Professional Documents
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ASYLUM
ADDITIONAL SCENARIO
Story Cards
Written by : Jacob Schmidt-Madsen
Layout : Eskilax, Gof-R
All fan-created scenarios :
http://boardgamegeek.com/geeklist/67310/fan-created-stories-scenarios-for-mansions-of-madn
Objective Cards
Please note that investigators must achieve Objective #1 before they can achieve Objective #2. Also note that the
scenario does not time out, but continues until either side has fulfilled the victory conditions specified on
Objective Card #2. When revealing an Objective Card, do not show it to the players. Just read out the first
paragraph explaining how the objective is to be achieved.
Objective No. 1
Investigators must spend 1 action
to discard Stone Seal (artifact) in
Chasm.
As you seal your own fate below, reality
shifts back into place above.
Objective No. 2
Keeper wins if Spawn of
Azathoth (Shoggoth) destroys seal
between Chapel and Chasm (treat
Sealed Door marker as Barrier).
Madness reigns supreme.
Read out Epilogue #1.
Investigators win if they kill Spawn of
Azathoth (Shoggoth) before it destroys
seal between Chapel and Chasm.
As you force the abomination back into
the realms of unreality, the inmates
return peacefully to their own mad
selves.
Read out Epilogue #2.
TRAPPED MINDS
TIMED EVENT
AZATHOTH ASYLUM
TIMED EVENT
FROM BEYOND
OPEN EVENT
Requirement: Investigator in
Operating Room any time after it
has been explored.
The young woman on the psychiatric couch twitches and
whimpers as tiny movements ripple
through the projection before you.
Twisted human bodies crawl around
like insects in the gigantic
subterranean structures. Somwhere
in the distance, a winged beast takes
off and flies closer. Suddenly, it
bursts out of the projection and into
the room!
Place a Mi-Go in the room.
SOLID SKIES
OPEN EVENT
Requirement: Investigator in
outdoor space at any time between
Timed Event I and III.
A sharp pain shoots through your
brain. High above you the sky
cracks open, sending down
showers of rock and dust as if it
were a giant dome collapsing.
Then the vision is gone. Only
the pain from the falling debris
remains.
Take 1 damage and 1 horror.
Interrogation Cards
Interrogation Cards are played whenever an investigator interrogates an NPC. They are referenced by the
name/number and starting location of the NPCs. Further details on how to interrogate NPCs can be found in the
Special Rules section of the Keeper Guide.
Interrogation
INMATE
No.
1 (GRAVEYARD)
Interrogation
INMATE
No.
2 (GARDEN)
Interrogation
INMATE
No.
3 (CAVE 2)
Interrogation
INMATE
No.
4 (STORAGE CLOSET)
Interrogation
DR. HAUSER (CHASM)
Clue Cards
MASTER
BEDROOM
ALL SAINTS
ASYLUM
Dr Hauser's desk
is strewn with
diagrams of the
human brain. You notice that
occult symbols have been
drawn side by side with
standard medical formulae.
Behind the desk, a slight
discoloration on the wall
indicates that a large key used
to hang there.
OPERATING
ROOM
ALL SAINTS
ASYLUM
SUITCASE
The suitcase
contains a few of
Dr Hauser's
personal effects
together with a huge leatherbound research
diary. A quickly scribbled note
explains that it is to be handed
over to the scientific community
in the event of his death.
CHAPEL
ALL SAINTS
ASYLUM
Today's reading
is not from the
Bible.
In the pul pit, a sermon by Dr
Hauser lies next to a faded
scroll written
in a hieroglyphic language
strangely reminiscent of
musical notation.
CAVE
2
ALL SAINTS
ASYLUM
CRYPT
ALL SAINTS
ASYLUM
GUEST
BEDROOM
ALL SAINTS
ASYLUM
ALL SAINTS
ASYLUM
PUZZLE
BOX
ALL SAINTS
ASYLUM
STORAGE
CLOSET
ALL SAINTS
ASYLUM
CAVE
1
ALL SAINTS
ASYLUM
The passage
slopes towards
the cavernous
depths beyond. As you
gaze into the darkness, a
human form,
pale and blinded, suddenly lurches forward.
Place a Zombie in your
space. It immediately
attacks you.
CHASM
ALL SAINTS
ASYLUM
ENTRYWAY
ALL SAINTS
ASYLUM
10
Exploration Card
Please note that the custom-made Exploration Card is not seeded on the map at the beginning of the game. It is
only introduced when the Puzzle Box is unlocked and the Puzzle Box Clue Card revealed.
STONE SEAL
Artifact.
Action : Pass a Lore test to
move all monsters on the map
1 space away from you.
11
Mythos Cards
0
HELP ME !
Requirement:
Investigator in space with
Inmate.
The madman grabs you by
the arm, and pulls you
close. "Help me!" he
whispers.
Pass Strength test or lose 1
remaining move or action.
WORMHOLE
THEY RE
AFTER ME !
Requirement:
Investigator in space with
barrier.
ECHOES
Requirement:
Underground space.
Requirement:
Outdoor space.
WAKING DREAM
MAD LAUGHTER
Take 1 horror.
FROM BELOW
FRIEND OR FOE ?
Requirement:
Two investigators in
same space.
Requirement:
Outdoor space.
A deathly cold hand grips
your ankle. You look down
and stare into the blinded
eyes of a pale creature
break- ing up through the
ground.
Pass test against current Sanity or attack the other investigator with "No Weapon".
12
BLIND HORROR
Requirement:
Two investigators in same
room.
STRANGE
BIRD
Requirement:
Outdoor
or underground space.
EYE IN THE
SKY
Requirement:
Outdoor space.
EVIL
PRESENCE
DANCE
MACABRE
UNCONTROLLABLE
URGES
DISCIPLES OF
AZATHOTH