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The Wiseard's Pledge

I who trauell betweene Worlds seeking

Maysterie over the Noble Art of Magicke


DO SOLEMNLY SWEARE to abide by the
THREE RULES inscribed heerein, and
TO STRIVE AT ALL TIMES to be worthy
of the name of "WISEARD."

:::..

The Rules of Wiseardrie

/
/
/

A WISEARD shall not tell a Lie, nor bear


Falshood of any kynde.
A WISEARD shall not take up his left Shooe
before his right be on.
A WISEARD shall not venter out of doors when
the Tempeste doth rage.

Signed:

~~=====""'=="""=""=="==-=====
~}

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~~Q~~~~~~~~~~~~~~~l%~~l%1o~~~~

~~~lo~~~~%1o~~~Qiof~~~lollo~~lo%~?l
lo~~%~~~l~~~~~~llloQio?~~~lo%~flo~

lo?~lo~~~~~~lo~~lo~?~~~~~~~~~~~lo~

~ll~~%l~ro~~l~~~~~ro~~~~~~~~~ll~
~ro~~~rol~~~~~~~~~~~~~f~~l~ro~~~
l~Q~~~~~~~~~ro~~l~~~~~~~~llro~~

~~~~~~%~Q~lL~llro~~~ro~R~%~~~~~
~~~l%ro~~~~~~~~%%ro~~~~~ro~f~~~~

-!>+{ Contents ~
Chapter

Magic

1:

II

~ What is a Wizard?

Teachings for Aspiring Wizards

1:

'"'be Great Sages"


~ The Tools of Wizardry

Teachings for Aspiring Wizards z:

3
'4

"The Locket"

<i) The Casting of Spells

.6

Teachings for Aspiring Wizards 3:

.6

"The Legendary Wand"

<i) An Inventory of Runes


Teachings for Aspiring Wizards 4:

,g
7'

"Swift Solutions"

Chapter z: Alchemy

<i) 'What

is Alchemyl Cauldrons and Genies

73
74

<i) Using Your Cauldron

75

<i) Alchemical

76

Formulae

Chapter 3: Equipment

95

<i) Equipping Your

96

<i) Weapons,

Familiars

Armor, and Accessories

+ Swords and Daggers

+ Axes and Hammers

97

,.

+ Spears

>Of

+ Claws

oo6

+ Horns

>09

+ Suits of Armor
+ Shields

"l

+ Gowns and Robes

"5

+ Helmets

u8

+ Cloaks

"9

+ Fangs

"'

(')

+ Medals

"'"5

+ Badges
+ Scales

Teachings for Aspiring Wizards

"7

s:

"9

"Means of Transportation" (Part t)


Teachings for Aspiring Wizards 6:

>JO

"The Cawtermaster's Store"

Chapter 4: Provisions

'3'

A \Vizard's Basic Provisions

+ Basic Provisions

3'

+ Ingredients

'34

+ Materials

J6

'

"

+ Treats

+ Various Treats and Their Effects

'45

+ Gems and Drops

'
('
~
'J7t fl.(:

Teachings for Aspiring Wizards 7:

47

"Means of Transportation" (Part :z)


Teachings for Aspiring Wizards 8:

"The

Chapter 5: Creatures and Familiars


~ Familiars and Other Creatures What is a Familiad

Teachings for Aspiring Wizards 9:

48

Hootiq~"

"Serenades and Familiar Retreats"

~ The Creature Cage

<!} Metamorphosis

Glims

<!) Familiar Signs


<!') Wild Monsters

1 49

so
'5'
' 5'
'53

54
An Introduction to Creature Genuses

s6

~ A Btsriary of C~atures by Genus


+ Milites
+ Bestiae
+ Aquati~

Legendary lkasts 1: Guardiam


Legendary &am 1: The Great Stag of
the Grove
Legendary lkasts 3: Tentacles from the

157
164
175

Ilp
+ Aves
+ Minima
+ Automata
+ Flora
Vermet
+ Nymphae
Dracones
+Arcana
+ Daemonia

Legendary Beam 4: Muter of the Skies


Legendary Beams: King Hickory III
Legendary Beasu 6: 'The Moving
Monument
Legendary Beasts 7: 1k Guudian of
Old Smoky
Legendary Beam 8: 1k Great Serpmt
of the Desert
Legendary Beasts 9: 1be Lost Hound
Legendary Beam 10: 1be Wonder of
the Water
Legendary Beam 11: 'The Blood-Red
Enignu;
Legendary Beam u: Lights that Glow in
Darkest Night

18:1
19 :1

:z o8
:z t 6

%:1:9
:136
:143

+ Monui
+ Nobilia

T~achings

Lqmduy lkasts 13: 'The GKat Ghou


Ship
Legendary Beam 14: The Shining Tree

:149
:156

for Aspiring Wizards to:

"Nightmares"
T~achings

"Ev~ry

for Aspiring Wizards n:


Creature Has a Weakness"

~ The Wizard Wan: An Illustration

Teachings for Aspiring Wizards 1 z:

"The Cat's Cradle"

Chapter 6: Twelve Tales of Wonder

159

<)

The Fmt Tale: The Cowardly Prince and the Lion

z6o

<!)

The Secood Tale: The Squirrels and the Bramble

z6s

<l Tht Third Tale: The Fa.iry Who Wouldn't Stop Crying

: 10

~ The Foonh Tale: The Bear-Man and the Prince"'' Tears

%Jl

<!)

The Fifth Tale: The Boy Who Would Be God

<!) The Sixth Tale: My Other Stlf

27 8

:z8-t-

<!)

The Seventh Tale: How the: Little Girl Became ~etn

:z87

<!)

The Eighth T11.le: The Shepherd-Boy

:z9o

<!) The N"mth Tale: The F1ute-Makm

29<1-

<!)

The Troth Tale: The Flying Machine

%99

<!)

Tht Ela-enth Tale: The Trtt and the Stort(

JO+

<!) The Twelfth Tale: The Yoong Woman's .Jo-!rnal

308

Chapter 7: Regions of the World


G) Map of the

World

G) Regional Map: The Summerlands (North)


+ City Guide: Ding Dong Dell

G) Regional

Map: The Summerlands (South)

3"
3'4
36
3'8

+ City Guide: AI Mamoon

J'O

+ City Guide: Castaway Cove

3"

Teachings for Aspiring Wizards 13:

Jll

3'3

"The Temple of Trials" "The Supreme Sage"


Teachings for Aspiring Wizards 11-:

3'4

"The Shipwreck Shore" "The Vault of Tean"


Teachings for Aspiring Wizards 15:

3'5

"Stone Culture"

<i) ~ional

Map: Autumnia

+ City Guide: Hamelin

G) Regional Map:

Other Islands

]'6
3'8

JJO

C ity Guide: Yule

JJ'

+ City Guide: The Fairyground

333

Teachings for Aspiring Wizards 16:

334

"Hidden Forest Glades"

Teachings for Aspiring Wizards 17:

n6

"The Other World"

G) The Lost

Continent

ll1

The Nazcain Alphabet

ns

Words of Wisdom for Newcomen to Wizardry

J40

Chapter One

Magic

Magicl:e Mirroreth the Soule,


'Tis Heart's Desire's Proofc,
So the Wiseard, ever, as his Goale,
Keeyeth Wisedom, Grace and Truth.

Magic

What is a Wizard?
By opening this book and signing the pledge, you h~ indicated that you aspire to become: a
wizard. Before such a process can begin, however, you must fim learn more about what becoming
a wizard entails.
Magic can only be performed by those who possess the necessary magical ability. Observe your
reflection in the stone that's embedded in the cover of this book. If it appears vertically inverted,
or "upside down," then you possess the inherent ability required to perform magic. Needless to
say, it is the least that is expeeted of wizards who have chosen to sign the pledge.
Wizards perform two main forms of magic: "Spells," which involve the drawing of runes with
one's wand, and "Alchemy," which involves the combining of two or more materials to create
something quite different. Spells shall be introdueed in this chapter, while alchemy shall be
diseussed in more detail in the next.
A tertiary school of magic, concerning the use of familiars, will also be touched upon in due
course. Bear in mind, however, that the handling of familiars calls for talenu quite dilferent from
those required for other types of magic. There are some: who are capable of forming familiars
despite not being able to cast a single spell.
Wizards who master spellcrafl:, alchemy, and the use of familiars are called sages. Becoming a
sage is the highest honor that can be bestowed upon a wizard. It is a lofty goal indeed, but one
to which you may aspire if you remain pure of heart, and untiring in your studies and t~ining.
Though the path ahead will not be easy, it is one that all who would achieve greatness must tread.

~ The Three Pillars of Wizardry ~


'!> Spells

'!> Alchemy

'!> Familiars

T eac hings for Aspiring Wi za rd s


-

- I --

The Great Sages


The four Great Sages who inhabit our world are wdlknown for their mastery of
the three pillars of wizardry. Tiley are unpa~lleled in their ability to cast spells,
-~

them all. Alas, his memory now survives only in aocient texu.

The Tools of Wizardry

Teachings for Aspiring Wizards


-

% -

O::=T=h=
e=Lo=c=ke=t

=-.:l

Joy and gri~f, pain and pleasure. One's heart comprises all these things and more.
A heart may e~n contain too much of one and not enough of another. Such a heart
becomes unbalanced, with grave consequences for its owner. The Locket is a s~cial

vessel in which virtues-the elements which make up a heart--can be stored. It


is also capable of sensing the presence of people who possess an abundance of a
particular virtue, glowing whenever such a person is nearby.
With the proper training, wizards can learn to take some of a virtue &om a person
who has it in abundance and share it with othen who are in need of it. Naturally,
a person's heart is not something to be toyed with, and great
care must be taken.

J
-~

<

Lest there be any doubt, using a person's


heart for one's own ~nds is d~spicabl~
unbecoming of a wizard.

~havior,

~ Virtues ~
~re are eight virtues that can be stored in the Locket: courage, kindness, ambition,
belief, rest raint, enthusiasm, love, and confidence. \Vhilst all of these appear to be
wonderful qualities in themsdves, an excess of any of them can cause great distress.
Too much "confidence," for example, leads directly to arrogance.

Of course, the lack of a particular virtue is also a problem. Indeed, a serious


deficiency of a virt~ leads to a person becoming unable to function--a state
known as "brokenheartedness ." It is a wizard's duty to extract virtue from those
who have it in abundance and share it with those who need it most, so as to reuore
balance to their hearts.

Be aware that no one has an inexhaustible supply of virtue on which you can dnw.
Furthermore, only a single morsel of each of the eight virtues can be carried in
the Locket at any one rime. Once a virtue in the Locket has been shared with a
brokenhearted person, you must find another person with an abundance of that virtue
liom whom to draw some more.

A person with an
abundance of one virtue
agr1 to share some of it.

The virtue is then given


to a brokenhearted person
who lacks it .

The heart' s balance


is restored, and the
brokenhearted subject
returns to his natural state.

Magic

f)'
The Casting of Spells

Having uad this far, you should have acquired some idea of what is required of wiurds such u
yourself. It is therdorc time for you to draw your fint runes. This is not something to be taken

lighfly, howt\'tt. 'Ibere is a strict sequence that must be foil~, and t~ consequences of breaking
said sequence do not bear thinking about. Great care must be taken when learning to draw runes.

Teachings for Aspiring Wizards

-3 The Legendary Wand


"Mornstar" is a legendary wand, believed to have once belonged to the one
mountains. It is claimed that there were once three magic stones set
into the wand, but their whereabouts, along with those of d\C wand
itself, have long since passed &om human knowledge.

~ Drawing Runes ~
Connary to popular belief, castint spells
does not require the utterance of magic
words. Instead a wizard must use his

wand to draw runes; arane symbols


&om a language which predates even
the Nattaln civiliurion. Though the
language itself is long forgotten, its

runes are still being drawn by wizards


to this day.

~ Hold your wand with ~h hands when drawing runes.


'The spell will not worK if you fail to adhere to the
specified order of stroks, or start drawing the strokes
from the wrong position. The black line india.tes the
Jim stroke, the rtd line the second.
aware that knowing the shape of a rune d~s not
neeessarily enable you to aut the associated spell. Some
spells require a wi:t.ard to fulfill certain conditions prior

<!) 1k

to casting, while othenmayonlybe cast using specific

wands.

Empty your mind and calm


your heart. Put aside all evil
thoughu. Visualize the spell

you wish to c.ast.

:z

Hold your wand upright and,


focusing all your energy llpon
itt tip,drawtherune in the air.

Do not release yourwandunril


the spell has bttn cast . Doing
so may C'allst the rune to be
lostintheetherforalletttnity.

Magic

pzo

~ Veil

+ Gateway

p%1

~ Magic

+ Healing Touch

pzz

Nature's Tongue

+ Draw Poison

PZJ

+ Q!icken Growth

pJ6

+ Healing Hand

P4

Mimic

P37

Take Heart

Ps

Vacate

pJ8

Give Heart

pz6

Seek Fortune

P39

+Spring Lock

P7

Rejuvenate

P4o

+ Travel

pz8

+ Fuse

P4'

~ Levitate

P9

+ Breach Time

P4'

+ Second Self

PJO

+ Ward

P43

+ Vanish

PJI

+ Nix

P44

+ Chart Chests

PJ%

. . Secret Ingredient

P45

Form Familiar

Pll
Lamp

PH

.,i!
'o
>-

~
c

<

.
.

0~

Loaf of Life

pf6

+ Thunderstorm

P59

~ Bridge

P47

Fireball

p6o

Spirit Medium

pf8

Pulse

p6r

Puppet String

P49

~ Frostbite

p6z

+ Insight

P5

~ Arrow

p6J

+ Open Mind

P5'

~ Unleash

p6f

Pl'

~ Evenstar

p6s

P5l

~ Astra

p66
p67

>
~

of Light

!!,

Burden

~ Fortune's

Fool

Shift Shape

P54

~ O!!ake

Shrink

P55

~ Poison

Werecat

ps6

~ Werefish

P57

+ Ashes of Resurrection

P7

~ Cloudburst

pss

+ Momstar

P7 1

Apple

p68

Broom Broom

p69

6'
~

Summon a familiar from the depths of your heart.

. . ;, \, '',\iii

Creatures are formed wherever hfe force 1s ~ ~\\\"~\


found. This spell alloW1 a wizard to form a
.'~
creature from the life force within his own
~ "'\
heart-a crearore which then becomes his familiar.
Be at peace with yourself prior to casting this
spdl as the result is invariably self-re\'elatory. A
familiar thus formed is a manifestation of your
heart and soul.

Step out of one world and into another.


The gateways formed by
this spell are the only way
to tnvd ~~n this world
and one of the many other worlds in
existence. Casting Gateway requires
you to focus your thoughts upon the
world to which you wish to tta\'d. It
is also imperathe to imagine that you
ha\"e already ldl. the world in which
you cast the spell.

oc . , ._. ." " " " " ' " '

Ease the pain of bumps, cuts, and grazes.


The wizard's path is seldom easy, and you
are sure to suffer injuries on your travels
or during battle. Should such misfortune
befall you, be sure to cast this spell. The key to casting
Healing Touch is kindness-its effects are diminished
when performed by cold-hearted wizards.

Ill'" \\ '"$:

Cure the effects of venoms and toxins.


Nothing perturbs a wizard more than poison,
and with good reason: el'tn small amounts
have bn known to cause untold distress.
Should you or your companions be affected in such
a manner, be sure to use this magical cure. No
mauer how detply the poison has taken hold, there
is always hope if you are able to draw this rune.

Restore someone who teeters upon the brink of death to health.


'When you or your companions have been grievously
injured and Healing Touch is not enough, be
sure to draw this rune. Healing Hand will
grant a clean bill of health to those who would otherwise
be beyond hope. Its power means that it is not easily
mastered, howt,er, and it makes great demands on the
caster. Nevertheless, this is a spell that no aspiring
wizard should be without.

Use magic to help share a person's virtues.


As previously explained, the heart is made
up of virtues, emotions, and various other
elements. This spell allows you to take some
virtue from a person who has it an abundance, and store
it in the Locket. Just be sure to ask for permission before
you proceed. Remember: a heart belongs to one person,
and one person alone.

Bring balance to someone's heart by restoring a lost virtue.


This spell allows you to give the virtues
shared using Take Heart to people who
are in need of them. In that it offers
a means to save the brokenhearted1 this is one
of the most important spells a wizard can learn.
Needless to say1 its use necessitates the utmost care
and forethought.

Open doors and chests without a key.


Spring Lock is a spell that forces open otherwise impregnable locks. Be sure
to try it when you eru::ounter a locked door or chest. Note, however, that this
is not a spdl that should be used for personal gain. If rumors
are to be believed, terrible things are wont to happen to wizards whose
greed leads them to spring locks that should
not be sprung.

Traverse continents and oceans in the blink of an eye.


The lcey to instantaneous transportation
is the ability to imagine yourself at your
destination. It is not enough merely to
picture the scenery--all the senses must be engaged.
You have to focus until you can hear the sounds, smell
the aromas, and taste the air of the place in question.
Naturally, this makes it is impossible for a wizard to use
this spell to travel to a location they have never visited.

Float gracefully and glide through the air.


This spell releases a wiurd from gravity's
clutches, allowing him to float weightlessly
through the air. Of course, no human can ever
escape the ground permanenlly, and the time and distance
for which one can Boat are determined by one's magical
abilities. Many wizards have forgotten this, often with
disastrous consequences.

Create a foolproof doppelganger of yourself.


You have no doubt wondered, as many
wizards have, how much better life would
be if you had another self to use as you
saw fit. Master this spell and you n~d wonder
no more. Be aware, howe\'er, that manipulating a
second self is extremely draining, and that even
the most ~rful wizards are incapable of doing
it for \'ery long.

Become invisible and disappear into the shadows.


Using Vanish renders a wizard
invisible to the eye. Furthermore,
it also removes every trace of his
presence and el'en conceals his smell, making
it utterly impossible for anyone to deteet him.
Mastering this spell is considered the first step
towards wizarding excellence.

Uncover troves of hidden treasure.


Use this spell to reveal the locations of
nearby treasure chests, the contents of which
may wdl prove useful during your wizardly
education. 11\ere are certain provisions that can only be
found in these chests, and coming across a real nrity is
by no means unheard of.

Stay safe by concealing yourself from enemies.


This spell creates a thick fog that conceals
the caster's presence &om those nearby.
'Thtre will be times when you have no
choice but to hide &om your enemies, and at such
rimes this spell will prove indispensable. Just bear in
mind that your ,eil will not hide your blushes should
you be so foolish as to actually bump into an enemy.

Bring light to even the darkest nook.


Th;, pdl b,;ng>' w"m glow to the d;ng;est ,
dungeon crevice. Though it burns for only

a short rime, the magic lamp shines as


brightly as the sun itself. Just be sure not to fall into
the same trap as m:any a foolish wizard before you:
the lamp does not overcome the darkness, and it
does not protect you hom it . The darkness remains.
It is something to be fearC'd.

~\\1\\1\)"il/f/jll/!~

~~

_?

{~-

~
~
~

;:,.-., -

Converse freely with both flora and fauna.


Many are the times when men and women wish that
they could converse with the pb.nts and animals
which share their liles. Wizards, meanwhile,
know that wishing is an inefficient teehnique, and choose

instead to cast Nature's Tongue. It allows you to glean


from the living world the kind of information that is quite
beyond the reach of the ordinary human.

Give plants and flow ers a great spurt of growth.

aroun~

\Vizards are often pressed for time


for plants to blossom. Should' and cannot wait
a saplmg to maturi in
.
you need to bring
Growth is the spell to cast. No~ th the blmk of an eye, ~icken
a manner has :a grave effttt on the at ac.cel~rating growth in such
~ undeu aken lightly.
plam s lifespan, and is not to

Perform uncanny impersonations upon demand.


The wizard who casts this spell gains
the ability to speak with any voice
he desires: a man's, a woman's, a
grandparent'~ven a baby's. It is an extremely
_
useful piece of magic, to be sure, but one 11n
-;
111
famous for causing untold confusion, conflict, i.l ~~
and--regrettably-a short war. Be careful ~~l'fll .,
when using your newfound \'OCal talents within
11 I
earshot of unsuspecting humans.

Make a hasty exit from a perilous situation.


Fleeing in the face of danger is sometimes the
wisest-and the bravest--coune of action.
This spell allows you to do just that, no matter
how many walls stand between you and freedom. Note that
the sheer intensity of the translocation process makes it
unsuitable for long-distance tra\el. It will, however, reliably
extricate you from any ca\'e, maze, or gingerbread house
that you happen to blunder into.

Mark your map with the locations of hidden treasure.


This spell makes it easy for wizards
to locate treasure in the vast
expanses that lie outside a city's
walls. Used in conjunction with Chart Chests,
it ensures that no trusure chest remains hidden

for long. Though it is an extremely useful spell,


thou: who reap its benefits are urged to use their
newfound riches wisdy.

Thrn back the clocks and return an object to its former glory.

allows a wizard to return them to


their original pristine state. When drawing
the rune, be sure to focus on the condition

to which you'd like to return the object,


not on how far bade in rime you think you
need to go.

Produce wondrous new items that are greater than the sum of their parts.
\Vhile wizards can rely on their
cauldron for most necessary
provisions, there are some items
that even alchemy cannot produce. Should you
find yourself in need of one, it is worth giving
this spell a try. No item is beyond the reach of
a master of fusion.

Pick a point in time and leap across the continuum.

Though fraught with danger, this is the only


method by which a wizard may take a leap
through time to a moment of their choice.
The spell is overwhelmingly powerful, and can only ~
used once in a wizard's lifetime--once time has ~en
breached, one cannot go back. Of all the spells available
to a wizard, the casting of this one in particular requires
careful consideration.

Raise a magical barrier that deflects magical attacks.


Ward is a simple spell, yet the barrier
it produces is very effective at blocking
magical attacks. If attack is the best
form of defense, then perhaps the opposite is also
true: the moment after an enemy attack has been
suCtttsfully deflttted is often the he!t time to launch
a devastating counter.

Render a rival wizard incapable of casting spells.


Nix nullifies an enemy's magical power, rendering
him unable to cast spells-a wizard's worst
nightmare. Be aware, however, that such a
powerful spell requires its caster to have great magical ability.
Should two wiurds auempt to Nix each other during battle,
it is said that fortune favors the one with the purest heart .

1?
~

ff

a
5"

!~
Concoct a range of delicious delicacies.
Magically prepared food has a certain
blissful flavor with which dishes cooked in
an ordinary

0\~n

simply cannot compete.

However, it has long been a belief amongst the nonmagical that those who regularly eat food prepared
in this way will eventually forfeit their soul. Though
this suggestion is almost certainly baseless, the sages
agrtt that it is better to use this spell in modention .

Produce a fresh loaf of bread to ward off hunger.


Hunger is a traveling wizard's
greatest enemy. It affects one's
physical strength as wdl as one's
mental capacity and decision-making powersoften leading to life-threatening situations.
Should you find yourself in such a desperate
state, you can always rely on the Loaf of Life.
remem~r that this spell is only to be used
in times of genuine crisis--not merdy when
you're feeling pec:kish.

Just

Find a way across even the greatest impasse.


A wizard's progress is frequently
obstructed by rivers, gorges, and
other such inconveniences. This
spell allows you to build a bridge across such
obstacles and proceed with your journey. The
~arch for truth must go on, after all.

Communicate with the spirits


of the departed.
\Vhile there have been several notable cases of
departed souls communicating with magically
attuned men and women, most spirits lack the
ability to talk to the living. With this spell, however, you can
speak to any spirit you come across. Simply bear in mind that
it is most assuredly not a spell to be used for mischief. ~
spirit world is full of evil souls that will gleefully punish such
wayward wizards.

Make stones and statues move like marionettes.


This spell allows you to manipulate any
object as if it were a puppet on a string.
From moving boulders out of your way to
having dolls pull distant lew:rs, its uses are manifold.
Note that Puppet String may only be used to control
inanimate objects. Any attempt to use the spell to dict:ue
the actions of another living being is doomed to fail-and
unwizardly besides.

~ I,

~~~ :~,
\

.~. '\

/I

. ,.)

"

Reveal the hopes and dreams invested in an object.


Objects that have been in a person's
possession for a long time are said
to ~ imbued with their owner' s
thoughts and ideas. Such objects retain these
thoughts even after the owner's death, revealing

them only to wizards who use this spell. Be


aware that pwple are wont to entrust their most
personal secreiS to their possessions, meaning
the information you glean should not k treated

lightly.

Peek inside a person's mind and listen to the voices within.


There are a variety of reasons why
humans decide to close their hearts and
conceal their feelings. Should you wish
to learn more about such people, this spell may be
your only recourse. Mercifully, Open Mind does not
wrench open people's hearts. Instead, it brings you
closer to them, attunes you to their feelings, and lets
you listen to their inner dialogue. Naturally, this
can leave you rather in their thrall, so take care
not to become entranced by the innermost thoughts
of the wrong kind of person.

Add extra heft to a particular object or person.


Burden is an incomparably versatile spell that simply
increases the weight of its target. Render a creature
incapable of movement or attack, crush an object
or unsuspecting enemy, or penetrate armor using
supernaturally heavy pins-the possibilities are
endless. And always having a range of options is
the mark of a line wizard.

Trust in fate and hope for the best.


There will be times in your life
when nothing seems to work, and
the obstacles in front of you seem
insurmount:able. It is on such occasions-and only
on such occasions-that Fortune's Fool could be
your savior. Of course, there is no way of knowing
wh:u etkct it will have--indeed, it could even be
harmful--but desperate times call for desperate

Change your appearance to become a perfect copy of another being.


An extremely powerful spell that allows the caster
to adopt all the characteristics of another living
thing, from the mannerisms of a wizard to the
flying ability of a winged beast. Heading out into the field
and studying creatures in their natural habitats will
increase the number of alternative forms you can adopt.

Reduce your body to a fraction of its size.


Though rarely acknowledged, the size
of a wizard's body can sometimes
limit the options that are available

to him. This spell makes the caster small enough


to fit into someone's pocket, allowing one to slip
in and out of mouseholes, and explore the world
of the miniature. Simply drawing the rune again
re~rses the spell's effect-a fact to remember
in the presence of cats.

Become a cat and experience life as a feline.


This spell turns you into a cat, allowing you to convene
freely with fellow felines everywhere. You could just talk
to them using Nature's Tongue, of course, but they are ~ L
more likely to speak from the heart
\.
' \
when comersing with their own kind.
L.. J
\..M..J Lr
In any case, fully immersing yourself
in another mode of life is an invaluable
experience for any wizard.

\rJ

Become a fish and discover the joys of the life aquatic.


This spell turns the caster into a fish,
and grants the ability to converse with
ot~r aquatic creatures. The difficulties of
breathing underwater ha\oe meant that Nature's Tongue
has never been a practicable method of communicating

with fish, making this spell your only rea1 option if you
wish to gain a dttper undentanding of life benth the
water's surface. Some claim that fish have a clearer
view of the world than tho~ who dwell on land--but
clarity should not be confused with wisdom.

Cause a fearsome rain to fall upon your foes.


This spell summons a rainstorm to
pound a small, focused area of the
battlefidd. While the great \'olume of
water produced is powerful in itself, the spell can
also be used for practical things such as putting out
fires. It has long been believed that the rain also
prevents wizards from casting spells. Be sure to bring
this to bear on your enemies.

Summon a terrifying tempest that splits the sky in twain.


No wizard should go into battle without
first having mastered this spell. Not only
d~s the fearsome po~r of the storm
cause damage to your enemies, but it can also blow
them away to a safe distance. Care must be taken,
of course, to ensure that no innocent bystanden are

caught up in the chaos.

Conjure up a blazing orb of flame.


Fireball blasts an enemy with a magical ball of flame,
and is especially damaging to aquatic creatures.
Away from the battldield, it can be used to ~
light lamps, and is useful whenever a spark is required.

It goes without saying that all wizards should be careful


when <kaling with open flames.

Unleash a wave of pure energy upon your enemies.


This spell allows the caster to unleash a
powerful shoclcwa\oe that will flatten anything
in its path. Though a weapon lint and
foremost, Pulse is surprisingly \'enarile, and can be
used to give distant objects a nudge, and for any
number of other purposes besides. Note that it is
best to calm one's mind before casting this spell. An
excess of an~r produces an unpleasant recoil effect.

Turn a hot-tempered foe into a block of ice.


Aim this spell at a chosen point and the temperature there

will plummet, turning the very air to solid ice. Not only
can Frostbite be used to attack enemies in this way, but
it can also put out fires and &eue moving objects to the
spot. On a related note, sages agrtt that aspiring wizards
should always carry a good supply of water with them,
.
since learning how water responds to changes in
temperature is the key to understanding many
of the principles of advanced magic.

, ...,,;1:'!S!~i?~~,il:<'

,_

Pierce your enemies with an arrow of radiant golden light.


This spell, which ptod\tt:es gleaming arrows that soar
through the air, is known for being especially
effective against Nightmares.
Additionally, it is claimed that some ancient sages
would lire such arrows into the night sky as a means
of communicating with distant companionsfurther proof that adaptability is the hallmark
of a great wizard.

Summon powerful beasts to do your bidding.


Though powerful beings such as guardians

cannot be kept as familiars in the same

way as other creatures, this does not mean


that their strength cannot be harnessed. This spell
enables you to unleash the power of these mighty
beasts upon your hapless enemies. Not every wizard
is capable of summoning such creatures, of course,
and you must provt' yourself worthy before you
may call upon their aid.

Cause the ground to tremble and bring enemies to their knees.


This spell causes the earth itself to shake,
razing both enemies and buildings to the
ground. Much like Thunderstorm and
Cloudburst, each ~ake is in fact a natural blessing,
and it is necessary to give thanks when drawing
t~ rune. Note that foolish wizards who take
a tumble as a result of their own ~ake are
roundly mocked within the magical community,
so do take care.

Conjure up an apple that drips with deadly venom.


The apple produced by this spell will kill you when
eaten--though it is only a temporary death. It is
not the most popular spell, for understandable
reasons, but young wiurds would still do well to master it.
"If you crave life, brave death!" would seem a questionable
mantra, but there may yet be some shred of truth in it.

Breathe life into a Cloud Sweeper and take to the skies.


Cloud Sweepers are the latest fad in Aying
contraptions. Semi-magical, they require
a little hdp to

gt"t

off the ground--help in

the form of this absurdly named spell. Simply knowing


this rune won't enable you to fly one1 hO\Ire\'er-that
apparently requires a certain amount of innate ability
and a great deal of training. Be sure that learning
to fly C loud Sweepers does not distract you &om your
wizarding studies .

Let the glorious light from your heart burst forth.


Mornstar is a legendary magic wand
that has been spoken of since ancient
times. Mornstar's power, however, does
not come from the wand itself-it comes from its
owner's heart. Only wi7.ards who have braved great
hardship without surrendering to spite or bitterness
are capable of casting this spell, for its glow is that
of the pure-hearted.

Teachings for Aspiring Wizards

4 -

employment for adventurers in the form of tub. Some of


these taUs are errands for people in n~d, and these often
carry a reward. \Vhile there are tasks that can be undertaken
anywhere in the world, Swift Solutions is the only place you can
volunt~r for "bounty hunts." Be aware, however, that bounty
""" oh~ld <mlyh< at tempted by those with great confidence in
their ability on the liddofbanle.

'The large swallow above the door malcc:s Swift Solutions a readily recognizable
presence in most towns, so be: sure to drop in should you see one. Completing the
tasks they offer is an excellent way of accc:lerating your development as a wizard.

~ Merit

Stamp Cards ~

Regular pat rons of Swift Solutions receive a special loyalty card known as
a "merit stamp card." Completing tasks yields merit stamps, and filling
merit stamp cards earns merit badges which furnish their owner with
special abilities.
The origin of these cards is shrouded in mystery, but one theory suggests
they we re invented by the Icing of a magical kingdom, in an anempt to
promote heroism and chivalry within his lands. There are even rumors th.at
this Icing was a distant ancestor of the Taslcmasten who run branches of
Swift Solutions to this day.

Chapter Two

Alchemy

Bubble, bubble, broyle and blend,


Alchymie, the Wiseard's Friend!

Alchemy

What is Alchemy?
Al~my is one of the main pillars of
wi:z.ardry. To the uninitiated, it appears
to in\'Oive nothing mou than the mixing

of ingrt'dients in a pot. To the aspiring


wizard, however, it is an art unrivalled
in its depth and complexity. With the
necessary knowledge and materials, a
wizard can create items blessed with
near-boundless magical power.
Alchemy can provide you with more
than just simple provisiont--it can be
used toconjureupgrtatswords, shields,
and even objects unknown to this world.
Thereare,afterall,anintinitenumber
of possible formulae. Note also that true
masten take grtat pride in devising their
own formul~mething any aspiring

.r

young wizard would do well to attempt.

Cauldrons and Genies


No alchemy can take place without a cauldron.
Cauldrons can only be opened by wizards, and may
only be used for alchemical purposes. Be sure to treat
your cauldron with the respect it deserves.
Every cauldron has its own resident genie, and it is
the genie who decides whether or not a wizard is
worthy of owning that cauldron.
Should you happen upon a curious pot, be sure to take
a look inside-it may well be a cauldron left over &om
the Age of Sages. If you have difficulty removing the
lid, try saying the magic words.

The Magic Words

Op<n Says-A-Me

Using your Cauldron


Once you have acquired a cauldron, it will be rim~ for you to take your first tentative steps into
dle realm of alchemy. Though you will no doubt be eager to create your own formulae, it is better
to stick to a proven combination at first. Just remember that some formulae are Jl'IOU demanding
than others, with some requiring ingredients that only grow in far-flung corners of the world.

Note that making tiny adjustments to formulae can product wildly dilferent retuhs, and
experimenting in this manner offers a glimpse at the incredible depth that the world of alchemy
can provide. '!'he image below is around one hundred and fifty ytars old and shows a group of
wizards attempting to create a rain potion. It is said that the cauldron was stirred for thirteen
full days before thepotionwasMallyproduced.
Some claim that there are no limits to what can be created using alchemy, asserting that-with a
sufficiently large cauldron-any wizard can create a castle or palace for themselves. Please note,
howtrtr, that thc:sc claims arc unprortn at the time of going to print.

Sckct a formula.

f'Kparc the materials u specified in


the fonnula. Make lute that none
of the materials have perished or
dricdout.

Carefully following the neps listed in the


formula, place the materials into the cauldron
and begin stirrinc-'iddenhins, of counc. It
isvital,uthisstage,tovitualiuthcobject
that you au trying to create.

,o/

~0

Alchemical Formulae

Swords and Daggers

~~~,-~-lo-P'-.o-n-' s_ S_w_o-rdli) 1 Soldier's Sword


li) :z Iron Diamonds
li) :z Lumps 'of Raw Steel

.-,-r 1 /

:~::: ~1 Sword

- --

li) 1 Sainted Sword


li) :z Stat Pearls
li) 3 Meteorite Fragments

;:-------- -

~ ~

Lost Sword

Materials:
li) 1 Tachestone
li) :z Bass Bells
li) 3 Rings-a-bells

Primordial Sword

P99

...

.;:,.

P99

Materials:
li) 1 Skyfall Sword
li) S Kaleidostones
li) S Clumps of Troll's Tears

f,......c_a_n_d_l_e_C_u_t_te-r-----.:~~eMot";''"

li)
li)

Flint Dagger
Embentone

1-------- -E>
Sainted Sword
Materials:
li) 1 Greatsword
li) z Meteorite Fragments
li) 3 Powerstones

P99

Shadowglass Knife
Materials:
li) 1 Flint Dagger
~ 1 Pie of Shadowglass

ptoo

Divine Dagger

poo

p ! O:Z

~ 1

Sickle
Lump of Raw Steel
Boule of Springwater

..g . . . -

Watchmaker's Ax

Materials:
Iron Ax

Materials:
CO) t
CO) t
CO) t

1
~ 1

Sprocket

~--------

r~ rl

Flitwing

po

Materials:
li) 1 let Shard
CO) :z Meteorite Fragments
li):Gustplumes

~~~=:~ork

p102

Ax

~ 1

Watchmaker's Ax

CO)
CO)

Drill Screw
Sprocket

1
1

~ - ---------,r,...-----

..

1
Planet Splitter
Materials:
<i) 1 Flitwing
<!.>

s Glowstones

<!>s Evil Eyes

p101

Demon's Ax
Materials:
') 1 Grand Ax
<i) :z Pain of Black Wings
<i) 3 Tachestones

p!O%

e;.

..,.Alchemical Formulae

War God's Ax
Materials:

....

I!) 1 Demon's Ax
li) Kalcidostones
li) S SeroUr of Truth

f
<
~

..
J!
.~

<

Hammer of Justice

p103

il,

>

Spears

Royal Spear

Materials:
i!):.JadeMarbles
-li) z Lumps of Raw Steel
li) z Pieces of Shadowglm

:>

"'-; .,...

li) 1 Soldier's Spear


li) z Iron Diamonds
~ z Bass Bells

c;,.

.e
p103

Rainbow Lance

li) 3 Gnomebeuds
li) 3 Pieces of Supple Leather

1
Materials:
~ 1 Ninnyhammer
~ z Blowpipes
~ 3 Meteorite Fragments

(i!)~

p105

Materials:
~ 1 Tachestone
li) :.Jade Marbles
li) 3 Embentones

Materials:
~ z Bubble Pipes

Meteor Mallet

P10 S

Materials:

Materials:
li) 1 Tower Toppler
li) :. Iron Diamonds
li):. Bass Bells

Ninnyhammer

p105

p103

&-

Giant's Spear
Materials:
~ 1 Rainbow Lance
~ :. Ritestones
~ 3 Seeds of Discord

p1 o6

Tainted Claws
Materiab:
Set of Haunted Claws
I!) z Pieces of Tealwood
li) 3 Banen~n

') 1

Longshank

------ -------------E>
po6

Materials:
li) t Giant ' s Spear
1iJ S Clumps of T roll's Tears
li) S Evil Eyes

Crucible Claws

P7

Materials:
li) 1 Set of Stttl Claws
li) z Coldstones
li) z Lumps of Raw Steel

r
----------r
--r

-E>r-....____
Cia:-~ --I
Knucklebone Claws

<9 ...

Materials:
li) 1 Set of Crude Claws
li) 1 Sturdy Shinbone

po6

S
Mix,,.Wi
,, ,1,nd Claws

')

p t O]

Set of Woodland Claws

I!) z Pieces of Tealwood


li) :z Bundles of Slumbernot Leaves

e;..

~een

Steel Claws

Ice

Materials:
ii) 1 Set of Bullhorn Claws
li) 2 Jade Marbles
li) z Sprockeu

Materials:
!!) t Set of Snow Witch Claws
li) z Coldstones
li) 3 Blizzard Blooms

Claws

p1o8

Alchemical Formulae

Bone Mail

qi)

pm

Materials:
l1 Bass Bell
l z Sturdy Shinbon~s

Ice Crystal Claws


Mat~rials:

l1 Set of Ice ~en Claws


') z Powcruoncs
'J3}adeMarblcs

Gale Armor

""1

Mat~rials:

') 1 Set of Gal~


') 1 Gustplum~

Robes

') z Rumblcnuts

r ~-~

"
.~

<

~
p111

Materials:
l1 Set of Scale Armor
l z Coldstones
l z Drill Screws

J!

p111

Star Eater's Claws


Materials:
l1 Set of lee Crystal Claws
'J 5 Kaleidoston~s
'J 5 Pairs of Ang~l's Wings

"1

Champion's Armor

E3

l1
l1

Set of Rugged Armor


Piece of Supple Leather

e~

&-

Suits of Armor

Mat~rials:

put

Materials:
') 1 Set of Grunt Armor
'J z Iron Diamonds
'J z Lumps of Raw Stet!

Toughened Armor

pn o

Armor of Justice
Materials:
lt Set of Enigma Armor
l z Blowpipes
'J 3 Powerstones

p1 u

Shadowglass Shield

p114

Materials:
') 1

Iron Shield

It jade Marble
li) 3 Pieces of Shadowglass

Brilliant Armor
Materials:
'J 1 Set of Champion's Armor
ti) 1 Medal of Impunity

'"'1

'J z Iron Diamonds


') z Pieces of Shadowglass

PIIJ

- Shield
<9

Scale Shield
Materials:
<i) 1 UatherShield
li) 1 Sturdy Scale
<i) 1 Angula

rI
I

g:>
3
;;

Mystical Shield

p 11 )

') 1

li)

1iJ

I!
pn;

!!!.

6'

~
if

Materials:

Materials:
li) 1 Set of Brilliant Armor
1iJ 5 Clumps of Troll's Tears
1iJ S Scrolls of Truth

<Ell

Pl14

Materials:
'Jt Grunt Shield

'J 3 Blowpipe1

War God's Armor

Go

Champion's Shield

Avenger's Shield

Powerstonc
5 Glowcaps
1

Goddess's Shield

pus

Materials:
ti) t Mystical Shield

liJ s Glowstones
li)

s Pairs of Angel's \Vings

~0

War God's Shield

pus

t1

J!

"

Pretty- Parasol

pu s

-~

<

pn 8

&-

~,~

Ir

Ripple Robes

li) 3 Bottles of Springwater

Gowns and Robes

Materials:
li) 1 Soldier's Tunic
<i) :z Pittes of Tealwood
li) 3 Gnomebeards

:>

Materials:
li) z Blizzard Blooms
li):z Wetstones

Materials:
li) :z Blowpipes
li) :z Pairs of Black Vlinp
li) 10 Rings-a-bells

Champion's Smock

p117

Materials:
li) 3 Bunches of Old Oak Leaves
li) 3 Ritestones
li) % Seeds of Discord

Materials:
li) 1 Champion's Shield
li) Kaleidostones
li) S Scrolls of Truth

Wizard's Robes

P11 7

Goddess's Gown
Materials:
li) Glowstones
li) 5 Pairs of Angel's Wings
li) All-seeing Eyes

pu S

Champion's Helm

P11 9

Soldier's Helmet

Iron Diamonds

~ :z

Drill Screws

r
<!)

~ 1

Blessed Helm

puo

Materials:
1 Snakeskin Cloak
Piece of Supple Leather

Materials:
~ t

~ :z

Stripy Cloak

''=Y Clmk

puo

Materials:

~ 1

Sea Breeze Cloak


z Angulas

g:>
- - - - - - - -- - ...... ;;3
P11 9

Materials:
li) :1 Coldstones
1iJ 3 Rings-a-bells
G) 3 Pieces of Supple Leather

Eagle Eye Cloak

1r

pu r

~
if

~---------- 6>

~
War God's Helm
Materials:
li) 1 Blessed Helm
li) 5 Evil Eyes

liJ 5 Scrolls of Truth

Pll9

Champion's Cloak
Materials:
li)
li)
li)

Sted Scale

:1

Iron Diamonds
Drill Screws

:1

6'

Matenals
~ 1 Gustplume
li) 1 Blizzard Bloom
li) :1 P1eces of Supple Leather

p1 21

Alchemical Formulae

Tl ~w~

"'

Phantom Mantle
Materials:
li) 1 Caghoul
li) :z Tachestones
li) :z Emberstones

"1

Poisoned Fang

:!~-

.~

!i

-B

<

P1Z3

Materials:
li) 1 Soretooth Ring
li) 1 Drakestone
~ :z Baneflowers

&
pu:z

Materials:
li) 1 Giant's Tooth
li) 1 Baneflowcr

Soolf. . Nkh<

..

>

Cyclone Cloak
Materials:
li) 1 Bree-zy Cloak
li) 1 Fogdrop
li) 1 Blinard Bloom

'"'1

Materials:

~:zDrakestones

pn:z

Sturdy Shinbone
:z Embentones

&-

1
Heavenly Mantle

pl%3

~ 1

f
Materials:
li) 1 Eagle Eye Cloak
li) 1 Cyclone Cloak
'> 2 Jlairs of Black Wings

e,.

Crimson Fang

Wyrmfang Ring
Materials:
li) t Dragonstooth Ring
'> 3 Ritestones
'> 3 Drakestones

P1Z3

White Stag's Tooth

pa4

Mat~rials:

~
~

Medals

E9

Medal of Dexterity

I![ :~...
pu.s

pu6

~
Medal of Steadfastness

Barrier Badge

g:>

e- ~-

e!.

6'

~
if

Materials:
<i) 1 Iron Shield
<i) z Meteorite Fragments
<i) :z Sprockets

Materials:
<i) 1 Soldier's Sword
<i)' Bass Bell
<i) t Sprocket

Materials:
<i) 1 Iron Shield
<i) z Bubble Pipes
<i) z Bass Bells

pu4

Materials:
~ 1 Star Pearl
.~ 3 All-be-goncs
<i) 3 Glowcaps

s Glowstones
S Clumps of Troll's Tears
S All-suing Eyes

Medal of Impunity

e;;..

pus

Berserker's Badge

pus

Materials:
<i) t Bastion Badge
<i) z Pain of Black Wings
<i) z Bubble Pipes

~0

Alchemical Formulae

Bastion Badge

pu6

Mat~rials:

~ 1 Braggart's Badg~
~

Powerston~s

~ 10 Bowls

of Fluffy Rice

Ironclad Badge

pn6

~tGustplumc

.~

<

Bracer Badge

pu6

Materials:
Battler's Badge
Soldier' s Helmet
~ :z Tachestones

r
I

Ornniseal

pn.]

!I
PU7

e;.

Scales

Stalwart Scale
Materials:

~ 1

~ 1 Sturdy Shinbone

~ 1

~I W~tstone

:>

Materials:
~ S Pairs of Angel's Wings
~S Evil Eyes
~ S AU-seeing Eyes

Materials:
~ 1 Battler's Badge
~ 1 Grunt Shi~ld
~ z Fogdrops

Hardheaded Badge

z Gnomcbeards

~ 1 Angula

..!!
-;;

PU7

Materials:

Materials:
~ 1 Adamant Badge
~:z Drakestones
~ 3 Rumblcnuts

J!

.r -~.~8

~
pn8

Shadowglass Scale

pn8

Treats

Materials:
~ t
~

Ja<k Marble
l Pieces of Shadowglass

~ ----------~-------p.------------------- 6>

Deep Blue Scale


Materials:
~ 1

Coldstonc

~zJadeMarbles
~

z Wetstones

puS

~ ;)

Milk Chocolate
Materials:
Bar of Chocolate

~ 1

lt Bottle of Creamy Milk


</t Jar of Bumbler Honey

<8 ---------,.,...------- ~
Fairy Chocolate

P' +'

Materials:
~ 1 Bar of Milk Chocolate

Salamander Scale
Materials:
1>

Drakestonc

li) z Rumblenuts
li) z Emberuones

~ t

Angula

<)

Rings-a-hell

Chocolate Bonbons

g:>

e. ;;3
p142

~
if
E-

Wyrm King's Scale

Snowdrop Bonbons

Materials:
li) 1 Dragonstooth Ring
<i) z Star Pearls
<i) z Drakes1ones

li)
li)
li)

Materials:
t Handful of Chocolate Bonbons
2 Handfuls of Caramels
1 Snowflake

e!.

6'

Materials:
li) :z Ban of Chocolate
li) :z Fogdrops
li) :z Jars of Bumbler Honey

Alchemical Formulae

Frosty Flan

p1.p

,
r

Materiab:
l!):zFlam
~ 1 Snowflake
~ :z Jan of Bumbler Honey

Princess Chocolate
Materials:
1) 1 Bar of Fairy Chocolate
~ 1 Handful of Snowdrop Bonbons
~ :z Handfuls of Crownberries

. ..

-~

<

Creamy Flan

Materials:
1 Frosty Flan
:z Bunches of Green Grapes
~ 1 Bunch of Sour Grapes
~

...
~

p1<j.:Z

Ir

Fantastic Flan

1
Materials:
~ 1 Creamy F1an
~ :z Bunches of Babana.s
~ 1 Gnomebeard

~!)~

:!>-

pl.p

Materials:
~ 1 Babana Flan
~ 1 Fruit Flan
~ :z Big Babanas

Materials:
~ 1 Flan
1) :z Dumpty Eggs
~ 1 Jar of Bumbler Honey

Babana Flan

PIP

J:

Fruit Flan

p1<j.:Z

fl

Carrot Cake

Materials:
1)1 Cake
1) 3 Crunchy Carrots

P1 +J

Carnation Cake
Materials:
<i)1 Carrot Cake
<i) 2 Dumpty Eggs
<i) t Angula

'
" rl::---------Sour Sundae
Materials:

<i) 1 Sundae
<i) 3 Bowls of Yogurt

<e ~r~-e-z_e_C_a_k_e-----,,.,
Materials:
~:Cakes
~ 1

Handfuls of Caramels

<O.}t Gustplume

Patty Cake

: :.: :ower Sundae

Materials:
li) 1 Breeu Catt
<i) 1 Rumblenut
li) 1 Powerstone

<0)

Sour Sundae

~ 1

Plainswort

<i)

Rings-a-bcll

.a--- ------,r=---- - -6>

1
Hot Cake
Materials:
<i) 1 Carnation Cake
<0) 1 Drake-stone
<!) 2 Handfuls of Crownberries

PH

Toadstool Sundae
Materials:
<i) :1 Sundaes
<i) t Glowcap

<i)zBlackTruffies

Alchemical Formulae

Sarsaparilla Sundae

Soft Scoop Ice Cream

PH

Materials:
Salted Ice Cream
:z Bunches of Green Grapes
~ 1 Gnomebeard

Materials:
~ 1 Toadstool Sundae
:z Bunches of Booster Shoots
~ :z Snow Radishes

') 1

;:----- ~

Knickerbocker Glory
Materials:
') 1 Wildflower Sundae
~ 1 Handful of Crownberries
~ :z Big Babanas

,....

j)

Snow-White Ice Cream , ,..

Materials:
') 1 Soft Scoop Ice Cream
') :z Bowls of Yogurt
~ 1 Snowflake

.....,r:-----------..

Sal-te-d-I c-e-Cr-ea_m
_ _ __ ,- ...

e-

Materials:

'J1

!~Cream

') 1

Bunch of Booster Shoots

--------- --

""' "'
Ruby Ripple Ice Cream , ,.,..
Materials:
') 1 Salted Ice Cream
') :z Crunchy Carrots
') 1 Emberstone

1
Tutti-Frutti Ice Cream
Materials:
~ 1 Ruby Ripple I~ Cream
') 1 Bunch of Sour Gra~s
') :z Handfuls of Crownberries

,...

Sweetie Pie

PI H

Materials:
~~Pie
~ 3 Crunchy Carrots

See-through Pie

pt4)

Bottle of Springwater

Game Pie

PIH

Materials:
~ 1 See-through Pie
li) : Bunches of Babanas
li) : Big Babanas

Materials:
li) t Sweetie Pic
li) : Bowls of Yogurt
') t

Golden Pie

PI4S

g:>
3
;;

Ir

Jumbo Sundrop

pi.oj.6

')1 Rumblenut

!!!.

6'

~
1f

Materials:
') 1 Sundrop
<i) 3 Sun Crystals

Materials:
' ) 1 Sweetie Pie
') % Hunks of Tender Bttf

Jumbo Stardrop

p146

Materials:
Stardrop
li) 3 Star Crystals

') 1

Pie on the Bone


Materials:
Game Pie

<iJ1
<i)
li)

Sturdy Shinbone

Piece of Tealwood

PI4S

e.

Jumbo Moondrop

pl.oj-6

Materials:
li) 1 Moondrop
<i) 3 Moon Cryuals

~0

Alchemical Formulae

Jumbo Planetdrop

...___________.

~ __:ov~

]., .
c;

Sandwich

Materials:

-~

< ~ : ~~ !f~~~~~f
0

PIP

Materials:
~ 1 Sandwich
~ 1 Crispy Leuuce
~ 1 Glowshrimp

Materials:
~ 1 Planetdrop
~3 Planet Crystals

lr;:----e>
Cheeseburger

P'P

Tonic

P1 P

Materials:

~ : ~~~~~f ::~~}'~k Leaves


~

z Seeds of Discord

r,......------~-6>
Fishburger

Pixie Dew

Materials:
~ z Loaves of White Bread
~ 1 Dumbflounder
~ 1 Crispy Lc-uuce

Materials:
~ 1 Fogdrop
~ 3 Bunches of Booster Shoots
~ 3 Boules of Springwater

PIJ%

.,.-,-----""'!
,
~~--E>
Sage's Secret

Sprite Dew
Materials:
<i) t Bottle of Pixie Dew
<i) t Bunch of Sour Grapes
<i) 3 Bundles of Slumbernot Leaves

<a~::ong Co-ffee-

""!
,. 33

PIJJ

Materials:
<i)t Tonic
<i) t Snowflake
<i) 3 Glowcaps

r:c----Q--- -

Materiais:
<i) a Bottles of Iced Cofftt
<i) 1 Boule of Springwater

E9

Cappuccino

p13J

Phoenix Breath

PIJJ

r
--------,r,....-----,- 8>

Materials:
<i) 1 Cup of Strong Coffe(:
<i) 3 Bottles of Creamy Milk
<i) 1 Bundle of Slumbernot Leaves

<i) 1 Phoenix Feather


<i) 1 Coldstone
<i) 3 Plainsworts

Espresso

All-be-gone

Materials:
<i) z Cups of Strong Coffee
'J I Fogdrop
<i) 3 Bundles of Slumbernot Lta\"es

<i)
<i)
<i)

Materials:

Materials:
t Bunch of Old OaJ: Leal'es
t Plainswott
t Bunch of Booster Shoots

_~
_ _ _o
_:
rig~in:=a.l.F
.ormulae ~

Chapter Three

Equipment

While other Men shew Meekenesse,

The Wiseard taketh Armes,


To strike at Evill's Weakenesse
And protect Himselfe &om Harme.

Equipment

f)'
Equipping Your Familiars
-1<!8!>1{ Ingestion of Equipment

Famili;m do not use equipment in the same way humans de-they do not wield our weapons,
wear our armor, or sport our jewelry. Instead they swallow such items whole, absorbing their
powt:r and enhancing their own natural abilities. Ingesting a $WOI"d1 for example, will improve a
familiar's offensive capabilities, while ingesting a shield will boost their defense.
Ust you wonder, familiars enclose equipment in transparent bubbles prior to ingesting it, thereby
keeping their innards safe, and the items dean and ready for rctricVlll at a moment's notice. Rest
assured that familiars have no qualms about ingesting an item that has already been swallowed
by another crtature.

-1<!8!>1{ Types and Tastes ~


Three types of equipment are used by familiars:
weapons, armor, and accessories. Each equipment
type is wrapped in a diffcrendy colortd bubble when
swallowe-d--weapons arc enclosed in red
bubbles, armor is endosed in blue
blubbles, and accessories are enclosed
in green bubbles.

A familiar's taste11 will dictate


which equipment they use,
and they will stubbornly
refuse to swallow items
thatarenottotheirtiking.
There is no cause to worry,
however. Since familian will
only tolente equipment with which
they arc comfortable, you may rest
assurtd that anything they do ingest
will have a positive effttt of one
sort or another on their abilities.

,<;]

Soldier's Sword
Swords and
Daggers

A popular ftl(tal blade, issued


to gnmu of the Hamelin
army. Kttn-('dged and fairly
sturdy.

These basic weapons rely on


sharp blades to slice through

enemies' defenses.

Source:
<!)The Cawtermaster's Store (Hamelin)

Wooden Sword

Pirate's Cutlass

A simple wooden weapon. /


Unlikely to sever an enemy's
limbs, but delive rs a decent
bonk on the head.

A pirate's weapon of choice.


The sight of its curved
blade strikes fear into every
seafarer's hea.rl.

..

Source:
<!)The Cawtermauer's Store (Ding Dong Dell)
<!) Trcasurt Chests

Sourtt:
!!) Treasure Chtm

Well-Worn Sword

Burning Blade

An e:z:tremely basic weapon,


common in Ding Dong Dell.
Its blade is nothing special,
but it is very easy to wield.

of flame as il is swung. Do be
sure no1 10 singe your robes.

A~d<h"prod~i/r,
'

Source:
~The Cawtermaster's Store (Ding Dong Dell)

Source:

<!)Treasure Chests

!!) A Treasure Chesl on Old Smoky

Bone Sword

Roc Feather

A sword carved from a


large monster bone. Though
not as sturdy as iu me tal
COW'Lterp:arts, it is significantly
lighter.

Source::
~The

Cawtermaster's Store (AI Mamoon)

An enormous realhtr-shaped
sword, comprising numerous
smaller blades. Said 10 cause
whirlwinds when swung.

Source:
<!) Castaway Cove Ptddler and Elsewhere

Clockwork Cleaver

Bluster Blade

Aswordwitharevolvingoog

A
bld< lomlb<d wl<h; /
magical runes that cause a

where its blade should be.


Ensure: your slee\'C:S do oot get
caught up in the meehanism.

great wind to blow when it


is swung.

Source:

~AsaCasinoPriu:

~ A

Source:

Treasure Chest in Hamelin

;I

A Treasure Chest in the Glittering Grotto

Champion's Sword

Greatsword

A modern imitation of a

The favored weapon of a


band of warriors known
for their bloodcurdling war
cri~s. Its sh~~r size makes
it incr~dibly destructive.

kgendary blade. Some claim

thatitismoreeffeetiveinthe
hands of one who believes it
to be the real thing.

Source:

Sourc~:

~Alchemical Cauldron

Perdida Peddler

Blazing Blade

Black Blade

Aw~dwho" ""~ bJ.<k/


is as black as night. It is said
to absorb all the light around

it, darkening its owner's mood

A magical sword that is


p~rman~ntly ~ngul f~d in
flam~s. It sears and sunders
n~sh with ~as~.

in the process.

Source:
> A Treasure Chest on the Tombstone Trail

~Yule Peddler

Hero's Sword

Night Blade

Once used by a warrior who

A
d><k bi>d< <h"
fd'
upon its
hopes and

singlehandedly repelled an
invading army, this sword
is said to exude a fearsome
presence.

Source:

<!.)Unknown

Source:

wield~r's

::.,:.:;:::.:;:::!~ :~~~!
~t~mal

night...

Source:
~ Tr~asur~ Chests

Celestial Sword

Lost Sword

A
~pon b<J;<>f to hm ~
bttn us! during the Great
Wizard Wars. Though its
~lade i~ wuped, it still retains

_,

~pon, .v ;~

A
guided
n ... , by the stars
to be
themscl~. Its blade bttomes
sharpercveryti~itisraist'd

Its ancttnt power.

to the night sky.

Source:
<i)Aichemical Cauldron

Source:
<i) Unknown

Sainted Sword

Primordial Sword

A blade that will only harm


those whom its wielder has
des ignated. Thus guided, it
seeks out weak points and
smitn them righteously.

Legends tdl of how this sword


was thrust into the earth at
the dawn of time, bringing
about the birth of all things.

Source:

Source:
C!)Alchemica!Cauldron

<i)AichemiClii!Cauldron

Radiant Blade

Nazcaan Longsword

A sword that gleams in


the hands of the purehearted. Creatures of an
evil disposition nee before
its light.

Na:z:caln tradition dictated


that only the bravest soldiers
were ptrmitted to wield this
blade. The hero stirs within
all who grasp its hilt .

Soorce:
<i) A Treasure Chest in Nevtrmore

Source:
C!)Unknown

Kitchen Knife

Skyfall Sword
s,;d

to oon.,;n'" o" th"/

fell from the skies above,


this blade's glinering sheen
is unlike any metal from this

A sharp implement that makes


light work of any eulinary
cuuing. Reasonably prktd and
always useful tOha\'tonhand.

world.

Source:
<i) Alchemical Cauldron

Source:
C!) The Cawtermaster's Store (Ding Dong Dell)

Candle Cutter

Sacred Dagger

Aknifewithamagia.lflame /
at intip.TI\e'flameisnever
extinguisht-d, and the blade is
alwa)"rt(HlOt.

'

Aceremonialdaggtr,mainly
used in weddings and other
such rituals. lklitvt'd to be
holy, so be sure to handle it
with respect.

Source:

Source:

f>Alchemical Cauldron

~Treasure

Chests

Flint Dagger

Divine Dagger

A stone dagger, created by

A ~apon that receives divine


protection from the sun. The
dagger and wielder become
one, allowing them to move
mort swifdy than any t~my.

the people of an ancient


civiliuation. Now blunt, it is
a rather ineffective weapon.

Source:

Source:
~The

Cawtermuttr's Stou (AI Mamoon)

~ Alchtmical Cauldron

Sickle

Witch's Thorn

A cutting tool with a curved


blade. l tsuniqueshapemal:es
it useful both on the farm and

Sharptntd to a fint point


and dtsigntd to strikt
targtu whtrt they art most
vulnt rablt, this weapon can
fdl a fot with a singlt blow.

on the battlefield.

Source:

Source:

I>CastaWllyCovePeddler

!! Tht Cawttrmasttr's Stort (Hamelin)

Shadowglass Knife

Woodsman's Knife

Crafttd from an extremely

A erudt impltmmt, fashiootd


from an animal's fang. h s
serrated Ngt eausts agony
to its victims.

hard black glass, this knife


has a jagged edge that causes
great distress to its victims.

Sour~:

Source:

~ Alchemical Cauldron

~ Treasurt Chtsu

Ice Shard
Forged from a pie of kt dut
will nevtt melt, iu cooling
touch has a calming effect
during tht- heat of battle.

Planet Splitter

The~""""'"' ....,~

of all, it cleaves through


any material with use and
stril:n with incredibk $pffil.
Its power is not bclitvtd to
be of this world.

Source:

Source:

~ Alchemical Cauldron

Yule Peddler

Kiss of Death
A dagger that can dispose
of an enemy with a single
blow. Its blade seems to be
magial\yd rawntoatarget's
weak spots.

Though generally

\'try

ht:avy1 these

are some of the most powerful


weapons available to a wi2.:ard.

Sourct:

l Unknown

Flitwing

Woodcutter's Ax

so swiftly,
its approach cannot be heard
unti l afte r the weapon has

A basic ax, gmc:rallyuKd for / '


cuning firtwood but abo of
usc on the banlefield.

A blade that

11'10\-et

struck home.

Sourct:
<> Alchemical Cauldron

Source:
tJ The Cawtermaster's Store (AI Mamoon)

Sorcerer's Soul

Iron Ax

Amysteriousdagger,bclieved ~
to have been crafted from
cr ystall ixed light by an
ancientsorctrer.

huwithaheavyironhead.
Iu thick edge will rarely
sue<:Umb to nicks, no maner
how wildly it is swung.

Sou ret:
!!)Unknown

~ Castaway Cove Peddler

Source:

Ogre King's Ax
An

Grand Ax

~normous

A huge ax !hat r~uius both


hands to wield. Though it
seems unrefined, it is a

axe, believed
10 have a soul of its own.
Enemies will qui\"tt in fea r

of a wizard who wields one

powe rful weapon, and one

oftht-st.

which commands a high price.

Source:

!?>Unknown

Source:
li) Perdida Peddler

Guardsman's Ax

Giant's Ax

grunts~

An ax issued to
of Hamelin's army. The
latest model combines case
of wielding wi1h awesome
destructive power-and all

Legends claim that this ax


onct belonged to a giant who
usedittofellahundredmen
with a single blow.

a1 avtry uasonable price.

Source:

J
]

Soun:c:

~ As a Casino Prize

li) The Cawtermast's Store (Hamelin)

~ A TrraSIIrc Chest

Watchmaker's Ax

Demon's Ax

<h"~

in NevtrmQfe

A w<poo w;<h bl"''


is fine enough to cut cogs for
watches. On the baulefidd,
the ax sinh deeply into
enemy flesh, leaving them
begging for mercy.

Source:
li)Alchemica!Cauldron

Clockwork Ax

War God's Ax

An unusual ax with a giant


cog instead of a blade. The
spinning teeth cause untold

Ths mighty W'C'apon smolden


with the fiercefighlingspirit
of its former owner. Its power
is beyond imagining.

damage: when they catch on

enemy flesh .

Sourct:

Source:

~ Alchemical Cauldron

~Alehemica!Cauldron

Wooden Mallet

Tomte Whomper

A simple wooden hammer. ?

Carved from a piece of glacial


icc, this hammer freezes
anything it striUs. No wizard
worthy of his wand would t\'tt
usc it to whomp a tomte, of

Though

not

powerful, it

especially

hu bttn carved

from sturdy timber and is

\'et}'

usytou~.

Source:

Soorec:

'! The Cawtcrmastcr's Store (AI Mamoon)

') Ylllc Peddler

Massive Mallet

Ninnyhammer

Ashugeasiunamcsuggests,
this hammer requires

~
' ,,

superhuman strcngthtowidd.

~ "'

,-

"

Though it produces a silly ~


noise and a cloud of stan upon
impact, a brain-scrambling
blow from this hammer is no
~
,
laughing matter.

Sourtt:

Source:

J The Cawtermaster's Store (Fairyground)

~Alchemical Cauldron

Tower Toppler

Steam Hammer

An extremely heavy metal

A steam-powered hammer
capable of crushing bouldc:rs
into tiny pebbles. The latest
model boasts se veral aimimproving features.

hammer. Though rather


cumbersome, it is powerful
enough to bring down a tower
with a single blow.

Sourtt:

'l The

Source:
~ A Treasure Chest in the Vault of Tears

Cawtcrmaster's Store (Hamelin)

Hammer of Justice

Meteor Mallet

Thi hmm"
a knight who rle\'Ct forsoolr:
his comrades. It serves as a
reminder of the importance of
cuing for one's companions.

An enormous hammer.
Though its wtight makes it
hard to aim with accuracy,
its impact is like that of a
falling meteorite.

bdo"g<d <o?
'

Source:

Source:

') Alchemical Cauldron

~ Alchemical Cauldron

Soldier's Spear/
Spears

A spear issued to Hamelin


grunts. 'The clqarn rngraving1
alongitsshafthaveapositive
effect on morale.

Long-handled weapons with sharp

I
I

h~ads for piercing enemy defenses.


In skilled hands, they can be deadly.

Sharpened Stick

A sturdy wooden staff, carved


to a point. It makes for an
excellent tent pole in times

of peace.

Source:

Source:
li) The Cawtermaster's Store (Hamelin)

Hoarfrost Harpoon
Awintryspirithasblessedthe
ice that forms the glittering
tip of this spear, ensuring it
will never melt.

Source:

li) The Cawtermaster's Store (Ding Dong Dell)

~ A Treasure Chest in Golden Grove

Flint Spear

Lightning Bolt/

A wooden spear with a

sharpened

stone

head.
Surprisingly fragile, it is
easily broken when wielded

A thin spear that crackles


withnaturalenergy.Amighty
storm is summoned when its
point is held aloft.

carelessly.

Source:
li) The Cawtermaster's Store (AI Mamoon)

Source:
~Treasure Chests

Pig-Iron Pike /

GaleSpear

A basic meta.! spear that


requires careful maintenance
to prevent it from rusting.

This spear's curved head


evoknthe spirit of a gust of
wind. Forgingitrequimgreat
skill and no little art.

Source:

Source:

li) Castaway Cove Peddler

li) 'Ihc Cawtermaster's Store (Fairyground)

Champion's Spear
A luge weapon designed for

Crystal Spear

I
I

Atransparentspcar,ma<kof
thepurntcrystai.Iumagital

aids speed and accuracy.

properties mean that OM blow


can cauSC" untold damage.

Sourtt:
')Alchemical Cauldron

')Unknown

Dryad's Spear /

Deadeye Spear

Fashioned from a fallen


branch, and blessed by a foretl
spirit, this spear brings good

Forgtd by a legendary hunter,


this spear never misses its
mark, however evasive the

fortune to iu wielder.

enemy maybe.

Source:
') Treaswc Chtm

Royal Spear

Source:

v
I

Once used by the royal family


of a forgotten kingdom, this
spcaraddsatouchofelegancc
toone's battle regalia.

Source:
~ Alchemical Cauldron

BeeSting

Source:

ci) Perdida Peddler

Glorious Lance

~~~:;;,on~:~f=~:,.
Lam:e

11

sa1d to guarantee

VIC!Ofyfor 1\SWICJdtr

Source
')Unknown

Rainbow

Lane~

A cruel spear that releases a


deadly poison upon impact .
The bold pattern is designed
to intimidate the enemy.

A lance with a prism-shaped


head that sheds light on the
secrets of even the most
enigmatic enemies.

Sourtt:
!i)TreasureChtsts

Source:
<> Akhonieal Cauldron

Dragon Lance

A lance whose power is sure


to overcome its wielder. It is

Claws

not a weapon to be: taken up


by the fainthearted.

Savage weapons crafted from a variety

of common alchemical ingredients,


Source:
~

A Treasure Chest in Nevermore

Giant's Spear

.in
j

This weapon once belonged


to a giant who bestrode the
battlefields of old. Foes still
quake at the mere sight of it.

such as talons and bones.

Crude Claws
Curved and extremely sharp ,
dw.-p<f~

@I

fO< wh<O h<

enemy gets too close.

Source:
<!) Alchemical Cauldron

~The Cawtermaster's Store (AI Mamoon)

Source:

Longshank

Knucklebone Claws

u
The hero to whom
s~ar first belonged is said
to have usi it to ck ar an
entire battlefiddwithasingle

Made from carved animal


bones, these imitation claws

are sharper than the real


thing, and u ceedingly light

mighty swing.

to boot.

Source:
tlA!chemicalCauldron

~ Alchemical Cauldron

Source:

Woodland Claws
A clawshaped weapon made
of wood. Be sure not to let
it sprout leaves-they would
only soften your blows.

Source:

1) The Cawtermaster's Store (Fairygroond)

Gaudy Claws

Giant's Fingernails

Golden claws, as wo_rn h~~,


a man who uyled hnnsdf
the "Casino King." Such
garishntn dot-s not bome
a wiurd.

Enormous fingernails, pluckt'd ~


from a fallen giant. Most folk
- ~
would struggle to pick these
up,lctaloncwiddthem.

Soorec:

Source:

'!) Treasure Chem

~Treasure

Chests

Bullhorn Claws

Crucible Claws

Claws intheshapeofanimal ~
horns, set far apart. They
are_ theoretically_ capable of
~ . ,

Highly durable tempered steel


claws that cover the whole
hand, allowing the user to

gonng two enem1es at once.

smash through walls with

Source:
~ Castaway Cove Ptddltt

Source:
')Alchemical Cauldron

Steel Claws

Haunted Claws

Military-issue metal claws . ~


1bt glint of their finely honed
Ngeswillstril:tfearintoe\'ell
$
the toughest enemy.

Contrary to popular opinion,


th~se e~rie claws ar~ not
haunted by an evil spirit,
and do not harm the wear~r.

Source:

Source::
<> Th~ Cawt~nnastc:r's Store (Hamelin)

~ Alchemical Cauldron

Tainted Claws

Six Wind Claws

Cruelclawsthatcarvethroogh

Curious claws that summon


powerful gales when swung.

a victim's flesh, leaving


poison in the wound . The
toxintakcseffectinSttands.

Said to ha~ bttn u~ by a 411ioo.l~f"'


mountain--dwelling spirit .

Sou ret:
t!)Aichemical Cauldron

<> Alchemical Cauldron

Soor~:

Snow Witch Claws

Griffin's Talons

Claws hardened by exposure


to the harsh climate of the
Winter Isks. Some claim
that they contain fragments
of tundra ice.

Claws taken from the mighty


griffin, king of ~asts. No
creature alive could suppress
a cry when faced with such

~een

weapons.

Source:
')Unknown

Source:
~Yule Peddler

Ice

Claws

Ice-cold claws, imbued with


the power of a sorceress from
the frozen north. 'They deliver
a piercing chill.

Blackwyrm Claws
Theclawsofafire-breathing
black dragon. Enchanted with
evil spells, they cut though

enemy ranks with relentless


ferocity.

Source:
') Alchemi~l Cauldron

Source:
') A Treasure Chest in Ding Dong Well

Werewolf Claws

Cat King's Claws

Gleaming silver claws, takn


from a legendary wolf. Their
power is said to increase
tenfold whenever the: moon
is full.

Crafted
using
claws
OO:jutathed by several kings
of Ding Dong Dell, these
ceremonial items have never
seen battle.

Source:
')Unknown

Source:
1Unlmown

Ice Crystal Claws

Dragon King's Claws

Transparent claws, made of

finely polished ice. AlpCCtn.l


glow seems to emanate from
inside them.

The daws of an ancient


dragon, believed to have
belongt"d to a venerable roy.al
family for ~nerations.

Source:
') Alchemical Cauldron

Source:
1 Unknown

~.
~

Star Eater's Claws


The glowing claws of a
kgendary be:ast, believed
to have feast! on the uars
thl!msdves. EvildispoKd
CJI!atUJeS flee before
thl!m.

. .:

Sou rei!:
<i)Alchl!micalCauldron

Source:
<i) Treasure Chests

Whalefish Tusk
The original owner of this J
tusk wu an ancient marine

=:~ :~;: ~~:~;::~~e


into sailon' souls.

Horns retain the life fortt of


thl!ir former owners, making them
formidable weapons.

Source:
<i) The Cawtermaster's Stort
(Fairyground)

Spiral Horn

Dragon Tusk

A horn whoK unique spiral


shape can be both a help
and a hindrance. Be sure to
find a way to UK it to your
advantage.

An artificial tusk, c a r v e d t !
from thl! fouil of an ancient
dra~. ~n hl!ld to the ear,
~~~
a roanng wmd can be hl!ard.

Source:
<i) The Cawtermaster's Store (Ding Dong De-ll)
<i) A Treasure Chest in Ding Dong Well

Source:
<i)Tteasure Chests

Beetle Horn

Lazy Bone

A curious hom with a f o r k ! /


tip. Its origin has been the
subject of intense wi::r.ardly
:&
debate.
,

Iu captivating pattern is " '


known to Knd those who
look upon it to sleep. Be
'
sure to avert your gau while
wielding.
.-"' ,.:.

Sou rei!:
<i) Treasure Chem

Source:
<i) Perdida Peddler

(j

Icewyrm Tusk

Iron Breastplate

This horn's piercing chill~


makes holding it with bare
hands impossible. Be sure to
wear gloves of leather or fur
whilewielding.
'"

Armor made from a thick


sheet of iron. While
reasonably priced, its
protection is limited to the

Source:
Castaway Cove Peddler

Source:
~

Yule Peddltr

White Stag's Antler

Rugged Armor

The antler of a le~ndary


white stag, said to be a
representative of the gods.
ltgrantsstrengthandcourage
to its bearer.

Armor made from extremely


durable animal hide. Donning
itmakesonefeeltrulyready
for battle.

Source:
~ As a Prize at the Casino

Source;
~The

Cawtermaster's Store (AI Mamoon)

Toughened Armor
Suits of
Armor

Armor made from tough


leather, treated at a high
temperature for additional
surface strength.

Providing protection for the whole

body, a sturdy suit of armor can


prove invaluable in battle.

Leather Armor
Thoughthisanimalhidcdoes
not provide much protection,
it is very light and allows for
gn~at ease of mo~ment.

Source:
<!.)The Cawtermaster's Store (Ding Dong Dell)

Source;
~ Alchemical Cauldron

Mirrored Armor
Enchanted so as to ward

off<~ilpiti,,thi"~' ,,K,~~.
isbelievedtoprotectits~ f.
wearer from catastrophe.

Source;
~ Treasure Chests

:t'~

Dress Armor

Gale Armor

Though
~xtn vaganlly
dorati, this golden suit
of armor is surprisingly

A spirit has granted this


armor prottion from the
storm, making il the ideal
ani re for doing battle in bad
weather.

resilient.

Source:
<i)Unknown

yet

1:./J

Source:
<i)AlchemicaiCauldron

Grunt Armor
Cheap

reluively

comfortable, this iron armor

has been standard issue in the


Hamelin army for gmerations.

Stout Armor
from~~

Heavy armor, made

l':Q"
..'"}

several slabs ~f iron: Thou~


0
very tough, LIS weight will ~

greatly impede a wizard's


movement.

.-,
..

Source:

Source:

<i) 'The Cawtermaster's Store (llimdin)

')Unknown

)..>

.
<./'-

Scale Armor

Royal Armor

Atoughsuitofarmor,made

Believed

from hard scales that are


ingeniously linked to allow
full freedom of movement.

been worn by a f a m o u s l y .
courageous Icing, donning 1 ,
this armor causes one's fears
to fade away.

Soorce:
<i) The Cawtermaster's Store (Fairyground)

Source:
ci)AlchemicalCauldron

to

have

once

Bone Mail

Champion's Armor

Armor
bones,
impact.
armor,

This suit of armor has


survivt'd many a brutal battle,
and confen great strength

made from animal


designtd to absorb
Far lighter than IJ'Ietal
it permits grrater

uponits~uer.

mobility.

Source:
<i) Alchemical Cauldron

Source:

ci) Alchemical Cauldron

Night Armor

Inferno Armor
Armor dtsignc:d specifically
for doing batt le with fire
breathing dragons. It is

//JN,;,.JJ .

~~

.,

exuemely resilient to both


heat and name.

.:/

A j b],ok ooi< of "mo


that allows the wearer to
become one with the night,
overcoming all fear of
da rkness.

~w
,

Source:
~ A Trtasure Chest in the Miauna Marshes

Source:

>Yule Peddler

Pure Steel Armor

Enigma Armor

The steel used to make this

Armor which incorporates

armor hu been specially ,,{~1!.


"
relined using a secret method, .] A
:... (
grantingitextrastrength.

,.,:

c.3i.ir".,

a mysterious foss il. The


eerie glow is not merely
decorative-it also deflects
enemy blows.

Source:

Source:

~Treasure Chtsts

~Unknown

Enchanted Armor

Boarlord's Armor

The jewels which adorn


this armor confer magical
prottction,evcnifthewearer
is not mag ically inclined.

Ceremonial armor that has


hn worn by ~nerations of ,.,
. .. ,,..,.,..,.
Hamdin royals.

Source:
I Perdida Peddler

Knight's Armor

Source:

I A Treasure Chest in

Nevermore

Armor of Justice
Tht- favortdarmorofahero

~~0 belie~d_ ~~a'_'o

mpu y was to mvlte 11.

rear

~r.-
~r
~~~~

J,a~
Sc-tt.
~Ur

Source:
own

~Alchemical Cauldron

Brilliant Armor
A suit of armor that glows
ever brighter with each blow
it reirts. Ju light causes
courage to swell within the

carried in the hand and used to


Source:
<i) Alchemical Cauldron

deflect enemy blows.

Celestial Armor

Wooden Shield

Majestic armor that shines


with the light of a million
stan. It is believed to confer
a formofmagicalprotection.

This simple wooden shield


cannot bt' relied upon to
provide much protection, but

sagesagrttitis benerthan
nothing.

Saurcc:
<i) A a Prize in the Casino

li) 'The Cawtermaster's Stort (Ding Dong Dell)

War God's Armor

Shinbone Shield

Source:

Purportedly worn by a warlike

A $hield made from large

deity, this nigh impregnable

armor is capable of denecting


countless enemy blows with

animal bo~s, tied together


with ming. Tiy to ensure that
the knots do not eome undone.

Source:
<i) Alchemical Cauldron

Source:
IJTteasure Chests

Nazcaan Armor

Leather Shield

Only the most steadfast


Na2:calin soldiers were

A shield consisting of an
animal hidt st~tched across

awarded this armor. Wearing


it is said to kindle one's
pat riotic fervor.

a wooden (ram(, 'The thicker

Source:
!!)Unknown

/ , .

the hide, the stronger the


shield.

Source:
~The Cawtennaster's Store (AI Mamoon)

Iron Shield

Shadowglass Shield

Comprising several iron


plates, thisshiddisttrtainly
strong.. but its weight ma~es
it unsuitable for the wealc of

A gleaming black shield made


from pu re shadowglan. It is
said to have belonged to a

Source:

Source::

!?> Castaway Cove Peddler

~Alchemical Cauldron

warrior wizard of~.

Scale Shield

Holy Shield

W rought from several hard


monster scales, this shield
excels at deflecting enemy

This glowing white metal

blows, and is also completely


vr.nerproof.

shield
deflects
b lows
with aplomb and thwarts
adversaries' attempts to nix
its owner.

Soun:c:
li)Alchcmical Cauldron

Source:
li)As a Prize at the Casino
li) A Trrasure Chest in the Glittering Grano

Shiny Shield

Champion's Shield

A shield whose surface always


gleams like a polished mirror.
A special metal is said to be
used to create the effect .

A shield that was once used '


by a great warrior. Iu surface
is completely free of ruu,
despite its age.

Source:
!Unknown

~Alchemical Cauldron

Grunt Shield

Tundra Shield

A shield is$11Cd to grunts of

IU,;,g ],;, h;ddoo '"'"

Source::

Hamelin. 'Though one feasibly


could, cowering behind ils
girth is not asetmly way for
awiurd to behave.

Sourtt:

'

~The Cawtermaster's Store (1-hmelin)

mass of itt for millennia,


this shitld is now ext~mely
rnistant to wintry weather.

Source:
~ Yule Peddler

~
~

Avenger's Shield

War God's Shield

This uniquely shaptd shield


has a glossy-smooth finish
that ckflecu curses bad: onto
the c~mits who cast them.

Said to have once belongtd


to a warlike deity, this all
surpassing shield is capable
of swaning metet~ritts bilck
into the heavens.

Soorec:

Source:

'! Perdida Peddler

'l Alchemical Cauldron

Mystical Shield

Pretty Parasol

Withthisshield,awil.ardmay
stand tall againu fearsome
foes, safe in the knowledge
that he shall never be nixed.

Aparasolwitharatherdainty
design. Dupite its flimsy
appurantt, it deflects both

Sourtt:

Source:

JAlchemia~ICauldron

~Unknown

Goddess's Shield

the sun's rays and enemy


blows with ease.

Gownsand

A shield that enjoys a


degree of divine proteclion.
It also grants the wizard an
invaluable insight into the
thoughts of all ies, aiding

cooperation.

Sundry outfits, ranging from simple


travel garments to robes imbued
with great magical power.

Sourtt:
'l Alchemical Cauldron

Robes

Shield of the Pure

Rustic Garb

Asacrtd shie\dthat r e s i m a l l .

A simple outfit woven from


namral fiben grown near Ding
Dong Dell. Cheap enough for

evil. Naturally, itcanonlybe


wielded by a wiurd who is
pure of heart.

e~n

the Jowliest peasant to


purt:hase.

Source:

Source:

~ A Treasure Cht-st in Nevermore

~The

'.
"'

Cawtermaster's Store (Ding Dong Dell)

Merchant's Garb
A !;gh<w<;gh< oo<fi< <h><
allows full freedom of
movcmtnt. Said to bless the

~
'

~arerwithsp:tacularsales

patter-if you believe such


claims.
Source:
~The

Cawtermaster's Store (AI Mamoon)

Soldier's Smock
As worn by lhmelin gnmts
in- training. Though it wraps
tightly around the body, this

smock permits
of movement.

g~at

frttdom

Source:
li) The Cawtcrmaster's Store (Hamelin)

Hallowed Habit

Misty Shroud

Madefromanelegant,lightly
shimmering fabric, enemies

A garment woven from fine


strands of mist, it allows the
wearer to fade from sight,
leaving enemies swinging at
thin air.

have been known to be


distracted by this garment' s
scintillating sheen.

Source:

Source:

li) Treasure CMm

~ A Treasure Chest on the Tombstone Trail

Rubber Robe

Magic Cloak

waterproof
designed

inexperienced swimmers
from drowning. Effective at
rcpellingw:aterbasedattacks.

Though nowhere near


as effective u a suit of
armor, this enchanted cloak.
does confer some magical
protection upon the wearer.

Source:
li)CastawayCovel'eddler

Source:
') Perdida Peddler

garment,
prevent

Fine Frock

Noble Attire

A dress that's covered in


countless fine jewels. Its eyecatching design is intended
to inform onlookcn of the

Once owned by a proud


family of aristoc rats, this
ootfit's quality is evident in
the surpassing fineness of its

~arcr'swcahh.

Source:

Source:

')Treasure Chests

~ Treasure Chests

Champion's Tunic
A tunic that allows complete
freedom of movement.
In11ilkd with a wanior's
spiril, it ensures that the
~aurntvtrloseshcart.

Wizard's Robes
Noble vestments woven using

an ancient method. Those


who wear such ~~ are
l:nown to bring miracks in
their wake.

Source:

Source:

~Alchemical Cauldron

') Alchemical Cauldron

Sasquash Pelt

Mist Robes

Acoatmadefroma sasquash
pelt. Warm, waterproof, and

The traditional robes of


wizards-in-training. They
SW.'t to inspire the wearer and

indispensable for those who


reside on the Winter Isles.

Source:
<> Yule Peddler

thereby teach the importance


of ambition.

Source:
ci) The Cawtermaster's Store (AI Mamoon)

Dead Man's Duds

Flame Robes

A sinister-looking outfit.
Some claim that those who

A hcatrcsistant outfit, worn


by Mamoonis when crossing
the desert. It also offers

~aritaresusctptiblctothe

tt

pernicious influencc1 of evil

prot~tion

spirits.

battle.

Source:
~ A Treasure Chest in the Miasma Marshes

Source:
ci) A Treasure Chest on Old Smoky

Starspun Tunic

Gale Robes

A gently glittering robe


imbutd with a purifying
power. Wearing it is said to
hasten a wizard's recovery

from injury.

Light robes, encircled by a


constant bree;~;e that offers
protection against the
elements. Ideal for those who
wishtotravelthroughstorms.

Sourtt:
')Unknown

ci) The Cawtermaster's Store (Fairyground)

against fire during

Source:

Mystic's Robes

Sorceress's Robes

Beyond simple protection, this


outfit made from enchanted
iron sand grants the' wearer
heightened sensitivity to
nearby magnetic fields.

mag1cal gems whose power


n s;ud to protect the wearer
fromamulmudcofpenls

El<g>t><robn,d<a><"<dwtlh~
1

.~.

Source:
~>Unknown

Ripple Robes
Covered in a thin film of
moisture, these robes are

entirely

Helmets

waterresiuant,

making them perfect for a


rainy day.

one's head--the most important


Soun:t:
i!)Alchemica!Cauldron

part of the body.

Robe_of Restoration

Wooden Helmet

Apalegreenrobe,belin"edto
h;noebttnwo\'el1byfairies. It
continuestosparldcdimlyon
even the darkest of nights.

A hdm carwd from a sturdy


nee trunk. Though heavy
and simply designed, it does
a good job of protecting one's
head.

Source:

Source:
!Unknown

~The Cawtermaster' s Store (Ding Dong Dell)

Goddess's Gown

Pointy Hat

A gown that shimmers like a


restless rainbow. The degree
of craftsmanship required to
~avt this garment explains
why it is so seldom ~n.

A tall hat that tapers to a . L


distincti\"e point. It is by some
cfutance tht most popular item
of headwear among wiurdJ.

Source:

Source:

~ Alchemical Cauldron

~ Treasure Chests

Soldier's Helmet

War God's Helm

This rough iron helmet has


long been the first item of
armor that trainee soldiers

A helm for~ by a warlike


deity and decorated with

leamto~ar.

he slew. 1k sight of it fills


enemies with unholy <ITt-ad.

Soorec:

Source:
!i) Alchemical Cauldron

trophies tom from btasts that

'!)The Cawtermaster's Store (Hamdin)

Champion's Helm

Nazcaan Helm

An extremely heavy iron


helmet. Simply feeling its
grtatweight lends clarity and
dedsivcncsstoone'sactions.

The finest minds in the


Nazcain army were granted
theuscofthishelm. It allows
the wearer to perceive the
truth with total clarity.

Source:

Source:

~AlchemiCli!Cauldron

')Unknown

Blessed Helm

This sacred helm has been the

subject of countless prayers,


and is believed to grant good
fortune on the battldidd.

~~ Clook
Pop"]" among w;mds, doaks
protect tht: body, and often convey
additional beneficial effects .

Source:
~ Alchtmica! Cauldron

lie

Helm of Hamelin

Leafy Mantle

Being awarded this helm is


thc:grtatesthonoraffordedto
~ldien the: Hamelin army.

Made of fresh green leaves,

or

' ;o

Sou ret:
!!> A Treasure Chest in the Glittering Grotto

this mantle is surprisingly


wum, and highly prized
for its won<krfully calming
aroma.

Al
._

Sour~:

!!>The Cawtennaster's Store (Ding Dong Dell)

Snakeskin Cloak

Diva's Mantle

'Thesnakeskinfromwhichthis
cloak is made is naturally light
and strong, yet it will swiftly

This glamorous garment


gives the wearer a certain
sense of superiority----entirely
unfounded, of course.

hardenandcrackwithoutdue

Source:

Source:
~ The

Cawtermaster's Store (Al Mamoon)

~Unknown

Cloud Cover

Breezy Cloak

A pale cloak that's light as


a vdl of mist. The wearer
becomcsablurinhis cnemy's

This
dainty garme nt
billows in the fainlcst of

peripheral vision.

and producing a wonderful


shimmer.

Source:

Source:

~ Alchemical Cauldron

A Treasure Chest on Old Smoky

Stripy Cloak
_

rather too striking to wear


about town, but out in the

fieldt~yactuallyservc to fl...

Source:
~ Alchemical Cauldron

--.

Source:
~The

Cawtermaster's Store (Hamelin)

a"

Green Man's Cloak

A mantle imbued with the


awesome power of the ocean.
It allowsthcwearertochannel

A beautiful green cloak,


colored using a herbal dye
thatabo givesitawonderful
calmingfragrance.

*'.

6-\-

'"

Source:
~ Castaway Cove Peddler

....._

Alkgedly woven from


the hairs of a ghost, this
garment's eerie a~arance
does not endear its wearer to
onlookers.

Sea Breeze Cloak

the energy of nearby waves.

W ..,.

Caghoul

This cloak's stark stripes arc

make one less visibld

..,.

b""" "''h;og th' hght ' . ; )

~
.'

~~

Source:
~ A Treasure Chest in the Vault of Tears

Eagle Eye Cloak

Necromancer's Mantle

A pure blue cloak with a


truly captivating beauty. Even
wizards who don't usually
wear blue look good in this
garment.

Despite being bladter than


night iiSdf, this cloak
supposedly preveniS the
wearer from being enveloped
by darkness.

Source:
<i)Aichemica!Cauldron

') Treasure Chests

Source:

Champion's Cloak

Dusk Mantle

Once worn by an ancient


warrior, this cloak gives the
wearer an air of unshakeable

This deep orange cloak puts


oncinmindofthesettingsun,
warming both body and soul.

courage.

Source:

Source:
I)AlchemiCli!Cauldron

<i) Perdida Peddler

Phantom Mantle

Beast-Hide Cloak

Ad.U<h><' htt,~h~"'' ~

Cut from the hide of a


p~datory beast, this cloak
makes no sound u it Outtcrs

so as to refract light,
rendering its wearer nigh on
invisible.
'

Source:
<i) Alchemical Cauldron

.!'1-~ ..

Source:
~Treasure Chests

Aurora Cloak

Cyclone Cloak

A beautiful garment decorated


with twinldi.ng stan. It unfurls
in the brenc to display a vista
much like the aurora after
which it was named.

A ncu wtightless blue cloak,

Source:
') Yule Peddler

.,_ .--; ,

:~~ob::is~~a~:,:i~ J \~

said to ensure fair winds for


inweuer.

Source:
~ Alchemical Cauldron

Heavenly Mantle

Beast Fangs

Purportedly worn by
messengers of heaven, this
lus1rous garment allows
in wearer to move with
otherworldly grace and

Asctoffangs,takenfrom
a bloodthinly wolf. Dagger
sharpanda.pableofshrtdding
enemy flesh dfonless ly.

'"""

Source:

Source:
G) A Treasure Chest in Golden Grove

G) Alchemical Cauldron

~~ Fangs

Nix Gnashers
Though these white teeth
do not appear especiall y
dangerous, enemies dread
their spirit-sapping abilities.

Decorative iu:ms whose natural


sharpness can intimidate one's foes.
Source:

<!)Unknown

Giant's Tooth

Soretooth Ring

Though this tooth can be used


to attack an enemy dirtly,
it is more commonly used as

Madt from tttth that sap their


victims'vitality,thisringis
best worn by wiurds who hal-e
the courage to engage their
enemies head on.

a material for maKing other

weapons.
Source:

Source:

<!)The Cawtcrmaster's Store (Ding Dong Dell)


<f)Trearure Chests

~Bone Rangers
~Treasure Chests

Piercing Fangs

Poisoned Fang
'Jbe venomous tooth of a
magical creature. \Viping it
dean will not stop the flow
of poisoo, so be sure to handle
with care.

Source:
G) Alchemical Cauldron

Capable of punching a hole


in the thickest iron plate,
these sharp fangs will strike
fear intotvtnthemct well
armoftd enemy.

Source:

l 'Ihe Cawtermaster's Store

(Hamelin)

Skullfang Ring

Wolf Fangs

A sinister ring.. made from the


fanv of a terrifying monster,
in whose vise like jaws many
agonizingduth.

Sharp white fangs that are


permanemly cold to the touch.
'The chill they exude causes
enemies to !OK thtir will to
fight.

Source:
<i) Treasure Chem

Source:
<i)Yule Peddler

a man suffered a slow and

Dragonstooth Ring

Crimson Fang

Made from needlesharp


dragon teeth, this ring
allows the wearer to focus
on an enemy's weak spou,
improving accuracy.

This monster fang has pierced


countlenveins, tattingei'IOIIgh
blood to turn the enamel a
perfect crimson.

Soortt:
<i)Megaliths
<i) Treasure Chesu

Anccklacethatdrainsenergy

uses it to strengthen the bond


between wearer and familiar.

9.
.

A ring carved from the fangt


of a dragon whose titanic
skdeton now forms a mountain
range.

Source:
ci)Alchc:mica!Cauldron

Devil's Fang

Griffin's Teeth

A single black fang, curled


into a ring. Unsettling to
look at, and brutally effective
at breaking down enemy

A necklace adorned with the


teeth that lined the beak
of a griffin, king of beasts.
Though not espially large,
they nevtttheleu inspi~ awe.

Source:
<i) A Treasure Chtst on the- Tombstone Trail

;F

Wyrmfang Ring

Soorce:
<i) Alchemical Cauldron

t>1

"ll

:~

'.li

defenses.

Source:
ci)Alchc:micaiCauldron

Soulfang Necklace
from the souls of enemies, and

Source:
ci) A Treasure Chest in Nevtrmore

Fiend's Fang
A sing!~ tooth, beli~\'td to
bring sufftting and calamity to
those who touch it. lk sure to
handk with great car~.

Medals
Honorary badg~s that ha\~ graced
the breast of many a great wizard.

Source:
f> A Tr~asur~ Ch~st in t~ Miasma Marshes

White Stag's Tooth

Medal of Valor
A tiny badg~ with a golden
it s~rves to r~mind the
wearer that courage is not th~
solcpr~s~rveofthe physically
imposing.

A tooth tak.~n from a whit~


stag that was beli~ved to be
a r~pr~sentative of th~ gods.
It is g~n~rally tr~asured as a

gl~am,

royalomam~nt.

Source:

Source:

r)Alch~mica1Cauldron

!> Treasure Chests

Medal of Impunity
This m~dal ' s perman~nt
shine mak~s it unsuitable for
thost who wish to keep a low
profil~.

Sourc~:

Source:

!>Unknown

~Alchemical Cauldron

Star Eater's Fang

Medal of Strength

'Jll(' fang of a monst~r th~~<


f~d on the stars themselves.
. ~

Nothing can dim iu glow, and


indetditshinesbright~ruthe

darkn~ss grows.

Source:
!>Unknown

~..,

A ston~ m~dal, imbu~d


with an otherwot"ldly power.
Mcrdy touc:hing it s~nds
strength and vigor coursing
through one's vc:ins.

Source:
~ Castaway Cove Peddl~r

Medal of Dexterity
Forged to honor a celebrated
warrior, this medal's fine
cnfumanship is proof of the
cst~m in which he w:IS held.

Badges
~rful accessories that grant aid
during battle-and add a dash of
flair to one's appearance.

Source:
~ Alchemical Cauldron

Medal of Agility

Brinkman's Badge

A medal blessed by a warlike


deity, it rouses the wearer's
spirits, even during the most

A badge that provides a


sudden rush of strength
in moments of dire need,
inspiring the wearer to fight
unto the very end.

grudingofbatdcs.

Source:

1 As a Priu in the Casino


J A Treasure Cbest in the Glinering Grotto

Source:
li)TreasureChests

Medal of Fortitude

Berserker's Badge

Decorated with a swirling


whirlpool, this medal
commcmorues those who
stay true to their beliefs in
the midst of chaos.

This badge boosts offensi\'C


capabilities but leaves the
wearer vulnerable. One must
hopt that attack is indeed the
best form of defense.

Source:
<>TrcasurcChcm

.g

~
~"'a

,..f

Source:
li)AkhemicalCauldron

Medal of Steadfastness

Avenger's Badge

A medal with an impregnable


surface. The protection it
grants its wearer is most
effecti ve when placed over
the heut .

-~--'

Sou ret:
!!)Alchemical Cauldron

Source:
li) A Treasure Chest on the Tombstone Tta.il

,,.,,..,,!ti>bl"l"night

and has the thrilling aroma of


the forbidden fruit.

"'!:.

'3

Barrier Badge
A badge that creates

uansparent barrier around

i11 wearer. It hu a proud


repuation u a defensive
accrssory.

Braggart's Badge

its wearer feel impossibly


strong. More surpr isingly,
it aciUally d~s mal::e one's
attach more powerful.

Source:

Source:

I?> Alchemical

This jade grn badge makes

~The Cawtermuter's Store (AI Mamoon)

Cauldron

Bastion Badge

Battler's Badge

Whcntheabyssbcckons,this
badge allows a wizard to dig
inhisheeh, turning potential
disaster into opportunity.

Made from extremely tough


materials, this badge gives
one's ddensive abilities a
slight boost.

Source:
~The Cawtermuter's Store (AI Mamoon)

Souru:

li)Aichemical Cauldron

I!> Treasure

Ironclad Badge

Adamant Badge

A magical badge that grants


protection to its wearer,
greatly increasing defensive

Ikconucd with a curious


enchanted crest, this badge
grants iu wearer a supreme

power when guarding.

Chcm

stubbornness.

Source:

Source:
li)AlchemicalCauldron

CJ The Cawtermaster's Store (AI Mamoon)

Bravado Badge

Bracer Badge

This badge ghes iu wearer


a ce rtain swagge r, making
it useful for those who lack
the belief to cast spells with
confidence.

Sour~:

CJ The Cawtermuter's Store (AI Mamoon)

fE)~

A badge decorate-d with a


shield, wom by many wizards
asasimpleprotectivecharm.

Sour~:

CJ Alchemical Cauldron

Hardheaded Badge

Storm Seal

A~d~thatdepicts aniron

Dttonted with the image of


swirling winds, this badge
protects the wearer from
norm-based attach.

helmet. It is said to protect


the wurer's skull, even in
the absente of traditional
headgear.

Source:

Source:

<i)Aichemica!Cauldron

<i) Alchemical Cauldron

Hot-Blooded Badge

Omniseal

When placed over the heart,


thisbadgefillt itswearerwith
passion, and also instills a
burning sense of justice.

Amagicalbadgtthatdisplays
thtall-seeingeyeofamighty
deity. It protects the wearer
fromalltypes ofattack.

Source:

Source:

<i) Treasure Chtus

<i) Alchemical Cauldron

Fire Seal
A glowing badge, embla:z.oned
with the image of a roaring

Scales

flame. It is known to protect


the wearer from firebased
attacks.

Source:
<i) Castaway Cove Peddler

Though formed from all manner


of materials, these scales share a
natural robustness.

Water Seal

Sturdy Scale

Ador~

An txtremely hard scale


that's nigh on impossible
to bend or break. It is also
completely waterproof.

with the image of


a single droplet of water,
this badge grants the wearer
protection from waterbased
attacks.

Source:

Source:

<i) Treasure Chtm

~The

Cawtennaster's Store (AI Mamoon)

Stalwart Scale

Deep Blue Scale

Made from an especially


hard scale, this defensive
item mcngthens the bond
betwn wiurd and familiar.

Dyed a beautiful blue color,

Source:
~ Alchemical Cauldron

thiseyc-anchingscaleallows
a wizard to command great
masses of water with ease.

Source:
li) Alchemical Cauldron

Steel Scales

Salamander Scale

Made from polished steel and


able to withttand most blows,
these scales are also highly
rcsist:ilnt to fire .

Though it contains an
inextinguishable magic name,
this scale is not hot to the
touch. Wearing it greatly
improves one's maste ry of

Source:
li) The Cawtermaster's Store (Hamelin)

Source:
~ Alchemical Cauldron

Thiel:, sturdy sales, taken


from the hide of a great
~rpent. Some wiu.rds have
bn known to use them as a .-,-,"""~""'"

Gleaming amber scales that

fire.

Shining Scales
grant the wearer greater ~
control over the forces of
light.
' ~

form of rudimentary armor.

Source:
Source:
li) A Treasure Chest in the Vault of Tears

~ Perdida Peddler
~Treasure Chests

Shadowglass Scale

Wyrm King's Scale

Ablackscale,madefromone
of nature's hardest materials.
It increases its owner's
command over the powers of
darkness.

A protective charm made


from the scale of a ling
among dragons. Such scales
are shed but ontt a century,
and are therefore very rare.

Source:

Source:
(!) Alchemical Cauldron

li) Alchemical Cauldron

T eachings for Aspiri ng Wi zards

5~

Nonwizards have long been forced to rely upon ~'Chicles to Cll rry them to
thei r destinat ions. This section aims to introduce: some of the more common
modes of transportation currently in use. All wizards are advised to read the
information contained herein, for one cannot predict when circumstance--nixing,
dismemberment, or wand loss, to name but thrtt-might necessitate the use
of such infernal contraptions as those here described.

~ Cloud Sweepers ~

Wiurds, of course, do not require magical assistance: to fly through the air.
Indeed, in times gone by, wiu rds would not have countenanced travel by any
means other than broom. Alas, the age has changed, and now young wizards insist
on using half-magiClll, half- mechanical contraptions known as "Cloud Sweepers."
Cloud Sweepers requi re only the merest dash of magic to get them off' the
ground, meaning that inexperienced magic-users- and even nonwizards!-arc
able to ride them with gay abandon.
To gi\'e credit where it is due, cc:rta.in enterprising enginecn ha\-e gone so far as to
attach guns to the ITont of their Cloud SWttpers, allowing them to attack enemies
while in midair-a recognittd limitation of the traditional wiza rd's broom.

Teachings for Aspiring Wizards

6 -

well- known for their range of weapons and armor as for their
eccentric, crow-obsessed owners. Look closely and you'll see
that even the shops themselves have been made to loolc like
Each Cawtermaster's Store is different, and there are many
items that can only be purchased at a given branch.
'Sintt young wiurds' journeys are invariably punctuated by monstrous encounters,
fr~ent visits to the Cawttrmasttr's Stores to stock up on weapons and ~ipment
\Vhilt there, you may wish to muse upon a question that has puzzled wizards for
generations, namely-are the ~terious Cawtcrmasters actually crows?

~ Rare

Weapons and Armor ~

\Vhile the Cawtermasttn' stock lists art extensive, there is a great deal of
t<juipment that cannot be bought at their stores. Some of this equipment
is highly rare, and certain items are wholly unique.
Such items include pistols that allow one to open locks from a distance, and
harps that attack one's enemies when plucked.
Should you be fortunate enough to come across
such rare items, do not be alTaid to use them
on the Jield of battle. A wizard has nothing
to fear from material objects.

Chapter Four

Provisions

A well-provyded Wiseard can,


In Times of Dyrest Ne-N,

Be Helpe unto his Fellow Man,


His every Wish exceede.

A 'Wizard's Basic Provisions

Tonic

Basic Provisions
&md<y uoeful ;,ems, most eX ,.jUch """'
a resta'ative a corm:rive eflect.

Restorative
A herbal elixir that's extrtmely dfecti\'t at easing
one's aches and pains.
Sc11ute:
~ TrtaMe Chests
~Alchemical Cauldron

White Bread

rm

Tikka Mahala Curry

Restorative

Restorative

Freshly bak~ whit~ bread. Just the thing for


hungry wizards.
Source:
~Hootiques

Abeefcurrywhosesecr~tblendofspictsaccounts

for its great popularity.


Sourte:
~ The Raj Mahal (AI Mamoon)

~ Sunshines, Baatenders, and Othen

~ Trn.sur~ Ch~m

,.

Pixie Dew

Sandwich

~ Retorative

Restorative

A mouthwatering sandwich, packed with juicy


meat. Sure to put a spring in your step.
Soorcr:
~ Castaway Cart Peddler and Elsewhere
~ Sprog Cogs and Othen
~ Treasure Chests ~ Alchemial Cauldron

1m

Sprite Dew

Fishburger

Restorative

A fillet of fre sh fish, lightly breaded, detpfried


andservedinacrustybun.
Source:
') Lumberwoods, Sea Naiads, and Wattees
~ Thasur~ Ch~su ~ Alchtmical Cauldron

Cheeseburger
Restor:~.tive

A thick, handmad~ beef patty, served in a bun


with crispy lettute and fresh tomato.
Source:
~ Hootiques
~ Mighty Mites and Others
~ Treasure Chesu ~ Alchtmial Cauldron

Restorative
An enchanted liquid that has the powtr to htal
the deepest of wounds.
Sourte:
~ Turnkeys and Othtn
~ Treasure Ch~m
~ Alchemical Cauldron ~ As a Casino Prize

Iced Coffee
Restorative

lttcold milky coffee. Uniquely refreshing and


a great aid to clear thinking.
Sourte:

~Hootiq~s
~ Thrburns, Hi~afowl, and Othen
~Treasure Chests

1'11 Strong Coffee


~ Restorariv
An invigorating cup of black coffee that restores
a ttr~in amount of magical power.
Source:
') Castaway c~ Pt-ddkr and Elsewhere
'JNajalisksandOthers
') Treasure Chests ') Alchemical Cauldron

Great Sage's Secret

Restorative

A miraculous ~icine, created by fairies at the


lxhes! of a lt~ndary sage.
Soorec:
~ Treasure Chem
~ As a Casino Pritt

I!J Cappuccino

Wizard King's Secret

~ Restorative

Restorative

Frothy coffee that brings clarity to the mind and

restores one's magical power.


Source:

') Yule Peddler and Elsewhere


') Gobforsakens and Others
') Treasure Chem ') Alchemi~l Cauldron

Espresso

Phoenix Feather

Restorative

Reviving

A rich, deep espresso, bitter enough to blow away


the cobwebs and get the synapsn firing.

A feather of the legendary phoenix. It has dle


powtr to restore conscioosnen.

Sourtt:

Soorec:

""1::1

')Treasure Chests
')Alchemical Cauldron

~ ~~:~Crowhawks, and Others

~ Treasure Chests

Phoenix Tear

Nostrum
Restorative

Reviving

A mysterious and curiously pungent serum that


gready restores magical power.
Source:

Source:

'J Treasure Chests

!Treasure Chests

A phoenix tear, shed upon the battlefield. Fully


restores consciousness and health.

Sage's Secret

rr'1 Phoenix Breath

Restorative

~ Reviving

A potent tonic, developed by a team of sages to


resrore a wi:z.ard's mind and body.
Source:

A miraculous vapor, stored in a pooch. Opening


it restores vitality to fallen allies.

Soorec:

') Tteuure Chests

!Treasure Chests

')Alchemical Cauldron

~ Alchemical Cauldron

~-

Poison-Be-Gone

Curse-Be-Gone

Correcriv
pu~s

A bitter leaf that cures the rffttts of poison and


the body of residual toxins.

CrynaiJ ifl( 'Wllttr whose blessed purity c.an lift


thedttpestofcurses.

Source:

Source:

~Hoclliques

~Hootiq~s

!> Obscuroboroscs, Crowhawks, and Othrn

~ Baabies, Ex-girlfiends, and Othen

~ Treasure

Treasure Olcsts

Nix-Be-Gone
Corrective
A brush that sweeps away the effects of evil, uK<l
inctremonies tocurenixedwi:zards.

Source:
I Hootiques
~ Major Byrdes, Lotus Bubbuds, and Others
<!) Treasure Chests

Blindness-Be-Gone

correcrive

A pur that glows brightly through the darkest


nights and restores sight to blinded allies.
Source:
1 Hootiques
~ Liekety-Spitoos, Whackrabbots, and Others

All-Be-Gone

Confusion-Be-Gone
Corrective
A strike from this hammer rtstort1 clarity to
a penon's mind and eliminates all confusion.

Source:
<i)Hootiques
<i) Lesser Spont'd Naiads, Florets, and Othen
<i) Treasure Chem

Chests

Corrective

An antidote to any ailment. Unconsciousnen


is not an ailment, as any wizard should know.

Source:
~ Madcaps, Ex-girlfitnds, and Othtn

~ Treasure Chem
~Alchemical Cauldron

fm Sleep-Be-Gone
lL:;IJ Corrective

Ingredients

An alarm clock with a unique pitch that's sure

to wake one from the deepest sleep.


Source:

<i) Hootiques
<i) Manglerfish, Stabberwod.ies, and Others

Stone-Be-Gone
Corrective
A po'o'l'der that rt\'trsts d~ effects of petrification,
helping a patient to move ag..in.

These staples are used in tJ.: ~

c provisjoos and treats kr familiars.

rmJ Bumbler Honey

Ingredient

Bumblers spend their days haO"tSiing nectar to


produce this wonderfully aromat ic: foodstuff.

Source:

Source:

<i) Hootiques
<i) Ghon Wisperen, Najapatras, and Othen
<i) Treasure Chesu

~ Worker Bumblen, Soldier Bumblen

~Hootiques

;.:.:2

Crownberries

Dumpty Egg

Ingredient

Ingredient

A highly nutritious sphnic:al qg that ' s wesscntial


ingredient in many staple dishes.

Ripe, mouthwatering benies that are fu lly


<kxrving of their royal name.

<!) Hootiques
') Minor Byrdes, OroboroKs

Source:
<i) Eldritch Empres~ and Others
li) Alcht'mical Cauldron

R1 Crispy Lettuce

Source:

Babana

~ Ingredient

Ingredient

A common garden vegetable whose crispiness adds


delight to every bite.
Source:

<>Hootiques
>Hullaballoons, lncies

A brightly colored fruit that grows in bunches on


large-leaved trees.
Source:
~ Hootiques
~ Green Bunchers, Yellow Bunchen, and

Others

A slightly

Crunchy Carrot

Big Babana

Ingredient

Ingredient

sw~t

carrot that's jun ptrfttt for

c:atingraw.
Sourct:
') Hooti')UtS

li) Little Bighorns, Jabbers, Stabbers

"

Fluffy Rice

~ Ingredients
Gleaming white rice, cooked till nuffy and tender.
A popular side dish.
Source:

<i)Hootiques
li) Rhinosnores, Ice
and Others

~eens,

Bone Rangers,

The "hng of babanas" turns bright red whtn


ripe, at which point its flavor is truly blissful.
Sourtt:
~ Gobfonakens and Othtn
~ Alchemical Cauldron

Creamy Milk
Ingredient

Thick milk of the type that is rarely tasted in


modern cities. A treat for the traveling wizard.
Source:
~ Hootiques
~ Tolcos, Monoliths, Sponge Bubbuds, and
Others

Tender Beef

~ Yogurt

Ingredient

tlf!l

Soft red meat whose high fat content ensures that

Ingredient

Source:

Sages agree that this healthy dairy product has


all sorts of positive effects on the body.
Sourtt:

li) Hootiques
li) Rhinosaurs, Rhinobores, and Sore Boars

~ Drongos, Airheads, Lightshades, and Othen

it mchs in the mouth.

~Hootiques

aJ Dumbflounder
-

Ingredient

Anunusuallyexpreni\-e fish, often caught looking


v-ery surprised.
Sourtt:
') Castaway Co~ Peddler
!i) Tadolescems, Cracl:pou, and Others

') Treasure Chests

Glowshrimp
Ingredient
Brightly glowing creatures that light up the sea
bed. Very tender when cooked.
Source:

') Castaway tove Peddler


') Sparkees, Splashers, and Others

11!1 Caramels
liilii
Ingredient

Soft nramds that arc no1 too sweet, with a texture


that ~nsurts they melt in the mouth.
Source:
<> Yul~ Peddler and Eb~where
<> Balloonatics, Sillymanckn, and M~ssy
Pleui~s

r:.J

Snow Radish
Ingredient

Whiter than pure snow, this staple of winter


cook~ry will grow only in the colde11 climes.
Source:
<> Yule Peddl~r
<> Strongos, lee Maidens, and Others

') Treasure Chem

Green Grapes
Ingredient
Juicy

gr~n

Materials

fruits that grow in bundlt-s. Their

faintly sweet aroma is uniquely appttiUng.


Sourtt:

Ci)Hootiques
Ci) Pusses in Bouts, Cap'n Zomhos, and Others

In a auiWoo, th<se m2terials nuy be

<Xl1ined to create alllll3Ittr ri items.

Sour Grapes

Plainswort

Ingredient

Alchemy Material

Pale purple fruiu with a bittersweet flavor. They


are, alas, becoming increasingly rare.

Source:
Ci) Snowhawb, Steam-Men, and Others
Ci) Naturally Occurring

Black Truffie

I.:J

Ingredtent

Referred to as "black diamonds," this lu:~ury


foodnuff is renownt'd for its glorious aroma.
Source:

<i)Hootiques
ti) Crashing Boars, Gobfathers, and Others

Supple Leather
Alchemy Material
Tough leather with a smooth finish that is used
to ma~ all sorts of daily n~uities.
Source:
<> Purrloinen, Inphants, and Pom Poms
<> Treasure Chests

Springwater

Emberstone

Alchemy Material

Alchemy Material

Pure water from the fountain in Golckn Grove.


A single gulp can restore a wizard's vitality.
Source:
'!) Rhioosaurs, Lagoon Naiads, Tttny Boppen,
and Others
~

'Ille fire that appears to burn inside is in fact an


optical illusion, caused by the refraction of light.
Sourtt:
~ Mites, Mohawb, Eggrolls, and

Othen

NOJturally Occurring

Slumbemot Leaves

Booster Shoots

Alchemy Material

Alchemy Material

Bushy leavts whose invigorating aroma can arouse

Herbs that are used to increase the efficacy of


medicinal potions.
Source:

awizardfromthedeepest slumber.
Source:

<!) Big Boppers and Sttd Sprites

Ruffs, Worker Bumblers, and Others

~Naturally Occurring

Baneflower
Alchemy Material
A highly poiSOllOIIs flowtt.---not to be eaten under
any circumstances.
Source:
li) Obscuroboroses, Thrburns, and Cap'n

Zomboo

~ Naturally Occurring
~ Treasure Chests

II

Rings-a-hell
Alchemy Matenal

This flower's glowing pollen brings bad: fond


memories to those who p:u upon it.
Soura:
~ Baabies, Trapp Snappers, and Hippeafowl
~ Naturally Oroming

') Naturally Occurring

Wetstone

II';JI] Glowcap
-

Alchemy Material

A rare crimson mushroom that starts glowing


intermittently as soon as the sun goes down.
Sourtt:
') Rhinosnores, Thurnbelemurs, Napcaps, and
Othen
')Naturally()('c:urring<i)Tteasurt Chests

Source:

1 Splishers, Snappers,

This smooth black glass has a beautiful sheen, and


can be sharpen~ to a very fine edge.
SourCe:
li) Monoliths, Stabberwockies, and Jackpotties
li) Naturally Occurring
li) Treasure 0\em

and Others

~ Naturally Occurring

Sturdy Shinbone

Shadowglass
Alchemy Material

Alchemy Material

Researchers are still unable to explain why this


strange stone always feels wet to the touch.

Alchemy Material

An extremely hard bone, packed with calcium


and nigh on unbreakable.

Source:

C9 Hurlies,

Psychophants, and Others

~Naturally<ki:urring
<!:> Treasure Chests

Drill Screw

Gnomebeard
Alch~my

Material

A dainty plant whose soft leaves and fluffy whit~


~rs make it really rather endearing.
Sourct:
~ Jadtrabbots, Dinl::eys, and Grumpeafowl

1>Naturally0ccurring

A new type of screw that can be used without


the netd (Of" preexisting holes.
Sourtt:
~ lronMen, 1in Men, and Others
~ Naturally Occurring
~ Treasure Chests

Bass Bell

m J Angula

lmJ Alchemy Material


Though this flower's sharp angles make it look
pointy and hard, it is in fact rather limp.
Source:
~ Rhinobores and Girlfiends
~Naturally

Occurring

!> Treasure Chests

"il l

Sprocket
Alchemy Material

An old iron cog, covered in patches of rust.

Source
<i) Clinkctydank mk. :'s, Sprog Cog, and

"'"""

<i) Treasure Chem

Alchemy Material

Alchemy Material

A heavy bell that produces a pitch far deeper than


iu small siu would lead one to expect.
Source:
~ Chloroboroses, Clinketyclmk LX's, and
Others
~ Naturally Occurring ~ Treasure Chests

fiEI Fogdrop

l5il

Alchemy Matenal

A cu rious flower whose pollen is shrouded in


an icy fog.
Sourtt:
~ Hackrabbou md Web Masten
~ Naturally Occurring

Raw Steel

Jade Marble

Alchemy Material

Alchemy Material

Hard, rust resistant steel that's used in alchemy


to create weapons and armor.
Source:
<i)Bighornsand IronMen
<i) Naturally Occurring

Gustplume

Rumblenut

Alchemy Material

Alchemy Material
This unique nut produtts a thunderous rumbling
sound when shaken.
Sourtt:

<i) Hyperboan, Actts, and Others


<i) Naturally Occurring

Afeatherthatfluttersinthtslightesthreeze. Used
to decorate both weapons and armor.

Sour:
~ Thundtrbyrdts, Prohawks, and Others

Blizzard Bloom
Alchemy Material
All attempts to grow this translucent flower in

warm climates have failed miser.tbly.


Sou ret:
~ Tadabouu and let Maidens
~ Naturally Oroming

A dngon fossil whose residual heat makes it far


too hot to handle with bare hands.
Source:
~ Wayward Suns, Gobspttds, and Others

Tealwood
Alchemy Material
Much loved by nobility, this blue wood's subtle
fragranctisnidtocalmthenerves.
Source:
~
~

Auroralynx and Othen


Naturally Occurring

~ Snowflake

lr8

Alchemy Material

Drakestone

~ A hemy Mater;a!

Iron Diamond

Alchemy Material

A supremely hard metal said to retain the warmth


of its mohen origin for all etemity.
Source::
~ Bougie-Woogies, Hachabbots,
Jabberguppies, and Others
~Treasure Chests

llrJI Bubble Pipe


-

Alchemy Material

A single flake of pure white snow. Very smodl


but incomparably beautiful.
Sourct:

Sour:

~ Mumbo Zombos, Stressy Plessies, and

Bougie-Woogies, Sprout Sprites, and Othen

~ Naturally Oro.!rring

Blowing bubbles through this pipe: cleanses evil


from the body and dears one's mind.

O.h=

Coldstone

Old Oak Leaves

Alchemy Material

Alchemy Material

lronore with as ilvergleam. Itssurfacrisalways

cold to the touch.


Source:

1 Whampire

Rats, Auroralynx, Strongos, and

Others

<!) Naturally Occurring I!) Treasure Chests

Tachestone

Powerstone

Alchemy Material

Alchemy Material
A stone inscribed with an a.ncitnt seal. Generally
used to enhance pietts of equipment.
Sourer:
~ Gruffians and Others
~NaturallyOcanTing

A moustache- shaped stone, used as a repository


for memories and expc:riencts.

Source:
~ Pusses in Boats, Bone Brigadiers, and Othen

Ritestone

Kaleidostone

Alchemy Material

Alchemy Material
An ancient fossil, known for its light-refracting
properties and many-hued glow.

A carved stone fragment, imbued with great


magicalpowt:r.
Source:

Source:

li) Unknown

li) Unknown

Meteorite Fragment

Alchemy Matenal

A mysteriously gleaming stone fragment,

Troll's Tears

bdi~

Alchemy Matenal

Small blue stones, rumored to be the hardened

to have fallen from the sky.

tears of a troll.

Source:
li) Puues in Boats and Others
li) Naturally Occurring

Source:

li)Unknown

Seeds of Discord

r n J Glowstone

Alchemy Material

Alchemy Material

A my11erioos none whose milky-white glow puts


one in mind of a full moon.
Source:
(f) Unknown

Blowpipe

Black Wings

Alchemy Material

Alchemy Material

A hunting implement that allows one's worries


to be chewed up and spat away.
Source:
(f) Unknown

Eil Star Pearl

Alchemy Material

A pink pearl who~ many points makt it look


like a glittering star.
Source:

li)Unlcnown

Pitthblackwingsthat Outtergentlyinthebreeze.
Source:
1Unk.nown

~ Angel 's Wings

,K.l Alchemy Material


Wings that ta rry light to the dark.tst comers.
brillia~ is said never to dim.

Their heavenly

Source:
<i) Unk.nown

, All-Seeing Eye

Moon Crystal

Ale, :my Material

Al1 <!my Material

This flawless stone seems to gaze back at those


who look upon it. An unsenling sensation
Source:
!i) Unknown

A curious crystal, imbued with the power of the


moon. It emits a pallid glow.
Source:
!i) Fluoroboroses, Bougicmen, and Others

Planet Crystal

Evi!Eye

~ Alchemy Material

A red jewel, run through with black stripes and


said by some to be identical to a demon's eye.
Source:
')Unknown

A curious crystal, imbued wi th the power of


a planet and surrounded by a distinctive ring.
Source:
> Pusses in Bouts, Grimpa\ers, and Others

Alchemy Material

Scroll of Truth
Treats

Alchemy Material
An ancient scroll said to contain profound

A selecrim <X e<Uble delig)>b ,.rum a~tt

knowledge about the mysteries of life.


Source:
!i) Unknown

to""~

.....,,Xfamilian.

Sun Crystal

Alchemy Material

lEJJ Treat

A curious crystal, imbued with the power of the


sun and slightly warm to the touch.
Source:
!i) Thunderheads, Wa.yward Suns, and Others

Chocolate

Sweet chocolate that melts in the mouth. Its


popularity means that it is often soldout.
Source:
> Hootiques
li) Danglerfish and Boneheads
li)TreasureChem

Star Crystal

lilt Milk Chocolate

Alchemy Material

~ Treat

A curious crystal, imbued with the power of the


stan. h occasionally glincn in the da rk.
Source:
!i) Rhinosaws, Thundc:rbyrdes, and Others

Creamy chocolate with a mild taste that is just


the ticket when one needs c~ring up.
Source:
li) Fountainheads and Wishing \Vhambats
li)Treasure Chests
li) Alchemical Cauldron

Fairy Chocolate

Creamy Flan

Treat

Treat

Colorful chocolate whose fresh flavor is a wellknown cure for d'le wi:r.arding blues.
Sourtt:
ti) Icc ~ns, Zomboatswains, and Grimrays

A JOft custard treat that slides off the spoon to


tantalitt the taste buds.
Source:
<i) Ydlow Bunchtn and Th-Whits

<!:>TreasureChem

<i) Treasure Chests


<i) Alchemical Cauldron

<f) Akhe'm~l Cauldron

Chocolate Bonbons
Treat
Small candies that make for a perfect snack. One

of the sweeter chocolate varieties.


Source:
ti) Cogdensers and Others
<f) Treasure Chests
<f) Alchemical Cauldron

Snowdrop Bonbons

1W1 Babana Flan


~ Treat

A dessut made with babanas for a rich fruity


flavor. Best se rved with a thick. caramel sauce.
Source:
1 Crashing Boars, Underripe Bunchers
1 Treasure Chem
!Alchemical Cauldron

1'1!11 Frosty Flan


t i ! I I Treat

Beautifully colored chocolate m~ats that are as


small and dainty as fresh flakes of snow.

Thoogh not actually frozen, this custard has an


ice cream-lik.e textu re, and is cold to the tooch.

Source:
<f) Stressy .Pkssies and Others
<f)Treasureeht'm
<i) Alchemical Cauldron

~ Clink.etydank LX's and Others


~ Treasure Chests

Source:
~ Alchemical Cauldron

Princess Chocolate

Treat

~ Treat

Chocolate conta ining a luxuriou s blend of berries.


Served at royal palaces the world over.
Source:
<i)Alchemica!Cauldron

FruitF!an

A juicy dessen, packed with plump grapes. Its sour


tang makes for a very popular pudding.
Soorce:
1 Snowhawk.s and Others
!!)Treasure Chests
!Alchemical Cauldron

Flan

Fantastic Flan

Trt.at

Treat

A wonderfully light and delicate Sd custard, coated


in a slighdy bitter canund uuce.
Source:

<i) Hootiques
<i)Najas

This custard glows with the light of a dis~nt star


and bri ngs luck to those who taste it.

Source:
~ Alchemical Cauldron

Cake

Hot Cake

Treat

Treat

A simple sponge cake, often served with berries


and fresh cream.
Source:
ti) Hootiqun
~ Baabarians, Spitoos, and Shrimp;;~len
ti) Trcuurc Chests

Carrot Cake

Sundae

Treat

Treat

This sweet cake is the ideal way to introduce


skeptical children to the joys of carrots.
Source:
ti) Stabbers, Soldier Bumblers, and Flummox
Floren
ti) Treasure Chests') Alchemical Cauldron

Carnation Cake

Sour Sundae

Treat

Treat

Thisaromaticcalceisatrtat forallthest-nscs,
and invariably improves one's mood.

Source:
ti)Bougies
ti)Treasure~m

CO) Alchemical Cauldron

Breeze Cake

Wildflower Sundae

Treat

Treat

A cake that comains a nging gale, filling the


mouth with a spectacular storm of flavor.

Source:
ti) Mama S:uquashes and Others
ti)TrcasureChests
ti)Alchemia!Cauldron

'

Patty Cake

Toadstool Sundae

Treat

Treat

A single bite of this nuny cake is surt to put a


sprin~ even a Slnn-in any wi:z.ard's step.
Source:
<i) Siestar Fish and Others
ti)Treasure~sts

ti) Alchemical Cauldron

Though its appearance may turn the stomach,


this sundae's flavor is uuly delightful.

Souree:
~ Pompciis, Turban Myths, and Others

~>Treasure Chests
~ Alchemical Cauldron

Sarsaparilla Sundae

GamePie

Treat

Treat

This nutritious sundae remains popular with the


health-conscious, despite its bitter flavor.
Source:
~ Mighty Mites, Horrid Florets, and Othen
~ Treasure Chcm
<i)AichemicaiCauldron

A meaty pie, pad:ed with juicy ems. A strange


rombling can ~ heard coming from within.
Source:
~ Hurlies and Others
~ Treasure Chests
~ Akhemical Cauldron

Knickerbocker Glory

Pie on the Bone

Treat

Treat

A luxurious and perennially popular dessert, known


as the "King of Sundaes."
Source:
<i)AichemicalCauldron

!~;! Pie
~ ~ Treat
A wdlproportioned pie, cooked until perftttly
goldtnbrown and prized for its crispy mut.
Source:
<i) Hootiques
<i) Ruffs and Tykes
<i) Treasure Chcsu

!al Sweetie Pie


~:iii Treat

A pie known for its soft and crumbly pastry. Put


one in the oven and watch your family salivate.
Source:
<i) Florets and Lightshades
<i)TreasureChesu
<i)Alchemica!Cauldron

rn1 See-through Pie

~ Treat

A children's favorite, this pie is filled with clear


jelly and has a taste that's truly unique.
Sourtt:
<>)Airheads
<i)Trtasure cntsu
<i) Alchemical Cauldron

Golden Pie
Treat
Time seems to stand still when one basks in the
golden glow of this baked marvel.
Source:
~ Alchemical Cauldron

r n iceCream
-

Treat

Fresh ice cream, much loved for its soft texture


and refreshing coolness.
Source:
~Hootiques
~

Taddlywinks, Clubber Cubs, 1\J- Whoos

Salted Ice Cream


Treat
Being less fattening than most ice cream, this
salty oddity is a hit with overweight winrds.
Source:
~ Drone Bumblers, Green Bunchen, and
Others
~Treasure Chests~ Alchemical Cauldron

Ruby Ripple Ice Cream


Treat
Brightly colored icc cream, believed by credulous
souls to contain actual gemstones.
Source:

') Sparlcecs and Kippers


') Treasure Cbests
') Alchemical Cauldron

fK'1 Snow-White Ice Cream


-

Treat

Soft itt cream with a pure white gleam. Popular


among th~ who have a twttt tooth.
Source:
') Red Nappen and Others
') Treasure Chests
') Alchemical Cauldron

K"']J Soft Scoop Ice Cream

Wi&J Thtti-Frutti Ice Cream

Treat

Treat

Ittcrtamwith a cloud-like consistency that does

A beautiful kaleidoscope of colors that many

not leave one feeling bloated.


Source:

feel is too pretty to consume. More fool them!


Source:

!i)Dronpand<Others

'JAichemical .Cauldron

') Treasure Chests

')Alchemical Cauldron

-!<>+{ Various Treats and Their Effects


Chocolate

_ ..::
Su=n=dae
= -------

Consuming chocolate steadily improves

Consuming sundaes makes a fam iliar

a familia r's offensive capabilities.

more resistant to magical attacks.

Flans

_:__:_P:::
;<:_
--------

Consuming nans rapidly impro\-es a

Consuming pies greatly

familiar's defensive capabilities.

familiar's accuracy.

+Cakes

impro~s

~Ice
_:_
.._.C:::re::a==------m

Consuming cakes imprtn-es a familiar's

Consuming ice cream speeds up a

capacity to perform tricks.

familiar's movement.

Gems and Drops


Gems are fed to familiars in t~ same

war as othtr treats, but instead of improving

natural attributes, they enable them to lnrn new tricks.

--!-+{ Gems that Confer


+ Fling Flame Gem

.~

-~

...
&.

...0;
j

Tricks ~

+ Light Relief Gem

+ Firewall Gem

+ Darkness lkdons Gem

Spire of Fire Gem

+ Dark Cloud Gem

+ Heat Ray Gem

+ Drowsy Drops Gem

+ Water Bomb Gem

+ Leech Gem

+ Bubble Bath Gem

Roly-Poly Gem

Snowball Gem

Pebble Pelt Gem

+ Snowblower Gem

Earsplitter Gem

+ Thundenpark Gem

+ Poison Pinch Gem

+ Thunderstorm Gem

+ Blunt Gem

\Vhlrligig Gem

Slow Poke Gem

\Vhirlr \Vhirlies Gem

Soulshield Gem

Healing Tear Gem

+ Hocus Focus Gem

+ Healing Rain Gem

+ Rise and Shine Gem

Purifring Pulse Gem

+ Tricksy Nixy Gem

Drops arc items that familiars consume in order to metamorphose. When your
familiar is rudy to metamorphose, feed it a drop just as you would any other treat.
Familiars become moch more powerful when they metamorphose, so be sure to
givt them a drop as soon as you havt the opportunity. Bear in mind, howtvtr, that
familiars must be givtn the appropriate drop for their sign.

+ Common Drops
Sundrops, stardrops, moondrops, and
planetdrops prompt metamorphosis in

+ Jumbo Drops

J"mbo '"ndro,., uudro,., moondro,.,


and planetdrops prompt further change

familiars of the sun, star, moon, and

in metamorphosed fami liars of the

planet signs respectively.

corresponding sign.

Teachings for Aspiring Wizards


-

7~

-l<l8!>+{ Ships ~
Non-wizards rely upon ships to carry them
across the world's oceans. Indeed, many

Certainshipsareequippedwithgrand
mechanical wheds--<me on each
side--which enhance maneu\'et'ability,
and allow docking in narrow harbon.

-l<l8i>+{ Flying Boats ~


Mainly used by the fishermen of Castaway Co~, flying
boats ha\'e two wide wingt that allow them to slip along
the surface of the water like flying fish. The sight of
twoflyingboatsskipping alongsideeach other, trailing
a net between them, is truly something to behold.

-l<l8i>+{ Porco Grosso ~


The latest rumors emanating !rom the factories
of Hamelin sunound a battle tank known as the
Porco Grosso. This leaked image--depicting
the tank's designers, the Porco twins, standing
next to their cuation--is the only evidentt
of its existence. The Porco Grosso is believro
to be capable of scaling \'ertical walls and
attacking an entiu battalion of enemy troops
with a single volley.

~~---

Teachings for Aspiring Wizards

8 -

Run by kind-hearted shopkeepers known as Hootenannies,


Hootiques stock all manner of useful provisions. Should you
want for something restorative, or materials for your cauldron,
yoo would be wi$1': to seek one out.
Hootiques are found in several towns and villages, and traveling
wiurds would do well to visit them whenever the opponuniry
arises. Though every hootique has a slightly different stock list,
they all carry an adequate supply of the: essentials. You are advised to purchase
plenry of bread and cofftt every time you visit-you would not want to run out
in the heat of battle, after all . .

~ Types of Treasure Chest ~


Treasure chests are to be found in all sorts of locations, llom bustling city
squares to dark and dingy caverns. Ordinary treasure chests are red, but you
will doubtless come across various other colon. Blue chem re<juire a magic
spell to open them, while grttn chests can onJy be opened with a special gun.
Be aware that many treasure chests are rather well
hidden, and that finding them may r~uire some
research. You may be certain, h~r, that
great rewa rds await those: who are willing to
make the d!Ort. A life Ienon if ever there

Chapter Five

Creatures
and Familiars
Though the World be ryfe with Creatures Fell,
'Gainst which Man must contend,
The Wiseard knoweth all too well,
A Beast may prove a Friend.

Creatures and Familiars

f)'
Familiars and Other Creatures
Your journey as a wizard will inevitably bring you into contact wi th all manner of magical
cuatures. \1/hile most will present an obstacle to your progress, others may ytt httome your
familian--stalwart companions that will accompany you on your travels, and aid you in battle.
This chapter introduces many of the most common creatures, and provides dirtttion on how they
may be persuaded to become your familiars.

What is a Familiar?
Creatures are sentient beings that are born from the hearts of living things. There are many
different species in the world, ctrtain of which can usefully be employed by wizards as familiars.
Since familiars are often born liom human heans, many think that all familiars are created in

this Wlly. This is not the case, however. Most creatures can become familiars, irrespective of
theirp~nance .

Anything with a heart-in the senllt of a soul or a spirit--can give rise to a creature, including
animals, plants, sta", and even certain manmack objects. Note that while creatures not born
of humans au consickud "wild," this does not preclude them from becoming familia". It is
simply a matter of approaching them in the correct manner. ~ most important step in making
a cuature your familiar is giving it a name. Naming creates a bond
between wizard and creature, and ontt you have formed this bond
with a creature, it will willingly take up residence in your cage
and become your familiar.

t> Creatures are born from the hearts


of living things.

t> All living things are capabk of


producing creatures.

t> Serenading and naming creatures


makes them your familiars, allow ing
themtobekeptinyourcuatuuc~.

T eachings for Aspiri ng Wi zards

9 -

[ : : : : Serenading
"Serenading" refers to the act of playing music to a creature in a bid to
persuade it to become your familiar. Those in possession of a Spirit Harp
should try ~renad i ng any creature that appears to be rea:pth-e, since
such creatures will invariably agree to ~me familiars
at the conclusion of a suitablt song. Note that some

creatures are more reticent than others, and may


refu~ to listen to your overtures. All creatures
are more receptive to powerful wizards than

to feeble ones, however, so treat thtm to a


taste of your magical po~r and they may
eventually be convinced to take notice.
In practice, this uSU21ly means besting a

creature on tht- banldiel~urther proof,


if any were nttded, that while d~ true
wizard should ever petition for peace, he
should also be versed in the ways of war.

'fhe Familiar Retreat


\Vhile the creature cage provides a convenient way for a wizard to carry
familiars around, iu capacity is unfortunately limited. Should you acqui re
more familiars than the cage will comfortably accommodate, some will
have to be !ell in the care of the Familiar Retreat. The retreat can be
accrssed &om most towns, as wei! as several
is no mere hole in the ground.
It j, magically connected to
another dimension, and has
been known to facilitate some
nther unexpected encounters.

Creatures and Familiars

The Creature Cage


Once a familiar has been acquired, it is impera1i~ 1ha1 it is immediately housed in the creature
cage. Don't worry if it sec:ms to be too big-familiars are capable of shrinking temporarily in
order to fit inside. Tht creature cage offers a stimulating environment in which your familiars
can train and relax. It is also a fine place to lavish affection upon them. Sages agree that showing
w;armth toward one's familiars has a positive effect on their de~lopment, so do not be afraid to

A single glance at the familiars in your cage should make it dear that the various species are all
~ry different. Some are placid and predictable, while others are hot-blooded and apt to bite a
wizard's finger off without w;aming.
Do not give up on your more violent familian, howe~r. With a good upbringing and the right
amount of love, they too will open their hearts and become your loyal companions.

Metamorphosis
As your familiars gain bat de experience, they will start to Jearn various "tricks." 'There are many
different tricks, and the ones that can be learned will vary from familiar to familiar.

Onc-e a familiar has acquirN a certain amount of battle experience, it may be prompted to
metamorphose into a more ad\'mtt'd cmture---one quite dilferent in both appearance and abilityvia the administering of a speeial drop. 'The more times a familiar undergoes metamorphosis,
the stronger it will ultimately become. 'When a familiar metamorphoses for the first time, it will
assume a second form consistent with all other creatures of its type. When it metamorphoses for
a ser:ond time, however, it will assume one of two dilferent final forms.
\Vhile ~uivtly observing your familiars' development can be amusing enough, attempting to uncover
the secrets of metamorphosis represents a much better use of an ambitious young wizard's time.

--

A pr~f~rred

chos~n

for

th~

form is
familiar.

~~
-: ~ -

Glims
Enemy creatures will occasionally drop glowing orbs known as "glims" during battle. There are
various types or glim, each one having a diltt'rent e!Kct on the wizard who collects it. Green
glims, ror erampl~, restor~ some vitality, while bl~ glims restore magical power. Do not~,
however, that the effects

or the rarest and most powerrul glims will vary according to the wiu.rd

or creature that oollecu them. Be sure to ~ar this in mind during battle.

Creatures and Familiars

Familiar Signs
Every creature is aligned with one of four crksrial sign~n, star, moon, and planet--each
with its own distinct characteristics. Of these, a small minority of creatures are aligned with
special, doubly powtrful signs known as "twin signs." A creature's sign has a notable eflttt on
its performance in battle. Creatures aligned with the sun sign, for example, art eflttrive against
those aligned with the moon sign, but inelttctive against those aligned with the star sign.
While creatures of a given species commonly share a sign, this is not always the ease, as other
factors, such as habitat, also influence alignment. Finally, while a familiar's sign may aflttt
its growth tnd metamorphosis, it is important to remember that battle experience is the most
important factor in any familiar's development .

~ The

ll

Eight Signs and Their Efftcts

Sun
Creaturesueprolicientatfirebased anacks and are fairly
difficult to put to sleep.

~
I[I
~--

Creatures are proficient at


water-based attacks and are
fairly difficult to confuse.

Creatures develop more quid:ly


than those hom under other
signs.

Star
Creatures are proficient at
storm-hued attacks and are
somewhat resistant to poison.

Moon

Planet

I~]
\.=o
__.

Twin Sun
Creatures are highly proJicient
at fire-based attacks and art
difficult to put to sleep.

Twin Star
Creatures art highly proficient
at storm-based attaeks and ue
resistant to poison.

Twin Moon
Creatures are highly proficient
at water-based attaeks and are
difficult to confuse.

Twin Planet
Creatures develop much more
quickly than those born under
other signs.

--f<8!>i{ How Signs Relate to Each Other ~

The light of the sun will outshine the moon.

The glow of the moon will put stars in shade.


The glamour of the stars will cause ".m to swoon.
\Vhen two combine, their strength's sum is made.
The onttringed planet

s~nds

apart &om the three,

\Vhile the twice- ringed planet rules as king.


Before it, sun, moon, and stars bc:nd their knee,

Yet it holds no sway o'er its once-ringed sibling.

Creatures and Familiars

f)'
Wild Monsters
'Ibt world is home to all sorts of a~
inspiring monstm, from fire-breathing
dragons to towering giants. A wizard
would do wtll to learn all that he am
about such beings, sinet even a cursory
understanding of their habits can make
all the difference in the event of an
unexpected encounter.
Note, however, that monsters do not

remain the same for long. They are


growing and evolvi ng with every day
that passes, and a tome such as this
one cannot hope to contain exhausthe
information on all ntant varieties. That
said, having absorbed the information
contained herein, a true wi:urd should

be able to dt:al with a ""' strain without


furthtt netd to consult a textboolc.

An Introduction to Creature Genuses


i;Milites

P'57

Ia vermes

p:u6

GBestiae

p64

[!]Nymphae

p:uz

IJIAquatica

P'75

~Dracones

pZ:Z9

Ell) Aves

pt8:z

~Arcana

pzJ6

iiJMinima

PI9Z

rmJ Daemonia

P2 4l

{i;Automata

p:zor

ti!]Mortui

P49

~Flora

p:zo8

~~ Nobilia

pzs6

A Bestiary of Creatures by Genus

Milites
Ptrud warrim who boast groat battlefield experience.
Milit~

excel on the b:mlefidd due to their olfensi\oe abilitin, def~i\'t powa-,


and spd. Many of them are also adept at using weapons. Note that while
all creatures like sweet things, milites are famous for their Jove of chocolate.

Legendary Beasts
-

Guardians
Kind-hearted divine beings that
protect the natural world.
Areas rich in life or naiUral energy, such as
forests and volcanoes, are invariably protected

by guardians. Though they are usually rather


docile, they are wont to become enraged when
their domain is threatentd. Pictured hert is the
Guardian of the Woods, a mighty being known
~"'
for harntuing tht power of the wind in defense ""::... -,
of its forest home.

"L:. _~:-

Little Bighorn
Creatu~s that

carry almost twice their body weight in the

fonn of two large horns. Ne\ott obsen-ed without their masks,


even in the most stifling of conditions.

. Affinity:
.6. Conunon Sign:

Physical Attacks../

Habitat:

Star
Near Old Smoky

Tricks:

Sour Sundae
Poison Pinch, Spire of Fire,

+ ltems Dropped:

Crunchy Carrots

and more

Bighorn

Batterhorn

Splatterhorn

Exuemdy fond of fighting,

Creatures that charm enemies

Notable for their strong sense of

individual bighorns have been


hlowntotakeonhordesofenemies

with their elegant crest of feathen


before bludgeoning them with the
giant horns they carry.

responsibility, these creatures never


abandon injured companions---or
show any mercy when taking

by themselves.

r~nge.

PhysialAttacks../
"' Sw

Unknown

Swdropo
Raw Steel

Yoo-hoo, Fling fl~,


Smash Hit, and mort

Physical Attacks../

A Moon

Unknown
Unknown
Enlighten, Whirligig.
Thunderstorm, and more

PhysiC21Attacks../

Unknown
M~

Unknown
Healing Rain, Brattr,

PetrifYing Polce, and

mott

M ilites

Purrloiner
Ven.tioos creatures, known to ta~t weahhy humans and
steal their valuables. This is almou always dont for the
thrill alone, and the plunder is soon returned.

e Aflinity:

WaterX

.6. Common Sign:

Moon

Habitat:

"

Near Castaway Cove

+ Items Dropptd:

Supple Leather

Moondrops

Ray of Light, Drowsy Drops,

0 Trid:s:

See Stars

....

IE 00
'

'

~-

--

'

'

Cutpurrse

Puss in Bouts

Puss in Boats

Though these creatures will


pick a wizard' s pocket without
a moment's hesitation, one need
only tickle their ean to make them
return what they have stolen.

Known to entice humans into duels,

These pirate-mad creatures have


devc:lopedaswashbucklingfighting
style, and even dress like their
seafaring idols.

Fire../ Water
.6. Moon
Unknown

+ Planctdrops

Phoenix Fnthcn

0 Smoke Bomb, Dark Cloud,


Slice 'n' Dice, and more

wagering their worldly possessions


upon the outcome. They proudly
wear their winning1 as trophies.

Fire../ Water X

A. Sun

Billy Goat's Bluff


Grttn Grapes
Plantt Crystal$

0 Time

to

Stunt, Pb.sma Ball,

Thundttbolt, and more

water../FireX

Unknown
M~

Tachestones
Meteorites

Maddening Melody,
Ra.zzk Dazzle, Black Blast,

""'-

Milites

Hog-Goblin
'nlese curious creatures usually stttl~ in mountainous aros,
where they live in large communities. The sticks they carry
are used for hunting, coolcing, and more ~sidts.

Affinity:

None

.A. Common Sign: Moon


Habitat:
Near Castaway Cove
Items Dropped: Confusioo~Be-Gones

+
0

Tricks:

Planetdrops
Ray of Light, Sec Sense,
Rolling Stone

00 00
'

'.

'

Gobfather

Gobspeed

Gobforsaken

These crutures become very

Known to target travelers for their


weapons and armor, gobspeeds
adapt the equipment they n eal
(or their own personal use.

Hog-goblins that have become


utterly evil. Known to hide in the
shadows, waiting for the moment
to deal an unsuspeet ing victim a
fatal blow.

mached to their knives, and usc


the same one for years at a time.
They don't seem to mind ge tting
them bloody, howtver

No~

None

.A. Star

A. Sun

Billy Goat's Bluff

Sun Crystals
War Cry, Slice 'n' Dice,
Ray of Life, mel more

+
0

Unknown
Blacl: Truffies
Pixie Dew
War Cry, fling Flame,
Petrifying Me, and mort

+ I>rakstones

Darkness ../ Light

"' s~

Nevttm0re
Cappuccinos
Big Babanas
0 Evil Embrace, Demon's Fury,
Blade Blast, and more

Milites

."
:

Mite
Though small, the-se creatures have warriors' hearts and a
fighting spirit that allows them to face up to any e~my
without fear.

lj

. Affinity:
.& Common Sign:

Habitat:

+ ltems Dropped:

Storm ../ Water


Soo
Unknown

Embentones

.
:11:Il]Ii]
..

ill

..

..-

Cheeseburgtrs

Tricks:

Cut Loose, Sand Blast,

Smash Hit, and more

'

....

'

' ..

, ..

.'

'.

Mighty Mite

Dynamite

Mermite

Always brimming with life and


gusto,thc:secrc:aturesa rc:capable
of knocking out an enemy with a
single swingofthtir sword.

Not satisfied with having mastered

These mites are believed to have

the way of the sword, these mites

mastered the sword by training

arc always searching for new


challenges, in the shape of tougher

claim to have sttn them pa rt the

enemies.

sea itselfwiththtir blade..

Storm.../ Water

A Star
Billy Goat's Bluff'

+ Cbeeseburgen
0

Sanaparilb. Sundaes
War Cry, Fling Flame,
Roly-Poly, and more

under a waterfall. Some wi:zards

Fire../WatttX
A Stu
Unknown
Unknown

Water../FirtX
.6. Moon
Unknown
Unknown

Sinh 'n' Bum, "Whirligig,

Yoo-hoo, and

mDf"t

Snowblov.u, Splish Slash,


Soulshield, and fT1Clfe

. ..

.'

~- ,rf/,
Burly Hurly

Hurlcules

Hurlabaloo

Creatures who take great pride


in their physical prowess. Their
powerful punches are to be: avoided
at all costs.

Warriors to the bone, these


crntures think of nothing but

These hi ghly trained warriors


simply cannot resist a fight, and
will do whatever it takes to win.

fighting from morning till night.

It is unimaginable that they would


ever consider fleeing from a battle.

e Fire../WaterX

Sun
Billy Goat's Bluff

+ Sundrops
Tachestonts
e Yoo-hoo. Enlight~,
Rolling Stone, and

'

Fire../WaterX
A. Sun
Unknown
Unknown

'lime to Shine, Firewall,


Eanplitter, and more

e water../FireX

. M.,

Unknown
+ Unknown
0

Rockfall, Soulshield,

mc:tt

Hurly
Extremdy strong creatures who amuse themselves by juggling
rocks-atruespectacleforthecuriousobserver.

Is
~

Affiru<yo

A Common Sign:

Habitat:

+ Items Dropped:
0 'Ihch:

Fire../WaterX
Star
Unknown

Sturdy Shinbor\e,
Game Pies
Sling Stone, Fling Flamt,
Razzle Dazzle, and mc:tt

A divine being who has protected the Deep Dark Wood since time immemorial. Though
generally peaceful and rather passive, it becomes wild and irrational when angry, pounding
the earth with such fury that all around it are brought to their knees.

Affinity:

Storm../FireX

Sign:

Unknown

Habitat:

The

+ Items Dropped:

~ Dark Wood

Spirit of the Woods

Notable

Brings bach arms crashing

Attack:

down onto the ground,


producingagustofwind
that blows enemies off their
feet.

Bestiae
A COJTUl"Ql sight in grasslands the wcrld over, bestiae are sane
of Mother Nature's trughest warriors.
lkstiae are swift, powerful creatures that generally live on grassy plains and
other such flatlands. They tend not to usc: weapons, preferring instead to
attack with their teeth, claws, and tailt. Though naturally aggressire, they can

he rendered amenable with cold treats-ice cream bdng a particular favorite.

Legendary Beasts

- -

z - -

The Great Stag of the Grove


A roaring red stag that protects
its bountiful forest home.
Thisproudbeastisusuallyfoundnear

the spring in Golden Grove. Though


its anden change appearance on a
regular basis, it is the same stag
that has guardt-d the forn;t sintt time
immemorial. Its mighty roar is used both for
summoning the fomt beasts and for attacking enemies direc1ly.

'

.II.;.

'
,

tli I1J[t]
Bestiae

....

I._

~.

"

. ' ---

Gruflian

Ruffian

' "', .

'

"

Scruflian

These proud creatures generally

Though small in nature, these

eschew large groups in favor of

creatures move very rapidly and

attacking with great speed. They


do become rather docile when wet,

a solitary uistence. Their fiery

attack with great ferocity.

howeve r.

shoold take lightly.

Generally found in warmer climes,


these creatures are known for

Fire../WaterX

.6. Sun

Old Smoky

Su""=
Su"""""
0

Heat Ray, Sand Blast,

Enlighten, and more

'

breath is not something any wiurd

e Fire.../WaterX
A Star
NC'Vttl'I'IOI'e
Stardrops
Powentones
0 Pyro Puff, Yoo--hoo, Fircw.ill,

Fire../WaterX

.6. Star

+
0

Unknown
Unlmown
Bdly Buster, Poison Pinch,
Plauna Ball, and

I'I'IOJ"e

""'~'

RufF
C reatures that are usually seen tearing around the Rol!ing
Hills that surround Ding Dong Dell. Though generally rather
frantic, they home utterly indolent at the fintsign of rain.

Fire../WaterX
Sun
'The Rolling Hills
I1ems Dropped: Pies

Affiru<yo

A Common Sign:

Habitat:

0 Trid:s:

Booster Shoots
Earsplitter, Fling Flame,

Hor:HufJ'

Rhinosaur
Creatures that enjoy a quiet existence in dense, \"erdant
forests. Once battle has bern joined, however, they do not
hesitate to use their enonnous bodies to crush the enemy

Affinity:
Water X
.6. Conunon Sign: Sun
Habitat:
The Rolling Hills
Items Dropped: Tender Beef
Springwater
0 Tricks:
RolyPoly, Fling Flame

Rhinosnore

Rhinobore

Rhinosaw

Thesecreatureshabituallyslumber
forkmgperiodsduringtheday,and
even when they are awake, one or
more of their limbs is invariably
still asleep.

Rhinobores have evolved special


horns that allow them to skewer
crevicedwclling prey and rat them
whole.

These creatures use theirsawlike


horns to tear into their enemies
when angered. They are widely
feared intheanirna\kingdom, and
rightly so

e
.6.

.6.

e
.6.

WaterX
Sun
Near Castaway Cove
FlutryRicc
Gto.aP'
0 WarCry,Ho!:HuiF,
Enlighten, and JT10fe

Water../ Storm X
Star
The Rolling Hills
FluffyRice
Angb
Stalagmitts, Smash Hit,
Hocus Focus, and more

water../FirrX
Star
Miasma Marshes
Stardrops
Star Crystals
Drowsy Drops, Hrllitosis,
Black Blast, and JT10fe

Bestiae

Jabber
Jabben are born from hearts that ~am for frttdom. They
are generally found deep in forests, playing or hunting as
the mood takes them.

e Aflinity:
A Common Sign:

Storm
Star

Habitat:

The Deep Dark Wood

Triclcs:

Smash Hit, Sand Blast,

+ Items Dropped:

'

Cronehy Carrots
Iced Coffee

Fling flame

.Gi].

_,\t,.-~ IEIE
' '

. . - .

'

k
.
l ,

Stabber

Stabberwocky

Jabberguppy

Nimble creatures that attack


their enemies with spears. As
their gleeful expressions suggest,
they ha\>e an insatiable appetite
formischief.

Though their spears are rather


wonderful objects, it is generally
accepted that t he creatures
themselves have no idea of their
value.

Creature whose "spear" is in fact


a fish attached to a stick. Sages
are unable to agree on why they
would ch~ to ust such a curious
implement.

Storm X
A Star
Teehccti
Crunchy Carrots
Carrot Cakes
0 PiclcMe-Up, Hor: Huff,

Petrifying Poke, and more

Storm X

A Moon

The Rolling Hills

+ Slttp-lk-Gon<.
Shadowgb.ss

Enlightm, Whirligig,

Slitt 'n' Ditt, and mort

Water../ Storm
.6. Sun

+ Su"""""
0

The \\'inter Isles

Iron Diamonds
Sharpener, Snowbkrwtt,
Belly Buster, and more

Bestiae

Baatender
Known for being extremely ~urotic, ontt baatenckrs have
deemed someone an annoy;tn, they will not rest until the
subject of their agitation hu bet-n driven away.

e Affinity:

A Common Sign:

FireX
Moon

Habitat:

+ Items Dropptd:

The Rolling Hills


\Vhite Brtad
Plainsworts

Tricks:

Smash Hit, Poison Pinch,

Bdly Buster

.
[]
.' ~ ' ~
,

'

'

....

'

Baabarian
Creatures with powerful rear

Baabie

"

Baarndancer

These creatures are known for

Blessed with a lightness of foot

legs that allow for very nimble

having a curiously sweet aroma

which allaw1 them to approach foes

movement. They are famed for

and a soporific singing voice.

unnoticed, many a watching wiurd


has bet-n captivated by the graceful
movement of these creatures.

showing no me rcy to those who


trespass on their territory.

Fire X
A Moon

A Sun

.6. Sun

The Rolling Hills

Rings-a-Bdls
Rock-a-Bye Baby, See Stars,
Htllitosi$, and mott

+
0

Islands South of the


Summerlands
Cakes
Plainswom
Demon's Fury, Pick-M~Up,
Wallop, and more

Fire.../ Physical Attacks

+ ~Be-Gooes

e
+

Physical Attacks ../ Water X

Unknown
Unknown
Drowsy Drops, Yoo-hoo,
Darkness Beckons, and more

."

Sore Boar
Extremely aggresshe creatures that charge into

entm~s

on sight. Observers have confirmed that they rurvivt by


crashing into trees and consuming the fruit that falls off.

"

,.

.& Common Sign:

Affinity:

Fire X
Moon

Habitat:

Golden Grove

+ Items Dropped:

'

....

""

::;.-

\\

Iced Coffee
Belly Buster, Rolling Stone

'

....

:.

'

Crashing Boar

Hyperboar

Short temperedcreaturesthatwill

The striking appearance of these


short-tempered creatures makes
themthesubjectofmanyajealous
look.

chargctowardanythingthat is not
to their liking, aiming to smash it
out of their way.

e FireX
.a. M~

The Pig Iron Plain

e water../FireX
A Sun
Billy Goat's Bluff

Black Truflles

+ Slttp--Be-Gonn

Ra.bana Flans
Eanpliner, Hot Huff,

,._

..

"

Tricks:

'

Tender Beef

,-,
1!J 0000
0

Rumblenuu

Enliglum, Bubbk Bath,


Bowlder, and more

'

.. -

'}
J

..

'

Full Boar

Full boars constantly simmer

with rage and spout flames from


their nose when they eventually
boil over.

Firc../WaterX

Unknown
Unknown
0 Heat Ray, Hocus Focus,
Wallop, and more

Psychophant

Triumphant

Hierophant

The sight of water spraying from


these creatures' trunks is a sure
sign that they are agitated, and
preparing to charge.

The bruising resu lting from


constantly charging into foes has
promptedthesecrcaturutopadthe
wom-affted areas with sturdy

Though inherendy wild and il!disciplined, these creatures ha\'t


been taught the value ofedueation
via repeated encounters with a

large stone.

e wata../FircX

Sun

.H ' No Longer Mine


~ + Sturdy Shinbones
0

Draktstones
Bubble Bath,
Maddening Melody,
Waterspout, and more

'

Fire.../StormX

Water../Ph.ysicalAttacksX

6. Star

M=

Unknown
+ Unknown
0 Whirly Wh.irlies, Crosswind,

+
0

'The Giant's Tabletops


CrnmyMilk
Carnation Cakes
Belly Buster, Sharpener,
Eanplitter, and more

Water Cannon, and

matt

lnphant
These hill-dwellers are mainly known for their considerable
bulk. The fact that they can squirt water from their trunk

has rome as something of a surprise to many an unsuspecting


wizard.

Water../FireX
e A!fuU<yo
A Common Sign:
Habitat;
The Rolling Hills
Items Dropped: White Bread
Supple: Leather
Sling Stooe, Yoo-hoo
nich:

Lubber Club

Adamantiger

Elegantiger

Their fondness for training by the

Rigorous training has made these


creatures' muscks as hard as steel
and capable of deflttting even the
most vicious of blows.

Having pushed themselves to


the very limit in training, these
creatures attack so quickly that
their unsuspecting victims see

seaside has given these creatures

a unique aptitude for beach-based


combat.

nothing but a blur.

Storm

Storm

Storm

.a. M~

.a. M~

.a. M~

'The\Vinterlsks

Unknown
+ Unknown

Coldstones
Belly Buster, Polar Puff,
Enlighten, and more

'The Shipwrttk Shore

+ Yogun

+ Planetdrops

PlanetCrynals

0 Sand Blan, Rollill8 Stone,


Rockfall, and more

Clubber Cub
Clubber cubs arc obsessed with martial am, and dedicate
their whole lives to training for banlc. Some of the more
powerful ones have been seen crushing large boulders with

a single blow.
Affinity:
StormX
A Common Sign: Sun
Habitat:
The Shimmering Sands
Items Dropped: Itt Cream
Salted Itt Cream
(!) Tricks:
War Cry, Pebble Pth,
Sling Stone
e

Slice 'n' Dice, Pyro Puff,

Hc:.:us Focus, and more

.
oo
. .a\ ...lt .
I1J [ij
Bestiae

'

-a:! '

"'

'

Dumbelemur

Aye-Aye Sir

Aye-Aye Catcher

Though these bearded creatures


often feign a dumb passivity, they

Rendered all the more conspicuous


by their bright yellow beards,

Though their ribbons and flowers


make them look like pampered pets,

arc in fact extremely tenaciousespecially when babanas are

the rapid movements of these


creatures are known to b(fuddle

these creatures are famed for their


capacity to save companions from

involved.

theirenemies.

catastrophe .

Noo<
.6. Star

'The Genie's Steps

""""'

Star Crystals
0 Stt Sense, Blunt, 'Whirligig.

Noo<

Unknown
+ Unknown
0 Ray of Life, Mighty Light,
UpsyDaisy, and more

+ Unknown
0

Stt Stan, Thunderbolt,


Yoo-hoo, and more

""'"""'

Thumbelemur
Small creatures that are very fond of dancing. Their graceful
movements and constant activity are known to be a source
of encouragement to their companions.

Affinity:
A CorrunonSign:
Habitat:
Items Dropped:

None

Star
Islands North of the Summerlands
Confusioo-lk-Gones

0 Triclcs:

Sharpener, Ptbble Pth,


Roly-Poly

Noo<

M~

Unknown
M~

'

Sasquash

Papa Sasquash

Mama Sasquash

Extremely mischievous creatures


who are known to let snow collect
on top of their heads before
forming it into balls and pelting

These widely feared beasts are


believed to hail from the Glitttting
Grotto. Physically strong, they are
abo capable of dirting bli:~:urds

Known for the pouch in which they


carry their young, mama sasqu:uhes
are generally kind, but become very

unsuspecting victims.

towards their enemies.

aggressive when they believe their


child is in peril.

e water../FircX

e water../FireX

e water../FircX

Star

.a. M"""

'The Glittering Grotto


Snow Radishes
Pixie Dew
Howling Bliz:z.ud, Sharpmer,
Polar Puff

'TheGiittttingGrotto

Belly Buster, Ray of Life,


Snowblown-, and more

Su.
'The Winter Isles
GmnGrapes

Sun Crystab

0 Snowball, Sling Stone,


Slow Poke, and more

'

~ :
-

+ Sturdy Shinbones
Bmu: Caks

Sasquish
Though they dwdl on only a handful of snow-covered
islands, these crutures' mighty roars are so loud as to be
audible in distant tropical dimes.

Affiru<yo

Water../FircX

A Common Sign:

Moon

The: Winter Isles

Habitat:

+ Items Dropped:

Moondrops
Moon Crystals

0 Trid:s:

Earsplitter, Sabol:age,

Rolling Stone

----i>t{

Gladiataur z--

A towering forest guardian who uses its fearsome might to punish those who would sully

its woodland home. The Gladiataur's low roar czn be heard throughout Golden Grove,
summoning other creatures to help repel invaders.

Affinity:

Storm

Notable

1bt great beast swings


its sword in a mighty are,

.6, Sign:

Unkn~

GoldenGrovt

causing untold damagt to all

SpiritoftheGiade

who stand within reach.

Habitat:

+ Items Dropped:

Attack:

Aquatica
Feamme creatures that lurk in !)., d:ukness of !)., dep<hs.
Aquatica thrive wherever there is plenty of moisture, meaning seu, lakes,
and even humid swamps. Their ability to move freely in water gives them
an advantage over most travelers, so take great care when journeying
through the aforementioned habitats. Creatures of this genus favor pies

over other typts of treat.

Legenda ry Beasts

3 -

Tentacles from the Deep


A monster that appears whenever there is a rainbow.
Even the youngest children in Castaway Cove are familiar with the kgend of
this ~~ monster. Supposedly, a rainbow reveals itself to night fishermen out
at sea, and when they paddle out to investigate its
origin, their boat is gripped by giant tentacles
and dragged down to the tkptlu. The Je~nd
goes on to specify that should anyone manage
to escape the tentacles, they will be overcome
instead by dazzling lights which rise from t!K
~a bed. Note that tht: consequent absence of
survivon makes this legtnd difficult to verify.

Danglerfish
~

cmtum: hunt in dank, wet places, using t!Kir lantern


like antennae to lure prey before gobbling tht'm up whok.

. Affinity:
.6. Common Sign:

+
- . ...

- -. .

Watcr../FireX

Sun
Habitat:
Ding Dong Well
ltems Dropped: Chocolate
Sandwiches
Phantom Fangs, Splish Slash
Tricks:

~.:.

~ -- -- --~-

Strangler/ish

Manglerlish

Spangler/ish

Having lured their prey with the


eerie light from their antennae,
these ocean creatures summon
crashing waves to incapacitate
them.

Though these creatures ha.ve a


gleaming jewel for luring prey,
their terrifying appearance often
scares away potential victims before
they can be bitten.

Diuinctive creatures who hypnotize


their prey by rhythmically swaying
the miped tip of their antenna.
The spdl is broken as soon as they
hare their teeth, however.

e Water../FircX

e water../FireX

e water../FircX

.t. M~

.t. M~

'The Sea North of Aurumnia


+ Sandwiches
Sour Sundaes
0 Bubble Rath, Hellitosis,
Waterspout, and more

'The Winter lsi~

Cappuccinos
Drowsy Drop5, Snowstorm,
Brattr, and mort

+ Slttp-lk-Gonn

.t. M~

Unknown
Unknown
Hailstone, Polar Puff,
Soolshidd, and fT'IOU

Aquatica

Taddlywink
Cre,atures whose enthusiastic hopping matts thnn $ttm both
charming and approachable. Bt very cauful, howt-vtt-they
have been lt.nown to strike unsuspttting onlooken with their

~-
,

'

poisoned tongue.

Affinity:
A Common Sign:
Habitat:
Items Dropped:

+
0

Trid:s:

Water../FireX
Moon
Ding Dong Well
Ia: Cream

Sandwiches
Water Bomb, Roly-Poly,
HtalingTear

....

~
~.

-...

Tadolescent

Tadabout

Tadorable

Usually observed swimming in the


ocean at sundown, these frog-like
creaturesanad: their enemies by
spining freezing cold water at

Amphibious creatures who can

Born only in areas blessed with


natural ~auty and dear streams,
these creatures look pleasant
enough, but attack with genuine
viciousness.

them.

e Water../FireX
A Moon
"The ~a Southeast of the
Summerlands

+ Dumbfbmden
0

StrongCofltt
SplishSlash,Hellitosis,
Bubble &ath, and more

survive in places where water is


scarce. Their nomadic lifestyle is
believed to be part of a quest for
constant self- improvement.

None
A. Star

The Winter Isles

Stardrops
B!il:urd Blooms
War Cry, Yoo-hoo,
Belly Buster, and more

None
A. Star

Unknown
Unlcnown
Sharpener, Rock-a-Byt Baby,
Watenpout, and more

Aquatica

Splisher
Creatures who prefer to li~~e together in quiet, peaceful
societies. So rdaxed arc their lives, indeed, that they are
prone to falling asleep at any given moment

Affinity:
Common Sign:

Watcr.../FireX
Twin Sun

Habitat:

The Sea South of the Summerlands

'!'rich:

+ Items Dropped:

Sundrops
Wetstones
Splish Slash, \Vhirligig,
Healing Tear

.'

.,

~-LJ@J
' ~ - oo
-.! -

' .'

.~

'.

Splasher

Snapper

Sni pper

Usually found floating idly on the


surface of the water, eating and
sleeping would appear to be the
only activities that interest these

These gluttonous creatures have


evolved long claws with which
to prize open the shells of
their favorite prey. A necessary
adaptation, given their insatiable
appetite.

C reatures who use their scissorshaped tails to give themselves a


daily haircut. Take care not to
disrupt this ritual-they produce
crashing waves when enraged.

e
...

Water../FireX

Moon
The Sea North of Aurumnia
Glowshrimps
Strong Coffee
Sabotage, SandBlast,
Bubble Rath, and more

water../FireX

.a. Moon

The Sea North of the Winter

hk
Dumbflounders

Wetstones
Snowblower, Whirly \\lhirlies,
War Cry, and more

water../FireX

.ol. Moon
Unknown
Glowshrimps
Pixie Dew

Waterspout, l'tllar Puff,


Bracer, a.nd fnCIU

..

Aquatica ~

.'

Hooray
Sea creatwn that use their broad lint to travem the oceans.
'Though they appnr to be nther docil~, they la\'t been known
to jump out of d"ot vr.ner and anack unsuspecting seafarers.

~~

,.

Affinity'

Watcr./Firc:X

A. Common Sign:

The Sea South of the Summerlands


Habitat:
Items Dropped: Moondrops
Stron~ Coffee

0Tridcs:

ill ,

Belly Buster, Splish Slash,


Blunt

"

~T;rl~!
12:!j ~ ~-- '.
Hip-Hooray

Grimray

Springray

Noted for their spiky skin, these


creatures have ~en known to
skewer sailors who Jean too far
overboard.

These ominous-looking blade and


red sea creatures use their long
tails as whips with which to attack
their enemies.

Capable of swimming much faster


than their siu would suggttt, these
creatures art usually within striking
range btfore thei r prey even knows
they're the re.

e Water.../FireX

Darkness../

.a. M~

A. Sun

The Sea North of d..e


Summerlands
Moondropo

+ Stardrops

Wetst~

0 ll1 Wind, Bubble Bath,


Rock-a-Bye Baby, and more

The Sta Northwest of the


Summerlands

Fairy Cbocolatt:
Blat:k Blast, Hocus Focus,
Darkness lkckons, and more

e water../FireX
.a. M~

Unknown

+ Cappuccinos
Snowflakes
0 Snowstorm, Slow Pok,
Watt:r Cannon, and mort:

'

'

....

..

Wattee
The two forks on these creatures'

'

At:ee
Though

Deecee

t~se

creaturts generate a
great deal of dectrical powtr, they

Creatures that are constantl y

heads unleash electrical blasts, the


power of which Wattccs can then
mwurt using the meters that they

arc unable to control its discharge,


and fuq~ntly electrocute allits as

always carry.

well as enemies.

Water .,/ Storm ../

Star

Star

'The Sea Northwest of d'lt'

Water../StCifm../

.6. Star

'The Sea North of d'lt' Winter


Isks

+ Fhhburgm
Cappuccinos
0 Shon Circuit, Pick-Me-Up,
Bubble Bath, and more

'

Wattr ../ Storm ../

Unknown

Summc:rlands

+ Stardrcps

Rumblenuts

+ Confusionlk-Gones
0

charging large banerics with the


electricity they generate, storing it
up to be unleashed during battle.

Thundentorm Gems

Thundentorm, Brattr, Parp,

Generator, Thunderbolt,
Lovt-Strud:, and more

""'-

Sparkee
Creatures that usc charged coils to dc:livcr devastating
electrical attacks. They have also been known to berome
overexcited and electrocute themselves with them .

Water../Storm../

A Common Sign:

Star

'The Sea Sooth of the Summer!ands

Habitat:

+ Items Dropped:
nid:s:

Glowshrimps

Ruby Ripple Itt Cream


Plasma Ball, Sabotage,
Thundenpark

'

~
~

<:)

0~

&.

'
~ Royal

Jelly }+-!--

An enormous gelatinous sea creature whose transparent flesh reveals a hypnotic array of
colorfully flashing innards. Enemies that enter its territory are entranctll by its beauty,
but soon find themselves wrapped in its tentacles, being lifted towards its gaping mouth.

Affinity:

Water ../ Fire X

Sign:

Unknown

Habitat:

+ Items Dropped:

Notabk

'The beast builds up an

Attad::

enormous eltttrical charge

Unknown

and thm releases it in a

Spirit of the Storm

blast that sends iu prey's


entire body into spasms.

!
"<

Aves
W.nged beasts that soar upoo the six winds.
Most aves use their wings to takt to the skies and pounce on unsuspecting
victims from above, often using their sharp beaks as weapons. Aves will
ut ahnost anything they can peck at, but have been obscrvro to have a
particular fondness for all kinds of ice crum.

Legendary Beasts

-4Master of the Skies


A charm worn by those who ride upon cloud sweepers.
The image on the right depicts a charm that is very popular
among those who ride Cloud Sweepers . Believed to
represent a legendary creature that onct served
the ~een of Xanadu, this simple yet
anractivt ornament is said to bring
lll("k to all who Hy.

Major Byrde

Firebyrde

Thunderbyrde

These bird-like creatures are swift


as the wind itself, and have talons
as sharp u knives.

Creatures that rain fire upon their


enemies from above. In days of
yore, firebyrdes were mistakenly
believed to be relatives of the
legendary phoenix.

These flying beasts swoop down


upon their prey with lightning
speed and fry them to a crisp with
blasts of electricity.

+
0

None

Sun
Unknown
Nix-lk-Gooes
Gustplumes
War Cry, Smash Hit,
Sand Blast, and more

. 'The

Fire../WaterX

+ Ilump<y Ew
0

No...

. . Star
Giant's Tabletops

Ruby Ripple Ice Cream


Spire of Fire, Pick-Me-Up,
Petrifying Poke, and more

Billy Goat's Bluff

+ Gustplumes
Star Crystals
e Thundtntorm,

Razzle Ih:ule,
Vlhirly \\lhirlies, and more

Minor Byrde
Creatures who fly by flapping their broad wings. Sharp
of eye and very spttdy, it is rare for prey to escape once
sponro. Byrdes are unique in that they spend their entire
li~sintheair.

Affinity:

A. Common Sign:

None
Moon

Habitat:
The Rolling Hills
Items Dropped: Dumpty Eggs
Plainsworts
\\lhirligig, Poison Pinch,
0 Trich:

See Stars

Aves

Crowhawk
Easily identifiable due to their magnificent c~sts, thue
c~aturts are often heard at dawn, crowing together in
large numben. As a result, they are often referud to as
"Desert Alarm Clocks."
Storm X
Star
Habitat:
The Shimmtring Sands
Items Dropped: Poison-~-Gones
Phoenix Feathen
Body Blast, Whirligig,
Tricks:
See Stan

. Affinity:
.6. Conunon Sign:

+
0

Mohawk

Prohawk

Snowhawk

Once these creatures have sighted


their prey, they will chase it until
it collapses from exhaustion. !bey
are also known to use their sharp
crest as a weapon during battle.

Very similar to rnohawks, but much


fasterasaresultofspecial training
undertalcen at a secluded mountain

These creatures' crests are cold


enough to produce Ourries of snow
from thin air, causing significant
damage when directed towards
enemies.

Storm

.6. Sun
T~hccti
Emhn1tone

Wildflower Sundae

0 Sabotage, Sand Blast,


Crosswind, and more

Storm ../ Water X


A Sun
Billy Goat's Bluff
Gustplumes
Cappuccinos
0 Siict 'n' Dice, Blunt,
Slash 'n' Burn, and more

water../FireX

Unknown
M~
0

Sour Grapes
Fruit Flam
Snowball, Pick-Me-Up,
Splish Slash, and more

Wham bat
Though these creatures tend to k~p to the dark carts that
they inhabit, they are able to sense when their companions
are in danger and will fly to their rescue wherever they are.

Affinity:

A Common Sign:

Habitat:
Items Dropped:

Triclcs:

Storm../
Sun
Near Castawty Cove
Blindness-Be-Gones
Sundrops
Evil Embrace, Spite,

Dark Cloud

.:_ ~
If}
,

'

.,

~
'

' .'

'.

Wishing Whambat

Whampire Bat

These creatures will invariably fly


to the aid of a comrade in crisis,
flapping their wings to create a
mighty wind that drives away the
aggressor.

Often believed to be selfish

Creatures who will fly to the aid

creatures due to their insistence


on doing things their own way,
they are in fact rather kindhearted
and generous.

ofanyonewhocries"help."Their
propensity to protect the weak and
rejtevilmakes thematrueally
of justice.

.6. Star

A Star

.,

.6. Star

Teehecti

Coldstones
Pixie Dew

Milk Chocolate
Rolling Stone, Sabotage,
Whirligig, and more

Short Circuit, Lttch,

Storm.../

......,.

Captain Whamtastic

Mia:ma Marshe5

Slow Poke, and matt

Light../ Darkntn X

Unknown
Unknown
0 Time to Shine,
R.u::r.le Da::r.::r..le, Wind Tunnel,

""'-

Aves

Sleepeafowl
Curious creatures whose plum~ forms a face when contttly
aligned. Tiley tend to ~~ in t~ for a suitably wed: victim
before using their wings to blow sand in its eyrs.

e Aflinity:

Storm../

Common Sign:

Star

Habitat:

The Rolling Hills


Poison-Be-Cones
Booster Shoots
Drowsy Drops, Blunt

+ Items Dropped:

c5

Tricks:

.'
:

f3J:

. <(ffj"'

~~

y
rn
~

...

'

"

'
,

"

Hippeafowl

Grumpeafowl

Wimpeafowl

The expression on the face formed


by these creatures' wings changes
as their feathers are shed, meaning
some recklen pluckers have ended
up looking rathe r alarming.

These creatures' large red wings


produce searing fl ames when
flapped . It has been noted that
grumpeafowl can run faster than
they can fly when enraged.

These sensitive souls will cry at


the slightest provocation. Do not
think that this makes them easy
targets, howtver-their tears arc
accompanied by violent storms.

Storm../

.6, Sw
Islands South of the
Sununcrlands
Iced Coffee
Rings-a-Bells
0 Sand Blast, Thundmpark,
Crosswind, and more

Fire../WatttX

.6, Sun
1be Shipwrt"Ck Shot-t
Slttp-Bt-Gonts
Gnomtbtards
0 Spirt of Fire, Yoo-hoo,
Hocu$ Focus, and more

Water../FireX
.6. Moon
'The Winter Isles
Blindness-Bt-Gones
Rumblenun
0 Whirly Whirlies, Watenpout,
Slow Poke, and more

.
!D
'

Aves

.'

\)
fi

Drongo

J ~~

Creatutts not~ for the single decorative plume that adorns


tht'ir he;~.d . Though they do not enjoy fighting, they are

capable of unleashing powerful electrical attacks when


enraged.

-4'~

~
,.

...
.

Afiinity:

Water../

.& Conunon Sign:

M~

!hb;,.,

+ Items Dropped:

Unknown

Yogun

Tricks:

Soil Scoop Ice Cream


Healing Tear, Thunderspark,
See Sense, and more

~[i]

'

..

..

~
v

"

Strongo

Fluorongo

Electrongo

Caring creatures who are often


seen tending to thei r companions'
wounds.

Boasting the avian equivalent of a


goatee beard and bushy eyebrows,
fluorongo could be mistaken for
wizards when banishing enemies
with a flash from the tip of their

This placid creature hu a loping


gait that is unerly at odds with the
fierce power of the lightning bolts
it fires at enemies.

staff.
Water../

~
'Thr

Sea North of the


Winter Isles
Snow Radishes
Coldstones

0 Thundenpark, Healthy Glow,


Bubbl~

Bath, and more

Light../FirtX

Storm../WaterX

~
Unkno-Nn

+ Unknown

. Unknown
b
+ Unknown

Twinkle 'I\vinl:Je,
Short Circuit, Rise and Shine:,
and mor~

Thunderbolt, Wat~r Bomb,


Wat~npout, and mar~

Aves

....

00 ~ I!]
'

"

"

j '

..

'

"

"

Knightingale

Paladin Partridge

Bushido Bantam

Cr~atures whose heroic appearance


gives courage to those who fight
alongside them. Rumor has it that
their eyts burn bright red within
their helmets.

Ostentatious crutures who wish


to become kgendary heroes and
can often ~ Sttn rashly risking
their lives for othen during battle.

calm and rational decision-making.


They train rigorously every day,
and show respt toward even their

Loyal creatures, known for their

most bine r rivals.

No

ugh ../

No<><

A.

Star

6. Star
Unknown
Unknown
0 Enlighten, Mighty Ligtn,
Ray of Life, and ll'IClK

Unknown
+ Unknown
0 Sh~ner, Slice 'n' Dice,

Unknown
+ Unknown
0 &ahhy Glow, Plasma Ball,
5 Stan, and more

'

A.

Star

Thunderbolt, and more

Fightingale
These creatures are easily embarrassed and blush whenevcr
anyone looks at them. They hide their shame by wearing
a tough homemade helmet that coven their entire head.

Affinity:

A Common Sign:

Unlmown

'Ihch:

Unknown
Yoo-hoo, Sand Blast,
Whirligig

+ Items Dropped:
0

None
Star

Habitat:

~
.

'

Aves

J -_::

.:00
..:. _:wa:
~

Th-Whoo
The heart-shaped outline of these

creatures' faces means that they


are often drawn by children as
symbols ofpeact.

Sharp-Hooter

Hooting-Star

Never seen without their top


hat and glasses, sharp-hooters'
chivalrous natu~ means they are
unable to stand idly by when there

The pattern on hooting-stars'


breast plumage looks like a giant
face, and is genuinely terrifying
when glimpsed at night .

is a damsel in distress.

Storm../

Storm .../ Darkness .../

Storm ../ lJght .../

.II. M~

.a. M~

.II. M~

Unknown
+ Unknown
0 Wind Thnnel, Slow Poke,
1-kahhy Glow, and ITIOfe

Islands South of the


Summerlands

+ Jc:cCrnm
0

Unlmown
Unlmown
Rod-a-Bye Baby,

O..xl>wgm

Lease of Life, Ill Wind,

Thundentorm,

""'~'

Rise and Shine,


\Vhirly Whirlies, and more

Tu-Whit
Thesenocturnalcreaturesareusual!yaslttpduringtheday,
though rumor has it that their narrow eyes see the truth in
all things, even when closed.

Affini ty:
A Common Sign:
Habitat:

Storm../
Moon
Near Castaway Covt

+ Items Dropped:

Sleep-Ik-Gones

Tricks:

Creamy F1ans
Ray of Life, Rauk Dank,
'Whirligig

.'

@
.

Teachings for Aspiring Wizards


-

a::=:

- 1 0 --

Nightmares

The Worst Dreams You've Ever Had ..


As briefly mentioned in the introdoction to the Locket, people become
brokenhearted when the virtues that make up their heart are lost or stolen.
While: most brokenhearted people: can be returned to normal by restoring the:
virtue that is missing &om their heart, some can be possessed by nightmares--a
predicament that is rather more difficult to resolve.
Nightmares are mysterious presences that consist entirely of evil. They seep
into the cracks that form in brol:c:n hearts, further disrupting their lnlance.
Those who are possessed by nigl11mares lose sight of themselves completely
and become totally dilttrent people. Since Nightmares do not generally alter
a penon's appearance, however, their friends and family may not even realize
that the victim has been possessed.
To return the victims of possession to their old selves, one must firn drive away
the Nightmll.re. Only then can the missing virtue be restored to the ir heart.

T eachings for Aspiri ng Wizards


-

- I I --

Knowledge is Power
Each creature has its own strengths and ~aknc:ssc:s, much like each wizard.
Unlike wiu.rds, however, such attributes are largely dctermin< by a creature's
genus and spei:ies. Ulk, for uample, have: bc:c:n found to be: highly susceptible
to poison, many wiu.rds having obsc:n-c:d their pronounct:d ~action to both
natural and manmade: toxins.
Automata, on the other hand, are generally resistant to poison but suffer badly
when subjected to c:lc:ctrical anacks, which disrupt their inner workings and
prevent them from operating corttetly.
Elemental traits of this kind can vary widely within a genus, and even between
metamorphically linked species. This is due to the fact that some creatures
knowingly ncrifice their affinity with one: element in order to increase their affinity
with another during metamorphosis. One nttd only compare a Fire Ogrrr and a
Water Ogrrr to comprehend the developmental consequencc:s of such a choice.
C reature anributes are therefore extremely varied. Remembering a creatu re's
st rengths and ~aknc:ssc:s, and adjusting one's planofanack accordingly is no
mean feat, but the Wizard' s Companion is here to help. This volume contains
extensive information on various enemies' most important characteristia, so be:
su~ to consult it prior to battle. Such knowl<ge may save: your life.
Finally, it should go without saying that no single anack, spell, or strategy will
provc:equallyeffectivc:againstc:veryenc:my. 'Illc:rearenoshortcuu inwiu.rdry.
Only through study and training can one hope to bc:comc: a sage.

Minima
lleware those """"" s!ze makes them appear harmless ...
Minima are very small creatuus whose adorable appearance has lured many
an unwary traveler to his doom. They are very fond of freshly baked pies,
;md have never been known to turn one down as a trnt.

Legendary Beasts

5King Hickory III


The mouse king who stood up to the cats.
No rivalry in the natural kingdom is as great as the one that exists between
mice and cats. Though the cats' superior size and strength have always given
them the upper hand, one mouse king's flttt fttt and quick wits caused untold
torment to his fc:line foes. His favorite trick be~ known as "cat fishing."

and involvt'd dangling his tail out of a mousehole to amact a


eat's attention before quickly withdrawing it, just
as his hapless vicrimcn.shedheadli.nt into

the wall, unable to squcne through the


tiny opening.

'

Flummox Floret

Horrid Floret

Florid Floret

These creatures are rarely


encountered, preferring to live
hermetic existences in coastal
rtgions. They are known to cause
confusion in their enemies.

Vicious creatures that will gladly


attack anyone who approaches
them. The stubby leaves on their
headsareassharpasknivtsand
contain a potent toxin.

1bough these colorful creaturet are

e watcrX
.6. Sun

The Shipwrttk Shore

e waterX

e waterX

Star

.6. Star

Unknown
Stardrops
Sanaparilla Sundaes
Poison Pinch, Dark Cloud,
Phantom Fangs, and ~

Unknown
+ Unknown
0 Slitt 'n' Ditt, Petrifying Puff,
Smoke Bomb, and more

+ Sleep-Be-Coots

CarrotCak"
0 5 Stan, VJhirligig,
Crosswind, and JT10I"e

'

usually full of cheer, they aren't


afraidtousetheirnecdlelikedaws

when they get angry.

Floret
These creatures are belie~ to have sprung from the hearts
of sun-kissed plants, and have the invaluable ability to send
their enemies to skep

Affinity:
WaterX
A Common Sign: TWin Sun
Habitat:
1be Shimmering Sands
Items Dropped: ConfusionBeGones
Sweetie Pies
0 Thcb:
Drowsy Drops, Sand Blast,
Plasma Ball

f.~

Minima

Rabbot
Thtse creatures are bcliel'ed to be born from plumbcn'
spannen and are known to throw their tools at any enemy
that irritates them .

Affinity:
.6. Conunon Sign:

]
1

Habitat:
ltems Dropped:

Tricks:

Storm X
Sun
Ding Dong Well
Poison-:&-Gones
lcedCo!tte
Ray of Ligtu, Poison Pinch,
Razzle Dazzle, and more

c5

~ - oo
- i -o
- lio- r
- _n
_-' . .'

.'

, .'

'

Jackrabbot

Whackrabbot

Hackrabbot

These creaturt:s ue very fond


of wrenches, and are never seen
without one. Indeed, they even

Their hammers are always at the


ready, and are swung at anything
that is deemed to be "sticking out."

Though these creatures look utterly


terrifying, they are mostly jutt very
lonely, and ue believed to spend
their days searching for a friend.

take a wrench with them to bed.

Storm X

e stormX

.6.

Sun

A Sun

The Pig Iron Plain

Sundropo

The Shipwrk Short


Blindness-lk-Gonrs

Gnomebeards
Smash Hit, Fling Fhmt,
Hdlitosis, and more

Dark Cloud ~ms


Dark Cloud, 5ef: Sense,
Stalagmins, and more

Storm

Billy Goat's Bluff


Iron Diamonds

Slitt 'n' Ditt, Splish Slash,


Pid:MeUp, and mctt

F"""""

Tyke
Equipped with both shield and spear, t~st c~aturcs attad:
anyone who da res approach their foren horne. Though their
spear is short, its head is very sharp, and is to bt: avoided
at all costs.

Affinity:
Storm X
Sun
Habitat:
Golden Grove
Items Dropped: Pies

A. Common Sign:

0 Trid:s:

Sandwiches
Smash Hit, Sand Blast,
Ray of Light, and more

&.

s
'

f.

Spike Tyke

Psych Tyke

Pike Tyke

Though they are very proud of how


well they know the forest, spike
tykes arc unerly lost as soon as
they step oouide it.

Crned creatures who lure


disoriented travelers ever deeper
into the woods. They are believed
tobewillingtoprotect the leaf on
top of their heads with their lives.

Though these crutures are very


fond of fishing, it is believed that
the ish they carry with them it for
companionthip, not contumption.

+
0

Storm

s~
Tttheeri
Planctdrops
Sturdy Shinbones
Smoke Bomb, Sabotage,
Petrifying Poke, and more

Non<
A Sun
The Rolling Hills
Poison-Be-Gones
CbttsebuJgen
0 Belly Buster, \\lhirligig,
Wind Tunnel, and more

Water../ Storm

.6. Sun

Islands near Autumnia


Nixlk-Gones
Jade Marbles
Bubble Bath, S)tsta Sigh,
Ray of Life, and more

Minima

Turbandit
'These curious creatures, bdinrtd to bt born from W wands
of wiurds who perish in the lkscrt, launch
foes without the slightest warning.

fi~balls

at their

e Affinity:
Firt../WaterX
Common Sign: Sun
Habitat:
The Shimmering Sands
Items Dropped: Creamy Milk
Sandwiches
Fling Flame, Rise and Shine,
0 Tricks:
Thuncknparl:

riD
'}- ~
- ~-

J-

.'

' . .'

a-

r
- ru

' .'

'

Turburn

Turban Myth

Turban Legend

Generally found on windswept


plateaus, far away from human
habitation, these creatures use
scarves to hide their faces and
conceal their thoughts.

These denizens of the Shipwreck


Shore are able to command flames
with a grace that is truly something
to behold.

Usually found dwelling in icy


ca\'erns, these creatures can control
the weather with ease. Many a
hapless traveler has met a snowy
end at their hands.

.a.

+
0

Fire../WaterX

Fire../ Water X

s~

A Sun

'TheGenir'sSteps
IctdCo&e

""""""=

Hot Huff, Plasma &II,


Whirligig, and more

1k Shipwreck Shore
Planetdrops
Toadstool Su~s
0 Fimr.lll, Wmd Thnnel,
Hocus Focus, and ~

...

Water../ Fire X
Star
'The Glittering Grotto
Bass Bells
Star Crystals
0 Snowstorm, Soulshield,
Shower Curtain, and matt

Minima

Idler
Fundamentally lazy creatures. Even their periodic bursu of
energy do not last very long.

Storm X
Moon
Unknown
ltems Dropped: Unknown
Tricks:
War Cry, Rise and Shine,
Sec Stan
Affinity:

.& Common Sign:

+
0

Habitat:

.IIl
.
:~ : .: ~ :
OOIIl
.

Wild Idler

All-Seeing Idler

Evil Idler

Creatureswhoarefondofstriking
strangers with their clubs.
Despite this violent habit, they
are invariably u~t when people
refuse to befriend them.

Creatures who have, through their


experiences, achieved a form of
enlightenment that enables them
to dramatically boost their strength

Evil creatures, well versed in all


the darken ms. No righHhinking
wizard would ever trust an evil
idler, u they may be relied upon

when necessary.

for nothing but duplicity.

Storm

.a. M~

Unknown
Unlmown
0 Rolling Stone, Thundenpark,
Thtmdentorm, and more

Light ..,/ Storm X


A Sun

+
0

Unknown
Unknown
Tim( to Shint, Whirligig,
Wind Tunnel, and more

Darlmen ../ Storm X

.6. Sun
Unknown
Unknown
0 Black Blast, Spite, Enlightm;
and more

.
III
,

'

_ .

.'

Deep Fry
Old Smoky is infested with these
troublesome creatures, who are
unattountably attached to the
burning rod.s they insist on
carrying everywhere.

'

Firefry

Flash Fry

Aggressive cruture1 with a


permant'nt ill-natured grin. The
fire on top of thdr head burns
brighter as they get angrier.

Flash fries' iron masks allow


them to withstand the hottest and
brightest of flames, while aho
keeping their identity a secret

from prying eyes.

Fire.../WaterX

.II. Sw

Star

Old Smoky
+ White Bread
Stardrops

Near the Miasma Manhn


+ Cheeseburgers
Jade Marbles
0 Spire of Fire, Rockfall,
Hocus Focus, and ll'lOfe

e Firt../WaterX

HotHulf;SSense,
Firewall, and more

'

Firc../WaterX

Star

Unknown

+ Unknown
0 1-kat Ray, Bdly Buster,
Time to Shine, and more

Small Fry
Mischievous little creatures that reside in the foothills of Old
Smoky. They like nothing more than playing with fire, much
to the

annoyan~

of those who have to live alongside them.

.A Common Sign:

Habitat:

+ Items Dropped:

Fire../WaterX
Star
Nnr Old Smoky

Curse:- Be-Ganes
Embentones

Trich:

Fling Flame, Pebble


Body Blast

~It,

....

'

Turnkey

Master Key

Don Key

Surprisingly vain creatures that


havt been observed combing their
beard using the teeth of their
tnaty key.

These creatures are belie~ to be


experts in a!! things key-relatt'd,
and appear to spend their lives
looking for more keys to add to
their collection.

Many of these creatures arc


believed to have van fortunes
locked away, though most have
long forgotten which key to use
toacccu them.

Storm../ Water

.II. M~

Nevermore

+ ConfusionlkGone
Sprite Dew
0 Blunt, Darkness Jkekons,

Storm.../

.A Moon
Unknown
Unknown
0 Bubble Bath, Upsy-Daisy,
Hailstone, and more

Fi~ll

Dinkey

Affinity:

Firt../WaterX

Unknown
Unknown

Slash'n'Bum,

RuzleDa.nle,Twister,
wdm<

Creatures that are born from the keys of houses that hold
precious memories. Having a dinkey appear in your house
in considered an extremely auspicious omen.

.II. M=

Storm.../ Water

A Common Sign:

Moon
Unknown
Items Dropped: Sandwiches

Tncks:

Habitat:

Gnomebeards
Sharprner, Dark Cloud,
Spite

Spitooligan

Lickety-Spitoo

Sniper Spitoo

Making eye-contact with these

These creatures collect bladed


weapons as a hobby, and can often
beobservedpolishingorsharptning

These creatures arc the most


accurate blowpipe hunters in the

aggressive beasts usually results


in having a stone spat at youassuming they don't choke
themstlvtson it first.

.
.5

::E

'

e Firc../WaterX
A Sun
Unknown
Poison-Be-Gones
FirN"all Gems
Sand Blast, Roly-Poly,
Firewall, and more

their hoard.

e Fire.../
6. Sun

e Firc../W:tterX
A Sun

+
0

Islands near Autumnia


Blindness-Be-Gone
Iron Diamond
Bubble Bath, Pick-Me-Up,
Watenpout, and more

Spitoo
Ill-tempered creatures who always cury a stock of seeds to
spit at those they find irritating.

Affinity:

A Common Sign:

Firc../WaterX
Sun

Habitat:
The ~ Dark Wood
Items Dropped: Cakes
Sandwiches
0 Tticlcs:
Nut Shell, 5 Stan,
Hot Huff, and mort

natural world, and arc known to


douse their dam in a paralyzing

'

'The Giant's Tabletops

+ CrunchyCarro1s

Pi:tic Dew
0 Hdlitosis,ShortCircuit,
Smoke Bomb, and more

Automata
Sentient =tures bern !ian tlr prodocts of Man's ingenujty.
first rudimentary tool, human ingenuity has driven
civilization onwards, resulting at length in the complex machines we see
today. That certain of the~ machines should beCi:lme sentient, however,
arose not &om human design, but &om the life found in all things.

Since the creation of the

Despite their mechanical nature, automata ha\'e appetites just like every other
creature, and are known to be fond of soft treats such as fl.ans .

Legendary Beasts

6 -

The Moving Monument


A guardian of many limbs.
This large stone statue is to be found in the Temple
of Trials, an ancient structure that lies to the north

of the Shimmering Sands. Though it appears to be


an ordinary monument, there ue persistent rumors
that it moves around during the night. Indeed, many
wizards-in-training have reported seeing it with its
eyn ablaze in the darkness, gesticulating silently
with its four arms.

Monolith
Usually found in and aroond abandoned temples, monoliths
are ancient stone tablets brought to life. Extremely srurdy,
they tum aside most blows with ease.

Affinity:

.A. Common Sign:

00

Physia!Attach../
Sun

Habitat:
Near Casta~y Cove
Items Dropped: Creamy Milk
Shadowglass
Tricb:
Brar, ~trifyingPuff,
Spite, and more

'.

Megalith

Paleolith

Neolith

These lively creatures are full of


curiosity, and simply will not stop
pestering anyone who visits the
ruins in which they reside.

Paleoliths can generate an


electrical charge by spinning their
faces at high speed. This circular
movement also has the effect of
disorienting their enemies.

Though generally passive and


motionless, out on the battlefield
these creatures scorch their
enemies by spouting names (rom
their mouths.

Physical Attacks../

A Star

1bc: Vault of Tun

swdrop<
0

Dragonstooth Rings
Yoo-hoo, Water Bomb,
Evil Embrace, and mou

Physica!Attad:s../

Physical Attacks ../

A Moon

.6. Sun

Unknown
Unknown

Thunderstorm,
Ra:z:de Du.zk, Upsy-Daisy,

""'~'

Unknown
Unknown
Blazing Breath, Blun1, Lttdl,

""'=

Automata

Sprog Cog
Cog-shaped creatures that a~ apable of slotting into brol:m

'

machines, bringing them back to life. 'They art also thought


to drain their enemies' spirit.

Nont

Affinity:
A. Common Sign:

Twin Sun
Habitat:
Ttthetti
Items Dropped: Sandwiches

Triclcs:

Sprockets
Sand Blast, Blunt

'

Hot Cog

Supercogductor

Cogdenser

Creatures that create havoc


by inserting themselves into
the mechanisms of brandnew
machines, often causing them to

Though these creatures would love


nothing more than to be part of a
mechanism,theirstrongdectrical
charge means that no engineer dare

These creatures have learned to

by throwing snowballs at them,


and are therefore very useful to

burst into flames.

work with them.

have around.

cool down overheating machines

Storm../

.a. M~

A.

Star

e water../FireX
.6. Sun

Unknown
Unknown

Thunderbolt, Pick-Me-Up,
Short Circuit, and more

+
0

Fire.../WatcrX
Unknown
ConfusionlkGones
Moon Crystals
Flil18 Flame, Hocus Focus,
fii"('Wall, and more

Tile \\'inter Isles


Slecp--BeGones
Owrolate Boobont
Bracer, Snowstorm,
Soulshield,~fT'IOfe

Automata

Tin-Man
Composed entirely of metal, these cuatures are known for

the distinctive clanging sound they makt when they walk,


which unfailingly alerts enemies to their pustntt.

e Affinity:
Common Sign:
Habitat:

Physical Attach ../ Storm X

Twin Star
The Pig Iron Plain

+ Items Dropptd:

Confusion-Be-Gones

0 Tricks:

Drill Screws
Yoo-hoo, Sling Stone

Steam-Man

Beam-Man

Extremely strong, steam-powered


creatures. Once on the charge, they
are nigh on unstoppable.

Brisding with both high-voltage

Iron-Man
The

iron-man ' s

persistent

meehanical din means that other

creatures tend to keep their


distance.

Physical Attacks ../ Storm X

electricity and nervous tension,


these crtatures emit cascades of
sparhwhencvertheyaresurprised.

Physical Attacks ../ Storm X

Physical Attacks ../ Storm X

A Sw

A Sun

.a. M~

No Longer Mine
+ Drill Screws
IUw Steel
0 Short Circuit, Rolling Stant,
Crosswind, and more

N<=m<

SunCry1lllls
Bdly Buster, Roclr.fall,
Sh:upenc:r, and mott

+ Sow Grapes

Unknown
Unknown
Thundcntorm, Soulshield,

Automata

Clinketyclank

..-

0 _0'
.

to be born from discarded mechanic.al 10)'1, these


metal creatures stomp around in the dead of night, long
after most wiu:rds have gone to bed.
Bdi~YN

. Affinity:
.& Common Sign:

Habitat:

+ Items Dropped:

Storm../
Star
The Pig Iron Plain
Sandwiches

Sprockets

Tricks:

Thunderspark, Set Strrs,

Plasma Ball

.: ~: .: ~:
IE~

Clinketyclank mk.

Clinketyclank LX

Clinketyclank DX

These creatures are blessed with a


host of functional enhancements,
including powerful dectric limbs.

These creatures carry a strong


electrical charge that can be
unleashed upon the ir enemies at
a moment's notice.

Despite their mechanical


connruction, these creatures luve a
beating heart that's full of courage.
The drills mounted on thei r arms
are their weapons of choice.

Storm../
A Star
The Winter Isles
Bass Bells
ff()$ty Flans

Storm.../

A Sw
Unknown
+ Sprockets
Drill Screws

0 ShortCircu.it,See~,

Thundentorm, and

ll'lOU

Wattr Bomb, Wattr Cannon,


Gtystr, and mort

Storm../
.6. Star
Unknown
Unknown

Ray Gun, Pid:-Me-Up,


Slash 'n' Bum, and mou

IE
' ~~. '

Big Daddy

Grand-Daddy

Big daddies are very proud of the


metal armor that keeps them safe
from attack. They are less proud
of the fact that it rum euily upon
corlfact with water.

The trademark "pipe" in the


mouth of these mechanical
creaturn is actually an exhaust
port through which they rdeue
the gases produced by their inner
workings.

Storm../ Water X

Storm .../ Water

'

'

Baddy-Daddy

Baddy-daddies' appetite for


mischief is even greater than
their appetite for food. Nothing
mak them happier than a troubled
upression on a human face .

6. Star
Unknown
+ Unknown
0 Smoke Bomb, Crosswind,
Mighty Light, and more

+
0

Firt../StormX
Star
Unknown
Unknown
Sharpener, Ray Gun,
Sabotagt, and more

Fuddy-Daddy
Though they are always cajoling everyone around them, it
would seem that Cuddy-daddies are just lonely creatu res,

desperatt!yseekingattention.

Affinity:

A Common Sign:

+
0

Storm ../ Water

Moon
Unlmown
Items Dropped: Unlmown
'Jhd:s:
Yoo-hoo, Razzle D:i.Z'lle,
Plasma Ball
Habitat:

'

r
&.

[
'
;

'
~ Bashura z--

--------------~-~-------------Th~ final challenge that awaits those who would prove themselves worthy of the title of

"sagt." Though it appears to be made of stone, Bashura comes to life when people approach,
and shows no mercy as it brings iu four mighty arms to bear upon them.

0 Notabk

Slashes wildly and

Affinity:

Firc../WatcrX

Sign:

Unkoown

Habitat:

The Tanpk of Trials

its swords, causing gmt

Spirit of the Temple

damagt to all

+ Items Dropped:

Attack:

continuously with both

vicinity.

~otmics

in the

~
~

Flora
Creatures ban liom -"mt plants.
Flora are creatures born from granes, trees, or liuits-any type of plant
life, in other words. They are t~refore mostly found in forests and other
artas of abundant vegetation. Flora are known to favor treats that are euy
to eat, such as Hans.

Legendary Beasts

7 -

The Guardian of Old Smoky


A giant greater than a mountain.
Legend has it that a gargantuan firebreathing

monster prowls the summit of Old Smoky.


Obtaining accurate information about th is

beast is made difficull by iu inhospitable =f''h""l


habitat-ruching the top of Old Smoky
in\"Olves countless perils, and is not for the

faint of hurt.

Limberwood

Umberwood

Wildwood

Theu:creaturesgiveoffacalming
fragrance when their Oowen are
in bloom, and are a pleasure to be

The red leaves of the umbcrwood


glowduringtheevening, instilling
those who look upon them with a
feeling of warm wdlbeing.

These creatures have bttn granted


the power of a wild, primeval
forest,and:ueintrinsicallyopposcd
to any formofciviliu.tion.

around. No one has ever reported


seeing one lost its temper.

Storm../FireX

A.

Star

Unknown

Unknown

0 Healthy Glow, Sickly Sporn,


Rockfall, and men

'

e
A.

Storm../FireX

Star

A.

Star

Unknown
Unknown
Belly Buster, Healing Rain,
Stalagmitts, and more

Unknown
+ Unknown
0 Cronwind, Earsplitter,
Yoo-hoo, and IT\Cite

Storm .../ Fire

Lumberwood
Despite towtring over most wizards, these creatures are
surprisingly gent!t, and adored by nature lovers the world

Affiru<yo

A. Common Sign:

Habitat:

+ Items Dmpped:
0 Trich:

Stonn../FireX

Star
No Longer Mine
Fishburgrn

Star Crynals
Sling Stooe, Healing Tear

Flora

Bubbud

'

Pretty little creatures with penonalities to match. Though


they are far from strong themselves, they never huitate
whtn it c~s to helping a friend in need.

~. Affinity:
, . .6. Conunon Sign:

Habitat:

Tricks:

+ Items Dropped:

Water.../FireX
Star
Ding Dong Well
\Vhite Brud

Phoenix Feathers
Healing Tear, Rise and Shine,
Sec Sense

r
n
: ::-~ :
cru
__

Lotus Bubbud

Tropical Bubbud

Creatures who owe their fair

The pure red petals that surround


these creatures captivate those who
look upon them, and serve as proof
of the tropical bubbuds' passion.

creatures' healing powers.

appearance to the purity of the


water they drink. Those who
gaze upon them are said to be
transported to the spirit realm-

e water../FireX

Sponge Bubbud
The flowers on which sponge
bubbuds subsist absorb vitality

from the world around them, and

are believed to bt the source of the

albeit momentarily.

A Star
The Pig Iron Plain

+ Creamy Milk
0

Plainsworts
Soulshidd, Rau!e Dazzle,
IYalthy Glow, and more

Water../ Fire X
A. Moon
1be Winter Isles
Ni:z:-Be-Gonts
Healing Tear Gems
0 Upsy-Daisy, Bractt,
Showtr Curtain, and more

Water../ Fire X

A. Sun
Unknown

Unlcnown
Healing Rain, Wease of Life,
Twinkle Twinkle, and more

Green Buncher
Desert-dwelling creatures, oftrn confustd with ordinary fruit
by hunger-maddened travden. Takt cau not to make this
mistalce--thcy are powerful enemies, and unwilling snacks.

e Affinity:
FirtX
Common Sign: Star
Habitat:
The Shimmering Sands
Items Dropptd: Babltnas

Salted Ice Cream

Trich:

Stalagmitu, Blunt,

Sand Blast

Yellow Buncher

Underripe Buncher

Overripe Buncher

Lazy creatures, generally found


baskingidlyinthesun.Theyhave
bttn known to bttome extremely
aggrenive when agitated, however,
so tread carefully.

Creatures that move with


surprisinggraceandspeed. Tactile
winrds should note that underripe
bunchers are extremely averse to
being touched.

Powerful yet kind-hearted


creatures whose willingness to
take onenemies muchbiggerand
stronger than themselves makes
them excellent allies.

e FireX

e FireX

e RreX

.a. sw

.A. Moon

The Shipwreck Shore

.oi. M=
Unknown
Unknown

Creamy Flans
Belly Buster, ~bble ~~~.
Bubble Bath, and more

""""'

The Genit's Stqn


Moondrop<
&bana Flans
Htaling Tar, Sharpmer,
Wallop, and more

Rockfall, Maddening Melody,

Bowlder, and more

Flora

Napcap
Born from the nutrient-rich soil found under fruit trtts,
these permanently sleepy creatuus sttm ill-adapt~ to life

.'

above: ground.

]
1

e Aflinity:
Storm../
A Common Sign: Moon
Golden Grovc:
Habitat:
+ Items Dropped: Sundaes

Tricks:

Giowcaps
Blunt, Sickly Spores,
Razzle Dat.~z.le
~

c5

~ [E[JJ
'~'
.

. . . . .:-

'

'

Duncecap

Madcap

Nightcap

Creatures whose paleness is


auributed to their sun-averse
lifestyle. Thty only emerge ~tbove
ground to embark on journeys of
discovery-journeys that rarely
endwell.

Creatures whose enthusiasm has


led some to question their sanity.
They are known to squirt spores
into the air when excited.

These creatures can only sleep


whi le spraying douds of spores
into the air. Ironically enough,
these spores have a sleep-inducing
effect on other creatures.

Storm .../
A Moon
No Longer Mint

+ Grttn Gnpn
Glowcaps

0 Haling &lin, Mighty Light,


Second Wind, and more

Unknown
Unknown
0 Smolce Bomb, Gun Buster,

Storm .../
A Moon
Billy Goat's Bluff

+ Blindneu-&-Gones
All-Be-Cones

0 Time

to

Shine, firewall,

Tricksy Nixy, znd more

Storm../

'

r
&.

[
'

'

f
~

----i>t{

Moltaan }+<:l8>l-

A fi~ry bl'\ltt, believed to be the guardian of the volcano known as Old Smoky. The mere
sight of its colossal, bla:z:ing body is enough to put enemies to flight. Its still more terriCying
roar, meanwhile, causes the earth to crack open and release the red- hot magma beneath.

Notabk

The beast sunden the ea.rth,

Attack:

c.ausinga pillaroflb.mt to

Affinity:

Fire../WaterX

Sign:

Unkoown

Habitat:

Old Smoky

rise up and scorch all nearby

Spirit of the flame

m<:mies.

+ Items Dropped:

Vermes
Small creatures """' boast surprising strength.
The hearts of some of the humblest organisms that inhabit our world have
given rise to varied creatures that are almost unrecognizable &om their
crawling, slithering progenitors. Though they look rather feeble at lint

glance, vermes are capable of causing a great deal of damage, being variously
blessed with fangs, claws, and stings. They are known to favor treats that
look as spectacular as they t:;ute---sundaes, for uarnple.

Legendary Beasts

8 -

The Great Serpent of the Desert


An expanse of quicksand &om which there is no escape .
Every wizard who travels across the Shimmering Sands has heard the rumors
concerning a hellish swirl of quicband somewhere out in the desert, capable
of suclcing a man into its depths in mere sonds. All that remains of those
who have been swallowed is a faint, snakelike trail, known to locals u the "Great
Serpent of the Desert."

Drone Bumbler

Soldier Bumbler

Q!een Bumbler

Thoughtheywillrousethemselves
to defend their territory, these
crtatures are mostly to be found
idling. 'They are, hcwrever, capable
of flitting about at great speed.

Soldier bumblers are very adept


at using thdr unique leaf swords,
striking enemies with dazzling
speed and fursome accuracy.

Shy creatures which spend most of


their time praying in isolation. The
object of their prayers is a topic

Storm .../ Fire X


A Star
Unknown
Bwnbler Honey
Curo<c.ln
0 Slice 'n' Dice,
Petrifying Poke, Super Slash,
and more

Storm../ FirtX

.6. TwinSw
'The Genie's Steps

+ Poison-Be-Cones

Saha:l Ice Cream


0 Pick-Me-Up, Whirligig,
Ray of Light, and more

of sagtlydebate, but most assume


they are pleas for protection.

Storm../ Fi~X

Star

Unknown
+ Unknown
Ray of Life, Light Relief,
Sond Wind, and more

Worker Bumbler
Creatures who spend their days transporting nectar. Their
poisoned leaves are used to protect their predous cargo from
any would-be thieves.

Affinity:

A Common Sign:
Habitat:
Items Dropped:

Storm../FireX
Sun

Golden Grov-e
Bumbler Honey
Booster Shoots
Poison Pinch, Smash Hit

~
'

Trapper Snapper

Snaptrap

These creatures are known to lurk


in the undergrowth, waiting for
prey to wander by, before trapping
them with thei r enormous hands.

Cruel creatures that target those


who have become disoriented in
the darkness. Their sharp tttth
are just as kttn as the spikes on
their hands.

.. -:----
..

e FireX

e fiu:X

Unlmown
M~

A Sun
Billy Goat's Bluff

Pi" on the Bone


Phantom Fangs, 1-kat Ray,
Rise and Shine, and more

Whippersnapper
Though usually found lying motionless at the base of a trtt,
these creatures spring to life in the presence of potential
prey, and give chase with great vigor.

Affinity:
A Common Sign:
Habitat:

+ Items Dropped:
Tricks:

Fire X
Star
The IJreql Dark Wood
Sundan
Booster Shoots
Bracer, Rauk Dau.k,
\Vhirligig

'

Claptrap

Vicious beasts that enjoy nothing


more than watching victims squirm
in their vise-like grasp.

Fire X
A Star
'Tht Pig Iron Plain
Poison-Be-Ganes
Rifl8'aBells
0 Roly-Poly, Poison Pinch,
Crosswind, and I1'IOI"e

'

. Su......
0

Sour Grape:s
Sabotage, Healthy Glow,
Light Fantastic, and more

Verme s .

'

12J

Slarnander

Pyromander

These unsightly creatures dwell


deep within the sludge of the
Miasma Marshes, jumping out to

Red-faced creatures, equipped with

attack hapless travelers when they


leutcxptttit.

sha rp horns and a tough carapace.

The fl ames they breathe are


believed to have- caused many a
raging conflagration.

"""'

.II. M~

.a. M~

Ncar tht Miasma Manhts

+ Moondrops

Moon Crystals
0 Hoi Huff, Roly-Poly,

Petramander

Fire.../WaterX

Unknown
Unknown
Pyro Puff, Phantom Fangs,
Wallop, and more

Firt ../Storm.../ Water.../


Physical Attacks X
Star

Unknown
+ Unknown
0 Crosswind, Twister,
Petrifying Puff, and more

""'=

'

Greencreatureswithadiuinctive
tuft of bright red hair. They
are known for being rather illtempered, and will turn other
c~atures to stone at the slightest
provocation.

Sillymander
Though the~ creatures try to keep a low profile in the
wetlands they inhabit, thc:ir bright coloring means they are
easily spotted in the undergrowth.

,S

Affiru<yo

Storm X Physical Attacks X

.&. Common Sign:

Sun

1be Vault of T~n

Habitat:

+ Items Dropped:
0 Thch:

Caramels
Sun Crystal
Hellitosis, Sabotage,
Fling Flame

Vermes

Oroboros
The sptttacular stripes of these snake- like creatures kave
onlooken dumbfounded. Even more impressively, their nem
are also dttorated in the same pattern.

Affinity:

.6. Conunon Sign:


Habitat:

+ ltems Dropped:
0

Tricks:

Water X
Star
The Rolling Hills
Dumpty Eggs

Iced Coffee
Pid:.-Me-Up, Sand Blast,
Body Blast

Chloroboros

Obscuroboros

Fluoroboros

Creatures that persistently chew


their tails, despite the fact that
their bite is highly venomous.

The stone figures found near


obscuroboros lairs are ofte n
mistaken for statues, but they are
in fact the petrified remains of
over-curious wi:z.ards.

These beautiful c te~ttures are


occasionally seen healing their
wounds in the warmth of the sun.

e WaterX

Darkness ../ light X


A Sun
'The Vauil of Tnn

+ Bass

+ Poison-Be-Gones

"' Sw

'The Vault of Tears


Bells
SwCrystals
Hdlitosis, Plasma Ball,
Set- Stan, and more

Light../DarlmessX

Billy
M~Goat's Bluff

+ Poison-Be-Gone1
Moon Crystals

PetriJYing Puff, Demon's


Fury, Dukneu Bedons

Healthy Glow, Upsy-Daisy,


'TWinkle 'TWinkle, and mort

Vermes

Incy
Timid creatures whose lad: of a back~ is usually all too
apparent . When it comes to the crunch, h~ver, they have

~;~:;~OOw;"";, ,

: ~- ~

Habitat:

Golden Grovt

Trich:

RolyPoly, Sand Bla.st,


Pebble Pelt

+ Items Dropped:

."

Crispy Lettuces

Jctl!Coffee

~
~
,

'

.,

Winey
Conceited creatures who like
nothingbetterthanbullyingothen.
Pleasingly, thdr inflated selfopinion makes them complacent,

'

Web Master

Weaver Diva

These taciturn creatures are


possessed of an iron will, and will
rcarleulyrepelanythingthatdares
to attack them.

Weaverdivasareopinioniltedand

domineering, and do not care how


unpopular this makes them. Their
everyrnoveonthebattlefieldis

made to garner anention.

and has frequently proved the ir

undoing.

e FireX

None

No~

.a. M~

A M~

.a. M~

Unknown
Sleep-Jk..Gonn
Bubble Pipes
+ TriclcsyNixy,SeeScnse,
Bubble Bath, and more

lslanch near Autumnia

+ Mfog<hopo

+ Maddening Mdody,
Stalagmitts, Slow Poke,

""-

Unknown
Unknown
Healing Rain, Mighty Light,
Lease of Life, and more

Nymphae
Small creatures \\00 loog fir
one with nature.

mere than a quiet life at

Nymphae are ex tremely elusive, and most non-wiurds do not even believe
that they uist. Once one starts to look, however, they can be found in
the most unupecti of places. Should you chance to meet one, be sure
toolfer it some cake.

Legendary Beasts

-9-

The Lost Hound


A legend from the frozen north.
The people of Yule tell the story of a linle boy

!tom the village who disappeared while searching


for his beloved dog. According to the ltgend,
the boy became hopdeuly lost in an icy
cavern, and still rouru its labyrinthine
depths to this day, endlessly seeking
hismissingpe:t.

Nymphae

Lagoon Naiad
These tiny creatures derive thei r healing powen from the
magical stones they carry. TIM: stones themselves are said
to disap~ar when their ownen die

Affinity:

None

.6. Common Sign:

Sun

Habitat:

Islands South of dlt Summerla.nds

Trid.s:

+ Items Dropped:

Poison-Be-Gones
Springwater
Healing Tear, See Stars,
Blunt

.: ~: .: ~:
~

Sea Naiad
Sea naiads make their homes in

Lesser Spotted Naiad

Greater Naiad

Creatures said to hail from an

Creatures whose tiny bodies glow


with a divine radiance. They are
known to carry magic stones with
the power to heal even the most
grievous wounds.

coastal ca\n,whtretheycanoften
be found using magical stones to

unspoiled island paradise blessed


with bountiful crops of juicy fruits

cleanse and purify their bodies.

and berries. It is little wonder they


art rarely seen in the world of men.

None
A Sun
Unknown
Confusion-Be-Ganes
Cappuccinos
0 Light of Life,
Showtt Curtain, Light Rtlirf,

Non<

'"fhco Shipwreck Shore

Gustplurnes
Rise and Shine, Sickly Spores,
1-Jn.ling Rain, and more

... s.,.

+ Fishbu~n

""'"'""

None
A Sun
Unknown
Unknown
0 Upsy-Daisy,
Rock-a-Bye Baby,
Twinkle Twinklr, and more

~
~

"

..

[!]

-....

".

Beachhead

Fountainhead

Thunderhead

Mischievous creatures who like


nothing better than to give nearby
fishermen a gendc clecuic shock.

Fountainheads are very fond


of swimming, and do so with a
grace and speed that arc urum~tched
anywhere in the ~an.

It is claimed that these creatures


bring storms with them wherever
they go. Alternatively and more
plausibly, they may simply prefer

going out on stormy days.

_a ,.,

Storm../

Star

Islands Northwest of the


Summer bods
Poison-Be-Gone1
Gunplum
0 Enlighten, Pluma Ball,
Upsy-Daisy, and more

Storm../

Star

'Ibe Sea North of the Winter


Isles
Confusion-Be-Gone,
Mille Chocolate
Thunderbolt, WatcnpoUI,
Polar Pulf, and more

'

Stonn .../
Star
Unknown
+ Pixicl'kw
Sun Crystals
0 Thunderstorm, Short Circuit,
Pick-Mc-Up,andmc:tt

Airhead
These creatures are noted for the craclcling lightning clouds
attached to their heads. The sparks they produce inwriably
thwart thtir attempts to conceal thtmselves from foes.

Is
~

Affiru<yo

A Common Sign:

Habitat:

+ Items Dropped:
Trid:s:

Storm../
Twin Star
Islands South of the Summerlands

Yogurt
See-Throogh Pies
Thundenparlr:, Whirligig.
Healing Tear

Sprout Sprite

Sweetpea Sprite

Sugarplum Sprite

flower buds grow from the heads


of thtse creatures as they get older,
b-oming quite a burden in later
life. Should you sec one looking
down, il is probably resting iu

With the buds atop their heads


already in bloom, sweet~a sprites
are always full of joy, drawing
energy and inspiration from the
world around them.

Sugarplum sprites grow fruits on


their heads that are said to contain
their very souls. Indeed, they are
unable to live without them.

e ught../FireX

Lighi../FirtX
S1ar
Unknown
+ Unknown

ned.

Light../FireX

.II. M~

Unknown
Planetdrops
s~Jlili.

0 Bubbk Bath, Rank Danle,

A Star
Unknown
Unknown
0 Second Wind, Water Cannon,
Sharpener, and ll'IOI'e

0 Snowblower, Aurora Curn!is,


Polar Pulf, and mort"

1-kaling Rain, and more

Seed Sprite

Affinity:
A Common Sign:
Habitat:
Items Dropped:

Tricks:

Light ../ Fire

Islands North o( the Summerb.nds


Sleep-BeGon"
S!umbem01 l..eavn
\Vai(T

((

Star

Drowsy Drops,
Healing Tar

'

Though born from thorny flowers, the disposition of these


creatures is anything but prickly. In battle, they suppon their
companions with all manner of strange powers.

Bomb,

~ -

...

~a

'Gi]'
[Il
-~ ,

'

'

\J

.,

Tokotoko
The sweet lullabies of the tol:.otoko
can send even the warieu of
enemies to sleep. A wizard must
take g~at care when approaching
these Ktmingly hannless creatures.

l
.;;

Billy Goat's Bluff

Though they look and fed like


pliant lumps of dough, these
creatures have been known to
unleash some truly devastating
icebased attacks.

Do not be fooled by the docotoko's

Moo"""'"

Light ../ Darkness

"'""""'

Toko

Affinity:

A Corrunon Sign:

Habitat:
Items Dropped:

0 Tricl::s:

None
Star
Islands Nor1h of the Summerla.nds
Creamy Mill::
Cappuccinos
Razzle Dault, Blun1,
Healing Tear, and JT'ICI"e

Dark~ss

../ lJght X

6. Sun

Snowblower, Rolling Stone,


Healing Rain, and more

These artless creatures are born in forests that teem with


life. Their ability to briefly blind their foes goes some way
to make up for their total lack of battlefield nous.

gormless appearance. They can


perform a dance that brings a
fallen ally back to life-a rare
and wonderful talent.

6. Moon
Unknown
Unknown

Pixie Dew
0 Rock-a-Bye Baby,
Splilh Slash, Sabotage,

'

Docotoko

Noo<

.II. M~

--

Tokotocold

'

Unknown
+ Unknown
0 UP')'Daisy, Pick-Me-Up,
Hocus Focus, and more

Jackpotty

Crackpot

Hotpot

'Thoughgtnerallycalm,jackponies
havt been known to shoot jets of
water at pusersby whom they
consider to be a threat .

'Ibeunsteadinessof thesecrcaturts
can be attributed to the wine that
ferments in thdr stomachs. They
are often seen sipping it when they

A s a result of a popular myth


which says these creatures bring
rain with them wherever they go,
hotpou are considered lucky by
those who farm in arid areas.

e wata../FircX

. ,. ,. ,

. ,. ,. ,

A Sun
Unlmown
Glowshrimps
Iron Diamonds

A Sun
Unknown
+ Unknown
0 Spire of Fire, Hocus Focus,
Fi~JJ, and more

think no one is looking.

.II. M~

The Sta North of the


Summerlands

+ S!~-Ik-Gonts

Shadowglass
0 Waterspout, Evil Embratt,

Leech, and more

Darl::nen Beckons, and more

,.

.
'

Potty
Th~e

creatures are born from lovingly made pieces of


crockery. They attack their enemies by spraying them with
water from their capacious bellies.

. Affinity:
A Common Sign:

Water../FireX
Moon

'The: Sea Southeast of the

Habitat:

Summerlands

0 Thch:

"'

Bass Bells
Splish Slash, Spite,
Demon's Fury

'
]

]
1

c5
:; ;

~ Cerboreas }i-1--

The loyal hound of the Wizard King. Cerboreas is famed both for its mastery of ice magic,
and its preternatural fleetness of foot. Its o~~erwhelming physical power, meanwhile, goes
almost unremarked. Only the most foolhardy of wizards would willingly face sueh a foe.

Affinity:

Water../FircX

sign:

Unknown

Habitat:

'The Glittering Grotto

+ Items Dropped:

Spirit of the Snow

Notable
Attack:

1kgreathoundcallsforth
a blizzard that assails every

enemy on the battle6dd.

Dracones
li=ane crearures ,.ro have ruled over land and sky sinre the
daM1 of time.
The proud creatures of the draconesgenus have endured for millennia as a
result of their extraordinary resilience. They are blessed with sharp fangs, long
talons, and broad wings-all of which can be brought to bear during battle.
Still more impressively, many are equally comfortable on land and in the air.
Should one wish to befriend such a creature, a gift of hard, chewy treats, such

u chocolate, might help to break the itt.

Legendary Beasts
-

10 --

The Wonder of the Water


The giant beast of the
miasma marshes.

~~~:is~:~~::~~ :~~~a;0d

::::s :h:

-.~-- _ ~

monstersolargethatitisoRenmistakenfor
a mass of land. Reports speak of two heads

appearing to ri~ from the water, flanking a

-- ~i
.~
~-~
---=....... . ~---=:._

gargantuan "island" that .....as not there a moment

before...

-:~

-:._

. -

Wiurds are reminded not to approach any novel islefs they encounter while
abro<ld upon the manhes. Indeed, they art strongly advised to do the opposite-and with all possible haste.

Dracones

'

Plessie
:ka dragons whose fondness for humans often leads them
onto dry land. Though they tend to struggle in hot wc-adl('r,
even we-akened plessies can cause trouble with their water
based attach.

. Affinity:
.6. Conunon Sign:
Habitat:
Items Dropped:

+
0

Tricks:

Water../FirtX
Moon
The Stlt North of Autumnia
Curse-Be-Gones
Wetstones
Splish Slash, Body Blast

Messy Plessie

Stressy Plessie

Blessy Plessie

Mischievous cre;ltures, full of

Though they are generally very

curiosity. It is said that when


they straighten their bach to look

sweet-natured creatures, stressy


plessies become utterly incorrigible

Creatures whoK golden aura and


pious solmnity has prompted some

around, they are searching for the


victim of their next pnctical jol::e.

when angered, causing rivers to


flood with their relendess rage.

to call them the "divine denizens


of the deep."

Water../ Fire X
A Sun

e w.ater../FireX

+
0

1N: \\'inter hln


Caramels
Gustplumes
Bubble Rath, Razzle Dazzk,
Pbantom Fangs, and mort

Water../ Fire X
A Moon
Unknown

+ Bubble Pipes
0

Snowdrop Bonbons
Watenpoot, Twist,
Water Cannon, and mort

Unknown
M~

Unknown
Hot Huff, RockaBrt' Baby,
Heat Ray, and mon

Dracones

Naja
Subterranean creatures that slither around on their smooth
bellies. They are known to attack their prey both by using
their l "ti'IOmOUS fangs and by coiling them5th" around them.

Affinity:

Storm

Common Sign:
Habitat:

Twin Sun
Ding Dong Well
Flans
Springwater

Tricks:

+ Items Dropped:

'

~
,

Hellitosis, Sabotage,

Body Blast

oo
.
.
rn
,

'

.,

Najalisk
Creatures that prefer to build
their nests in ancient ruins. Their
petrifying breath is rightly feared
by tm-eling wizards the world Ol'('t.

Storm

The Vault of Tean

+ StrongCof!tt

Cheeseburgen

Petrifying Putr, Splish Sluh,


Crosswind, and more

..

"

'

'

.'

'

'

Mahanaja

Najapatra

The white pattern on the bacl:s of


thesereptiliancreaturc:s issaidto
be an auspicious symbol. Indeed,
some belie\'t mahanaja to be: agents
of the gods themselves.

Thoughvc:ryvain,thesecreatures
arc: actuall y rather reluctant to
show themselves . Those lucky
enough to lay eyes on their unique
patterning are utterly captivated.

Storm

A Moon
Unknown
Unknown
0 Snowba.\1, Snowblower,
Soulshidd, and more

Storm../

A Moon

The Vault of Tears

+ Moondropo

Stonc:BeGones

Wind 'Thnnc:l, Pick-Me-Up,


Maddening Melody, and more

Dracones

Teeny Bopper
Small creatures that have evolved grtat climbing abilities,
and are often found sleeping in the branches of tall tr~s .
On the ground, they are wont to kick sand at thost who
disturb them.

e Affinity:
A. Common Sign:
Habitat:

+ Items Dropped:
0

Tricks:

Storm X
Sun
The Deep Dark Wood
\Vhite Brtad

Springwater
Sand Blast, Set Stars,
Thunderspark

Big Bopper

Duck-Billed Bopper

Unibopper

These creatures periodically leave


their foren homes in search of
water in which to bathe. Should

Rare creatures with green torsos

Wizardswishingtocatchaglimpse
of these rart single home<! hoppers
are advised to seek them in
freshwater lakes, u they are said
to be keen swimmers.

they meet an enemy on the way,

and rigid white crests. Only


recently discovered, much is still
unknown about them.

theymikcitwithdizzyingspeed.

Storm

.6. Sun

The Shipwreck Shore

Slumbemot
s"""""" Lcavn
0

Blunt,Hellitosis,
Petrifying Puff, and more

Non<
A Star

The Giant's Tabletops

+ Fishburgers
Cbttsebwgers
Crosswind,

Maddening Mdody,
Wind Tunnel, and more

w.ater../FircX

"' Sw

Unknown
Unknown
Belly Buster, Evil Ernbratt,
lll Wind, and more

Dracones

Dinoceros
These uncommonly strong creatures can lift d\C' heavien of
objts with ease, and are notable for the lengths to which
they will go in order to help their companions

Affinity:
None
.& Common Sign: Star
Habitat:
The Genie's Steps
Items Dropped: Sturdy Shinbones
Pixie Dew
Rolling Stone, War Cry,
0 Tricks:
Sling Stone

Destroceros

Demoliceros

Catastroceros

Blessed with fists capable of


smashingboulden,andanexcessof
animal aggression, these creatures
can truly be said to belong on the
battlefield.

Inbattle,thesesavagecreatures
bring their distinctively shaped
horns to bear upon their foes,
causing them untold pain and
suffering.

Warlike creatures whose immense


physicalstrengthmakes themnigh
on unstoppable. They arc known
to poond their enemies until they
arc nothing but dust.

None
A Star
Unknown
Unknown

e
A

e watcr../FircX
.6. Star

Eanpliuer, Enlighten,
Bdly Buster, and more

Fire../WaterX
Star
Unknown
Unknown
Slash 'n' Bum, Yoo-hoo,
Spirt of Firt, and more

Unknown
Unknown
Maddening Melody,
Wind 1\mncl, Healthy Glow,

.,._

1
00~
,

'

.'

Flapdragon
Though they are able to fly for
short periods using their ears as
wings, Oapdragons are commonly
to be seen fleeing the banldidd
on foot--tpeed ily, it must be said.

Darkness ../ Light X

Star

Unknown
+ Unknown
0 Timt to Shine, Spite,
Dark Cloud, and more

'

'

Scrapdragon

Napdragon

Though their a~arance makes


them Sm somewhat evil, nothing
could be further from the truth.
Ruffiing a scrapdragon's mane is
a uniquely satisfying experience.

Much-loved creatures who owe


their popularity to their charming
appearance. Though they seem to
be sleeping all the time, they are
in fact mosdy awake and alert .

Darkness ../

Moon
Unknown
Unknown
0 Darlmcss Beckons, War Cry,
Black Blast, and more

Sun
Unknown
Unknown
0 Twinkle 1Winl'.k,
Light Fantastic,
Mighty Light, and more

Light , /

Sapdragon
Sapdragons are notable for their wing-like ears and tiny
fangs . They are generally thought to be gentle souls that
are not especially fond of fighting.

Affirutyo

Light .../ Darlcn~n

.A Common Sign:

Sun

Habitat:

Unlcnown

'Inc::h:

Unknown
Slice 'n' Dice, Rise and Shine,
Healing Rain

+ Items Dropped:

Dracones

..

rA1~
l!!l U!J ~:. . . . ~. ., . . .

...::'it:!

Dragette

Dragamuffin

Bedraggle

Dragettes ha\"e adopted a pastel skin


tone in an attempt to become even
more adorable. Though they look
rnttk, they are in fact extremely
spirited and despise losing.

Having finally realized their own


strength, these creatures make for
determined fighten. Even other
memben of t!x- dracones genus
are impressed by their steely gaze.

These creatures have become so


reliant on humans that they now
spendmostoftheirtimesleeping.
Though they possess great power,
theyrarelymakeuseofit .

e Fire.../
A Sun

Firt../WaterX

A Sun

Unknown
Unknown
Crosswind and

mort

Unknown

+ Unknown
Pyro Puff, Eanpliner,
Wu Cry, and mort

Draggle
Domesticated creatures who are incapable of fending for
thernselves.Theiradorableroondeyesseemtailor-madefor
thetaskofextractinghumanaffection.

Affini ty:

A Common Sign:

Habitat:

Ttkb:

+ Items Dropped:

Fire../WaterX
Sun
Unknown
Unlmown
Phantom Fangs, \Vhirligig,
Hot Huff

Darkness../

Sun
Unknown
+ Unknown
0 Siesta Sigh, Wind Thnnd,
Enlighten, and more

Arcana
Mysterioos creatures aboot ~ ""Y little is krcwn.
No one knows w~re these creatures came from or what type of life force
spawned them. Indeed, one of the few things that is known about them is

their fondness for cake.

Legendary Beasts
-

I I --

The Blood-Red Enigma


A curious creature &om the
northwest.
Many traveling wizards have reported seeing
a mysterious crimson-colored creature in the
northwestern part of the Summerlands. It is said to
be a homed beast, with a long body and two wide
wings. This picture was drawn by a village boy who
claims to have seen the creature. '!be boy went
on to say that the beast burned his hand when he
attempted to touch it.

A Child's Rt-ndering
of the "lkast"

Arcana

i1
,

'
Grandsun

Wayward Sun

Godsun

The flames that surround these


creatures indicate their mood. It
is best to avoid them when they
art blaring brightly and wait for
the flames to die down.

These creatures have develo~ a


mastery of water but have lost their
affinity for fire in the process.
Their pale glow is beautiful in
the night sk.y.

Ignore agitated godsuns at your


peril, since their temperature
increases when they are left
alone. The columns of fire they
subsequently unleash can melt
steel.

e Firt../W..terX
Twin Sun
'ThtGenie'sSteps
Sundrops

0 Spire of Fire, Crosswind,

""'"""'

'

e water../FireX

M~

Miasma Marshes
Ilnk<n~

Sun Crystah
Mighty Light, lllunt,
Light Fantastic, and more

Firc../WaterX

Sun
Unknown
+ Unknown
0 &at Ray, Hocu, Focus,
Belly Buster, and more

Sunshine
C reatures who float like suns in the desert sky, anaclcing
their enemies with lire. They are also known to heat up
the sand around them, making it even more uncomfortably
hotfortravden.

Fire.../WaterX
eAffiru<yo
A Common Sign: Twin Sun
Habitat:
1be Shimmering Sands
Items Dropped: White Bread
Embentones
Hot Huff, Ra:z.z.le Dank
Tricks:

Arcana

Porn Porn
The~

creatures, born from forest swamps, arc l:nown to


hick among the trees, waiting for suitable prey to wandtr by

Affinity:
.& Conunon Sign:
Habitat:

+
0

Physical Attach ../ Fire


Moon
Golden Grow:
ltems Dropped: Supple Luther
Springwater
Hellitosis, \Vhirligig,
Tricks:
Siesta Sigh

' ~ ,
~

Pond Porn

.[!].

IE
--'-

'

'

~ . '

--~-

'.

Pompeii

Pomagranite

These transparent crtatures lurk


in pools of clear Wilttr, paddling
up to their prey unnoticed before
skewering them with their sharp
fangs.

Fun-loving creatures who breathe


fire and ash when they laugh. The
size of the name they produce is an
indicatorofhowamusedthcyare.

Known for their unsettling smiles,


pomagranites turn creatures that
they like into lumps of stone and
take them back to their families
astrophies.

Physical Attacks ../ Fire X


.& Star
Unknown
Unknown
0 Petrifying Puff, Evil Embratt,
Darkneu Beckons, and mot"e

Water ../ Physical Attacks ../


Fire X
A Moon

'The Winter Isles


PoisonIkGones
Planet Crystals
Sabotage, Water Bomb,
\Vhirly Whirlits, and mort

Fire ..,/ Physical Attacks .,/


Water X

A. Sun

'The Sea Northwest of the


Summerlands

Sundrops
Toadstool Sundaes
Bla:r.ing Breath, Bubble Bath,

Crosswind, and more

Arcana

Kipper
Kippen are notable for their fish like heads, and for their
habit of sleeping whenever it is rainy, windy, or stonny.
I ndeed, it is quite a rarity to su one that is awak.

Affinity:

Storm ../ Physical Attacks X

6. Common Sign:

Star

The Sea Southeast of the


Summerlands

Habitat:

+ Items Dropptd:
0

Tricks:

'

'

~
..

."

~~r

SieeyBeGones
Ruby Ripple Ice Cream
Rocka-Byc Baby, Healing Tear,
Thunckrspark, and more

WI

&.

'"

'

Red Napper

Sweet Bream

Siestar Fish

These creatures are capable of


fighting skillfully while apparently

Though it is said that these


creatures can use their fins to

Creatures that sport a permanently


slee py expression . Their

:uleep, leading some to believe that


they are actually awake the whole
time.

swim, this is unconfirmed due to


the fact that no one has ever seen

charmingly helpless deme anor


makes them popular with children.

one awake.

Fire ../ Physical Anadts X

Unlmown
Creamy Milk
Snow- \\IlLite Ice Cream
Healing Rain, Lo..-e-Struck,
Upsy-Daisy, and IT'ICft

water../FireX
Attacks X

Ph~ical

.A Star

A Star

Thdka North of <h<


Surnmrrlancb
Glowshrimps
Cappuccinos
Bubblt lb.th, Light Relief,
Healthy Glow, and IT'ICft

No,.

Star
Unknown
Planetdrops
Patty Cakes
Shower Cunain,
Mighty Light, Slow Polce,

""'-

Arcana

Shonky-Honker
These charming creatures, whom JOme bdit\o<t are born
from the hearts of music lo~n, communinte via a series
of staccato pups from their shiny brass ~aks.

Affinity:
None
Common Sign: Star
Habitat:
Near Castaway Cove
Items Dropptd: Sandwiches
Stardrops
0 Triclcs:
Body Blast, Drowsy Drops,

Demon's Fury

Sharper-Parper

Trumpy-Pumper

Honky-Tonker

C reatures whose aptitude for


music is without parallel in the
natural world. This talent makes
sharper-par~rs very popular in
human communities.

Creatures with two additional brass


horns that allow them to create
music with greater harmonic
complexity. They are also triply
loud, of course.

These creatures grow ruffs that are


in fact pianos, allowing them to
play complicated harmonic pieces
without accompaniment.

~
Miasma Manhes

+ Planetdrops
0

Planet Crystals
Yoo-hoo, Purifying Pulse,
Tricksy Nixy, and mort

Unknown
~

+ Unknown

Pup, Generator,
Mighty Light, and more

~
Unknown
Unknown

Love-Struck,
Rod-a-Bye Baby,
TwinlcleTwinl:le,

Arcana

Hullaballoon
Creatures who are born and raised inside balloons, giving

them the ability to ride the six winds and sou through
the skies.

. Affinity:
A Common Sign:
Habitat:

Storm../
Moon
Old Smoky

Moondrops
Gust Buster, Blunt,
Sling Stone

+ ltems Dropped:

....

'

Tricks:

..-,

'

Crispy Lettuces

'

..

[9

:,

;;

!i

"v'

'

'

Balloonatic

Hot-Air Balloonatic

Water Balloonatic

Creatures who have developed

'Ibese creaturn have propellers on


their tails that allow them to fly
under their own steam, meaning

Creatures with a specially adapte<l


balloon that allows them to dive

thicker, tou~r balloons. Though

they are able to fly through heavy


rain as a resuh, they still require
a favorable wind.

the wind.

they no longer have to rc:ly on

underwater. The outer membrane


is as strong as steel, and is able
to withstand great water pressure.

Storm../

. Fire../

e water../

A. Moon

No Longer Mine
Caramels
Pixie Dew

Unknown
Unknown

Moon
Unknown
Unknown

\Vhirly Whirlies, Body Blast,


Rockfall, and more

Htat ~. Hocus Focus,


Ray Gun, and more

Snowblov.u, Bracer,
Water Cannon, and mort

'

....
~
~i
~I

..

'

"

Umbralynx

Astralynx

Dualynx

These creatures absorb people's


strength through their shadows, and
their inky, slinky bodies allow them
to blend eiTortleuly into the night.

Asualynx have the ability to


draw power from the night sky
and unleash it upon an enemy. 'The
resulting blast of enagy looks just
like a shooting star.

Both the light of morning and


the dark of night are present in
these creatures. The two dements
produce a powerful explosive
uaction when combined.

ugh<../

. ugh<../
Moon

Light ../ Darkness X

Moon

Unknown

+ Unknown
0 HnlthyGiow,
Rise and Shine, Crosswind,

""'"""'

'

M~

Unlmown
Unlmown
0 TwinkleTwinkle,
UpsyDaisy, Lease of Life,

Unknown
Unlmown

Light of Life, Mighty Light,


Shawtt CurtJ.in, and more

""'~'

Auroralynx
Auroralynx appear on quiet evenings, leaving a glimmer of
spectral light in their wake. Many a traveling wi:z.ard has
~ntransfixedbytheiretherealbeauty.

eAffiru<yo

Light .../ Darkness

.A Common Sign:

Moon

Billy Goat's Bluff


Coldstones
Tealwood
Purifying Pulse, Healing Ttar,
Healing Rain

Habitat:
Items Dropped:

Trich:

Daemonia
Ghastly crealUres bern in the heart of darkness.
Daemonia are fearsome creatures, of uncertain origin. Whilt' sagtly scholars
agree that they cannot be of this world, they can say little else with any
certainty-save that they art p;mial to sundaes. Indeed, they can occasionally
be sun scoffing them in the shadows.

Legendary Beasts
-

IZ -

Lights that Glow in


Darkest Night
'What was it that was seen in
the mirror .. . ?
Rumon are circulating in Amurnnia about a priest who
on an island to the north of the continent .
He w:as last seen on the evening of the new moon,
standing in front of a mirror with a candle in his hand.
'Those who saw him that night claim tNt though he only
held one candle, coundess Hames were reflected in the
mirror, as well as a set of eyt:s and a grinning mouth ..
disa~ared

r
r

..

'

'

"i
~

....

'

Ice ~een

Eldri tch Empress

Sinister Sovereign

Saidtopreyupon injured travelen,


dragging them into the shadows
and feasting on what remains of
their vitality.

Creatures who dwell in the


darkness and erttp up on their
prey unnotiCfii, slicing them open

Haughty creatures who sneer at


even the most powerful ad~-enaries.
Sinister sovereigns han~ never been
known to show any mercy on the

withcruelbladesoo~li intheir

"""'
;

e watcr../FirtX

Non<

.II. M~

Sun

1bc: Glitttting Grotto

+ fluffyR.itt
FairyQocolate
Darkness Bkocu, Enlighten,
Snowblower, and more

PoisonBe-Gones
N~
+
0

Ice Maiden

. Affinity:
Water../FiuX
A Common Sign: Twin Moon
Habitat:
The Winter Isles
Items Dropped: SnOIPI Radishes
Blizzard Blooms
SnOIPiball, Evil Embntt,
0 Triclcs:
Dark Cloud

Non<

Sun

Unknown
+ Unknown

Crownbttries
Poison Pinch, Polar Puff,
Ill Wind, and more

Ice maidens are generally found wandering aimlessly around


snowy plains. The mirrors which adorn their robes are said
to show the face of the penon one most detests, though this
is almost certainly htanay.

~ttlefitld.

Hot Hutr, Ray Gun,

Black Blast, and more

'

.IE.
'!J'
OO
Daemonia

-~ -

.'

Sunshade
The spike upon the head of
uch sunshade is not merely
decorative--the beast behind the
vtil knows only too \1/'ell how to
use it.

""""
.II. S.m

+
0

'Tht Thmbstone Trail


Confusion-Jk-Gones
Phoeni:t Feathen
5 Stan, Poison Pinch,
Stalagmitts, and mort

'

'

. .'

'

Starshade

Nightshade

Attention-loving creatures, usily


recogni:z.able due to the stars on
their heads. Their fondnen for the
limelight has not ~~ led any of
them to show their faces, h~.

Creatures whose fixation with


glamor has caused them to lose
sight of who they really are.
Nighuhades themselves do not
belie~ this to be the case, of

,..,.,,

No<><

.II. Moon

Star
Unlmown

Unlrnown

Raule Dazzle,
Thunderstorm,
Crosswind, and more

Unknown
+ Unknown
0 Time to Shine,
Rt:~ck-a-~Baby,

Demon's Fury, and more

Lightshade
These shy crtaturts always cover their faces with a ~~eil.
They like to wait for their prey in the darkness, pouncing
on them with an unup:ted and sinister strength.

Affiru<yo

A. Common Sign:

No..

Moon
Habitat:
The Shimmering Sands
Items Dropped: Yogurt
Sweetie Pies
Spite, Sand Blast,
Tricks:
Darlmess Beckons

Daemonia

'

Shrimpaler
Creatures said to be born from the weapons of evildot-n.

Shrimpalen have an irritating habit of sticl:ing their tridents


into anything and anyone that seems unfamiliar

Affinity:

.6. Conunon Sign:


Habitat:

+ Items Dropped:
0

Tricks:

Storm X
Moon
Old Smoky
Cakes

Planetdrops
Smash Hit, Blunt,
Ray of Light

Impaler

Grimpaler

Hymnpaler

Impalen are bdieved to bring bad

Grimpalen' wings stain the very


air black, making the accursed
regions in which they live seem
still more: ominous. lk: wary-they

These righteous creatures only


fight alongside those who seek

luck in their wake, and villagers


lock their doors whenever one
approaches.

attad: passe rsby on sight .

Stc.-mX
.6. Star

+
0

'1lle Sea North of Autumnia


Nix-Be-Gone,
Drill Screws
Fling Flame, Hot Huff,
Petrifying Poke, and mort

Darlmess .../ Storm X


WaterX
A Moon
Nevmnott
Moondrops
Planet Crystals
0 1Jl Wind, Dukneu lkcions,
Lch, and more

justice, and are known for the

dazzling white light which shines


from thdr wings.

e
.6,

Light ../ Physical Attacks X


Star
Unknown
Unknown
Light Relief, Haling Tear,
Twinkle Twinkle, and more

Relixx
These creatures use their large ears as wings to Oy through
the sky. Though much is still unknown about rtlin, uges
agree that they are foes to be avoidtd at all costs.

Affinity:
Common Sign:
Habitat:

Tricks:

+ Items Dropptd:

None
Star
Unknown
Unknown

Water Bomb, \Vhirligig,

Raulc: Dazzle

Electrixx

Medixx

Angelixx

Creatures capable of summoning

These elegant creatures seem to

Foes are transfixed by the general

storms to smite their enemies.


Though they are believed to train

da.nce through the air. Though


their faces never betray any

magnifice~ of these creatures,


making their devastating wind

rigorously e~ry day, no one has


ever actually ~n them doing so.

emotion, they will always come


to the aid of an injured companion.

spells all the more unexpected.

N<m<

~
Unknown
Unknown
0 Plasma Ball, Gencn.tor,
Mighty Light, and more

I>.ukn<u , /

~
Unknown
Unknown
0 Healing Rain, Water Cannon,

Showtr Curt~n, and

mctt

Ligh< , /

~
Unknown

+ Unknown

Wind 1\mnel, Healthy

Glow,

Twinkle Twinkle, and mort

Daemonia

Boggly-Boo
Though these creatures are not considerN to ~ evil, they
do have a childlike love of mischief. 'Ikir favorite trid: is
creeping up behind travelers and flicking Wir ears.

e Affinity:
A Common Sign:

StOfmX
Sun

Habitat:

Near Old Smoley

Trid:s:

+ Items Dropptd:

.'

FluffY Ritt
Sandwiches

Enlighten, Fling Flame,


Thunderspark

Bigger-Boggle

Hoggle-Boggle

Moggle-Boggle

Playful creatures that ;ue very good


at hide-and- seek. Their flexible
bodies can be squeettd into the

These creatures strike enemie1


with their long, sharp claws before
slipping away to safety. The speed

These cat-like creatures have a

tiniest of crevices, making them

with which they hit and run makes

almost impossible to find.

them very tricky customers.

Storm X
A. Sun
Unknown

+ Blindnen-lk-Gones
0

Pixie Dew
Plasma. Ball, Hot Huff,
Crosswind, and lTlOU

Darlcness ../ Storm X


LightX

A Sun

Nevmnott

Thundentorm, Ill Wind,


Heat &:y, and more

+ Unknmvn

habit of thrusting their paws at


anyhumantheysee. Felinefancien
daimthi,tobeevidencethatthey
enjoyhumaneontact ...

Storm

.6. Sun

Unknown
Unlcnown

Thunderbolt, Healing Rain,


Mighty Light, and mort

Mortui
Tragic beasts
so craved.

to

.mom death did not allow tb: escape they

MoSI wizards fail to notice the presence of mortui until they are standing
right next to them. This is only natural, of course--having been condemned
to wander this world for eternity, they have become very adept at passing

by unnotittd. Should you happen to spot one, resist the urge to scream,
and offi:r it some cake.

Legendary Beasts
~13--

The Great Ghost Ship


What awaits after a life on the ocean wave?
"A group of night fishermen were casting their nets in the moonlight when,
all of a sudden, a great darkness fell upon them. When they turned around

to see what was bloddng the moon, they


spit<! an enormous battleship--one they had
not seen approaching, despite its great siu.

Without any warning, the g.alleon opened fire


on the fishermtn and sank their boat, before
fad ing back into the gloom as silently as it

had come .. "


-Extract fiom a c:o;mguard's report.

Boo-Bougie

Bougie-Woogie

Bougieman

Bou-bougies like nothing more than

Bougie-woogies are believtd to host

to sneak up on lost tra\elen at


night, and give them a frightful
shock. They can often be heard
cackling as their hapless victims

lavish nighttime gatherings that


are so secretive, no witnessts are
allowed to kave alive.

It is believed that extinguishing


the light on a bougieman's tail
brings misfortune to the kingdom
it calls horne.

n~.

Nont
.6. Moon

Unknown
Unknown
Darkness lkckot'lt, Hoi: Huff,
Dark Cloud, and more

'

Darkness .../ Light X


6. Moon
Miasma Marshn
Iron Diamonds
Soowfb.kn
0 Ill Wind, Whirly \Vhirlies,
Light Fantastic, and more

e Dark~ss ../ lJght X


. M"""
N~e

+ Pixie Dew
Moon Crystals
0 Black Blast, Time to Shine,
Lttch, and more

Bougie
Though generally found floating around in a manner not
dissimilar to human souls, these creaturesarealsocapable

of disguising themselves as candles .

A Common Sign:

Non<
Moon

Ghosdy Gorge

Affiru<y
Habitat:

+ l1ems Dropped:
0 Trich:

MooOOrops
Camalion Cakes
Saboragc, Spite,
Demon's Fury

II
0 0

Mortui

..

, VJ .

!Jj '

'

(!;

.)

6
'

....

'

Ghost Wisperer

Kill-o'-the-Wisp

Wispula

Theseercaturesareusuallyseenat
dusk, rising from the ancient gra\'es
where they reside. They lea\'e thei r

Assassins who lurk in the darkneu,


waiting for the moment to pounce.
They have a surprising range of
weaponry secreted about their
person.

These horrible creatures


attracted by the smell of fresh
b lood, but are actuall y rather
choosy about whose veins they
bite into.

deamt possessions below, wrapped


in bandages for safekeeping.

Fire../Dubless../

A Star

Fire.../Darkness.../
Water X Light X
Moon

Nevermore

Unknown
UnknO'WJl

Stu Crystals

Black Blast, Evil Embrace,


Thundentorm, and more

Water

X Light X

Dzrkness Bttkons, Spite,

Wisp

Affinity:

Fire ../ Darkness ../


Water

Firewall, and more

These creatures are at their happiest when dancing together


in large groups, and can become rather restless if left alone.

X Light X

Mom
Unknown
Unlmown

+
e Lttth, Ill Wind, Enlighten,

""'"""'

.'

Fire../llirlmess../WatttX

ugh X
A Common Sign:

Star
Habitat:
The Tombstone Trail
Items Dropped: BlindnessBe-Cones

Tricks:

Cheescbu~n

Dark Cloud, Pick-Me-Up,


fling Flame

--..

~
-

Mortui

..

Ex-girlliend

Phantasma

Grandamned

Born from the souls of people


who were unluclcy in love, these
creaturesareveryjealousofhappy

Born from the hurts of mothen


who have lost children, phantasma
lookafterotherlostwubasthough

In time, all girlfiends and


ex-girlfiends will turn into

couples, and strive to make their


lives a misery.

they were their own flesh and


blood.

Dulmeu ../ Ught X


A Star
Nar the Miasma Manhes

+ Cune-Jk-Gones

Darkness .../ Light X

6. Star

Unknown
N~

All-Be-Gones
Darkness Bkocu,
Rock-a-Bye &by,

these wizened old creatures.


Grandamneds are actually very
powerful, and l:now curses that
can kill instantly.

Ill\Vind,Sharpcner,

l...eech, and more

Darl:ness ../ Light X


Moon
Unl:nown
Unl:nown
Blacl: Blast, Pici:MeUp,
Soulshield, and IT'IDtt

Blunt, and mort

Girlfiend
Undead souls, usually found haunring graveyards. They still
retain memories from their lifetime, and tend to think that
total strangers are their long-lost lovers.

'

. Affinity:
Darknen ../ Light X
A Conunon Sign: Twin &.m
Habitat:
The Tombstone Trail
Items Dropped: Planetdrops

0 Triclcs:

"""""'

Evi!Embratt,Sabotagt,

Demon's Fury

.. -

II
6

0 0

, VJ .

oo
.' '. . i .
IIJOO
Mortui

' ~ '

'

'

Bone Ranger

Bone Brigadier

Bone Baron

Creatures who have ground their


way up the military ranks. Bone
rangtn art taken by such fury when
attacking that they often lose limbs
without even noticing.

These creatures have endurt'd


countless hardships to make it to
the top. The many nicks and chips
in their bones attest to jun how
battlehardened they have become.

While many generals pay lip


service to notions of honor and
fraternity, these bra\'t creatures
feel them in their bones.

Physical Attacks ../ Fire X

,a. Sw

Ghosdy Gorge

+ fluffy Rice
Sore1<xnh Ring1
Blunt, Evil Embrace,
~uifying Poke, and more

'

Physical Anacks ../

,a. M~

Unlmowo
N~
+
0

Yoohoo, Dark Cloud,


Wu Cry, and morc

Physical Attacks ../ Wattt

Sun
Unknown
+ Unknown
0 Soulshidd, Slice 'n' Ditt,
Maddening Melody, and more:

Bonehead
Having worked themselvts to the bone as soldien, these
creatures are now just skdetont. For all their efforts, however,
they never rtteivt'd a single promotion.

Affinity:
Physical Attaclu ../ Storm X
Moon
Habital:
The Shimmering Sands
Items Dropped: Olocola1c:
Sandwkhc:s
Trid:s:
Sabotage, Smash Hi1,
Ray of Light

A. Common Sign:

Mortui

'

Zambo
It may look like they hal'C seen better da)'1, but th"e
creatu~s are actually born like: this. Even so, it is hard not
to be ~pulsed by their insistent groaning...

. Affinity:
, . .6. Conunon Sign:

Habitat:

Star
The Tombstone Trail

+ ltems Dropped:

Stardrops

Bau Bells
Demon's Fury, Spite

Tricks:

'

Zomboatswain

Cap'n Zombo

Mumbo Zombo

Shaped by the curses of drowned

Creatures born from the souls of


unrepentantpirate captains. Cap'n

Sometimes the restless souls of

sailors, these malicious creatures


like nothing bener than to suck
the blood of the living.

Noo<

A Sun
The Sea North of Aurumnia

+ CUT~CBeGones
0

Fairy Chocolate
I...ttch,Hellitosis,
Blaclc Blast, and more

:wmboscontinuetoleadtheirloyal
crewouttoseaeachnight in search
of ships to plunder.

None
A Star
Su to the North of Autumnia
+ GrttnGrapes
Bndlowtt

Darkness Bed:ons, Heat Ray,

o-.y Dmp., " " ' -

aspi ring win rds who died before


achieving greatness give r ise to
these creatures. They would
happilystudymagieforalletemity.

Darkness .,/ Light

.6. Star

Nevermore

Unknown
l11 Wind, Firewall,
SnowblO'WtT, and JT'IOn

Mortui

Eggroll
Unfortunate egg- like creatures, born ~fore they wtre fully
ready. 'They have: wr.tppcd themstlvts in bandages and att
waiting for thei r bodies to form.

e Aflinity:

Darkness .../ Light X

Common Sign:

Star

Habitat:

Tht Tombstone Trail

Triclcs:

Emberstones
Sprockets
Evil Embrace, Dark Cloud,

+ Items Dropptd:
0

."

~~
,

Roly-Poly

f
Scrambled Eggroll

Humpty Bumpty

Eggyptian

These creatures have partidly

Humpty bumptics are what eggrolls

Eggrolls that died before they wtte

formed, and some of their bandages


have been removed. They are
generally optimistic, and look
forward to being fully unwrapped.

become when fully formed . Their


sturdy oval bodies are perfectly
suited for rolling attacks, as they
are only too happy to demonstrate.

fully formed. Their souls remain


napped within the bandages, which
move as thoogh they have a life
of their own.

Darkness .../ Light

~
Billy Goat's Bluff

+ Blacl: Truffles
Jade Marbles

Ill Wind, Spite,


Pbantom Fangs, and more

Darkness .../

Unknown
~

+ Unknown
0

Lttth, Firewall,
Bdly Buster, and

Th.rkncss ../

~
Unknown

+ Unknown
0
mott

Darkness Beckons,
1ime to Shine,
Final Curtain, and more

Nobilia
Every land has legends that speak of the mythical beings whom we wiz.ards
refer to as nobilia. All such creatures are utrcmely powerful, and not to
be crossed lightly, for they are known to have long memories and vengeful
dispositions. The genus has been shrouded in mystery for so long that some
have concluded it is beyond human undemanding. No tl'\le wi u rd would be
satisfied with such an explanation, of course, but the fact remains that some
things in this world are simply too rare to permit familiarity.

Legendary Beasts

- 14 - --~~The Shining Tree


A legendary tree, said to grant
the world protection.
The legends of a certain village mention a curious and ancient tree. This tree
is said to have shone brighdy since time immemorial, conferring protection
upon every part of our world, and all who live within it . Investigating this
le~nd is forbidden, however, for it is believed to incur the wrath of the gods.
Of cou rse, there will always be those who do not heed such warnings. Ind~d,
some years ago, one bold adventurer claimed to have learned of the tr~'s
location, and declared his intention to travel there and bring back a leaf u
proof of his discovery.

At the rime of going to print, he has yet to return

Nob ilia

Mandragorer
Fnt-loving ettatures that have been observed gulping down
whole icebergs in seconds. The ice they consume remaim
frottn within their stomachs, giving their bodies a heft that
is of great use during battle.

.6. Conunon Sign:

None
Planet

Habitat:

Unknown

Tricks:

Unknown
Flame Fan

Affinity:

+ ltems Dropped:

.
'

....

~
.

--

-.

'

Pandoragorer

Mendragorer

Thndragorer

Though selfish and illtempered,

Though their tears are known to


have a healing effect, the selfish
nature of mendragorers means they
willnevershareanyofthem.

These gluttonous crutures comb


beac~s insearchofthings to eat.
They are known to become violent
when hungry, so it isbeuertoa\'Oid
thematsuchtimes.

pandoragoren are surprisingly


k.ind towards their minions, and
are alw.ays willing to do battle in
order to protect them.

No~

A. Planet

.6. Planet
Unknowo
+ Unknown

Restcnr Auron and more

Unknowo
Unknowo
Upsy-Daisy, Ught Fantastic,

""'"""'

.6. Planet
Unknown
+ Unknown
0 Slow Poke, Wallop, and mort

Teachings for Aspiring Wizards


-

1%--

Even the greatest of sages must rest from time to time, and those
who lind themsdves far from home and weary from wizardly
exertion know to make for the nearest Cat 's Cradle. The
Cat'sCradle chain of inns has branches in every part of the
world, and each one: boasts different amenitie~me are
sim ple hotds, while others are grand spa resoru. What all
Cat's Cradles have in common, however, is the warm 'Welcome
you'll receive &om thc:ir Punprietors. Just be sure not to stare at their
cat'sear coiffures!

Many guests have spoken of the strange


dreams theyhaveexpc:ric:ncc:dwhilesleeping
at Cat's Cradle establishments-though they
never seem to remember what transpired
therein. Curiously, guests only seem to have
these dreams when they slc:c:p in a room that
contains a pic:cc:ofartentitled"ASketchof
the Dream World."

Chapter Six

Twelve Tales

of Wonder
Be they comicall or tragicke,
Tall Tales beside the Fire
Are much akinne to Magicke
In the Wonder they inspyre.

The Cowardly Prince


In a certain country there lived a prince named Tamale, who was sharp of mind
but weak 9f spirit. His father was a brave king-strong, wise, and loved by his
subjects-but the noble example he set served only to weaken Tamale's spirit. On
one occasion, his father told him thus,
"Soon, my boy, it

shall~

rime for me to retire, upon which thou shalt bet::ome king."

While the announcement delighted the Prince, it filled him also with a terrible dread,
for he did not have the spirit required to ascend to the throne.

In his vexation, he wandered from the castle, lost in thought, whereupon he encountered
a fearsome-looking lion.

The Prince tried to flee, but the Lion caught him easily in his paw, lifted him to his
gaping mouth, and swallowed him whole.
At fir.a, the Prince thought he was doomed, but at length he began to reconsider
his position.
"At least I no longer have to become king!" thought the Prince.
After taking a deep breath, he said to the Lion,
"Mighty Lion, I am the Prince of this country, and the day after tomorrow I was
due to become its king. Since thou hast now swallowed me, however, thou must needs
become king instead ."
"King, eh?" replied the Lion. "I shan't complain about that."
Thereupon, the Prince led the Lion back to the palace.
The courtiers were shocked to see the Lion enter the palace, but the Prince pleaded
with them &om inside his stomach, and the Lion was accepted as king.

The Lion proved to have quite an aptitude for royal duties. Whensoever there was a
dispute in his kingdom, the Lion would simply growl at the quarrellers,

"Stop complaining, or I shall eat you alive. 11


Whensoever a bridge was swept away by a flood,
the Lion would simply use his paws to rip down
a tree and lay it across the river.
Regarding taxation and legal matters, the
Lion was utterly ignorant, but whensoever
such a problem arose, Prince Tamalo would
speak to him from inside his stomach and
provide him with a sound solution.

Two Dragons
After some rime, news reached
the JGng that two dragons were
ravaging the eastern and western
edges of his kingdom. The people
were terrified and looked to their
king to deliver them from this
terrible evil, upon which the King
announced that he should go and
smite the dragons himself.
But even the fearsome Lion stood
no chance of defeating two such
terrible dragons.
"My dear stomach dweller/' said
he then. "What in the wide world
should I do now?''
Prince Tamalo considered the Lion's question, and at length, provided him with a
suitable scheme.
The Lion headed east, to the part of his kingdom that was being ravaged by the larger
dragon, and roared in its ugly face.

"Dragon, I shall soon slay thee! I fear thee not, for no matter how large thou art,
thou shalt never devour me."
"0 hal'' scoffed the Dragon. "We shall see about that!"
Upon which he ate the Lion whole.
From inside the dragon's stomach, the Lion said,
"Dragon, thou art now the King of this land. It is therefore thy royal duty to defeat
the dragon ravaging the western part of thy kingdom."
At first, the Dragon paid him no heed, but when the Dragon wimessed the humans
around him bowing down in deference (as Prince Tamalo had requested them to
do beforehand), he decided to do his royal duty, whereupon he went to the western
mountains and slew the other dragon.
Once the other dragon had been slain, the Lion commenced to scratching the inside
of the Dragon's stomach.
"Owww! It hurts, it hurts!" cried the Dragon, rolling on the floor in agony. "Have
mercy, I beseech thee!"
To which the Lion said,

"If thou wouldst not feel this pain, thou must promise never again to hurt the people
of this kingdom.''
"Owww! Very well! I promise!" cried the Dragon in reply.
But the Dragon was a cunning beast, and Prince Tamale knew that he would break
his promise the moment the Lion was out of his stomach. He therefore had the
Lion take out the babbling berry that he'd told him to bring with him and place it
inside the Dragon. This berry was known to make noises that sounded like someone
muttering to himself.
"With that babbling berry in his stomach, the Dragon shan't notice when the Lion
escapes/' thought Prince Tamale .
Later that night, when the Dragon was sleeping, the Lion crept out of the his gaping
mouth and set off back to the palace. The Dragon left the King and his subjects
alone for evermore.

A New King
The kingdom had been at peace for ten yean when the Lion said to Prince Tamale,
"Stomach dweller, it is time thou earnest hence &om in there. I would have thee take
my place on the throne."
Prince Tamale was shocked, and replied in a quivering tone,
"I fear that I do not have the spirit to become king."
"But thy judgments over the past ten yean have invariably been wise," said the Lion.
"That is as may be, but I am a coward," replied Prince Tamale.
"It was only hause I was protected by a great strong lion that I could act so
decisively."
Yet the Lion paid no heed. With an almighty sneeze, he ejected Prince Tamale &om
his stomach. It had been ten yean since Prince Tamale had seen the wide world
outside, and he could not believe his eyes. The Lion's mane was now full white, and
his face was covered in wrinkles. Shut up inside the Lion's stomach, Prince Tamale
had been quite unaware of any of this.

"As thou canst see with thine own eyes," said the Lion, "I have grown old. Ten
years hast thou resided in my stomach, and yet not once didst thou scratch me or
cause me any pain-as I myself did to that dragon--though thou couldst have done
at any rime. The courtiers and subjects of this kingdom did not accept me because I
am strong, they accepted me because I have given them my all--by which I mean,
thou hast given them thine. Thou art the true King of this country. Thou lackest
not the spirit, I assure thee."
In like manner, everyone at the palace beseeched Prince Tamalo to become their king.
"Prince Tamalo, everyone is humbly grateful for everything thou hast done. Our
country needeth just such a king as thee."
Upon hearing these words, Prince Tamalo felt his courage swell up within him.
As king, Tamalo gave still more of himself to his country, and despite the fact that
the Lion had retired, he continued to live alongside the King in the palace.

Though many countries are ruled by animals these days, in ancient times all kin~ were
human. Indeed, the magnificent lion about whom you have just read was the first ever
animal to be acknowledged as a king, and the world has never been the same since.

The Squirrels
and the Bramble
Protectors of the Forests
Once upon a rime, the whole world was lush and green and covered in countless
forests. In the mild days of spring, children would play in their clearings, making

necklaces &om wild flowers, while in summer, they would shelter &om the sun under
their ancient trees. And in autumn, of course, they would pick and eat their juicy

&uits. Indeed, forests have always been important to youngsters, being


in which to play with gay abandon.

care&~

places

But what do you know of the "Forest Guardians"?


Every forest has one. They are believed to be god-like creatures that protect the
woods they inhabit, as wdl as al1 the creatures that dwell within.
But how do these Guardians come into existence?

No human knows for certain, of course, but it is believed that they are somehow selected
from amongst the creatures that live in the forest. Naturally, since the guardian is
responsible for protecting all the forest's inhabitants, the biggest, strongest creature in
the forest is usually the one selected. There has, however, been one notable exception,
as related in this well-known fable ...

A Proclamation from the Deities of the Forest


A FOREST, luxuriant with leaves, was home to a gently flowing river and a spring
that produced fresh water, and all the Beasts lived there in amity-from tiny insects
to creatures as big as two men.
One day, the Deities of the Forest made a proclamation.
"The time has come for you to choose your guardian."
For the forest did not have a guardian at the time. As soon as the message was received,
a controversy prevailed among the beasts of the forest, with each one claiming that
he would make the best guardian.
"These sharp fangs will frighten away any enemy!" growled the Black Wolf.
"These huge claws will shred impostors to pieces!" roared the Gray Bear.
And so it continued, with every large forest animal boasting his own case, from the
Stag with his great antlers to the White Catfish who dwelt in the spring.
The forest's smaller inhabitants-those who had no chance of winning any test of
strength~ould but watch this assembly of the beasts in silence .
The bickering continued for several nights until one day, a golden haze descended
upon the forest, bringing with it an aroma so sweet that the Beasts soon forgot about
choosing a guardian and simply spent the day in a contented daze, staring at the new
golden coloring of the trees around them.
The very next day, however, crimson saplings sprouted from some of the trees, and
quickly grew into a large tangle of red Bramble-for the golden haze the Beasts had
so enjoyed was, in fact, a cloud of evil-disposed spores. By the time any of them
noticed, however, the Bramble had covered the entire forest.

The Bramble
THE BRAMBLE strangled tree aft:er tree, causing them to wither and die. It seemed
only a matter of time before the entire forest would be quite devoid of life.
Thus, the Wise Owl said,
"Somewhere in this forest is the tree in which the spores first took root. That tree is
the source of this terrible Bramble. Cut off its source, and the entire thicket will wilt."
Desperate to save their forest, the Black Wolf and the Gray Bear resolved to find the
tree that the Wise Owl had mentioned. However, the Bramble had grown so thick
and so dense that their great bodies simply would not pass through it . It was rime for

the smaller forest creatures to come to the fore--the ones who abstained while the
other beasts had bickered and boasted about who was strongest.
And so the Mottled Snake slithered through the Bramble, moving deep into the forest,
in search of the tree where 6rst the spores took root.
"Alas! The Bramble wraps the tree completely," hissed the snake. "We shall need to
cut through it somehow, but I have neither claws nor tttth, only this forked tongue.''
Upon hearing the Mottled Snake's report,
the Blue Woodpecker leapt into action.
"I shall peck through the Bramble in no
time!" he chirped with con6dence.
But as he neared the tree which the
Mottled Snake had described, the Bramble
became too thick, and he was quite unable
to spread his wings, let alone Ay close
enough to peck at the Bramble, and thus
he went back dejected.
That was when the Field Mice and the
Squirrels rendered their assistance.
"These sturdy front teeth of ours shall
gnaw through the Bramble," squeaked the
Field Mice.
"But the Bramble goes all the way to the
top of the trtt/' observed the Squirrels.

"Can you truly climb so high?''

The Field Mice had to concede that they could not, and so it was the Squirrels who
set off to cut through the Bramble that surrounded the tree that had been the lint
to succumb.

The Squirrels
THE SQgiRRELS soon reached the tree1 and scaled it with ease. In no time at
all they were nibbling at the Bramble and making light work of cutting through it.
No sooner had they begun to chew their way through the Bramble than large parts
of the thicket that covered the forest fell away and withered-and so the Squirrels
decided to continue nibbling until the tree was completely &ee of the Bramble.
Alas, the Bramble contained poisoned spores, and the Squirrels who swallowed them
soon felt the effects and fell, lifeless, to the forest floor. And yet, this did not deter
the other brave Squirrels, who had resolved to rid the tree of the Bramble and save
the forest at any cost, and each of them continued to chew.

The moment the last of the Bramble was cut, and the entire tangle withered away,

the last remaining Squirrel fell &om the tree, dashing its head upon the ground.

The Squirrels had saved the forest.


When the Black Wolf and the Gray Bear were finally able to wade through the dead
Bramble, they came across the bodies of the dead Squirrels and let out terrifYing cries.

The Guardian
As the animals' cries rang out, the Squirrels' souls floated &om their bodies as pure
orbs of light.
The Black Wolf and the Gray Bear watched in amazement as the orbs floated into a
hollow in the tree, bringing it back to life.

The Deities of the Forest had spoken: the Squirrels were the forest's true guardians.
Though they were among the smallest and weakest of the Beasts, their courage was
greater than all of the largest creatures.

Size has no bearing on a creature's stature.

The Teary Fairy


Sit right, boys and girls,

I'v~

got a story to tell you. A "fairy tale," if you like. Fairies like

me used to be ten a penny, see, but youed be hard pressed to find one these days. Always on
the move, we are. Anyway, this story's about a very special fairy, and while it all happened
a long, long rime ago, the fairy's still going strong today--or so I hope, anyway! Right then,
let's get cracking, en't itH
This story's about a little fairy who wouldn't stop crying-sobbing, he was, day and night.
Now, us fairies are helluva impressionable, especially when we're little. We learn all sorts of
tidy tricks from other fairies, but we can pick up bad habits just as easy. I don't know whose

miserable mug this pooer dab saw when he lint popped out into the world, but it must ha\'C been
tragic, 'cause the first thing he ever did in his life was cry. And then he kept on crying.

p~r

Now, it's not like this fairy wanted to be spouting lean all the rime, he just couldn't help
himself. E\'Cry time it got dark, he'd well up--like blinking clockwork he was . What's more,
young fairies can be helluva cruel, and this little cryfairy got ribbed something terrible--all
of which just made him want to cry even more, of coune.

The Puddle of Tears


One day, a traveling wizard happened to spot this fairy standing next to a puddle of tears. He
was proper knackercd, this wizard, and helluva thirsty. So what he did was, he took a drink
from the puddle, en't it?
"There's lovely!" he thought, and felt ten rimes better straightaway.
Then otf he went with a spring in his step, and got on with his wizardly work. A bit later,
when everything was done, he decided to go back and thank the fairy--for the tears he drank,
I mean. But when he came back, the puddle was even bigger than before.
"Ohhh fairy," he said, in this grand old voice. ''Why do you cry so much? I've bttn gone three
days and still you v.>eep."

"Sob," said the fairy. "Scared I am, likt:. Scared of the dark, and I don't know what to do about it ."
After a few more sobs, he went on,
"And everyone mal:e1 fun of me. Good for nothing, I am. Life's rubbish."
And with that, he went back to sobbing.
"I see .. " said the wise old wizard, stroking his big white beard. "~rhaps a lantern is what

you nttd."

So he whips this tidy lantern out of his cloak, and plonh it on the end of the fairy's nose, right?
Now, the light &om the lantern made the fairy blink like mad, but it didn't half cheer him up,
and sure enough, he stopped crying. Felt like he'd been born again, he did!
"You see, little fairy?" said the wizard, "You shall never be in the dark again, no matter where
you go."
"I'm .. I'm not scared anymore!" the fairy gasped, cracking the first smile of his whole entire life.
"And you are no longer good for nothing, either!" laughed the wizard . "That smile of youers
will bring comfort to a great many people. Come with me, and I shall show you."
So the fairy packed up his daps in a little bag and went off with the wizard. They had some
pretty hair-raising adventures, and all, but the fairy never once got scared. He had the lantern
on the end of his nose, see. And even after he parted ways with the kindly wizard, he never
cried again, and the light on his nose is still shining to this day. Have a look around you, like.
He might be right nearby!

Well, what do you say? Proper tidy ta1e, wasn't it? I bet you've got a tear in youer eye now!

A Kidnapped Princess
The king of a peaceful kingdom had one daughter, whom he loved very much. This
princess was very brave and very wise, and assisted her father in ruling the kingdom.
Hard by the edge of the kingdom was a steep mountain. No one ever approached it,
however, for it was known that a witch lived in a cave at its foot. This witch had
long had an inclination to rule the kingdom herself, but the fearless princess never
failed to foil her plans .

5
~

The Witch had an apprenri~ who was top half bear and bottom half man. This
apprentice was known as the Bear-Man, for that was his name; and was feanomely
strong, but very dull-witted; and always carried out the witch's commands to the letter.
One day, the Bear-Man was in the cave making potion when the Witch returned with
a young woman. It was-yes, guess!-the Prirn::ess who was always ruining her plans!
The Bear~ Man looked at the Princess and was twice shocked. Firstly, at how wondrous
fair she was; and secondly, at the sight of her hands and feet, which the Witch had
turned to wood using magic.
"Look after the Princess/' the Witch commanded
the Bear ~ Man. "Do not let her get hungry, or shed
a single tear, else there shall be trouble!"
The Bear~Man immediately went to fetch some fruits
and preserves from the larder. Since the Princess's
hands had been turned to wood, the BearMan
tried to put the fruit in her mouth directly. But the
Princess turned away &om him, and looked instead
at the Witch.
"What will you do with me?''
"I shall tell your father that I have taken you

hostage," the Witch replied, "and demand his


kingdom in return for your &eedom.''
"That would be a waste of time," retorted the
Princess. "Father is always telling me not to
believe anything witches say. He will not
trust you, even if I am in mortal danger."
"Silence!" shrieked the Witch1 and with
a wave of her wand cursed the Princess,
who became quite unable to speak. The Witch had stolen
her voice.

tf'~

The Bear-Man's Duties


The next day, the Witch went to the palace to negotiate with the King, and it was
left to the Bear-Man to provide for their royal hostage.
The Bear-Man liked looking after the Princess. He felt sorry for her, with her wooden
limbs and stolen voice, and he tried his very best to take good care of her.
The Bear-Man was in fact very kind, you see, and despised doing evil things. He was
happy knowing that the Witch would not scold him for being kind to the Princess.
After all, it was the Witch herself who had commanded him to look after her!
But while the Princess did not shed a single tear; neither did she smile so much as
once. The Bear-Man used the finest ingredients to cook dishes that he hoped would
make the Princess happy; but when the meals were served she would do no more than
stare at him in total silence.
Now, the Bear-Man knew that the Princess would only smile when her hands and
legs were &ee again; and she had regained her voice. But the Bear-Man could not
lift the curses himself, and he knew that the Witch would never do it. All he could
do was continue to cook fine meals for the Princess.

The Princess Who


Wouldn't Cry
Several days passed, and still the
King would not listen to the Witch's

demands, just as the Princess had

foretold. This did nothing for the


Witch's mood, of course, and one
morning, when the BearMan was
bringing food to the Princess as usual,

the Witch shouted at him,

"Why are you wasting such good food on her!?


Anything will do, as long as it stops her from crying."
"But I thought that the Princess would be happier if she could eat fine foods,
Mistress ... "

"Who told you to make her happy!?"


With that, the Witch snatched up her wand and, with a flick of her wrist, rendered
the Princess stony deaf. She then proceeded to tell the Bear-Man a secret,
"There is a ~ason why I told you to stop her &om crying. If she sheds but a single

tear, all of her cunes will be lifted at once."


The Bear-Man now realized that the Witch had not wanted him to be kind to the
Princess; or to look after her--she had simply wanted him to stop her from crying.
He now knew what he had to do to make the Princess happy once more.
The next time the Witch left: the cave, the BearMan put his paws around the Princess's
rosy neck and started twisting; yet she still did not cry. The BearMan felt he had
no choice but to strike her; he was strong, and the poor princess was unbalanced on
her wooden legs. She fell to the ground violently.
"Now, cry, I beseech you! Cry and all your curses will be lifted!"
The deaf princess lay on the ground, clearly in pain, yet still she did not cry. She
simply continued to stare directly at the BearMan. The BearMan, for his part,
resolved to treat the Princess with great cruelty. He stopped feeding her; set snakes
and insects upon her; and pulled out her beautiful golden hair.

The BearMan tried his best to be brutish, but when he looked upon the Princess in

agony, he felt so sorry for her that he started sobbing. Though he hurriedly wiped the
tears away with his big paws, knowing that he must not let the Princess see him crying,
it was too late. The Princess had realized that something was amiss, and resolved not
to shed a single tear, no matter what ordeals the Bear-Man put her through.
The Bear-Man snarled and bared his teeth, and treated the Princess more cruelly than
ever. But the Princess was very brave and very wise, and did not shed a single tear.

Tears at Last
A month passed, and the Witch visited the King once more. When she returned to
the cave this time, however, her mood had changed.
"The King refuses to negotiate; and there is no point keeping a hostage anymore. It
is time to kill her. 11
Upon which she waved her wand once more, sending a deadly arrow whistling towards
the Princess.
The Bear-Man immediately threw his great bulk in front her, shielding her &om the
arrow, which pierced his chest. As he crashed to the ground, the wand fell from the
Witch's hand.
The Bear-Man's fate was sealed, but with his last morsel of energy he opened his
eyes and looked up at the Princess. She stared back at him, her eyes wide.
"I have done such terrible things ... I will die an evil man in your eyes ... "
Such were the Bear-Man's sorrowful thoughts as he perished. As he did so, tears fell
in a flood from the Princess's eyes, raining down upon her wooden feet and arms,
lifting the curse and returning her to normal.
The Princess immediately stood, picked up the Witch's wand, and used it to draw a
rune-for the Princess could use magic as well, you see. A large fire engulfed the
cave, and the Witch's wailing could be heard for miles around.
Once the blaze had subsided, nothing remained of the Witch, save for a small pile
of pitch-black ashes.

At that moment, the Bear-Man was brought back to life-as a beautiful young
prince! For his dull-witted bear form was nothing but a cune, imposed upon him by
the wicked witch.
The Prince asked in a weak voice, for he was still upon the brink of death,
"Your Highness .. Why did you cry for me?"
"Wimessing your death ... It filled me with a terrible sorrow. Had I only known that
crying would lift my cune, I should have done so far sooner! I see now that you were
trying to help me; even as you did those horrible things."
"I treated you terribly, your Highness . Please forgive me .. ."
"Of coune I forgive you. You are a kind penon at heart, and for that I am truly
grateful. Now please, do not die ... "
Upon hearing these words, the Prince shed one final tear, and breathed his last.

The Forbidden Spell


The Princess stared at the Prince's lifeless body for a long while, before picking up
the wand once more with conviction. She had settled upon a course of action.
She would cast "Ashes of Resurrection."

Upon casting the spell, the cave was filled with white light; restoring breath to the
Prince's lungs as it shone upon him--the Princess's spell had brought him back to life!
The very next moment, however, the Princess fell to the ground. As she lay there,
she raised her face and asked the Prince,

"\Vl10 are ... you?"


"'Ashes of Resurrection' is a forbidden spell," he replied, mournfully. "Those who
cast it always pay a terrible price. The price you have paid is your memory of me ... "
And the Prince's eyes filled with tears of terrible sadness once more.

"'Why are you crying?" asked the puzzled Princess.


"Btcause ... something important has been lost."
Upon hearing the Princess's next words, however, the Prince could not help but smile.
"Well .. perhaps together we may make it anew?''

There was once a boy wizard who was endowed with a great deal of magical ability.

No sooner was he able to walk than he could cast spells no other wizard could,
controlling the clouds above and making great seas and mighty mountains move at
will. In truth, such feats did the boy more honor than he deserved, for he had not
practiced any more diligently than other wizards. His talents were innate, and had
been with him since birth.

The boy, however, grew up quite ttrtain that he had been blessed by the gods, and came
to believe that his rightful place was among them, in heaven itself. No sooner had the
thought crossed his mind than the boy hame desirous to make it an immediate reality.
Boys who are born with such exceptional powers are seldom accustomed to waiting.

__,_,__

A Trial from the Gods


The boy made for Jabar al~Dukhan, the highest mountain
in all the world, and climbed to its summit, reasoning
that the gods would hear him more clearly if he were
closer to heaven.
"Gods, I beseech you to listen. I am the most powerful
wizard in this world. Verily, no man alive is my equal,
and thus I believe that my place is in heaven with you. I
wish for you to consider me one of your own."
The heavens responded with an enormous thunderclap.
The boy wizard's insolence had roused the passion of the
gods. The thunder was followed by a bolt of lightning,
aimed directly at the boy.
But the boy was ready. With a simple wave of his wand,
he swaned the lightning away.

"Do you see?" he cried to the gods with glee. "Do you see how powerful I am?"
At length, a Voice responded from the heavens.
"Boy, if you truly believe yourself to be as powerful as a god, then you may prove it
by taking this trial. Overcome it, and your wish shall be granted!'
The boy leaped with great joy upon hearing these words, believing as he did that no
trial was beyond his powers.
Suddenly, however, everything became quite dark. The boy had no idea where he was.
Indeed, his hand could not be seen in front of his face.
The Voice spoke once more.
"Boy, this is the World of Darkness. Your task is to tolerate it for eight days."
"So it is simply a matter of waiting?" thought the boy, relieved. "That shall not
prove difficult."
But the Voice went on,
"There is a door in front of you, Boy. Raise your hand and you shall feel it. On the
other side of this door is the World of Light, where all godly knowledge resides.
Enter, and you shall become one of us. The door, however, must not be opened until
eight days have passed."
With that, the Voice fell silent, and all was quiet once more.
The boy reached out his hand in &ont of him. Though he could not see it, the door
was there, just as the voice had said.
"I shall open that door," the boy said decisively. "I shall wait a full eight days, and
then I shall become a god, and all will be revealed to me."

Seven Days of Darkness


At fint, the boy could do nothing but sit and contemplate his current plight. It was
not long, however, before his mind started conjuring all sorts of thoughts.
What wenden awaited him when he became one of the gods?
What manner of place was the heaven that the gods called home?
How would he treat his human minions once he was one of their gods?
And so it went on ... He found himself increasingly agitated, anxious to see what
awaited him once he opened the door to the World of Light.
He kept his resolve for six days and six nights, but on the seventh day, the boy was
overcome by curiosity.
"In one more day I shall become a god," thought the boy. "Surely it is of no
consequence if I open the door a little early."

He reached for the door once more, and traced its even surface. Eventually his hand
came across a small protrusion which felt like the cover of a keyhole. Timidly, the
boy lifted it and looked through to the other side.
A blaze of blinding light flooded through the keyhole, knocking the boy a full cubit
backwards. It was incredibly bright, and yet he simply could not close his eyes. The
world on the other side of the door was beyond the boy's human imagination. Its
scale and beauty seemed to pierce his very soul.
"The world of the gods ... "
The thought alone made the boy shiver, but even as he did so, he was plunged into
darkness once more.

The Ever-Wandering Eye


The boy had failed the trial. Yet he was still allowed to enter heaven and become one
of the gods, for they acknowledged his abilities, and showed compassion toward him.
They could not, however, show the same compassion toward his eye, the one that
had peered at the World of Light. The eye was condemned to wander, disembodied,
through the skies for all eternity.
The boy wizard's eye traverses the skies to this day, soaring above the birds, gazing
down upon the world below.
It can never hope to soar as high as the heaven where the gods reside, however.
Indeed, it is trapped between the human world and the world of the gods forever.
Occasionally, when it is overwhelmed with extreme dissatisfaction, the eye swoops
down close to the earth's surface, bringing a devastating whirlwind in its wake. These
howling gales are known to have destroyed cities and forests; and are rightly feared
by ordinary humans.

And so, the consequences of the boy wizard's folly are still being felt.

-~2~LL~~~~~LLI~2~~~2~21Q~~L ~

~~~~~~~~-~~~~~~~s~~~~~~~~w~~~ ~

On a Hilltop
\Vhat follows is the extraordinary story of an ordinary little girl. ..
\Vhen I was a little girl, I had the reddest hair you've ever seen, and I lived with my
mother in a small village, tucked away in the hills. I was never any good at magic,
but I loved gardening, and could grow all sorts of flowers and medicinal herbs.
Behind my house was a low hill from which you could enjoy a wonderful evening
view. I used to walk to the top of it every night, to sit on a big old root and watch
the sun go down .
One day, my mother cut her hand on a glass that I had broken. Though she washed
the wound straightaway, just as she'd always taught me, the cut soon became infected,
and by the next morning, she had a very high fever. I took care of her the best I
could, of coune, but several days passed without any improvement in her condition.
Then one night, after I'd cried myself to sleep with worry, I woke with a start to find
myself standing in front of a strange door. I opened this door, and walked through it
to emerge on top of my favorite hill. It looked just the same as it always did, except
for one thing-there was someone else there, sitting on my root and sobbing quietly.
I took a sharp breath, and thought to myself; could the girl sitting on
the root actually be me? Her hair was just as red as mine, and
it glittered like a ruby in the setting sun.

The Bright Blue Bird


I was feeling quite sad m}'5elf, but the girl sitting on the root seemed absolutely
inconsolable. Feeling sorry for her, I asked,
"Are you all right? Why are you crying?"
At this, the weeping girl lifted her face, giving me another shock. It was exactly
like mine!
"1 was careless ... and my bird flew away,' she said. 'Oh, I did love it so ... "

"So that's why you're crying. I've been careless too, as it happens. I made my
mother sick ... "
I thought for a moment, then asked,
"What kind of bird was it?"

"It was blue. Bright blue. It was so very beautiful ... "

" ... My mother's eyes are blue as well," I sighed, "but they don't seem to sparkle
like they did before she took ill.''
We carried on talking for a little while, and before long we'd become firm &iends.
She loved gardening too, and was enjoying gazing at the sunset &om the crest of the
hill. It seemed we had absolutely everything in common. Eventually, I said,
"Here, take this. It's a Rower I grew. It's called a 'warm welcome/ and birds love
it. Perhaps it might make your blue bird come back."
I had already put some of these fl.owers at my mother's bedside to try and make her
feel better, as well as some in her hair.
"Thank you!" said the girl, smiling. "Oh my, it really does smell
wonderful. Hey, would you like to come to my house?''
I nodded, and off we went, down the hill together
and into the girl's house. She placed the fl.ower
I'd given her next to the window.
Before long, we heard a sound.
"Peep peep peep! Cheep cheep cheep!"
And a blue bird fl.ew in through the
window.
"Chichi!" shouted the girl,

recognizing her missing pet.


Th~

bird had flown straight for the vase that held the flower. It ~~m~d a lin!~ unst~ady,
as though on~ of its wings was injur~d, but I couldn't help f~~ling happy that th~
"warm welcom~" I'd given the girl had made her bird com~ back.

Waking From the Dream


All of a sudden, I was in &ont of the strange door again. I walked through it and
found myself lying in bed once more.
"It was just a

dr~am,"

I sighed.

Then I threw off the sh~~ts, and went to my mother's bedroom. Much to my surpris~,
though, I found that sh~ wasn't there. That's when I heard a sound coming &om the
kitchen, and ran downstairs.
"Mother!" I

cri~d.

"Good morning!" she

r~plied

cheerily.

"You must have be~n wondering where I'd got to! I just felt so much b~tter when
I woke up this morning! Now then, would you like some breakfast? I'm famished!"
And my mother's blue eyes were sparkling once more..

Every person in this world has a soul mate-a person in another world with whom
they share a soul. Soul mates' destinies are intertwined, and occasionally they even
overlap. So should you ever chance to step through a strang~ door, do not be surprised
if you meet someone just like you!

The Little Girl


IN XANADU, the kingdom in the clouds, the ruler has always possessed many a
mysterious power, not least the ability to make the most prescient of prophecies. This
is the story of one such ruler, of whom little was expected when first she ascended
to the throne ...
Xanadu's new ruler was a little girl, cowardly and weak. Though it was a peaceful
place, with a temperate climate and few if any monsters, Xanadu had never known a
cowardly ruler. The thought alone was simply preposterous.
The girl herself knew that she was a coward, having never displayed courage or daring
since the moment of her birth. She was scared of sleeping alone, and the thought
of being in the temple at night filled her with a holy dread. Despite claiming that
she had a well of courage to draw on if necessary, she would undoubtedly have been
found wanting if she had been asked to deal with a giant, or a dragon, or even a lion.
Life surrounded by adults was lonely and dull for the little girl. She had no friends,
and became very sullen. As a result, everyone assumed that she was humble and wise,
for most of those who rise to rule over Xanadu are powerful sorceresses, and prone
to self-importance. Though baseless, the myth of the little girl's wisdom meant that
her reign was very peaceful, with none of the tensions or infighting that marred the
reigns of her predecessors.

Sinister Rumors
SHE HAD NOT ruled for long, however, when it became apparent that a dragon
had taken up residence near Xanadu, in a great cavern, measureless to man. Alas, this
was no ordinary dragon. Indeed, it was said to be as large as a castle, utterly evil,
and endowed with a tail twice five miles long. Such sinister rumors grew, as sinister
rumors always do, and by the rime they'd reached the palace, they had the courtiers in
a state of some excitement. After much frantic discussion, a conclusion was reached.
Their ruler--the little girl-must be sent to deal with the dragon. Though she was
still young, everyone believed her to be both wise and brave, and it was concluded
that her age was of no significance. Thus, having no choice but to fulfill the duty
assigned to her, the little girl set off for the dragon's cavern.

A Savage Place
THE WANING MOON cast scarcely any light into the dismal cavern, and big
wet drops fell onto the little girl's head as she made her way through the darkness,
nervously clutching her wand. Though she quivered with fear, she knew that she had
little choice but to push on. She was the ruler of Xanadu, after all, and rulers must
show courage, however frightened they may be.
Having pushed deep into the cavern, the girl finally encountered the dragon. It was
not as big as she'd feared, but it would still have ordinarily been more than a match
for a little girl like her. The dragon, however, was injured. One of his wings was
broken, and he was unable to fl.y. Indeed, he had no way at all of avoiding the little
girl's spells. It seemed the tables had turned in her favor. Just then, the dragon turned
to her, and said,
"You came alone? I suppose you knew I was injured. I shall surely perish soon. All
you need do is wait, and your duty shall be fulfilled."
But the little girl took out her wand and proceeded to draw a rune. The spell she
cast began to heal the dragon's wounds. Being so young, it took a long rime for the
healing magic to work, but her concentration never wavered.
"Heal me, and I could come after you, and eat you. Are you sure about what you're
doing?"

The little girl thought for a moment, before replying politely,


"I should not like to be eaten, yet I do not see why you should die. Perhaps we could
reach an agreement instead? I will heal your wing if you swear to spare this kingdom."
The dragon made no reply, and simply gazed at the girl with flashing eyes. Once
his wing had been fully healed, the dragon picked up the little girl and, placing her
on his broad back, strode out of the cavern. Then, flexing his newly healed wing, he
carried the girl to the summit of a tall mountain. As the dragon reached the top of the
mountain, it seemed to grow in &ant of the girl's eyes . At last it began to resemble
the castle-sized dragon that the courtiers of Xanadu had mentioned. Indeed, it began
to look as though it could eat a castle thrice over.
"This is my true self," declared the dragon. "Now, you may be weak, but you are
both courageous and kind. My original intent was to eat every one of your subjects,
but I have decided to honor our bargain, and spare this kingdom."
The dragon's kind words touched the little girl deeply, and the two of them became
great friends. Then, the dragon shrank back to his smaller size and put the girl on
his back again, and together they made for Xanadu. When they reached the city 1
however, the dragon grew big once more. When the little girl explained what had
happened to her courtiers, they realized not only that she was wise and brave, but
that she was also very kind. From that moment on, she was no longer refened to as
the "little girl." She had become the "~een of the Heavens ." She never forgot her
dragon friend, and they spoke together often until the end of their days.

The Lazy Son


TWO SHEPHERDS, who were father and son, worked together in the fields. The

Father looked after the sheep &om morning till night, constantly patrolling the pasture
and looking out for wolves. The Son, however, spent every day at leisure, staring into
the distance and not lifting a finger to help his Father.

One day, the Father turned to his Son and said with regret,
"I am getting old, and shall soon be retiring. Though you are my only son, it has
become dear to me that you have no enthusiasm for shepherding. I am starting to
think that I should be better entrusting my flock to someone else."

The Son was quite shocked, for the flock was his only livelihood, and

resol~ to
start ass~sting his Father in the field~hasing sheep, tending the grass, and so on.
Alas, he soon grew tired of such tasks. At a loss as to what to do, the Son supposed
he should pay a visit to Old Father Oak, an ancient tree in the Deep Dark Wood
possessed of infinite wisdom on all matters.

"0 Old Father Oak, is there not some manner of fruit that I can swallow to excite
my enthusiasm?" the Son asked in vexation.
"I am afraid that such things do not exist/' replied Old Father Oak. "There is,
however, a fountain hidden deep within a nearby forest. Drinking of its water provides
a goodly dose of energy."

The Fountain
THE SON traveled in the dir~tion indicated by Old Father Oak until he came to
the fountain and tested its cool surface with his hand.
"I shall take some of this water home with me." he thought, before realizing that he
had no vessel in which to carry it.
"Alas, I must return home empty-handed ... " he lamented.
The Son was about to go back to fetch a jug when he decided to sample a mouthful of
the fountain's water. Sure enough, he immediately felt the great surge of energy that

Old Father Oak had predicted, and used his ax to chop down a nearby tree, carving
it into a pitcher that was almost as big as himself.

Once the pitcher was finished, the Son filled it with water from the fountain and made
for home. The vessel was very heavy, and the journey was a long one. He nearly gave
up on several occasions, but every time he felt like abandoning his journey, he would
stop by the wayside to take another gulp of water from the pitcher; and eventually
he arrived back home.
"I have water enough here to last a lifetime," the Son thought with a sigh of relief.
He was very weary, and he fell into bed to sleep soundly rill morning.

The Pitcher
THE SON awoke &om his slumber, and resolved to take another drink of water from
the pitcher.
"0! How full of life I am!" he exclaimed happily, and set about his duties at double

the usual

s~ed.

As he did so, he resolved that no one else must be allowed to drink

the precious water in the pitcher.

In the days that followed, the Son spent much of his rime ensuring that no one went
near his pitcher--yet he took care to attend to his chores while he did so, knowing
that his father would otherwise be angry. Whenever a Villager approached the pitcher
for a drink of water, the Son would interrupt his own labors and offer a cup of different
water, thus preventing any of the water in his pitcher from going to waste. He was
also reluctant to waste the water from the fountain on himself; and so worked hard

every day without touching it.


Then, one very hot day, after the Son had been hard at work in the fields, he realiud
that a terrible thing had happened ...

The Water
THE WATER had evaporated in the searing heat of the sun. When the Son realized

that the water upon which his future depended had disappeared, he was overcome with
despair and collapsed upon the grass.
The sight of the Son lying prone excited the Villagers' concern; and they rushed to
see if he was all right, for the Son had a gained reputation in the village for being
kind and hardworking, on account of all the cups of water he was wont to provide
thirsty Villagers.
Some of the Villagers gave the Son a drink of water as he lay there, and he was
amazed at how delicious it tasted. It was the freshest, cleanest water he'd ever drank;

and, what's more, it gave him the same surge of energy that the water &om the
fountain had done.
His Father stood next to him and said kindly,

"No water on earth can compare to the first water you drink after swearing all day.
Why, I should think it is a fair sight better than the water from that fountain,'' for
the Father knew that his Son had visited the fountain.
The Son rose to his feet and smiled back at his Father.
"You are right, Father. It truly is better by far."

Hard toil brings its own rewards.

Four Brothers
In a certain kingdom, there once lived four brothers. Though their parents had both

died, and they had grown up poor, the brothers had become famous and highly regarded.
The first brother was very strong. Once, when the kingdom was in need of a new lake,
he had lifted a stone bigger than three dragons out of the ground, creating a great
hollow. He then carried the stone to the top of the tallest mountain in the land, lest
it prove an eyesore to anyone. The King could not contain his delight as he watched

the hollow slowly 61Jing with water.


The second brother was the greatest artist in the land. He wtnt to the top of the
mountain, and carved wonderful sculptures &om the stone that his brother had carried
there, and offered them to the King, who was rendered speechless for the lint rime
in his life by their beauty.
The third brother was known as a master craftsman. He took the sculptures that his
brother had made and erected sturdy walls between them, creating a mighty castle.
He even used the remaining pieces of stone to build a working clock. The King was
amazed at how it always told the correct rime, despite being made of stone.
The King now had a new castle that he believed was the most beautiful, the best
defended, and the most convenient in the wide world. The brothers were delighted, and
became full of confidence, for each of them believed that he was the greatest man alive.
"I am the one the King should thank for having such a wonderful castle. After all, I
am the one who carried that stone all the way up the mountain. Thou mayest have
carved the stones, and thou mayest have bound them together, but had I not brought
the stone up here in the first place, nothing of that could have been done/' said the
first brother.
"Ha! But the King would not have looked twice at the castle had I not carved those
sculptures so beautifully!" retorted the second brother.
"And yet it was I who took thy sculptures and made them into a castle. What use
hath a king for sculptures, pray tell, beautiful though they may be?"

After some time, these


discussions became so &actious
that the three brothers resolved
to live apart, on the eastern,
western, and southern edges of
kingdom.
The youngest brother of the
four was unlike his three older
brothers. He excelled at nothing,
and was weak and clumsy.
Though his older brothers
would mock him constantly, the
youngest brother was a docile
sort, and did not pay much heed
to such insults. He was, however,
worried about his brothers living
apart, and he resolved to pay
each of them a separate visit.

A Thick Fog
A short while later, disaster befell the
kingdom. A thick fog covered the entire
land, blocking all sunlight for one hundred
days. Crops would not grow, and people
became unwell, and yet the very worst of it
was that the fog put an end to all music, for
it simply could not be heard through the
heavy brume. The whole kingdom adopted
a silent, funereal air, and still the source
of the fog remained a mystery.
One night, as the King slept fitfully, he
had a strange dream. In it, someone was
telling him that the only way to clear the

fog was to play a certain Jlute--the most beauteous flute in the world. Upon waking,
the King immediately summoned the three brothers who had built his castle and
commanded them to build such a flute. Since the three brothers no longer spoke to
one another, however, they would not cooperate, and each went off to carve his own.
"I am the only one capable of making a flute fit for a king," said one brother. "It is
simply too great a feat for the two of you."
"Ha! Thou mightest better say that of thine own selfl" countered the second. "My
flute will be the finest, as thou shalt soon see."
"Boast if you will!" scoffed the third. "All men know that mine will be the best!"
And so the arguments continued.
Afl:er some rime, all three brothers finished making their flutes, and went to present
them to the King and his subjects. All the kingdom gathered on the shores of the
lake that had been created by the first brother, anxious for the presentation to begin.
The first brother picked up his flute, which was very big and made of stone, and
blew. Try as he might, however, the flute would not produce a sound. The King
soon turned his attention to the second brother. His Jlute was a beautiful, delicate
instrument made of clay, but when he blew it, it too produced no sound. The King
was now becoming nther agitated, and hastily commanded the third brother to blow
his Rute. It was made of a single bone, with holes drilled in the appropriate places,
and yet it too could produce not a single note. The King was furious, and banished
the brothers &om his sight.

The World's Greatest Flute


Several days later, the King awoke to hear the song of the flute that he had dreamed
about. It was a beautiful sound, one that cleansed the heart and brought tears to the
eyes of royals, ministers, soldiers, ploughmen, and even the baker's cat, whom many
had thought deaf. As the A.ute played on, the thick fog that had plagued the kingdom
began to dear.

The King was naturally delighted, and started searching for the source of this blissful
sound. Trusting to the evidence of his ears, the King came at last to the house of
the fourth brother. There he found him and his thr brothers sitting together, with
tean in their eyes.

The King began to extend his warmest gratitude to the youngest brother, but was
politely interrupted,
"Alas, this flute was not my work. My three brothers built it."
And he proceeded to explain all that had come to pass.
The youngest brother had been visiting his three brothers every day, hoping to persuade
them to work together as before, but his brothers were stubborn, and would not listen.
Aft:er some rime traveling hither and thither, from south to east to west and back
again, all the youngest brother's efforts got the better of him, and he collapsed in a
heap. When his three elder brothers heard what had happened, they all felt sorry for
their youngest sibling, and went to visit him as he recovered.
The eldest brother visited him first.
"Is there aught I can do for you?" he asked.
"Indeed there is, hie thee to the forest, and cut down the tallest tree thou findest
there. Chop it then into small pieces and bring them here to me."
Thinking that his brother wanted firewood to keep him warm under the thick fog, the
first brother agreed to do as he was asked.
''Very well, younger brother," he said, "I shall start cutting right away."
"Thank you," the youngest brother replied from his bed, and before long the first
brother came back, a smile on his face and a pile of logs under his arm.
The next day, the second brother came to visit his youngest sibling.

"Is there aught I can do for you?'' he asked, upon which the youngest brother brought
out one of the logs that the first brother had cut for him.
"Indeed there is . Carve of this wood something beautiful for me. Perhaps a pipe?''
Thinking that his brother wanted on ornament in his room to make him feel better,
the second brother agreed without the slightest hesitation.
"Very well, younger brother," he said, "I shall start carving right away."
"Thank you," the youngest brother replied from his bed, and before long the first
brother came back, a beautiful wooden pipe under his arm.
The next day, the third brother came to visit his youngest sibling.
"Is there aught I can do for you?'' he asked, upon which the youngest brother brought
out the pipe that his second brother had carved.
"Indeed there is. Wouldst thou be so good as to drill some holes into this pipe for me?"
Thinking that his brother wanted something to entertain himself while he was ill, the
third brother gladly agreed.

"Thank you," said the youngest brother from his bed when his older brother had
returned with the finished pipe, "but I actually have one more request."
"Of course, younger brother. What is it?"
"Call our two brothers, and tell them to come here.''
Though the third brother hated his older brothers, he could scarce refuse his ailing
sibling's request, so piteous did he seem, and he agreed to go and fetch them.
Despite all being gathered beneath the same roof, the three brothers would not look
at each other, much less speak.
Then, in the midst of the silence, the youngest brother pulled out the flute they had
made and lifted it to his lips.
As soon as he began to play, the three brothers began to weep, realizing how foolish
they had been. As they listened to the sound of the flute, they recalled the past that
they had shared: their humble home; their parents who had loved them so; the days
when they had supported each other and helped each other before they won fame.
The four brothers continued to weep as they realized that each was only truly special
when he worked with the others-all four of them, indeed, for it was only the youngest
brother who could produce a pure note from their flute. The tears they wept were the
most beautiful tears the world had ever seen, for they were tears of love.
After the King had finished listening to the youngest brother's story, he decided to
give all four brothers a special medal. From that day onwards, the brothers agreed to
always work together, and they all lived happily ever after.

The Dreamer
There once was a boy who spent every day in a daze, dreaming of soaring through
the skies.

As a young child, he was always asking wizards to make him float for a few moments-a
delightful experience!~ut he himself was no good at magic. Since he also hated
lessons of all kinds, there really was no hope of him becoming a wizard, but still he
dreamed of being able to fly. Nothing could make him give up on his dreams!
One day, the boy took a journey to another world. There was a tunnel that connected
the two worlds in those days, you see, and people we~ able to travel between them
quite easily.
Now, the boy knew that there was no such thing as magic in the other world, meaning
that no one there was able to fl.y. He had, however, heard rumors about a painter who

lived there who also dreamed of taking to the skies, just like he did.
As soon as he arrived in the other world, the boy headed straight for this painter's
house--but when he got there, there was no one home! Feeling rather bold, the boy
decided to take a look around for himself. The first thing he saw upon entering the
painter's house was a magni6cent sketch, a drawing of a strange machine that was
attached to something that spun around very quickly.
There was no doubt about it-this was a machine that could Ay!
"'What a shame," thought that boy, "that in my world, magic is so common that no
one bothers inventing things like this!"
Flushed with excitement, the boy took a tracing of the painter's sketch, and took it
with him back to his own world.
After working hard for several years, the boy 6nished building the machine in the
sketch, and for the 6rst rime ever, he was able to Ay!
"'Why, this is the happiest moment of my life!" thought the boy with a big grin. Even
though it was only for a few seconds at a rime, he was 6nally able to live his dream.

The Sage and the Young Wizard


A short while after he had finished building the painter's flying machine, a sage visited
the boy, and spoke to him very grandly,
"You must dispose of all knowledge gleaned from that other world."
The boy was shocked.
"But why!?" he asked. "This machine lets me soar through the skies! It's what I've
always wanted!"
"Using a machine to achieve something that should only be achieved using magic is
akin to poisoning this world."
"Poison!? Why is it like poison?"
"Magic may only be used by those who possess a pure heart and who have undergone
the proper training. Wiurds borrow some of nature's power and use it to humans'
bene6t. Only those with a pure heart, one uncorrupted by evil, are able to do this.

Using machines to triumph over nature is not the behavior of the pure-hearted."
Now, what the sage meant was that anyone could use a machine to manipulate
nature--even the untrained and the evil. Machines gave ordinary humans powen
that only gods and wizards should have.
Though it hurt to admit it, the boy knew that what the sage had said was true, and
very reluctantly handed over his tracing of the painter's sketch. As he did so, however,
a young wizard who had been watching them interjected,
"Esteemed Sage, wasn't magic originally intended to make our lives easier? If machines
achieve the same effect, why shouldn't we use them?"
"Because machines can be used by the wrong people, for the wrong reasons," replied
the sage impatiently.
But the young wizard was undeterred.
"I have been to the other world, and I know how things work there. They have
people called 'scientists'-they are the ones who make the machines-and they work
mira.cles! They are capable of mixing iron with other ra.re metals to create things
called 'alloys' which are strong enough to plough even the rockiest of soil. You cannot
deny that farmen' lives are much easier as a result!"
"Surely you do not believe that all 'scientists' seek to improve people's lives?" the

sage snapped back. "Do you not think, perhaps, that some of them wish to use their
machines to control people--to bend them to their will?"
The young wiurd was speeehless for a moment, but he soon found his tongue again.
"Couldn't the same be said for magic? Aren't there some people who seek to use
magic to increase their own inftuence?''
The boy tried listening to the conversation between the sage and the young wizard,
but they used a lot of difficult words and he had trouble following it. All he wanted
to do, after all, was fly.

A Dream Come True!


In the years that followed, more and more people made visits to the other world . They
would become increasingly surprised and impressed by the machines they saw there,
and would rush back to their own world to tel1 people al1 about them.

The sages realized that something must be done, because teehnology from the other
world w:as threatening to ruin the balance of their own. They decided to seal the
tunnel to the other world, to ensure that the place of magic within society was never
threatened again .
Now, visiting the other world was not completely forbidden--why, powerful wiurds
could still cast the spell known as "Gateway" and travel to the other world any rime
they pleased!
When the boy, who was a young man by now, heard about what the sages had done,
he was terribly disappointed.
"Dash it all!" he thought. "Now I'll never be able to visit the other world again!"
And yet he still dreamed of flying-if anything, he dreamed of it more than ever!
Having thought about it every day for a long rime, he eventually had an idea.
"What if I build a flying machine that's powered by magic? Surely the sages couldn't
object to that! I shall make it magical, but I shall jolly well build it and fly it as I like!"
Many months of hard work later, the young man's magical flying machine was complete.
Its magical power had been provided by-yes, you guessed it!-the young wiurd
who'd had the argument with the sage all those years ago.

Once the final touches had been applied, it was rime for a test flight . The young man
straddled his machine and took off into the sky. 'I'be machine's wings flapped gently
as it glided through the air, and its magically enchanted engine allowed him to stay
in the sky for several hours.
Mid-way through the test flight, he looked down. The sheep in the fields were as
small as dormice, and he could see the waves of the sea in the distance glinting in
the morning sun.
"I don't think anyone alive has ever felt happier!" thought the young man with glee.
Indeed, he was too captivated by the scenery to spare a thought for the effect his new
magical machine would have on the world.

Had he known what impact it would have, you can be sure he would not have been
quite so elated!

The Deep Dark Wood is a dense green forest, located in the northern part of the
continent now known as the Summerlands. Though there are some beautiful crystalclear waterfalls and other sites of minor interest, travelers mainly flock to the Deep
Dark Wood on account of a great tree known as "Old Father Oak/'
Princes and paupers alike have long visited this tree in the hope of gleaning some
understanding &om him, for Old Father Oak's great wisdom and benevolence have
led men to consider him the "World's Elder"-though no such title officially exists.

---

The Young Tree's Journey


There was nothing unusual about the tree that became known as Old Father Oak when
his first green shoots emerged &om the ground, many centuries ago. The tree grew,
as all trees grow, year on year, his branches reaching upwards in search of sunlight
and his roots thrusting downwards in search of water.
One day, when he was still but a young sapling, he was dug up by a group of humans,
and a large stone was placed beneath him, just below his roots. And he was then
replanted on top of the stone, and the hole around him refilled with soil. And the
humans recited an incantation, and drew a rune, and, when this ceremony was over,
retreated &om the forest.
Now, the presence of the stone made life difficult for the young tree--no matter how
hard he tried to stretch his roots, the stone meant that they simply could not reach
any further into the ground. After several days of trying, the tree was about to give
up when, all of a sudden, the stone started speaking to him
"Tell me, what can you see &om up there? Pray tell me what you can see? For I am no
ordinary rock. One day I shall be a magical stone. A great and very important one."

The tree was very surprised to hear the stone talking to him so casually, and not a
little vexed.

way of my roots."
The tree uttered these words much to his own surprise,
for he had never been able to s~ak before.
And so the stone began explaining his situation to the tree.
It ap~ared that in order for the stone to become a magic stone,
he had to be pla~d beneath the roots of a tree, and enchanted
in a special ceremony. And so, as the tree grew older and wiser,
he would impart some of his wisdom onto the stone, and allow the
stone's own magical power to develop. The tree's ability to talk
was simply one of the things he had learned as he had grown, and
the stone had learned this from the tree.
Armed with his newfound talent, the tree began talking to the
birds and the fairies and the other forest creatures, and, upon
hearing their tales of the outside world, developed an insatiable
desire to travel-to leave the spot to which he was rooted.
And so he began pulling at his roots, until
cracks ap~ared in the ground. He
kept pulling day after day, unable
to stop or be stop~d until,

eventually, the inevitable happened, and, with a great creaking sound, the tree wrenched
himself and his short roots out of the ground altogether. It was at this moment that
the young tree discovered that he knew how to walk, and so resolved to leave the
Deep Dark Wood immediately and make for pastures new.

The stone felt very sad to see his only friend in the world preparing to leave, and said,
"Promise that you will come back and see me sometime, won't you, young tree? I
should like nothing more than to hear all about your travels."
"Of course! I shall come back to see you, I promise."
And so the tree set off on his journey. He felt sorry for the stone--who would now
never become the magic stone he so wanted to be--but he knew that he had to follow
his own dreams.
The young tree's journey allowed him to acquire great wisdom. Every time he
encountered perils or monsters, he would simply stand stock still and pretend to be
an ordinary tree. Should a predator come sniffing, the young tree would wait until it
was very close before rustling his branches violently, giving the creature a terrible
fright, and sending it scuttling away in fear.

The Promise to the Stone


The tree's journey continued, through stonns and blizzards; into dank, black caves
and across deep, blue oceans. On the way, he would sometimes meet other trees on
journeys of their own . Most of the trees he encountered had also been chosen as
locations for burying magical stones, and they too had left their stones behind and set
out on their own adventures. He also encountered trees that were broken or withered,
having become lost in the desert, or trapped in great snowfalls.
One day, several months into his journey, the young tree realized that it was becoming
more and more difficult for him to move. No matter how much fresh water he drank,
or how pleasant the sun felt upon his leaves, he was becoming slower and slower.
"This must be what happened to all those dead trees I saw," the tree thought. "And
that's what's going to happen to me ... "
Suddenly, the tree remembered the promise he had made to the stone back in the
Deep Dark Wood- his promise to return to the forest and tell the stone all about his
travels. The young tree had not visited the stone once since that day. Indeed, he'd
completely forgotten about him.
"I should go back," he thought. "I should return and speak to the stone, while I still
have strength enough to move."

And so the tree set off home, back to the Deep

Dark WOO<!.
The tree's short roots were dragging behind him
all the way, trying to get him to stop, but the
tree ignored them, and eventually made his way
back to the forest where he'd first sprouted from
the ground. The sight of his old stone companion,
however, gave him a real shock. Having failed
to become magical, the stone had been mistaken
for an ordinary rock, and most of him had been
chipped off and carried away to make tools and
other objects. Only a tiny piece of him remained. Undeterred, the young tree proceeded
to recount all his travel stories, and the little stone listened to every one in silent wonder.

What Happened Next


When the tree had finished telling the stone the last of his tales, he thought to himself,
"Now that I have fulfilled my promise to the stone, I shall not mind if I wither and
die where I stand."
Curiously, however, the tree noticed that he was feeling far healthier than he had for
a long while. It turned out that much as the stone's ability to talk had come from the
tree, the tree's ability to walk had come from being near the stone. And as he spent
more and more time away from the stone, the tree had started to lose this power. He
now understood that the unfortunate dead trees he had seen on his travels had lost
the power of movement on account of neglecting to visit their stone companions.
The tiny stone and the tree, who was no longer very young, formed a firm alliance,
and became inseparable friends. Indeed, the tree placed the stone into a hollow in his
trunk, allowing him to share all his knowledge and wisdom. The two would occasionally
go on journeys together, acquiring even greater experience and wisdom, for it turns
out that while the stone had not become magical during the tree's long absence, he
had become incredibly knowledgeable.
As the yean went by, the tree and the stone garnered great repute for their surpassing
wisdom, becoming known as "Old Father Oak" and "The Telling Stone," respectively.
Indeed, to this day, travelers still venture into the Deep Dark Wood seeking advice
from this most unlikely pairing of tree and stone.
And so ends this branch of the story of Old Father Oak and The T elling Stone.

The Young
Woman's Journal
An old traveler stood on a street comer, telling a crowd of people all about his
adventures. The crowd enjoyed listening to his tales, and one of them asked him,

"%at is the most incredible thing you have ever seen?''


The old traveler thought a while, and answered,

"Let me tell you about a notebook I found. I was traveling through some truly
inhospitable terrai~ jungle so thick that no light passed through its canopy, located
in the foothills of a steep mountain range. I was certain that I was the first human
to set foot in the place-until I came upon a notebook. Imagine my surprise when I
looked inside and saw that it was a young girl's journal. I became obsessed with it. I
couldn't stop thinking about this little girl and what had happened to her. Listen to

"'~\...;

these entries. Did you ever hear of a tale so wondrous as hers?"

"I wonder wlurr. you'vt gtU I'vt: hun looAi"8for you all tlt.is timt, hut I
can'tjind you anyw!urr.. "

- - "Passin,g through a village today. 1/uard JO'ITIL ptoplt taWng ahcut Ji'U Tluy
ducn'htd you a little diffirmtly .firnn what I mntmhtr, but it was definittly

you. Tluy said you. wtrr.luadif18 nqrt/t. So that is wlttrr I shall go, /(}(),"

T1uy say you'w... tltrown yourself into SC1TU lind qf


swamp--somtthing called tM 'Miasma Mars/us'... Wlzy would you do ruck a
thing? What am I going to do rww?'

- - "[don't lulitvt it.

- - "I finally found somtont wJw could tdl nu ahaut tlusc 'MUmna Manltu.'
It dotJn't sound good. It sums tltat tlw.st who gazt at tlu man/us an lurrd
towards tMm by tlu 'evil spirits' who midc tlurr.. Thty prry on those wlto'w
hm OVtrcOJIU by despair, ami comptl tlum to throw tMmH.!vtJ in ... Is that
wltat lwpptnd to

you ... r

"/finally understand. The mptay

of tlu Miarrna Mars/us... Wtll, Ilrww

what I !raw to do."

"Last night, a traveling wizard told 'flU that ptoplc in this world sit. art a soul with a
ptrson in antJt/ur world. 77uu ptoplt art calltd 'soul matts.' Acconiing to him,
wul matts' liws art inurtwintd. and qffict tach otlur. By throwing thtmulws
into tht Miasma Marsha, howevtr, ptoplt can cut tlu lwnd that linls tlum to
thtir soul matts, allowing thtir htarts to bt anuumtd by tvil. Vhost who havt
dom sq art btytmd rdtmptitm. Ewn rtltasing tht tvil.fo;m thtir htarts and
rtctmntctingthtmtothtirsoulmattdoutUJtbn'ngbadthtptrsonthtyonetwen.
Ht told mt samtthing tlst as wt/1. Somtthing important. I rutd SOmt timt to
thinA about wh.at to do next. .. "

- - ''It is dtcidcd. I must htcomL a wizard. It is th.t (ITl/y way I can save you."
- - "It's been ~vtml ytars sina /last wrote in th.is journal. I'm a Creal Sage
Mw, capable if" hrraching time itic!f. I'Vl decided to go had and rescue th.c
oth.tr you. I'm going to talc good care qfh.im, righ.tfiom th.c very start. I ~Mw
I'll n!Vlr he able to return to th.is time, hut I wii/TUJt regret th.is. In th.c oth.cr
world, /'//find th.c 'jloating soul' to wh.ich. you were once connected, and I will
ahsorfJ it. That soul will th.cn he reborn-as my own ch.ild."
-

"I'm setting out on a journey. a long journey to acquire th.c 'lifo' th.at l n!ed
in order to saVl you. That is th.clcast I can do for you, after wh.at you did
forme .. .
I believe th.at one day your soul will return, and th.at wt:'ll mut again.
l'&u saved me..
l'&u sacrificed rocryth.i'fl8.for me...
l'&u gaw your lifo so th.at I could liw min!...
l'&u ..
I must su you again.

All:er the old traveler had finished reading the journal, the crowd that had assembled
before him stood silent for a long while. Before any of them could think of what to
say, the old traveler turned around and shuffied off to continue his wanderings. But
just as he was about to leave the town, he looked back at his dumbstruck audience
and addressed them once again.
"The notebook wasn't the only thing I found that day. There was a wand lying next
to it. I think it must ha~ bttn hen ... "

Chapter Seven

Regions of
the World
Some think the World a Mysterie
Through which to blindlie blunder,
Yet Wiseards since Prehistory
Have sought to know its Wonder.

~~ The

Summerlands: North

The northern part of t~ Summcrlands enjoys a pleasandy mild climate all year round, and is
covert'd in lush rtgetation as a result. No trip to dle nort~m Summerlands is complete without
a visit to the cat-rul~ city of Ding Dong Dell, whe encounters with feline &icnds can add a
dash of color to any wizard's journey.

G'

The Rolling Hills

The Rolling Hills spread southwards &om the


edge of the Deep Dark Wood, and arc home
to a rich variety of wildlife and several natural
wonders. Travelers are adviK<!to remain vigilant
in this arn-not only for monster attacks, but
also for the ti'OVts of hidden trtasure that a~

oA:en found here.

tr'-

The Deep Dark Wood

The oldest and most beautiful forest in the


Summerlands. All manner of wonders await those
who venture inside, fiom fearsome guardians to
talking trees.

Against a picturesque backdrop of crystalclear rivers and historic woodlands stands


Ding Dong Dell, the largest settlement in the
northern Summerlands. The city is famous
for its cat king, and for the harmony with
which grimalkin and humans coexist within

Golden Grove is a famously fertile forest,


te-eming with life. Tile waters of a miraculous

The Tranquil City of the Cat King


Ding Dong Dell is situated in the middle of the lush Rolling Hills that extend all the: way
to the Detp Duk Wood. This part of the: Summerlands enjoys constant \Qnn weather,
making the city a recommended destination for any visiting wiurd.
Ding Dong Dell is home to a siuble population of cat- like people known as grimalkin, and tht city
is fan)OI.n for the harmonious atmosphere in which humans and grimalkin coexist. Incked, a cat king
has sat on the Ding Dong Dell thront sintt time immemorial.
The mild climate means that the pace of life in Ding Dong Dell is slower than in some big cities. This
makes it the perfect destination for the weary traveler who's looking to recover &om a lengthy journey.

C!) City:

Ding Dong Dell

'!) Climate: Relatively

~rm all yecar round

~ Local Dtlicacin: Bumbler Honey


~ Character: Warmhearted but indecisive

<i) Festinb: 'The Catnap Ownpionship, The Tug-o'-T~I T011mey


'!) Local Sports: Tug-o'Tail

King Tom Xl

~ Recent Developments
in Ding Dong Dell
There are unsavory dements

111

even the most

peaceful of SOCitlles, and m Dmg Dong Dell,


troub le comes in dlt form of mice. 'The city' s battle
against mice has raged for centuries, though in rmnt

umes, tht-

gnmalle~n

have been able to assert their

super1onty. There are rumors, however, that a new

dan of miSChltVOUS mitt are lurkmg somewhere m

'f

'f:::_~.~~~
~

the cuy, wanmg for the nght moment to take revenge

--~~"tli~IB.

~ Souvenirs
Ding Dong Dell is )mown for producing some of the

world's finest fabrics.

+ Bumbkr Honey

+ Rustic Ga rb

Local Customs: Nost' Touching

A Popular Meeting Place: Royal Square


A largt open square, located close to the royal palace. It is notable for the large Statue in
iu midst--depicting King Tom l-and for the widt rangt of shops and other amenities
that surround it. Very much the heart of the city, there is alwaY' something of interest
taking place in Royal Square.

~~ The

Summerlands: South

Tht southern part of the Summerlands is dominated by a large sandy destn, at the ttnter of which
lin the grand and mysterious city-state of AI Mamoon.

With the fishing village of Castaway Cove to the south and the: Jabal al-Dukhan volcano (nid::n:uned

"Old Smoley" by locals) to the

~st,

this area has

w~thing

to pi'llle the interest or any traveler.

G'

The Temple of Trials

This glorious temple was erected by the


ancientsagcsasaplactforwiurdstodevelop

their skills. Only those who pass the rigorous


tem held within an realistically aspire to
one day becoming sages.

f?

AI Mamoon

A dtsert oasis, ruled by a bovine queen.


Famous for its flavorsome babanu and milk
fountains,thc:cityinvitesvisitontosatetheir
hunger and slake their thirst.

~ The Shipwreck Shore


Known as the "Ships' Graveyard," the
treacherous sea around the Shipwrk Shore
is littered with broken hulls and snapped
masts. Most of the wrkt'd vessels here are
slowly sinking into the seabed, their names
long since forgonen.

'@ The Vault of Tears


The ruins of a formtrly prosperous city. Its

labyrinthine none passageways are still a


sight to behold.

@ Castaway Cove
An adorable fishing village, known as the

"Jewel of the Southern Seas." Cutaway Cove


is famous for being the birthplace of the
"flying boat," a truly unique fishing vend.

~ Jabal al-Dukhan

("Old Smoky")
A mighty volcano, constantly bubbling with
red-hot lava and utterly devoid of plant life.
At ttnain points in history, "Old Smoky" has
been prevented &om erupting via the magical
placement of a. vast boulder in its crater.

A Desert Oasis that Grows More Prosperous by the Day


Thtrt is no more impressive sight than that of the gleaming

towttS

of AI Mamoon rising

out of the endless desert. Within its walls, bountiful babana trees and rwo ettamy milk
fountains await the weary t~vder. Fin t-time visiton to AI Mamoon arc struck by two

things: the city's general magnificence, and its residents' commitment to equality. Indeed,
AI Mamoon is one of the only states in the world to have bn ruled over a long socttssion
of female sovereigns. That it is so prosperous can be no coincidenct.

<!.) City:

AI Mamoon

'!} Climate: Hot and arid


~ Local Delicac:iet: Babanu, Creamy Milk
~ Character: Resilient, possibly due to the heat

<) Festinb: 'The


'!) Local

&bana HaJ'V'9t

Sports: The Ouis ~lay

Tht Cowiipha of AI Mamoon

'!:> The History of Al Mamoon


AI M2moon was just a small desert oasis wlKn a visiting
sage didtd to erect two mille fountains in its midst (in the
area now occupied by the city' s ctntral ~are). 1be crtamy
milk provided by the fountains allowed for dle sekcti\'t
cultivation of plants, and the eventual development of the
~bana----'1 &uit now recognized as one of dle thr grat
foods of the world. AI Mamoon therefore owes iu current
prosperity to the generosity of one sage and the hard work
of countless babana farmers.

'!:> Recommended Delicacies


Made using local babanas, these deltttablt dessats can only
be samplt'd within the walls of AI Mamoon.

Babana Split

Chocolate Babana

Local Customs: Traditional Mus ic

Tht inhabitants of AI Mamoon arc rc:nownc:d for thc:ir


love: of music and dancing, and locals may wdl invite
you to sing a song with them . Be: sure: to accept, as
it is one: of the: best ways to gtt to know the people

of this unique: city- state.

A Popular Muting Place: 'The Fountains of M ill:

AI Mamoon's central square plays host to the


legen<bry milk fountains that are the source of the
city's prospe rity. The milk that flows therefrom is
txtrcmt!y creamy and absolutely deliciout--not just

a rdfeshing drink in its own right, but also a key


ingredient inmanytastydishc:s.

Village of Maritime Merchants


and Fearless Fishermen
Castaway Cove is part of the
Mamooni Empire, and is known
as the hub of the world's babana
trade. It isalsohometofishermen
who use unique vtssds known as
flying hom. First- time visitors
olkn find the hustle and bustle
somewhat intimidating-to say
nothing of the dress code!-but
most end up not wanting to leave.

~ Climate: Hot and humid, but with a pleasant


seabr~u

~ Loc:al Delicacies: Dumbnounden, Glowshrimps

~ Loa.! Character: Rough and ready, but kind


hearted
~ Local Sportl: Flying lx.t racing

<i)

Street Merchants and


Their Wares

The street peddlers of Castaway C~ are


world-renowned. Their stalls a~ good places
to find both unexpected treasures and utter
tat-it is up to you to try and tell the di!Jerence.

Teachings for Aspiring Wi zards


-

~3~

:K

tJ:::Ee Temple of Tiials

In the northeastern part of the Shimmering Sands lies an ancient structure


known as the Temple of Trials. The: temple, protttttd by a fearsome stone
guardian, was built to provide tuition for would-be sages. Wiurds fortunate
enough to tnin there
must pus both the Test
of Wits and the Test of
Friendship, before facing
afinal,farmoredifficult
challenge.Itisgmen.lly
agrttdthatonlywizards
who art capable of
overcoming the third
test have the capacity
to bttomt sages.

~he Supreme Sage


Visitors to the Temple of Trials may be fortunate
enough to be granted an audience with the Supreme

thingspertainingtofamiliars,andwill
impart his wisdom and advice to
those he dttms worthy. A visit to
the Supreme Sage is imperativt for
any wiu.rd who wishes to make an
impression on the battlefield.

:K

T eachings for Aspiring Wizard s


-

J4~-

~ Shipwreck Shore

::1{

Bordering an eerie: stretch of water known as the: "Ships' Graveyard,"


countless vessels have: met their end olF the: Shipwreck Shore:. Against all
reason, foolhardy sailon continue: tollock thc:rc:insc:a.rchofsunkc:ntrc:asurc,
their ships invariably meeting with the: same: fate: as thei r prc:dc:cc:ssors. A
crud cycle: indc:c:d. Though some: survi\'011 have reported seeing a strange: light
just before: thei r ships
were: dragged beneath
the: waves, no one: has
beenablc:todiscovc:rits
soorce,andsa~sagree

that searching for it


would be a regrettable:
waste: of a wizard's
time---and life:.

[:3he Vault of Tears

J.

Formerly the: capital of a wealthy desert kingdom, this ruined city is now
referred to as the: Vault ofTc:an. It is said that a woman's soh1 can be: heard
coming !Tom the: vault every night, but no human has C:\'tt been seen inside:. It
is possible: that both
thc:~c:rumorsandthe

name: by which the:


ruins arc: now known
were: inspired by the:
statue of the: weeping
woman that can be
seen in one: of the:
city'stc:mplc:s.

T eachings for Aspiri ng Wizards


-

~s~

"'"S
"'"t"'o"=n=e=C=u=J=tu=r=e=-.:Ji
The Origins of Stone Culture
Most traveling wi:z.ards will already be fami liar with the
waystones that lie scattered around the kingdoms of the world.
Waystonesaregreattreasures, bequeathedtousbytheancienu,
and they are capable of recording our thoughts and memories as
1
' ~... well as restoring body and mind. Indeed, they are an invaluable

i:

~ .;..~- ~;~::.

~s~

part ofanywi2ard'sjoorney.

~~:~
The dawning of the "Age of Sages" was marked by the
widespread use of stones in magic, to the extent that it is sometimes ealled
the "Sagely Stone Age." The wiurds of the period worked to uncover the
mysteries of stones, and uKd stone statues and tablets to store knowledge. Such
was the importance of stooes that special spells were developed in order to make
their transportation easier, and a truly wondrous stooebased civiliution emerged.

. ...

Early stone tablets, called "memory stones," could store thoughn


and memories, while later, more advanctd designs were able
to move and talk of thei r own volition. 1bese stonet--SOme
of which exist to this day-are unrivalled in their magical
knowledge, but they are abo deeply susctptible to flattery,
and will gladly share their wisdom with any wiurd who
knows how to ask. 1k sure to take e\ery opportunity to
learn &om such stones.

City Guardians
Most of the great cities of history were built &om stone. Not only did this
providt them with sturdy walls, it also conferred magical protection upon them.
Indeed, there are many cities, towers, caves, and other locations that benefit
from such proteetion. 1bese locations are said to be guarded by "living stones."
Living stones continue to guard buildings long after humans have stopped using
them, meaning that the world is full of melancholy living stones, stoically
guarding longabandoned cities.

Autumnia
Loa.tt'd to the cut of the Summttlands, Autumnia's hanh
terrain is b~dly divided between Billy Goat's Blu!F in

the north and the Pig Iron Plain in the sooth. Autumnia
wzs once home to several rival kingdoms, but of them,
only the southern state of Hamelin could daim to be more
dun a shadow of its former self.

(j' Nevermore
A rtttntly renamed castle, once the royal palace
of a now-dev.astat< kingdom.

f?

The Miasma Marshes

A deeply unsettling place, redolent of human


tragedy. 1M regrelt of the dead art said to haunt
the marshes still.

~ Perdida
A small and relatively unknown village, where

fables and rumors about tlx Savior are rife.

The Tombstone Trail

A dark and eerie valley, filled with tombs said to

belong to ancient priesu. 1be Tombstone Thil is


the only path betwn the northern and southern

partsofAmumnia.

@Hamelin
Hamelin is an ancient imperial city dun has bttn

a cradk of scientilic and magical research for


generations. h is located in the heart of the Pig
Iron Plain, in the southern pari of A111umnia.

Seat of Scientific and Magical Learning


Hamelin is the l~t city in Autwnnia and the capital of what it ofkn call~ the "Pig Iron
Empire." b is a popular dtnination for the less magically minded, as iu modern fac ilities
make it an easy place for non- wizards to li~. 1bt city is continuously being improved,
with the latest development being a system of tracks that allow whole buildings to be
moved around via the powtr of steam. The main complaint voiced by visitors to Hamelin
is that all the industry and machinery produces a thick smog that sits heavily in the lungs.

<!) City: Hamc:lin.


~ Climate: Btrety and chilly, being situated on a high plateau
~ Local Dtlkacin: Black Tl'\lffin
~ Cbaracte r: lnquisi!iveandcncrgeti<:,butn.thetcokland
indifferent :ulint

<!') Festivals: 'The Royal

Proension

<!) Local Sports: Competitive

truffiing

1k Emperor of Hamelin

~ The Common March

of Progress
Tht citiuns of Hamelin are united both by their
inquisitive natu res and their dtsire to support and
protect their empire. As a result, large- scale magiscientific military projects are quite normal. Such
projects are always kept top-se<:ret, of course, but
rumors s~st that Hamelin's latett development,
the Porro Grosso tank, is ~raJ ka~s aMad
of any weapon in the other nations ' respectiv-e
anenals.

~ Local

Black Trufiles

Delicacies

This extremely rare V1.riety of edible fungus has


a wonderful aroma, and is said to be served to the
Empccror as an accompan iment to every meal.

Hamelin at its Btst: 'Tht Royal Proctuion


This procession is a traditional event that sees the Emperor make his way through the
streets of Hamelin. It is also an opportunity for the Empire to show o!f its very latest

ttchnological advances.

Symbols of Hamelin: The Pig


Surprising as it may seem to those who've visited modemday Hamelin, the city was once: known for largescale pig rearing. I ndttd, pigs could be credited
for Hamelin' s present prosperity, having been
responsib le for rooting out the blacl: trufBn which
account for the Empire's wealth. Interestingly,
"Hamelin Pig" is now a term of abuse applied to those
who fixate upon work to the dttrimmt of their appearance.
Scant reward for all the pigs' l.abon.

~~ Other Islands
While tht- Summerlands and Autumnia are the two largnt continenu, the~ are plenty of smaller islands
that the curious traveler would do wdl to visit. Here are just two of the more notabk examplts.

Acaveloc.atedinthenorthern

part of the largest of the


Winter bin. Some say it is

so labyrinthine that no one who


has enteud has ew:r come out.

They are, of course, WTOng.

tr Yule
Located in the southern part

of the Iargen island, Yuk is

~
-

'0

Winter

io.<h<_W.ot<dd".""."""

6?J v1:~t :,;:m::n:::~~:1g~;

QC

~ The

the only inhabited settlement

one da res leave the house.

Isles ~

A colition of islands located northwest of the Summerlands. The climate is extremely cold,
and the ground is covered in iee and snow all ~ar round. Be sure to wrap up warm shoold you

dtt:idetovisit.

The W.nter Islet

~--~

<
Ttthttri

~ Teeheeti ~
A small, isolated island, covert<! in a thick forest, untouched by human
hand. Not even the most adventurous of the fishermen who work nearby
have dartd enter the forest, and very few people know what sttreu it
contains.

~ The Fairyground
Hidden away inside the forest is the
village home of the fairies. The village is
overlooked by a mountain that's so large,
its summit is wrapptd in cloud.

()

A Tiny Tundra Town of Ice and Snow


Yuk is located in the $0Uthem part of the largest of the Winter Isles. Though it is ofl:cn
unspeab.bly cold, the town is also known as dlt ~st platt &om which to view the aurora.
Visitors to Yule often rema rk upon its thicl: wall, which is <it-signed to keep out both

momten and the wom of tht cold.

<!) Climate: Permanently cold and snowy


l!) Local Dclicac:ict: let Stew

~ Local O!aractcr: Cold at lint, but very nrmhc:aned


~ Fe$tivals: The Snowman Gala

The Glittering Grotto

The legend in Yule is that this curious cave lets you take a
glimpse into the past. In complex layout makes it a popular
d~tination

for wizards-in-training, but they are often ldl

disoriented by the eerie voitts that can be heard within.

The Elder of Yule

A Fairy Village Deep Within the Forest


The Fairyground is 1. curious village, hidden deep within dle forest at the center of
Ttthecti. It is home to all manner of fairin, who light up the dark forest with their
constant laughter and grilled-chcex- snacks.

~ Climate: Hot, but cool in the shade of the n us

~ Local Character: Cheerful and bighc:arted

~ Local Dtlieacies: Fairy Rarebit

~ FcS!i~ls: The Tidy Ti ucn Comedy Festival

'> The Cavity Club


A legendary venue where all the great fairy
comedians cut their tttth. Comedians have three

performances a day to show the

audi~cc

what they

are capabk of, and hopefully get some laughs in


return. The Cavity Club audience are a famously
tough crowd, and fairies know that if they can make

it here, they can make it anywhere.

Teachings for Aspiring Wizards


-J 6 ~

t\idden Forest Glades


The Secret Homes of the Forest Dwellers
Wa.lk a.roond the world's forests for long enough a.nd you ma.y stumble a.cross
a. gla.de tha.t's not ma.rked on any map. Clearings such as these a.re tht
domain of the forest dwdlert---people who live to protect the woodlands
they call home. Shunning towns and cities, forest dwellers spend their days
in communion with the natural world.

Mysterious Forest Dwellers


Forest dwellers art said to bt able to talk to both plants and a.nimals, which
may be the reason behind the curious mode of sptteh they havt dtvtloped.
Forest dwellers are also capable of enduring great heat and terrible cold,
much like a majestic old trtt.
Aspiring wiurds would do well to learn from them.

A Lost City, Floating in the Sky


Xanadu was a city built exclusively via
magical means, 1ituatN atop a mighty stone

pillar that was summoned from the depths of


theearth.Itwuruledbyagreat sorceress
who possessed truly fearsome magical power,
and whose prophesies were bdievtd to bt
infallible.

<!) Climate:
<!.) Loca.l

Plc:uantly warm all

reu round

Delicacies: Chaffy Grain

1 Local Character: Taciturn


~ Local Sports: Cloud~~ racing

<i) The Dragon's Lair


A cave near Xanadu that was destroyed at the

same time as the floating city. It was once


said to be the home of a mighty dragon, and

was therefore off limits to ord inary travekn.

Teachings for Aspiring Wizards


- 17~

[:::2he Other World

:J{

Another World About Wbich Little Is Known


The world you ~e btfore you is not the only world in existence. There is
at least one more, but since only wizards who have mastered the "Gateway"
spell are able to visit it, not many people have ever been there. Some lucl:y
individuals have somehow managed to visit wi thout performing magic,
howtve r, and have even returned to tell the tale.
All of the~ people talk of the strange things they've seen--the clothes in
particular. One penon even brought bacl: a pair of spectacles that were pitch
blacl:! No one has yet ascertained what purpo~ they are suppo~d to ~rve.
Othen claim to have witnessed young men applying a strange gelatinous
substance to their hair, making their heads lool: somewhat
similar totheposteriorofacreatureoftheavesgenus.
A few apparently u~d the same substance to
make their hair stand on end, as though
they had been struck by a bolt of
lightning. These stylings would
appear to ~rrt no practical
purpose, though many
visitors observed that
coiffured men enjoyed
more attention &om their
female counterparts.
Some have also reported
seeing people who look exactly
like themselves. About twenty yean ago,
the governor of Castaway Cove wrote in his travel
journal that he'd s~n an enormous snake in the other world, puffing douds of
smoke and running along a strange metal path. Still more disconcerting was
the fact that the snake seemed to have swallowed a btllyful of people, one
of whom looked exactly lil:e the governor. 1k governor naturally assumed
he was hallucinating and concluded that he must bt ill-though he was in
fact entirely healthy, and is still going strong to this day.

Somewhere in the world, there is said to be an inaccessible landmass, one that is


shrouded in a deep fog and thick cloud. Legends claim that this land was once home
to a highly prosperous civilinrion, though such rumors have never been conlirmed.
No one actually knows how to get to the place, though some claim that the fog
clears for one day a year, allowing one to sail towards it. Others say that the
Eye of the Storm will JOmetimes cast hapless sailors upon its shores. It must be
emphasized, however, that these are only rumors. Curious wi u rds should use their
initiative and think of their own methods of clearing away the fog, rather than
relyi ng on S<ndhand hearsay.

The Nazcaan Alphabet


Aeons ago, when d\C Nazcaan civilization was at its ~ak, the language ~ speak today ~

wrinen using a difftrtnt and considerably more ancient lenering system--om~ that has co~ to
be known as the Na:r.ca:ln script. A guide to its alphabet, indicating the mockm letters to which
its symbols correspond, is displayed on the opposite page.
In its most ancient form, Nau:aan did not even consist of what we would call "letters," but
comprised in11ead a dizzying variety of tripartite "glyphs." ~r, the laborious nature of their
production meant that by the time most of the renowned $agt]y writings were produced, words

were already bting rendered using individual symbols. 'These symbols were historically wriuen-and therefore read-fimn right to left. It was not until the Middle Ages, when the loose sl~
many associate with wi:z.ardry became popular, that the practice was abandoned-much to the
dismay of washerwomen, who had been eyeing ink-stained wizards' robes as a potential goldmine.
Nazcaln script is notable for its lack of both spacts bttween words and of punctuation in gene ral.
Hot-bloodtd young wizards-in-training are often htard complaining of tht difficulty this creates
in detc:rmining whtrt words and sentencts begin and tnd, but it is generally aCi:epted that reading
Nazcaan should not prove challenging to thost with realistic sagtly ambitions. To address tht
complaint more dirtctly: tht fact that the vast majority of modtrn scripts now incorporate thest
featurts is a consequence of tht spread of literacy beyond rardied scholarly cirdes, and the
concomitant nttd to assist tht common rtackr.
More astute souls will by now h~ notittd that tht Nazcaln script dots not distinguish betwttn
lower- and upptrcast letters. In fact, it was not until tht dc:velopmtnt of tht printing press,
many ctnturies after tht fall of tht Nazcaan civilization, that such a distinction was conttivtd.
l ndd, tht two cattgorits were: named after tht uppt r and lowtr drawtrs, or "cases," in which
the: mov'able type: was stortd--but that is a digression for an01her time.
Finally, as the accompanying guick dearly shows, the constituent lc:ttc:rs of tht Nn.caln and
modem alphabets do not corrtlate exactly. This is due to the fact that certain modc:rn leners
wtre invented long after tht Nazcaln alphabet fell &om use, while ctrtain Nazcaln letters were
ul timately tht victims of modern printing methods, which saw thtm rendered as pairs of othtr
letters. For example, our letter w is a modtrn rendering of the Nncalin double l (vv), L being
itself the ancient equivalent of both the modtrn v and u. The Na zcain lttter Q (th), meanwhile,
survives only as a sound, and is now rendered as a combination of t and h. Likewise, ~ is
nowadays rendered as a combination of c and h, and

'ti

as a combination of e and i.

A novice's guide to reading tht ancient texts:


1.

Find tht beginning of the passage, and start rtading &om right to left, using the guide on
tht opposite page to dtcipher tht ancient symbols.

2,

Remember that tht Na:zcain script featurts no spaces, no distinction between lower- and
uppercase letters, and no punctuating marks. You will need to engage you r brain in orckr to

worl: out whtre words and stnttncts begin and end.


3 Be aware that some of our modem lttters did not exist in the Nazcailn alphabet, with j, u,
and w being represented by ~ (i), L (v), and double L (v) respectively. Remember also
that two mockm letters art sometimes represented by one ancient symbol (namtly th, ch,
andei).

~ The Nazcaan Script ~

I/J

~~~<9il\1 ~ t
-Q_lS'
N
0
p
R
s
T

eA 7~

0~

"X, GJ.
U / V

~~
Z

~L~~~
TH

CH

EI

..
I
4

G't?~@
6

~<Dee

Heed it, and

r~peat

not the mistakes of the past.

High above the clouds, the child of white light


Casts the world once more into
The path unto

th~

dark~st

night

dawn was never fair

It is one fraught with su!Pring and despair


w~ll

knoweth she of both their power

Entombed there in her iv'ry tower


Though full many have sought to breach
Its walls

ar~

h~r

keep

too high, its myst'ries too dttp

Hope springeth yet amidst the Jlowcn


Vlhen you find them, you will find her bower
Each rime you fear that you have lost your way
Hark unto the child, mark what she would say