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Character Sheet

Dan

Player Name

Appleblossom

14

Character Name

Level

Skald

Master Skald

Class

Paragon Path

Pixie

Tiny

24

Female 8"

1 lb

Unaligned

Race

Size

Age

Gender

Weight

Alignment

Height

INITIATIVE
SCORE

DEX

Initiative

Deity

Total XP

Adventuring Company

DEFENSES

1/2 LVL

MISC

SCORE
DEFENSE

19

47,000
Epic Destiny

CONDITIONAL MODIFIERS

28

10 + ARMOR/
1/2 LVL ABIL CLASS

AC

17

MOVEMENT
SCORE

FEAT

RPGA Number

ENH

MISC

BASE

ARMOR

-1

ITEM

MISC

MISC

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE

ABILITY

14

STR
Strength

12

CON

ABIL MOD

9
11

WIS

11

-1

CHA

FORT 17

SENSES
CLASS

FEAT

ENH

MISC

MISC

10 +
1/2 LVL ABIL

REF

17

DEFENSE

30

14

PASSIVE SENSE

BASE

21

Passive Insight

10 +

11

21

Passive Perception

10 +

11

CLASS

FEAT

ENH

MISC

MISC

ATTACK WORKSPACE
Melee Basic Attack - Radiant Rapier +3

ATT BONUS
CLASS

FEAT

ENH

MISC

MISC

1/2 LVL ABIL

+ 22
ABILITY:

CONDITIONAL BONUSES

HEALING SURGES

99

SURGE VALUE

49

24

1/2 HP

1/4 HP

CURRENT HIT POINTS

PROF

FEAT

ENH

FEAT

ENH

MISC

Melee Basic Attack - Unarmed

ATT BONUS

1/2 LVL ABIL

+ 17
BLOODIED

CLASS

CLASS

PROF

MISC

ACTION POINTS

HIT POINTS
MAX HP

SKILL BONUS

Low-light Vision

ABILITY:

10 +
1/2 LVL ABIL

WILL 17

SCORE

SPECIAL SENSES

CONDITIONAL BONUSES

Charisma

27

Wisdom

24

24

10 +
1/2 LVL ABIL

CONDITIONAL BONUSES

DEFENSE

DEX

Dexterity

INT
Intelligence

DEFENSE

Constitution

18

MOD + 1/2 LVL

SURGES/DAY

MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS
1
2
3

DAMAGE WORKSPACE
ABILITY:

Melee Basic Attack - Radiant Rapier +3

DAMAGE

ABIL

CURRENT SURGE USES

1d8+14
RACE FEATURES
Speak with Beasts - You can communicate with natural

SECOND WIND 1/ENCOUNTER

ABILITY:

ENH

MISC

ENH

MISC

MISC

Melee Basic Attack - Unarmed

DAMAGE

ABIL

1d4+14

beasts and fey beasts.

USED

TEMPORARY HIT POINTS

FEAT

7
FEAT

MISC

Wee Warrior - You have reach 1, suffer -5 penalty to Str


checks to break or open objects and follow weapon rules for

DEATH SAVING THROW FAILURES

small creatures.

SAVING THROW MODS

Pixie Magic - Gain the pixie dust and shrink powers.


RESISTANCES

Fey Origin - You have the fey origin

CURRENT CONDITIONS AND EFFECTS

BASIC ATTACKS
ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

22

vs

AC

Radiant Rapier +3

1d8+14

17

vs

AC

Unarmed (Melee)

1d4+14

14

vs

AC

Unarmed (Range)

1d4+7

vs

SKILLS
BONUS

SKILL NAME

CLASS / PATH / DESTINY FEATURES

ABIL MOD
+ 1/2 LVL

TRND
(+5)

ARMOR
PENALTY MISC

Song of Rest - At end of short rest, you and each ally

Wand Expertise - +1/+2/+3 (by tier) to wand implement

FEATS

Skill Versatility - +1 to untrained skill checks

14

Acrobatics

DEX

11

13

Arcana

INT

n/a

spending a healing surge adds your Cha mod to hp regained

attacks; ignore partial and superior cover with wand

12

Athletics

Words of Friendship - Gain the words of friendship power

implement attacks

STR

19

n/a

Deceptive Duelist - Use Cha instead of Str for melee basic

CHA

14

Light Blade Expertise - +1/+2/+3 (by tier) to weapon

Bluff

attacks with light blades; +1/+2/+3 (by tier) to damage of

19

Diplomacy

CHA

14

n/a

attacks with one-handed weapons.


Skald's Aura - You gain the Skald's Aura power.

light blade weapon attacks with CA

11

Dungeoneering

WIS

n/a

Master of Story and Song - Can use only three bard daily

Bard of All Trades - +3 to untrained skill checks

11

Endurance

CON

attack powers per day, and only one of a given level.

Streak of Light - Gain combat advantage against enemies

WIS

n/a

Skald's Action - Spend an action point to allow an ally in

you charge

n/a

your skald's aura to take a standard action as a free action

Improved Defenses - +1/+2/+3 (by tier) to Fortitude,

11

Heal

10

History

INT

11

Insight

WIS

n/a

Cling to Your Words - Use the aura's healing benefit as an Reflex, and Will

19

Intimidate

CHA

14

n/a

immediate reaction when an ally drops below 1 HP

13

Nature

WIS

n/a

11

Perception

WIS

n/a

10

Religion

INT

n/a

16

Stealth

DEX

11

21

Streetwise

CHA

14

n/a

14

Thievery

DEX

11

Appleblossom

Improved Initiative - +4 to initiative


Toughness - Gain 5/10/15 (by tier) additional hit points
Deft Blade - BA with light blade targets AC or Reflex
Nimble Blade - +1 to attacks with light blades when you

LANGUAGES KNOWN

have CA
Bardic Knowledge - +2 to Arcana, Dungeoneering,

Common, Elven

History, Nature, Religion, and Streetwise

Page 1

Dan

CHARACTER NAME

Skills

Appleblossom
PLAYER NAME

14
13
12
19
19
11
11
11
10
11
19
13
11
10
16
21
14

Dan
RACE

CLASS

Pixie

LEVEL

Skald

SCORE ABILITY

14 STR +2

99

12 CON +1

Spd

18 DEX +4

AC
28
Fort
24

INT 1

Ref
27

Init

11 WIS +0

+19

24 CHA +7

21

Passive
Insight

14

MOD

HP

21

Will
30
Passive
Perception

Action Point
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery

DEX
INT
STR
CHA
CHA
WIS
CON
WIS
INT
WIS
CHA
WIS
WIS
INT
DEX
CHA
DEX

ADDITIONAL EFFECTS

(Trained)
(Trained)
(Trained)

(Trained)

(Trained)

ADDITIONAL EFFECTS

PLAY DATA

PLAY DATA

Second Wind
USED

Standard
ACTION
AT-WILL

USED

Standard

RANGE

ACTION

ENCOUNTER

DAILY

vs

12

Effect: You spend a healing surge and regain 24


hit points. You gain a +2 bonus to all defenses
until the start of your next turn.

Grab Attack

KEYWORDS

Personal

ATTACK

Effect: Gain a standard action this turn.


Special: You are reset to one action point when
you take an extended rest. You gain an action
point each milestone.
ENCOUNTER SPECIAL

Bull Rush Attack

KEYWORDS

Skald's Action: When you spend an action


point on your turn, you can forgo taking an extra
action to allow one ally in your skald's aura to
take a standard action as a free action.

KEYWORDS

USED

Melee 1

Standard

RANGE

ACTION

Fort

One creature

12

DEFENSE

TARGET

RANGE
vs

ATTACK

Attack: Strength vs. Fortitude


Hit: You can push the target 1 square and then
shift 1 square into the space it left.
Unarmed: +12 attack

Melee touch

Reflex

One creature that is no more than one size cate

DEFENSE

TARGET

Requirement: You must have a hand free.


Attack: Strength vs. Reflex
Hit: You grab the target until the end of your
next turn. You can end the grab as a free action.
Sustain Minor: The grab persists until the end
of your next turn.
Unarmed: +12 attack

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

CLASS

PH

UTILITY POWER

BOOK

CLASS

PH

USED

*
Opportunity Action

ACTION

KEYWORDS

USED

KEYWORDS

Melee 1

Minor

Personal

Minor

ACTION

RANGE

ACTION

vs
ATTACK

BOOK

PH

USED

Martial

RANGE

TARGET

Bolstering Speech

Martial

The triggering enemy


DEFENSE

LEVEL

AT-WILL POWER

Song of Serendipity

KEYWORDS

ATTACK

LEVEL

AT-WILL POWER

Opportunity Attack

vs

ADDITIONAL EFFECTS

Personal
RANGE
vs

DEFENSE

TARGET

ATTACK

DEFENSE

TARGET

Trigger: An enemy that you can see either


leaves a square adjacent to you or uses a ranged
or an area power while adjacent to you.
Effect: You make a melee basic attack against
the target.

Effect: Until the end of the encounter or until


you use another bard at-will attack power, your
skald's aura gains the following effect: Each time
you hit an enemy with a basic attack, one of your
allies in the aura gains a +2 power bonus to his
or her next attack roll before the end of your next
turn.

Effect: Until the end of the encounter or until


you use another bard at-will attack power, your
skald's aura gains the following effect: Each time
you hit an enemy with a basic attack, one of your
allies in the aura gains temporary hit points equal
to your Charisma modifier (+7).

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

AT-WILL POWER
Appleblossom

LEVEL

BOOK

PH

CLASS

Bard

LEVEL

AT-WILL POWER

BOOK

HOTF

CLASS

Bard

LEVEL

BOOK

HOTF

AT-WILL POWER
Page 3

Dan

Adept's Insight (Augment 0)


KEYWORDS

Adept's Insight (Augment 1)


USED

Psionic

Free
ACTION

KEYWORDS

Free

RANGE

ACTION

vs
ATTACK

USED

Psionic

Close burst 5
5

Words of Friendship

KEYWORDS

Close burst 5

Minor

RANGE

ACTION

Personal

vs
DEFENSE

TARGET

ATTACK

USED

Arcane, Charm

RANGE
vs

DEFENSE

TARGET

ATTACK

DEFENSE

TARGET

Trigger: You or an ally in the burst makes an


attack roll, saving throw, or skill check.
Effect: You add 1 to the triggering roll.

Trigger: You or an ally in the burst makes an


attack roll, saving throw, or skill check.
Effect: You instead add 1d4+1 to the triggering
roll.

Effect: You gain a +5 power bonus to the next


Diplomacy check you make before the end of
your next turn.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Noble Adept

LEVEL

BOOK

CLASS

DSCS

ENCOUNTER POWER

USED

Melee 1

ACTION
vs

KEYWORDS

USED

10

vs

TARGET

ATTACK

BOOK

PH2

Inspiring Success

ACTION

One weapon
DEFENSE

LEVEL

Bard

ENCOUNTER POWER

Arcane

Imm Interrupt

RANGE

ATTACK

CLASS

DSCS

Prescient Warning

Arcane, Thunder

Minor

BOOK

ENCOUNTER POWER

Echoing Weapon
KEYWORDS

LEVEL

Noble Adept

KEYWORDS

Ranged 10

No Action

Special

RANGE

ACTION

RANGE
vs

The triggering ally


DEFENSE

USED

Martial

TARGET

ATTACK

DEFENSE

TARGET

Effect: Until the end of your next turn, the next


weapon attack made with the target weapon
deals 2d6 thunder damage to one target of the
attack, regardless of whether the attack hits or
misses.

Trigger: An ally within 10 squares of you is hit


by an enemy's attack.
Effect: The target can make a basic attack
against the attacking enemy as a free action,
dealing 1d8 extra damage on a hit.

Trigger: You hit an enemy with a basic attack


using a weapon.
Effect: The enemy takes 2d10 extra damage
from the attack. In addition, you and each ally in
your skald's aura gain temporary hit points equal
to 5 + your Charisma modifier (+7) and can
make a saving throw against one effect that a
save can end.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

Bard

BOOK

CLASS

HOTF

LEVEL

Bard

BOOK

CLASS

HOTF

Master Skald

ENCOUNTER POWER

ENCOUNTER POWER

ENCOUNTER POWER

Dimensional Step

Cautionary Tale

Disruptive Words

KEYWORDS

USED

Arcane, Teleportation

No Action
ACTION

KEYWORDS

KEYWORDS

Minor

Personal

Minor

RANGE

ACTION

RANGE

ACTION

vs

vs
DEFENSE

TARGET

ATTACK

11

BOOK

HOTF

USED

Martial

Close burst 5
5

ATTACK

USED

Martial

LEVEL

Personal
RANGE
vs

DEFENSE

TARGET

ATTACK

DEFENSE

TARGET

Trigger: You hit an enemy within 5 squares of


you with a basic attack using a weapon.
Effect: The attack deals 1[W] extra damage to
the enemy you hit, and you and one ally in the
burst can teleport to squares adjacent to that
enemy. The ally can then make a basic attack
against the enemy as a free action.

Effect: Until the end of the encounter, your


skald's aura gains the following effect: Allies in
the aura do not grant combat advantage while
flanked. In addition, once before the end of the
encounter, one of your allies in the aura can deal
2d10 extra damage on any one attack that hits
an enemy.

Effect: Until the end of the encounter, your


skald's aura gains the following effect: Enemies in
the aura grant combat advantage. Once before
the end of the encounter, when an enemy in the
aura takes damage from any source, you can
choose for that enemy to be dazed (save ends).

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Bard

ENCOUNTER POWER
Appleblossom

LEVEL

13

BOOK

HOTF

CLASS

Bard

LEVEL

DAILY POWER

BOOK

HOTF

CLASS

Bard

LEVEL

BOOK

HOTF

DAILY POWER
Page 4

Dan

Song of Discord
KEYWORDS

Compulsion
USED

Arcane, Charm, Implement


10

Standard

Standard

RANGE

ACTION

Will

One creature

17

DEFENSE

TARGET

ATTACK

vs

ATTACK

Attack: Charisma vs. Will


Hit: The target is dominated until the end of your
next turn.
Effect: The target makes a basic attack against
an enemy of your choice as a free action.
Radiant Rapier +3: +17 attack
Wand of Shield +3: +19 attack

USED

Arcane, Charm, Implement, Psychic

Ranged 10

ACTION
17

KEYWORDS

Second Wind

10

vs

KEYWORDS

USED

Ranged 10

Standard

RANGE

ACTION

Will

One creature

DEFENSE

TARGET

Personal
RANGE

AT-WILL

Attack: Charisma vs. Will


Hit: 2d8 + Charisma modifier (+7) psychic damage,
and you slide the target 5 squares either at the start
of its turn or at the end of its turn (save ends). Until it
saves, the target cannot take move actions on its
turn.
Miss: Half damage. You slide the target 5 squares
either at the start of its turn or at the end of its next
turn, and it cannot take move actions on its next turn.

ENCOUNTER

DAILY

Effect: Spend a healing surge and gain a +2


bonus to all defenses until the start of your next
turn.

Radiant Rapier +3: +17 attack, 2d8+10 damage


Wand of Shield +3: +19 attack, 2d8+10 damage
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 to attack rolls when you have combat advantage - Nimble


Blade.

+1 to attack rolls when you have combat advantage - Nimble Blade.


+3 item bonus to damage rolls when this weapon is used to deal
radiant damage - Radiant Weapon +3.

CLASS

LEVEL

Bard

BOOK

CLASS

PH2

DAILY POWER

LEVEL

Bard

BOOK

CLASS

AP

DAILY POWER

Pixie Dust
USED

ACTION
AT-WILL

USED

Minor

RANGE

ACTION

ENCOUNTER

DAILY

AT-WILL

KEYWORDS

BOOK

PH

Melee 1

Minor
ACTION

ENCOUNTER

DAILY

USED

Aura, Healing, Martial

RANGE

Personal
RANGE

AT-WILL

Target: One object that is sized for a Medium or Small


creature, is not inside a container, does not contain
anything, and is not held, worn, or carried by anyone
other than you.
Effect: The target shrinks to a size appropriate for a Tiny
creature's use. The new size ends at the end of your next
extended rest unless the shrunken target is on your
person. The size also ends if you or another pixie uses this
power on the shrunken target. While shrunk, the target
keeps its game statistics, such as damage dice and weight.
A shrunken weapon, however, becomes an improvised
one-handed weapon for a non-Tiny creature.

Target: One ally


Effect: The target can fly up to 6 squares as a
free action.

Skald's Aura

KEYWORDS

Ranged 5

LEVEL

UTILITY POWER

Shrink

KEYWORDS

Move

ADDITIONAL EFFECTS

ENCOUNTER

DAILY

Effect: You activate an aura 5 that lasts until the end of the encounter. If
the aura ends prematurely for any reason, you can reactivate it during the
encounter as a minor action. Twice per encounter but only once per turn,
you or any ally in the aura can use a minor action to spend a healing
surge and regain 1 d6 additional hit points. Alternatively, you or any ally
can use a minor action to allow an adjacent ally to spend a healing surge
and regain the additional hit points.
level 6: 2d6 additional hit points.
level 11: 3d6 additional hit points.
Level 16: 4d6 additional hit points, and the healing can be used three
times per encounter.
Level 21: Sd6 additional hit points, and the healing can be used three
times per encounter.
Level 26: 6d6 additional hit points, and the healing can be used three
times per encounter.
Unarmed: +10 attack

ADDITIONAL EFFECTS

CLASS

ADDITIONAL EFFECTS

LEVEL

Pixie

BOOK

CLASS

HOTF

UTILITY POWER

USED

10

ACTION
AT-WILL

BOOK

CLASS

HOTF

KEYWORDS

Minor

RANGE

ACTION

ENCOUNTER

DAILY

Target: One ally


Effect: You slide the target 4 squares.

AT-WILL

BOOK

HOTF

Illusory Erasure
USED

Arcane, Healing

Ranged 10

LEVEL

UTILITY POWER

Revitalizing Incantation

Arcane

Move

LEVEL

Pixie

UTILITY POWER

Moment of Escape
KEYWORDS

ADDITIONAL EFFECTS

KEYWORDS

Ranged 5

Minor

RANGE

ACTION

ENCOUNTER

DAILY

Target: You or one ally


Effect: The target can spend a healing surge.
Additionally, the target gains temporary hit points
equal to his or her healing surge value.

USED

Arcane, Illusion

AT-WILL

10

Ranged 10
RANGE
ENCOUNTER

DAILY

Target: One ally


Effect: The target becomes invisible until the
end of your next turn, and you slide the target 2
squares.

Unarmed: +10 attack

ADDITIONAL EFFECTS

CLASS

Bard

UTILITY POWER
Appleblossom

ADDITIONAL EFFECTS

LEVEL

BOOK

AP

CLASS

Bard

ADDITIONAL EFFECTS

LEVEL

UTILITY POWER

BOOK

HOTF

CLASS

Bard

LEVEL

10

BOOK

PH2

UTILITY POWER
Page 5

Dan

Assured Skill
KEYWORDS

Shield
USED

Martial

Free

Close burst 5

ACTION

ENCOUNTER

USED

Arcane

Imm Interrupt

RANGE

AT-WILL

KEYWORDS

Radiant Rapier +3

Personal

ACTION

DAILY

RANGE

AT-WILL

ENCOUNTER

1d8

Light Blade

DAMAGE

PROFICIENT

GROUP

RANGE

+3 attack rolls and damage rolls

15

+3d6 radiant damage

ENHANCEMENT

LEVEL

CRITICAL

DAILY
PROPERTIES

Trigger: You or one ally within 5 squares of you


makes a skill check.
Target: The triggering character in the burst
Effect: The target can choose either to gain a +5
bonus to that skill check or to reroll the skill
check and use either result.

Trigger: You are hit by an attack


Effect: You gain a +4 power bonus to AC and
Reflex until the end of your next turn.

When this weapon is used to deal radiant


damage, add its enhancement bonus as an item
bonus to damage rolls.
Melee Basic Attack: +22 attack, 1d8+14 damage
AT-WILL

ENCOUNTER

DAILY

POWER

ADDITIONAL EFFECTS

CLASS

ADDITIONAL EFFECTS

LEVEL

Master Skald

12

BOOK

CLASS

HOTF

UTILITY POWER

LEVEL

Wizard

BOOK

ITEM SLOT

PH

UTILITY POWER

Wand of Shield +3

DAMAGE

Rarity: Uncommon
Power (At-Will Radiant): Free Action. All
damage dealt by this weapon is radiant damage.
Another free action returns the damage to
normal.

GROUP

RANGE

-1

-1

AC BONUS

CHECK

SPEED

QUANTITY

13

+3d6 damage

+3 AC

14

Armor

ENHANCEMENT

LEVEL

CRITICAL

ENHANCEMENT

LEVEL

TYPE

AT-WILL

ENCOUNTER

DAILY

CHECK

AT-WILL

ENCOUNTER

DAILY

AT-WILL

ITEM SLOT

ITEM SLOT

ITEM SLOT

PH

MAGIC WEAPON

Body

WEIGHT

40

PRICE

21000

BOOK

AV

MAGIC ITEM

Potion of Cure Moderate Wounds

CHECK

SPEED

ENHANCEMENT

TYPE

Arms

ENCOUNTER

WEIGHT

PRICE

13000

DAILY

BOOK

PH

MAGIC ITEM

Boots of the Fencing Master (heroic tier)


4

AC BONUS

Arms Slot Item

When you hit with a melee basic attack, you gain


a +4 item bonus to the damage roll.

Rarity: Common

BOOK

12
LEVEL

You gain an item bonus to initiative checks equal


to the armor's enhancement bonus.

Rarity: Uncommon
Power (Daily): No Action. Trigger: You roll
initiative and dislike the result. Effect: You reroll
initiative but must use the second result.

17000

QUANTITY

PROPERTIES

Rarity: Uncommon
Power (Daily Arcane, Force, Implement):
Immediate Interrupt. As the wizard's shield
power.

PRICE

PH

PROPERTIES

POWER

BOOK

SPEED

ENHANCEMENT

POWER

WEIGHT

25000

1
AC BONUS

POWER

Off-hand

PRICE

Bracers of Mighty Striking (paragon tier)

+3 attack rolls and damage rolls


PROPERTIES

MAGIC WEAPON

Time Link Braidmail Armor +3

PROFICIENT

WEIGHT

One-hand

QUANTITY

10

Potion

LEVEL

TYPE

PROPERTIES

1
AC BONUS

CHECK

SPEED

ENHANCEMENT

QUANTITY

Feet Slot Item

LEVEL

TYPE

PROPERTIES

When you shift, gain a +1 item bonus to AC and


Reflex defense until the end of your next turn.

AT-WILL

ENCOUNTER

DAILY

AT-WILL

ENCOUNTER

DAILY

POWER

POWER

Power (Consumable Healing): Minor Action: You


drink the potion. If you have a healing surge you must
spend one. Instead of the hit points you would normally
regain, you regain 2d8 + 10 hit points. If you are bloodied
and don't have any healing surges, you still regain the hit
points. If neither of these things are true, there is no
effect.
Rarity: Uncommon

Rarity: Uncommon
Power (Encounter): Minor Action. Shift 2
squares.

ITEM SLOT

ITEM SLOT

MAGIC ITEM
Appleblossom

WEIGHT

PRICE

200

BOOK

MME

Feet

WEIGHT

PRICE

2600

BOOK

AV

MAGIC ITEM
Page 6

Dan

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