Dwarfs (Good

)
Ironclad
Unit Size
Regiment(20)
- Dwarven Throwing Mastiff
- Blade of Slashing

Infantry
Sp Me Ra De At Ne
4 4+ - 5+ 12 14/16

Pts
110 Headstrong
10
5

Ironwatch Rifles

Infantry

Unit Size
Troop(10)

Sp Me Ra De At Ne
4 5+ 5+ 4+ 8 10/12

Troop(10)

4 5+ 5+ 4+ 8 10/12

Pts
115 Headstrong, Piercing (2), Reload!,
Rifles
115 Headstrong, Piercing (2), Reload!,
Rifles

Shieldbreakers
Unit Size
Regiment(20)

Infantry
Sp Me Ra De At Ne
4 4+ - 4+ 12 14/16

Pts
130 Crushing Strength (2), Headstrong

Berserker Brock Riders
Unit Size
Regiment(10)

Cavalry
Sp Me Ra De At Ne
8 4+ - 4+ 26 -/22

Pts
210 Headstrong, Thunderous Charge (1),
Vicious

Ironbelcher Cannon
Unit Size
(1)
(1)

War Engine
Sp Me Ra De At Ne
4 - 5+ 5+ 1 10/12
4

-

5+ 5+ 1 10/12

Pts
110 Blast (D6+2), Headstrong, Piercing
(4), Reload!
110 Blast (D6+2), Headstrong, Piercing
(4), Reload!

Warsmith
Unit Size
(1)

Hero
Sp Me Ra De At Ne
4 4+ 4+ 5+ 2 11/13

Pts
85 Crushing Strength (1), Headstrong,
Individual, Inspiring (War Engines
only), Piercing (1), Pistol (Range
12")
1000

rather than the unit aligning to the individual’s facing. the individual does not double/treble its own attacks when attacking an enemy in the flank/rear. No -1 modifier for moving. an individual may pivot to face any direction for free. Repeat this process again and again until you fail to score any damage. Then. roll to hit and to damage again. Against units with the Shambling special rule. Dogs always hit on 4+ regardless of modifiers. is Routed. Individuals never block line of sight or offer cover against ranged attacks. Move Individuals have the Nimble special rule. On a 4+ it shrugs off the effects of Wavering and is Disordered instead. If an individual is routed and the charger (including another individual) decides to advance D6 directly forward Inspiring If this unit. however. Pistol Range: 12". When you release the hounds. Headstrong Whenever the unit begins a turn Wavering. Piercing All ranged hits inflicted by the unit have a +(n) modifier when rolling to damage. Enemies shooting against Individuals suffer an additionals -1 to hit modifier.Blade of Slashing Whenever the unit rolls to hit in Melee. it can re-roll one of the dice that failed to hit. Crushing Strength All melee hits inflicted by the unit have a +(n) modifier when rolling to damage. Melee When charging an individual. a unit must make contact with the face that they started in as normal. however the Individual will turn to align flush with the unit’s facing. Individual Line of Sight Before being given an order. Dwarven Throwing Mastiff Mark a unit that has been equipped with throwing mastiffs with one or more such model. . you can re-roll any dice that fail to damage… the mastiffs are that keen. at which point even the toughest of the dogs have been put down or have run off to bury some of the enemies’ limbs. Similarly. roll 5 dice to hit. It does still treble its attacks against war engines. or any friendly non-allied unit within 6" of this unit. rather than a single hit. Enemies never double/treble their Attacks when fighting the individual (including against Individual War Engines). the opponent must re-roll that Nerve test. Shooting Individuals may pivot to face any direction for free before picking a target in the shooting phase. The unit has a ranged attack with a range of 12” that can be used only once per game (remove the mastiff markers once the weapon is used up). for each point of damage caused. as the surviving dogs savage the unfortunate opponents. regardless of the firer’s Attacks. it rolls a die. Blast If the unit’s attack hits the target. (Range 12") Reload! The unit can fire only if it received a Halt order that turn. The second result stands. the target suffers a number of hits equal to the number in brackets.

Thunderous All melee hits inflicted by the unit have a +(n) modifier when rolling to damage.Rifles Range: 24". Vicious Whenever the unit rolls to damage. it can reroll all dice that score a natural. unmodified 1. . This bonus is Charge in addition to the unit’s Crushing Strength (if any). however the unit loses this bonus when Disordered or during Hindered charges.