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Common Reference

Guide
GibbsCAM 2006
May 2006

ProprietaryNotice
This document contains propriety information of Gibbs and Associates and is to be used only pursuant to and in conjunction with the license granted to the licensee with respect to the accompanying
Gibbs and Associates licensed software. Except as expressly permitted in the license, no part of this
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chemical, manual or otherwise, without the prior expressed written permission from Gibbs and Associates or a duly authorized representative thereof.
It is strongly advised that users carefully review the license in order to understand the rights and obligations related to this licensed software and the accompanying documentation.
Use of the computer software and the user documentation has been provided pursuant to a Gibbs and
Associates licensing agreement.
© 2001-2006 Gibbs and Associates. All rights reserved. The Gibbs logo, GibbsCAM, GibbsCAM
logo, Virtual Gibbs, Gibbs SFP, MTM, SolidSurfacer, and “Powerfully Simple. Simply Powerful.”
are either trademark(s) or registered trademark(s) of Gibbs and Associates in the United States
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United States and other countries. All other brand or product names are trademarks or registered
trademarks of their respective owners.
Acknowledgements:
Written by Will Gaffga
Thanks to Bill Gibbs and the entire Gibbs Development Team for their input and assistance.
Printed in the United States of America

Gibbs and Associates
323 Science Drive
Moorpark, CA 93021
Modified: May 31, 2006 8:32 am

Table of Contents

Table of Contents
INTRODUCTION

1

What is in this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

THE FILE MENU

5

File Menu Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Display Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Cut Part Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Appearance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Printing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Bodies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Grid Brightness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Other Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Interface Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Window Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Other Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Machining Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
File Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Post Processor Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Communication Set-Up Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Material Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Flash CPR Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40

THE EDIT MENU

43

Data Manipulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Undo, Cut, Copy & Paste . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Select & Deselect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Selecting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Deselecting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Other Selections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Geometry Expert Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Insert, Delete, Change and Reverse Rows. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Operation Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Redo All Ops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Duplicate Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Actions . . . . . . . . . . . . . . . . . . . . . . 69 Save. . . . . . . . . . . . . . . . . . . . . . . . . . 89 ii . . . . . . . . . . . . . . . . . . . 86 Tool List Summary . . 54 THE MODIFY MENU 57 About the Modify Menu Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 SummarY Reports . 85 Window Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Geometry & Screen Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Managing a Large Number of Processes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Other Items . . . . . . . . . . . . . . .Table of Contents THE VIEW MENU 51 Workspace . . . 71 THE SOLIDS MENU 73 Menu Items . . . . . . . . . . . . . . . . . 77 Geometry and Solids Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 THE PROCESSES MENU 67 Pre-Defined Processes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Operation Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Hole Wizard. . . . . . . . . . . . . . . . . 75 Tools sub-menu . . . . 88 Operation Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 View Orientation . . . . . . . Load & Set. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 THE WIZARDS MENU 79 Stock Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Item Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 THE WINDOW MENU 83 About the Window Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Validity Checks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Correcting Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Hole Manager . . . . . . . . . . . . . . 86 Workgroup Summary . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 Trouble Shooting the Online Help System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Table of Contents THE PLUG-INS MENU 91 THE HELP MENU 97 Electronic Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Built-In Aids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recommendations . . . 103 Java Help . 102 About the Online Help . . . . . INDEX 109 109 109 110 111 113 iii . . . . . . . . . . . . . . . . . . . . 100 Other Items . . . . . 99 HTML and PDF Documents . . . . . . . . . . . . . . . . . . . . . A Discussion About OpenGL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Customizing Video Card Settings . . . . . . 104 APPENDIX 107 Video Cards and Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Known Issues and Fixes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Default Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Table of Contents iv .

INTRODUCTION .

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Typically the items are listed in the order found in the menu. but you may not know which manual to look in to find what you need. The order in which the items are presented varies. This manual will be most effective when used along with the other manuals and their tutorials. starting with the Getting Started Guide. or worse. It is recommended that you read the other manuals that came with your software before jumping into this manual. Please note that there are some options or third-party packages that create their own Menu Bar entry. These packages are not covered in this manual. This guide documents all of the items found in the Menu Bar at the top of your GibbsCAM software. The order of the chapters follows the order the items are found in the Menu Bar. Each menu. 3 . That is why we have this one reference manual for the Menu Bar items.Introduction CHAPTER 1 : Introd u c t i o n WHAT IS IN THIS MANUAL Welcome to the Common Reference Guide. no matter what GibbsCAM product you are using. Because the items found in the Menu Bar can apply to many different software options. rather than repeating the same information over and over again in various manuals. Edit and Modify menus. but other times the items are listed alphabetically or grouped by function. This manual is purely a reference guide that functions across all GibbsCAM products. this is the place to look. has a chapter of this guide devoted to that menu and its contents. the logical thing to do is put the reference for these items in one manual. such as the File. having an item described in only one manual. Each item or function found in a menu is detailed in the menu’s chapter. If you have a question about a function found in the Menu Bar.

Introduction 4 .

THE FILE MENU .

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Close Window: This item will close the current. New: This item will create a new file. All the preference settings are described in “Preferences” on page 9. Tool List Summary. If a file is currently open. The previous file will not be overwritten if saved. Previous system versions are available to save the type to an older version. Changing the way GibbsCAM works in the different interface levels is also accessed here. Open: This item will open a previously saved file or an import type in a new workspace. Close: This item will close the current file. you will be prompted to save the changes. 7 . The Hole Wizard preferences control how the Hole Wizard works as well as creating default hole types. More on the summaries may be found in the The Window Menu Chapter starting on page 83. Please note that saving a file to an older version may cause the part to lose capabilities or functions not available in the older version.The File Menu CHAPTER 2 : The Fi l e M en u FILE MENU ITEMS The File menu is where you find the basic functions to handle and manipulate files and basic system behaviors. Save a Copy: This item will save the current file under a different name or version and let you continue working with the original file — the original file will remain open. establishing default file extensions. details on how to save files and set up the display output as well as handle interaction with the mouse or digitizer. and Operation Summary to a text file. Preferences: The Preferences item opens a dialog that allows you to set all the preferences and behaviors for GibbsCAM. Save Special: This allows saving the Workgroup Summary. active window or dialog. This includes covering communications with a CNC. Save: This item will save the current changes. A dialog will appear asking for a file name and a location to save the new file. Save As: This item will save the current file with a different name and retain any previously saved version of the file. The summaries must be open for this function to work.

The Communication dialog can also be accessed from the Post Processing dialog. see the Data Exchange manual. Print: The Print sub-menu contains a list of the different items that can be printed. Exit: This will exit the program. toolpath and the rendered image as they currently appear on the screen. add and modify material properties and cutting speeds. 8 . The Post item becomes active when a file has been post processed. a dialog will come up asking if the file should be saved. See “Materials” on page 36 for a full description of this function. For specific information on how each file will be interpreted and translated. If the file has been modified since the last time it was saved. you will be prompted to save the current file before the system opens the selected “recent” file. The summaries can only be printed when they are open on the screen. Posted output can also be printed from the Post Processor dialog. Import/Export: The Import and Export dialogs allow a variety of file types to be exchanged into and from the current file. Communication: The Communication dialog which allows the user to send and receive text or VNC files to and from the machine control. Simply select one of the files and it will open. The exact output will vary depending on the settings in the Printing preference. More information on the use of this dialog and Post Processing can be found in the Getting Started Guide as well as the Mill or Lathe manuals. Recently Used Files: The Recent Files sub-menu keeps a shortcut to the 16 most recently used VNC files on your system so they can quickly and easily be opened. See “Printing” on page 19.The File Menu Materials: This choice opens the Materials dialog which allows you to view. Attempting to open a file that has been moved from its original location will generate an error and the file will be removed from the Recent Files list. If a part is currently open. Selecting the Drawing item (Ctrl+P) will print the geometry. Each of the import types can be directly opened through the File > Open command.

DISPLAY PREFERENCES The Display preferences affect what you see on screen or what you print out. File. The tabs include Display. Interface. Smooth Shading: The Smooth Shading setting generates smoother looking tools and arc moves when rendering the part. including how tools are displayed. Post Processor Comments and Com Set-Up. 9 . Cut Part Rendering The Cut Part Rendering section specifies preferences for the display when a part is being virtually machined. each of which covers a basic area of the system.The File Menu PREFERENCES The Preferences dialog contains six tabs. Slower machines could benefit from turning this option off. Machining Prefs.

resulting in a much faster rendering. Enabled Disabled Figure 1: Auto Tool Size enabled and disabled examples. but at a lower display resolution. Flash CPR is an OpenGL® based rendering option. transparent or invisible. This includes the quality and 10 . If you have a slow system or desire maximum speed you should turn these options off. the system may use Flash CPR instead of standard cut part rendering. Flash CPR: When selected. zoomed and panned during the cut part rendering. Edit Flash CPR Settings: Clicking the Edit Flash CPR Settings button opens the Flash CPR Preferences dialog which allows you to define how Flash CPR should look and act. There are several other capabilities that go along with Flash CPR including the Rapid Cut option that displays only the end condition of each operation. Disabling this option completely turns off the display of tools when running Cut Part Rendering. This is particularly useful for lathe threading and grooving operations and some milling operations. Both of the Show Tool Holder and Check Holder options require greater system resources. When Check Holder is on the system will display any gouges or crashes caused by the tool holder. The Flash CPR option uses the same Render Control palette as the traditional rendering engine. Very long tools may be shortened and short tools are lengthened to just above the stock to ensure visibility. More information on Flash CPR See “Flash CPR Settings” on page 40. Flash CPR is activated and deactivated by right-clicking on the Render button in the Top Level palette and choosing the Flash CPR option. Flash CPR is a non-view dependant option meaning that the part can be rotated. When Auto Tool Size is disabled the system will display tools as they actually look. Activate Auto Tool Size if you have an older computer or are not concerned with tool length as this will increase Cut Part Rendering speed. Check Holder: By default the Check Holder option is off. the system will not display any interference between the holder and the part.The File Menu Auto Tool Size: Auto Tool Size is on by default. When Check Holder is off. This modifies the length of some tools to maximize the visibility of Cut Part Rendering. Thus a short tool will not be hidden inside a pocket when being rendered. Tool Drawing Enabled: The Tool Drawing Enabled checkbox allows the user to specify whether tools are displayed as visible.

Edit Appearance Settings.. There are several presets you may choose from including GibbsCAM 2005 No OpenGL. 11 . These presets cannot be changed but you may choose one. GibbsCAM 2005 OpenGL has the legacy look but uses OpenGL to accelerate solids and Flash CPR. A red arrow is next to the preset the display is currently set.. Flash CPR and Simulation can each have different settings than display or you may set them to use the exact same settings as the Display by choosing “ Display” from the drop down list. GibbsCAM 2006 is the standard display. It is recommended that you change the name of your custom preset by double clicking the new preset and changing the name to something you prefer. Display: The Display category affects the immediate workspace and solids. GibbsCAM 2006. See “Flash CPR Settings” on page 40. GibbsCAM 2006 CR and GibbsCAM 2006 SW are variations on the standard appearance. Appearance The Appearance settings directly affect the look of the GibbsCAM workspace. these settings can directly affect the system’s performance. GibbsCAM 2005 No Open GL uses the legacy GibbsCAM rendering and behavior. Appearance Settings Dialog Configurations: This list shows the available presets. Please see the “Appendix” section begining on page 107 for more information on video cards. Display. Beyond just the “look” of the workspace. duplicate it and modify the duplicate.. video drivers and various recommendations. Note that Flash CPR still works if you choose this option. Simulation: The Simulation category affects how Machine Sim will look and behave. how collisions should be handled and various OpenGL options. Older system may work best under this setting.The File Menu appearance of the rendering. There are other factors that can have an effect on performance and appearance. Clicking this button opens a dialog which lets you create your own appearance setting and choose options which may help speed up the system display. The items discussed in this section affect the appearance and performance of GibbsCAM.. Flash CPR: The Flash CPR category affects how Flash CPR will look and behave. and GibbsCAM 2005 OpenGL. There are three categories which can each have different settings. . it simply looks a lot like the legacy rendering.

toolpath or geometry. Unzoom on View Change: When this item is active the system will automatically unzoom the part when you change views using any of the trackball buttons or keyboard shortcuts for the standard views. The plane can be toggled on and off using the Show CS button in the Taskbar. i. 12 .e. Activate Dialog on RMB: When this option is active you can bring up the Appearance preferences dialog by pressing and holding the right mouse button when the mouse is positioned over an empty area of workspace. this item should remain on.The File Menu Common Tab: The items in this tab control very basic elements of the interface. not over solids. Enable OpenGL Acceleration: This item turns OpenGL on and off. Most of the system (from display to toolpath to rendering) is accelerated by OpenGL so unless you have an older or low end computer and video card that does not handle OpenGL well. which apply to all parts of the system. The CS plane fills in the grid of the current coordinate system. The system will not unzoom if you perform a pan or rotate. Plane Opacity: This item controls how “solid” the CS plane is. View Animation Speed: This item controls how fast the transition is between standard views.

Here you see an example of a body lit with four lights and the “Faux Shadows” option is active. The color picker is described in “Color Selection” on page 19. By controlling Specular.The File Menu Lights Tab: The model is lit by up to four lights. Alternatively. you can control the direction by dragging the light across the preview. Alternatively. 13 . Fixture bodies. Each light has a color defined by RGB (Red Green Blue) values ranging from 0 to 255. you may click on the color button and select a light color from the color picker. The Material Properties of bodies can be modified as well. the color of Edges and the color of Surface bodies. standard Part bodies. You may specify the color of Stock bodies. The color picker is described in “Color Selection” on page 19. Solids Tab: You may control the display of solids and surfaces. This is what kind of material a body looks like. Each light’s position around the part can be controlled through XYZ vector values varying from –1 to 1. Ambient light and Shininess values a body may look like plastic or aluminum or stainless steel.

14 Low Shininess High Shininess Figure 2: An example of shininess. intense reflections. CPR/Sim Tab: The items in the Colors tab allow you to define the color of the various items displayed by Flash CPR. The models have two different settings for the part color. Low values create larger highlights (which are less intense) while high values create smaller.The File Menu Specular: The Specular value is the amount of reflectivity bodies have and color of the reflections. This is a value from 0-255. The top two bodies are based on the default settings while the bottom two bodies have a lower specular value and four light sources. Here you see two examples of a part with low shininess and high shininess. toolpath (Op). less intense reflections while the high values create small. Fixtures. using custom light settings. You can select a color or define the RGB values for this attribute. the Shank of the cutting tool. We have included two different lighting modes to show you how the different lighting can affect the shininess. The color picker is described in “Color Selection” on page 19. and the color of wireframe drawing (Edge). A low value (color) means that the surface is dull while a high value (a brighter color) means the surface is very reflective. You may change the default color of rendered objects by setting the RGB values or by clicking on the appropriate color button and selecting a color. selected bodies (Target). . very intense bright spots. Shininess: Shininess is the size or intensity of reflections. Separate colors may be applied to the Stock. The lower shininess settings create larger. You can select a color or define the RGB values for this attribute. the primary color of the cutting tool (Tool). Ambient: The Ambient value is color of the non-directional lighting on the part. interference (Clash).

Transparent and Solid buttons on the Render Control palette. one per corner of the workspace. The gradient consists of up to four colors. Whether the stock and/or fixture is transparent is controlled by the right-mouse menu of the Render Control palette. Draw Axis: This option enables the display of a small Red (horizontal). The tool transparency is set using the Invisible. Gradient: This option switches the single color workspace to a gradient. by changing the default colors. Background Tab: The items in the Background tab allow you to define the colors of the cut part rendered background. Faux Shadows: This item enables the drawing of shadows for bodies. The colors of the background may be customzed. The shadow can help with part orientation but can slow the display. Figure 3: An example of a transparent fixture. The shadows are not created from light sources but are instead just to the Bottom. This marker can help you visualize the part’s orientation. A value of 0 turns the transparency off (the item is solid) while the maximum value of 255 makes the item completely transparent. Both the single color background (defined by the Color setting) and the gradient background may be customized. Green (vertical) and Blue (depth) axis marker in the lower left corner of the workspace. Back or Side of the model. which may be slower. as seen here.The File Menu You may set the transparency level for the stock. making it easier for you to distinguish between standard rendering and the OpenGL rendering modes. 15 . fixtures and tools.

This is because certain video card manufacturer’s OpenGL implementations are bad at managing display list memory. The items found in this tab can help improve the performance of Flash CPR depending on your CPU. Using this option can require large amounts of video adaptor memory. This option outputs solid geometry to OpenGL display lists. the amount of memory available. 2. Partial Updates: This is a speed optimization. some will benefit from Partial Updates. Please note that some video cards don’t 16 . the video card. There are two instances where turning off Display Lists may be useful. on some graphics adaptors.The File Menu System Tab: These options normally do not need to be modified. It is recommended to turn this on if you have a fast video card with 128+MB of memory. others will not. As a general rule those with higher quality/faster cards will not need to change these options. Partial Updates is particularly useful in optimizing display updates in Machine Sim/Flash CPR during animations and especially when the “Steps Per Update” is smaller and animation runs more smoothly. Display Lists: This is a speed optimization. typically where the card shares video RAM with the computer’s memory. This situation is hard to gauge but it has to do with inefficient display list management inside the graphics card manufacturer's OpenGL implementation. 1. Sometimes using display lists can result in fairly slow rendering. If you find that Flash CPR or Machine Simulation crashes with some regularity (this is a MachineWorks/graphics card manufacturer data management issue). All the tiny changes to contoured stock and the data added to the display lists can adversely effect the simulation speed through inefficiencies. provides performance improvements for rendering all solids. Among newer video cards that use Display Lists. Using display lists can improve the performance of Flash CPR and Machine Sim and. Partial Updates lets the system redraw only sections of the display that have been modified. newer cards with hardware geometry acceleration will take advantage of Display Lists. A good example is rendering a large contouring pass will be slower with display lists than without. Generally. Some experimentation may be necessary to determine the optimal settings for any given computer. the type of monitor and it’s display.

e. Faceted bodies are created from STL files.The File Menu support partial update behavior. P-Buffer: This is a partially accelerated OpenGL. like the Software mode. but provides no acceleration. See the Mill manual for more information. which includes solids and toolpath. Facet Body Opacity: This item sets the visibility of faceted bodies. This mode isn’t supported on all graphics adaptors but appears to work well on NVIDIA. soft shadows may eliminate all projected feature details. or if you experience unacceptable graphical issues. This mode does not support shadows and uses the non-OpenGL method for rendering non-solid geometry. This option provides for a highly compatible rendering system but sacrifices speed. This option does not require a redraw whenever an overlapping window is moved over the geometric window. This option uses OpenGL to render all geometry. uses the non-OpenGL method for rendering non-solid geometry and does not require a redraw whenever an overlapping window is moved over the geometric window. 17 . This can be a big speed improvement on systems with a adequate video card. The options are: Hardware: This is fully accelerated OpenGL. This mode requires a redraw whenever an overlapping window is moved over the geometric window. On some video cards this can have a large impact on solid rendering performance. This option provides for a more compatible result but sacrifices speed and power. a lot of memory. Vertex Arrays: This option structures solid topology as an efficient point-reduced mesh and uses optimized OpenGL functions to send data to the graphics adaptor. In some parts with extreme bounding volume aspect ratios (like MTM). Driver: Select the type of OpenGL rendering that will be used in the next graphics session — either the next part that is opened or the next GibbsCAM session that is launched. This option uses accelerated OpenGL to render solid geometry and shadows but. The trade-off of using Partial Updates is that on some video cards there may be situations where a part of the display is not drawn correctly. Software OpenGL: This is a software simulation of OpenGL. This option should only be used if your video card has poor or no OpenGL support. Soft Shadows: Applies a blurring filter to the projected shadow. i. This option requires additional memory to store meshes and additional processor bandwidth to pre-calculate the meshes. This is a standard implementation across all Windows hardware platforms so it should work the same on every machine.

Test Frame Rate: This item tests the number of times per second that the current display is redrawn. The size of the window. Free Video Memory: This item shows the amount of memory your video card has available.The File Menu Driver Info: : This item opens a dialog that displays the currently available OpenGL drivers on the machine. their supported extensions. Total Video Memory: This is the amount of memory that your card has available after the operating system takes what it needs to run. Each instance of GibbsCAM will take some memory. which will let you continue with your multiple sessions of GibbsCAM. and the amount of currently used and available graphics memory. 18 . When your card is running out of memory the system will display a message and will stop using hardware accelerated OpenGL and will go to software rendering. the chord height of your solids and the rendering quality of Flash CPR and Machine Sim will all affect how much memory is available.

Use Custom buttons to the right of the color mixer and slider. Selecting Black on White will convert all the colored items to black and print them on a white background. Printing Geometry. The Printing Preferences dialog allows the user to specify how the system will handle the background color and the colors of the image. Colors 2 . bodies. The Color upper color button (“Add Custom Color”) selects the specified color and adds it to the current custom palette.Custom Colors The color mixer at the bottom of the dialog allows 3 .Color Mixer the approximate specification of a color from the 4 . can be seen in the print. The lower color button (“Use Custom Color”) selects the color but doesn’t add it to the custom colors palette. Selecting Screen on White will print the image in color. any option may be used. including those that are of a light color. but on a white background. Selecting Screen will print the drawing exactly as it appears on the screen. toolpath and rendered images can all be printed by selecting the Drawing item in the Print submenu.Saturation Level visual gamut. the Black on White option should be selected to ensure that all portions of geometry.The File Menu Color Selection The Rendering Preferences allows the selection of a color from forty standard choices. If a color printer is being used.Standard change. If the printer being used is a black and white printer. with a black background and the colors as they appear on the screen. To create a custom color. Clicking the Default Color button is the same as hitting Escape in that the dialog will close and the color selection will not 1 . adjust the slider to select the Color saturation of the color and click on one of the two 6 . 19 . click near the 5 Add Custom color you wish to use. Separate options are available for printing the geometry and toolpath and for the rendered part.

The Graphics preference contains numerous options for how items are presented on screen. Wire Drawing: Bodies and sheets can be displayed as rendered solid objects or as wireframe drawings. not the machining tolerance. This value only effects the drawing resolution of the spline.01 inches or 0.The File Menu Bodies The Bodies section of this preference contains settings that affect the graphic display of bodies and sheets. enter a smaller number. the on screen drawing of bodies and Boolean operations can become slow. wireframe drawings of the solids or sheets will be displayed as either Edges or Facets depending on the selection made for Wire Drawing. the closer the facet will be to the arc or circle. Chord Height: A chord is a straight line that joins any two points Chord Height on an arc or circle. The smaller the chord height. The chord height is the distance from the chord to the arc or circle. For the spline to be drawn faster. Grid Brightness The Grid Brightness option is for the Level 2 interface only. 20 . To make the changes. This slider controls the brightness of the coordinate system grid in the stock diagram. Other Items Lines drawn for high degree curves: This setting is used when higher-order splines are imported into the system. For a smoother spline drawing.25mm is recommended for most systems. Note that these settings are graphical only and do not affect the output. The Render/Wire Frame button (found in the Taskbar) determines whether bodies and sheets will be rendered as objects or wireframe drawings. This does not effect system performance. The value specifies the number of line segments that will be drawn to create the spline. click on the Apply button before closing the preference dialog. When the setting is very tight. resulting in a better rendered image. and is only a personal preference. The Figure 4: Edges and Facets in Wire Frame mode. bodies (solids and sheets) and rendering options. enter a larger number. Clicking on the Apply button in the Graphics Preference dialog will apply the changes. This setting determines the faceting resolution when bodies and sheets are rendered. The brightness can be adjusted by moving the slider. This includes geometry. A setting of 0.

Window Size This option determines whether the application will occupy all of your monitor ( Start Maximized) or will be in windowed mode when you launch the application. This allows for easy and neat arrangement of windows. Dialogs Transparent Dialogs: Enabling this option allows for each dialog to be set to have a custom transparency setting. while deselecting this will hide the bar so that the menu bar is at the top of your screen. Click the icon to bring up a slider that lets you set the desired transparency for the dialog. Window Snap Positioning: Enabling this option will cause windows and dialogs to “snap” to nearby windows. When the application is not maximized it may be resized by dragging an edge. A default transparency setting can be specified for all dialogs. the interface you will use. When active the Title bar of the dialogs includes this icon . The items on this tab let you set base size of GibbsCAM. Selecting the Enable Caption will leave the blue bar visible (the caption bar shows the name of the application and has a Close box). how dialogs behave and selection behavior among other things. Dialogs Roll-up: Enabling this option will cause dialogs to automatically “roll up” to show only their Title bar when the mouse leaves the dialog. When the mouse enters the Title bar the dialog will unroll to show its contents. including its “look-and-feel”. If this option is disabled the icon is hidden and the dialogs are solid.The File Menu INTERFACE PREFERENCES The items found on this tab affect the basic interactions of GibbsCAM. This is useful when you keep many dialogs open but want to save space or 21 .

when selecting wall faces with the default setting of 10˚. 2. MTM. Selection Targeting pixel tolerance: This setting specifies how accurate or inaccurate you may be when selecting geometry. That means that the geometry selected when clicking the mouse may be up to 5 pixels away from the cursor. but is also available to other users. SolidSurfacer. For example. The system will of course select the closest geometry if more than one element is within range.The File Menu minimize visual clutter. providing a richer environment for the user. When the pushpin is up . Enabling this option will cause the sub-palettes and dialogs to follow the Solid Modeling and Surface Modeling palette. 22 . Level The Interface preferences allow users to toggle between the Level 1 and 2 interfaces. Solids Import.5D Solids. however. Any face that falls within the tolerance specified in this dialog will be selected. The Level 2 interface is necessary for Mill/Turn. SolidSurfacer and Machine Sim capabilities. using the Level 2 interface is recommended. Multi-Task Machining. any face that is 80-100˚ of the selected face will become selected. While the user should use the interface that best suits their needs and knowledge. Level 2: The Level 2 interface gives users the most advanced set of features. Current: This option will create a new file with the part set to the interface level currently in use. New Part lets you specify the default level interface the system should use. The full functionality of Level 1 does not. the dialog can roll up. This option adds an icon to the Title bars. Tombstone Management System. the Dialogs Follow Application: Selecting this option causes all windows and dialogs to follow the application window if it is moved. Lock Solid/Surface Palettes: This option affects the Solid Modeling and Surface Modeling palettes. This is due to the fact that the Level 2 interface is a more refined and optimized interface. Level 1: This interface provides full functionality to the production Mill and Lathe modules. When the parent palette is moved all palettes and dialogs accessed from this palette will move as well. Floor/Wall Angle Tolerance: This item is used with the face selection options found when right clicking on a solid. The default setting is 5 pixels. Rotary Mill. encompass Advanced Milling. utilizing the seven-button Top Level palette as well. Machine Sim and TMS customers. the sub-palettes and their dialogs. Solids Import. Advanced Milling. When the “pushpin is down dialog does not roll up. Open Part lets you designate whether the system will open an existing part with the interface level that the part was originally created in or the interface level that the system is currently running. including a 16-button Top Level palette and a Taskbar.

either new or existing. and is optimized for the creation of cubic order splines but higher-order splines can be imported. must be open. Any three points on the part print may be used for this purpose. calibration points may be entered. Repeat this process for two more points. select a point on the part with the digitizer puck and enter the X and Y values. The system is optimized for cubic order splines (four control points) so that no matter how much you zoom in the chord height will not be visible. For example. Digitizer Calibration: This preference allows a user to set the functionality of a tablet. if your company has 5 Mill. The digitizer works in 3 places: 1) Calibration 2) Mouse Point. Other Items Alternate Keyboard Shortcuts: The Keyboard option specifies the keyboard shortcut and hotkeys functionality. The system supports. This is useful when a full compliment of product options are not available or not needed. A part. Place the cursor in a text box. If the options you desire to use are available you may then click OK otherwise you will need to select other product options. 5 Advanced Mill and 3 SolidSurfacer 23 . 3) Mouse Line Network Licensing Options: This preference is only available to users of the Network Licensing option.The File Menu Geometry The Geometry section specifies settings for geometry. Select the options you wish to use and click Check Out. The Windows Shortcuts option uses the standard Windows shortcuts while the Alternate Shortcuts option emulates the older Macintosh version of this software. The default setting is Tablet as a mouse. When the Tablet as a digitizer setting is selected. This preference allows users to specify the licensing options to be checked out from the license server.

The File Menu seats and three other users are currently using SolidSurfacer. 24 . you may still check out a Mill and Advanced Mill seat as there are 2 open seats for each option.

such as when the tool is to Arc 25 . The Spline Machining Tolerance specifies how much the line-segmented toolpath can deviate from the true spline. It is used when working with splines. This is illustrated below. Entry Line Approach: This provides an option for the toolpath generated when using a line and 90˚ radius value for the entry and exit of a finish pass in Pocketing and Contouring operations. the toolpath breaks up the spline into line segments that can be cut by the CNC machine. Normal Entry Line to Arc is particularly useful when CRC Type is set to Tool Edge. This will help to ensure that the code generated by the system will not inadvertently cause a tool to crash into a part in certain circumstances. Spline Machining Tolerance: This item is a curve accuracy. Tangent Entry Line will create a line tangent to a 90˚ radius while Normal Entry Line to Arc will create a line that is perpendicular to the 90˚ arc.The File Menu MACHINING PREFERENCES The Machining Preferences contains several settings for the system’s behavior when generating toolpath. When splines are machined.

please be sure to set the line length to be equal to or greater than the tool radius. WARNING: The system does a much better job offsetting the tool than the majority of controls currently available. Therefore. This applies to all three CRC types ( Tool Center. all toolpath drawing and Cut Part Rendering will be calculated and displayed using the system’s offsetting mechanism. When using this option. 90˚ Line or Line and 90˚ Radius. Tangent Entry Line To Arc Normal Entry Line To Arc A potential tool error is avoided with approach set to Normal Entry Line to Arc T I P Contour processes have two entry styles. while the tool. The 90˚ Line style is automatically a 90˚ line from the start and end features. will 26 . depending on your Machining Preferences setting. The Line and 90˚ Radius style creates a line that is either 90˚ from the arc or tangent to the arc. it is possible for the rendered image produced by the system to look good. Tool Edge and Finish Profile). What is not obvious is that there is a third option. The line will be tangent to the start and end features. Regardless of the setting made in this preference. Entering a radius value of “0” in the Line and 90˚ Radius will generate a tangent line approach.The File Menu nearly as large as the pocket being machined. cutting according to the posted code.

With tool center you simply set the line length to “0”. Additionally. Tool Center: This is the default setting. 27 . Line length is the distance you want the tool edge to start away from the geometry start point. For pocketing and rough bore operations the Cut Width must be greater than the tool diameter otherwise tool center is output in the code. but the posted output will vary according to your selected preference. if you convert an operation’s toolpath to geometry. What exactly is meant by arc radius and line length in CRC? The arc radius is to tool centerline for all CRC types. Tool Edge and Finish Profile. With tool edge you have to enter line length equal to -tool radius. meaning that a 90˚. If the control’s offsetting mechanism is less advanced than the system’s. CRC offset settings on the control should be set to the tool size. The toolpath is rendered on-screen this way regardless of which CRC type option is selected. With this option the toolpath is calculated to the center of the tool including any stock settings. plus any stock allowance. errors and interference will result. The CRC Type options include Tool Center. ! You cannot enter negative line lengths in Tool Edge CRC approach/exits. This means there is no way to have an arc only approach.The File Menu not cut well. Contouring and Offset Pocketing operations. Finish Bore. This option supports Rough Bore. Tool Edge: With this option the toolpath is calculated to the edge of the tool including any stock settings. 9mm radius tool centerline arc will bring the tool edge down 9mm from the finish wall. it is possible that when the control produces the offset values. Process dialog Line value Machining Marker With Tool Center the line length and arc radius are tool 90 degree Line Approach centerline distances. Finish Profile: With this option the toolpath is calculated to the finish geometry of the part and does not include stock. the resulting geometry will be reflective of the CRC Type used. The G-code output is essentially a blueprint of your part. CRC offset settings on the control should be the tool size. The toolpath displayed on-screen will not change with each selection. CRC Type: This option allows you to set the default behavior of Cutter Radius Compensation in Contour and Thread milling operations. This option is meant to be used as a finish pass.

it is easy to see how these values work. When this preference is on. the system tracks and stores remaining material conditions. The Tool Edge G41 start very first move is an angled line. the tool edge starts on the geometry and a tool radius-long line will be output in the G-code for CRC to turn on. If you specify “0” for the line length. If this arc were less than 0. and Tool Edge.0001” the toolpath will be generated as a line move. CRC Entry Line Validation: This option will validate the CRC Entry Line. 28 . When the item is checked. The orange toolpath line drawn is not the output toolpath. Chord Height Allow Mill Material Only: The Allow Mill Material Only checkbox must be checked for the Material Only machining option to be available in Roughing Process dialogs. but rather a Finish geometry prediction of actual tool motion from turning CRC on/ to G-code off. We assume G41 will be applied on the first move. If a toolpath arc’s chord height is less than 0. The tool positions at a finish geometry equivalent position at the start point of the entry line. This option will also check to make sure the line has a greater that “0” length. The output toolpath appears to be correct.” If a line-arc entry is used you have to visualize the equivalent finish geometry approach radius that will result from the arc radius specified. the system will perform the calculations needed for a Material Only operation even if the calculations will not be applied. the arc would be omitted and the move would follow the dashed line. The line length is measured from this finish Tool Edge Entry geometry arc start point. This information will also be saved with the part file. If the Material Only option is not going to be used in operations it is strongly recommended that this option be deselected.The File Menu Tool Edge CRC defines the line length and arc radius in Tool Edge to part = centerline radius terms of edge position.0001”. This results in “no move. If you set the preferences to Tangent Entry Line to Arc. You can check the output toolpath by Resulting Tool Entry radius edge arc converting an operation to geometry. The following image illustrates the chord height of an arc. Please note that the toolpath for “0” length approach/exit Turn on CRC move lines are drawn incorrectly. Though the difference in the size of the part file is quite small. This stays centerline until CRC off on the last line. the additional processing power that can be gained by turning this option off when not used is significant. and the orange line angles over to the start point of the centerline toolpath. Omit Small Chord Arcs: The Omit Small Chord Arcs checkbox will eliminate small arc moves when machining.

The File Menu Use Spun Outline for Lathe Profile: Using this option will create a spun outline of a solid for lathe profiles. If a solid has a boss or other element that does not lay on the ZX plane it will not be noticed. 29 . resulting in a maximum material condition. In addition a predefined list of bolts and tap definitions can be accessed here. Hole Wizard : The Hole Wizard section contains buttons to access the preferences for Hole Data. These preference settings control the behavior of the Hole Wizard. The Bolt Table and Tap Table dialogs are spreadsheets that contains standard data and user entered definitions of bolts and tap holes. Most users won’t have all classes of back ends available so this item helps you minimize an otherwise long list of items. If this item is off the system takes the profile of a solid as it lays in the ZX plane to determine the profile. These items are fully described in the Wizards Guide. Holder Class Menu Items: This item allows you to select which mill holders show up in the Document Control dialog.

The Parasolid. For example. File Extension: These preferences set the extensions that will be added to different types of files that are created by the system. The Post extension is added to the text file generated by the system when a part file is post processed. Parasolid files may have the extension X_T or XMT depending on the application that saved the file. the default extension is NCF. The file will be created automatically in the same directory as the part file and will persist unless manually deleted. you can opt to have the system create a backup file as well. When enabling the As Backup File option. SolidWorks. allowing users to close files without saving changes if the need to return to an earlier version of the part arises. but will require more 30 . and Point List extensions are used when importing and exporting geometry. SolidEdge. STL. Save Size: This preference lets you control the size of the files that have solids. The IGES. SAT. The files can be saved as a Large or Minimal (without facets) file. Each entry in the dialog may contain more than one extension for a type of file. With Auto Save enabled. the system will ask the user for a prefix which will be placed before your file name in the backup. DXF. Saving without facets creates a smaller file. Auto Save has no effect on the original file.The File Menu FILE PREFERENCES The items found in the File tab affect the information going into and out of GibbsCAM. With backup on. Multiple entries must be separated by a comma and a space. Catia and VDA extensions are used for importing and exporting solids files. Auto Save: This option tells the system to automatically save your part file at a specified time interval.

this preference may be ignored. If this option is not selected. However. you will be prompted to save the open file if necessary. Please note that only TrueType fonts can be used with the system’s Text Creation function. If you have purchased the material database or have created a custom list you may wish to keep the file in a more central or convenient location such as the My Documents folder or the desktop. depending on the size and number of solids. If Launch New Application on File is selected. Set Font Directory: This preference allows you to manually set the font directory that will be used in the Text Creation dialog. a new instance of GibbsCAM will open with the selected file. If a file is already open. the file will be opened in the current instance of GibbsCAM. protecting the older file. On slow systems this regeneration may be quite long. Clicking the Browse button lets you define where the system should look for your Material. Cutdata Path: By default the system looks for the CutDATA® database file ( Material. The system automatically determines the location of the operating system’s Fonts folder so for most users. if the fonts that will be used for engraving are not kept in the default system fonts folder (C:\WINDOWS\Fonts) this preference will be necessary. This option will also open a Save dialog. Some users may designate a different folder for engraving fonts to make selecting a font easier than sifting through a listing of all available fonts on a system. Simply highlight the target folder that has the engraving fonts and click on OK.The File Menu time to regenerate the facets when the file is opened. Alert When Overwriting Post Output File: This option will present an alert if you overwrite an existing NCF file when generating a post.txt file. Launch New Application on File: This option dictates how the system will respond when a VNC file is opened. allowing you to select a different name for the new post.txt) in the application folder. 31 .

Program Comment: This item will output any comment entered in the Document Control dialog “Comment” section. Format Code: This option will output the ID number of the post processor that was used to generate the program.The File Menu POST PROCESSOR PREFERENCES The Post Processing preference allows the user to specify comment data that is output in the NCF file generated by the system. The name will be placed in the program header. If an item is checked. Your machine should support non-English character sets to use this option. Starting Tool State: This option outputs whether the post processor expects the first tool to be in the spindle or tool changer. 32 . Absolute or Incremental: The program will include in the header whether the output is absolute or incremental. Number of Parts: This outputs the number of parts being posted in the program header. Extended Characters: Selecting this option will allow characters beyond the ASCII 1-128 character set to be output in the post. that data will be output. The comment will be placed in the program header. Date and Time: This option will place the date and time the program was created in the header. Program Name: This item will output the name of the part file at the beginning of the program. The ID number will be placed in the program header. Format Name: This option will output the exact name of the post processor that was used to generate the program. At the end of this section is a simple program that shows most of these options in use.

Sub Number: In operations that have sub-routines the sub-routine number will be output as a comment. % O1( PROGRAM: POSTEXAMPLE. Length in Feet: This option will output the program length in feet in the program footer.H1 N8M8 N9Z2.Y20. Tool Number and Type: This option outputs the tool number and type at the start of each operation. Workgroup Comment: This option outputs the workgroup name at the start of each operation. N7G43Z50. Length in Meters: This option will output the program length in meters in the program footer.NCF ) ( THIS IS FROM THE DOCUMENT CONTROL DIALOG.906R2.PST ) ( 3/21/06 AT 3:57 PM ) ( OUTPUT IN ABSOLUTE MILLIMETERS ) ( PARTS PROGRAMMED: 1 ) ( FIRST TOOL NOT IN SPINDLE ) N1G17G40G80 N2T1 N3M6 ( OPERATION 1: HOLES ) ( DRILL A SINGLE 13MM HOLE ) ( DRILLING WORKGROUP ) ( TOOL 1: 13. ) ( FORMAT: FANUC 6M [VG] M001. Operation Number and Type: With each new operation in the program the operation number and type will be output. N14M5 Program Name Program Comment Format Name Date and Time Absolute or Incremental Number of Parts Starting Tool State Operation Number and Type Operation Comment Workgroup Comment Tool Number and Type Tool Comment 33 . DRILL ) ( 13MM DRILL ) N4G54 N5S3000M3 N6G90G0X20. Tool Comment: If there is a comment associated with a tool it will be output at the start of the operation. This is potentially a lot of text.The File Menu Special Functions: By default this option is off.Y20. N11G80G0Z2.5 N12M9 N13G91G28Z0. When active the post outputs an explanation of Utility Data commands that are available with this post. Length in Characters: This option will output the program length in characters in the program footer.19M.Z-53.5F250.5 N10G81G99X20. Operation Comment: This option will output any comment associated with the operation at its start in the program.

The File Menu N15M30 % ( FILE LENGTH: 502 CHARACTERS ) ( FILE LENGTH: 4. 34 . Different controls have different protocols or parameters. change the settings to match those of the CNC machine and click the Add button. This dialog is used to set up two-way communications between a control and workstation for sending and receiving data.43 METERS ) Figure 5: A simple program showing most of the available post options in use. enter the name of the new protocol. Adding a Protocol: To add a new communication protocol. Refer to the machine control’s manual for the protocol specifications. Length in Characters Length in Feet Length in Meters COMMUNICATION SET-UP PREFERENCES In order to send a post file to the CNC machine. The new protocol will appear in the list.46 FEET ) ( FILE LENGTH: 1. the parameters for data transfer must be set up in the File > Preferences > Communication Set-Up dialog.

35 . simply select the desired protocol from the list and click on the Remove button. select the protocol from the list and change the information.The File Menu Changing a Protocol: To change protocol information. The changes are automatically saved when the dialog is closed or when a different protocol is selected in the list. Removing a Protocol: To remove a protocol.

Materials are further broken down into hardness ranges and cut types. To access the database. 36 Figure 6: The Material Database with and without CutDATA. This is used for both creating and editing materials as well as placing feed and speed information into Process dialogs. Shown here is a picture of the Materials dialog. . click on the Materials button in any of the Process dialogs. All Material Database information must be entered by the user unless the CutDATA™ material library has been purchased. The database is set up in a hierarchical format. Alloy groups contain materials. Each alloy group has a text field that lists all of the alloys that fall into the alloy group. which can also be accessed from the Process dialogs is used for storing and quickly retrieving feeds and speeds for various types of materials.The File Menu MATERIALS The Material Database dialog. Families contain alloy groups.

Alloy Group: An alloy group contains a list of all the alloys that fall into the group and can be machined with the same parameters. Alloy) button: When this button is clicked. Material List: The materials in this list are grouped together by cut type. depth of cut and tool material. If a family is the only thing selected. When the dialog is accessed from a process and a material is selected. Clicking on this button will tell the software to select the material in the list that most closely represents the cut condition of the open Process dialog. This is the same dialog as the New Material dialog except that when the dialog is closed. the buttons at the bottom of the dialog will read Edit Family and New Family. hardness. the Edit Material (Family. When an alloy group is selected. the information for the selected material will be changed. New Material (Family. Alloy) dialog will appear (see following image). Alloys: This is a large text edit box containing all of the alloys in the alloy group. The information in this box is available when an alloy is selected. 37 . Then it will match hardness. If a family and an alloy group are the only things selected. Alloy) dialog will appear (see following image). the buttons at the bottom of the dialog will read Edit Alloy and New Alloy as shown above. First it will try to match the cut type. Calc RPM button: This button is only available when the dialog is accessed through a Process dialog.The File Menu Family: Families contain alloy groups. Comment: If a comment has been given for the material being used. Calc Feed button: This button is only available when the dialog is accessed through a Process dialog. the SFPM and ipr/ipt values from the material will be placed in the SFPM and ipr text boxes. the alloy group list will fill up with the groups in the family. This button calculates an RPM value and places it into the Process dialog. it will be displayed here. This calculates a feed value and places it in the Feed boxes in the Process dialog. Alloy) button: When this button is clicked. the material list will fill up with materials and the alloys box will fill up with alloys. and tool material. Edit Material (Family. The dialog above shows some of the different families that come with the CutDATA™ database. When a family is selected. The information in this text edit box can be changed to add new alloys to the list. This is the same dialog as Edit Material except that when the dialog is closed a new material is created. Suggest button: This button is only available when the dialog is accessed through a Process dialog. the New Material (Family.

Tool Size: This is the diameter of the tool. Hardness: This text box (and all others to follow) will only be available if the Edit/New Material button is used to open the dialog. The text in this field is used to set up different hardness ranges that can all be machined with the same settings for a specific material. The axes change depending on the cut type selected. The contents of the dialog changes depending on the button used to open the dialog. When the Suggest button is clicked. XY Depth: This box is used to enter the depth that the tool will be buried into the material. the software will try to match this number with the diameter of the tool being used in the process. Tool Mat’l: This pop-up menu is a list of the available materials for tools. 38 . the software will try to match the selected tool material to the tool being used in the process. When the Suggest button is clicked. When the Suggest button is clicked.The File Menu MATERIAL DIALOG The New/Edit Material dialog shown below is used for creating and editing all materials in the database. This is the text displayed in the alloy group list in the Materials dialog. It is related to the hardness value. Condition: This is the condition of the material. Family: The text box will only be editable if the Edit/New Family button is used to open the dialog. It is only used for reference and will not affect any calculations. This is the text displayed in the family list in the Materials dialog. When the Suggest button is depressed. Cut Type: This pop-up menu is a list of the different cut types available in the database. the software will try to match this number with the depth of cut taking place in the Process dialog. Alloy: This text box will only be editable if the Edit/New Alloy button is used to open the dialog. the software will try to match the selected cut type to the type of cut being used in the Process dialog. SFPM: The value in this box will be used as the suggested Surface Feet Per Minute (or SMPM for metric) when a material is selected.

only further edited. 39 . Please note that once a material has been edited or added to the database it cannot be deleted. Comment: This box allows an additional comment to be displayed when the material is selected in the Materials dialog.The File Menu ipr/mmpt: The value in this box will be used as the suggested Inches Per Revolution (or mmpt for metric) when a material is selected.

either by the Chord Height (which is setting a specific value). This means that if you change the preferences but open a part that has an older set of preferences. which will suddenly snap to the tool.The File Menu FLASH CPR SETTINGS Cutting: The cutting options section allow you to control the quality and responsiveness of Flash CPR. Steps Per Update: Steps per Update specifies the maximum number of CPR features to render before updating the display. A low number provides a smooth animation. There are separate settings for inch and metric tools. With large numbers the tool may appear to jump ahead of rendering. it will override the changes you have made. Chord Height Body Chord Height: This option determines the resolution of bodies (part. There are two ways this can be set. This may be jerky. but may be slow. The smaller the value. A setting of 100% will use the body’s Chord Height while a setting of 10% will is 1/10th of the body’s Chord Height while 1. resulting in a slower rendering. Cut Part Chord Height: This setting is the resolution for the cut part displayed in Flash CPR.000 is acceptable. This second option uses the value set in the Properties dialog.000% is 10 times the body chord height. As the percentage is set higher the body will appear rougher but the display will be faster and lower percentages mean higher quality but 40 . Any percentage between 1 and 100. Large numbers will increase the rendering speed but will result in a rougher rendering animation. Please note that the Flash CPR preferences are stored with the part. or by the % of Body’s Chord Height option. the higher quality of the display and the more resources needed by the system. but can be rather fast. stock and fixtures) in Flash CPR.

Collision: The items found in the Collision section of the dialog provide control over how the system reports machining errors while rendering. The Angle values can have a very large impact on the rendering speed versus quality. Figure 7: The Clash Console output showing a tool clashing with the stock and a fixture. Alert Types: The Beep option provides an audible alert. only the rendered part. Tolerance: The Tolerance setting allows a different value for metric and inch parts. 41 . Any combination of the four available alert methods may be used. especially on rotary operations. Slider: This item affects the responsiveness and quality of the rendering. A low number will create very small angles in rotations. ! Please note that the Collision Checking option (found by right-clicking the Render Control palette title) must be activated for the system to check for collisions.The File Menu slower response. Please note that this does not affect toolpath. Log To Display will output an error in a collision log window and Stock Flash provides a visual alert to the error by flashing the rendered stock. Note that this setting does not affect the quality of machining shown on the screen. Stop Animation will cause the rendering to stop when a collision is detected. Any collision within the specified tolerance will generate a collision alert. A collision in Flash CPR occurs when the tool rapids into the stock or touches a fixture or if a holder touches anything. resulting in a smooth image while a high number can create a rendered part that is not smooth but s very fast.

Enabling this option will render threads much more quickly. 42 . Statistics: When this option is enabled a window opens when you activate Flash CPR. The window logs the current framerate for your machine as well as any logged errors for the CPR session.The File Menu Circular Threads: This option renders “circular” threads rather than proper spiraled threads.

THE EDIT MENU .

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Some actions cannot be undone. 45 . DATA MANIPULATION UNDO. If another item is selected when pasting. that item will be deleted and replaced by the contents of the clipboard. CUT. which is a temporary storage space contained in the system. Each item found in this menu is described below in the order it is encountered in the menu. This is accomplished using the clipboard. geometry or bodies and copy these items to the clipboard. COPY & PASTE The first four items in this menu are the standard methods for removing and inserting text and features. The Cut. When Undo is grayed out in the menu. Paste: (Ctrl+V) This function will place the contents of the clipboard in either the drawing window (if the clipboard contains geometry or bodies) or an active text box (if the clipboard contains text). geometry or bodies and copy them to the clipboard. Undo: (Ctrl+Z) Selecting the Undo item will undo the last action performed. The item(s) can then be placed in the same file or a separate file using the Paste function. Copy and Paste functions allow selected items (geometry or text) to be duplicated and/or moved in and between files. The Edit menu contains items that allow the user to adjust and select items contained in the file. SELECT & DESELECT Selecting Select All: (Ctrl+A) This function will select all of the geometry contained in the current workgroup as well as all bodies in the Workspace and all bodies in the Body Bag if it is open. Select: The items contained in the Select submenu allow the user to be more precise when selecting groups of items.The Edit Menu CHAPTER 2 : The Ed i t M en u This chapter details the Edit menu. Copy: (Ctrl+C) This function will make a duplicate of selected text. Cut: (Ctrl+X) This function will cut away any selected text. The item(s) can then be pasted within the same file or a separate file. the previous action cannot be undone.

Radius and Full. Rapids will select all “Rapid” lines in the current workgroup. Radius: This dialog allows the user to select all full. Connectors will select all points used to connect geometry in the current workgroup. Full. Full. Circles: The Select Circles sub-menu has three options. All Circles will select all circles in the current workgroup. Range will bring up the following dialog boxes. All Points will select all points in the current workgroup. All Lines will select all lines in the current workgroup. Text: This item will select all textual annotations made in the current workgroup 46 . Curves: This option will select all splines or curves in the current workgroup. Feeds will select all lines designated as “Feed” in the current workgroup. See the Modify menu section of this document for more information on Feed & Rapid geometry. unterminated circles in the current workgroup whose diameter is equal to or between the value range entered in the text boxes. Dimensions: This item will select all dimensioning annotations made in the current workgroup. Dia. Full Diameter Range: This dialog allows the user to select all full. Lines: The Select Lines sub-menu has three options. Terminators will select all points used to terminate open geometry in the current workgroup. unterminated circles in the current workgroup with a radius equal to the value entered in the text box.The Edit Menu Select By Geometric Features Points: The Select Points sub-menu has three options.

When the Select button is clicked any feature that lies within the range (wholly or partially) will be selected. By Body Comment: To select (or deselect) bodies by comment. Likewise. When Match case is selected. Reference numbers are assigned by the system to every geometric feature created. Thus if “rounded” was entered and the part in question is labeled “Rounded. When Match Case is selected. These items are discussed below. Thus if “rounded” was entered and the part contained 47 .The Edit Menu Select By Properties The By Depth. If a section of connected geometry falls within the selected range. They can be viewed by turning on Labels from the View menu. By Body Name and By Body Comment items are various methods for selecting geometry and/or bodies. capitalization of words is taken into account. such as a name given to the body. Searches can be very specific. This will select all bodies whose Comments field contains the search criteria. the user must input the Reference number that corresponds to the desired selection. All bodies have names — either automatically generated (such as Sphere 35) or given by the user. only those features will be selected. simply enter the search criteria in the By Comment dialog and click on Select. the user must input some data in the Name box to define the parameters for the selection. the user must input From and To depth data to define the maximum and minimum parameters for the selection.” the body will not be selected. When Full Comment is selected only bodies whose comments are exactly the same as what you entered will be selected. click the Select button. By Reference: To select a feature By Reference. None of the connection points or other features outside of the range will be selected. such as selecting all bodies with the letter “s” in the comments. By Body Name: To select features By Body Name. to complete this task. By Depth: To select features By Depth. By Reference. capitalization of words is taken into account. When Full name is selected only bodies whose names are exactly the same as what was entered will be selected. or the search may be very simple.

Current CS: The Current CS item provides a quick way to select all geometry and bodies in the current coordinate system. This is equivalent to holding down the Shift key when click-dragging the mouse. bodies and annotations currently selected.The Edit Menu “Rounded” as a comment the body will not be selected. Other Select Options Walls From Selected Edges: Any walls connected to selected edges will be selected. Sheets: The Sheets item will select all sheets in the Workspace and open Body Bag. Deselect submenu The items contained in this sub-menu will deselect any geometry or bodies of the chosen type. Mouse Drag: When the Mouse Drag item is selected the user can drag the cursor around an area and all the geometry contained in that area will become selected. Edges: The Edges item will select all edges of selected bodies and sheets that are in the Workspace. Deselecting Deselect All: This item will deselect any geometry. The Deselect sub-menu has the same criteria as the Select sub-menu. If the entry is left blank. Select By Type of Solid Bodies: The Bodies item will select all bodies in the Workspace and Body Bag if it is open. All Profiles: Any profile shapes will be selected. all bodies with no comment will be selected. Performing this action will activate the Edge Selection item in the task bar. Upon 48 . For example. Refer to the “Select” section begining on page 45 for a description of each item. Other Selections Invert Selection: This function will select all geometry and bodies in the Workspace and Body Bag that are not currently selected when the Invert Selection item was chosen and deselect the items that are selected. Any edge the user does not wish to select must be manually deselected. Faces From Selected Profiles: Faces that are bound by the current profile will be selected. a user has three shapes on the screen with only one of them selected. Geometry or bodies defined in coordinate systems other than the currently active CS will not be selected.

This item is only available when the spreadsheet contains feature rows. Shape direction has the potential to affect the angle values of lines and the direction of arcs. This item will change the point of intersection selected in a previous post targeting dialog to the other possible choice. selecting Redo All Ops will automatically reprocess all of the operations and the new toolpath will reflect the changes. When an inserted row contains the necessary information and is entered. CHANGE AND REVERSE ROWS These four items are used with Geometry Expert. This feature can also be used in conjunction with the features available in the Select and Deselect sub-menu. the system decides whether to go in a clockwise or counter-clockwise direction when placing the features into the spreadsheet. the system will adjust the remaining shape to maintain the appropriate connections. 49 . GEOMETRY EXPERT COMMANDS INSERT. There are times when the system will load the shape in the opposite direction than the one desired. DELETE. Insert Row: This item will insert a blank row in the spreadsheet above the currently selected row. Delete Row: This item will delete the selected row from the spreadsheet. if possible. Reverse All Rows: This item is only active when the Geometry Expert spreadsheet is open. This option enables the user to select different intersections between concurrent features in the spreadsheet. As soon as the row is deleted. When the shape has been loaded into the spreadsheet. If changes have been made to part geometry or solids. if possible. When a shape that was not created using Geometry Expert is loaded into the spreadsheet. This is useful when loading a shape that was imported or created using the Free-Form CAD tools.The Edit Menu choosing Invert Selection. When selected. OPERATION COMMANDS REDO ALL OPS This item will reprocess all operations contained in a file. select the Reverse all rows item to reverse the order of features. This option is available when the feature defined by the current row intersects the feature defined by the following row in two places. it will reverse the order of the rows in the spreadsheet which will change the direction of the shape as it is loaded in Geometry Expert. the system will select the other two shapes and deselect the one originally selected. Change Intersection: This item will toggle between Use Intersection #1 and Use Intersection #2 in the menu. the system will recalculate the shape and attempt to incorporate the inserted feature into the existing shape.

The Edit Menu 50 .

THE VIEW MENU .

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WORKSPACE VIEW ORIENTATION Top View: (Ctrl+E) This is the standard. The part is drawn such that the part dimensions are all foreshortened equally. The actual size is based on the stock size and the current view. The View menu provides access to commands that affect the display and how things are viewed. SolidSurfacer and products that build on these products. Isometric View: (Ctrl+I) This is a “world” view. Home View rotates the view of the part to a view normal (3D perpendicular) to the current coordinate system. Previous View: (Ctrl+K) This item changes the current view to the last view that was worked in. geometry. Geometry. solids. default view of the XY plane. toolpaths. Side View: (Ctrl+G) This is a view of the YZ plane. items within the Workspace. Multi-Task Machining. Advanced Mill. 53 . workgroups and coordinate systems. This has the effect of showing the part rotated into the position it will be in when it is machined. For any part with multiple coordinate systems. This includes the Workspace. Redraw: (Ctrl+R) This item refreshes the screen image allowing the user to get a better indication of what is currently drawn on the screen. Front View: (Ctrl+F) This a view of the XZ plane. The Home view always displays the part with the positive depth axis projecting out of the screen. or the rendered part image can be redrawn using this item. Home View is equivalent to the Top View for 2-axis mill or lathe parts. Home View: (Ctrl+H) This is an option for Mill/Turn. Unzoom: (Ctrl+U) Also known as no zoom. This sets the scale of the stock diagram to the maximum size that the monitor will allow and still contain the entire stock diagram.The View Menu CHAPTER 2 : The V i ew M en u This chapter details the View menu.

Extend Lines: When this item is turned on. all unconnected lines will extend to the edge of the stock. If it is turned off. Show Geometry: (Ctrl+[) This item redraws only points. Draw Points: (Ctrl+J) If this item is turned off (not checked). Zoom Out: (Ctrl+–) This item decreases the scale of the view so the drawing gets smaller by 25% each time it is selected. Show Dimensions: This item toggles on screen annotations on and off. Lines L#. OTHER ITEMS Shrink Wrap: (Ctrl+‘) When this item is selected. labels will be drawn next to every geometry feature. It will draw geometry over the rendered image of the part. the gray outline of the stock and the origin marker will not be drawn. 54 . lines and circles. GEOMETRY & SCREEN ELEMENTS Labels: (Ctrl+L) If this item is turned on. Show Stock & Origin: If this option is turned off. and terminators will not be shown. This is especially useful when working with imported files. It corresponds directly to the information shown in the Workgroup Summary. and Points P#. lines will only extend to the features they were created between. the software will examine the geometry in all of the workgroups and adjust the stock size to show all the geometry on the screen without excess blank space.The View Menu Zoom In: (Ctrl++) This item increases the scale of the view so the drawing gets bigger by 25% each time it is selected. all points—plain points. connectors. Circles will be labeled C#. The # is determined by the order the points and features were created in.

The top section of the dialog allows the user to view the absolute two-dimensional (X and Y) or three-dimensional (X. When one point is selected. By selecting two points with the mouse. the system will display the distance (and angle) between the selected point and the cursor. This palette is fully detailed in the Geometry Creation manual. 55 . the values are updated. Dimensions Palette: The Dimensions palette provides the user with the ability to add dimensioning and text to a part file.The View Menu Mouse Position: The Mouse position dialog may also be accessed from the geometry context menu. Each point selected will be confirmed by a red marker on the ruler within the dialog. Y and Z) location of the cursor. As the cursor is moved. the relative distance between a selected point and the cursor and the angle of a straight line between two selected points or a point and the cursor. the Mouse Position dialog will display the distance between the two chosen points as an incremental value. The lower section of the window displays the incremental distance between two selected points.

The View Menu 56 .

THE MODIFY MENU .

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including the duplication. Visible workgroups include all workgroups that are displayed in the Workspace. except for Move Part Origin. Each item found in the Modify menu is described below in the order it appears in the menu. the dialogs differ slightly due to the different axes designations. The functions can be applied to entire workgroups as well as to any selected features.The Modify Menu CHAPTER 3 : The Mo d i fy M en u This chapter details the Modify menu. This function is accomplished by checking the Visible WGs checkbox and clicking on the Do It button. Several of the items have multiple pictures. The Reverse Arc. including background workgroups. require geometry or a body to be selected before their functions can be performed. Change CS (XYZ) and Change CS (HVD) items in the Modify menu do not have dialogs associated with them. The stock dimensions may also be modified from this menu. accessed by performing a right-mouse click on the Workgroup list. however. The functionality of each of the items is identical for both the Mill and Lathe modules. Visible WGs: This item is found in several of the functions accessed from the Modify menu. 59 . repositioning and reorientation. These three functions can also be applied to all items in Visible WGs by selecting the item from the WG List Context menu. one for the Mill module and one for the Lathe module and in some cases one for Mill/Turn. The Modify menu has numerous commands for changing the state of geometry and bodies. ABOUT THE MODIFY MENU ITEMS The Modify menu contains items that give the user additional methods for creating. All of the items under this menu. positioning and duplicating geometry and/or bodies.

Then. Force Depth. Duplicate is useful for creating an unconnected feature in the same location as a currently connected feature. Mirror: This selection will move the selected geometry or bodies to the other side of the axis or axes specified around an axis point entered in the 60 . ACTIONS Force Depth: This selection sets the absolute Z value of all selected geometry to the Z value entered.The Modify Menu ITEM DESCRIPTIONS DUPLICATE COMMANDS Duplicate: (Ctrl+D) This selection copies the selected geometry or body to the same location. depending on the option selected. First. This item will Duplicate and perform the specified action. the selected geometry is moved to one or more new locations based on the number typed in the times text box.. Mirror. 2d Rotate. Duplicate And. the selected geometry will be duplicated. Scale or Translate the selection. This option is unavailable when working in the Lathe module and therefore the item is grayed out in the menu. the next step is to move the duplicated item to another location. Additionally. possibly using another item under this menu. After this is done..

in either a CW (clockwise) or CCW (counter-clockwise) direction depending on the selection made. Clicking on the Do It button will perform the rotating function. 61 . The angle of a geometric element can be determined by interrogating the feature. 2D Rotate: This selection will revolve or rotate the selected geometry or bodies around the point specified in the X and Y (in mill) or Z and Xr (in lathe) text boxes. Mill Lathe Mill/Turn Absolute 2D Rotate: This selection will rotate selected geometry or bodies at an absolute angle around a specified point. This dialog can remain onscreen for further use while other functions are performed. Clicking on the Do It button will perform the rotating function. Clicking on the Do It button will perform the mirroring function. That is to say the geometry will be rotated from an angle to another angle around the point specified in the X and Y (in mill) or Z and Xr (in lathe) text boxes. This dialog can remain onscreen for further use while other functions are performed. This dialog can remain onscreen for further use while other functions are performed.The Modify Menu text boxes. The selected feature will be rotated by the amount specified in the Angle text box.

Translate: This selection will move the selected geometry or bodies by the specified amount. Clicking on the Do It button will perform the translating function. This dialog can remain onscreen for further use while other functions are performed. Include Z will not have an affect if the selected geometry is at Z0. The inches >> mm or mm >> inches buttons will change the units of measurement accordingly. If the Include Z option is turned on. That is to say that you can move an element from its position to a new location based on relative numbers. Absolute Translate: This selection will move the selected geometry or bodies from a position to a new position. The value typed in the Amount box is a ratio of one. Please note that you do not need to use a value directly associated with the geometry or body. 62 . For example a sphere centered at X20Y20 can be moved to X40Y40 using a FromPos value of X0Y0 and a ToPos value of X20Y20. This dialog can remain onscreen for further use while other functions are performed. Clicking on the Do It button will perform the scaling function. This is an absolute move by a certain value. The Mill module has an Include Z option. one being full size. the Z values of the selected geometry will be included in the scaling process.The Modify Menu Scale: This selection will change the size of the selected geometry by the amount specified. This dialog can remain onscreen for further use while other functions are performed. Clicking on the Do It button will perform the translating function.

The series of images illustrate the differences between segmenting a spline into lines versus arcs at two different accuracy settings. may consist of lines or arcs. The tighter the accuracy. Figure 1: An example of various spline segmentation settings. Segmenting splines into Arcs is generally preferable over segmenting into Lines. the more segments that will be created to approximate the spline. even a loose accuracy with arcs is smoother and more accurate compared to the same accuracy used with lines. When converting the spline to segments the Accuracy must be set. The Accuracy value is the chord height used to designate how closely the segments will approximate the spline. or segments. The features. 63 .The Modify Menu Segment Spline: Segmenting splines means converting a smooth curve (a NURBS) into a series of line or arc segments that approximate the shape of the curve. As you can see. Arcs will provide smoother toolpath and less G-code output.

Selecting a Main Axis (X or Y) and entering a Scan Height value will create scan lines. This is particularly useful when performing drilling operations. This continues until all selected points in the group are found and labeled. depending on the main axis selection. The system will select the point closest to the start corner (regardless of what scan line it is in) as the first point. the reference numbers (labels) are changed to match the new order. This option is useful when creating curves. This rectangle is broken down into definite sections (like a grid) by creating scan lines and grid squares. When using S pattern. the system creates a rectangle around the selected group points like the picture shown in the dialog. The system starts with the first point or circle selected and then selects the point or circle that is closest. Gap value breaks up the scan lines into grid squares that can be scanned for points.Y+ in the upper left-hand corner. The Scan Height and Max. S pattern (Zig Zag): This option allows the user added control over how the points or circles will be selected. Gap values create the scan lines and squares which break the area up in a grid-like fashion where all the selected points are contained in a specific. X. and then proceed to the next closest point in that section of the grid. It provides the user with a method for sorting the selection order of a selected group of points and unconnected circles. This process continues until all holes have been selected. Closest Hole next. The user designates what corner of the rectangle to select the first point by using the Start Corner radio buttons. The system always looks at the scan line first and then looks across or down the square for the next point. 64 . selecting X+ Y+ will start the selection order in the upper right-hand corner. defined area of the rectangle. If no other points are contained in that area. There are three possible sorting options: S pattern (Zig Zag). the system will move to the next closest section and select the next group of points. Closest hole next: This option is fairly self explanatory. because the system drills holes in the order they are selected. and so on. either horizontal or vertical. The grid will be created starting with the point in the farthest upper right-hand corner contained in the selected rectangle. and Reverse pattern. Once the points or circles are sorted. The Max. The different options are described below. For example.The Modify Menu Sort: This selection is only available in the Mill module.

In other words. Shrinkage: The Shrinkage function is designed to be used when creating molds to compensate for shrinkage factors encountered in the manufacturing process. The Shrinkage item allows users to perform uniform or axial reductions or enlargements on selected bodies. The Shrinkage range is -10% to 10%. This is particularly useful in roughing operations as illustrated in the Mill Tutorial where mouse lines are drawn. The last point that was selected is now labeled as the first point and so on. depths are changed and Feed or Rapid is designated. Toggle Feed Status: Toggle Feed Status allows the user to toggle the status of geometry from a Feed line to a Rapid line. Note that we are Begin Rapid rapiding into the part. Final Size = (100 .Shrinkage%) * Start Size /100 Reverse Arc: (Ctrl+T) A circle can be fully connected either using the less than 180° arc or with the greater than 180° arc. This item is useful when solidifying sheets into bodies using the Offset solidify option. A selected body can be reduced or enlarged up to 10% of its original size. Toggle Sheet Side: The Toggle Sheet Side item will flip the inside and outside of a sheet. In the second image we have toggled the lines from Rapid to Feed where the tool moves down onto the part. the offset must be calculated from one side of the sheet or the other. The dashed lines indicate Rapid moves and solid lines indicate Feed moves. The Max and 65 .The Modify Menu Reverse pattern: This option reverses the original selection order of the group of points or circles. select the connected arc and the Reverse Arc item. selecting Reverse Arc will tell the system to use the other side of the connected arc. If the other arc is needed. Start Point Begin Rapid Start Point Begin Rapid Begin Feed Begin Feed Begin Rapid This image shows a series of tool moves. compensating for the rate at which an injection substance will shrink in a mold cavity. The system automatically selects the less than 180°arc as the fully connected feature. When sheets are converted into bodies by offsetting.

To offset the sheet from the other side. If the Advanced Milling module is not installed. In other words. Toggle Wall/Air: This option toggles geometry between wall features (light blue) and air features (red). Z0 will be established. select the sheet and then select the Toggle Sheet Side item. this item will be grayed out in the menu. This dialog can remain onscreen for further use while other functions are performed. the current location of X0. Geometry will be “wrapped” around the part at the radius or depth at which it was defined. It will change color to reflect the fact that it is now in the current coordinate system. When using MTM you can choose which spindle will be modified. Unwrap Geometry: Selecting this item returns the display of wrapped geometry to flat geometry and takes dialogs out of radial mode. If the Advanced Milling module is not installed. The geometry will stay in its same location in 3D space. This selection will move the part origin relative to ALL the geometry in EVERY workgroup incrementally by the values typed in the appropriate axis text box. Move Part Origin: This function can save the trouble of recalculating the values of stock definition in the Document Control dialog if the part’s origin needs to be modified. Z0 or Z0. Tools will not cross wall geometry but can cut across air features. all selected geometry will be assigned to the current coordinate system. Y0. 66 . All selected arcs will be segmented (changed into line segments). Y0. See the Mill manual for more information. and the HVD values of the geometry will be preserved. if the coordinate system they are being changed into uses a different plane than their original coordinate system.The Modify Menu Min offset values are referenced from one side of the sheet. this item will be grayed out in the menu. all selected geometry will be assigned to the current coordinate system. X0 will change incrementally by the values in this dialog and a new X0. This is used for pocketing. This means that the geometry will be modified to be planar to the new CS location preserving the relative position. This item is most useful in the Level 1 interface or as an alternative to the Wrap Geometry button found in the Taskbar of the Level 2 interface. Wrap Geometry: Selecting this menu item will wrap all geometry in any Rotary Milling workgroup and switch Geometry dialogs to radial mode. Change CS (XYZ): When Change CS (XYZ) is used. Clicking on the Do It button will move the origin. Change CS (HVD): (Ctrl+\) When Change CS (HVD) is used. particularly for open sided pockets.

THE PROCESSES MENU .

.

There are some default Process Groups included on the installation CD. any yellow highlighted Process Tiles currently in the Process list will be removed and replaced by the loaded Process Group (if this removes Process tiles that were needed. select the cut shape geometry and click on the Do It button to create the operation. 69 . If the Tool List contains Tool Tiles. Once the Process Group is loaded. This capability allows a user to access and reuse common machining and tool data for multiple part files quickly and easily without having to recreate tools and processes. the system will search for an exact tool match. If an exact match is not found. Load: This item allows Process Group files to be loaded into any part file. When a Process Group is loaded into a part file. A Process Group contains all of the tooling and machining information to generate a specific set of operations. Once the Process Group is loaded into the Process List. Failing to find an exact match or a close match. A Process Group can be saved as an external file that can then be loaded into other part files. When the Process list contains the completed Process tiles that will compose the group. This menu provides the ability to save and load preset Process Groups to make creating operations easier. the necessary tools for the loaded Process Group will be created and added to the Tool List in the first available positions. select the appropriate geometry to act as the cut shape and click on the Do It button to create the operation and toolpath. The system will search through the existing Tool List to find the necessary tools for the loaded Process Group. Added tools will be highlighted. the system will search for a close match which would be a tool with a longer tool or flute length. select the Save item and enter a file name and location to save the file. A Process Group is the collection of Process tiles contained in the Process list at any one time. simply select Undo from the Edit menu). LOAD & SET Save: This item allows Process Groups to be saved as external files that can be loaded into any part file.The Processes Menu CHAPTER 4 : The Pro c es s es M en u PRE-DEFINED PROCESSES This chapter details the Processes menu. SAVE. those tools will become deselected but not removed from the list. First.

When a directory is set. the Processes menu will display a hierarchical list of processes and all folders in the directory that contain processes.The Processes Menu Set Directory: Another way to load process groups is by choosing a directory that contains Process Group files. When Set Directory is selected a window will come up. This provides a quick and easy way to get to your saved processes. the My Documents folder is selected. Selecting a Process Group from the list will automatically load that group into the current part file. Once the directory is specified. In the image. The Set Directory item allows the user to select a directory that contains Process Group files. all the Process Group files contained in that directory and all sub-folders will appear in the lower half of the Processes menu. Please note that the user must create the folder structure. The system will search through the selected folder to locate all processes. 70 . Navigate through this window to the highest level folder that contains processes. The following image shows all processes in the current user folder and any folders within that directory that contain processes.

This lets you quickly and easily get to the processes you need to access.The Processes Menu MANAGING A LARGE NUMBER OF PROCESSES When you set a directory that has a large number of processes (more than 2500) or folders (more than 500). Instead the Process menu shows an item called the Process Manager. 71 . the system stops displaying the directories in the Process menu. There is a browse button in the top right corner of the Process Manager that lets you reselect the base directory for your processes. The Process Manager is a separate window that shows the base directory set for your processes and has a collapsible hierarchy of the folders within the directory.

The Processes Menu 72 .

THE SOLIDS MENU .

.

and is useful for when stitching has failed to identify problem areas before attempting to stitch again. but are simply a means to determine whether the body you are using is valid or not. If a sheet is not valid. Validity Checks These items do not fix any errors or problems you may be experiencing. This command is also accessed by right-clicking on a body and is often used in conjunction with the Recreate command. 75 . allowing the user to identify the problem. This function is not undoable. MENU ITEMS Rebuild: This command will update any solids if changes have been made in the part’s history. TOOLS SUB-MENU The system’s arsenal of tools for diagnosing problematic solids can be found in this menu. it will be deselected once the check is complete. An error message identifying the specific problem will also be displayed for each invalid entity. Check Face Validity: This item runs a face validity check on the selected sheets. The Solids menu provides a number of tools for verifying the validity of bodies and toolpath. This function can also be performed by clicking on the Face Check button in the Stitch Utils dialog. Each item is described below under the category to which it belongs. This may aid in troubleshooting any problems you are experiencing with machining solids. Check Body Validity: When this item is selected. the system checks to ensure that all selected entities are valid. These options are miscellaneous tools to check and correct bodies as well as report and output data. Check Self-Intersect Loops: It is recommended that this option is left on for optimal 3D toolpath generation.The Solids Menu CHAPTER 5 : The S o l i d s M en u This chapter details the Solids menu. Turning it off will not save any system resources. Most of the items in this menu are system development tools that may not be of much use however it was decided to leave them available to end users as a method of diagnosing issues with solids.

One edge of the cuboid actually consists of two intersecting lines. In this example we have a sphere and a cuboid. Sheets that do stitch at the specified setting will be stitched. any sheets that do not stitch at that tolerance will be attempted at a looser tolerance. this function will convert those NURBS back into analytic. the Solidify function will perform successive attempts to solidify sheets. Machining Face Check: This item checks the validity of selected faces to see if they can successfully be machined.The Solids Menu Check Trimmed Surface Polyline: This item verifies the validity of trimmed surface polylines to ensure proper machining. A body will be defined by lines. 76 . Simplify: This function attempts to convert NURBS surfaces into analytic surfaces within a given tolerance amount. The extra sheet will be removed from the model when running this command. cylinders and tori instead of b-splines. The lines will be modified to be a single edge. When Multi-Pass Stitch is active. Polyline is only necessary when using the Gen 2 Engine in surfacing operations. This will be attempted a third time at a still looser tolerance. The sphere (consisting of surfaces) shares a common underlying surface with another sheet. Check Trimmed Surf. Edges is only necessary when using the Gen 2 Engine in surfacing operations. circles. Multi-Pass Stitch is on by default. Machining Face Check is only necessary when using the Gen 2 Engine in surfacing operations. After validating the face(s). The geometry of a body is simplified wherever possible. cubes. Correcting Tools Remove Unneeded Topology: This command will inspect selected bodies or faces for any unneeded elements. the body will be simplified. starting at the tolerance specified. Multi-Pass Stitch: Multi-Pass Stitch is a setting used with the Solidify function. analytic surfaces are converted to NURBS. spheres. If two items share the same underlying surface. Check Trimmed Surface Edges: This item verifies the validity of trimmed surface edges to ensure proper machining. Often times when surface files are imported. the system will display a message with information on the face(s) if the check passed or an error message on each of the bad faces. Check Trimmed Surf.

Note the many points created by Selected Op to Screen Points. Selected Op to Text File: This command will output a text file of the toolpath. This image illustrates splines generated from a lace cut operation defined by line segments. Y and Z values. This command only works with ball endmill tools. The first line runs from the tool center to the tip. the points would be different. For the Selected Op to Splines command to work the curves dialog must be open.The Solids Menu Operation Commands Check Op Gouges: The system will perform a check to see if a selected operation gouges a selected body. Selected Op to Splines: This command creates a spline between sharp corners of any surfacing operation. The tolerance of the splines generated from the toolpath is determined by the settings in the curves dialog. two lines will be drawn from the tool to show the gouge. Selected Op to Lightwork File: This command outputs the selected operation to a Lightwork file. Y and Z dimensions. This is illustrated in the image to the right. If the operation gouges. the arc’s radius and the arc’s direction. Arcs include start and end point X. 77 . Selected Op to Screen Points: This command creates points at the beginning and end of each feature of a selected operation. The Selected Op to Screen Points command is useful for dimensioning toolpath. and the second line runs to the point of the gouge. The text provides the position of all features. A gouge is defined as being off by greater than 50% of the machining tolerance. A line feature includes the start and end X. If the lace cut was defined by arcs or splines. The image on the right shows a lace cut operation composed of line segments. Any type of operation on a solid may be used with this command.

Selecting this command will output the Geometry Expert’s contents to a text file named GEDump. The file is created on the Desktop. Clear Bodies’ History: This option will remove the History of any selected bodies.txt.The Solids Menu Geometry and Solids Commands Print GE to Text File: Geometry Expert must be open to use this function. making the body an atomic body. 78 . This is not undoable.

THE WIZARDS MENU .

The Wizards Menu

CHAPTER 6 : The Wi z a rd s M en u
This chapter details the Wizards menu. The Wizards menu provides access
to two time and energy-saving tools, the Hole Wizard and the Stock Wizard.
The Hole Wizard quickly creates hole operations for you from the available
tools and geometry. The Stock Wizard creates custom stock shapes. While
these items are designed to be very easy to use, they are fully detailed in the
Wizards Guide.

STOCK WIZARD
The Stock Wizard helps to create a rectangular or cylindrical stock definition with or without a single
hole, rather than manually creating it. The hole may be a rectangular or circular shape. The hole in
the stock may be a blind hole (a pocket) or a through hole. This is all accomplished in four easy steps.

Figure 2: An example of defining stock with the Stock Wizard

81

The Wizards Menu

HOLE WIZARD
The Hole Wizard automates the process of making holes. The Hole Wizard can make a single drill
hole or it can make a pattern of tap holes using multiple tools on any number of holes. The Hole
Wizard does all of this in four easy steps and guides you through them.

Figure 3: Two of the Hole Wizard steps

HOLE MANAGER
The Hole Manager allows identification of
holes in a model, specifying geometry,
creating groups and quickly defining the
features. You can use the Hole Wizard to
create operations and the list of tools that
are needed to create holes. The Hole
Manager is intended for models with a large
numbers of holes that are primarily solids.
Users without the solids functionality will
find the sorting and grouping of holes very
useful.

82

THE WINDOW MENU

.

Minimize: This option will cause any dialog that is currently open to be minimized and sent to the bottom of the application window.The Window Menu CHAPTER 7 : The Wi n d o w M en u ABOUT THE WINDOW MENU This chapter details the Window menu. WINDOW CONTROLS Close All: This option will close all dialogs. Selecting the Minimize option a second time will maximize all of the dialogs and put them back where they were. windows and lists that are currently open. 85 . the contents of the tool list and a summary of the part’s operations. Cascade: This option will cause all open dialogs to be stacked on top of each other so that their title bars can be seen and easily selected. This menu provides control over windows and dialogs and also provides access to part summaries including workgroup data.

The Window Menu SUMMARY REPORTS Workgroup Summary Selecting Workgroup Summary from the Part menu will bring up the Workgroup Summary dialog which provides information (in spreadsheet form) about all features and points contained in the current workgroup. PtRef1 If the point is created from another geometric feature. i. Angle If the point is created from another geometric feature. Explc is an explicit and a GE Pt was created by Geometry Expert Location The XYZ coordinates of the point. this is the feature’s ID. select Workgroup Summary from the Save Special sub-menu in the File menu. The number of the coordinate system that the geometry is in. select Workgroup Summary from the Print sub-menu in the File menu. this is the distance from the feature. the information can either be saved as text or printed out. To save the summary as a text file. ItemRef1 The 1st item the point is connected to. Pt# CS# Type The point number. 86 . This is seen when Labels are viewed. Points The Points category of the Workgroup summary describes numerous attributes that can be associated with a point. how it was created. To print the summary. The type of point. Con Is the feature connected to another? Dist If the point is created from another geometric feature. this is the angle from the feature. When the Workgroup Summary is up on the screen. The definitions of the point data follows. ItemRef2 The 2nd item the point is connected to.e.

CW (clockwise) or CCW (counter clockwise). Cr# CS# Type Center Point CptRef Radius Dir Con ConRef ItemRef TanRef The circle number. If the circle is defined as being tangent to another feature. The number of the coordinate system that the geometry is in.e. Explc is an explicit and a GE Cc was created by Geometry Expert The XYZ position of the circle's centerpoint. this is the points ID. If the line is defined as being tangent to another feature. Circles The Circles category of the Workgroup summary describes numerous attibutes that can be associated with a circle. how it was created. Which direction in which the circle flows. This is seen when Labels are viewed. Angle The angle at which the line lays. The type of circle. this is the feature’s ID. 87 .e. The type of line. The definitions of the line data follows. i. Ln# CS# Type The line number. This is seen when Labels are viewed. how it was created. The number of the coordinate system that the geometry is in. this is the feature’s ID. this is the feature’s ID. This is related to the End Points positions. If the circle was defined using an existing point.The Window Menu Lines The Lines category of the Workgroup summary describes numerous attibutes that can be associated with a line. If the line is created from another geometric feature. this is the feature’s ID. i. Is the feature connected to another? The point the circle is connected to. The radius of the circle. The definitions of the circle data follows. Con Is this feature connected to another? Dist ConRef ItemRef TanRef The start and end points the line is connected to. If the circle is created from another geometric feature. Explc is an explicit and a GE L was created by Geometry Expert End Points The XYZ positions of the line's endpoints.

RghEM (Rough Endmill). Drill. The diameter of the tool's shank or non-cutting area. The angle of the tip of the tool. The tool's draft angle. To save the summary as a text file. The type of tool. CW (clockwise) or CCW (counter clockwise). The diameter of the tool. The tool's ID # (can be different than tile#). The cutting (flute) length of the tool.The Window Menu Tool List Summary Selecting Tool List Summary from the Part menu will bring up the Tool List Summary dialog which provides information (in spreadsheet format) about each tool contained in the Tool List. This information can either be saved as a text file. The material the tool is made of. The number of flutes the tool has. which can be opened in any word processing program. or printed.Rad CRC# Len# Spin Length FLen Tip˚ Shank Draft˚ #Flts Mtrl 88 The tile # of the tool. SpotD (Spot Drill). select Tool List Summary from the Save Special sub-menu in the File menu. FinEM (Finish Endmill). e. This is the Tool Length Offset # set in the Tool dialog. select Tool List Summary from the Print sub-menu in the File menu. To print the summary. The bottom corner radius of the tool. The direction in which the tool turns. # ID# Type Diam C. The tool’s cutter radius compensation #. The overall length of the tool.g. .

The workgroup the operation’s geometry is in. The CRC# of the tool (see above) used in the operation.The Window Menu Operation Summary Selecting Operation Summary from the Part menu will bring up the Operation Summary dialog which provides information (in a spreadsheet format) about each operation in the program. select Operation Summary from the Print sub-menu in the File menu. To print the summary. This is the Tool Length Offset # set in the Tool dialog. The information in the dialog can either be saved as a text file or printed out. Entry Speed. The step each cut takes in the operation. select Operation Summary from the Save Special sub-menu in the File menu. The diameter of the tool used in the operation. Multi-process operations are given a group identification number. The tool # used in the operation. The tool’s revolutions per minute. The machining coordinate system used for the operation. The total # of passes by the tool per z step. The process type used to create the operation. Operations created at the same time will have the same Grp number. 89 . including estimated cut times and the distance traveled by the tool. Op Type WG CS Tool Type Diam CRC# Len# ZDepth ZStep #Cuts Stock SStock EFeed CFeed RPM TP Inch CutTime Grp The tile # of the operation. To save the summary as a text file. The total number of inches the tool will travel in this op. The amount of stock left behind on purpose. The amount of time to cut the operation. The type of tool used in the operation. The amount of surface stick left purposely behind on a solid. Contour Speed. Any extra depth of cut used in the operation.

The Window Menu 90 .

THE PLUG-INS MENU .

.

toolpath. Except for a few exceptions.dll HelixBore4. Each plug-in will interact with either geometry.dll 93 . Machine Simulation.In s M en u Plug-Ins are modular functions that are built onto the system to provide enhanced functionality. The groups include Create Geometry.dll MultipleContour. The Plug-Ins documentation is also provided with the installation disk. Folder Plug-In Name DLL Name Geometry Clean Up Create D-Hole Create Spiral Create Tapered Thread Custom Macros GeoTools Helix Builder CleanUp.The Plug-Ins Menu CHAPTER 8 : The Pl u g . Posting. Inspection. The actual contents of your Plug-Ins menu depends on your system and specific plug-ins installed.dll HSM Change Feeds and Speeds Helix Bore HSM Plug-in Offset Contour Trochoidal Toolpath Z Ramp Contour FeedSpeedChange2. solids. see the Plug-Ins Guide.dll TaperThread. One large advantage of plug-ins is that third parties can create software that integrates with GibbsCAM. the rendered part or some combination of these items. Another strength is the rapid development of plug-ins. Each folder will contain two or more plugins.dll HSM. Modify Geometry. For a full description of each Plug-In provided by the software installation.dll Macros.dll GeoTools.dll DHole.dll Spiral.dll HelixBuilder. Reporter and Toolpath. the plug-ins are arranged in a pre-sorted hierarchical structure that groups the plug-ins by general function.dll SpiralContour. allowing clients’ needs to be met quickly.dll Trochoid.

dll .dll ProAXYZ 5as Contour 5 Pocket 5 ProAXYZ 4as Posting Options Contour5.dll Reporter Reporter ‘97 Reporter 2000 Reporter XP Reporter.dll MultiBodyBooleans ProjectLine.dll Pocket5.dll ReporterXP.dll SolidInq.dll Misc 3D Control Manager Custom Process Manager Import Material Pathfinder Granite Info 3DControllerMgr.dll Solids Auto CS Create Create Plunge Rough Process Get Draft Angle Model Associativity Multi Body Booleans Project Onto Solids Rotary Rough Show Face Normals Solids Alignment Solid Inquiry AutoCS.dll Mach.The Plug-Ins Menu 94 Folder Plug-In Name DLL Name Lathe-MTM MTM Add G-Code Pinch Turning AddGCode.dll ShowSurfaceNormals.Sim.dll PlungeRough.dll RotaryRough.dll MirrorOps3.dll Plugins (root folder) Find Ops Machine Info Mirror Ops Show Position Transform Toolpath FindOps4.dll GetDraftAngle.dll MatImport.dll ModelAssociativity.dll MachineInfo.dll Pinch Turning.dll ShowPos.dll MachineSim.dll ReadProE.dll PathFinder.dll Posting Setup Post Editor PostEdit.dll Reporter2k.dll AlignModeless.dll ImportVNC.dll ProAXYZPost.dll MultiPart.dll TPTrans.-TMS Build Machine Import VNC Machine Sim TMS BuildMach.dll CustProcMgr.

dll ReadSW.dll MessageHandler.dll must remain in the root of the PlugIns folder. The next time you start the system.dll ToolHolders. go to the PlugIns folder inside the GibbsCAM install directory. To accomplish this. 95 . The items in the folder non-menu must remain there and the folder must not be renamed. ! There are several exceptions to the guideline that plug-ins may be moved to another folder.dll ReadSEAsm.dll GetCatV5. Any of the DLLs found in this folder may be renamed. The Plug-Ins menu in GibbsCAM displays the plug-ins alphabetically.dll ReadInventor.dll The contents of the Plug-Ins menu can be customized to display the plug-ins in any order (by renaming the file) and can also be grouped into sub-menus. You may create folders in the Plug-ins directory and place the DLLs in the folders as you prefer. the PlugIns menu will reflect your changes.dll and ReadSW. the files OpListMgr. based on the plug-in DLL name.The Plug-Ins Menu Folder Plug-In Name DLL Name -non-menu †† The items in this folder should not be moved or modified as they provide functions elsewhere.dll ImportFacetBody. BasicUtilOps.dll OpListMgr.dll Preferences.dll GLPreferences.dll RealDWG. Moving any of these items can cause system functions to fail. The plug-ins and their menu structure is fully detailed in the Plug-Ins Guide. Additionally.dll HelpBrowser.

The Plug-Ins Menu 96 .

THE HELP MENU .

.

The Help Menu

CHAPTER 9 : The Hel p M en u
ELECTRONIC HELP
This chapter details the Help menu. The Help menu contains items to
help you use the system and provides additional information about the
application.

HTML AND PDF DOCUMENTS
The items within this section of the Help menu provide access to
electronic documentation.
Contents: Selecting this item will activate the system’s online help. A

window will open in which you can browse for or search for
information. The sections correspond to the system’s manuals, e.g.
Geometry Creation, Lathe, Mill, Wizards, SolidSurfacer, etcetera.

The online help has two distinct versions – the Default Help version and a more powerful Java Help
version which uses the Java™ 2 Runtime Environment – both of which are automatically installed
with GibbsCAM. The difference between the two types of help is the frame on the left side where the

99

The Help Menu

help topics (“Contents”), the Index and Search functions are found. The system will automatically use
the Default Help system unless you have enabled Java Help, which requires additional software.

Default Help

Java Help

Aside from functionality, the two systems have slightly different response times. The Default Help
system launches faster than the Java Help system (this is because the Java Help needs to pre-load a lot
of data). The Java Help system responds faster than the Default system, particularly when loading
pages and searching (this is because it is largely pre-loaded and the Default system has to constantly
run scripts to provide you with your requests). See “About the Online Help” on page 103 for more
information about online help, the differences between the two versions, trouble shooting the online
help and acquiring the Java Runtime Environment.
On Item: This item is the same as clicking the On Item help button

found in the toolbar. Once

active, the cursor changes to the On Item Help cursor
. Clicking on a dialog, palette or window in
GibbsCAM will then open the online help to the section that is relevant to what you clicked on. This is
known as context-sensitive help.
Getting Started: Selecting this option will launch Adobe® Reader® and open the GibbsCAM Getting

Started manual.
What’s New: Selecting this option will launch Adobe Reader and open the GibbsCAM What’s New

guide.

BUILT-IN AIDS
Balloons: This item will turn on the computer aided help built into the system. When this item is

checked, balloons containing reference information will come up on the screen whenever the cursor is
placed over an object.
Prompting: When this item is checked, the Geometry Creation palette and the Machining palette are

extended to provide useful suggestions on how to proceed with creating geometry and toolpath.

100

The Help Menu

Tooltips: This option brings up the Tooltips dialog. Tooltips will show
the name of a button or item the mouse is held over. The Tooltips
dialog allows the user to set whether tooltips are shown and to set
the delay before tooltips are shown. The delay before a tooltip is
displayed is set using the Tick Delay option. Each “tick” is 1/60th of a
second. The IDs item is not of any real use to end-users, as it will
display the identifying number of a dialog’s components, rather
than a description. It is a development tool.

This image provides an example of a
tooltip. Here the cursor is held over a
button in the Geometry Creation palette.
The name of the button and the
corresponding sub-palette is displayed in a
white box next to the cursor.
Modifier Buttons: Selecting this item will open a palette in

the lower right-hand corner of the Workspace next to the
Trashcan. This palette has four buttons that mimic
holding down a modifier key. Selecting a button causes any mouse-click to behave as if the selected
key were held down.

101

Users can also scroll through the list on the left side of the dialog and select topics on which information is desired.The Help Menu OTHER ITEMS Shortcuts: There is a Shortcuts dialog accessible in the Help menu which displays the shortcut keystrokes. About GibbsCAM: The About dialog provides information about your GibbsCAM software as well as phone numbers and e-mail contacts should the user have any questions or problems. In addition. the shortcuts can be printed by clicking on the Print Shortcuts button and can be searched by entering a keyword. 102 .

103 . There is the Contents tab which provides a hierarchical listing of the Online Help topics. which it is by default. Any topics that contain the term you searched for will be displayed. Please note that this version requires that JavaScript be enabled on your operating system. The Index provides a list of topics that can be found in the Online Help and the Search function lets you search for a term.The Help Menu ABOUT THE ONLINE HELP Default Help You do not have to do anything more than install GibbsCAM to get the Default Help system. This system provides three tools for working with the Online Help.

Trouble Shooting the Online Help System Resetting the Help Systems The Online Help system sets a preference (a cookie in your system) for which system to use.htm file (found in the directory Program Files\GibbsCAM\<#> \Help\wwhelp\wwhimpl\common\html\reset. Additionally. The first time online help is run your system is polled.htm) and clicking Show for All or Implementation. The installer may be found at the Sun Microsystems Java Technology page. you may reset the preference to the defaults by 104 . Java Help has a more powerful and complete Index. a more robust Search function and a Favorites feature. which allows you to bookmark topics for convenient access.) Also. If the JRE is installed the online help will use this version. The Java Help system is recommended to all users. Simply download and install the JRE (not the SDK . please be sure to review the installation instructions. You can view what the current settings are by activating the reset. If the JRE is not found the system will use the Default Help.Software Development Kit. Activating the Java Help System To use the Java Help system you must install the J2SE Java Runtime Environment ( JRE).The Help Menu Java Help The Java Help system is a more powerful option that requires additional software to be installed. Java Help uses the Java Runtime Environment to provide the extra functions.

The Help Menu clicking Reset. After Installing the JRE Depending upon the security settings for your operating system you may receive an alert warning you about Active Content. • Clicking on the warning brings up a menu. • Accessibility is an option that the Online help does not use. If you installed the JRE then Java Help will be used. Select Allow Blocked Content. If the GibbsCAM Help text is too large or too small you can use IE to change the size. 105 . • Launch Internet Explorer. Changing the Text Size The size of the Help window’s text is determined by the size of the text set for Internet Explorer. • Close GibbsCAM. This is commonly used after installing the JRE. You can easily disable this warning and safely enable the JRE. This is generated because of the installation of the JRE. • Relaunch GibbsCAM to apply the new text size. • Favorites is a setting that stores your Java Help Favorites. Clicking Reset will cause the Online Help to determine which system to use when it is next launched.. (see “Java Help”). • Implementation shows which Help system is currently being used.. • Change the size of the text from the View menu. The next time you launch the online help your system will be polled again to determine which version to use.

Click Yes to continue. • To avoid this error message in the future open the Internet Properties Control Panel.The Help Menu • You will receive a Security Warning. .) • Select the Allow active • Click Apply and then click OK. 106 content to run in files on My Computer. • Select the Advanced tab and scroll down to the Security section (it is at the bottom of the list.

APPENDIX .

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109 . This will use the generic Microsoft OpenGL implementation. 1. • In general we recommend NVIDIA-based video cards since we have had good results with most of the models we have tested in-house. It is possible to run the system under 16 bit color but it is not recommended. They are easily downloaded from the Support section of the manufacturer’s website. Leave OpenGL enabled and try a different combination of OpenGL and/or driver settings to see if the display issues can be resolved. Every make and model of video card is different. speed and quality from your video card. 2. 3. display quality and display behavior will vary from card to card. Other video cards will work and may also have good results. which uses the GibbsCAM display software entirely for rendering. Disable OpenGL. Having the latest drivers can ensure you get the greatest compatibility. RECOMMENDATIONS • We recommend that you run your monitor at 1024x768 or higher and set the color quality to 32 bit. • Modifying some of the Advanced Appearance options can adversely affect the display of GibbsCAM. eliminating the video card hardware and driver use. In particular. • Be sure to install the latest video drivers from your video card’s manufacturer. If you have a fast video card with ample memory it can improve rendering performance because the rendering is being done by hardware and software (the driver) on the video card and not your machine’s CPU. We recommend that you not change these items. Performance. changing the title bar size and the associated font can make items illegible.Appendix CHAPTER 10 : A ppen d i x VIDEO CARDS AND SETTINGS A DISCUSSION ABOUT OPENGL OpenGL® enables several graphic features and provides enhanced rendering of solids. Use the software driver setting. This may be your only option when all else fails. In general if you have a graphics problem when using OpenGL you have three options on how to proceed.

Color Correction. Most of these settings will have little impact with high-end cards but if you are experiencing performance or quality issues this can be worth looking at. These options are dependant on which video card you have and the driver version you are using. Display Mode and Timing. The resulting dialog will have several tabs.Appendix CUSTOMIZING VIDEO CARD SETTINGS In addition to the OpenGL settings discussed in the “Appearance Settings Dialog” section you can modify the settings of your video card. You should note that most of the items found in this dialog have absolutely no effect on GibbsCAM (Screen Adjustment. • Right-click on your desktop and choose Properties. Some of the options discussed here are not used by GibbsCAM. Video Overlay Settings. Click on the Performance & Quality Settings item on the fly-out page. Select the Settings tab from the Display Properties dialog and click the Advanced button. We will now discuss some of the settings that affect GibbsCAM and provide some recommendations. Choose the tab that has the name and model of your video card. Please note that the dialog may not show some of these items or it may have more. NV Rotate. Tools. Please note this discussion is focused on NVIDIA video cards. 110 . We have included descriptions of them for your knowledge. Temperature Settings and Desktop Overlap and Edge Blending affect your monitor) but you may nonetheless find useful or interesting.

If you find this effect undesirable it is easy to fix by turning off the “Show window contents while dragging” option. Extension limit: This item limits the number of bytes used by OpenGL extensions. Turn this option off as it can cause a system slowing or can lead to skipping frames. If your system has an ATI video card moving the display trackball can cause the display to flicker. We recommend this to all users. If you have this option set it to High Performance. This is an issue with ATI drivers and the operating system.Appendix Antialiasing settings: This option causes one or more extra passes when rendering 3D. Hardware acceleration: This item is available if you have more than one monitor and is largely machine dependent. Please note that if you are using “Application-controlled” there is a chance that the antialiasing will be applied to GibbsCAM if another application is using antialiasing. If you experience undesirable issues you can try setting this to the Multi-display compatibility mode. Turn it off or set it to None. This can produce a higher quality image but at a significant performance cost. In general we recommend Multi-display performance mode. Most options affecting textures can be disabled. Currently the only textures used by the system are for the part shadow. 111 . • Select the Appearance tab and click on the Effects button. This is a normal effect of Windows® settings and OpenGL. Image setting: This is an obsolete grouping of functions that are now available individually. Conformant texture clamp: This option affects multi-texturing and has no affect on GibbsCAM. Each extra pass smoothes the image. • Deselect the “Show window contents while dragging” option and click OK. Vertical sync: This option locks OpenGL’s refresh rate to the monitor’s refresh rate. Turn it off or set it to None. We recommend that this option be turned off or at the least set to Applicationcontrolled. Anisotropic filtering: This is another smoothing function and is unused by GibbsCAM. Force mipmaps: This option affects multi-texturing and has no affect on GibbsCAM. KNOWN ISSUES AND FIXES • • When dragging dialogs or windows there can be a “smearing” or after-images of the dialog. Turn this item off. • Right-click on the desktop and select Properties.

Appendix 112 .

INDEX .

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63 Circles. 39 Comment. 66 Change CS (XYZ): 59. Geometry Expert: 49 Check Body Validity: 75 Face Validity: 75 Op Gouges: 77 Self-Intersect Loops: 75 Trimmed Surface Edges: 76 Trimmed Surface Polyline: 76 Check Holder: 10 Check Out. operation data: 89 #Flts. point data: 86 Angular Resolution: 41 Arc segments: 63 Auto Save: 30 Auto Tool Size: 10 Axis Marker in Flash CPR: 15 B Background Tab. tool data: 88 % of Body’s Chord Height: 40 NUMERICS 2D Rotate: 61 A About Virtual Gibbs: 102 Absolute 2d Rotate: 61 Absolute or Incremental. operation data: 89 Change CS (HVD): 59. 40. in post: 32 Absolute Translate: 62 Activate Dialog on RMB: 12 Active Content: 105 Air geometry: 66 Allow Mill Material Only: 28 Alloy Group: 37 Alloys: 37–38 Ambient: 14 Ambient. Material Properties: 14 Angle.Index SYMBOLS #. sort: 64 Collision: 41 Alert Types: 41 Collision. circle data: 87 CFeed.Rad. tool data: 88 Calculate Feed: 37 RPM: 37 Cascade Dialogs: 85 Center Point. select by: 47 Common Appearance Settings: 12 115 . 2D Rotate: 61 Angle. Select: 46 All Circles: 46 Circular Threads: 42 Clear Bodies’ History: 78 Close: 7 Close All Dialogs: 85 Close Window: 7 Closest Hole Next. line data: 87 Angle. NLO seats: 23 Chord Height: 20. Tolerance: 41 Color Button: 19 Colors tab: 14 Comment: 37. 66 Change Intersection. Select: 48 Body Chord Height: 40 Bolt Table: 29 C C. tool data: 88 #Cuts. Appearance Settings: 15 Backup: 30 Balloons: 100 Bodies (Graphics): 20 Bodies.

line data: 87 CS#. circle data: 87 Cr#. text. Select: 46 Custom Color: 19 Cut (geometry.Index Communication dialog: 8 Communication Set-Up: 34 Protocols: 34 Change: 35 Remove: 35 Communications: 8 Con. select by: 47 Deselect All: 48 Deselect Submenu: 48 Diagnosing problems in solids: 75 Dialogs Follow Application: 22 Dialogs Roll-up: 21 Dialogs. Show: 54 Dir. Select: 48 Current Interface Level: 22 Curve Accuracy: 25 Curves. Select: 46 Dimensions.. Help: 99 Contents. 27 CRC#. in post: 32 Default Color: 19 Default Help: 99–100. circle data: 87 CS#. point data: 86 Do It: 59 Draft˚. control over: 85 Diam. system display option: 11 ConRef. point data: 86 Condition: 38 Configurations. line data: 87 Con. 103–104 Delete Row: 49 Depth.. line data: 87 Contents. tool data: 88 CS#. OpenGL Settings: 17 Duplicate: 60 Duplicate And: 60 2d Rotate: 60 Force Depth: 60 Mirror: 60 Scale: 60 . etc.): 45 Cut Part Chord Height: 40 Cut Part Rendering: 9 Cut Type: 38 Cut Width: 27 Cut XY Depth: 38 CutDATA: 36–37 Cutdata Path: 31 Cutter Radius Compensation: 27 116 CutTime. tool data: 88 Digitizer Calibration: 30 Dimensions Palette: 55 Dimensions. point data: 86 CS. 103 Context Sensitive Help: 100 Contouring: 27 Copy: 45 CPR/Sim Appearance Settings: 14 CptRef. circle data: 87 Display Lists: 16 Display Settings option: 11 Dist. circle data: 87 Con. online help: 100. operation data: 89 Cutting: 40 D Date and Time. tool data: 88 Draw Axis: 15 Draw Points: 54 Drawing Print: 8 Drill Hole: 82 Driver Info. operation data: 89 Current CS. operation data: 89 Diam. circle data: 87 CRC Entry Line Validation: 28 CRC Type: 25. operation data: 89 CRC#.: 18 Driver. circle data: 87 ConRef. line data: 87 Dist.

. Show: 54 Getting Started: 100 Gradient Background: 15 Grid Brightness: 20 Grp. 78 Geometry. tool data: 88 IDs: 101 Import: 8 Inches to mm: 62 Index. in post: 32 Framerate: 42 Free Video Memory: 18 FromPos: 62 Front View: 53 G G-code: 27 G-Code Output: 32 Gen 2 Engine: 76 Geometry (graphics): 23 Geometry Expert: 49. line data: 87 Engraving fonts: 31 Entry Line Approach: 25 Exit Command: 8 Extend Lines: 54 Extended Characters.. Material: 37 Favorites. operation data: 89 H Hardness: 38 Hardware OpenGL: 17 Help Button: 100 Help menu: 99 History: 78 Holder Class Menu Items: 29 Hole Data: 29 Hole Manager: 82 Hole Wizard: 29. 103–104 Insert Row: 49 117 .: 11 Edit Material: 37 Edit menu: 45 EFeed. tool data: 88 Floor Angle Tolerance: 22 Force Depth: 60 Format Code: 32 Format Name. Select: 48 Edit Appearance Settings. online help: 100. in post: 32 F Facet Body Opacity: 17 Facets: 20 Family: 38 Family. operation data: 89 Enable Caption: 21 Enable OpenGL Acceleration: 12 End Points. 81–82 Home View: 53 I ID#. Toggle: 65 File Extension: 30 File Launch Behavior: 31 Finish Bore: 27 Finish Profile: 27 Flash CPR: 10 Appearance of Material: 13 Lighting: 13 Options: 10–19 Flash CPR Display Options: 19 Flash CPR Display Settings option: 11 FLen. online help: 104 Feed Status.Index Translate: 60 E Edges: 20 Edges.

part: 36 Menu Bar: 3 Minimize Dialogs: 86 Mirror: 60 MM to inches: 62 Modifier Buttons: 101 Modify menu: 59 Mouse Drag. tool data: 88 Length in Characters. 86–87 Launch New Application on File: 31 Len#. point data: 86 J Java Help: 99–100. 64. line data: 87 Load Process: 69 118 Location. point data: 86 ItemRef2. Select: 48 Mouse Position: 55 Move Part Origin: 66 Mtrl. point data: 86 Log. 54. 104–105 Java Runtime Environment: 99. line data: 87 ItemRef1. in post: 32 NURBS: 63. 104–105 JavaScript: 103 K Keyboard Preference: 23 Keystrokes: 102 L Labels: 47. Part or File: 7 Normal Entry Line to Arc: 25 Number of Parts.Index Interface Level 2: 20 Preferences: 22 Invert Selection: 48 IPR: 39 Isometric View: 53 ItemRef. Select: 46 Ln#. operation data: 89 Len#. tool data: 88 Multi-Pass Stitch: 76 N Name. in post: 33 Length in Meters. select by: 47 Network Licensing Option: 23 Network Licensing Options: 23 New Material: 37 New Part Interface Level: 22 New. in post: 33 Length in Feet. Flash CPR: 42 M Machining Face Check: 76 Machining Preferences: 25 Material Database: 36 Material List: 37 Material Only: 28 Material Properties: 14 Material. circle data: 87 ItemRef. in post: 33 Length. 76 O Offset: 27 Omit Small Chord Arcs: 28 . tool data: 88 Level 1 Interface: 22 Level 2 Interface: 22 Lights Appearance Setting: 13 Line segments: 63 Lines drawn for high degree curves: 20 Lines.

Offset: 27 Points. circle data: 87 Rapid Geometry: 65 Rebuild Solid: 75 Recent Files: 8 Redo All Ops: 49 Redraw: 53 Remove Unneeded Topology: 76 Rendering Options: 16 Reverse All Rows: 49 Reverse Arc: 59.Index On Item. 103–104 Segment Spline: 63 Select: 45 All: 45 By Body Comment: 47 By Body Name: 47 By Depth: 47 By Reference: 47 Circles by Full Diameter Range: 46 Circles by Full Radius: 46 Invert: 48 119 . Rendering: 16 Plane Opacity: 12 Plug-Ins Guide: 93. lock: 22 Partial Updates: 16 Paste: 45 P-Buffer Open GL: 17 Performance. in post: 33 Operation Number and Type. 65 Reverse pattern. in post: 32 Prompting: 100 Pt#. operation data: 89 S S pattern sort: 64 Save: 7 A Copy: 7 As: 7 Processes: 69 Special: 7 Save Size: 30 Save Special: 88–89 Scale: 62 Search. 89 Options button: 10 P Palettes. help: 100 Online Help: 99 Op. Part or File: 7 OpenGL: 16 Operation Comment. point data: 86 R Radial: 66 Radius. sort: 65 Rough Bore: 27 RPM. point data: 86 PtRef1. in post: 33 Operation Summary: 7. Select: 46 Post File Overwrite: 31 Post Processing Preference: 32 Posted Output: 32 Preferences: 7 Previous View: 53 Print: 8 Black on White: 19 GE to Text File: 78 Post: 8 Screen: 19 Summary: 8 Printing Preferences: 19 Process Group: 69 Process Manager: 71 Processes menu: 69 Program Comment. online help: 100. 95 Pocketing. in post: 32 Program Name. operation data: 89 Open dialog: 7 Open Part Interface Preference: 22 Open.

in post: 33 Tool. points and circles: 64 Special Functions. Process Group: 70 Set Font Directory: 31 Set Process Directory: 70 SFPM: 38 Shank. Select: 46 Threads: 42 Tick Delay: 101 Tip˚. operation data: 89 Toolpath Display: 27 Tools sub-menu: 75 Tooltips: 101 . operation data: 89 Sub Number. Material Properties: 14 Shortcuts: 102 Show Stock & Origin: 54 Shrink Wrap: 54 Shrinkage: 65 Side View: 53 Simplify: 76 Simulation Display Settings option: 11 Slider: 41 Smooth Shading: 9 Soft Shadows: 17 Software OpenGL: 17 Solids Appearance Setting: 13 Solids menu: 75 Sort. in post: 32 Statistics: 42 Steps Per Update: 16. in post: 33 Specular: 14 Specular. 88 Tool Number and Type. Appearance Settings: 16 T Tablet: 23 Tangent Entry Line to Arc: 25 TanRef. Toggle: 65 Sheets. circle data: 87 TanRef. CRC option: 25 Tool List Summary: 7. Material Properties: 14 Spin.Index Lines. operation data: 89 120 Start Maximized: 21 Starting Tool State. in post: 33 Tool Drawing Enabled: 10 Tool Edge: 27 Tool Edge. 40 Stitch Utilities: 75 Stock Wizard: 81 Stock. in post: 33 Suggest: 37 Summary Print: 8 System. tool data: 88 Spiral Threads: 42 Spline: 25 Machining Tolerance: 25 Splines: 63 SStock. Feeds: 46 Lines. line data: 87 Tap Table: 29 Targeting pixel tolerance: 22 Test Frame Rate: 18 Text. Rapids: 46 Mouse Drag: 48 Selected Op to Lightwork File: 77 Screen Points: 77 Splines: 77 Text File: 77 Self-Intersect Loops: 75 Set Directory. relating to material: 38 Tool Center: 27 Tool Comment. tool data: 88 Toggle Wall/Air: 66 Tolerance: 41 Tool Material: 38 Size. Select: 48 Shininess: 14 Shininess. All: 46 Lines. tool data: 88 Sheet Side.

operation data: 89 Zoom: 54 ZStep. operation data: 89 Type. in post: 33 Workgroup Summary: 7. Flash CPR Material: 15 Transparent Dialogs: 21 Type. line data: 87 Type. tool data: 88 Workgroup Comment. 86 Wrap Geometry: 66 Z ZDepth. operation data: 89 Translate: 62 Transparency. circle data: 87 Type. Select: 48 WG. operation data: 89 What’s New: 100 Window Size: 21 Window Snap Positioning: 21 Wire Drawing: 20 Wire Frame: 20 Wizards menu: 81 121 . operation data: 89 U Undo: 45 Unwrap Geometry: 66 Unzoom: 53 Unzoom on View Change: 12 Use Spun Outline for Lathe Profile: 29 V Vertex Arrays: 17 View Animaiton Speed: 12 View menu: 53 Visible WGs: 59 W Wall Angle Tolerance: 22 Wall geometry: 66 Walls From Selected Edges. point data: 86 Type.Index Top View: 53 ToPos: 62 Total Video Memory: 18 TP Inch.

Index 122 .