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8

LEVEL

Skills

Abilities
ABILITY

STR

13

STRENGTH

DEX

18

DEXTERITY

CON

14

CONSTITUTION

INT

12

Show extra features

Name: Valdyn
Player: Johnson
Class: Hunter
Add:
Next level: 48.000
Experience: 34.000
Faction
Agent
The Harpers
Background:
Weight:
Race: Dark Elf (Drow) Size: Medium Height:
Gender:
Hair:
Skin:
Eyes:
Faith:
Age:
Alignment: Chaotic Good

INTELLIGENCE

WIS

16

WISDOM

CHA

17

CHARISMA

ADV
DIS

+4 Acrobatics (DEX)

Hide 2nd DC

MODIFIER

SAVING THROW

+1

+4

+4

+7

+2

+2

+1

+1

Ability Save DC

PROF.
BONUS

PROFIENCY
BONUS

PROFIENCY
BONUS

14

+ 8 +

Wis

+ 8 +

Cha

+3

+3

+3

+3

+6 Animal Handling (WIS)

+3

+1 Arcana (INT)

14

+1 Athletics (STR)

+3 Deception (CHA)

Senses

+1 History (INT)

Proficiency
Bonus

16 Passive Perception
Darkvision 120 ft; Sunlight

+6 Insight (WIS)
+6 Intimidation (CHA)

INSPIRATION

Sensitivity

Limited Features
FEATURE

PROF. EXP.

BONUS NAME (ABILITY)

SR

LR

+1 Investigation (INT)
+3 Medicine (WIS)

Dawn

+1 Nature (INT)

MAX. USAGES

RECOVERY

Faerie Fire

LR

+6 Perception (WIS)

Darkness

LR

+3 Performance (CHA)

USED

+3 Persuasion (CHA)
+1 Religion (INT)

+4 Sleight of Hand (DEX)

+7 Stealth (DEX)

Saving Throw Advantages / Disadvantages


Adv. on saves vs. being charmed; Magic can't put me to sleep;

+6 Survival (WIS)

Adv. vs. magical plants that impede movement

Tool
DEX

Combat

+4

+
+

4
+

Studded Leather

ARMOR
BONUS

AC DURING REST

MEDIUM ARMOR (MAX = 2)


HEAVY ARMOR (MOD = 0)

DEXTERITY
MOD

STEALTH

RESISTANCE

HP

DISADV.

MISC
MOD 2

HALF DAMAGE

ATTACKS
PER ACTION

Dex

150/600 ft

Ammunition, heavy, two-handed

Versatile (1d10)

WOUNDS

90

CURRENT

Heal

MISC
MOD 1

PROF ABILITY

Longsword

20 ft

Set Max HP

Str

Melee

HIT
DICE

RECOVER HALF OF YOUR MAXIMUM


HIT DICE AFTER A LONG REST.

LEVEL

DC10

II

CON

USED

I
II

III

+
DIE

LIVE

DIE

8 d10 + 2

MAX HIT POINTS

Attacks
Longbow

30 ft

TEMPORARY HP

SHIELD
BONUS

MAGIC

SPEED
ENCUMBERED

III

DEATH SAVING THROWS

Actions
AND

+9

1d8+4 Piercing

Attack / Cast a Spell

+4

1d8+1 Slashing

Escape Grapple / Help / Hide

Darkness

Dash / Disengage / Dodge


Ready / Search / Use Object
Overrun / Tumble (or as bonus action)
As 1 attack: Disarm / Grapple / Shove

Primeval Awareness
Faerie Fire
BONUS ACTIONS

REACTIONS
Opportunity Attack

USED THIS ROUND

Hunter's Prey: Giant Killer

TYPE

Arrows
Reload AMMUNITION

TOTAL

TOTAL

TYPE
Reload

AMMUNITION

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.05 (A4)

12

AC

SPEED

Health

Defense

16

Initiative

MISC.

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Add Features

Background

Features
PERSONALITY TRAITS

Racial Traits

I am accepting (or unaccepting) of other faiths and honor (or dishonor) the devotion to
other deities.

Drow (+2 Dexterity, +1 Charisma)


Trance: Elves don't need to sleep, but meditate semiconsciously, for 4 hours a day. This
gives the same benefit as a human gets from 8 hours of sleep (long rest still 8 hours).
Sunlight Sensitivity: Disadvantage on attack rolls and Wisdom (Perception) checks that
rely on sight when I or what I am trying to attack/perceive is in direct sunlight.
Drow Magic: 1st level: Dancing Lights cantrip; 3rd level: Faerie Fire; 5th level: Darkness.
Both spells can be used once per long rest. Charisma is my spellcasting ability for these.

Choose Feature

Class Features

IDEAL
Charity: I always attempt to assist those in need, regardless of the personal cost. (Good)

BOND
Everything I do is for those less fortunate.

FLAW
I am very stubborn in my thinking.

Hunter, level 8:

Favored Enemy (Ranger 1, PHB 91) [2 favored enemies]


Use the "Choose Features" button above to add a favored enemy to the third page

Feats

When selecting a favored enemy, I also learn one of the languages it speaks
I have adv. on Wis (Survival) checks to track and Int checks to recall info about them

Natural Explorer (Ranger 1, PHB 91) [2 favored terrains]

Use the "Choose Features" button above to add a favored terrain to the third page

FEAT:

Archery Fighting Style (Ranger 2, PHB 91)

+2 bonus to attack rolls I make with ranged weapons

Spellcasting (Ranger 2, PHB 91) [5 spells known]

I can cast ranger spells that I know, using Wisdom as my spellcasting ability

FEAT:

Hunter's Prey: Giant Killer (Hunter 3, PHB 93)

As a reaction, when a Large or larger enemy in 5 ft attacks me, I can attack it once

Primeval Awareness (Ranger 3, PHB 92) [aber./celest./dragon/elem./fey/fiend/undead]


As an action, I can use a spell slot to focus my awareness for 1 min per spell slot level
Out to 1 mile (6 in favored terrain), I sense if certain types of creatures are present

FEAT:

Defensive Tactic: Multiattack Defense (Hunter 7, PHB 93)

When a creature hits me, I gain +4 AC against that creature for the rest of the turn

Land's Stride (Ranger 8, PHB 92)

I can travel through nonmagical, difficult terrain without penalty


I have advantage on saves vs. plants that impede movement by magical influence

FEAT:

FEAT:

Add Equipment

Equipment
# LBS

ADVENTURING GEAR

Backpack, with:

- Copy of seminal faction's text

- Bedroll

- Tinderbox

- Mess kit

- Torches

10

- Rations, days of

10

- Hempen rope, feet of

50

0,2

- Waterskin

ADVENTURING GEAR

# LBS

Common clothes

Badge or emblem of faction


Belt pouch (with coins)

Longsword

Longbow

Background Feature
As a faction agent, I have access to a secret network of support and operatives who can
provide assistance on my adventures. I know secret signs and passwords to identify such
operatives, who can provide me with access to a hidden safe house, free room and board,
or assistance in finding information. These agents never risk their lives or identity for me.

ATTUNED MAGICAL ITEMS (MAX 3)

Proficiencies
SUBTOTAL

ARMOR:

LIGHT

WEAPONS:

MEDIUM

SIMPLE

MARTIAL

Languages
Common

Deep Speech

Elvish

Draconic

Dwarvish

HEAVY

SHIELDS

OTHER:

OTHER:

Tools & Others

ENCUMBERED

66 130 lb

STR 5
-10 FT SPEED

PLATINUM
= 10 GP

59

SUBTOTAL

HEAVILY ENCUMBERED
131 - STR 10
FT SPEED
195 lb -D20
ISADV. STR, DEX, CON

GOLD
=10 SP

15

ELECTRUM
= 5 SP

SILVER

= 10 CP

PUSH/DRAG/LIFT
196 - STR 15 - 30
SPEED = 5 FT

390 lb

COPPER LIFESTYLE:

TOTAL WEIGHT

68,3 lb
GEAR & COINS

Modest
DAILY PRICE:

1 gp

GEMS AND OTHER VALUABLES:

DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.05 (A4)

Safe Haven

CHARACTER: Valdyn

Possessions

Status

LEVEL

EFFECT (CUMULATIVE)

Magic Items

Disadvantage on Ability Checks


Speed halved

Disadvantage on Attack Rolls and Saving Throws

Hit Point maximum halved

Speed reduced to 0

Death

ig
g

FINISHING A LONG REST REDUCES


THE EXHAUSTION LEVEL BY 1,
PROVIDED THAT YOU ALSO INGESTED
SOME FOOD AND DRINK.

1
2

MAGIC ITEM:

ATTUNED

MAGIC ITEM:

ATTUNED

MAGIC ITEM:

ATTUNED

MAGIC ITEM:

ATTUNED

MAGIC ITEM:

ATTUNED

MAGIC ITEM:

ATTUNED

MAGIC ITEM:

ATTUNED

Conditions
Blinded

Fail checks involving sight. Attacks have


disadvantage. Enemy attacks have advantage.

Charmed

Cant harm/attack charmer. Charmer has


advantage on ability checks to interact socially.

Deafened

Fail checks involving hearing.

Frightened

Petrified

Incapacitated. Cant move or speak. Unaware


of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
saving throws. Enemy attacks have advantage.
Stop aging. Weight increases by factor 10.

Poisoned

Disadvantage on attack rolls and ability checks.

Prone

Disadvantage to checks/attacks while source


of fear is in sight. Cant willingly move closer
to the source of fear.

Crawl (at speed) or stand up (costs speed).


Attacks have disadvantage. Enemy attacks
have advantage within 5 ft and disadvantage if
further away.

Grappled

Restrained

Speed drops to 0, regardless of any bonus.

Incapacitated

Cant take actions or reactions.

Invisible

Cant be seen, but noise and tracks. Attacks


have advantage, enemy attacks disadvantage.

Paralyzed

Incapacitated. Cant move or speak. Fail Str


and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are
critical hits.

Notes

Speed 0, regardless of bonus. Disadvantage on


Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.

Stunned

Incapacitated. Cant move. Can speak only


falteringly. Fail Str and Dex saving throws.
Enemy attacks have advantage.

Unconscious

Incapacitated. Cant move or speak. Unaware


of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are
critical hits.
Choose Visible Sections

Beasts (Favored Enemy, PHB 91)

DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST

Exhaustion

Extra Equipment
GEAR

# LBS

GEAR

# LBS

Underdark (Favored Terrain, PHB 91)


I can double my proficiency bonus for Int/Wis checks concerning underdark terrain
While traveling for an hour or more in underdark terrain I gain the following benefits:
- My allies and I are not slowed by difficult terrain and can't get lost except by magic
- I am alert to danger even when doing something else; I forage twice as much food
- If alone (or alone with beast companion), I can move stealthily at my normal pace
- When tracking, I also learn the exact number, size, and time since passing

Dragons (Favored Enemy, PHB 91)


Forest (Favored Terrain, PHB 91)

I can double my proficiency bonus for Int/Wis checks concerning forest terrain
While traveling for an hour or more in forest terrain I gain the following benefits:
- My allies and I are not slowed by difficult terrain and can't get lost except by magic
- I am alert to danger even when doing something else; I forage twice as much food
- If alone (or alone with beast companion), I can move stealthily at my normal pace

TOTAL WEIGHT

Other Holdings

TOTAL WEIGHT

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.05 (A4)

- When tracking, I also learn the exact number, size, and time since passing

Background
Character History

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Character Portrait
Appearance

Enemies

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Organization Symbol

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.05 (A4)

Allies & Organizations

Companion Options

Companion
ABILITY

MODIFIER

SAVING THROW

STR

PROF.
BONUS

Skills

DEX
DEXTERITY

CON

Medicine

ATTACKS
ACTION

PER

PROF ABILITY

ATTACK / DESCRIPTION

TO HIT

RANGE

DAMAGE

DAMAGE TYPE

Nature

Athletics

Performance

Deception

Persuasion

History

INT

Intimidation

INTELLIGENCE

Investigation

Survival

Insight

WIS

Age:

Perception

Religion
Sleight of
Hand
Stealth

CONSTITUTION

Gender:
Type:
Alignment:

Size:
Weight:

Attacks

Acrobatics
Animal
Handling
Arcana

STRENGTH

Name:
Race:
Height:

Initiative
Health

Defense

+
DEX

SPEED

MISC.

WISDOM

Set Max HP

CHA

DC10

I
II

CURRENT

AC

LIVE

DIE

WOUNDS

TEMPORARY HP

CHARISMA

Senses

Heal

II

III

HP

PASSIVE

PERCEPTION

III

DEATH SAVING THROWS

MAX HIT POINTS

HIT DICE

LEVEL

Features

+
DIE

CON

USED

Traits

Proficiency
Bonus

Notes

Visibility Options

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Equipment
EQUIPMENT

# LBS

TOTAL WEIGHT

EQUIPMENT

# LBS

TOTAL WEIGHT

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.05 (A4)

Companion's Appearance

DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.05 (A4)

Notes Page Options

Notes