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Summon Night: Swordcraft Story


FAQ/Walkthrough for Game Boy
Advance by Spatvark
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Summon Night: Swordcraft Story
by Spatvark
(spatfaqs@hotmail.co.uk)
=============================================================
=================

<

/ =============================== \
[01] Introduction
>
\ =============================== /
"A sword

is not strength.

sword is not skill.

A sword is

not fellowship."
-- Master Sakuro.

These are the tenets of the Craftknight. Their continuing


mission, to explore
strange new techniques. To seek out new weapons and new
materials. To boldly
forge what no one has forged before.
Three years after the mysterious death of Shintetsu, the
Craftlord of Iron, a
tournament is being held in Wystern to find his replacement.
Entering the
tournament is the child of Shintetsu, hoping to live up to
the spirit of their
deceased father. Join them as they battle to become the best
Craftknight there
is, and ultimately to take their father's place amongst the
Craftlords.
----Finally arriving in North America over three years after its
initial Japanese
release, Summon Night: Swordcraft Story is actually the third
game of eight
set in the Summon Night world, with its sequel, Summon Night:
Swordcraft Story
2 due to be released on October the 17th. With a battle
system akin to that of
the "Tales of" games, added to the weapon forging and datingsim portions of
the game, SN:SS brings genre-crossing gameplay that's simply
quite fun.

v1.05 - Just a change to my email address.


<

/ =============================== \
[02] Disclaimer
>
\ =============================== /

Listen up you mangy lot, this bit is important. You are free
to use this FAQ
for personal reference but if you plagirize any sections,
well... I'll have to
come up with something evil to do to you...
The only place allowed to host this FAQ is:
GameFAQs - http://www.gamefaqs.com
If you see it anywhere else, please contact me at:
spatfaqs@hotmail.co.uk
You can also contact me with any questions that pertain to
Summon Night:
Swordcraft Story that AREN'T answered in this FAQ, or any
corrections to
mistakes I've made (this does not include typographical
errors; I'm not THAT
anal retentive about my work).
Also, do not bother to email me and ask whether you can host
this FAQ on your
site, the answer is no. GameFAQs is the only place I
particularly feel like
trusting, while sites that have to go soliciting for FAQs
strike me as
desperate to get a reputation even a tenth of that GameFAQs
has. So don't
bother, I won't even reply to your emails.

<

/ =============================== \
[03] Version History
>
\ =============================== /

v1.10 - Added a note to Day 02: Forging Ahead, and updated


the Copyright.
[09/01/09]

v1.00 - Finally got the Magic section complete. Big thanks to


RDS1 and Rachel
LeBronx who helped me with the missing names!
v0.95 - Basically, everything but the Magic section is
complete. This'll be the
first version actually released.
v0.90 - I finished off the Items section at long last (It's
actually been
months since the last update!)
v0.85 - Pretty much completed the monster locations in the
Bestiary, probably
as good as I'm going to get it. Still far more
incomplete than I'm
happy with.
v0.80 - Most of this FAQ is done, I just need to flesh out a
few of the
sections a bit more.

<

/ =============================== \
[04] Contents
>
\ =============================== /

**>Introduction -------------------------------------- [01]


**>Disclaimer ---------------------------------------- [02]
**>Version History ----------------------------------- [03]
**>Contents ------------------------------------------ [04]
**>Characters ---------------------------------------- [05]
==>Contestants ---------------------------------------[05a]
==>Craftlords ----------------------------------------[05b]
==>Others --------------------------------------------[05c]
==>Spirits -------------------------------------------[05d]
**>Controls ------------------------------------------ [06]
==>Normal Screen -------------------------------------[06a]

==>Battle Screen -------------------------------------[06b]


**>Forging ------------------------------------------- [07]
**>Walkthrough --------------------------------------- [08]
==>Tips and Tricks -----------------------------------[08a]
==>Day 01: The Summoning -----------------------------[08b]
==>Day 02: Forging Ahead -----------------------------[08c]
-->1st Round: Chaves
------------------------------------ [08c.1]
==>Day 03: A Weapon's Worth --------------------------[08d]
-->Varil
------------------------------------------------ [08d.1]
-->2nd Round: Kenon
------------------------------------- [08d.2]
==>Day 04: A Friend in Need --------------------------[08e]
-->Yasha Spider
----------------------------------------- [08e.1]
-->3rd Round: Razzy
------------------------------------- [08e.2]
==>Day 05: Do it... with Loooooove! ------------------[08f]
-->Round: Ariel and Mariel
------------------------------ [08f.1]
==>Day 06: The Sword of Shintetsu --------------------[08g]
-->Heavy Metal
------------------------------------------ [08g.1]
-->Soldier
---------------------------------------------- [08g.2]
==>Day 07: Cute and Lacy -----------------------------[08h]
-->Giant Serpent
---------------------------------------- [08h.1]
-->Grudge Fish
------------------------------------------ [08h.2]
-->Evil Fish
-------------------------------------------- [08h.3]
-->King Crabber
----------------------------------------- [08h.4]
==>Day 08: What Makes a Hero? ------------------------[08i]

-->Chaves
----------------------------------------------- [08i.1]
-->Ureksa
----------------------------------------------- [08i.2]
-->Kirin
------------------------------------------------ [08i.3]
==>Day 09: An Exercise in Futility -------------------[08j]
-->Ureksa
----------------------------------------------- [08j.1]
==>Day 10: Face of the Enemy -------------------------[08k]
-->Soldier
---------------------------------------------- [08k.1]
-->Lubert
----------------------------------------------- [08k.2]
-->Parista
---------------------------------------------- [08k.3]
==>Day 11: A Grieving Sword --------------------------[08l]
-->Semi-Final: Sanary
----------------------------------- [08l.1]
==>Day 12: Spirit Liberation -------------------------[08m]
-->Ureksa
----------------------------------------------- [08m.1]
-->Parista (1st)
---------------------------------------- [08m.2]
-->Parista (2nd)
---------------------------------------- [08m.3]
-->Parista (3rd)
---------------------------------------- [08m.4]
==>Day 13: Ad Infinitum ------------------------------[08n]
-->Evil Metal
------------------------------------------- [08n.1]
-->Omen Fish
-------------------------------------------- [08n.2]
-->Inferno Kirin
---------------------------------------- [08n.3]
**>Bestiary ------------------------------------------ [09]
**>Magic --------------------------------------------- [10]
**>Items --------------------------------------------- [11]
==>Consumables ---------------------------------------[11a]

==>Weapons -------------------------------------------[11b]
-->Swords
----------------------------------------------- [11b.1]
-->Axes
------------------------------------------------- [11b.2]
-->Spears
----------------------------------------------- [11b.3]
-->Knuckles
--------------------------------------------- [11b.4]
-->Drills
----------------------------------------------- [11b.5]
==>Accessories ---------------------------------------[11c]
-->Shoes
------------------------------------------------ [11c.1]
-->Rings
------------------------------------------------ [11c.2]
-->Bracelets
-------------------------------------------- [11c.3]
-->Necklaces
-------------------------------------------- [11c.4]
==>Materials -----------------------------------------[11d]
==>Key Items -----------------------------------------[11e]
**>Shops --------------------------------------------- [12]
**>Sidequests ---------------------------------------- [13]
**>Thanks -------------------------------------------- [14]
**>Legal Stuff --------------------------------------- [15]
**>Next Version -------------------------------------- [16]
**>Working On... ------------------------------------- [17]
**>Goodbye!~ ----------------------------------------- [18]

<

/ =============================== \
[05] Characters
>
\ =============================== /

This section is SPOILERIFFIC! You have been warned!


<---[05a]
Contestants------------------------------------------->
Cleru/Pratty:

The main character of the game, Cleru/Pratty is the child


of the deceased
Craftlord of Iron, Shinsetsu. Their dream is to take up
their father's
position and have entered the tournament as such. However
their father's
death is still shrouded in mystery...
Sanary:
A fellow apprentice in the Silver Guild, Sanary is the
younger sister of
Master Kouren, the Craftlord of Ruby. She used to look up
to her sister,
but after witnessing her change following Shintetsu's
death, she feels let
down. Now she seeks to become a Craftlord and become the
person she thought
her sister was.
Varil:
The son of Libody, the Gold Guild's head, he is even more
arrogant than
Chaves. However, in meeting Cleru/Pratty, he comes to
question the values
in the way he lives as a Craftknight.
Razzy:
Bron's niece, Razzy dresses as a boy because she believes
she needs to act
masculine to be a good Craftknight.
Chaves:
An arrogant member of the Gold Guild, his ego is as large
as he is, but
really, he's pretty incompetent.
Kenon:
Another Gold Guild member, Kenon is actually a pretty
alright person. When
asked why he's in the Gold Guild, he says that he has his
reasons, but
refuses to divulge what they are.
Ariel and Mariel:
The beautiful twins of the Silver Guild, they work
together so well that

they don't need a Guardian Beast to help them forge, or


in battle!
<---[05b]
Craftlords-------------------------------------------->
Sakuro, Craftlord of Sapphire:
Sakuro was once apprentice to Shintetsu, and takes a keen
interest in
Cleru/Pratty. He's rather eccentric at times, but his
heart is in the right
place. He wants to go and travel the world, gaining even
more experience,
just like Shintetsu had done so before him.
Lubert, Craftlord of Amber:
Using his role as a Craftlord as cover, Lubert is seeking
the legendary
swords forged by Shintetsu to try and control Parista.
Mercenary to the
core, he has struck up a bargain with the warfaring
nation of Deigleya,
offering them a portion of Parista, to see if they could
control it for
military applications. He also instigated the sale of
Craftknight weapons
to the Deigleyans.
Ureksa, Craftlord of Jade:
Rumari's brother, he took her position as a Craftlord
when she retired. He
holds a great bitterness within himself, aimed towards
Parista, the Holy
Spirit that caused his sister's illness. He works
alongside Lubert, biding
his time before he strikes.
Rondeau, Craftlord of Diamond:
The only person living in Upper Wystern, Rondeau is
renowned as the
greatest of the Craftlords. He's normally a calm,
considerate person, but
lets his temper slip every now and then. Kouren is
usually around at the
right moments though to calm him down.

Rumari, Former Craftlord of Jade:


Three years ago, Rumari started a terrible chain of
events. After drawing
too close to the imprisoned Parista, the renowned
spearswoman accidentally
awoke him, drawing his wrath. She was blighted with an
incurable heat
disease, leaving her in a permanent fever. She retired to
the cold town of
Vance along with her brother Ureksa, in a bid to control
her illness
somewhat.
Tyram, Craftlord of Crystal:
Rumari's lover, Tyram disappeared whilst researching
information about
Kuhrya, the Holy Spirit of Ice, and Parista's opposite,
in a bid to cure
Rumari of her condition. No one has seen or heard from
him since.
Kouren, Craftlord of Ruby:
Sanary's older sister, she was in love with Shintetsu.
She tends to talk
like a drunkard walks, never really saying what she
means. She cares a lot
about Sanary, but finds it hard to express herself
clearly.
Shintetsu, Former Craftlord of Iron:
Not much is really known about him, except that he is
called a hero by the
other Craftlords.
Three years ago, after Rumari accidentally awoke Parista,
Shintetsu forged
three swords in an effort to seal Parista once again.
However, he realised
it was not enough, and with the aid of Kuhrya, the Holy
Spirit of Ice, he
forged a fourth sword, the Southern Sword, and poured his
very soul into
it, taking his own life. He believed that his child would
grow to become an

even more powerful Craftlord than he, and would use the
four swords to
finally set Parista free and send it back to Sapureth.
Where the four
swords ended up, nobody knows.
<---[05c]
Others------------------------------------------------>
Amariss:
Cleru/Pratty's mother, she has had to raise her child
alone the last three
years since her husband Shintetsu's death. She's a very
calm person, though
often makes little jokes. She doesn't seem to love Bron
back, though she's
happy enough to use his infatuation to manipulate him
into helping out
whenever he's needed.
Bron:
The owner of the Silver Guild, Bron was once offered a
position as
Craftlord, but chose to set up the guild instead. He has
a fierce rivalry
with Libody, the Gold Guild's owner, and is hopelessly in
love with
Amariss, Cleru/Pratty's mother.
Nigelle:
Serving as an aide to Libody, Nigelle isn't actually a
Craftknight, though
his skills with a sword are well-reknowned.
Libody:
The owner of the Gold Guild, he often argues with Bron
whenever they're
forced to spend time together. Many people believe him to
be corrupt, but
truthfully, he performs a very special and vital service
for the Craftlords
and the city of Wystern.

<---[05d]
Spirits----------------------------------------------->
Parista, the Holy Spirit of Swords/Fire:
Parista was summoned from Sapureth long ago to help the
people of Lynbaum
during a war. However, after the war ended, he was kept
in captivity,
sealed deep underneath Wystern, the Labyrinth being built
as a prison to
hold him.
Kutty, Wind Spirit:
An animal-type Guardian Beast, Kutty is a cute and
playful spirit, though
it doesn't really seem to get on too well with humans
other than its
master. It doesn't seem to be able to talk, repeatedly
crying out its
name "Kutty!" instead.
[Forges Axe and Knuckle types]
Rasho, Fire Spirit:
Surly and irrascible, the demonic-looking Rasho loves
nothing more than a
good fight, whether verbal or physical. As much as he may
pretend to be
nasty, underneath he really does care.
[Forges Axe and Drill types]
Sugar, Water Spirit:
A high-spirited being, Sugar arrives professing love for
Cleru/Pratty,
claiming she was promised betrothal to Shintetsu's child.
She gets jealous
very easily, and doesn't get on very well with Amariss.
[Forges Spear and Knuckle types]
Zantek, Lightning Spirit:
A robot-type Guardian Beast, Zantek can't speak in a
human language, though
its master seems to be able to understand it perfectly.
[Forges Spear and Drill types]
Kuhrya, the Holy Spirit of Ice;

Kuhrya is the polar opposite of Parista. He seeks to help


the Craftlords
restore Parista to Sapureth, but is forced to remain
guarding the fourth of
Shintetsu's swords deep within the Labyrinth.
[Forges all weapon types]

<

/ =============================== \
[06] Controls
>
\ =============================== /

<---[06a] Normal
Screen----------------------------------------->
D-Pad
A
B
Select
Start

Move
Accept, Talk, Hammer
Decline, Run
Talk to Guardian Beast
Call Menu

<---[06b] Battle
Screen----------------------------------------->
Left/Right
Double Left/Right
Double Down
Up
A
B
L
R
Start
Double Down + A

Walk
Run
Hop Backwards
Jump
Attack
Support Command
Cycle through Weapons
Cycle through Support Commands
Pause
Attack whilst hopping backwards

Sword:

Down + A
- Lunge attack
A, A, A
- Basic Sword combo
Down + A, A, A - Lunging Sword combo

Axe:

Down + A
A [Hold]

- Launches the enemy into the air


- Super-strong Axe attack

Spear:
enemies

Down + A

- Diagonal strike to reach aerial

Up + A
to two hits
A [Hold]

- Slashing attack as Spear spins, up

Knuckle: Down + A
at any point
A, A, A, A, A
can be inserted in

- Uppercut punch, breaks normal combo

- Super-strong dash

- Five-hit knuckle combo, Uppercut


any postion

Drill:

Down + A
Up + A
A [Hold]

- Multiple hit attack


- Vertical multiple hit attack
- Multiple attack dash

<

/ =============================== \
[07] Forging
>
\ =============================== /

An integral part of the game, forging increasingly stronger


weapons is
necessary to be able to progress ever further into the
Labyrinth in your quest
to become a Craftlord.
To be able to forge, one must gather materials, learn
techniques and work
together with their Guardian Beast to create a weapon.
Materials:
There are four elements, Fire, Water, Wind and Lightning,
of which all
items are created from. By breaking down items, you can
gather the elements
necessary to create specific weapons.
There are also what's known as Mystic Ores; special
stones won from enemies
that allow normal weapons to be imbued with elemental
properties.
Techniques:
Each weapon requires a specific technique to forge it;
without a technique,
a Craftknight is unable to forge anything. There are
three different ways

to learn a technique: to be taught it by someone, i.e.


your master, Bron;
to shatter an opponents weapon in battle; and to discover
it within the
Labyrinth.
Guardian Beasts:
After establishing your contract with a Guardian Beast,
you have a partner
with whom you can forge. However, certain Guardian Beasts
specialise in
certain types of weapons, and do not need to be taught
how to forge
elemental techniques of that weapon type.
The Forging Process:
01) Walk up to the forge and press A to bring up the Forge
Menu.
02) First, we need materials from which to make our
weapons, so select
Create Materials.
03) We can either break down Weapons or Items we have in
our inventory; for
now let's choose Items.
04) Select the item you want to smelt down into its
constituent elements.
For example, say we select Iron Ore; we'll get 5 Fire,
5 Water and 5
Wind.
05) Go back to the original Forge Menu, and this time
select Create Weapons.
06) You can choose to forge either Sword, Axe, Spear,
Knuckle or Drill Type
weapons; for now, let's select Sword Type, to bring up
the Sword
Techniques screen.
07) We can see all the different Sword Techniques we have
gained, though not
all those gained may yet be learned. Those that say
"New Technique" have

yet to be forged, and those with names but are greyed


out are ones you
do not have the necessary materials for.
08) Let's start by selecting the first technique on the
screen, which is the
first one your master, Bron, will teach you, the
Novice Knife!
09) Now that we have learnt the Novice Knife technique,
let us try forging
an elemental weapon. Return to the Sword Techniques
screen, and select
the Novice Knife technique again.
10) Providing we have the necessary materials, including
two Mystic Ores, a
small window will pop up, asking whether we want to
use Mystic Ores in
forging the weapon. Select Yes and you'll both forge a
Fire Dagger, and
learn the Fire Dagger technique.
It is useful to note that when you smelt down a weapon, you
receive only a
portion of the elements back, but you do get all Mystic Ores
used in return,
which is very useful, since later weapons require up to 61
Mystic Ores to
forge.

<

/ =============================== \
[08] Walkthrough
>
\ =============================== /

<---[08a] Tips and


Tricks--------------------------------------->
Guardian Beasts:
Pick your Guardian Beast carefully. Each one has an
elemental speciality,
but they also specialise in different status spells,
being able to cast far
larger numbers of the spell than others. Sugar, for
instance has a high

number of Healing Spells, a medium number of Quick Moves,


but not many
Weapon Shield or Astral Guards. Depending upon your
playing style, pick the
Guardian Beast that suits you best.
Stats:
It's useful to note how the three character stats
actually work. Strength
raises how much damage you do with each attack, Defence
decreases the
amount of damage you take when hit and increases your HP,
whilst Agility
increases your movement speed and how far/high you can
jump. Whilst you
often get Strength and Defence increases from levelling,
you get far less
Agility points, so if you want to become a lot faster,
you need to pump up
the Agility stat yourself.
Weapons:
This really goes hand-in-hand with the previous two.
Deciding what weapon
types you want to specialise in can affect your entire
outlook on how to
play the game. Say for instance you want to use Knuckles
for the most part;
raising your agility and picking a Guardian Beast who can
forge elemental
Knuckles are the way to go. If you want to use Axes
though, Strength and
Defence become good choices, since you'll be limited to
less attacks and
are more likely to be hit.
Crossover Attacks:
Probably the most useful technique you'll use in the
game. Most enemies
attacks don't go very high, so once your Agi stat reaches
a certain point,
it's very easy to just jump over them. Equip a strong
weapon like an axe,
and jump over the enemy, attacking whilst you're in the
air. If you time it

right, you can even get a rear attack bonus. The genius
of this tactic is
that the enemy has to turn around to attack you, by which
time, you're
sailing over its head again to deal another attack. It
makes it very easy
to take out enemies without being hit a single time.
Juggling Enemies:
This is a nifty little trick, that's very handy for
quickly raising the TEC
stats of your Axe and Knuckle weapons. Find yourself a
Spell Sword or Evil
Sword enemy, and pin it in a corner. Repeatedly do the
uppercut move to
flick it up into the air, never letting it settle on the
ground. What'll
happen is even after the enemy has lost all of its HP, it
doesn't die.
Therefore, you can easily rack up the number of hits you
deliver, thus
largely increasing your TEC stat on that particular
weapon. This is far
easier to do with Knuckles, but it is possible to use for
some of the
faster Axes.
<---[08b] Day 01: The
Summoning--------------------------------->
First, pick your character: Cleru (Boy) or Pratty (Girl).
We start in your room, a voice telling you to wake up which
you try your best
to ignore, until there's a scream. Go to the cupboard to the
right and check
it to get the Entrance Ticket. Go downstairs and you'll talk
to your mother;
name your character, and then Amariss will give you the
Father's Charm item.
Check the item in the bottom-right corner to get the Water
Scooter and then
leave the house, following the path along until the brief
cut-scene. Head up

the archway and into the castle; go up the stairs and then
enter the northern
door. Inside, talk to all four people around you and then the
opening ceremony
begins. Once all the blabbering's done, leave the castle and
head to the
Silver Guild (The building we saw Bron enter). Go into the
left hall and Bron
will talk to you; follow him into his office to the right.
He'll introduce you
to a summoner, who'll ask you some questions:
Q1. What do you think of Shintetsu?
A01. I want to be more like him.
A02. I want to know more about him.

(Q2)
(Q3)

Q2. What is most important to a Craftknight?


A03. The ability to forge weapons.
(Q4)
A04. Consideration for living things. (Q5)
Q3. Yer mother was the best teacher ya could've had. She
taught ya how to
survive an' how to thrive.
A05. She's a bit over protective.
(Q6)
A06. She looks after me all the time. (Q7)
Q4. During the tournament, into what will you place more
trust? The weapon
that you have forged or the skill that you possess?
A07. My weapon.
[Zantek]
A08. My skill!
[Rasho]
Q5. What does love mean to you?
A09. Caring deeply about someone.
A10. Protecting someone from harm.

[Sugar]
[Kutty]

Q6. Did you grow up preferring the strictness of Shintetsu,


or the kindness of
Amariss?
A11. Shintetsu's strictness.
[Rasho]
A12. Amariss's kindness.
[Sugar]
Q7. Would you rather have a stuffed animal or a robot?
A13. A robot.
[Zantek]
A14. A stuffed animal.
[Kutty]

NOTE: If this isn't clear enough, check the Guardian Beast


Selection Chart,
also by me, in the Maps and Charts section for this
game.
Once you've answered all the questions, the summoner will use
your Father's
Charm to bring forth the Guardian Beast your answers
selected. You'll also get
the Summonite item. Once you're done talking to your Guardian
Beast, head
upstairs and talk to Bron once more. There'll be a cut-scene
where you and
your Guardian Beast talk on a boat at night.
<---[08c] Day 02: Forging
Ahead--------------------------------->
The next day, try to leave the room and Bron will enter,
followed by an
official, who'll give you the Labyrinth Key 1. Bron will give
you your first
sword technique, and then give you 300 boam, telling you to
go and buy some
Iron Ore
First though, go into the North-East-most house on the West
side of town, and
talk to the old man there. He'll say that he's looking for a
cat. Leave the
house and leave the town screen via the top-left corner; this
will take you to
the Harbour. Talk to the boy there and he'll say that he's
looking for someone
to take in his cat. Return to the old man and tell him about
the boy, and
he'll give you a new technique.
Now we're done with that, let's head to the shop; it has a
sign with two bags
on it. Talk to the shop owner and he'll tell you that he's
just sold out to
the red-headed girl to your right. She's pretty rude to you
and refuses to
help, so head back to the Silver Guild.

Talk to Bron in his office, and he guesses that the girl was
Sanary, a fellow
Silver Guild apprentice. With no materials to forge a weapon
and not allowed
to borrow one, Bron insists you enter the Labyrinth with only
your hammer.
Head to the castle, and head straight up; you can talk to the
man in green
here about combat if you want. Otherwise, talk to the man in
the top-left
corner, who'll let you into the Labyrinth.
Inside, head downwards and you'll run into Sanary again,
she'll ask you a few
questions:
Q1. A female Craftknight is greater than a male one. True or
false?
A1. It doesn't make a difference. [Nothing]
A2. True! (Q2)
Q2. A female Craftknight looks cooler than a male one! True
or false?
A3. They're both the same. [Nothing]
A4. A female one looks cooler! (Q3)
Q3. I, Sanary, will be the one to win the tournament. True or
false?
A5. I'm the one who will be victorious! [Matchbox if
Pratty, else Nothing]
A6. The victory... may go to Sanary... [Matchbox if Cleru,
else Nothing]
I recommend trying to get the Matchbox item; it may seem like
you've been
jipped, but we'll be using that in just a moment!
Open the chest to the right to get a bandage, and then follow
the path along
until you run into Sanary again, where she's actually quite
nice! Open the
chest to the right to get the Iron Ore. You can't progress
past the first
level, so let's head back to your room at the Silver Guild.
Now we'll forge

our first items!


Once you're done, exit the menu and first Bron, then Sanary,
and finally a
messenger all visit your room, the latter giving you the
Match Notice 1. Bron
will give you a choice for your next technique; Axe, Spear,
Knuckle or Drill;
pick whichever you prefer, though I strongly recommend you
pick the Drill.
If you want, you can go and fight Chaves now, but there's a
fair few things we
can do before then. First, leave the Silver Guild and go into
the water on
your Water Scooter; head to the South-West corner and into
the house there.
Talk to the man and he'll say that he needs a Matchbox; give
him the one Sanary
gave you, and he'll give you a new technique. Next, head to
the Castle and go
back to the Labyrinth. Go down to the second level. Make sure
to get both Iron
Ore's on this level and then head down to the third level.
Make your way
around the level until you reach the man; he'll tell you that
you can't
progress yet, so hit the Teleporter to his left and warp back
to the first
level.
Return to the Silver Guild and
materials, making
whatever weapons you don't yet
techniques, talk to
Bron and he'll offer you a new
of each from him.
Remember to rest in the bed in
MP!

convert your items to


have. When you run out of
one, until you've gotten one
your room to heal your HP and

Also, the barrels and crates in the Labyrinth automatically


regenerate once
you leave, so what I do is warp to B3F, smash the ones there
and on B2F and

then
that
hard
able
some

warp back to B1F, leave, and then repeat. I'll admit


Matchbox's are
to get on just the first three levels, so you may not be
to make
of the weapons.

Once you've had enough, heal up back at the Silver Guild and
then go to the
first floor of the castle. Equip only one weapon, preferably
the Novice Drill,
and then talk to the man in the top-left corner, who'll let
you in to your
first tournament fight!
[%%%]1st Round: Chaves [08c.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
Fairly easy, pin him into the corner and let loose with the
Novice Drill.
Win: 600 Exp
300 boam
Chaves's Sword Technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
With him out of the way, you'll end up back in your room at
the Silver Guild.
After a brief chat with Bron, you decide to go for a walk;
you're given the
choice of going with your Guardian Beast (to the boat) or
with Sanary
(Labyrinth B1F). These walks happen at the end of each day,
and help build
your relationship stats towards the other characters in the
game.
<---[08d] Day 03: A Weapon's
Worth------------------------------>
Bron asks you to sail with him to the town of Vance, and goes
ahead to the
Harbour. However, we've got other things to do first.

Leave the Silver Guild and go into the house just North-West
of it (in the
water). Talk to the man and ask a question, and he'll give
you a new elemental
technique. Head through the arches towards the castle, but go
left between the
third and fourth one; talk to the old man here and let him
talk to you about
Mystic Ore; he'll give you three of 'em!
Return to the Labyrinth and you can now go down to B4F and
beyond. On B4F,
make sure to get the Portable Canteen item in the bottom-left
corner. On B6F,
get both Bandages and activate the Teleporter. On B7F, get
the Portable
Canteen. On B8F, get the five Martial Ores, two Small
Tinders, Coffee Mug,
Small Faucet and Bandage. This is as far as you can go, so
head back to B6F
and teleport out.
Go back to the Silver Guild and convert your items to
materials, making any
weapons you've yet to get.
Once you've done that, head to the Harbour, and you'll find
Bron by the boat
you went to the first night with your Guardian Beast. At
Vance Cape, Bron will
give you the Guild Delivery, but doesn't tell you where the
Weapons Shop is.
Not that it's difficult to find.
Head North into town and go into the building with a sword
sign on it. After
making the delivery, the ShopKeeper comments that there's
been rumours of bad
weapons being sold from Wystern. Once the trade is done, Bron
asks if you want
to stay or explore a bit more; pick the latter and he'll wait
for you by the
boat. Leave the Weapons Shop and head left to the Items Shop.
I recommend
getting the Mineral Ring; once you've done that, head to the
boat and sail

back to Wystern. Once you arrive, Bron will give you the Iron
Saber technique.

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]

Try to leave the harbour and you'll be approached by Nigelle,


a representative
of the Gold Guild. He offers you 5,000 boam for ten Iron
Sabers; agree to sell
them to him and then head to the Silver Guild. Make the ten
Iron Sabers and
then head to the Labyrinth B4F; go to the room with the Heal
Panel and you'll
find Sanary there She'll tell you that she was offered the
same deal; answer
her question however you will, and she'll storm off. Your
Guardian Beast will
tell you to make up your mind so tell it that you will sell
the Iron Sabers.

You'll get the ten Iron Sabers back, but before you go to
your next match,
return to the Silver Guild. Turn nine of the Iron Sabers into
materials, and
then forge Varil's Spear, but do not equip it. Go to Middle
Wystern, the
second level, which can be accessed by going upstairs in the
castle and then
leaving by the south. Go to the South-East-most hosue and
give the Craftknight
there Varil's Spear, and he'll give you a new elemental
technique.

Leave the Labyrinth and head to the Harbour, where you'll


find Nigelle
waiting. Give him the Iron Sabers and take the money. Head
back to your room
in the Silver Guild (after being stopped by the blonde-haired
boy from the
Opening Ceremony) and you'll find the Match Notice 2. Head to
the castle for
the next round, but you'll be stopped by Sanary, who tells
you that the Gold
Guild has basically tricked you. Say that you'll get the
swords back and
follow Sanary to the Harbour. Once there, an argument erupts
and you'll end up
in a fight with...

Before we go off to fight the next round of the tournament, I


suggest forging
the Aqua Screw and maxing out its TEC stat.
[%%%]2nd Round: Kenon [08d.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: 300 | Dur: 90
Another simple fight; corner then drill.
Win: 1620 Exp
450 boam
Kenon's Axe technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]

[%%%]Boss: Varil [08d.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


%%%%%%%%%%%%%%%%]
HP: 230 | Dur: 75

After the fight, Sanary congratulates you and Varil then


declares that you're
his rival. The day ends and Varil is added onto the list of
people you can
spend an evening walk with.

Again, with the drill, pin him in the corner and let loose
with a flurry of
attacks.

<---[08e] Day 04: A Friend in


Need------------------------------>

Win: 1120 Exp


350 boam
Varil's Spear technique

You start the day with Bron wailing about a missing niece,
Razzy. She's
disappeared somewhere in the Labyrinth. He gives you the
Sharp Dagger

technique to help you out.


Make Kenon's Axe but don't equip it, and then head up to
Middle Wystern. In
the house just South-West of the Gold Guild, talk to the
Craftknight there and
buy an elemental technique for 1,000 boam. South-East from
there is another
house; talk to the man in there and give him Kenon's Axe, and
you'll get
another elemental technique in return Go East from there and
enter the first
house you come across; talk to the old man and he says his
son will teach you
a new technique once he returns. Go behind the closed Item
Shop and talk to
the man by a boat; he'll give you an Iron Ore.
Head for the Labyrinth next; we can continue past B8F now so
do so. On B9F,
make sure to get the Kicker Potion and then continue on down
to B11F. Near the
exit here, you should find a big hole from which you can hear
a voice. Ignore
it for the moment and activate the Teleporter just above it.
Drop down into the hole and you'll find... someone who isn't
Razzy. Oh well.
The "mysterious woman" rants about the sword in front of her
and its maker.
After asking her about the voice, she says it came from the
crack behind you,
so go and whack at it with your hammer; seven hits will do
the job, sending
you plunging down... to your doom! Or not, as the case may
be.
You come to with the help of Razzy and your Guardian Beast.
Apparently you
can't climb back out of the hole you fell through. Rest in
the bed if you need
to, and then head southwards. Talk to Razzy and she'll
volunteer you to fight
the large Stray Summon blocking the doorway.

[%%%]Boss: Yasha Spider [08e.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


%%%%%%%%%%%%%%%%]
HP: ???
Another simple fight, and no need to break a weapon either!
It only has three
attacks: a short-range fireball you can outrun, an overhead
slice that you can
hop backwards from, and a chomp from its backside, which is
easy to avoid.
Win: 3,200 Exp
550 boam
Eerie Mask
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
Follow Razzy through the door, grab the Kicker Potion and
then talk to her
again. After a long discussion, Sanary calls out to you;
leave the room and
climb the ladder she's dropped down. She'll give you the
Match Notice 3 and
then drags Razzy away, who it turns out is your next
opponent! After healing
up at the Silver Guild, prepare for battle!
[%%%]3rd Round: Razzy [08e.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: 500 | Dur: 72
This one is by far the toughest fight you've had. Razzy has
very high Agility,
so she's constantly zipping around the screen, unleashing
devestating Knuckles
combo's on you. The best tactic for this fight is to run
underneath her jumps
and turn around quickly, throwing the drill at her back.
Win:

1820 Exp
650 boam
Razzy's Knuckles technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]

Razzy seems pretty down, so head up to the third floor of the


castle and walk
through the hidden door on the right side of the wall. You
need to make your
way to the top-left corner of the screen without being seen
by any of the
guards here. Razzy is hiding amongst the flowers there; after
talking with
her, she's added to the list of people you can spend your
evening walks with.
<---[08f] Day 05: Do it... with
loooooove!---------------------->
You start the day receiving the Match Notice 4, and you're
drawn against Ariel
and Mariel, who promptly show up and be mean. Bron will shoo
them off and then
give you the Gladius technique, which requires "Core" parts;
this translates
to lightning element stuff. To get them means going down to
B15F and further!
After the earthquake, go to Middle Wystern and return to the
old couple's
house; the son has returned and he gives you a new elemental
technique.
The Items Shop in Middle Wystern has finally opened so pay it
a visit; I
recommend getting either the Iron Necklace from here, or the
Iron Ring now in
stock at the Lower Wystern shop.
Now head for the Labyrinth; Sanary will meet you outside,
commiserating with
you about the twins. Afterwards, go down into the Labyrinth,
teleporting to
B11F. Go down to B12F and try to open the Northern door; no
luck, but your
Guardian Beast suggests you ask someone to give you access.
Leave the Labyrinth and you'll run into the mysterious woman
again, who says

the key belongs to Master Sakuro. Go to Middle Wystern again


and enter the
house North of the Items Shop to find him. He offers to put
you through some
training, so accept it; he'll give you the Lesson Recipe and
sends you on your
way.
1) Go to the house South-East of Sakuro's and talk to the
Craftknight there;
you'll receive the Menu Material 1.
2) Go to the house where you traded Kenon's Axe and talk to
the woman there
this time, to get the Menu Material 2.
3) Return to Master Sakuro's house and give him the Menu
Materials; he'll give
you a Sword Type technique in return.
4) Forge it at the Silver Guild to get... a ladle!?
5) Return to Master Sakuro's house again and he'll send you
off to get some
spices next.
6) Go to Lower Wystern and talk to the man with a turban
south of the Harbour;
pick the middle option to get the Spice Set for free. (See
below table)
\========================================/
| Say
| Translation
| Cost |
/========================================\
| Bill deje | Can I pay?
| 1200b |
| Pata nahin | I don't know
| 0b
|
| Cam kalona | Give me a discount | 1000b |
\========================================/
7) Return to Master Sakuro's house yet again; he asks you to
make some curry
for him as part of your training.
8) Walk to the pot, and after you've peeled the potatoes, put
in the four
items as they appear on the list: Seafood, Vegetables,
Water and then
Spices.
9) When you're done, it seems Master Sakuro has escaped!
Leave his house and
go to the Ceremony Hall on the Castle's second floor.

He explains that this whole quest was what his master,


Shintetsu, made him do
when was still an apprentice. He gives you the Labyrinth Key
2, so let's
explore further:
B13F - Heal Panel
B14F - Kicker Potion, Red Lantern
B15F - Kicker Potion
B16F - Kicker Potion, Blue Flask
B18F - Teleporter, Core Parts, Portable Canteen, Small
Faucet, Cooling Fan,
Conductor Rod, Blue Flask
Return to your room in the Silver Guild and convert the items
into materials,
and make both the Gladius and Razzy's Knuckles. Go downstairs
and talk to Bron
and then go to Sakuro in Middle Wystern. Done with them,
return to Lower
Wystern and enter the house on the water in the North-East
corner of the
screen. Trade Razzy's Knuckle to the man in green and he'll
give you a new
elemental technique.
[%%%]4th Round: Ariel and Mariel [08f.1][%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: 650 | Dur: 95
Not an easy fight unless you know the tactic. Simple enough,
make Ariel jump
at you, block the attack and then let loose with the Drill as
she lands.
Win: 2040 Exp
850 boam
Ariel's Drill technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
Sakuro has now been added to the walk list.
<---[08g] Day 06: The Sword of
Shintetsu------------------------>

Sakuro arrives at your room to give the official announcement


that you're now
in the semi-finals. Bron comes in afterwards and gives you
the Zantetsu Blade
technique. When he leaves, forge Ariel's Drill and then the
Zantetsu Blade,
and he'll come back in. Go with him back to your house and
after a bit, he'll
tell you to go talk to an old man in Upper Wystern.
Leave the house (with Amariss' delivery for him) and then go
to the house
where they wanted a cat. Talk to the man (the younger one)
and he says he
wants to get rid of some of them. Go to the Harbour and talk
to the man there;
apparently he's a cat collector. Return to the Cathouse
(Meow!) and tell the
man here about the collector, and you'll get a new elemental
technique.
Now, go to the house where you gave the man a Matchbox and
talk to the woman;
give her Ariel's Drill and she'll give you another elemental
technique.
Head to Upper Wystern and go into the North-Western door
(where it'd take you
up a floor if it was on Lower or Middle Wystern) and you'll
find yourself in
someone's apartment. He'll recognise you as Shintetsu's child
and after a
brief chat, gives you the Labyrinth Key 3, telling you to get
some Dragon Fang
Ore on the way.
Head to the Labyrinth, and at the enrance you'll be given the
Bestiary.
Inside, teleport to B11F and go down to the next level. This
time open up the
other door and you'll find the mysterious woman by the sword
again. She drops
hints about your father and then tells you to carry on
through the Labyrinth.

B18F
B19F
B22F
B23F

Conductor Rod
Klotzen Potion
Kicker Potion x3, Amulet
Heal Panel, Klotzen Potion

[%%%]Boss: Heavy Metal [08g.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


%%%%%%%%%%%%%%%%]
HP: ???
Just pummel it with magic. No sense inviting trouble or
broken weapons in this
fight.
Win: 8000 Exp
950 boam
Dragon Fang Ore
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
Haul yourself all the way back to the room with the sword,
and the mysterious
woman will talk to you again. She tells you to draw the
"Western Sword" after
removing the seal from it, and then tells you to keep it,
since it was no
longer safe there.
Head back to B11F and teleport out of there; once you leave,
Varil approaches
and basically reaffirms your rivalry. Head to the Silver
Guild and heal up,
doing whatever you need to do, and then go to Upper Wystern.
Head Southwards
and you'll find the old man surrounded by a bunch of soldiers
from Deigleya.
It turns out the old man is Master Rondeau, the Craftlord of
Diamond, the
leader of the Craftlords. The soldiers are annoyed by your
side conversation
and start battle!
[%%%]Boss: Soldier [08g.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: 800 | Dur: 70

Whilst they do have a durability stat, the Soldier's weapon


isn't unique, so
you don't need to bother with breaking it. Just pummel this
guy however you
want, just steer clear of his combo's.
Win: 2940 Exp
1000 boam
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
After a chat, you give Master Rondeau the Dragon Fang Ore and
he tells you to
show the sword to Bron. Once Rondeau and Sakuro depart, Bron
and Amariss
arrive, the latter taking the sword from you.
<---[08h] Day 07: Cute and
Lacy--------------------------------->
Razzy wakes you up, with news of someone washing up on docks.
Run over there
and Amariss gets you and Varil to take him to your house.
There they question
him about what happened, but his amnesia isn't helping.
However, it seems he's
talking about an island to the north, with a vortex near by.
Razzy and Varil
both decide to go investigate, while Sanary goes into another
of her little
snits. Tell Amariss that you want to go and she says to ask
Bron about
borrowing a boat in her name.
Leave the house and go to the Sword-lovers house (On the
water, just
North-West of the Silver Guild). Equip only sword type
weapons and talk to the
man there, and he'll give you a new elemental technique.
Go to the Silver Guild and talk to Bron; he'll give you the
Boat Key and the
High Blade technique. Make sure to learn the Murder Pole
technique from him as

well. Head upstairs and forge both the Murder Pole and the
Hydra Burst Axe.
Go to the Knuckles-loving family (North-East Lower Wystern)
and talk to the
family. Go up to Middle Wystern and buy a Gold Necklace in
the Items Shop.
Talk to the man on the mini-pier to the North-West of the
Items Shop and say
you believe him; he'll give you Deep Sea Ore. Next, go to the
Spear-loving
Craftknight's house and trade her the Murder Pole; you'll get
yet another
elemental technique in return. Go to the Old Couples home and
talk to the
woman, answering yes
Go to the Harbour and go into the cabin on Bron's boat. Walk
up to the wheel
and set sail. At the vortex, you're quickly losing control of
the boat when
you come under attack!
[%%%]Boss: Giant Serpent [08h.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: ???
Switch to the Hydra Burst Axe you forged earlier. Do a
forwards jump attack,
and as you land, jump backwards (so you're still facing the
Giant Serpent) and
swing as soon as you can whilst in the air. You should land
out of its range
as it does any of its moves. Just keep repeating the process
and it'll die
without even touching you.
Win: 2500 Exp
1100 boam
Large Fishhook
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
Go back into the cabin and go below decks to rest in the bed.
Head back

outside and North towards the town, make your way underneath
the bridge and
you'll hear two Deigleyan soldiers talking. Go South through
the trees and
follow the path around to where you find Varil, who's
injured, and a very
"cute" girl. He says that both Razzy and Sanary were
captured, whilst he
barely evaded it thanks to the girl's help.
Some people come nearby and Varil recognises one of them as
Master Lubert,
Craftlord of Amber, who's apparently working with the
Deigleyan soldiers,
looking for a sword...
The "cute" girl tells you about a secret path into the
village, following the
rocky path around, so do so. Go into the wooden hut, and when
the man asks,
tell him "She sure was!" He tells you there's a secret path
into the village
behind the hut. Exit and go around the hut and into the cave;
go up the ladder
to emerge from a well. Go down the stairs and to the NorthWest corner and
into the cave there, thus entering the Marine Dungeon:
B1F - Klotzen Potion, smash odd floor in south
B2F - Klotzen Potion
B3F: Varil arrives as you overhear some more soldiers
talking; apparently
Razzy and Sanary are being held in different places, and
you can choose
who to go after, leaving the other one for Varil.
Sanary's has a slightly
better reward, but not by much.
Rescue Sanary:
Head off to the left and follow the path around;
you'll see a gathering
of Deigleyan soldier and... Sanary in a maid outfit!?
She's serving tea
to the soldiers, and she's a bit narked about that
(though she does
like the clothes!)

You can choose to rescue her or watch a bit longer; if


you choose the
latter, she's made to give a massage to one of the
soldiers. Again, you
can choose to rescue her or watch a bit longer; if the
latter, she's
made to dance for them. She also reveals that she's
sister to one of
the Craftlords. Finally, one of the soldiers tries to
make Sanary kiss
him, so you storm out to confront them; however,
they're scared off by
a big thing behind you!
[%%%]Boss: Grudge Fish [08h.2][%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: ???
Basically the same as the fight against the Giant
Serpent. Repeat the
tactic from that battle and wipe the floor with this
guy.
Win: 3800 Exp
1200 boam
Burnt Scale
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
Varil.

Go down the rope ladder and you'll find both Razzy and

Rescue Razzy:
Go down to B4F and follow the path; a whole bunch of
Deigleyan soldiers
will run past you. Continue on and you'll find Razzy
in front of a big
monster.
[%%%]Boss: Evil Fish [08h.3][%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: ???
Basically the same as the fight against the Giant
Serpent or Grudge

Fish. Repeat the tactic from that battle and wipe the
floor with this
guy.
Win: 3600 Exp
1200 boam
Large Scale
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
Once it's defeated, Varil and Sanary arrive.
Apparently the vortex is summoned by a Summon Creature
the Deigleyans are
using, so everyone rushes off to confront it
B5F: Smash the odd floor to the South-West
B6F: Heal Panel by the stairs down
B7F: Black Boots in top-left corner
[%%%]Boss: King Crabber [08h.4][%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: ???
The fight takes place atop the Summon Creature, it's
eye-antennae the
targets, the one to the right counting as its back. The
key to this fight
is knowing the warning signals for the King Crabber's
attacks:
1) When one antenna goes down, a low claw from that side
will lash out as
far as the still-standing antenna.
2) When both go down, but one goes before the other, a
low claw from that
side will lash out almost all the way to the opposite
side, followed
by a high claw from the other side.
3) When both go down at the same time, the claws will
lash out as far as
the antennae on that particular side, going LeftRight-Left-Right.
4) When both antennae nubs flash green, the King Crabber
opens its mouth

and a typhoon emerges, which does multiple hits; it


only does this if
you stand inbetween the antennae for several seconds.
The King Crabber will also emit bubbles if you stand
near the center,
which are somewhat annoying.
The tactic to win is actually quite simple; run over to
the right side
and whale on that antenna, keeping an eye on the
movement of the
antennae, ready to run to the opposite side as soon as
possible.
Win: 14000 Exp
1300 boam
Spiral Ring
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
After some more talking, go to the Mayor's House (East of
where you're
standing) and choose to wait there. There's a whole longwinded conversation
basically about how the Mayor of Rugista Island hid the
"Eastern Sword" from
the Delgeyian soldiers, and he entrusts it to you. Back at
Wystern, head to
your house and talk to Amariss; she'll take the Eastern Sword
off your hands
as well.
<---[08i] Day 08: What Makes a
Hero?---------------------------->
Sanary comes in after you wake up and asks if you'll come and
see her match;
pick either option. There's another earthquake, which you
decide you want to
know more about, so your Guardian Beast suggests you visit
Master Rondeau.
First though, go to Middle Wystern and visit the Old Couple
again; talk to the

woman and she'll give you another elemental technique. Next,


go to the
Axe-loving Knight's house and you'll find him gone; talk to
his wife and agree
to listen to her grievances. Leave the house and go to the
Technique Seller's
house (South of the Gold Guild); buy the new elemental
technique off him for
5,000 boam. Go to Upper Wystern next and talk to the man in
green, and offer
to help him. Talk to all six of the men working for him (Five
of them are to
the right, the sixth is to the bottom-left) and then talk to
him again, and
he'll give you Spiked Shoes.
Go and talk to Rondeau now; however, you're interrupted by
Master Ureksa who
brings a report about Kagro volcano. Master Rondeau tells you
to accompany
Ureksa on an expedition to further investigate the volcano.
Go to the Silver
Guild and talk to Bron; he'll give you the Bastard Sword
technique, as well as
permission to use his boat.
I don't know about you, but I was kind of low on materials at
this point, so I
went to the Labyrinth and explored the levels I couldn't go
to earlier:
B25F: Klotzen Potion x2, Small Generator
B26F: Teleporter, Klotzen Potion
B28F: Heal Panel, as far as you can go
Before I went to the Harbour, I made sure I had the strongest
Drill available
and a Hydro Halberd, as well as a Bastard Sword to smack
stuff about with.
On route to the Harbour, the mysterious woman appears again,
this time
dropping hints about your journey. In the Harbour, talk to
Master Ureksa and
he'll go on about heroes as well. Finally at Kagro Volcano,
go and talk to

Ureksa and he'll hit you with a sucker-punch. You're woken up


by a stranger,
who suggests you stay out of what's going on. After he
(Hayato) leaves, go
North and then take the Eastern path.
[%%%]Boss: Chaves [08i.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: 1200 | Dur: 70
It's actually easier to break his weapon than to plain KO him
in this fight, I
find. It's pretty much a freebie though.
Win: 4320 Exp
1200 boam
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
Leave the chamber and this time take the other path, this
time entering Kagro
Volcano:

always does the trick.


Win: 4480 Exp
1400 boam
Ureksa's Spear Technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
B6F: Take the Left Portal and follow the path until you have
another choice;
this time left again. Heal Panel just before stairs
B7F: Go South and through the first Portal. Go to the
farthest Portal to get
the Spiked Shoes. Return and take the remaining Portal.
Hayato is in bad
shape with a nasty Summon Beast looming over him. Time
to step in!
[%%%]Boss: Kirin [08i.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: ???

B1F: Just go down the stairs.


B2F: You and Hayato eavesdrop on Lubert and Ureksa talking
about "Shintetsu's
Sword", enter the forge and rest in the bed.
B3F: Top portal, Klotzen Potion, Return. Right Portal, Right
Portal, barrels
to top-left, stairs top-right.
B4F: Always take furthest option first; barrels first time,
Amulet second.
B5F: Hayato gets into an argument with Lubert and Ureksa, and
then summons his
Summon Beast who stops them for now. Head South and
follow the path until
Ureksa catches up with you.

It's not that this guy is hard, it's just annoying that
your weapons are
heavily damaged in attacking him, however high their TEC
stat is.
Position yourself underneath Kirin's head facing the
same direction as it
is and pummel it. If the head lifts slightly, block the
ensuing stone
shards; if the head disappears, run to the other side of
the screen. If
you hear a fireball, start running back. Fast. Make sure
to switch your
weapons before they break; the upwards Drill works
fairly well in this
fight.

[%%%]Boss: Ureksa [08i.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


%%%%%%%%%%%%%%%%]
HP: 1050 | Dur: 105

Win: 18500 Exp


1500 boam
Magatama Necklet (ATK +17, AGL +17 | Fire +17, Wind

This is an irritating fight since he's faster than you


are, making it
difficult to force him to block. Nonetheless, in the
corner with a drill

+45)

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]

The "Northern Sword" is dropped by the Kirin as it's


destroyed, so you quickly
snatch that up. Back at the quasi-Harbour, Hayato bids you
farewell. Moments
later, Lubert turns up, demanding you give him the sword!
Good thing the
mysterious woman (...I'm getting really sodding fed up of
typing that) shows
up, and stalls him whilst your Guardian Beast drags you onto
the boat.
Back at Wystern, head to your house and give Amariss the
Northern Sword; she
reminds you about Sanary's fight. Go to the Silver Guild and
you'll see Sanary
and Razzy both there; you apologise for missing the match,
which apparently
Sanary won in just one blow! Scary!
<---[08j] Day 09: An Exercise in
Futility----------------------->
Razzy comes rushing into your room asking you to go to Vance
Cape with her;
agree and then Bron enters as well. He asks you to go with
Razzy and deliver
the weapons.
Forge Ureksa's Spear and then go downstairs; talk to the two
Guildmates who
stand by the doors, and then talk to the kid in Bron's bed.
Leave the Silver
Guild and go to the North-East-most house. Talk to the man
here and tell him
you saw his son at the Silver Guild; he'll give you an
elemental technique.
Go to the Spear-loving Craftknight on Middle Wystern and
trade her Ureksa's
Spear for another elemental technique. Next, go to the Axeloving Knight's
house and you'll find he's still gone; talk to his wife and
agree to listen.
Go to the Harbour and talk to Razzy; set sail for Vance Cape!
Make your

delivery to the Weapons Shop; the ShopKeeper will talk to you


and Razzy about
Bron, and then about Master Ureksa, who apparently has a
house in Vance! Razzy
runs off to investigate it; leave the shop and you'll see
Ureksa head to the
Harbour.
Go West and talk to Razzy; she's peeking into Master Ureksa's
house, where
there's apparently a beautiful woman. She overhears your
discussion and
invites you in; she's Rumari, Ureksa's sister. Apparently
she's really ill,
and moved to Vance for her health. Discussion moves on to the
missing
Craftlord of Crystal, Master Tyram, who was Rumari's lover
until he
disappeared.
As you and Razzy leave, your Guardian Beast hangs back and
talks to Rumari a
bit longer, revealing she was the former Craftlord of Jade,
and that she knows
what's going on.
Back at Wystern, Razzy tells you to deliver the payment to
Bron and then meet
her at Sakuro's, so head to the Silver Guild. Talk to him and
he'll give you
the Crystal Sword technique. Take this opportunity to forge
weapons (the Blue
Thunder sword might be an idea!) and collect materials first.
When you're done, go to Middle Wystern and enter Master
Sakuro's house. He
basically warns you off the whole thing. Leave, and Razzy is
waiting for you
outside and says that she's going to visit Rumari again. Go
to the docks, and
as you prepare to set sail, Sanary joins you.
At Vance, go to Rumari's house and you'll find Razzy and
Sanary waiting
outside; talk to them and they'll say they saw Master Ureksa
and then rush off

to the lighthouse. Follow them and you'll see they get


captured and taken
inside, handily removing the guards. Follow them inside to
the Cape
Lighthouse:

Drill's Down+A attack as he's rising. However, you do


not need to break
Ureksa's spear in this fight if you do not wish to do
so; you can get it
at a later date.

G1F: Klotzen Potion (Top-left), Stairs (Top-right)


G2F: Amulet (Bottom-right), Stairs (Bottom-left)
G3F: Klotzen Potion (Bottom-left door), Stairs (Top-right)
G4F: Med Kit (Top-right door), Stairs (Bottom-left)
G5F: Wind Fossil (Top-left door), Klotzen Potion & Wind
Fossil (Top door),
Lubert (Top-right [counter-clockwise])
G8F: After being captured, you're thrown into a cell with
Razzy, Sanary and
Tyram, the missing Craftlord of Crystal! He overheard a
meeting between
Lubert and Ureksa and was captured so he couldn't spread
word. He says
Lubert is motivated by greed, whilst Ureksa wants
vengeance on Parista
for the incurable heat disease it gave his sister. Varil
arrives via a
secret passageway and you all escape.

Win: 5440 Exp


1700 boam
Ureksa's Spear EX technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]

There's a Heal Panel in the next room.

Damn that mysterious woman! As Ureksa explains his


motives, she turns up
again and is finally revealed as Master Kouren, the
Craftlord of Ruby!
Ureksa realises that he's lost everything, that all the
Craftlords know
of his deceit, and when Kouren reveals that Tyram was
researching about
Kuhrya, the Holy Spirit of Ice, who could possibly
defeat Parista and
heal Rumari, he snaps, throwing himself off the
Lighthouse to his death.

Outside, Tyram is waiting for you, but as you're about


to flee, Ureksa
shows up and challenges Tyram. However, he's still weak
from a month of
captivity, so you step in the way!

Go back into the cell and climb the ladder in the


middle; read the
inscription twice, and your Guardian Beast will notice
something. Go back
outside and take the path Craftlords Kouren and Tyram
took down the side
of the lighthouse, and back inside.

[%%%]Boss: Ureksa [08j.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


%%%%%%%%%%%%%%%%]
HP: 1300 | Dur: 110

G6F: Emerald Magatama (Top-left), Klotzen Potion x2 & Emerald


Magatama & Gale
Ore (Secret Room), Stairs Up & Down (Top-right)

Ureksa now uses Quick Move and Weapon Shield spells in


this fight, which
makes it a lot harder if he gets the chance to cast
them. Close him down
fast and make sure to cancel his casting. It's a good
idea to try and hit
him in mid-air as well, so you can enforce a multi-hit
guard with the

Head up to the eighth floor to find a chest holding an


Ancient Ring! Next, make
your way back down to G1F and leave the Cape Lighthouse.
Razzy, Sanary and
Varil are waiting for you outside; apparently Kouren and
Tyram have already
disappeared for a Craftlord meeting, so no one's told Rumari
what's happened;
volunteer to do so.

She'll go to the Harbour and talk to Kouren and Tyram, the


latter renouncing
his Craftlord title so he can stay with Rumari. Kouren tells
you to back off
from the Parista situation and to take it easy. The others
leave except for
Sanary, who tells you that she's Kouren's sister, and that
she knew everything
beforehand, and she apologises for something else, but
doesn't say what...
<---[08k] Day 10: Face of the
Enemy----------------------------->
Sakuro arrives early and asks you to accompany him on a
mission to Fort
Mirana, currently held by the Deigleyans; agree to go with
him and he'll give
you the Labyrinth Key 4. Go downstairs and talk to Bron to
get the Gozanto
technique; go back upstairs and forge it followed by the
Goranto. Make sure
you get the Terra Rotor technique from Bron as well and forge
it.
Go to the Drill-loving Knight in South Lower Wystern and give
her the Terra
Rotor, you'll get another elemental technique. Go to the
Cathouse and talk to
the little girl and the old man. Next, head to the Harbour
and talk to the
cats there. Return to the Cathouse and tell the old man that
you saw the cat
at the Harbour with another cat, and he'll give you a new
elemental technique.
Head up to Middle Wystern and go to the Axe-loving Knight's
house; he's still
gone so talk to his wife and agree to listen.
Next, head into the Labyrinth and teleport to B26F:
B29F: Summon Charm (Top-right)
B31F: Teleporter, Med Kit (Top-right)
B33F: Klotzen Potion (Bottom-left),

B34F: Klotzen Potion x2 (Top-right), locked door


Return to your room and do whatever forging you need to. I
recommend taking
the Goranto, a drill and either a spear or axe with you. When
you're ready, go
to the Harbour and talk to Master Sakuro; tell him you're
ready and he'll
explain what's going on; apparently the Gold Guild is selling
weapons to the
Deigleyans and Sakuro wants to investigate. Varil barges in
and insists upon
coming as well since if the Gold Guild really are doing so,
he feels somewhat
responsible.
En route to Fort Mirana, the ship is spotted by a Deigleyan
patrol, so Sakuro
orders you and Varil to swim to the Fort whilst he lures the
patrol away. On
dry land again, Varil rushes off again, so follow him inside
Fort Mirana:
G1F: Amulet (Inside, top-right)
G2F: Conductor Rod (Inside, Right)
G3FR: Go straight up
G4FR: Go straight down
G3F: Meet with Varil inside, Stairs (Top-right)
G4F: Work your way outside
G5F: Klotzen Potion & Conductor Rod (Inside, top-right)
G6F: Electric Stone (Inside, center), Stairs (Outside, left)
G7F: Electric Stone (Inside, center)
G8F: Electric Stone & Klotzen Potion (Insider, bottomright), Stairs (Inside,
top-right)
G9F: Heal Panel (Inside, top-right), Electric Stone & Golden
Magatama
(Inside, top-left)
Outside, you'll find Varil eavesdropping in on Lubert
and some Deigleyan
soldiers; after the Craftlord spots you, he slings some
insults at Varil
about his father, and then the soldiers attack you

[%%%]Boss: Soldier [08k.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%


%%%%%%%%%%%%%%%%]
HP: 1250 | Dur: 125
Like the last fight against Deigleyan soldiers, there's
no need to break
this guy's weapon. He's also a lot easier than the last
one was. Block
and combo, block and combo. That's all there is to it.
Win: 3400 Exp
1400 boam
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
They run away where you came from, but other soldiers
are coming to aid
them. Run to the left and enter the pipe; you'll call
for Varil to come
and join you there.
G1F: After shimmying down the pipe, exit to the Harbour and
head to the
right; Varil holds off some more soldiers as Lubert
arrives!

With Lubert defeated, Master Sakuro finally shows up to


place Lubert
under arrest. Apparently he stole a part of Parista,
the Holy Spirit of
Swords, and it's residing in the nearby crate; he
intended to give it to
the Deigleyans so they could research whether they
could control it.
Suddenly, earthquakes rock Fort Mirana, sending crates
flying down from
above. Lubert is smashed by one, as is Sakuro as he
pushes Varil out of
the way. One also lands on the crate containing the
Partista Portion (Am
I witty or what?) and you're the only one who isn't
injured!
[%%%]Boss: Parista [08k.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: ???

[%%%]Boss: Lubert [08k.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


%%%%%%%%%%%%%%%%]
HP: 1350 | Dur: 120

Parista has three main attacks; a flamethrower move


that's charged up
(signified by the flashing spines in its back) and some
of your moves go
underneath it; a short-ranged lick, and a Gut Chomp...
that is, his gut
turns into a giant mouth and bites at mid-to-long range
for high damage.

Lubert is pretty damn fast and the multi-hit Drill


attack does a major
amount of damage, so it's tough to box him into a
corner for the ritual
destruction by drilling. The best bet is to block his
jump attacks and
then let loose as he lands. Like the last Ureksa fight
though, there's
no need to break his drill.

The best tactic for this fight is to run in close with


your drill still
equipped and do the multi-hit attack to its gut, and
then retreat once
it's done. Keep repeating the process; the drill move
goes underneath
the flamethrower so you can avoid that easily. Just be
sure to run when
you see its gut convulse.

Win: 5040 Exp


1800 boam
Lubert's Drill technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]

Win: 29000 Exp


500 boam
Blazing Ore
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]

The day starts off with a section that depends upon who you
took you evening
walk with the previous night. None of them get you items or
anything, but they
offer some interesting insight into the other characters.

4) Go to the Axe-loving Knight's house and talk to his wife;


she'll give you
the Demonic Boneaxe technique.
5) Go to the Technique Seller's house and talk to him; pay
10,000 boam for a
new elemental technique.
6) Go to the Spear-loving Knight's house and talk to her;
trade her the
Platinum Lance for another elemental technique.

Once you're back from your "date", you receive the next match
notice, your
opponent being Sanary! She comes in and asks you to come to
Bron's office,
since she has something she wants to show you both, Meet them
there and Sanary
displays her sword, which amazes everyone with how good it
is. After she
leaves, you're still a bit put-out by how good the weapon
was; Bron sees this
and tells you that your hammer isn't good enough! He suggests
you try using
Shintetsu's hammer, and that Amariss probably has it. Also,
until you get it,
he won't teach you any new techniques. Not that we need the
idiot.

Now head to your house and talk to Amariss; you explain the
situation to her
and she agrees with what Bron said, but tells you that Master
Rondeau has her
husbands hammer at the moment. Go to Upper Wystern and visit
him; he'll tell
you to go away since you seem so lacking in spirit. However,
after listening
to your story, he comments that Shintetsu's hammer is
different for every
person. Master Kouren joins in as well; she talks about how
fired up Sanary is
about her match with you. Master Rondeau says that he has
been summoned, so
they leave, but not before telling you that Master Sakuro now
has the hammer.

Leave the Silver Guild, but before we being the Hammer quest,
head to the
Harbour and get on Bron's ship. Read the book and make sure
to learn and forge
the Platinum Lance, as well as any others you may want to.

Go into the Castle 3rd floor and enter the secret door;
Sakuro will see you
and agrees to meet you outside. He mentions how he thinks
Sanary's
sword-fighting has been rather odd and her improvement far
too fast; the
meaning behind her sword is hidden and can't be discovered
until you fight
her.

<---[08l] Day 11: A Grieving


Sword------------------------------>

Now we have a round of SIX special techniques to get!


1) Go to the Cathouse and talk to the old man; he'll give you
the Super
Catickles technique.
2) Go to the Sword-loving Knight's house and talk to him;
he'll give you the
Buzzsaw Sword technique.
3) Go to the Drill-loving Knight's house and talk to her;
she'll give you the
Sweet Cake technique. (This weapon is AWESOME; a max TEC
of 255!)

You explain that's why you were told to get Shintetsu's


hammer; Sakuro takes
you back to his place and let's you swing it about. You have
a little moment
with your inner Shintetsu, realising it's not the hammer
that's important,
it's the effort and soul put into forging the weapon. Return
to the Silver

Guild and talk to Bron; after yet another cheesy moment,


he'll give you the
Messer Blade technique
Head off to the Labyrinth and teleport down to B31F:
B34F:
B35F:
B36F:
B37F:
B38F:
B39F:

Klotzen Potion (Bottom-left)


Steel Plate & Klotzen Potion & Martial Ore (Top)
Klotzen Potion & Martial Ore & Iron Ore (Top-right)
Teleporter (Top-right)
Med Kit (Top-left), Klotzen Potion x2 (Top)
There's two guards blocking the route off here

Return to the Silver Guild and do any necessary forging


before heading to the
castle for you semi-final match!
[%%%]Semi-Final: Sanary [08l.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: 1580 | Dur: 95
This fight is infuriating; her sword combo's hurt a hell of a
lot and she's
fast to boot. However, if you smack her once, she tends to
hold her guard a
bit too long, so take that opportunity to shove yer drill in.
You don't need
to break her weapon, but it's a really good sword to use for
a while, if the
Sweet Drill isn't to your liking.
Win: 7560 Exp
2100 boam
Sanary's Sword technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
After the match, Sanary stalks off. You catch up to her in
the Castle 1st
floor and she asks to see your weapon. She starts acting
weird and then
snatches your weapon and moonwalks (Yes, MOONWALKS) into the
Labyrinth. Master
Kouren comes rushing up and you tell her what just happens;
she orders you to
go to the Ceremony Hall for a meeting.

Masters Rondeau, Sakuro and Kouren are there along with Razzy
and Varil. They
tell you that the earthquakes are caused by Parista's
awakening, and that
Shintetsu's swords would no longer seal it completely. Varil
gets pissed off
since it's obvious there's something that the Craftlords are
still hiding from
you and storms out of the meeting.
<---[08m] Day 12: Spirit
Liberation----------------------------->
Back at the Silver Guild, Masters Rondeau and Kouren, as well
as Bron, come
into your room. They tell you that there's been no sign of
Sanary so far, but
that she's definitely in the Labyrinth. However, they also
tell you not to go
looking for her, but to concentrate on the upcoming
Tournament final. They
explain that the tournament is just a cover, to distract the
populace as the
Craftlords work to reseal Palista. Kouren gives you the Match
Notice 5, your
final opponent being Varil, and then they leave.
Go and see the Spear-loving Knight and talk to her; she'll
give you the Fish
Hoarder technique.
Bron's disappeared, but there are still techniques you can
learn! Go to the
boat and read the book to get any left.
Go to the Labyrinth entrance and talk to the Officer there;
he wants to help
but has a duty to not let anyone past him. However, he points
you towards
another Officer who may know where another entrance is. Head
to the second
floor of the castle and talk to the Officer there; he tells
you that there's a

room on the third floor that houses the second Labyrinth


entrance. On the
third floor, walk through the main entrance to the
Craftlord's chambers and
talk to the Officer there; it's the amnesiac that your
mother, Amariss,
helped. He tells you to feel free in sneaking in. Follow the
same route you
took to get to the flower garden, but this time go into the
doorway just
South-East of the stairs instead.
Inside, you find Libody and Bron have already apprehended
Razzy who tried the
exact same thing; you manage to convince them to let you past
though!
(NOTE: Bron now returns to his usual place in the Silver
Guild, if you want to
learn more techniques from him, though he has no more
that aren't in
the book on his boat.)
B39F: Guards gone, Heal Panel (Top-left)
B41F: Klotzen Potion (Bottom-left)
B42F: Klotzen Potion & Martial Ore (Bottom-left), Large
Fishhook
(Bottom-right)
B43F: Martial Ore (Left), Klotzen Potion (Top-right)
B44F: Summon Charm & Martial Ore (Top-left), Klotzen Potion
(Top-right)
B45F: Teleporter (Top), Med Kit & Amulet (Middle)
B46F: Martial Ore (Bottom), Klotzen Potion & Martial Ore &
Machinawyrm Bolt
(Top)
B47F: Klotzen Potion (Top-right)
Apparently, Ureksa was under Parista's control in the
first place!
Bullcrap I say, but whatever. He's right in front of
you and spoiling
for a fight...
[%%%]Boss: Ureksa [08m.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: 1650 | Dur: 125

I actually found this easier than the previous encouter


with Ureksa.
Smack him once to make him bring up his guard and then
spin away into
him. Once more, no need to break his spear, since you
can get it again
soon.
Win: 8800 Exp
2200 boam
Neo Ureksa Spear technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
Sakuro tells you that
Use the Heal Panel and then continue downwards
B48F: Wyvern Talon (Top-left), Klotzen Potion (Middle)
B49F: Bottom-left door (Crystals)
Receive Small Key
Face-to-face with Parista
[%%%]Boss: Parista (1st) [08m.2][%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: ???
Oh bugger. Your hits all do 1 damage to it, and it
doesn't seem to have
much effect!
When it rears its head back, it'll do one of two moves:
Fireball
- It breathes out smoke as it rears
back; run into the
bottom-right corner and keep running
against it.
Lunging Chomp - Its eyes flick left and right a lot;
press forwards
into it's hand.
If the head goes off screen but one hand stays on,
it'll smash it into
the ground in the bottom-right corner, sending down
four rocks onto the
screen.

Parista also has an Arm attack, but only seems to do


that when you
manage to get yourself into the bottom-right corner
when it's not
attacking; it's signified by it rearing its head back
and both hands
going off screen
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
If you hang on long enough, the fight automatically
ends. Parista
decides to finish you off via Sanary, but Varil
intercedes. For a moment
Sanary wrests back control and gives him her Summonite
Gem. Then you
collapse like an idiot.
You wake up in a bed inside a forge room, with Varil,
Razzy, Sakuro
and... Kuhrya! Remember him? He's the Holy Spirit of
Ice and he was
summoned by Shintetsu to try and return Parista to the
spirit world,
Sapureth, but it failed because Parista only wants
vengeance upon the
humans now. It turns out Shintetsu knew he and his
swords weren't enough
to send Parista back, so he literally put his soul into
them to seal him
at least temporarily.
Kuhrya tells you that in order to forge a new sword to
defeat Parista
with, it needs Summonite Gems, Summonite Ore (which
Sakuro can get) and
the soul of your Guardian Beast!

with.

B50F: There's a Teleporter in the top-right corner; use it to


warp to B1F and
exit.
Head back to your house and you'll find several Deigleyan
soldiers inside...
being lectured by Amariss! After taking the fight outside and
wiping the floor
with one soldier, Bron turns up to take care of the rest.
Amariss gives you
the swords so make your way back to Kuhrya's Forge in the
Labyrinth:
B50F: Tell Kuhrya that you have the swords and together you
forge your choice
of the five weapon types.
B49F:

[%%%]Boss: Parista (2nd) [08m.3][%%%%%%%%%%%%%%%%%%%%%%


%%%%%%%%%%%%%%%%]
HP: ???
Basically, just the tactics from the first meeting, but
you can actually
damage it now.
Win: 13000 Exp
2400 boam
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
[%%%]Boss: Parista (3rd) [08m.3][%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: ???
Parista's final form has five attacks:

...
Of course, you don't ACTUALLY have to do that. You can
just go get the
three swords Shintetsu forged from Amariss and forge
them into one,

along with the "Southern Sword" that Kuhrya was left

from

Hands

- Two hands pop out of the ground and then rush

right-to-left; jump them.


Fists - An impact circle appears on the ground in
front of Parista's

face, about a second-and-a-half later, a fist


erupts from there;
jump at Parista's face or go to the left.
Sanary - Sanary is bathed in a green light and floats
across screen,
firing lasers; either go to the far-left or
block.
Face
- Parista's face starts glowing green and then
projects itself
across the screen; either go to the left or
block.
Beam
- A glow emits from Parista's mouth before
erupting in a beam
that does multiple hits; it's unavoidable, but
still doesn't do
much damage.
The rest of the time, just pummel it.
Win: 50000 Exp
2500 boam
Dragon Fossils
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
<---[08n] Day 13: Ad
Infinitum---------------------------------->
With Parista having returned to Sapureth, the spirit realm,
the crystal
encrusted doors in the Labyrinth are now unsealed, allowing
access to a
further fifty levels and several new enemies and bosses, not
to mention new
techniques!
Also, if you go to Kuhrya's forge in B50F, you can switch
your chosen Guardian
Beast with him, allowing you to forge any and all elemental
weapons. But don't
worry, you can switch back to your own any time you want.
Finally, in place of the tournament, there is now an
exhibition match at the

castle; it costs 1,000 boam to enter, and you have a


continuous string of
eight matches against the following:
Chaves > Kenon > Razzy > Ariel > Lubert > Sanary > Ureksa >
Varil
Various prizes can be won, including any of the boss
techniques you failed to
get during the main game, as well as the Hammer Head spear
technique. It's
also a fairly fast way of getting Mystical Ores if you need
them.
B51F:
B53F:
B54F:
B56F:
B58F:
B59F:
B60F:

Water Bracelet (Bottom-left)


Klotzen Potion (Top-right)
Ancient Bracelet (Bottom-Right)
Teleporter (Bottom-left), Windproof Shoes (Top-left)
Martial Ore (Bottom-left)
Ancient Ring & Demons Rage Swd technique (Right)
Beast Fossils (Bottom-left), Heal Panel (Top-right)

[%%%]Boss: Evil Metal [08n.1][%%%%%%%%%%%%%%%%%%%%%%%%


%%%%%%%%%%%%%%%%]
HP: ???
Its first incarnation was a walk over, but Evil Metal
here is one nasty
piece of work, damage output and sheer toughness
having been cranked
right up. A combination of magic and drills do help a
hell of a lot in
this battle.
Win: 30500 Exp
5500 boam
Fanged Drill technique (First Encounter)
Hazard Knuckles technique (Second Encounter)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
B61F:
B62F:
B65F:
B66F:

Lightning Amulet (Bottom-right)


Beast Fossils & Martial Ore (Top-left)
Marine Bracelet (Middle)
Teleporter (Top-right), Ancient Boots (Top-right)

B69F: Heal Panel (Top-left), Sniper Lance technique (Top),


Beast Fossils &
Martial Ore (Top-right)
B73F: Ancient Necklet (Bottom-right)
B74F: Martial Ore (Bottom-left)
B76F: Teleporter (Bottom-left), Klotzen Potion (Top-right)
B77F: Klotzen Potion x2 & Beast Fossils (Top-right)
B78F: Klotzen Potion (Middle)
B79F: Martial Ore (Top-right), Beast Fossils & Klotzen
Potion x2 (Top)
B80F: Med Kit (Top-right), Heal Panel (Bottom-right)
[%%%]Boss: Omen Fish [08n.2][%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: ???
You remember that awesome tactic from earlier when you
fought bosses of
this type? Well, it still works. Just jump forwards
and attack, jump
back and attack, wait, repeat. Nice and easy.
Win: 48000 Exp
8500 boam
Giant Fork technique (First Encounter)
Skull Crusher technique (Second Encounter)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
B81F: Klotzen Potion (Top-right), Beast Fossils & Angelic
Blade technique
(Top-left)
B82F: Klotzen Potion & Med Kit & Dragon Fossils (Bottomleft)
B84F: Craftlord Boots (Bottom-left)
B85F: Martial Ore & Dragon Fossils (Bottom-right)
B86F: Teleporter (Top)
B87F: Beast Fossils & Martial Ore (Middle)
B89F: Heal Panel (Top-left)
B90F: Craftlord Rin & Martial Ore (Bottom-right)
B94F: Med Kit & Windproof Boots (Top)
B96F: Teleporter (Bottom-left)
B97F: Dragon Fossils (Top-right)
B99F: Heal Panel (Bottom-right)
B100F: Storm Amulet & Craftlord Amulet & Craftlord Bracer
(Top-left), Beast

Fossils & Dragon Fossils & Lord Spear technique


[%%%]Boss: Inferno Kirin [08n.3][%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: ???
Inferno Kirin's moves are just like that of its weaker
counterpart:

swoops.

Rears back - stones fall; guard or run.


Off screen high - possible change of side, or
Off screen low - sonic boom; run or time jump.

What this fight really comes down to though, is your


preparation.
Typically, you should be at level 70 or higher,
bearing three weapons
all with their TEC maxed out. I recommend bringing
some of the following
weapons:
element)

Aqua Fork (DUR of 240, TEC maxed out at 75, Water

Demon Quencher (DUR of 130, TEC maxed out at 155,


Water element)
Haven Axe (DUR of 200, TEC maxed out at 70)
Superconductor (DUR of 200, TEC maxed out at 200)
My personal favourite is the Aqua Fork, though the
Superconductor comes
a close second. You should also make sure that you
have Enchant Aqua and
Weapon Shield equipped as active spells before
entering the battle.
For non-Water element weapons, cast Enchant Aqua upon
them. When
fighting, wait until your weapon's DUR goes down to 35, before casting
Weapon Shield upon it; if you don't have many casts of
Weapon Shield
left, save them for naturally Water element weapons,
since casting
Weapon Shield upon a weapon which already has Enchant
Aqua cast upon it,

Weapon Shield will replace it.


Win: 65000 Exp
20000 boam
Saintly Sword technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]

<

/ =============================== \
[09] Bestiary
>
\ =============================== /

/============================================================
=====\
| #01: Slime
| Lvl: 02
| Ele: Neutral
|
|--------------------| HP: 0050 | Exp: 0020
|
| Labyrinth B1-B3F
| Atk: 008 | boam: 0002
|
|
| Def: 004 | Win1: Bottomless Cup
|
|
| Agl: 000 | Win2: N/A
|
|------------------------------------------------------------------|
| They quickly become less of a threat and more of a
nuisance. Just |
| get in close and pummel them.
|
\============================================================
=====/

/============================================================
=====\
| #02: Jelly Slime
| Lvl: 12
| Ele: Neutral
|
|--------------------| HP: 0240 | Exp: 0120
|

| Labyrinth B10-B18F | Atk: 032 | boam: 0012


|
|
| Def: 029 | Win1: Bottomless Cup
|
|
| Agl: 004 | Win2: Arm Supporter
|
|------------------------------------------------------------------|
| Considerably nastier than its predecessor, when it attacks
in a
|
| group, it loves to sneak underneath you to your unprotected
back! |
\============================================================
=====/
/============================================================
=====\
| #03: Gel Slime
| Lvl: 33
| Ele: Neutral
|
|--------------------| HP: 0660 | Exp: 0495
|
| Labyrinth B24-B44 | Atk: 086 | boam: 0033
|
|
| Def: 083 | Win1: Bottomless Cup
|
|
| Agl: 016 | Win2: Gem Ring
|
|------------------------------------------------------------------|
| This newer version has a spitting attack that's still very
short |
| range. Otherwise, it's just as pathetic as always.
|
\============================================================
=====/
/============================================================
=====\
| #04: Spirit
| Lvl: 16
| Ele: Lightning
|

|--------------------| HP: 0320 | Exp: 0240


|
| Labyrinth B15-B18F | Atk: 045 | boam: 0016
|
|
| Def: 043 | Win1: Conductor Rod
|
|
| Agl: 014 | Win2: N/A
|
|------------------------------------------------------------------|
| Whilst their lightning strike has an unexpected range,
these guys |
| are still easy to defeat; hop over them and strike their
backs!
|
\============================================================
=====/

|--------------------| HP: 0100 | Exp: 0060


|
| Labyrinth B2-B8F
| Atk: 016 | boam: 0005
|
|
| Def: 015 | Win1: Matchbox
|
|
| Agl: 006 | Win2: Toy Ring
|
|------------------------------------------------------------------|
| These guys are irritating at first; the Novice Knife has a
fairly |
| short range, which these hang just outside of. Keep
pressing in
|
| them, or they'll use their painful fire attack.
|
\============================================================
=====/

/============================================================
=====\
| #05: Evil Spirit
| Lvl: 31
| Ele: Lightning
|
|--------------------| HP: 0620 | Exp: 0465
|
| Labyrinth B24-B27F | Atk: 079 | boam: 0031
|
|
| Def: 079 | Win1: Conductor Rod
|
|
| Agl: 031 | Win2: Thunder Bracelet
|
|------------------------------------------------------------------|
| Simply stronger, that's all.
|
\============================================================
=====/
/============================================================
=====\
| #06: Gremlin
| Lvl: 05
| Ele: Fire
|

/============================================================
=====\
| #07: Red Gremlin
| Lvl: 19
| Ele: Fire
|
|--------------------| HP: 0380 | Exp: 0285
|
| Labyrinth B20-B23F | Atk: 055 | boam: 0019
|
|
| Def: 047 | Win1: Oni Horn
|
|
| Agl: 019 | Win2: N/A
|
|------------------------------------------------------------------|
| Just a souped-up Gremlin, and now you have weapons with
longer
|
| reaches, these should pose no problem at all.
|
\============================================================
=====/

/============================================================
=====\
| #08: Spinner
| Lvl: 10
| Ele: Neutral
|
|--------------------| HP: 0200 | Exp: 0100
|
| Labyrinth B9-B12F | Atk: 024 | boam: 0010
|
|
| Def: 029 | Win1: Broken Fan
|
|
| Agl: 010 | Win2: Fan Belt
|
|------------------------------------------------------------------|
| Spinner's have a habit of diving in with a good lunge
attack, so |
| make sure to keep away until you go in for the kill. They
reach
|
| further than you might think.
|
\============================================================
=====/
/============================================================
=====\
| #09: Cutter
| Lvl: 20
| Ele: Neutral
|
|--------------------| HP: 0400 | Exp: 0300
|
| Labyrinth B18-B26F | Atk: 049 | boam: 0020
|
|
| Def: 058 | Win1: Cooling Fan
|
|
| Agl: 020 | Win2: N/A
|
|------------------------------------------------------------------|
| It's just a slightly stronger Spinner really.
|
\============================================================
=====/

/============================================================
=====\
| #10: Pumpkeeno
| Lvl: 04
| Ele: Neutral
|
|--------------------| HP: 0100 | Exp: 0040
|
| Labyrinth B2-B8F
| Atk: 013 | boam: 0004
|
|
| Def: 013 | Win1: Matchbox
|
|
| Agl: 001 | Win2: Sandals
|
|------------------------------------------------------------------|
| A fairly easy to beat enemy, try to keep your attacks for
when
|
| it's on the ground, so you can combo it easier.
|
\============================================================
=====/
/============================================================
=====\
| #11: Magikeeno
| Lvl: 16
| Ele: Neutral
|
|--------------------| HP: 0320 | Exp: 0240
|
| Labyrinth B17-B23F | Atk: 042 | boam: 0016
|
|
| Def: 041 | Win1: Fire Starter
|
|
| Agl: 008 | Win2: Pumpkin Ring
|
|------------------------------------------------------------------|
| Their ground-skimming attack is irritating, especially with
its
|
| long range. Close in on them fast.
|

\============================================================
=====/

| Like the Gunnerhead, just keep to jump attacks.


|
\============================================================
=====/

/============================================================
=====\
| #12: Halloweeno
| Lvl: 35
| Ele: Fire
|
|--------------------| HP: 0700 | Exp: 0525
|
| Labyrinth B29-B35F | Atk: 095 | boam: 0035
|
| Labyrinth B41-B48F | Def: 091 | Win1: Red Seed
|
|
| Agl: 021 | Win2: Pumpkin Bracelet
|
|------------------------------------------------------------------|
| The Halloweeno has a new flamethrower attack that's pretty
nasty. |
| Make sure to avoid that one, especially since it has a bad
habit |
| of hiding amongst other stray summons.
|
\============================================================
=====/
/============================================================
=====\
| #13: Cuckoo
| Lvl: 13
| Ele: Wind
|
|--------------------| HP: 0130 | Exp: 0195
|
| Labyrinth B9-B18F | Atk: 025 | boam: 0013
|
|
| Def: 023 | Win1: Broken Fan
|
|
| Agl: 015 | Win2: N/A
|
|------------------------------------------------------------------|

/============================================================
=====\
| #14: Glider
| Lvl: 36
| Ele: Wind
|
|--------------------| HP: 0360 | Exp: 0540
|
| Labyrinth B29-B48F | Atk: 089 | boam: 0036
|
|
| Def: 089 | Win1: Feather Ornament
|
|
| Agl: 036 | Win2: N/A
|
|------------------------------------------------------------------|
| It's still not much of a threat.
|
\============================================================
=====/
/============================================================
=====\
| #15: Gunnerhead
| Lvl: 08
| Ele: Neutral
|
|--------------------| HP: 0080 | Exp: 0080
|
| Labyrinth B4-B13F | Atk: 026 | boam: 0008
|
|
| Def: 030 | Win1: Small Tinder
|
|
| Agl: 011 | Win2: N/A
|
|------------------------------------------------------------------|
| Nice and easy, just stick to smacking it with jump attacks.
|

\============================================================
=====/
/============================================================
=====\
| #16: Sniperhead
| Lvl: 32
| Ele: Neutral
|
|--------------------| HP: 0320 | Exp: 0480
|
| Labyrinth B25-B28F | Atk: 079 | boam: 0032
|
|
| Def: 085 | Win1: Fire Starter
|
|
| Agl: 032 | Win2: N/A
|
|------------------------------------------------------------------|
| They're a bit faster now, so it's easy to get caught in
their
|
| gunfire, especially when they come in a group of three. A
good
|
| Drill uppercut can destroy the whole lot at once though.
|
\============================================================
=====/
/============================================================
=====\
| #17: Missilehead
| Lvl: 36
| Ele: Neutral
|
|--------------------| HP: 0360 | Exp: 0540
|
| Labyrinth B30-B33F | Atk: 090 | boam: 0036
|
| Labyrinth B42F
| Def: 098 | Win1: Oni Hibachi
|
|
| Agl: 036 | Win2: N/A
|
|------------------------------------------------------------------|

| They have an added missile move which moves in an arc, as


opposed |
| to the machine-gun's straight fire, and it leaves an
explosion
|
| hanging for about half a second after it hits, but that's
all.
|
\============================================================
=====/
/============================================================
=====\
| #18: Garref
| Lvl: 20
| Ele: Neutral
|
|--------------------| HP: 0450 | Exp: 0500
|
| Labyrinth B14-B23F | Atk: 055 | boam: 0020
|
|
| Def: 052 | Win1: Big Furball
|
|
| Agl: 018 | Win2: Beast Shoes
|
|------------------------------------------------------------------|
| These guys are a pain with their leap attack, though the
upwards |
| strike with Spears, Knuckles and Drills can be used to
knock them |
| out of the air.
|
\============================================================
=====/
/============================================================
=====\
| #19: Lycaon
| Lvl: 38
| Ele: Neutral
|
|--------------------| HP: 0980 | Exp: 0950
|
| Labyrinth B29-B33F | Atk: 105 | boam: 0038
|

| Labyrinth B41F
| Def: 105 | Win1: Big Furball
|
|
| Agl: 038 | Win2: Fang Necklace
|
|------------------------------------------------------------------|
| Pretty much the same as a Garref, so stick to simple
tactics.
|
\============================================================
=====/
/============================================================
=====\
| #20: Wolgan
| Lvl: 52
| Ele: Neutral
|
|--------------------| HP: 1400 | Exp: 1300
|
| Labyrinth B51-B58F | Atk: 147 | boam: 0052
|
|
| Def: 141 | Win1: Wind Boots
|
|
| Agl: 052 | Win2: N/A
|
|------------------------------------------------------------------|
| It hasn't gained any new moves, so treat it the same as all
of
|
| the others.
|
\============================================================
=====/
/============================================================
=====\
| #21: Lizardio
| Lvl: 37
| Ele: Neutral
|
|--------------------| HP: 0950 | Exp: 0925
|
| Labyrinth B29-B31F | Atk: 102 | boam: 0037
|

| Labyrinth B38-B39F | Def: 099 | Win1: Wind Fossil


|
| Lanyrinth B44F
| Agl: 037 | Win2: Wrist Band
|
|------------------------------------------------------------------|
| Their only attack is a wind-up punch which is slow to come
out,
|
| not to mention can be cancelled, so you can pretty much can
stand |
| toe-to-toe with this guy and pummel him.
|
\============================================================
=====/
/============================================================
=====\
| #22: Harricade
| Lvl: 54
| Ele: Wind
|
|--------------------| HP: 1500 | Exp: 1350
|
| Labyrinth B51-B59F | Atk: 152 | boam: 0054
|
|
| Def: 147 | Win1: Fighter's Ring
|
|
| Agl: 054 | Win2: Bear Claws Technique
|
|------------------------------------------------------------------|
| The upgrade has a hurricane kick which can't be cancelled,
so a
|
| more cagey approach is warranted for this dude.
|
\============================================================
=====/
/============================================================
=====\
| #23: Red Pincher
| Lvl: 39
| Ele: Neutral
|

|--------------------| HP: 0980 | Exp: 0975


|
| Labyrinth B32-B39F | Atk: 110 | boam: 0039
|
| Labyrinth B43-B48F | Def: 120 | Win1: Crimson Magatama
|
|
| Agl: 039 | Win2: Crimson Bracelet
|
|------------------------------------------------------------------|
| They only have two moves, a rush attack that it charges
for, and |
| a short range bite. Best tactic is to stay at mid-range
until it |
| starts to charge up and then jump over it, combo'ing into
its
|
| back.
|
\============================================================
=====/
/============================================================
=====\
| #24: Black Pincher | Lvl: 56
| Ele: Neutral
|
|--------------------| HP: 1600 | Exp: 1400
|
| Labyrinth B53-B56F | Atk: 161 | boam: 0056
|
| Labyrinth B60-B68F | Def: 175 | Win1: Black Greaves
|
| Labyrinth B71-B99F | Agl: 056 | Win2: Great Scimitar
Technique
|
|------------------------------------------------------------------|
| Still painfully easy, though they tend to roam in packs of
three, |
| which can somewhat complicate matters. Spears are very good
for
|
| stun-locking the entire pack though.
|

\============================================================
=====/
/============================================================
=====\
| #25: Defender
| Lvl: 38
| Ele: Neutral
|
|--------------------| HP: 1000 | Exp: 0950
|
| Labyrinth B30-B33F | Atk: 103 | boam: 0038
|
| Labyrinth B42F
| Def: 115 | Win1: Magnetic Ore
|
| Labyrinth B47F
| Agl: 038 | Win2: Steel Bracelet
|
|------------------------------------------------------------------|
| Their main attack is a slow mid-ranged laser shot, but it
is
|
| pretty easily interrupted by most attacks. It's only other
attack |
| is a very short-range machine-gun, fired akin to
Gunnerheads.
|
| Just keep it at range with a spear and it's no trouble at
all.
|
\============================================================
=====/
/============================================================
=====\
| #26: Interceptor
| Lvl: 58
| Ele: Neutral
|
|--------------------| HP: 1640 | Exp: 1450
|
| Labyrinth B55-B59F | Atk: 161 | boam: 0058
|
| Labyrinth B64-B65F | Def: 175 | Win1: Steel Necklace
|
| Labyrinth B70-B99F | Agl: 058 | Win2: Rainbow Drill
technique
|

|------------------------------------------------------------------|
| Like their weaker counterpart, their main attack is easily
|
| interrupted; jsut keep them at range with a spear.
|
\============================================================
=====/
/============================================================
=====\
| #27: Mud Boxer
| Lvl: 41
| Ele: Water
|
|--------------------| HP: 1100 | Exp: 1025
|
| Labyrinth B34-B47F | Atk: 111 | boam: 0041
|
|
| Def: 109 | Win1: Green Bucket
|
|
| Agl: 041 | Win2: N/A
|
|------------------------------------------------------------------|
| These guys are irritating; their movement animation is the
same
|
| as their attack build-up animation, so it's impossible to
tell
|
| when they're about to smack you. I find it's best to
continually |
| hit and run these guys.
|
\============================================================
=====/
/============================================================
=====\
| #28: Mud Sucker
| Lvl: 60
| Ele: Water
|
|--------------------| HP: 1600 | Exp: 1500
|

| Labyrinth B61-B67F | Atk: 166 | boam: 0060


|
| Labyrinth B72-B73F | Def: 163 | Win1: Clogged Tube
|
| Labyrinth B79F
| Agl: 060 | Win2: N/A
|
|------------------------------------------------------------------|
| I hate these guys so much. They often come in packs of
three and |
| absolutely beat the crap out of me. Nothing I've tried
seems to
|
| keep them at bay, but the most successful method is hitand-jump |
| attacks.
|
\============================================================
=====/
/============================================================
=====\
| #29: Red Dragon
| Lvl: 50
| Ele: Fire
|
|--------------------| HP: 3000 | Exp: 2250
|
| Labyrinth B35-B43F | Atk: 176 | boam: 0050
|
|
| Def: 180 | Win1: Fire Dragon Ring
|
|
| Agl: 050 | Win2: Dragon Ring
|
|------------------------------------------------------------------|
| Fairly simple to defeat. Do crossover attacks until it
starts to |
| cast the fireball, and then get behind and combo.
|
\============================================================
=====/

/============================================================
=====\
| #30: Dark Dragon
| Lvl: 86
| Ele: Fire
|
|--------------------| HP: 5400 | Exp: 4050
|
| Labyrinth B88F
| Atk: 327 | boam: 0090
|
| Labyrinth B91-B99F | Def: 318 | Win1: Dragon Necklet
|
|
| Agl: 090 | Win2: Haven Axe technique
|
|------------------------------------------------------------------|
| Treat exactly the same way you did Red Dragons.
|
\============================================================
=====/
/============================================================
=====\
| #31: Iron Giant
| Lvl: 50
| Ele: Neutral
|
|--------------------| HP: 2600 | Exp: 2250
|
| Labyrinth B34-B48F | Atk: 161 | boam: 0050
|
|
| Def: 175 | Win1: Magnetic Ore
|
|
| Agl: 050 | Win2: N/A
|
|------------------------------------------------------------------|
| Just keep going with the Axe Crossover attacks and it's
easy.
|
\============================================================
=====/
/============================================================
=====\

| #32: Gunner Giant | Lvl: 66


| Ele: Neutral
|
|--------------------| HP: 3960 | Exp: 2970
|
| Labyrinth B63-B70F | Atk: 220 | boam: 0066
|
| Labyrinth B73-B80F | Def: 243 | Win1: Steel Plate
|
| Labyrinth B85-B86F | Agl: 066 | Win2: Twin Drill technique
|
|------------------------------------------------------------------|
| Treat it exactly the same as the Iron Giant.
|
\============================================================
=====/
/============================================================
=====\
| #33: Escaroo
| Lvl: 21
| Ele: Water
|
|--------------------| HP: 0420 | Exp: 0315
|
| M.Dungeon B1-B7F
| Atk: 050 | boam: 0021
|
| Labyrinth B61-B62F | Def: 048 | Win1: Shiny Shell
|
|
| Agl: 021 | Win2: N/A
|
|------------------------------------------------------------------|
| Nice and small, they're very susceptible to the Axe
uppercut
|
| technique. Otherwise, take advantage of the slow flying
spiral
|
| move and get behind it for a quick combo o' doom!
|
\============================================================
=====/

/============================================================
=====\
| #34: Snairoo
| Lvl: 23
| Ele: Water
|
|--------------------| HP: 0460 | Exp: 0345
|
| M.Dungeon B2-B7F
| Atk: 056 | boam: 0023
|
| Labyrinth B63-B64F | Def: 054 | Win1: Shiny Shell
|
|
| Agl: 023 | Win2: N/A
|
|------------------------------------------------------------------|
| Basically just a stronger, faster Escaroo. Treat it the
same way. |
\============================================================
=====/
/============================================================
=====\
| #35: Crystanare
| Lvl: 22
| Ele: Water
|
|--------------------| HP: 0440 | Exp: 0330
|
| M.Dungeon B1-B7F
| Atk: 053 | boam: 0022
|
| Labyrinth B65-B66F | Def: 048 | Win1: Glacier Stone
|
|
| Agl: 022 | Win2: N/A
|
|------------------------------------------------------------------|
| These guys irritate me. They're really weak, but their tail
sting |
| attack seems to always hit as a counter if you're too
close.
|
| Stick to jump attacks from as far away as possible
|
\============================================================
=====/

/============================================================
=====\
| #36: Aquanare
| Lvl: 24
| Ele: Water
|
|--------------------| HP: 0480 | Exp: 0360
|
| M.Dungeon B5-B7F
| Atk: 059 | boam: 0024
|
| Labyrinth B67-B68F | Def: 054 | Win1: Bandage
|
|
| Agl: 024 | Win2: N/A
|
|------------------------------------------------------------------|
| Same as the Crystanares.
|
\============================================================
=====/
/============================================================
=====\
| #37: Sahagin
| Lvl: 25
| Ele: Water
|
|--------------------| HP: 0680 | Exp: 0625
|
| M.Dungeon B3-B7F
| Atk: 071 | boam: 0025
|
| Labyrinth B70F
| Def: 069 | Win1: Rigid Scale
|
|
| Agl: 025 | Win2: N/A
|
|------------------------------------------------------------------|
| Their jump attack is annoying to avoid, so block it if you
can.
|
| Alternate Axe uppercuts with normal swings to get rid of
it.
|
\============================================================
=====/

/============================================================
=====\
| #38: Marmarion
| Lvl: 34
| Ele: Water
|
|--------------------| HP: 0960 | Exp: 0850
|
| Labyrinth B27-28F | Atk: 099 | boam: 0034
|
|
| Def: 096 | Win1: Glacier Stone
|
|
| Agl: 034 | Win2: Coral Necklace
|
|------------------------------------------------------------------|
| These are much like their weaker counterparts, but the
increase
|
| in Agility turns them from nuisances to deadly. Block the
jump
|
| attacks and follow up with a quick combo.
|
\============================================================
=====/
/============================================================
=====\
| #39: Dragon Puppy | Lvl: 26
| Ele: Fire
|
|--------------------| HP: 0520 | Exp: 0390
|
| K.Volcano B1-B7F
| Atk: 065 | boam: 0026
|
| Labyrinth B81-B82F | Def: 064 | Win1: Fire Starter
|
|
| Agl: 026 | Win2: N/A
|
|------------------------------------------------------------------|
| Their high-based fireball attack is incredily annoying. The
upper |
| spear move works well at mid-range on them, but a quick
sword or |

| two up close is probably best.


|
\============================================================
=====/
/============================================================
=====\
| #40: Flying Lizard | Lvl: 27
| Ele: Fire
|
|--------------------| HP: 0540 | Exp: 0405
|
| K.Volcano B4-B7F
| Atk: 069 | boam: 0027
|
| Labyrinth B92-B94F | Def: 068 | Win1: Oni Hibachi
|
| Labyrinth B98F
| Agl: 027 | Win2: N/A
|
|------------------------------------------------------------------|
| Just as annoying as the slightly weaker version.
|
\============================================================
=====/
/============================================================
=====\
| #41: Onibi
| Lvl: 26
| Ele: Fire
|
|--------------------| HP: 0520 | Exp: 0390
|
| K.Volcano B1-7F
| Atk: 064 | boam: 0026
|
| Labyrinth B75-B76F | Def: 065 | Win1: Lava Stone
|
|
| Agl: 026 | Win2: N/A
|
|------------------------------------------------------------------|
| Keep them nice and far away with a spear and they're easy.
|

\============================================================
=====/

\============================================================
=====/

/============================================================
=====\
| #42: Hannya
| Lvl: 27
| Ele: Fire
|
|--------------------| HP: 0540 | Exp: 0405
|
| K.Volcano B4-B7F
| Atk: 068 | boam: 0027
|
| Labyrinth B77-B78F | Def: 069 | Win1: Kicker Potion
|
|
| Agl: 027 | Win2: N/A
|
|------------------------------------------------------------------|
| Still incredibly easy.
|

/============================================================
=====\
| #44: Flame Mage
| Lvl: 41
| Ele: Fire
|
|--------------------| HP: 1200 | Exp: 1025
|
| Labyrinth B34-B35F | Atk: 124 | boam: 0041
|
| Labyrinth B41-B48F | Def: 115 | Win1: Blazing Ore
|
|
| Agl: 041 | Win2: Crimson Beads
|
|------------------------------------------------------------------|
| Same as before really, keep them at a distance and poke 'em
with |
| a spear.
|

\============================================================
=====/
/============================================================
=====\
| #43: Fire Mage
| Lvl: 28
| Ele: Fire
|
|--------------------| HP: 0780 | Exp: 0700
|
| K.Volcano B3-B7F
| Atk: 083 | boam: 028X
|
| Labyrinth B79-B80F | Def: 077 | Win1: Crimson Magatama
|
|
| Agl: 028 | Win2: N/A
|
|------------------------------------------------------------------|
| Just keep them out of melee range and stab away with a
spear. It |
| won't have enough time to cast a fire spell.
|

\============================================================
=====/
/============================================================
=====\
| #45: Brute Monk
| Lvl: 29
| Ele: Fire
|
|--------------------| HP: 1740 | Exp: 1305
|
| K.Volcano B3-B7F
| Atk: 092 | boam: 0029
|
| Labyrinth B71-B72F | Def: 090 | Win1: Blazing Ore
|
|
| Agl: 029 | Win2: N/A
|
|------------------------------------------------------------------|
| Get in reasonably close and combo with a sword. When it
lowers
|

| its hands, get ready to block or get sent flying by a


massive
|
| uppercut. Also, if you're too close, it'll give you a good
stomp! |
\============================================================
=====/
/============================================================
=====\
| #46: Giant Monk
| Lvl: 70
| Ele: Fire
|
|--------------------| HP: 4200 | Exp: 3150
|
| Labyrinth B69-B72F | Atk: 226 | boam: 0070
|
| Labyrinth B76-B89F | Def: 205 | Win1: Blazing Ore
|
| Labyrinth B92-B994 | Agl: 070 | Win2: N/A
|
|------------------------------------------------------------------|
| I recommend treating it just like the Brute Monk, though I
find
|
| it's hard to complete sword combo's without taking an
uppercut to |
| the head. Try just lashing out with two hits and then
guarding,
|
| the first time, and then slamming it with a full combo as
fast as |
| you can.
|

| C.Lthouse G1-G8F
| Atk: 074 | boam: 0030
|
| Labyrinth B51-B52F | Def: 069 | Win1: Large Fan
|
|
| Agl: 030 | Win2: N/A
|
|------------------------------------------------------------------|
| Fairly slow, but comes in packs of two or more. They're
easy to
|
| jump over though, so get behind and combo quickly.
|
\============================================================
=====/
/============================================================
=====\
| #48: Winderdog
| Lvl: 31
| Ele: Wind
|
|--------------------| HP: 0620 | Exp: 0465
|
| C.Lthouse G4-G8F
| Atk: 078 | boam: 0031
|
| Labyrinth B53-B54F | Def: 073 | Win1: Wind Fossil
|
|
| Agl: 031 | Win2: N/A
|
|------------------------------------------------------------------|
| Slightly more aggressive and faster, but not by a whole
lot.
|

\============================================================
=====/

\============================================================
=====/

/============================================================
=====\
| #47: Pomdog
| Lvl: 30
| Ele: Wind
|
|--------------------| HP: 0600 | Exp: 0045
|

/============================================================
=====\
| #49: Smoggro
| Lvl: 30
| Ele: Wind
|
|--------------------| HP: 0800 | Exp: 0750
|

| C.Lthouse G2-G8F
| Atk: 083 | boam: 0030
|
| Labyrinth B57-B58F | Def: 078 | Win1: Emerald Magatama
|
|
| Agl: 030 | Win2: N/A
|
|------------------------------------------------------------------|
| These guys have quite a range with their punches, so you
might as |
| well just throw yourself into the thick of it with them.
|
\============================================================
=====/
/============================================================
=====\
| #50: Foggro
| Lvl: 32
| Ele: Wind
|
|--------------------| HP: 0860 | Exp: 0800
|
| C.Lthouse G5-G8F
| Atk: 090 | boam: 0032
|
| Labyrinth B59-B60F | Def: 085 | Win1: Kicker Potion
|
|
| Agl: 032 | Win2: N/A
|
|------------------------------------------------------------------|
| There really isn't much difference, as Foggro's vital
statistics |
| show. I recommend a drill, just so you can pummel any
partners it |
| has at the same time, reducing the chance of you getting
blatted. |
\============================================================
=====/
/============================================================
=====\

| #51: Windleon
| Lvl: 33
| Ele: Wind
|
|--------------------| HP: 0900 | Exp: 0825
|
| C.Lthouse G3-G8F
| Atk: 093 | boam: 0033
|
| Labyrinth B55-B56F | Def: 090 | Win1: Gale Ore
|
|
| Agl: 033 | Win2: N/A
|
|------------------------------------------------------------------|
| These guys are pretty slow as well, but their wind attack
is
|
| actually quite tall, so don't try to jump it. Instead, run
in,
|
| smack it with a quick combo and then retreat, before
repeating.
|
\============================================================
=====/
/============================================================
=====\
| #52: Chamedeon
| Lvl: 52
| Ele: Wind
|
|--------------------| HP: 1500 | Exp: 1300
|
| Labyrinth B51-B52F | Atk: 154 | boam: 0052
|
| Labyrinth B56-B58F | Def: 152 | Win1: Gale Ore
|
|
| Agl: 052 | Win2: N/A
|
|------------------------------------------------------------------|
| Annoyingly, their Wind cast is virtually uninterruptable,
making |
| these guys a serious threat, especially in packs. Try to
get
|
| behind them quickly.
|

\============================================================
=====/
/============================================================
=====\
| #53: Popper
| Lvl: 34
| Ele: Lightning
|
|--------------------| HP: 0680 | Exp: 0510
|
| Ft.Mirana G1-G9F
| Atk: 085 | boam: 0034
|
| Labyrinth B83-B84F | Def: 078 | Win1: Small Generator
|
|
| Agl: 034 | Win2: N/A
|
|------------------------------------------------------------------|
| Fairly easy; their main attack is a short-range electricity
arc
|
| that takes a few seconds to generate; it's easy to see
coming and |
| avoid. Their other attack is a short-range jump that it
only does |
| if you're right next to it, so keep at mid-range.
|
\============================================================
=====/
/============================================================
=====\
| #54: Jumper
| Lvl: 35
| Ele: Lightning
|
|--------------------| HP: 0700 | Exp: 0525
|
| Ft.Mirana G4-G9F
| Atk: 090 | boam: 0035
|
| Labyrinth B85-B86F | Def: 083 | Win1: Electric Stone
|
|
| Agl: 035 | Win2: N/A
|

|------------------------------------------------------------------|
| Considerably faster than their Popper counterparts, they're
also |
| a lot fonder of the leap attack. Until you're strong enough
to
|
| kill them with one combo, I recommend using a hit-and-run
tactic. |
\============================================================
=====/
/============================================================
=====\
| #55: Striker
| Lvl: 34
| Ele: Lightning
|
|--------------------| HP: 0340 | Exp: 0510
|
| Ft.Mirana G1-G9F
| Atk: 090 | boam: 0034
|
| Labyrinth B85-B86F | Def: 075 | Win1: Golden Magatama
|
|
| Agl: 034 | Win2: N/A
|
|------------------------------------------------------------------|
| Yet another floating enemy. Treat it the same as the rest
of
|
| them; jump attacks are king.
|
\============================================================
=====/
/============================================================
=====\
| #56: Bolt Striker | Lvl: 35
| Ele: Lightning
|
|--------------------| HP: 0350 | Exp: 0525
|
| Ft.Mirana G5-G9F
| Atk: 095 | boam: 0035
|

| Labyrinth B??-B??F | Def: 079 | Win1: Klotzen Potion


|
|
| Agl: 035 | Win2: N/A
|
|------------------------------------------------------------------|
| Still all too easy, though more likely to come in groups.
Upwards |
| Spear attacks can be quite useful.
|
\============================================================
=====/

| Ft.Mirana G5-G9F
| Atk: 115 | boam: 0036
|
| Labyrinth B89-B90F | Def: 094 | Win1: Magnetic Ore
|
|
| Agl: 036 | Win2: N/A
|
|------------------------------------------------------------------|
| Again, try running jumps over them, and then combo into
their
|
| backs to get rid of them quickly.
|
\============================================================
=====/

/============================================================
=====\
| #57: Squibolt
| Lvl: 35
| Ele: Lightning
|
|--------------------| HP: 0950 | Exp: 0875
|
| Ft.Mirana G1-G9F
| Atk: 100 | boam: 0035
|
| Labyrinth B??-B??F | Def: 090 | Win1: Golden Magatama
|
|
| Agl: 035 | Win2: N/A
|
|------------------------------------------------------------------|
| Their lightning attacks are all multi-hit, so avoid at all
costs. |
| Instead, try to jump over them and combo their backs.
|
\============================================================
=====/
/============================================================
=====\
| #58: Sparquid
| Lvl: 36
| Ele: Lightning
|
|--------------------| HP: 1000 | Exp: 0900
|

/============================================================
=====\
| #59: Tumbler
| Lvl: 37
| Ele: Lightning
|
|--------------------| HP: 2220 | Exp: 1665
|
| Ft.Mirana G5-G9F
| Atk: 120 | boam: 0037
|
| Labyrinth B73-B74F | Def: 140 | Win1: Machinawyrm Bolt
|
|
| Agl: 037 | Win2: N/A
|
|------------------------------------------------------------------|
| Crossover attacks and combo's into its back make short work
of
|
| this huge Stray Summon. You'll need a running jump to clear
it
|
| though!
|
\============================================================
=====/
/============================================================
=====\

| #60: Charger
| Lvl: 78
| Ele: Lightning
|
|--------------------| HP: 4680 | Exp: 3510
|
| Labyrinth B81-B99F | Atk: 248 | boam: 0078
|
|
| Def: 280 | Win1: Machinawyrm Bolt
|
|
| Agl: 078 | Win2: Superconductor
technique
|
|------------------------------------------------------------------|
| Exactly the same tactic as its predecessor.
|

|--------------------| HP: 1600 | Exp: 0960


|
| Labyrinth B61-B80F | Atk: 184 | boam: 0064
|
|
| Def: 171 | Win1: Cursed Ware
|
|
| Agl: 064 | Win2: N/A
|
|------------------------------------------------------------------|
| They now have an added mouth laser attack that requires
about a
|
| second charging, only adding to their already impressive
range.
|

\============================================================
=====/

\============================================================
=====/

/============================================================
=====\
| #61: Headache
| Lvl: 41
| Ele: Neutral
|
|--------------------| HP: 1000 | Exp: 0615
|
| Labyrinth B52-B60F | Atk: 115 | boam: 0041
|
|
| Def: 107 | Win1: Curved Horn
|
|
| Agl: 041 | Win2: N/A
|
|------------------------------------------------------------------|
| These guys have a hell of a reach with their snap, and they
love |
| to use it as a counter as well

/============================================================
=====\
| #63: Devil Head
| Lvl: 80
| Ele: Neutral
|
|--------------------| HP: 2000 | Exp: 1200
|
| Labyrinth B83-B99F | Atk: 234 | boam: 0080
|
|
| Def: 218 | Win1: Overpriced Pot
|
|
| Agl: 080 | Win2: Trihaven Fists
technique
|
|------------------------------------------------------------------|
| For some reason, I actually find these easier than Death
Heads.
|
| Use a spear to take them out in groups.
|

\============================================================
=====/
/============================================================
=====\
| #62: Death Head
| Lvl: 64
| Ele: Neutral
|

\============================================================
=====/
/============================================================
=====\

| #64: Dark Demon


| Lvl: 68
| Ele: Lightning
|
|--------------------| HP: 4080 | Exp: 3060
|
| Labyrinth B67F
| Atk: 233 | boam: 0068
|
| Labyrinth B74-B82F | Def: 206 | Win1: Beast Fossils
|
|
| Agl: 068 | Win2: N/A
|
|------------------------------------------------------------------|
| These guys are just a nuisance, though not as nasty as they
look. |
| Crossover attacks can keep it quite disorientated, and if
it
|
| attempts to cast its Lightning Ball move, then get behind
it and |
| combo like crazy.
\============================================================
=====/
/============================================================
=====\
| #65: Arch Demon
| Lvl: 85
| Ele: Lightning
|
|--------------------| HP: 5100 | Exp: 3825
|
| Labyrinth B91-B99F | Atk: 326 | boam: 0085
|
|
| Def: 300 | Win1: Dragon Fossils
|
|
| Agl: 085 | Win2: Twin Demon Axe
technique
|
|------------------------------------------------------------------|
| The Arch Demon is far fonder of the Lightning Ball spell
than its |
| predecessor. Do crossover attacks on it until it starts
casting, |
| and then simply hop over it and let rip with combo's from
behind. |

\============================================================
=====/
/============================================================
=====\
| #66: Spell Sword
| Lvl: 06
| Ele: Neutral
|
|--------------------| HP: 0120 | Exp: 0150
|
| Labyrinth B2-B8F
| Atk: 012 | boam: 0050
|
|
| Def: 016 | Win1: Mystic Ore
|
|
| Agl: 009 | Win2: N/A
|
|------------------------------------------------------------------|
| These guys are nasty when you first encounter them. Don't
do your |
| full sword combo, just the first two hits and then guard.
Quickly |
| enough though, you'll be able to wipe these out with just
the
|
| combo itself.
|
\============================================================
=====/
/============================================================
=====\
| #67: Evil Sword
| Lvl: 49
| Ele: Neutral
|
|--------------------| HP: 1600 | Exp: 1225
|
| Labyrinth B34-B38F | Atk: 118 | boam: 0600
|
| Labyrinth B45F
| Def: 135 | Win1: Mystic Ore
|
| Labyrinth B49F
| Agl: 049 | Win2: N/A
|

|------------------------------------------------------------------|
| Basically the same deal as before, but you should have a
wider
|
| range of weapons to select. One Drill combo can take them
out if |
| you're strong enough.
|
\============================================================
=====/
/============================================================
=====\
| #68: Spell Axe
| Lvl: 12
| Ele: Neutral
|
|--------------------| HP: 0400 | Exp: 0300
|
| Labyrinth B9-B15F | Atk: 027 | boam: 0100
|
|
| Def: 032 | Win1: Mystic Ore
|
|
| Agl: 016 | Win2: N/A
|
|------------------------------------------------------------------|
| Fairly easy, it telegraphs all of its moves so you know
when to
|
| block or run. Be warned though, the overhead slam often
leads to |
| the Spell Axe ending up behind you, so make sure to turn
around
|
| BEFORE you leap into a combo!
|
\============================================================
=====/
/============================================================
=====\
| #69: Evil Axe
| Lvl: 56
| Ele: Neutral
|

|--------------------| HP: 1900 | Exp: 1400


|
| Labyrinth B51-B55F | Atk: 141 | boam: 0700
|
|
| Def: 170 | Win1: Mystic Ore
|
|
| Agl: 056 | Win2: N/A
|
|------------------------------------------------------------------|
| It breaks out of combo's quite easily, and its attacks have
quite |
| a range, so crossover attacks are really your best bet.
|
\============================================================
=====/
/============================================================
=====\
| #70: Spell Lance
| Lvl: 18
| Ele: Neutral
|
|--------------------| HP: 0800 | Exp: 0450
|
| Labyrinth B19-B20F | Atk: 043 | boam: 0150
|
|
| Def: 055 | Win1: Mystic Ore
|
|
| Agl: 018 | Win2: N/A
|
|------------------------------------------------------------------|
| An axe is probably your best choice of weapon here. Take a
big
|
| swing and smack it one, and then guard. Rinse. Repeat.
Also, the |
| Axe's uppercut move works quite well too.
|
\============================================================
=====/

/============================================================
=====\
| #71: Evil Lance
| Lvl: 57
| Ele: Neutral
|
|--------------------| HP: 2000 | Exp: 1425
|
| Labyrinth B51-B8F | Atk: 143 | boam: 0800
|
|
| Def: 175 | Win1: Mystic Ore
|
|
| Agl: 057 | Win2: N/A
|
|------------------------------------------------------------------|
| These just plain annoy me. It attacks a bit too fast to
combo
|
| effectively, so like before, a slow but hard-hitting weapon
is
|
| far from a bad idea. Of course, if you get the uppercut
timing
|
| right, that's the best way to go.
|
\============================================================
=====/
/============================================================
=====\
| #72: Killer Sword | Lvl: 20
| Ele: Neutral
|
|--------------------| HP: 0900 | Exp: 0900
|
| Labyrinth B18-B23F | Atk: 050 | boam: 0300
|
|
| Def: 066 | Win1: Mystic Ore
|
|
| Agl: 020 | Win2: Mystic Ore
|
|------------------------------------------------------------------|
| The Killer Sword's multiple stab move is irritating, since
it's
|

| fairly fast, making it hard to avoid. However, if you're


right
|
| next to the Killer Sword, it should miss with its first
jab, and |
| you can counter the move, so stick close and hack away.
|
| Otherwise, Crossover attacks are your best bet.
|
\============================================================
=====/
/============================================================
=====\
| #73: Sword Knight | Lvl: 58
| Ele: Neutral
|
|--------------------| HP: 2050 | Exp: 2610
|
| Labyrinth B56-B60F | Atk: 152 | boam: 0900
|
|
| Def: 180 | Win1: Mystic Ore
|
|
| Agl: 058 | Win2: Mystic Ore
|
|------------------------------------------------------------------|
| Thankfully, these guys are pretty dumb, or they could
actually do |
| some nasty damage. Crossover attacks with a big axe are
just the |
| way to go.
|
\============================================================
=====/
/============================================================
=====\
| #74: Killer Axe
| Lvl: 33
| Ele: Neutral
|
|--------------------| HP: 1100 | Exp: 1485
|

| Labyrinth B25-B28F | Atk: 086 | boam: 0400


|
|
| Def: 100 | Win1: Mystic Ore
|
|
| Agl: 033 | Win2: Mystic Ore
|
|------------------------------------------------------------------|
| These guys are actually pretty pathetic, compared to the
others. |
| Just confuse it with crossover attacks.
|
\============================================================
=====/
/============================================================
=====\
| #75: Axe Knight
| Lvl: 67
| Ele: Neutral
|
|--------------------| HP: 2400 | Exp: 3015
|
| Labyrinth B62F
| Atk: 182 | boam: 1000
|
| Labyrinth B68-B75F | Def: 200 | Win1: Mystic Ore
|
| Labyrinth B81-B85F | Agl: 067 | Win2: Mystic Ore
|
|------------------------------------------------------------------|
| Their attacks are still pathetic, despite their awesome
Attack
|
| and Defence stats. Stick with the crossover attacks that
have
|
| served you so well.
|
\============================================================
=====/
/============================================================
=====\

| #76: Killer Lance | Lvl: 37


| Ele: Neutral
|
|--------------------| HP: 1200 | Exp: 1665
|
| Labyrinth B29-B31F | Atk: 093 | boam: 0500
|
| Labyrinth B42F
| Def: 115 | Win1: Mystic Ore
|
| Labyrinth B48F
| Agl: 037 | Win2: Mystic Ore
|
|------------------------------------------------------------------|
| The multiple stab move has a really large range, so either
just
|
| jump right in, or use hit-and-run tactics. Personally, I
quite
|
| like using uppercut combo's with Knuckle weapons.
|
\============================================================
=====/
/============================================================
=====\
| #77: Lance Knight | Lvl: 68
| Ele: Neutral
|
|--------------------| HP: 2450 | Exp: 3060
|
| Labyrinth B65F
| Atk: 178 | boam: 1000
|
| Labyrinth B78-B79F | Def: 250 | Win1: Mystic Ore
|
| Labyrinth B90-B98F | Agl: 068 | Win2: Mystic Ore
|
|------------------------------------------------------------------|
| Still really not that much of a challenge. Run in close,
combo,
|
| and then jump over it, before repeating the process.
|
\============================================================
=====/

/ =============================== \
<
[10] Magic
>
\ =============================== /
/============================================================
===========\
| Name
| Target | User
| Description
|
>----------------------------------------------------------------------<
| Enchant Spark
| Single | All
| Enchant weapon with
Lightning
|
| Enchant Flare
| Single | All
| Enchant weapon with
Fire
|
| Enchant Aqua
| Single | All
| Enchant weapon with
Water
|
| Enchant Wind
| Single | All
| Enchant weapon with
Wind
|
| Chain Spark
| Area
| All
| Lightning attack spell
|
| Burst Flare
| Area
| All
| Fire attack spell
|
| Aqua Tornado
| Area
| All
| Water attack spell
|
| Storm Wind
| Area
| All
| Wind attack spell
|
| Giga Hurricane | All
| Kutty | Wind attack on all
enemies
|
| Inferno Volcano | All
| Rasho | Fire attack on all
enemies
|
| Bursting Rapids | All
| Sugar | Water attack on all
enemies
|
| Mega Voltage
| All
| Zantek | Lightning attack on all
enemies
|
| Terra Iceberg
| All
| Kuhrya | Ice Attack on all
enemies
|
| Astral Guard
| Single | All
| Raises defence for a
brief duration |
| Weapon Shield
| Single | All
| Weapon unbreakable for
a duration
|
| Healing Spell
| Single | All
| Recovers HP
|

| Quick Move
brief duration

| Single | All

| Raises speed for a

\============================================================
===========/

<

/ =============================== \
[11] Items
>
\ =============================== /

<---[11a]
Consumables------------------------------------------->
/============================================================
===============\
| Name
| F | Wa | Wi | L | Description
|
>--------------------------------------------------------------------------<
| Silturn Water
| 001 | 001 | 000 | 000 | Recovers
100HP/Can't be equipped |
| Wheatgrass Juice | 000 | 002 | 002 | 000 | Recovers
200HP/Can't be equipped |
| Banana Smoothie | 000 | 003 | 003 | 000 | Recovers
300HP/Can't be equipped |
| Tomato Juice
| 004 | 000 | 004 | 000 | Recovers
400HP/Can't be equipped |
| Bandage
| 003 | 000 | 000 | 000 | Recovers 150HP
|
| Kicker Potion
| 003 | 000 | 003 | 000 | Recovers 500HP
|
| Klotzen Potion
| 004 | 004 | 004 | 004 | Recovers 800HP
|
| Med Kit
| 010 | 010 | 010 | 010 | Recovers
HP/Activates when 0HP
|
| Amulet
| 003 | 003 | 000 | 000 | Lowers
encounters with creatures |
| Summon Charm
| 000 | 000 | 003 | 003 | Raises
encounters with creatures |
| Mild Spice
| 005 | 005 | 000 | 000 | Recovers
500HP/Can't be equipped |

| Red Hot Spice


| 000 |
600HP/Can't be equipped |
| Naam Bread
| 000 |
800HP/Can't be equipped |
| Mild Curry
| 005 |
1200HP/Can't be equipped|
| Red Hot Curry
| 010 |
2000HP/Can't be equipped|

005 | 005 | 000 | Recovers


000 | 005 | 005 | Recovers
005 | 005 | 005 | Recovers
010 | 010 | 010 | Recovers

\============================================================
===============/

|-------------------------------------------------------------|
| Atk: 14 || Lightning: 000 | Water: 000 | Mystical Ore:
02 |
| Def: 05 || Fire:
005 | Wind:
005 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 055 || Forge Novice Knife w/ Mystical Ore
|
\============================================================
/

<---[11b]
Weapons----------------------------------------------->
%%%%%%%%%%%%%%%%%%
==[11b.1] Swords==
%%%%%%%%%%%%%%%%%%
/============================================================
\
| #01: Novice Knife
| Basic multi-purpose knife
|
|-------------------------------------------------------------|
| Atk: 05 || Lightning: 000 | Water: 000 | Mystical Ore:
00 |
| Def: 05 || Fire:
005 | Wind:
005 | Maximum TEC:
255 |
| Agl: 00
||--------------------------------------------------|
| Dur: 050 || Learn from Bron [Day Two]
|
\============================================================
/
/============================================================
\
| #02: Fire Dagger
| Knife forged w/ fire element
|

/============================================================
\
| #03: Chaves's Sword
| Huge, but otherwise plain, sword
|
|-------------------------------------------------------------|
| Atk: 24 || Lightning: 000 | Water: 010 | Mystical Ore:
00 |
| Def: 20 || Fire:
005 | Wind:
000 | Maximum TEC:
150 |
| Agl: -25
||--------------------------------------------------|
| Dur: 070 || Break Chaves's sword in either battle
|
\============================================================
/
/============================================================
\
| #04: Iron Saber
| Sword with broad blades
|
|-------------------------------------------------------------|
| Atk: 10 || Lightning: 000 | Water: 012 | Mystical Ore:
00 |
| Def: 12 || Fire:
008 | Wind:
010 | Maximum TEC:
100 |

| Agl: 00
||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Three]
|
\============================================================
/
/============================================================
\
| #05: Aqua Saber
| Iron Saber forged w/ water element
|
|-------------------------------------------------------------|
| Atk: 24 || Lightning: 000 | Water: 012 | Mystical Ore:
04 |
| Def: 15 || Fire:
008 | Wind:
010 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 110 || Forge Iron Saber w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #06: Sharp Dagger
| Sharper, lighter dagger
|
|-------------------------------------------------------------|
| Atk: 18 || Lightning: 000 | Water: 006 | Mystical Ore:
00 |
| Def: 18 || Fire:
013 | Wind:
018 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 060 || Learn from Bron [Day Four]
|
\============================================================
/

/============================================================
\
| #07: Windslasher
| Sharp Dagger forged w/ wind element
|
|-------------------------------------------------------------|
| Atk: 29 || Lightning: 000 | Water: 006 | Mystical Ore:
06 |
| Def: 19 || Fire:
013 | Wind:
018 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 066 || Forge Sharp Dagger w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #08: Gladius
| Wide-bladed sword with high defense
|
|-------------------------------------------------------------|
| Atk: 25 || Lightning: 024 | Water: 018 | Mystical Ore:
00 |
| Def: 40 || Fire:
015 | Wind:
005 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 095 || Learn from Bron [Day Five]
|
\============================================================
/
/============================================================
\
| #09: Spark Gladius
| Gladius forged w/ lightning
|

|-------------------------------------------------------------|
| Atk: 39 || Lightning: 024 | Water: 018 | Mystical Ore:
08 |
| Def: 40 || Fire:
015 | Wind:
005 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 120 || Forge Gladius w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #10: Ladle
| Can be used fo cooking and fighting
|
|-------------------------------------------------------------|
| Atk: 02 || Lightning: 000 | Water: 003 | Mystical Ore:
00 |
| Def: 00 || Fire:
005 | Wind:
005 | Maximum TEC:
200 |
| Agl: 05
||--------------------------------------------------|
| Dur: 025 || Complete Sakuro's curry quest
|
\============================================================
/
/============================================================
\
| #11: Hot Iron Ladle
| A ladle that constantly emits heat
|
|-------------------------------------------------------------|
| Atk: 05 || Lightning: 050 | Water: 050 | Mystical Ore:
01 |
| Def: 12 || Fire:
050 | Wind:
050 | Maximum TEC:
255 |

| Agl: 10
||--------------------------------------------------|
| Dur: 200 || Forge Ladle w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #12: Zantetsu Blade
| A swift sword that slices steel
|
|-------------------------------------------------------------|
| Atk: 35 || Lightning: 013 | Water: 015 | Mystical Ore:
00 |
| Def: 39 || Fire:
022 | Wind:
025 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 070 || Learn from Bron [Day Six]
|
\============================================================
/
/============================================================
\
| #13: Reppu Blade
| Zantetsu Blade forged w/ wind
|
|-------------------------------------------------------------|
| Atk: 44 || Lightning: 013 | Water: 015 | Mystical Ore:
11 |
| Def: 39 || Fire:
022 | Wind:
025 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 077 || Forge Zantetsu Blade w/ Mystical Ore
|
\============================================================
/

/============================================================
\
| #14: High Blade
| A fine sword with delicate designs
|
|-------------------------------------------------------------|
| Atk: 40 || Lightning: 005 | Water: 005 | Mystical Ore:
00 |
| Def: 48 || Fire:
045 | Wind:
027 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 075 || Learn from Bron [Day Seven]
|
\============================================================
/
/============================================================
\
| #15: Flare Blade
| High Blade forged w/ fire element
|
|-------------------------------------------------------------|
| Atk: 54 || Lightning: 005 | Water: 005 | Mystical Ore:
13 |
| Def: 48 || Fire:
045 | Wind:
027 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 085 || Forge High Blade w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #16: Bastard Sword
| A massive hand-an-a-half sword
|

|-------------------------------------------------------------|
| Atk: 50 || Lightning: 010 | Water: 055 | Mystical Ore:
00 |
| Def: 57 || Fire:
006 | Wind:
036 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 080 || Learn from Bron [Day Eight]
|
\============================================================
/
/============================================================
\
| #17: Water Gem Sword | Bastard Sword forged w/ water
|
|-------------------------------------------------------------|
| Atk: 62 || Lightning: 010 | Water: 055 | Mystical Ore:
15 |
| Def: 62 || Fire:
006 | Wind:
036 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 088 || Forge Bastard Sword w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #18: Crystal Sword
| Powerful, but brittle sword
|
|-------------------------------------------------------------|
| Atk: 74 || Lightning: 064 | Water: 036 | Mystical Ore:
00 |
| Def: 66 || Fire:
017 | Wind:
031 | Maximum TEC:
100 |

| Agl: 00
||--------------------------------------------------|
| Dur: 025 || Learn from Bron [Day Nine]
|
\============================================================
/
/============================================================
\
| #19: Blue Thunder
| Crystal Sword fortified w/
lightning |
|-------------------------------------------------------------|
| Atk: 67 || Lightning: 064 | Water: 036 | Mystical Ore:
17 |
| Def: 66 || Fire:
017 | Wind:
031 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 095 || Forge Crystal Sword w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #20: Gozanto
| Heavy blade capable of chopping
foes |
|-------------------------------------------------------------|
| Atk: 73 || Lightning: 024 | Water: 019 | Mystical Ore:
00 |
| Def: 75 || Fire:
041 | Wind:
075 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 090 || Learn from Bron [Day Ten]
|
\============================================================
/

/============================================================
\
| #21: Goranto
| Gozanto fortified w/ wind element
|
|-------------------------------------------------------------|
| Atk: 85 || Lightning: 024 | Water: 019 | Mystical Ore:
20 |
| Def: 75 || Fire:
041 | Wind:
075 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 099 || Forge Gozanto w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #22: Messer Blade
| Blunt but highly destructive sword
|
|-------------------------------------------------------------|
| Atk: 81 || Lightning: 015 | Water: 085 | Mystical Ore:
00 |
| Def: 76 || Fire:
009 | Wind:
051 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 095 || Learn from Bron [Day Eleven]
|
\============================================================
/
/============================================================
\
| #23: Aquahound Blade | Messer Blade fortified w/ water
|

|-------------------------------------------------------------|
| Atk: 94 || Lightning: 015 | Water: 085 | Mystical Ore:
22 |
| Def: 78 || Fire:
009 | Wind:
051 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 100 || Forge Messer Blade w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #24: Sanary's Blade
| Sanary's special fiery sword
|
|-------------------------------------------------------------|
| Atk: 99 || Lightning: 013 | Water: 012 | Mystical Ore:
23 |
| Def: 76 || Fire:
090 | Wind:
063 | Maximum TEC:
200 |
| Agl: -10
||--------------------------------------------------|
| Dur: 095 || Break Sanary's sword
|
\============================================================
/
/============================================================
\
| #25: Holy Buster
| Defeats all evil with holy powers
|
|-------------------------------------------------------------|
| Atk: 90 || Lightning: 014 | Water: 010 | Mystical Ore:
00 |
| Def: 77 || Fire:
095 | Wind:
071 | Maximum TEC:
100 |

| Agl: -10
||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Twelve]
|
\============================================================
/
/============================================================
\
| #26: Fiery Buster
| Holy Buster fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 98 || Lightning: 014 | Water: 010 | Mystical Ore:
24 |
| Def: 77 || Fire:
095 | Wind:
071 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 110 || Forge Holy Buster w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #27: Buzzsaw Sword
| Rotating chain sawblade
|
|-------------------------------------------------------------|
| Atk: 120 || Lightning: 100 | Water: 085 | Mystical Ore:
00 |
| Def: 86 || Fire:
038 | Wind:
041 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 110 || Complete all of the Sword sidequests
|
\============================================================
/

/============================================================
\
| #28: Electro-Sawblade | Buzzsaw Sword fortifed w/ lightning
|
|-------------------------------------------------------------|
| Atk: 135 || Lightning: 100 | Water: 085 | Mystical Ore:
26 |
| Def: 86 || Fire:
038 | Wind:
041 | Maximum TEC:
135 |
| Agl: 00
||--------------------------------------------------|
| Dur: 115 || Forge Buzzsaw Sword w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #29: Great Scimitar
| Its noble curves are a sign of
power |
|-------------------------------------------------------------|
| Atk: 130 || Lightning: 041 | Water: 035 | Mystical Ore:
00 |
| Def: 45 || Fire:
110 | Wind:
098 | Maximum TEC:
100 |
| Agl: -20
||--------------------------------------------------|
| Dur: 200 || Win from Black Pinchers
|
\============================================================
/
/============================================================
\
| #30: Blazing Scimitar | Great Scimitar fortified w/ fire
|

|-------------------------------------------------------------|
| Atk: 138 || Lightning: 041 | Water: 035 | Mystical Ore:
28 |
| Def: 55 || Fire:
110 | Wind:
098 | Maximum TEC:
100 |
| Agl: -20
||--------------------------------------------------|
| Dur: 210 || Forge Great Scimitar w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #31: Demon's Rage Swd | Deadly edges, as fierce as a demon
|
|-------------------------------------------------------------|
| Atk: 117 || Lightning: 051 | Water: 115 | Mystical Ore:
00 |
| Def: 102 || Fire:
015 | Wind:
088 | Maximum TEC:
150 |
| Agl: -10
||--------------------------------------------------|
| Dur: 120 || Chest on Labyrinth B59F
|
\============================================================
/
/============================================================
\
| #32: Demon Quencher
| Demon's Rage Swd fortified w/ water
|
|-------------------------------------------------------------|
| Atk: 118 || Lightning: 051 | Water: 115 | Mystical Ore:
30 |
| Def: 100 || Fire:
015 | Wind:
088 | Maximum TEC:
155 |

| Agl: -10
||--------------------------------------------------|
| Dur: 130 || Forge Demon's Rage Swd w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #33: Angelic Blade
| Great sword used by a holy angel
|
|-------------------------------------------------------------|
| Atk: 128 || Lightning: 055 | Water: 028 | Mystical Ore:
00 |
| Def: 88 || Fire:
098 | Wind:
120 | Maximum TEC:
230 |
| Agl: 05
||--------------------------------------------------|
| Dur: 125 || Chest in Labyrinth B81F
|
\============================================================
/
/============================================================
\
| #34: Holy Breath Swd | Angelic Blade blessed w/ wind
|
|-------------------------------------------------------------|
| Atk: 138 || Lightning: 055 | Water: 028 | Mystical Ore:
32 |
| Def: 120 || Fire:
098 | Wind:
120 | Maximum TEC:
165 |
| Agl: 10
||--------------------------------------------------|
| Dur: 100 || Forge Angelic Blade w/ Mystical Ore
|
\============================================================
/

/============================================================
\
| #35: Saintly Sword
| Sword of justice that defeats evil
|
|-------------------------------------------------------------|
| Atk: 140 || Lightning: 100 | Water: 100 | Mystical Ore:
00 |
| Def: 32 || Fire:
100 | Wind:
100 | Maximum TEC:
255 |
| Agl: -20
||--------------------------------------------------|
| Dur: 135 || Win from Inferno Kirin
|
\============================================================
/
/============================================================
\
| #36: Prominence Sword | Mighty sword of fire
|
|-------------------------------------------------------------|
| Atk: 180 || Lightning: 100 | Water: 100 | Mystical Ore:
34 |
| Def: 45 || Fire:
100 | Wind:
100 | Maximum TEC:
175 |
| Agl: -20
||--------------------------------------------------|
| Dur: 045 || Forge Saintly Sword w/ Mystical Ore
|
\============================================================
/
%%%%%%%%%%%%%%%%
==[11b.2] Axes==
%%%%%%%%%%%%%%%%

/============================================================
\
| #01: Hand Axe
| A regular wood axe
|
|-------------------------------------------------------------|
| Atk: 13 || Lightning: 000 | Water: 001 | Mystical Ore:
00 |
| Def: 07 || Fire:
015 | Wind:
002 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 080 || Learn from Bron [Day Two]
|
\============================================================
/
/============================================================
\
| #02: Burning Axe
| Hand axe forged w/ fire element
|
|-------------------------------------------------------------|
| Atk: 25 || Lightning: 000 | Water: 001 | Mystical Ore:
03 |
| Def: 07 || Fire:
015 | Wind:
002 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 085 || Forge Hand Axe w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #03: Edge Axe
| Axe with sharp, straight edge
blades |
|-------------------------------------------------------------|

| Atk: 20 || Lightning: 000 | Water: 028 | Mystical Ore:


91 |
| Def: 16 || Fire:
003 | Wind:
017 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 090 || Learn from Bron [Day Three]
|
\============================================================
/
/============================================================
\
| #04: Aqua Edge Axe
| Edge Axe forged w/ water element
|
|-------------------------------------------------------------|
| Atk: 33 || Lightning: 000 | Water: 028 | Mystical Ore:
07 |
| Def: 20 || Fire:
003 | Wind:
017 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 095 || Forge Edge Axe w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #05: Kenon's Axe
| Kenon's custom triple-edged axe
|
|-------------------------------------------------------------|
| Atk: 42 || Lightning: 000 | Water: 016 | Mystical Ore:
00 |
| Def: 30 || Fire:
012 | Wind:
021 | Maximum TEC:
120 |
| Agl: -20
||--------------------------------------------------|

| Dur: 090 || Break Kenon's Axe


|
\============================================================
/
/============================================================
\
| #06: Double-Edged Axe | Lightweight double-edged axe
|
|-------------------------------------------------------------|
| Atk: 35 || Lightning: 000 | Water: 010 | Mystical Ore:
00 |
| Def: 27 || Fire:
023 | Wind:
041 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Four]
|
\============================================================
/
/============================================================
\
| #07: Whirlwind Axe
| Double-Edged Axe forged w/ wind
|
|-------------------------------------------------------------|
| Atk: 48 || Lightning: 000 | Water: 010 | Mystical Ore:
11 |
| Def: 27 || Fire:
023 | Wind:
041 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 105 || Forge Double-Edged Axe w/ Mystical Ore
|
\============================================================
/

/============================================================
\
| #08: Battle Axe
| Large single-edged axe used in war
|
|-------------------------------------------------------------|
| Atk: 41 || Lightning: 006 | Water: 006 | Mystical Ore:
00 |
| Def: 39 || Fire:
062 | Wind:
030 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 110 || Learn from Brom [Day Five]
|
\============================================================
/
/============================================================
\
| #09: Brutish Axe
| Battle Axe fortified w/ fire
element |
|-------------------------------------------------------------|
| Atk: 55 || Lightning: 006 | Water: 006 | Mystical Ore:
15 |
| Def: 39 || Fire:
062 | Wind:
030 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 120 || Forge Battle Axe w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #10: Great Axe
| Its powerful chop blows enemies
away |
|-------------------------------------------------------------|

| Atk: 50 || Lightning: 007 | Water: 007 | Mystical Ore:


00 |
| Def: 50 || Fire:
072 | Wind:
038 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 120 || Learn from Bron [Day Six]
|
\============================================================
/
/============================================================
\
| #11: Blazing Axe
| Great Axe fortified w/ fire element
|
|-------------------------------------------------------------|
| Atk: 66 || Lightning: 007 | Water: 007 | Mystical Ore:
18 |
| Def: 50 || Fire:
072 | Wind:
038 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 125 || Forge Great Axe w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #12: Hydra Axe
| Well balanced and durable axe
|
|-------------------------------------------------------------|
| Atk: 57 || Lightning: 009 | Water: 009 | Mystical Ore:
00 |
| Def: 61 || Fire:
082 | Wind:
046 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|

| Dur: 130 || Learn from Bron [Day Seven]


|
\============================================================
/
/============================================================
\
| #13: Hydra Burst Axe | Hydra Axe fortified w/ fire element
|
|-------------------------------------------------------------|
| Atk: 72 || Lightning: 009 | Water: 009 | Mystical Ore:
22 |
| Def: 61 || Fire:
082 | Wind:
046 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 135 || Forge Hydra Axe w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #14: Marshal Axe
| Steel axe with enhanced durability
|
|-------------------------------------------------------------|
| Atk: 66 || Lightning: 095 | Water: 054 | Mystical Ore:
00 |
| Def: 75 || Fire:
025 | Wind:
046 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 200 || Learn from Bron [Day Eight]
|
\============================================================
/

/============================================================
\
| #15: Thunder Axe
| Marshal Axe fortified w/ lightning
|
|-------------------------------------------------------------|
| Atk: 84 || Lightning: 095 | Water: 054 | Mystical Ore:
26 |
| Def: 72 || Fire:
025 | Wind:
046 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 230 || Forge Marshal Axe w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #16: Silver Axe
| An axe that's as deadly as it looks
|
|-------------------------------------------------------------|
| Atk: 76 || Lightning: 012 | Water: 012 | Mystical Ore:
00 |
| Def: 83 || Fire:
110 | Wind:
062 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 150 || Learn from Bron [Day Nine]
|
\============================================================
/
/============================================================
\
| #17: Fiery Axe
| Silver Axe fortified w/ fire
element |
|-------------------------------------------------------------|

| Atk: 91 || Lightning: 012 | Water: 012 | Mystical Ore:


30 |
| Def: 83 || Fire:
110 | Wind:
062 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 155 || Forge Silver Axe w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #18: Crusher Axe
| Axe enhanced for crushing enemies
|
|-------------------------------------------------------------|
| Atk: 88 || Lightning: 013 | Water: 013 | Mystical Ore:
00 |
| Def: 94 || Fire:
122 | Wind:
069 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 160 || Learn from Bron [Day Ten]
|
\============================================================
/
/============================================================
\
| #19: Firefang Axe
| Crusher Axe fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 102 || Lightning: 013 | Water: 013 | Mystical Ore:
33 |
| Def: 94 || Fire:
122 | Wind:
069 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|

| Dur: 166 || Forge Crusher Axe w/ Mystical Ore


|
\============================================================
/
/============================================================
\
| #20: Gothic Crusher
| Behold the might of this grand axe
|
|-------------------------------------------------------------|
| Atk: 98 || Lightning: 046 | Water: 036 | Mystical Ore:
00 |
| Def: 105 || Fire:
077 | Wind:
133 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 170 || Learn from Bron [Day Eleven]
|
\============================================================
/
/============================================================
\
| #21: Fujin Crusher
| Gothic Crusher fortified w/ wind
|
|-------------------------------------------------------------|
| Atk: 121 || Lightning: 046 | Water: 036 | Mystical Ore:
37 |
| Def: 105 || Fire:
077 | Wind:
133 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 177 || Forge Gothic Crusher w/ Mystical Ore
|
\============================================================
/

/============================================================
\
| #22: Chrono Crusher
| Legendary axe that crushes even
time |
|-------------------------------------------------------------|
| Atk: 115 || Lightning: 017 | Water: 017 | Mystical Ore:
00 |
| Def: 117 || Fire:
142 | Wind:
085 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 180 || Learn from Bron [Day Twelve]
|
\============================================================
/
/============================================================
\
| #23: Ifrit Axe
| Chrono Crushed fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 128 || Lightning: 017 | Water: 017 | Mystical Ore:
41 |
| Def: 117 || Fire:
142 | Wind:
085 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 190 || Forge Chrono Crusher w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #24: Demonic Boneaxe | Enchanted axe forged w/ demon bones
|
|-------------------------------------------------------------|

| Atk: 145 || Lightning: 022 | Water: 022 | Mystical Ore:


00 |
| Def: 116 || Fire:
150 | Wind:
112 | Maximum TEC:
070 |
| Agl: -15
||--------------------------------------------------|
| Dur: 200 || Listen to the Axe Wife on days 8, 9 and 10
|
\============================================================
/
/============================================================
\
| #25: Hellfire Boneaxe | Demonic Boneaxe enhanced w/ fire
|
|-------------------------------------------------------------|
| Atk: 160 || Lightning: 022 | Water: 022 | Mystical Ore:
45 |
| Def: 116 || Fire:
150 | Wind:
112 | Maximum TEC:
070 |
| Agl: -15
||--------------------------------------------------|
| Dur: 180 || Forge Demonic Boneaxe w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #26: Feather Axe
| Mighty wings of blazing speed
|
|-------------------------------------------------------------|
| Atk: 150 || Lightning: 056 | Water: 048 | Mystical Ore:
00 |
| Def: 100 || Fire:
120 | Wind:
155 | Maximum TEC:
255 |
| Agl: 00
||--------------------------------------------------|

| Dur: 210 || Complete the bestiary and leave the Labyrinth


|
\============================================================
/
/============================================================
\
| #27: Wing Gale
| Feather Axe blessed w/ wind
|
|-------------------------------------------------------------|
| Atk: 180 || Lightning: 056 | Water: 048 | Mystical Ore:
49 |
| Def: 75 || Fire:
120 | Wind:
155 | Maximum TEC:
150 |
| Agl: 05
||--------------------------------------------------|
| Dur: 230 || Forge Feather Axe w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #28: Skull Crusher
| Gigantic axe that resembles a skull
|
|-------------------------------------------------------------|
| Atk: 110 || Lightning: 022 | Water: 021 | Mystical Ore:
00 |
| Def: 150 || Fire:
162 | Wind:
131 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 220 || Win from Omen Fish (Second Encounter)
|
\============================================================
/

/============================================================
\
| #29: Flare Crusher
| Skull Crusher fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 95 || Lightning: 022 | Water: 021 | Mystical Ore:
53 |
| Def: 200 || Fire:
162 | Wind:
131 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 240 || Forge Skull Crusher w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #30: Twin Demon Axe
| Slices all that block its way
|
|-------------------------------------------------------------|
| Atk: 220 || Lightning: 168 | Water: 141 | Mystical Ore:
00 |
| Def: 120 || Fire:
031 | Wind:
098 | Maximum TEC:
165 |
| Agl: -65
||--------------------------------------------------|
| Dur: 055 || Win from Arch Demon
|
\============================================================
/
/============================================================
\
| #31: Thunder Queen Ax | Twin Demon Axe forged w/ lightning
|
|-------------------------------------------------------------|

| Atk: 250 || Lightning: 168 | Water: 141 | Mystical Ore:


57 |
| Def: 120 || Fire:
031 | Wind:
098 | Maximum TEC:
170 |
| Agl: -70
||--------------------------------------------------|
| Dur: 035 || Forge Twin Demon Axe w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #32: Haven Axe
| Famous axe known among the worlds
|
|-------------------------------------------------------------|
| Atk: 180 || Lightning: 068 | Water: 066 | Mystical Ore:
00 |
| Def: 100 || Fire:
172 | Wind:
155 | Maximum TEC:
070 |
| Agl: -35
||--------------------------------------------------|
| Dur: 200 || Win from Dark Dragon
|
\============================================================
/
/============================================================
\
| #33: Genma Axe
| Haven Axe fortified w/ fire element
|
|-------------------------------------------------------------|
| Atk: 200 || Lightning: 068 | Water: 066 | Mystical Ore:
61 |
| Def: 65 || Fire:
172 | Wind:
155 | Maximum TEC:
070 |
| Agl: -40
||--------------------------------------------------|

| Dur: 250 || Forge Haven Axe w/ Mystical Ore


|

\============================================================
/

\============================================================
/
%%%%%%%%%%%%%%%%%%
==[11b.3] Spears==
%%%%%%%%%%%%%%%%%%
/============================================================
\
| #01: Spear
| Simple spear for beginners
|
|-------------------------------------------------------------|
| Atk: 08 || Lightning: 000 | Water: 001 | Mystical Ore:
00 |
| Def: 06 || Fire:
010 | Wind:
006 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 070 || Learn from Bron [Day Two]
|
\============================================================
/
/============================================================
\
| #02: Fire Spear
| Spear forged w/ fire element
|
|-------------------------------------------------------------|
| Atk: 18 || Lightning: 000 | Water: 001 | Mystical Ore:
03 |
| Def: 06 || Fire:
010 | Wind:
006 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 075 || Forge Spear w/ Mystical Ore
|

/============================================================
\
| #03: Yari
| Ancient martial arts spear
|
|-------------------------------------------------------------|
| Atk: 14 || Lightning: 000 | Water: 022 | Mystical Ore:
00 |
| Def: 15 || Fire:
008 | Wind:
014 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 075 || Learn from Bron [Day Three]
|
\============================================================
/
/============================================================
\
| #04: Spear of Blue
| Yari forged w/ water element
|
|-------------------------------------------------------------|
| Atk: 28 || Lightning: 000 | Water: 022 | Mystical Ore:
06 |
| Def: 20 || Fire:
008 | Wind:
014 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 080 || Forge Yari w/ Mystical Ore
|
\============================================================
/
/============================================================
\

| #05: Varil's Spear


| Spear specially made for Varil
|
|-------------------------------------------------------------|
| Atk: 38 || Lightning: 000 | Water: 035 | Mystical Ore:
10 |
| Def: 10 || Fire:
005 | Wind:
021 | Maximum TEC:
100 |
| Agl: -15
||--------------------------------------------------|
| Dur: 075 || Break Varil's spear
|
\============================================================
/
/============================================================
\
| #06: Valeri Spear
| Spear with hardened spearhead
|
|-------------------------------------------------------------|
| Atk: 25 || Lightning: 000 | Water: 009 | Mystical Ore:
00 |
| Def: 25 || Fire:
019 | Wind:
032 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 080 || Learn from Bron [Day Four]
|
\============================================================
/
/============================================================
\
| #07: Wind Spear
| Valeri Spear forged w/ wind element
|
|-------------------------------------------------------------|
| Atk: 35 || Lightning: 000 | Water: 009 | Mystical Ore:
09 |

| Def: 25 || Fire:
-19 | Wind:
032 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 085 || Forge Valeri Spear w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #08: Creid Spear
| Versatile weapon fit for battle
|
|-------------------------------------------------------------|
| Atk: 31 || Lightning: 042 | Water: 025 | Mystical Ore:
00 |
| Def: 36 || Fire:
011 | Wind:
022 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 085 || Learn from Bron [Day Five]
|
\============================================================
/
/============================================================
\
| #09: Thunder Spear
| Creid Spear fortified w/ lightning
|
|-------------------------------------------------------------|
| Atk: 45 || Lightning: 042 | Water: 025 | Mystical Ore:
12 |
| Def: 36 || Fire:
011 | Wind:
022 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 095 || Forge Creid Spear w/ Mystical Ore
|

\============================================================
/
/============================================================
\
| #10: Sapphire Lance
| Better for swinging than piercing
|
|-------------------------------------------------------------|
| Atk: 40 || Lightning: 010 | Water: 050 | Mystical Ore:
00 |
| Def: 46 || Fire:
006 | Wind:
036 | Maximum TEC:
100 |
| Agl: -20
||--------------------------------------------------|
| Dur: 090 || Learn from Bron [Day Six]
|
\============================================================
/
/============================================================
\
| #11: Aqua Lance
| Sapphire Lance fortified w/ water
|
|-------------------------------------------------------------|
| Atk: 55 || Lightning: 010 | Water: 050 | Mystical Ore:
16 |
| Def: 50 || Fire:
006 | Wind:
036 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 095 || Forge Sapphire Lance w/ Mystical Ore
|
\============================================================
/
/============================================================
\

| #12: Murder Pole


| Vicious looking spear used to...
|
|-------------------------------------------------------------|
| Atk: 47 || Lightning: 013 | Water: 066 | Mystical Ore:
00 |
| Def: 57 || Fire:
007 | Wind:
044 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 095 || Learn from Bron [Day Seven]
|
\============================================================
/
/============================================================
\
| #13: Splicer Pole
| Murder Pole forged w/ water element
|
|-------------------------------------------------------------|
| Atk: 65 || Lightning: 013 | Water: 066 | Mystical Ore:
19 |
| Def: 63 || Fire:
007 | Wind:
044 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 100 || Forge Murder Pole w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #14: Halberd
| Highly versatile polearm
|
|-------------------------------------------------------------|
| Atk: 55 || Lightning: 015 | Water: 072 | Mystical Ore:
00 |

| Def: 67 || Fire:
009 | Wind:
051 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Eight]
|
\============================================================
/
/============================================================
\
| #15: Hydro Halberd
| Halberd fortified w/ water element
|
|-------------------------------------------------------------|
| Atk: 75 || Lightning: 015 | Water: 072 | Mystical Ore:
22 |
| Def: 72 || Fire:
009 | Wind:
051 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 105 || Forge Halberd w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #16: Ureksa Spear
| Gaudy Spear with mysterious decor
|
|-------------------------------------------------------------|
| Atk: 81 || Lightning: 016 | Water: 015 | Mystical Ore:
24 |
| Def: 75 || Fire:
060 | Wind:
075 | Maximum TEC:
100 |
| Agl: -15
||--------------------------------------------------|
| Dur: 105 || Break Ureksa's spear in first battle
|

\============================================================
/
/============================================================
\
| #17: Lucile Lance
| Spear enhanced for piercing
|
|-------------------------------------------------------------|
| Atk: 60 || Lightning: 010 | Water: 010 | Mystical Ore:
00 |
| Def: 77 || Fire:
084 | Wind:
051 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 105 || Learn from Bron [Day Nine]
|
\============================================================
/
/============================================================
\
| #18: Flame Lance
| Lucile Lance fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 80 || Lightning: 010 | Water: 010 | Mystical Ore:
25 |
| Def: 77 || Fire:
084 | Wind:
051 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 110 || Forge Lucile Lance w/ Mystical Ore
|
\============================================================
/
/============================================================
\

| #19: Ureksa Spear EX | Modified version of Ureksa Spear


|
|-------------------------------------------------------------|
| Atk: 92 || Lightning: 013 | Water: 015 | Mystical Ore:
28 |
| Def: 84 || Fire:
062 | Wind:
080 | Maximum TEC:
120 |
| Agl: -15
||--------------------------------------------------|
| Dur: 110 || Break Ureksa's spear in second battle
|
\============================================================
/
/============================================================
\
| #20: Warrior Naginata | Elegant spear used by noble
warriors |
|-------------------------------------------------------------|
| Atk: 77 || Lightning: 019 | Water: 095 | Mystical Ore:
00 |
| Def: 88 || Fire:
011 | Wind:
066 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 110 || Learn from Bron [Day Ten]
|
\============================================================
/
/============================================================
\
| #21: Sailor Naginata | Warrior Naginata fortified w/ water
|
|-------------------------------------------------------------|
| Atk: 90 || Lightning: 019 | Water: 095 | Mystical Ore:
29 |

| Def: 93 || Fire:
011 | Wind:
066 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 115 || Forge Warrior Naginata w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #22: Platinum Lance
| Spear used by knights
|
|-------------------------------------------------------------|
| Atk: 85 || Lightning: 110 | Water: 065 | Mystical Ore:
00 |
| Def: 98 || Fire:
030 | Wind:
056 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 115 || Learn from Bron [Day Eleven]
|
\============================================================
/
/============================================================
\
| #23: Voltage Lance
| Platinum Lance fortified w/
lightning|
|-------------------------------------------------------------|
| Atk: 100 || Lightning: 110 | Water: 065 | Mystical Ore:
32 |
| Def: 98 || Fire:
030 | Wind:
056 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 120 || Forge Platinum Lance w/ Mystical Ore
|

\============================================================
/
/============================================================
\
| #24: Phantom Spear
| Its grace and power is mesmerizing
|
|-------------------------------------------------------------|
| Atk: 98 || Lightning: 023 | Water: 120 | Mystical Ore:
00 |
| Def: 109 || Fire:
014 | Wind:
080 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 120 || Learn from Bron [Day Twelve]
|
\============================================================
/
/============================================================
\
| #25: Poseidon Spear
| Phantom Spear blessed w/ water
|
|-------------------------------------------------------------|
| Atk: 109 || Lightning: 023 | Water: 120 | Mystical Ore:
35 |
| Def: 114 || Fire:
014 | Wind:
080 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 125 || Forge Phantom Spear w/ Mystical Ore
|
\============================================================
/
/============================================================
\

| #26: Neo Ureksa Spear | Ultimate spear, according to Ureksa


|
|-------------------------------------------------------------|
| Atk: 115 || Lightning: 024 | Water: 032 | Mystical Ore:
38 |
| Def: 116 || Fire:
098 | Wind:
125 | Maximum TEC:
125 |
| Agl: -15
||--------------------------------------------------|
| Dur: 125 || Break Ureksa's spear in third battle
|
\============================================================
/
/============================================================
\
| #27: Fish Hoarder
| Increases chances of catching fish
|
|-------------------------------------------------------------|
| Atk: 125 || Lightning: 032 | Water: 130 | Mystical Ore:
00 |
| Def: 120 || Fire:
019 | Wind:
110 | Maximum TEC:
085 |
| Agl: -20
||--------------------------------------------------|
| Dur: 075 || Complete all Spear sidequests
|
\============================================================
/
/============================================================
\
| #28: Splash Deluxe
| Fish Hoarder fortified w/ water
|
|-------------------------------------------------------------|
| Atk: 135 || Lightning: 032 | Water: 130 | Mystical Ore:
42 |

| Def: 130 || Fire:


019 | Wind:
110 | Maximum TEC:
140 |
| Agl: -20
||--------------------------------------------------|
| Dur: 065 || Forge Fish Hoarder w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #29: Sniper Lance
| This lance never misses the target
|
|-------------------------------------------------------------|
| Atk: 115 || Lightning: 032 | Water: 045 | Mystical Ore:
00 |
| Def: 115 || Fire:
100 | Wind:
135 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 135 || Chest in Labyrinth B69F
|
\============================================================
/
/============================================================
\
| #30: Sniper M162
| Sniper Lance enhanced w/ wind
|
|-------------------------------------------------------------|
| Atk: 098 || Lightning: 032 | Water: 045 | Mystical Ore:
45 |
| Def: 112 || Fire:
100 | Wind:
135 | Maximum TEC:
150 |
| Agl: 05
||--------------------------------------------------|
| Dur: 140 || Forge Sniper Lance w/ Mystical Ore
|

\============================================================
/
/============================================================
\
| #31: Giant Fork
| Overfishing is prohibited
|
|-------------------------------------------------------------|
| Atk: 180 || Lightning: 042 | Water: 143 | Mystical Ore:
00 |
| Def: 45 || Fire:
025 | Wind:
115 | Maximum TEC:
065 |
| Agl: -20
||--------------------------------------------------|
| Dur: 230 || Win from Omen Fish (First Encounter)
|
\============================================================
/
/============================================================
\
| #32: Aqua Fork
| Giant Fork enhance w/ water element
|
|-------------------------------------------------------------|
| Atk: 200 || Lightning: 042 | Water: 143 | Mystical Ore:
48 |
| Def: 35 || Fire:
025 | Wind:
115 | Maximum TEC:
075 |
| Agl: -20
||--------------------------------------------------|
| Dur: 240 || Forge Giant Fork w/ Mystical Ore
|
\============================================================
/
/============================================================
\

| #33: Hammer Head


| Iron spiked ball swipes away
enemies |
|-------------------------------------------------------------|
| Atk: 200 || Lightning: 148 | Water: 120 | Mystical Ore:
00 |
| Def: 180 || Fire:
061 | Wind:
108 | Maximum TEC:
165 |
| Agl: -45
||--------------------------------------------------|
| Dur: 100 || Win Exhibition in under a minute
|
\============================================================
/
/============================================================
\
| #34: Thunder Spike
| Hammer Head enhanced w/ lightning
|
|-------------------------------------------------------------|
| Atk: 220 || Lightning: 148 | Water: 120 | Mystical Ore:
51 |
| Def: 220 || Fire:
061 | Wind:
108 | Maximum TEC:
170 |
| Agl: -50
||--------------------------------------------------|
| Dur: 120 || Forge Hammer Head w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #35: Lord Spear
| The spear that pierces the darkness
|
|-------------------------------------------------------------|
| Atk: 150 || Lightning: 058 | Water: 152 | Mystical Ore:
00 |

| Def: 100 || Fire:


031 | Wind:
131 | Maximum TEC:
175 |
| Agl: -20
||--------------------------------------------------|
| Dur: 150 || Chest in Labyrinth B100F
|
\============================================================
/
/============================================================
\
| #36: Haven Spear
| Lord Spear blessed w/ water element
|
|-------------------------------------------------------------|
| Atk: 175 || Lightning: 058 | Water: 152 | Mystical Ore:
53 |
| Def: 120 || Fire:
031 | Wind:
131 | Maximum TEC:
180 |
| Agl: -20
||--------------------------------------------------|
| Dur: 170 || Forge Lord Spear w/ Mystical Ore
|
\============================================================
/
%%%%%%%%%%%%%%%%%%%%
==[11b.4] Knuckles==
%%%%%%%%%%%%%%%%%%%%
/============================================================
\
| #01: Novice Knuckles | Knuckles used for training
|
|-------------------------------------------------------------|
| Atk: 01 || Lightning: 000 | Water: 000 | Mystical Ore:
00 |
| Def: 04 || Fire:
005 | Wind:
003 | Maximum TEC:
100 |

| Agl: 20
||--------------------------------------------------|
| Dur: 060 || Learn from Bron [Day Two]
|
\============================================================
/
/============================================================
\
| #02: Burning Knuckles | Novice Knuckles forged w/ fire
|
|-------------------------------------------------------------|
| Atk: 06 || Lightning: 000 | Water: 000 | Mystical Ore:
01 |
| Def: 05 || Fire:
005 | Wind:
003 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 063 || Forge Novice Knuckles w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #03: Iron Knuckles
| Knuckles that fit like gloves
|
|-------------------------------------------------------------|
| Atk: 04 || Lightning: 000 | Water: 011 | Mystical Ore:
00 |
| Def: 08 || Fire:
005 | Wind:
009 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 065 || Learn from Bron [Day Three]
|
\============================================================
/

/============================================================
\
| #04: Suiseiken
| Iron Knuckles forged w/ water
|
|-------------------------------------------------------------|
| Atk: 10 || Lightning: 000 | Water: 011 | Mystical Ore:
03 |
| Def: 11 || Fire:
005 | Wind:
009 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 068 || Forge Iron Knuckles w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #05: Eagle Talons
| Knuckles modeled after eagles
|
|-------------------------------------------------------------|
| Atk: 07 || Lightning: 000 | Water: 005 | Mystical Ore:
00 |
| Def: 14 || Fire:
012 | Wind:
017 | Maximum TEC:
100 |
| Agl: 15
||--------------------------------------------------|
| Dur: 070 || Learn from Bron [Day Four]
|
\============================================================
/
/============================================================
\
| #06: Bald Eagle Claws | Eagle Talons fortified w/ wind
|

|-------------------------------------------------------------|
| Atk: 17 || Lightning: 000 | Water: 005 | Mystical Ore:
05 |
| Def: 17 || Fire:
012 | Wind:
017 | Maximum TEC:
100 |
| Agl: 15
||--------------------------------------------------|
| Dur: 073 || Forge Eagle Talons w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #07: Razzy's Knuckles | Razzy's special knuckles w/ ribbons
|
|-------------------------------------------------------------|
| Atk: 27 || Lightning: 035 | Water: 025 | Mystical Ore:
10 |
| Def: 23 || Fire:
010 | Wind:
013 | Maximum TEC:
200 |
| Agl: 20
||--------------------------------------------------|
| Dur: 072 || Break Razzy's knuckles
|
\============================================================
/
/============================================================
\
| #08: Winged Knuckles | Fancy knuckles with small wings
|
|-------------------------------------------------------------|
| Atk: 12 || Lightning: 010 | Water: 008 | Mystical Ore:
00 |
| Def: 20 || Fire:
017 | Wind:
023 | Maximum TEC:
100 |

| Agl: 20
||--------------------------------------------------|
| Dur: 075 || Learn from Bron [Day Five]
|
\============================================================
/
/============================================================
\
| #09: Winding Fists
| Winged Knuckles fortified w/ wind
|
|-------------------------------------------------------------|
| Atk: 20 || Lightning: 010 | Water: 008 | Mystical Ore:
07 |
| Def: 20 || Fire:
017 | Wind:
023 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 078 || Forge Winged Knuckles w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #10: Gauntlets
| Doubles as both armor and weapon
|
|-------------------------------------------------------------|
| Atk: 17 || Lightning: 029 | Water: 021 | Mystical Ore:
00 |
| Def: 25 || Fire:
010 | Wind:
018 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 080 || Learn from Bron [Day Six]
|
\============================================================
/

/============================================================
\
| #11: Stun Gauntlets
| Gauntlets enhanced w/ lightning
|
|-------------------------------------------------------------|
| Atk: 28 || Lightning: 029 | Water: 021 | Mystical Ore:
08 |
| Def: 25 || Fire:
010 | Wind:
018 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 083 || Forge Gauntlets w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #12: Sting Claws
| Long claws satb deep into their
prey |
|-------------------------------------------------------------|
| Atk: 22 || Lightning: 015 | Water: 012 | Mystical Ore:
00 |
| Def: 31 || Fire:
026 | Wind:
035 | Maximum TEC:
100 |
| Agl: 15
||--------------------------------------------------|
| Dur: 085 || Learn from Bron [Day Seven]
|
\============================================================
/
/============================================================
\
| #13: Gust Stinger
| Sting Claws fortified w/ wind
|

|-------------------------------------------------------------|
| Atk: 36 || Lightning: 015 | Water: 012 | Mystical Ore:
10 |
| Def: 31 || Fire:
026 | Wind:
035 | Maximum TEC:
100 |
| Agl: 15
||--------------------------------------------------|
| Dur: 088 || Forge Sting Claws w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #14: Triple Header
| Three huge spikes rip through flesh
|
|-------------------------------------------------------------|
| Atk: 28 || Lightning: 010 | Water: 040 | Mystical Ore:
00 |
| Def: 37 || Fire:
006 | Wind:
034 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 090 || Learn from Bron [Day Eight]
|
\============================================================
/
/============================================================
\
| #15: Aqua Triple
| Triple Header fortified w/ water
|
|-------------------------------------------------------------|
| Atk: 42 || Lightning: 010 | Water: 040 | Mystical Ore:
12 |
| Def: 40 || Fire:
006 | Wind:
034 | Maximum TEC:
100 |

| Agl: 20
||--------------------------------------------------|
| Dur: 083 || Forge Triple Header w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #16: Heavy Iron Fists | Knuckles made from fortified iron
|
|-------------------------------------------------------------|
| Atk: 36 || Lightning: 020 | Water: 016 | Mystical Ore:
00 |
| Def: 43 || Fire:
034 | Wind:
046 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 095 || Learn from Bron [Day Nine]
|
\============================================================
/
/============================================================
\
| #17: Cyclone Fists
| Heavy Iron Fists fortifed w/ wind
|
|-------------------------------------------------------------|
| Atk: 50 || Lightning: 020 | Water: 016 | Mystical Ore:
14 |
| Def: 43 || Fire:
034 | Wind:
046 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 098 || Forge Heavy Iron Fists w/ Mystical Ore
|
\============================================================
/

/============================================================
\
| #18: Golden Claws
| So fine you may not want to use
them |
|-------------------------------------------------------------|
| Atk: 40 || Lightning: 023 | Water: 018 | Mystical Ore:
00 |
| Def: 49 || Fire:
039 | Wind:
052 | Maximum TEC:
200 |
| Agl: 15
||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Ten]
|
\============================================================
/
/============================================================
\
| #19: Alchemist Claws | Golden Claws enhanced w/ wind
|
|-------------------------------------------------------------|
| Atk: 58 || Lightning: 023 | Water: 018 | Mystical Ore:
15 |
| Def: 49 || Fire:
039 | Wind:
052 | Maximum TEC:
100 |
| Agl: 15
||--------------------------------------------------|
| Dur: 103 || Forge Golden Claws w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #20: Horned Knuckles | Its shape is a call of the wild
|

|-------------------------------------------------------------|
| Atk: 50 || Lightning: 008 | Water: 008 | Mystical Ore:
00 |
| Def: 54 || Fire:
075 | Wind:
043 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 105 || Learn from Bron [Day Eleven]
|
\============================================================
/
/============================================================
\
| #21: Fiery Fists
| Horned Knuckles fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 62 || Lightning: 008 | Water: 008 | Mystical Ore:
17 |
| Def: 54 || Fire:
075 | Wind:
043 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 108 || Forge Horned Knuckles w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #22: Judgement Fists | Let the fists of justice roar
|
|-------------------------------------------------------------|
| Atk: 58 || Lightning: 028 | Water: 022 | Mystical Ore:
00 |
| Def: 60 || Fire:
048 | Wind:
085 | Maximum TEC:
100 |

| Agl: 20
||--------------------------------------------------|
| Dur: 110 || Learn from Bron [Day Twelve]
|
\============================================================
/
/============================================================
\
| #23: Tempest Claws
| Judgement Fists blessed w/ wind
|
|-------------------------------------------------------------|
| Atk: 70 || Lightning: 028 | Water: 022 | Mystical Ore:
19 |
| Def: 60 || Fire:
048 | Wind:
085 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 113 || Forge Judgement Fists w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #24: Super Catickles | Who says cats can't punch?
|
|-------------------------------------------------------------|
| Atk: 70 || Lightning: 042 | Water: 033 | Mystical Ore:
00 |
| Def: 66 || Fire:
071 | Wind:
095 | Maximum TEC:
255 |
| Agl: 30
||--------------------------------------------------|
| Dur: 120 || Complete all of the Cat sidequests
|
\============================================================
/

/============================================================
\
| #25: Hydro Catickles | Super Catickles enhance w/ water
|
|-------------------------------------------------------------|
| Atk: 80 || Lightning: 042 | Water: 033 | Mystical Ore:
23 |
| Def: 70 || Fire:
071 | Wind:
095 | Maximum TEC:
165 |
| Agl: 40
||--------------------------------------------------|
| Dur: 123 || Forge Super Catickles w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #26: Hazard Knuckles | Knuckles for the brave
|
|-------------------------------------------------------------|
| Atk: 80 || Lightning: 025 | Water: 025 | Mystical Ore:
00 |
| Def: 120 || Fire:
102 | Wind:
087 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 125 || Win from Evil Metal (Second Encounter)
|
\============================================================
/
/============================================================
\
| #27: Thunder Knuckles | Hazard Knuckles forged w/ lightning
|

|-------------------------------------------------------------|
| Atk: 85 || Lightning: 025 | Water: 025 | Mystical Ore:
25 |
| Def: 145 || Fire:
102 | Wind:
087 | Maximum TEC:
255 |
| Agl: 20
||--------------------------------------------------|
| Dur: 128 || Forge Hazard Knuckles w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #28: Bear Claws
| Powerful claws rip through rocks
|
|-------------------------------------------------------------|
| Atk: 120 || Lightning: 036 | Water: 030 | Mystical Ore:
00 |
| Def: 120 || Fire:
095 | Wind:
115 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 120 || Win from Harricades
|
\============================================================
/
/============================================================
\
| #29: Gust Slasher
| Bear Claws fortified w/ wind
element |
|-------------------------------------------------------------|
| Atk: 135 || Lightning: 036 | Water: 030 | Mystical Ore:
27 |
| Def: 135 || Fire:
095 | Wind:
115 | Maximum TEC:
100 |

| Agl: -25
||--------------------------------------------------|
| Dur: 135 || Forge Bear Claws w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #30: Skull Knuckles
| Ominous fists scares all opponents
|
|-------------------------------------------------------------|
| Atk: 180 || Lightning: 020 | Water: 020 | Mystical Ore:
00 |
| Def: 15 || Fire:
020 | Wind:
020 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 045 || Smash every Barrel/Crate, then leave Labyrinth
|
\============================================================
/
/============================================================
\
| #31: Skull Bomber
| Skull Knuckles fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 200 || Lightning: 020 | Water: 020 | Mystical Ore:
12 |
| Def: 20 || Fire:
020 | Wind:
020 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 055 || Forge Skull Knuckles w/ Mystical Ore
|
\============================================================
/

/============================================================
\
| #32: Trihaven Fists
| Surpasses all other knuckle weapons
|
|-------------------------------------------------------------|
| Atk: 90 || Lightning: 035 | Water: 023 | Mystical Ore:
00 |
| Def: 100 || Fire:
110 | Wind:
128 | Maximum TEC:
200 |
| Agl: 20
||--------------------------------------------------|
| Dur: 140 || Win from Devil Head
|
\============================================================
/
/============================================================
\
| #33: Gale Voyager
| Trihaven Fists blessed w/ wind
|
|-------------------------------------------------------------|
| Atk: 100 || Lightning: 035 | Water: 023 | Mystical Ore:
31 |
| Def: 90 || Fire:
110 | Wind:
128 | Maximum TEC:
205 |
| Agl: 20
||--------------------------------------------------|
| Dur: 145 || Forge Trihaven Fists w/ Mystical Ore
|
\============================================================
/
%%%%%%%%%%%%%%%%%%
==[11b.5] Drills==
%%%%%%%%%%%%%%%%%%

/============================================================
\
| #01: Novice Drill
| Drill weapon for beginners
|
|-------------------------------------------------------------|
| Atk: 06 || Lightning: 000 | Water: 001 | Mystical Ore:
00 |
| Def: 05 || Fire:
007 | Wind:
005 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 075 || Learn from Bron [Day Two]
|
\============================================================
/
/============================================================
\
| #02: Burning Rotor
| Novice Drill forged w/ fire
|
|-------------------------------------------------------------|
| Atk: 15 || Lightning: 000 | Water: 001 | Mystical Ore:
03 |
| Def: 05 || Fire:
007 | Wind:
005 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 080 || Forge Novice Drill w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #03: Nano Rotor
| Designed to contain vibrations
|
|-------------------------------------------------------------|

| Atk: 12 || Lightning: 000 | Water: 015 | Mystical Ore:


00 |
| Def: 15 || Fire:
002 | Wind:
007 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 080 || Learn from Bron [Day Three]
|
\============================================================
/
/============================================================
\
| #04: Aqua Screw
| Nano Rotor forged w/ water element
|
|-------------------------------------------------------------|
| Atk: 27 || Lightning: 000 | Water: 015 | Mystical Ore:
06 |
| Def: 18 || Fire:
002 | Wind:
007 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 085 || Forge Nano Rotor w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #05: Micro Turbine
| Fast rotations enhance drilling
|
|-------------------------------------------------------------|
| Atk: 20 || Lightning: 000 | Water: 008 | Mystical Ore:
00 |
| Def: 25 || Fire:
017 | Wind:
023 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|

| Dur: 085 || Learn from Bron [Day Four]


|
\============================================================
/
/============================================================
\
| #06: Whirlwind Rotor | Micro Turbine fortified w/ wind
|
|-------------------------------------------------------------|
| Atk: 39 || Lightning: 000 | Water: 008 | Mystical Ore:
10 |
| Def: 25 || Fire:
017 | Wind:
023 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 090 || Forge Micro Turbine w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #07: Precision Rotor | Maintains balanced rotations
|
|-------------------------------------------------------------|
| Atk: 28 || Lightning: 031 | Water: 023 | Mystical Ore:
00 |
| Def: 36 || Fire:
010 | Wind:
020 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 090 || Learn from Bron [Day Five]
|
\============================================================
/

/============================================================
\
| #08: Spark Rotor
| Precision Rotor forged w/ lightning
|
|-------------------------------------------------------------|
| Atk: 50 || Lightning: 031 | Water: 023 | Mystical Ore:
13 |
| Def: 36 || Fire:
010 | Wind:
020 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 095 || Forge Precision Rotor w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #09: Ariel's Drill
| Ariel and Mariel's masterpiece
|
|-------------------------------------------------------------|
| Atk: 67 || Lightning: 038 | Water: 025 | Mystical Ore:
15 |
| Def: 43 || Fire:
012 | Wind:
023 | Maximum TEC:
150 |
| Agl: -10
||--------------------------------------------------|
| Dur: 095 || Break Ariel's drill
|
\============================================================
/
/============================================================
\
| #10: Mining Drill
| Miner's drill modded to fit hands
|
|-------------------------------------------------------------|

| Atk: 38 || Lightning: 042 | Water: 029 | Mystical Ore:


00 |
| Def: 46 || Fire:
013 | Wind:
025 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 095 || Learn from Bron [Day Six]
|
\============================================================
/
/============================================================
\
| #11: Electric Drill
| Minig Drill fortified w/ lightning
|
|-------------------------------------------------------------|
| Atk: 61 || Lightning: 042 | Water: 029 | Mystical Ore:
17 |
| Def: 46 || Fire:
013 | Wind:
025 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 100 || Forge Mining Drill w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #12: Kilo Turbine
| Well balanced drill
|
|-------------------------------------------------------------|
| Atk: 48 || Lightning: 050 | Water: 035 | Mystical Ore:
00 |
| Def: 57 || Fire:
016 | Wind:
030 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|

| Dur: 100 || Learn from Bron [Day Seven]


|
\============================================================
/
/============================================================
\
| #13: Battery Drill
| Kilo Turbine enhanced w/ lightning
|
|-------------------------------------------------------------|
| Atk: 72 || Lightning: 050 | Water: 035 | Mystical Ore:
20 |
| Def: 57 || Fire:
016 | Wind:
030 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 105 || Forge Kilo Turbine w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #14: Mega Rotor
| Drill with hardened drill head
|
|-------------------------------------------------------------|
| Atk: 57 || Lightning: 067 | Water: 040 | Mystical Ore:
00 |
| Def: 67 || Fire:
018 | Wind:
035 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 105 || Learn from Bron [Day Eight]
|
\============================================================
/

/============================================================
\
| #15: Overload Rotor
| Mega Rotor fortified w/ lightning
|
|-------------------------------------------------------------|
| Atk: 83 || Lightning: 064 | Water: 040 | Mystical Ore:
24 |
| Def: 67 || Fire:
018 | Wind:
035 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 110 || Forge Mega Rotor w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #16: Giga Turbine
| Fuel-efficient drill
|
|-------------------------------------------------------------|
| Atk: 66 || Lightning: 027 | Water: 021 | Mystical Ore:
00 |
| Def: 77 || Fire:
046 | Wind:
072 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 110 || Learn from Bron [Day Nine]
|
\============================================================
/
/============================================================
\
| #17: Cyclone Rotor
| Giga Turbine fortified w/ wind
|
|-------------------------------------------------------------|

| Atk: 94 || Lightning: 027 | Water: 021 | Mystical Ore:


27 |
| Def: 77 || Fire:
046 | Wind:
072 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 115 || Forge Giga Turbine w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #18: Terra Rotor
| Silent operation drill
|
|-------------------------------------------------------------|
| Atk: 78 || Lightning: 080 | Water: 052 | Mystical Ore:
00 |
| Def: 88 || Fire:
024 | Wind:
045 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 115 || Learn from Bron [Day Ten]
|
\============================================================
/
/============================================================
\
| #19: Lightning Rotor | Terra Rotor enhanced w/ lightning
|
|-------------------------------------------------------------|
| Atk: 105 || Lightning: 080 | Water: 052 | Mystical Ore:
31 |
| Def: 88 || Fire:
024 | Wind:
045 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|

| Dur: 120 || Forge Terra Rotor w/ Mystical Ore


|
\============================================================
/
/============================================================
\
| #20: Lubert's Drill
| Lubert's custom drill weapon
|
|-------------------------------------------------------------|
| Atk: 128 || Lightning: 085 | Water: 063 | Mystical Ore:
33 |
| Def: 32 || Fire:
028 | Wind:
051 | Maximum TEC:
200 |
| Agl: -10
||--------------------------------------------------|
| Dur: 120 || Break Lubert's drill
|
\============================================================
/
/============================================================
\
| #21: Rocket Drill
| Super fast drill
|
|-------------------------------------------------------------|
| Atk: 88 || Lightning: 019 | Water: 090 | Mystical Ore:
00 |
| Def: 96 || Fire:
011 | Wind:
066 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 120 || Learn from Bron [Day Eleven]
|
\============================================================
/

/============================================================
\
| #22: Jet Drill
| Rocket Drill enhanced w/ water
|
|-------------------------------------------------------------|
| Atk: 110 || Lightning: 019 | Water: 090 | Mystical Ore:
34 |
| Def: 98 || Fire:
011 | Wind:
066 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 125 || Forge Rocket Drill w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #23: Expert Rotor
| Professional's choice
|
|-------------------------------------------------------------|
| Atk: 96 || Lightning: 100 | Water: 064 | Mystical Ore:
00 |
| Def: 100 || Fire:
030 | Wind:
055 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 125 || Learn from Bron [Day Twelve]
|
\============================================================
/
/============================================================
\
| #24: Electro Turbine | Expert Rotor enhanced w/ lightning
|
|-------------------------------------------------------------|

| Atk: 118 || Lightning: 100 | Water: 064 | Mystical Ore:


38 |
| Def: 100 || Fire:
030 | Wind:
055 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 130 || Forge Expert Rotor w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #25: Sweet Drill
| Perfect for an afternoon snack
|
|-------------------------------------------------------------|
| Atk: 95 || Lightning: 120 | Water: 090 | Mystical Ore:
00 |
| Def: 119 || Fire:
042 | Wind:
078 | Maximum TEC:
255 |
| Agl: 05
||--------------------------------------------------|
| Dur: 100 || Complete all of the Drill sidequests
|
\============================================================
/
/============================================================
\
| #26: Bitter Drill
| Sweet Drill with an electric twist
|
|-------------------------------------------------------------|
| Atk: 85 || Lightning: 120 | Water: 090 | Mystical Ore:
45 |
| Def: 119 || Fire:
042 | Wind:
078 | Maximum TEC:
150 |
| Agl: 10
||--------------------------------------------------|

| Dur: 120 || Forge Sweet Drill w/ Mystical Ore


|
\============================================================
/
/============================================================
\
| #27: Fanged Drill
| Fangs and drills combined into one
|
|-------------------------------------------------------------|
| Atk: 120 || Lightning: 032 | Water: 032 | Mystical Ore:
00 |
| Def: 160 || Fire:
128 | Wind:
096 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 140 || Win from Evil Metal (First Encounter)
|
\============================================================
/
/============================================================
\
| #28: Raging Fangs
| Fanged Drill fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 130 || Lightning: 032 | Water: 032 | Mystical Ore:
48 |
| Def: 200 || Fire:
125 | Wind:
096 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 145 || Forge Fanged Drill w/ Mystical Ore
|
\============================================================
/

/============================================================
\
| #29: Rainbow Drill
| Drill with spinning colors
|
|-------------------------------------------------------------|
| Atk: 115 || Lightning: 135 | Water: 121 | Mystical Ore:
00 |
| Def: 100 || Fire:
055 | Wind:
105 | Maximum TEC:
255 |
| Agl:
0
||--------------------------------------------------|
| Dur: 145 || Win from Interceptors
|
\============================================================
/
/============================================================
\
| #30: Raijin Drill
| Rainbow Drill enhanced w/ lightning
|
|-------------------------------------------------------------|
| Atk: 120 || Lightning: 135 | Water: 121 | Mystical Ore:
50 |
| Def: 95 || Fire:
055 | Wind:
105 | Maximum TEC:
100 |
| Agl: 05
||--------------------------------------------------|
| Dur: 150 || Forge Rainbow Drill w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #31: Twin Drill
| Dual drill heads for double power
|
|-------------------------------------------------------------|

| Atk: 160 || Lightning: 050 | Water: 142 | Mystical Ore:


00 |
| Def: 50 || Fire:
034 | Wind:
131 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 085 || Win from Gunner Giant
|
\============================================================
/
/============================================================
\
| #32: Forked Turbine
| Twin Drill enhanced w/ water
|
|-------------------------------------------------------------|
| Atk: 180 || Lightning: 050 | Water: 142 | Mystical Ore:
52 |
| Def: 45 || Fire:
034 | Wind:
131 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 065 || Forge Twin Drill w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #33: Superconductor
| Drill with the latest technology
|
|-------------------------------------------------------------|
| Atk: 135 || Lightning: 155 | Water: 135 | Mystical Ore:
00 |
| Def: 135 || Fire:
060 | Wind:
121 | Maximum TEC:
200 |
| Agl: -10
||--------------------------------------------------|

| Dur: 200 || Win from Charger


|
\============================================================
/
/============================================================
\
| #34: Plasma Horns
| Superconductor forged w/ lightning
|
|-------------------------------------------------------------|
| Atk: 145 || Lightning: 155 | Water: 135 | Mystical Ore:
54 |
| Def: 145 || Fire:
060 | Wind:
121 | Maximum TEC:
190 |
| Agl: -10
||--------------------------------------------------|
| Dur: 100 || Forge Superconductor w/ Mystical Ore
|
\============================================================
/
<---[11c]
Accessories------------------------------------------->
%%%%%%%%%%%%%%%%%
==[11c.1] Shoes==
%%%%%%%%%%%%%%%%%
/============================================================
=============\
| Name
| F | Wa | Wi | L | Description
|
>------------------------------------------------------------------------<
| Sandals
| 000 | 000 | 001 | 000 | AGL +1
|
| Leather Shoes
| 000 | 000 | 005 | 000 | AGL +5
|

| Miner's Boots
| 000
resistant
|
| Fur Boots
| 000
|
| Beast Shoes
| 015
+15/Slip-resistant |
| Black Boots
| 000
battles faster |
| Light Shoes
| 000
|
| Spiked Shoes
| 010
+20/Slip-resistant |
| Feather Boots
| 000
|
| Wind Boots
| 000
+30/Slippery
|
| Black Greaves
| 018
|
| Ancient Boots
| 000
|
| Craftlord Boots | 000
|
| Windproof Shoes | 000
damage
|
| Windproof Boots | 000
damage
|

| 000 | 010 | 000 | AGL +10/Slip| 000 | 015 | 000 | AGL +15
| 000 | 015 | 000 | DEF -5, AGL
| 000 | 018 | 000 | Allows to escape
| 000 | 020 | 000 | AGL +20
| 000 | 020 | 000 | ATK +8, AGL
| 000 | 025 | 000 | AGL +25/Slippery
| 000 | 030 | 000 | DEF -9, AGL
| 025 | 000 | 000 | DEF +18, AGL +25
| 000 | 040 | 000 | AGL +40
| 000 | 050 | 000 | AGL +50
| 000 | 100 | 000 | Reduces wind
| 000 | 100 | 000 | Halves wind

\============================================================
=============/
%%%%%%%%%%%%%%%%%
==[11c.2] Rings==
%%%%%%%%%%%%%%%%%
/============================================================
=\
| Name
| F | Wa | Wi | L | Description
|
>------------------------------------------------------------<
| Toy Ring
| 001 | 000 | 000 | 000 | ATK +1
|

| Mineral Ring
|
| Pumpkin Ring
|
| Iron Ring
|
| Gold Ring
|
| Spiral Ring
|
| Jewel Ring
|
| Silver Ring
|
| Gem Ring
|
| Fighter's Ring
|
| Dragon Ring
|
| Ancient Ring
|
| Craftlord Ring
|
| Fireproof Ring
damage |
| Flameproof Ring
damage |

| 005 | 000 | 000 | 000 | ATK +5


| 008 | 002 | 000 | 000 | ATK +8, DEF +2
| 010 | 000 | 000 | 000 | ATK +10
| 015 | 000 | 000 | 000 | ATK +15
| 017 | 000 | 000 | 000 | ATK +17
| 020 | 000 | 000 | 000 | ATK +20
| 025 | 000 | 000 | 000 | ATK +25
| 017 | 010 | 000 | 000 | ATK +17, DEF+10
| 028 | 020 | 000 | 000 | ATK +28, DEF+20
| 035 | 015 | 015 | 000 | ATK +35, DEF+15
| 040 | 000 | 000 | 000 | ATK +40
| 050 | 000 | 000 | 000 | ATK +50
| 100 | 000 | 000 | 000 | Reduces fire
| 100 | 000 | 000 | 000 | Halves fire

\============================================================
=/

| Arm Supporter
|
| Mineral Bracelet
|
| Thunder Bracelet
|
| Iron Bracelet
|
| Gold Bracelet
|
| Jewel Bracelet
|
| Silver Bracelet
|
| Wrist Band
+12
|
| Steel Bracelet
-20
|
| Pumpkin Bracelet
+25
|
| Crimson Bracelet
+28
|
| Ancient Bracelet
|
| Craftlord Bracelet
|
| Water Bracelet
damage |
| Marine Bracelet
damage |

| 000 | 001 | 000 | 000 | DEF +1


| 000 | 005 | 000 | 000 | DEF +5
| 002 | 008 | 000 | 005 | ATK +2, DEF +8
| 000 | 010 | 000 | 000 | DEF +10
| 000 | 015 | 000 | 000 | DEF +15
| 000 | 020 | 000 | 000 | DEF +20
| 000 | 025 | 000 | 000 | DEF +25
| 018 | 012 | 000 | 000 | DEF +18, AGL
| 025 | 020 | 000 | 000 | DEF +25, AGL
| 025 | 000 | 000 | 008 | ATK +8, DEF
| 028 | 000 | 000 | 015 | ATK +15, DEF
| 000 | 038 | 000 | 000 | DEF +38
| 000 | 050 | 000 | 000 | DEF +50
| 000 | 100 | 000 | 000 | Reduces water
| 000 | 100 | 000 | 000 | Halves water

\============================================================
=====/
%%%%%%%%%%%%%%%%%%%%%
==[11c.3] Bracelets==
%%%%%%%%%%%%%%%%%%%%%
/============================================================
=====\
| Name
| F | Wa | Wi | L | Description
|
>----------------------------------------------------------------<

%%%%%%%%%%%%%%%%%%%%%
==[11c.4] Necklaces==
%%%%%%%%%%%%%%%%%%%%%
/============================================================
=======\
| Name
| F | Wa | Wi | L | Description
|

>------------------------------------------------------------------<
| Iron Necklace
| 005 | 000 | 005 | 000 | ATK +5, AGL +5
|
| Gold Necklace
| 000 | 000 | 000 | 010 | ATK +10, AGL +10
|
| Jewel Necklace
| 000 | 000 | 000 | 015 | ATK +15, AGL +15
|
| Silver Necklace | 000 | 000 | 000 | 020 | ATK +20, AGL +20
|
| Fan Belt
| 001 | 000 | 001 | 000 | ATK +1, AGL +1
|
| Coral Necklace
| 000 | 018 | 000 | 000 | ATK +18, AGL +18
|
| Fang Necklace
| 025 | 000 | 000 | 000 | ATK +18, AGL +25
|
| Crimson Beads
| 022 | 000 | 000 | 022 | Quickens spell
casting
|
| Magatama Necklet | 017 | 000 | 045 | 000 | ATK +17, AGL +17
|
| Steel Necklace
| 015 | 030 | 025 | 000 | ATK +15, DEF +30
|
| Dragon Necklet
| 000 | 028 | 035 | 010 | ATK +28, DEF +35
|
| Ancient Necklet | 000 | 000 | 000 | 035 | ATK +35, AGL +35
|
| Craftlord Amulet | 000 | 000 | 000 | 040 | ATK +40, AGL +40
|
| Lightning Amulet | 000 | 000 | 000 | 100 | Reduces
lightning damage |
| Storm Amulet
| 000 | 000 | 000 | 000 | Halves lightning
damage |
\============================================================
=======/
<---[11d]
Materials--------------------------------------------->
/========================================\
| Name
| F | Wa | Wi | L |
>----------------------------------------<
| Matchbox
| 002 | 000 | 000 | 000 |

| Small Tinder
| 010 | 000 | 000 | 000 |
| Portable Canteen | 015 | 000 | 000 | 000 |
| Red Lantern
| 020 | 000 | 000 | 000 |
| Fire Starter
| 025 | 000 | 000 | 000 |
| Oni Hibachi
| 030 | 000 | 000 | 000 |
| Lava Stone
| 035 | 000 | 000 | 000 |
| Crimson Magatama | 040 | 000 | 000 | 000 |
| Blazing Ore
| 045 | 000 | 000 | 000 |
| Fire Dragon Fang | 050 | 000 | 000 | 000 |
|------------------------------------------|
| Bottomless Cup
| 000 | 002 | 000 | 000 |
| Coffee Mug
| 000 | 010 | 000 | 000 |
| Small Faucet
| 000 | 015 | 000 | 000 |
| Blue Flask
| 000 | 020 | 000 | 000 |
| Water Pistol
| 000 | 025 | 000 | 000 |
| Water Tank
| 000 | 030 | 000 | 000 |
| Glacier Stone
| 000 | 035 | 000 | 000 |
| Indigo Magatama | 000 | 040 | 000 | 000 |
| Deep Sea Ore
| 000 | 045 | 000 | 000 |
| Sea Dragon Scale | 000 | 050 | 000 | 000 |
|------------------------------------------|
| Broken Fan
| 000 | 000 | 004 | 000 |
| Heatsink
| 000 | 000 | 010 | 000 |
| Cooling Fan
| 000 | 000 | 015 | 000 |
| Mini Fan
| 000 | 000 | 020 | 000 |
| Noble Iron Fan
| 000 | 000 | 025 | 000 |
| Large Fan
| 000 | 000 | 030 | 000 |
| Wind Fossil
| 000 | 000 | 035 | 000 |
| Emerald Magatama | 000 | 000 | 040 | 000 |
| Gale Ore
| 000 | 000 | 045 | 000 |
| Wyvern Talon
| 000 | 000 | 050 | 000 |
|------------------------------------------|
| Small Bolt
| 000 | 000 | 000 | 006 |
| Large Bolt
| 000 | 000 | 000 | 020 |
| Gear Parts
| 000 | 000 | 000 | 025 |
| Core Parts
| 000 | 000 | 000 | 030 |
| Conductor Rod
| 000 | 000 | 000 | 035 |
| Small Generator | 000 | 000 | 000 | 040 |
| Electric Stone
| 000 | 000 | 000 | 045 |
| Golden Magatama | 000 | 000 | 000 | 050 |
| Magnetic Ore
| 000 | 000 | 000 | 055 |
| Machinawyrm Bolt | 000 | 000 | 000 | 060 |
|------------------------------------------|
| Iron Ore
| 005 | 005 | 005 | 000 |
| Eerie Mask
| 010 | 010 | 010 | 000 |
| Steel Plate
| 015 | 015 | 015 | 015 |

| Martial Ore
| 020 | 020 | 020 | 000 |
| Large Fishhook
| 020 | 020 | 020 | 020 |
| Burnt Scale
| 030 | 030 | 030 | 030 |
| Large Scale
| 030 | 030 | 030 | 030 |
| Beast Fossils
| 035 | 035 | 035 | 035 |
| Dragon Fossils
| 050 | 050 | 050 | 050 |
| Cursed Ware
| 060 | 060 | 060 | 060 |
| Overpriced Pot
| 080 | 080 | 080 | 080 |
|------------------------------------------|
| Red Seed
| 030 | 000 | 000 | 000 |
| Shiny Shell
| 000 | 030 | 000 | 000 |
| Feather Ornament | 000 | 000 | 030 | 000 |
| Curved Horn
| 000 | 000 | 000 | 030 |
| Oni Horn
| 050 | 000 | 000 | 000 |
| Rigid Scale
| 000 | 050 | 000 | 000 |
| Green Bucket
| 000 | 000 | 050 | 000 |
| Big Furball
| 040 | 000 | 070 | 000 |
| Clogged Tube
| 000 | 070 | 030 | 040 |
|------------------------------------------|
| Weapon Shard (S) | 001 | 000 | 001 | 000 |
| Weapon Shard (M) | 001 | 001 | 001 | 001 |
| Weapon Shard (L) | 002 | 002 | 002 | 002 |
\========================================/
<---[11e] Key
Items--------------------------------------------->
\===============================/
| Item
| Description |
/========================================================\
| Entrance Ticket | Ticket to enter the opening ceremony
|
| Father's Charm | Shintetsu's charm that Amariss made
|
| Summonite
| Used to summon [Guardian Beast's name] |
| Labyrinth Key 1 | Key to enter the Labyrinth
|
| Labyrinth Key 2 | Key to Labyrinth Floor 12
|
| Labyrinth Key 3 | The other key to Labyrinth Floor 12
|
| Labyrinth Key 4 | Key to Labyrinth Floor 28
|
| Labyrinth Key 5 | Key to Labyrinth Floor 33
|
| Match Notice 1 | Next opponent: Chaves
|
| Match Notice 2 | Next opponent: Kenon
|
| Match Notice 3 | Next opponent: Razzy
|
| Match Notice 4 | Next opponents: Ariel and Mariel
|
| Match Notice 5 | Next opponent: Sanary
|
| Match Notice 6 | Next opponent: Varil
|
| Guild Delivery | Weapon delivery to Vance Cape
|

|
|
|
|
|
|
|
|
|
|
|
|
|
|

Payment
| Weapon payment for Bron
|
Lesson Recipe
| Sakuro's special recipe
|
Menu Material 1 | Fresh seafood
|
Menu Material 2 | Vegetables straight from the farm
|
Spice Set
| Spice and nan bread for curry lovers
|
Curry
| Mmm, fresh curry
|
Delivery
| Delivery errand from Amariss
|
Dragon Fang Ore | A very rare and precious mineral
|
Bestiary
| Book listing known Summon Creatures
|
Ship Key
| Key to Master Bron's ship
|
Western Sword
| A sword imbued with special powers
|
Eastern Sword
| A sword imbued with special powers
|
Northern Sword | A sword imbued with special powers
|
Small Key
| Used to unlock small keyhole
|
\========================================================/

<

/ =============================== \
[12] Shops
>
\ =============================== /

/=======================================================\
Name
| Cost
| Days
|
\-------------------------------------------------------/
| Lower Wystern
|
/-------------------------------------------------------\
| Bandage
| 300b
| 2 3 4 5 6 7 8 9 10 11 12 13 |
| Kicker Potion
| 900b
| - - - 5 6 7 8 9 10 11 12 13 |
| Klotzen Potion
| 1500b | - - - - 6 7 8 9 10 11 12 13 |
| Amulet
| 500b
| - 3 4 5 6 7 8 9 10 11 12 13 |
| Matchbox
| 300b
| - - 4 5 - - - - -- -- -- -- |
| Small Tinder
| 500b
| - - - - 6 7 - - -- -- -- -- |
| Portable Canteen | 1000b | - - - - - - 8 9 -- -- -- -- |
| Red Lantern
| 1500b | - - - - - - - - 10 -- -- -- |
| Oni Hibachi
| 2500b | - - - - - - - - -- 11 12 13 |
| Bottomless Cup
| 300b
| - - 4 5 - - - - -- -- -- -- |
| Broken Fan
| 300b
| - - 4 5 - - - - -- -- -- -- |
| Heatsink
| 500b
| - - - - 6 7 - - -- -- -- -- |
| Cooling Fan
| 1000b | - - - - - - 8 9 -- -- -- -- |
| Mini Fan
| 1500b | - - - - - - - - 10 -- -- -- |
| Large Fan
| 2500b | - - - - - - - - -- 11 12 13 |
| Mineral Ring
| 1200b | 2 3 4 5 6 - - - -- -- -- -- |
| Iron Ring
| 2200b | - - - 5 6 7 8 - -- -- -- -- |
| Gold Ring
| 3200b | - - - - - 7 8 9 10 -- -- -- |
| Jewel Ring
| 4200b | - - - - - - - 9 10 11 12 13 |
| Silver Ring
| 5200b | - - - - - - - - -- 11 12 13 |
|

|
|
|
|
|
|

Mineral Bracelet | 1200b | 2 3 4 5 6 - - - -- -- -- -- |


Iron Bracelet
| 2200b | - - - 5 6 7 8 - -- -- -- -- |
Gold Bracelet
| 3200b | - - - - - 7 8 9 10 -- -- -- |
Jewel Bracelet
| 4200b | - - - - - - - 9 10 11 12 13 |
Silver Bracelet | 5200b | - - - - - - - - -- 11 12 13 |
Leather Shoes
| 1200b | - 3 - - - - - - -- -- -- -- |
\-------------------------------------------------------/
| Vance Cape
|
/-------------------------------------------------------\
| Bandage
| 300b
| - 3 - - - - - 9 -- -- -- -- |
| Kicker Potion
| 900b
| - - - - - - - 9 -- -- -- -- |
| Klotzen Potion
| 1500b | - - - - - - - 9 -- -- -- -- |
| Med Kit
| 30000b | - - - - - - - 9 -- -- -- -- |
| Summon Charm
| 800b
| - - - - - - - 9 -- -- -- -- |
| Mineral Ring
| 1200b | - 3 - - - - - 9 -- -- -- -- |
| Gold Ring
| 3200b | - - - - - - - 9 -- -- -- -- |
| Jewel Ring
| 4200b | - - - - - - - 9 -- -- -- -- |
| Mineral Bracelet | 1200b | - 3 - - - - - 9 -- -- -- -- |
| Gold Bracelet
| 3200b | - - - - - - - 9 -- -- -- -- |
| Jewel Bracelet
| 4200b | - - - - - - - 9 -- -- -- -- |
| Leather Shoes
| 1200b | - 3 - - - - - 9 -- -- -- -- |
| Fur Boots
| 3200b | - - - - - - - 9 -- -- -- -- |
| Light Shoes
| 4200b | - - - - - - - 9 -- -- -- -- |
| Gold Necklace
| 6600b | - - - - - - - 9 -- -- -- -- |
| Jewel Necklace
| 9600b | - - - - - - - 9 -- -- -- -- |
\-------------------------------------------------------/
| Middle Wystern
|
/-------------------------------------------------------\
| Bandage
| 300b
| - - - 5 6 7 8 9 10 11 12 13 |
| Kicker Potion
| 900b
| - - - 5 6 7 8 9 10 11 12 13 |
| Klotzen Potion
| 1500b | - - - - 6 7 8 9 10 11 12 13 |
| Med Kit
| 30000b | - - - - - - 8 9 10 11 12 13 |
| Summon Charm
| 800b
| - - - - 6 7 8 9 10 11 12 13 |
| Coffee Mug
| 500b
| - - - - 6 7 - - -- -- -- -- |
| Small Faucet
| 1000b | - - - - - - 8 9 -- -- -- -- |
| Blue Flask
| 1500b | - - - - - - - - 10 -- -- -- |
| Water Tank
| 2500b | - - - - - - - - -- 11 12 13 |
| Large Bolt
| 500b
| - - - - 6 7 - - -- -- -- -- |
| Gear Parts
| 1000b | - - - - - - 8 9 -- -- -- -- |
| Core Parts
| 1500b | - - - - - - - - 10 -- -- -- |
| Small Generator | 2500b | - - - - - - - - -- 11 12 13 |
| Gold Necklace
| 6600b | - - - - - 7 8 9 10 -- -- -- |
| Leather Shoes
| 1200b | - - - 5 6 - - - -- -- -- -- |
| Miner's Boots
| 2200b | - - - 5 6 7 8 - -- -- -- -- |
| Fur Boots
| 3200b | - - - - - 7 8 9 10 -- -- -- |
| Light Shoes
| 4200b | - - - - - - - 9 10 11 12 13 |

|
|
|
|
|

Feather Shoes
| 5200b | - - - - - - - - -- 11 12 13 |
Iron Necklace
| 3600b | - - - 5 6 7 8 - -- -- -- -- |
Gold Necklace
| 6600b | - - - - - 7 8 9 10 -- -- -- |
Jewel Necklace
| 9600b | - - - - - - - 9 10 11 12 13 |
Silver Necklace | 12600b | - - - - - - - - -- 11 12 13 |
\-------------------------------------------------------/
| Rugista Island
|
/-------------------------------------------------------\
| Bandage
| 300b
| - - - - - 7 - - -- -- -- -- |
| Kicker Potion
| 900b
| - - - - - 7 - - -- -- -- -- |
| Klotzen Potion
| 1500b | - - - - - 7 - - -- -- -- -- |
| Amulet
| 500b
| - - - - - 7 - - -- -- -- -- |
| Summon Charm
| 800b
| - - - - - 7 - - -- -- -- -- |
| Iron Ring
| 2200b | - - - - - 7 - - -- -- -- -- |
| Gold Ring
| 3200b | - - - - - 7 - - -- -- -- -- |
| Iron Bracelet
| 2200b | - - - - - 7 - - -- -- -- -- |
| Gold Bracelet
| 3200b | - - - - - 7 - - -- -- -- -- |
| Miner's Boots
| 2200b | - - - - - 7 - - -- -- -- -- |
| Fur Boots
| 3200b | - - - - - 7 - - -- -- -- -- |
| Iron Necklace
| 3600b | - - - - - 7 - - -- -- -- -- |
| Gold Necklace
| 6600b | - - - - - 7 - - -- -- -- -- |
\=======================================================/

<

/ =============================== \
[13] Sidequests
>
\ =============================== /

<---[13a] Day
02------------------------------------------------>
Random
- Head towards the castle, but go to the left
between the third
and fourth arches; keep talking to the old
man.
He'll give you three Mystic Ores
Cats
- Go to the West side of Lower Wystern and enter
the North-Eastern
house.
Talk to the Old Man here and he says that he's
looking for a cat
to give to his grand daughter.
Go to the Wystern Harbour; talk to the man here
and he says that
he needs to give his cat away.

man there's a

Return to the Cat-lovers house and tell the old

Guild.
Talk to the man inside and pay 1,000 boam.
He'll give you an elemental technique.

cat being given away at the Harbour.


He'll give you an elemental technique
Drills
- Answer Sanary's impromptu quiz to win a
Matchbox, or find one
from a crate/Pumpkeeno.
Go into the water of Lower Wystern and head for
the South-most
house; talk to the man in here and give him
the Matchbox.
He'll give you an elemental technique.
<---[13b] Day
03------------------------------------------------>
Swords
- Go to the house just North-West of the Silver
Guild (in the
water).
Talk to the man here and ask him questions.
He'll give you an elemental technique.
Spears

- Break Varil's Spear in battle.


Forge it back in the Silver Guild, but do not

equip it.

Axes

- Forge Kenon's Axe, but do not equip it.


Go up to Middle Wystern and enter the house
South-East of the
Tech Seller's.
Talk to the man here and trade him Kenon's Axe.
He'll give you an elemental technique.
Old Couple - Go up to Middle Wystern and enter the house
East of the
Axe-lovers house/South-West of the Spearlovers house.
Talk to the Old Man and he'll tell you his son
will give you a
new technique when he returns.
Continue this quest tomorrow.
Knuckles

- Break Razzy's Knuckles in battle.


Continue this quest tomorrow.

<---[13d] Day
05------------------------------------------------>

Go up to Middle Wystern and enter the house


South-East of the
closed Items Shop
Trade Varil's Spear to the woman.
She'll give you an elemental technique.

Knuckles

Axes

Old Couple

- Return to the Old Couple's house.


Talk to the Young Man.
He'll give you an elemental technique.

Drills

- Break Ariel's Drill in battle.


Continue this quest tomorrow.

- Break Kenon's Axe in battle.


Continue this quest tomorrow.

<---[13c] Day
04------------------------------------------------>
Random

- Go up to Middle Wystern.
Talk to the man behind the closed Items Shop.
He'll give you an Iron Ore.

Tech Seller - Go up to Middle Wystern and enter the house


South of the Gold

Knuckles.

- Forge Razzy's Knuckles, but do not equip them.


Go to the house North-East of the Silver Guild.
Talk to the man here and trade him the Razzy's
He'll give you an elemental technique.

<---[13e] Day
06------------------------------------------------>
Drills

- Forge Ariel's Drill but do not equip it.


Go to the Drill-lovers house.

Trade her Ariel's Drill.


She'll give you an elemental technique.
Cats

- Go to the Cat-lovers house.


Talk to the man; he'll say he wants to give
some of the cats
away.
Go to the Harbour and talk to the man there;
he's a cat
collector.
Return to the Cat-lovers house.
Tell the man that there is someone who is
looking for cats at
the Harbour.
He'll give you an elemental technique.

<---[13g] Day
08------------------------------------------------>
Random

- Go up to Upper Wystern.
Go South and talk to the man in green there.
Offer to help him.
Talk to all six workers on this floor (five to
the right, the
last is in the bottom-left).
Talk to the first man again.
He'll give you Spiked Shoes.
Old Couple

- Go to the Old Couple's house.


Talk to the old woman.
She'll give you an elemental technique.

<---[13f] Day
07------------------------------------------------>

Tech Seller - Go to the Tech Seller's house.


Pay him 5,000 boam.
He'll give you an elemental technique.

Random

Axes

- Go to the Axe-lovers house.


He is gone but his wife remains.
Talk to her and agree to listen.
Continue this quest tomorrow.

Spears

- Break Ureksa's Spear in battle.


Continue this quest tomorrow.

Shop.

Swords

Spears

- Go up to Middle Wystern.
Talk to the man just South-West of the Items
Say that you believe him.
He'll give you a Deep Sea Ore.
- Go to the Sword-lovers house.
Equip only swords.
Talk to him.
He'll give you an elemental technique.
- Forge a Murder Pole, but do not equip it.
Go to the Spear-lovers house.
Trade her the Murder Pole.
She'll give you an elemental technique.

Knuckles

- Go to the Knuckle-lovers house.


Talk to the man and the boy.
Continue this quest tomorrow.
(This may be actually completely unnecessary)

Old Couple

- Go to the Old Couple's house.


Talk to the old woman and answer yes.
Continue this quest tomorrow.

<---[13h] Day
09------------------------------------------------>
Spears

- Forge Ureksa's Spear, but do not equip it.


Go to the Spear-lover's house.
Trade her Ureksa's Spear.
She'll give you an elemental technique.

Knuckles

- Go to Bron's office.
Talk to the boy in the bed.
Go to the Knuckle-lovers house.
Talk to the man; tell him you saw his son at
the Silver Guild.
He'll give you an elemental technique.
Axes

- Go to the Axe-lover's house.


He's still gone.

Talk to his wife and once more agree to listen.


Continue this quest tomorrow.
Journal

- Defeat Ureksa a second time.


Return to the jail cell.
Read the journal; your Guardian Beast will try
to grab an item,
but it falls down.
Return to the dungeon; an Ancient Ring can now
be found in a
chest.
<---[13i] Day
10------------------------------------------------>
Drills

- Forge a Terra Rotor, but do not equip it.


Go to the Drill-lover's house.
Trade her the Terra Rotor.
She'll give you an elemental technique.

Cats

- Go to the Cat-lover's house.


Talk to the girl and the old man.
Go to the Harbour.
Talk to both cats here.
Return to the Cat-lover's house.
Tell the old man you saw the cat at the Harbour

Pay him 10,000 boam.


He'll give you an elemental technique.
Cats

- Go to the Cat-lover's house.


Talk to the Old Man.
If you completed the Cat quests on days 2, 5
and 10, he will
give you the Super Catickles technique.
Swords

- Go to the Sword-lover's house.


Talk to the man.
If you completed the Sword quests on days 3 and
7, he will give
you the Buzzsaw Sword technique.
Drills

- Go to the Drill-lover's house.


Talk to the woman.
If you completed the Drill quests on days 2, 6
and 10, she will
give you the Sweet Drill technique.
Axes

- Go to the Axe-lover's house.


Talk to his wife.
If you completed the Axe quests on days 4, 8, 9
and 10, she will
give you the Demonic Boneaxe technique.

with another

cat.
He'll give you an elemental technique.
Axes

- Go to the Axe-lover's house.


He's still gone.
Talk to his wife and once more agree to listen.
Continue this quest tomorrow.

<---[13j] Day
11------------------------------------------------>
Spears

- Forge the Platinum Lance, but do not equip it.


Go to the Spear-lover's house.
Trade her the Platinum Lance.
She'll give you an elemental technique.

Tech Seller - Go to the Tech Seller's house.

<---[13k] Day
12------------------------------------------------>
Spears

- Go to the Spear-lover's house.


Talk to the woman.
If you completed the Spear quests on days 3, 7,
9 and 11, she
will give you the Fish Hoarder technique.
<---[13m] Day
13------------------------------------------------>
Exhibition

- Go to the castle.
Talk to the Officer who normally admits you for
the tournament.
Defeat all eight opponents in under two
minutes.

You can win the following:


Chaves's Sword technique
Kenon's Axe technique
Razzy's Knuckles technique
Ariel's Drill technique
Lubert's Drill technique
Sanary's Sword technique
Ureksa's Spear technique
Ureksa's Spear EX technique
Neo Ureksa's Spear technique
Varil's Spear technique
Hammer Head technique
Med Kits
Mystic Ores
Bestiary

- Enter the Labyrinth.


Complete the Bestiary (Fight one of all
seventy-seven monsters).
Leave the Labyrinth.
An Officer will give you the Feather Axe
technique.
Destruction - Enter the Labyrinth.
Smash every barrel and crate within.
Leave the Labyrinth.
An Officer will give you the Skull Knuckles
technique.
/ =============================== \
[14] Thanks
>
\ =============================== /

<
RDS1
special magic
Rachel LeBronx
attack.
The Shoujo-Ai Forums
first place; I'd
(www.shoujoai.com)
heard of it.
DJellybean
FAQ presentation.
Phoenix 1911
him coz' it

- For the name of Zantek and Kutty's

<

/ =============================== \
[15] Legal Stuff
>
\ =============================== /

This unofficial document is protected by the international


Copyright law. All
content within is created and owned by Peter Carter.
Absolutely no profit must
be made from this work; it may not be reproduced, in part or
in whole, and/or
altered in any way or under any circumstances without the
prior consent from
the author, except for personal and private use. All
copyrights and trademarks
contained within are owned by their respective holders. No
copyright
infringement was intended during the creation of this
document.
Copyright 2005-2009 Peter Carter.

<

/ =============================== \
[16] Next Version
>
\ =============================== /

I pretty much gave up on making the Magic section as


complicated as I wanted,
so I think I'm done with this FAQ!

attacks.
- For the name of Rasho's special magic
- for getting me into this game in the

sounded all professional and stuff XD


- for hosting this FAQ.

GameFAQS

<

/ =============================== \
[17] Working On...
>
\ =============================== /

<

/ =============================== \
[18] Goodbye!
>
\ =============================== /

Fallout 1.

almost certainly would never have


- for clueing me in for the basics of
- for the copyright stuff I pinched from

And that's all for now folks!