Professional Documents
Culture Documents
ver 0.4
Whats on a card
Pre-setup
Cut out all of the cards
and shuffle them.
Setup
Shuffle all of the cards, deal three cards
to each player, and lay three cards faceup in a row next to the deck. This forms
the drawable cards:
Play area
As a polyclops, you
can spawn up to nine eyes, in three rows.
You have the ability to spawn new eyes in
the place of old ones, and to swap eyes
around at will. The different rows of eyes
match up with the corresponding rows of
eyes on your opponents face.
Gameplay
At the beginning of each turn, a player may
either select a face-up card from the draw
cards and place it in his hand (immediately
replacing it with a new face-up card from the
deck), or he may draw a card from the deck.
If there are no cards left in the deck, then
immediately shuffle the remaining draw cards
and the discard pile into a new deck, and
deal new face-up draw cards.
Then the player may take a total of three actions, any combination of the following:
Combat
The basic combat goes as follows: players tally all of the scores of all of the eyes in the
column involved in the staredown, after factoring in any eye powers and die rolls.
If a card has the die symbol, roll a die, and
that number becomes their stare total for that
attack only. The winning column deals damage
to the losing column, and all attack markers
are advanced to the next space.
Damage
If each side has an equal number of eyes, then
one damage is dealt to each socket with an active eye. If the winning side has 2 or 3 eyes
and the losing side has one, then double damage is dealt to the losing side.
Arrangement
If a column has no eye in the front row, no
one-arrow eye, it cannot engage in combat. It
cannot attack the opposite column, and it automatically loses to any attack that the receives.
Attack markers
Every eye in play gets an attack marker, a
small token (coffee beans work well) that
keeps track of the eyes attack. Whenever an
eye is involved in an attack, the eyes damage is the number immediately after the attack
marker. At the end of every attack, advance
each attack marker for every eye involved.
When an eye is moved, it retains the position of the marker.
When the attack marker reaches
the end of the attack boxes, it
restarts to the beginning.
Gouging
When a socket receives as much or more damage
than the number next to the socket, the eye is
gouged. (see scoring)
Scoring
On the back of a
rules sheet, draw
a grid for each
player, in order
to keep track of
scoring.
The numbers in
the corners of each box indicate the damage that this socket can withstand before
being gouged. Damage is tied to the individual sockets, not to the eyes themselves. When a socket accumulates as much
or more damage than the sockets number,
the eye is gouged. When an eye is gouged,
do the following:
1. Remove all damage from that socket.
There is no carryover damage from the attack that gouged the eye.
2. Do not discard the gouged eye, unless
a card or an eye power dictates so.
3. Add one to the gouge counter or the
player with the gouged eye.
Winning
You win by gouging a pre-determined number of your opponents eyes. You can set
up a shorter game where youre playing
to 3 gouges, or as long of a game as you
like.
BETA EDITION:
This game is a work in progress! The
digital and disposable nature of the game
allows me to update frequently. If you
have any suggestions or improvements/expansions/design fixes, or if theres a
place in the rules that needs expansion
or clarification, do let me know at
andhedrew@andhegames.com.
GAMEPLAY VIDEO: At andhegames/polyclops
when it becomes available.
If you would like to get the newest updates and new BETA edition games to play,
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