Serpentis Vampire

Serpentis Vampires or Culebras, as they are typically called, are immortal, semi-reptilian creatures that
need blood for survival. They are people given the condition from the bite of another culebra.
Serpentis Vampires are somehow related or descended from the Legacian snake god, Midgard Zero.
The first known culebras are Prath Zal'therra, Artura Vidlis and one currently unnamed male.
These vampires look more like snakes than bats and have a reptilian form. These vampires have
monstrous faces, cone-shaped fangs that fold up against the gums, flaked skin, vertical pupils,
red/orange/yellowish glowing eyes and claws. Some vampires that were large as humanoids become
horned and burly. Some vampires have hardened scales while others have flaked skin like other snakes.
The blood of the living is the main component of a vampire's diet whether from the source, from a cup or
container, or from the flesh of humans, which vampires make into a raw delicacy. Vampires can still
produce waste.
As far as we know, vampires were originally living humanoids until they were converted (also called being
turned or sired) by another vampire. However it is possible that two vampires could produce a vampire in
the typical way of humanoid reproduction. A vampire who is responsible for a new vampire's creation is
called a sire. A new vampire is a fledgling or progeny. This creates a bloodline from sire to progeny,
similar to a familial bond as the sire's blood forever flows in the progeny's veins. Vampires have a snakelike venom that is injected from their fangs into the humanoid they turn and it gives the victim orgasmic
hallucinations, as well as giving them a sense of euphoria before they overcome the hallucination and
they emerge completely transformed. When they are transformed they change into their reptilian form.
Powers & Abilities
The supernatural forces that sustain vampires also endow them with superhuman physical abilities as
well as powers of mind control. Their physical abilities such as strength, speed, agility, durability, healing
and senses all grow stronger with age and experience. Vampires who feed on animal blood will not be as
powerful as those who feed on humanoid blood. Humanoid blood is also known to increase the speed of
healing when ingested by a vampire after being seriously wounded.
Immortality: A vampire stops aging once turned. Upon their transformation, vampires become immune to
all conventional illness, diseases, viruses and infections.
Healing Factor: Vampires recover tissue from any form of physical damage to their bodies within seconds,
though they still feel the pain of a wound before it heals. Vampires can snap their bones back into place
after they have been broken and have been seen to fully recover from gunshots, stab wounds, and torso
impalement very quickly, so long as they regularly feed on humanoid blood. Those vampires who feed on
animals will still heal much faster than a humanoids, but their injuries, especially severe ones, will take
much longer to heal than a vampire who feeds on humanoid blood. The only injury a vampire can sustain
that cannot be healed on its own is a werewolf bite. Also, their enhanced healing is limited to physical
damage to their bodies; magical damage and psychological damage are beyond its capability.
Super Strength: Vampires are noticeably much stronger than supernatural hunters, true immortals and
humanoids and slowly grow stronger with time. They always have the advantage of superior strength in
direct combat with a humanoid. Even new vampires who are still in transition can toss an average-size,
fully-grown humanoid across a room with great speed and force. Their other feats include single-handedly
lifting grown men high off the ground by the throat and snapping their necks, cutting off a person's head

Vampires can jump with their super speed too. These senses improve and grow stronger with age and experience. . This ability allows vampires to feel emotions at their peak regardless of their age. They have shown that they can move quickly. climb. which is directly connected to their emotions. Emotional Control: Vampires have the supernatural ability to remove or dull their emotions by "turning off" or "switching off" their humanity. Vampires can also smell blood from several meters away. Emotions like love. Vampires still react to physical force in a human manner. sadness. can be equal to that of evolved werewolves. true immortals. Even vampires who have been shot with wooden bullets. Their strength allows them to jump higher and further than any natural creature. and are almost unrecognizable from the person they truly are. and ripping out internal organs such as hearts with little to no effort. However. such as fear and guilt. jump very high. Like their strength. who will occasionally be affected even by human-strength-level force. Enhanced Emotions: Vampires experience emotions more powerfully than humans. Super Durability: Vampires can take a great amount of physical damage without being slowed down. Original vampires have been shown experiencing emotions as powerfully today as they did 1. Conversely. the overwhelming sensations of heightened emotions fade as the vampire learns to overcome their emotions without turning off their humanity all together. have been seen to continue fighting so long as they were not shot in the heart or the head. the vampire can become a remorseless killer. Super Agility: Vampires possess super-human agility. joy. Their reflexes are similarly heightened. fear and anger are also amplified. young vampires may have difficulties while dealing with truly heavy objects. and relieve themselves of painful feelings such as grief. and see in total darkness. humanoids. and werewolves in humanoid form. depression. and shame. particularly young vampires. Super Senses: Vampires have extremely keen senses of hearing. They can hear whispered conversations. though most vampires typically learn how to tune out most ambient noises when it's not necessary to hear them. Vampires can accelerate their movements to cover short distances in an instant. depending on the age of the vampire. guilt. as blocking out negative emotions also causes their positive emotions to become dulled or nonexistent as well. However. Their strength is also more powerful than that of werewolves in their human form and. which have a weakening effect on vampires. Vampires who feed on humans are stronger than those who feed on animal blood. A vampire without their emotions is far more calculating and direct than one who keeps them on. Vampires can also still be stunned and dazed by strikes and trauma. depression. Doing so allows them to block out their more negative emotions. loss. After time and practice.with their bare hands. and run incredibly fast without difficulty or exhaustion. Vampires are capable of turning their humanity back on and bringing back their emotions but it is difficult as they will experience all of the repressed emotions and guilt of anything they did without their humanity with enhanced intensity. allowing them to feed and kill without remorse. allowing them to live life more intensely. go against any opponent without fear. This ability fades with time and vampires who are over 500 years old have said that they have lost it altogether. their speed also increases with age. and happiness are magnified for vampires. usually faster than the human eye can see. even ones in far of buildings and on phones. allowing them to catch certain projectiles such as arrows and thrown stakes in the air with ease.000 years ago. This ability also increases with age. sight and smell that far exceed those of humans and werewolves. Vampires that feed on humanoid blood can jump much higher than vampires that feed on animal blood. they appear as vibrating blurs of motion. causing many vampires to "turn off" their humanity to block out the more painful emotions. Super Speed: Vampires are much faster than supernatural hunters. though their tolerance for it will increase as they get older. When running across long distances.

Additionally. as well as hypnotize. Normal vampires can compel humanoids. Weaknesses If vampires are killed by a wooden object stabbed through their heart. unaging vampire. and behavior and can alter or erase memories. Broken Neck: Breaking a vampire's neck will not kill them. Wall-Crawling: Vampires are capable of scaling on surfaces opposite to the ground and on walls. Animal Blood: Animal blood weakens a vampire's strength. vampires have used this vulnerability to their advantage. However. their blood becomes the cure once they've ingested it. entrance and see. Fire: Vampires are highly flammable and sensitive to fire. A vampire that so much as touches a humanoid will instantly know everything that human knows. no vampire can compel a witch. Decapitation: Dismembering or manually removing the head of a vampire will result in instant and permanent death. but cannot compel other vampires. Shapeshifting: Serpentis Vampires can shape-shift into a reptilian form stronger their humanoid form. such as vervain. They either have flaked or scaly skin with sometimes hardened scales and horns. If the cure-laced blood should be drained from a cured vampire. in some cases. and will quickly burn and die from it if the flames are not extinguished in time. However. making them a target to any vampire who wants to cure themselves. However. possibly with their claws. that vampire would begin to rapidly age to compensate for the years they spent as an undead. Witches can also use magic to desiccate vampire. Desiccation: Vampires who abstain from blood for extended amounts of time will eventually desiccate and mummify. Illusion Casting: Serpentis Vampires are able to appear only in the sight of an intended individual and can cause them to see. emotions. and know things by their telepathic guidance. depending on the diet and age of the person in question. but it will render them unconscious for varying amounts of time. Original vampires can also compel other vampires and werewolf-vampire hybrids in addition to the aforementioned species. feel and know what others know just by being in their presence. and Original vampires cannot compel other Originals. Meanwhile. They can also change into their victims.Mind Compulsion: Vampires have the ability to influence and control thoughts. and werewolves. This may be a form of telepathy or illusion casting as their clothes change as well though. doppelgangers. it will still burn them upon contact. The Cure: If a vampire takes the cure. feel. Telepathy: Serpentis Vampires are able to communicate by the use of telepathy. Vampires can build up tolerances to some weaknesses. they will revert back to being mortal again. but if ingested. it will not weaken them as much if they take small amounts over time to increase their immunity. Heart Extraction: Removing the heart of a vampire will result in permanent death. allowing them to protect themselves from compulsion by an Original and to help lessen the likelihood that it will seriously incapacitate them when used by enemies. It is mostly useful in disposing of the remains of a dead vampire. Vampires have the . this can cause them to age so quickly that they die in weeks or months. and their vampiric veins thicken and protrude from their skin. their body desiccates into a gray color. In the case of older vampires (usually those who have been a vampire for more than 30-50 years).

strength to plunge their hands right through the flesh of humans (including witches. causing their bodies to become a grey. This allows them to punch their hand through the thorax of a person and pull out their heart. and it will take longer for them to heal their injuries than if the wounds were caused by any other substance. If it is a vampire who has been subjected to this. is extremely lethal to vampires. Vervain: Exposure to or ingestion of vervain causes a vampire to become severely feverish and weak to the point that it can even hinder their healing abilities as well. telekinetically ripping out their hearts. Hybrid blood is the only surefire way to cure the bite. It will cause them to hallucinate. setting them ablaze with a single thought. It has been revealed that invitation can be granted long-distance and even by someone who hasn't lived in the house in years. and desiccating or petrifying them to the point of mummification. Also. However. they will die while the Original vampire is neutralized. which involves injecting a toxic venom into the wound. Invitation: Vampires cannot enter a home without an invitation by the owner. Many vampires drink small amounts of diluted vervain to protect themselves from Original vampires' compulsion and to reduce its effects when used by enemies. stab wounds and broken bones will cause a pain and also slow them down. Wood: Wounding a vampire with a wooden weapon such as wooden bullets will incapacitate them. . dry husk with their vampiric veins exposed all over their body. A Siphoner can also siphon the magic from a vampire to fuel their spells. Vampires suffering from the bite seem to always hallucinate either significant moments from their past or significant people in their lives. Vampires cannot compel anyone who has ingested vervain or has it on their person. werewolves. White Oak Ash Dagger: It is said that if a vampire daggers an Original vampire. grow severely weak and go rabid until it kills them. and artifacts. or other vampires. physical contact with vervain will burn a vampire's skin. though they still will experience the sickness and hallucination that accompanies it until their body heals itself. Werewolf Bite: The bite of a werewolf. This is inclusive of mystical objects such as magic weapons and armor. Witches have been seen to use magic to cause agonizing pain by inducing aneurysms in their brain or muscle spasms. Magic: Vampires are susceptible to the powers of sorcery. and supernatural hunters). doppelgangers. it isn't lethal to Original vampires. then they will desiccate upon their death. Physical Trauma: Minor physical injuries such as gunshots. Stabbing a vampire through the heart with a wooden stake will result in instantaneous and permanent death. While typical vampires will eventually die from werewolf bites. this is momentary as they will heal completely within seconds so long as they haven't been weakened by other means such as vervain or werewolf bites. magically increasing their hunger for blood to unbearable levels.