D4C STUDIOS

PRESENTS

Giant Steps

D4C STUDIOS
• We are D4C Studios, four design students who are working as part of a team for their
narrative project. In which we have been asked to create a 90 second animation,
including three things which our narrative had to be inspired from. Which are an end
sentence, a conflict, and a genre.

End Sentence
“FOR A SECOND HER MIND
WAS EMPTY; THEN IT ALL THAT
SHE HAD FORGOTTEN CAME
RUSHING BACK AT ONCE”

Conflict
MAN VS. THE UNIVERSE
Genre
ROMMANCE

OUR ROLES
Brad

Hannah

Ian

Aureo

• Animation

• Art Director

• Director

• Editor

• Modelling

• Graphic Designer

• Screen Writer

• Sound Designer

• Production Design

• Research

• Storyboard Artist

• Render Wrangler

• Producer

• Media Planner

• Rigger

• Compositor

• Lighting

• Texture Artist

• Layout Artist

• Marketing Manager

• Concept Artist

• Concept Artist

GIANT STEPS
• A young girl is making her way across the surface of an alien planet, along the way she
comes across many different aliens interacting with each other. She wants to join in with
them but either is too intimidated or embarrasses herself. Convincing herself that she is
not ready to be a part of these creatures social activities she attempts to find solace away
from them, but ends up coming across a couple of rather hostile looking aliens.
Running from these aliens she spots a rocket ship and runs to it, when she gets there she
finds another spaceman who scares the aliens away. As they begin to interact they realise
they're similar to each other the setting changes and it is revealed they were in a
courtyard at school the entire time during break, and the aliens were actually her
perception of the other kids. As the bell rings everyone heads inside and the two
astronauts smile at each other before the ship was revealed to be a small toy one on the
ground.

GENRE INCORPORATION
• We as a group, have incorporated genre into our narrative by
adding a potential love interest. But seeing as our animation
could be targeted towards younger audiences, the romance
would be more of a crush than full on love story.

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VISUAL STORYTELLING
• For the style we have chosen to make the space setting appear more like how a younger
person would have perceived space in their head as opposed to how it actually looks from a
scientific standpoint.
• There will be elements realistic physics though like low gravity, but at the same time she has
a scarf that moves as if it was effected by wind, implying she doesn't fully understand how
physics works in space.
• The overall design of the characters, props and clothing in the real world has been inspired
by the 50s-60s as the space race was an essential part of that culture and in the current
interests of the youth, and how space travel worked was still not fully understood.
• The aliens have been simplified for ease of animation and modelling as we have many
different versions of them in the film, and the astronauts will be very similar models, sharing
proportions and other assets to save time on this ambitious project.
Each character will also have to have a real world counterpart so we will have to go about
that cleverly as not to run out of time.

PRODUCTION DESIGN

PRODUCTION DESIGN

PRODUCTION DESIGN

PRODUCTION DESIGN

PRODUCTION DESIGN

PRODUCTION
• While trying to stick with our simple character designs, we have been looking at how
we can create this in Maya. Due to amount of characters we will need to keep the
characters simple but still effective, and we thought that the low poly modelling style
will let us do that.

PLAN OF ACTION

Monday 24th October – Sunday 30th

• Complete concept art, environment art, and
start orthographic’s

Monday 31st – Sunday 6th November

• Start modelling characters in Maya. Finalise art.

Monday 7th – Sunday 13th

• Start rigging character models, and texturing.

Monday 14th – Sunday 20th

• Continue modelling, rigging and texturing.
Monday

21st

– Sunday

27th

• Start animation and camera work.

• Monday 21st – Sunday 27th

• Start animation and camera work.
• Monday 28th – Sunday 4th December

• Complete animation, begin rendering
• Monday 5st – Sunday 11th

• Complete rendering, edit film together.
• Monday 12th – Tuesday 13th

• Must have the film finished, and uploaded
by Tuesday to show at the Crit.