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CHARACTER

MALE

OD

FU

GO

W
LA

FEMALE

Name
L

TI

EV

AO

Race

IL

CH

Size

Size
Modier

Skill Ranks Hit Die

CLASSES

XP

Barbarian

d
d

2
ABILITIES
Ability
Score

Item
Bonus

Ability
Modier

RAGE!

Modier

Fatigue
Modier

DEX
CON

CON

INT

INT

WIS

WIS

Bluff

CHA

CHA

Climb

Ability Modier = (Total Ability Score - 10) 2

BARBARIAN
Barbarian
Level

1
2

Fast Movement
Illiteracy
RAGE! 1/day

Uncanny Dodge

Max
Ranks

Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery

Rage 2/day

Improved Uncanny Dodge

Heal

Trap Sense +2

Hide

Gather Information
Handle Animal

Intimidate

Damage Reduction 1/

Rage 3/day

Listen

Trap Sense +3

Move Silently

11

Greater RAGE!

12

Rage 4/day
Trap Sense +4

Jump

Open Lock
Ride
Search
Sense Motive
Sleight of Hand

13

Damage Reduction 3/

Spellcraft

14

Indomitable Will

Spot

15

Trap Sense +5

16

= ECL + 3

Concentration

Trap Sense +1

Damage Reduction 2/

Appraise

10

Rage 5/day
Damage Reduction 4/

Survival
Swim
Tumble
Use Magic Device

17

Tireless RAGE!

18

Trap Sense +6

Knowledge (arcana)

Damage Reduction 5/

Knowledge (dungeoneering)

19
20

Mighty RAGE!
Rage 6/day

FEATS & SPECIAL ABILITIES

Use Rope

Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)

LANGUAGES

Knowledge (planes)

Marcus Downing 2016

Effective
Character
Level

SKILLS

Balance

(Round down)

Level
Adjustment

+
DEX +
STR

STR

Level

Knowledge (religion)

Skill
Bonus

INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
STR
DEX
CHA
DEX
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT

Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5

Misc

Forbidden Armour
During Check
RAGE! Penalty

X
X
X
X
X

X
X
X
+ size
mod x4

+ size
diff x4

5lb
-1 per
carried

- x2
-

X
X
X
X
X
X
X
X
X
X
X
X

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Knowledge - INT
Profession - WIS

Campaign

Other skills:
Craft - INT
Perform - CHA

Player

ATTACKS

INITIATIVE
Feats

INITIATIVE BONUS

Range

Attack Bonus

Type

ft

Damage

Ammo

Range

Damage

SPEED

ft

Speed with Armour

Temp Speed

ft

ft

sq

ft

Attack Bonus

ft

Damage

Range

Attack Bonus

Type

ft

Attack Bonus

Type

Ammo

RAGE!
RAGE!

RAGE!

hp

Total
Level

CON
Increase

= CON + 3

(Use adjusted CON)

+4 Strength +4 Constitution +2 Will -2 AC


+6 Strength +6 Constitution +3 Will -2 AC

Mighty RAGE!

+8 Strength +8 Constitution +4 Will -2 AC


-2 Strength -2 Dexterity

Cant charge or run

SAVES
FORT

= CON +

Base

Misc

= DEX +

= WIS +

Evasion
Endurance

+
Improved Evasion
Imdomitable Will

EFFECTS

Marcus Downing 2016

RAGE!

RAGE!

WILL SAVE

WILL

Temp

Fatigued

REFLEX SAVE

REF

Buffs

+
RAGE!

Nerfs

Fatigued

Fatigued

GRAPPLE
Size Modier
x4

GRAPPLE BONUS

Misc

+ x 4 + STR +

Dying

+
Trap
Sense

Stable

Non-lethal

hp

hp

RAGE!

Unconscious

hp

hp

ARMOUR CLASS

Greater RAGE!

FORTITUDE SAVE

Temp Damage
Bonus

HIT POINTS Wounds

RAGE!

Fatigued

RAGE!

Nerfs

RAGE! DURATION

rds

RANGED
ATTACK

HEALTH

Temporary
Hit Points

Today

PER DAY

Buffs

Special Ammo

sq

Special Ammo

ft

Critical

Ammo

Damage

sq

Temp Attack
Bonus

Critical

Range

ft

Damage

sq

sq

Critical

sq

Fly Speed

MELEE
ATTACK

Base
Attack

Type

sq

BASE ATTACK
BASE
ATTACK BONUS

Range

sq

Swim Speed

+ 10 to speed
unless wearing
heavy armour

Critical

sq

SPEED

Attack Bonus

Type

ft

Special Ammo

INIT = DEX +

Critical

sq

Misc

Armour AC

ARMOUR CLASS

= 10 + DEX +

AC

Natural
Armour

Shield AC

Size
Modier

Deflection
Modier

Misc

FLAT-FOOTED ARMOUR CLASS

= 10

AC

TOUCH ARMOUR CLASS

= 10 + DEX

AC
Temp AC

Spell Resistance

/
Uncanny Dodge

Improved Uncanny Dodge

Conditional Modiers

AC
RAGE!

-2

AC Penalty

Damage Reduction

FEATS

RAGE!

SPECIAL ABILITIES

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

EQUIPMENT

Hat / Mask

Weight
Properties

Properties
Max Speed

Type

ft
Check Penalty

Weight

Max AC DEX

sq

Spell Failure

Armour AC

AC

lb

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

Shield AC

AC

lb

Properties

Neck / Throat
Properties

Shoulders
Properties

Chest
Properties

Belts
Properties

Hands

Clothes / Body

Properties

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

MONEY

Copper

lb

Weapons, Ammo

lb

lb

Armour, Shield

Medium Load

lb

Worn Items

lb

Scrolls, Potions,
Wands, Components

lb
lb

Coins
Total Weight

lb

Marcus Downing 2016

http://charactersheets.minotaur.cc

Total

,
,

gp

pp

,
,

sp

Platinum

Carried Items

Heavy Load

Gold

cp

Silver

Light Load

VALUABLE ITEMS

50 coins weighs 1lb

coins

Debts

Valuables

lb

Other items

lb

Total

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Value

OD

FU

GO

W
LA
L

Paladin
Level

PALADIN

TI

EV

AO

IL

CH

Paladin
Level

2=

SPECIAL MOUNT
Name

Caster
Level

Mount Type

Summoned
Mount Today

FU

GO

OD

W
LA

DEITY

TI

EV

AO

IL

CH

PREPARED SPELLS

SPELLS
Spells
per day

Spell
Save DC

Base
Bonus Spells
+
WIS
Spells

1
2

3
4
Spell Save DC = 10 + WIS + Spell Level

TURN UNDEAD
Misc

TURNS PER DAY

Today

= 3 + CHA +

4
TURNING CHECK

Synergy

SMITE EVIL

= d20 + CHA +

TO TURN CREATURE MAX HIT DICE


Paladin Level
Turning
= Check 3 +
-

TO DESTROY CREATURE MAX HIT DICE


Paladin Level

SMITINGS
PER DAY

- 3 ) 2

SMITING ATTACK
BONUS

Weapon Attack Bonus

+ CHA

Round down

CREATURES AFFECTED TOTAL HIT DICE


Paladin Level

= 2d6 + CHA +

Smitings Today

-3

Weapon
Damage
Bonus

SMITING DAMAGE
BONUS

= +

Paladin
Level

+
LAY ON HANDS

HEALING POINTS
PER DAY

hp

Paladin
Level

CHA

)+

Misc

Healing Points

hp

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

SPELL BOOK
Spell Level

Spell Level

School

Cost

School

Cost
School

Cost

Cost

Cost

Cost

School

School

School

School

School

School

School

School

School

Cost
School

Cost
School

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

School

School

School

Cost
School

Cost
School

Marcus Downing 2016

Cost

Cost

Cost

School

School

School

Cost

Spell Level

School

Cost
School

Cost

School

Cost

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED SPELLS
PREPARED
SPELLS

Cleric
Level

CLERIC

Caster
Level

0
FU

GO

OD

W
LA

DEITY

TI

EV

AO

IL

CH
C

Domain Spell

DOMAINS
Domain

Domain

Granted Power

Granted Power
Domain Spell

1
2
3
4

Domain Spell

6
7
8

Domain Spell

SPELLS
Spells
per day

Base
Bonus Spells
+
Spells

Domain Spell

WIS
WIS - 4
WIS - 8
WIS - 12

Spell
Save DC

1
2
3

Domain Spell

5
6
7

Domain Spell

9
Spell Save DC = 10 + WIS + Spell Level

TURN / REBUKE UNDEAD

OD
TI

EV

IL

AO

CH

Misc

TURNS / REBUKES PER DAY

Rebuke, Halt, Awe,


Control, Dispel Turning
and Bolster Undead

FU

GO

Turn, Halt,
Rout and
Destroy Undead

Domain Spell

Evil Cleric

W
LA

Good Cleric

Domain Spell

Today

= 3 + CHA +

SCROLLS

TURNING CHECK

POTIONS

Synergy

= d20 + CHA +

TO TURN CREATURE MAX HIT DICE


Cleric Level
Turning
= Check 3 +

-4

TO DESTROY CREATURE MAX HIT DICE


Cleric Level

(Round down)

CREATURES AFFECTED TOTAL HIT DICE


Cleric Level

= 2d6 + CHA +
Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

RANGER
Level
Bonus

Ranger
Level

2=

Ranger
Level

PREPARED SPELLS

Caster
Level

FAVOURED ENEMIES
Favoured Enemy Bonus
2 4 6 8 10 12

FAVOURED ENEMY

WILD EMPATHY
Ranger Level

WILD EMPATHY BONUS

= CHA +

Misc

SPELLS
From Level 4
Spell
Save DC

Spells
per day

Base
+
Spells

Bonus Spells
WIS

1
2
3
4
Spell Save DC = 10 + WIS + Spell Level

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ANIMAL COMPANION

Subtype

MALE

TI

Size
Modier

FEMALE

IL

AO

Size

Item
Bonus

Ability
Score

Ability
Modier

DEX

DEX

CON

CON

Listen

INT

INT

Move Silently

WIS

WIS

Search

CHA

CHA

Ability Modier = (Total Ability Score - 10) 2

Swim Speed

Fly Speed

ft

ft

ft

Critical

sq

sq

sq

BASE ATTACK

Attack Bonus

ft

Hide

BASIC SPEED

Temp Attack Temp Damage

BASE ATTACK

Range

Escape Artist

STR

Damage

Critical

sq

GRAPPLE

Jump
Attack Bonus

Range

ft

Damage

Size
Modier

GRAPPLE BONUS

Critical

sq

Misc

+ STR + x 4 +

HEALTH
Dying

HIT POINTS Wounds

Sense Motive

Stable

SAVES

Survival

FORTITUDE SAVE

FORT = CON +

FEATS

= DEX +

Misc

hp

Natural
Armour

Temp
ARMOUR CLASS

AC

= 10 + DEX +

Size
Modier

Misc
Modier

FLAT-FOOTED ARMOUR CLASS

REFLEX SAVE

REF

Unconscious

ARMOUR CLASS

Base Save

Track

Non-lethal

hp

hp

Spot

Swim

AC

= 10

TOUCH ARMOUR CLASS

WILL SAVE

WILL = WIS +

AC
Temp AC

PORTRAIT
EFFECTS

Marcus Downing 2016

Damage

sq

Climb

STR

EQUIPMENT

Attack Bonus

ft

INIT = DEX +

Critical

Balance
Temp
Bonus

Misc

SPEED

Range
Racial, Feats

Damage

sq

d
Ranks

ABILITIES

Attack Bonus

ft

Hit die

Level

Height

INITIATIVE
INITIATIVE BONUS

Range

SKILLS

XP

ATTACKS

Level
Ranks Adjustment

lb Effective

FU

CH

EV

Creature
Level

Weight

W
LA

OD

Creature Type
GO

SUMMONED CREATURE
Age

Base
Attack

FAMILIAR
Creature Name

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

AC

= 10 + DEX

Spell Resistance Damage Reduction

/
SPECIAL ABILITIES

PREPARED
SPELLS
KNOWN SPELLS

Caster
Level

SORCERER

Level
Bonus

SPELLS
Spell
Save DC

Spells
per day

Base Bonus Spells


+
Spells

CHA
CHA - 4
CHA - 8
CHA - 12

Spells
Known

1
2

3
4
5
6
7
8

9
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD

%
SCROLLS

POTIONS

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED SPELLS
PREPARED
SPELLS

Caster
Level

DRUID

Level
Bonus

OD

FU

GO

0
W
LA

DEITY

TI

EV

AO

IL

CH
C

SPELLS
=

Base
Bonus Spells
+
Spells
WIS
WIS - 4
WIS - 8
WIS - 12

Spells
per day

Spell
Save DC

0
1
2
3

4
5
6
7

8
9
Spell Save DC = 10 + WIS + Spell Level

WILD SHAPE
Times per day

Times Today

Current Shape

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

9
SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

WILD SHAPE
Creature Type

Druid
Level

Creature Type
Attack Bonus

Range

Size

WILD SHAPE

ATTACKS

Size
Modier

ft

Damage

Range

Size

sq

Size
Modier

STR

DEX

DEX

CON

CON

Attack Bonus

Range

ft

COMBAT
Misc

sq

ft

Base
Attack

Size
Modier x4

Misc

+ STR + x 4 +
Misc

FORTITUDE SAVE

FORT = CON +

REF

= DEX +

PORTRAIT

Marcus Downing 2016

Damage

Critical

STR

DEX

DEX

CON

CON

Natural
Armour

ARMOUR CLASS

AC

Temp

AC

= 10 + DEX +
= 10

Size
Modier

Misc
Modier

TOUCH ARMOUR CLASS

AC
AC

Misc

Critical

Attack Bonus

Damage

Critical

ft

Attack Bonus

Damage

Critical

Attack Bonus

Damage

Critical

ft

Range

ft

= 10 + DEX

Spell Resistance Damage Reduction

/
SPECIAL ABILITIES

sq

ft
Size
Modier x4

GRAPPLE BONUS

Misc

Base

Misc

FORTITUDE SAVE

= DEX +

PORTRAIT

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR CLASS
Natural
Armour

ARMOUR CLASS

AC

Temp

AC

= 10 + DEX +

Size
Modier

Misc
Modier

= 10

TOUCH ARMOUR CLASS

AC
Temp AC

REFLEX SAVE

sq

FLAT-FOOTED ARMOUR CLASS

SAVES

REF

ft

sq

+ STR + x 4 +

FORT = CON +

sq

Range
Temp Speed

sq

Initiative

INIT = DEX +
SPEED

ARMOUR CLASS

Temp AC

REFLEX SAVE

STR

FLAT-FOOTED ARMOUR CLASS

SAVES
Base

Damage

sq

Range

COMBAT

sq

sq

Ability
Modier

Ability Modier = (Total Ability Score - 10) 2

Attack Bonus

ft

Temp
Bonus

Item
Bonus

INITIATIVE BONUS

Temp Speed

GRAPPLE BONUS

Critical

sq

Range

SPEED

Damage

Initiative

INIT = DEX +
ft

Attack Bonus

ft

Critical

sq

Range

Ability Modier = (Total Ability Score - 10) 2

Damage

Ability
Score

Base
Attack

Ability
Modier

STR

INITIATIVE BONUS

ft

Attack Bonus

ABILITIES

Temp
Bonus

Item
Bonus

ATTACKS

Critical

ABILITIES
Ability
Score

Druid
Level

AC

= 10 + DEX

Spell Resistance Damage Reduction

/
SPECIAL ABILITIES

PREPARED SPELLS
PREPARED
SPELLS

Caster
Level

WIZARD

Level
Bonus

SPELL SCHOOLS
SPECIALITY SCHOOL

Speciality Spell
PROHIBITED SCHOOLS

1
SPELLS
Spells
per day

Base
Specialist
Bonus
+
+
Spells
Spell
Spells

INT
INT - 4
INT - 8
INT - 12

Spell
Save DC

Speciality Spell

2
3
4
5

Speciality Spell

6
7
8

9
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE THRESHOLD

Speciality Spell

%
SCROLLS

Speciality Spell

5
POTIONS

Speciality Spell

Speciality Spell

7
WANDS

CHARGES

CHARGES

Speciality Spell

8
Speciality Spell

CHARGES

9
Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ORIGINS
FU

GO

OD

Parents

W
LA

CHARACTER
BACKGROUND

AO
TI

EV

CH

FRIENDLY

IL

Name

HOSTILE

Origin
/ Region

/ Town
FU

GO

W
LA

OD

Country

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

AFFILIATIONS

PORTRAIT

FU

GO

W
LA

OD

Religion

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

FU

GO

W
LA

OD

Employer

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

/ Region

/ Town
FU

GO

W
LA

OD

Current Country

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

FU

GO

W
LA

OD

Afliation

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

FU

GO

W
LA

OD

Afliation

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

APPEARANCE

FRIENDS AND FOES


OD
GO

FU

MALE

W
LA

FEMALE

Race

TI

EV

FRIENDLY

IL

Weight

AO

Height

CH

Age

HOSTILE

Hair
FU

GO

W
LA

OD

Eyes

TI

EV

IL

AO

FRIENDLY

CH

Dening Features

C
FU

GO

W
LA

OD

HOSTILE

TI

EV

IL

AO

FRIENDLY

CH

Preferred Clothing

C
FU

GO

W
LA

OD

HOSTILE

TI

EV

IL

AO
C

Motivations

FRIENDLY

CH

PERSONALITY

FU

GO

W
LA

OD

HOSTILE

TI

EV

AO

IL

CH

FRIENDLY

Fears

C
FU

GO

W
LA

OD

HOSTILE

TI

EV

IL

AO

FRIENDLY

CH

Likes

C
FU

GO

Dislikes

W
LA

OD

HOSTILE

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

OD

FU

GO

W
LA

Quirks

TI
C

http://charactersheets.minotaur.cc

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

EV

AO

HOSTILE

Marcus Downing 2016

IL

CH

FRIENDLY

STATS DISPLAY

MAP FIGURE

INITIATIVE
MARKER

Name

Name
Name
STR

DEX

CON

INT

WIS

CHA

STR DEX CON INT WIS CHA


AC

AC

Touch

Flat-footed

AC

AC

BASE ATTACK

GRAPPLE

BAB
SAVING THROWS
Fortitude

Reflex

Will

FORT

REF

WILL

INITIATIVE

MAP
TOKEN

1.

Cut out carefully with a sharp knife or scissors,


using the

2.

Fold along the dotted lines, making sure


the

3.

marks as guides

hatched areas are hidden or face down

Optionally, x it with glue

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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