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lang

{
Language English
Tokens
{
DOTA_ItemOnSale

SALE!

DOTA_AttackMove
DOTA_Move
DOTA_UnitQuery
DOTA_ExecuteAbility0
DOTA_ExecuteAbility1
DOTA_ExecuteAbility2
DOTA_ExecuteAbility3
DOTA_ExecuteAbility4
DOTA_ExecuteAbility5
DOTA_AutocastAbility0
DOTA_AutocastAbility1
DOTA_AutocastAbility2
DOTA_AutocastAbility3
DOTA_AutocastAbility4
DOTA_AutocastAbility5
DOTA_QuickCastAbility0
DOTA_QuickCastAbility1
DOTA_QuickCastAbility2
DOTA_QuickCastAbility3
DOTA_QuickCastAbility4
DOTA_QuickCastAbility5
DOTA_CourierAbility1
DOTA_CourierAbility2
DOTA_CourierAbility3
DOTA_CourierAbility4
DOTA_CourierAbility5
DOTA_CourierAbility6
DOTA_NeutralAbility1
DOTA_NeutralAbility2
DOTA_NeutralAbility3
DOTA_NeutralAbility4
DOTA_NeutralAbility5
DOTA_NeutralAbility6
DOTA_RespawnTime

Attack Move Force Attack


Move
Query an objectunit
Ability 1
Ability 2
Ability 3
Ability 4
Ability 5
Ability Ultimate
Autocast Ability 1
Autocast Ability 2
Autocast Ability 3
Autocast Ability 4
Autocast Ability 5
Autocast Ability Ultimate
Quick Cast Ability 1
Quick Cast Ability 2
Quick Cast Ability 3
Quick Cast Ability 4
Quick Cast Ability 5
Quick Cast Ability Ultimate
Return To Base
Go To Secret Shop
Put Items In Stash
Retrieve Items from Stash
Deliver Items
Speed Burst
Neutral Ability 1
Neutral Ability 2
Neutral Ability 3
Neutral Ability 4
Neutral Ability 5
Neutral Ability Ultimate
Respawning in %s1 second

s
DOTA_RespawnOutOfLives Cannot respawn, team is out of lives
DOTA_RespawnTimeShort
Respawn in %s1 secs
DOTA_UnitLevel
Level %s1
DOTA_StrengthStatus
%s1 STR
DOTA_STR
STR
DOTA_AgilityStatus
%s1 AGI
DOTA_AGI
AGI
DOTA_IntellectStatus
%s1 INT
DOTA_INT
INT
DOTA_DamageStatus
%s1 Damage
DOTA_ArmorStatus
%s1 Armor
DOTA_ARMOR
ARMOR
DOTA_UnitHold
Hold Position
DOTA_UnitStop
Stop
DOTA_LevelUp_Req
Requires Hero Level %s1
DOTA_AttributesUp
LEVEL %s1
DOTA_Abilities
ABILITIES

DOTA_Items
EQUIPPED ITEMS
DOTA_Shop
Open Shop
DOTA_HUDShop
SHOP
DOTA_AttribArmor
Armor
DOTA_AttribDamage
Damage
DOTA_More
MORE
DOTA_More_ellipses
more...
DOTA_Developer
Developer
DOTA_NeedMana
%s1 sec
DOTA_ManaCost
MANA COST %s1
DOTA_Basics
BASICS
DOTA_Upgrades
UPGRADES
DOTA_Attributes
ATTRIBUTES
DOTA_LevelLabel
Level %s1
DOTA_StackCount
Stack Count %s1
DOTA_Charges
Charges %s1
DOTA_Aura_Active
Aura Active
DOTA_Aura_Inactive
Aura Inactive
DOTA_Health
HEALTH
DOTA_Mana
MANA
DOTA_Skills
SKILLS
DOTA_AttributeFooter
DAMAGE %s1 ARMOR %s2
DOTA_UnitSelection_Title
UNIT SELECTION
DOTA_SelectHeroAndCenter
Select Hero and Center C
amera
DOTA_TabUnit
Cycle Through Selected Units
DOTA_ActivateGlyph
Activate Glyph
DOTA_ActivateRadar
Use Scan
DOTA_SelectCourier
Select Courier
DOTA_CourierDeliver
Courier Deliver Items
DOTA_CourierHaste
Courier Speed Burst
DOTA_RecentEvent
Show Recent Event
DOTA_SelectAllOthers
Select All Other Units
DOTA_SelectAll Select All Units
DOTA_PurchaseQuickbuy Purchase Quickbuy
DOTA_PurchaseSticky
Purchase Sticky
DOTA_GrabStashItems
Take Stash Items
DOTA_Console
Console
DOTA_Pause
Pause
DOTA_Summary
Summary
DOTA_Lore
Lore
DOTA_View_Lore
View Hero Lore
DOTA_SkillsLabel
Skills
DOTA_RoleLabel
Role
DOTA_Legacy
Use Legacy Keys
DOTA_CopyHeroBindsForCourier
Mirror Hotkeys from Hero Panel
DOTA_CopyHeroBindsForNeutrals Mirror Hotkeys from Hero Panel
DOTA_CopyPlayerBinds
Mirror Hotkeys from Play
er Panel
DOTA_No_Courier

NO COURIER

A courier does not exis

t
DOTA_LocalPlayer
DOTA_Keybind_ALT
DOTA_Keybind_SHIFT
DOTA_Keybind_WINDOWS
DOTA_Keybind_COMMAND
DOTA_Keybind_GUI
CopyToClipboard

Local Player
ALT
SHIFT
WINDOWS
COMMAND
GUI
Copy to Clipboard

ReplayTakeover
LobbyTakeoverDescription

Takeover
Taking Over MatchID %s1 at time

%s2
top bar
TimeOfDay_Day
Day
TimeOfDay_Night
Night
TimeOfDay_am
a.m.
TimeOfDay_pm
p.m.
DOTA_Tooltip_topbar_dashboard
Dashboard
DOTA_Tooltip_topbar_chat
Chat
DOTA_Tooltip_topbar_score
Scoreboard
DOTA_Tooltip_topbar_guide
Guide
DOTA_Tooltip_topbar_log
Log
DOTA_Tooltip_topbar_stats
Stats
DOTA_Tooltip_topbar_spectate
Spectate
DOTA_Tooltip_topbar_disconnect Disconnect
spectate_autospeed_label
Autospeed
spectate_chatenabled_label
Spectator Chat
new_store_items
NEW STORE ITEMS
Connection
GC_reconnecting
tion to the Dota 2 network...
GC_nosteam
Connection
GC_searching
g for the Dota 2 network...
GC_noconnection
the Dota 2 network.
GC_connecting
ng to the Dota 2 network...
GC_connected
d to the Dota 2 network.
GC_down
etwork currently offline.
GC_Network_Full
urrently full.
GC_Queue_Position
sition %s1
GC_Wait_Time
d wait time %s1
GC_Wait_Time_Unknown
Dota2LauncherOutOfDate
ate
SteamClientOutOfDate
sing or out of date
DOTA_CustomGame_LaunchError
m game

Restoring connec
No Steam
Searchin
Not connected to
Connecti
Connecte
Dota 2 n
Dota 2 network c
Queue po
Estimate
Unknown
Dota 2 Launcher out of d
Steam client mis
Failed to launch a custo

Stat Tooltip
DOTA_StatTooltip_Header Hero Attributesnn
DOTA_StatTooltip_Strength
Strength
DOTA_StatTooltip_Agility
Agility
DOTA_StatTooltip_Intelligence Intelligence
DOTA_StatTooltip_PrimaryAttrib Primary Attributen
DOTA_StatTooltip_StrengthBonus - Each point increases hit point
s by 20n- Each point increases hit point regen by 0.03n
DOTA_StatTooltip_AgilityBonus
- Every 7 points increas

e armor by 1n- Each point increases attack speed by 1n


DOTA_StatTooltip_IntelligenceBonus
- Each point increases m
ana by 12n- Each point increases mana regen by 0.04n- Every 16 points increases
spell damage by 1%n
DOTA_StatTooltip_TotalAttributesSkilled Attributes Level
DOTA_StatTooltip_GainPerLevel
- Points gained per Hero
level %s1n
DOTA_StatTooltip_PrimaryBonus

- Each point increases damage by

1n
DOTA_StatTooltip_Buyback Current Buyback Cost %s1n
DOTA_StatTooltip_Buyback_Ready
Buyback Ready
DOTA_StatTooltip_Buyback_Cooldown
Buyback in %s1
DOTA_StatTooltip_Buyback_GoldLimit
No Unreliable Gold for %
s1
DOTA_Buyback
BUYBACK
DOTA_LevelUp
LEVEL UP
DOTA_Stash
STASH
DOTA_Inventory_Grab_All GRAB ALL
DamageArmor Tooltip
DOTA_DmgArmorTooltip_AttackSpeed
Attack Speed
DOTA_DmgArmorTooltip_AttackSpeedSeconds s per attack
DOTA_DmgArmorTooltip_MoveSpeed Movement Speed
DOTA_DmgArmorTooltip_AttackDamage
DOTA_DmgArmorTooltip_AttackRange

Attack Damage
Attack Range

DOTA_DmgArmorTooltip_Armor
Physical Armor
DOTA_DmgArmorTooltip_DmgResist Physical Damage Resistance
DOTA_DmgArmorTooltip_MagicArmor Magical Armor
DOTA_DmgArmorTooltip_MagicDmgResist
Magical Damage Resistanc
e
DOTA_DmgArmorTooltip_SpellAmp
Ultimate Scepter Upgrade
DOTA_Tooltip_Ultimate_Upgrade
DOTA_Tooltip_Ultimate_Grant

Spell Damage Amplification


UPGRADES
GRANTS

Frostivus
DOTA_Vassals

The Vassals

Nian
DOTA_Defenders
dota_watch_recentgame_status

The Defenders
BATTLED THE YEAR BEAST

SpectatingReplays
DOTA_GoodGuys
DOTA_BadGuys
DOTA_GoodGuysCaps
DOTA_BadGuysCaps
DOTA_GoodGuysShort
DOTA_BadGuysShort
DOTA_Towers
DOTA_Barracks

The Radiant
The Dire
THE RADIANT
THE DIRE
Radiant
Dire
Remaining Towers %s1
Barracks %s1

Captains Mode

Captains Mode
timeline_ban
timeline_pick

CAPTAIN'S MODE
BAN
PICK

Keybindings
DOTA_NotAvailable
Not Available
DOTA_MoveForward
Camera Forward
DOTA_MoveBack
Camera Back
DOTA_MoveLeft
Camera Left
DOTA_MoveRight
Camera Right
DOTA_CameraGrip
Camera Grip
DOTA_HeroSelect
Select Hero
DOTA_HeroCenter
Center Hero
DOTA_HeroMoveHome
Hero Move Home
DOTA_ControlGroupCycle Next Unit
DOTA_ControlGroupCyclePrev
Prev Unit
DOTA_ControlGroup1
Group 1
DOTA_ControlGroup2
Group 2
DOTA_ControlGroup3
Group 3
DOTA_ControlGroup4
Group 4
DOTA_ControlGroup5
Group 5
DOTA_ControlGroup6
Group 6
DOTA_ControlGroup7
Group 7
DOTA_ControlGroup8
Group 8
DOTA_ControlGroup9
Group 9
DOTA_ControlGroup10
Group 10
DOTA_Escape
Escape
DOTA_Scoreboard
Scoreboard
DOTA_Screenshot
Screenshot
DOTA_Voice
Voice
DOTA_VoiceLane
Voice Lane
DOTA_ChatWheel
Chat Wheel
DOTA_ChatGlobal
Chat All
DOTA_ChatTeam
Chat Team
DOTA_Learn_Abilities
Ability Learn
DOTA_Learn_Stats
Upgrade Stats
DOTA_UseActionItem_Key Action Item
DOTA_HeroTaunt_Key
Taunt Item
DOTA_ChatPhraseSelect
Select a Phrase
UI_ChatSettings
KEYS
UI_ChatPhrases
PHRASES
Chat_Wheel_Customize
Customize which phrases appear o
n the Chat Wheel
DOTA_ChatWheel_AllMessage
(All) %s1
DOTA_InspectHeroInWorld Showcase View
DOTA_InspectHeroInWorld_Error_EnemySelected
Showcase View av
ailable for friendly units only
DOTA_InspectHeroInWorld_Error_FreeCamOnly
Showcase
View available in Free Camera only
DOTA_InspectHeroInWorld_Error_Dead
Dead
dota_chatwheel_label_Ok
dota_chatwheel_label_Care
dota_chatwheel_label_GetBack
dota_chatwheel_label_NeedWards
dota_chatwheel_label_Stun
dota_chatwheel_label_Help
dota_chatwheel_label_Push
dota_chatwheel_label_GoodJob
dota_chatwheel_label_Missing

Okay
Care
Get Back
Need Wards
Stun
Help
Push
Well played
Missing

dota_chatwheel_label_Missing_Top
dota_chatwheel_label_Missing_Mid
dota_chatwheel_label_Missing_Bottom
dota_chatwheel_label_Go
dota_chatwheel_label_Initiate

Missing top
Missing mid
Missing bottom
Go!
Initiate

!
dota_chatwheel_label_Follow

Follow m

e
dota_chatwheel_label_Group_Up
dota_chatwheel_label_Spread_Out
dota_chatwheel_label_Split_Farm
dota_chatwheel_label_Attack

Group up
Spread out
Split farm
Attack n

ow!
dota_chatwheel_label_BRB
Be right back
dota_chatwheel_label_Dive
Dive!
dota_chatwheel_label_OMW
On my way
dota_chatwheel_label_Get_Ready
dota_chatwheel_label_Bait

Get ready

Bait
dota_chatwheel_label_Heal
Heal
dota_chatwheel_label_Mana
Mana
dota_chatwheel_label_OOM
Out of mana
dota_chatwheel_label_Skill_Cooldown
dota_chatwheel_label_Ulti_Ready
dota_chatwheel_label_Enemy_Returned
dota_chatwheel_label_All_Missing
dota_chatwheel_label_Enemy_Incoming
dota_chatwheel_label_Invis_Enemy

Cooldown
Ultimate ready
Returned
All miss
Incoming
Invisibl

dota_chatwheel_label_Enemy_Had_Rune
dota_chatwheel_label_Split_Push
dota_chatwheel_label_Coming_To_Gank
dota_chatwheel_label_Request_Gank

Enemy has rune


Split push
Coming to gank
Request

e enemy

gank
dota_chatwheel_label_Fight_Under_Tower Under tower
dota_chatwheel_label_Deny_Tower
Deny tower
dota_chatwheel_label_Buy_Courier
Buy cour
ier
dota_chatwheel_label_Upgrade_Courier
dota_chatwheel_label_Need_Detection

Upgrade courier
We need detectio

dota_chatwheel_label_They_Have_Detection

They have detect

n
ion
dota_chatwheel_label_Buy_TP

Buy Town

Portal Scroll
dota_chatwheel_label_Reuse_Courier
dota_chatwheel_label_Deward
dota_chatwheel_label_Building_Mek

Re-use courier
Deward
Building

dota_chatwheel_label_Building_Pipe

Building Pipe of

dota_chatwheel_label_Stack_And_Pull
dota_chatwheel_label_Pull

Stack and pull

Mekansm
Insight
Pull creeps

dota_chatwheel_label_Pulling

Pulling

dota_chatwheel_label_Stack

Stack ne

dota_chatwheel_label_Jungling
dota_chatwheel_label_Roshan
dota_chatwheel_label_Affirmative

Jungling
Roshan
Affirmat

creeps
utrals

ive
dota_chatwheel_label_Wait
Wait
dota_chatwheel_label_Pause
dota_chatwheel_label_Current_Time

Pause
Current

dota_chatwheel_label_Check_Runes

Check ru

Time
nes
dota_chatwheel_label_Smoke_Gank
dota_chatwheel_label_GLHF

Smoke gank!

Good luck
dota_chatwheel_label_Nice
Nice
dota_chatwheel_label_Thanks
dota_chatwheel_label_Sorry
dota_chatwheel_label_No_Give_Up
dota_chatwheel_label_Just_Happened

Thanks
Sorry
Don't give up
That just happen

ed
dota_chatwheel_label_Game_Is_Hard

Game is

dota_chatwheel_label_New_Meta
dota_chatwheel_label_My_Bad
dota_chatwheel_label_Regret
dota_chatwheel_label_Relax
dota_chatwheel_label_GG
dota_chatwheel_label_GGWP

New meta
My bad
Regret
Relax
GG

dota_chatwheel_label_All_GG
dota_chatwheel_label_All_GGWP

(All) GG
(All) GG

dota_chatwheel_label_What_To_Buy

What sho

hard

GGWP
WP
uld I buy
dota_chatwheel_label_Im_Retreating
I'm retreating
dota_chatwheel_label_Space_Created
Space created
dota_chatwheel_label_Whoops
Whoops
dota_chatwheel_label_Tower_then_Back
Tower then back
dota_chatwheel_label_Barracks_then_Back Barracks then back
dota_chatwheel_label_Ward_Bottom_Rune
Ward bot rune
dota_chatwheel_label_Ward_Top_Rune
Ward top rune
dota_chatwheel_label_Zeus_Ult
Zeus Ult
dota_chatwheel_header_positioning

Position

dota_chatwheel_header_status
dota_chatwheel_header_enemy
dota_chatwheel_header_lane
dota_chatwheel_header_items
dota_chatwheel_header_neutrals
dota_chatwheel_header_misc
dota_chatwheel_header_flavor

Status
Enemy
Lane
Items

ing

dota_chatwheel_message_Ok
Okay.

Neutrals
Misc
Flavor

dota_chatwheel_message_Care
dota_chatwheel_message_GetBack
dota_chatwheel_message_NeedWards

Careful!
Get Back!
We need

wards.
dota_chatwheel_message_Stun

Stun now

!
dota_chatwheel_message_Help
dota_chatwheel_message_Push
dota_chatwheel_message_GoodJob
dota_chatwheel_message_Missing
dota_chatwheel_message_Missing_Top
dota_chatwheel_message_Missing_Mid
dota_chatwheel_message_Missing_Bottom
dota_chatwheel_message_Go

Help!
Push now
Well played!
Missing!
Missing top!
Missing mid!
Missing bottom!

dota_chatwheel_message_Initiate
dota_chatwheel_message_Follow

Initiate!
Follow m

dota_chatwheel_message_Group_Up
dota_chatwheel_message_Spread_Out

Group up

Go!
e
Spread o

ut
dota_chatwheel_message_Split_Farm

Split up

dota_chatwheel_message_Attack

Attack n

dota_chatwheel_message_BRB

Be right

dota_chatwheel_message_Dive
dota_chatwheel_message_OMW

Dive!
On my wa

dota_chatwheel_message_Get_Ready

Get read

dota_chatwheel_message_Bait
dota_chatwheel_message_Heal
dota_chatwheel_message_Mana
dota_chatwheel_message_OOM

Bait
Heal
Mana
Out of m

and farm
ow!
back
y
y

ana
dota_chatwheel_message_Skill_Cooldown

Skills on cooldo

wn
dota_chatwheel_message_Ulti_Ready

Ultimate

ready
dota_chatwheel_message_Enemy_Returned
dota_chatwheel_message_All_Missing

Enemy returned
All enemy heroes

dota_chatwheel_message_Enemy_Incoming
dota_chatwheel_message_Invis_Enemy

Enemy incoming!
Invisible enemy

dota_chatwheel_message_Enemy_Had_Rune
dota_chatwheel_message_Split_Push

Enemy has rune


Split pu

dota_chatwheel_message_Coming_To_Gank
dota_chatwheel_message_Request_Gank

Coming to gank
Requesting a gan

dota_chatwheel_message_Fight_Under_Tower

Fight under the

missing!
nearby!
sh
k
tower
dota_chatwheel_message_Deny_Tower

Deny the

tower!
dota_chatwheel_message_Buy_Courier

Buy a courier pl

ease
dota_chatwheel_message_Upgrade_Courier Can anyone upgrade the c

ourier
dota_chatwheel_message_Need_Detection

We need detectio

n
dota_chatwheel_message_They_Have_Detection They have detection
dota_chatwheel_message_Buy_TP
Buy a Town Porta
l Scroll
dota_chatwheel_message_Reuse_Courier
dota_chatwheel_message_Deward

Re-use courier
Deward p

dota_chatwheel_message_Building_Mek
dota_chatwheel_message_Building_Pipe

Building Mekansm
Building Pipe of

dota_chatwheel_message_Stack_And_Pull

Stack and pull p

lease
Insight
lease
dota_chatwheel_message_Pull

Pull cre

eps please
dota_chatwheel_message_Pulling
dota_chatwheel_message_Stack

Pulling creeps
Stack ne

dota_chatwheel_message_Jungling
dota_chatwheel_message_Roshan
dota_chatwheel_message_Affirmative
dota_chatwheel_message_Wait
dota_chatwheel_message_Pause

Jungling
Roshan
Affirmative
Wait
Pause pl

dota_chatwheel_message_Current_Time

Current Game Tim

dota_chatwheel_message_Check_Runes

Check runes plea

utrals

ease!
e
se
dota_chatwheel_message_Smoke_Gank

Let's sm

dota_chatwheel_message_GLHF

Good luc

dota_chatwheel_message_Nice
dota_chatwheel_message_Thanks
dota_chatwheel_message_Sorry
dota_chatwheel_message_No_Give_Up

Nice
Thanks!
Sorry
Don't gi

oke gank!
k, have fun

ve up!
dota_chatwheel_message_Just_Happened

That just happen

ed
dota_chatwheel_message_Game_Is_Hard
dota_chatwheel_message_New_Meta
dota_chatwheel_message_My_Bad
dota_chatwheel_message_Regret
ately regret my decision
dota_chatwheel_message_Relax
ou're doing fine
dota_chatwheel_message_MissingHero
dota_chatwheel_message_ReturnedHero
!
dota_chatwheel_message_GG
Good game
dota_chatwheel_message_GGWP
e, well played
dota_chatwheel_message_All_GG
e
dota_chatwheel_message_All_GGWP
played
dota_chatwheel_message_What_To_Buy
y

Game is hard
New meta
My bad
I immedi
Relax, y
%s1 is missing!
%s1 has returned

Good gam
Good gam
Good game, well
What should I bu

dota_chatwheel_message_Im_Retreating
I'm retreating
dota_chatwheel_message_Space_Created
Space created
dota_chatwheel_message_Whoops
Whoops
dota_chatwheel_message_Tower_then_Back Destroy the tower, then
get back
dota_chatwheel_message_Barracks_then_Back
Destroy the barr
acks, then get back
dota_chatwheel_message_Ward_Bottom_Rune Ward the bottom rune
dota_chatwheel_message_Ward_Top_Rune
Ward the top run
e
dota_chatwheel_message_Zeus_Ult
Zeus Ult Now!
DOTA_Item_WillPurchaseAlert
[ALLIES] %s1 I will purc
hase %s2 font color='%s3'%s4font
DOTA_Item_WillPurchaseAlert_GoldRemaining
[ALLIES]
%s1 I will purchase %s2 font color='%s3'%s4font ( %s5 gold away )
DOTA_Item_WillPurchaseAlert_OutOfStock
[ALLIES] %s1 I w
ill purchase %s2 font color='%s3'%s4font ( out of stock %s5 )
DOTA_BuyBackStateAlert_Ready

[ALLIES] %s1 Buyback %s2

Ready
DOTA_BuyBackStateAlert_Gold
Not Enough Gold ( Need %s3 )
DOTA_BuyBackStateAlert_Cooldown
On Cooldown ( %s3 Remaining )
DOTA_BuyBackStateAlert_ReapersScythe
back %s2Disabled by Reaper's Scythe
DOTA_Ability_Ping_Unlearned

[ALLIES] %s1 Buyback %s2


[ALLIES] %s1 Buyback %s2
[ALLIES] %s1 Buy
[ALLIES] %s1 %s2

%s3Not Learned
DOTA_Ability_Ping_Ready
%s3Ready ( Level %s4 )
DOTA_Ability_Ping_ReadyPassive
ive ( Level %s4 )
DOTA_Ability_Ping_Mana
%s3Not Enough Mana ( Need %s4 more )
DOTA_Ability_Ping_Cooldown
%s3On Cooldown ( %s4 seconds remain )
DOTA_Ability_Ping_Cooldown_No_Time
ooldown

[ALLIES] %s1 %s2


[ALLIES] %s1 %s2 %s3Pass
[ALLIES] %s1 %s2
[ALLIES] %s1 %s2
[ALLIES] %s1 %s2 %s3On C

DOTA_Item_Ping_Ready
[ALLIES]
%s1 font color='%s2'%s3font %s4Ready
DOTA_Item_Ping_ReadyPassive
[ALLIES] %s1 fon
t color='%s2'%s3font %s4Ready
DOTA_Item_Ping_Mana
[ALLIES]
%s1 font color='%s2'%s3font %s4Not Enough Mana ( Need %s5 more )
DOTA_Item_Ping_Cooldown
[ALLIES] %s1 fon
t color='%s2'%s3font %s4On Cooldown ( %s5 seconds remain )
DOTA_Item_Ping_NameExtended %s1 ( font color='%s2'%s3font )
DOTA_EnemyAbility_Ping
are font color='%s2'%s3font %s4%s5
DOTA_QuickBuyAlert
r font color='%s4'%s5font
DOTA_QuickBuyAlert_Enough
nough gold for font color='%s3'%s4font

[ALLIES] %s1 Bew


[ALLIES] %s1 %s2Need %s3 gold fo
[ALLIES] %s1 %s2I have e

DOTA_EnemyItem_Alert
nt has %s4font color='%s5'%s6font

[ALLIES] %s1 Enemy font color='%s2'%s3fo

DOTA_Modifier_Alert
[ALLIES] %s1 Affected by font co
lor='%s2'%s3%s4font
DOTA_Modifier_Alert_Enemy
[ALLIES] %s1 Enemy font color='%
s5'%s6font affected by font color='%s2'%s3%s4font
DOTA_HPMana_Alert_Self [ALLIES] %s1 I have font color='#00FF00'
%s2% HPfont font color='#257FF6'%s3% Manafont
DOTA_HPMana_Alert_Enemy [ALLIES] %s1 Enemy font color='%s2'%s3fo
nt has font color='#FA3009'%s4% HPfont font color='#257FF6'%s5% Manafont
DOTA_HPMana_Alert_Self_Dead
[ALLIES] %s1 I will respawn in %
s2 seconds!
DOTA_HPMana_Alert_Enemy_Dead
[ALLIES] %s1 Enemy font color='%
s2'%s3font will respawn in %s4 seconds!
DOTA_XP_Alert_Self_Capped
[ALLIES] %s1 I'm at max level!
DOTA_XP_Alert_Self
[ALLIES] %s1 I need font color='
#DAAF01'%s2 XPfont to reach font color='#DAAF01'Level %s3font
DOTA_XP_Alert_Ally_Capped
[ALLIES] %s1 font color='%s2'%s3
font is at max level!
DOTA_XP_Alert_Ally
[ALLIES] %s1 font color='%s2'%s3
font needs font color='#DAAF01'%s4 XPfont to reach font color='#DAAF01'Level %s5
font
DOTA_XP_Alert_Enemy_Capped
[ALLIES] %s1 Enemy font color='%
s2'%s3font is at max level!
DOTA_XP_Alert_Enemy
[ALLIES] %s1 Enemy font
color='%s2'%s3font is font color='#DAAF01'Level %s4font
DOTA_HPMana_Alert_Glyph_Ready
rtification %s2Ready
DOTA_HPMana_Alert_Glyph_Cooldown
rtification %s2On Cooldown ( %s3 seconds remain )
DOTA_HPMana_Alert_Glyph_Wait
rtification %s2Don't Use Yet

[ALLIES] %s1 Glyph of Fo


[ALLIES] %s1 Glyph of Fo
[ALLIES] %s1 Glyph of Fo

HotKey Tooltips
DOTA_Hotkeys_Tooltip_LearnAbility Enter Learn Ability mode when
you have skillpoints to spend.
DOTA_Hotkeys_Tooltip_LearnStats Add two points to each of your
stats when you have skillpoints to spend.
DOTA_Hotkeys_Tooltip_HeroAttack Move to a location but attack a
ny enemy unit you see on the way Attack a friendly unit if it's deniable.
DOTA_Hotkeys_Tooltip_HeroMove Move to a location, or follow a u
nit without attacking it.
DOTA_Hotkeys_Tooltip_HeroStop Interrupt your current action.
DOTA_Hotkeys_Tooltip_HeroHold Interrupt your current action and
hold your position.
DOTA_Hotkeys_Tooltip_HeroSelect Select your Hero.
DOTA_Hotkeys_Tooltip_SelectAll Select all units under your cont
rol.
DOTA_Hotkeys_Tooltip_SelectAllOthers Select all other units you
control. (Your Hero will not be selected.)
DOTA_Hotkeys_Tooltip_CourierSelect Select the Courier.
DOTA_Hotkeys_Tooltip_CourierDeliver Have the Courier deliver th
e items from your stash to you.
DOTA_Hotkeys_Tooltip_CourierHaste Activate a speed boost on you
r courier when available.

DOTA_Hotkeys_Tooltip_UseActionItem Use Action Item.


DOTA_Hotkeys_Tooltip_ToggleAutoattack Temporarily Toggle Autoatt
ack State
DOTA_Hotkeys_Tooltip_HeroTaunt Use your Hero Taunt. Available
as an equippable item.
DOTA_Hotkeys_Tooltip_ShopToggle Open the Shop Panel.
DOTA_Hotkeys_Tooltip_PurchaseQuickbuy Purchase the next item in
your Quickbuy area if you can afford it.
DOTA_Hotkeys_Tooltip_PurchaseSticky Purchase the item that is i
n the Sticky area if you can afford it.
DOTA_Hotkeys_Tooltip_GrabStashItems Transfer all items from you
r Stash to your Hero.
DOTA_Hotkeys_Tooltip_RecentEvent Move the camera to the most re
cent event in the world.
DOTA_Hotkeys_Tooltip_InspectHeroInWorld View a unit from an upclose perspective.
DOTA_Hotkeys_Tooltip_ChatTeam Send a message to everyone on you
r team.
DOTA_Hotkeys_Tooltip_ChatGlobal Send a message to everyone in y
our current game. (Will add a SHIFT modifier to the Chat Team hotkey)
DOTA_Hotkeys_Tooltip_ChatVoice Use your microphone to communica
te with voice chat.
DOTA_Hotkeys_Tooltip_ChatWheel Opens Chat Wheel for easy commun
ication of commonly used phrases.
DOTA_Hotkeys_Tooltip_CameraGrip Hold down and drag on the world
to move the camera. Also bound to the middle mouse button.
DOTA_Hotkeys_Tooltip_ActivateGlyph Activates the Glyph of Forti
fication to make your team's structures invulnerable for 5 seconds.
DOTA_Hotkeys_Tooltip_ScoreboardToggle Open the in-game scoreboa
rd.
DOTA_Hotkeys_Tooltip_Pause Pause and Unpause a game in progress
.
DOTA_Hotkeys_Tooltip_ScreenshotSettings Take a screenshot of th
e current game view.
DOTA_Hotkeys_Tooltip_Console Open the console. (For advanced us
ers only)
DOTA_Hotkeys_Tooltip_ControlGroupCycle Cycle through each unit
of a selected group. Holding CTRL while pressing this button will cycle in rever
se.
DOTA_Hotkeys_Tooltip_ControlGroupCyclePrev Cycle backwards thro
ugh each unit of a selected group.
DOTA_Hotkeys_Tooltip_Group Select a preset control group of uni
ts. To define a control group, select the desired units and holding CTRL + one o
f these group hotkeys.
DOTA_Hotkeys_Tooltip_Legacy Use all hotkeys associated with Dot
a 1. Ability hotkeys will vary per Hero.
DOTA_Hotkeys_Tooltip_Quickcast A Quickcast ability will trigger
as soon as the hotkey is pressed at the current location of the mouse cursor.
DOTA_Hotkeys_Tooltip_Autocast Toggle to automatically cast an a
bility when it is ready. Applies to a limited number of abilities.
DOTA_Hotkeys_Tooltip_Cast Hotkeys to cast a Hero ability.
DOTA_Hotkeys_Tooltip_ItemCast Hotkeys to use an item in your in
ventory.
DOTA_Hotkeys_Tooltip_ItemQuickcast A Quickcast item will trigge
r as soon as the hotkey is pressed at the current location of the mouse cursor.
Video
DOTAUI_AspectNormal
DOTAUI_AspectWide16x9
DOTAUI_AspectWide16x10

43
169
1610

DOTAUI_Fullscreen
DOTAUI_Window
DOTAUI_BorderlessWindow
DOTA_UpcomingMaintenance

Fullscreen
Window
Borderless Window
Upcoming Server

Maintenance
DOTA_UpcomingMaintenance_Details

Click for Details

DOTA_Welcome
DOTA_Chat_Team
DOTA_Chat_Wheel_Team
DOTA_Chat_Wheel_All
DOTA_Chat_Team_Dead
DOTA_Chat_Spec
DOTA_Chat_Coach
DOTA_Chat_Student

Welcome to DotA
[ALLIES] %s1 %s2
[ALLIES] %s1 %s2%s3
%s1 %s2%s3
DEAD[ALLIES] %s1 %s2
[Spectator] %s1 %s2
[Coach] %s1 %s2
[Student] %s1 %s

2
DOTA_Chat_All
DOTA_Chat_PlayerKilled

%s1 %s2
%s1 just pwned %s2's head for %s

3 gold!
DOTA_Chat_PlayerKilledNearby

%s1 just pwned %s2's hea

d for %s3 gold.


DOTA_Chat_PlayerKilledNearbySingle
%s1 just pwned %
s2's head for %s3 gold.
DOTA_Chat_PlayerDenied
%s1 just denied %s2!
DOTA_Chat_PlayerDeniedSelf
%s1 just committed suicide!
DOTA_Chat_PlayerKilledGood
%s1 was just killed by The Dire!
%s2 gold is distributed among all Dire heroes.
DOTA_Chat_PlayerKilledGoodNearby
%s1 was just killed by T
he Dire! %s2 gold is distributed among all Dire heroes.
DOTA_Chat_PlayerKilledGoodNearbySingle %s1 was just killed by T
he Dire! %s2 gold is distributed among all Dire heroes.
DOTA_Chat_PlayerKilledBad
%s1 was just killed by T
he Radiant! %s2 gold is distributed among all Radiant heroes.
DOTA_Chat_PlayerKilledBadNearby %s1 was just killed by The Radia
nt! %s2 gold is distributed among all Radiant heroes.
DOTA_Chat_PlayerKilledBadNearbySingle %s1 was just killed by T
he Radiant! %s2 gold is distributed among all Radiant heroes.
DOTA_Chat_PlayerKilledGeneric %s1 was just killed by a Neutral
Creep!
DOTA_Chat_PlayerKilledRoshan
%s1 was just killed by Roshan!
DOTA_Chat_PlayerKilledAssist
%s1 was just killed! %s2 gold is
split among assists
DOTA_Chat_PlayerKilledAssistNearby
%s1 was just killed! %s4
gold is split among assists
DOTA_Chat_PlayerKilledAssistNearbySingle
%s1 was just kil
led! %s4 gold is split among assists
DOTA_Chat_TowerPlayerKilled
%s1 destroyed a tower!
DOTA_Chat_TowerKilledGood
A tower was destroyed by
The Dire!
DOTA_Chat_TowerKilledBad
A tower was destroyed by
The Radiant!
DOTA_Chat_BarracksKilled
%s1 %s2 %s3 Barracks has
been destroyed!
DOTA_Chat_BarracksKilled_By
%s1 %s2 %s3 Barracks has been de
stroyed by %s4!
DOTA_Chat_EffigyKilled
%s1's Effigy has been destroyed!
DOTA_Chat_EffigyKilled_By
%s1's Effigy has been de
stroyed by %s2!
DOTA_Chat_TowerDenied
%s1 denied a tower!

DOTA_Chat_FirstBlood

%s1 drew first blood by

DOTA_Chat_DoubleKill
DOTA_Chat_TripleKill
DOTA_Chat_QuadKill

%s1 got a double kill!


%s1 has a TRIPLE kill!
%s1 earned an ULTRA KILL

killing %s2

!
DOTA_Chat_QuintupleKill
DOTA_Chat_BeastKilledPlayer

%s1 IS ON A RAMPAGE!!
%s1 just pwned %s2's head!

DOTA_Chat_DoubleKill_noname
with a double kill!
DOTA_Chat_TripleKill_noname
with a TRIPLE kill!
DOTA_Chat_QuadKill_noname
with an ULTRA KILL!
DOTA_Chat_QuintupleKill_noname AND IS ON A RAMPAGE!!!
DOTA_Chat_QuintupleKill_10streak THEY ARE ON A RAMPAGE!!!
DOTA_Chat_Rampage

RAMPAGE!!!

DOTA_Chat_New_KillStreak_3
bkilling spreebfont
DOTA_Chat_New_KillStreak_4
natingbfont
DOTA_Chat_New_KillStreak_5
bmega killbfont streak
DOTA_Chat_New_KillStreak_6
oppablebfont
DOTA_Chat_New_KillStreak_7
ed sickbfont
DOTA_Chat_New_KillStreak_8
bmonster killbfont streak
DOTA_Chat_New_KillStreak_9
IKEbfont
DOTA_Chat_New_KillStreak_10
0'bGODLIKEbfont, someone kill them!!

%s1 is on a font color='#00FF40'

DOTA_Chat_KillStreak_3_Ended
F40'bkilling spreebfont for %s3 gold!
DOTA_Chat_KillStreak_4_Ended
080'bdominatingbfont streak for %s3 gold!
DOTA_Chat_KillStreak_5_Ended
080'bmega killbfont streak for %s3 gold!
DOTA_Chat_KillStreak_6_Ended
000'bunstoppablebfont streak for %s3 gold!
DOTA_Chat_KillStreak_7_Ended
000'bwicked sickbfont streak for %s3 gold!
DOTA_Chat_KillStreak_8_Ended
0FF'bmonster killbfont streak for %s3 gold!
DOTA_Chat_KillStreak_9_Ended
000'bGODLIKEbfont streak for %s3 gold!
DOTA_Chat_KillStreak_10_Ended
r='#FF8000'bGODLIKEbfont streak for %s3 gold!
DOTA_Chat_BuyBack
back into the game!
DOTA_Chat_PickedUpAegis
tal!
DOTA_Chat_DeniedAegis
the Immortal!!
DOTA_Chat_AegisStolen
f the Immortal!
DOTA_Chat_KilledRoshanGood
diant! %s1 gold to each hero of The Radiant!

%s1 ended %s2's font color='#00F

%s1 is font color='#5E00BD'bdomi


%s1 is on a font color='#FF0080'
%s1 is font color='#FF8000'bunst
%s1 is font color='#808000'bwick
%s1 is on a font color='#FF80FF'
%s1 is font color='#FF0000'bGODL
%s1 is beyond font color='#FF800

%s1 ended %s2's font color='#400


%s1 ended %s2's font color='#FF0
%s1 ended %s2's font color='#FF8
%s1 ended %s2's font color='#808
%s1 ended %s2's font color='#FF8
%s1 ended %s2's font color='#FF0
%s1 ended %s2's beyond font colo
%s1 just bought
%s1 picked up Aegis of the Immor
%s1 denied the Aegis of
%s1 snatched the Aegis o
Roshan has been killed by the Ra

DOTA_Chat_KilledRoshanBad
Roshan has been killed b
y the Dire! %s1 gold to each hero of The Dire!
DOTA_Chat_RoshanbooCandy
Roshan wants candy from
%s1!
DOTA_Chat_SuperCreepsGood
All of the Dire Barracks
have fallen. The Radiant now have Mega creeps!
DOTA_Chat_SuperCreepsBad
All of the Radiant Barra
cks have fallen. The Dire now have Mega creeps!
DOTA_Chat_ItemPurchase
%s1 just purchased %s2!
DOTA_Chat_Connect
%s1 has connecte
d to the game.
DOTA_Chat_Disconnect
%s1 has disconnected fro
m the game.
DOTA_Chat_DisconnectLimitedHero %s1 has disconnected from the ga
me. Their hero will be replaced by a bot.
DOTA_Chat_DisconnectWaitForReconnect
%s1 has disconnected fro
m the game. Please wait for them to reconnect.
DOTA_Chat_DisconnectTimeRemaining
font color='#FF0000'b%s1
has %s2 minute left to reconnect.bfont
DOTA_Chat_DisconnectTimeRemainingPlural font color='#FF0000'b%s1
has %s2 minutes left to reconnect.bfont
DOTA_Chat_LowPriorityCompletedExplanation
font col
or='#FF0000'bThis game will not count as completed unless you stay until the end
of the match (and there are players on both teams present).bfont
DOTA_Chat_SafeToLeave
font color='#00F
F00'bThis game is now safe to leave.bfont
DOTA_Chat_Reconnect
%s1 has reconnected to t
he game.
DOTA_Chat_PlayerLeft
%s1 has left the
game.
DOTA_Chat_PlayerLeftAFK
%s1 has been removed fro
m the game due to inactivity.
DOTA_Chat_PlayerLeftDisconnectedTooLong %s1 has been disconnecte
d for too long and has been removed from the game.
DOTA_Chat_PlayerAbandoned
%s1 has
abandoned the game.
DOTA_Chat_PlayerAbandonedAFK
%s1 has been rem
oved from the game due to inactivity and will be assessed with an abandon.
DOTA_Chat_PlayerAbandonedDisconnectedTooLong
%s1 has been dis
connected for too long and will be assessed with an abandon.
DOTA_Chat_PlayerLeftLimitedHero %s1 left the game. Their hero w
ill be replaced by a bot.
DOTA_Chat_AbandonedRankedBeforeFirstBloodParty When a player ab
andons a ranked game before first blood, their entire party receives a loss, eve
n though stats are not otherwise recorded.
DOTA_Chat_AbandonLimitedHeroExplanation There are no punishments
for leaving Limited Heroes mode games, but abandoning games in all other game m
odes may lead to punishment by placement in the low-priority queue.
DOTA_Chat_MatchWillNotBeScored No stats will be recorded for th
is match.
DOTA_Chat_MatchWillNotBeScoredRanked
No stats will be recorde
d for this match. Matchmaking rating (MMR) will not be updated.
DOTA_Chat_MatchWillNotBeScoredNetwork Poor network conditions
have been detected. No stats will be recorded for this match. Matchmaking rati
ng (MMR) will not be updated.
DOTA_Chat_MatchWillNotBeScoredRankedNetwork
Poor network con
ditions have been detected. No stats will be recorded for this match. Matchmak
ing rating (MMR) will not be updated.
DOTA_Chat_CanQuitWithoutAbandon Players may now leave this match
without being assessed with an abandon.

DOTA_Chat_RankedGameStillScoredleaversGetLoss This match will


be scored, and matchmaking rating (MMR) will be updated. Leavers will be scored
as losers.
DOTA_Chat_DropRateBonus
%s1 increases the font color='#F
FD700'Battle Pointsfont earned by all players in this match by bfont color='#FFD
700'%s2%fontb!
DOTA_Chat_CompendiumLevel
%s1 is carrying a bfont color='#9e5fab'Level %s2 Compendium!fontb
DOTA_Chat_RecruitmentDropRateBonus
%s1 is earning Battle Po
ints at a 50% increased rate due to playing with recruits or their recruiter.
DOTA_Chat_FrostivusShiningBoosterActive
%s1 increases th
e font color='#12E4FF'Shining Fragmentsfont earned by all players in this game b
y font color='#12E4FF'10%font!
DOTA_Chat_NoBattlePoints_WrongLobby
Experience Trophy Progre
ss will not be awarded for this match because it is a practice lobby.
DOTA_Chat_NoBattlePoints_Bots Experience Trophy Progress will
not be awarded for this match because it is against bots.
DOTA_Chat_NoBattlePoints_CheatsEnabled Experience Trophy Progres
s will not be awarded for this match because cheats are enabled.
DOTA_Chat_NoBattlePoints_LowPriority You will not receive Experi
ence Trophy Progress because you are in the Low Priority Punishment Pool.
DOTA_Chat_CoopBattlePointsRules The standard abandonment and AFK
rules apply to Co-op Bot games! Experience Trophy Progress and end-of-game dro
ps have also been re-enabled.
DOTA_Chat_CoopLowPriorityNoPassiveReminder You will not receive
credit for playing through a low-priority match in Co-op Bot mode if you are pla
ying on passive difficulty. To receive credit, please play on easy difficulty o
r greater.
DOTA_Chat_Frostivus_Abandon_Reminder
The standard abandonment
and AFK rules apply to Wraith-Night matches! Abandoning Wraith-Night games may
lead to punishment by placement in the low-priority queue.
DOTA_Chat_Ranked_Reminder
Abandonment is treated m
ore severely in ranked matches. Matchmaking rating (MMR) will be updated for an
y match that progresses past first blood.
DOTA_Chat_ItemGifted
%s1 received the gift %s
2 from %s3!
dota_watch_totalprize
$%s1 (Contributed $%s3)
DOTA_Chat_Rune_DoubleDamage
AFF'Double Damagefont rune.
DOTA_Chat_Rune_Haste
or='#F62817'Hastefont rune.
DOTA_Chat_Rune_Illusion
D700'Illusionfont rune.
DOTA_Chat_Rune_Invisibility
008B'Invisibilityfont rune.
DOTA_Chat_Rune_Regeneration
F00'Regenerationfont rune.
DOTA_Chat_Rune_Arcane
3AFB'Arcanefont rune.
DOTA_Chat_Rune_Bounty
or='#FF7800'Bountyfont rune.

Total Prize Pool


%s1 activated a font color='#82C
%s1 activated a font col
%s1 activated an font color='#FF
%s1 activated an font color='#8B
%s1 activated a font color='#7FF
%s1 activated an font color='#FD

DOTA_Chat_Rune_Bottle_DoubleDamage
olor='#82CAFF'Double Damagefont rune.
DOTA_Chat_Rune_Bottle_Haste
a font color='#F62817'Hastefont rune.
DOTA_Chat_Rune_Bottle_Illusion

%s1 activated a font col


%s1 has bottled a font c
%s1 has bottled
%s1 has bottled an font

color='#FFD700'Illusionfont rune.
DOTA_Chat_Rune_Bottle_Invisibility
color='#8B008B'Invisibilityfont rune.
DOTA_Chat_Rune_Bottle_Regeneration
olor='#7FFF00'Regenerationfont rune.
DOTA_Chat_Rune_Bottle_Arcane
an font color='#FD3AFB'Arcanefont rune.
DOTA_Chat_Rune_Bottle_Bounty
a font color='#FF7800'Bountyfont rune.
DOTA_Chat_Rune_DoubleDamage_Spotted
CAFF'Double Damagefont rune here.
DOTA_Chat_Rune_Haste_Spotted
lor='#F62817'Hastefont rune here.
DOTA_Chat_Rune_Illusion_Spotted
D700'Illusionfont rune here.
DOTA_Chat_Rune_Invisibility_Spotted
008B'Invisibilityfont rune here.
DOTA_Chat_Rune_Regeneration_Spotted
FF00'Regenerationfont rune here.
DOTA_Chat_Rune_Arcane_Spotted
lor='#FD3AFB'Arcanefont rune here.
DOTA_Chat_Rune_Bounty_Spotted
lor='#FF7800'Bountyfont rune here.
DOTA_Chat_Rune_Pumpkin_Spotted
7D40'Pumpkinfont rune here!

%s1 has bottled an font


%s1 has bottled a font c
%s1 has bottled
%s1 has bottled
[ALLIES] font color='#82
[ALLIES] font co
[ALLIES] font color='#FF
[ALLIES] font color='#8B
[ALLIES] font color='#7F
[ALLIES] font co
[ALLIES] font co
[ALLIES] font color='#FF

DOTA_Chat_Item_Spotted [ALLIES] font color='%s1'%s2font dropped


here.
DOTA_Chat_Item_Alert [ALLIES] Gather for font color='%s1'%s2font
here.
DOTA_Chat_NoHero
DOTA_Chat_InTheBag

No Hero
%s1 has predicted their

team will win!


DOTA_Chat_VictoryPredictionStreak
%s1 has a streak of %s2
successfully predicted wins.
DOTA_Chat_VictoryPredictionSingleUserConfirm
You have predict
ed your team will win!
DOTA_Chat_CoinsWagered
%s1 has wagered %s2 Coin
s on %s3's victory!
DOTA_Chat_Taunt
%s1 taunts you!
DOTA_Chat_SecretShop
Go to the secret shop to
get a %s1
DOTA_Chat_ItemAutoPurchased
The item %s1 has been purchased
for you!
DOTA_Chat_ItemsCombined
Your items have combined to form
a %s1!
DOTA_Chat_CourierLostGood
Radiant's courier has be
en killed.
DOTA_Chat_CourierLostBad
Dire's courier has been
killed.
DOTA_Chat_RadiantCourier
Radiant courier
DOTA_Chat_DireCourier
Dire courier
DOTA_Chat_CourierRespawnedGood Radiant's courier has respawned.
DOTA_Chat_CourierRespawnedBad
Dire's courier has respa
wned.
DOTA_Chat_GlyphUsedGood
Radiant structures have been for
tified.
DOTA_Chat_GlyphUsedBad
Dire structures have been fortif

ied.
DOTA_Chat_ScanUsedGood
DOTA_Chat_ScanUsedBad
DOTA_Chat_CantUseActionItem

Radiant has used scan.


Dire has used scan.
You can't use '%s1' righ

t now - %s2.
DOTA_Chat_ChargesExhausted
You have used the last c
harge on your item '%s1'.
DOTA_Chat_Bot_Gank
Attacking %s1!
DOTA_Chat_Bot_PushTower
Pushing %s1
DOTA_Chat_Bot_Defend
Defending %s1
DOTA_Chat_Bot_Roam
Roaming to %s1 to gank
DOTA_Chat_Bot_RoamGank
Go on %s1!
DOTA_Chat_Bot_GankRetreat
I'm retreating
DOTA_Chat_Bot_RuneTop
Checking top rune
DOTA_Chat_Bot_RuneBottom
Checking bottom rune
DOTA_Chat_Bot_Roshan
Doing Roshan!
DOTA_Chat_Bot_LeaveRoshan
Leaving Roshan
DOTA_Chat_Bot_RoamLane
Going back to %s1
DOTA_Chat_Bot_TeamRoam
Roaming to gank %s1
DOTA_Chat_Bot_SuggestGlyph
I think we should use Glyph
DOTA_Chat_Random
%s1 has randomed
%s2
DOTA_Chat_RD_YourTurn
%s1's turn to pick
DOTA_Chat_AD_NominatedBan
font color='#DDDDDD'%s1f
ont nominated for Banning.
DOTA_Chat_AD_Ban
font color='#DDD
DDD'%s1font has been Banned.
DOTA_Chat_AD_BanCount
font color='#FFFFFF'%s1f
ont heroes have been randomly selected and Banned.
DOTA_Chat_AD_BanCount1
font color='#FFFFFF'%s1font hero
has been randomly selected and Banned.
DOTA_Chat_RiverPainted1
%s1 has painted the river with R
iver vial Chrome!
DOTA_Chat_RiverPainted2
%s1 has painted the river with R
iver vial Dry!
DOTA_Chat_RiverPainted3
%s1 has painted the river with R
iver vial Slime!
DOTA_Chat_RiverPainted4
%s1 has painted the river with R
iver vial Oil!
DOTA_Chat_RiverPainted5
%s1 has painted the river with R
iver vial Electrified!
DOTA_Chat_RiverPainted6
%s1 has painted the river with R
iver vial Potion!
DOTA_Chat_RiverPainted7
%s1 has painted the river with R
iver vial Blood!
DOTA_Chat_RoshanWantsCandy
Roshan wants font color='#7FFF00
'CANDYfont from %s1!
DOTA_LaneNameNone
DOTA_LaneNameTop
DOTA_LaneNameMiddle
DOTA_LaneNameBottom

base
top
mid
bottom

Can't use item reasons.


DOTA_Chat_ActionItemReason_Unknown
now isn't a good time
DOTA_Chat_ActionItemReason_Dead you are dead
DOTA_Chat_ActionItemReason_Cooldown
on cooldown (%s1)
DOTA_Chat_ActionItemReason_GamemodeRestricted the item is not
usable in this game mode
DOTA_Chat_ActionItemReason_HornBlown
the item must be used be

fore the game start horn has sounded


DOTA_MiniKillCam_KillerInfo
KILLED BYn%s1
DOTA_MiniKillCam_ReadytoRespawn Get ready to respawn!
DOTA_MiniKillcam_TotalDamage
%s1 DMG
DOTA_MiniKillcam_OtherDamage
Creep Damage
DOTA_MiniKillcam_KilledByGood KILLED BYnThe Radiant!
DOTA_MiniKillcam_KilledByBad
KILLED BYnThe Dire!
DOTA_MiniKillcam_KilledByNeutral
KILLED BYnNeutrals
DOTA_MiniKillcam_KilledByRoshan KILLED BYnRoshan
DOTA_MiniKillcam_Timer
%s1%s2
DOTA_MiniKillcam_TellMeMore
Tell Me More
DOTA_MiniKillcam_Wielding
%s1 is wielding
DOTA_MiniKillcam_Recent_Title Recent Damage Taken
DOTA_MiniKillcam_DMG
%s1 Dmg
dota_killcam_generic_damage
Damage
dota_killcam_generic_damage_subtitle
Melee or ranged attacks
DOTA_Chat_Good
DOTA_Chat_Bad
DOTA_Chat_Melee
DOTA_Chat_Ranged
DOTA_Chat_LaneTop
DOTA_Chat_LaneMid
DOTA_Chat_LaneBot

The Radiant
The Dire
Melee
Ranged
Top
Mid
Bottom

Pause
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Radiant Victory
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%s1 Victory
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Roshan has been killed
Match Details

DOTA_Halloween_MidGame_Radiant The Radiant have collected the m


ost candy
DOTA_Halloween_MidGame_Dire

The Dire have collected

DOTA_LearnAbilities

Learn Abilities

the most candy

DOTA_ReactiveHintTitle_TowerDamage
Damage from Towers
DOTA_ReactiveHintBody_TowerDamage
Towers do A LOT
of damage - if you take even a few hits from them you might need to return to th

e fountain and heal. It's better to fight near the tower only when your creeps a
re already attacking it.
DOTA_ReactiveHintTitle_Death
Death
DOTA_ReactiveHintBody_Death
When you die you will re
spawn at your fountain. The time to respawn gets higher as you level so it's imp
erative that you try to NEVER DIE. If you are low on health then return to the f
ountain to heal.
DOTA_Laning_Mid
DOTA_New_Player_Key_Config
tion (You can modify settings at any time)

MID-LANE
Select Initial Configura

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DOTA_Tutorial_Experience_Title One Quick Question


DOTA_Tutorial_Experience_Question
How familiar are you wit
h Real-Time Strategy games
DOTA_Tutorial_Experience_Yes
Played them a lot
DOTA_Tutorial_Experience_No
Haven't played many
DOTA_Tutorial_Minimap_Side_Title
would you expect to see the minimap
DOTA_Tutorial_Minimap_Side_Subtitle
ny time in the Settings menu

On which side of the HUD


You can change this at a

DOTA_Tutorial_Quests
DOTA_Tutorial_TaskCompleted
DOTA_Tutorial_TaskFailed

QUESTS
Completed!
Failed!

DOTA_Tutorial_M1_IntroRazor

I bring the spark of dea

th!
DOTA_Tutorial_M1_IntroRazorWin Hahahaaaa...
DOTA_Tutorial_M1_Move
Hey, you! Dragon
Knight, over here!
DOTA_Tutorial_M1_MoveHow
font color='#006
697' face='Dota Hypatia Bold'bRight Clickbfont to move where you want to go. Mov
e to the highlighted location.
DOTA_Tutorial_M1_MoveCam
We need your hel
p! Across the bridge! Head north, and follow the path.
DOTA_Tutorial_M1_MoveCamHow
You can move the camera
in several waysn- font color='#006697' face='Dota Hypatia Bold'bMove your mouseb
font to the edge of the screen.n- By holding down your font color='#006697' face
='Dota Hypatia Bold'bMiddle Mouse buttonbfont and dragging.
DOTA_Tutorial_M1_MoveCamHowNoEdge
You can move the camera
in several waysn- With the font color='#006697' face='Dota Hypatia Bold'b%+forwa
rd% %+moveleft% %back% %+moveright%bfont keys.n- By holding down your font color
='#006697' face='Dota Hypatia Bold'bMiddle Mouse buttonbfont and dragging.
DOTA_Tutorial_M1_Warning
Dragon Knight! O
ur old enemy font color='#006697' face='Dota Hypatia Bold'bRazorbfont is attacki
ng our outposts. font color='#006697' face='Dota Hypatia Bold'bKeeper of the Lig
htbfont already went after him. He said to send you along when you showed up.
DOTA_Tutorial_M1_Attack
Attack this Dire creep b
y font color='#006697' face='Dota Hypatia Bold' face='Dota Hypatia Bold'bright c
lickingbfont on him. Kill him! Kill him!

DOTA_Tutorial_M1_AttackWave
More creeps! Lend your s
word, Dragon Knight!
DOTA_Tutorial_M1_Camp
Dragon Knight, f
ollow us to the watchtower. Protect us! There may be more enemy creeps on the wa
y.
DOTA_Tutorial_M1_CampLevel
Hey, you gained a level!
You're getting even stronger.
DOTA_Tutorial_M1_CampLevelHint Click the font color='#006697' f
ace='Dota Hypatia Bold'bLEVEL UPbfont button above your portrait and select your
first ability, font color='#006697' face='Dota Hypatia Bold'bBreathe Firebfont.
DOTA_Tutorial_M1_CampInvade
More creeps! Quick, cas
t Breathe Fire on them! Burn them! Burn them!
DOTA_Tutorial_M1_CampUseBreath Hit your font color='#006697' fa
ce='Dota Hypatia Bold'b%dota_ability_execute 0%bfont key to starting casting fon
t color='#006697' face='Dota Hypatia Bold'bBreathe Firebfont, and then font colo
r='#006697' face='Dota Hypatia Bold'bLeft Clickbfont on an enemy to target it!
DOTA_Tutorial_M1_CampFinish
You saved us! That's why
you're a hero and we're just creeps. We'll hold this watchtower. Press on and f
ind Keeper of the Light, so you can team up to fight Razor.
DOTA_Tutorial_M1_ShopAttract
Ah, Dragon Knight! A tru
e hero!
DOTA_Tutorial_M1_ShopOpen
Greetings, my fr
iend, and welcome to my shop. Hit font color='#006697' face='Dota Hypatia Bold'b
%toggleshoppanel%bfont to open and close the shop menu.nnAllow me to make a few
recommendations. For you, I suggest a Healing Salve and perhaps, hmm, yes...a St
out Shield. I believe you have just enough gold.
DOTA_Tutorial_M1_BuyShield
font color='#006697' fac
e='Dota Hypatia Bold'bRight clickbfont on the font color='#006697' face='Dota Hy
patia Bold'bStout Shieldbfont to purchase it. The font color='#006697' face='Do
ta Hypatia Bold'bStout Shieldbfont can be found under the Armaments tab.
DOTA_Tutorial_M1_InspectShield The font color='#006697' face='D
ota Hypatia Bold'bStout Shieldbfont is a passive item, so you need not activate
it to gain its benefit. font color='#006697' face='Dota Hypatia Bold'bMouse ove
rbfont the shield in your inventory to view its bonuses.nnPurchase the font colo
r='#006697' face='Dota Hypatia Bold'bHealing Salvebfont when you're ready to pro
ceed. It can be found under the font color='#006697' face='Dota Hypatia Bold'bC
onsumables tabbfont.
DOTA_Tutorial_M1_UsePotion
Healing Salves are font
color='#006697' face='Dota Hypatia Bold'bActive Itemsbfont, meaning they must be
activated in order to use them. font color='#006697' face='Dota Hypatia Bold'b
Left-clickbfont on the Salve in your inventory to get a targeting cursor, then f
ont color='#006697' face='Dota Hypatia Bold'bleft-clickbfont on yourself to appl
y it.nnTry it now to see how it works.
DOTA_Tutorial_M1_PostPotion
Be careful. If you take
damage while that salve works its magic, the healing will come to an end.
DOTA_Tutorial_M1_BuyClarity
Buy a font color='#00669
7' face='Dota Hypatia Bold'bClaritybfont potion too which will allow you to rege
nerate mana quickly for a period of time.nnLike with the Healing Salve, the rege
neration will stop if you take damage before its work is done.
DOTA_Tutorial_M1_UseClarity
Now use the font color='
#006697' face='Dota Hypatia Bold'bClaritybfont and regain your mana. Instead of
clicking on it, try hitting font color='#006697' face='Dota Hypatia Bold'b%!item
_clarity%bfont to use it - each inventory slot has a key assigned to it. Hitting
font color='#006697' face='Dota Hypatia Bold'b%!item_clarity%bfont twice will i
mmediately use it on yourself.nnAfter using it, you'll see the regeneration buff
icon above your healthbar. You can mouse over a buff icon to see a description
of the effects.
DOTA_Tutorial_M1_GoCreepingFollow
Since you ask, I spotted
several neutral creep camps in the woods to the south. There's a fair bounty on
their heads. I'll show you where to start looking.

DOTA_Tutorial_M1_GoCreeping
Well done, Sir Knight. N
ow I have another item in mind for the battle ahead, but you'll need to earn a b
it more gold first. Roquelaire, where might our knightly friend find some lucrat
ive work for his sword
DOTA_Tutorial_M1_CreepLevel
You've earned another le
vel! Click the font color='#006697' face='Dota Hypatia Bold'bLEVEL UPbfont butt
on and select font color='#006697' face='Dota Hypatia Bold'bDragon Bloodbfont.
This ability increases your armor, which reduces damage done by enemy attacks, a
nd improves your health regeneration.
DOTA_Tutorial_M1_CreepLevelForce
Don't forget to level up
!nnClick the font color='#006697' face='Dota Hypatia Bold'bLEVEL UPbfont button
and select font color='#006697' face='Dota Hypatia Bold'bDragon Bloodbfont. Thi
s skill improves health regeneration and armor reducing damage done by the enemy
.
DOTA_Tutorial_M1_GoldEarned
That's gold aplenty, Dra
gon Knight! Return to the merchant and let's put it to good use.
DOTA_Tutorial_M1_CreepingAllDead
Well done! You've earne
d gold aplenty and destroyed the threat. Let's return to the merchant and see a
bout that new item.
DOTA_Tutorial_M1_BuyGauntlets
You're back! And with fr
esh coin from clearing those dens. It is my pleasure to offer you the repeat-cus
tomer price on these font color='#006697' face='Dota Hypatia Bold'bGauntlets of
Strengthbfont.nnRemember you can open the store by pressing font color='#006697'
face='Dota Hypatia Bold'b%toggleshoppanel%bfont.
DOTA_Tutorial_M1_BoughtGauntlets
I have more fine items f
or you, Sir knight. But as before, you will need more gold.
DOTA_Tutorial_M1_KeeperIntro
Ah, now if it isn't my o
ld friend Dragon Knight! We've had ourselves a bit of a dust-up with invading cr
eeps, so if you'll lend us your sword arm, I'll keep you supplied in font color=
'#006697' face='Dota Hypatia Bold'bmanabfont.
DOTA_Tutorial_M1_LastHitIntro
There's a font color='#0
06697' face='Dota Hypatia Bold'bCircletbfont in the shop to further boost your a
ttributes. I spotted a battle to the west where we can earn enough gold to purc
hase that font color='#006697' face='Dota Hypatia Bold'bCircletbfont.
DOTA_Tutorial_M1_LastHitHowTo
In battle, you need to s
trike the font color='#006697' face='Dota Hypatia Bold'bLast Hitbfont on a creep
to earn gold. Too early or too late, and you get nothing!
DOTA_Tutorial_M1_LastHitReminder
Remember it's the killin
g blow that matters. You only earn gold by striking the font color='#006697' fac
e='Dota Hypatia Bold'bLast Hitbfont on a creep.
DOTA_Tutorial_M1_LastHitFollow This way!
DOTA_Tutorial_M1_LastHitGold185 Well done, you've earned enough
gold for the font color='#006697' face='Dota Hypatia Bold'bCircletbfont. Let's
return to the merchant, shall we
DOTA_Tutorial_M1_LastHitCirclet Welcome back! Buy the font colo
r='#006697' face='Dota Hypatia Bold'bCircletbfont to further boost your attribut
es. Why don't you slip into it Move your mouse over the attributes next to your
portrait to see the benefits of your purchase.
DOTA_Tutorial_M1_LastHitBracer Surely you'll need more before y
ou face Razor though. I'd recommend some font color='#006697' face='Dota Hypati
a Bold'bBracersbfont.nnBracers are an font color='#006697' face='Dota Hypatia Bo
ld'bUpgraded Itembfont, which requires one or more items and a font color='#0066
97' face='Dota Hypatia Bold'bRecipebfont. Return when you've earned 210 gold an
d I'll show you what you need to do.
DOTA_Tutorial_M1_LastHitAgain
Once more to battle, Dra
gon Knight!
DOTA_Tutorial_M1_LastHitAttack Last hit! Remember to time your
swings! Moving in midswing to cancel an attack is a good way of timing a font c
olor='#006697' face='Dota Hypatia Bold'bLast Hitbfont.
DOTA_Tutorial_M1_LastHitGold190 You've earned enough gold to buy

the font color='#006697' face='Dota Hypatia Bold'bBracersbfont! Let us seek ou


t the merchant and make use of your coin.
DOTA_Tutorial_M1_LastHitRecipe Ah, the knight returns! Keep in
mind that some items are crafted in combination. In this case, you own the font
color='#006697' face='Dota Hypatia Bold'bCircletbfont and font color='#006697'
face='Dota Hypatia Bold'bGauntletsbfont which can be crafted into font color='#0
06697' face='Dota Hypatia Bold'bBracersbfont.nnOpen the shop and click font colo
r='#006697' face='Dota Hypatia Bold'bUpgradesbfont. font color='#006697' face='
Dota Hypatia Bold'bLeft-clickbfont on the font color='#006697' face='Dota Hypati
a Bold'bBracersbfont to display all the required items to craft the bracer.
DOTA_Tutorial_M1_LastHitRecipeBuy
The items required for t
he Bracers show up near the bottom of the shop window. You already have two of
them so all you need is the font color='#006697' face='Dota Hypatia Bold'bRecipe
bfont which can be purchased automatically by font color='#006697' face='Dota Hy
patia Bold'bright-clickingbfont the font color='#006697' face='Dota Hypatia Bold
'bBracerbfont. You can also buy the recipe directly.
DOTA_Tutorial_M1_LastHitComplete
Beautiful! Your font co
lor='#006697' face='Dota Hypatia Bold'bCircletbfont and font color='#006697' fac
e='Dota Hypatia Bold'bGauntletsbfont have been combined to create the upgraded f
ont color='#006697' face='Dota Hypatia Bold'bBracerbfont, which will provide gre
ater attributes, and free up space in your inventory.
DOTA_Tutorial_M1_UltBegin
One more thing,
you should reach font color='#006697' face='Dota Hypatia Bold'blevel sixbfont to
access your font color='#006697' face='Dota Hypatia Bold'bUltimatebfont ability
, font color='#006697' face='Dota Hypatia Bold'bElder Dragon Formbfont to take o
n Razor. Let's find some creeps and level up!
DOTA_Tutorial_M1_DragonTail
Ah, you're level five! C
hoose your font color='#006697' face='Dota Hypatia Bold'bDragon Tailbfont skill,
and try it out on some creeps. It's a short ranged font color='#006697' face='D
ota Hypatia Bold'bStunbfont that'll make it easy for you to smite enemy Heroes.
DOTA_Tutorial_M1_UseDragonTail Hit your font color='#006697' fa
ce='Dota Hypatia Bold'b%dota_ability_execute 1%bfont key to start casting font c
olor='#006697' face='Dota Hypatia Bold'bDragon Tailbfont, and then font color='#
006697' face='Dota Hypatia Bold'bLeft Clickbfont on an enemy to stun them!
DOTA_Tutorial_M1_UltLevel
That'll do it!
Level up and choose your Ultimate ability, font color='#006697' face='Dota Hypat
ia Bold'bElder Dragon Formbfont.
DOTA_Tutorial_M1_RazorBegin
I smell a spark in the a
ir...Razor is coming! Use your font color='#006697' face='Dota Hypatia Bold'bEl
der Dragon Formbfont to prepare for the fight!
DOTA_Tutorial_M1_RazorIncoming Razor comes!
DOTA_Tutorial_M1_RazorArrive
I will raze my enemies.
DOTA_Tutorial_M1_RazorDead
Well, done, noble Knight
. You've defeated Razor!
DOTA_Tutorial_M1_LaneTip_1
You earn font color='#00
6697' face='Dota Hypatia Bold'bexperiencebfont by being font color='#006697' fac
e='Dota Hypatia Bold'bnearbfont an enemy that falls in battle. Only the last hi
t is required to earn gold.
DOTA_Tutorial_M1_LaneTip_2
Stay behind your creeps
and let them engage the enemy first. This is a good way to avoid damage.
DOTA_Tutorial_M1_LaneTip_3
Let your creeps lower th
e enemy creep's health and then move in to strike the font color='#006697' face=
'Dota Hypatia Bold'blast hitbfont.
DOTA_Tutorial_M2_Intro
Sniper! I found you! T
he base is in danger, and we need your help. font color='#006697' face='Dota Hy
patia Bold'bTidehunterbfont was spotted with some creeps trying to wear down our
defenses.
DOTA_Tutorial_M2_CallOver
Over here, Snipe
r!
DOTA_Tutorial_M2_TangoIntro
Oh, you're a bit low on

health. Here, take these font color='#006697' face='Dota Hypatia Bold'bTangoesb


font. I've got extras.
DOTA_Tutorial_M2_TangoUse
You can use tang
oes to heal. Hit font color='#006697' face='Dota Hypatia Bold'b%!item_tango%bfo
nt and then font color='#006697' face='Dota Hypatia Bold'bleft clickbfont on a t
ree.
DOTA_Tutorial_M2_TangoRestore
Using a tango will incre
ase the rate at which your health is restored for a short period.nnLet's go!
DOTA_Tutorial_M2_RangedCreep
Remember, your font colo
r='#006697' face='Dota Hypatia Bold'branged weaponbfont allows you to take cover
behind your creeps and do damage from a safe distance.
DOTA_Tutorial_M2_RangedLevelTwo There's probably more where he c
ame from. Explore a bit and see what turns up. The more you fight, the more ex
perience you'll earn to reach font color='#006697' face='Dota Hypatia Bold'bleve
l twobfont.
DOTA_Tutorial_M2_AreaAssign
You showed them! Go ahe
ad and level up font color='#006697' face='Dota Hypatia Bold'bShrapnelbfont when
you have a chance.
DOTA_Tutorial_M2_AreaLearn
font color='#006697' fac
e='Dota Hypatia Bold'bShrapnelbfont is an font color='#006697' face='Dota Hypati
a Bold'bArea of Effectbfont ability. It will do damage to enemies caught within
its radius.
DOTA_Tutorial_M2_AreaIncoming
Look out!
DOTA_Tutorial_M2_AreaUse
Sniper! Use fon
t color='#006697' face='Dota Hypatia Bold'bShrapnelbfont by hitting font color='
#006697' face='Dota Hypatia Bold'b%dota_ability_execute 0%bfont and left-click t
o cast it on these guys!
DOTA_Tutorial_M2_AreaFriendly
Don't worry, font color=
'#006697' face='Dota Hypatia Bold'bShrapnelbfont won't hurt allies.
DOTA_Tutorial_M2_TowerHelp
Over here! Our tower is
in danger! font color='#006697' face='Dota Hypatia Bold'bTidehunterbfont is co
ming and we can't hold him off. Help us! Help us!
DOTA_Tutorial_M2_MapIntro
Here's a map wit
h the tower location!
DOTA_Tutorial_M2_MapExplain
The font color='#006697'
face='Dota Hypatia Bold'bmini mapbfont contains a lot of useful information. Y
ou'll be able to see your position, as well as the location of towers and creeps
. It'll even show where your enemies are, provided allied forces have vision of
them.
DOTA_Tutorial_M2_TowerGoTo
The tower is near!
DOTA_Tutorial_M2_TowerDefend
Defend the tower!
DOTA_Tutorial_M2_TowerLevel
During the fray you earn
ed another level. Level up your font color='#006697' face='Dota Hypatia Bold'bH
eadshotbfont to give yourself a chance to stop your enemy in their tracks.
DOTA_Tutorial_M2_TowerRetreat
If you find yourself und
er attack, try moving behind your creeps, and let them protect you.
DOTA_Tutorial_M2_TowerThanks
Wow, that was close. Th
anks, Sniper. font color='#006697' face='Dota Hypatia Bold'bTidehunterbfont was
giving us a tough time, but it looks like he was low on health, and you scared
him off.
DOTA_Tutorial_M2_TowerLevelAny You've gained another level. Go
ahead and level up and choose a skill. Read the tool tips to learn what each o
ne does and pick one.
DOTA_Tutorial_M2_TowerExplain
Good thing we had this f
ont color='#006697' face='Dota Hypatia Bold'btowerbfont helping to defend agains
t the enemy. font color='#006697' face='Dota Hypatia Bold'bTowersbfont are impo
rtant to defense.nnIf today's been any indication, there's likely more creeps sn
eaking around.
DOTA_Tutorial_M2_StashBuyBoots We earned a bit of gold off of t
hose creeps. Did you know you can buy items when not at a shop When purchased,

they'll be held for you in your font color='#006697' face='Dota Hypatia Bold'bs
tashbfont so you can pick them up later.nnOpen the shop with font color='#006697
' face='Dota Hypatia Bold'b%toggleshoppanel%bfont and buy the font color='#00669
7' face='Dota Hypatia Bold'bBoots of Speedbfont.
DOTA_Tutorial_M2_StashViewStash Notice that the font color='#006
697' face='Dota Hypatia Bold'bBoots of Speedbfont have been placed in your font
color='#006697' face='Dota Hypatia Bold'bstashbfont. The stash shows you items y
ou have stored back at the base.nnfont color='#006697' face='Dota Hypatia Bold'b
Mouse overbfont the Boots of Speed in your Stash to see what they'll do once you
retrieve them.
DOTA_Tutorial_M2_StashBuyRing
While we're at it, a lit
tle armor would be nice, so why not buy a font color='#006697' face='Dota Hypati
a Bold'bRing of Protectionbfont. Armor reduces damage from attacks.
DOTA_Tutorial_M2_StashGo
The base isn't f
ar from here, let's retrieve your items!
DOTA_Tutorial_M2_StashRetrieve Ahh, welcome back Sniper. I've
a couple items set aside for you here in your font color='#006697' face='Dota Hy
patia Bold'bstashbfont. Whenever you're inside the base you can pick up your it
ems.nnHit the font color='#006697' face='Dota Hypatia Bold'bGrab Allbfont button
on the stash to transfer any items in your stash to your inventory.
DOTA_Tutorial_M2_CourierBuy
While you're here, pick
up a font color='#006697' face='Dota Hypatia Bold'bCourierbfont as well. font c
olor='#006697' face='Dota Hypatia Bold'bCouriersbfont are great for bringing ite
ms to you while in the field, but more on that later.nnPurchase a font color='#0
06697' face='Dota Hypatia Bold'bCourierbfont to continue.
DOTA_Tutorial_M2_CourierDeploy The font color='#006697' face='D
ota Hypatia Bold'bCourierbfont, like a Salve, is an active item and must be depl
oyed before you can use it.nnDeploy the font color='#006697' face='Dota Hypatia
Bold'bCourierbfont by hitting font color='#006697' face='Dota Hypatia Bold'b%!it
em_courier%bfont.
DOTA_Tutorial_M2_CourierComplete
It looked like Tidehunte
r was low on health. Perhaps there's a way you can fend him off once and for al
l.
DOTA_Tutorial_M2_LevelUp
Low health Your
ultimate ability, font color='#006697' face='Dota Hypatia Bold'bAssassinatebfon
t, is perfect as it does a lot of damage!nnHeroes learn their font color='#00669
7' face='Dota Hypatia Bold'bultimatebfont ability at level six. We'll need more
experience though.nnLead the way northeast. Better leave the courier here, we
don't need the little guy just yet.
DOTA_Tutorial_M2_BridgeSmoke
Hey Sniper, I spotted so
mething at the bridge nearby. Let's check it out.
DOTA_Tutorial_M2_BridgeOut
Tidehunter got away. He
was out of range of your normal attacks but your font color='#006697' face='Dot
a Hypatia Bold'bultimate abilitybfont has much longer range. We'll need more ex
perience...nnOh! This way!
DOTA_Tutorial_M2_SecretOverlook Over here!
DOTA_Tutorial_M2_SecretGo
There's a font c
olor='#006697' face='Dota Hypatia Bold'bSecret Shopbfont over there! Let's chec
k it out.
DOTA_Tutorial_M2_SecretExplain Oh! A customer! The font color
='#006697' face='Dota Hypatia Bold'bSecret Shopbfont stocks items you can't buy
at the base.nnWhy not try upgrading your font color='#006697' face='Dota Hypatia
Bold'bBoots of Speedbfont to font color='#006697' face='Dota Hypatia Bold'bArca
ne BootsbfontnnTo do so you'll need an font color='#006697' face='Dota Hypatia B
old'bEnergy Boosterbfont.
DOTA_Tutorial_M2_UpgradeBoots
Just like that, you've c
rafted yourself font color='#006697' face='Dota Hypatia Bold'bArcane Bootsbfont
by combining two items! While not the perfect item for every hero, right now, t
hese look good on you.nnArcane Boots are an active item, try it out now by press
ing font color='#006697' face='Dota Hypatia Bold'b%!item_arcane_boots%bfont.

DOTA_Tutorial_M2_UpgradeComplete
We should press on and f
ind more places to earn experience.
DOTA_Tutorial_M2_LevelGraveyard Looks creepy in there.
DOTA_Tutorial_M2_PullBegin
Spotted more here!nnTry
shooting them font color='#006697' face='Dota Hypatia Bold'boncebfont to get the
ir attention and font color='#006697' face='Dota Hypatia Bold'bpullbfont them to
wards your creeps by running back here. Allow your creeps to help take them out
!
DOTA_Tutorial_M2_CreepFree
Freedom!
DOTA_Tutorial_M2_CourierBuyItem1
All that gold. Time for
upgrades! Let's upgrade your ring to a font color='#006697' face='Dota Hypatia
Bold'bRing of Basilius!bfontnnOpen the shop with font color='#006697' face='Dot
a Hypatia Bold'b%toggleshoppanel%bfont and purchase the font color='#006697' fac
e='Dota Hypatia Bold'bSage's Maskbfont.
DOTA_Tutorial_M2_CourierRetrieve
Remember our font color=
'#006697' face='Dota Hypatia Bold'bcourierbfont We can use him to retrieve item
s from the stash and bring them to us here. That way we don't need to return to
base every time we buy something!nnClick the font color='#006697' face='Dota Hy
patia Bold'bDeliver Itemsbfont button near the bottom corner to continue.
DOTA_Tutorial_M2_CourierTravel The courier is off! The mask wa
s automatically transferred from your stash onto the courier and is on its way.
You can check on the status of the courier by looking at the mini map.
DOTA_Tutorial_M2_RingUpgraded
Nice! The Sage's Mask c
ombined with your Ring of Protection to create font color='#006697' face='Dota H
ypatia Bold'bRing of Basiliusbfont.nnThis item can boost the armor of allied cre
eps. For now, let's turn it off.nnHit font color='#006697' face='Dota Hypatia B
old'b%!item_ring_of_basilius%bfont to toggle the aura off.
DOTA_Tutorial_M2_LevelExperience
The ring's aura no longe
r affects friendly creeps but it still provides a bonus to you.nnTime to find a
few more creeps and earn that experience to reach font color='#006697' face='Dot
a Hypatia Bold'blevel sixbfont.
DOTA_Tutorial_M2_LevelUlt
Well done! Leve
l up and learn font color='#006697' face='Dota Hypatia Bold'bAssassinatebfont wh
en you have a chance.
DOTA_Tutorial_M2_TeleportBlock A rock slide blocked our way bac
k. Suspicious. We're not completely stranded though. We can font color='#0066
97' face='Dota Hypatia Bold'bteleportbfont our way out of here!nnTo do that we'l
l need to upgrade the courier to a font color='#006697' face='Dota Hypatia Bold'
bFlying Courierbfont.nnUpgrade the courier through the shop.
DOTA_Tutorial_M2_TeleportBuy
Now you need a font colo
r='#006697' face='Dota Hypatia Bold'bTown Portal Scrollbfont from the shop.
DOTA_Tutorial_M2_TeleportCourier
Now have the courier bri
ng it to you using the font color='#006697' face='Dota Hypatia Bold'bDeliver Ite
msbfont button.
DOTA_Tutorial_M2_TeleportChannel
With the courier on its
way, there's something you need to know about teleporting. Town Portal Scroll i
s a font color='#006697' face='Dota Hypatia Bold'bchanneledbfont spell, meaning
you need to stand still while using it. If you move, it will cancel the cast.
DOTA_Tutorial_M2_TeleportUse
You can font color='#006
697' face='Dota Hypatia Bold'bteleportbfont to any building, but we should head
to the tower outside the base where we last saw Tidehunter.nnUse the Town Portal
Scroll by hitting font color='#006697' face='Dota Hypatia Bold'b%!item_tpscroll
%bfont and then font color='#006697' face='Dota Hypatia Bold'bleft-clickbfont th
e tower on the font color='#006697' face='Dota Hypatia Bold'bminimapbfont.
DOTA_Tutorial_M2_TeleportCenter Center the view on yourself by d
ouble tapping font color='#006697' face='Dota Hypatia Bold'b%+dota_camera_follow
%bfont or by left-clicking the font color='#006697' face='Dota Hypatia Bold'bmin
imapbfont.nnI better get a move on!
DOTA_Tutorial_M2_TeleportCancel Woops! Moving cancelled the cha
nneled teleport. This also consumes the Town Portal Scroll, so we'll need a new

one. Buy a new Town Portal Scroll from the shop and have the courier bring it
to you.
DOTA_Tutorial_M2_TeleportWrongLoc
The tower is represented
by a font color='#006697' face='Dota Hypatia Bold'bgreen squarebfont. Try usin
g the Town Portal Scroll again and left-click near the green square.nnYou can us
ually teleport to any building but right now we should get close to where we las
t saw Tidehunter.
DOTA_Tutorial_M2_TeleportHere
Over here!
DOTA_Tutorial_M2_KillTide
Hopefully, Tideh
unter is still lurking. Follow me to where we last spotted him, and maybe we ca
n get the jump on him!
DOTA_Tutorial_M2_KillTideHow
Time to get to work. Us
e font color='#006697' face='Dota Hypatia Bold'bAssassinatebfont by pressing fon
t color='#006697' face='Dota Hypatia Bold'b%dota_ability_execute 5%bfont and the
n clicking on font color='#006697' face='Dota Hypatia Bold'bTidehunterbfont.
DOTA_Tutorial_M2_KillTideComplete
Pow! You did it! He won
't be bothering us anymore. Our base is now safe!
DOTA_Quest_MoveTo

Head For

the Gate
DOTA_Quest_FindKeeper
Find font face='
Dota Hypatia Bold'bKeeper of the Lightbfont
DOTA_Quest_FindRazor
Defeat font face
='Dota Hypatia Bold'bRazorbfont
DOTA_Quest_DefendCamp
Defend the Watch
tower Using font face='Dota Hypatia Bold'bBreathe Firebfont
DOTA_Quest_ClearNeutral
Clear font face='Dota Hy
patia Bold'bthreebfont Neutral Creep Camps
DOTA_Quest_ReturnToShop
Return to the Shop
DOTA_Quest_EarnMoney2
Earn 165 Gold an
d Buy a font face='Dota Hypatia Bold'bCircletbfont
DOTA_Quest_EarnMoney3
Earn 210 Gold an
d Buy font face='Dota Hypatia Bold'bBracersbfont
DOTA_Quest_LevelUlt
Reach font face=
'Dota Hypatia Bold'bLevel Sixbfont
DOTA_Quest_Laning_BuyInitialItems
Buy All
Your font face='Dota Hypatia Bold'bSuggested Starting Itemsbfont From the Shop
DOTA_Quest_Laning_SelectInitialAbility Select an Initial font f
ace='Dota Hypatia Bold'bAbilitybfont
DOTA_Quest_Laning_Attack
Destroy the Enemy font face='Dota Hypatia Bold'bMid-Lane Towerbfont
DOTA_Quest_Laning_Defend
Defend Your font face='Dota Hypatia Bold'bMid-Lane Towerbfont
DOTA_Quest_Laning_AttackDefend_Mid
Destroy Both Ene
my Mid-Lane Towers
DOTA_Quest_Laning_BuyCourier
Buy a fo
nt face='Dota Hypatia Bold'bCourierbfont
DOTA_Quest_Laning_YourTower

Your Mid

DOTA_Quest_Laning_EnemyTower

Enemy Mi

-Lane Tower
d-Lane Tower
DOTA_Quest_M2_DefeatTide
='Dota Hypatia Bold'bTidehunterbfont
DOTA_Quest_M2_LevelTwo
patia Bold'bLevel Twobfont
DOTA_Quest_M2_TowerDefend
face='Dota Hypatia Bold'bTowerbfont

Defeat font face


Reach font face='Dota Hy
Defend the font

DOTA_Quest_M2_ReturnToBase
DOTA_Quest_M2_LevelSix
patia Bold'bLevel Sixbfont
DOTA_Quest_M2_Assassinate
'Dota Hypatia Bold'bUltimate Abilitybfont
DOTA_Quest_M2_Teleport

Move to the Base


Reach font face='Dota Hy
Learn font face=
Teleport to Tower

DOTA_Quest_LastHits
Get font face='D
ota Hypatia Bold'bLast Hitsbfont %quest_current_value% %quest_target_value%
DOTA_Quest_Denies
Get font
face='Dota Hypatia Bold'bDeniesbfont %quest_current_value% %quest_target_value
%
DOTA_Tutorial_LastHit_StartExplanation1 Time to focus on earning
gold! One way to do that is by striking the killing blow on the enemy. If you
're the one to font color='#006697' face='Dota Hypatia Bold'blast hitbfont them,
you'll earn the bounty.
DOTA_Tutorial_LastHit_StartExplanation2 While last hitting, it i
s important to stay safe behind your friendly creep line.nnYou'll want to avoid
taking damage if you don't need to.
DOTA_Tutorial_LastHit_StartExplanation3 Watch the health of the
enemy creeps, and only hit them when their health is low.nnTry to get 15 last hi
ts in the middle lane.nnDon't forget to buy some items!
DOTA_Tutorial_LastHit_LastHits1 Deal the killing blow to the ene
my.nStay safe behind your creeps, then strike at the right moment.
DOTA_Tutorial_LastHit_LastHits2 Don't constantly attack.nnCancel
your attacks by moving, and then strike when the creep's health is low.
DOTA_Tutorial_LastHit_LastHits3 You can also use font color='#00
6697' face='Dota Hypatia Bold'b%dota_stop%bfont to halt your attack.
DOTA_Tutorial_LastHit_DenyExplanationSetup
Over here!
DOTA_Tutorial_LastHit_DenyExplanation1 font color='#006697' fac
e='Dota Hypatia Bold'bDenyingbfont your friendly creeps is a way to keep your op
ponents from earning gold.nnTo font color='#006697' face='Dota Hypatia Bold'bden
ybfont a creep, you need to deal the killing blow to a friendly creep.
DOTA_Tutorial_LastHit_DenyExplanation2 You can font color='#006
697' face='Dota Hypatia Bold'bforce attackbfont friendly creeps whose health is
below half.nnTo do so, press font color='#006697' face='Dota Hypatia Bold'b%mc_a
ttack%bfont to force attack, then font color='#006697' face='Dota Hypatia Bold'b
left-clickbfont on the creep.
DOTA_Tutorial_LastHit_DenyExplanation3 Just like before, focus
on staying safe and hitting at the right moment.nnTry to deny 3 friendly creeps.
DOTA_Tutorial_LastHit_Denies
Keep your opponent from
getting gold and experience by killing friendly creeps.nnPress font color='#0066
97' face='Dota Hypatia Bold'b%mc_attack%bfont then font color='#006697' face='Do
ta Hypatia Bold'bleft-clickbfont on a friendly creep with low health.
DOTA_Tutorial_LastHit_End
Congratulations!
You've learned about font color='#006697' face='Dota Hypatia Bold'blast hitsbfo
nt and font color='#006697' face='Dota Hypatia Bold'bdeniesbfont. Keep practicin
g, and victory will surely follow.
DOTA_TutorialTitle_WelcomeToDota
Basic Game Concepts and
Controls Tutorial
DOTA_TutorialBody_WelcomeToDota This tutorial will introduce you
to the world of Dota and show you how to control your hero.
DOTA_TutorialTitle_MaidenIntro Your Hero
DOTA_TutorialBody_MaidenIntro
You will be playing this
match as Shadow Shaman, a master of voodoo magic. You are on The Radiant team,

the enemy team is called The Dire.


DOTA_TutorialTitle_MovingYourCharacter Moving your Character
DOTA_TutorialBody_MovingYourCharacter You can move your charac
ter by right-clicking where you want to go. Your team fountain is directly below
you.
DOTA_TutorialTask_MoveToFountain

Move to your fountain (r

ight-click).
DOTA_TutorialTitle_FountainIntro
The Fountain
DOTA_TutorialBody_FountainIntro The fountain can quickly repleni
sh your health and mana. It also revives you if you die in combat. Let's look at
some other important buildings around.
DOTA_TutorialTitle_CameraIntro Your view
DOTA_TutorialBody_CameraIntro
You can scroll your view
by moving the mouse to the edge of the screen. Let's look to the northeast at y
our team's Ancient.
DOTA_TutorialTask_MoveToAncient Move VIEW to ancient (mouse the
screen edge)
DOTA_TutorialTitle_AncientIntro The Ancient
DOTA_TutorialBody_AncientIntro The Ancient is your team's most
important building - if it's destroyed then your team loses. You must destroy Th
e Dire team's Ancient to win the game.
DOTA_TutorialTitle_ViewHeroIntro
Return to your Hero
DOTA_TutorialBody_ViewHeroIntro You can snap your view back to y
our hero by clicking your portrait or double tapping F1. Do that now to return y
our view to your hero.
DOTA_TutorialTask_ViewToHero
ck your portrait)

Move your view back (cli

DOTA_TutorialTitle_MapIntro
The Mini-map
DOTA_TutorialBody_MapIntro
There is a mini-map on t
he lower left corner of your screen. Your base (in green) is in the bottom left
corner and the enemy base (in red) is in the top right.
DOTA_TutorialTitle_LaneIntro
DOTA_TutorialBody_LaneIntro
es towards the enemy base. Let's move to the top one.

Lanes of Attack
There are three main lan

DOTA_TutorialTask_MoveToTopLane Move your hero to the top lane.


DOTA_TutorialTitle_BarracksIntro
Barracks
DOTA_TutorialBody_BarracksIntro Each lane has two barracks where
your team's foot soldiers, known as creeps, spawn at regular intervals. Creeps
move to the enemy base and attack enemy units and buildings in their path -- you
cannot control them!
DOTA_TutorialTitle_LaningIntro The battle begins!
DOTA_TutorialBody_LaningIntro
A wave of Radiant creeps
is about to spawn. Follow them into combat to provide ranged support. Try not t
o get hit - you are too important to take damage! When a wave of creeps dies, it
's wise to back off to regroup with the next creep wave.
DOTA_TutorialTitle_FindingYourHero

Finding Your Hero

DOTA_TutorialBody_FindingYourHero
If you lose track of you
r hero, you can double-tap F1 or click on your hero's portrait to center the cam
era on it.
DOTA_TutorialTask_FollowCreeps Follow your creeps to the front
line.
DOTA_TutorialTitle_CombatIntro Combat
DOTA_TutorialBody_CombatIntro
There is combat up ahead
. Remember to be careful and avoid taking damage.
DOTA_TutorialTitle_AttackingIntro
Attacking
DOTA_TutorialBody_AttackingIntro
You can attack enemy uni
ts by right-clicking them (you only need to right-click them once).
DOTA_TutorialTitle_BountiesIntro
Bounties
DOTA_TutorialBody_BountiesIntro When you get the killing blow on
a unit or structure you get a bounty. Attack enemy units that are low on health
and try to get the bounty.
DOTA_TutorialTask_LastHitCreeps Earn bounties from killing blows
%s1%s2
DOTA_TutorialTitle_SpendGold
Spending Gold
DOTA_TutorialBody_SpendGold
Let's return to the base
to spend your hard-earned gold. Right-click on your team's base in the bottom l
eft of the mini-map to move there.
DOTA_TutorialTask_ReturnToShop Return to the base to shop.
DOTA_TutorialTitle_BuyFromShop Spending Gold the Shop
DOTA_TutorialBody_BuyFromShop
You can use the gold you
earn to buy items from the shop.
DOTA_TutorialTitle_BuyFromShop2 Buying From the Shop
DOTA_TutorialBody_BuyFromShop2 Left-click on the shop to view t
he items for sale. Double-click on the Town Portal Scroll and the Blades of Atta
ck to buy them.
DOTA_TutorialTitle_CloseShop
Closing the Shop
DOTA_TutorialBody_CloseShop
To close the shop, you c
an left-click the X at the top left, left-click anywhere outside the shop menu,
or press the button near your inventory. The shop also automatically closes when
you walk out of its purchase area.
DOTA_TutorialTask_BuyTPScroll

Buy two items from the s

hop.
DOTA_TutorialTitle_TeleportIntro
Items Types
DOTA_TutorialBody_TeleportIntro Your Blades of Attack provide a
passive damage bonus, whereas the Town Portal Scroll must be activated. Using a
Town Portal Scroll allows you to teleport to any of your team's buildings. This
is critical to save precious time.
DOTA_TutorialTitle_UseItemIntro Using the Town Portal Scroll to
Teleport
DOTA_TutorialBody_UseItemIntro To use the Town Portal Scroll, l
eft-click it then left-click your desired destination in the mini-map. Teleport
is a channeling spell, so be careful not to interrupt it by giving your hero ano
ther command while you cast it.

DOTA_TutorialTask_UseTPScroll
oll to teleport.

Use your Town Portal Scr

DOTA_TutorialTitle_StayInLane
DOTA_TutorialBody_StayInLane
e and gold from defeating enemy units it's important to
t the beginning of the game. Return to your lane to get

Staying in Lane
Since you earn experienc
spend time in the lane a
back into combat.

DOTA_TutorialTask_BackToCombat Return to your lane.


DOTA_TutorialTitle_ExpIntro
Gaining Experience
DOTA_TutorialBody_ExpIntro
When an enemy unit dies
all nearby heroes on your team share the experience. Try to get enough experienc
e to gain a level.
DOTA_TutorialTask_GetALevel
to kill enemy units.

Gain a level by helping

DOTA_TutorialTitle_LevelIntro
DOTA_TutorialBody_LevelIntro
u earn a point to spend on an ability.

Gaining Levels
When you gain a level yo

DOTA_TutorialTitle_AbilityIntro Spending Ability Points


DOTA_TutorialBody_AbilityIntro You can see what each ability do
es by hovering the mouse over its icon. Spend points to earn levels in abilities
by clicking on the yellow bar beneath their icon. Level up your Ether Shock abi
lity.
DOTA_TutorialTask_BuyAbility
o learn Ether Shock.

Spend an ability point t

DOTA_TutorialTitle_CastIntro
Using Abilities
DOTA_TutorialBody_CastIntro
The Ether Shock ability
deals magical damage. It costs you mana every time you use it. Click the ability
icon then left-click where you'd like to cast it.
DOTA_TutorialTask_CastSpell

Cast your Ether Shock ab

ility.
DOTA_TutorialTitle_RazorIntro
Razor
DOTA_TutorialBody_RazorIntro
The enemy hero Razor has
joined the battle for the Dire team. He is a master of lightning magic and has
the powerful Plasma Field ability. He is going to attack along the top lane.
DOTA_TutorialTitle_NewItems
New Items
DOTA_TutorialBody_NewItems
You have been given a fe
w items to help you in battle. You have tangoes with an ABILITY to eat a tree to
gain health. You also have a perseverance that PASSIVELY increases your regener
ation.
DOTA_TutorialTitle_AttackTower Attacking Towers
DOTA_TutorialBody_AttackTower
Towers have powerful att
acks and a lot of hitpoints. Attack with your creeps and try to destroy the towe
r to complete this tutorial! Retreat if your creeps die and try to keep your hea
lth up!
DOTA_TutorialTask_KillTower

Destroy the enemy tower.

DOTA_TutorialTitle_WinningIntro You Win!


DOTA_TutorialBody_WinningIntro Congratulations on completing th
e Basic Game Concepts and Controls tutorial! The next tutorial will run you thro
ugh a full game - you even get to pick your hero!
DOTA_TutorialTitle_QuestSuccess You Win!
DOTA_TutorialBody_QuestSuccess You successfully completed the q
uest.
DOTA_TutorialTitle_QuestFailure You Lose!
DOTA_TutorialBody_QuestFailure You failed to completed the ques
t.
MidLane1v1_Tier1_Tutorial
DOTA_TutorialTitle_Mid1v1Tier1Tutorial Mid-lane 1v1 Tier1 Tower
Fight
DOTA_TutorialBody_Mid1v1Tier1Tutorial
You will play Sn
iper versus a Dragon Knight enemy bot. Defend your mid-tier1 tower while destroy
ing the enemy's mid-tier1 tower.
MIDONLY
DOTA_TutorialTitle_ChooseYourHero
DOTA_TutorialBody_ChooseYourHero
hero to learn with. He has a ranged attack so you can
ck ranks. His Serpent Wards ability is especially good
u can complete this tutorial with any hero, though.

Choosing your hero


Shadow Shaman is a great
attack safely from the ba
for destroying towers. Yo

DOTA_TutorialTitle_PrepareForBattle
Preparing for Battle
DOTA_TutorialBody_PrepareForBattle
When you spawn into a ga
me you have one ability point and 603 gold to buy items. Spend the point to lear
n an ability. For this lesson we have enabled auto-buy so you don't need to worr
y about the store.
DOTA_TutorialTitle_AutoBuyIntro Auto-Buy
DOTA_TutorialBody_AutoBuyIntro Auto-buy will purchase items app
ropriate for your character. You will auto pick up your items when you return to
the fountain. If you get a message to go to the secret shop check the minimap f
or the location. Head out when ready.
DOTA_TutorialTask_MoveWhenReady Move out when you're ready.
DOTA_TutorialTitle_SpawningBots Allies and Enemies
DOTA_TutorialBody_SpawningBots For this lesson you will be play
ing against two computer-controlled enemies and you will have one computer playe
r on your team. Try to push in the middle lane to the Dire base and kill their A
ncient.
DOTA_TutorialTask_DefeatAncient Defeat the Dire team's Ancient.
DOTA_TutorialTitle_DefeatEnemyAncient Attacking the Enemy
DOTA_TutorialBody_DefeatEnemyAncient
The enemy defenses are s
trong and you will need to attack with multiple waves of creeps to bring down ea
ch tower. Return to your base when your health is low or when you wish to buy ne
w items.

hook training
DOTA_TutorialTitle_Train_Pudge Pudge Training
DOTA_TutorialBody_Train_Pudge
Learn to play Pudge, daw
g. Kill some bots in the bottom lane.
DOTA_TutorialTitle_Pudge_Goal
Kill some heroes!
DOTA_TutorialBody_Pudge_Goal
Gank the two enemy heroe
s in the bottom lane. Try to get 5 hero kills without dying more than 3 times.
Last Hit Deny Training
DOTA_TutorialTitle_LastHit
Last Hit Deny Practice
DOTA_TutorialBody_LastHit
Try to get as ma
ny last hits and denies as possible in the time limit. Your score is a combinat
ion of last hits, denies, and how much damage you take.
DOTA_TutorialTitle_RoundOne
Round One - Sniper
DOTA_TutorialBody_RoundOne
Sniper has a ranged atta
ck with no projectile, so the hit occurs very quickly. However, he has low base
damage, so timing is important.
DOTA_TutorialTask_Sniper
Last hit as Snip
er.
DOTA_TutorialTitle_RoundTwo
Round Two - Anti-Mage
DOTA_TutorialBody_RoundTwo
Anti-Mage has a very qui
ck attack animation and fast attack rate - melee heroes are generally easier to
last hit with.
DOTA_TutorialTask_Antimage
Last hit as Anti-Mage.
DOTA_TutorialTitle_RoundThree
Round Three - Mirana
DOTA_TutorialBody_RoundThree
Mirana has a good attack
animation and projectile speed but lower damage, making her of moderate difficu
lty.
DOTA_TutorialTask_Mirana
Last hit as Mira
na.
DOTA_TutorialTitle_RoundFour

Round Four - Crystal Mai

den
DOTA_TutorialBody_RoundFour
Crystal Maiden's attack
animation has a wind-up time and a slow moving projectile, making it difficult t
o predict when the hit will occur, making her difficult to last hit with.
DOTA_TutorialTask_CrystalMaiden Last hit as Crystal Maiden.
DOTA_TutorialTitle_RoundFive

Round Five - Shadow Fien

d
DOTA_TutorialBody_RoundFive
Shadow Fiend is great at
farming creeps rapidly with his good attack animation, high damage, and ability
Shadowraze - see how quickly you can farm this lane.
DOTA_TutorialTask_ShadowFiend
Farm as fast as you can!
DOTA_TutorialTitle_LastHitEnd
DOTA_TutorialBody_LastHitEnd

Game Over
Your score

Item Training - Support


DOTA_TutorialTitle_SupportItems
Support Item Training
DOTA_TutorialBody_SupportItems
Learn in-depth mechanics of Support items!
DOTA_TutorialTitle_SupportItems_RingOfBasilius Ring of Basilius
DOTA_TutorialBody_SupportItems_RingOfBasilius
Ring of
Basilius is a powerful early game item for junglers and support heroes. It give
s a flat 0.6 mana regeneration, as well as 2 armor to all heroes and creeps in t
he radius, as well as providing the carrier with extra armor and damage.
DOTA_TutorialTitle_SupportItems_RingOfBasilius2 Ring of Basilius
DOTA_TutorialBody_SupportItems_RingOfBasilius2 The item can be
toggled. When turned off, the aura won't give your friendly creeps the bonus arm
or. Turn it on when you want to make summoned units more powerful or push a lan
e. The ring's aura will still affect allied heroes.
DOTA_TutorialTask_SupportItems_RingOfBasilius2 Toggle Ring of B
asilius!
DOTA_TutorialTitle_SupportItems_Headdress
Headdress
DOTA_TutorialBody_SupportItems_Headdress
Headdress is useful early on to help you, your creeps and your lane mates to reg
enerate health. The aura radius is only 500, so stay near an ally if they need
some health.
DOTA_TutorialTitle_SupportItems_Buckler
Buckler
DOTA_TutorialBody_SupportItems_Buckler
Buckler
is a useful defensive item. It passively grants some armor and stats, while it'
s active ability will give friendly units around you +2 bonus armor. This can be
helpful when attacking or defending towers, or in teamfights.
DOTA_TutorialTask_SupportItems_Buckler
Give you
r friendly heroes the armor bonus!
DOTA_TutorialTitle_SupportItems_Urn
Urn of Shadows
DOTA_TutorialBody_SupportItems_Urn
Urn of Shadows is a dynamic item that can be used in many ways. Passively, it g
rants some strength and mana regeneration, but the Soul Release ability is more
important. Whenever an enemy hero dies around an Urn carrier, that Urn will gai
n 2 Soul Release charges.
DOTA_TutorialTitle_SupportItems_Urn2
Soul Release - Heal
DOTA_TutorialBody_SupportItems_Urn2
When Soul Release is used, it drains a charge from Urn of Shadows. If it is use
d on an ally, it will heal them for 400 HP over the course of 8 seconds. If the
unit takes tower damage or damage from a player-controlled unit, the heal is lo
st, so be careful to use the heal only in situations when this won't happen.
DOTA_TutorialTask_SupportItems_Urn2
Heal your injured ally!
DOTA_TutorialTitle_SupportItems_Urn3
Soul Release - Damage Over Time
DOTA_TutorialBody_SupportItems_Urn3
If Soul Release is used on an enemy hero, it will deal 150 damage over the cours
e of 8 seconds. Unlike the heal, this effect can't be removed except by purge e
ffects. The low amount of damage is useful to finish off running enemies that h
ave low health, due to the long range of Soul Release.

DOTA_TutorialTask_SupportItems_Urn3
Finish off the enemy hero!
DOTA_TutorialTitle_SupportItems_TranquilBoots

Tranquil

Boots
DOTA_TutorialBody_SupportItems_TranquilBoots
Tranquil
Boots are the most defensive type of boots. The Heal ability will restore 170
HP over 10 seconds, as long as you don't take tower or player-controlled damage.
Tranquil Boots also add a bit of passive regeneration and armor, as well as ha
ving higher than average movement speed for boots.
DOTA_TutorialTitle_SupportItems_TranquilBoots2 Tranquil Boots Break
DOTA_TutorialBody_SupportItems_TranquilBoots2
Tranquil
Boots do have a downside - their Break ability. If a player takes 4 instances
of player-controlled damage in the course of 10 seconds, the Tranquil Boots will
temporarily become Boots of Speed, meaning that they lose all their passive sta
ts and the Heal ability. Once the player hasn't taken 4 instances of damage in
the last 10 seconds, the Tranquil Boots will reform.
DOTA_TutorialTask_SupportItems_TranquilBoots2
Use the
Heal ability!
DOTA_TutorialTitle_SupportItems_Medallion
Medallion of Courage
DOTA_TutorialBody_SupportItems_Medallion
Medallion of Courage is a double-edged sword of an item. Passively, it gives yo
u some armor and mana regeneration. However, the Valor ability makes this item
what it is. When used on an enemy, both the item holder and the target enemy lo
se 6 armor (which is the same amount gained passively). Medallion of Courage gi
ves you an armor advantage over your enemies, but it's up to you how to use it!
DOTA_TutorialTask_SupportItems_Medallion
Use Valor on Roshan!
DOTA_TutorialTitle_SupportItems_Drum
Drum of Endurance
DOTA_TutorialBody_SupportItems_Drum
Drum of Endurance is an item that provides a lot of different benefits. Passive
ly, it gives nice stats, and Swiftness Aura, which grants a small movement and a
ttack speed bonus to surrounding units.
DOTA_TutorialTitle_SupportItems_Drum2
Drum of Endurance
DOTA_TutorialBody_SupportItems_Drum2
The active ability Endurance adds another small movement and attack speed bonus
to surrounding units, effectively doubling the speed from Swiftness Aura. This
is very helpful for moments when you need just a bit more speed to catch or run.
It only has 4 charges, so use wisely.
DOTA_TutorialTask_SupportItems_Drum2
Catch the flying courier!
DOTA_TutorialTitle_SupportItems_Vlads
Vladmir's Offering
DOTA_TutorialBody_SupportItems_Vlads
Vladmir's Offering provides a wide number of bonuses to surrounding teammates, s
uch as armor, regeneration, and bonus damage. It also gives friendly melee unit
s lifesteal on their attacks.
DOTA_TutorialTitle_SupportItem_Vlads2
Vladmir's Offering
DOTA_TutorialBody_SupportItem_Vlads2
The lifesteal aura is useful for melee carries that have other Unique Attack Eff
ects, as other Lifesteal items won't work for them. A support with Vladmir's ca
n provide this benefit to his melee carry.

DOTA_TutorialTitle_SupportItems_Mekansm
Mekansm
DOTA_TutorialBody_SupportItems_Mekansm
Mekansm
is a powerful midgame item. Passively, it gives some nice armor and stats, as w
ell as giving passive regneration to yourself and surrounding friendly units. T
he most powerful part of the item is the active Restore, which heals 250 HP and
grants bonus armor for a limited time.
DOTA_TutorialTask_SupportItems_Mekansm
Heal you
r allies!
DOTA_TutorialTitle_SupportItems_Pipe
Pipe of Insight
DOTA_TutorialBody_SupportItems_Pipe
Pipe of Insight is the go-to item when it comes to preventing magical damage. B
uilding from a Hood of Defiance, it passively increases spell resistance as well
as providing a lot of HP regeneration. The Barrier active ability gives a prot
ective field on all nearby units, preventing 400 magic damage from being dealt t
o them.
DOTA_TutorialTask_SupportItem_Pipe
Prevent the magic damage!
DOTA_Tutorial_Location_Start

START

world_map_location_1

Davion, the Dragon Knigh

t
world_map_location_sub_1
Tutorial Mechanics 1
world_map_location_desc_1
iIn a lonely wood lies t
he camp of Dragon Knight, slayer of the great winged Slyrak, and possessor of sk
ills beyond mortal knowledge. Yet his true potential still lies before him. The
time has come for him to take up arms and train for the final battle.i
world_map_location_gdesc_1
This starting tutorial will intr
oduce you to ulliHero MovementliliHero LevelingliliAbility UsageliliItemsliliBas
ic CombatliliCombat Last Hitsliul
Tutorials
training_progress

TRAINING PROGRES

S
training_progress_preamble
Finish mechanics and unlock the
world of Dota 2; prepare for the coming battles through continued training.
training_progress_post
The Geography For Training
training_progress_subhed
The quest for proficienc
y continues. Hone your skills by visiting other lands of contention!
mission_progress
Mission Progress
training_percent_complete
%s1% COMPLETE
tutorial_checklist_1
Mechanics 1
Tutorial Location 2
world_map_location_2

Sharpeye, The Sn

world_map_location_sub_2

Tutorial Mechani

iper
cs 2
world_map_location_desc_2
iA small form mo
ves quietly along the trail, weapon in hand. Among the Keen Folk, he is a legen
d, the greatest shootist there's ever been. But it will take more than a sharp
eye to survive the coming battle, and this Sniper from the highlands has much to
learn if he's to fulfill his destiny.i
world_map_location_gdesc_2
This tutorial will intro
duce you to ulliCombat RangedliliAbilities Area of EffectliliThe MinimapliliTowe

rsliliCouriers and the StashliliItems Teleportation Scrollliul


tutorial_checklist_2
Mechanics 2
Tutorial Location 3
world_map_location_3
world_map_location_sub_3

Sniper Vs Axe
Tutorial Lane In

troduction
world_map_location_desc_3
iLong is the roa
d to victory, and harsh its travels. Sniper will need to develop a keen underst
anding of the towers, and those who defend them, if he is to survive the great b
attle that is to come.i
world_map_location_gdesc_3
This tutorial will intro
duce you to ulliCombat Fighting in a LaneliliTowers Defend and AttackliliItems S
tarting Itemsliul
tutorial_checklist_3
Middle Lane Intr
oduction
Tutorial Location 4
world_map_location_4
world_map_location_sub_4

Know Thine Enemy


Middle Lane Prac

tice
world_map_location_desc_4
iOnce per genera
tion, the great forged wheel-books turn slowly in the wind and moan out tales of
an age long forgotten. But now a strange wind blows, and the forged books sing
like nothing heard before a song of conflict and a looming conflagration, the prop
hesy of a war that will sweep down from hidden planes and engulf the world in it
s fire.innNote Mission progress based on completion with different heroes.
world_map_location_gdesc_4
This will introduce you
to ulliLimited Hero Pool Restricts hero selection to 20 heroesliliTowers Defend
and attack all mid-lane towersliliItems All items unlockedliul
tutorial_checklist_4
Middle Lane Prac
tice Using 10 Different Heroes
DOTA_Tutorial_Finished_Tutorial04
Tutorial Location 5
world_map_location_5

Training Skirmis

hes
world_map_location_sub_5
Play vs. Bots
world_map_location_desc_5
iAs the moon sto
nes glow and wheel-books wail, the barrier between the planes wears thin. Out o
f this tattered fabric of reality, strange forces are revealed. Myths and legend
s, flesh and blood; all yearn for the chance to train for the coming battle.i
world_map_location_gdesc_5
This will introduce you
to ulliPlaying a full match of Dota 2 versus botsliliLimited Hero Pool Restricts
hero selection to 20 heroesliul
tutorial_checklist_5
5 Practice Match
es Versus Bots
DOTA_Tutorial_Finished_Tutorial05
Tutorial Location 6
world_map_location_6
The War Begins
world_map_location_sub_6
Play vs. Humans
world_map_location_desc_6
iIt is a contest
of wills and wits, strength and courage, reflexes and strategy. Shards of the
Mad Moon glow bright in a shattered sky, while below battle lines are drawn. So
mewhere in the distance, the great horn sounds. The steel clangs. And so it be
gins.i
world_map_location_gdesc_6
This will introduce you
to ulliA full match of Dota 2 with other playersliliLimited Hero Pool Restricts
hero selection to 20 heroesliul

tutorial_checklist_6

10 Limited Hero

Pool Matches
DOTA_Tutorial_Finished_Tutorial06
Tutorial Location 7
world_map_location_7
Dota Overview
world_map_location_sub_7
A quick study of
the game in action.
world_map_location_desc_7
You'll also be e
xposed to key goals of the game, and get an idea of what battle will look like.
world_map_location_gdesc_7
This Introduction to Dot
a 2 will familiarize you with the location of map landmarks such as ulliBaseslil
iTowersliliBarracksliliLanesliliRoshan and the AegisliliThe ShopkeepersliliRunes
liul
Tutorial Location 8
world_map_location_8

Last Hit Trainin

g
world_map_location_sub_8
Learn more about
how to last hit reliably.
world_map_location_desc_8
iThe Hero who ca
n acquire the most gold will almost certainly triumph. It is important to under
stand how to acquire gold, and how to keep it from the pockets of your opponents
.i
world_map_location_gdesc_8
This tutorial will intro
duce you to ulliCombat Last Hit TechniquesliliCombat Denying Creepsliul
Tutorial Location 9
world_map_location_9

Last Hit Practic

e
world_map_location_sub_9
Practice last hi
tting against a bot.
world_map_location_desc_9
iThe Hero who ca
n acquire the most gold will almost certainly triumph. Only through extensive p
ractice can a Hero master the art of last hitting.i
world_map_location_gdesc_9
This mode will help you
practice ulliCombat Fighting in a LaneliliCombat Last HitsliliCombat Denying Cre
epsliul
The Archronicus - Table of Contents
arch_toc_header

Table of Content

s
arch_madmoon_toc
Moon and The Ancients
arch_chronicleofthesos_toc
arch_summoningsea_toc
a
arch_lasthitchallenge_toc
arch_cycleofsolstice_toc
es
arch_wraithnight_toc

The Mad
Chronicle of Thesos
The Summoning Se
The Death Bounty
Cycle of Solstic
The Wraith-Night

The Archronicus - Title Page


DOTA_Archronicus_TitlePage_Page1
UPON THESE HALLOWED page
s are writ the last remnants of a once-great body of knowledge. Copied and reco
pied by generations of scribes, translated by scholars and encrypted by mages, t

he chronicles found herein compile the lost histories of the contested lands, it
s rulers and guardians, higher-learning and ancient magics. The texts draw from
many cultures across many ages, enshrining for all time those fragmented recount
s of scholars long dead, and hidden truths more powerful than any sword or spell
. Sealed now with an encryption spell, only worthy eyes may read the book, and
by deed alone reveal the truth. And only with the blood of heroes shall new page
s be written.
The Archronicus - Mad Moon
DOTA_Archronicus_MadMoon_Title1
DOTA_Archronicus_MadMoon_Title2
DOTA_Archronicus_MadMoon_Title3
DOTA_Archronicus_MadMoon_Folio

The Mad Moon


and
the Ancients
- The Mad Moon and the Ancients

DOTA_Archronicus_MadMoon_Page1 WHEN A WORLD was still a cooling


blob, it captured an eerie companion a glowing crystalline sphere that came to be
known in lore as the Mad Moon. This small orb was full of violent radiance a visu
al reminder of conflict in the heavens, bright enough to compete with the sun in
daylight.
DOTA_Archronicus_MadMoon_Page2 But the Mad Moon was no inert ro
ck. It was more truly a prison, in which two warring ancient intelligences had b
een captured and flung into exile aeons before, once the vast Primordials that u
nderlay creation had tired of their endless strife. The punishment for these Anc
ients was to be locked together in one form, forever falling through infinity...
and thus it went until our unfortunate world captured that wanderer. n nFor ages
, primitive societies rose and fell beneath its weird glare; creatures of varyin
g intelligence and sophistication gazed up in wonder and curiosity, to whatever
extent their sentience allowed. Meanwhile, orbital stress and tidal forces allow
ed the Mad Moon's inhabitants to begin exploit what were at first the slightest
of weaknesses, as they set to work prying open their prison. The cracks spread s
lowly, from the tiniest fractures, until at last there were millions of fissures
, vast and aglow with weird energies.
DOTA_Archronicus_MadMoon_Page3 On one apocalyptic night, the moo
n finally shattered, torn apart from within. Most of the moonstuff was flung int
o space or consumed as it hit the atmosphere. A few rare fragments fell to earth
, either as fused molten lumps or as jagged crystals. The shards lay where they
had fallen, and gradually the land around them recovered. As the survivors of th
e prehistoric cataclysm recuperated, flourished and developed civilizations, the
Mad Moon became less a memory than a dream, with the night of its destruction w
oven into their myths.
DOTA_Archronicus_MadMoon_Page4 The fallen shards of primal matte
r had fractured into their original composites Radiant and Dire. In its pure for
m, each type of stone gave off a peculiar energy. For those who settled around t
he sites, they found themselves feeding on this unearthly power until they had n
ot only harnessed the energy but made themselves dependent on it. They built shr
ines around the Ancients and revered them, ironically, as godlike entities that
had fallen to earth.
The Ancients, both Radiant and Dire, provided many benefits kinetic energy, mana
, protection, even resurrection. But the emanations changed everything in their
influence. Around the Radiant, the effects were bright and colorful, evoking lig
htness and charm. Around the Dire, a sinister radioactive glow, a visual seepage
indicative of poison and decay. Neither force was neutral; they were both perfe
ct complements and total contradictions that could never be at peace.
As each stone's cultural influence spread, it eventually came in conflict with t

he societies of its rival. Interference between the Ancients was cause for war,
as the presence of one caused a corresponding fall-off in the energy of the othe
r. Each stone could only be restored to full power with the destruction of its F
oe-stone. And so the enthralled creatures rallied to protect their land by destr
oying the neighboring Ancient, and from far and wide the Heroes heard the call t
o battle and came to join, hardly realizing that in some sense both sides were t
he same.
The Archronicus - Chronicle of Thesos
DOTA_Archronicus_ChronicleofThesos_Title1
Chronicle
DOTA_Archronicus_ChronicleofThesos_Title2
of
DOTA_Archronicus_ChronicleofThesos_Title3
Thesos
DOTA_Archronicus_ChronicleofThesos_sub A FOLK OF THE KEENS
DOTA_Archronicus_ChronicleofThesos_folio
- CHRONICLE OF T
HESOS DOTA_Archronicus_ChronicleofThesos_Page1
A rumor some day
s ago reached the High Bell of two strange beasts felled at the edge of the grai
nstock lands. Either by disease, or sword, the stories varied, but always it wa
s spoken of two dragons dark blue in color and very much dead. n nI set out imm
ediately from my father's hold and found their scaly bodies charred on the prope
rty of a grain farmer three day's travel along the ridge road. One great, one s
mall, the dragons lay where they died, surrounded by the footprints of a much la
rger beast whose marks on the soil were large enough for a full grown keen to li
e down in; and so I did, imagining the impossible scale of the animal in whose t
rack I lay. A grand dragon true, like the stories of old, and like some say sti
ll live in the southerly wastes. n nThe tracks crossed the land for some distanc
e and ended where the beast took flight at the edge of the field. So not by bla
de or pathosis had these young dragons met their end, but from an attack by one
of their own kind. n nWith the good faith of my father's name, and a promise of
immediate removal, I was able to purchase the rotting corpse of the lesser of th
e two dead dragons. The specimen being nowhere near to full grown, I was able t
o drag it behind my trusty zonkey for several hours to my father's lands. Sever
al days of disarticulation and boiling commenced, followed by a full night's inu
rement in wax, until, at last, the entire skeleton was laid out before me in the
great hall, available for study.
DOTA_Archronicus_ChronicleofThesos_Page4
Here I draw my o
bservations with careful ink, noting the shape and size of every bone. n nThe s
tructure of the wing surprised me. As did the curious architecture of the shoul
der. The bones themselves, though very strong, were much lighter than I had exp
ected. More like the bones of a bird than a creature of scales and teeth. n nM
ost unexpected of all was the remnants of an old shield found in the beast's ins
ides. But this one carried a most unusual form of gullet iron, and on it the mar
k of an ancient order seen only rarely in these parts today, a dragon crest, and
the seal of the Scaled Knights of Uthorian. Woe to the knight who carried it.
The Archronicus - The Summoning Sea
DOTA_Archronicus_TheSummoningSea_Title THE SUMMONING SEA
DOTA_Archronicus_TheSummoningSea_Folio - The SUMMONING SEA DOTA_Archronicus_TheSummoningSea_Page1 Beyond the reach of Sou
thward's End, n Where summer's warmth dares not to roam, n Songs tell of ancient
treasure lost, n Worth more than titles, lands, and home. n n At night skies st
reak in ribbon's glow, n Chill ocean's maze of jagged frost, n Wild winds betray
the best of men, n Where boldest captains fear to cross. n n Within tis said's
a hidden coast, n Unknown to either map or man, n Where once there died a seabor

n fiend, n Washed up along its sandy span. n n Inside this corpse, the legends c
laim, n A gem lay hid away from sight, n And who dares hold this stone unique, n
Shall see all hidden forms of fright.
DOTA_Archronicus_TheSummoningSea_Page2 From whence the single
frigate sailed, n No soul still lives to dare recall, n Brave voyage launched in
to the cold, n Afraid of neither gale nor squall. n n To southern ice and wind t
hey forged, n The dauntless crew did plot their trek, n In time the fields of fl
oe and berg, n Gave glimpse of land to all on deck. n n Upon an arctic shore the
y spied, n Frost touched remains of monster vast, n Old marks from briny wars th
ey saw, n And ice-locked teeth to dwarf their mast. n n On darkened beach was se
t a host, n To excavate this mortal coil, n Their picks and tools they lifted hi
gh, n Then dug into their grisly toil.
DOTA_Archronicus_TheSummoningSea_Page3 For days on days they h
acked and crawled, n As stained was beach in ancient gore, n Through rib and tis
sue, deep they delved, n And wrought their path toward monster's core. n n From
humid depths came glowing dim, n Strange spectral light of emerald hue, n Great
gem matched size with finder's fist, n Worn crew rejoiced; old songs proved true
. n n Returned to deck with treasure held, n As one all crew did choke their bre
ath, n For ringed they were by wraiths of yore, n Ghost ships long sunk, and tho
se past death. n n For hidden from the common eye, n Are ones who drift when lif
eblood fails, n Bright gem grants truth to sight, they learned, n Then set with
fright to raising sails.
DOTA_Archronicus_TheSummoningSea_Page4 Yet ghastly shades no h
arm intend, n But warning men whose air's still drawn n To bring sight's stone o
n waters wide, n Would raise the wrath of deep Maelrawn.
DOTA_Archronicus_TheSummoningSea_Page5 A day and twelve on oce
an waves, n Passed laden, anxious crew's retreat, n When came long shadows to th
eir wake, n Lord Maelrawn's servant come to eat. n n By haste and lucky breeze t
hey sped, n Four dawns the scourge kept far at bay, n Until a wisp of earth drew
far, n hen fickle fortune's winds betrayed. n n As beast drew under ship to str
ike, n Rowboats were filled with man and loot, n Then loosed were heavy chain an
d weight, n To crashed ship's anchor on sea's brute. n n Then deck leaned port a
s seabeast scaled, n Wild tendril fury came aboard, n In frenzied panic three bo
ats fled, n With ship entangled, kraken roared.
DOTA_Archronicus_TheSummoningSea_Page6 Through tree thick feel
ers' twist and squeeze, n Wood hull made vent to frozen surge, n As half-ship sa
nk, depth's master called n The gem still moved, and neared shore's verge. n n I
n rushed pursuit the kraken swam, n To overtake first boat of three, n When dro
wned men froze and wreckage sank, n Did hunter learn its charge stayed free. n
As second crew in horror rowed, n Slick grasping fingers closed around,Yet once
again gem was not there, n And third boat's band set foot aground. n n So terrif
ied of Maelrawn's rage, n Did thrashing scourge set out anew, n Then beached its
elf upon the surf. n As kraken flailed, its foe withdrew.
DOTA_Archronicus_TheSummoningSea_Page7 Of fated crew's last po
rt and call, n No grey account still deigns to say, n Some firm believe they mad
e toward home, n Though others tell of hangman's sway. n n Of gem and tidal deep
god's hunt, n Vain quest goes on without reward, n Its servants blindly come to
shore, n To kill and raze, be put to sword. n n For no thrall creature of the de
pths, n Nor spirit bound in drowning's keep, n Nor Maelrawn the Tentacular, n Sh
all rest till seas, gem comes to sleep.
The Archronicus - The Death Bounty
DOTA_Archronicus_TheDeathBounty_Title1
The Death Bounty

DOTA_Arch_TheDeathBounty_Folio
- The Death Bounty DOTA_Archronicus_TheDeathBounty_Page1
The ancient Death Bounty Text, as it has since come to be known, was first disco
vered among the ruins of the great Stonehall Cartularium. The document's signifi
cance went unrecognized for years as it lay untranslated and forgotten, sealed a
way behind the locked doors of the Historic Archive of Sennos. It was not until
scholars studied the document in detail that they came to understand what it rep
resented. This decaying bit of parchment was nothing less than a possible source
of the martial tradition of Last Strike, now common among all the kingdoms of t
he contested lands.
DOTA_Archronicus_TheDeathBounty_Page2a
Translated from Page
DOTA_Archronicus_TheDeathBounty_Page2b
ROYAL PROCLAMATION
DOTA_Archronicus_TheDeathBounty_Page2c
By order of Lord Regent Urthic Laste of Stonehall.nnHenceforth shall all fellows
of the Armies of Stonehall adhere to the statements belownn1. Fellows of the St
onehall military shall now be paid for each killing blow struck against a foe in
battle. This reward shall only be granted to the fellow who strikes the killing
blow.nn2. Following the course of battle, each coterie shall be responsible for
the tallying and dividing of payment amongst themselves to cover expenses, incl
uding equipment purchase and upkeep.nn3. In the event of a dispute, fellows may
challenge one another to duel. The victor shall be awarded the total share held
by the vanquished.nn4. Should a duel conclude by the death of a fellow, recompen
se shall be made to...
The Archronicus - Cycle of Solstices
DOTA_Archronicus_CycleOfSolstices_Title1
CYCLE
DOTA_Archronicus_CycleOfSolstices_Title2
OF
DOTA_Archronicus_CycleOfSolstices_Title3
SOLSTICES
DOTA_Archronicus_CycleOfSolstices_Folio1
- CYCLE OF SOLSTICES DOTA_Archronicus_CycleOfSolstices_Page1
On the longest night of the year, the dead do not always sleep. For centuries,
the learned aesthetes of Keyturn studied the skies from their mountain keep, whe
re generation after generation, they tracked the movement of celestial bodies, c
opying down their arrangements in the great Book of Heavens. It was they who fou
nd the wheel of the world was a thing of many moving parts a clock of strange rhyt
hms and irregular meter. It was they who counted the number of dawns in each se
ason. It was they who calculated the day of longest night.
DOTA_Archronicus_CycleOfSolstices_Page2
And it was they who first discovered the great cycle within the cycle a periodic s
hift whereby in one solstice among many, the barrier between the planes wears th
in, the aurora blazes green in the sky, and the undead rise from their graves. A
nd it was they who were destroyed.
DOTA_Archronicus_CycleOfSolstices_Page3
Now we have only fragments of their long studies. The great Book of Heavens is
lost to history, though copied remnants of certain passages are sometimes found
in the ruins of ancient temples, or in the scholarly works of moldering librarie
s. These fragments are the last view into a lost civilization.

The Archronicus - Wraith-Night


DOTA_Arch_WraithNight_Title1
WRAITH-NIGHT
DOTA_Archronicus_WraithNight_Title2
THE LONGEST NIGHT OF THE AGE
DOTA_Archronicus_WraithNight_Folio
- WRAITH-NIGHT DOTA_Archronicus_WraithNight_Page1
Young prince Ostarion was thrust upon the throne by the death of his royal famil
y. The swift, rotting disease that took their lives nearly claimed the prince as
well, but the court's mage took desperate measures submitting the youth to a ritu
al that pared away all the vulnerable flesh, transforming him into a being of an
imated bone. The young king emerged from the scouring, convinced that having def
ied death once, he would never submit to it.
DOTA_Archronicus_WraithNight_Page2a
With a deep mistrust of all things fleshy, Ostarion began to recast his parents'
legacy in forms imperishable. Every stone of his kingdom was replaced with its
equivalent in bone. Skeleton King's armies took dominion over neighboring lands,
and as he extended his reach, he extracted the bones of his enemies. Eventually
he came to rule over a land cold, white and brittle and to yearn for something mo
re.
DOTA_Archronicus_WraithNight_Page2b
Never having trusted flesh, nor wishing to clothe his bones in it, he finally se
ttled on pursuit of wraith energy, a form of pure spirit given off by certain da
rk souls at death, and taken up by ghosts and other revenants when they need a f
orm with which to walk the earth. Should he shape himself from the wraith essenc
e, he thought he might create a body as luminous and eternal as his ego.
DOTA_Archronicus_WraithNight_Page3
Consulting the ancient mage who had saved the young prince's life, Skeleton King
learned of a rare opportunity a night foretold by certain olden sages who had gra
ppled with the unruly and in most ways unpredictable cycles of nature the solstice
known as Wraith-Night, when the dead would rise in such great number that their
souls could be harvested and captured in sufficient quantity to complete anothe
r ritual. Should he manage to harvest the wraith energy of the undead horde, he
could rise once more transfigured King forever, but this time of the Wraiths.
DOTA_Archronicus_WraithNight_Page4
From the Journals of Azorszos the Bony, Mage-Physik to Ostarion, eldest subject
of that ungrateful wretch whom I must hail as king, and who will gladly lead the
throng in cursing himself for the role he played in placing our so-called Skele
ton King on the Throne of Bones.
DOTA_STANDARD
DOTA_WASD
DOTA_MMO
DOTA_KEYBOARD_CONFIGURATION
keyboard_make_selection

KEYBOARD CONFIGURATION
MAKE SELECTION

DOTA_Tutorial_FINISHED_Positive Congratulations!
DOTA_Tutorial_FINISHED_Negative Sorry
DOTA_Tutorial_Finished_Tutorial01
Dragon Knight, you've pr
oved yourself worthy of your knighthood. Long will your name be remembered!
DOTA_Tutorial_Finished_Tutorial02
Sniper, you are a true m
arksman. Long will your name be remembered!
DOTA_Tutorial_Finished_ScriptedDemo
You are a true spectator

. Long will you be remembered!


DOTA_Tutorial_Finished_BotMatches
You have successfully completed 5 bot matches!
DOTA_Tutorial_Finished_LimitedHeroPoolGames
You have success
fully completed 10 Limited Hero games!
DOTA_Quest_Laning_Attack_Success
You have destroy
ed your enemy's middle lane tower!
DOTA_Quest_Laning_Attack_Mid_Success You have destroyed both of
your enemy's middle lane towers!
DOTA_Quest_Laning_Defend_Failure
Your middle lane
tower was destroyed by the enemy!
DOTA_Quest_Laning_Defend_Mid_Failure Both your middle lane towe
rs were destroyed by the enemy!
DOTA_LastHitTraining_Finished
You have finished last h
it training and are a now a thing of legend!
DOTA_LastHitChallenge_Finished
You are a true last hitt
er for participating in the Last Hit Challenge! Keep at it, and your last hits w
ill long reverberate in the bones of your enemies.
DOTA_Tutorial_Archronicus_Page1
Archronicus
DOTA_Tutorial_Archronicus_Page_Description1
Within the Archronicus are gathered the ancient texts of many cultures, drawn fr
om across the ages, and from across the whole wide range of the contested lands.
The chronicles found herein may provide a deeper understanding of the universe,
its history and cosmology, but the mysteries revealed will not impact gameplay.
DOTA_Tutorial_Archronicus_Page2
Archronicus Page
DOTA_Tutorial_Archronicus_Page_Description2
For those who hold the Archronicus, knowledge is earned by sword and deed; never
is it gifted. Your skill has earned you the right to read further pages.
DOTA_Tutorial_Archronicus_Page3
Archronicus Page
DOTA_Tutorial_Archronicus_Page_Description3
By ink is it written, but by blood is it read. In these chronicles, ancient tru
ths have been gathered, copied and recopied by generations of scribes, encrypted
long ago by ancient magic. Only the worthy may unravel the secrets of the Arch
ronicus.
DOTA_Tutorial_Archronicus_Page8
Archronicus Page
DOTA_Tutorial_Archronicus_Page_Description8
To understand the origins of our customs of warfare, it is necessary to seek the
wisdom of truly ancient texts. Scholars throughout time communicate across the
gulf of ages through the Archronicus.
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world_map_questcompletepanel_01_title
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Unlocked Dota 2!
You have unlocked the en

tire Dota 2 experience by completing the first two tutorials. You can now play
regular matchmaking game modes or stay on the world map and continue your traini
ng experience. Training is always available at any time if you want to continue
to explore Dota. Additional training includes ulliLane TutorialsliliFull Bot M
atchesliliLimited Hero Matchmakingliul
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Congratulations!
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You've received
an item! In Dota 2 you can earn items by playing online matches and finishing t
raining objectives.nnItems can be equipped on heroes to customize their appearan
ce. You can view and equip items in your bArmoryb by clicking on the bstoreb ta
b.
World map lore
map_lore_title_0

The Wail

ing Mountains
map_lore_desc_0
High in the Wail
ing Mountains, the Aesthetes gather in reverie when the sacred wind blows. At t
hese times, the wheel-books sing of a great rift in the wholeness of existence a d
isharmony sown from a single paradoxical thought conceived in the divine conscio
usness. The Wailing One could not think this thought and be one being, and so t
he great unity was cloven. What had been conjoined was rent asunder, and out of
that great division the universe was born.
map_lore_title_1
The Ruel
ands
map_lore_desc_1
Steel met sorcer
y in the war to claim the riches said to be buried beneath the rocky Ruelands.
Yet the victor was granted no celebration or solace for their costly campaign.
As they mined into the earth they found only the treacherous graves of ancient l
ava tubes. The rumors that sparked three kingdoms into bitter war had yielded n
othing, and the price paid was enough to topple them all.
map_lore_title_2
The Blee
ding Hills
map_lore_desc_2
For many centuri
es the Bleeding Hills have been known for their tarry blood a thick, viscous fluid
which flows down from the uplands, gathering in slickened black ravines to accu
mulate in killing pools where the bones of many ancient beasts now reside. The
slightest touch of flame will ignite these pools into an explosive blaze.
Hero Names
npc_dota_hero_none
-npc_dota_hero_queenofpain
Queen of Pain
npc_dota_hero_antimage
Anti-Mage
npc_dota_hero_kunkka
Kunkka
npc_dota_hero_lina
Lina
npc_dota_hero_mirana
Mirana
npc_dota_hero_slardar
Slardar
npc_dota_hero_lion
Lion
npc_dota_hero_phantom_assassin Phantom Assassin
npc_dota_hero_tidehunter
Tidehunter
npc_dota_hero_witch_doctor
Witch Doctor
npc_dota_hero_vengefulspirit
Vengeful Spirit
npc_dota_hero_juggernaut
Juggernaut
npc_dota_hero_earthshaker
Earthshaker
npc_dota_hero_pudge
Pudge
npc_dota_hero_bane
Bane
npc_dota_hero_crystal_maiden
Crystal Maiden
npc_dota_hero_sven
Sven

npc_dota_hero_skeleton_king
npc_dota_hero_storm_spirit
npc_dota_hero_sand_king
npc_dota_hero_nevermore
npc_dota_hero_drow_ranger
npc_dota_hero_axe
npc_dota_hero_bloodseeker
npc_dota_hero_phantom_lancer
npc_dota_hero_razor
npc_dota_hero_morphling
npc_dota_hero_zuus
npc_dota_hero_tiny
npc_dota_hero_puck
npc_dota_hero_windrunner
npc_dota_hero_lich
npc_dota_hero_shadow_shaman
npc_dota_hero_riki
npc_dota_hero_enigma
npc_dota_hero_tinker
npc_dota_hero_sniper
npc_dota_hero_necrolyte
npc_dota_hero_warlock
npc_dota_hero_beastmaster
npc_dota_hero_venomancer
npc_dota_hero_faceless_void
npc_dota_hero_death_prophet
npc_dota_hero_pugna
npc_dota_hero_templar_assassin Templar
npc_dota_hero_viper
npc_dota_hero_luna
npc_dota_hero_dragon_knight
npc_dota_hero_dazzle
npc_dota_hero_rattletrap
npc_dota_hero_leshrac
npc_dota_hero_furion
npc_dota_hero_life_stealer
npc_dota_hero_dark_seer
npc_dota_hero_clinkz
npc_dota_hero_omniknight
npc_dota_hero_enchantress
npc_dota_hero_huskar
npc_dota_hero_night_stalker
npc_dota_hero_broodmother
npc_dota_hero_bounty_hunter
npc_dota_hero_weaver
npc_dota_hero_jakiro
npc_dota_hero_batrider
npc_dota_hero_chen
npc_dota_hero_spectre
npc_dota_hero_doom_bringer
npc_dota_hero_ancient_apparition
npc_dota_hero_ursa
npc_dota_hero_spirit_breaker
npc_dota_hero_gyrocopter
npc_dota_hero_alchemist
npc_dota_hero_invoker
npc_dota_hero_silencer
npc_dota_hero_obsidian_destroyer
npc_dota_hero_lycan
npc_dota_hero_brewmaster

Wraith King
Storm Spirit
Sand King
Shadow Fiend
Drow Ranger
Axe
Bloodseeker
Phantom Lancer
Razor
Morphling
Zeus
Tiny
Puck
Windranger
Lich
Shadow Shaman
Riki
Enigma
Tinker
Sniper
Necrophos
Warlock
Beastmaster
Venomancer
Faceless Void
Death Prophet
Pugna
Assassin
Viper
Luna
Dragon Knight
Dazzle
Clockwerk
Leshrac
Nature's Prophet
Lifestealer
Dark Seer
Clinkz
Omniknight
Enchantress
Huskar
Night Stalker
Broodmother
Bounty Hunter
Weaver
Jakiro
Batrider
Chen
Spectre
Doom
Ancient Apparition
Ursa
Spirit Breaker
Gyrocopter
Alchemist
Invoker
Silencer
Outworld Devourer
Lycan
Brewmaster

npc_dota_hero_shadow_demon
npc_dota_hero_lone_druid
npc_dota_hero_chaos_knight
npc_dota_hero_treant
npc_dota_hero_meepo
npc_dota_hero_ogre_magi
npc_dota_hero_undying
npc_dota_hero_rubick
npc_dota_hero_disruptor
npc_dota_hero_nyx_assassin
npc_dota_hero_naga_siren
npc_dota_hero_keeper_of_the_light
npc_dota_hero_visage
npc_dota_hero_wisp
npc_dota_hero_slark
npc_dota_hero_medusa
npc_dota_hero_troll_warlord
npc_dota_hero_centaur

Shadow Demon
Lone Druid
Chaos Knight
Treant Protector
Meepo
Ogre Magi
Undying
Rubick
Disruptor
Nyx Assassin
Naga Siren
Keeper of the Light
Visage
Io
Slark
Medusa
Troll Warlord
Centaur Warrunne

r
npc_dota_hero_magnataur
Magnus
npc_dota_hero_shredder
Timbersaw
npc_dota_hero_bristleback
Bristleback
npc_dota_hero_tusk
Tusk
npc_dota_hero_skywrath_mage
Skywrath Mage
npc_dota_hero_abaddon
Abaddon
npc_dota_hero_elder_titan
Elder Titan
npc_dota_hero_legion_commander Legion Commander
npc_dota_hero_ember_spirit
Ember Spirit
npc_dota_hero_earth_spirit
Earth Spirit
npc_dota_hero_abyssal_underlord Underlord
npc_dota_hero_phoenix
Phoenix
npc_dota_hero_terrorblade
Terrorblade
npc_dota_hero_oracle
Oracle
npc_dota_hero_techies
Techies
npc_dota_hero_target_dummy
Target Dummy
npc_dota_hero_winter_wyvern
Winter Wyvern
npc_dota_hero_arc_warden
Arc Warden
random
repick
Other Names
ent_dota_halloffame
Aegis of Champions
npc_dota_creep
Creep
npc_dota_creep_lane
Lane Creep
npc_dota_creep_siege
Siege Engine
npc_dota_tower
Tower
npc_dota_barracks
Barracks
npc_dota_fort
The Ancient
npc_dota_roshan
Roshan
npc_dota_roshanboo

Random
REPICK

Roshanboo
npc_dota_neutral_creep
Neutral Creep
npc_dota_necronomicon_warrior_1

Necronom

npc_dota_necronomicon_warrior_2

Necronom

npc_dota_necronomicon_warrior_3

Necronom

npc_dota_necronomicon_archer_1

Necronom

npc_dota_necronomicon_archer_2

Necronom

npc_dota_necronomicon_archer_3

Necronom

icon Warrior
icon Warrior
icon Warrior
icon Archer
icon Archer
icon Archer
npc_dota_scout_hawk
Scout Hawk
npc_dota_greater_hawk
Greater Hawk
npc_dota_beastmaster_boar
Boar
npc_dota_beastmaster_hawk_1
Hawk
npc_dota_beastmaster_hawk_2
Hawk
npc_dota_beastmaster_hawk_3
Hawk
npc_dota_beastmaster_hawk_4
Hawk
npc_dota_beastmaster_boar_1
Boar
npc_dota_beastmaster_boar_2
Boar
npc_dota_beastmaster_boar_3
Boar
npc_dota_beastmaster_boar_4
Boar
npc_dota_beastmaster_greater_boar
Greater Boar
npc_dota_courier
Courier
npc_dota_flying_courier
Flying Courier
npc_dota_furion_treant
Treant
npc_dota_furion_treant_large

Greater

npc_dota_invoker_forged_spirit

Forged S

Treant
pirit
npc_dota_dark_troll_warlord_skeleton_warrior
npc_dota_enraged_wildkin_tornado
Tornado
npc_dota_warlock_golem_1
Warlock Golem
npc_dota_warlock_golem_2
Warlock Golem
npc_dota_warlock_golem_3
Warlock Golem
npc_dota_warlock_golem_scepter_1
Warlock Golem

Skeleton Warrior

npc_dota_warlock_golem_scepter_2
Warlock Golem
npc_dota_warlock_golem_scepter_3
Warlock Golem
npc_dota_broodmother_spiderling

Spiderli

npc_dota_broodmother_spiderite

Spiderit

ng
e
npc_dota_witch_doctor_death_ward
Death Ward
npc_dota_shadow_shaman_ward_1
Serpent Ward
npc_dota_shadow_shaman_ward_2
Serpent Ward
npc_dota_shadow_shaman_ward_3
Serpent Ward
npc_dota_venomancer_plague_ward_1
Plague Ward
npc_dota_venomancer_plague_ward_2
Plague Ward
npc_dota_venomancer_plague_ward_3
Plague Ward
npc_dota_venomancer_plague_ward_4
Plague Ward
npc_dota_lesser_eidolon
Lesser Eidolon
npc_dota_eidolon
Eidolon
npc_dota_greater_eidolon
Greater Eidolon
npc_dota_dire_eidolon
Dire Eidolon
npc_dota_rattletrap_cog
Power Cog
npc_dota_juggernaut_healing_ward
Healing Ward
npc_dota_templar_assassin_psionic_trap
npc_dota_weaver_swarm
Beetle
npc_dota_pugna_nether_ward_1
Nether Ward
npc_dota_pugna_nether_ward_2
Nether Ward
npc_dota_pugna_nether_ward_3
Nether Ward
npc_dota_pugna_nether_ward_4
Nether Ward
npc_dota_lycan_wolf1
Lycan Wolf
npc_dota_lycan_wolf2
Lycan Wolf
npc_dota_lycan_wolf3
Lycan Wolf
npc_dota_lycan_wolf4
Lycan Wolf
npc_dota_lone_druid_bear1
Spirit Bear
npc_dota_lone_druid_bear2
Spirit Bear
npc_dota_lone_druid_bear3

Psionic Trap

Spirit Bear
npc_dota_lone_druid_bear4
Spirit Bear
npc_dota_brewmaster_earth_1
Earth
npc_dota_brewmaster_earth_2
Earth
npc_dota_brewmaster_earth_3
Earth
npc_dota_brewmaster_earth_4
Earth
npc_dota_brewmaster_storm_1
Storm
npc_dota_brewmaster_storm_2
Storm
npc_dota_brewmaster_storm_3
Storm
npc_dota_brewmaster_storm_4
Storm
npc_dota_brewmaster_fire_1
Fire
npc_dota_brewmaster_fire_2
Fire
npc_dota_brewmaster_fire_3
Fire
npc_dota_brewmaster_fire_4
Fire
npc_dota_unit_tombstone1
Tombstone
npc_dota_unit_tombstone2
Tombstone
npc_dota_unit_tombstone3
Tombstone
npc_dota_unit_tombstone4
Tombstone
npc_dota_unit_undying_zombie
Undying Zombie
npc_dota_unit_undying_zombie_torso

Undying

Zombie
npc_dota_visage_familiar1
Familiar
npc_dota_visage_familiar2
Familiar
npc_dota_visage_familiar3
Familiar
npc_dota_observer_wards
Observer Ward
npc_dota_sentry_wards
Sentry Ward
npc_dota_gyrocopter_homing_missile

Homing M

issile
npc_dota_tusk_frozen_sigil1
Frozen Sigil
npc_dota_tusk_frozen_sigil2
Frozen Sigil
npc_dota_tusk_frozen_sigil3
Frozen Sigil
npc_dota_tusk_frozen_sigil4
Frozen Sigil
npc_dota_elder_titan_ancestral_spirit

Astral S

pirit
npc_dota_phoenix_sun
Phoenix Sun
npc_dota_techies_land_mine
Land Mine
npc_dota_techies_stasis_trap
Stasis Trap
npc_dota_techies_remote_mine

Remote M

ine
npc_dota_broodmother_web
Spin Web
npc_dota_earth_spirit_stone
Stone Remnant
dota_unkown
Unknown
npc_dota_creep_badguys_melee
Melee Creep
npc_dota_creep_badguys_melee_upgraded

Super Me

lee Creep
npc_dota_creep_badguys_melee_upgraded_mega
npc_dota_creep_badguys_ranged

Mega Melee Creep

npc_dota_creep_badguys_ranged_upgraded

Super Ranged Cre

npc_dota_creep_badguys_ranged_upgraded_mega

Mega Ranged Cree

Ranged Creep
ep
p
npc_dota_badguys_siege
Siege Creep
npc_dota_badguys_siege_upgraded

Super Si

npc_dota_badguys_siege_upgraded_mega

Mega Sie

ege Creep
ge Creep
npc_dota_creep_goodguys_melee
Melee Creep
npc_dota_creep_goodguys_melee_upgraded

Super Melee Cree

npc_dota_creep_goodguys_melee_upgraded_mega
npc_dota_creep_goodguys_ranged

Mega Melee Creep


Ranged C

npc_dota_creep_goodguys_ranged_upgraded

Super Ranged Cre

npc_dota_creep_goodguys_ranged_upgraded_mega

Mega Ranged Cree

p
reep
ep
p
npc_dota_goodguys_siege
Siege Creep
npc_dota_goodguys_siege_upgraded
Super Siege Creep
npc_dota_goodguys_siege_upgraded_mega
ge Creep

Mega Sie

Neutral Creeps
npc_dota_neutral_kobold
Kobold
npc_dota_neutral_kobold_tunneler
Kobold Soldier
npc_dota_neutral_kobold_taskmaster
oreman

Kobold F

npc_dota_neutral_centaur_outrunner

Centaur

Courser
npc_dota_neutral_centaur_khan
Centaur Conqueror
npc_dota_neutral_fel_beast
Fell Spirit
npc_dota_neutral_polar_furbolg_champion
npc_dota_neutral_polar_furbolg_ursa_warrior
npc_dota_neutral_mud_golem

Hellbear
Hellbear Smasher

Mud Golem
npc_dota_neutral_mud_golem_split
Shard Golem
npc_dota_neutral_mud_golem_split_doom
Doom Shard
npc_dota_neutral_ogre_mauler
Ogre Bruiser
npc_dota_neutral_ogre_magi
Ogre Frostmage
npc_dota_neutral_giant_wolf
Giant Wolf
npc_dota_neutral_alpha_wolf
Alpha Wolf
npc_dota_neutral_wildkin
Wildwing
npc_dota_neutral_enraged_wildkin
Wildwing Ripper
npc_dota_neutral_satyr_soulstealer

Satyr Mi

ndstealer
npc_dota_neutral_satyr_hellcaller
Satyr Tormenter
npc_dota_neutral_satyr_trickster
Satyr Banisher
npc_dota_neutral_jungle_stalker

Ancient

npc_dota_neutral_elder_jungle_stalker

Ancient

Stalker
Primal Stalker
npc_dota_neutral_blue_dragonspawn_sorcerer

Ancient Drakken

npc_dota_neutral_blue_dragonspawn_overseer

Ancient Drakken

Sentinel
Armorer
npc_dota_neutral_rock_golem
Ancient Rock Golem
npc_dota_neutral_granite_golem
Granite Golem
npc_dota_neutral_big_thunder_lizard
Thunderhide
npc_dota_neutral_small_thunder_lizard
Rumblehide
npc_dota_neutral_black_drake
Ancient Black Drake
npc_dota_neutral_black_dragon
Ancient Black Dragon

Ancient
Ancient
Ancient

npc_dota_neutral_gnoll_assassin

Vhoul As

sassin
npc_dota_neutral_ghost
Ghost
npc_dota_neutral_dark_troll
Hill Troll
npc_dota_neutral_dark_troll_warlord

Dark Tro

ll Summoner
npc_dota_neutral_forest_troll_berserker

Hill Troll Berse

rker
npc_dota_neutral_forest_troll_high_priest

Hill Tro

ll Priest
npc_dota_neutral_harpy_scout
Harpy Scout
npc_dota_neutral_harpy_storm
Harpy Stormcrafter
Towns
dota_fountain

Fountain

npc_dota_goodguys_tower1_top
npc_dota_goodguys_tower1_mid
npc_dota_goodguys_tower1_bot
npc_dota_goodguys_tower2_top
npc_dota_goodguys_tower2_mid
npc_dota_goodguys_tower2_bot
npc_dota_goodguys_tower3_top
npc_dota_goodguys_tower3_mid
npc_dota_goodguys_tower3_bot
npc_dota_goodguys_tower4
npc_dota_badguys_tower1_top
npc_dota_badguys_tower1_mid
npc_dota_badguys_tower1_bot
npc_dota_badguys_tower2_top
npc_dota_badguys_tower2_mid
npc_dota_badguys_tower2_bot
npc_dota_badguys_tower3_top
npc_dota_badguys_tower3_mid
npc_dota_badguys_tower3_bot
npc_dota_badguys_tower4

Tower
Tower
Tower
Tower
Tower
Tower
Tower
Tower
Tower

npc_dota_goodguys_melee_rax_top
npc_dota_goodguys_melee_rax_mid
npc_dota_goodguys_melee_rax_bot
npc_dota_badguys_melee_rax_top
npc_dota_badguys_melee_rax_mid
npc_dota_badguys_melee_rax_bot
npc_dota_goodguys_range_rax_top
npc_dota_goodguys_range_rax_mid
npc_dota_goodguys_range_rax_bot
npc_dota_badguys_range_rax_top
npc_dota_badguys_range_rax_mid
npc_dota_badguys_range_rax_bot

Melee Barracks
Melee Barracks
Melee Barracks
Melee Barracks
Melee Barracks
Melee Barracks
Ranged Barracks
Ranged Barracks
Ranged Barracks
Ranged Barracks
Ranged Barracks
Ranged Barracks

npc_dota_goodguys_fort

Radiant's Ancient

Tower
Tower
Tower
Tower
Tower
Tower
Tower
Tower
Tower
Tower
Tower

npc_dota_badguys_fort

Dire's Ancient

npc_dota_goodguys_fillers
npc_dota_badguys_fillers

Building
Building

npc_dota_healing_campfire

Healing Campfire

npc_dota_roquelaire
ss_roquelaire
tgt_r4_shopkeeper_speech
tgt_r3_shopspeech
tgt_r4_secretspeech

Roquelaire
Roquelaire
Shopkeeper
Shopkeeper
Shopkeeper

Shops
DOTA_Shop_Category_0_Hotkey
DOTA_Shop_Category_1_Hotkey
DOTA_Shop_Category_2_Hotkey
DOTA_Shop_Category_3_Hotkey

CONSUMABLES (%s1)
ATTRIBUTES (%s1)
ARMAMENTS (%s1)
ARCANE (%s1)

DOTA_Shop_Category_4_Hotkey
DOTA_Shop_Category_5_Hotkey
DOTA_Shop_Category_6_Hotkey
DOTA_Shop_Category_7_Hotkey
DOTA_Shop_Category_8_Hotkey
DOTA_Shop_Category_9_Hotkey

COMMON (%s1)
SUPPORT (%s1)
CASTER (%s1)
WEAPONS (%s1)
ARMOR (%s1)
ARTIFACTS (%s1)

DOTA_Shop_Category_10_Hotkey
DOTA_Shop_Category_11_Hotkey

PAGE 1 (%s1)
PAGE 2 (%s1)

DOTA_Shop_Category_12_Hotkey

SECRET SHOP (%s1)

DOTA_Shop_Category_0
DOTA_Shop_Category_1
DOTA_Shop_Category_2
DOTA_Shop_Category_3

CONSUMABLES
ATTRIBUTES
ARMAMENTS
ARCANE

DOTA_Shop_Category_4
DOTA_Shop_Category_5
DOTA_Shop_Category_6
DOTA_Shop_Category_7
DOTA_Shop_Category_8
DOTA_Shop_Category_9

COMMON
SUPPORT
CASTER
WEAPONS
ARMOR
ARTIFACTS

DOTA_Shop_Category_10
DOTA_Shop_Category_11

PAGE 1
PAGE 2

DOTA_Shop_Category_12

SECRET SHOP

Fullscreen shop
DOTA_SHOP_CATEGORY_CONSUMABLES
DOTA_SHOP_CATEGORY_ATTACK
DOTA_SHOP_CATEGORY_DEFENSE
DOTA_SHOP_CATEGORY_ABILITIES
DOTA_SHOP_CATEGORY_MOVEMENT
DOTA_SHOP_CATEGORY_ATTRIBUTES
DOTA_SHOP_CATEGORY_UNIQUES
DOTA_SHOP_FILTERS

Consumables
Attack
Defense
Abilities
Movement
Attributes
Uniques

FILTERS
DOTA_SHOP_FILTER_BY
Y

FILTER B

DOTA_SHOP_ITEMS
DOTA_SHOP_CLOSE
DOTA_SHOP_DETAILS_ADD_TO_QUICK
DOTA_SHOP_DETAILS_UPGRADE

ITEMS
X CLOSE
ADD TO QUICK BUY
UPGRADE

ITEM
DOTA_SHOP_DETAILS_PURCHASE
DOTA_SHOP_DETAILS_COMPLETE
DOTA_SHOP_QUICK_BUY

PURCHASE ITEM
COMPLETE
QUICK BU

Y
DOTA_SHOP_STASH

ITEMS IN

STASH
DOTA_Shop_Search_Results_Title
DOTA_Shop_Search_Results_Partial
tems that match your search
DOTA_Shop_Search_Results
at match your search
DOTA_Shop_Search_No_Results
und that match your search.
DOTA_Shop_Category_Basics
DOTA_Shop_Category_Upgrades
Dota_Shop_view
Dota_Shop_Save_Success
Dota_Shop_Save_Title

SEARCH RESULTS
'%s1' of '%s2' i
Items th
No items were fo
BASICS
UPGRADES
View
Save Successful
Save Bui

ld
Dota_Shop_Load

Load Bui

Dota_Shop_Edit

Edit Mod

ld
e
Tags
DOTA_SHOP_TAG_ALL
ALL
DOTA_SHOP_TAG_CONSUMABLE

Consumab

le
DOTA_SHOP_TAG_DAMAGE
DOTA_SHOP_TAG_ATTACK_SPEED
DOTA_SHOP_TAG_CRIT_CHANCE

Damage
Attack Speed
Critical

DOTA_SHOP_TAG_ARMOR
DOTA_SHOP_TAG_EVASION
DOTA_SHOP_TAG_MAGIC_RESIST

Armor
Evasion
Magic Damage Res

Chance

istance
DOTA_SHOP_TAG_MOVE_SPEED

Movement

Speed
DOTA_SHOP_TAG_TELEPORT
DOTA_SHOP_TAG_SEE_INVIS
DOTA_SHOP_TAG_COURIER
DOTA_SHOP_TAG_STR

Teleport
Detect Invis
Courier

Strength
DOTA_SHOP_TAG_INT
Intelligence
DOTA_SHOP_TAG_AGI
Agility
DOTA_SHOP_TAG_REGEN_HEALTH
DOTA_SHOP_TAG_REGEN_MANA

Health Regen
Mana Reg

en
DOTA_SHOP_TAG_BLOCK
mage

Block Da

DOTA_SHOP_TAG_LIFESTEAL
DOTA_SHOP_TAG_BOOST_HEALTH
DOTA_SHOP_TAG_BOOST_MANA

Lifesteal
Boost Health
Boost Ma

na
DOTA_SHOP_TAG_BOOST_ARMOR

Boost Ar

DOTA_SHOP_TAG_MANA_POOL
DOTA_SHOP_TAG_HEALTH_POOL

Mana Pool
Health P

DOTA_SHOP_TAG_BOOST_MAGIC_RESIST

Boost Magic Dama

mor
ool
ge Resistance
DOTA_SHOP_TAG_HARD_TO_TAG
ms to categorize
DOTA_SHOP_TAG_UNIQUE
DOTA_SHOP_TAG_TUTORIAL

Hard ite
Unique
Tutorial

DOTA_Shop_Stock

Stock %s

1
DOTA_Shop_Restock
Restock in %s1
DOTA_Shop_BackpackStock

Armory %s1

ItemBuilds
DOTA_Item_Build_Test_Title
Test Item Build
DOTA_Item_Build_Starting_Items
Starting Items
DOTA_Item_Build_Starting_Items_Secondary
Starting
Items for Bear
DOTA_Item_Build_Early_Game
DOTA_Item_Build_Early_Game_Secondary
DOTA_Item_Build_Core_Items
DOTA_Item_Build_Core_Items_Secondary
DOTA_Item_Build_Luxury

Early Game
Early Game for Bear
Core Items
Core Items for Bear
Situational Item

dota_item_build_title_default
dota_item_build_default
dota_item_build_save_failed
dota_item_build_save_failed_filename
dota_item_build_save_success
dota_item_build_common_items

SUGGESTED ITEMS
Default Item Build
Save Failed
Invalid Filename
Build Saved
Common Items

DOTA_GOLD
DOTA_XP
DOTA_EXCLAMATION
DOTA_PLUS
DOTA_DAMAGE
DOTA_BONUS
DOTA_PENALTY
DOTA_MISS
DOTA_EVADE
DOTA_LAST_HIT_EARLY
DOTA_LAST_HIT_CLOSE
DOTA_LAST_HIT_MISS
DOTA_BATTLE_POINTS

Gold

OS_Default_Device
UI_DEFAULT_SPEAKERS
UI_Speaker_Device

XP
!
+
DAMAGE
+%s1
-%s1
Miss!
Evade!
Early!
Close!
Miss!
Battle Points
Default Device
Speaker Config
Sound Device

Inventory
DOTA_Inventory

Inventor

y
DOTA_InventoryOverflow
Overflow
DOTA_InventoryOverflowMsg
Items le
ft in the overflow will return to the stash.
DOTA_InventoryStash
STASH
DOTA_InventoryQuickBuy
QUICK BUY
DOTA_Quick_Buy_Hint
Shift-cl
ick shop items to set Quick Buy Drag shop items here to set Quick Buy
DOTA_Inventory_ReliableGold
Reliable Gold %s
1
DOTA_Inventory_UnreliableGold
Unreliable Gold
%s1
DOTA_Inventory_DeathCost
Death Co
st %s1
DOTA_Inventory_BuybackCost
Buyback Cost %s1
DOTA_Inventory_BuybackCooldown_Ready
Buyback Cooldown
Available
DOTA_Inventory_BuybackCooldown_NotReady Buyback Cooldown %s1
DOTA_Inventory_BuybackCost_Needed
font color='#FF0
000'%s1 Needed For Buybackfont
DOTA_Inventory_BuybackCost_Surplus
font color='#00FF00'%s1
Surplusfont
DOTA_Inventory_Item_Owned_By
Owned By %s1
DOTA_InventoryMenu_Sell
DOTA_InventoryMenu_Disassemble
DOTA_InventoryMenu_ShowInShop
DOTA_InventoryMenu_DropFromStash
DOTA_InventoryMenu_MoveToStash
DOTA_InventoryMenu_Alertable
DOTA_InventoryMenu_LockCombine
DOTA_InventoryMenu_UnlockCombine

Sell
Disassemble
Show in Shop
Drop from Stash
Move to Stash
Alert Allies
Lock Combining
Unlock Combining

DOTA_Inventory_KDA
kills deaths assists
DOTA_Inventory_LHD
last hits denies

K D A
LH D

Inventory_Default_Courier

Default

Courier
DOTA_Inventory_Courier_Purchaser
DOTA_Inventory_Courier_Delivery

Owned By %s1
Courier Deliver Items

Scoreboard
DOTA_Scoreboard_GoodGuys

THE RADI

ANT
DOTA_Scoreboard_BadGuys
DOTA_Scoreboard_Header_PLAYER
DOTA_Scoreboard_Header_KDA
DOTA_Scoreboard_Header_Level
DOTA_Scoreboard_Header_Gold
DOTA_Scoreboard_Header_Battle_Level
DOTA_Scoreboard_Header_XP_Trophy

THE DIRE
PLAYER
K D A
LEVEL
GOLD
LEVEL
Experience Troph

y
DOTA_Scoreboard_Team_Scores_Header
DOTA_Scoreboard_Heroes_Killed
DOTA_Scoreboard_Towers_Killed

KILLS PER TEAM


HEROES
TOWERS

DOTA_Scoreboard_Barracks_Killed
DOTA_Scoreboard_Level_Hero
DOTA_Scoreboard_Picking_Hero
DOTA_Scoreboard_Disconnected
DOTA_Scoreboard_Abandoned

BARRACKS

DOTA_OverlayLocator_PlayerHero

%s1

Lvl %s1 %s2


Picking a Hero
Disconnected
Abandone

d
DOTA_Scoreboard_kills
DOTA_Scoreboard_deaths
DOTA_Scoreboard_assists
DOTA_Scoreboard_ultimate

DEATHS
ASSISTS

KILLS

DOTA_Announcer_Select_Title

CHOOSE AN ANNOUN

DOTA_Announcer_Default

Default Announce

ULTIMATE

CER
r
DOTA_MegaKill_Default

Default

DOTA_Hud_Skin_Default

Default

DOTA_SHARED_CONTENT_Title

SHARED C

Mega Kill
HUD
ONTENT
Dota_shared_content_credit
Dota_shared_content_credit_long

shared by %s1
shared by %s1 and 1 othe

r
Dota_shared_content_credit_long_plural

shared by %s1 an

d %s2 others
Dota_shared_content_available
ing items in the Shared Content tab.
Dota_Shared_Content_Announcer
Dota_Shared_Content_Mega_Announcer
Dota_Shared_Content_HUD_Skins

Players are shar


Announcers
Mega Kill Announcers
HUD Skins

DOTA_Shared_Unit_Control_Title
DOTA_Shared_Unit_Control_Hero
DOTA_Shared_Unit_Control_Units
DOTA_Shared_Unit_Control_Disable_Help

SHARED UNIT CONTROL


Hero
Units
Disable Help

DOTA_Tooltip_EconItem_Used_By
DOTA_Tooltip_EconItem_Slot
DOTA_Tooltip_EconItem_Used_By_Fmt_1
DOTA_Tooltip_EconItem_Used_By_Fmt_2
DOTA_Tooltip_EconItem_Used_By_Fmt_3

Used By
Slot
Used By %s1
Used By %s1 and %s2
Used By %s1, %s2, and %s

DOTA_Tooltip_EconItem_Used_By_Fmt_4

Used By %s1, %s2, %s3, a

DOTA_Tooltip_EconItem_Used_By_Fmt_5

Used By %s1, %s2, %s3, %

3
nd %s4
s4, and %s5
DOTA_Tooltip_EconItem_Used_By_Fmt_6
s4, %s5, and %s6
DOTA_Tooltip_EconItem_Used_By_Fmt_7
s4, %s5, %s6, and %s7
DOTA_Tooltip_EconItem_Used_By_Fmt_8
s4, %s5, %s6, %s7, and %s8
DOTA_Tooltip_EconItem_Used_By_Fmt_9
s4, %s5, %s6, %s7, %s8, and %s9
DOTA_Tooltip_EconItem_Used_By_Fmt_10
s4, %s5, %s6, %s7, %s8, %s9, and %s10

Used By %s1, %s2, %s3, %


Used By %s1, %s2, %s3, %
Used By %s1, %s2, %s3, %
Used By %s1, %s2, %s3, %
Used By %s1, %s2, %s3, %

DOTA_Tooltip_Ability_Next_Upgrade_Level Next Upgrade at Hero Lev


el %s1
DOTA_Tooltip_Ability_Upgradable
DOTA_Tooltip_Ability_Build_Comment
DOTA_Tooltip_Ability_NoScepter

Upgradable
%s1
This hero has no

DOTA_Tooltip_Item_Build_Comment

%s1

upgrade.
DOTA_Tooltip_Boost_Active

Drop Rat

e Bonus Active
DOTA_steamID
YOUR FRIEND ID
ATTRIBUTES
DOTA_Tooltip_ability_attribute_bonus
Attribute Bonus
DOTA_Tooltip_ability_attribute_bonus_Description
Improves all attributes per point spent
DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level
BONUS
DOTA_Tooltip_Ability_invoker_attribute_bonus
Attribute Bonus
DOTA_Tooltip_ability_invoker_attribute_bonus_Description
Improves all attributes per point spent
DOTA_Tooltip_ability_invoker_attribute_bonus_attribute_bonus_per
_level
BONUS
ATTACK
DOTA_Tooltip_ability_default_attack
Attacks
DOTA_Tooltip_ability_default_attack_Description
Damage done by direct attacks.
FOUNTAIN
DOTA_Tooltip_ability_fountain_glyph
Glyph of Fortification
DOTA_Tooltip_ability_fountain_glyph_Description
Grant your structures invincibility for 5 seconds. Refreshed if a first tier tow
er falls.
DOTA_Tooltip_ability_fountain_glyph_duration
DURATION
DOTA_Tooltip_glyph_cooldown_ready
Ready
DOTA_Tooltip_glyph_cooldown
Cooldown %s1
DOTA_Tooltip_ability_fountain_buyback
Buyback
DOTA_Tooltip_ability_fountain_buyback_Description
Respawns your hero immediately, for a price.
DOTA_Tooltip_ability_fountain_buyback_cost
COST
Radar
DOTA_Tooltip_ability_radar
Scan
DOTA_Tooltip_ability_radar_Description
Scans a targeted 900 AoE for 8 seconds. Indicates whether there are enemy heroes
in that area during the 8 seconds.

DOTA_Tooltip_radar_cooldown_ready
Ready
DOTA_Tooltip_radar_cooldown
Cooldown %s1
Courier Tooltip
DOTA_Tooltip_courier_status
Courier Status
DOTA_Tooltip_courier_no_couriers
No couriers found
DOTA_Tooltip_courier_status_at_base
At Base
idle at the fountain, or working with t
he stash
DOTA_Tooltip_courier_status_idle_in_world
Idle In the Field
idle somewhere out in the world
DOTA_Tooltip_courier_status_moving
On The Move
moving somewhere
DOTA_Tooltip_courier_status_returning
Returning to Base
move dest is the fountain
DOTA_Tooltip_courier_status_delivering
Delivering Items to %s1 moving to a hero
DOTA_Tooltip_courier_respawn
DeadnRespawn in %s1
BUILDING
DOTA_Tooltip_ability_backdoor_protection
Backdoor Protection
DOTA_Tooltip_ability_backdoor_protection_Description
Structure takes reduced damage, and quickly regenerates any damage taken while n
o enemy creeps are nearby.
DOTA_Tooltip_ability_backdoor_protection_in_base
Backdoor Protection
DOTA_Tooltip_ability_backdoor_protection_in_base_Description
Structure takes reduced damage, and quickly regenerates any damage taken while n
o enemy creeps are nearby.
COURIER
DOTA_Tooltip_ability_courier_return_to_base
Return to Base
DOTA_Tooltip_ability_courier_return_to_base_Description
Returns the courier to base
DOTA_Tooltip_ability_courier_telescope
Telescope
DOTA_Tooltip_ability_courier_telescope_Description
Use Telescope
DOTA_Tooltip_ability_courier_transfer_items
Transfer Items
DOTA_Tooltip_ability_courier_transfer_items_Description
Transfer items to hero
DOTA_Tooltip_ability_courier_go_to_secretshop
Go To Secret Shop
DOTA_Tooltip_ability_courier_go_to_secretshop_Description
Sends the courier to your team's secret shop
DOTA_Tooltip_ability_courier_return_stash_items
Return Items
DOTA_Tooltip_ability_courier_return_stash_items_Description
Return items to stash
DOTA_Tooltip_ability_courier_shield
Shield

DOTA_Tooltip_ability_courier_shield_Description
Summons a protective shield around the courier
DOTA_Tooltip_ability_courier_burst
Speed Burst
DOTA_Tooltip_ability_courier_burst_Description
The courier gains a burst of speed for %duration% seconds
DOTA_Tooltip_ability_courier_burst_movement_speed
BURST MOVE SPEED
DOTA_Tooltip_ability_courier_take_stash_items
Retrieve Items
DOTA_Tooltip_ability_courier_take_stash_items_Description
Retrieve items from stash
NECRONOMICON
DOTA_Tooltip_ability_necronomicon_warrior_mana_burn
Mana Break
DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description
Mana burned per hit, a portion of which is dealt as damage.
DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount
MANA BURN PER HIT
DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_
conversion
%CONVERTED TO DAMAGE
DOTA_Tooltip_ability_necronomicon_warrior_last_will
Last Will
DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description
Deals damage to the unit that kills the Necronomicon Warrior.
DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion
DAMAGE
DOTA_Tooltip_ability_necronomicon_warrior_sight
True Sight
DOTA_Tooltip_ability_necronomicon_warrior_sight_Description
Reveals invisible units.
DOTA_Tooltip_ability_necronomicon_warrior_sight_radius
RADIUS
DOTA_Tooltip_ability_necronomicon_archer_mana_burn
Mana Burn
DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description
Launches an arrow that burns away the targeted unit's mana, dealing damage equal
to the amount of mana burned.
DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount
MANA BURN PER HIT
DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_as_damag
e_tooltip
%CONVERTED TO DAMAGE
DOTA_Tooltip_ability_necronomicon_archer_mana_burn_cast_range_to
oltip
CAST RANGE
DOTA_Tooltip_ability_necronomicon_archer_aoe
Archer Aura
DOTA_Tooltip_ability_necronomicon_archer_aoe_Description
Increases movement and attack speed of nearby units.
DOTA_Tooltip_ability_necronomicon_archer_aoe_radius
RADIUS
DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus
%SPEED BONUS
ANTIMAGE
DOTA_Tooltip_ability_antimage_mana_break
Mana Break
DOTA_Tooltip_ability_antimage_mana_break_Description
Burns an opponent's mana on each attack. Mana Break deals 60%% of the mana burn
ed as damage to the target.nnMana Break is a Unique Attack Modifier, and does no

t stack with other Unique Attack Modifiers.


DOTA_Tooltip_ability_antimage_mana_break_Lore
A modified technique of the Turstarkuri monks' peaceful ways is to turn magical
energies on their owner.
DOTA_Tooltip_ability_antimage_mana_break_Note0
Mana Burn is blocked by spell immunity.
DOTA_Tooltip_ability_antimage_mana_break_Note1
You can lifeleech the damage dealt by this skill with a Lifesteal aura.
DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit
MANA BURNED PER HIT
DOTA_Tooltip_ability_antimage_blink
Blink
DOTA_Tooltip_ability_antimage_blink_Description
Short distance teleportation that allows Anti-Mage to move in and out of combat.
DOTA_Tooltip_ability_antimage_blink_Lore
In his encounter with the Dead Gods, Anti-Mage learned the value of being elusiv
e.
DOTA_Tooltip_ability_antimage_blink_Note0
You can use Blink to dodge incoming projectiles.
DOTA_Tooltip_ability_antimage_blink_blink_range
RANGE
DOTA_Tooltip_ability_antimage_spell_shield
Spell Shield
DOTA_Tooltip_ability_antimage_spell_shield_Description
Increases Anti-Mage's resistance to magic damage.
DOTA_Tooltip_ability_antimage_spell_shield_Lore
Years of meditation and obsession with revenge have hardened Anti-Mage's skin ag
ainst mystical opponents.
DOTA_Tooltip_ability_antimage_spell_shield_Note0
Stacks multiplicatively with other spell resistance sources.
DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistan
ce
%RESISTANCE
DOTA_Tooltip_ability_antimage_mana_void
Mana Void
DOTA_Tooltip_ability_antimage_mana_void_Description
For each point of mana missing by the target unit, damage is dealt to it and sur
rounding enemies. The main target is also mini-stunned.
DOTA_Tooltip_ability_antimage_mana_void_Lore
After bringing enemies to their knees, Anti-Mage punishes them for their use of
the arcane arts.
DOTA_Tooltip_ability_antimage_mana_void_Note0
The stun passes through spell immunity.
DOTA_Tooltip_ability_antimage_mana_void_Note1
Damage is calculated based on the primary target's mana, but applied to all enem
ies within the area of effect.
DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_man
a
DAMAGE
DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun
STUN DURATION
DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius
RADIUS
npc_dota_hero_antimage_bio
The monks of Turstarkuri watched the rugged valleys below their mountain monaste
ry as wave after wave of invaders swept through the lower kingdoms. Ascetic and
pragmatic, in their remote monastic eyrie they remained aloof from mundane strif
e, wrapped in meditation that knew no gods or elements of magic. Then came the L
egion of the Dead God, crusaders with a sinister mandate to replace all local wo
rship with their Unliving Lord's poisonous nihilosophy. From a landscape that ha
d known nothing but blood and battle for a thousand years, they tore the souls a
nd bones of countless fallen legions and pitched them against Turstarkuri. The m

onastery stood scarcely a fortnight against the assault, and the few monks who b
othered to surface from their meditations believed the invaders were but demonic
visions sent to distract them from meditation. They died where they sat on thei
r silken cushions. Only one youth survived--a pilgrim who had come as an acolyte
, seeking wisdom, but had yet to be admitted to the monastery. He watched in hor
ror as the monks to whom he had served tea and nettles were first slaughtered, t
hen raised to join the ranks of the Dead God's priesthood. With nothing but a fe
w of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative saf
ety of other lands, swearing to obliterate not only the Dead God's magic users-but to put an end to magic altogether.
QUEEN OF PAIN
DOTA_Tooltip_ability_queenofpain_shadow_strike
Shadow Strike
DOTA_Tooltip_ability_queenofpain_shadow_strike_Description
Hurls a poisoned dagger which deals large initial damage, and then deals damage
over time. The poisoned unit has its movement speed slowed for 15 seconds. An i
nstance of damage is dealt every 3 seconds.
DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore
Akasha's envenomed dagger allows her to delight in the drawn out suffering of he
r victims.
DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0
The affected unit slowly regains its original movement speed every second during
the duration.
DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1
Units afflicted by Shadow Strike can be denied by their allies when their HP dro
ps below 25% of their maximum health.
DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage
INITIAL DAMAGE
DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage
DAMAGE PER TICK
DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_tooltip
DURATION
DOTA_Tooltip_ability_queenofpain_shadow_strike_cast_range_toolti
p
CAST RANGE
DOTA_Tooltip_ability_queenofpain_blink
Blink
DOTA_Tooltip_ability_queenofpain_blink_Description
Short distance teleportation that allows Queen of Pain to move in and out of com
bat.
DOTA_Tooltip_ability_queenofpain_blink_Lore
The Secret Queen lives up to her title, making her pain impossible to escape.
DOTA_Tooltip_ability_queenofpain_blink_Note0
You can use Blink to dodge incoming projectiles.
DOTA_Tooltip_ability_queenofpain_blink_blink_range
RANGE
DOTA_Tooltip_ability_queenofpain_scream_of_pain
Scream Of Pain
DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description
The Queen of Pain lets loose a piercing scream around her, damaging nearby enemi
es.
DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore
The sultry voice of Akasha beckons her opponents while stealing their souls.
DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0
Scream Of Pain will hit invisible units.
DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1
Scream Of Pain cannot be disjointed.
DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect

RADIUS
DOTA_Tooltip_ability_queenofpain_sonic_wave
Sonic Wave
DOTA_Tooltip_ability_queenofpain_sonic_wave_Description
Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage
to all enemy units in its wake.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore
Her most exquisite of all of torments, Akasha's Sonic Wave puts her poor foes ou
t of their misery.
DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0
Sonic Wave can hit units up to 1150 units away.
DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe
WAVE MAX RADIUS
DOTA_Tooltip_ability_queenofpain_sonic_wave_damage
DAMAGE
DOTA_Tooltip_ability_queenofpain_sonic_wave_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_queenofpain_sonic_wave_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_queenofpain_sonic_wave_aghanim_description
Increases damage and decreases cooldown.
npc_dota_hero_queenofpain_bio
The Ecclesiast-King of Elze nursed a desire for pain--forbidden pain. In a less
prominent political figure, such desires might be considered unwise, but in a mo
narch of his stature, to satisfy such thirsts would have threatened the virtue o
f the Divine Throne itself. Therefore he turned to his dungeon full of demonolog
ists, promising freedom to whoever could summon a personal succubus of torment a
nd bind it entirely to his service. The creature who arrived, Akasha by name, vi
sited upon him such exquisite torments that he named her his Secret Queen, and h
e began to spend all his spare moments submitting to her clever torments--eventu
ally abdicating all his responsibilities in his pursuit of the painful pleasures
that only she could bring. Queen of Pain could bring him to the brink of death,
but she was rune-bound to keep him alive. At last the King's neglect of state b
rought on an uprising. He was dragged from his chamber and hurled from the Tower
of Invocations, and at the moment of death, Queen of Pain was let loose into th
e world, freed from servitude--freed to visit her sufferings on anyone she deign
ed to notice.
LINA
DOTA_Tooltip_ability_lina_dragon_slave
Dragon Slave
DOTA_Tooltip_ability_lina_dragon_slave_Description
Lina channels the breath of a dragon, sending out a wave of fire that scorches e
very enemy in its path.
DOTA_Tooltip_ability_lina_dragon_slave_Lore
In the scorched barren of Misrule, Lina learned to manipulate the fiery breath o
f the Desert Wyrm as a form of entertainment.
DOTA_Tooltip_ability_lina_dragon_slave_Note0
Dragon Slave can hit units up to 1225 units away.
DOTA_Tooltip_ability_lina_light_strike_array
Light Strike Array
DOTA_Tooltip_ability_lina_light_strike_array_Description
Summons a column of flames that damages and stuns enemies.
DOTA_Tooltip_ability_lina_light_strike_array_Lore
Lina's essence allows her to focus the sun's energies, causing air to combust at
will.
DOTA_Tooltip_ability_lina_light_strike_array_Note0
Light Strike Array will destroy trees in its area of effect.
DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_
aoe
RADIUS

stun_duration
delay_time

DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_
STUN DURATION
DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_
CAST DELAY
DOTA_Tooltip_ability_lina_fiery_soul

Fiery Soul
DOTA_Tooltip_ability_lina_fiery_soul_Description
Grants bonus attack and movement speed each time Lina casts a spell. Stacks with
itself. Lasts %duration_tooltip% seconds.
DOTA_Tooltip_ability_lina_fiery_soul_Lore
Dancing flames embody Lina's playful nature, bringing out her true blazing self.
DOTA_Tooltip_ability_lina_fiery_soul_Note0
Duration refreshes each time a new spell is cast.
DOTA_Tooltip_ability_lina_fiery_soul_Note1
Using items does not trigger Fiery Soul.
DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bon
us
ATTACK SPEED BONUS
DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus
%MOVE SPEED BONUS
DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks
MAX STACKS
DOTA_Tooltip_ability_lina_fiery_soul_duration_tooltip
DURATION
DOTA_Tooltip_ability_lina_laguna_blade
Laguna Blade
DOTA_Tooltip_ability_lina_laguna_blade_Description
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.nnU
pgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_lina_laguna_blade_Lore
The air around Lina becomes so intensely torrid that it scorches a foe that come
s too close with white-hot lightning.
DOTA_Tooltip_ability_lina_laguna_blade_Note0
Laguna Blade has a 0.25 delay before the damage is applied after the spell is ca
st, allowing certain abilities to avoid the damage.
DOTA_Tooltip_ability_lina_laguna_blade_damage
DAMAGE
DOTA_Tooltip_ability_lina_laguna_blade_aghanim_description
Changes Laguna Blade's damage type to Pure, and allows it to slice through spell
immunity.
npc_dota_hero_lina_bio
The sibling rivalries between Lina the Slayer, and her younger sister Rylai, the
Crystal Maiden, were the stuff of legend in the temperate region where they spe
nt their quarrelsome childhoods together. Lina always had the advantage, however
, for while Crystal was guileless and naive, Lina's fiery ardor was tempered by
cleverness and conniving. The exasperated parents of these incompatible offsprin
g went through half a dozen homesteads, losing one to fire, the next to ice, bef
ore they realized life would be simpler if the children were separated. As the o
ldest, Lina was sent far south to live with a patient aunt in the blazing Desert
of Misrule, a climate that proved more than comfortable for the fiery Slayer. H
er arrival made quite an impression on the somnolent locals, and more than one w
ould-be suitor scorched his fingers or went away with singed eyebrows, his advan
ces spurned. Lina is proud and confident, and nothing can dampen her flame.
MIRANA
DOTA_Tooltip_ability_mirana_arrow
Sacred Arrow
DOTA_Tooltip_ability_mirana_arrow_Description
Fires a long-range arrow with deadly precision, which stuns and damages the firs
t enemy unit it strikes. The stun duration ranges from 0.01 to %arrow_max_stun%
seconds, with bonus damage up to %arrow_bonus_damage% added, based on the distan

ce the arrow travels to its target. Instantly kills the first non-ancient creep
it hits.
DOTA_Tooltip_ability_mirana_arrow_Lore
Lunar energies make the Princess of the Moon's arrows more deadly than most.
DOTA_Tooltip_ability_mirana_arrow_Note0
For every 150 distance the arrow travels, the stun duration upon impact increase
s by 0.5 seconds, and the bonus damage added increases by 14.
DOTA_Tooltip_ability_mirana_arrow_Note1
Sacred Arrow can hit invisible units.
DOTA_Tooltip_ability_mirana_arrow_arrow_range
RANGE
DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun
MINIMUM STUN
DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun
MAXIMUM STUN
DOTA_Tooltip_ability_mirana_arrow_arrow_bonus_damage
MAXIMUM BONUS DAMAGE
DOTA_Tooltip_ability_mirana_invis
Moonlight Shadow
DOTA_Tooltip_ability_mirana_invis_Description
Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibilit
y will restore after the fade delay as long as Moonlight Shadow's duration has n
ot expired.
DOTA_Tooltip_ability_mirana_invis_Lore
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allie
s in a cloak of shadows.
DOTA_Tooltip_ability_mirana_invis_Note0
Units affected will not auto attack enemies.
DOTA_Tooltip_ability_mirana_invis_Note1
Spell Immune allies will be affected.
DOTA_Tooltip_ability_mirana_invis_fade_delay
FADE DELAY
DOTA_Tooltip_ability_mirana_invis_duration
DURATION
DOTA_Tooltip_ability_mirana_leap
Leap
DOTA_Tooltip_ability_mirana_leap_Description
Mirana leaps forward into battle, empowering allied units with a ferocious roar
that grants bonus attack and movement speed. Speed bonus lasts 10 seconds.
DOTA_Tooltip_ability_mirana_leap_Lore
Both friend and foe alike recognize Mirana's iconic white beast in the heat of b
attle.
DOTA_Tooltip_ability_mirana_leap_Note0
You can use Leap to dodge incoming projectiles.
DOTA_Tooltip_ability_mirana_leap_leap_distance
DISTANCE
DOTA_Tooltip_ability_mirana_leap_leap_speedbonus
%MOVEMENT BONUS
DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as
ATTACK SPEED BONUS
DOTA_Tooltip_ability_mirana_starfall
Starstorm
DOTA_Tooltip_ability_mirana_starfall_Description
Calls down a wave of meteors to damage nearby enemy units. The closest enemy uni
t to Mirana in a %starfall_secondary_radius% radius will be struck a second time
for 75%% of the damage.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_mirana_starfall_Lore
The Goddess breaks the strata to empower her Princess in the time of need.
DOTA_Tooltip_ability_mirana_starfall_Note0
Starstorm is not blocked by Linken's Sphere.

DOTA_Tooltip_ability_mirana_starfall_Note1
Starstorm cannot hit invisible units.
DOTA_Tooltip_ability_mirana_starfall_Note2
Starstorm will choose a new target for the second star if the first died before
impact.
DOTA_Tooltip_ability_mirana_starfall_starfall_radius
RADIUS
DOTA_Tooltip_ability_mirana_starfall_interval_scepter
SCEPTER INTERVAL
DOTA_Tooltip_ability_mirana_starfall_aghanim_description
Passively triggers Starstorm every 10 seconds. Does not trigger if the enemy doe
sn't see Mirana.
npc_dota_hero_mirana_bio
Born to a royal family, a blood princess next in line for the Solar Throne, Mira
na willingly surrendered any claim to mundane land or titles when she dedicated
herself completely to the service of Selemene, Goddess of the Moon. Known ever s
ince as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searchi
ng for any who would dare poach the sacred luminous lotus from the silvery pools
of the Goddess's preserve. Riding on her enormous feline familiar, she is poise
d, proud and fearless, attuned to the phases of the moon and the wheeling of the
greater constellations. Her bow, tipped with sharp shards of lunar ore, draws o
n the moon's power to charge its arrows of light.
LIFESTEALER
DOTA_Tooltip_ability_life_stealer_rage
Rage
DOTA_Tooltip_ability_life_stealer_rage_Description
Launch into a maddened rage, becoming Spell Immune, 100% resistant to magic dama
ge, and gaining increased attack speed.
DOTA_Tooltip_ability_life_stealer_rage_Lore
The madness and brutality of N'aix makes him a vicious and unrelenting foe in co
mbat.
DOTA_Tooltip_ability_life_stealer_rage_Note0
Upon casting, many buffs and debuffs will be removed.
DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus
ATTACK SPEED BONUS
DOTA_Tooltip_ability_life_stealer_rage_duration
DURATION
DOTA_Tooltip_ability_life_stealer_feast
Feast
DOTA_Tooltip_ability_life_stealer_feast_Description
Lifestealer's attacks damage enemies and heal himself for a percentage of his ta
rget's current health.
DOTA_Tooltip_ability_life_stealer_feast_Lore
After escaping from his cell in Devarque, N'aix subsisted on flesh and bones of
those unfortunate to cross his path.
DOTA_Tooltip_ability_life_stealer_feast_Note0
Does not affect Roshan.
DOTA_Tooltip_ability_life_stealer_feast_Note1
Affects Spell Immune units.
DOTA_Tooltip_ability_life_stealer_feast_Note2
The heal is independent of the damage.
DOTA_Tooltip_ability_life_stealer_feast_Note3
Stacks additively with other sources of Lifesteal.
DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent
%LIFE LEECH
DOTA_Tooltip_ability_life_stealer_open_wounds
Open Wounds
DOTA_Tooltip_ability_life_stealer_open_wounds_Description

Lifestealer rends an enemy unit, slowing the victim's movement speed and allowin
g all allies to regain health for a percentage of the damage they deal to that u
nit. All damage dealt will steal life, including damage from spells. The victim
recovers movement speed over the duration.
DOTA_Tooltip_ability_life_stealer_open_wounds_Lore
Fresh wounds and the scent of blood often draw out the scavengers to finish the
job.
DOTA_Tooltip_ability_life_stealer_open_wounds_Note0
Open Wounds slows over 8 different steps 70% 70% 60% 50% 30% 10% 10% 10%,
with the slow decreasing one step per second.
DOTA_Tooltip_ability_life_stealer_open_wounds_Note1
Stacks additively with other sources of Lifesteal.
DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent
%LIFE LEECH
DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip
%MAX SLOW
DOTA_Tooltip_ability_life_stealer_open_wounds_duration
DURATION
DOTA_Tooltip_ability_life_stealer_open_wounds_tooltip_range
CAST RANGE
DOTA_Tooltip_ability_life_stealer_infest
Infest
DOTA_Tooltip_ability_life_stealer_infest_Lore
With this infestation, N'aix consumes the life blood of the host, restoring him
back to full unholy power.
DOTA_Tooltip_ability_life_stealer_infest_Description
Lifestealer infests the body of a target unit, becoming undetectable inside. He
can then explode from the host body, dealing damage to nearby enemies. If the in
fested unit is an enemy creep or a neutral creep, he can take control of the uni
t's ability to move and attack, and when consumed the creep will heal Lifesteale
r's health equal to the creep's current health. Does not work on enemy heroes.
DOTA_Tooltip_ability_life_stealer_infest_Note0
If the infested unit dies before Lifestealer consumes it, no health is gained.
DOTA_Tooltip_ability_life_stealer_infest_Note1
Lifestealer gains experience while under the effects of Infest.
DOTA_Tooltip_ability_life_stealer_infest_Note2
Creeps that are controlled while Infested share Lifestealer's movement speed.
DOTA_Tooltip_ability_life_stealer_infest_Note3
Infest Level 2 and 3 can be used on Ancient creeps.
DOTA_Tooltip_ability_life_stealer_infest_damage
DAMAGE
DOTA_Tooltip_ability_life_stealer_infest_radius
DAMAGE RADIUS
DOTA_Tooltip_ability_life_stealer_control
Control
DOTA_Tooltip_ability_life_stealer_control_Description
Lifestealer seizes control of the host body's nervous system, allowing him to is
sue movement and attack orders from within. Controlled units share Lifestealer'
s movement speed. Cannot be used on heroes.
DOTA_Tooltip_ability_life_stealer_consume
Consume
DOTA_Tooltip_ability_life_stealer_consume_Description
Lifestealer eats the host body from the inside out, exploding from within.
DOTA_Tooltip_ability_life_stealer_empty_1
DOTA_Tooltip_ability_life_stealer_empty_1_Description
DOTA_Tooltip_ability_life_stealer_empty_2
DOTA_Tooltip_ability_life_stealer_empty_2_Description
DOTA_Tooltip_ability_life_stealer_empty_3
DOTA_Tooltip_ability_life_stealer_empty_3_Description
DOTA_Tooltip_ability_life_stealer_empty_4

DOTA_Tooltip_ability_life_stealer_empty_4_Description
DOTA_Tooltip_ability_life_stealer_assimilate
Assimilate
DOTA_Tooltip_ability_life_stealer_assimilate_Description
Lifestealer swallows an allied hero, allowing them to hide within him. Any heali
ng Lifestealer receives is shared with the hero within. When an assimilated hero
leaves Lifestealer, they erupt outward, damaging nearby enemies.
DOTA_Tooltip_ability_life_stealer_assimilate_damage
ERUPT DAMAGE
DOTA_Tooltip_ability_life_stealer_assimilate_radius
ERUPT RADIUS
DOTA_Tooltip_ability_life_stealer_assimilate_Lore
How can Lifestealer resist the chance to sample an ally
DOTA_Tooltip_ability_life_stealer_assimilate_eject
Eject
DOTA_Tooltip_ability_life_stealer_assimilate_eject_Description
Ejects an Assimilated hero, damaging nearby enemies.
DOTA_Tooltip_ability_life_stealer_assimilate_eject_damage_toolti
p
ERUPT DAMAGE
DOTA_Tooltip_ability_life_stealer_assimilate_eject_radius_toolti
p
ERUPT RADIUS
npc_dota_hero_life_stealer_bio
In the dungeons of Devarque, a vengeful wizard lay in shackles, plotting his esc
ape. He shared his cell with a gibbering creature known as N'aix, a thief cursed
by the Vile Council with longevity, so that its life-sentence for theft and coz
ening might be as punishing as possible. Over the years, its chains had corroded
, along with its sanity; N'aix retained no memory of its former life and no long
er dreamt of escape. Seeing a perfect vessel for his plans, the wizard wove a sp
ell of Infestation and cast his life-force into N'aix's body, intending to compe
l N'aix to sacrifice itself in a frenzy of violence while the mage returned to h
is body and crept away unnoticed. Instead, the wizard found his mind caught in a
vortex of madness so powerful that it swept away his plans and shattered his wi
ll. Jarred to consciousness by the sudden infusion of fresh life, N'aix woke fro
m its nightmare of madness and obeyed the disembodied voice that filled its skul
l, which had only the one thought To escape. In that moment Lifestealer was born
. The creature cast its mind into dungeon guards and soldiers, compelling them t
o open locks and cut down their companions, opening an unobstructed path to free
dom while feeding on their lives. Lifestealer still wears the broken shackles as
a warning that none may hold him, but on the inside remains a prisoner. Two min
ds inhabit the single form--a nameless creature of malevolent cunning, and the M
aster whose voice he pretends to obey.
FURION
DOTA_Tooltip_ability_furion_sprout
Sprout
DOTA_Tooltip_ability_furion_sprout_Description
Sprouts a ring of trees around a unit, trapping it in place.
DOTA_Tooltip_ability_furion_sprout_Lore
Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.
DOTA_Tooltip_ability_furion_sprout_Note0
Sprout can be cast on any unit, or the ground.
DOTA_Tooltip_ability_furion_sprout_Note1
Trees created by Sprout have the same interactions with abilities as regular tre
es.
DOTA_Tooltip_ability_furion_sprout_duration
DURATION
DOTA_Tooltip_ability_furion_sprout_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_furion_teleportation
Teleportation

DOTA_Tooltip_ability_furion_teleportation_Description
Teleports to any point on the map.
DOTA_Tooltip_ability_furion_teleportation_Lore
The Prophet keeps his sentinel over the forest, protecting it when in need.
DOTA_Tooltip_ability_furion_teleportation_Note0
Teleport takes 3 seconds to cast.
DOTA_Tooltip_ability_furion_teleportation_Note1
Mana and cooldown take effect when the cast is completed. Nature's Prophet will
not use any mana or waste the cooldown if the spell is interrupted while castin
g.
DOTA_Tooltip_ability_furion_teleportation_Note2
When the cast begins, an effect is created at the target location, which is visi
ble to allies and enemies.
DOTA_Tooltip_ability_furion_force_of_nature
Nature's Call
DOTA_Tooltip_ability_furion_force_of_nature_Description
Converts an area of trees into Treants. Treants have %treant_health_tooltip% hea
lth and deal %treant_min_dmg_tooltip%-%treant_max_dmg_tooltip% damage.
DOTA_Tooltip_ability_furion_force_of_nature_Lore
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a my
thical sentient army of the wild.
DOTA_Tooltip_ability_furion_force_of_nature_Note0
Nature's Call can only create as many treants as there are trees in the target a
rea.
DOTA_Tooltip_ability_furion_force_of_nature_duration
TREANT DURATION
DOTA_Tooltip_ability_furion_force_of_nature_max_treants
TREANT COUNT
DOTA_Tooltip_ability_furion_wrath_of_nature
Wrath of Nature
DOTA_Tooltip_ability_furion_wrath_of_nature_Description
Damaging energy bounces around the map, striking enemies close to the cast point
that are in vision. Each enemy hit beyond the first adds damage.nnUpgradable by
Aghanim's Scepter.
DOTA_Tooltip_ability_furion_wrath_of_nature_Lore
Nature's Prophet calls Verodicia's fury to strike down those who might ravage th
e wilderness.
DOTA_Tooltip_ability_furion_wrath_of_nature_Note0
Wrath of Nature will not hit units out of vision.
DOTA_Tooltip_ability_furion_wrath_of_nature_Note1
Can be cast through the minimap; the nearest valid target will be selected.
DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets
MAX TARGETS
DOTA_Tooltip_ability_furion_wrath_of_nature_damage
DAMAGE
DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add
%ADDED DAMAGE PER BOUNCE
DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets_scepter
SCEPTER MAX TARGETS
DOTA_Tooltip_ability_furion_wrath_of_nature_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_furion_wrath_of_nature_buffer_tooltip_scept
er
SCEPTER TREANT SPAWN TIMER
DOTA_Tooltip_ability_furion_wrath_of_nature_aghanim_description
Increases damage and number of bounces. If a unit is killed by Wrath of Nature,
or within 4 seconds thereafter, a Nature's Call treant will spawn. These treants
' health and damage are based on the current level of Nature's Call. If a hero i
s killed, a Greater Treant will be created, which has 3 times as much health and
damage.
npc_dota_hero_furion_bio

When Verodicia, Goddess of the Woods, had finished filling in the green places,
having planted the coiled-up spirit in the seed, having lured the twining waters
from deep within the rock, having sworn the sun its full attention to the growi
ng things, she realized that her own time had reached its end, and like one of t
he leaves whose fate she had imprinted in the seed, she would fall without seein
g the fruiting of her dream. It pained her to leave the world bereft, for the sp
routs had not yet broken through the soil--and they would be tender and vulnerab
le to every sort of harm. She found in her seed pouch one last seed that she had
missed in the sowing. She spoke a single word into the seed and swallowed it as
she fell. Her vast body decomposed throughout the long winter, becoming the hum
us that would feed the seedlings in the spring. And on the morning of the vernal
equinox, before the rest of the forest had begun to wake, that last seed ripene
d and burst in an instant. From it stepped Nature's Prophet, in full leaf, stron
g and wise, possessing Verodicia's power to foresee where he would be needed mos
t in defense of the green places--and any who might be fortunate enough to call
him an ally.
WINDRUNNER
DOTA_Tooltip_ability_windrunner_focusfire
Focus Fire
DOTA_Tooltip_ability_windrunner_focusfire_Description
Windranger channels the wind to gain %bonus_attack_speed% additional attack spee
d against a single enemy unit or structure, though with a reduction to her attac
k damage. Extra damage from secondary item effects is not reduced. Lasts %focu
sfire_duration_tooltip% seconds.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_windrunner_focusfire_Lore
Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled even at the expense of accuracy.
DOTA_Tooltip_ability_windrunner_focusfire_Note0
Can target buildings and Spell Immune units.
DOTA_Tooltip_ability_windrunner_focusfire_bonus_attack_speed
BONUS ATTACK SPEED
DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduc
tion
%DAMAGE REDUCTION
DOTA_Tooltip_ability_windrunner_focusfire_focusfire_duration_too
ltip
DURATION
DOTA_Tooltip_ability_windrunner_focusfire_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduc
tion_scepter
%SCEPTER DAMAGE REDUCTION
DOTA_Tooltip_ability_windrunner_focusfire_aghanim_description
Reduces cooldown, decreases damage reduction, and removes penalty from Unique At
tack Modifiers and item effects.
DOTA_Tooltip_ability_windrunner_powershot
Powershot
DOTA_Tooltip_ability_windrunner_powershot_Description
Windranger charges her bow for up to 1 second for a single powerful shot, which
deals more damage the longer it is charged. The arrow damages enemies and destro
ys trees along its path. For each enemy that Powershot hits, its damage is reduc
ed by 10%%.
DOTA_Tooltip_ability_windrunner_powershot_Lore
During her early years of training, Lyralei learned to fire powerful arrows that
cleaved even trees to reach their targets.
DOTA_Tooltip_ability_windrunner_powershot_Note0
Powershot will destroy trees in its area of effect.
DOTA_Tooltip_ability_windrunner_powershot_arrow_range
RANGE
DOTA_Tooltip_ability_windrunner_shackleshot
Shackleshot
DOTA_Tooltip_ability_windrunner_shackleshot_Description

Shackles the target to an enemy unit or tree in a line directly behind it. If n
o unit or tree is present, the stun duration is reduced to 0.75.
DOTA_Tooltip_ability_windrunner_shackleshot_Lore
Windranger's variety of bow skills includes an arrow with thick ropes attached t
o encumber any escaping target.
DOTA_Tooltip_ability_windrunner_shackleshot_Note0
This spell can shackle two enemies together, stunning them both.
DOTA_Tooltip_ability_windrunner_shackleshot_Note1
Can shackle the target to an enemy unit or tree at most 525500 behind it.
DOTA_Tooltip_ability_windrunner_shackleshot_Note2
Shackleshot can be disjointed.
DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration
SHACKLE DURATION
DOTA_Tooltip_ability_windrunner_windrun
Windrun
DOTA_Tooltip_ability_windrunner_windrun_Description
Increases movement speed and adds evasion from all physical attacks, while slowi
ng movement of nearby enemies.
DOTA_Tooltip_ability_windrunner_windrun_Lore
Lyralei enchants gusts of winds to fight incoming attacks.
DOTA_Tooltip_ability_windrunner_windrun_Note0
The slow will affect enemies with spell immunity.
DOTA_Tooltip_ability_windrunner_windrun_Note1
Activating Windrun will evade incoming projectiles.
DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct
%MOVE SPEED BONUS
DOTA_Tooltip_ability_windrunner_windrun_evasion_pct_tooltip
%EVASION
DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pc
t
%ENEMY SLOW
DOTA_Tooltip_ability_windrunner_windrun_radius
ENEMY SLOW RADIUS
DOTA_Tooltip_ability_windrunner_windrun_duration
DURATION
npc_dota_hero_windrunner_bio
The western forests guard their secrets well. One of these is Lyralei, master ar
cher of the wood, and favored godchild of the wind. Known now as Windranger, Ly
ralei's family was killed in a storm on the night of her birth--their house blow
n down by the gale, contents scattered to the winds. Only the newborn survived a
mong the debris field of death and destruction. In the quiet after the storm, t
he wind itself took notice of the lucky infant crying in the grass. The wind pit
ied the child and so lifted her into the sky and deposited her on a doorstep in
a neighboring village. In the years that followed, the wind returned occasional
ly to the child's life, watching from a distance while she honed her skills. No
w, after many years of training, Windranger fires her arrows true to their targe
ts. She moves with blinding speed, as if hastened by a wind ever at her back.
With a flurry of arrows, she slaughters her enemies, having become, nearly, a fo
rce of nature herself.
LION
DOTA_Tooltip_ability_lion_impale
Earth Spike
DOTA_Tooltip_ability_lion_impale_Description
Rock spikes burst from the earth along a straight path. Enemy units are hurled i
nto the air, then are stunned and take damage when they fall.
DOTA_Tooltip_ability_lion_impale_Lore
The Demon Witch exercises his demonic covenant, opening a fissure from hell.
DOTA_Tooltip_ability_lion_impale_Note0
The spikes move at 1600 units per second.
DOTA_Tooltip_ability_lion_impale_duration

STUN DURATION
DOTA_Tooltip_ability_lion_voodoo
Hex
DOTA_Tooltip_ability_lion_voodoo_Description
Transforms an enemy unit into a harmless beast, with all special abilities disab
led.
DOTA_Tooltip_ability_lion_voodoo_Lore
Lion is compelled to share his transfiguration, twisting the essence of those wh
o oppose him.
DOTA_Tooltip_ability_lion_voodoo_Note0
Instantly destroys illusions.
DOTA_Tooltip_ability_lion_voodoo_Note1
The target will have a base movement speed of 100, but buffs granting maximum mo
vement speed won't be disabled.
DOTA_Tooltip_ability_lion_voodoo_Note2
Hex disables damage block.
DOTA_Tooltip_ability_lion_voodoo_duration
DURATION
DOTA_Tooltip_ability_lion_mana_drain
Mana Drain
DOTA_Tooltip_ability_lion_mana_drain_Description
CHANNELED - Absorbs the magical energies of a target enemy unit by taking mana f
rom it every second.
DOTA_Tooltip_ability_lion_mana_drain_Lore
Lesser magi are nothing more than a source of magical restoration for the Demon
Witch.
DOTA_Tooltip_ability_lion_mana_drain_Note0
Destroys illusions.
DOTA_Tooltip_ability_lion_mana_drain_duration
CHANNEL TIME
DOTA_Tooltip_ability_lion_mana_drain_mana_per_second
MANA PER SECOND
DOTA_Tooltip_ability_lion_mana_drain_break_distance
BREAK DISTANCE
DOTA_Tooltip_ability_lion_finger_of_death
Finger of Death
DOTA_Tooltip_ability_lion_finger_of_death_Description
Rips at an enemy unit, trying to turn it inside-out. Deals massive damage.nnUpgr
adable by Aghanim's Scepter.
DOTA_Tooltip_ability_lion_finger_of_death_Lore
Lion's disfigured hand is also the source of his greatest power, capable of floo
ding victims with malefic force.
DOTA_Tooltip_ability_lion_finger_of_death_Note0
Finger of Death has a 0.25 delay before the damage is applied after the spell is
cast, allowing certain abilities to avoid the damage.
DOTA_Tooltip_ability_lion_finger_of_death_damage
DAMAGE
DOTA_Tooltip_ability_lion_finger_of_death_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_lion_finger_of_death_mana_cost_scepter
SCEPTER MANA COST
DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_lion_finger_of_death_splash_radius_scepter
SCEPTER AREA OF EFFECT
DOTA_Tooltip_ability_lion_finger_of_death_aghanim_description
Increases damage. Decreases cooldown. Finger of Death hits all units in a small
area.
npc_dota_hero_lion_bio
Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame amo

ng his brethren for fighting on the side of light and righteousness. But adulati
on corrupts. With powers surpassed only by his ambition, the mage was seduced by
a demon and turned to evil, trading his soul for prestige. After committing hor
rible crimes that marred his soul, he was abandoned. The demon betrayed him, str
iking better deals with his enemies. Such was Lion's rage that he followed the d
emon back to hell and slew it, ripping it limb from limb, taking its demonic han
d for his own. However, such demonoplasty comes at a cost. Lion was transfigured
by the process, his body transformed into something unrecognizable. He rose fro
m hell, rage incarnate, slaying even those who had once called him master, and l
aying waste to the lands where he had once been so adored. He survives now as th
e sole practitioner of the Demon Witch tradition, and those who present themselv
es as acolytes or students are soon relieved of their mana and carried off by th
e faintest gust of wind.
VENGEFUL
DOTA_Tooltip_ability_vengefulspirit_magic_missile
Magic Missile
DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description
Fires a magic missile at an enemy unit, stunning and dealing damage.
DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore
A simple Skywrath technique, the magic missile is Shendel's primary tool for ven
geance.
DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_
stun
STUN DURATION
DOTA_Tooltip_ability_vengefulspirit_wave_of_terror
Wave of Terror
DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description
Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and givi
ng vision of the path ahead.
DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore
Shendel's haunting voice hints at her approaching vindication.
DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reducti
on
ARMOR REDUCTION
DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_durat
ion
DEBUFF DURATION
DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_durati
on
VISION DURATION
DOTA_Tooltip_ability_vengefulspirit_command_aura
Vengeance Aura
DOTA_Tooltip_ability_vengefulspirit_command_aura_Description
Vengeful Spirit's presence increases the physical damage of nearby friendly unit
s. If Vengeful Spirit is slain, her killer will be possessed with a negative Ven
geance Aura, reducing the damage of her killer and its nearby allies until Venge
ful Spirit revives.
DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore
Although they may not share her undying passion for revenge, allies do draw on h
er fanaticism in combat.
DOTA_Tooltip_ability_vengefulspirit_command_aura_Note0
The bonus damage provided by the aura is based on base damage and primary attrib
ute.
DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_pc
t
%DAMAGE BONUS
DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius
RADIUS
DOTA_Tooltip_ability_vengefulspirit_nether_swap
Nether Swap
DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description
Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swa
p interrupts channeling abilities on the target.nnUpgradable by Aghanim's Scepte
r.

DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore
Martyrdom is a small price to pay for vengeance.
DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0
Works on Spell Immune units.
DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1
Trees near Vengeful Spirit and the target will be destroyed when the spell is ca
st.
DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note2
Channeling spells are interrupted by Nether Swap.
DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range
RANGE
DOTA_Tooltip_ability_vengefulspirit_nether_swap_nether_swap_cool
down_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_vengefulspirit_nether_swap_aghanim_descript
ion
Decreases cooldown, allows swapping of non-hero units an
d causes Vengeful Spirit to spawn a Vengeance Illusion when she dies. Vengeance
illusion lasts until she revives and is able to use all of your abilities (but n
ot items).
DOTA_Tooltip_ability_vengefulspirit_nether_swap_illusion_damage_
out_pct_scepter %SCEPTER ILLUSION DAMAGE DEALT
DOTA_Tooltip_ability_vengefulspirit_nether_swap_illusion_damage_
in_pct_scepter %SCEPTER ILLUSION DAMAGE TAKEN
npc_dota_hero_vengefulspirit_bio
Even the most contented Skywrath is an ill-tempered creature, naturally inclined
to seek revenge for the slightest insult. But Vengeful Spirit is the essence of
vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in suc
cession for the Ghastly Eyrie until a sister's treachery robbed her of her birth
right. Snared in an assassin's net, Shendelzare tore free only at the cost of he
r wings, limping away in the ultimate humiliation On foot. With her wings broken
, she knew the Skywrath would never accept her as ruler; and in the highest roos
t of the Eyrie, inaccessible except by winged flight, her sister was untouchable
. Unwilling to live as a flightless cripple, and desiring revenge far more than
earthly power, the fallen princess drove a bargain with the goddess Scree'auk Sh
e surrendered her broken body for an imperishable form of spirit energy, driven
by vengeance, capable of doing great damage in the material plane. She may spend
eternity flightless, but she will have her revenge.
WITCHDOCTOR
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask
Paralyzing Cask
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description
Launches a cask of paralyzing powder that ricochets between enemy units, stunnin
g and damaging those it hits.
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore
The Witch Doctor recycles the bones of fallen friends and foes, using the powder
as part of his arsenal of charms and alchemy.
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0
Targets can be hit multiple times, as long as another unit is struck in between
the bounces.
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_toolti
p
BOUNCES
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration
HERO STUN DURATION
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration
CREEP STUN DURATION
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage
HERO DAMAGE
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration
Voodoo Restoration

DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description
Witch Doctor focuses his magic to heal nearby allied units.
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore
Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quit
e adept at curing ailments.
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0
Healing is done in 0.33 second intervals.
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1
Can heal Spell Immune units.
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_se
cond
MANA PER SEC
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal
HEAL
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius
RADIUS
DOTA_Tooltip_ability_witch_doctor_maledict
Maledict
DOTA_Tooltip_ability_witch_doctor_maledict_Description
Curses all enemy Heroes in a small area, causing them to take a set amount of da
mage each second, as well as bursts of damage every 4 seconds based on how much
health they have lost since the curse began.
DOTA_Tooltip_ability_witch_doctor_maledict_Lore
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
DOTA_Tooltip_ability_witch_doctor_maledict_Note0
If an affected hero's health has increased above the amount they had when Maledi
ct was cast, the burst damage will be 0.
DOTA_Tooltip_ability_witch_doctor_maledict_duration_tooltip
DURATION
DOTA_Tooltip_ability_witch_doctor_maledict_radius
RADIUS
DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage
%LOST HEALTH BURST DAMAGE
DOTA_Tooltip_ability_witch_doctor_death_ward
Death Ward
DOTA_Tooltip_ability_witch_doctor_death_ward_Description
CHANNELED - Summons a deadly ward to attack enemy heroes within 700 range. Lasts
a maximum of 8 seconds.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_witch_doctor_death_ward_Lore
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those w
ho live to recount it.
DOTA_Tooltip_ability_witch_doctor_death_ward_Note0
The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interru
pted or its duration expires.
DOTA_Tooltip_ability_witch_doctor_death_ward_Note1
The Death Ward can be controlled, and made to attack a specific target.
DOTA_Tooltip_ability_witch_doctor_death_ward_Note2
Death Ward attacks once every 0.22 seconds.
DOTA_Tooltip_ability_witch_doctor_death_ward_damage
DAMAGE
DOTA_Tooltip_ability_witch_doctor_death_ward_bounces_scepter
SCEPTER BOUNCES
DOTA_Tooltip_ability_witch_doctor_death_ward_aghanim_description
Death Ward attacks bounce between nearby enemies.
npc_dota_hero_witch_doctor_bio
A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait,
relentlessly criss-crossing the battlefield in search of that vital weak point w
here his talents can do most good, and most harm. Whether broken or mismade it i
s not clear, but still, none can doubt the power carried in his twisted physique
. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deployin
g a terrifying arsenal of fetishes, hexes and spells. It is a body of magical k

nowledge learned and perfected over several lifetimes in the island highlands of
Arktura, now wielded with precision accuracy against his enemies. Zharvakko can
be your best friend or your worst enemy--healing allies and laying waste to all
who oppose him.
LESHRAC
DOTA_Tooltip_ability_leshrac_split_earth
Split Earth
DOTA_Tooltip_ability_leshrac_split_earth_Description
Splits the earth under enemies. Deals damage and stuns for a short duration.
DOTA_Tooltip_ability_leshrac_split_earth_Lore
Twisting nature to his vile will, the shifting earth consumes those unlucky enou
gh to cross Leshrac's path.
DOTA_Tooltip_ability_leshrac_split_earth_Note0
Split Earth will destroy trees in its area of effect.
DOTA_Tooltip_ability_leshrac_split_earth_Note1
There is a 0.35 second delay before the effect is applied.
DOTA_Tooltip_ability_leshrac_split_earth_radius
RADIUS
DOTA_Tooltip_ability_leshrac_split_earth_duration
STUN DURATION
DOTA_Tooltip_ability_leshrac_split_earth_delay
STUN DELAY
DOTA_Tooltip_ability_leshrac_diabolic_edict
Diabolic Edict
DOTA_Tooltip_ability_leshrac_diabolic_edict_Description
Saturates the area around Leshrac with magical explosions that deal physical dam
age to enemy units and structures. The fewer units available to attack, the mor
e damage those units will take. Deals %tower_bonus%%% more damage to towers. L
asts %duration_tooltip% seconds.
DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore
Chronoptic energy bursts from one plane to the other, evaporating anything it to
uches.
DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0
Damage is not reduced by damage block.
DOTA_Tooltip_ability_leshrac_diabolic_edict_Note1
The explosions will continue even if Leshrac is killed.
DOTA_Tooltip_ability_leshrac_diabolic_edict_Note2
Can damage buildings, Spell Immune units, and invisible units.
DOTA_Tooltip_ability_leshrac_diabolic_edict_radius
RADIUS
DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions
EXPLOSIONS
DOTA_Tooltip_ability_leshrac_lightning_storm
Lightning Storm
DOTA_Tooltip_ability_leshrac_lightning_storm_Description
Summons a lightning storm that blasts the target enemy unit, then strikes any ne
arby enemy units. Struck enemies are slowed.
DOTA_Tooltip_ability_leshrac_lightning_storm_Lore
The Tormented Soul's mastery of the elements is evident in the massive storms th
at strike down armies before him.
DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count
LIGHTNING STRIKES
DOTA_Tooltip_ability_leshrac_lightning_storm_slow_movement_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_leshrac_lightning_storm_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_leshrac_lightning_storm_radius
LIGHTNING JUMP RADIUS
DOTA_Tooltip_ability_leshrac_pulse_nova

Pulse Nova
DOTA_Tooltip_ability_leshrac_pulse_nova_Description
Creates waves of damaging energy around Leshrac, one per second, to damage nearb
y enemy units.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_leshrac_pulse_nova_Lore
If necessary, the Tormented Soul can manipulate space time itself, ravaging less
er beings.
DOTA_Tooltip_ability_leshrac_pulse_nova_radius
RADIUS
DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second
MANASEC
DOTA_Tooltip_ability_leshrac_pulse_nova_damage
DAMAGE
DOTA_Tooltip_ability_leshrac_pulse_nova_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_leshrac_pulse_nova_aghanim_description
Increases damage per second.
npc_dota_hero_leshrac_bio
Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal b
eing that exists half in one plane of existence, half in another. His penetratin
g intelligence is such that he can never ignore for a moment the agonizing horro
r at the heart of all creation. Once a great philosopher who sought the meaning
of existence, he plumbed the depths of nature with the haunted Chronoptic Crysta
ls, and was forever altered by the hideous mysteries thereby revealed to him. No
w the darkest depths of his enlightenment are illumined only by the fitful glare
of his arrogance. Like other elemental characters, he is completely at one with
nature, but in his case it is a nature lurid and vile. He alone sees the evil t
ruth of reality, and has no use for those who believe the cosmos reserves a spec
ial reward for those who practice benevolence.
JUGGERNAUT
DOTA_Tooltip_ability_juggernaut_blade_fury
Blade Fury
DOTA_Tooltip_ability_juggernaut_blade_fury_Description
Causes a bladestorm of destructive force around Juggernaut, rendering him immune
to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
DOTA_Tooltip_ability_juggernaut_blade_fury_Lore
Yurnero's renowned katana techniques are feared by warriors and sorcerors alike.
DOTA_Tooltip_ability_juggernaut_blade_fury_Note0
This skill doesn't affect mechanical units.
DOTA_Tooltip_ability_juggernaut_blade_fury_Note1
You can use items during Blade Fury.
DOTA_Tooltip_ability_juggernaut_blade_fury_Note2
Juggernaut can still perform attacks while in Blade Fury. However, only units th
at are not affected by Blade Fury, such as wards or structures, will take damage
from these attacks.
DOTA_Tooltip_ability_juggernaut_blade_fury_Note3
Deals a total of 400525650775 damage.
DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius
RADIUS
DOTA_Tooltip_ability_juggernaut_healing_ward
Healing Ward
DOTA_Tooltip_ability_juggernaut_healing_ward_Description
Summons a Healing Ward which heals all nearby allied units, based on their max h
ealth. The Healing Ward moves at %healing_ward_movespeed_tooltip% movement spee
d after being summoned. Lasts %healing_ward_duration_tooltip% seconds.
DOTA_Tooltip_ability_juggernaut_healing_ward_Lore
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo
magic has proven to be quite useful.
DOTA_Tooltip_ability_juggernaut_healing_ward_Note0

The healing ward can be controlled.


DOTA_Tooltip_ability_juggernaut_healing_ward_Note1
Multiple healing wards don't stack.
DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_a
mount
%MAX HEALTH PER SECOND
DOTA_Tooltip_ability_juggernaut_blade_dance
Blade Dance
DOTA_Tooltip_ability_juggernaut_blade_dance_Description
Gives Juggernaut a chance to deal double damage on each attack.
DOTA_Tooltip_ability_juggernaut_blade_dance_Lore
The last remnant of his heritage's commitment to bladework, Yurnero ensures that
the style is remembered.
DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mul
t
%CRITICAL DAMAGE
DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_cha
nce
%CRITICAL CHANCE
DOTA_Tooltip_ability_juggernaut_omni_slash
Omnislash
DOTA_Tooltip_ability_juggernaut_omni_slash_Description
Juggernaut leaps towards the target enemy unit with a damaging attack, and then
slashes other nearby enemy units, dealing between 200-225 damage per slash. Jug
gernaut is invulnerable for the duration.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_juggernaut_omni_slash_Lore
'The fruits of discipline; with practice comes strength.'
DOTA_Tooltip_ability_juggernaut_omni_slash_Note0
You can use items during Omnislash.
DOTA_Tooltip_ability_juggernaut_omni_slash_Note1
Can target Spell Immune units.
DOTA_Tooltip_ability_juggernaut_omni_slash_Note2
Slashes happen on an interval of 0.4 seconds.
DOTA_Tooltip_ability_juggernaut_omni_slash_Note3
Creeps are killed in one hit of omnislash.
DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps
SLASHES
DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius
SLASH JUMP RADIUS
DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps_scep
ter
SCEPTER SLASHES
DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_cooldown_s
cepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_juggernaut_omni_slash_aghanim_description
Increases number of slashes and decreases cooldown.
npc_dota_hero_juggernaut_bio
No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut.
It is only speculation that he even has one. For defying a corrupt lord, Yurner
o was exiled from the ancient Isle of Masks--a punishment that saved his life. T
he isle soon after vanished beneath the waves in a night of vengeful magic. He a
lone remains to carry on the Isle's long Juggernaut tradition, one of ritual and
swordplay. The last practitioner of the art, Yurnero's confidence and courage a
re the result of endless practice; his inventive bladework proves that he has ne
ver stopped challenging himself. Still, his motives are as unreadable as his exp
ression. For a hero who has lost everything twice over, he fights as if victory
is a foregone conclusion.
PUDGE
DOTA_Tooltip_ability_pudge_meat_hook
Meat Hook
DOTA_Tooltip_ability_pudge_meat_hook_Description
Launches a bloody hook toward a unit or location. The hook will snag the first u
nit it encounters, dragging the unit back to Pudge and dealing damage if it is a

n enemy.nnUpgradable by Aghanim's Scepter.


DOTA_Tooltip_ability_pudge_meat_hook_Lore
The Butcher's hook is a symbolic nightmare, its curved blade a frightening remin
der of his slaughterous intent.
DOTA_Tooltip_ability_pudge_meat_hook_Note0
Interrupts channeling spells of the primary target if it's an enemy.
DOTA_Tooltip_ability_pudge_meat_hook_Note1
Meat Hook hits invisible units.
DOTA_Tooltip_ability_pudge_meat_hook_Note2
Meat Hook can go through trees, cliffs, buildings, and mechanical units.
DOTA_Tooltip_ability_pudge_meat_hook_Note3
Meat Hook can drag friendly units, but they won't be damaged.
DOTA_Tooltip_ability_pudge_meat_hook_hook_distance
RANGE
DOTA_Tooltip_ability_pudge_meat_hook_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_pudge_meat_hook_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_pudge_meat_hook_aghanim_description
Reduces cooldown and increases damage.
DOTA_Tooltip_ability_pudge_rot
Rot
DOTA_Tooltip_ability_pudge_rot_Description
A toxic cloud that deals intense damage and slows movement--harming not only ene
my units but Pudge himself.
DOTA_Tooltip_ability_pudge_rot_Lore
A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid,
ever-swelling mass.
DOTA_Tooltip_ability_pudge_rot_Note0
Using Rot doesn't interrupt channeling.
DOTA_Tooltip_ability_pudge_rot_Note1
Rot hits invisible units.
DOTA_Tooltip_ability_pudge_rot_Note2
If Pudge is silenced, he can't deactivate Rot if it's activated.
DOTA_Tooltip_ability_pudge_rot_Note3
Pudge can deny himself with this ability.
DOTA_Tooltip_ability_pudge_rot_rot_radius
RADIUS
DOTA_Tooltip_ability_pudge_rot_rot_slow
%MOVE SLOW
DOTA_Tooltip_ability_pudge_flesh_heap
Flesh Heap
DOTA_Tooltip_ability_pudge_flesh_heap_Description
Gives Pudge resistance to magic damage, as well as bonus strength that increases
each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is
retroactive, meaning it can gain charges before it is skilled, which then become
active.
DOTA_Tooltip_ability_pudge_flesh_heap_Lore
The Butcher gives new meaning to the words 'meat shield.'
DOTA_Tooltip_ability_pudge_flesh_heap_Note0
Stacks multiplicatively with other spell resistance sources.
DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist
%MAGIC RESISTANCE
DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_a
mount
STRENGTH BONUS
DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range
RANGE
DOTA_Tooltip_ability_pudge_dismember
Dismember
DOTA_Tooltip_ability_pudge_dismember_Description

CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage o
ver time. Pudge gets healed for the same amount he damages. Lasts 3 seconds on H
eroes, 6 seconds on creeps.
DOTA_Tooltip_ability_pudge_dismember_Lore
'When I'm through with these vermin, they'll be fit for a pie!'
DOTA_Tooltip_ability_pudge_dismember_Note0
Dismember will disable Spell Immune units, but not damage them.
DOTA_Tooltip_ability_pudge_dismember_Note1
If a unit becomes invisible while Dismembered, it will still be under the effect
s of Dismember.
DOTA_Tooltip_ability_pudge_dismember_dismember_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_pudge_dismember_strength_damage
STRENGTH MULTIPLIER
npc_dota_hero_pudge_bio
In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figur
e works tirelessly through the night--dismembering, disembowelling, piling up th
e limbs and viscera of the fallen that the battlefield might be clear by dawn. I
n this cursed realm, nothing can decay or decompose; no corpse may ever return t
o the earth from which it sprang, no matter how deep you dig the grave. Flocked
by carrion birds who need him to cut their meals into beak-sized chunks, Pudge t
he Butcher hones his skills with blades that grow sharper the longer he uses the
m. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part li
ke wet paper. And while he always had a taste for the butchery, over the ages, P
udge has developed a taste for its byproduct as well. Starting with a gobbet of
muscle here, a sip of blood there...before long he was thrusting his jaws deep i
nto the toughest of torsos, like a dog gnawing at rags. Even those who are beyon
d fearing the Reaper, fear the Butcher.
BANE
DOTA_Tooltip_ability_bane_enfeeble
Enfeeble
DOTA_Tooltip_ability_bane_enfeeble_Description
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
DOTA_Tooltip_ability_bane_enfeeble_Lore
Even the mightiest of warriors crumble before the terror of Atropos.
DOTA_Tooltip_ability_bane_enfeeble_Note0
Enfeeble cannot be purged.
DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction
REDUCTION
DOTA_Tooltip_ability_bane_brain_sap
Brain Sap
DOTA_Tooltip_ability_bane_brain_sap_Description
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
DOTA_Tooltip_ability_bane_brain_sap_tooltip_brain_sap_heal_amt
HEAL AMOUNT
DOTA_Tooltip_ability_bane_brain_sap_Lore
Atropos finds no greater pleasure than to harvest the fear he creates.
DOTA_Tooltip_ability_bane_nightmare
Nightmare
DOTA_Tooltip_ability_bane_nightmare_Description
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sl
eeping units are awakened when attacked, but the Nightmare passes to the attacki
ng unit. The nightmared unit instantly wakes up if it takes damage.
DOTA_Tooltip_ability_bane_nightmare_Lore
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep
.
DOTA_Tooltip_ability_bane_nightmare_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_bane_nightmare_Note0

Nightmare deals damage to allies and himself, so it can be used to deny heroes o
r himself.
DOTA_Tooltip_ability_bane_nightmare_Note1
Any source of damage except Nightmare will awaken the unit, but only physical at
tacks cause the Nightmare to be transferred.
DOTA_Tooltip_ability_bane_nightmare_Note2
In the first second of Nightmare, the unit is invulnerable.
DOTA_Tooltip_ability_bane_nightmare_Note3
Bane can wake himself up from Nightmare.
DOTA_Tooltip_ability_bane_nightmare_duration
DURATION
DOTA_Tooltip_ability_bane_nightmare_end
Nightmare End
DOTA_Tooltip_ability_bane_nightmare_end_Description
Ends all ongoing Nightmares.
DOTA_Tooltip_ability_bane_nightmare_end_Lore
DOTA_Tooltip_ability_bane_fiends_grip
Fiend's Grip
DOTA_Tooltip_ability_bane_fiends_grip_Description
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time
, while stealing mana every second based on the unit's maximum mana.nnUpgradable
by Aghanim's Scepter.
DOTA_Tooltip_ability_bane_fiends_grip_Lore
Victims of Atropos are frequently torn apart by vivid conjurations of their own
nightmares.
DOTA_Tooltip_ability_bane_fiends_grip_Note0
Fiend's Grip will disable and drain mana from Spell Immune units, but not damage
them.
DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage
DAMAGE
DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration
DURATION
DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain
%MANA DRAIN
DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain_scep
ter
%SCEPTER MANA DRAIN
DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration_scepte
r
SCEPTER DURATION
DOTA_Tooltip_ability_bane_fiends_grip_aghanim_description
Increases damage per second, mana drain, and duration. If an enemy tries to atta
ck Bane while he is channeling Fiend's Grip, they will instantly have Bane's cur
rent level of Nightmare inflicted upon them.
npc_dota_hero_bane_bio
When the gods have nightmares, it is Bane Elemental who brings them. Also known
as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A
force of terror too powerful to be contained by sleep, he surfaced from her slu
mbers, fed upon her immortality, and stole his vaporous form from her inky blood
. He is the essence of fear. Mortals who hear his voice hear their darkest sec
rets whispered in their ear. He calls to the hidden fear in every Hero's heart.
Wakefulness is no protection, for Bane's black blood, continuously dripping, i
s a tar that traps his enemies in nightmare. In the presence of Bane, every Her
o remembers to fear the dark.
EARTHSHAKER
DOTA_Tooltip_ability_earthshaker_fissure
Fissure
DOTA_Tooltip_ability_earthshaker_fissure_Description
Slams the ground with a mighty totem, creating an impassable ridge of stone whil

e stunning and damaging enemy units along its line.


DOTA_Tooltip_ability_earthshaker_fissure_Lore
The Nishian totem splits the world to its core with tectonic force.
DOTA_Tooltip_ability_earthshaker_fissure_fissure_range
FISSURE RANGE
DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration
FISSURE DURATION
DOTA_Tooltip_ability_earthshaker_fissure_stun_duration
STUN DURATION
DOTA_Tooltip_ability_earthshaker_fissure_Note0
Creeps will wait for Fissure to disappear. They will not attempt to walk around
it.
DOTA_Tooltip_ability_earthshaker_fissure_Note1
Fissure is not blocked by Linken's Sphere.
DOTA_Tooltip_ability_earthshaker_enchant_totem
Enchant Totem
DOTA_Tooltip_ability_earthshaker_enchant_totem_aghanim_descripti
on
Enchant Totem be
comes a 900 range ground target ability, causing Earthshaker to jump in the air
and land at the target spot, casting Enchant Totem there. Self-casting the abil
ity will behave in the original form, without jumping.
DOTA_Tooltip_ability_earthshaker_enchant_totem_Description
Empowers Earthshaker's totem, causing it to deal extra damage on the next attack
.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore
Raigor's gorilla strength can destroy mountains.
DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0
Bonus damage is based on base damage and that given by primary attribute.
DOTA_Tooltip_ability_earthshaker_enchant_totem_Note1
Self-cast with Scepter will make it behave in the non-Scepter form, without jump
ing.
DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_perc
entage
%BONUS
DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration
DURATION
DOTA_Tooltip_ability_earthshaker_enchant_totem_distance_scepter
SCEPTER JUMP DISTANCE
DOTA_Tooltip_ability_earthshaker_aftershock
Aftershock
DOTA_Tooltip_ability_earthshaker_aftershock_Description
Causes the earth to shake underfoot, adding additional damage and stuns to nearb
y enemy units when Earthshaker casts his abilities.
DOTA_Tooltip_ability_earthshaker_aftershock_Lore
The earth trembles beneath the mighty footsteps of Raigor.
DOTA_Tooltip_ability_earthshaker_aftershock_Note0
Using items does not trigger Aftershock.
DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range
RADIUS
DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration
DURATION
DOTA_Tooltip_ability_earthshaker_echo_slam
Echo Slam
DOTA_Tooltip_ability_earthshaker_echo_slam_Description
Shockwaves travel through the ground, damaging enemy units. Each enemy hit caus
es an echo to damage nearby units.
DOTA_Tooltip_ability_earthshaker_echo_slam_Lore
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.
DOTA_Tooltip_ability_earthshaker_echo_slam_Note0
Will not damage ethereal units, such as those in Ghost Form.
DOTA_Tooltip_ability_earthshaker_echo_slam_Note1

Units creating echoes also take damage from the wave they produced.
DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage
ECHO DAMAGE
DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_rang
e
RADIUS
npc_dota_hero_earthshaker_bio
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freel
y upon it. Unlike those other entities, he created himself through an act of wil
l, and serves no other master. In restless slumbers, encased in a deep seam of s
tone, he became aware of the life drifting freely above him. He grew curious. Du
ring a season of tremors, the peaks of Nishai shook themselves loose of avalanch
es, shifting the course of rivers and turning shallow valleys into bottomless ch
asms. When the land finally ceased quaking, Earthshaker stepped from the settlin
g dust, tossing aside massive boulders as if throwing off a light blanket. He ha
d shaped himself in the image of a mortal beast, and named himself Raigor Stoneh
oof. He bleeds now, and breathes, and therefore he can die. But his spirit is st
ill that of the earth; he carries its power in the magical totem that never leav
es him. And on the day he returns to dust, the earth will greet him as a prodiga
l son.
SANDKING
DOTA_Tooltip_ability_sandking_burrowstrike
Burrowstrike
DOTA_Tooltip_ability_sandking_burrowstrike_Description
Sand King burrows into the ground and tunnels forward, damaging and stunning ene
my units above him as he resurfaces.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_sandking_burrowstrike_aghanim_description
Adds Caustic Finale poison to heroes hit by your Burrowstrike and doubles its ca
st range.
DOTA_Tooltip_ability_sandking_burrowstrike_Lore
Crixalis often lies in wait, burrowing under the surface to ambush his adversari
es.
DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration
STUN DURATION
DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range
RANGE
DOTA_Tooltip_ability_sandking_burrowstrike_cast_range_scepter
SCEPTER RANGE
DOTA_Tooltip_ability_sandking_sand_storm
Sand Storm
DOTA_Tooltip_ability_sandking_sand_storm_Description
CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units whil
e hiding him from vision. The invisibility remains for a short duration after t
he sandstorm ends.
DOTA_Tooltip_ability_sandking_sand_storm_Lore
Some say Crixalis is a mirage; his carapace appearing then vanishing between the
whirling sands of the Scintillant Waste.
DOTA_Tooltip_ability_sandking_sand_storm_Note0
Sand Storm can be used to dodge projectiles.
DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration
DURATION
DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius
RADIUS
DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay
INVISIBILITY DELAY
DOTA_Tooltip_ability_sandking_caustic_finale
Caustic Finale
DOTA_Tooltip_ability_sandking_caustic_finale_Description
Sand King's attacks inject a venom that causes enemy units to violently explode
when its timer expires, or when the unit dies, damaging and slowing nearby enemi

es. Deals %caustic_finale_expire_dmg_pct_tooltip%%% damage if its timer expires.


nnCaustic Finale is a Unique Attack Modifier, and does not stack with other Uniq
ue Attack Modifier.
DOTA_Tooltip_ability_sandking_caustic_finale_Lore
An injection from Crixalis makes one brittle and as dry as the arid wastes, subj
ect to implosive demise.
DOTA_Tooltip_ability_sandking_caustic_finale_Note0
Units afflicted with the debuff will explode even if Sand King did not deliver t
he killing blow.
DOTA_Tooltip_ability_sandking_caustic_finale_Note1
The buff is not placed on allied units.
DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radi
us
EXPLODE RADIUS
DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_dama
ge
EXPLODE DEATH DAMAGE
DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_dama
ge_expire_tooltip
EXPLODE TIMER DAMAGE
DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_dura
tion
EXPLODE TIMER
DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow
%MOVE SLOW
DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow
_duration
SLOW DURATION
DOTA_Tooltip_ability_sandking_epicenter
Epicenter
DOTA_Tooltip_ability_sandking_epicenter_Description
CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into t
he earth, causing it to shudder violently. All enemies caught within range will
take damage and become slowed. Each subsequent pulse increases the radius of dam
age dealt.
DOTA_Tooltip_ability_sandking_epicenter_Lore
Many an explorer was lost to the quicksands of the Scintillant Waste.
DOTA_Tooltip_ability_sandking_epicenter_Note0
The pulses are centered on Sand King, not where he first casted the spell.
DOTA_Tooltip_ability_sandking_epicenter_Note1
The pulses have gradually inreasing radius 275 325 375 425 475 525 575 65
0 675 700.
DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses
PULSES
DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage
DAMAGE PER PULSE
DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_as
ATTACK SLOW
DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_duration_
tooltip
SLOW DURATION
npc_dota_hero_sand_king_bio
The sands of the Scintillant Waste are alive and sentient--the whole vast desert
speaks to itself, thinking thoughts only such a vastness can conceive. But when
it needs must find a form to communicate with those of more limited scope, it f
rees a fragment of itself, and fills a carapace of magic armor formed by the cun
ning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'So
ul of the Sand,' but others know it as Sand King. Sand King takes the form of a
huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizen
s; and this is a true outward expression of his ferocious nature. Guardian, warr
ior, ambassador--Sand King is all of these things, inseparable from the endless
desert that gave him life.
NEVERMORE

DOTA_Tooltip_ability_nevermore_shadowraze1
Shadowraze
DOTA_Tooltip_ability_nevermore_shadowraze1_Description
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an
area.
DOTA_Tooltip_ability_nevermore_shadowraze1_Lore
Nevermore's trademark for harvesting souls.
DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range
RANGE
DOTA_Tooltip_ability_nevermore_shadowraze2
Shadowraze
DOTA_Tooltip_ability_nevermore_shadowraze2_Description
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an
area.
DOTA_Tooltip_ability_nevermore_shadowraze2_Lore
Nevermore's trademark for harvesting souls.
DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range
RANGE
DOTA_Tooltip_ability_nevermore_shadowraze3
Shadowraze
DOTA_Tooltip_ability_nevermore_shadowraze3_Description
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an
area.
DOTA_Tooltip_ability_nevermore_shadowraze3_Lore
Nevermore's trademark for harvesting souls.
DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range
RANGE
DOTA_Tooltip_ability_nevermore_necromastery
Necromastery
DOTA_Tooltip_ability_nevermore_necromastery_Description
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the k
illed unit is a hero, he gains 12 souls. On death, he releases half of them fro
m bondage.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_nevermore_necromastery_Lore
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to in
crease the size of his collection.
DOTA_Tooltip_ability_nevermore_necromastery_Note0
Denies and neutral creeps also provide bonus damage through Necromastery.
DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_sou
ls
MAX SOULS
DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_
per_soul
DAMAGE PER SOUL
DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_sou
ls_scepter
SCEPTER MAX SOULS
DOTA_Tooltip_ability_nevermore_necromastery_aghanim_description
Increases max souls.
DOTA_Tooltip_ability_nevermore_dark_lord
Presence of the Dark Lord
DOTA_Tooltip_ability_nevermore_dark_lord_Description
Shadow Fiend's presence reduces the armor of nearby enemies.
DOTA_Tooltip_ability_nevermore_dark_lord_Lore
Even being near Nevermore eats away at one's soul.
DOTA_Tooltip_ability_nevermore_dark_lord_Note0
Stacks fully with other armor reduction abilities and aura.
DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reductio
n
REDUCTION
DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius
RADIUS
DOTA_Tooltip_ability_nevermore_requiem

Requiem of Souls
DOTA_Tooltip_ability_nevermore_requiem_Description
Shadow Fiend gathers his captured souls to release them as lines of demonic ener
gy. Units near Shadow Fiend when the souls are released can be damaged by severa
l lines of energy. Any unit damaged by Requiem of Souls will have its movement s
peed and attack damage reduced. Lines of energy are created for every 2 souls ca
ptured through Necromastery. Requiem of Souls is automatically cast whenever Sha
dow Fiend dies, regardless of its cooldown.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_nevermore_requiem_aghanim_description
Increases Necromastery Max Souls and causes Requiem of Souls to return back to S
hadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow F
iend for all the damage it dealt.
DOTA_Tooltip_ability_nevermore_requiem_cast_time_tooltip
CAST DELAY
DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_ms
%MOVEMENT REDUCTION
DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_tooltip
%DAMAGE REDUCTION
DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration
REDUCTION DURATION
DOTA_Tooltip_ability_nevermore_requiem_requiem_damage_pct_scepte
r
%SCEPTER DAMAGE ON RETURN
DOTA_Tooltip_ability_nevermore_requiem_requiem_heal_pct_scepter
%SCEPTER HEAL ON RETURN
DOTA_Tooltip_ability_nevermore_requiem_Lore
The captured souls of those past slain are released to ravage their former allie
s.
DOTA_Tooltip_ability_nevermore_requiem_Note0
One line is generated from Shadow Fiend for every 2 souls in his possession, for
a maximum of 18 lines (23 lines with Scepter).
DOTA_Tooltip_ability_nevermore_requiem_Note1
The movement and attack damage reductions from Requiem of Souls go through spell
immunity.
npc_dota_hero_nevermore_bio
It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact h
e has thousands of them. Over the ages he has claimed the souls of poets, priest
s, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no
sort of soul escapes him. What he does with them is unknown. No one has ever pe
ered into the Abysm whence Nevermore reaches out like an eel from among astral r
ocks. Does he devour them one after another Does he mount them along the halls o
f an eldritch temple, or pickle the souls in necromantic brine Is he merely a pu
ppet, pushed through the dimensional rift by a demonic puppeteer Such is his evi
l, so intense his aura of darkness, that no rational mind may penetrate it. Of c
ourse, if you really want to know where the stolen souls go, there's one sure wa
y to find out Add your soul to his collection. Or just wait for Nevermore.
SVEN
DOTA_Tooltip_ability_sven_storm_bolt
Storm Hammer
DOTA_Tooltip_ability_sven_storm_bolt_Description
Sven unleashes his magical gauntlet that deals damage and stuns enemy units.
DOTA_Tooltip_ability_sven_storm_bolt_Lore
The Rogue Knight's iron gauntlet, taken from the school of his father, strikes h
is foes to their core.
DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration
DURATION
DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe
RADIUS
DOTA_Tooltip_ability_sven_great_cleave
Great Cleave

DOTA_Tooltip_ability_sven_great_cleave_Description
Sven strikes with great force, cleaving all nearby enemy units with his attack.
DOTA_Tooltip_ability_sven_great_cleave_Lore
The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a we
apon capable of cutting wide swaths through lesser warriors.
DOTA_Tooltip_ability_sven_great_cleave_Note0
Cleave damage is reduced by armor type but not by armor value.
DOTA_Tooltip_ability_sven_great_cleave_Note1
Cleave damage goes through spell immunity.
DOTA_Tooltip_ability_sven_great_cleave_Note2
The cleave damages a circular area in front of Sven.
DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage
%CLEAVE DAMAGE
DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius
RADIUS
DOTA_Tooltip_ability_sven_warcry
Warcry
DOTA_Tooltip_ability_sven_warcry_Description
Sven's Warcry heartens his allies for battle, increasing their movement speed an
d armor. Lasts %duration_tooltip% seconds.
DOTA_Tooltip_ability_sven_warcry_Lore
Calling a few lines from the Vigil Codex fortifies Sven's obedience to his rogue
code. So poetic!
DOTA_Tooltip_ability_sven_warcry_Note0
Fully stacks with other armor and speed granting abilities.
DOTA_Tooltip_ability_sven_warcry_warcry_radius
RADIUS
DOTA_Tooltip_ability_sven_warcry_warcry_armor
BONUS ARMOR
DOTA_Tooltip_ability_sven_warcry_warcry_movespeed
%BONUS SPEED
DOTA_Tooltip_ability_sven_warcry_duration_tooltip
DURATION
DOTA_Tooltip_ability_sven_gods_strength
God's Strength
DOTA_Tooltip_ability_sven_gods_strength_Description
Sven channels his rogue strength, granting bonus damage for 25 seconds.nnUpgrada
ble by Aghanim's Scepter.
DOTA_Tooltip_ability_sven_gods_strength_Lore
With the strength that shattered the Sacred Helm, the Rogue Knight stands unoppo
sed in melee combat.
DOTA_Tooltip_ability_sven_gods_strength_Note0
The bonus damage is based on base damage and the primary attribute of Sven.
DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage
%BONUS DAMAGE
DOTA_Tooltip_ability_sven_gods_strength_aghanim_description
God's Strength grants bonus damage to allies in a 900 radius.
DOTA_Tooltip_ability_sven_gods_strength_radius_scepter
SCEPTER ALLY AURA RADIUS
DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage_sce
pter
%SCEPTER ALLY BONUS DAMAGE
npc_dota_hero_sven_bio
Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in t
he Shadeshore Ruins. With his father executed for violating the Vigil Codex, an
d his mother shunned by her wild race, Sven believes that honor is to be found i
n no social order, but only in himself. After tending his mother through a ling
ering death, he offered himself as a novice to the Vigil Knights, never revealin
g his identity. For thirteen years he studied in his father's school, mastering
the rigid code that declared his existence an abomination. Then, on the day th
at should have been his In-Swearing, he seized the Outcast Blade, shattered the

Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vig
il Keep, forever solitary, following his private code to the last strict rune. S
till a knight, yes...but a Rogue Knight. He answers only to himself.
PHANTOM ASSASSIN
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger
Stifling Dagger
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Descriptio
n
Throws a dagger slowing the enemy unit's movemen
t speed, dealing %base_damage%+%attack_factor_tooltip%%% of Phantom Assassin's a
ttack damage as physical damage and applying attack effects from items and abili
ties.
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note0
If an attack effect is chance-based, the chance of its application will be the s
ame as its chance to occur.
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore
The first skill learned by the Sisters of the Veil often signals an incoming hit
.
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow
%MOVE SLOW
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration
SLOW DURATION
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_base_damag
e
BASE DAMAGE
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_attack_fac
tor_tooltip %ATTACK DAMAGE
DOTA_Tooltip_ability_phantom_assassin_phantom_strike
Phantom Strike
DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description
Teleports to a unit, friendly or enemy, and grants bonus attack speed while atta
cking if it's an enemy unit.
DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore
Mortred's silken veil is the last thing her unfortunate target sees.
DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_a
ttack_count
MAX ATTACKS
DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attac
k_speed
BONUS ATTACK SPEED
DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_ran
ge
RANGE
DOTA_Tooltip_ability_phantom_assassin_blur
Blur
DOTA_Tooltip_ability_phantom_assassin_blur_Description
Phantom Assassin focuses inward, increasing her ability to evade enemy attacks,
and allowing her to blur her body to disappear from the enemy team's minimap whe
n far from enemy heroes.nnStacks diminishingly with other sources of Evasion.
DOTA_Tooltip_ability_phantom_assassin_blur_Lore
Meditation allows a Veiled Sister to carefully anticipate her opponents in comba
t.
DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion
%EVASION
DOTA_Tooltip_ability_phantom_assassin_blur_radius
MAP VANISH RADIUS
DOTA_Tooltip_ability_phantom_assassin_coup_de_grace
Coup de Grace
DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description
Phantom Assassin refines her combat abilities, gaining a chance of delivering a
devastating critical strike to enemy units. Stifling Dagger shares the same crit
ical strike chance.
DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore
A divine strike, Mortred honors her opponent by choosing them for death.

DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance
%CRITICAL CHANCE
DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus
%CRITICAL DAMAGE
npc_dota_hero_phantom_assassin_bio
Through a process of divination, children are selected for upbringing by the Sis
ters of the Veil, an order that considers assassination a sacred part of the nat
ural order. The Veiled Sisters identify targets through meditation and oracular
utterances. They accept no contracts, and never seem to pursue targets for pol
itical or mercenary reasons. Their killings bear no relation to any recognizable
agenda, and can seem to be completely random A figure of great power is no mor
e likely to be eliminated than a peasant or a well digger. Whatever pattern the
killings may contain, it is known only to them. They treat their victims as sacr
ifices, and death at their hand is considered an honor. Raised with no identity
except that of their order, any Phantom Assassin can take the place of any other
; their number is not known. Perhaps there are many, perhaps there are few. Noth
ing is known of what lies under the Phantom Veil. Except that this one, from tim
e to time, when none are near enough to hear, is known to stir her veils with th
e forbidden whisper of her own name Mortred.
SKELETON KING
DOTA_Tooltip_ability_skeleton_king_hellfire_blast
Wraithfire Blast
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning,
then dealing damage over time and slowing the target.
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore
Ostarion calls on his damned lineage, laying waste to his opponents.
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Note0
Deals 80 160 230 300 total damage.
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_dur
ation
STUN DURATION
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_d
uration
SLOW DURATION
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_dama
ge
DAMAGE PER SECOND
DOTA_Tooltip_ability_skeleton_king_vampiric_aura
Vampiric Aura
DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description
Nearby friendly units restore health based on the damage they deal when attackin
g enemy units.
DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Lore
Wraith King's blade drains his enemy's essence to feed his aura.
DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note0
Stacks additively with other sources of Lifesteal.
DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note1
Can be toggled to make heroes only.
DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura
%LIFESTEAL
DOTA_Tooltip_ability_skeleton_king_mortal_strike
Mortal Strike
DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description
Wraith King passively gains a chance to deal bonus damage on an attack.
DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore
One blow to crush a foe.
DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_chance
%CRITICAL CHANCE
DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult

%HERO CRITICAL DAMAGE


DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult_creep
s
%NON-HERO CRITICAL DAMAGE
DOTA_Tooltip_ability_skeleton_king_reincarnation
Reincarnation
DOTA_Tooltip_ability_skeleton_king_reincarnation_Description
Wraith King's form regroups after death, allowing him to resurrect when killed i
n battle. Upon death, enemy units in a %slow_radius% radius will be slowed.nnUp
gradable by Aghanim's Scepter.
DOTA_Tooltip_ability_skeleton_king_reincarnation_aghanim_descrip
tion
If a nearby allied hero is slain, they will be transform
ed into a wraith and have their death delayed for 7 seconds.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore
Conspirators against the Wraith King wonder why he never stays dead.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0
Wraith King won't revive if he doesn't have enough mana.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1
If Wraith King has an Aegis and Reincarnation off cooldown, Reincarnation will t
rigger first.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2
Revives with full HP and Mana.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Note3
Credit for allies whose death was delayed will go to whoever struck the original
killing blow.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Note4
Wraith Delay not affect Techies' Suicide Squad, Attack ability.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Note5
Wraith Delay affects Wraith King's actual deaths, not Reincarnate deaths.
DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_tim
e
REINCARNATION TIME
DOTA_Tooltip_ability_skeleton_king_reincarnation_movespeed
%MOVEMENT SLOW
DOTA_Tooltip_ability_skeleton_king_reincarnation_attackslow_tool
tip
ATTACK SPEED SLOW
DOTA_Tooltip_ability_skeleton_king_reincarnation_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_duratio
n
SCEPTER ALLY DEATH DELAY
DOTA_Tooltip_ability_skeleton_king_reincarnation_aura_radius_too
ltip_scepter
SCEPTER DEATH DELAY RADIUS
npc_dota_hero_skeleton_king_bio
For untold years, King Ostarion built a kingdom from the remains of his enemies.
It was an obsessive's errand, done to pass the long eternities of a monarchy th
at seemed fated never to end. He believed that as long as he built up the towers
of his palace, he could not die. But eventually he learned that he had been del
uded... that bone itself could perish. Deeply mistrustful of flesh, he sought a
more permanent way of extending his reign, and at last settled on pursuit of wra
ith energy, a form of pure spirit given off by certain dark souls at death. Shou
ld he infuse himself with Wraith Essence, he thought he might create a body as l
uminous and eternal as his ego. On the millennial solstice known as Wraith-Night
, he submitted to a rite of transformation, compelling his subjects to harvest e
nough souls to fuel his ambition for immortality. No one knows how many of his c
hampions died, for the only survivor who mattered was the Wraith King who rose w
ith the sun on the following morn. Now he rarely spends a moment on his glowing
throne--but strides out with sword drawn, demanding a fealty that extends far be
yond death.
DROW RANGER
DOTA_Tooltip_ability_drow_ranger_frost_arrows
Frost Arrows

DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description
Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts %frost_
arrows_hero_duration_tooltip% seconds on Heroes, and %frost_arrows_creep_duratio
n% seconds on creeps.nnFrost Arrows is a Unique Attack Modifier, and does not st
ack with other Unique Attack Modifiers.
DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore
Ice-encased arrows pierce the silence, chilling their victims to the core.
DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0
The slow duration is refreshed on successive casts.
DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movem
ent_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_hero_
duration_tooltip
HERO DURATION
DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_creep
_duration
CREEP DURATION
DOTA_Tooltip_ability_drow_ranger_silence
Silence
DOTA_Tooltip_ability_drow_ranger_silence_Description
Stops all enemy units in a target area from casting spells.
DOTA_Tooltip_ability_drow_ranger_silence_Lore
Traxex is rather fond of the tranquility of physical combat, calling on her Drow
heritage to end the incantations of opposing magi.
DOTA_Tooltip_ability_drow_ranger_silence_Note0
Doesn't stop usage of items.
DOTA_Tooltip_ability_drow_ranger_silence_silence_radius
RADIUS
DOTA_Tooltip_ability_drow_ranger_silence_duration
DURATION
DOTA_Tooltip_ability_drow_ranger_wave_of_silence
Gust
DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Description
Releases a wave that silences and knocks back enemy units. Knockback distance is
relative to how close they are to you.
DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Lore
Traxex is rather fond of the tranquility of physical combat, calling on her Drow
heritage to end the incantations of opposing magi.
DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_range_tool
tip
RANGE
DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_width
WIDTH
DOTA_Tooltip_ability_drow_ranger_wave_of_silence_silence_duratio
n
SILENCE DURATION
DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_durat
ion
KNOCKBACK DURATION
DOTA_Tooltip_ability_drow_ranger_trueshot
Precision Aura
DOTA_Tooltip_ability_drow_ranger_trueshot_Description
Adds bonus damage to the physical attack of allied, ranged Hero units based on a
percentage of Drow's agility. Affects creeps for 30 seconds when cast.
DOTA_Tooltip_ability_drow_ranger_trueshot_Lore
Traxex' time spent alone in the forests of her Drow home has allowed her to teac
h other archers how to improve their bow skills.
DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage
%RANGE DAMAGE BONUS
DOTA_Tooltip_ability_drow_ranger_marksmanship
Marksmanship
DOTA_Tooltip_ability_drow_ranger_marksmanship_Description
Drow's experiences in battle improve her accuracy and effectiveness in combat, p
roviding a passive bonus to Agility. Grants no bonus if there are enemy heroes w
ithin 400 range.nnUpgradable by Aghanim's Scepter.

DOTA_Tooltip_ability_drow_ranger_marksmanship_aghanim_descriptio
n
Causes Drow Ranger's attacks to splinter on the
target, hitting nearby units with normal attacks that deal reduced damage.
DOTA_Tooltip_ability_drow_ranger_marksmanship_split_count_scepte
r
SPLIT COUNT
DOTA_Tooltip_ability_drow_ranger_marksmanship_scepter_range
SEARCH RANGE
DOTA_Tooltip_ability_drow_ranger_marksmanship_damage_reduction_s
cepter
%DAMAGE REDUCTION
DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore
The Drow Ranger is the epitome of archery prowess.
DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agili
ty_bonus
BONUS AGILITY
npc_dota_hero_drow_ranger_bio
Drow Ranger's given name is Traxex--a name well suited to the short, trollish, r
ather repulsive Drow people. But Traxex herself is not a Drow. Her parents were
travelers in a caravan set upon by bandits, whose noisy slaughter of innocents r
oused the ire of the quiet Drow people. After the battle settled, the Drow disco
vered a small girl-child hiding in the ruined wagons, and agreed she could not b
e abandoned. Even as child, Traxex showed herself naturally adept at the arts th
ey prized Stealth, silence, subtlety. In spirit, if not in physique, she might h
ave been a Drow changeling, returned to her proper home. But as she grew, she to
wered above her family and came to think of herself as ugly. After all, her fea
tures were smooth and symmetrical, entirely devoid of warts and coarse whiskers.
Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost
travelers who find their way from the forest sometimes speak of an impossibly b
eautiful Ranger who peered at them from deep among the trees, then vanished like
a dream before they could approach. Lithe and stealthy, icy hot, she moves like
mist in silence. That whispering you hear is her frozen arrows finding an enemy
's heart.
MORPHLING
DOTA_Tooltip_ability_morphling_waveform
Waveform
DOTA_Tooltip_ability_morphling_waveform_Description
Morphling dissolves into liquid and surges forward, damaging enemy units in his
path. Morphling is invulnerable during Waveform.
DOTA_Tooltip_ability_morphling_waveform_Lore
A torrential flood takes enemies by force.
DOTA_Tooltip_ability_morphling_adaptive_strike
Adaptive Strike
DOTA_Tooltip_ability_morphling_adaptive_strike_Description
Launches a surge of water toward an enemy unit, stunning the target while dealin
g base damage plus additional damage based on Morphling's agility times a multip
lier. If Morphling's agility is 50%% higher than strength, the maximum damage a
nd the minimum stun is dealt. If his strength is 50%% higher than his agility, t
he maximum stun and minimum damage are dealt.
DOTA_Tooltip_ability_morphling_adaptive_strike_Lore
The Morphling calls upon his elements to crush his opponents with waves.
DOTA_Tooltip_ability_morphling_adaptive_strike_Note0
Knocks the target back 100 - 300 units.
DOTA_Tooltip_ability_morphling_adaptive_strike_Note1
Projectile moves at 1150 speed.
DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base
BASE DAMAGE
DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max
STUN MAX
DOTA_Tooltip_ability_morphling_adaptive_strike_stun_min
STUN MIN
DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max

DAMAGE MAX AGI MULTIPLIER


DOTA_Tooltip_ability_morphling_adaptive_strike_damage_min
DAMAGE MIN AGI MULTIPLIER
DOTA_Tooltip_ability_morphling_adaptive_strike_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_morphling_morph_agi
Morph (Agility Gain)
DOTA_Tooltip_ability_morphling_morph_agi_Description
Morphling shifts its form, pulling points from Strength and pouring them into Ag
ility. The process is reversible. Additional points in Morph increase the rate
of stat change. Passively grants bonus Agility.
DOTA_Tooltip_ability_morphling_morph_agi_Lore
Shifting water makes it difficult to discern the nature of Morphling.
DOTA_Tooltip_ability_morphling_morph_agi_Note0
Morph can be activated or deactivated while Morphling is disabled, but not while
silenced.
DOTA_Tooltip_ability_morphling_morph_agi_Note1
Morph can't convert stats from items.
DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick
POINTS PER SHIFT
DOTA_Tooltip_ability_morphling_morph_agi_mana_cost
MANA PER SECOND
DOTA_Tooltip_ability_morphling_morph_agi_morph_cooldown
SHIFT RATE
DOTA_Tooltip_ability_morphling_morph_agi_bonus_attributes
BONUS AGILITY
DOTA_Tooltip_ability_morphling_morph_str
Morph (Strength Gain)
DOTA_Tooltip_ability_morphling_morph_str_Description
Morphling shifts its form, pulling points from Agility and pouring them into Str
ength. The process is reversible. Additional points in Morph increase the rate
of stat change. Passively grants bonus Strength.
DOTA_Tooltip_ability_morphling_morph_str_Lore
Shifting water makes it difficult to discern the nature of Morphling.
DOTA_Tooltip_ability_morphling_morph_str_Note0
Morph works while Morphling is disabled, but not when silenced.
DOTA_Tooltip_ability_morphling_morph_str_Note1
Morph can't convert stats from items.
DOTA_Tooltip_ability_morphling_morph_str_points_per_tick
POINTS PER SHIFT
DOTA_Tooltip_ability_morphling_morph_str_mana_cost
MANA PER SECOND
DOTA_Tooltip_ability_morphling_morph_str_morph_cooldown
SHIFT RATE
DOTA_Tooltip_ability_morphling_morph_str_bonus_attributes
BONUS STRENGTH
DOTA_Tooltip_ability_morphling_replicate
Replicate
DOTA_Tooltip_ability_morphling_replicate_Description
Morphling replicates any hero, friend or foe, dealing %tooltip_illusion_damage_o
ut_pct%%% of the original Hero's outgoing damage while taking 100%% of any incom
ing damage. At any time, Morphling can instantly take the position of the Repli
cate for 150 mana. If Morphling dies, the Replicate will expire.
DOTA_Tooltip_ability_morphling_replicate_Lore
Staring into Morphling produces a reflection that mimics the beholder.
DOTA_Tooltip_ability_morphling_replicate_Note0
You can't target yourself with Replicate.
DOTA_Tooltip_ability_morphling_replicate_duration
DURATION
DOTA_Tooltip_ability_morphling_replicate_tooltip_illusion_damage

_out_pct
ct_tooltip

%REPLICATE DAMAGE
DOTA_Tooltip_ability_morphling_replicate_illusion_incoming_dmg_p
%REPLICATE DAMAGE TAKEN
DOTA_Tooltip_ability_morphling_replicate_tooltip_cast_range

CAST RANGE
DOTA_Tooltip_ability_morphling_morph_replicate
Morph Replicate
DOTA_Tooltip_ability_morphling_morph_replicate_Description
Morphling switches into his replication, instantly taking its position.
DOTA_Tooltip_ability_morphling_hybrid
Hybrid
DOTA_Tooltip_ability_morphling_hybrid_Description
Morphling creates a hybrid replication of a target allied hero, which can cast a
ll of that hero's current, non-ultimate abilities. Enemies are able to see which
unit is a hybrid.
DOTA_Tooltip_ability_morphling_hybrid_duration
DURATION
npc_dota_hero_morphling_bio
For dark eons the comet circled. Held in thrall to a distant sun, bound by gravi
ty's inexorable pull, the massive ball of ice careened through the blackness bet
ween worlds, made strange by its dark journey. On the eve of the ancient war of
the Vloy, it punched down through the sky and lit a glowing trail across the nig
ht, a sign both armies took for an omen. The frozen ball melted in a flash of bo
iling heat, as below two forces enjoined in battle across the border of a narrow
river. Thus freed from its icy stasis, the Morphling was born into conflict, an
elemental power at one with the tides of the ocean, capricious and unconstraine
d. He entered the fight, instinctively taking the form of the first general who
dared set foot across the water, and then struck him dead. As the motley warrior
s clashed, he shifted from form to form throughout the battle, instantly absorbi
ng the ways of these strange creatures--now a footsoldier, now an archer, now th
e cavalryman--until, by the time the last soldier fell, Morphling had played eve
ry part. The battle's end was his beginning.
BLOOD SEEKER
DOTA_Tooltip_ability_bloodseeker_bloodrage
Bloodrage
DOTA_Tooltip_ability_bloodseeker_bloodrage_Description
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, inc
reased damage. Units affected by Bloodrage will be healed for a percentage of th
e max health of any units they kill. Units affected by Bloodrage when killed wil
l heal a percentage of their max health to their killer.
DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore
Strygwyr shares his animalistic thirst for bloodshed.
DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0
Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
DOTA_Tooltip_ability_bloodseeker_bloodrage_Note1
Only amplifies for half values when the damage dealer and the receiver are over
2200 range apart.
DOTA_Tooltip_ability_bloodseeker_bloodrage_duration
DURATION
DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct
%DAMAGE INCREASE
DOTA_Tooltip_ability_bloodseeker_bloodrage_health_bonus_pct
%KILL HEAL PERCENTAGE
DOTA_Tooltip_ability_bloodseeker_blood_bath
Blood Rite
DOTA_Tooltip_ability_bloodseeker_blood_bath_Description
Bloodseeker baptizes an area in sacred blood. After %delay_plus_castpoint_toolti
p% seconds the ritual completes, causing any enemies caught in the area to take

damage and become silenced.


DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore
The Flayed Twins are ever willing to aid those who spill blood upon the field of
battle.
DOTA_Tooltip_ability_bloodseeker_blood_bath_silence_duration
SILENCE DURATION
DOTA_Tooltip_ability_bloodseeker_blood_bath_damage
DAMAGE
DOTA_Tooltip_ability_bloodseeker_blood_bath_radius
RITUAL AREA
DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0
Total time is a 2.6 second delay plus a 0.4 second cast time.
DOTA_Tooltip_ability_bloodseeker_thirst
Thirst
DOTA_Tooltip_ability_bloodseeker_thirst_Description
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement
speed and attack damage whenever an enemy hero's health falls below %min_bonus_p
ct%%%, with the bonuses increasing as their health falls further. If an enemy he
ro's health falls below %invis_threshold_pct%%%, he will also gain vision and Tr
ue Sight of that hero. Bonuses stack per hero.
DOTA_Tooltip_ability_bloodseeker_thirst_Lore
Strygwyr becomes frenzied when blood is spilled.
DOTA_Tooltip_ability_bloodseeker_thirst_Note0
Not triggered by Illusions.
DOTA_Tooltip_ability_bloodseeker_thirst_Note1
Max movement speed and attack damage bonuses occur when an enemy's health is at
or below 25%.
DOTA_Tooltip_ability_bloodseeker_thirst_min_bonus_pct
%THIRST HEALTH THRESHHOLD
DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed
%MAX THIRST MOVE SPEED
DOTA_Tooltip_ability_bloodseeker_thirst_bonus_damage
MAX THIRST DAMAGE
DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pct
%VISIBILITY HEALTH THRESHHOLD
DOTA_Tooltip_ability_bloodseeker_rupture
Rupture
DOTA_Tooltip_ability_bloodseeker_rupture_Description
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage
of the distance traveled as damage. The damage is dealt through spell immunity
.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_bloodseeker_rupture_Lore
When the Bloodseeker hunts you, injuries become fatalities.
DOTA_Tooltip_ability_bloodseeker_rupture_duration
DURATION
DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct
%MOVE DAMAGE
DOTA_Tooltip_ability_bloodseeker_rupture_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_bloodseeker_rupture_max_charges_scepter
SCEPTER CHARGES
DOTA_Tooltip_ability_bloodseeker_rupture_charge_restore_time_sce
pter
SCEPTER REPLENISH TIME
DOTA_Tooltip_ability_bloodseeker_rupture_aghanim_description
Grants 2 charges to Rupture with a 40 seconds replenish time.
npc_dota_hero_bloodseeker_bio
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Tw
ins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. T
he Flayed Ones require oceanic amounts of blood to keep them sated and placated,
and would soon drain their mountain empire of its populace if the priests of th

e high plateaus did not appease them. Strygwyr therefore goes out in search of c
arnage. The vital energy of any blood he lets, flows immediately to the Twins th
rough the sacred markings on his weapons and armor. Over the years, he has come
to embody the energy of a vicious hound; in battle he is savage as a jackal. Ben
eath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said th
at you can sometime see the features of the Flayers taking direct possession of
their Hound.
AXE
DOTA_Tooltip_ability_axe_berserkers_call
Berserker's Call
DOTA_Tooltip_ability_axe_berserkers_call_Description
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus
armor during the duration.
DOTA_Tooltip_ability_axe_berserkers_call_Note0
Affects units with spell immunity.
DOTA_Tooltip_ability_axe_berserkers_call_Lore
Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle wi
th the Axe.
DOTA_Tooltip_ability_axe_berserkers_call_radius
RADIUS
DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_axe_berserkers_call_duration
DURATION
DOTA_Tooltip_ability_axe_battle_hunger
Battle Hunger
DOTA_Tooltip_ability_axe_battle_hunger_Description
Enrages an enemy unit, causing it to be slowed and take damage over time until i
t kills another unit or the duration ends. Axe gains movement speed for each uni
t affected with Battle Hunger.
DOTA_Tooltip_ability_axe_battle_hunger_Note0
Destroying buildings will also remove the debuff.
DOTA_Tooltip_ability_axe_battle_hunger_Note1
Units affected by Battle Hunger cannot be denied.
DOTA_Tooltip_ability_axe_battle_hunger_Lore
Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it inju
res them until it is satisfied.
DOTA_Tooltip_ability_axe_battle_hunger_duration
DURATION
DOTA_Tooltip_ability_axe_battle_hunger_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_axe_battle_hunger_speed_bonus
%SPEED BONUS
DOTA_Tooltip_ability_axe_counter_helix
Counter Helix
DOTA_Tooltip_ability_axe_counter_helix_Description
When attacked, Axe performs a helix counter attack, dealing pure damage to all n
earby enemies.
DOTA_Tooltip_ability_axe_counter_helix_Note0
Counter Helix triggers when the attack hits.
DOTA_Tooltip_ability_axe_counter_helix_Lore
Axe is the only reinforcement this army needs.
DOTA_Tooltip_ability_axe_counter_helix_radius
RADIUS
DOTA_Tooltip_ability_axe_counter_helix_trigger_chance
%CHANCE TO HELIX
DOTA_Tooltip_ability_axe_culling_blade
Culling Blade

DOTA_Tooltip_ability_axe_culling_blade_Description
Axe spots a weakness and strikes, instantly killing an enemy unit with low healt
h, or dealing moderate damage otherwise. When an enemy hero is killed with Culli
ng Blade, its cooldown is reset, and Axe and nearby allied units gain bonus move
ment speed.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_axe_culling_blade_Lore
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatal
ity against those who dare engage the Axe in combat.
DOTA_Tooltip_ability_axe_culling_blade_kill_threshold
KILL THRESHOLD
DOTA_Tooltip_ability_axe_culling_blade_kill_threshold_scepter
SCEPTER KILL THRESHOLD
DOTA_Tooltip_ability_axe_culling_blade_damage
DAMAGE
DOTA_Tooltip_ability_axe_culling_blade_speed_bonus
%KILL MOVE SPEED BONUS
DOTA_Tooltip_ability_axe_culling_blade_atk_speed_bonus_tooltip
KILL ATTACK SPEED BONUS
DOTA_Tooltip_ability_axe_culling_blade_speed_aoe
KILL SPEED RADIUS
DOTA_Tooltip_ability_axe_culling_blade_speed_duration
KILL SPEED DURATION
DOTA_Tooltip_ability_axe_culling_blade_speed_duration_scepter
SCEPTER SPEED DURATION
DOTA_Tooltip_ability_axe_culling_blade_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_axe_culling_blade_aghanim_description
Decreases cooldown, increases kill threshold, and increases bonus movement speed
duration.
npc_dota_hero_axe_bio
As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red
Mist General. In battle after battle he proved his worth through gory deed. His
rise through the ranks was helped by the fact that he never hesitated to decapi
tate a superior. Through the seven year Campaign of the Thousand Tarns, he disti
nguished himself in glorious carnage, his star of fame shining ever brighter, wh
ile the number of comrades in arms steadily dwindled. On the night of ultimate v
ictory, Axe declared himself the new Red Mist General, and took on the ultimate
title of 'Axe.' But his troops now numbered zero. Of course, many had died in ba
ttle, but a significant number had also fallen to Axe's blade. Needless to say,
most soldiers now shun his leadership. But this matters not a whit to Axe, who k
nows that a one-man army is by far the best.
PHANTOM LANCER
DOTA_Tooltip_ability_phantom_lancer_spirit_lance
Spirit Lance
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description
Sends a magical spirit lance to a target enemy unit that damages and slows, whil
e summoning an illusory phantom to attack the unit.
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore
Azwraith's proficiency at spearing his family's meal of fish is proving quite us
eful in the battlefield.
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0
Nearby illusions will mimic the cast animation.
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration
SLOW DURATION
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed_
pct
%MOVEMENT SLOW
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_durati
on
ILLUSION DURATION
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusio

n_damage

%ILLUSION DAMAGE
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusio
n_total_damage_in_pct
%ILLUSION DAMAGE TAKEN
DOTA_Tooltip_ability_phantom_lancer_doppelwalk
Doppelganger
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description
Phantom Lancer briefly vanishes from the battlefield. After %delay% second, Phan
tom Lancer and any of his nearby illusions reappear at a random position within
the targeted location, along with two additional doppelgangers. The two added do
ppelgangers have different properties one takes normal damage and deals none, wh
ile the other takes 600%% damage and deals 20%% damage.
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to bend and
fracture all spectrums of light.
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_target_aoe
TARGET AREA SIZE
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_search_radius
ILLUSION GATHER RANGE
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_delay
REAPPEAR DELAY
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duration
DOPPELGANGER DURATION
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note0
This ability can be used to dodge projectiles, and dispell debuffs.
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note1
Trees near a reappearing unit will be destroyed.
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note2
Phantom Lancer and his allies can see which illusion is the 100% damage illusion
.
DOTA_Tooltip_ability_phantom_lancer_phantom_edge
Phantom Rush
DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description
When targetting an enemy for an attack, Phantom Lancer quickly charges into rang
e. Phantom Lancer's illusions also have this ability.
DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore
Azwraith knows that on the field of battle, speed can mean everything.
DOTA_Tooltip_ability_phantom_lancer_phantom_edge_min_distance
MIN RUSH DISTANCE
DOTA_Tooltip_ability_phantom_lancer_phantom_edge_max_distance
MAX RUSH DISTANCE
DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0
If the attack order is cancelled, the movement speed bonus is lost.
DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note1
Rush movement speed is 800.
DOTA_Tooltip_ability_phantom_lancer_juxtapose
Juxtapose
DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description
Phantom Lancer has a chance to fracture his presence, creating an illusion of hi
mself. Illusions also have a chance to fracture further. Illusions created from
Phantom Lancer last for %illusion_duration% seconds, while illusions created fro
m other illusions last %illusion_from_illusion_duration% seconds.
DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore
Each of Azwraith's lance attacks feels like two from a normal warrior; or three;
or four...
DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions
MAX ILLUSIONS
DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct
%HERO TRIGGER CHANCE
DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_proc_chan
ce_pct
%ILLUSION TRIGGER CHANCE

DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_d
%ILLUSION DAMAGE
DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_total_illu
sion_damage_in_pct
%ILLUSION DAMAGE TAKEN
DOTA_Tooltip_ability_phantom_lancer_juxtapose_Note0
Illusions created by Juxtapose will attack the target that the ability was trigg
ered upon.
npc_dota_hero_phantom_lancer_bio
The remote village of Pole had no knowledge of the wars raging in the heart of t
he kingdom. For them, the quiet of spear fishing, and a family meal were all tha
t a full life required. Yet war came for them nonetheless. Joining the able-bodi
ed conscripts as they filed passed their homes, the humble lancer Azwraith vowed
to bring peace to his kingdom, and in so doing, his people. Placed with his kin
in the vanguard of the final assault against the Dread Magus Vorn, the cost to
his fellows was absolute. As the charging force battled toward the fortress, Azw
raith alone among his kind remained standing, and he alone was able to infiltrat
e the keep. Focused and infuriated by the slaughter of his brothers, Azwraith be
sted each of the wizard's deadly traps and conjured guardians. Soon the simple f
isherman arrived at Vorn's tower sanctum. The pair dueled through the night, pik
e to staff, as chaos raged below, and with a deafening cry Azwraith pierced his
enemy. But the wizard did not simply expire; he exploded into uncountable shards
of light, penetrating his killer with power. As the dust settled and the smoke
of combat began to clear, Azwraith found himself standing among a throng of his
kin. Each seemed to be dressed as he was, each seemed armed as he was, and he co
uld sense that each thought as he did. Aware that his allies were approaching, h
e willed these phantoms to hide themselves, and one by one they began to vanish
into nothingness. As the soldiers came upon the sanctum, they found the warrior
that had bested the wizard. When they approached their champion, the lancer vani
shed. The pikeman who had stood before them was no more than another phantom.
amage

RAZOR
DOTA_Tooltip_ability_razor_plasma_field
Plasma Field
DOTA_Tooltip_ability_razor_plasma_field_Description
Releases a wave of energetic plasma that grows in power as it expands, but also
zaps on contraction, dealing damage to enemy units caught in its path. Damage in
creases with distance from Razor.
DOTA_Tooltip_ability_razor_plasma_field_Lore
The Lightning Revenant rules the Underscape with plasmatic power.
DOTA_Tooltip_ability_razor_plasma_field_damage_min
DAMAGE MIN
DOTA_Tooltip_ability_razor_plasma_field_damage_max
DAMAGE MAX
DOTA_Tooltip_ability_razor_plasma_field_radius
RADIUS
DOTA_Tooltip_ability_razor_static_link
Static Link
DOTA_Tooltip_ability_razor_static_link_Description
Creates a charged link between Razor and an enemy Hero, stealing damage from the
target and giving it to Razor.
DOTA_Tooltip_ability_razor_static_link_Lore
Razor's polarity channels electricity into his being, draining the power of his
opposition.
DOTA_Tooltip_ability_razor_static_link_Note0
The link is broken when either unit dies or the distance between them becomes gr
eater than 800 (1000 with Aether Lens).
DOTA_Tooltip_ability_razor_static_link_Note1
Can target Spell Immune units.
DOTA_Tooltip_ability_razor_static_link_drain_rate
DAMAGE DRAIN RATE

DOTA_Tooltip_ability_razor_static_link_drain_length
LINK DURATION
DOTA_Tooltip_ability_razor_static_link_drain_duration
BUFF DURATION
DOTA_Tooltip_ability_razor_unstable_current
Unstable Current
DOTA_Tooltip_ability_razor_unstable_current_Description
Razor moves with increased speed, and any abilities targeted at him are instantl
y countered with a jolt of electricity which damages, slows, and purges buffs fr
om enemies.
DOTA_Tooltip_ability_razor_unstable_current_Lore
Attacking the Lightning Revenant is rewarded with shock therapy.
DOTA_Tooltip_ability_razor_unstable_current_Note0
Damage activates when the spell cast on Razor.
DOTA_Tooltip_ability_razor_unstable_current_Note1
Only activates if the caster is a hero unit.
DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct
%BONUS SPEED
DOTA_Tooltip_ability_razor_unstable_current_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_razor_eye_of_the_storm
Eye of the Storm
DOTA_Tooltip_ability_razor_eye_of_the_storm_Description
A powerful lightning storm strikes out at enemy units with the lowest health, de
aling damage and reducing their armor.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore
Ride the lightning.
DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0
Each blast targets the lowest health enemy unit within range.
DOTA_Tooltip_ability_razor_eye_of_the_storm_radius
RADIUS
DOTA_Tooltip_ability_razor_eye_of_the_storm_duration
DURATION
DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval
STRIKE INTERVAL
DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction
ARMOR REDUCTION
DOTA_Tooltip_ability_razor_eye_of_the_storm_damage
DAMAGE
DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval_scep
ter
SCEPTER STRIKE INTERVAL
DOTA_Tooltip_ability_razor_eye_of_the_storm_aghanim_description
Causes faster strikes that can damage structures as well. When striking buildin
gs, it will only target towers, barracks, and the Ancient.
npc_dota_hero_razor_bio
Among the emblematic powers that populate the Underscape, Razor the Lightning Re
venant is one of the most feared. With his whip of lightning, he patrols the Nar
row Maze, that treacherous webwork of passages by which the souls of the dead ar
e sorted according to their own innate intelligence, cunning and persistence. Dr
ifting above the Maze, Razor looks down on the baffled souls below, and delivers
jolts of scalding electricity that both punish and quicken the souls as they de
cide their own fates, hurrying on toward luminous exits or endlessly dark pits.
Razor is the eternal embodiment of a dominating power, abstract and almost clini
cal in his application of power. Yet he has a lordly air that suggests he takes
a sardonic satisfaction in his work.
STORM SPIRIT
DOTA_Tooltip_ability_storm_spirit_static_remnant
Static Remnant
DOTA_Tooltip_ability_storm_spirit_static_remnant_Description

Creates an explosively charged image of Storm Spirit that lasts 12 seconds and w
ill detonate and deal damage if an enemy unit comes near it.
DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore
Raijin Thunderkeg's duality allows him to admire himself in shocking fashion.
DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0
Remnants take 1 second to materialize after the spell is cast.
DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1
Remnants grant unobstructed vision for their duration.
DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2
The explosion actually hits units in a 260 radius, but will only be triggered in
235.
DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_
damage_radius RADIUS
DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_
damage
DAMAGE
DOTA_Tooltip_ability_storm_spirit_electric_vortex
Electric Vortex
DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description
A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the
Storm Spirit by 50%% for 3 seconds.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore
Raijin's thunderous, boisterous energy often draws others into an electrifying s
ituation.
DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration
DURATION
DOTA_Tooltip_ability_storm_spirit_electric_vortex_electric_vorte
x_self_slow %SELF SLOW
DOTA_Tooltip_ability_storm_spirit_electric_vortex_electric_vorte
x_self_slow_duration SELF SLOW DURATION
DOTA_Tooltip_ability_storm_spirit_electric_vortex_radius_scepter
SCEPTER RADIUS
DOTA_Tooltip_ability_storm_spirit_electric_vortex_aghanim_descri
ption
Electric Vortex affects all enemies within a radius around Storm
Spirit.
DOTA_Tooltip_ability_storm_spirit_overload
Overload
DOTA_Tooltip_ability_storm_spirit_overload_Description
Casting a spell creates an electrical charge, which is released in a burst on hi
s next attack, dealing damage and slowing nearby enemies.
DOTA_Tooltip_ability_storm_spirit_overload_Lore
Pow! Zip! Zap!
DOTA_Tooltip_ability_storm_spirit_overload_Note0
Using items doesn't trigger Overload.
DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow
ATTACK SLOW
DOTA_Tooltip_ability_storm_spirit_overload_overload_aoe
RADIUS
DOTA_Tooltip_ability_storm_spirit_overload_tooltip_duration
DURATION
DOTA_Tooltip_ability_storm_spirit_ball_lightning
Ball Lightning
DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description
Storm Spirit becomes volatile electricity, charging across the battlefield until
he depletes his mana or reaches his target. The activation mana cost is %ball_l
ightning_initial_mana_base%+%ball_lightning_initial_mana_percentage%%% of his to
tal mana pool, and the cost per 100 units traveled is %ball_lightning_travel_cos
t_base%+%ball_lightning_travel_cost_percent%%% of his total mana pool. Damage i
s expressed in damage per 100 units traveled.

DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore
The Storm is coming in.
DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0
Instant cast abilities can be used while traveling.
DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1
This ability will destroy trees.
DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2
Storm Spirit is invulnerable during Ball Lightning.
DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_
move_speed
SPEED
DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_
aoe
RADIUS
DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_
travel_cost_percent
%MANA DRAIN PER UNIT
npc_dota_hero_storm_spirit_bio
Storm Spirit is literally a force of nature--the wild power of wind and weather,
bottled in human form. And a boisterous, jovial, irrepressible form it is! As j
olly as a favorite uncle, he injects every scene with crackling energy. But it w
as not always thus, and there was tragedy in his creation. Generations ago, in t
he plains beyond the Wailing Mountains, a good people lay starving in drought an
d famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to s
ummon the spirit of the storm, asking for rain. Enraged at this mortal's presump
tion, the Storm Celestial known as Raijin lay waste to the land, scouring it bar
e with winds and flood. Thunderkeg was no match for the Celestial--at least unti
l he cast a suicidal spell that forged their fates into one he captured the Cele
stial in the cage of his own body. Trapped together, Thunderkeg's boundless good
humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg,
a Celestial who walks the world in physical form.
CRYSTAL MAIDEN
DOTA_Tooltip_ability_crystal_maiden_crystal_nova
Crystal Nova
DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description
A burst of damaging frost slows enemy movement and attack rate in the targeted a
rea.
DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore
The air temperature around Rylai drops rapidly, chilling all around her to the c
ore.
DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration
DURATION
DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slo
w
ATTACK SLOW
DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius
RADIUS
DOTA_Tooltip_ability_crystal_maiden_frostbite
Frostbite
DOTA_Tooltip_ability_crystal_maiden_frostbite_Description
Encases an enemy unit in ice, prohibiting movement and attack, while dealing %da
mage_per_second_tooltip% damage every half-second. Lasts 10 seconds on creeps le
vel 6 or lower.
DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore
Rylai channels winds from the Blueheart Glacier, imprisoning attackers in thick
blocks of ice.
DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0
Blink abilities cannot be used while under the affects of Frostbite.
DOTA_Tooltip_ability_crystal_maiden_frostbite_damage_per_second_
tooltip
DAMAGE PER HALF-SECOND
DOTA_Tooltip_ability_crystal_maiden_frostbite_duration

HERO DURATION
p

DOTA_Tooltip_ability_crystal_maiden_frostbite_hero_damage_toolti
HERO TOTAL DAMAGE
DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_duration

CREEP DURATION
ip

DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_damage_toolt
CREEP TOTAL DAMAGE
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura

Arcane Aura
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description
Gives additional mana regeneration to all friendly units on the map. This bonus
is increased for Crystal Maiden.
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore
Cold temperatures promote the essence of magic, causing Rylai's presence to allo
w spell usage in abundance.
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note0
Stacks with other flat mana regeneration bonuses.
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note1
The flat mana regeneration bonus is not considered for percentage mana regenerat
ion increases.
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen
ALLY MANA REGEN
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen_s
elf
SELF MANA REGEN
DOTA_Tooltip_ability_crystal_maiden_freezing_field
Freezing Field
DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description
CHANNELED - Surrounds Crystal Maiden with random icy explosions that slow enemie
s and deal massive damage. Lasts %duration_tooltip% seconds.nnUpgradable by Agh
anim's Scepter.
DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore
Once the place of her exile, Icewrack has become an anchor for Rylai's frigid on
slaught.
DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0
The slow is applied on all enemies in the radius, even if they aren't hit by an
explosion (lasts 1 second).
DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1
Every 0.1 second an explosion occurs, for a total of 100 explosions.
DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slo
w
%MOVEMENT SLOW
DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow
ATTACK SLOW
DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius
RADIUS
DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_rad
ius
EXPLOSION RADIUS
DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage
DAMAGE
DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage_scepte
r
SCEPTER DAMAGE
DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slo
w_scepter
%SCEPTER MOVEMENT SLOW
DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow_s
cepter
SCEPTER ATTACK SLOW
DOTA_Tooltip_ability_crystal_maiden_freezing_field_aghanim_descr
iption
Increases damage and slow.
npc_dota_hero_crystal_maiden_bio
Born in a temperate realm, raised with her fiery older sister Lina, Rylai the Cr
ystal Maiden soon found that her innate elemental affinity to ice created troubl
e for all those around her. Wellsprings and mountain rivers froze in moments if

she stopped to rest nearby; ripening crops were bitten by frost, and fruiting or
chards turned to mazes of ice and came crashing down, spoiled. When their exaspe
rated parents packed Lina off to the equator, Rylai found herself banished to th
e cold northern realm of Icewrack, where she was taken in by an Ice Wizard who h
ad carved himself a hermitage at the crown of the Blueheart Glacier. After long
study, the wizard pronounced her ready for solitary practice and left her to tak
e his place, descending into the glacier to hibernate for a thousand years. Her
mastery of the Frozen Arts has only deepened since that time, and now her skills
are unmatched.
KUNKKA
DOTA_Tooltip_ability_kunkka_torrent
Torrent
DOTA_Tooltip_ability_kunkka_torrent_Description
Summons a rising torrent that, after a short delay, hurls enemy units into the s
ky, stunning, dealing damage and slowing movement speed.
DOTA_Tooltip_ability_kunkka_torrent_Lore
An ancestral rush of water explodes from the center of the world, called upon by
the Admiral.
DOTA_Tooltip_ability_kunkka_torrent_Note0
The initial bubble effect is only visible to allies.
DOTA_Tooltip_ability_kunkka_torrent_Note1
Units tossed in the air will be stunned and still able to be attacked.
DOTA_Tooltip_ability_kunkka_torrent_delay
DELAY
DOTA_Tooltip_ability_kunkka_torrent_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_kunkka_torrent_stun_duration
STUN DURATION
DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus
%MOVE SLOW
DOTA_Tooltip_ability_kunkka_torrent_radius
RADIUS
DOTA_Tooltip_ability_kunkka_tidebringer
Tidebringer
DOTA_Tooltip_ability_kunkka_tidebringer_Description
Kunkka's legendary sword grants increased damage and cleaves a large area of eff
ect in front of him for a single strike.
DOTA_Tooltip_ability_kunkka_tidebringer_Lore
A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to dest
roy demons of the Cataract.
DOTA_Tooltip_ability_kunkka_tidebringer_Note0
Cleave damage is reduced by armor type but not by armor value.
DOTA_Tooltip_ability_kunkka_tidebringer_Note1
Cleave damage goes through spell immunity.
DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus
DAMAGE BONUS
DOTA_Tooltip_ability_kunkka_tidebringer_radius
RADIUS
DOTA_Tooltip_ability_kunkka_x_marks_the_spot
X Marks the Spot
DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description
Targets a friendly or enemy Hero, marks their position with an X, and returns th
em to it after several seconds. Kunkka can trigger the return at any time durin
g the duration. Lasts twice as long on allied heroes.
DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore
The Admiral's set of arcane abilities includes some that can be used for battle
as well as entertainment.
DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note0
If the target becomes Spell Immune after the cast, the target will not return to

the X after the duration.


DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1
Interrupts channeling spells.
DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration
ENEMY DELAY
DOTA_Tooltip_ability_kunkka_x_marks_the_spot_allied_duration_too
ltip
ALLIED DELAY
DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range
RANGE
DOTA_Tooltip_ability_kunkka_return
Return
DOTA_Tooltip_ability_kunkka_return_Description
Returns the marked hero to the X.
DOTA_Tooltip_ability_kunkka_ghostship
Ghostship
DOTA_Tooltip_ability_kunkka_ghostship_Description
Summons a ghostly ship that sails through the battle before smashing apart, dama
ging and stunning all enemies caught near the wreckage. Allied heroes touched by
the Ghostship are given a swig of The Admiral's Rum, receiving bonus movement s
peed and a delayed reaction to incoming damage.nnUpgradeable by Aghanim's Scepte
r.
DOTA_Tooltip_ability_kunkka_ghostship_aghanim_description
Drags enemies with the Ghostship towards the crash site. Enemies are still a
ble to perform actions while being dragged.
DOTA_Tooltip_ability_kunkka_ghostship_Lore
The final ship of the Claddish Navy is nothing but a phantom, but it is all too
real to the enemies of the Admiral.
DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay
IMPACT DELAY
DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus
%RUM BONUS SPEED
DOTA_Tooltip_ability_kunkka_ghostship_buff_duration
RUM DURATION
DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance
RANGE
DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width
WIDTH
DOTA_Tooltip_ability_kunkka_ghostship_stun_duration
STUN DURATION
DOTA_Tooltip_ability_kunkka_ghostship_ghostship_absorb
%DAMAGE DELAYED
DOTA_Tooltip_ability_kunkka_ghostship_Note0
Damage dealt after Rum wears off is non-lethal and can never kill a hero.
DOTA_Tooltip_ability_kunkka_ghostship_Note1
Actual area of effect of ship's collision is larger than the boat itself.
DOTA_Tooltip_ability_kunkka_ghostship_Note2
The boat has a movement speed of 650.
npc_dota_hero_kunkka_bio
As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting t
he isles of his homeland when the demons of the Cataract made a concerted grab a
t the lands of men. After years of small sorties, and increasingly bold and deva
stating attacks, the demon fleet flung all its carnivorous ships at the Tremblin
g Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, sum
moning a host of ancestral spirits to protect the fleet. Against the demons, thi
s was just barely enough to turn the tide. As Kunkka watched the demons take his
ships down one by one, he had the satisfaction of wearing away their fleet with
his ancestral magic. But at the battle's peak, something in the clash of demons
, men and atavistic spirits must have stirred a fourth power that had been slumb
ering in the depths. The waves rose up in towering spouts around the few remaini
ng ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove

among the ships, drawing demon and human craft together, churning the water and
wind into a raging chaos. What happened in the crucible of that storm, none may
truly say. The Cataract roars off into the void, deserted by its former denizens
. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly repla
ys the final seconds of its destruction. Whether he died in that crash is anyone
's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
WARLOCK
DOTA_Tooltip_ability_warlock_fatal_bonds
Fatal Bonds
DOTA_Tooltip_ability_warlock_fatal_bonds_Description
Binds several enemy units together, causing %damage_share_percentage%%% of the d
amage dealt to one of them to be felt by the others.
DOTA_Tooltip_ability_warlock_fatal_bonds_Lore
An ancient incantation that links the vital energies of multiple lifeforms into
one collective body.
DOTA_Tooltip_ability_warlock_fatal_bonds_Note0
Damage will not disable abilities or items like Blink Dagger which require playe
r based damage.
DOTA_Tooltip_ability_warlock_fatal_bonds_count
ENEMIES BOUND
DOTA_Tooltip_ability_warlock_fatal_bonds_duration
DURATION
DOTA_Tooltip_ability_warlock_shadow_word
Shadow Word
DOTA_Tooltip_ability_warlock_shadow_word_Description
Warlock whispers an incantation, healing a friendly unit or damaging an enemy un
it over time.
DOTA_Tooltip_ability_warlock_shadow_word_Lore
Demnok's arcane arts have a myriad of uses, allowing them to be powerful friendl
y enchantments or damaging curses.
DOTA_Tooltip_ability_warlock_shadow_word_duration
DURATION
DOTA_Tooltip_ability_warlock_upheaval
Upheaval
DOTA_Tooltip_ability_warlock_upheaval_Description
CHANNELED - A powerful slowing current that grows stronger as it's channelled. L
asts up to 16 seconds. Enemies are slowed for 3 seconds after leaving the area
or the spell ends.
DOTA_Tooltip_ability_warlock_upheaval_Lore
Demnok manipulates space-time, impairing entire armies.
DOTA_Tooltip_ability_warlock_upheaval_Note0
The slow increase is based on length of the channel, not the duration an enemy w
as standing in the area.
DOTA_Tooltip_ability_warlock_upheaval_slow_rate_duration
MAX SLOW CHANNEL
DOTA_Tooltip_ability_warlock_upheaval_max_slow
%MAX SLOW
DOTA_Tooltip_ability_warlock_upheaval_aoe
RADIUS
DOTA_Tooltip_ability_warlock_rain_of_chaos
Chaotic Offering
DOTA_Tooltip_ability_warlock_rain_of_chaos_Description
Summons a Golem from the depths, stunning enemies for one second. The Golem live
s 60 seconds, takes reduced damage from spells, has Permanent Immolation and Fla
ming Fists on attack.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction
in enemy ranks.
DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0

Spell Immune units will be stunned.


DOTA_Tooltip_ability_warlock_rain_of_chaos_Note1
This ability destroys trees in its area of effect.
DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe
SUMMON BLAST RADIUS
DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip
GOLEM HEALTH
DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip
GOLEM DAMAGE
DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_armor_tooltip
GOLEM ARMOR
DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_regen_tooltip
GOLEM HEALTH REGEN
DOTA_Tooltip_ability_warlock_rain_of_chaos_number_of_golems_scep
ter
SCEPTER NUMBER OF GOLEMS
DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip_scep
ter
SCEPTER GOLEM HEALTH
DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip_sce
pter
SCEPTER GOLEM DAMAGE
DOTA_Tooltip_ability_warlock_rain_of_chaos_bounty_reduction_scep
ter
%SCEPTER BOUNTY REDUCTION
DOTA_Tooltip_ability_warlock_rain_of_chaos_aghanim_description
Calls 2 Golems with reduced stats and bounty.
DOTA_Tooltip_ability_warlock_golem_flaming_fists
Flaming Fists
DOTA_Tooltip_ability_warlock_golem_flaming_fists_Description
Deals extra damage to nearby units when attacking.
DOTA_Tooltip_ability_warlock_golem_flaming_fists_damage
BONUS DAMAGE
DOTA_Tooltip_ability_warlock_golem_permanent_immolation
Permanent Immolation
DOTA_Tooltip_ability_warlock_golem_permanent_immolation_Descript
ion
Burns the Golem's nearby enemy units, with damage per se
cond.
DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_dam
age
DAMAGE
DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_rad
ius
AURA RADIUS
npc_dota_hero_warlock_bio
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr
Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden
tomes. No cursed temple was so foreboding, no cavern path so treacherous, that a
ny concern for his own survival could dissuade him from entering if rumors hinte
d that some pamphlet of primordial lore might still survive in its depths. Howev
er, so often did his investigations trigger the wrath of protector entities, tha
t he finally found it necessary to master the arts of magic. He bent himself to
learning sorcery with the same thorough obsessiveness that marked his quest for
incunabula, becoming the most powerful Warlock of the Academy in less time than
most practitioners required to complete a course of undergraduate work. Almost a
s an afterthought, he carved a staff of Dreadwood and summoned into it a captive
spirit from the Outer Hells. And anticipating the day when he will have recover
ed every last lost spellbook, he has commenced writing his own Black Grimoire. I
t will undoubtedly be instructive.
ZEUS
DOTA_Tooltip_ability_zuus_arc_lightning
Arc Lightning
DOTA_Tooltip_ability_zuus_arc_lightning_Description
Hurls a bolt of lightning that leaps through nearby enemy units.
DOTA_Tooltip_ability_zuus_arc_lightning_Lore

Arc Lightning is Zeus' favorite spell to use against puny mortals.


DOTA_Tooltip_ability_zuus_arc_lightning_jump_count
JUMPS
DOTA_Tooltip_ability_zuus_lightning_bolt
Lightning Bolt
DOTA_Tooltip_ability_zuus_lightning_bolt_Description
Calls down a bolt of lightning to strike an enemy unit, causing damage and a min
i-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True
Sight around the target in a 750 radius. Can be cast on the ground, affecting th
e closest enemy hero in %spread_aoe% range.
DOTA_Tooltip_ability_zuus_lightning_bolt_sight_radius_day
SIGHT RADIUS
DOTA_Tooltip_ability_zuus_lightning_bolt_sight_duration
SIGHT DURATION
DOTA_Tooltip_ability_zuus_lightning_bolt_Lore
A shocking punishment for rebellious heathen.
DOTA_Tooltip_ability_zuus_lightning_bolt_Note0
You can interrupt channeling spells and items with this ability.
DOTA_Tooltip_ability_zuus_static_field
Static Field
DOTA_Tooltip_ability_zuus_static_field_Description
Zeus shocks all nearby enemy units whenever he casts a spell, causing damage pro
portional to their current health.
DOTA_Tooltip_ability_zuus_static_field_Lore
The air crackles with static when the Thundergod walks the world.
DOTA_Tooltip_ability_zuus_static_field_Note0
The damage from Static Field is dealt before the damage from the used spell.
DOTA_Tooltip_ability_zuus_static_field_Note1
Using items doesn't trigger Static Field.
DOTA_Tooltip_ability_zuus_static_field_Note2
Does not require unit visibility to take effect.
DOTA_Tooltip_ability_zuus_static_field_damage_health_pct
%HEALTH REDUCTION
DOTA_Tooltip_ability_zuus_static_field_radius
RANGE
DOTA_Tooltip_ability_zuus_thundergods_wrath
Thundergod's Wrath
DOTA_Tooltip_ability_zuus_thundergods_wrath_Description
Strikes all enemy heroes with a bolt of lightning, no matter where they may be.
Thundergod's Wrath also provides True Sight around each hero struck. If an ene
my hero is invisible, it takes no damage, but the True Sight is still created at
that hero's location.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore
The Lord of Heaven smites all who oppose him, near or far.
DOTA_Tooltip_ability_zuus_thundergods_wrath_damage
DAMAGE
DOTA_Tooltip_ability_zuus_thundergods_wrath_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_zuus_thundergods_wrath_true_sight_radius_to
oltip
TRUE SIGHT RADIUS
DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration
DURATION
DOTA_Tooltip_ability_zuus_thundergods_wrath_aghanim_description
Increases damage.
npc_dota_hero_zuus_bio
Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his ra
mbunctious, rebellious children. After being caught unnumbered times in the mids
t of trysts with countless mortal women, his divine wife finally gave him an ult
imatum 'If you love mortals so much, go and become one. If you can prove yoursel
f faithful, then return to me as my immortal husband. Otherwise, go and die amon

g your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed
to her plan. He has been on his best behavior ever since, being somewhat fonder
of immortality than he is of mortals. But to prove himself worthy of his eternal
spouse, he must continue to pursue victory on the field of battle.
TINY
DOTA_Tooltip_ability_tiny_avalanche
Avalanche
DOTA_Tooltip_ability_tiny_avalanche_Description
Bombards an area with rocks, stunning and damaging enemy land units.
DOTA_Tooltip_ability_tiny_avalanche_Lore
Inanimate rock becomes animate when called by the Stone Giant.
DOTA_Tooltip_ability_tiny_avalanche_Note0
Deals damage over a 1 second duration.
DOTA_Tooltip_ability_tiny_avalanche_stun_duration
STUN DURATION
DOTA_Tooltip_ability_tiny_avalanche_radius
RADIUS
DOTA_Tooltip_ability_tiny_toss
Toss
DOTA_Tooltip_ability_tiny_toss_Description
Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches
it at the target unit or rune to deal damage where they land. If the tossed uni
t is an enemy, it will take an extra 20%% damage. Toss does more damage with eac
h level in Grow.
DOTA_Tooltip_ability_tiny_toss_Lore
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.
DOTA_Tooltip_ability_tiny_toss_Note0
If a unit is hit by Avalanche then Tossed, it can be hit a second time by Avalan
che if it lands in the area of effect before Avalanche ends.
DOTA_Tooltip_ability_tiny_toss_Note1
You can toss allies, but they don't take damage.
DOTA_Tooltip_ability_tiny_toss_Note2
Toss deals 33% of its damage to buildings.
DOTA_Tooltip_ability_tiny_toss_radius
RADIUS
DOTA_Tooltip_ability_tiny_toss_tooltip_range
RANGE
DOTA_Tooltip_ability_tiny_toss_toss_damage
DAMAGE
DOTA_Tooltip_ability_tiny_craggy_exterior
Craggy Exterior
DOTA_Tooltip_ability_tiny_craggy_exterior_Description
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from
within 300 units have a chance of being stunned.
DOTA_Tooltip_ability_tiny_craggy_exterior_Lore
Melee warriors tend to find attacking the Stone Giant largely ineffective.
DOTA_Tooltip_ability_tiny_craggy_exterior_Note0
The damage and stun occur when an attack lands.
DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_tiny_craggy_exterior_radius
RANGE
DOTA_Tooltip_ability_tiny_craggy_exterior_stun_duration
STUN DURATION
DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance
%CHANCE TO STUN
DOTA_Tooltip_ability_tiny_grow
Grow
DOTA_Tooltip_ability_tiny_grow_Description

Tiny gains craggy mass that increases his power at the cost of his attack speed.
Increases Tossed unit damage and improves movement speed.nnUpgradable by Aghani
m's Scepter.
DOTA_Tooltip_ability_tiny_grow_Lore
Watching a hill become a mountain is awe-inspiring - especially if the mountain
begins laying waste to adversaries.
DOTA_Tooltip_ability_tiny_grow_Note0
Cleave damage is reduced by armor type but not by armor value.
DOTA_Tooltip_ability_tiny_grow_Note1
Cleave damage goes through spell immunity.
DOTA_Tooltip_ability_tiny_grow_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed
ATTACK SPEED LOSS
DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed
ADDED MOVE SPEED
DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct
%TOSS BONUS
DOTA_Tooltip_ability_tiny_grow_bonus_range_scepter
SCEPTER BONUS RANGE
DOTA_Tooltip_ability_tiny_grow_bonus_cleave_damage_scepter
%SCEPTER CLEAVE DAMAGE
DOTA_Tooltip_ability_tiny_grow_bonus_building_damage_scepter
%SCEPTER BONUS BUILDING DAMAGE
DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct_scepter
%SCEPTER TOSS BONUS
DOTA_Tooltip_ability_tiny_grow_aghanim_description
Allows Tiny to equip a tree, increasing his attack range, damage versus building
s, and granting a cleave attack. Improves Tossed unit damage.
npc_dota_hero_tiny_bio
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he con
tinually speculates. He is a Stone Giant now, but what did he used to be A spl
inter broken from a Golem's heel A shard swept from a gargoyle-sculptor's works
hop A fragment of the Oracular Visage of Garthos A deep curiosity drives him,
and he travels the world tirelessly seeking his origins, his parentage, his peop
le. As he roams, he gathers weight and size; the forces that weather lesser roc
ks, instead cause Tiny to grow and ever grow.
PUCK
DOTA_Tooltip_ability_puck_illusory_orb
Illusory Orb
DOTA_Tooltip_ability_puck_illusory_orb_Description
Puck launches a magic orb that floats in a straight path, damaging enemy units a
long the way. At any point, Puck may teleport to the orb's location using Ethere
al Jaunt.
DOTA_Tooltip_ability_puck_illusory_orb_Lore
The playful Faerie Dragon delights in confusing others, vanishing and reappearin
g where unexpected.
DOTA_Tooltip_ability_puck_illusory_orb_Note0
The Illusory Orb grants unobstructed vision around its location while it travels
.
DOTA_Tooltip_ability_puck_illusory_orb_Note1
Jaunting to the Orb will disjoint projectiles.
DOTA_Tooltip_ability_puck_illusory_orb_max_distance
MAX DISTANCE
DOTA_Tooltip_ability_puck_waning_rift
Waning Rift
DOTA_Tooltip_ability_puck_waning_rift_Description
Puck releases a burst of faerie dust that deals damage and silences enemy units
nearby.

DOTA_Tooltip_ability_puck_waning_rift_Lore
With a mischievous grin, Puck spreads its enchanted powder which disrupts magica
l flow.
DOTA_Tooltip_ability_puck_waning_rift_radius
RADIUS
DOTA_Tooltip_ability_puck_waning_rift_silence_duration
DURATION
DOTA_Tooltip_ability_puck_phase_shift
Phase Shift
DOTA_Tooltip_ability_puck_phase_shift_Description
Puck briefly shifts into another dimension where it is immune from harm.
DOTA_Tooltip_ability_puck_phase_shift_Lore
With a quip and flash, Puck returns to the alien dimension from whence it came.
DOTA_Tooltip_ability_puck_phase_shift_Note0
Puck retains collision size while under the effects of Phase Shift.
DOTA_Tooltip_ability_puck_phase_shift_Note1
Issuing any action will cancel Phase Shift.
DOTA_Tooltip_ability_puck_phase_shift_Note2
Puck is invulnerable during Phase Shift.
DOTA_Tooltip_ability_puck_phase_shift_duration
DURATION
DOTA_Tooltip_ability_puck_dream_coil
Dream Coil
DOTA_Tooltip_ability_puck_dream_coil_Description
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them f
or %stun_duration% seconds and damaging them. If the enemy hero stretches the c
oil by moving too far away, it snaps, stunning and dealing additional damage.nnU
pgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_puck_dream_coil_Lore
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about t
heir own mortality.
DOTA_Tooltip_ability_puck_dream_coil_coil_duration
COIL DURATION
DOTA_Tooltip_ability_puck_dream_coil_coil_init_damage_tooltip
INITIAL DAMAGE
DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius
BREAK RADIUS
DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration
BREAK STUN DURATION
DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage
BREAK DAMAGE
DOTA_Tooltip_ability_puck_dream_coil_coil_duration_scepter
SCEPTER COIL DURATION
DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration_scepter
SCEPTER BREAK STUN DURATION
DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage_scepter
SCEPTER BREAK DAMAGE
DOTA_Tooltip_ability_puck_dream_coil_aghanim_description
Increases damage from coil breaks, increases coil duration, coil break stun goes
through spell immunity.
DOTA_Tooltip_ability_puck_ethereal_jaunt
Ethereal Jaunt
DOTA_Tooltip_ability_puck_ethereal_jaunt_Description
Teleports Puck to a flying Illusory Orb.
npc_dota_hero_puck_bio
While Puck seems at first glance a mischievous, childish character, this quality
masks an alien personality. The juvenile form of a Faerie Dragon, a creature th
at lives for eons, Puck spends countless millennia in its childish form. So whil
e it is technically true that Puck is juvenile, it will continue to be so when t
he cities of the present age have sloughed away into dust. Its motives are there

fore inscrutable, and what appears to be play may in fact hide a darker purpose.
Its endless fondness for mischief is the true indicator of Puck's true nature.
DAZZLE
DOTA_Tooltip_ability_dazzle_poison_touch
Poison Touch
DOTA_Tooltip_ability_dazzle_poison_touch_Description
Casts a poisonous spell on an enemy unit, gradually slowing movement, and causin
g damage over time.nfont color=#ffb2ffLEVEL 1font - Slows the target by 33%% for
3 seconds.nfont color=#ff99ffLEVEL 2font - Slows the target by 33%% for 2 secon
ds, then by 66%% for 1 second.nfont color=#ff66ffLEVEL 3font - Slows the target
by 33%%, 66%%, and 100%%, for 1 second each.nfont color=#ff33ffLEVEL 4font - Slo
ws the target by 33%% for 1 second, then 66%% for 1 second, then stuns for 1 sec
ond.
DOTA_Tooltip_ability_dazzle_poison_touch_Lore
One of the few Dezun rites used for offensive purposes, the paralytic enchantmen
t often proves useful.
DOTA_Tooltip_ability_dazzle_poison_touch_Note0
The damage is not reduced by damage block abilities.
DOTA_Tooltip_ability_dazzle_poison_touch_set_time
SLOW TIME
DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip
DAMAGE DURATION
DOTA_Tooltip_ability_dazzle_shallow_grave
Shallow Grave
DOTA_Tooltip_ability_dazzle_shallow_grave_Description
An ally blessed with Shallow Grave, no matter how close to death, cannot die whi
le under its protection.
DOTA_Tooltip_ability_dazzle_shallow_grave_Lore
Only a seasoned acolyte of the Shadow can properly perform the rite of preventin
g death.
DOTA_Tooltip_ability_dazzle_shallow_grave_Note0
HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Culling
Blade will still kill the hero.
DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip
DURATION
DOTA_Tooltip_ability_dazzle_shallow_grave_range_tooltip
RANGE
DOTA_Tooltip_ability_dazzle_shadow_wave
Shadow Wave
DOTA_Tooltip_ability_dazzle_shadow_wave_Description
Sends out a bolt of power that arcs between allies, healing them while damaging
any units standing nearby. Dazzle is always healed by Shadow Wave.
DOTA_Tooltip_ability_dazzle_shadow_wave_Lore
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave
is also the most critical for success.
DOTA_Tooltip_ability_dazzle_shadow_wave_Note0
Prioritizes allied heroes over creeps.
DOTA_Tooltip_ability_dazzle_shadow_wave_Note1
If enemies are near multiple allied units affected by Shadow Wave, they will tak
e multiple instances of damage.
DOTA_Tooltip_ability_dazzle_shadow_wave_bounce_radius
HEAL ARC RADIUS
DOTA_Tooltip_ability_dazzle_shadow_wave_tooltip_max_targets_inc_
dazzle
MAX HEAL TARGETS
DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius
DAMAGE RADIUS
DOTA_Tooltip_ability_dazzle_weave
Weave
DOTA_Tooltip_ability_dazzle_weave_Description

Applies a buff that increases the armor of allied heroes while decreasing the ar
mor of enemy heroes in the target area over time.nnUpgradable by Aghanim's Scept
er.
DOTA_Tooltip_ability_dazzle_weave_Lore
His ethereal journey into the Nothl realm has allowed Dazzle to mend together th
e powers of light and dark, creating shifting waves of enchantments.
DOTA_Tooltip_ability_dazzle_weave_Note0
Places a buff on units, so entering or leaving the area after the cast has no ef
fect.
DOTA_Tooltip_ability_dazzle_weave_radius
RADIUS
DOTA_Tooltip_ability_dazzle_weave_duration
DURATION
DOTA_Tooltip_ability_dazzle_weave_armor_per_second
ARMOR PER SECOND
DOTA_Tooltip_ability_dazzle_weave_armor_per_second_scepter
SCEPTER ARMOR PER SECOND
DOTA_Tooltip_ability_dazzle_weave_radius_scepter
SCEPTER RADIUS
DOTA_Tooltip_ability_dazzle_weave_aghanim_description
Increases radius and armor per second.
npc_dota_hero_dazzle_bio
Each young acolyte to the Dezun order must complete a series of rites before bec
oming a shadow priest. The final rite, the rite of shades, is a harrowing spirit
ual journey through the Nothl Realm, an unpredictable domain from which not all
visitants return. Of those who do, some return mad. Others return with strange
aptitudes. But all who go there are changed by their experiences. Driven by the
need for enlightenment, Dazzle was the youngest of his tribe ever to request the
sacred ritual. At first the order refused him, saying he was too young. But Daz
zle was not to be dissuaded. Sensing something special in the headstrong young a
colyte, the elders relented. Dazzle drank down the sacred potion and sat by the
fire while the rest of his tribe danced through the night. In this ethereal dime
nsion of the Nothl Realm, the properties of light and dark are inverted. Thus hi
s brilliant healing light, beautiful to our eye, is actually a sinister kind of
evil; and the darkest deeds are done in a dazzling glow. The elders' intuition w
as prophetic Dazzle returned to his people as a Shadow Priest like none seen bef
ore, with the power to heal as well as to destroy. Now he uses his gift to cut d
own his enemies and mend his friends.
CLOCKWERK
DOTA_Tooltip_ability_rattletrap_battery_assault
Battery Assault
DOTA_Tooltip_ability_rattletrap_battery_assault_Description
Discharges high-powered shrapnel at random nearby enemy units, dealing minor mag
ical damage and ministun.
DOTA_Tooltip_ability_rattletrap_battery_assault_Lore
Some of Rattletrap's contraptions don't quite work correctly, so detonating them
proves useful as an offensive maneuver.
DOTA_Tooltip_ability_rattletrap_battery_assault_Note0
Deals damage every 0.7 seconds.
DOTA_Tooltip_ability_rattletrap_battery_assault_Note1
Remains active if Clockwerk is disabled.
DOTA_Tooltip_ability_rattletrap_battery_assault_Note2
Total damage 3206409601280
DOTA_Tooltip_ability_rattletrap_battery_assault_radius
RADIUS
DOTA_Tooltip_ability_rattletrap_battery_assault_duration
DURATION
DOTA_Tooltip_ability_rattletrap_battery_assault_interval
INTERVAL

DOTA_Tooltip_ability_rattletrap_power_cogs
Power Cogs
DOTA_Tooltip_ability_rattletrap_power_cogs_Description
Forms a barrier of energized cogs around Clockwerk, trapping any units that are
near. Enemies outside the trap that touch a cog are knocked back, losing health
and mana. Once a cog has delivered a shock, it will power down. Cogs can be de
stroyed by enemy attacks, but Clockwerk can destroy them with just one.
DOTA_Tooltip_ability_rattletrap_power_cogs_Lore
One of Clockwerk's inventions of which he is most proud is the power cog - thoug
h it is sometimes despised by his allies.
DOTA_Tooltip_ability_rattletrap_power_cogs_Note0
Cogs can shock invisible units.
DOTA_Tooltip_ability_rattletrap_power_cogs_duration
DURATION
DOTA_Tooltip_ability_rattletrap_power_cogs_attacks_to_destroy
ATTACKS REQUIRED
DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount
MANAHEALTH DRAIN
DOTA_Tooltip_ability_rattletrap_rocket_flare
Rocket Flare
DOTA_Tooltip_ability_rattletrap_rocket_flare_Description
Fires a global range flare that explodes over a given area, damaging enemies and
providing vision for 10 seconds.
DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore
What started as a festive display has become a useful scouting and bombardment t
ool.
DOTA_Tooltip_ability_rattletrap_rocket_flare_radius
RADIUS
DOTA_Tooltip_ability_rattletrap_hookshot
Hookshot
DOTA_Tooltip_ability_rattletrap_hookshot_Description
Fires a grappling device rapidly at the target location. If the hook hits a uni
t, Clockwerk launches himself into the target, stunning and dealing damage. Any
enemies Clockwerk collides with along the way are damaged and stunned.nnUpgrada
ble by Aghanim's Scepter.
DOTA_Tooltip_ability_rattletrap_hookshot_Lore
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk ar
mor flying through the air.
DOTA_Tooltip_ability_rattletrap_hookshot_Note0
Hookshot will latch and take Clockwerk to allies, but not damage or disable them
.
DOTA_Tooltip_ability_rattletrap_hookshot_Note1
Hookshot's pull and stun pierce magic immunity. The damage does not.
DOTA_Tooltip_ability_rattletrap_hookshot_duration
STUN DURATION
DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range
RANGE
DOTA_Tooltip_ability_rattletrap_hookshot_damage
DAMAGE
DOTA_Tooltip_ability_rattletrap_hookshot_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_rattletrap_hookshot_aghanim_description
Decreases cooldown.
npc_dota_hero_rattletrap_bio
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and li
ke many of the Keen Folk, has offset his diminutive stature through the applicat
ion of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was man
y years apprenticed to that trade before war rode down from the mountains and sw
ept the plains villages free of such innocent vocations. Your new trade is batt
le, his dying father told him as the village of their ancestors lay in charred a

nd smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to mak
e excuses. After burying his father among the ruins of their village, he set ab
out to transform himself into the greatest tool of warfare that any world had ev
er seen. He vowed to never again be caught unprepared, instead using his talents
to assemble a suit of powered Clockwerk armor to make the knights of other land
s look like tin cans by comparison. Now Rattletrap is alive with devices, a sma
ll but deadly warrior whose skills at ambush and destruction have risen to nearautomated levels of efficiency. An artisan of death, his mechanizations make sh
ort work of the unwary, heralding a new dawn in this age of warfare. What time
is it It's Clockwerk time!
LICH
DOTA_Tooltip_ability_lich_frost_nova
Frost Blast
DOTA_Tooltip_ability_lich_frost_nova_Description
Blasts the target enemy unit with damaging frost, dealing area damage and slowin
g movement and attack rates for 4 seconds. The primary target takes the most da
mage.
DOTA_Tooltip_ability_lich_frost_nova_Lore
Frost-mage Ethreain has not forgotten even the simplest of ice manipulation.
DOTA_Tooltip_ability_lich_frost_nova_aoe_damage
AREA DAMAGE
DOTA_Tooltip_ability_lich_frost_nova_radius
RADIUS
DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_lich_frost_armor
Ice Armor
DOTA_Tooltip_ability_lich_frost_armor_Description
Creates a shield around the target friendly unit or building, which adds armor a
nd slows attacking units. Lasts 40 seconds.
DOTA_Tooltip_ability_lich_frost_armor_Lore
Originally crafted during his ambush for self-defense, the Lich is capable of en
chanting others with a formidable defense of frost magic.
DOTA_Tooltip_ability_lich_frost_armor_Note0
If autocast is activated, Lich will cast this spell on nearby allies who are att
acked.
DOTA_Tooltip_ability_lich_frost_armor_armor_bonus
ALLY ARMOR BONUS
DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed
%ENEMY MOVE SLOW
DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed
ENEMY ATTACK SLOW
DOTA_Tooltip_ability_lich_frost_armor_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_lich_dark_ritual
Sacrifice
DOTA_Tooltip_ability_lich_dark_ritual_Description
Sacrifices a friendly creep and converts its current hit points into mana for Li
ch.
DOTA_Tooltip_ability_lich_dark_ritual_Lore
It was not unheard of Ethreain to make examples out of those who contested his r
ule during his human life.
DOTA_Tooltip_ability_lich_dark_ritual_health_conversion
%HEALTH CONVERSION
DOTA_Tooltip_ability_lich_chain_frost
Chain Frost

DOTA_Tooltip_ability_lich_chain_frost_Description
Releases an orb of frost that bounces between nearby enemy units up to %jumps% t
imes, slowing and damaging each time it hits. The first target is mini-stunned.
nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_lich_chain_frost_Lore
Almost universally considered the ultimate in frost magic, Ethreain's orb of fro
zen death strikes fear into those who dare stand against him.
DOTA_Tooltip_ability_lich_chain_frost_Note0
The first target will be immediately interrupted. This stun goes through spell
immunity.
DOTA_Tooltip_ability_lich_chain_frost_Note1
Chain Frost cannot be disjointed.
DOTA_Tooltip_ability_lich_chain_frost_Note2
Chain Frost has a movement speed of 850.
DOTA_Tooltip_ability_lich_chain_frost_Note3
Chain Frost doesn't bounce to Zombies.
DOTA_Tooltip_ability_lich_chain_frost_damage
DAMAGE EACH BOUNCE
DOTA_Tooltip_ability_lich_chain_frost_jumps
BOUNCES
DOTA_Tooltip_ability_lich_chain_frost_jump_range
BOUNCE RANGE
DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed_scepte
r
%MOVEMENT SLOW
DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed_scepter
ATTACK SLOW
DOTA_Tooltip_ability_lich_chain_frost_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_lich_chain_frost_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_lich_chain_frost_cast_range_scepter
SCEPTER CAST RANGE
DOTA_Tooltip_ability_lich_chain_frost_aghanim_description
Increases damage and casting range. Removes the limit on the number of times Cha
in Frost can jump.
npc_dota_hero_lich_bio
In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destruc
tive ice to enslave entire kingdoms. His subjects, aided by a few desperate magi
cians, eventually grew bold enough to ambush him. Armed with enough charmed rope
to bind him forever, they tied the frost mage to adamant weights and dropped hi
m in a pool known chiefly for being bottomless. It wasn't. He only fell for a ye
ar or so before an outcrop snagged him. There he rested, dead but undecaying, un
til the geomancer Anhil thought to verify the legend of the supposedly bottomles
s Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned ma
gician, and up he hauled an unexpected prize. Thinking that by rendering the dea
d undead, he could question the Lich about the properties of the pool, he remove
d the bindings and commenced a simple rite of resurrection. Even the descendants
of Ethreain's enemies were long forgotten by time, so there were none to warn A
nhil against imprudence. But he learned the error of his judgment almost immedia
tely, as Lich threw off the shackles and consumed him.
TIDEHUNTER
DOTA_Tooltip_ability_tidehunter_gush
Gush
DOTA_Tooltip_ability_tidehunter_gush_Description
Summons a gush of water to damage an enemy unit, reducing their movement speed a

nd armor. Lasts 4 seconds.nnUpgradable by Aghanim's Scepter.


DOTA_Tooltip_ability_tidehunter_gush_Lore
During his championship of the Sunken Isles, Leviathan gained mastery over the o
pen sea.
DOTA_Tooltip_ability_tidehunter_gush_movement_speed
%SLOW
DOTA_Tooltip_ability_tidehunter_gush_armor_bonus
ARMOR REDUCTION
DOTA_Tooltip_ability_tidehunter_gush_cast_range_scepter
SCEPTER RANGE
DOTA_Tooltip_ability_tidehunter_gush_aoe_scepter
SCEPTER RADIUS
DOTA_Tooltip_ability_tidehunter_gush_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_tidehunter_gush_aghanim_description
Gush becomes a ground targeted wave ability that affects enemy units in a line.
Decreases cooldown.
DOTA_Tooltip_ability_tidehunter_kraken_shell
Kraken Shell
DOTA_Tooltip_ability_tidehunter_kraken_shell_Description
Thickens Tidehunter's hide to passively block a portion of any incoming physical
attack damage. The hide also removes negative status effects if the damage take
n crosses a threshold.nnDoes not stack with items that provide Damage Block.
DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and
sword but continued to lay waste to the fleet.
DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0
Only damage from player owned sources is counted towards buff removal.
DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1
The counter will reset if no player owned damage is taken for 6 seconds.
DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2
Kraken Shell removes most buffs, even if they are generally not purgable.
DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction
DAMAGE BLOCK
DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse
DAMAGE THRESHOLD
DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reset_interv
al
THRESHOLD TIMER
DOTA_Tooltip_ability_tidehunter_anchor_smash
Anchor Smash
DOTA_Tooltip_ability_tidehunter_anchor_smash_Description
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their at
tack damage.
DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore
Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves u
seful as a melee weapon.
DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction
%DAMAGE REDUCTION
DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration
DURATION
DOTA_Tooltip_ability_tidehunter_anchor_smash_radius
RADIUS
DOTA_Tooltip_ability_tidehunter_anchor_smash_Note0
Anchor Smash works on all Ancient creeps except for Roshan.
DOTA_Tooltip_ability_tidehunter_ravage
Ravage
DOTA_Tooltip_ability_tidehunter_ravage_Description
Slams the ground, causing tentacles to erupt in all directions, damaging and stu
nning all nearby enemy units.

DOTA_Tooltip_ability_tidehunter_ravage_Lore
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at
sea.
DOTA_Tooltip_ability_tidehunter_ravage_Note0
Ravage will hit invisible units.
DOTA_Tooltip_ability_tidehunter_ravage_Note1
Ravage waves move outwards at a speed of 775.
DOTA_Tooltip_ability_tidehunter_ravage_radius
RADIUS
DOTA_Tooltip_ability_tidehunter_ravage_duration
DURATION
npc_dota_hero_tidehunter_bio
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but
his motives are as mysterious as those of his people. We all know the importanc
e of the Drylanders' shipping lanes, how empires may rise and fall according to
who controls the open water. Far less is known of the submarine lanes, and how t
he warring tribes of the Meranthic Diaspora have carved out habitations through
endless undersea skirmishes. In the fragile treaties between the Mer and Men, we
can glimpse the extent of the drowned empires, but their politics appear comple
x and opaque. It would seem that Leviathan tired of such petty strife, and set o
ff on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks
the shallows now in search of men or meranths who stray into his path, and with
a particular loathing for Admiral Kunkka, who has long been his nemesis for rea
sons lost in the deepest trenches of the sea.
SHADOWSHAMAN
DOTA_Tooltip_ability_shadow_shaman_ether_shock
Ether Shock
DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description
Creates a cone of ethereal energy that strikes multiple enemy units.
DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore
Originally used to open shows with the travelling con-man, Rhasta's lightning di
splay shocks adversaries in more ways than one.
DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0
Can hit secondary targets up to 1000 distance away.
DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets
TARGETS
DOTA_Tooltip_ability_shadow_shaman_ether_shock_damage
DAMAGE
DOTA_Tooltip_ability_shadow_shaman_voodoo
Hex
DOTA_Tooltip_ability_shadow_shaman_voodoo_Description
Transforms an enemy unit into a harmless creature, disabling their attacks and a
bilities.
DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore
Rhasta often ended performances by turning himself into a chicken - now, the hum
iliation is shared.
DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0
Instantly destroys illusions.
DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1
The target will have a base movement speed of 100, but buffs granting maximum mo
vement speed won't be disabled.
DOTA_Tooltip_ability_shadow_shaman_voodoo_Note2
Hex disables damage block.
DOTA_Tooltip_ability_shadow_shaman_voodoo_duration
DURATION
DOTA_Tooltip_ability_shadow_shaman_shackles
Shackles
DOTA_Tooltip_ability_shadow_shaman_shackles_Description
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, whil

e dealing damage over time.


DOTA_Tooltip_ability_shadow_shaman_shackles_Lore
A self-defense incantation, Rhasta developed shackles after his master was slain
in the Bleeding Hills.
DOTA_Tooltip_ability_shadow_shaman_shackles_total_damage
TOTAL DAMAGE
DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time
MAX DURATION
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward
Mass Serpent Ward
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are imm
une to magic, and have a small area of splash damage. It takes two hits to destr
oy a single Ward.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore
Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower
the snakes to do his bidding.
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note0
Serpent Wards deal piercing type splash damage.
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_splash_radi
us
SPLASH RADIUS
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_splash_dama
ge
%SPLASH DAMAGE
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration
DURATION
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max
ATTACK DAMAGE
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max_
scepter
SCEPTER ATTACK DAMAGE
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_aghanim_des
cription
Increases ward damage.
npc_dota_hero_shadow_shaman_bio
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up
by a travelling con-man. For two pins of copper, the old con-man would tell you
r fortune. For three, he'd castrate your pig, for five, he'd circumcise your son
s. For a good meal, he'd don his shaman garb, read from his ancient books, and l
ay a curse upon your enemies. His strange new youngling, part hill troll, part..
.something else, worked as assistant and lent an air of the exotic to the con-ma
n's trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patrona
ge, the two trekked across the blighted lands until one day the con-man realized
that the little youngling could actually do what he only pretended at. His ward
had a gift--a gift that customers valued. And so the youngling Rhasta was thrus
t before the crowds, and the trade-name Shadow Shaman was born. The two continue
d from town to town, conjuring for money as Shadow Shaman's reputation grew. Eve
ntually, the pair's duplicitous past caught up with them, and they were ambushed
by a mob of swindled ex-clients. The con-man was slain, and for the first time,
Rhasta used his powers for darkness, massacring the attackers. He buried his be
loved master, and now uses his powers to destroy any who would seek to do him ha
rm.
RIKI
DOTA_Tooltip_ability_riki_smoke_screen
Smoke Screen
DOTA_Tooltip_ability_riki_smoke_screen_Description
Throws down a smoke bomb, silencing enemies, and causing them to miss most attac
ks, as well as slowing movement.
DOTA_Tooltip_ability_riki_smoke_screen_Lore
Since his escape during the night of his betrayal, Riki has valued the use of a
simple smoke screen to confuse his opponents.

DOTA_Tooltip_ability_riki_smoke_screen_Note0
Doesn't prevent the use of active items.
DOTA_Tooltip_ability_riki_smoke_screen_radius
RADIUS
DOTA_Tooltip_ability_riki_smoke_screen_miss_rate
%MISS RATE
DOTA_Tooltip_ability_riki_smoke_screen_movement_speed_reduction
%MOVEMENT SLOW
DOTA_Tooltip_ability_riki_smoke_screen_duration
DURATION
DOTA_Tooltip_ability_riki_permanent_invisibility
Cloak and Dagger
DOTA_Tooltip_ability_riki_permanent_invisibility_Description
Riki fades into the shadows, becoming invisible. Every time Riki strikes his ene
my from behind, he deals bonus damage based on his Agility. When Riki attacks, h
e becomes visible.
DOTA_Tooltip_ability_riki_permanent_invisibility_damage_multipli
er
AGI DAMAGE MULT
DOTA_Tooltip_ability_riki_permanent_invisibility_Lore
Riki comes for you.
DOTA_Tooltip_ability_riki_permanent_invisibility_Note0
Riki won't auto attack enemies while invisible.
DOTA_Tooltip_ability_riki_permanent_invisibility_Note1
Illusions of Riki will play Backstab animations, but not deal any bonus damage.
DOTA_Tooltip_ability_riki_permanent_invisibility_Note2
Bonus damage from Backstab can't be evaded.
DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay
FADE DELAY
DOTA_Tooltip_ability_riki_blink_strike
Blink Strike
DOTA_Tooltip_ability_riki_blink_strike_Description
Teleports behind the target unit, striking for bonus damage if it is an enemy.
DOTA_Tooltip_ability_riki_blink_strike_Lore
The Stealth Assassin's agile movement makes him impossible to escape.
DOTA_Tooltip_ability_riki_blink_strike_Note0
Riki's first attack after Blink Strike will be a backstab.
DOTA_Tooltip_ability_riki_blink_strike_Note1
Blink Strike's damage is dealt before the next attack.
DOTA_Tooltip_ability_riki_blink_strike_Note2
You can Blink Strike to allies, but no damage is dealt.
DOTA_Tooltip_ability_riki_blink_strike_tooltip_range
RANGE
DOTA_Tooltip_ability_riki_blink_strike_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_riki_tricks_of_the_trade
Tricks of the Trade
DOTA_Tooltip_ability_riki_tricks_of_the_trade_Description
CHANNELED - Phases out of the world while striking every enemy from behind in a
%range% AoE once per second.
DOTA_Tooltip_ability_riki_tricks_of_the_trade_Lore
The Stealth Assassin is not afraid to fight dirty, and specializes in attacking
his opponents from behind.
DOTA_Tooltip_ability_riki_tricks_of_the_trade_Note0
Attacks once when casted and once per second after that.
DOTA_Tooltip_ability_riki_tricks_of_the_trade_Note1
Moving while phased out will cancel the ability.
DOTA_Tooltip_ability_riki_tricks_of_the_trade_range
RADIUS
DOTA_Tooltip_ability_riki_tricks_of_the_trade_attack_count
MAX ATTACKS PER UNIT

npc_dota_hero_riki_bio
Riki was born middle child to the great dynasty of Tahlin. With an older brother
groomed for the throne, and a younger brother coddled and kept, Riki, the small
middle son, seemed born for the art of invisibility. It was an art he cultivat
ed, and one which ultimately saved his life on the night that his people were be
trayed and his family slaughtered. Of all the royal line, he alone escaped, smal
l and agile, unassuming, using smoke as cover. He cut his way out of the royal g
rounds, using the advantage of surprise, quietly slitting the throats of one ene
my warrior after another. Now free of his royal responsibilities, Riki uses his
talents in service to a new trade Stealth Assassin. He silences his enemies, sha
rpening his skills, hoping to one day take revenge on those who killed his famil
y and robbed him of his birthright.
ENIGMA
DOTA_Tooltip_ability_enigma_malefice
Malefice
DOTA_Tooltip_ability_enigma_malefice_Description
Focuses Enigma's power on a target, causing it to take damage and become repeate
dly stunned for multiple instances. An instance strikes every 2 seconds.
DOTA_Tooltip_ability_enigma_malefice_Lore
Strange gravities pull at the core of those who would oppose you, holding them i
n place.
DOTA_Tooltip_ability_enigma_malefice_stun_duration
STUN DURATION
DOTA_Tooltip_ability_enigma_malefice_damage
DAMAGE PER HIT
DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns
INSTANCES
DOTA_Tooltip_ability_enigma_demonic_conversion
Demonic Conversion
DOTA_Tooltip_ability_enigma_demonic_conversion_Description
Transforms a creep into three fragments of Enigma himself. These eidolons are a
ll under Enigma's control, and repeated successful attacks cause them to multipl
y. When this happens, the eidolons have their health restored.
DOTA_Tooltip_ability_enigma_demonic_conversion_Lore
Enigma is capable of drawing aspects of himself from other dimensions - the resu
lt is a trio of dark eidolons that hunt the corporeal plane.
DOTA_Tooltip_ability_enigma_demonic_conversion_Note0
Converted enemy units will give gold bounty and experience.
DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_coun
t
ATTACKS TO MULTIPLY
DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_hp_toolti
p
EIDOLON HP
DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_dmg_toolt
ip
EIDOLON DAMAGE
DOTA_Tooltip_ability_enigma_demonic_conversion_duration_tooltip
DURATION
DOTA_Tooltip_ability_enigma_midnight_pulse
Midnight Pulse
DOTA_Tooltip_ability_enigma_midnight_pulse_Description
Steeps an area in dark resonance, damaging enemy units based on their max HP.
DOTA_Tooltip_ability_enigma_midnight_pulse_Lore
A section of the world slowly descends into the void.
DOTA_Tooltip_ability_enigma_midnight_pulse_Note0
Damage goes through spell immunity.
DOTA_Tooltip_ability_enigma_midnight_pulse_Note1
This ability destroys trees in its area.
DOTA_Tooltip_ability_enigma_midnight_pulse_duration
DURATION
DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent

%DAMAGE PER SECOND


DOTA_Tooltip_ability_enigma_midnight_pulse_radius
RADIUS
DOTA_Tooltip_ability_enigma_black_hole
Black Hole
DOTA_Tooltip_ability_enigma_black_hole_Description
CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected
by Black Hole cannot move, attack, or cast spells.nnUpgradable by Aghanim's Sce
pter.
DOTA_Tooltip_ability_enigma_black_hole_Lore
The ground trembles as Enigma channels his ultimate vortex of destruction, a sin
gularity with the power to end worlds.
DOTA_Tooltip_ability_enigma_black_hole_Note0
Disables enemies through spell immunity.
DOTA_Tooltip_ability_enigma_black_hole_far_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_enigma_black_hole_far_radius
RADIUS
DOTA_Tooltip_ability_enigma_black_hole_duration
DURATION
DOTA_Tooltip_ability_enigma_black_hole_aghanim_description
Adds the current level of Midnight Pulse to Black Hole.
npc_dota_hero_enigma_bio
Nothing is known of Enigma's background. There are only stories and legends, mos
t of them apocryphal, passed down through the ages. In truth, Enigma is a myster
y for whom the only true biography is description he is a universal force, a con
sumer of worlds. He is a being of the void, at times corporeal, other times ethe
real. A beast between the planes.
There are stories that say he was once a great alchemist who tried to unlock the
secrets of the universe and was cursed for his arrogance. Other legends tell th
at he is an ancient being of strange gravity, the abyss personified--a twisted v
oice from out the original darkness, before the first light in the universe. And
there are older legends that say he is the first collapsed star, a black hole g
rown complicated and sentient--his motivations unknowable, his power inexorable,
a force of destruction unleashed upon existence itself.
TINKER
DOTA_Tooltip_ability_tinker_laser
Laser
DOTA_Tooltip_ability_tinker_laser_Description
Fires an intense energy beam, dealing damage and blinding the target, causing it
to miss all physical attacks. nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_tinker_laser_Lore
Boush perfected this rock cutting laser in his subterranean laboratory, never co
nsidering its combat utility.
DOTA_Tooltip_ability_tinker_laser_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_tinker_laser_miss_rate
%BLIND MISS RATE
DOTA_Tooltip_ability_tinker_laser_duration_hero
HERO BLIND DURATION
DOTA_Tooltip_ability_tinker_laser_duration_creep
CREEP BLIND DURATION
DOTA_Tooltip_ability_tinker_laser_cast_range_scepter
SCEPTER REFRACT RADIUS
DOTA_Tooltip_ability_tinker_laser_aghanim_description
Causes Laser to refract between all visible enemy units within range.
DOTA_Tooltip_ability_tinker_heat_seeking_missile
Heat-Seeking Missile
DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description

Launches a pair of rockets at the nearest visible enemy heroes within 2500 range
. nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_tinker_heat_seeking_missile_Lore
The last contraption Boush was able to save was a retrofitted rocket launcher wi
th a homing mechanism.
DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets
TARGETS
DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets_scepter
SCEPTER TARGETS
DOTA_Tooltip_ability_tinker_heat_seeking_missile_aghanim_descrip
tion
Increases Heat-Seeking Missile target count.
DOTA_Tooltip_ability_tinker_march_of_the_machines
March of the Machines
DOTA_Tooltip_ability_tinker_march_of_the_machines_Description
Enlists an army of robotic minions to destroy enemy units in an area around Tink
er.
DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore
Even though the laboratory has since been sealed off, the ability to radio in ro
botic drones is still in working order.
DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0
Robots spawn at a rate of 24 per second.
DOTA_Tooltip_ability_tinker_march_of_the_machines_radius
RADIUS
DOTA_Tooltip_ability_tinker_march_of_the_machines_duration
DURATION
DOTA_Tooltip_ability_tinker_rearm
Rearm
DOTA_Tooltip_ability_tinker_rearm_Description
CHANNELED - Resets the cooldown on most of Tinker's items and abilities.
DOTA_Tooltip_ability_tinker_rearm_Lore
A new battery here, another set of rockets there, Boush continually improves on
existing technology.
DOTA_Tooltip_ability_tinker_rearm_Note0
Rearm works on all items except Black King Bar, Arcane Boots, Helm of the Domina
tor, Hand of Midas, Refresher Orb, Linken's Sphere, Pipe of Insight, and Necrono
micon.
DOTA_Tooltip_ability_tinker_rearm_channel_tooltip
TIME TO REARM
npc_dota_hero_tinker_bio
Boush the Tinker's diminutive race is known for its intelligence, its cunning, a
nd its prickly relationship with magic. As a matter of pride, they survive by th
eir wits, and use only those powers of nature that may be unlocked through ratio
nal methodologies. Even this forbearance has led to a great deal of trouble, as
Boush can attest. Once a key investigator of natural law, Boush the Tinker led a
vast intellectual investigation into the workings of nature, founding a subterr
anean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. Whi
le scorning mages for the dangers they visit upon the world, Boush and his Tinke
r associates haughtily wrenched open a portal to some realm beyond comprehension
and ushered in some nightmares of their own. A black mist rose from the caverno
us interior of the Violet Plateau, shrouding it in permanent darkness from which
sounds of horror perpetually emanate. Boush escaped with only his wits and the
contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
SNIPER
DOTA_Tooltip_ability_sniper_shrapnel
Shrapnel
DOTA_Tooltip_ability_sniper_shrapnel_Description
Consumes a charge to launch a ball of shrapnel that showers the target area in e
xplosive pellets. Enemies are subject to damage and slowed movement. Reveals the

targeted area. Shrapnel charges restore every %charge_restore_time% seconds.


DOTA_Tooltip_ability_sniper_shrapnel_Lore
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entre
nched locations.
DOTA_Tooltip_ability_sniper_shrapnel_Note0
Damage is dealt 11 times, immediately at spell effect then every second.
DOTA_Tooltip_ability_sniper_shrapnel_Note1
Does not damage buildings.
DOTA_Tooltip_ability_sniper_shrapnel_Note2
Provides vision in the targeted area.
DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_sniper_shrapnel_radius
RADIUS
DOTA_Tooltip_ability_sniper_shrapnel_duration
DURATION
DOTA_Tooltip_ability_sniper_headshot
Headshot
DOTA_Tooltip_ability_sniper_headshot_Description
Sniper increases his accuracy, giving him a chance to deal extra damage and brie
fly stop the movements of his enemies.
DOTA_Tooltip_ability_sniper_headshot_Lore
Taking potshots at steepstalkers in his childhood has been thoroughly refined in
to perfect leads on enemy combatants.
DOTA_Tooltip_ability_sniper_headshot_Note0
Works on allied creeps.
DOTA_Tooltip_ability_sniper_headshot_proc_chance
%CHANCE
DOTA_Tooltip_ability_sniper_take_aim
Take Aim
DOTA_Tooltip_ability_sniper_take_aim_Description
Extends the attack range of Sniper's rifle.
DOTA_Tooltip_ability_sniper_take_aim_Lore
Kardel always takes it upon himself to stay as far from harm as he can while sti
ll performing his role - taking perfect aim.
DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range
BONUS RANGE
DOTA_Tooltip_ability_sniper_assassinate
Assassinate
DOTA_Tooltip_ability_sniper_assassinate_Description
Sniper locks onto a target enemy unit and, after %total_cast_time_tooltip% secon
ds, fires a devastating shot that deals damage at long range, and mini-stuns the
target.
DOTA_Tooltip_ability_sniper_assassinate_Lore
In order to fulfill the prophecy and return to his home town, Kardel must make a
nother shot as perfect as the one on the day of his ancient test.
DOTA_Tooltip_ability_sniper_assassinate_Note0
Crosshair effect is only visible to allies.
DOTA_Tooltip_ability_sniper_assassinate_Note1
Invisibility doesn't disjoint the projectile.
DOTA_Tooltip_ability_sniper_assassinate_Note2
Interrupts channeling spell, including on Spell Immune units.
DOTA_Tooltip_ability_sniper_assassinate_tooltip_range
RANGE
npc_dota_hero_sniper_bio
Kardel Sharpeye was born deep in the mountains of Knollen where, since time imme
morial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstal
kers above their village, shooting them from a distance and collecting the carca
sses where they fell. Sharpeye was among the best of these strange mountain keen
s for whom projectile weapons are but another appendage, and to shoot is as natu

ral as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharp
eye took the ancient test a single shot from the valley floor to strike a beast
down from the cliffs. To miss was to be dishonored. With his entire village stan
ding vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But
when the carcass was collected, the village grew silent, for the elders found t
hat the bullet had pierced its glittering central eye then fallen to be clenched
in the steepstalker's mandibles. This ominous sign was the literal opening of a
dark prophecy, foretelling both greatness and exile for the gunman who made suc
h a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his
way apart from his people--and unwelcome back among them until he has fulfilled
the remainder of the prophecy by attaining legendary stature on a field of battl
e.
NECROLYTE
DOTA_Tooltip_ability_necrolyte_death_pulse
Death Pulse
DOTA_Tooltip_ability_necrolyte_death_pulse_Description
Necrophos releases a wave of death around him, dealing damage to enemy units and
healing allied units.
DOTA_Tooltip_ability_necrolyte_death_pulse_Lore
Combining his monk heritage with his newfound affinity for plague has a menacing
result.
DOTA_Tooltip_ability_necrolyte_death_pulse_Note0
Death Pulse can't be disjointed.
DOTA_Tooltip_ability_necrolyte_death_pulse_Note1
Can heal Spell Immune units.
DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect
RADIUS
DOTA_Tooltip_ability_necrolyte_death_pulse_heal
HEAL
DOTA_Tooltip_ability_necrolyte_heartstopper_aura
Heartstopper Aura
DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose
a percentage of their max health over time.
DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore
Those who come within a short distance of Necrophos can feel pestilence and plag
ue in the air.
DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0
Damage won't disable items like Blink Dagger.
DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note1
Does not affect ancient creeps.
DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius
RADIUS
DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage
%HEALTH DECAY
DOTA_Tooltip_ability_necrolyte_sadist
Sadist
DOTA_Tooltip_ability_necrolyte_sadist_Description
Necrophos gains health and mana regeneration for every unit he kills. Hero kills
grant 10 times the regen bonus.
DOTA_Tooltip_ability_necrolyte_sadist_Lore
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.
DOTA_Tooltip_ability_necrolyte_sadist_Note0
Sadist is also triggered by denies.
DOTA_Tooltip_ability_necrolyte_sadist_Note1
Stacks independently with itself.
DOTA_Tooltip_ability_necrolyte_sadist_mana_regen
MANA REGEN

DOTA_Tooltip_ability_necrolyte_sadist_health_regen
HEALTH REGEN
DOTA_Tooltip_ability_necrolyte_sadist_regen_duration
DURATION
DOTA_Tooltip_ability_necrolyte_reapers_scythe
Reaper's Scythe
DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description
Stuns the target enemy hero, then deals damage based on how much life it is miss
ing. Heroes killed by Reaper's Scythe will have %respawn_constant% seconds added
to their respawn timer. Any kill under this effect is credited to Necrophos.nnU
pgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore
The amount of death and suffering in the air increases the power of Necrophos's
plague magic.
DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0
Damage is dealt at the end of the stun.
DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note1
The stun goes through spell immunity, but not the damage.
DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health
DAMAGE PER MISSING HP
DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration
STUN DURATION
DOTA_Tooltip_ability_necrolyte_reapers_scythe_respawn_constant
ADDED RESPAWN TIME
DOTA_Tooltip_ability_necrolyte_reapers_scythe_mana_cost_scepter
SCEPTER MANA COST
DOTA_Tooltip_ability_necrolyte_reapers_scythe_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health_
scepter
SCEPTER DAMAGE PER MISSING HP
DOTA_Tooltip_ability_necrolyte_reapers_scythe_aghanim_descriptio
n
Increases damage per HP missing for Level 2 and
3, decreases mana cost for Level 1, and decreases cooldown for levels 1 and 2.
Units killed by Reaper's Scythe cannot buyback.
npc_dota_hero_necrolyte_bio
In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere
, found himself promoted to the rank of Cardinal by the swift death of all his s
uperiors. While others of the order went out to succor the ill, the newly ordain
ed cardinal secluded himself within the Cathedral of Rumusque, busily scheming t
o acquire the property of dying nobles, promising them spiritual rewards if they
signed over their terrestrial domains. As the plague receded to a few stubborn
pockets, his behavior came to the attention of the greater order, which found hi
m guilty of heresy and sentenced him to serve in the plague ward, ensorcelled wi
th spells that would ensure him a slow and lingering illness. But they had not c
ounted on his natural immunity. Rotund'jere caught the pox, but instead of dying
, found it feeding his power, transforming him into a veritable plague-mage, a P
ope of Pestilence. Proclaiming himself Necrophos, he travels the world, spreadin
g plague wherever he goes, and growing in terrible power with every village his
pestilential presence obliterates.
SLARDAR
DOTA_Tooltip_ability_slardar_sprint
Sprint
DOTA_Tooltip_ability_slardar_sprint_Description
Slardar slithers ahead, moving significantly faster and passing through units, t
hough becoming more vulnerable to damage.
DOTA_Tooltip_ability_slardar_sprint_Lore
As Slardar has made the transition from the Deeps, it has been necessary to use
his powerful tail for sprinting instead of swimming.
DOTA_Tooltip_ability_slardar_sprint_Note0

Activating this skill doesn't interrupt channeling abilities.


DOTA_Tooltip_ability_slardar_sprint_bonus_speed
%BONUS MOVE SPEED
DOTA_Tooltip_ability_slardar_sprint_bonus_damage
%ADDED DAMAGE TAKEN
DOTA_Tooltip_ability_slardar_sprint_duration
DURATION
DOTA_Tooltip_ability_slardar_slithereen_crush
Slithereen Crush
DOTA_Tooltip_ability_slardar_slithereen_crush_Description
Slams the ground, stunning and damaging nearby enemy land units. After the stun
, the affected units are slowed.
DOTA_Tooltip_ability_slardar_slithereen_crush_Lore
A swift crush of might and water breaks even the toughest of defenses.
DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration
STUN DURATION
DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_slardar_slithereen_crush_crush_attack_slow_
tooltip
ATTACK SLOW
DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_d
uration
SLOW DURATION
DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius
RADIUS
DOTA_Tooltip_ability_slardar_bash
Bash
DOTA_Tooltip_ability_slardar_bash_Description
Grants a chance that an attack will do bonus damage and stun an enemy. The dura
tion is doubled against creeps.
DOTA_Tooltip_ability_slardar_bash_Lore
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guar
d in melee combat.
DOTA_Tooltip_ability_slardar_bash_Note0
Stun works on Spell Immune units.
DOTA_Tooltip_ability_slardar_bash_Note1
Does not stack with Skull Basher.
DOTA_Tooltip_ability_slardar_bash_chance
%CHANCE
DOTA_Tooltip_ability_slardar_bash_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_slardar_bash_duration
DURATION
DOTA_Tooltip_ability_slardar_amplify_damage
Amplify Damage
DOTA_Tooltip_ability_slardar_amplify_damage_Description
Reduces enemy armor to amplify physical damage and provides True Sight of the ta
rgeted unit, revealing invisibility.
DOTA_Tooltip_ability_slardar_amplify_damage_Note0
Gives True Sight and vision of the target.
DOTA_Tooltip_ability_slardar_amplify_damage_Note1
Works on Spell Immune units.
DOTA_Tooltip_ability_slardar_amplify_damage_Lore
Slardar's lure-light reveals even the most hidden of opponents, as well as their
vulnerabilities.
DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction
ARMOR REDUCTION
DOTA_Tooltip_ability_slardar_amplify_damage_duration
DURATION
npc_dota_hero_slardar_bio
Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of s

unken cities and the ancient riches buried there. In the lightless gulf of the g
reat ocean abysses, the Slithereen Guard carries his lure-light with him through
the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous
dryland sorcerers) are drawn in by its friendly glow, never to return. He is utt
erly loyal, and his taciturn nature hides deep knowledge of the most secret plac
es of the sea. He rises to the shallows in spite of the pain caused him by brigh
tness, to commit reconnaissance, to make sure no one is conspiring against the d
epths, and sometimes in relentless pursuit of the rare few who manage to steal o
ff with an item from the Sunken Treasury. Because he has spent his whole life at
great pressure, under tremendous weight of the sea, Slardar the Slithereen Guar
d is a creature of great power.
BEASTMASTER
DOTA_Tooltip_ability_beastmaster_wild_axes
Wild Axes
DOTA_Tooltip_ability_beastmaster_wild_axes_Description
Beastmaster sends his axes flying and calls them home again, slicing through ene
my units and trees along their path. Each axe can hit an enemy once.
DOTA_Tooltip_ability_beastmaster_wild_axes_Lore
While learning to maneuver in nature alone, the Beastmaster also mastered the us
e of a pair of tomahawks, adept at cutting down trees as well as adversaries.
DOTA_Tooltip_ability_beastmaster_wild_axes_Note0
This ability hits Spell Immune units.
DOTA_Tooltip_ability_beastmaster_wild_axes_Note1
This ability destroys trees.
DOTA_Tooltip_ability_beastmaster_wild_axes_range
RANGE
DOTA_Tooltip_ability_beastmaster_call_of_the_wild
Call of the Wild Hawk
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description
Beastmaster calls forth a watchful Hawk to scout the battlefield. At level 3 and
beyond, the hawk can become invisible after being still for 4 seconds.
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Lore
After befriending the strange beast of his childhood, Beastmaster has learned to
call to animals in times of need.
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hp_toolti
p
HAWK HEALTH
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_speed_too
ltip
HAWK MOVEMENT SPEED
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_daysight_
tooltip HAWK DAY SIGHT RANGE
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_nightsigh
t_tooltip
HAWK NIGHT SIGHT RANGE
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration
HAWK DURATION
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar
Call of the Wild Boar
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Descripti
on
Beastmaster calls a powerful Boar to sta
lk the battlefield, capable of spitting poison at enemies to slow their movement
and attack speed.
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Lore
After befriending the strange beast of his childhood, Beastmaster has learned to
call to animals in times of need.
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_hp_t
ooltip
BOAR HEALTH
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_dama
ge_tooltip
BOAR ATTACK DAMAGE
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_move

slow_tooltip

%BOAR MOVEMENT SLOW


DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_poison_du
ration_tooltip
BOAR POISON DURATION
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_atta
ckslow_tooltip
BOAR ATTACK SLOW
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_dura
tion
BOAR DURATION
DOTA_Tooltip_ability_beastmaster_inner_beast
Inner Beast
DOTA_Tooltip_ability_beastmaster_inner_beast_Description
Untaps the inner fury of allies, passively increasing their attack speed.
DOTA_Tooltip_ability_beastmaster_inner_beast_Lore
Beastmaster's ability to incite the innate strength of animals was seen in the m
auling of the king of Slom.
DOTA_Tooltip_ability_beastmaster_inner_beast_radius
RADIUS
DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed
BONUS ATTACK SPEED
DOTA_Tooltip_ability_beastmaster_primal_roar
Primal Roar
DOTA_Tooltip_ability_beastmaster_primal_roar_Description
Beastmaster lets loose a deafening roar that stuns, and shoves open, a path to i
ts target. All units in the path of the roar are damaged, while units shoved asi
de by the roar have their movement and attack speed slowed.nnUpgradable by Aghan
im's Scepter.
DOTA_Tooltip_ability_beastmaster_primal_roar_Lore
The Beastmaster has learned to channel his primal instincts into an animalistic
roar, causing devastation in the ranks of enemies.
DOTA_Tooltip_ability_beastmaster_primal_roar_Note0
The stun will hit Spell Immune units. The damage will not.
DOTA_Tooltip_ability_beastmaster_primal_roar_duration
STUN DURATION
DOTA_Tooltip_ability_beastmaster_primal_roar_damage
DAMAGE
DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius
SHOUT WIDTH
DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed
_pct
%MOVEMENT SLOW
DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_p
ct
ATTACK SLOW
DOTA_Tooltip_ability_beastmaster_primal_roar_cast_range_scepter
SCEPTER CAST RANGE
DOTA_Tooltip_ability_beastmaster_primal_roar_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_beastmaster_primal_roar_aghanim_description
Reduces cooldown, and increases cast range.
DOTA_Tooltip_ability_beastmaster_hawk_invisibility
Invisibility
DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description
If motionless for some time, the hawk becomes invisible.
DOTA_Tooltip_ability_beastmaster_hawk_invisibility_fade_tooltip
FADE TIME
DOTA_Tooltip_ability_beastmaster_boar_poison
Poison
DOTA_Tooltip_ability_beastmaster_boar_poison_Description
Inflicts a poison that slows attack and movement speeds.

DOTA_Tooltip_ability_beastmaster_boar_poison_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_beastmaster_boar_poison_movement_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_beastmaster_boar_poison_duration
DURATION
DOTA_Tooltip_ability_beastmaster_greater_boar_poison
Poison
DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description
Inflicts a poison that slows attack and movement speeds.
DOTA_Tooltip_ability_beastmaster_greater_boar_poison_attack_spee
d
ATTACK SLOW
DOTA_Tooltip_ability_beastmaster_greater_boar_poison_movement_sp
eed
%MOVEMENT SLOW
DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration
DURATION
npc_dota_hero_beastmaster_bio
Karroch was born a child of the stocks. His mother died in childbirth; his fathe
r, a farrier for the Last King of Slom, was trampled to death when he was five.
Afterward Karroch was indentured to the king's menagerie, where he grew up among
all the beasts of the royal court lions, apes, fell-deer, and things less known
, things barely believed in. When the lad was seven, an explorer brought in a be
ast like none before seen. Dragged before the King in chains, the beast spoke, t
hough its mouth moved not. Its words a plea for freedom. The King only laughed a
nd ordered the beast perform for his amusement; and when it refused, struck it w
ith the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to t
he wounded creature, but only managed to slow its deterioration. Wordlessly, the
beast spoke to the boy, and over time their bond strengthened until the boy fou
nd he could hold up his end of a conversation. He could, in fact, speak now to
all the creatures of the King's menagerie. On the night the beast died, a rage c
ame over the boy. He incited the animals of the court to rebel and threw open t
heir cages to set them amok on the palace grounds. The Last King was mauled in
the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and
with Beastmaster astride him, leapt the high walls of the estate, and escaped.
Now a man, Karroch the Beastmaster has not lost his ability to converse with wil
d creatures. He has grown into a warrior at one with nature's savagery.
VENOMANCER
DOTA_Tooltip_ability_venomancer_venomous_gale
Venomous Gale
DOTA_Tooltip_ability_venomancer_venomous_gale_Description
Launches a ball of venom in a line, poisoning enemy units so that they take both
initial damage and damage over time, as well as suffering slowed movement. Ven
omous Gale deals damage every 3 seconds over its duration.
DOTA_Tooltip_ability_venomancer_venomous_gale_Lore
A concoction of various stings, poisons, and toxins gathered from the jungles of
Jidi Isle, victims surviving it are rare.
DOTA_Tooltip_ability_venomancer_venomous_gale_Note0
Units afflicted by Venomous Gale can be denied when their HP drops below 25%.
DOTA_Tooltip_ability_venomancer_venomous_gale_Note1
Duration damage is dealt every 3 seconds.
DOTA_Tooltip_ability_venomancer_venomous_gale_Note2
Slow starts at 50%, and decreases as time passes.
DOTA_Tooltip_ability_venomancer_venomous_gale_duration
DURATION
DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage
INITIAL DAMAGE
DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage
DAMAGE PER TICK

DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow
%SLOW
DOTA_Tooltip_ability_venomancer_poison_sting
Poison Sting
DOTA_Tooltip_ability_venomancer_poison_sting_Description
Adds poison damage to Venomancer's normal attacks, slowing movement speed.
DOTA_Tooltip_ability_venomancer_poison_sting_Lore
The paralytic sting of the creature which caused his transformation now belongs
to the Venomancer.
DOTA_Tooltip_ability_venomancer_poison_sting_Note0
Poison Sting damage can be lethal.
DOTA_Tooltip_ability_venomancer_poison_sting_Note1
Damage from Poison Sting does not interrupt healing from items, nor does it acti
vate the cooldown on Blink Dagger.
DOTA_Tooltip_ability_venomancer_poison_sting_duration
DURATION
DOTA_Tooltip_ability_venomancer_poison_sting_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed
%SLOW
DOTA_Tooltip_ability_venomancer_plague_ward
Plague Ward
DOTA_Tooltip_ability_venomancer_plague_ward_Description
Summons a plague ward to attack enemy units and structures. The ward is immune t
o magic. Wards gain the Poison Sting level from Venomancer, dealing 50%% of the
full damage.
DOTA_Tooltip_ability_venomancer_plague_ward_Lore
A mixture of his old herbalist talents and newfound toxic mastery creates a livi
ng embodiment of plague.
DOTA_Tooltip_ability_venomancer_plague_ward_duration
DURATION
DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip
WARD HP
DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip
WARD DAMAGE
DOTA_Tooltip_ability_venomancer_poison_nova
Poison Nova
DOTA_Tooltip_ability_venomancer_poison_nova_Description
A spreading ring of poison that does damage over time to enemy units around Veno
mancer. Poison Nova cannot deal lethal damage; targets will be left with at lea
st 1 health.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_venomancer_poison_nova_Lore
In the Acid Jungles, creatures releasing noxious poison to their attackers is co
mmon; Venomancer spreads this plague beyond the Jidi Isle.
DOTA_Tooltip_ability_venomancer_poison_nova_radius
RADIUS
DOTA_Tooltip_ability_venomancer_poison_nova_duration
DURATION
DOTA_Tooltip_ability_venomancer_poison_nova_damage
DAMAGE
DOTA_Tooltip_ability_venomancer_poison_nova_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_venomancer_poison_nova_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_venomancer_poison_nova_aghanim_description
Increases damage and decreases cooldown.
npc_dota_hero_venomancer_bio
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the gu
ts of every creature that scuttles, climbs or swoops between fluorescent vines d
ripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknow

ledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay
of Fradj by coracle, searching for potent essences that might be extracted from
bark and root, and found instead a nightmare transformation. Two leagues into J
idi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stu
ng him as he mistakenly plucked it. In desperation, he used his partial knowledg
e of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) rep
tile with the nectar of an armored orchid, to compound an antidote. In the momen
ts before a black paralysis claimed him completely, he injected himself by orchi
d-thorn, and instantly fell into a coma. Seventeen years later, something stirre
d in the spot where he had fallen, throwing off the years' accumulation of humus
Venomancer. Lesale the Herbalist no longer--but Lesale the Deathbringer. His mi
nd was all but erased, and his flesh had been consumed and replaced by a new typ
e of matter--one fusing the venom of the reptile with the poisonous integument o
f the orchid. Jidi's Acid Jungles knew a new master, one before whom even the mo
st vicious predators soon learned to bow or burrow for their lives. The lurid is
le proved too confining, and some human hunger deep in the heart of the Venomanc
er drove Lesale out in search of new poisons--and new deaths to bring.
FACELESS VOID
DOTA_Tooltip_ability_faceless_void_time_walk
Time Walk
DOTA_Tooltip_ability_faceless_void_time_walk_Description
Rushes to a target location while backtracking any damage taken the last %backtr
ack_duration% seconds.
DOTA_Tooltip_ability_faceless_void_time_walk_Lore
Darkterror tears a hole in time, passing through Claszureme, and appearing back
in an instant.
DOTA_Tooltip_ability_faceless_void_time_walk_Note0
Faceless Void is invulnerable while using Time Walk.
DOTA_Tooltip_ability_faceless_void_time_walk_range
RANGE
DOTA_Tooltip_ability_faceless_void_time_walk_backtrack_duration
BACKTRACK DURATION
DOTA_Tooltip_ability_faceless_void_time_dilation
Time Dilation
DOTA_Tooltip_ability_faceless_void_time_dilation_Description
Faceless Void traps all nearby enemies in a time dilation field for %duration% s
econds, freezing their cooldowns and slowing their movement and attack speed by
%slow%%% for each cooldown frozen.
DOTA_Tooltip_ability_faceless_void_time_dilation_radius
RADIUS
DOTA_Tooltip_ability_faceless_void_time_dilation_duration
DURATION
DOTA_Tooltip_ability_faceless_void_time_dilation_slow
%SLOW PER COOLDOWN
DOTA_Tooltip_ability_faceless_void_time_lock
Time Lock
DOTA_Tooltip_ability_faceless_void_time_lock_Description
Adds the chance for an attack to lock an enemy unit in time, stunning it and dea
ling bonus damage.
DOTA_Tooltip_ability_faceless_void_time_lock_Lore
The strike of the Faceless Void lands with dimension shifting force.
DOTA_Tooltip_ability_faceless_void_time_lock_Note0
Stun works on Spell Immune units.
DOTA_Tooltip_ability_faceless_void_time_lock_Note1
Does not stack with Skull Basher.
DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct
%CHANCE
DOTA_Tooltip_ability_faceless_void_time_lock_duration
DURATION

DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_faceless_void_chronosphere
Chronosphere
DOTA_Tooltip_ability_faceless_void_chronosphere_Description
Creates a blister in spacetime, trapping all units caught in its sphere of influ
ence and causes you to move very quickly inside it. Only Faceless Void and any
units he controls are unaffected. Invisible units in the sphere will be reveale
d.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_faceless_void_chronosphere_Lore
When a rift opens to Claszureme, all poor souls caught within will likely never
return.
DOTA_Tooltip_ability_faceless_void_chronosphere_Note0
Pauses all units and buildings, friendly or enemy, except those owned by Faceles
s Void.
DOTA_Tooltip_ability_faceless_void_chronosphere_Note1
Faceless Void is never affected by Chronospheres with any owner.
DOTA_Tooltip_ability_faceless_void_chronosphere_radius
RADIUS
DOTA_Tooltip_ability_faceless_void_chronosphere_duration
DURATION
DOTA_Tooltip_ability_faceless_void_chronosphere_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_faceless_void_chronosphere_aghanim_descript
ion
Decreases cooldown.
npc_dota_hero_faceless_void_bio
Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of ti
me. It remains a mystery why this being from another dimension believes the stru
ggle for the Nemesis Stones is worth entering our physical plane, but apparently
an upset in the balance of power in this world has repercussions in adjacent di
mensions. Time means nothing to Darkterror, except as a way to thwart his foes a
nd aid his allies. His long-view of the cosmos has given him a remote, disconnec
ted quality, although in battle he is quite capable of making it personal.
DEATH PROPHET
DOTA_Tooltip_ability_death_prophet_carrion_swarm
Crypt Swarm
DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description
Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.
DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore
Krobelus' many trips to the grave gather a flock of the damned.
DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0
Can hit units up to 1110 range away.
DOTA_Tooltip_ability_death_prophet_carrion_swarm_range
RANGE
DOTA_Tooltip_ability_death_prophet_silence
Silence
DOTA_Tooltip_ability_death_prophet_silence_Description
Prevents enemy units in a target area from casting spells.
DOTA_Tooltip_ability_death_prophet_silence_Lore
Peering into the veil of her opponent's demise, Krobelus sees a silent future.
DOTA_Tooltip_ability_death_prophet_silence_Note0
Doesn't prevent usage of items.
DOTA_Tooltip_ability_death_prophet_silence_radius
RADIUS
DOTA_Tooltip_ability_death_prophet_silence_duration
DURATION
DOTA_Tooltip_ability_death_prophet_spirit_siphon
Spirit Siphon
DOTA_Tooltip_ability_death_prophet_spirit_siphon_Description

Creates a spirit link between Death Prophet and an enemy unit, draining %damage%
+ %damage_pct%%% Max HP per second and slowing the enemy's movement speed by %m
ovement_slow%%%.
DOTA_Tooltip_ability_death_prophet_spirit_siphon_Note0
Cannot cast multiple on same target.
DOTA_Tooltip_ability_death_prophet_spirit_siphon_damage
BASE DAMAGE
DOTA_Tooltip_ability_death_prophet_spirit_siphon_damage_pct
%MAX HP AS DAMAGE
DOTA_Tooltip_ability_death_prophet_spirit_siphon_movement_slow
%ENEMY SLOW
DOTA_Tooltip_ability_death_prophet_spirit_siphon_haunt_duration
DURATION
DOTA_Tooltip_ability_death_prophet_spirit_siphon_max_charges
MAX CHARGES
DOTA_Tooltip_ability_death_prophet_spirit_siphon_charge_restore_time
CHARGE RESTORE TIME
DOTA_Tooltip_ability_death_prophet_exorcism
Exorcism
DOTA_Tooltip_ability_death_prophet_exorcism_Description
Unleashes evil spirits to drain the life of nearby enemy units and structures. A
t the end of the spell's duration, Death Prophet is healed in proportion to the
damage dealt. Lasts 35 seconds.
DOTA_Tooltip_ability_death_prophet_exorcism_Lore
Over time, the banshee remnants of her previous lives return to haunt the presen
t.
DOTA_Tooltip_ability_death_prophet_exorcism_Note0
Radius represents the area in which the spirits will acquire targets around Deat
h Prophet.
DOTA_Tooltip_ability_death_prophet_exorcism_Note1
Spirit damage isn't reduced by damage block abilities.
DOTA_Tooltip_ability_death_prophet_exorcism_radius
RADIUS
DOTA_Tooltip_ability_death_prophet_exorcism_spirits
SPIRITS
DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent
%LIFE DRAIN
DOTA_Tooltip_ability_death_prophet_exorcism_average_damage
SPIRIT DAMAGE
npc_dota_hero_death_prophet_bio
Krobelus was a Death Prophet--which is one way of saying she told fortunes for t
he wealthiest of those who wished to look beyond the veil. But after years of in
quiring on behalf of others, she began to seek clues on her own fate. When death
refused to yield its secrets, she tried to buy them with her life. But the ulti
mate price proved insufficient. Death disgorged her again and again, always hold
ing back its deepest mysteries. Her jealousy grew. Others could die for eternity
--why not she Why must she alone be cast back on the shores of life with such ti
resome regularity Why was she not worthy of the one thing all other living creat
ures took for granted Still, she would not be discouraged. Each time she returne
d from the grave, she brought a bit of death back with her. Wraiths followed her
like fragments of her shattered soul; her blood grew thin and ectoplasmic; the
feasting creatures of twilight took her for their kin.. She gave a little of her
life with every demise, and it began to seem as if her end was in sight. With h
er dedication to death redoubled, and no client other than herself, Krobelus thr
ew herself ever more fervently into death's abyss, intent on fulfilling the one
prophecy that eluded her That someday the Death Prophet would return from death
no more.
PUGNA
DOTA_Tooltip_ability_pugna_nether_blast

Nether Blast
DOTA_Tooltip_ability_pugna_nether_blast_Description
An exploding pulse deals damage to enemies and structures in the area. Deals ha
lf damage to structures.
DOTA_Tooltip_ability_pugna_nether_blast_Lore
The Arts of Oblivion include a deafening blast of emerald flames from the Nether
Reaches.
DOTA_Tooltip_ability_pugna_nether_blast_Note0
Damage is delayed by 0.9 seconds.
DOTA_Tooltip_ability_pugna_nether_blast_radius
RADIUS
DOTA_Tooltip_ability_pugna_nether_blast_delay
BLAST DELAY
DOTA_Tooltip_ability_pugna_decrepify
Decrepify
DOTA_Tooltip_ability_pugna_decrepify_Description
A powerful banishing spell that slows a unit and renders it unable to attack or
be attacked. Afflicted units take extra magic damage.
DOTA_Tooltip_ability_pugna_decrepify_Lore
A now-mastered relic from his childhood, Pugna delights in banishing others into
the Nether Realm, whether for good, evil, or simple enjoyment.
DOTA_Tooltip_ability_pugna_decrepify_Note0
Only magical and pure damage can affect a unit under the effects of Decrepify.
DOTA_Tooltip_ability_pugna_decrepify_Note1
Doesn't slow allied units.
DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct
%ENEMY INCREASED MAGIC DAMAGE
DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct_alli
es
%ALLY INCREASED MAGIC DAMAGE
DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed
%ENEMY MOVE SLOW
DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration
DURATION
DOTA_Tooltip_ability_pugna_nether_ward
Nether Ward
DOTA_Tooltip_ability_pugna_nether_ward_Description
Pugna places a Nether Ward at the target location. The ward reduces the mana reg
eneration of nearby enemy heroes, and will fire at any enemy hero who casts a sp
ell. Nether Ward deals damage equal to the damage multiplier times the mana spen
t by the enemy hero.
DOTA_Tooltip_ability_pugna_nether_ward_Lore
While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his cl
assmates with a simple ward charged with Nether magic.
DOTA_Tooltip_ability_pugna_nether_ward_Note0
Nether Ward deals damage before the actual spell is cast, so if the caster dies
the spell will have no effect.
DOTA_Tooltip_ability_pugna_nether_ward_Note1
Nether Ward can be decrepified.
DOTA_Tooltip_ability_pugna_nether_ward_Note2
Nether Ward has 4 HP. Heroes attack it for 1 damage, while illusions and non-her
o units deal 0.25 damage.
DOTA_Tooltip_ability_pugna_nether_ward_radius
WARD ATTACK RANGE
DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier
DAMAGE PER MANA
DOTA_Tooltip_ability_pugna_nether_ward_mana_regen
MANA REGEN REDUCTION
DOTA_Tooltip_ability_pugna_nether_ward_attacks_to_destroy_toolti
p
ATTACKS TO DESTROY
DOTA_Tooltip_ability_pugna_nether_ward_ward_duration_tooltip

WARD DURATION
DOTA_Tooltip_ability_pugna_life_drain
Life Drain
DOTA_Tooltip_ability_pugna_life_drain_Description
CHANNELED - When cast on an enemy, Pugna drains health from the target enemy uni
t to heal himself. If Pugna has full HP, and the enemy target is a Hero, Life Dr
ain will restore mana instead.nnWhen cast on an ally, Pugna will drain his own h
ealth into his ally.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_pugna_life_drain_Lore
Pugna has truly become more powerful than even the grandmaster of Oblivion.
DOTA_Tooltip_ability_pugna_life_drain_Note0
HP drained depends on the actual damage dealt.
DOTA_Tooltip_ability_pugna_life_drain_Note1
Illusions are destroyed on the first tick of damage.
DOTA_Tooltip_ability_pugna_life_drain_health_drain
DRAIN PER SECOND
DOTA_Tooltip_ability_pugna_life_drain_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_pugna_life_drain_duration_tooltip
MAX DURATION
DOTA_Tooltip_ability_pugna_life_drain_health_drain_scepter
SCEPTER DRAIN PER SECOND
DOTA_Tooltip_ability_pugna_life_drain_aghanim_description
Increases drain per second and removes cooldown.
npc_dota_hero_pugna_bio
In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood
a lamasery devoted to the Arts of Oblivion, which drew its power from the nethe
r energies. The Grandmaster of the temple compound had himself passed into Obliv
ion several years prior, leaving his academy without a leader. From the moment o
f their master's death, the regents of the temple began rites of divination to i
dentify their master's reincarnation, and eventually all signs converged on the
immediate neighborhood. Several villages squatted in the shadow of the temple, t
heir alleys and plazas full of the laughter of squalling children. Pugna, a mer
e thirteen months of age, was but one candidate among the local brats, and on th
e appointed day he was presented at the temple alongside two other promising tot
s. The lamas offered a jumble of worn relics to the children, treasured possessi
ons of their former grandmaster. One boy reached for a porphyry wand that had be
longed to the lama...and put it in his nostril. An impish girl pulled out an amu
let that had also been the lama's, and immediately swallowed it. Pugna regarded
the other two coolly, gave a merry laugh, and blasted them with gouts of emerald
flame, reducing them to ashes in an instant. He then snatched up the wand and a
mulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders,
wrapped him in their grandmaster's vestments, and rushed him to the throne befor
e his mood could change. Within five years, the temple itself was another pile o
f ash, which pleased Pugna to no end.
TEMPLAR ASSASSIN
DOTA_Tooltip_ability_templar_assassin_refraction
Refraction
DOTA_Tooltip_ability_templar_assassin_refraction_Lore
Manipulating her psionic veil, Lanaya bends nature's law to her will.
DOTA_Tooltip_ability_templar_assassin_refraction_Description
Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to
her damage. The damage and avoidance effects are separate, and have a limited n
umber of instances.
DOTA_Tooltip_ability_templar_assassin_refraction_Note0
Damage as HP Removal bypasses Refraction (it won't reduce the charges).
DOTA_Tooltip_ability_templar_assassin_refraction_Note1
Only instances of 5 or more damage will trigger Refraction.
DOTA_Tooltip_ability_templar_assassin_refraction_Note2

Refraction is visible to enemies.


DOTA_Tooltip_ability_templar_assassin_refraction_instances
INSTANCES
DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_templar_assassin_refraction_duration
DURATION
DOTA_Tooltip_ability_templar_assassin_meld
Meld
DOTA_Tooltip_ability_templar_assassin_meld_Lore
Lanaya is as elusive as her covenant with the Hidden Temple.
DOTA_Tooltip_ability_templar_assassin_meld_Description
Templar Assassin conceals herself, becoming invisible as long as she remains sti
ll. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bo
nus damage to the enemy and reduce their armor for %armor_reduction_duration_too
ltip% seconds.
DOTA_Tooltip_ability_templar_assassin_meld_Note0
Meld is broken by any action other than staying in position.
DOTA_Tooltip_ability_templar_assassin_meld_Note1
Meld's armor reduction does not work against towers.
DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor
ARMOR REDUCTION
DOTA_Tooltip_ability_templar_assassin_meld_armor_reduction_durat
ion_tooltip
ARMOR REDUCTION DURATION
DOTA_Tooltip_ability_templar_assassin_psi_blades
Psi Blades
DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore
Her blades pierce the skin as much as the mind, furthering her understanding of
the mystery that is reality.
DOTA_Tooltip_ability_templar_assassin_psi_blades_Description
Templar Assassin's psi blades slice through the attacked unit, splitting and dam
aging enemy units directly behind it, while gaining bonus attack range.
DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0
Split damage hits invisible units.
DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1
Attack effects like Unique Attack Modifiers and Bash will only be applied to the
main target.
DOTA_Tooltip_ability_templar_assassin_psi_blades_Note2
Attacks against illusions will not split.
DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_ra
nge
BONUS ATTACK RANGE
DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_ra
nge
SPLIT RANGE
DOTA_Tooltip_ability_templar_assassin_psionic_trap
Psionic Trap
DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.
DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description
Templar Assassin places mystical traps that invisibly monitor enemy movement. Wh
en sprung at her command, they exert a slowing influence of 30%% in the area. Tr
aps charge up to slow an additional 5%% every second, up to 50%%.
DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0
Traps last indefinitely.
DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1
They have invisibility that fades in over 2 seconds, spell immunity, and 100 HP.
DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2
Traps have 400400 vision range and don't prevent neutral camps from spawning.
DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps

MAX TRAPS
_tooltip
d_min_tooltip
d_max_tooltip

DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_duration
SLOW DURATION
DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_spee
%MIN MOVEMENT SLOW
DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_spee
%MAX MOVEMENT SLOW
DOTA_Tooltip_ability_templar_assassin_trap

Trap
DOTA_Tooltip_ability_templar_assassin_trap_Description
Springs the nearest trap, slowing nearby enemies.
DOTA_Tooltip_ability_templar_assassin_self_trap
Trap
DOTA_Tooltip_ability_templar_assassin_self_trap_Description
Springs the trap, slowing nearby enemies.
npc_dota_hero_templar_assassin_bio
Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry.
Possessed of a scientific bent, she spent her early years engaged in meticulous
study of nature's laws--peering into grimoires of magic and alchemy, recreating
experiments from charred fragments of the Violet Archives, and memorizing observ
ations of the Keen recordkeepers. Already quiet and secretive by nature, the dif
ficulty of acquiring these objects further reinforced her skills of stealth. Had
she been less retiring, she might have become notorious among the guilds as a t
hief-scholar. Instead her investigations led her into far more obscure corners.
As she devoted her furtive talents to unlocking the secrets of the universe, she
instead unlocked a secret door that exists in nature itself the entryway to the
most Hidden Temple. The intelligences that waited beyond that portal, proved to
be expecting her, and whatever mysteries they revealed in the moment of their d
iscovery was nothing compared to the answers they held out to Lanaya should she
continue in their service. She swore to protect the mysteries, but more to the p
oint, in service to the Hidden Temple she satisfies her endless craving for unde
rstanding. In the eyes of each foe she expunges, a bit more of the mystery is re
vealed.
VIPER
DOTA_Tooltip_ability_viper_poison_attack
Poison Attack
DOTA_Tooltip_ability_viper_poison_attack_Description
Intensifies Viper's venom, adding an effect to his normal attack that slows atta
ck and movement speed while dealing damage over time.
DOTA_Tooltip_ability_viper_poison_attack_Lore
The Netherdrake's inborn toxic breath quickly drains the vitality of its afflict
ed.
DOTA_Tooltip_ability_viper_poison_attack_Note0
Successive casts don't increase slow or damage, but refresh the duration.
DOTA_Tooltip_ability_viper_poison_attack_duration
DURATION
DOTA_Tooltip_ability_viper_poison_attack_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed
%MOVE SLOW
DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_viper_nethertoxin
Nethertoxin
DOTA_Tooltip_ability_viper_nethertoxin_Description
Nethertoxin causes Viper's normal attack to deal bonus damage to units based on
how much health they are missing. The bonus damage doubles for each 20%% of hea

lth missing from the target. Nethertoxin deals half damage to creeps and buildi
ngs.
DOTA_Tooltip_ability_viper_nethertoxin_Lore
Poison from the Nether Reaches turns wounds into fatalities, and fatigue into de
ath.
DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage
BASE BONUS DAMAGE
DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip
MAX BONUS DAMAGE
DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct
%NON-HERO DAMAGE
DOTA_Tooltip_ability_viper_corrosive_skin
Corrosive Skin
DOTA_Tooltip_ability_viper_corrosive_skin_Description
Viper exudes an infectious toxin that damages and slows any enemy that damages i
t in a %max_range_tooltip% radius. The acid exudate also increases Viper's resis
tance to magic.
DOTA_Tooltip_ability_viper_corrosive_skin_Lore
It is not unusual for sword and shield alike to corrode in the very hands of tho
se who attack the Netherdrake.
DOTA_Tooltip_ability_viper_corrosive_skin_Note0
Stacks multiplicatively with other magic damage resistance sources.
DOTA_Tooltip_ability_viper_corrosive_skin_duration
DURATION
DOTA_Tooltip_ability_viper_corrosive_skin_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed
%MOVE SLOW
DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance
%MAGIC RESISTANCE
DOTA_Tooltip_ability_viper_corrosive_skin_max_range_tooltip
MAX RANGE RADIUS
DOTA_Tooltip_ability_viper_viper_strike
Viper Strike
DOTA_Tooltip_ability_viper_viper_strike_Description
Viper slows the targeted enemy unit's movement and attack speed while also deali
ng poison damage over time. The slowing effect reduces over the duration of the
poison.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_viper_viper_strike_Lore
Once used to slay his sadistic summoner, the most powerful of Netherdrake infect
ions spreads through the veins of those foolish enough to cross Viper.
DOTA_Tooltip_ability_viper_viper_strike_Note0
Slow works on spell immune units.
DOTA_Tooltip_ability_viper_viper_strike_duration
DURATION
DOTA_Tooltip_ability_viper_viper_strike_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed
%MOVE SLOW
DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_viper_viper_strike_cast_range_scepter
SCEPTER CAST RANGE
DOTA_Tooltip_ability_viper_viper_strike_mana_cost_scepter
SCEPTER MANA COST
DOTA_Tooltip_ability_viper_viper_strike_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_viper_viper_strike_aghanim_description

Decreases mana cost and cooldown, and increases cast range.


npc_dota_hero_viper_bio
The malevolent familiar of a sadistic wizard who captured and hoped to tame him,
Viper was curiously glad to have been sprung from the sealed and unchanging sub
terranean Nether Reaches where his race had lived for millions of years, after t
ectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spen
t some time appearing to submit to the wizard's enchainments, hoping to learn wh
at he could of the dark magics the mage practiced. But he soon realized that few
spells were as deadly as the toxins that were his birthright. Exuding an acid t
hat swiftly ate away the bars of his cage, the Netherdrake slipped free of his c
onfines, spit poison in the old spellcaster's eyes, and soared out to let the wo
rld know that it had a new master.

LUNA
DOTA_Tooltip_ability_luna_lucent_beam
Lucent Beam
DOTA_Tooltip_ability_luna_lucent_beam_Description
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning t
hem.
DOTA_Tooltip_ability_luna_lucent_beam_Lore
Selemene smites those who encroach upon the Nightsilver Woods.
DOTA_Tooltip_ability_luna_lucent_beam_stun_duration
STUN DURATION
DOTA_Tooltip_ability_luna_moon_glaive
Moon Glaive
DOTA_Tooltip_ability_luna_moon_glaive_Description
Empowers Luna's glaive, causing her attacks to bounce between enemy units. Deals
less damage with each bounce.
DOTA_Tooltip_ability_luna_moon_glaive_Lore
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enem
y numbers.
DOTA_Tooltip_ability_luna_moon_glaive_range
BOUNCE RADIUS
DOTA_Tooltip_ability_luna_moon_glaive_bounces
BOUNCES
DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent
%DAMAGE REDUCTION PER BOUNCE
DOTA_Tooltip_ability_luna_lunar_blessing
Lunar Blessing
DOTA_Tooltip_ability_luna_lunar_blessing_Lore
The Goddess of the Moon smiles upon her kin.
DOTA_Tooltip_ability_luna_lunar_blessing_Description
Increases the damage dealt by attacks from Luna and nearby allied heroes. Luna i
s also blessed with increased vision range at night.
DOTA_Tooltip_ability_luna_lunar_blessing_radius
BLESSING RADIUS
DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_luna_lunar_blessing_bonus_night_vision
BONUS NIGHT VISION
DOTA_Tooltip_ability_luna_eclipse
Eclipse
DOTA_Tooltip_ability_luna_eclipse_Lore
In times of great need, Selemene herself descends into the world, blocking out t
he light and hope of the opposed.
DOTA_Tooltip_ability_luna_eclipse_Description
Showers random nearby enemies with strikes from Luna's current level of Lucent B
eam. These beams do not stun their targets, and there is a maximum number of tim

es that a single target can be struck. Also turns day into night for 10 seconds.
nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_luna_eclipse_Note0
Eclipse doesn't work if Luna doesn't have any points in Lucent Beam.
DOTA_Tooltip_ability_luna_eclipse_Note1
Beams will stop if Luna is killed.
DOTA_Tooltip_ability_luna_eclipse_Note2
Eclipse Lucent Beams do not stun.
DOTA_Tooltip_ability_luna_eclipse_Note3
Will not hit invisible units.
DOTA_Tooltip_ability_luna_eclipse_Note4
There is a .6 seconds gap between beams, .3 seconds with scepter.
DOTA_Tooltip_ability_luna_eclipse_beams
TOTAL BEAMS
DOTA_Tooltip_ability_luna_eclipse_hit_count
MAX BEAMS PER UNIT
DOTA_Tooltip_ability_luna_eclipse_radius
RADIUS
DOTA_Tooltip_ability_luna_eclipse_duration_tooltip
ECLIPSE DURATION
DOTA_Tooltip_ability_luna_eclipse_beams_scepter
SCEPTER TOTAL BEAMS
DOTA_Tooltip_ability_luna_eclipse_duration_tooltip_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_luna_eclipse_cast_range_tooltip_scepter
SCEPTER CAST RANGE
DOTA_Tooltip_ability_luna_eclipse_aghanim_description
Allows Luna to cast Eclipse on an allied unit or herself and have its effects fo
llow them, or cast it on an area. Also increases total beams and duration, remov
es the limit on beams per unit, and makes the beams appear twice as fast.
npc_dota_hero_luna_bio
How had she been reduced to this She was once the Scourge of the Plains, a merc
iless leader of men and beasts, and able to sow terror wherever she dared. Now
she was far from her homeland, driven half mad from starvation and months of wan
dering, her army long dead or worse. As she stood at the edge of an ancient for
est, a pair of glowing eyes spied on from an elder branch. Something beautiful
and deadly sought a meal in the wilting dusk. Without a sound, it turned and le
ft. Fury overtook her. Clutching a rust-eaten dagger, she charged after the be
ast determined to reclaim even a shred of her past glory, but her quarry would n
ot be caught. Three times she cornered the creature among the rocks and trees,
and three times she pounced only to witness its fading shadow darting further in
to the woods. Yet the full moon shone brightly, and the creature's trail was ea
sy to follow. Arriving in a clearing atop a high hill, the beast's massive feli
ne form sat in the open, attentive and waiting. When the woman brandished her d
agger, the creature reared and roared and charged. Death, it seemed, had come f
or her at long last in this strange place. She stood, calm and ready. A flash
of movement, and the beast snatched the dagger from her hand before vanishing in
to the forest. Stillness. Hooded figures approached. In reverent tones they re
vealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had t
ested her. Unwittingly she had endured the sacred rites of the Dark Moon, warrio
rs of the Nightsilver Woods.
She was offered a choice join the Dark Moon and pledge herself to the service of
Selemene, or leave and never return. She did not hesitate. Embracing her absolu
tion, she renounced her bloody past, and took up a new mantle as Luna of the Dar
k Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsil
ver Woods.
DRAGON KNIGHT
DOTA_Tooltip_ability_dragon_knight_breathe_fire

Breathe Fire
DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description
Unleashes a breath of fire in front of Dragon Knight that burns enemies and redu
ces the damage their attacks deal.
DOTA_Tooltip_ability_dragon_knight_breathe_fire_reduction
%DAMAGE REDUCTION
DOTA_Tooltip_ability_dragon_knight_breathe_fire_duration
REDUCTION DURATION
DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore
Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered
for burning numerous other knights to a crisp.
DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0
Affects mechanical units.
DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note1
Hits units up to 900 away.
DOTA_Tooltip_ability_dragon_knight_dragon_tail
Dragon Tail
DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description
Dragon Knight smites an enemy unit in melee range with his shield, stunning it w
hile dealing minor damage. When in Elder Dragon Form, the cast range increases
to 400.
DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore
Davion's combination of dragon talents and knightly skills makes him a vicious o
pponent in melee combat.
DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration
STUN DURATION
DOTA_Tooltip_ability_dragon_knight_dragon_blood
Dragon Blood
DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description
The life blood of the Dragon improves health regeneration and strengthens armor.
DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore
Slyrak's blood still courses through Davion's veins, giving him twice the vitali
ty of an ordinary knight.
DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_reg
en
HEALTH REGEN
DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor
ARMOR
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form
Elder Dragon Form
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description
Dragon Knight takes the form of one of three powerful elder dragons, increasing
his speed, and Dragon Tail's range, while granting him new powers.nfont color=#9
acd32LEVEL 1 Green Dragonfont - Corrosive Breath attacks deal 20 poison damage p
er second for 5 seconds. Works on structures.nfont color=#ff0000LEVEL 2 Red Drag
onfont - Splash Attack attacks damage all enemy units in a 300 radius, with Corr
osive Breath added to the primary target.nfont color=#87ceebLEVEL 3 Blue Dragonf
ont - Frost Breath slows movement speed by 30%% and attack speed by 20 of enemy
units in Splash Attack range for 3 seconds, with Corrosive Breath added to the p
rimary target.
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore
The dormant dragon power springs forth from within Davion, combining the powers
of a legendary knight with a legendary Eldwurm.
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0
Corrosive Breath poison damage is lethal.
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1
Splash Attack deals 1007550% damage in a 150225300 radius. Splash damage does no
t affect buildings.
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note2
Frost Breath stacks with Unique Attack Modifiers.
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note3

Manta Style's cooldown time will be based on whether Dragon Knight was in his ra
nged or melee form when the item was used.
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration
DURATION
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_movem
ent_speed
BONUS MOVE SPEED
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attac
k_range
BONUS ATTACK RANGE
npc_dota_hero_dragon_knight_bio
After years on the trail of a legendary Eldwurm, the Knight Davion found himself
facing a disappointing foe the dreaded Slyrak had grown ancient and frail, its
wings tattered, its few remaining scales stricken with scale-rot, its fangs grou
nd to nubs, and its fire-gouts no more threatening than a pack of wet matchstick
s. Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn
away and leave his old foe to die in peace. But a voice crept into his thoughts
, and Slyrak gave a whispered plea that Davion might honor him with death in com
bat. Davion agreed, and found himself rewarded beyond expectation for his act of
mercy As he sank his blade in Slyrak's breast, the dragon pierced Davion's thro
at with a talon. As their blood mingled, Slyrak sent his power out along the Blo
od Route, sending all its strength and centuries of wisdom to the knight. The d
ragon's death sealed their bond and Dragon Knight was born. The ancient power sl
umbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is th
e Dragon that calls the Knight...

DARK SEER
DOTA_Tooltip_ability_dark_seer_vacuum
Vacuum
DOTA_Tooltip_ability_dark_seer_vacuum_Description
Dark Seer creates a vacuum over the target area that sucks in enemy units, disru
pting them and dealing damage.
DOTA_Tooltip_ability_dark_seer_vacuum_Lore
Ish'Kafel modifies the center of gravity to a place of his choosing.
DOTA_Tooltip_ability_dark_seer_vacuum_Note0
This ability interrupts channeling.
DOTA_Tooltip_ability_dark_seer_vacuum_Note1
Pulls units over 0.5 seconds before dealing damage.
DOTA_Tooltip_ability_dark_seer_vacuum_Note2
Doesn't pull invulnerable units.
DOTA_Tooltip_ability_dark_seer_vacuum_Note3
Trees near the center of the vacuum will be destroyed.
DOTA_Tooltip_ability_dark_seer_vacuum_radius
RADIUS
DOTA_Tooltip_ability_dark_seer_vacuum_damage
DAMAGE
DOTA_Tooltip_ability_dark_seer_ion_shell
Ion Shell
DOTA_Tooltip_ability_dark_seer_ion_shell_Description
Surrounds the target unit with a bristling shield that damages enemy units in an
area around it.
DOTA_Tooltip_ability_dark_seer_ion_shell_Lore
The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic en
ergy to seep forth.
DOTA_Tooltip_ability_dark_seer_ion_shell_Note0
Deals small amounts of damage in 0.1 intervals.
DOTA_Tooltip_ability_dark_seer_ion_shell_Note1
Doesn't damage the target it is cast on.
DOTA_Tooltip_ability_dark_seer_ion_shell_Note2
If cast on a unit that already has Ion Shell, the new Shell replaces the old one

.
DOTA_Tooltip_ability_dark_seer_ion_shell_radius
RADIUS
DOTA_Tooltip_ability_dark_seer_ion_shell_duration
DURATION
DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_dark_seer_surge
Surge
DOTA_Tooltip_ability_dark_seer_surge_Description
Charges a target friendly unit with power, giving it a brief burst of maximum mo
vement speed.
DOTA_Tooltip_ability_dark_seer_surge_Lore
Ish'Kafel once used his speed of mind to navigate the maze between the walls.
DOTA_Tooltip_ability_dark_seer_surge_Note0
Units with Surge cannot be slowed unless the Surge effect is removed.
DOTA_Tooltip_ability_dark_seer_surge_duration
DURATION
DOTA_Tooltip_ability_dark_seer_wall_of_replica
Wall of Replica
DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description
Raises a wall of warping light that damages and creates replicas of any enemy he
ro who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last u
ntil they are destroyed, or until the wall's duration ends.nnUpgradable by Aghan
im's Scepter.
DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore
The Dark Seer, while unable to return to his natural realm, can channel part of
the prismatic wall with powerful strength of mind, sowing confusion amongst enem
y ranks.
DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0
Doesn't create illusions from other illusions, or Meepo clones.
DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1
Creates a wall 1000 units long, perpendicular to the line between Dark Seer and
the target point.
DOTA_Tooltip_ability_dark_seer_wall_of_replica_damage
WALL DAMAGE
DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration
WALL DURATION
DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing
%REPLICA DAMAGE
DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_replica_t
otal_damage_incoming
%REPLICA DAMAGE TAKEN
DOTA_Tooltip_ability_dark_seer_wall_of_replica_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing_
scepter
%SCEPTER REPLICA DAMAGE
DOTA_Tooltip_ability_dark_seer_wall_of_replica_aghanim_descripti
on
Increases the damage dealt by illusions.
npc_dota_hero_dark_seer_bio
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requ
ires no edged weapons to vanquish his enemies, relying instead on the strength o
f his powerful mind. His talent lies in his ability to maneuver the fight to his
advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer
remains an outsider here--a warrior from a realm beyond the veil of this reality
.
Once a great general among his people, and a valiant defender of the god-king Da
mathryx, Dark Seer's army was wiped out by a much larger force in the final days
of the Great Boundaries War. Facing certain defeat, he made one last desperate
act he led the enemy forces into the maze between the walls. At the last moment,
just before capture, he crossed over--then sealed the walls forever in an explo

sive release of dark energy. When the dust settled, he saw that he had saved his
people but found himself blinking at the sun of a different world, with no way
to return. Now he is committed to proving his worth as a military strategist, a
nd vows to show that he's the greatest tactician this strange new world has ever
seen.
CLINKZ
DOTA_Tooltip_ability_clinkz_strafe
Strafe
DOTA_Tooltip_ability_clinkz_strafe_Description
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed fo
r a short time.
DOTA_Tooltip_ability_clinkz_strafe_Lore
It's hard to say whether the blur around the Bone Fletcher is from his flaming h
eart or his speed with the quiver.
DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct
BONUS ATTACK SPEED
DOTA_Tooltip_ability_clinkz_strafe_duration
DURATION
DOTA_Tooltip_ability_clinkz_searing_arrows
Searing Arrows
DOTA_Tooltip_ability_clinkz_searing_arrows_Description
Imbues Clinkz's arrows with fire for extra damage.
DOTA_Tooltip_ability_clinkz_searing_arrows_Lore
Clinkz simply lights his arrows from his flaming essence for quite the destructi
ve effect.
DOTA_Tooltip_ability_clinkz_searing_arrows_Note0
Searing Arrows deal damage to structures.
DOTA_Tooltip_ability_clinkz_searing_arrows_Note1
The damage is directly added to Clinkz' attack damage, as physical damage.
DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus
BONUS DAMAGE
DOTA_Tooltip_ability_clinkz_wind_walk
Skeleton Walk
DOTA_Tooltip_ability_clinkz_wind_walk_Description
Clinkz moves invisibly through units until the moment he attacks or uses an abil
ity.
DOTA_Tooltip_ability_clinkz_wind_walk_Lore
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen
.
DOTA_Tooltip_ability_clinkz_wind_walk_Note0
Will not break most channeling of spells or items upon activation.
DOTA_Tooltip_ability_clinkz_wind_walk_Note1
Has a fadetime of 0.6 seconds.
DOTA_Tooltip_ability_clinkz_wind_walk_duration
DURATION
DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct
%BONUS MOVEMENT SPEED
DOTA_Tooltip_ability_clinkz_death_pact
Death Pact
DOTA_Tooltip_ability_clinkz_death_pact_Description
Clinkz consumes the target friendly or enemy creep, gaining a percent of its hit
points as max health and damage.
DOTA_Tooltip_ability_clinkz_death_pact_Lore
Sutherex' bond of life and death has become a part of Clinkz, and his old bones
are refreshed with repetition of the pact on lesser beings.
DOTA_Tooltip_ability_clinkz_death_pact_Note0
If the target is an enemy, Clinkz will gain the correct experience and gold.
DOTA_Tooltip_ability_clinkz_death_pact_Note1
Increases Clinkz' current and max HP.

DOTA_Tooltip_ability_clinkz_death_pact_Note2
When the duration ends, max HP returns to normal, but current HP stays the same.
DOTA_Tooltip_ability_clinkz_death_pact_duration
DURATION
DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct
%HEALTH GAIN
DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct
%DAMAGE GAIN
npc_dota_hero_clinkz_bio
At the base of the Bleeding Hills stretches a thousand-league wood, a place call
ed The Hoven, where black pools gather the tarry blood of the uplands, and the k
ing-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven l
ands, Clinkz earned a reputation for his skill with a bow. In the three-hundredt
h year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim
to the forest. In response, the king-mage decreed an unbreakable spell to any wh
o slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the
demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell
itself, where on that fiery threshold the two locked in a mortal conflict. Grie
vously wounded, the demon let out a blast of hellfire as Clinkz loosed his final
arrow. The arrow struck the demon true as hellfire poured out across the land,
lighting the black pools and burning Clinkz alive at the instant of the demon's
death. Thus, the mage's spell took effect at the very moment of the archer's con
flagration, preserving him in this unholy state, leaving him a being of bones an
d rage, caught in the very act of dying, carrying hell's breath with him on his
journey into eternity.
ENCHANTRESS
DOTA_Tooltip_ability_enchantress_untouchable
Untouchable
DOTA_Tooltip_ability_enchantress_untouchable_Description
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
DOTA_Tooltip_ability_enchantress_untouchable_Lore
After attacking Aiushtha, most opponents are overwhelmed with guilt having attac
ked such a natural beauty.
DOTA_Tooltip_ability_enchantress_untouchable_Note0
All units who directly attack or cast spells on Enchantress will get slowed.
DOTA_Tooltip_ability_enchantress_untouchable_Note1
The slow is applied on the attacking unit when the attack starts, not when damag
e is applied.
DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_enchantress_enchant
Enchant
DOTA_Tooltip_ability_enchantress_enchant_Description
Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the ene
my is a creep, she brings it under her control. If cast on a creep already under
her control, she refreshes its enchant duration.
DOTA_Tooltip_ability_enchantress_enchant_Lore
A true steward of the forest, Aiushtha befriends all within it - from lowly trol
ls to powerful centaurs.
DOTA_Tooltip_ability_enchantress_enchant_Note0
Illusions can be converted.
DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed
%HERO MOVE SLOW
DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration
HERO SLOW DURATION
DOTA_Tooltip_ability_enchantress_enchant_dominate_duration
CREEP ENCHANT DURATION
DOTA_Tooltip_ability_enchantress_natures_attendants

Nature's Attendants
DOTA_Tooltip_ability_enchantress_natures_attendants_Description
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seco
nds.
DOTA_Tooltip_ability_enchantress_natures_attendants_Lore
Whimsical spirits of the woods possess a healing power that is quite subtle, but
gains strength in numbers.
DOTA_Tooltip_ability_enchantress_natures_attendants_Note0
Units with full HP will not be selected for the heal.
DOTA_Tooltip_ability_enchantress_natures_attendants_Note1
Can heal units with spell immunity.
DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count
WISPS
DOTA_Tooltip_ability_enchantress_natures_attendants_heal
HEAL PER SECOND
DOTA_Tooltip_ability_enchantress_natures_attendants_radius
RADIUS
DOTA_Tooltip_ability_enchantress_impetus
Impetus
DOTA_Tooltip_ability_enchantress_impetus_Description
Places an enchantment on each attack while activated, causing it to deal additio
nal damage based on how far away the target is. The farther the target, the gre
ater the damage dealt.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_enchantress_impetus_Lore
While Aiushtha favors peaceful means, she is capable of a magical onslaught from
a distance, her spears gaining energy from the natural life around her.
DOTA_Tooltip_ability_enchantress_impetus_Note0
The damage is capped at 1750 distance.
DOTA_Tooltip_ability_enchantress_impetus_Note1
Distance to target is measured when the projectile hits.
DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct
%DISTANCE DAMAGE
DOTA_Tooltip_ability_enchantress_impetus_bonus_attack_range_scep
ter
SCEPTER BONUS RANGE
DOTA_Tooltip_ability_enchantress_impetus_aghanim_description
Increases attack range, and cast range of Impetus.
npc_dota_hero_enchantress_bio
Aiushtha appears to be an innocent, carefree creature of the woods, and while th
is is certainly true, it is hardly the sum of her story. She well understands th
e suffering of the natural world. She has wandered far, and fared through forest
s bright and drear, in every clime and every season, gathering friends, sharing
news, bringing laughter and healing wherever she goes. For in worlds wracked by
war, forests are leveled for the building of ships and siege engines; and even i
n places of peace, the woods are stripped for the building of homes, and as fuel
for countless hearths. Aiushtha hears the pleas of the small creatures, the fur
tive folk who need green shade and a leafy canopy to thrive. She lends her ears
to those who have no other listeners. She carries their stories from the wood to
the world, believing that her own good cheer is a kind of Enchantment, that can
itself fulfill the promise of a verdant future.
OMNIKNIGHT
DOTA_Tooltip_ability_omniknight_purification
Purification
DOTA_Tooltip_ability_omniknight_purification_Description
Instantly heals a friendly unit and damages all nearby enemy units.
DOTA_Tooltip_ability_omniknight_purification_Lore
Priests of the Omniscience are adept at removing impurities from fellow warriors
.
DOTA_Tooltip_ability_omniknight_purification_heal
HEALDAMAGE

DOTA_Tooltip_ability_omniknight_purification_radius
RADIUS
DOTA_Tooltip_ability_omniknight_repel
Repel
DOTA_Tooltip_ability_omniknight_repel_Description
Creates a divine barrier around a target unit which grants them Spell Immunity a
nd 100%% resistance to Magic Damage.
DOTA_Tooltip_ability_omniknight_repel_Note0
Repel acts the same as other sources of spell immunity, except it can be purged.
DOTA_Tooltip_ability_omniknight_repel_Lore
When faced with the pit of sacrifice, Purist's resilience to magic was tested an
d affirmed.
DOTA_Tooltip_ability_omniknight_repel_duration
DURATION
DOTA_Tooltip_ability_omniknight_degen_aura
Degen Aura
DOTA_Tooltip_ability_omniknight_degen_aura_Description
Greatly degenerates the movement and attack capabilities of enemy units that str
ay too near.
DOTA_Tooltip_ability_omniknight_degen_aura_Note0
Does not affect Spell Immune units.
DOTA_Tooltip_ability_omniknight_degen_aura_Lore
The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser f
aith.
DOTA_Tooltip_ability_omniknight_degen_aura_radius
RADIUS
DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus
%MOVEMENT SLOW
DOTA_Tooltip_ability_omniknight_degen_aura_attack_bonus_tooltip
ATTACK SLOW
DOTA_Tooltip_ability_omniknight_guardian_angel
Guardian Angel
DOTA_Tooltip_ability_omniknight_guardian_angel_Description
Omniknight summons a Guardian Angel that grants immunity from physical damage.nn
Upgradable by Aghanim's Scepter
DOTA_Tooltip_ability_omniknight_guardian_angel_Lore
The All Seeing One casts down his protection over those that Purist calls friend
.
DOTA_Tooltip_ability_omniknight_guardian_angel_Note0
Affects allies with spell immunity.
DOTA_Tooltip_ability_omniknight_guardian_angel_Note1
Can be purged.
DOTA_Tooltip_ability_omniknight_guardian_angel_duration
DURATION
DOTA_Tooltip_ability_omniknight_guardian_angel_radius
RADIUS
DOTA_Tooltip_ability_omniknight_guardian_angel_duration_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_omniknight_guardian_angel_aghanim_descripti
on
Increases duration, radius becomes global and affects bu
ildings.
npc_dota_hero_omniknight_bio
Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, swo
rn to the order in which he had grown up as squire to elder knights of great rep
utation. He had spent his entire life in the service of the Omniscience, the All
Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that
he never questioned it so long as he had the strength to fight and the impetuou
s valor that comes with youth. But over the long years of the crusade, as his el
ders passed away and were buried in sorry graves at the side of muddy tracks, as
his bond-brothers fell in battle to uncouth creatures that refused to bow to th

e Omniscience, as his own squires were chewed away by ambush and plague and bad
water, he began to question the meaning of his vows--the meaning of the whole cr
usade. After deep meditation, he parted ways with his army and commenced a long
trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge
to the priests of the Omniscience. No knight had ever questioned them before, an
d they tried to throw him into the pit of sacrifice, but Purist would not be mov
ed. For as he faced them down, he began to glow with a holy light, and they saw
that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant le
d him on a journey of weeks down into the deepest chamber, the holy of holies, w
here waited not some abstract concept of wisdom and insight, not some carved rel
ic requiring an injection of imagination to believe in, but the old one itself.
It had not merely dwelt in those rocks for billions of aeons; no, It had created
them. The Omniscience had formed the immense mineral shell of the planet around
itself, as a defense against the numerous terrors of space. Thus the All Seeing
One claimed to have created the world, and given the other truths revealed to P
urist on that day, the knight had no reason to refute the story. Perhaps the Omn
iscience is a liar, deep in its prison of stone, and not the world's creator at
all, but Omniknight never again questioned his faith. His campaign had meaning a
t last. And there can be no question that the glorious powers that imbue him, an
d give his companions such strength in battle, are real beyond any doubt.
Huskar
DOTA_Tooltip_ability_huskar_inner_vitality
Inner Vitality
DOTA_Tooltip_ability_huskar_inner_vitality_Description
Unlocks the regenerative power of a friendly unit, with healing based upon its p
rimary attribute. If the target is below 35%%, it will heal faster. Lasts 16 se
conds.
DOTA_Tooltip_ability_huskar_inner_vitality_Lore
While Huskar has little use for magic, this minor enchantment was learned from t
he Dazzle and the Dezun priests, to be used in times of great injury.
DOTA_Tooltip_ability_huskar_inner_vitality_Note0
The HP percentage is checked every second and the regeneration adjusted accordin
gly.
DOTA_Tooltip_ability_huskar_inner_vitality_Note1
Can be cast on Spell Immune units.
DOTA_Tooltip_ability_huskar_inner_vitality_heal
HEALTH REGEN
DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus
%BONUS FROM ATTRIBUTE
DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_b
onus
%BONUS WHEN HURT
DOTA_Tooltip_ability_huskar_burning_spear
Burning Spear
DOTA_Tooltip_ability_huskar_burning_spear_Description
Huskar sets his spears aflame, dealing damage over time with his regular attack.
Multiple attacks will stack additional damage. Each attack drains some of Hus
kar's health. Lasts 8 seconds.
DOTA_Tooltip_ability_huskar_burning_spear_Lore
The Sacred Warrior ignites his weaponry after marking it with his own blood - ca
using far greater pain than he himself feels.
DOTA_Tooltip_ability_huskar_burning_spear_Note0
Burning Spears stacks additively when used multiple times on one target. There
is no cap.
DOTA_Tooltip_ability_huskar_burning_spear_Note1
Huskar cannot kill himself with this skill.
DOTA_Tooltip_ability_huskar_burning_spear_health_cost
HEALTH COST
DOTA_Tooltip_ability_huskar_berserkers_blood

Berserker's Blood
DOTA_Tooltip_ability_huskar_berserkers_blood_Description
Huskar's injuries feed his power, giving increased attack speed and magic damage
resistance based on missing health.
DOTA_Tooltip_ability_huskar_berserkers_blood_Lore
After losing his birthright, Huskar gained a lethality in physical combat that i
s only heightened as his own blood is spilled.
DOTA_Tooltip_ability_huskar_berserkers_blood_Note0
Maximum bonus is achieved when Huskar has strictly less than 10% of his maximum
HP.
DOTA_Tooltip_ability_huskar_berserkers_blood_Note1
Bonuses are provided linearly, no bonus at 100% HP and full bonus at 10% HP.
DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_attack_spee
d
MAX ATTACK SPEED
DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_resistance
%MAX MAGIC RESISTANCE
DOTA_Tooltip_ability_huskar_berserkers_blood_hp_threshold_max
%HP FOR MAX BONUS
DOTA_Tooltip_ability_huskar_life_break
Life Break
DOTA_Tooltip_ability_huskar_life_break_Description
Huskar draws upon his health to break an enemy's life, leaping at a target withi
n attack range to shatter a percentage of that hero's current health, and slowin
g them. While leaping, Huskar is Spell Immune.nnUpgradable by Aghanim's Scepter
.
DOTA_Tooltip_ability_huskar_life_break_Lore
No matter the danger, Huskar thrusts himself into melees that only he can surviv
e.
DOTA_Tooltip_ability_huskar_life_break_Note0
If Huskar is disabled during the charge or the target moves more than 1400 units
in 0.015 seconds, the charge stops.
DOTA_Tooltip_ability_huskar_life_break_Note1
Slow works on Spell Immune units.
DOTA_Tooltip_ability_huskar_life_break_Note2
Life Break cannot be disjointed.
DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage
%DAMAGE DEALT
DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_perce
nt
%DAMAGE TAKEN
DOTA_Tooltip_ability_huskar_life_break_movespeed
%MOVEMENT SLOW
DOTA_Tooltip_ability_huskar_life_break_slow_durtion_tooltip
SLOW DURATION
DOTA_Tooltip_ability_huskar_life_break_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage_sce
pter
%SCEPTER DAMAGE DEALT
DOTA_Tooltip_ability_huskar_life_break_aghanim_description
Increases damage dealt, reduces cooldown.
npc_dota_hero_huskar_bio
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to se
e the prodigal shadow priest Dazzle working a deep incantation over him. Against
the ancient rites of the Dezun Order, Huskar's spirit had been saved from etern
ity, but like all who encounter the Nothl he found himself irrevocably changed.
No longer at the mercy of a mortal body, his very lifeblood became a source of i
ncredible power; every drop spilled was returned tenfold with a fierce, burning
energy. However this newfound gift infuriated Huskar, for in his rescue from the
Nothl, Dazzle had denied him a place among the gods. He had been denied his own
holy sacrifice. In time the elders of the order sought to expand their influenc

e and Huskar, they agreed, would be a formidable tool in their campaign. Yet bec
oming a mere weapon for the order that denied him his birthright only upset him
further. As the first embers of war appeared on the horizon, he fled his ancestr
al home to find new allies, all the while seeking a cause worthy of unleashing t
he power his total sacrifice could bring.
NIGHT STALKER
DOTA_Tooltip_ability_night_stalker_void
Void
DOTA_Tooltip_ability_night_stalker_void_Description
Creates a damaging void that slows an enemy unit and deals damage. Void also mi
ni-stuns, interrupting channeling abilities. The slowing effect lasts longer at
night.
DOTA_Tooltip_ability_night_stalker_void_Lore
Balanar creates a vortex of infinite night, tearing opponents violently into the
eternal darkness that once was.
DOTA_Tooltip_ability_night_stalker_void_duration_day
DAY DURATION
DOTA_Tooltip_ability_night_stalker_void_duration_night
NIGHT DURATION
DOTA_Tooltip_ability_night_stalker_void_movespeed_slow
%MOVE SLOW
DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow
ATTACK SLOW
DOTA_Tooltip_ability_night_stalker_crippling_fear
Crippling Fear
DOTA_Tooltip_ability_night_stalker_crippling_fear_Description
Night Stalker horrifies the target enemy Hero, causing it to miss attacks and be
come silenced. The effect lasts longer at night.
DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore
A vision of the twisted maw of Balanar etches itself into the minds of the poor
souls unlucky enough to cross his path.
DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day
DAY DURATION
DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night
NIGHT DURATION
DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day
%DAY CHANCE TO MISS
DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_nigh
t
%NIGHT CHANCE TO MISS
DOTA_Tooltip_ability_night_stalker_hunter_in_the_night
Hunter in the Night
DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Descripti
on
Night Stalker is in his element at night, attacking and
moving with great swiftness.
DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore
The hunting prowess of Balanar improves as the night beckons.
DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_mov
ement_speed_pct_night %MOVE SPEED
DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_att
ack_speed_night
ATTACK SPEED
DOTA_Tooltip_ability_night_stalker_darkness
Darkness
DOTA_Tooltip_ability_night_stalker_darkness_Description
Night Stalker smothers the sun and summons instant darkness, so that he might us
e his powers at their fullest. While Darkness is in effect, enemy heroes, units,
wards and buildings have their vision range reduced to %fixed_vision%. nnUpgrad
able by Aghanim's Scepter.
DOTA_Tooltip_ability_night_stalker_darkness_Lore
It is a humbling sight to see when the mightiest of warriors become afraid of th

e dark.
DOTA_Tooltip_ability_night_stalker_darkness_duration
DURATION
DOTA_Tooltip_ability_night_stalker_darkness_fixed_vision
ENEMY VISION RANGE
DOTA_Tooltip_ability_night_stalker_darkness_aghanim_description
Grants unobstructed vision in the night. The improved vision does not depend on
using Darkness.
npc_dota_hero_night_stalker_bio
Of the Night Stalker, there is no history, only stories. There are ancient tales
woven into the lore of every race and every culture, of an impossible time befo
re sunlight and daytime, when night reigned alone and the world was covered with
the creatures of darkness--creatures like Balanar the Night Stalker.
It is said that on the dawn of the First Day, all the night creatures perished.
All, that is, save one. Evil's embodiment, Night Stalker delights in his malevol
ence. He created the primal role of the Night Terror, the Boogeyman, and as long
as there have been younglings, his is the specter summoned to terrify them. Thi
s is a role he relishes; nor are these empty theatrics. He does indeed stalk the
unwary, the defenseless, those who have strayed beyond the lighted paths or den
ied the warnings of their communities. Night Stalker serves as living proof that
every child's worst nightmare....is true.
BROODMOTHER
DOTA_Tooltip_ability_broodmother_spawn_spiderlings
Spawn Spiderlings
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description
Broodmother injects her young into an enemy unit, dealing damage. The spiderling
s will hatch if the target is killed while under this influence.
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore
Black Arachnia continues to raise her young, even amidst the field of combat. T
he brood quickly learns how to support their mother.
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0
If the target is killed within 2 seconds of being hit with this skill, the Spide
rlings will spawn.
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1
Units killed by Spiderlings will then give birth to Spiderites, smaller and less
powerful versions of the Spiderlings.
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_spiderling_du
ration
LIFETIME
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage
DAMAGE
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count
COUNT
DOTA_Tooltip_ability_broodmother_spin_web
Spin Web
DOTA_Tooltip_ability_broodmother_spin_web_Description
Spins a large web that renders Broodmother invisible, grants a passive movement
speed increase, gives free movement, and boosts regeneration while in its vicini
ty. Spin Web charges restore every %charge_restore_time% seconds. If damage is t
aken, free movement is disabled and the movement speed increase is halved for %d
amage_time% seconds. Spin Web can be cast from anywhere as long as the new web t
ouches an existing web. Webs never expire, and can be manually destroyed. When t
he maximum limit of webs is exceeded, the oldest web disappears.
DOTA_Tooltip_ability_broodmother_spin_web_Lore
Weaving a bed of silken fibers, Arachnia's web both protects her and her offspri
ng, as well as giving advancing opponents a sense of forboding.
DOTA_Tooltip_ability_broodmother_spin_web_Note0
Has a fade time of 2 seconds.
DOTA_Tooltip_ability_broodmother_spin_web_Note1
Also affects Spiderling and Spiderites.

DOTA_Tooltip_ability_broodmother_spin_web_Note2
If free movement is disabled, you will destroy nearby trees.
DOTA_Tooltip_ability_broodmother_spin_web_count
MAX WEBS
DOTA_Tooltip_ability_broodmother_spin_web_heath_regen
HEALTH REGEN
DOTA_Tooltip_ability_broodmother_spin_web_invis_movespeed_toolti
p
%MOVE INCREASE
DOTA_Tooltip_ability_broodmother_spin_web_max_charges
MAX WEB CHARGES
DOTA_Tooltip_ability_broodmother_spin_web_charge_restore_time
CHARGE RESTORE TIME
DOTA_Tooltip_ability_broodmother_spin_web_destroy
Destroy Spin Web
DOTA_Tooltip_ability_broodmother_spin_web_destroy_Description
Destroys the selected Spin Web.
DOTA_Tooltip_ability_broodmother_incapacitating_bite
Incapacitating Bite
DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description
Broodmother's venom cripples enemy units, causing her attacks to slow and giving
the affected unit a chance to miss its attacks.
DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore
Paralytic toxins come from Black Arachnia's fangs, causing a slow and painful de
ath to those who intrude on her webs.
DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0
The miss chance stacks with evasion and terrain dodge chance.
DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance
%MISS CHANCE
DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_moves
peed
%MOVE SLOW
DOTA_Tooltip_ability_broodmother_incapacitating_bite_duration
DURATION
DOTA_Tooltip_ability_broodmother_insatiable_hunger
Insatiable Hunger
DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description
A violent lust for vital fluids increases Broodmother's attack damage and gives
her a vampiric attack.
DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore
While most of her prey is wrapped in silken cocoons and saved for her young, the
Broodmother herself has a taste for wandering heroes.
DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note0
Fully stacks with other sources of lifesteal.
DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note1
Insatiable hunger can be removed by purge effects.
DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct
%LIFESTEAL
DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration
DURATION
DOTA_Tooltip_ability_broodmother_poison_sting
Poison Sting
DOTA_Tooltip_ability_broodmother_poison_sting_Description
Poisons and slows enemies with each attack.
DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed
%MOVE SLOW
DOTA_Tooltip_ability_broodmother_poison_sting_duration
DURATION (CREEP)

DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero
DURATION (HERO)
DOTA_Tooltip_ability_broodmother_spawn_spiderite
Spawn Spiderite
DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description
Applies debuff on attack. If debuffed unit dies, a spiderite will spawn.
DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_durat
ion
LIFETIME
DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration
DEBUFF DURATION
npc_dota_hero_broodmother_bio
For centuries, Black Arachnia the Broodmother lurked in the dark lava tubes bene
ath the smoldering caldera of Mount Pyrotheos, raising millions of spiderlings i
n safety before sending them to find prey in the wide world above. In a later ag
e, the Vizier of Greed, Ptholopthales, erected his lodestone ziggurat on the slo
pes of the dead volcano, knowing that any looters who sought his magnetic wealth
must survive the spider-haunted passages. After millennia of maternal peace, Bl
ack Arachnia found herself beset by a steady trickle of furfeet and cutpurses, b
old knights and noble youths--all of them delicious, certainly, and yet tending
to create a less than nurturing environment for her innocent offspring. Tiring o
f the intrusions, she paid a visit to Ptholopthales; and when he proved unwillin
g to discuss a compromise, she wrapped the Vizier in silk and set him aside to b
e the centerpiece of a special birthday feast. Unfortunately, the absence of the
Magnetic Ziggurat's master merely emboldened a new generation of intruders. Whe
n one of her newborns was trodden underfoot by a clumsy adventurer, she reached
the end of her silken rope. Broodmother headed for the surface, declaring her in
tent to rid the world of each and every possible invader, down to the last Hero
if necessary, until she could ensure her nursery might once more be a safe and w
holesome environment for her precious spiderspawn.
BOUNTY HUNTER
DOTA_Tooltip_ability_bounty_hunter_shuriken_toss
Shuriken Toss
DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the t
arget. The shuriken will bounce between any Tracked units who are within a %bou
nce_aoe% radius of each other.
DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore
While the shuriken may be small, Gondar's precise aim can cause critical damage.
DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Note0
This spell interrupts channeling abilities.
DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage
DAMAGE
DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bounce_aoe
TRACK BOUNCE RANGE
DOTA_Tooltip_ability_bounty_hunter_jinada
Jinada
DOTA_Tooltip_ability_bounty_hunter_jinada_Description
Bounty Hunter plans his next hit, passively adding a critical strike and maim to
his next attack.
DOTA_Tooltip_ability_bounty_hunter_jinada_Lore
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar t
argets vital tendons and joints to disable his opponents.
DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier
%CRITICAL DAMAGE
DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed
%MOVE SLOW
DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed

ATTACK SLOW
DOTA_Tooltip_ability_bounty_hunter_jinada_duration
DURATION
DOTA_Tooltip_ability_bounty_hunter_wind_walk
Shadow Walk
DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description
Bounty Hunter becomes invisible and gains the ability to move through other unit
s until he attacks or uses an ability. If he breaks the invisibility with an at
tack, that attack will deal bonus damage.
DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore
The court jesters present during King Goff's assassination can recount no other
image than a dancing shadow.
DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0
Will not break most channeling of spells upon activation.
DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note1
The bonus damage is a separate instance, and isn't considered in Jinada's calcul
ation.
DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration
DURATION
DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time
FADE TIME
DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_bounty_hunter_track
Track
DOTA_Tooltip_ability_bounty_hunter_track_Description
Tracks an enemy hero, granting True Sight of the target, and information on how
much gold it is carrying. Allies near the hunted are granted bonus movement spee
d. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of
gold.
DOTA_Tooltip_ability_bounty_hunter_track_Lore
Using his elevated senses of sight and smell, Gondar's hits have quite a good ch
ance of success.
DOTA_Tooltip_ability_bounty_hunter_track_Note0
Bounty Hunter will get the bonus gold if the target dies while Track is active,
regardless of how it died.
DOTA_Tooltip_ability_bounty_hunter_track_Note1
Track's effect is only visible to allies.
DOTA_Tooltip_ability_bounty_hunter_track_Note2
The allies that are receiving the bonus speed from Track are the ones that will
receive the bonus gold.
DOTA_Tooltip_ability_bounty_hunter_track_Note3
Bonus gold is reliable gold.
DOTA_Tooltip_ability_bounty_hunter_track_aura_radius
SPEED RADIUS
DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct
%BONUS SPEED
DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold
BONUS GOLD FOR ALLIES
DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self
BONUS GOLD FOR SELF
DOTA_Tooltip_ability_bounty_hunter_track_duration
DURATION
DOTA_Tooltip_ability_bounty_hunter_track_cast_range_tooltip
CAST RANGE
npc_dota_hero_bounty_hunter_bio
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which a
re true. In whispered tones they say he was abandoned as a kit, learning his ski
ll in tracking as a matter of simple survival. Others hear he was an orphan of w
ar, taken in by the great Soruq the Hunter to learn the master's skill with a bl

ade as they plumbed the dark forests for big game. Still others believe he was a
lowly street urchin raised among a guild of cutpurses and thieves, trained in t
he arts of stealth and misdirection. Around campfires in the wild countryside hi
s quarry speaks the rumors of Gondar's work, growing ever more fearful they say
it was he who tracked down the tyrant King Goff years after the mad regent went
into hiding, delivering his head and scepter as proof. That it was he who infilt
rated the rebel camps at Highseat, finally bringing the legendary thief White Ca
pe to be judged for his crimes. And that it was he who ended the career of Soruq
the Hunter, condemned as a criminal for killing the Prince's prized hellkite. T
he tales of Gondar's incredible skill stretch on, with each daring feat more unb
elievable than the last, each target more elusive. For the right price, the hunt
ed know, anyone can be found. For the right price, even the mightiest may find f
ear in the shadows.
WEAVER
DOTA_Tooltip_ability_weaver_the_swarm
The Swarm
DOTA_Tooltip_ability_weaver_the_swarm_Description
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in thei
r path, attacking and reducing armor until it is killed.
DOTA_Tooltip_ability_weaver_the_swarm_Lore
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip t
hrough and aid him in combat.
DOTA_Tooltip_ability_weaver_the_swarm_Note0
When a beetle latches on a target, it will remain there until it is killed or th
e duration expires.
DOTA_Tooltip_ability_weaver_the_swarm_Note1
Beetles are Spell Immune, but can be killed in 4 attacks from a hero, or 8 from
other units.
DOTA_Tooltip_ability_weaver_the_swarm_Note2
Beetles provide 321321 sight, but will drop off their target if it becomes invis
ible.
DOTA_Tooltip_ability_weaver_the_swarm_damage
ATTACK DAMAGE
DOTA_Tooltip_ability_weaver_the_swarm_attack_rate
ATTACK FREQUENCY
DOTA_Tooltip_ability_weaver_the_swarm_duration
DURATION
DOTA_Tooltip_ability_weaver_the_swarm_count
COUNT
DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction
ARMOR REDUCTION
DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks
ATTACKS TO DESTROY
DOTA_Tooltip_ability_weaver_shukuchi
Shukuchi
DOTA_Tooltip_ability_weaver_shukuchi_Description
Weaver shifts out of visibility, gaining the ability to move at maximum speed th
rough physical units--doing harm to any enemies it passes through.
DOTA_Tooltip_ability_weaver_shukuchi_Lore
As the Weavers worked in the fabric of creation, small wormholes allowed them to
slip through time to better work their craft.
DOTA_Tooltip_ability_weaver_shukuchi_Note0
Can only damage the same unit once per cast.
DOTA_Tooltip_ability_weaver_shukuchi_damage
DAMAGE
DOTA_Tooltip_ability_weaver_shukuchi_radius
RADIUS
DOTA_Tooltip_ability_weaver_shukuchi_fade_time
FADE TIME

DOTA_Tooltip_ability_weaver_shukuchi_duration
DURATION
DOTA_Tooltip_ability_weaver_geminate_attack
Geminate Attack
DOTA_Tooltip_ability_weaver_geminate_attack_Description
Allows Weaver to dispatch two attacks at once.
DOTA_Tooltip_ability_weaver_geminate_attack_Lore
Skitskurr's relationship with time is somewhat variable, causing his actions to
be witnessed - and felt - more than once.
DOTA_Tooltip_ability_weaver_geminate_attack_Note0
The second attack leaves Weaver 0.25 seconds after the first, and has no range l
imit.
DOTA_Tooltip_ability_weaver_time_lapse
Time Lapse
DOTA_Tooltip_ability_weaver_time_lapse_Description
Weaver warps backward to whatever position it was in five seconds earlier--regai
ning the HP and mana from that time. No effect on cooldown, gold or experience.n
nUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_weaver_time_lapse_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_weaver_time_lapse_cast_range_tooltip_scepte
r
SCEPTER ALLY CAST RANGE
DOTA_Tooltip_ability_weaver_time_lapse_Lore
If Skitskurr does not deem the current reality of the world to fit his desires,
he simply crawls back in time to right what was wronged.
DOTA_Tooltip_ability_weaver_time_lapse_Note0
Removes most negative buffs from Weaver.
DOTA_Tooltip_ability_weaver_time_lapse_Note1
Time Lapse disjoints projectiles.
DOTA_Tooltip_ability_weaver_time_lapse_aghanim_description
Reduces cooldown, and allows Weaver to cast Time Lapse on an ally.
npc_dota_hero_weaver_bio
The fabric of creation needs constant care, lest it grow tattered; for when it u
nravels, whole worlds come undone. It is the work of the Weavers to keep the fab
ric tight, to repair worn spots in the mesh of reality. They also defend from th
e things that gnaw and lay their eggs in frayed regions, whose young can quickly
devour an entire universe if the Weavers let their attention lapse. Skitskurr w
as a master Weaver, charged with keeping one small patch of creation tightly wov
en and unfaded. But the job was not enough to satisfy. It nagged him that the or
iginal work of creation all lay in the past; the Loom had done its work and trav
elled on. He wanted to create rather than merely maintain--to weave worlds of hi
s own devising. He began making small changes to his domain, but the thrill of
creation proved addictive, and his strokes became bolder, pulling against the pa
ttern that the Loom had woven. The guardians came, with their scissors, and Weav
er's world was pared off, snipped from the cosmic tapestry, which they rewove wi
thout him in it. Skitskurr found himself alone, apart from his kind, a state tha
t would have been torment for any other Weaver. But Skitskurr rejoiced, for now
he was free. Free to create for himself, to begin anew. The raw materials he nee
ded to weave a new reality were all around him. All he had to do was tear apart
this old world at the seams.
JAKIRO
DOTA_Tooltip_ability_jakiro_dual_breath
Dual Breath
DOTA_Tooltip_ability_jakiro_dual_breath_Description
An icy blast followed by a wave of fire launches out in a path in front of Jakir
o. The ice slows enemies, while the fire delivers damage over time.
DOTA_Tooltip_ability_jakiro_dual_breath_Lore
Pyrexae dragons have tremendously dangerous breath for each branch of the specie

s; combining them is unimaginable.


DOTA_Tooltip_ability_jakiro_dual_breath_Note0
Can hit units up to 1000 range away.
DOTA_Tooltip_ability_jakiro_dual_breath_Note1
Has a 0.3 second interval between each breath.
DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage
BURN DAMAGE
DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct
%MOVE SLOW
DOTA_Tooltip_ability_jakiro_dual_breath_slow_attack_speed_pct
ATTACK SLOW
DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration
DURATION
DOTA_Tooltip_ability_jakiro_dual_breath_start_radius
START RADIUS
DOTA_Tooltip_ability_jakiro_dual_breath_end_radius
END RADIUS
DOTA_Tooltip_ability_jakiro_ice_path
Ice Path
DOTA_Tooltip_ability_jakiro_ice_path_Description
Creates a path of ice that stuns and damages enemies that touch it.
DOTA_Tooltip_ability_jakiro_ice_path_Lore
Jakiro's cunning right head calls upon its frozen heritage, glazing the earth wi
th blistering cold.
DOTA_Tooltip_ability_jakiro_ice_path_Note0
It takes 0.5 seconds for the path to reach its full extent.
DOTA_Tooltip_ability_jakiro_ice_path_duration
DURATION
DOTA_Tooltip_ability_jakiro_ice_path_path_delay
FORMATION DELAY
DOTA_Tooltip_ability_jakiro_ice_path_path_radius
RADIUS
DOTA_Tooltip_ability_jakiro_ice_path_damage
DAMAGE
DOTA_Tooltip_ability_jakiro_liquid_fire
Liquid Fire
DOTA_Tooltip_ability_jakiro_liquid_fire_Description
Jakiro burns his enemies in an area of effect with fire added to his attack, whi
le slowing their attacks.nnLiquid Fire is a Unique Attack Modifier, and does not
stack with other Unique Attack Modifiers.
DOTA_Tooltip_ability_jakiro_liquid_fire_Lore
The left maw of Jakiro opens, laying waste to any in its path.
DOTA_Tooltip_ability_jakiro_liquid_fire_Note0
Works on both units and buildings.
DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct
ATTACK SLOW
DOTA_Tooltip_ability_jakiro_liquid_fire_damage
BURN DAMAGE
DOTA_Tooltip_ability_jakiro_liquid_fire_tooltip_duration
DURATION
DOTA_Tooltip_ability_jakiro_liquid_fire_radius
RADIUS
DOTA_Tooltip_ability_jakiro_macropyre
Macropyre
DOTA_Tooltip_ability_jakiro_macropyre_Description
Jakiro exhales a wide line of lasting flames, which deals damage per second to a
ny enemy units caught in the fire.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_jakiro_macropyre_Lore
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.
DOTA_Tooltip_ability_jakiro_macropyre_Note0

Macropyre destroys trees in its path.


DOTA_Tooltip_ability_jakiro_macropyre_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_jakiro_macropyre_cast_range
FLAME LENGTH
DOTA_Tooltip_ability_jakiro_macropyre_path_radius
FLAME WIDTH
DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration
DURATION
DOTA_Tooltip_ability_jakiro_macropyre_damage_scepter
SCEPTER DAMAGE PER SECOND
DOTA_Tooltip_ability_jakiro_macropyre_cast_range_scepter
SCEPTER FLAME LENGTH
DOTA_Tooltip_ability_jakiro_macropyre_duration_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_jakiro_macropyre_aghanim_description
Increases flame length, duration, and damage.
npc_dota_hero_jakiro_bio
Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and
fire, cunning and rage, the creature known as Jakiro glides over charred and ice
-bound battlefields, laying waste to any who would bear arms against it. Pyrexae
dragon clutches always contain two fledglings. Famous for their viciousness eve
n from the first moments of life, newly hatched dragons of this species will try
to kill their sibling while still in the nest. Only the strongest survive. In t
his way is the strength of the Pyrexae line ensured. By some accident of nature,
the freak Jakiro hatched from a single egg, combining in a single individual th
e full range of abilities found within the diverse Pyrexae species. Trapped with
in the armature of its monstrous body, the powers of ice and fire combine, and n
ow no enemy is safe.
BATRIDER
DOTA_Tooltip_ability_batrider_sticky_napalm
Sticky Napalm
DOTA_Tooltip_ability_batrider_sticky_napalm_Description
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and ab
ilities and slowing the movement speed and turn rate of enemies in the area. Ad
ditional casts of Sticky Napalm continue to increase damage, up to 10 stacks. T
he extra damage is halved against creeps.
DOTA_Tooltip_ability_batrider_sticky_napalm_Lore
It's not uncommon to hear the Rider cackle while he increases the flammability o
f his opponents.
DOTA_Tooltip_ability_batrider_sticky_napalm_Note0
All damage from Batrider gets amplified, except for Radiance and Orb of Venom.
DOTA_Tooltip_ability_batrider_sticky_napalm_damage
EXTRA DAMAGE
DOTA_Tooltip_ability_batrider_sticky_napalm_duration
DURATION
DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct
%MOVEMENT SLOW
DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct
%TURN RATE SLOW
DOTA_Tooltip_ability_batrider_sticky_napalm_radius
RADIUS
DOTA_Tooltip_ability_batrider_flamebreak
Flamebreak
DOTA_Tooltip_ability_batrider_flamebreak_Description
Hurls an explosive cocktail that explodes when it reaches the target location, k
nocking back, and dealing damage over time to enemies in the area.
DOTA_Tooltip_ability_batrider_flamebreak_Lore

A molotov cocktail is the weapon of choice for Batrider.


DOTA_Tooltip_ability_batrider_flamebreak_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_batrider_flamebreak_damage_duration
BURN DURATION
DOTA_Tooltip_ability_batrider_flamebreak_damage_total_tooltip
TOTAL DAMAGE
DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius
RADIUS
DOTA_Tooltip_ability_batrider_firefly
Firefly
DOTA_Tooltip_ability_batrider_firefly_Description
Batrider takes to the skies, laying down a trail of flames from the air. The fi
re damages any enemies it touches, and destroys trees below Batrider. While flyi
ng, Batrider gains unobstructed movement and vision.
DOTA_Tooltip_ability_batrider_firefly_Lore
When an enemy escapes into the Yama Raskav Jungle, most would cut through the br
ush to find the fugitive. Batrider just chooses to destroy the jungle along wit
h his foes.
DOTA_Tooltip_ability_batrider_firefly_Note0
During this the Batrider can fly above units, trees and impassable terrain.
DOTA_Tooltip_ability_batrider_firefly_Note1
If duration ends when above impassable terrain, the Batrider can get stuck.
DOTA_Tooltip_ability_batrider_firefly_Note2
The trail persists through Batrider's death.
DOTA_Tooltip_ability_batrider_firefly_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_batrider_firefly_radius
RADIUS
DOTA_Tooltip_ability_batrider_firefly_duration
DURATION
DOTA_Tooltip_ability_batrider_flaming_lasso
Flaming Lasso
DOTA_Tooltip_ability_batrider_flaming_lasso_Description
Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged o
ver impassable terrain. Dragged units cannot move, attack, or use abilities. Te
leporting or blinking will break the lasso.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_batrider_flaming_lasso_aghanim_description
Flaming Lasso grabs both its target, as well as the target's nearest allied hero
within 400 range. The secondary target is tethered to the first. Also causes Fl
aming Lasso to deal 100 damage per second.
DOTA_Tooltip_ability_batrider_flaming_lasso_Lore
Few dare to ask to ride on the bat, as Batrider gives them free of charge.
DOTA_Tooltip_ability_batrider_flaming_lasso_Note0
Killing the target or the Batrider will break the lasso before its expiration.
DOTA_Tooltip_ability_batrider_flaming_lasso_Note1
If Batrider moves more than 400 units in 0.05 seconds the lasso breaks.
DOTA_Tooltip_ability_batrider_flaming_lasso_Note2
Disable works on Spell Immune units.
DOTA_Tooltip_ability_batrider_flaming_lasso_Note3
Batrider cannot attack while using Flaming Lasso.
DOTA_Tooltip_ability_batrider_flaming_lasso_duration
DURATION
DOTA_Tooltip_ability_batrider_flaming_lasso_damage_scepter
SCEPTER DAMAGE PER SECOND
DOTA_Tooltip_ability_batrider_flaming_lasso_grab_radius_scepter
SCEPTER TETHER RANGE
npc_dota_hero_batrider_bio
There is no such thing as harmony among the creatures of the Yama Raskav Jungle.
By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means

a swift death. They say the Rider was just a lad cutting chaff in his family's
field when he was taken, swept up by a massive morde-bat looking for take-out. B
ut this boy had a better idea, and wriggled his way from his captor's grip, onto
the beast's back, and hacked it down with his tools. Emerging from the bloody w
reckage and intoxicated by the thrill of flight, the boy realized he'd found his
calling. The boy grew, and every summer he'd return to his family's field, oft
en setting out into the bush seeking to reclaim that first thrill of facing deat
h in the form of jaws or a fatal fall. The years went on, but his fire only grew
stronger. He studied the overgrowth, plunging deeper with each expedition, unti
l finally he found his way to the caves at the heart of hostility. They say the
Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle
of liquid courage and a burning determination to feel the skies once more, when
he plunged inside...
CHEN
DOTA_Tooltip_ability_chen_penitence
Penitence
DOTA_Tooltip_ability_chen_penitence_Description
Forces an enemy unit to move slower and take more damage from attacks and spells
.
DOTA_Tooltip_ability_chen_penitence_Lore
Although Chen's brand of animal enthrallment isn't quite strong enough to contro
l the minds of enemy heroes, it still tests their resolve in combat.
DOTA_Tooltip_ability_chen_penitence_duration
DURATION
DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken
%BONUS DAMAGE
DOTA_Tooltip_ability_chen_test_of_faith
Test of Faith
DOTA_Tooltip_ability_chen_test_of_faith_Description
Deals random damage to test an enemy unit's faith.
DOTA_Tooltip_ability_chen_test_of_faith_Lore
Knights of the Fold possess a fanatical form of magic that is considered quite u
nwieldy by most other users of arcane arts.
DOTA_Tooltip_ability_chen_test_of_faith_damage_min
DAMAGE MIN
DOTA_Tooltip_ability_chen_test_of_faith_damage_max
DAMAGE MAX
DOTA_Tooltip_ability_chen_test_of_faith_teleport
Test of Faith
DOTA_Tooltip_ability_chen_test_of_faith_teleport_Description
Teleports an allied unit back to the base. Creeps are teleported instantly, whi
le Heroes have a delay before teleporting. If cast on Chen, all units controlled
by Chen through Holy Persuasion will be teleported to him after a delay.
DOTA_Tooltip_ability_chen_test_of_faith_teleport_Lore
DOTA_Tooltip_ability_chen_test_of_faith_teleport_hero_teleport_d
elay
HEROSELF TP DELAY
DOTA_Tooltip_ability_chen_holy_persuasion
Holy Persuasion
DOTA_Tooltip_ability_chen_holy_persuasion_Description
Chen takes control of an enemy or neutral creep. If the persuaded creep's base h
ealth is naturally below the health minimum, its base health will be raised to t
he health minimum.nnUpgradable by Aghanim's Scepter, allowing Chen to persuade A
ncient Creeps. The number of Ancient Creeps that can be persuaded is based on th
e level of Hand of God.
DOTA_Tooltip_ability_chen_holy_persuasion_aghanim_description
Holy Persuasion can target Ancient Creeps, maximum one per level of Hand of God.

DOTA_Tooltip_ability_chen_holy_persuasion_Lore
Although they may not be knights, Chen incorporates beasts into the Fold in the
same way he himself was converted.
DOTA_Tooltip_ability_chen_holy_persuasion_Note0
You may only cast this ability on Ancient Creeps with Aghanim's Scepter.
DOTA_Tooltip_ability_chen_holy_persuasion_Note1
When persuading a new creep above your max unit count, the oldest persuaded unit
will die.
DOTA_Tooltip_ability_chen_holy_persuasion_Note2
The health of creeps that are currently persuaded will not be increased further
if more levels are added to the skill.
DOTA_Tooltip_ability_chen_holy_persuasion_max_units
MAX UNITS
DOTA_Tooltip_ability_chen_holy_persuasion_health_min
HEALTH MINIMUM
DOTA_Tooltip_ability_chen_hand_of_god
Hand of God
DOTA_Tooltip_ability_chen_hand_of_god_Description
Heals all allied heroes on the map as well as all units under Chen's control.nnU
pgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_chen_hand_of_god_Lore
Using the mental link with his thralls, Chen calls down restoration and well-bei
ng to those who share his fanaticism.
DOTA_Tooltip_ability_chen_hand_of_god_Note0
Heals Spell Immune units.
DOTA_Tooltip_ability_chen_hand_of_god_heal_amount
HEAL
DOTA_Tooltip_ability_chen_hand_of_god_ancient_creeps_scepter
SCEPTER HOLY PERSUASION ANCIENTS
npc_dota_hero_chen_bio
Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes w
ho eked out an existence in the shimmering heat of the desert. Using an ancient
form of animal enthrallment, Chen's people husbanded the hardy desert locuthi,
a stunted species of burrowing dragon that melted desert sands into tubes of gla
ss where twice-a-year rains collected. Always on the edge of starvation and thi
rst, fighting amongst their neighbors and each other, Chen's clan made the mista
ke, one fateful day, of ambushing the wrong caravan.
In the vicious battle that followed, Chen's clan was outmatched. The armored Kn
ights of the Fold made short work of the enthralled locuthi, who attacked and di
ed in waves. With their dragons dead, the tribesmen followed. Chen struggled, a
nd slashed, and clawed, and perished--or would have. Defeated, on his knees, he
faced his execution with humility, offering his neck to the blade. Moved by Chen
's obvious courage, the executioner halted his sword. Instead of the blade, Chen
was given a choice death or conversion. Chen took to the faith with a ferocity.
He joined the Fold and earned his armor one bloody conversion at a time. Now, w
ith the fanaticism of a convert, and with his powers of animal enthrallment at t
heir peak, he seeks out unbelievers and introduces them to their final reward.
SPECTRE
DOTA_Tooltip_ability_spectre_spectral_dagger
Spectral Dagger
DOTA_Tooltip_ability_spectre_spectral_dagger_Description
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the mo
vement speed of any enemies along the trail. Units hit by the dagger also trail
a Shadow Path. While treading the path, Spectre phases through otherwise impassa
ble terrain.
DOTA_Tooltip_ability_spectre_spectral_dagger_Lore
Mercurial's dagger eclipses the physical plane in shadow, a state in which morta
ls cower, but spectres thrive.
DOTA_Tooltip_ability_spectre_spectral_dagger_Note0

There is a 2 second grace period after leaving the path where no collision is pr
eserved.
DOTA_Tooltip_ability_spectre_spectral_dagger_damage
DAMAGE
DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed
%MOVEMENT SPEED CHANGE
DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration
DURATION
DOTA_Tooltip_ability_spectre_desolate
Desolate
DOTA_Tooltip_ability_spectre_desolate_Description
Deals bonus damage whenever Spectre attacks an enemy who is alone.
DOTA_Tooltip_ability_spectre_desolate_Lore
Often times, warriors find themselves alone with a vision of Mercurial - the fat
ed question is if it is the true Spectre.
DOTA_Tooltip_ability_spectre_desolate_Note0
Damage is dealt before Spectre's attack.
DOTA_Tooltip_ability_spectre_desolate_Note1
Spectre's illusions also have Desolate.
DOTA_Tooltip_ability_spectre_desolate_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_spectre_desolate_radius
RADIUS
DOTA_Tooltip_ability_spectre_dispersion
Dispersion
DOTA_Tooltip_ability_spectre_dispersion_Description
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The ef
fect lessens with distance.
DOTA_Tooltip_ability_spectre_dispersion_Lore
A daunting task lies before enemies of Mercurial - killing a shadow with blade a
nd magic.
DOTA_Tooltip_ability_spectre_dispersion_Note0
The reflected damage is not dealt to Spectre.
DOTA_Tooltip_ability_spectre_dispersion_Note1
Illusions don't get this ability.
DOTA_Tooltip_ability_spectre_dispersion_Note2
Damage is reflected before reductions, and is returned as the same damage type.
DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct
%DAMAGE REFLECTED
DOTA_Tooltip_ability_spectre_dispersion_min_radius
MIN RADIUS
DOTA_Tooltip_ability_spectre_dispersion_max_radius
MAX RADIUS
DOTA_Tooltip_ability_spectre_haunt
Haunt
DOTA_Tooltip_ability_spectre_haunt_Description
Creates a spectral nemesis to attack each enemy hero after a short delay. At any
moment during the duration, Spectre can use Reality to exchange places of a giv
en haunt.nnHaunt illusions are uncontrollable, take extra damage, and deal less
damage than Spectre herself. They move at 400 base movement speed and ignore te
rrain.
DOTA_Tooltip_ability_spectre_haunt_Lore
At the height of combat, Mercurial's physical manifestation shatters, and the sh
adowy pieces haunt those who still cling to life.
DOTA_Tooltip_ability_spectre_haunt_Note0
Haunt illusions are uncontrollable and move at 400 base movement speed.
DOTA_Tooltip_ability_spectre_haunt_Note1
There is a 1 second delay before illusions start attacking their target.
DOTA_Tooltip_ability_spectre_haunt_duration
HAUNT DURATION

DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing
%HAUNT DAMAGE
_incoming

DOTA_Tooltip_ability_spectre_haunt_tooltip_illusion_total_damage
%HAUNT DAMAGE TAKEN
DOTA_Tooltip_ability_spectre_reality

Reality
DOTA_Tooltip_ability_spectre_reality_Description
Spectre exchanges places with a chosen Haunt.
DOTA_Tooltip_ability_spectre_reality_Lore
The scattered shadows unite into the one true Spectre.
npc_dota_hero_spectre_bio
Just as higher states of energy seek a lower level, the Spectre known as Mercuri
al is a being of intense and violent energy who finds herself irresistibly drawn
to scenes of strife as they unfold in the physical world. While her normal spec
tral state transcends sensory limitations, each time she takes on a physical man
ifestation, she is stricken by a loss of self--though not of purpose. In the cla
sh of combat, her identity shatters and reconfigures, and she begins to regain a
wareness. She grasps that she is Mercurial the Spectre--and that all of her Haun
ts are but shadows of the one true Spectre. Focus comes in the struggle for surv
ival; her true mind reasserts itself; until in the final moments of victory or d
efeat, she transcends matter and is restored once more to her eternal form.
DOOM BRINGER
DOTA_Tooltip_ability_doom_bringer_devour
Devour
DOTA_Tooltip_ability_doom_bringer_devour_Description
Consumes an enemy or neutral creep, acquiring any special abilities that it poss
essed.
DOTA_Tooltip_ability_doom_bringer_devour_Lore
Lucifer's appetite and greed are never sated.
DOTA_Tooltip_ability_doom_bringer_devour_Note0
Gives Doom the original bounty of the creep, along with the bonus gold.
DOTA_Tooltip_ability_doom_bringer_devour_Note1
The amount of time it takes to Devour depends on the current HP of the unit.
DOTA_Tooltip_ability_doom_bringer_devour_Note2
Doom can't Devour mechanical or ancient units.
DOTA_Tooltip_ability_doom_bringer_devour_Note3
If you devour a creep without abilities, you'll keep the abilities you had previ
ously.
DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold
BONUS GOLD
DOTA_Tooltip_ability_doom_bringer_scorched_earth
Scorched Earth
DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description
Carpets the nearby earth in flames which damage enemies and heal Doom, while als
o granting him increased movement speed.
DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore
The Fallen One spreads destruction in his wake, sparing none from the flame whic
h sustains him.
DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0
Scorched Earth follows Doom, centered on his location.
DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note1
Other units Doom controls also benefit from Scorched Earth.
DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_seco
nd
DAMAGEREGEN
DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius
RADIUS
DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_
speed_pct
%BONUS MOVE SPEED
DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration

DURATION
DOTA_Tooltip_ability_doom_bringer_infernal_blade
Infernal Blade
DOTA_Tooltip_ability_doom_bringer_infernal_blade_Description
Doom swings his burning sword, igniting the enemy. Stuns for %ministun_duration%
seconds and applies a %burn_duration% second burn that deals %burn_damage% + %b
urn_damage_pct%%% of the target's Max HP as damage per second.
DOTA_Tooltip_ability_doom_bringer_infernal_blade_Lore
Lucifer shares the fire branding bestowed upon him at the time of his exile.
DOTA_Tooltip_ability_doom_bringer_infernal_blade_Note0
Interrupts channeling abilities.
DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage
BASE BURN DAMAGE
DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage_pct
%MAX HP AS DAMAGE
DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_duration
BURN DURATION
DOTA_Tooltip_ability_doom_bringer_infernal_blade_ministun_durati
on
STUN DURATION
DOTA_Tooltip_ability_doom_bringer_doom
Doom
DOTA_Tooltip_ability_doom_bringer_doom_Description
Inflicts a curse that prevents an enemy Hero from casting spells or using items,
while taking damage over time.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_doom_bringer_doom_Lore
When a name is tolled from the bell of Vashundol, doom is sure to follow.
DOTA_Tooltip_ability_doom_bringer_doom_Note0
Units afflicted by Doom can be denied when their HP drops below 25%.
DOTA_Tooltip_ability_doom_bringer_doom_duration
DURATION
DOTA_Tooltip_ability_doom_bringer_doom_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_doom_bringer_doom_duration_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_doom_bringer_doom_aghanim_description
Increases Doom's duration, and will suspend its duration while the affected unit
is within 900 range. Also causes it to remove positive buffs from the target wh
en cast, and break most passive abilities while active.
DOTA_Tooltip_ability_doom_bringer_empty1
Devoured Ability
DOTA_Tooltip_ability_doom_bringer_empty1_Description
This slot will be replaced with abilities acquired using Devour.
DOTA_Tooltip_ability_doom_bringer_empty2
Devoured Ability
DOTA_Tooltip_ability_doom_bringer_empty2_Description
This slot will be replaced with abilities acquired using Devour.
npc_dota_hero_doom_bringer_bio
He that burns and is not consumed, devours and is never sated, kills and is beyo
nd all judgment--Lucifer brings doom to all who would stand against him. Bearing
away souls on the tip of a fiery sword, he is the Fallen One, a once-favored ge
neral from the realm behind the light, cast out for the sin of defiance he would
not kneel.
Six times his name was tolled from the great bell of Vashundol. Six and sixty ti
mes his wings were branded, until only smoking stumps remained. Without wings, h
e slipped loose from the tethers that bound him within the light and he fell scr
eaming to earth. A crater in the desert, Paradise lost. Now he attacks without
mercy, without motive, the only living being able to move freely between the sev
en dark dominions. Lashed by inescapable needs, twisted by unimaginable talents,
Doom carries his own hell with him wherever he goes. Defiant to the last. Event
ually, the world will belong to Doom.

Ancient Apparition
DOTA_Tooltip_ability_ancient_apparition_cold_feet
Cold Feet
DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description
Places a frozen hex on an enemy unit that deals damage over time, but can be dis
pelled by moving away from the initial cast point. If the enemy unit doesn't mo
ve outside of the given range, it will be stunned and frozen in place after 4 se
conds.
DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore
Kaldr's presence draws those around him into a frozen void, threatening to lock
them in an icy prison for eternity.
DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0
Total possible damage 150200250300.
DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note1
Deals damage every 0.8 seconds.
DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage
DAMAGE PER TICK
DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration
STUN DURATION
DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distance
BREAK DISTANCE
DOTA_Tooltip_ability_ancient_apparition_cold_feet_cast_range_too
ltip
CAST RANGE
DOTA_Tooltip_ability_ancient_apparition_ice_vortex
Ice Vortex
DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description
Creates a vortex of icy energy that slows movement speed and increases magic dam
age done in its range. Lasts 16 seconds.
DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore
Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.
DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0
Doesn't affect Spell Immune units.
DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_spee
d_pct
%SLOW
DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_
pct
%INCREASED MAGIC DAMAGE
DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius
RADIUS
DOTA_Tooltip_ability_ancient_apparition_chilling_touch
Chilling Touch
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Descripti
on
A frigid gust enchants allied heroes, granting them bonu
s magical damage for a given number of physical attacks, while slowing their att
ack speed slightly. Ancient Apparition always receives the buff. Lasts 30 secon
ds.
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore
The Ancient Apparition's eternal knowledge brings a frigid enchantment to his al
lies.
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note0
Extra damage is its own instance of damage.
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note1
Only works against heroes and creeps.
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_attac
ks
MAX ATTACKS
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_dam
age
DAMAGE
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_attack_sp
eed_pct
ATTACK SPEED
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_radius

RADIUS
DOTA_Tooltip_ability_ancient_apparition_ice_blast
Ice Blast
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description
Launches a tracer toward any location on the battlefield, which must be triggere
d again to mark the area to be blasted by a damaging explosion of hail. The furt
her the tracer travels, the larger the explosion will be. Enemies caught in the
explosion, or who touch the icy ball of hail as it travels, are Frostbitten, tak
ing damage and prevented from regenerating or healing. If a Frostbitten unit's h
ealth drops below a certain percentage, they will instantly shatter.nnUpgradable
by Aghanim's Scepter.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore
Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the w
orld and turning its inhabitants into monuments to his eternal power.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0
The area of effect is 275 + 50TimeTraveled, capped at 1000. The freeze area alo
ng the path is 275.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1
Kill will be granted to the source of the damage that triggers the shatter.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2
The instant kill doesn't work on illusions.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3
The HP Freeze prevents most kinds of healing, including the fountain.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4
The Frostbitten debuff cannot be purged.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_dura
tion
FROSTBITTEN DURATION
DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage
FROSTBITTEN DAMAGE PER SECOND
DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct
%SHATTER HEALTH THRESHOLD
DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_dura
tion_scepter
SCEPTER FROSTBITTEN DURATION
DOTA_Tooltip_ability_ancient_apparition_ice_blast_aghanim_descri
ption
Increases frostbite duration.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_release
Release
DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Descri
ption
Releases the ice blast to explode at the tracer's curren
t location.
npc_dota_hero_ancient_apparition_bio
Kaldr, the Ancient Apparition, is an image projected from outside time. He sprin
gs from the cold, infinite void that both predates the universe and awaits its e
nd. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it a
ppears to us, is but the faintest faded echo of the true, eternal Kaldr. Some be
lieve that as the cosmos ages and approaches its final moments, the brightness a
nd power of Kaldr will also intensify--that the Ancient Apparition will grow you
nger and stronger as eternity's end draws nigh. His grip of ice will bring all m
atter to a stop, his image will cast a light too terrible to behold. An Appariti
on no longer!
Ursa
DOTA_Tooltip_ability_ursa_earthshock
Earthshock
DOTA_Tooltip_ability_ursa_earthshock_Lore
The very steps of a male ursine shake the ground as well as the resolve of oppos
ing warriors.
DOTA_Tooltip_ability_ursa_earthshock_Description
Ursa slams the earth, causing a powerful shock to damage and slow all enemy unit
s in a nearby area for 4 seconds.

DOTA_Tooltip_ability_ursa_earthshock_movement_slow
%SLOW
DOTA_Tooltip_ability_ursa_earthshock_shock_radius
RADIUS
DOTA_Tooltip_ability_ursa_overpower
Overpower
DOTA_Tooltip_ability_ursa_overpower_Lore
For a behemoth of his size, Ursa is deceptively nimble.
DOTA_Tooltip_ability_ursa_overpower_Description
Using his skill in combat, Ursa gains increased attack speed for a number of sub
sequent attacks.
DOTA_Tooltip_ability_ursa_overpower_Note0
Overpower isn't removed by Black King Bar.
DOTA_Tooltip_ability_ursa_overpower_max_attacks
ATTACKS
DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct
BONUS ATTACK SPEED
DOTA_Tooltip_ability_ursa_overpower_duration_tooltip
DURATION
DOTA_Tooltip_ability_ursa_fury_swipes
Fury Swipes
DOTA_Tooltip_ability_ursa_fury_swipes_Lore
In nature, the wounded rarely survive the attacks of hungry predators.
DOTA_Tooltip_ability_ursa_fury_swipes_Description
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the
same enemy to deal more damage. If the same target is not attacked after 15 sec
onds, the bonus damage is lost.
DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack
DAMAGE PER ATTACK
DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time
RESET TIME
DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan
RESET TIME (ROSHAN)
DOTA_Tooltip_ability_ursa_enrage
Enrage
DOTA_Tooltip_ability_ursa_enrage_Lore
Ulfsaar succumbs to his ancient spirit, becoming the most ferocious creature on
the battlefield.
DOTA_Tooltip_ability_ursa_enrage_Description
Ursa goes into a frenzy, multiplying his Fury Swipes damage and causing him to t
ake %damage_reduction%%% less damage. Removes any existing debuffs.nnUpgradable
by Aghanim's Scepter.
DOTA_Tooltip_ability_ursa_enrage_aghanim_description
Reduces cooldown and allows Ursa to use Enrage while disabled.
DOTA_Tooltip_ability_ursa_enrage_enrage_multiplier
FURY SWIPES MULTIPLIER
DOTA_Tooltip_ability_ursa_enrage_damage_reduction
%DAMAGE REDUCTION
DOTA_Tooltip_ability_ursa_enrage_duration
DURATION
DOTA_Tooltip_ability_ursa_enrage_cooldown_scepter
SCEPTER COOLDOWN
npc_dota_hero_ursa_bio
Ulfsaar the Warrior is the fiercest member of an ursine tribe, protectiv
e of his land and his people. During the long winters, while the mothers sleep a
nd nurse their cubs, the males patrol the lands above as tireless, vigilant defe
nders of their ancient ways. Hearing dim but growing rumors of a spreading evil,
Ulfsaar headed out beyond the boundaries of his wild wooded homeland, intending
to track down and destroy the threat at its source, before it could endanger hi
s people. He is a proud creature with a bright strong spirit, utterly trustworth

y, a staunch ally and defender.


GYROCOPTER
DOTA_Tooltip_ability_gyrocopter_rocket_barrage
Rocket Barrage
DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocop
ter. Lasts 3 seconds.
DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fi
re capabilities.
DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0
Rocket Barrage can't hit units Gyrocopter has no vision over.
DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_secon
d
ROCKETS PER SECOND
DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius
RADIUS
DOTA_Tooltip_ability_gyrocopter_homing_missile
Homing Missile
DOTA_Tooltip_ability_gyrocopter_homing_missile_Description
Fires a homing missile to seek the targeted enemy unit. The missile gains speed
over time, dealing damage and stunning when it impacts the target. Homing Missi
le deals greater damage the further it has traveled. Enemy units can destroy th
e missile before it reaches its target.
DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore
The biggest missile Aurel could possibly attach to his craft, The Bomb has carefu
lly calculated aerodynamics and explosives for maximum impact.
DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0
Towers do half damage to the missile.
DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1
The crosshair effect is visible to allies only.
DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2
Maximum damage is reached when the missile is 1500 units away.
DOTA_Tooltip_ability_gyrocopter_homing_missile_Note3
The missile will follow and hit invisible units.
DOTA_Tooltip_ability_gyrocopter_homing_missile_hits_to_kill_tool
tip
HITS TO DESTROY
DOTA_Tooltip_ability_gyrocopter_homing_missile_tower_hits_to_kil
l_tooltip
TOWER HITS TO DESTROY
DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration
STUN DURATION
DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage
MINIMUM DAMAGE
DOTA_Tooltip_ability_gyrocopter_flak_cannon
Flak Cannon
DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description
Gyrocopter's attacks hit all enemy units in an area around it for a limited numb
er of attacks. Only the main target of attacks will receive attack bonuses such
as Critical Strike. Lasts 15 seconds or until the attacks are used.
DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore
This newly revamped Gyrocopter has attached enough armaments to assault in a 360
degree radius.
DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0
Attack range for the primary attack is unchanged.
DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius
RADIUS
DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks
MAX ATTACKS
DOTA_Tooltip_ability_gyrocopter_call_down

Call Down
DOTA_Tooltip_ability_gyrocopter_call_down_Description
Call down an aerial missile strike on enemy units in a target area. Two missile
s arrive in succession, the first dealing major damage and minor slow for %slow_
duration_first% seconds; the second dealing minor damage and major slow for %slo
w_duration_second% seconds.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_gyrocopter_call_down_Lore
'Bombs Away!'
DOTA_Tooltip_ability_gyrocopter_call_down_Note0
The visual indicator is visible to allies only.
DOTA_Tooltip_ability_gyrocopter_call_down_damage_first
MISSILE ONE DAMAGE
DOTA_Tooltip_ability_gyrocopter_call_down_damage_second
MISSILE TWO DAMAGE
DOTA_Tooltip_ability_gyrocopter_call_down_slow_first
%MISSILE ONE SLOW
DOTA_Tooltip_ability_gyrocopter_call_down_slow_second
%MISSILE TWO SLOW
DOTA_Tooltip_ability_gyrocopter_call_down_radius
RADIUS
DOTA_Tooltip_ability_gyrocopter_call_down_aghanim_description
Adds a Side Gunner that at random attacks enemy units within a 600 radius every
1.2 seconds.
npc_dota_hero_gyrocopter_bio
After serving through a lifetime of wars, upheaval, riots, and revolutions, the
brass figured Aurel had seen enough. But in addition to a few trinkets and his c
onsiderable pension, the erstwhile engineer left with something far more interes
ting a long-forgotten, incomplete schematic for a Gyrocopter, the world's first
manned, non-magical flying device. Retiring to the tropical obscurity of the Ash
Archipelago with little else but time and money, he set to work building the de
vice. As the years wore on and the remains of failed prototypes began to pile up
, he began to wonder if mechanical flight was even possible. A decade and a day
after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in
his latest attempt bristling with indignation and expectant failure. With a gru
nt of effort he pulled the ignition cord and covered his head, waiting for the i
nevitable explosion. However to his great surprise he began to lift and, followi
ng a few panicked adjustments, stabilize. Within an hour, he was ducking and wea
ving with the breeze, level with the gulls, and Aurel found himself filled with
the breathless wonder of flight. As dusk settled in he set a course back to his
workshop, but no sooner had he turned his craft when a cannonball tore through h
is tailfin. Disentangling himself from the wreckage, he swam toward the nearest
piece of land in sight, and cursed to see the ship responsible for the cannonbal
l collecting the debris. Days later, when Aurel returned to his workshop, he set
to work on yet another gyrocopter, this one capable of carrying a much heavier,
more dangerous payload.
SPIRIT BREAKER
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness
Charge of Darkness
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore
Barathrum erupts from the darkness with unwieldy force.
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Descripti
on
Spirit Breaker fixes his sight on an enemy unit and starts charg
ing through all objects. All enemy units passed through and the targeted unit w
ill be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will ch
ange his target to the nearest enemy unit to that location.
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0
Spirit Breaker passes through trees, cliffs, and units.
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1
The charge indicator is visible only to allies.

DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2
Spirit Breaker gains shared vision of the target.
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_
speed
CHARGE SPEED
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_dura
tion
STUN DURATION
DOTA_Tooltip_ability_spirit_breaker_empowering_haste
Empowering Haste
DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Lore
Aspiring heroes gain speed and power from simply observing the Spirit Breaker's
dominance on the battle field.
DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description
Causes Spirit Breaker to gain power with higher movement speed. His presence inc
reases the movement speed of nearby allied units. Can be cast to improve the mov
ement speed bonus for %duration% seconds, however afterward the passive bonus wi
ll be halved while the ability is on cooldown.
DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_moves
peed_pct
%BONUS MOVE SPEED
DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius
AURA RADIUS
DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_moves
peed_pct_extra
%CAST ADDED BONUS SPEED
DOTA_Tooltip_ability_spirit_breaker_empowering_haste_duration
CAST ADDED SPEED DURATION
DOTA_Tooltip_ability_spirit_breaker_greater_bash
Greater Bash
DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore
The signature strike of Barathrum's ghostly ball and chain.
DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description
Gives a chance to stun and knockback an enemy unit on an attack, as well as gain
ing bonus movement speed after a bash occurs. Deals a percentage of movement spe
ed as damage.
DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0
Does not stack with Skull Basher.
DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct
%CHANCE TO BASH
DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage
%MOVESPEED AS DAMAGE
DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_durat
ion
KNOCKBACK DURATION
DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration
STUN DURATION
DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed
_pct
%BONUS MOVE SPEED
DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_durat
ion
SPEED DURATION
DOTA_Tooltip_ability_spirit_breaker_nether_strike
Nether Strike
DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore
Barathrum temporarily returns to the realm from where he came, bringing with him
the retribution of both worlds.
DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description
Spirit Breaker slips into the nether realm, reappearing next to his hapless vict
im. Upon reappearing, a Greater Bash of the current level occurs and deals bonus
damage.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0
Spirit Breaker appears behind the target to deliver the bash.
DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage
BONUS DAMAGE
DOTA_Tooltip_ability_spirit_breaker_nether_strike_tooltip_range

RANGE
DOTA_Tooltip_ability_spirit_breaker_nether_strike_cast_range_sce
SCEPTER RANGE
DOTA_Tooltip_ability_spirit_breaker_nether_strike_bash_radius_sc
epter
SCEPTER BASH RADIUS
DOTA_Tooltip_ability_spirit_breaker_nether_strike_cooldown_scept
er
SCEPTER COOLDOWN
DOTA_Tooltip_ability_spirit_breaker_nether_strike_aghanim_descri
ption
Causes the Greater Bash to hit an area around the initial target
, decreases cooldown, and increases cast range.
npc_dota_hero_spirit_breaker_bio
Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemen
tal intelligence which chose to plane-shift into the world of matter to take par
t in events with repercussions in the elemental realm that is his home. To that
end, he assembled a form that would serve him well, both in our world and out of
it. His physical form borrows from the strengths of this world, blending featur
es both bovine and simian--horns, hooves and hands--as outward emblems of his in
ner qualities of strength, speed and cunning. He wears a ring in his nose, as a
reminder that he serves a hidden master, and that this world in which he works i
s but a shadow of the real one.
pter

ALCHEMIST
DOTA_Tooltip_ability_alchemist_acid_spray
Acid Spray
DOTA_Tooltip_ability_alchemist_acid_spray_Description
Sprays high-pressure acid across a target area. Enemy units who step across the
contaminated terrain take damage per second and have their armor reduced.
DOTA_Tooltip_ability_alchemist_acid_spray_Lore
Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that
dissolves even the toughest metals.
DOTA_Tooltip_ability_alchemist_acid_spray_radius
RADIUS
DOTA_Tooltip_ability_alchemist_acid_spray_duration
DURATION
DOTA_Tooltip_ability_alchemist_acid_spray_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction
ARMOR REDUCTION
DOTA_Tooltip_ability_alchemist_unstable_concoction_throw
Unstable Concoction Throw
DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Descrip
tion
Throw it before it blows up!
DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore
A silver lining to the failure of turning a mountain into gold, this volatile so
lution has destructive potential.
DOTA_Tooltip_ability_alchemist_unstable_concoction
Unstable Concoction
DOTA_Tooltip_ability_alchemist_unstable_concoction_Description
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to
stun and deal damage in an area around the explosion. The longer the concoction
brews, the more damage it deals and the longer the stun. After 5 seconds, the b
rew reaches its maximum damage and stun time. However, after 5.5 seconds, the co
ncoction will explode on Alchemist himself if not thrown.
DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0
Alchemist can move and act normally while brewing.
DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1
A timer above Alchemist's head will indicate the remaining brew time. This timer
is visible to enemies.
DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2
You can deny yourself with this skill.

DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3
Unstable Concoction cannot be disjointed.
DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4
Once thrown, Unstable Concoction stops brewing.
DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun
MAX STUN
DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage
MAX DAMAGE
DOTA_Tooltip_ability_alchemist_unstable_concoction_radius
EXPLOSION RADIUS
DOTA_Tooltip_ability_alchemist_goblins_greed
Greevil's Greed
DOTA_Tooltip_ability_alchemist_goblins_greed_Description
Alchemist synthesizes additional gold from his enemies and bounty runes. With ea
ch kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kill
s another unit which yields gold within the next %duration% seconds, an addition
al instance of Extra Bonus Gold is added to the total. Additionally, causes boun
ty runes to yield %bounty_multiplier_tooltip% times their normal gold.
DOTA_Tooltip_ability_alchemist_goblins_greed_Lore
While it is not a mountain, Razzil has mastered the conversion of smaller compou
nds to line his pockets.
DOTA_Tooltip_ability_alchemist_goblins_greed_duration
RECENT KILL WINDOW
DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold
BASE BONUS GOLD
DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold
EXTRA BONUS GOLD
DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold_cap
MAX BONUS GOLD PER KILL
DOTA_Tooltip_ability_alchemist_goblins_greed_bounty_multiplier_t
ooltip
BOUNTY RUNE MULTIPLIER
DOTA_Tooltip_ability_alchemist_chemical_rage
Chemical Rage
DOTA_Tooltip_ability_alchemist_chemical_rage_Description
Alchemist causes his Ogre to enter a chemically induced rage, reducing base atta
ck cooldown and increasing movement speed and regeneration.
DOTA_Tooltip_ability_alchemist_chemical_rage_aghanim_description
Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's
Scepter upgrades.
DOTA_Tooltip_ability_alchemist_chemical_rage_Lore
The brew Razzil gave to the Ogre during their prison bust has become a useful po
tion in the midst of combat.
DOTA_Tooltip_ability_alchemist_chemical_rage_Note0
Has a 0.35 second transformation time, which can be used to dodge projectiles an
d stuns.
DOTA_Tooltip_ability_alchemist_chemical_rage_duration
DURATION
DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time
BASE ATTACK TIME
DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen
BONUS HEALTH REGEN
DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen
BONUS MANA REGEN
DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed
BONUS MOVE SPEED
npc_dota_hero_alchemist_bio
The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew
had ever shown the kind of creativity, ambition, and recklessness of young Razz
il. However, when adulthood came calling he pushed aside the family trade to try
his hand at manufacturing gold through Alchemy. In an act of audacity befitting

his reputation, Razzil announced he would transmute an entire mountain into gol
d. Following two decades of research and spending and preparation, he failed spe
ctacularly, quickly finding himself imprisoned for the widespread destruction hi
s experiment wrought. Yet Razzil was never one to take a setback lightly, and so
ught escape to continue his research. When his new cellmate turned out to be a f
ierce ogre, he found just the opportunity he needed. After convincing the ogre n
ot to eat him, Razzil set about carefully concocting a tincture for it to drink,
made from the moulds and mosses growing in the prison stone work. In a week's t
ime, it seemed ready. When the ogre drank the potion, it flew into an unstoppabl
e berserker rage, destroying the cell bars and exploding through walls and guard
s alike. They soon found themselves lost somewhere in the forest surrounding the
city with a trail of wreckage in their wake and no signs of pursuit. In the to
nic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to wor
k together, the pair set off to collect the materials needed to attempt Razzil's
Alchemic transmutation once more.
INVOKER
DOTA_Tooltip_ability_invoker_quas
Quas
DOTA_Tooltip_ability_invoker_quas_Description
Allows manipulation of ice elements and grants a permanent strength bonus. Each
font color='#7998b5'Quasfont instance provides increased health regeneration.n
DOTA_Tooltip_ability_invoker_quas_Lore
DOTA_Tooltip_ability_invoker_quas_Note0
Invoker can only have 3 of any instance.
DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance
HP REGEN PER INSTANCE
DOTA_Tooltip_ability_invoker_quas_bonus_strength
BONUS STRENGTH
DOTA_Tooltip_ability_invoker_wex
Wex
DOTA_Tooltip_ability_invoker_wex_Description
Allows manipulation of storm elements and grants a permanent agility bonus. Each
font color='#d671a9'Wexfont instance provides increased attack speed and moveme
nt speed.
DOTA_Tooltip_ability_invoker_wex_Lore
DOTA_Tooltip_ability_invoker_wex_Note0
Invoker can only have 3 of any instance.
DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance
ATTACK SPEED PER INSTANCE
DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance
%MOVE SPEED PER INSTANCE
DOTA_Tooltip_ability_invoker_wex_bonus_agility
BONUS AGILITY
DOTA_Tooltip_ability_invoker_exort
Exort
DOTA_Tooltip_ability_invoker_exort_Description
Allows manipulation of fire elements and grants a permanent intelligence bonus.
Each font color='#cabe68'Exortfont instance provides increased attack damage.
DOTA_Tooltip_ability_invoker_exort_Lore
DOTA_Tooltip_ability_invoker_exort_Note0
Invoker can only have 3 of any instance.
DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance
DAMAGE PER INSTANCE
DOTA_Tooltip_ability_invoker_exort_bonus_intelligence
BONUS INTELLIGENCE
DOTA_Tooltip_ability_invoker_empty1
Invoked Spell
DOTA_Tooltip_ability_invoker_empty1_Description
Casting Invoke will replace this slot with one of ten unique spells based on Inv

oker's currently active font color='#7998b5'Quasfont, font color='#d671a9'Wexfon


t, and font color='#cabe68'Exortfont buffs.
DOTA_Tooltip_ability_invoker_empty2
Invoked Spell
DOTA_Tooltip_ability_invoker_empty2_Description
Casting Invoke will replace this slot with one of ten unique spells based on Inv
oker's currently active font color='#7998b5'Quasfont, font color='#d671a9'Wexfon
t, and font color='#cabe68'Exortfont buffs.
DOTA_Tooltip_ability_invoker_invoke
Invoke
DOTA_Tooltip_ability_invoker_invoke_Description
Combines the properties of the elements currently being manipulated to create a
new spell for Invoker to use. Click the help button to see the list of possible
spells.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_invoker_invoke_Lore
So begins a new age of knowledge.
DOTA_Tooltip_ability_invoker_invoke_Note0
The arrangement of instances does not matter.
DOTA_Tooltip_ability_invoker_invoke_Note1
Invoke's cooldown is not triggered if the only effect is to swap the positions o
f existing spells.
DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells
MAX SPELLS
DOTA_Tooltip_ability_invoker_invoke_mana_cost_scepter
SCEPTER MANA COST
DOTA_Tooltip_ability_invoker_invoke_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_invoker_invoke_aghanim_description
Decreases cooldown and removes mana cost from Invoke. Adds one level to the stat
s provided by Quas, Wex, and Exort on all Invoked spells.
DOTA_Tooltip_ability_invoker_cold_snap
Cold Snap
DOTA_Tooltip_ability_invoker_cold_snap_Description
Invoker draws the heat from an enemy, chilling them to their very core for a dur
ation based on the level of font color='#7998b5'Quasfont. The enemy will take da
mage and be briefly frozen. Further damage taken in this state will freeze the e
nemy again, dealing bonus damage. The enemy can only be frozen so often, but the
freeze cooldown decreases based on the level of font color='#7998b5'Quasfont.
DOTA_Tooltip_ability_invoker_cold_snap_Lore
Sadron's Protracted Frisson.
DOTA_Tooltip_ability_invoker_cold_snap_Note0
The freeze stun only triggers on damage greater than 10 after reductions.
DOTA_Tooltip_ability_invoker_cold_snap_duration
COLD SNAP DURATION (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration
FREEZE DURATION
DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage
FREEZE DAMAGE (font color='#7998b5'QUASfont)
DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown
FREEZE COOLDOWN (font color='#7998b5'QUASfont)
DOTA_Tooltip_ability_invoker_ghost_walk
Ghost Walk
DOTA_Tooltip_ability_invoker_ghost_walk_Description
Invoker manipulates the ice and electrical energies around him, rendering his bo
dy invisible. The elemental imbalance created as a consequence slows nearby enem
ies based on the level of font color='#7998b5'Quasfont, and slows Invoker as wel
l based on the level of font color='#d671a9'Wexfont.
DOTA_Tooltip_ability_invoker_ghost_walk_Lore
Myrault's Hinder-Gast.
DOTA_Tooltip_ability_invoker_ghost_walk_Note0

The slow effect does not work on Spell Immune enemies.


DOTA_Tooltip_ability_invoker_ghost_walk_self_slow
%SELF SPEED (font color='#d671a9'WEXfont)n
DOTA_Tooltip_ability_invoker_ghost_walk_duration
DURATION
DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect
RADIUS
DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow
%ENEMY SLOW (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_tornado
Tornado
DOTA_Tooltip_ability_invoker_tornado_Description
Unleashes a fast moving tornado that picks up enemy units in its path, suspendin
g them helplessly in the air shortly before allowing them to plummet to their do
om. Travels further based on the level of font color='#d671a9'Wexfont. Holds ene
mies in the air for a duration based on the level of font color='#7998b5'Quasfon
t. Deals base damage plus added damage based on levels in font color='#d671a9'We
xfont.
DOTA_Tooltip_ability_invoker_tornado_Lore
Claws of Tornarus.
DOTA_Tooltip_ability_invoker_tornado_Note0
Units are invulnerable while affected by Tornado, and the damage is dealt when l
anding.
DOTA_Tooltip_ability_invoker_tornado_travel_distance
TRAVEL DISTANCE (font color='#d671a9'WEXfont)n
DOTA_Tooltip_ability_invoker_tornado_area_of_effect
RADIUS
DOTA_Tooltip_ability_invoker_tornado_lift_duration
LIFT TIME (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_tornado_base_damage
BASE DAMAGE
DOTA_Tooltip_ability_invoker_tornado_wex_damage
ADDED DAMAGE (font color='#d671a9'WEXfont)
DOTA_Tooltip_ability_invoker_emp
EMP
DOTA_Tooltip_ability_invoker_emp_Description
Invoker builds up a charge of electromagnetic energy at a targeted location whic
h automatically detonates after %delay% seconds. The detonation covers an area,
draining mana based on the level of font color='#d671a9'Wexfont. Deals damage fo
r each point of mana drained. If EMP drains mana from an enemy hero, Invoker ga
ins 50%% of the mana drained.
DOTA_Tooltip_ability_invoker_emp_Lore
Endoleon's Malevolent Perturbation.
DOTA_Tooltip_ability_invoker_emp_Note0
Will not affect cycloned units (Tornado or Eul's Scepter of Divinity).
DOTA_Tooltip_ability_invoker_emp_delay
CHARGE TIME
DOTA_Tooltip_ability_invoker_emp_area_of_effect
RADIUS
DOTA_Tooltip_ability_invoker_emp_mana_burned
MAX MANA BURNED (font color='#d671a9'WEXfont)n
DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct
%BURN DAMAGE
DOTA_Tooltip_ability_invoker_alacrity
Alacrity
DOTA_Tooltip_ability_invoker_alacrity_Description
Invoker infuses an ally with an immense surge of energy, increasing their attack
speed based on the level of font color='#d671a9'Wexfont and their damage based
on the level of font color='#cabe68'Exortfont.
DOTA_Tooltip_ability_invoker_alacrity_Lore

Gaster's Mandate of Impetuous Strife.


DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed
BONUS ATTACK SPEED (font color='#d671a9'WEXfont)n
DOTA_Tooltip_ability_invoker_alacrity_bonus_damage
BONUS DAMAGE (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_alacrity_duration
DURATION
DOTA_Tooltip_ability_invoker_chaos_meteor
Chaos Meteor
DOTA_Tooltip_ability_invoker_chaos_meteor_Description
Invoker pulls a flaming meteor from space onto the targeted location. Upon landi
ng, the meteor rolls forward, constantly dealing damage based on the level of fo
nt color='#cabe68'Exortfont, and rolling further based on the level of font colo
r='#d671a9'Wexfont. Units hit by the meteor will also be set on fire for a short
time, receiving additional damage based on the level of font color='#cabe68'Exo
rtfont.
DOTA_Tooltip_ability_invoker_chaos_meteor_Lore
Tarak's Descent of Fire.
DOTA_Tooltip_ability_invoker_chaos_meteor_Note0
Deals main damage to enemy units under meteor every 0.5 seconds and burns enemie
s for smaller damage over 3 seconds.
DOTA_Tooltip_ability_invoker_chaos_meteor_Note1
The meteor moves at a speed of 300.
DOTA_Tooltip_ability_invoker_chaos_meteor_land_time
IMPACT DELAY
DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect
RADIUS
DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance
TRAVEL DISTANCE (font color='#d671a9'WEXfont)n
DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage
CONTACT DAMAGE (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval
CONTACT DAMAGE TICK
DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration
BURN DURATION
DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps
BURN DAMAGE PER SECOND (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_sun_strike
Sun Strike
DOTA_Tooltip_ability_invoker_sun_strike_Description
Sends a catastrophic ray of fierce energy from the sun at any targeted location,
incinerating all enemies standing beneath it once it reaches the earth. Deals d
amage based on the level of font color='#cabe68'Exortfont, however this damage i
s spread evenly over all enemies hit.
DOTA_Tooltip_ability_invoker_sun_strike_Lore
Harlek's Incantation of Incineration.
DOTA_Tooltip_ability_invoker_sun_strike_Note0
Gives vision of the target area before the strike.
DOTA_Tooltip_ability_invoker_sun_strike_Note1
Invoker gains experience with kills made from Sun Strike, even if made from outs
ide of experience range.
DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect
RADIUS
DOTA_Tooltip_ability_invoker_sun_strike_delay
DELAY
DOTA_Tooltip_ability_invoker_sun_strike_damage
DAMAGE (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_forge_spirit
Forge Spirit
DOTA_Tooltip_ability_invoker_forge_spirit_Description

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Dam
age, mana, and armor are based on the level of font color='#cabe68'Exortfont whi
le attack range, health, and duration are based on the level of font color='#799
8b5'Quasfont. The elemental's scorching attack is capable of melting the armor o
f enemy heroes. If both font color='#7998b5'Quasfont and font color='#cabe68'Exo
rtfont are level 4 or higher, Invoker will create two spirits instead of one.
DOTA_Tooltip_ability_invoker_forge_spirit_Lore
Culween's Most Cunning Fabrications.
DOTA_Tooltip_ability_invoker_forge_spirit_Note0
Casting this abiliy will replace currently summoned Forged Spirits.
DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage
DAMAGE (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana
MANA (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor
ARMOR (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range
ATTACK RANGE (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp
HEALTH (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration
DURATION (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_forged_spirit_melting_strike
Melting Strike
DOTA_Tooltip_ability_forged_spirit_melting_strike_Description
Melts away the armor of heroes hit by the spirit's attack if the spirit has enou
gh mana. Each successive hit increases the amount of armor melted.
DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed
ARMOR REMOVED PER HIT
DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_remo
ved
MAX ARMOR REMOVED
DOTA_Tooltip_ability_forged_spirit_melting_strike_duration
DURATION
DOTA_Tooltip_ability_invoker_ice_wall
Ice Wall
DOTA_Tooltip_ability_invoker_ice_wall_Description
Generates a wall of solid ice directly in front of Invoker for a duration based
on the level of font color='#7998b5'Quasfont. The bitter cold emanating from it
greatly slows nearby enemies based on the level of font color='#7998b5'Quasfont
and deals damage each second based on the level of font color='#cabe68'Exortfont
.
DOTA_Tooltip_ability_invoker_ice_wall_Lore
Killing Wall of Koryx.
DOTA_Tooltip_ability_invoker_ice_wall_Note0
The slow will still affect Spell Immune enemies if their spell immunity was crea
ted after being affected by Ice Wall.
DOTA_Tooltip_ability_invoker_ice_wall_duration
WALL DURATION (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_ice_wall_slow
%MOVEMENT SLOW (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_ice_wall_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second
DAMAGE PER SECOND (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_deafening_blast
Deafening Blast
DOTA_Tooltip_ability_invoker_deafening_blast_Description
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any ene
my unit it collides with based on the level of font color='#cabe68'Exortfont. Th
e sheer impact from the blast is enough to knock those enemy units back for a du

ration based on the level of font color='#7998b5'Quasfont, then disarm their att
acks for a duration based on the level of font color='#d671a9'Wexfont.nnIf font
color='#7998b5'Quasfont, font color='#d671a9'Wexfont, and font color='#cabe68'Ex
ortfont are all at max level, Deafening Blast becomes a non-targetable circular
wave released in every direction around Invoker.
DOTA_Tooltip_ability_invoker_deafening_blast_Lore
Buluphont's Aureal Incapacitator.
DOTA_Tooltip_ability_invoker_deafening_blast_travel_distance
TRAVEL DISTANCE
DOTA_Tooltip_ability_invoker_deafening_blast_damage
DAMAGE (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration
KNOCKBACK DURATION (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration
DISARM DURATION (font color='#d671a9'WEXfont)n
npc_dota_hero_invoker_bio
In its earliest, and some would say most potent form, magic was primarily the ar
t of memory. It required no technology, no wands or appurtenances other than the
mind of the magician. All the trappings of ritual were merely mnemonic devices,
meant to allow the practitioner to recall in rich detail the specific mental fo
rmulae that unlocked a spell's power. The greatest mages in those days were the
ones blessed with the greatest memories, and yet so complex were the invocations
that all wizards were forced to specialize. The most devoted might hope in a li
fetime to have adequate recollection of three spells--four at most. Ordinary wiz
ards were content to know two, and it was not uncommon for a village mage to kno
w only one--with even that requiring him to consult grimoires as an aid against
forgetfulness on the rare occasions when he might be called to use it. But among
these early practitioners there was one exception, a genius of vast intellect a
nd prodigious memory who came to be known as the Invoker. In his youth, the prec
ocious wizard mastered not four, not five, not even seven incantations He could
command no fewer than ten spells, and cast them instantly. Many more he learned
but found useless, and would practice once then purge from his mind forever, to
make room for more practical invocations. One such spell was the Sempiternal Can
trap--a longevity spell of such power that those who cast it in the world's firs
t days are among us still (unless they have been crushed to atoms). Most of thes
e quasi-immortals live quietly, afraid to admit their secret But Invoker is not
one to keep his gifts hidden. He is ancient, learned beyond all others, and his
mind somehow still has space to contain an immense sense of his own worth...as w
ell as the Invocations with which he amuses himself through the long slow twilig
ht of the world's dying days.
Silencer
DOTA_Tooltip_ability_silencer_curse_of_the_silent
Arcane Curse
DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore
Nortrom's lack of incantations is less of a problem for him than it is for his a
dversaries.
DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description
Curses the target area, causing enemy heroes to take damage and slowing their mo
vement speed. Anytime affected enemies cast a spell, the duration is increased.
DOTA_Tooltip_ability_silencer_curse_of_the_silent_Note0
If an enemy hero affected by Arcane Curse is silenced, Arcane Curse will pau
se damage, slow and duration.
DOTA_Tooltip_ability_silencer_curse_of_the_silent_Note1
Affects creeps.
DOTA_Tooltip_ability_silencer_curse_of_the_silent_damage
DAMAGE
DOTA_Tooltip_ability_silencer_curse_of_the_silent_duration
BASE DURATION
DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_durati

on

PENALTY DURATION
DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius

RADIUS
DOTA_Tooltip_ability_silencer_curse_of_the_silent_movespeed
%MOVEMENT SLOW
DOTA_Tooltip_ability_silencer_glaives_of_wisdom
Glaives of Wisdom
DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore
Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Dri
as gives him uncanny wisdom, which he applies to physical combat.
DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description
Silencer enchants his glaives with his wisdom, dealing additional damage based o
n his Intelligence.
DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage
_pct
%INT TO DAMAGE
DOTA_Tooltip_ability_silencer_last_word
Last Word
DOTA_Tooltip_ability_silencer_last_word_Lore
Nortrom ensures that spells uttered by his opponents will be their last.
DOTA_Tooltip_ability_silencer_last_word_Description
Enchants a target, causing them to be damaged and silenced if they cast a spell
or if the enchantment timer expires.
DOTA_Tooltip_ability_silencer_last_word_Note0
Channeling abilities will trigger this effect once the caster finishes its chann
el.
DOTA_Tooltip_ability_silencer_last_word_damage
DAMAGE
DOTA_Tooltip_ability_silencer_last_word_debuff_duration
ENEMY CAST TIMER
DOTA_Tooltip_ability_silencer_last_word_duration
SILENCE DURATION
DOTA_Tooltip_ability_silencer_global_silence
Global Silence
DOTA_Tooltip_ability_silencer_global_silence_Lore
With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his
prophecy.
DOTA_Tooltip_ability_silencer_global_silence_Description
Silencer stops all sound, preventing enemy heroes and units on the map from cast
ing spells.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_silencer_global_silence_aghanim_description
Applies the current level of Arcane Curse to all enemy Heroes.
DOTA_Tooltip_ability_silencer_global_silence_Note0
This skill works on invisible and Spell Immune units, but gaining spell immunity
will remove its effect.
DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration
DURATION
npc_dota_hero_silencer_bio
Part of the seventh and final generation of a carefully designed pedigree, Nortr
om was bred by the ancient order of the Aeol Drias to be the greatest magic user
the world had ever seen. He was the prophesied one, the culmination of two-hund
red years of careful pairings, a war-mage who would bring glory to the order, an
d destruction to their sworn enemies, The Knights of the Fold.
Raised with other young mages in a hidden cantonment among the hills of the Hazh
adal barrens, the order's preceptors waited for Nortrom's abilities to manifest.
While the other students honed their talents with fire, or ice, or incantatory
spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As t
he day of final testing approached, he still hadn't found his magic. In disgust,
the preceptors berated him, while the children laughed. You are no mage, the he
ad of the order declared. Still, Nortrom did not slink away. He entered the day
of testing and faced down the young mages who had mocked him. And then his prece

ptors learned a valuable lesson a lack of magic can be the greatest magic of all
. Nortrom silenced the young mages one by one and defeated them in single combat
, until he alone stood as champion of the Aeol Drias, in fulfillment of the prop
hecy.
OUTWORLD Devourer
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb
Arcane Orb
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description
Adds extra pure damage to Outworld Devourer's attacks, based on his remaining ma
na pool. Steals %int_steal% intelligence for %int_steal_duration% seconds per hi
t when attacking an enemy hero. Arcane Orb also does bonus damage to summoned un
its and illusions.nnArcane Orb is a Unique Attack Modifier, and does not stack w
ith other Unique Attack Modifiers.
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore
Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all s
piritual energy, infusing it into his being.
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0
The damage is calculated after the mana cost is spent.
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_dam
age_pct %MANA POOL TO DAMAGE
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_illusion_dama
ge
ILLUSION DAMAGE
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_int_steal
INTELLIGENCE STEAL
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_int_steal_dur
ation
STEAL DURATION
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment
Astral Imprisonment
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Desc
ription Places a target unit into an astral prison. The hidden unit is invulnera
ble and disabled. When the astral prison implodes, it deals %damage% damage to e
nemies in a %radius% radius around the target.
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lore
Locked away in the pocket between this world and the Outworld, victims realize t
heir infantile knowledge and mortality.
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note
0
Imprisoned units are hidden and invulnerable.
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note
1
Imprisoned units can still be hit by Sanity's Eclipse.
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_dama
ge
DAMAGE
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_radi
us
RADIUS
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_pris
on_duration PRISON DURATION
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_cast
_range_tooltip CAST RANGE
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura
Essence Aura
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Description
Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gain
s a chance to restore a percentage of its mana pool. Outworld Devourer also pas
sively gains a bonus to its base mana pool. Several skills with no cooldown and
toggled spells cannot trigger Essence Aura.
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Lore
The crystals of the Outworld produce arcane power, and the Harbinger channels it
into the world of mortals.
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Note0

Other than Arcane Orb, most skills without cooldowns cannot trigger Essence Aura
.
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_radius
RADIUS
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_bonus_mana
BASE MANA
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_amo
unt
%RESTORED MANA
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_cha
nce
%RESTORE CHANCE
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse
Sanity's Eclipse
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Descripti
on
Unleashes a psychic blast that removes %mana_drain%%% of the man
a from affected heroes, while also damaging them based on the difference between
the affected hero's Intelligence and Outworld Devourer's. If an enemy hero has
the same or higher Intelligence than Outworld Devourer, Sanity's Eclipse will no
t cause damage. Sanity's Eclipse can hit units trapped by Astral Imprisonment.nn
Upgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore
When an Outworld crystal ruptures, cataclysmic energies are released, and the re
verberations of this power are felt interdimensionally.
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_mu
ltiplier
INT DIFF DAMAGE MULTIPLIER
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius
RADIUS
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_rang
e
CAST RANGE
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_aghanim_d
escription
Sanity's Eclipse will also cast the current level of Astral Impr
isonment on affected enemy heroes.
npc_dota_hero_obsidian_destroyer_bio
One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sol
e surviving sentry of an outpost on the world at the rim of the abyss. From this
jagged crystalline Outworld, forever on guard, he has gazed for eternities into
the heavens, alert for any stirring in the bottomless night beyond the stars. I
mprinted deep in the shining lattices of his intellect lies a resonant pattern a
kin to prophecy, a dark music implying that eventually some evil will wake out t
here, beyond the edges of creation, and turn its attention to our world. With hi
s whole being focused on his vigil, Outworld Devourer paid little attention to e
vents closer in to the sun. But at last the clamor of the Ancients, and a sense
of growing threat from within as well as without, sent him winging sunward to vi
sit the plains of war. Harbinger's place in our own prophecies is unambiguous he
must be considered an omen of worse things to come. But his arrival in itself i
s bad enough.
Lycan
DOTA_Tooltip_ability_lycan_summon_wolves
Summon Wolves
DOTA_Tooltip_ability_lycan_summon_wolves_Lore
The very enchantment that twisted his being also summons canine familiars.
DOTA_Tooltip_ability_lycan_summon_wolves_Description
Summons two wolves to fight for Lycan. Level 2-4 wolves have Cripple, level 3-4
wolves have permanent invisibility, and level 4 wolves have 15 HP regen.
DOTA_Tooltip_ability_lycan_summon_wolves_Note0
If wolves are summoned during the duration of Howl, they will receive the buff u
ntil the end of its duration.
DOTA_Tooltip_ability_lycan_summon_wolves_Note1
Spirit Wolves have 80% magic damage resistance.
DOTA_Tooltip_ability_lycan_summon_wolves_Note2

Using this spell will replace currently active Spirit Wolves.


DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration
DURATION
DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat
BASE ATTACK TIME
DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage
DAMAGE
DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp
HP
DOTA_Tooltip_ability_lycan_howl
Howl
DOTA_Tooltip_ability_lycan_howl_Lore
Blood-curdling wolf cries signal to opponents that Banehallow is among them.
DOTA_Tooltip_ability_lycan_howl_Description
Grants bonus damage to Lycan, all allied heroes and all units under their contro
l.
DOTA_Tooltip_ability_lycan_howl_howl_duration
DURATION
DOTA_Tooltip_ability_lycan_howl_hero_bonus_damage
HERO BONUS DAMAGE
DOTA_Tooltip_ability_lycan_howl_unit_bonus_damage
MINION BONUS DAMAGE
DOTA_Tooltip_ability_lycan_feral_impulse
Feral Impulse
DOTA_Tooltip_ability_lycan_feral_impulse_Lore
His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes an
d hunting capabilities.
DOTA_Tooltip_ability_lycan_feral_impulse_Description
Increases the damage and attack speed of Lycan and all units under his control.
DOTA_Tooltip_ability_lycan_feral_impulse_radius
RADIUS
DOTA_Tooltip_ability_lycan_feral_impulse_bonus_attack_speed
BONUS ATTACK SPEED
DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage
%BONUS DAMAGE
DOTA_Tooltip_ability_lycan_shapeshift
Shapeshift
DOTA_Tooltip_ability_lycan_shapeshift_Lore
Forever a slave to his lycanthropy, Banehallow has come to accept his curse, and
embrace his own savagery.
DOTA_Tooltip_ability_lycan_shapeshift_Description
Lycan assumes his lupine form, granting him and his units critical strikes and a
dded vision at night. During Shapeshift, Lycan and all units under his control m
ove at increased speed, cannot be slowed and have a %crit_chance%%% chance to de
al a critical strike doing %crit_multiplier%%% damage.
DOTA_Tooltip_ability_lycan_shapeshift_Note0
Hex doesn't remove Lycan's movement speed.
DOTA_Tooltip_ability_lycan_shapeshift_Note1
Lycan has a smaller collision size in this state.
DOTA_Tooltip_ability_lycan_shapeshift_duration
DURATION
DOTA_Tooltip_ability_lycan_shapeshift_speed
SHAPESHIFT MOVE SPEED
DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision
BONUS NIGHT VISION
DOTA_Tooltip_ability_lycan_shapeshift_crit_chance
%CRITICAL CHANCE
DOTA_Tooltip_ability_lycan_shapeshift_crit_multiplier
%CRITICAL DAMAGE
DOTA_Tooltip_ability_lycan_shapeshift_transformation_time

TRANSFORM TIME
DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike
Cripple
DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Descrip
tion
Gives %maim_chance%%% to cripple the target, causing %maim_damag
e% damage per second and lose %maim_attack_speed% Attack Speed for %maim_duratio
n% seconds.
DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_ch
ance
%CRIPPLE CHANCE
DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_da
mage
DAMAGE PER SECOND
DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_at
tack_speed
ATTACK SPEED SLOW
DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_du
ration
DURATION
DOTA_Tooltip_ability_lycan_summon_wolves_invisibility
Invisibility
DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Descriptio
n
Permanently invisible when not attacking.
npc_dota_hero_lycan_bio
Banehallow was noble-born to the house of Ambry, the greatest of the landed cast
es in the old kingdom of Slom. Before the Fall, as the King's wants grew strange
, and his court grew crowded with sorcerers and charlatans, the house of Ambry w
as the first to rise against the avarice of the throne. No longer willing to pay
homage and fealty, they instead sent six-thousand swords into the capital, wher
e they were wiped out in the Massacre of the Apostates. And then came the teeth
behind the old truth When you strike a king's neck, you had better take his head
. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, spari
ng only the lord of the house and his youngest son, Banehallow. Before all the r
oyal court, with the disgraced lord chained to the ornate marble floor, the King
bade his magicians transform the boy into a wolf so that he might tear out his
own father's throat. Do this, the king said, so that Lord Ambry will understand
the bite of betrayal. Powerful magic was invoked, and the child was transformed.
But though his body was changed, his spirit remained intact, and instead of bit
ing the exposed neck of his father, he attacked his handlers, tearing them to pi
eces. A dozen of the King's knights perished under the wolf's teeth before they
managed to drive it off into the night. Lord Ambry laughed from his chains even
as the King ran him through with a sword. Now the heir to the lost house of Ambr
y, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search
of justice for all that he lost.
LONE DRUID
DOTA_Tooltip_ability_lone_druid_spirit_bear
Summon Spirit Bear
DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid
him in any time of need.
DOTA_Tooltip_ability_lone_druid_spirit_bear_Description
Summons a powerful Spirit Bear companion that can equip items. If the bear move
s 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers
%backlash_damage%%% of his max health as backlash damage if the Spirit Bear dies
. As the bear increases in levels, it can learn the Return, Entangling Claws, a
nd Demolish abilities. Spirit Bear does not benefit from attributes.nnUpgradabl
e by Aghanim's Scepter.
DOTA_Tooltip_ability_lone_druid_spirit_bear_aghanim_description
Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lon
e Druid dies.
DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0
Most spells interact with the Spirit Bear in the same way as they do with heroes
.

DOTA_Tooltip_ability_lone_druid_spirit_bear_Note1
You can't resummon the bear if it has taken damage in the past 3 seconds.
DOTA_Tooltip_ability_lone_druid_spirit_bear_Note2
Using Hand of Midas from Spirit Bear grants the earned XP to Lone Druid.
DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp
BEAR HP
DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_regen_tooltip
BEAR HP REGEN
DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor
BEAR ARMOR
DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat
BEAR BASE ATTACK TIME
DOTA_Tooltip_ability_lone_druid_spirit_bear_backlash_damage
%BACKLASH PURE DAMAGE
DOTA_Tooltip_ability_lone_druid_spirit_bear_return
Return
DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description
Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear c
annot teleport if it has taken damage from a player unit in the last 3 seconds.
DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle
Entangling Claws
DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Description
Attacks have a chance to cause roots to burst from the ground, immobilizing the
attacked enemy unit, and dealing damage per second.
DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0
Entangled units can't use Blink abilities, and are revealed if they are invisibl
e.
DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_ch
ance
%ENTANGLE CHANCE
DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_durati
on
HERO DURATION
DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_creep_durat
ion
CREEP DURATION
DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish
Demolish
DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_Description
Increases the power of the Spirit Bear, causing it to deal more damage to buildi
ngs and have additional spell resistance.
DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_build
ing_damage%BONUS BUILDING DAMAGE
DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_spell_resis
tance
%SPELL RESISTANCE
DOTA_Tooltip_ability_lone_druid_rabid
Rabid
DOTA_Tooltip_ability_lone_druid_rabid_Lore
Bears are not commonly seen as being agile creatures, but can actually move rath
er quickly, especially when enraged.
DOTA_Tooltip_ability_lone_druid_rabid_Description
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
DOTA_Tooltip_ability_lone_druid_rabid_bonus_attack_speed
ATTACK SPEED
DOTA_Tooltip_ability_lone_druid_rabid_bonus_move_speed
%MOVEMENT SPEED
DOTA_Tooltip_ability_lone_druid_rabid_rabid_duration
DURATION
DOTA_Tooltip_ability_lone_druid_savage_roar
Savage Roar
DOTA_Tooltip_ability_lone_druid_savage_roar_bear
Savage Roar
DOTA_Tooltip_ability_lone_druid_savage_roar_Lore

Sylla studies and masters the arts of the lost Bear Clan, enhancing his attuneme
nt with the wild.
DOTA_Tooltip_ability_lone_druid_savage_roar_Description
Lone Druid roars fiercely causing nearby enemies to flee towards their base in t
error. Their movement speed is increased by %bonus_speed%%%.
DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Description
Spirit Bear roars fiercely causing nearby enemies to flee towards their base in
terror. Their movement speed is increased by %bonus_speed%%%.
DOTA_Tooltip_ability_lone_druid_savage_roar_Note0
An entangled hero will not be able to move.
DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note0
An entangled hero will not be able to move.
DOTA_Tooltip_ability_lone_druid_savage_roar_Note1
Cooldown is shared with Spirit Bear.
DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note1
Cooldown is shared with Lone Druid.
DOTA_Tooltip_ability_lone_druid_savage_roar_radius
RANGE
DOTA_Tooltip_ability_lone_druid_savage_roar_bear_radius
RANGE
DOTA_Tooltip_ability_lone_druid_savage_roar_bonus_speed
%ENEMY MOVEMENT SPEED BONUS
DOTA_Tooltip_ability_lone_druid_savage_roar_bear_bonus_speed
%ENEMY MOVEMENT SPEED BONUS
DOTA_Tooltip_ability_lone_druid_savage_roar_duration
DURATION
DOTA_Tooltip_ability_lone_druid_savage_roar_bear_duration
DURATION
DOTA_Tooltip_ability_lone_druid_true_form
True Form
DOTA_Tooltip_ability_lone_druid_true_form_Lore
The mighty bear is the king of the forest, possessing the throne through raw pow
er.
DOTA_Tooltip_ability_lone_druid_true_form_Description
Lone Druid learns to morph himself into a raging bear, losing his ranged advanta
ge and some base movement speed, but gaining melee power as well as the Battle C
ry ability. He can morph freely between druid and bear form.nnUpgradable by Agh
anim's Scepter.
DOTA_Tooltip_ability_lone_druid_true_form_Note0
You can dodge stuns during the 2 second duration of transforming.
DOTA_Tooltip_ability_lone_druid_true_form_Note1
Manta Style's cooldown time will be based on whether Lone Druid was in his range
d or melee form when the item was used.
DOTA_Tooltip_ability_lone_druid_true_form_base_attack_time
BASE ATTACK TIME
DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp
BONUS HP
DOTA_Tooltip_ability_lone_druid_true_form_speed_loss
BASE SPEED LOSS
DOTA_Tooltip_ability_lone_druid_true_form_transformation_time
TRANSFORM TIME
DOTA_Tooltip_ability_lone_druid_true_form_druid
Druid Form
DOTA_Tooltip_ability_lone_druid_true_form_druid_Description
Return to Druid form.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_lone_druid_true_form_druid_aghanim_descript
ion
Allows Spirit Bear to attack at any range from Lone Druid, and t
o survive if Lone Druid dies.

DOTA_Tooltip_ability_lone_druid_true_form_battle_cry
Battle Cry
DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Lore
When Sylla cries in the forest, the reverberations are felt for a great distance
.
DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Description
Adds attack damage and armor to the Lone Druid as well as any nearby units under
his control.
DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_damag
e
BONUS DAMAGE
DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_cry_duratio
n
DURATION
DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_range
RADIUS
npc_dota_hero_lone_druid_bio
Long before the first words of the first histories there rose the druidic Bear C
lan. Wise and just they were, and focused in their ways to seek an understanding
of the natural order. The arch forces of nature saw this, and so sought the mos
t learned among them. Wise old Sylla, clan justiciar and seer, stepped forward f
or his kin, and to him was given the Seed with these words 'When all of the worl
d has dimmed, when civilization has left these lands, when the world is slain an
d wracked by the endless deserts at the end of ages, plant the Seed.' As he gras
ped his trust, Sylla felt his years recede and his vitality returned. Vast knowl
edge burst into his mind. He found himself able to project his very will into re
ality and, with some concentration, alter his own physical form as well. Yet sub
tle whispers and cruel ears brought word of the Seed and its power to other peop
les, and a terrible war crashed upon the Bear Clan. As his ancestral home burned
, Sylla took his burden and fled to the wild places. Ages passed, and time and m
yth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizatio
ns that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited
for word from his deities, waited for peace to come to the ever warring realms,
waited in exile and in secret for the end of all things and for the conclusion
of his sacred commitment, preparing himself always to face and destroy whatever
would dare threaten his purpose.
BREWMASTER
DOTA_Tooltip_ability_brewmaster_thunder_clap
Thunder Clap
DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore
A slam of Mangix' mighty keg starts the festivities.
DOTA_Tooltip_ability_brewmaster_thunder_clap_Description
Slams the ground, dealing damage and slowing the movement speed and attack rate
of nearby enemy land units.
DOTA_Tooltip_ability_brewmaster_thunder_clap_radius
RADIUS
DOTA_Tooltip_ability_brewmaster_thunder_clap_damage
DAMAGE
DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow
ATTACK SLOW
DOTA_Tooltip_ability_brewmaster_thunder_clap_duration
HERO DURATION
DOTA_Tooltip_ability_brewmaster_thunder_clap_duration_creeps
CREEP DURATION
DOTA_Tooltip_ability_brewmaster_drunken_haze
Drunken Haze
DOTA_Tooltip_ability_brewmaster_drunken_haze_Lore

The Order of the Oyo's solution to all problems - another round!


DOTA_Tooltip_ability_brewmaster_drunken_haze_Description
Drenches a small area in alcohol, causing their movement speed to be reduced, an
d causing their attacks to have a chance to miss.
DOTA_Tooltip_ability_brewmaster_drunken_haze_Note0
Drunken Haze cannot be disjointed.
DOTA_Tooltip_ability_brewmaster_drunken_haze_duration
HERO DURATION
DOTA_Tooltip_ability_brewmaster_drunken_haze_duration_creeps
CREEP DURATION
DOTA_Tooltip_ability_brewmaster_drunken_haze_movement_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_brewmaster_drunken_haze_miss_chance
%MISS CHANCE
DOTA_Tooltip_ability_brewmaster_drunken_haze_radius
RADIUS
DOTA_Tooltip_ability_brewmaster_drunken_brawler
Drunken Brawler
DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed
his place in the mastery of inebriation.
DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler wil
l always trigger if you have not attacked, or have not been attacked, in the las
t several seconds.nnStacks diminishingly with other sources of Evasion.
DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0
The guaranteed critical attack and guaranteed dodge chance are on separate timer
s.
DOTA_Tooltip_ability_brewmaster_drunken_brawler_dodge_chance
%DODGE CHANCE
DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_chance
%CRIT CHANCE
DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_multiplier
%CRIT DAMAGE
DOTA_Tooltip_ability_brewmaster_drunken_brawler_last_proc
CERTAIN TRIGGER TIMER
DOTA_Tooltip_ability_brewmaster_primal_split
Primal Split
DOTA_Tooltip_ability_brewmaster_primal_split_Lore
It isn't clear whether Mangix is consciously aware of his potent bond with natur
e, as it often occurs in the midst of a drunken stupor.
DOTA_Tooltip_ability_brewmaster_primal_split_Description
Splits Brewmaster into elements, forming 3 specialized warriors, adept at surviv
al. If any of them survive until the end of their summoned timer, the Brewmaster
is reborn.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_brewmaster_primal_split_Note0
The Earth Element will carry all auras that the Brewmaster has, as well as True
Sight.
DOTA_Tooltip_ability_brewmaster_primal_split_Note1
The Fire Element has phased movement.
DOTA_Tooltip_ability_brewmaster_primal_split_Note2
When the spell ends, Brewmaster will take the place of an element in this order,
assuming they are alive Earth, Storm, Fire.
DOTA_Tooltip_ability_brewmaster_primal_split_duration
DURATION
DOTA_Tooltip_ability_brewmaster_primal_split_aghanim_description
Earth gains Thunder Clap, Storm gains Drunken Haze and Fire gains Drunken Brawle
r.
DOTA_Tooltip_ability_brewmaster_resistant_skin
Resistant Skin

DOTA_Tooltip_ability_brewmaster_resistant_skin_Lore
DOTA_Tooltip_ability_brewmaster_resistant_skin_Description
Protects against damaging damage.
DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder
Hurl Boulder
DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Lore
DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description
Throws a boulder at a unit, doing damage and stunning it.
DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage
DAMAGE
DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration
STUN DURATION
DOTA_Tooltip_ability_brewmaster_earth_spell_immunity
Spell Immunity
DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Lore
DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Description
Immune to spells.
DOTA_Tooltip_ability_brewmaster_earth_pulverize
Demolish
DOTA_Tooltip_ability_brewmaster_earth_pulverize_Lore
DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description
Deals %bonus_building_damage%%% bonus damage to buildings.
DOTA_Tooltip_ability_brewmaster_earth_pulverize_bonus_building_d
amage
%BONUS BUILDING DAMAGE
DOTA_Tooltip_ability_brewmaster_storm_dispel_magic
Dispel Magic
DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Lore
DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description
Damages summoned units in an area and purges most buffs or debuffs.
DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage
DAMAGE TO SUMMONS
DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius
RADIUS
DOTA_Tooltip_ability_brewmaster_storm_cyclone
Cyclone
DOTA_Tooltip_ability_brewmaster_storm_cyclone_Lore
DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description
Encloses a unit in a tornado, removing it from the battlefield.
DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero
HERO DURATION
DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit
NON-HERO DURATION
DOTA_Tooltip_ability_brewmaster_storm_wind_walk
Wind Walk
DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Lore
DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description
Provides temporary invisibility. Bonus movement speed and attack damage when in
visible.
DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_s
peeed
BONUS MOVEMENT SPEED
DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration
DURATION
DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation
Permanent Immolation
DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Lore
DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Descri
ption
Burns nearby enemy units.
DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damage

DAMAGE PER SECOND


DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radius
RADIUS
npc_dota_hero_brewmaster_bio
Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient
Order of the Oyo has for centuries practiced its rites of holy reverie, communin
g with the spirit realm in grand festivals of drink. Born to a mother's flesh b
y a Celestial father, the youth known as Mangix was the first to grow up with th
e talents of both lineages. He trained with the greatest aesthetes of the Order
, eventually earning, through diligent drunkenness, the right to challenge for t
he title of Brewmaster, that appellation most honored among the contemplative ma
lt-brewing sect.
As much drinking competition as mortal combat, Mangix for nine days drank and fo
ught the elder master. For nine nights they stumbled and whirled, chugged and s
truck, until at last the elder warrior collapsed into a drunken stupor, and a ne
w Brewmaster was named. Now the new, young Brewmaster calls upon the strength o
f his Oyo forebears to speed his staff. When using magic, it is to his spirit a
ncestors that he turns. Like all Brewmasters before him, he was sent out from h
is people with a single mission. He wanders the land, striving toward enlighten
ment through drink, searching for the answer to the ancient spiritual schism. H
oping to think the single thought that will unite the spirit and physical planes
again.
SHADOW DEMON
DOTA_Tooltip_ability_shadow_demon_disruption
Disruption
DOTA_Tooltip_ability_shadow_demon_disruption_Description
Banishes the targeted unit from the battlefield for a short duration. Upon retu
rning, two illusions of the banished unit are created under Shadow Demon's contr
ol.
DOTA_Tooltip_ability_shadow_demon_disruption_Lore
The pain of deception comes not while it happens, but when it is revealed.
DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duration
BANISH DURATION
DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration
ILLUSION DURATION
DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_t
ooltip %ILLUSION DAMAGE
DOTA_Tooltip_ability_shadow_demon_disruption_tooltip_total_illus
ion_incoming_damage
%ILLUSION DAMAGE TAKEN
DOTA_Tooltip_ability_shadow_demon_soul_catcher
Soul Catcher
DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description
Curses a random enemy in an area to take increased damage. Units under the effe
ct of Disruption can still be affected by Soul Catcher.
DOTA_Tooltip_ability_shadow_demon_soul_catcher_Lore
Trying to resist the Shadow Demon's corruption is mostly a useless endeavor.
DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_damage_take
n
%BONUS DAMAGE
DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius
RADIUS
DOTA_Tooltip_ability_shadow_demon_soul_catcher_tooltip_duration
DURATION
DOTA_Tooltip_ability_shadow_demon_shadow_poison
Shadow Poison
DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description
Deals damage in a line, and afflicts enemy units with a poison effect. The poiso
n deals 124816 times the stack damage based on the number of stacks on the targe
t, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage

is dealt when Shadow Poison's duration is expired, or the Release sub-ability i


s used.
DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore
The ever growing influence of the Shadow Demon can pollute the most valiant and
pure of heroes.
DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0
Shadow Poison can affect units under Disruption.
DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage
STACK DAMAGE
DOTA_Tooltip_ability_shadow_demon_shadow_poison_tooltip_duration
DURATION
DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius
RADIUS
DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_sta
cks
MAX STACKS TO MULTIPLY
DOTA_Tooltip_ability_shadow_demon_shadow_poison_release
Shadow Poison Release
DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Descript
ion
Releases the poison to do damage on all affected enemies. Units
under the effect of Disruption can still be affected by Shadow Poison.
DOTA_Tooltip_ability_shadow_demon_demonic_purge
Demonic Purge
DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description
Purges the target enemy unit, removing positive buffs, and slowing the target fo
r the duration. The unit slowly regains its speed until the end of the duration
, upon which damage is dealt. Units under the effect of Disruption can still be
affected by Demonic Purge.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore
Once Shadow Demon no longer has any need for his collected cultist, he releases
it from its subservience - and its life.
DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0
Demonic Purge will slow Spell Immune units.
DOTA_Tooltip_ability_shadow_demon_demonic_purge_tooltip_duration
DURATION
DOTA_Tooltip_ability_shadow_demon_demonic_purge_charge_restore_t
ime_tooltip_scepter
SCEPTER CHARGE RESTORE TIME
DOTA_Tooltip_ability_shadow_demon_demonic_purge_aghanim_descript
ion
Cooldown is removed, replaced with 3 charges that replenish ever
y 40 seconds. Also causes Demonic Purge to break its target's passive abilities
while active.
npc_dota_hero_shadow_demon_bio
Among the sovereign Demons with explicit access to this world, Doom scarcely bot
hers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow
Fiend passes through almost exclusively on collecting expeditions. The Shadow D
emon, however, has always taken a deep and abiding interest in the material plan
e, as if sensing that mastery of this gritty dimensional nexus might be the key
to total domination of all realities. Summoned first by minor wizards, the Shado
w Demon granted every wish and put on increasingly impressive displays of power
until he had the full attention of the greatest demonologists, and through them
the various lords, tyrants, autarchs and heirophants who depended on sorcery to
buttress their mundane power. So great was his deception that all his summoners
considered themselves the master and Shadow Demon the servant; meanwhile, he ero
ded their identities and made their minds his own. In the end, most members of t
he cult were hollow puppets, extensions of his evil will. What Shadow Demon's ne
xt step would have been remains open to speculation, for around this time, Never
more the Shadow Fiend bit into a particularly nasty-tasting soul and discovered
that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a
coup was underway, and that the ancient equilibrium of the Umbral Pact was abou
t to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the
burgeoning cult. Combining spells of incredible force, they undid Shadow Demon'

s centuries of patient work, reducing his cult to smithereens--and all its membe
rs to a bloody splatter. Nothing remained except a tiny speck of demon shadow. I
mmortal and irreducible, this mote of evil was enough to seed the Shadow Demon's
next scheme, and in fits and starts, over further centuries, he began to regrou
p. Whatever that speck of shadow touched, it tainted, and its influence graduall
y grew. A chaos of damaged parts pulled together, reknit, and combined to give S
hadow Demon a form even stronger than his former. He is all but complete now, an
d his plan for infinite dominion lacks all of its former weaknesses. It would se
em that such a being of pure malice and malevolence, a threat to all creation, w
ould be forever out of place in our world...yet Shadow Demon does not lack for f
ollowers.
CHAOS KNIGHT
DOTA_Tooltip_ability_chaos_knight_chaos_bolt
Chaos Bolt
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description
Throws a mysterious bolt of energy at the target unit. It stuns for a random dur
ation and deals random damage.
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore
Even Chaos Knight cannot predict this manifest of unholy energy.
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min
MINIMUM STUN
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max
MAXIMUM STUN
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min
MINIMUM DAMAGE
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max
MAXIMUM DAMAGE
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note0
The stun duration and damage values dealt are inversely related.
DOTA_Tooltip_ability_chaos_knight_reality_rift
Reality Rift
DOTA_Tooltip_ability_chaos_knight_reality_rift_Description
Teleports you, any images you have and the target unit to a random point along t
he line between the two of you. Gives you bonus attack damage for one attack.
DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore
Armageddon rides between the planes, bringing Chaos Knight to his victim whereve
r he may hide.
DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0
Chaos Knight and the target unit are made to face each other, and Chaos Knight a
nd his phantasms are issued an attack order against the target.
DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_duration
BONUS DURATION
DOTA_Tooltip_ability_chaos_knight_reality_rift_cast_range
RANGE
DOTA_Tooltip_ability_chaos_knight_chaos_strike
Chaos Strike
DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description
Each of Chaos Knight's attacks has a chance to deal bonus damage and reduce the
target's armor by %armor_reduction_tooltip% for %armor_duration% seconds.
DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore
Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the
thickest of armors.
DOTA_Tooltip_ability_chaos_knight_chaos_strike_Note0
The armor reduction debuff is applied before the damage occurs, similar to Desol
ator.
DOTA_Tooltip_ability_chaos_knight_chaos_strike_Note1

Illusions can apply the armor reduction debuff, however it does not stack.
DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_chance
%CRITICAL CHANCE
DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_damage
%CRITICAL DAMAGE
DOTA_Tooltip_ability_chaos_knight_chaos_strike_armor_reduction_t
ooltip ARMOR REDUCTION
DOTA_Tooltip_ability_chaos_knight_chaos_strike_armor_duration
REDUCTION DURATION
DOTA_Tooltip_ability_chaos_knight_phantasm
Phantasm
DOTA_Tooltip_ability_chaos_knight_phantasm_Description
Summons several phantasmal copies of the Chaos Knight from alternate dimensions.
There is a 50%% chance an extra phantasm will be summoned. The phantasms deal f
ull damage, but take double damage.
DOTA_Tooltip_ability_chaos_knight_phantasm_Lore
Drawing on his battles fought across many worlds and many times, phantasms of th
e Chaos Knight rise up to quell all who oppose him.
DOTA_Tooltip_ability_chaos_knight_phantasm_Note0
Removes most negative buffs from Chaos Knight.
DOTA_Tooltip_ability_chaos_knight_phantasm_Note1
Chaos Knight is invulnerable for 0.5 seconds when casting, allowing him to dodge
stuns and damage.
DOTA_Tooltip_ability_chaos_knight_phantasm_images_count
NUMBER OF PHANTASMS
DOTA_Tooltip_ability_chaos_knight_phantasm_extra_phantasm_chance
_pct_tooltip
%EXTRA PHANTASM CHANCE
DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration
PHANTASM DURATION
DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_toolt
ip
%PHANTASM DAMAGE TAKEN
DOTA_Tooltip_ability_chaos_knight_phantasm_outgoing_damage_toolt
ip
%PHANTASM DAMAGE
npc_dota_hero_chaos_knight_bio
The veteran of countless battles on a thousand worlds, Chaos Knight hails from a
far upstream plane where the fundamental laws of the universe have found sentie
nt expression. Of all the ancient Fundamentals, he is the oldest and most tirel
ess, endlessly searching out a being he knows only as The Light. Long ago the L
ight ventured out from the progenitor realm, in defiance of the first covenant.
Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish t
he Light wherever he finds it. A thousand times he has snuffed out the source,
and always he slides into another plane to continue his search anew.
Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, dra
wing strength from the disorder of the universe. A physical manifestation of ch
aos itself, in times of need he calls upon other versions of himself from other
planes, and together these dark horsemen ride into battle, as unstoppable as any
force of nature. Only when the last Light of the world is scoured from existen
ce will the search be ended. Where rides the Chaos Knight, death soon follows.
OGRE MAGI
DOTA_Tooltip_ability_ogre_magi_fireblast
Fireblast
DOTA_Tooltip_ability_ogre_magi_fireblast_Description
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target
.
DOTA_Tooltip_ability_ogre_magi_fireblast_Lore
The Ogre Magi is easily amused, entertained for hours by playing with fire.
DOTA_Tooltip_ability_ogre_magi_fireblast_Note0
When Multicast, Fireblast hits the same target each time with a 0.3 seconds inte
rval.

DOTA_Tooltip_ability_ogre_magi_fireblast_Note1
Mana cost is increased by 20 40 60 when learning Multi Cast.
DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration
STUN DURATION
DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast
Unrefined Fireblast
DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target
. Its mana cost is 60%% of Ogre Magi's current mana.
DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore
The 'who-casts-spell-first' argument between himself is solved simply by both ca
sting at once.
DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duration
STUN DURATION
DOTA_Tooltip_ability_ogre_magi_ignite
Ignite
DOTA_Tooltip_ability_ogre_magi_ignite_Description
Drenches a target in volatile chemicals, causing it to burst into flames. The ta
rget is in immense pain, taking damage and moving more slowly.
DOTA_Tooltip_ability_ogre_magi_ignite_Lore
Batter up!
DOTA_Tooltip_ability_ogre_magi_ignite_Note0
Multicast makes this spell have an area of effect (150300450 based on Multicast
level).
DOTA_Tooltip_ability_ogre_magi_ignite_Note1
Multicast makes this spell have 150 additional cast range for every Multicast le
vel.
DOTA_Tooltip_ability_ogre_magi_ignite_Note2
Multicast makes this spell have a chance to cast multiple times at random enemy
units with 1400 area of effect.
DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage
BURN DAMAGE
DOTA_Tooltip_ability_ogre_magi_ignite_duration
DURATION
DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct
%SLOW
DOTA_Tooltip_ability_ogre_magi_bloodlust
Bloodlust
DOTA_Tooltip_ability_ogre_magi_bloodlust_Description
Incites a frenzy in a friendly unit, increasing its movement speed and attack sp
eed. Can be cast on towers.
DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore
'Running's not as fun as hitting... Not one bit fun.'
DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0
When multicast, nearby allies will be selected randomly in an 575 area of effect
to receive Bloodlust.
DOTA_Tooltip_ability_ogre_magi_bloodlust_Note1
Can affect siege units.
DOTA_Tooltip_ability_ogre_magi_bloodlust_Note2
Can be cast on Spell Immune allies.
DOTA_Tooltip_ability_ogre_magi_bloodlust_duration
DURATION
DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed
BONUS ATTACK SPEED
DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed
%BONUS MOVE SPEED
DOTA_Tooltip_ability_ogre_magi_multicast
Multicast
DOTA_Tooltip_ability_ogre_magi_multicast_Description
Enables Ogre Magi to cast his spells multiple times with each use, while also gr

anting his spells greater potencynfont color=#EEF10DFireblastfont has its cooldo


wn decreased, its range increased, and its mana cost increased.nfont color=#DE89
30Ignitefont hits enemies in an area, its range is increased, and it may be cast
onto random nearby enemies when used.nfont color=#E34F4FBloodlustfont has its c
ooldown reduced, and may be cast on random nearby allies when used.
DOTA_Tooltip_ability_ogre_magi_multicast_Lore
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle
is attributed to pure skill.
DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times_toolt
ip
%2X CAST CHANCE
DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times_toolt
ip
%3X CAST CHANCE
DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times_toolt
ip
%4X CAST CHANCE
DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_mana_cost
FIREBLAST MANA INCREASE
DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_cooldown
FIREBLAST COOLDOWN REDUCTION
DOTA_Tooltip_ability_ogre_magi_multicast_ignite_aoe
IGNITE RADIUS
DOTA_Tooltip_ability_ogre_magi_multicast_ignite_cast_range
IGNITE CAST RANGE INCREASE
DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_aoe
BLOODLUST RADIUS
DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_cooldown
BLOODLUST COOLDOWN REDUCTION
npc_dota_hero_ogre_magi_bio
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock
hammers' was coined. In his natural state, an ogre is supremely incapable of doi
ng or deciding anything. Clothed in dirt, he sometimes finds himself accidentall
y draped in animal skins after eating lanekill. Not an especially social creatur
e, he is most often found affectionately consorting with the boulders or tree-st
umps he has mistaken for kin (a factor that may explain the ogre's low rate of r
eproduction). However, once every generation or so, the ogre race is blessed wi
th the birth of a two-headed Ogre Magi, who is immediately given the traditional
name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in
their line's history. With two heads, Ogre Magi finds it possible to function at
a level most other creatures manage with one. And while the Ogre Magi will win
no debates (even with itself), it is graced with a divine quality known as Dumb
Luck--a propensity for serendipitous strokes of fortune which have allowed the o
gre race to flourish in spite of enemies, harsh weather, and an inability to fee
d itself. It's as if the Goddess of Luck, filled with pity for the sadly inept
species, has taken Ogre Magi under her wing. And who could blame her Poor things
.
DOTA_Tooltip_modifier_ogre_magi_bloodlust
Bloodlust
DOTA_Tooltip_modifier_ogre_magi_bloodlust_description Movement
speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%.
DOTA_Tooltip_modifier_ogre_magi_ignite
Ignite
DOTA_Tooltip_modifier_ogre_magi_ignite_description
You are
on fire! Taking periodic damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONU
S_PERCENTAGE%%%.
TREANT PROTECTOR
DOTA_Tooltip_ability_treant_natures_guise
Nature's Guise
DOTA_Tooltip_ability_treant_natures_guise_Description

Causes the targeted unit to blend in with the forest, becoming invisible to enem
ies and gaining a movement speed bonus when near a tree. If the unit moves away
from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise
is lost. Treant Protector can cast spells and remain invisible under Nature's
Guise.
DOTA_Tooltip_ability_treant_natures_guise_Lore
The Protectors don't often come into vision; their natural state being nestled w
ithin their leafy brethren.
DOTA_Tooltip_ability_treant_natures_guise_Note0
If cast on a unit that isn't near a tree, it will lose the invisibility almost i
nstantly.
DOTA_Tooltip_ability_treant_natures_guise_Note1
Nature's Guise checks in 0.75 second intervals for nearby trees, removing invisi
bility if none are found.
DOTA_Tooltip_ability_treant_natures_guise_duration
DURATION
DOTA_Tooltip_ability_treant_natures_guise_fade_time
FADE TIME
DOTA_Tooltip_ability_treant_natures_guise_radius
TREE RADIUS
DOTA_Tooltip_ability_treant_natures_guise_bonus_move_speed
%MOVEMENT SPEED
DOTA_Tooltip_ability_treant_leech_seed
Leech Seed
DOTA_Tooltip_ability_treant_leech_seed_Description
Treant plants a life-sapping seed in an enemy unit, draining its health, while s
imultaneously slowing it. The seed heals friendly units around it. Pulses 6 tim
es.
DOTA_Tooltip_ability_treant_leech_seed_Lore
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforc
e of trespassers into his sacred ground.
DOTA_Tooltip_ability_treant_leech_seed_leech_damage
DAMAGE PER PULSE
DOTA_Tooltip_ability_treant_leech_seed_movement_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_treant_leech_seed_radius
RADIUS
DOTA_Tooltip_ability_treant_leech_seed_duration
DURATION
DOTA_Tooltip_ability_treant_living_armor
Living Armor
DOTA_Tooltip_ability_treant_living_armor_Description
Infuses the target hero or structure with a protective coating which grants bonu
s regeneration. Also blocks some damage from all sources. Dispels when a number
of damage instances are taken.
DOTA_Tooltip_ability_treant_living_armor_Lore
The roots and tendrils of the Treant Protectors are far-reaching, stimulating th
e growth and rejuvenation of all of nature.
DOTA_Tooltip_ability_treant_living_armor_Note0
Can be cast through the minimap.
DOTA_Tooltip_ability_treant_living_armor_damage_count
DAMAGE INSTANCES
DOTA_Tooltip_ability_treant_living_armor_health_regen
REGEN
DOTA_Tooltip_ability_treant_living_armor_damage_block
BLOCK
DOTA_Tooltip_ability_treant_living_armor_duration
DURATION
DOTA_Tooltip_ability_treant_overgrowth
Overgrowth

DOTA_Tooltip_ability_treant_overgrowth_Description
Summons an overgrowth of vines and branches around Treant that prevent afflicted
enemies from moving, blinking, going invisible, or attacking.
DOTA_Tooltip_ability_treant_overgrowth_Lore
Rooftrellen calls the ancestral spirit of nature, releasing its power through al
l of his kin.
DOTA_Tooltip_ability_treant_overgrowth_Note0
Works on Spell Immune units, but if units gain spell immunity after the effect s
tarts, they'll break free.
DOTA_Tooltip_ability_treant_overgrowth_Note1
Being entangled by Overgrowth through enchanted trees from Eyes of the Forest do
es damage. Being entangled by Overgrowth directly from Treant Protector does not
.
DOTA_Tooltip_ability_treant_overgrowth_duration
DURATION
DOTA_Tooltip_ability_treant_overgrowth_radius
RADIUS
DOTA_Tooltip_ability_treant_overgrowth_aghanim_description
When Overgrowth is cast, it is also cast around Eye of the Forest to deal 175 da
mage per second.
DOTA_Tooltip_ability_treant_eyes_in_the_forest
Eyes In The Forest
DOTA_Tooltip_ability_treant_eyes_in_the_forest_Description
Treant Protector enchants a tree, which grants him unobstructed vision in that l
ocation. If Overgrowth is cast, units within a radius of an enchanted tree will
be entangled and damaged.
DOTA_Tooltip_ability_treant_eyes_in_the_forest_vision_aoe
TREE VISION RADIUS
DOTA_Tooltip_ability_treant_eyes_in_the_forest_overgrowth_aoe
OVERGROWTH RADIUS
DOTA_Tooltip_ability_treant_eyes_in_the_forest_damage OVERGROW
TH DAMAGE PER SEC
DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note0
Being entangled by Overgrowth through enchanted trees from Eyes of the Forest do
es damage. Being entangled by Overgrowth directly from Treant Protector does not
.
DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note1
If the enemy has True Sight, they will be able to see which trees are enchanted.
DOTA_Tooltip_ability_treant_eyes_in_the_forest_Lore
One can never be too certain who, or what, might need protecting.
npc_dota_hero_treant_bio
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of
an ancient power, a fount of eldritch energy nestled deep in the high woods. It
is said that the things that grow here, grow strangely. To the forces of nature
this is a sacred place, made to stay hidden and unknown. Many are the traps and
dangers of this land. There are all-consuming grasses, crossbred fauna and pois
onous flowers, but none are so fierce as the mighty Treant Protectors. These age
less, titanic beings, charged with keeping the peace in this dangerous land, ens
ure that none within encroach without reason, and none without poach their secre
ts. For time untold they tended to their holy ground, uninterrupted, only dimly
aware of the changing world beyond. Yet inevitably the wider world grew aware of
this untamed land, and with each passing winter the outsiders grew bolder. Soon
they arrived with tools to cut and with flames to burn, and often the Treants w
ould ponder who are these fragile, industrious creatures What now had become of
the wild, green world There came and went an age of questions and of doubts, a t
housand summers of long traditions set to scrutiny, while more and more the outs
iders died and fed their earth. When all that bloomed had finally finished their
say, curiosity had overcome caution. It was decided a lone Protector would be s
ent into the wider world, and instructed to wander until the glaciers arose once
more, to observe the changing land and its creatures, and to discover what unkn

own dangers could threaten their sacred ground.


MEEPO
DOTA_Tooltip_ability_meepo_earthbind
Earthbind
DOTA_Tooltip_ability_meepo_earthbind_Description
Tosses a net at the target point, pinning down all enemy units. Earthbind preve
nts invisibility, blink, and interrupts channeling.
DOTA_Tooltip_ability_meepo_earthbind_Lore
Catching dinner in the Riftshadow Ruins can be quite the task.
DOTA_Tooltip_ability_meepo_earthbind_Note0
While preventing units from going invisible, Earthbind won't hit units that are
already invisible.
DOTA_Tooltip_ability_meepo_earthbind_Note1
Does not work on Spell Immune units or Roshan.
DOTA_Tooltip_ability_meepo_earthbind_duration
DURATION
DOTA_Tooltip_ability_meepo_earthbind_radius
RADIUS
DOTA_Tooltip_ability_meepo_earthbind_tooltip_range
RANGE
DOTA_Tooltip_ability_meepo_poof
Poof
DOTA_Tooltip_ability_meepo_poof_Description
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo
or itself after channeling for 1.5 seconds, dealing damage in both the departure
and arrival locations.
DOTA_Tooltip_ability_meepo_poof_Lore
Sometimes breaking one of the Riftshadow Crystals can be just the trick for gett
ing yourself out of a bind. Or your other self.
DOTA_Tooltip_ability_meepo_poof_Note0
Can be cast through the minimap.
DOTA_Tooltip_ability_meepo_poof_Note1
Can teleport to Meepo illusions.
DOTA_Tooltip_ability_meepo_poof_radius
RADIUS
DOTA_Tooltip_ability_meepo_geostrike
Geostrike
DOTA_Tooltip_ability_meepo_geostrike_Description
Meepo enchants his weapon to deal damage per second, as well as slow the movemen
t speed of the attacked unit. Geostrikes from multiple Meepos stack.
DOTA_Tooltip_ability_meepo_geostrike_Lore
Keeping your pack light and having few but versatile tools is the best bet for s
urvival.
DOTA_Tooltip_ability_meepo_geostrike_Note0
Slows Spell Immune units.
DOTA_Tooltip_ability_meepo_geostrike_duration_tooltip
DURATION
DOTA_Tooltip_ability_meepo_geostrike_slow
%MOVE SLOW
DOTA_Tooltip_ability_meepo_divided_we_stand
Divided We Stand
DOTA_Tooltip_ability_meepo_divided_we_stand_Description
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain
gold and experience as he does and shares his experience and abilities. However
, the clones cannot wield any items but the boots that Meepo himself wears. If
any of the clones die, they all die.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_meepo_divided_we_stand_Lore
Do I know you
DOTA_Tooltip_ability_meepo_divided_we_stand_Note0

Clones can't use Arcane Boots or pick up runes.


DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones
NUMBER OF MEEPOES
DOTA_Tooltip_ability_meepo_divided_we_stand_aghanim_description
Adds an extra Meepo, and increases the shared attribute percentage.
npc_dota_hero_meepo_bio
If you ask me, life is all about who you know and what you can find. When you li
ve up in the Riftshadow Ruins, just finding food can be tough. So you need to cu
t corners, you need to scrounge, you need to know your strengths. Some of the be
asts up there can kill you, so you need a way to trap the weak and duck the stro
ng. On the upside, the ruins have history, and history is worth a lot to some pe
ople. There used to be a palace there, where they had all these dark rituals. Ba
d stuff. If you survived the ceremony, they would shatter a crystal and split yo
ur soul into pieces. They made great art though! Sculptures and such. Let me tel
l you sometimes you stumble onto some of those old carvings. Take a pack full of
those to town and sell them, then get yourself food for a few weeks. If luck is
really on your side, you might find a Riftshadow crystal. Get it appraised and
start asking around. Someone always knows some crazy fool looking for this kind
of thing. If all else fails, sell it to a Magus the next time one's in town. The
y love that stuff. Still, whatever you do, be careful handling those crystals. Y
ou do not want one to go off on you. It really hurts.
DOTA_Meepo_Error_CanOnlyTargetMeepo
Invalid Poof target
VISAGE
DOTA_Tooltip_ability_visage_grave_chill
Grave Chill
DOTA_Tooltip_ability_visage_grave_chill_Description
Visage drains the movement and attack speed of the targeted unit, gaining it for
itself.
DOTA_Tooltip_ability_visage_grave_chill_Lore
The warmth of the sun is never felt in the dark cold of the Narrow Maze.
DOTA_Tooltip_ability_visage_grave_chill_Note0
The two buffs can be removed separately by purge.
DOTA_Tooltip_ability_visage_grave_chill_Note1
The speed gained is independent of the speed lost on the target.
DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus
%MOVE SPEED DRAIN
DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus
ATTACK SPEED DRAIN
DOTA_Tooltip_ability_visage_grave_chill_chill_duration
DURATION
DOTA_Tooltip_ability_visage_soul_assumption
Soul Assumption
DOTA_Tooltip_ability_visage_soul_assumption_Description
Visage gathers charges of soul essence each time nearby heroes take more than %d
amage_limit% damage. When the essence is released, it deals base damage as well
as damage for each gathered soul charge.
DOTA_Tooltip_ability_visage_soul_assumption_Lore
The collected souls of the dead reach out to bring another into their fold.
DOTA_Tooltip_ability_visage_soul_assumption_Note0
Charges are only gained for damage greater than 2 and less than 3000 that is dea
lt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted.
DOTA_Tooltip_ability_visage_soul_assumption_Note1
Soul Assumption cannot be disjointed.
DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage
BASE DAMAGE
DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage
DAMAGE PER CHARGE

DOTA_Tooltip_ability_visage_soul_assumption_stack_limit
MAX CHARGES
DOTA_Tooltip_ability_visage_soul_assumption_stack_duration
CHARGE DURATION
DOTA_Tooltip_ability_visage_soul_assumption_damage_limit
GATHER DAMAGE THRESHOLD
DOTA_Tooltip_ability_visage_soul_assumption_radius
GATHER DAMAGE RADIUS
DOTA_Tooltip_ability_visage_gravekeepers_cloak
Gravekeeper's Cloak
DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description
Visage generates a layered barrier that protects him from physical and magical a
ttacks. If he receives damage from a player, one layer is removed, and takes ti
me to recover.
DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore
Visage's tough scales share equal properties of ghost and stone, making it nearl
y impervious to blade and magical assault.
DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note0
Each time Visage receives damage greater than 15 that was not self-inflicted and
was from a player owned source, a layer is removed.
DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_armor
ARMOR PER LAYER
DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_resist
%RESIST PER LAYER
DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers
MAX LAYERS
DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time
LAYER RECOVERY TIME
DOTA_Tooltip_ability_visage_summon_familiars
Summon Familiars
DOTA_Tooltip_ability_visage_summon_familiars_Description
Conjures two blind Familiars to fight for Visage. Familiars have high attack po
wer, but each attack drains a charge of damage that recharges slowly over time.
Familiars possess the Stone Form ability, that allows them to turn into stone,
stunning enemies upon landing. While in Stone Form, Familiars are invulnerable,
and rapidly regenerate their health and damage. Familiars grant high bounty wh
en killed.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_visage_summon_familiars_Lore
Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.
DOTA_Tooltip_ability_visage_summon_familiars_Note0
Casting Summon Familiars will replace any existing Familiars.
DOTA_Tooltip_ability_visage_summon_familiars_Note1
Each Familiar starts with 7 damage charges. Familiars are Spell Immune.
DOTA_Tooltip_ability_visage_summon_familiars_familiar_speed
FAMILIAR SPEED
DOTA_Tooltip_ability_visage_summon_familiars_familiar_max_damage
FAMILIAR MAX DAMAGE
DOTA_Tooltip_ability_visage_summon_familiars_damage_charge_time
DAMAGE RECHARGE TIME
DOTA_Tooltip_ability_visage_summon_familiars_familiar_attacks_to
_destroy_tooltip
ATTACKS TO DESTROY (HERO)
DOTA_Tooltip_ability_visage_summon_familiars_familiar_attacks_to
_destroy_creeps_tooltip ATTACKS TO DESTROY (CREEP)
DOTA_Tooltip_ability_visage_summon_familiars_familiar_attacks_to
_destroy_tower_tooltip
ATTACKS TO DESTROY (TOWER)
DOTA_Tooltip_ability_visage_summon_familiars_aghanim_description
Summons 3 familiars.
DOTA_Tooltip_ability_visage_summon_familiars_stone_form
Stone Form
DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Descript

ion
After a short delay, the Familiar turns into stone and smashes i
nto the ground, stunning and damaging all targets in the area. The Familiar bec
omes invulnerable, and will regain its damage charges and health very rapidly.
After 8 seconds, the Familiar will automatically leave Stone Form.
DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_dur
ation
STUN DURATION
DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_rad
ius
STUN RADIUS
DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_dam
age
DAMAGE
DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_du
ration STONE DURATION
DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_regen
BONUS REGEN
npc_dota_hero_visage_bio
Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering
gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds
, men and monsters, all creatures that die and choose to travel beyond must some
day pass beneath their sight. For an untethered spirit, the decision to journey
through the veil of death is irrevocable. When chance comes, and by craft or c
unning some restless soul escapes their hells and heavens, it is the dreaded gar
goyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched
to reclaim them. Ruthless and efficient, unhindered by the principles of death
and fatigue, Visage stalks its prey without mercy or end, willingly destroying a
ll which may give shelter to the fugitive essence. That which flaunts the laws
of the afterlife may never rest, for while it is true that the dead may be reviv
ed, it is only a matter of time before Visage finds and returns them to their pr
oper place.
UNDYING
DOTA_Tooltip_ability_undying_decay
Decay
DOTA_Tooltip_ability_undying_decay_Description
Undying steals strength from all enemy heroes in an area, dealing base damage as
he claims the enemy's strength for himself.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_undying_decay_Lore
The strength of the living is simply borrowed from the strength of the dead.
DOTA_Tooltip_ability_undying_decay_Note0
The strength stolen stacks, but can't cause a hero to have strength below 1.
DOTA_Tooltip_ability_undying_decay_Note1
The strength steal takes effect before the damage is dealt.
DOTA_Tooltip_ability_undying_decay_Note2
Affects invisible units.
DOTA_Tooltip_ability_undying_decay_decay_damage
BASE DAMAGE
DOTA_Tooltip_ability_undying_decay_str_steal
STRENGTH STEAL
DOTA_Tooltip_ability_undying_decay_decay_duration
STEAL DURATION
DOTA_Tooltip_ability_undying_decay_radius
RADIUS
DOTA_Tooltip_ability_undying_decay_str_steal_scepter
SCEPTER
STRENGTH STEAL
DOTA_Tooltip_ability_undying_decay_aghanim_description
Increases strength steal.
DOTA_Tooltip_ability_undying_soul_rip
Soul Rip
DOTA_Tooltip_ability_undying_soul_rip_Description
Undying rips health away from all nearby units and uses it to heal an ally, or d

amage an enemy. Soul Rip can also be used to heal Tombstone.


DOTA_Tooltip_ability_undying_soul_rip_Lore
Even allies feel despair in Undying's presence.
DOTA_Tooltip_ability_undying_soul_rip_Note0
Can heal Tombstone, but can't heal or damage other buildings.
DOTA_Tooltip_ability_undying_soul_rip_Note1
Does not rip from invisible units.
DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit
DAMAGEHEAL PER UNIT
DOTA_Tooltip_ability_undying_soul_rip_max_units
MAX UNITS
DOTA_Tooltip_ability_undying_soul_rip_radius
RIP RADIUS
DOTA_Tooltip_ability_undying_soul_rip_tombstone_heal
TOMBSTON
E HEAL
DOTA_Tooltip_ability_undying_tombstone
Tombstone
DOTA_Tooltip_ability_undying_tombstone_Description
Summons a tombstone at the target point. Zombies will frequently spawn next to
every enemy unit in the area around the Tombstone, and attack them. Zombies hav
e the Deathlust ability, which causes their attacks to slow the target, and if t
he target reaches below a certain amount of health, increases the attack and mov
ement speed of the zombie.
DOTA_Tooltip_ability_undying_tombstone_Lore
Dirge calls on his fallen brothers to fight for the Dead God.
DOTA_Tooltip_ability_undying_tombstone_Note0
Tombstone is Spell Immune, but can be healed by Soul Rip.
DOTA_Tooltip_ability_undying_tombstone_Note1
Zombies and Tombstone are Spell Immune.
DOTA_Tooltip_ability_undying_tombstone_Note2
If their initial target dies or goes out of vision, the Zombie will die.
DOTA_Tooltip_ability_undying_tombstone_hits_to_destroy_tooltip
ATTACKS TO DESTROY
DOTA_Tooltip_ability_undying_tombstone_duration
TOMBSTONE DURATION
DOTA_Tooltip_ability_undying_tombstone_radius
ZOMBIE SPAWN RADIUS
DOTA_Tooltip_ability_undying_tombstone_zombie_interval
ZOMBIE SPAWN INTERVAL
DOTA_Tooltip_ability_undying_tombstone_health_threshold
DEATHLUST FLAT HEALTH THRESHOLD
DOTA_Tooltip_ability_undying_tombstone_health_threshold_pct_tool
tip
%DEATHLUST PCT HEALTH THRESHOLD
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike
Deathlust
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Descri
ption
Slows enemy units on attack. If the attacked unit's health goes
below the threshold, the zombie receives enhanced movement and attack speed.
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health
_threshold
HEALTH THRESHOLD BY NUMBER
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health
_threshold_pct %HEALTH THRESHOLD BY PERCENT
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_durati
on
SLOW DURATION
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_
speed
%BONUS SPEED
DOTA_Tooltip_ability_undying_flesh_golem
Flesh Golem

DOTA_Tooltip_ability_undying_flesh_golem_Description
Undying transforms into a horrifying flesh golem that possesses a Plague Aura.
This aura slows all enemy units within %radius% range and amplifies the damage t
hey take; the closer to Undying, the more damage and slow. When a plagued unit
dies, Undying is healed equal to a percentage of his own maximum health.
DOTA_Tooltip_ability_undying_flesh_golem_Lore
The flesh of the recently dead add to the power of Dirge's plague.
DOTA_Tooltip_ability_undying_flesh_golem_Note0
Undying is healed when affected units die in range, regardless of who killed it.
DOTA_Tooltip_ability_undying_flesh_golem_Note1
Dying illusions don't trigger the heal.
DOTA_Tooltip_ability_undying_flesh_golem_Note2
Plague Aura goes through spell immunity.
DOTA_Tooltip_ability_undying_flesh_golem_Note3
The minimum damage amplification and move slow from Plague Aura is 1%.
DOTA_Tooltip_ability_undying_flesh_golem_duration
DURATION
DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp
%MAX DAMAGE AMP
DOTA_Tooltip_ability_undying_flesh_golem_min_damage_amp
%MIN DAMAGE AMP
DOTA_Tooltip_ability_undying_flesh_golem_max_speed_slow
%MAX MOVE SLOW
DOTA_Tooltip_ability_undying_flesh_golem_death_heal
%DEATH HEAL (HEROES)
DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep
%DEATH HEAL (CREEPS)
DOTA_Tooltip_ability_undying_flesh_golem_min_speed_slow
%MIN MOVE SLOW
npc_dota_hero_undying_bio
How long has it been since he lost his name The torn ruin of his mind no longer
knows.
Dimly he recalls armor and banners and grim-faced kin riding at his side. He rem
embers a battle pain and fear as pale hands ripped him from his saddle. He remem
bers terror as they threw him into the yawning pit of the Dead God alongside his
brothers, to hear the Dirge and be consumed into nothingness. In the darkness b
elow, time left them. Thought left them. Sanity left them. Hunger, however, did
not. They turned on each other with split fingernails and shattered teeth. Then
it came distant at first, a fragile note at the edge of perception, joined by an
other, then another, inescapable and unending. The chorus grew into a living wal
l of sound pulsing in his mind until no other thought survived. With the Dirge c
onsuming him, he opened his arms to the Dead God and welcomed his obliteration.
Yet destruction was not what he'd been chosen for. The Dead God demanded war. In
the belly of the great nothing, he was granted a new purpose to spread the Dirg
e across the land, to rally the sleepless dead against the living. He was to bec
ome the Undying, the herald of the Dead God, to rise and fall and rise again whe
never his body failed him. To trudge on through death unending, that the Dirge m
ight never end.
RUBICK
DOTA_Tooltip_ability_rubick_telekinesis
Telekinesis
DOTA_Tooltip_ability_rubick_telekinesis_Description
Rubick uses his telekinetic powers to lift the enemy into the air briefly and th
en hurls them back at the ground. The unit lands on the ground with such force t
hat it stuns nearby enemies.
DOTA_Tooltip_ability_rubick_telekinesis_Lore
Even the Grandest Magus may use his powers for enjoyment.
DOTA_Tooltip_ability_rubick_telekinesis_Note0

While the target is in the air, Rubick may use a secondary ability to throw the
enemy in a targeted direction.
DOTA_Tooltip_ability_rubick_telekinesis_Note1
When the unit lands, it isn't affected by the area of effect stun.
DOTA_Tooltip_ability_rubick_telekinesis_Note2
The farthest you can throw an enemy is 375.
DOTA_Tooltip_ability_rubick_telekinesis_lift_duration
LIFT DURATION
DOTA_Tooltip_ability_rubick_telekinesis_stun_duration
STUN DURATION
DOTA_Tooltip_ability_rubick_telekinesis_radius
IMPACT RADIUS
DOTA_Tooltip_ability_rubick_telekinesis_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_rubick_telekinesis_land
Telekinesis Land
DOTA_Tooltip_ability_rubick_telekinesis_land_Description
Chooses the location the target will land when Telekinesis finishes.
DOTA_Tooltip_ability_rubick_telekinesis_land_Lore
DOTA_Tooltip_ability_rubick_fade_bolt
Fade Bolt
DOTA_Tooltip_ability_rubick_fade_bolt_Description
Rubick creates a powerful stream of arcane energy that travels between enemy uni
ts, dealing damage and reducing their attack damage. Each jump deals less damag
e.
DOTA_Tooltip_ability_rubick_fade_bolt_Lore
Rubick's favorite spell for dispatching would-be assassins is a rather simple co
njuration.
DOTA_Tooltip_ability_rubick_fade_bolt_damage
DAMAGE
DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct
%JUMP REDUCTION
DOTA_Tooltip_ability_rubick_fade_bolt_hero_attack_damage_reducti
on
HERO DAMAGE REDUCTION
DOTA_Tooltip_ability_rubick_fade_bolt_creep_attack_damage_reduct
ion
CREEP DAMAGE REDUCTION
DOTA_Tooltip_ability_rubick_fade_bolt_duration
DEBUFF DURATION
DOTA_Tooltip_ability_rubick_null_field
Null Field
DOTA_Tooltip_ability_rubick_null_field_Description
Rubick's mastery of the arcane protects nearby allies against weaker magics, gra
nting them magic resistance.
DOTA_Tooltip_ability_rubick_null_field_Lore
Not every magus can be a Grand Magus...
DOTA_Tooltip_ability_rubick_null_field_Note0
Stacks multiplicatively with other spell resistance sources.
DOTA_Tooltip_ability_rubick_null_field_magic_damage_reduction_pc
t
%MAGIC RESISTANCE
DOTA_Tooltip_ability_rubick_null_field_radius
RADIUS
DOTA_Tooltip_ability_rubick_spell_steal
Spell Steal
DOTA_Tooltip_ability_rubick_spell_steal_Description
Rubick studies the trace magical essence of one enemy hero, learning the secrets
of the last spell the hero cast. Rubick can use this spell as his own for sever
al minutes or until he dies.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_rubick_spell_steal_Lore
...but even their lesser magics can be a source of much utility.
DOTA_Tooltip_ability_rubick_spell_steal_Note0
Cannot steal item abilities.

DOTA_Tooltip_ability_rubick_spell_steal_duration
DURATION
DOTA_Tooltip_ability_rubick_spell_steal_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_rubick_spell_steal_aghanim_description
Decreases cooldown, increases cast range and upgrades the spell to the Scepter l
evel.
DOTA_Tooltip_ability_rubick_empty1
Stolen Spell
DOTA_Tooltip_ability_rubick_empty1_Description
Spells acquired with Spell Steal will replace this slot.
DOTA_Tooltip_ability_rubick_empty2
Stolen Spell
DOTA_Tooltip_ability_rubick_empty2_Description
Spells acquired with Spell Steal will replace this slot.
npc_dota_hero_rubick_bio
Any mage can cast a spell or two, and a few may even study long enough to become
a wizard, but only the most talented are allowed to be recognized as a Magus. Y
et as with any sorcerer's circle, a sense of community has never guaranteed comp
etitive courtesy.
Already a renowned duelist and scholar of the grander world of sorcery, it had n
ever occurred to Rubick that he might perhaps be Magus material until he was in
the midst of his seventh assassination attempt. As he casually tossed the twelft
h of a string of would-be killers from a high balcony, it dawned on him how utte
rly unimaginative the attempts on his life had become. Where once the interrupti
on of a fingersnap or firehand might have put a cheerful spring in his step, it
had all become so very predictable. He craved greater competition. Therefore, do
nning his combat mask, he did what any wizard seeking to ascend the ranks would
do he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, an
d they fell upon him in force. Each antagonist's spell was an unstoppable torren
t of energy, and every attack a calculated killing blow. But very soon something
occurred that Rubick's foes found unexpected their arts appeared to turn agains
t them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicat
ing the powers of one in order to cast it against another, sowing chaos among th
ose who had allied against him. Accusations of betrayal began to fly, and soon t
he sorcerers turned one upon another without suspecting who was behind their und
oing.
When the battle finally drew to a close, all were singed and frozen, soaked and
cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart,
sore but delighted in the week's festivities. None had the strength to argue whe
n he presented his petition of assumption to the Hidden Council, and the Insubst
antial Eleven agreed as one to grant him the title of Grand Magus.
DISRUPTOR
DOTA_Tooltip_ability_disruptor_thunder_strike
Thunder Strike
DOTA_Tooltip_ability_disruptor_thunder_strike_Description
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby
enemy units in a small radius. Provides vision of its target.
DOTA_Tooltip_ability_disruptor_thunder_strike_Lore
Disruptor's charged coils occasionally overload, and a singed armor plate or tuf
t of fur is the enemy's result.
DOTA_Tooltip_ability_disruptor_thunder_strike_radius
RADIUS
DOTA_Tooltip_ability_disruptor_thunder_strike_duration
DURATION
DOTA_Tooltip_ability_disruptor_thunder_strike_strikes
STRIKES
DOTA_Tooltip_ability_disruptor_glimpse

Glimpse
DOTA_Tooltip_ability_disruptor_glimpse_Description
Teleports the target hero back to where it was 4 seconds ago. Instantly kills i
llusions.
DOTA_Tooltip_ability_disruptor_glimpse_Lore
Playing with electricity can have unexpected results.
DOTA_Tooltip_ability_disruptor_glimpse_Note0
The travel time is a function of the distance the target will travel.
DOTA_Tooltip_ability_disruptor_glimpse_cast_range
CAST RANGE
DOTA_Tooltip_ability_disruptor_kinetic_field
Kinetic Field
DOTA_Tooltip_ability_disruptor_kinetic_field_Description
After a short formation time, creates a circular barrier of kinetic energy that
enemies can't pass.
DOTA_Tooltip_ability_disruptor_kinetic_field_Lore
The stryder is immune to the gale-force winds that will consume its adversaries.
DOTA_Tooltip_ability_disruptor_kinetic_field_Note0
Spell Immune units can travel through the field.
DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time
FORMATION DELAY
DOTA_Tooltip_ability_disruptor_kinetic_field_duration
DURATION
DOTA_Tooltip_ability_disruptor_kinetic_field_radius
RADIUS
DOTA_Tooltip_ability_disruptor_static_storm
Static Storm
DOTA_Tooltip_ability_disruptor_static_storm_Description
Creates a damaging static storm that also silences all enemy units in the area f
or the duration. The damage starts off weak, but increases in power over the du
ration.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_disruptor_static_storm_Lore
A summer squall in Druud is a hardship that only an Oglodi can survive.
DOTA_Tooltip_ability_disruptor_static_storm_radius
RADIUS
DOTA_Tooltip_ability_disruptor_static_storm_damage_max
MAX DAMAGE PER SECOND
DOTA_Tooltip_ability_disruptor_static_storm_duration
DURATION
DOTA_Tooltip_ability_disruptor_static_storm_pulses
PULSES
DOTA_Tooltip_ability_disruptor_static_storm_duration_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_disruptor_static_storm_pulses_scepter
SCEPTER PULSES
DOTA_Tooltip_ability_disruptor_static_storm_aghanim_description
Mutes items and increases duration.
npc_dota_hero_disruptor_bio
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Di
sruptor was the first to unlock the secrets of the summer squalls. Constantly u
nder assault from both seasonal storms and encroachment from civilized kingdoms
to the South, the upland Oglodi have for centuries struggled to subsist atop the
endless tablelands. They are the fractured remnant of a once-great civilizatio
n, a fallen tribe, their stormcraft strange and inscrutable, cobbled together fr
om scraps of lost knowledge which even they no longer fully understand. For tho
se on the high plain, weather has become a kind of religion, worshiped as both t
he giver and taker of life. But the electrical storms that bring life-sustainin
g rains arrive at a cost, and many are the charred and smoking corpses left in t
heir wake.

Although small for his kind, Disruptor is fearless, and driven by an insatiable
curiosity. As a youth, while still unblooded and without a stryder, he explored
the ruins of the ancestral cities, searching through collapsed and long-molderi
ng libraries, rummaging through rusting manufactories. He took what he needed a
nd returned to his tribe. Adapting a coil of ancient design, he harnessed the p
ower of electrical differential and now calls down the thunder whenever he wishe
s. Part magic, part craftsmanship, his coils hold in their glowing plates the p
ower of life and death--a power wielded with precision against the landed castes
to the South, and any interlopers who cross into ancient Oglodi lands.
NYX ASSASSIN
DOTA_Tooltip_ability_nyx_assassin_impale
Impale
DOTA_Tooltip_ability_nyx_assassin_impale_Description
Rock spikes burst from the earth along a straight path. Enemy units are hurled i
nto the air, then are stunned and take damage when they fall.
DOTA_Tooltip_ability_nyx_assassin_impale_Lore
All zealot scarabs possess intimate knowledge of underground pathways, using the
m to their advantage.
DOTA_Tooltip_ability_nyx_assassin_impale_Note0
The spikes move at 1600 units per second, over 700 range.
DOTA_Tooltip_ability_nyx_assassin_impale_Note1
Impale cannot be blocked by Linken's Sphere.
DOTA_Tooltip_ability_nyx_assassin_impale_duration
STUN DURATION
DOTA_Tooltip_ability_nyx_assassin_mana_burn
Mana Burn
DOTA_Tooltip_ability_nyx_assassin_mana_burn_Description
Destroys the target hero's mana equal to a multiplier of its Intelligence, and d
eals damage equal to the mana burned.
DOTA_Tooltip_ability_nyx_assassin_mana_burn_Lore
The tome in Ultimyr describes one scarab with the ability eat away at the mind o
f lesser beings.
DOTA_Tooltip_ability_nyx_assassin_mana_burn_float_multiplier
INTELLIGENCE MULTIPLIER
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace
Spiked Carapace
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description
When activated while above ground, Spiked Carapace reflects and negates damage d
ealt to Nyx Assassin (max once from each source), as well as stunning the source
of the damage. Activating Spiked Carapace will not break Vendetta invisibility.
nnWhile Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore
While their carapace is relatively thin, it's guarded by a retractable field of
razor-sharp spikes.
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0
The damage is calculated after all reductions.
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1
Spiked Carapace will only trigger on damage from other player controlled units.
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_durati
on
REFLECT DURATION
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration
STUN DURATION
DOTA_Tooltip_ability_nyx_assassin_vendetta
Vendetta
DOTA_Tooltip_ability_nyx_assassin_vendetta_Description
Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin
attacks to break the invisibility, massive bonus damage is dealt with the attac
k.
DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore

The scarab kills for the glory of his queen.


DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0
Has a 0 second fadetime.
DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1
If a spell is used to break the invisibility, or the invisibility expires, the b
onus damage is lost.
DOTA_Tooltip_ability_nyx_assassin_vendetta_duration
DURATION
DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed
%MOVEMENT SPEED
DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_nyx_assassin_burrow
Burrow
DOTA_Tooltip_ability_nyx_assassin_burrow_Description
Nyx Assassin buries himself beneath the battlefield over a short duration. Once
burrowed, Spiked Carapace instantly stuns nearby enemies when cast, the range of
Mana Burn and Impale is increased, and Impale's cooldown is decreased. While bu
rrowed, Nyx Assassin is stationary, unable to attack, and invisible. His health
and mana regeneration are also increased, and he gains damage reduction from all
damage sources.
DOTA_Tooltip_ability_nyx_assassin_burrow_Lore
Some castes of zealot scarab are known to create small burrows to lie in wait, r
eady to ambush their prey.
DOTA_Tooltip_ability_nyx_assassin_burrow_Note0
Casting
Vendetta will cancel burrow.
DOTA_Tooltip_ability_nyx_assassin_burrow_health_regen_rate
%BURROW HEALTHMANA REGEN
DOTA_Tooltip_ability_nyx_assassin_burrow_damage_reduction
%BURROW DAMAGE REDUCTION
DOTA_Tooltip_ability_nyx_assassin_burrow_mana_burn_burrow_range_
tooltip
BURROW MANA BURN RANGE
DOTA_Tooltip_ability_nyx_assassin_burrow_impale_burrow_range_too
ltip BURROW IMPALE RANGE
DOTA_Tooltip_ability_nyx_assassin_burrow_impale_burrow_cooldown_
tooltip
BURROW IMPALE COOLDOWN
DOTA_Tooltip_ability_nyx_assassin_burrow_carapace_burrow_range_t
ooltip
BURROW SPIKED CARAPACE RANGE
DOTA_Tooltip_ability_nyx_assassin_unburrow
Unburrow
DOTA_Tooltip_ability_nyx_assassin_unburrow_Description
Emerge from the burrow.
DOTA_Tooltip_ability_nyx_assassin_unburrow_Lore
Some castes of zealot scarab are known to create small burrows to lie in wait, r
eady to ambush their prey.
npc_dota_hero_nyx_assassin_bio
Deep in the Archive of Ultimyr, shelved between scholarly treatises on dragon cl
adistics and books of untranslatable spells, there is an ancient tome of entomol
ogical curiosities. Compiled by scholars, the book describes the telepathic tal
ents of the zealot scarab, a strange species of social insect with abilities uni
que to all the seven planes.
Unlike most grubs of his colony, Nyx Assassin did not arise from metamorphosis w
ith the plodding thoughts and blunted appendages common to the worker caste of h
is kind. For his was a special transformation, guided by the grace of Nyx. He w
as the chosen one, selected from the many and anointed with an extract of the qu
een goddess herself. Not all survive the dark blessing of the queen's chamber,
but he emerged with a penetrating mind, and dagger-like claws--his razor sharp m
andibles raking the air while his thoughts projected directly into the minds of
those around him. Of all zealot scarabs, he alone was selected for the highest
calling. After his metamorphosis, he was reborn, by grace of Nyx, with abilitie

s which shaped him for one thing and one thing only to kill in the name of his g
oddess.
NAGA SIREN
DOTA_Tooltip_ability_naga_siren_mirror_image
Mirror Image
DOTA_Tooltip_ability_naga_siren_mirror_image_Description
Creates three images of Naga Siren under her control.
DOTA_Tooltip_ability_naga_siren_mirror_image_Lore
Slithice, while being strong in her own right, is notoriously hard to track down
.
DOTA_Tooltip_ability_naga_siren_mirror_image_Note0
Naga Siren is invulnerable for 0.3 seconds when casting, allowing her to dodge s
tuns and damage.
DOTA_Tooltip_ability_naga_siren_mirror_image_Note1
Upon casting, most effects are removed from Naga Siren.
DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration
IMAGE DURATION
DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_too
ltip
%IMAGE DAMAGE
DOTA_Tooltip_ability_naga_siren_mirror_image_tooltip_incoming_da
mage_total_pct
%IMAGE DAMAGE TAKEN
DOTA_Tooltip_ability_naga_siren_ensnare
Ensnare
DOTA_Tooltip_ability_naga_siren_ensnare_Description
Interrupts the target and traps them in place, preventing movement or blinking.
DOTA_Tooltip_ability_naga_siren_ensnare_Lore
The only way to escape the onslaught of a Slithereen is to never oppose one in t
he first place.
DOTA_Tooltip_ability_naga_siren_ensnare_Note0
Works on Spell Immune units.
DOTA_Tooltip_ability_naga_siren_ensnare_duration
DURATION
DOTA_Tooltip_ability_naga_siren_rip_tide
Rip Tide
DOTA_Tooltip_ability_naga_siren_rip_tide_Description
The Naga Siren and her images hit all nearby units with a damaging wave of water
that lowers armor for 8 seconds.
DOTA_Tooltip_ability_naga_siren_rip_tide_Lore
A torrent from the Deep Ones crushes the defenses of the Siren's enemies.
DOTA_Tooltip_ability_naga_siren_rip_tide_Note0
Naga's illusions will also cast Rip Tide, but enemies in multiple areas of effec
t will only be hit once.
DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction
ARMOR REDUCTION
DOTA_Tooltip_ability_naga_siren_rip_tide_duration
DURATION
DOTA_Tooltip_ability_naga_siren_song_of_the_siren
Song of the Siren
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description
All enemies in range of the Naga Siren are put into a magical stasis where they
cannot act or be attacked. Using Song of the Siren again will end the duration e
arly.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore
Slithice's powerful voice enchants leagues of opponents, while calling her Slith
ereen kin in a time of need.
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0
Units affected by Song of the Siren are invulnerable and cannot take damage from
any source.

DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note1
Doesn't affect Spell Immune units.
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note2
The area of the song follows Naga, so if she moves far enough away from affected
units, they will wake up.
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_aghanim_descri
ption
Song of the Siren regenerates all nearby allies for 10% of their
health per second.
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration
DURATION
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius
RADIUS
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_regen_rate_too
ltip_scepter %SCEPTER HEALTH REGEN
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel
Song of the Siren End
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Descrip
tion
Release enemy units from your song so they can be targeted again.
npc_dota_hero_naga_siren_bio
Among the high-sworn of the Slithereen Guard there is a solemn vow oft repeated
before battle No Slithereen may fail. In truth, these words are equal parts oat
h and enforceable covenant, for those who fall short of their duty are banished
from the order. To fail is to be other than Slithereen.
Once most highly esteemed of her race, Slithice for many years commanded a batta
lion of her fellows, using her formidable voice as her greatest weapon. Powerfu
l, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, an
d the great wealth of the sunken cities. But in the final battle of Crey, her f
orces were driven back by a marauding army of levianths intent on finding tribut
e for their god Maelrawn. After the long and bloody onslaught, as the bodies we
re cleared from the sunken halls, a single jeweled chalice was found missing fro
m the trove. Of her hundred Guard, only a handful survived, but their bravery a
nd sacrifice were of little consequence. What mattered was that treasure was ta
ken. Honor destroyed. And so Naga Siren was cast out. Banished to search for
the stolen chalice. Though she might add a hundred times her weight to the gold
en trove, she is doomed to live apart until that day she returns that which was
taken. For no amount of gold is equal in honor to the honor she lost.
KEEPER OF THE LIGHT
DOTA_Tooltip_ability_keeper_of_the_light_illuminate
Illuminate
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description
Channels light energy, building power the longer it's channeled. Once released,
a wave is sent forth that deals damage and gives vision in its path. The longe
r it is channeled, the more damage is dealt.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore
Ezalor's hidden light reveals itself in marvelous fashion.
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0
Gives increasing vision over the channeling time.
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note1
Damages mechanical units.
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_damage_per_s
econd DAMAGE PER SECOND CHANNELED
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius
WIDTH
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range
RANGE
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel_
time
MAX CHANNEL TIME
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end

Release Illuminate
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Descript
ion
Release the channel early.
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak
Mana Leak
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Description
Weakens an enemy's magical essence, causing them to lose mana as they move. If
the enemy loses all of its mana, it will be stunned.
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Lore
Ezalor disrupts Primordial harmony, draining magical energy from those with poor
constitution.
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Note0
If the target travels over 300 distance in less than 0.1 second (by using blink
skills, for example), Mana Leak will not decrease its mana for that distance.
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_mana_leak_pct
%MANA LEAK PERCENT
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_duration
LEAK DURATION
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_stun_duration
STUN DURATION
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_cast_range_to
oltip CAST RANGE
DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic
Chakra Magic
DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Descriptio
n
Restores mana to the target unit, increases its mana capacity, a
nd reduces the cooldown of the next spell they cast.
DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore
In the same vein, Ezalor bestows his harmony among others.
DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_resto
re
MANA RESTORE
DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_cooldown_r
eduction
ALLY COOLDOWN REDUCTION
DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_duration
COOLDOWN REDUCTION DURATION
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form
Spirit Form
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Description
Ezalor temporarily turns his body luminescent, gaining various abilities. Illum
inate is now channeled by a separate spirit, and gains the Blinding Light and Re
call abilities.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore
In a flash of light, Ezalor reveals his true nature.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration
DURATION
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_aghanim_des
cription
Permanent Spirit Form. During daytime, grants unobstructed visio
n, and allows Illuminate to heal allies for the same amount as its damage values
.
DOTA_Tooltip_ability_keeper_of_the_light_recall
Recall
DOTA_Tooltip_ability_keeper_of_the_light_recall_Description
After a short delay, teleports the targeted friendly hero to your location. If
the targeted friendly hero takes player based damage during this time, the abili
ty is interrupted.
DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore
Walk towards the light.
DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0
If Keeper of the Light dies, the spell effect is interrupted.
DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1

Recall will interrupt channeling spells.


DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2
You can disable help to prevent Keeper from casting this spell on you.
DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3
Can be cast through the minimap, choosing the nearest friendly hero.
DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay
TELEPORT DELAY
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light
Blinding Light
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Descript
ion
A blinding light flashes over the targeted area, knocking back and blind
ing the units in the area, causing them to miss attacks.
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore
The Primordial light turns the tides of battle in favor of Ezalor and his allies
.
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0
Causes knockback of 250 range over 0.4 seconds, centered on the middle of the ta
rget area. Upon landing, units will destroy trees in a 150 radius.
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note1
Does not interrupt channeling.
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius
RADIUS
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_knockbac
k_distance
KNOCKBACK DISTANCE
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_dur
ation
DURATION
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_rat
e
%MISS CHANCE
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate
Illuminate
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
Description
Channels light energy, building power the longer it's ch
anneled. Once released, a wave is sent forth that deals damage and gives vision
in its path. The longer it is channeled, the more damage is dealt.nnUpgradable
by Aghanim's Scepter.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
Lore
Ezalor's hidden light reveals itself in marvelou
s fashion.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
aghanim_description
Allows Illuminate to heal allies for 100%% of its damage
values during daytime.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
Note0
Gives increasing vision over the channeling time
.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
Note1
Damages mechanical units.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
damage_per_second
DAMAGE PER SECOND CHANNELED
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
radius
WIDTH
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
range
RANGE
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
max_channel_time
MAX CHANNEL TIME
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
end
Release Illuminate
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
end_Description Release the channel early.
DOTA_Tooltip_ability_keeper_of_the_light_empty1
Empty

DOTA_Tooltip_ability_keeper_of_the_light_empty1_Description
DOTA_Tooltip_ability_keeper_of_the_light_empty2
Empty
DOTA_Tooltip_ability_keeper_of_the_light_empty2_Description
npc_dota_hero_keeper_of_the_light_bio
Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light
. Ezalor long ago escaped the Fundamental plane, separating from the other anci
ent forces to which he was bound within the great Primordial harmony. He is a p
ower grown sentient in the dawn of the universe, and now rides forth in all plan
es at once, one step ahead of pursuing chaos, bearing his gift with him at the e
nd of a radiant staff. His majestic truth lies hidden beneath the outward appea
rance of a slightly doddering old man who barely stays in the saddle. However,
when faced with the challenge of chaos, or the forces of darkness, his primordia
l light bursts forth, and his full power is revealed, transforming him once agai
n into a force to be reckoned with.
Wisp
DOTA_Tooltip_ability_wisp_tether
Tether
DOTA_Tooltip_ability_wisp_tether_Description
Tethers Io to an allied unit, granting bonus movement speed to both. When Io res
tores health or mana, tethered units target gain 1.5x the amount. Any enemy unit
that crosses the tether is slowed. The tether breaks when the allied unit moves
too far away, or Io cancels the tether.
DOTA_Tooltip_ability_wisp_tether_Lore
The benevolent touch of Io brings strength from between the planes.
DOTA_Tooltip_ability_wisp_tether_Note0
If you try to tether a unit that is 700 distance or further away from Io, he wil
l latch on and pull himself closer to the tethered unit (to a distance of 300).
DOTA_Tooltip_ability_wisp_tether_Note1
The tethered unit will heal 50% faster.
DOTA_Tooltip_ability_wisp_tether_radius
MAX TETHER DISTANCE
DOTA_Tooltip_ability_wisp_tether_movespeed
%MOVEMENT SPEED BONUS
DOTA_Tooltip_ability_wisp_tether_tether_duration
TETHER DURATION
DOTA_Tooltip_ability_wisp_tether_slow
%ENEMY MOVEMENT SLOW
DOTA_Tooltip_ability_wisp_tether_attackslow_tooltip
ENEMY ATTACK SLOW
DOTA_Tooltip_ability_wisp_tether_stun_duration
ENEMY SLOW DURATION
DOTA_Tooltip_ability_wisp_tether_break
Break Tether
DOTA_Tooltip_ability_wisp_tether_break_Description
Break the link to the tethered unit.
DOTA_Tooltip_ability_wisp_spirits
Spirits
DOTA_Tooltip_ability_wisp_spirits_Description
Summon five particle spirits that dance in a circle around Io. If a particle col
lides with an enemy hero, it explodes, damaging all enemy units in an area aroun
d it. Creeps take minor damage from touching a particle spirit, but do not caus
e them to explode. When its duration ends, any remaining Spirits explode.
DOTA_Tooltip_ability_wisp_spirits_Lore
Io twists the particles of the universe with its unimaginable capabilities.
DOTA_Tooltip_ability_wisp_spirits_Note0
MinMax Range 100875.
DOTA_Tooltip_ability_wisp_spirits_creep_damage
CREEP DAMAGE

DOTA_Tooltip_ability_wisp_spirits_hero_damage
HERO DAMAGE
DOTA_Tooltip_ability_wisp_spirits_max_range
OSCILLATION RADIUS
DOTA_Tooltip_ability_wisp_spirits_explode_radius
EXPLOSION RADIUS
DOTA_Tooltip_ability_wisp_spirits_spirit_duration
DURATION
DOTA_Tooltip_ability_wisp_spirits_in
Spirits In
DOTA_Tooltip_ability_wisp_spirits_in_Description
Calls the spirits closer to you. Can be toggled on and off.
DOTA_Tooltip_ability_wisp_spirits_out
Spirits Out
DOTA_Tooltip_ability_wisp_spirits_out_Description
Sends the spirits farther away from you. Can be toggled on and off.
DOTA_Tooltip_ability_wisp_overcharge
Overcharge
DOTA_Tooltip_ability_wisp_overcharge_Lore
Drawing on the energy of matter from all worlds, Io begins the unravelling of ti
me.
DOTA_Tooltip_ability_wisp_overcharge_Description
Io gains bonus attack speed and damage reduction, at the cost of draining a perc
entage of its current health and mana per second. If Io is Tethered to an ally,
that unit also gains the bonuses.
DOTA_Tooltip_ability_wisp_overcharge_Note0
Io's tethered unit will also benefit from the attack speed and reduction, but on
ly Io pays the drain in HP and mana.
DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed
ATTACK SPEED
DOTA_Tooltip_ability_wisp_overcharge_bonus_damage_pct
%INCOMING DAMAGE REDUCTION
DOTA_Tooltip_ability_wisp_overcharge_drain_pct_tooltip
%HEALTHMANA DRAIN
DOTA_Tooltip_ability_wisp_relocate
Relocate
DOTA_Tooltip_ability_wisp_relocate_Lore
Io is the embodiment of the mystery of the universe.
DOTA_Tooltip_ability_wisp_relocate_Description
Teleports Io and any tethered ally to any location. After the spell expires Io a
nd any tethered ally will return to their original location. Double-click to tel
eport to your team's base fountain.
DOTA_Tooltip_ability_wisp_relocate_Note0
Enemies receive a visual indicator in the world and on the minimap of the target
location during the cast delay.
DOTA_Tooltip_ability_wisp_relocate_Note1
If Io is disabled during the cast delay, Relocate is cancelled.
DOTA_Tooltip_ability_wisp_relocate_Note2
If an allied hero is Tethered, that hero will teleported along with you. You can
break the tether at any time to prevent that hero from teleporting with you.
DOTA_Tooltip_ability_wisp_relocate_cast_delay
CAST DELAY
DOTA_Tooltip_ability_wisp_relocate_return_time
RETURN TIME
DOTA_Tooltip_ability_wisp_empty1
Spirits In
DOTA_Tooltip_ability_wisp_empty1_Description
Calls the spirits closer to you. Can be toggled on and off. Only available while
Spirits is active.
DOTA_Tooltip_ability_wisp_empty2

Spirits Out
DOTA_Tooltip_ability_wisp_empty2_Description
Sends the spirits farther away from you. Can be toggled on and off. Only availab
le while Spirits is active.
npc_dota_hero_wisp_bio
Io is everywhere, and in all things. Denounced by enemies as the great unmaker,
worshiped by scholars as the twinkling of a divine eye, this strange Wisp of li
fe-force occupies all planes at once, the merest fraction of its being crossing
into physical existence at any one moment.
Like the great twin riders Dark and Light, and yet another ancient traveler whos
e true history is lost to the ages, Io the Wisp is a Fundamental of the universe
, a force older than time, a wanderer from realms far beyond mortal understandin
g. Io is nothing less than the sum of all attractive and repulsive forces within
the material field, a sentient manifestation of the charge that bind existence
together. It is only in the controlled warping of these electrical waylines that
Io's presence can be experienced on the physical plane. A benevolent, cooperati
ve force, Io bonds its strange magnetism to others so that the power of allies m
ight be enhanced. Its motives inscrutable, its strength unimaginable, Io moves
through the physical plane, the perfect expression of the mysteries of the unive
rse.
SLARK
DOTA_Tooltip_ability_slark_dark_pact
Dark Pact
DOTA_Tooltip_ability_slark_dark_pact_Description
After a short delay, Slark sacrifices some of his life blood, purging most negat
ive debuffs and dealing damage to enemy units around him and to himself. Slark
only takes 50%% of the damage.
DOTA_Tooltip_ability_slark_dark_pact_Lore
Slithereen are capable of quickly regrowing appendages, in case of critical inju
ry, to save their own lives.
DOTA_Tooltip_ability_slark_dark_pact_Note0
1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the
damage.
DOTA_Tooltip_ability_slark_dark_pact_Note1
Each pulse also removes buffs from Slark.
DOTA_Tooltip_ability_slark_dark_pact_Note2
You can't kill yourself with this skill.
DOTA_Tooltip_ability_slark_dark_pact_Note3
The pulses stop if Slark dies.
DOTA_Tooltip_ability_slark_dark_pact_delay
DELAY
DOTA_Tooltip_ability_slark_dark_pact_radius
RADIUS
DOTA_Tooltip_ability_slark_dark_pact_total_damage
DAMAGE
DOTA_Tooltip_ability_slark_pounce
Pounce
DOTA_Tooltip_ability_slark_pounce_Description
Slark leaps forward, grabbing the first hero he connects with. That unit takes
damage and is leashed to Slark, and can only move a limited distance away from S
lark's landing position.
DOTA_Tooltip_ability_slark_pounce_Lore
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
DOTA_Tooltip_ability_slark_pounce_Note0
On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto
an enemy hero or has traveled 700 distance.
DOTA_Tooltip_ability_slark_pounce_Note1
Spell Immune units cannot be leashed.

DOTA_Tooltip_ability_slark_pounce_Note2
Trees will be destroyed around Slark's landing location.
DOTA_Tooltip_ability_slark_pounce_Note3
Blinking or teleporting can break the leash.
DOTA_Tooltip_ability_slark_pounce_pounce_distance
DISTANCE
DOTA_Tooltip_ability_slark_pounce_pounce_damage
POUNCE DAMAGE
DOTA_Tooltip_ability_slark_pounce_leash_duration
LEASH DURATION
DOTA_Tooltip_ability_slark_pounce_leash_radius
LEASH RADIUS
DOTA_Tooltip_ability_slark_essence_shift
Essence Shift
DOTA_Tooltip_ability_slark_essence_shift_Description
Slark steals the life essence of enemy heroes with his attacks, draining each of
their attributes and converting them to bonus Agility.
DOTA_Tooltip_ability_slark_essence_shift_Lore
With each strike at his adversaries, Slark's knowledge of their weaknesses impro
ves.
DOTA_Tooltip_ability_slark_essence_shift_Note0
Attributes cannot be dropped below 1.
DOTA_Tooltip_ability_slark_essence_shift_Note1
Essence Shifted stats are returned to normal on death. The stat return for Slark
and for the affected hero are separate.
DOTA_Tooltip_ability_slark_essence_shift_agi_gain
AGILITY GAINED
DOTA_Tooltip_ability_slark_essence_shift_stat_loss
ALL ATTRIBUTE LOSS
DOTA_Tooltip_ability_slark_essence_shift_duration
DURATION
DOTA_Tooltip_ability_slark_shadow_dance
Shadow Dance
DOTA_Tooltip_ability_slark_shadow_dance_Description
When used, Slark hides himself in a cloud of shadows, becoming immune to detecti
on. Attacking, casting spells, and using items will not reveal Slark. Passively
, when not visible to the enemy team, Slark gains bonus movement speed and healt
h regeneration.
DOTA_Tooltip_ability_slark_shadow_dance_Lore
The hidden Thirteenth is a slippery foe.
DOTA_Tooltip_ability_slark_shadow_dance_Note0
If Slark is damaged by a neutral unit, the passive movement and health regenerat
ion bonuses are lost for 2 seconds.
DOTA_Tooltip_ability_slark_shadow_dance_Note1
The passive movement and health regeneration bonuses have a 0.5 second activatio
n and deactivation delay.
DOTA_Tooltip_ability_slark_shadow_dance_duration
DURATION
DOTA_Tooltip_ability_slark_shadow_dance_bonus_movement_speed
%BONUS MOVEMENT SPEED
DOTA_Tooltip_ability_slark_shadow_dance_bonus_regen_pct
%HEALTH GAINED PER SECOND
npc_dota_hero_slark_bio
Little known to the inhabitants of the dry world, Dark Reef is a sunken prison w
here the worst of the sea-bred are sent for crimes against their fellows. It is
a razor barbed warren full of murderous slithereen, treacherous Deep Ones, socio
pathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormou
s anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown,
Slark spent half a lifetime without kin or kindness, trusting no one, surviving
through a combination of stealth and ruthlessness, keeping his thoughts and his

plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated bre
akout, they kept their plans a perfect secret, murdering anyone who could have p
ut the pieces together--but somehow Slark discovered their scheme and made a pla
ce for himself in it. Ten of the Dozen died in the escape attempt, and two were
captured, hauled back to Dark Reef, then executed for the entertainment of their
fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover a
nd slipped away, never to be caught. Now a furtive resident of the carnivorous m
angrove scrub that grips the southern reach of Shadeshore, Slark remains the onl
y successful escapee from Dark Reef.
MEDUSA
DOTA_Tooltip_ability_medusa_split_shot
Split Shot
DOTA_Tooltip_ability_medusa_split_shot_Description
Medusa magically splits her shot into several arrows. These arrows deal a lower
percent of her normal damage.nnThe extra targets will not receive other attack e
ffects (such as critical strike) and Unique Attack Modifiers.
DOTA_Tooltip_ability_medusa_split_shot_Lore
All who encounter the cursed Gorgon will feel her rage.
DOTA_Tooltip_ability_medusa_split_shot_Note0
Secondary targets will be the closest enemy units excluding the primary target.
DOTA_Tooltip_ability_medusa_split_shot_Note1
If illusions of Medusa are created while Split Shot is active, they will also ha
ve this ability.
DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip
%OUTGOING DAMAGE
DOTA_Tooltip_ability_medusa_split_shot_total_arrow_count
TOTAL TARGETS
DOTA_Tooltip_ability_medusa_split_shot_range
RANGE
DOTA_Tooltip_ability_medusa_mystic_snake
Mystic Snake
DOTA_Tooltip_ability_medusa_mystic_snake_Description
A mystic snake made of energy jumps from target to target dealing damage and ste
aling mana. After it reaches its last target, it returns to Medusa to replenish
her with mana. The snake deals more damage per jump and steals %snake_mana_steal
%%% of the targets' total mana. Deals Pure damage to units petrified by Stone Ga
ze.
DOTA_Tooltip_ability_medusa_mystic_snake_Lore
The Gorgon's curse is her greatest strength.
DOTA_Tooltip_ability_medusa_mystic_snake_Note0
Mystic Snake cannot be disjointed.
DOTA_Tooltip_ability_medusa_mystic_snake_radius
JUMP RADIUS
DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps
JUMPS
DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage
DAMAGE
DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale
%DAMAGE INCREASE PER JUMP
DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal
%MANA STEAL
DOTA_Tooltip_ability_medusa_mana_shield
Mana Shield
DOTA_Tooltip_ability_medusa_mana_shield_Description
Creates a shield that absorbs %absorption_tooltip%%% of the incoming damage in e
xchange for Medusa's mana.
DOTA_Tooltip_ability_medusa_mana_shield_Lore
While Medusa was not gifted with eternal life upon birth, her curse bestowed her

with impressive defensive powers.


DOTA_Tooltip_ability_medusa_mana_shield_Note0
Absorbs damage before any damage reduction takes place, meaning that armor will
not reduce the amount of mana needed to absorb damage.
DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana
DAMAGE PER MANA
DOTA_Tooltip_ability_medusa_stone_gaze
Stone Gaze
DOTA_Tooltip_ability_medusa_stone_gaze_Description
Any enemy units looking at Medusa will have their movement and attack speed slow
ed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaz
e is active, that unit will turn to stone. Petrified units are stunned, have 10
0%% magic damage resistance, and take bonus physical damage. If the petrified u
nit is an illusion, it is immediately killed.
DOTA_Tooltip_ability_medusa_stone_gaze_Lore
The beauty of Medusa is legendary.
DOTA_Tooltip_ability_medusa_stone_gaze_Note0
Affects Spell Immune units.
DOTA_Tooltip_ability_medusa_stone_gaze_Note1
Regardless of when a unit receives the Stone Gaze buff while the ability is acti
ve on Medusa, it will still receive the full debuff duration.
DOTA_Tooltip_ability_medusa_stone_gaze_radius
RADIUS
DOTA_Tooltip_ability_medusa_stone_gaze_slow
%SLOW
DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage
%BONUS PHYSICAL DAMAGE
DOTA_Tooltip_ability_medusa_stone_gaze_duration
DURATION
DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration
STONE DURATION
npc_dota_hero_medusa_bio
Beauty is power. This thought comforted Medusa--the youngest and loveliest of th
ree beautiful Gorgon sisters, born to a sea goddess--because she alone of the si
sters was mortal. It comforted her, that is, until the day masked assailants inv
aded the Gorgon realm and tore the two immortal sisters from their home, unmoved
by their beauty or by their tears. One of the invaders seized Medusa as well, b
ut then cast her aside with a disgusted look 'This one has the mortal stink upon
her. We have no use for that which dies.' Humiliated, enraged, Medusa fled to t
he temple of her mother and cast herself before the goddess, crying, 'You denied
me eternal life--therefore I beg you, give me power! Power, so I can dedicate w
hat life I have to rescuing my sisters and avenging this injustice!' After long
thought, the goddess granted her daughter's request, allowing Medusa to trade he
r legendary beauty for a face and form of terrifying strength. Never for a momen
t has Medusa regretted her choice. She understands that power is the only beauty
worth possessing--for only power can change the world.
TROLL WARLORD
DOTA_Tooltip_ability_troll_warlord_berserkers_rage
Berserker's Rage
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description
While active, Troll Warlord swaps from using ranged to melee attacks. Melee atta
cks have a chance to bash, dealing bonus damage and stunning the target. Berserk
er's Rage also grants additional health, movement speed, armor, and increased at
tack speed.nnWhirling Axes has different functionality while Berserker's Rage is
active.
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore
Like his anger, Troll Warlord's supply of axes is infinite.
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0

The bash stun goes through spell immunity.


DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note1
Doesn't stack with Skull Basher.
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note2
Manta Style's cooldown time will be based on whether Troll Warlord was in his ra
nged or melee form when the item was used.
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_sp
eed
BONUS MOVE SPEED
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_base_attack_t
ime
MELEE BASE ATTACK TIME
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_chance
%BASH CHANCE
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_duration
BASH STUN DURATION
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_damage
BASH BONUS DAMAGE
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged
Whirling Axes (Ranged)
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Descript
ion
Troll hurls a fistful of five axes in a cone shape over 900 range, slowi
ng and damaging enemy units.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore
Only axes fueled by hate whirl with such a deadly spin.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note0
Only available in ranged mode.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note1
Both abilities have independent cooldowns.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_dama
ge
AXE DAMAGE
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slow
_duration
SLOW DURATION
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movement
_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee
Whirling Axes (Melee)
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Descripti
on
Troll hurls two axes around him in a close range area of effect, damagin
g enemy units and causing them to miss some attacks.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Lore
Keep your enemies close.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note0
Only available in melee mode.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note1
Both abilities have independent cooldowns.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage
DAMAGE
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_range
RADIUS
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_dur
ation BLIND DURATION
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pct
%MISS CHANCE
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_dur
ation WHIRL DURATION
DOTA_Tooltip_ability_troll_warlord_fervor
Fervor
DOTA_Tooltip_ability_troll_warlord_fervor_Description
With each continuous blow on the same target, Troll gains increased attack speed

. If Troll changes targets, the stacks drop to zero.


DOTA_Tooltip_ability_troll_warlord_fervor_Lore
If at first you don't succeed, strike, strike again.
DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks
MAX STACKS
DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed
ATTACK SPEED PER STACK
DOTA_Tooltip_ability_troll_warlord_battle_trance
Battle Trance
DOTA_Tooltip_ability_troll_warlord_battle_trance_Description
Troll's presence on the battlefield increases the attack speed of himself and al
l allied heroes.
DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore
An adrenaline rush of pure hatred quickens your blades.
DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0
Doesn't work on illusions.
DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duration
TRANCE DURATION
DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed
ATTACK SPEED
npc_dota_hero_troll_warlord_bio
It's an easy thing to offend a troll. A prickly and contentious race, trolls thr
ive on argument and strife, missing no excuse to raise their voices in dispute.
Males grow to maturity in subterranean chambers beneath their matriarch's domici
le, feeding and amusing themselves while contributing nothing. Often they stay f
or years beyond the age of maturity, while the matriarch provides them with sust
enance. When young trolls are finally pushed from their sub-chamber, they gather
with others of their kind, forming roving gangs of malcontents who complain lou
dly about all manner of vexation.
As much as trolls love to argue, imagine how rare it is for a troll to be driven
from his own kind for being too difficult to get along with. Such was Jah'rakal
's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and
abrasive, that even other trolls found his company intolerable. After one parti
cularly vitriolic outburst in which he claimed the lion's share of loot from the
ir latest raid, his cohorts finally snapped. They turned on him, beat him with c
lubs, and drove him from the encampment. Enraged at his banishment, he returned
the next day, armed with steel, and slew them all, one by one. He then swore a b
lood oath he would ever after be a fighting force unto himself. Now he roams the
world as the Troll Warlord, bitter and angry, the Imperial high commander of an
army of one.
CENTAUR WARCHIEF
DOTA_Tooltip_ability_centaur_hoof_stomp
Hoof Stomp
DOTA_Tooltip_ability_centaur_hoof_stomp_Description
Slams the ground, stunning and damaging nearby enemy units.
DOTA_Tooltip_ability_centaur_hoof_stomp_Lore
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and
wide.
DOTA_Tooltip_ability_centaur_hoof_stomp_radius
RADIUS
DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration
STUN DURATION
DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage
STOMP DAMAGE
DOTA_Tooltip_ability_centaur_double_edge
Double Edge
DOTA_Tooltip_ability_centaur_double_edge_Description
Centaur strikes a mighty blow at melee range, damaging both himself and a small

area around the target. Centaur cannot die from Double Edge.
DOTA_Tooltip_ability_centaur_double_edge_Lore
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflic
ted collateral damage.
DOTA_Tooltip_ability_centaur_double_edge_Note0
Double Edge deals magic type damage to both the targets and himself.
DOTA_Tooltip_ability_centaur_double_edge_edge_damage
DAMAGE
DOTA_Tooltip_ability_centaur_return
Return
DOTA_Tooltip_ability_centaur_return_Description
Centaur counters every attack, damaging the attacker based on a percentage of Ce
ntaur's strength.
DOTA_Tooltip_ability_centaur_return_Lore
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does
it for him.
DOTA_Tooltip_ability_centaur_return_Note0
Return triggers when the attack hits.
DOTA_Tooltip_ability_centaur_return_Note1
Return deals damage to towers.
DOTA_Tooltip_ability_centaur_return_return_damage
DAMAGE
DOTA_Tooltip_ability_centaur_return_strength_pct
%STRENGTH BONUS DAMAGE
DOTA_Tooltip_ability_centaur_stampede
Stampede
DOTA_Tooltip_ability_centaur_stampede_Description
Centaur leads all allies into a vicious charge causing them to move through unit
s at max speed and stop any enemy units they trample. Trampled enemies take dama
ge based on Centaur Warrunner's strength. Each enemy can be trampled once.nnUpgr
adable by Aghanim's Scepter.
DOTA_Tooltip_ability_centaur_stampede_Lore
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his
kind, incites his fellow gladiators to follow him into barbarous combat.
DOTA_Tooltip_ability_centaur_stampede_Note0
Doesn't affect Spell Immune units.
DOTA_Tooltip_ability_centaur_stampede_radius
TRAMPLE RADIUS
DOTA_Tooltip_ability_centaur_stampede_duration
STAMPEDE DURATION
DOTA_Tooltip_ability_centaur_stampede_strength_damage
STRENGTH MULTIPLIER DAMAGE
DOTA_Tooltip_ability_centaur_stampede_slow_duration
STOP DURATION
DOTA_Tooltip_ability_centaur_stampede_damage_reduction_tooltip_s
cepter
%SCEPTER DAMAGE REDUCTION
DOTA_Tooltip_ability_centaur_stampede_aghanim_description
Heroes affected by Stampede take reduced damage, and are able to run through obs
tructions, including trees and up cliffs.
npc_dota_hero_centaur_bio
It's said that a centaur's road is paved with the corpses of the fallen. For th
e one called Warrunner, it has been a long road indeed. To outsiders, the fourlegged clans of Druud are often mistaken for simple, brutish creatures. Their l
anguage has no written form; their culture lacks pictographic traditions, struct
ured music, formalized religion. For centaurs, combat is the perfect articulati
on of thought, the highest expression of self. If killing is an art among centa
urs, then Bradwarden the Warrunner is their greatest artist. He rose to dominan
ce on the proving grounds of Omexe, an ancient arena where centaur clans have fo
r millennia gathered to perform their gladiatorial rites. As his fame spread, s
pectators came from far and wide to see the great centaur in action. Always the

first to step into the arena, and the last to leave, he composes a masterpiece
in each guttering spray, each thrust of blood-slickened blade-length. It is the
poetry of blood on steel, flung in complex patterns across the pale sands of th
e killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheeri
ng of his name, and he found himself alone, the uncontested champion of his kind
. The great belt of Omexe was bestowed, wrapped around his broad torso, but in
his victory, the death-artist found only emptiness. For what is a warrior witho
ut a challenge The great centaur galloped out of Omexe that day with a new goal
. To his people, Warrunner is the greatest warrior to ever step into the arena.
Now he has set out to prove he is the greatest fighter who has ever lived.
MAGNATAUR
DOTA_Tooltip_ability_magnataur_shockwave
Shockwave
DOTA_Tooltip_ability_magnataur_shockwave_Description
Magnus sends out a wave of force, damaging enemy units in a line.
DOTA_Tooltip_ability_magnataur_shockwave_Lore
Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its
reverberations.
DOTA_Tooltip_ability_magnataur_shockwave_shock_damage
DAMAGE
DOTA_Tooltip_ability_magnataur_empower
Empower
DOTA_Tooltip_ability_magnataur_empower_Description
Gives an allied unit bonus damage and cleave on attack.nnUpgradable by Aghanim's
Scepter.
DOTA_Tooltip_ability_magnataur_empower_Lore
With a deep bellow, Magnus displays his true power.
DOTA_Tooltip_ability_magnataur_empower_aghanim_description
Changes Empower to be an allied hero aura. Affects ranged heroes for half values
and causes them to splash around the target. Can still be cast on units, but do
esn't stack.
DOTA_Tooltip_ability_magnataur_empower_Note0
The bonus damage is based only on base damage and damage from primary attributes
.
DOTA_Tooltip_ability_magnataur_empower_Note1
Cleave damage is reduced by armor type but not by armor value.
DOTA_Tooltip_ability_magnataur_empower_Note2
Cleave damage goes through spell immunity.
DOTA_Tooltip_ability_magnataur_empower_Note3
Ranged units cannot Cleave.
DOTA_Tooltip_ability_magnataur_empower_empower_duration
DURATION
DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct
%BONUS DAMAGE
DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct
%CLEAVE DAMAGE
DOTA_Tooltip_ability_magnataur_empower_cleave_radius
CLEAVE RADIUS
DOTA_Tooltip_ability_magnataur_skewer
Skewer
DOTA_Tooltip_ability_magnataur_skewer_Description
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on th
e way will be dragged to the destination, then damaged and slowed.
DOTA_Tooltip_ability_magnataur_skewer_Lore
Magnoceros horns are valuable in direct proportion to their danger to prospectiv
e merchants.
DOTA_Tooltip_ability_magnataur_skewer_Note0

Doesn't affect Spell Immune units.


DOTA_Tooltip_ability_magnataur_skewer_range
DISTANCE
DOTA_Tooltip_ability_magnataur_skewer_skewer_speed
SPEED
DOTA_Tooltip_ability_magnataur_skewer_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_magnataur_skewer_slow_pct
%SLOW
DOTA_Tooltip_ability_magnataur_skewer_skewer_damage
DAMAGE
DOTA_Tooltip_ability_magnataur_reverse_polarity
Reverse Polarity
DOTA_Tooltip_ability_magnataur_reverse_polarity_Description
Magnus changes properties of matter, sucking all nearby enemies in front of him
and stunning them with a powerful slam and dealing damage.
DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore
Magnus fights with the fury of the erupting Mt. Joerlak.
DOTA_Tooltip_ability_magnataur_reverse_polarity_Note0
Disable and pull work through spell immunity.
DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius
PULL RADIUS
DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage
DAMAGE
DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_durati
on
HERO STUN DURATION
DOTA_Tooltip_ability_magnataur_reverse_polarity_creep_stun_durat
ion
CREEP STUN DURATION
npc_dota_hero_magnataur_bio
The master-smiths of Mt. Joerlak agree on only a single point that the horn of a
magnoceros is more precious than any alloy. And of all such horns, the largest
and sharpest belongs to the beast they call Magnus. For half a generation, Magnu
s took easy sport goring hunters come to claim the treasures of his kin. Each ti
me he would return to his cave with hooves and horns stained red, until his Matr
iarch urged him and all their kin to seek refuge to the north beyond the shadow
of the mountain. But Magnus scoffed, having never failed to defend his people. T
he magnoceroi would stay, he decided, for a magnoceros does not believe in chanc
e... nor does it ever change its mind. But when Mt. Joerlak erupted without warn
ing, and half his kin perished in the fire and ash, Magnus changed his mind afte
r all. The survivors pushed north, until they reached a blockade watched over by
a hundred hunters armed with bow and steel. Magnus expected no less. He led his
fiercest brothers and sisters in a charge against their enemies, and fought wit
h a ferocity matched only by the fire-spewing mountain at his back. Meanwhile th
e magnoceros elders, mothers, and calves vanished into the drifts. The master-sm
iths are divided about what happened next. Some say Magnus reunited with his kin
, while others claim he suffered mortal injuries and expired alongside the body
of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...
but only after seeking out those responsible for the eruption of Mt. Joerlak and
watching them die upon his horn, for a magnoceros does not believe in chance.
SHREDDER
DOTA_Tooltip_ability_shredder_whirling_death
Whirling Death
DOTA_Tooltip_ability_shredder_whirling_death_Description
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees ar
ound him in an area. If an enemy hero is affected, it loses some of its primary
attribute for a short duration. Whirling Death will deal Pure damage if a tree
is cut down in the process.
DOTA_Tooltip_ability_shredder_whirling_death_Lore
In the case that Rizzrack gets surrounded by the the vines and plants of his nig

htmares, he has an immediate chainsaw defense.


DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage
DAMAGE
DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius
RADIUS
DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct
%STAT LOSS PERCENT
DOTA_Tooltip_ability_shredder_whirling_death_duration
STAT LOSS DURATION
DOTA_Tooltip_ability_shredder_timber_chain
Timber Chain
DOTA_Tooltip_ability_shredder_timber_chain_Description
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling hi
m towards it. Any enemy in the path takes damage.
DOTA_Tooltip_ability_shredder_timber_chain_Lore
You never know when you might need to escape from malevolent saplings.
DOTA_Tooltip_ability_shredder_timber_chain_damage
DAMAGE
DOTA_Tooltip_ability_shredder_timber_chain_range
LATCH RANGE
DOTA_Tooltip_ability_shredder_timber_chain_radius
RADIUS
DOTA_Tooltip_ability_shredder_timber_chain_speed
SPEED
DOTA_Tooltip_ability_shredder_reactive_armor
Reactive Armor
DOTA_Tooltip_ability_shredder_reactive_armor_Description
Each time Timbersaw is attacked, he gains increased health regen and armor.
DOTA_Tooltip_ability_shredder_reactive_armor_Lore
The saw-suit is equipped to react to the slightest touch with fortified defenses
.
DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen
BONUS HP REGEN
DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit
MAX STACKS
DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration
STACK DURATION
DOTA_Tooltip_ability_shredder_chakram
Chakram
DOTA_Tooltip_ability_shredder_chakram_Description
Fires your main saw blade at the target location where it will spin in place, de
aling damage in an area around it. Enemies caught in the saw blade will move mo
re slowly for every 5%% of health missing. The blade deals damage and cuts down
trees in its path when fired and retracted. While active the ability costs mana
, and you lose the ability to attack.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_shredder_chakram_Lore
The ultimate in anti-flora weaponry.
DOTA_Tooltip_ability_shredder_chakram_Note0
The Chakram will return if Timbersaw runs out of mana or moves over 2000 distanc
e away.
DOTA_Tooltip_ability_shredder_chakram_radius
RADIUS
DOTA_Tooltip_ability_shredder_chakram_pass_damage
PASS DAMAGE
DOTA_Tooltip_ability_shredder_chakram_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_shredder_chakram_slow
%SLOW

DOTA_Tooltip_ability_shredder_chakram_mana_per_second
MANA COST PER SECOND
DOTA_Tooltip_ability_shredder_chakram_aghanim_description
Grants a second Chakram.
DOTA_Tooltip_ability_shredder_return_chakram
Return Chakram
DOTA_Tooltip_ability_shredder_return_chakram_Description
Returns the Chakram to Timbersaw.
DOTA_Tooltip_ability_shredder_chakram_2
Chakram
DOTA_Tooltip_ability_shredder_chakram_2_Description
Fires a secondary saw blade at the target location where it will spin in place,
dealing damage in an area around it. Additionally, for each 5%% of health missi
ng, enemies caught in the saw blade move more slowly. The blade deals damage and
cuts down trees in its path when fired and retracted. While active the ability
costs mana, and you lose the ability to attack.
DOTA_Tooltip_ability_shredder_chakram_2_Lore
Cut cut cut cut cut cut cut cut cut cut cut!
DOTA_Tooltip_ability_shredder_chakram_2_Note0
The Chakram will return if Timbersaw runs out of mana or moves over 2000 distanc
e away.
DOTA_Tooltip_ability_shredder_chakram_2_radius
RADIUS
DOTA_Tooltip_ability_shredder_chakram_2_pass_damage
PASS DAMAGE
DOTA_Tooltip_ability_shredder_chakram_2_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_shredder_chakram_2_slow
%SLOW
DOTA_Tooltip_ability_shredder_chakram_2_mana_per_second
MANA COST PER SECOND
DOTA_Tooltip_ability_shredder_return_chakram_2
Return Chakram
DOTA_Tooltip_ability_shredder_return_chakram_2_Description
Returns the Chakram to Timbersaw.
npc_dota_hero_shredder_bio
Rizzrack could still hear the screams in his mind. He worked, frantically turni
ng wrenches, twisting screws, building and carving and forging. Sleep eluded hi
m; he only built. Months had passed since he had shut himself in his uncle's wo
rkshop, and his deliverance was nearly complete. He rubbed his back as his eyes
drifted shut, and saw a blanket of flowers floating on the placid waves of Augu
ry Bay before exploding into a cloud of pollen that silenced lives as it seized
the lungs. He woke with a choking start. For hours the rhythmic sound of a whe
tstone filled the shop as he sharpened a set of massive blades, his mind filled
with images of strangling vines garroting neighbors, enwrapping homes. The floo
ding of Augury Bay had been nothing compared to the violent horrors the waters l
eft to take root beyond the city walls. But the saw-suit would make him strong
and safe he thought, allowing himself this sliver of hope before the full might
of his fear crashed into his fading mind. Branches and bark and blood. When th
e city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had
shattered the gates and swarmed into the city. Trees had crushed and thrashed
and stomped the last that Augury Bay could muster in defense, and stalked the fe
w fleeing refugees. In addled silence Rizzrack unspooled the thick chain from t
he suit's arm, his hands quaking as he inspected each link and ran a trembling f
inger along the claw attached at its end. The saw-suit was ready.
With his hand trembling he sparked the bladed machine to life. Terror drove him
, terror of what awaited him and of what he would have to face to have any hope
of calming his mind. As the saw-suit shuddered to life he knew he must face thi
s fear, and he knew he wouldn't like it one bit.

BRISTLEBACK
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo
Viscous Nasal Goo
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description
Covers a target in snot, causing it to have reduced armor and movement speed. M
ultiple casts stack and refresh the duration.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore
Having caught a cold while stuck in the snow, Bristleback turns it to his advant
age.
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_aghanim_descr
iption Viscous Nasal Goo becomes a no target area of effect ability, applying t
o all enemies within range.
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_goo_duration
DURATION
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_sta
ck
ARMOR LOSS
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_slo
w
%BASE MOVEMENT SLOW
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_per
_stack %MOVE SLOW PER STACK
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit
STACK LIMIT
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_radius_scepte
r
SCEPTER RADIUS
DOTA_Tooltip_ability_bristleback_quill_spray
Quill Spray
DOTA_Tooltip_ability_bristleback_quill_spray_Description
Sprays enemy units with quills dealing damage in an area of effect around Bristl
eback. Deals bonus damage for every time a unit was hit by Quill Spray in the l
ast 14 seconds.
DOTA_Tooltip_ability_bristleback_quill_spray_Lore
An enforcer's honor can be a prickly thing. So can his quills.
DOTA_Tooltip_ability_bristleback_quill_spray_Note0
Quill Spray damage is not reduced by damage block abilities.
DOTA_Tooltip_ability_bristleback_quill_spray_radius
RADIUS
DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage
QUILL BASE DAMAGE
DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage
QUILL STACK DAMAGE
DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_duratio
n
STACK DURATION
DOTA_Tooltip_ability_bristleback_quill_spray_max_damage
MAX DAMAGE
DOTA_Tooltip_ability_bristleback_bristleback
Bristleback
DOTA_Tooltip_ability_bristleback_bristleback_Description
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes
%quill_release_threshold% damage from the rear, he releases a Quill Spray of th
e current level.
DOTA_Tooltip_ability_bristleback_bristleback_Lore
Turning his back to a fight might be just the thing.
DOTA_Tooltip_ability_bristleback_bristleback_Note0
Bristleback's rear is considered to be within 70 degrees from the back.
DOTA_Tooltip_ability_bristleback_bristleback_Note1
Bristleback's side is considered to be within 110 degrees from the back.
DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reducti
on
%SIDE DAMAGE REDUCTION
DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reducti
on
%BACK DAMAGE REDUCTION

hold

DOTA_Tooltip_ability_bristleback_bristleback_quill_release_thres
DAMAGE THRESHOLD
DOTA_Tooltip_ability_bristleback_warpath

Warpath
DOTA_Tooltip_ability_bristleback_warpath_Description
Bristleback works himself up into a fury every time he casts a spell, increasing
his movement speed and damage.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_bristleback_warpath_Lore
'Temper, temper,' his mum always chided. But in a fight, a temper can come in h
andy.
DOTA_Tooltip_ability_bristleback_warpath_Note0
Bristleback's illusions will receive the bonuses.
DOTA_Tooltip_ability_bristleback_warpath_Note1
Items will not trigger Warpath.
DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack
DAMAGE PER STACK
DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack
%MOVEMENT PER STACK
DOTA_Tooltip_ability_bristleback_warpath_stack_duration
STACK DURATION
DOTA_Tooltip_ability_bristleback_warpath_max_stacks
MAX STACKS
npc_dota_hero_bristleback_bio
Never one to turn his back on a fight, Rigwarl was known for battling the bigges
t, meanest scrappers he could get his hands on. Christened Bristleback by the dr
unken crowds, he waded into backroom brawls in every road tavern between Slom an
d Elze, until his exploits finally caught the eye of a barkeep in need of an enf
orcer. For a bit of brew, Bristleback was hired to collect tabs, keep the peace,
and break the occasional leg or two (or five, in the case of one unfortunate we
b-hund).
After indulging in a night of merriment during which bodily harm was meted out i
n equal parts upon both delinquent patrons and his own liver, Bristleback finall
y met his match. Your tusks offend me, sir, he was heard to drunkenly slur to on
e particularly large fellow from the northern wastes whose bill had come due. Wh
at followed was a fight for the ages. A dozen fighters jumped in. No stool was l
eft unbroken, and in the end, the impossible happened the tab went unpaid. Over
the weeks that followed, Bristleback's wounds healed, and his quills grew back;
but an enforcer's honor can be a prickly thing. He paid the tab from his own coi
n, vowing to track down this northerner and extract redemption. And then he did
something he'd never done before he actually trained, and in so doing made a sta
rtling discovery about himself. A smile peeled back from his teeth as he flexed
his quills. Turning his back to a fight might be just the thing.
TUSK
DOTA_Tooltip_ability_tusk_ice_shards
Ice Shards
DOTA_Tooltip_ability_tusk_ice_shards_Description
Tusk compresses shards of ice into a ball of frozen energy that damages all enem
ies it comes in contact with. When the ball reaches its target destination the s
hards are released, creating a barrier that lasts for %shard_duration% seconds.
DOTA_Tooltip_ability_tusk_ice_shards_Lore
In the frozen tundra near the Barrier, after the last sun of autumn has set, ice
can form with alarming speed.
DOTA_Tooltip_ability_tusk_ice_shards_Note0
Creates an impassable barrier.
DOTA_Tooltip_ability_tusk_ice_shards_shard_width
RADIUS
DOTA_Tooltip_ability_tusk_ice_shards_shard_damage
SHARD DAMAGE

DOTA_Tooltip_ability_tusk_ice_shards_shard_duration
SHARD DURATION
DOTA_Tooltip_ability_tusk_ice_shards_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_tusk_ice_shards_stop
Ice Shards Stop
DOTA_Tooltip_ability_tusk_ice_shards_stop_Description
Stop.
DOTA_Tooltip_ability_tusk_snowball
Snowball
DOTA_Tooltip_ability_tusk_snowball_Description
Tusk begins rolling into a snowball. Allies within a %snowball_grab_radius% radi
us can also be added to the snowball by right-clicking on them, even while the s
nowball is moving. Once launched, any enemies caught in the snowball's path will
be stunned and take damage. Each allied Hero in the snowball will add to its da
mage.
DOTA_Tooltip_ability_tusk_snowball_Lore
Tales are still told of the wild feat that ended the grand brawl at White Fields
.
DOTA_Tooltip_ability_tusk_snowball_Note0
The snowball destroys trees.
DOTA_Tooltip_ability_tusk_snowball_Note1
The snowball travels at 675 movement speed.
DOTA_Tooltip_ability_tusk_snowball_Note2
Doesn't carry illusions, but will carry Meepo clones and other units that Tusk c
ontrols.
DOTA_Tooltip_ability_tusk_snowball_Note3
Each Meepo clone added to the snowball will add its own bonus damage and speed.
DOTA_Tooltip_ability_tusk_snowball_Note4
Allies can click on a snowball to add themselves to it.
DOTA_Tooltip_ability_tusk_snowball_snowball_damage
BASE DAMAGE
DOTA_Tooltip_ability_tusk_snowball_snowball_damage_bonus
BONUS DAMAGE PER ALLY
DOTA_Tooltip_ability_tusk_snowball_stun_duration
STUN DURATION
DOTA_Tooltip_ability_tusk_snowball_snowball_windup_radius
GATHER RADIUS
DOTA_Tooltip_ability_tusk_snowball_snowball_windup
LAUNCH TIME
DOTA_Tooltip_ability_tusk_launch_snowball
Launch Snowball
DOTA_Tooltip_ability_tusk_launch_snowball_Description
Launch the snowball toward the target.
DOTA_Tooltip_ability_tusk_launch_snowball_Lore
Into the great wide white!
DOTA_Tooltip_ability_tusk_launch_snowball_Note0
The snowball destroys trees.
DOTA_Tooltip_ability_tusk_launch_snowball_Note1
The snowball travels at 675 movement speed.
DOTA_Tooltip_ability_tusk_launch_snowball_Note2
Doesn't carry illusions, but will carry Meepo clones and other units that Tusk c
ontrols.
DOTA_Tooltip_ability_tusk_launch_snowball_Note3
Each Meepo clone added to the snowball will add its own bonus damage and speed.
DOTA_Tooltip_ability_tusk_frozen_sigil
Frozen Sigil
DOTA_Tooltip_ability_tusk_frozen_sigil_Description
Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigi
l creates a snowstorm which slows all enemy units within 600 range.

DOTA_Tooltip_ability_tusk_frozen_sigil_Lore
The chill of home!
DOTA_Tooltip_ability_tusk_frozen_sigil_Note0
If no order is given, the Sigil will follow Tusk.
DOTA_Tooltip_ability_tusk_frozen_sigil_Note1
The Sigil has unobstructed movement, has a 310 movement speed, requires 3344 her
o attacks to destroy and 12121616 creep attacks to destroy, provides 400400 visi
on, and gives a 90100110120 gold bounty.
DOTA_Tooltip_ability_tusk_frozen_sigil_Note2
Heroes deal 1 damage to the sigil, while non-hero units deal 0.25 damage.
DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_radius
AURA RADIUS
DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_duration
DURATION
DOTA_Tooltip_ability_tusk_frozen_sigil_move_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_tusk_frozen_sigil_attack_slow
ATTACK SLOW
DOTA_Tooltip_ability_tusk_walrus_punch
Walrus PUNCH!
DOTA_Tooltip_ability_tusk_walrus_punch_Description
Tusk connects with his mighty Walrus Punch, a critical strike so powerful it lau
nches its victim into the air. The victim is slowed upon landing.
DOTA_Tooltip_ability_tusk_walrus_punch_Lore
It never matters who throws the first punch, only who throws the last.
DOTA_Tooltip_ability_tusk_walrus_punch_Note0
Works fully on Spell Immune units.
DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier
%CRIT MULTIPLIER
DOTA_Tooltip_ability_tusk_walrus_punch_air_time
AIR TIME
DOTA_Tooltip_ability_tusk_walrus_punch_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_tusk_walrus_punch_move_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_tusk_walrus_kick
Walrus Kick
DOTA_Tooltip_ability_tusk_walrus_kick_Description
Kicks the target unit back, damaging them and slowing their movement speed.
DOTA_Tooltip_ability_tusk_walrus_kick_push_length
KICK PUSH DISTANCE
DOTA_Tooltip_ability_tusk_walrus_kick_move_slow
%MOVE SLOW
DOTA_Tooltip_ability_tusk_walrus_kick_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_tusk_walrus_kick_damage
DAMAGE
npc_dota_hero_tusk_bio
It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the
Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled
Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What
started as a simple bar bet of supremacy ended with four regulars, a blacksmith
, and six of the Frost Brigade's best soldiers writhing against the shards and s
plinters of almost every bottle, mug, and chair in the building. The Tusk boaste
d and toasted his victory as he emptied his brew.
No sooner had the defeated regained consciousness than the cries for double-or-n
othing rang out. The Tusk was pleased at the prospect, but none could think of a
bet bigger than the one he just conquered. Horrified at the damage to his taver
n and desperate to avoid another brawl, the barkeep had an idea. As skilled as h

e was, Ymir had never taken part in a real battle, never tested himself against
the indiscriminate death and chaos of war. He proposed a wager to the fighter se
ek out the biggest battle he could find, survive, and win it for whichever side
he chose. The stakes The next round of drinks.
SKYWRATH MAGE
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt
Arcane Bolt
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description
Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an
enemy unit based on Skywrath Mage's intelligence.
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore
Within the Ghastly Eyrie's endless intrigue, only the clever and calm can hope t
o survive.
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0
The projectile moves very slowly (500 ms), providing 325 vision around it. Upon
impact, it will reveal the target area for 3.34 seconds.
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1
Arcane Bolt cannot be disjointed.
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage
BASE DAMAGE
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier
INT DAMAGE MULTIPLIER
DOTA_Tooltip_ability_skywrath_mage_concussive_shot
Concussive Shot
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description
Skywrath Mage sets off a long range shot that hits the closest hero within a lon
g range. Upon impact, it deals damage and slows in an area of effect.
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore
Those who serve the court of the Ghastly Eyrie are ever locked in covert war. On
e must always know where danger lurks nearest.
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0
Does not work when no heroes are in range or heroes are in fog.
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1
Damages creeps around the impact area.
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2
Provides 400 vision around the projectile, and reveals the target area for 3.34
seconds upon impact.
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radius
SHOT RANGE
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius
DAMAGE RADIUS
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage
DAMAGE
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_spee
d_pct %SLOW
DOTA_Tooltip_ability_skywrath_mage_ancient_seal
Ancient Seal
DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description
Skywrath Mage seals the targeted unit with an ancient rune, silencing it and cau
sing it to take additional damage from spells.
DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore
A holy incantation, whosoever finds themselves touched by Avilliva's sigil must
suffer in penitent silence.
DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0
The magic damage resistance reduction doesn't affect creeps.
DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff
%INCREASED MAGIC DAMAGE

DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration
DURATION
DOTA_Tooltip_ability_skywrath_mage_mystic_flare
Mystic Flare
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description
Skywrath Mage uses his ultimate magical ability to conjure a precise and violent
mystical field that lays waste to his adversaries. Deals massive damage distrib
uted evenly among any Heroes in the area over %duration% seconds.nnUpgradable by
Aghanim's Scepter.
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore
Only the most practiced of Skywrath sorcerers could hope to shape the skies into
such a storm.
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0
Mystic Flare only affects Heroes; it does not damage illusions or creep heroes.
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note1
Spell immune enemies do not count toward the damage distribution.
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius
RADIUS
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration
DURATION
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage
DAMAGE
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_aghanim_descript
ion
Reduces Cooldown and increases duration. Damage per second remai
ns the same.
npc_dota_hero_skywrath_mage_bio
A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a trouble
d existence. Sworn by birth to protect whoever sits within the Nest of Thorns, h
e hates the current Skywrath queen with all his soul. As a youth, high-born, he
was a friend and companion to the eldest Skywrath princess, Shendelzare, first i
n line for the Nest. He had loved her warmly and unshakably, but as his studies
took hold, his mind turned to arcane learning and the mastery of Skywrath sorcer
y.
Obsessed with matters aetherial, he missed the mundane signs of
courtly treachery that hinted at a plot against Shendelzare, and lost his chance
to foil it. When the court was shaken by a swift and violent coup, he emerged f
rom his studies to discover his oldest and dearest friend had been lost to him.
The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dr
agonus could do nothing. The magic of the Skywrath Mage serves only the sworn pr
otector of the Skywrath scion, so to act against the Nest would render him helpl
ess. He clings to his post, believing it to be the best hope of one day restorin
g his true love to her rightful place. Meanwhile, his secret is known only to th
e goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled
physical creature into an embodiment of pure vengeful energy.
While he dreams of restoring his beloved queen to the Ghastly Ey
rie, he dreams even more desperately of restoring Shendelzare herself to a fully
healed physical form. The duplicity of his role at court tortures him, for he i
s a noble and good-hearted creature; but the worst torture of all is imagining t
he hatred that Vengeful Spirit must hold in her heart for him.
ABADDON
DOTA_Tooltip_ability_abaddon_death_coil
Mist Coil
DOTA_Tooltip_ability_abaddon_death_coil_Description
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a
friendly unit at the cost of some of Abaddon's health.

DOTA_Tooltip_ability_abaddon_death_coil_Lore
A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, w
ho releases it at will.
DOTA_Tooltip_ability_abaddon_death_coil_target_damage
DAMAGEHEAL
DOTA_Tooltip_ability_abaddon_death_coil_self_damage
SELF DAMAGE
DOTA_Tooltip_ability_abaddon_aphotic_shield
Aphotic Shield
DOTA_Tooltip_ability_abaddon_aphotic_shield_Description Summons
dark energies around an ally unit, creating a shield that absorbs a set amount o
f damage before expiring. When the shield is destroyed it will burst and deal da
mage equal to the amount it could absorb to an area around it. Removes certain t
ypes of negative buffs and stuns on cast.
DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore
The powers of the black mist rise to absorb attacks like the black mist absorbs
light.
DOTA_Tooltip_ability_abaddon_aphotic_shield_duration
DURATION
DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb
MAX DAMAGE ABSORBED
DOTA_Tooltip_ability_abaddon_aphotic_shield_radius
BURST RADIUS
DOTA_Tooltip_ability_abaddon_frostmourne
Curse of Avernus
DOTA_Tooltip_ability_abaddon_frostmourne_Description
Abaddon strikes an enemy with chilling curse on each attack, causing all units w
ho attack the slowed enemy to gain increased movement speed, along with faster a
ttack speed, for a limited time.
DOTA_Tooltip_ability_abaddon_frostmourne_Lore
The curse that slows an enemy, speeds an ally.
DOTA_Tooltip_ability_abaddon_frostmourne_debuff_duration
DEBUFF DURATION
DOTA_Tooltip_ability_abaddon_frostmourne_buff_duration BUFF DUR
ATION
DOTA_Tooltip_ability_abaddon_frostmourne_slow_pct
%MOVEMENT SLOW
DOTA_Tooltip_ability_abaddon_frostmourne_attack_slow_tooltip
ATTACK SLOW
DOTA_Tooltip_ability_abaddon_frostmourne_attack_speed
ATTACK SPEED BONUS
DOTA_Tooltip_ability_abaddon_frostmourne_move_speed_pct %MOVE SP
EED BONUS
DOTA_Tooltip_ability_abaddon_borrowed_time
Borrowed Time
DOTA_Tooltip_ability_abaddon_borrowed_time_Description When act
ivated, all damage dealt to you will heal instead of harm. Most negative buffs w
ill also be removed. If the ability is not on cooldown, it will automatically ac
tivate if your health falls below %hp_threshold%.nnUpgradable by Aghanim's Scept
er.
DOTA_Tooltip_ability_abaddon_borrowed_time_Lore
The most unnatural of all the gifts of the Font of Avernus, this power defies mo
rtal understanding. What should hurt, instead heals; and what should kill gives
strength anew.
DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold HEALTH T
HRESHOLD
DOTA_Tooltip_ability_abaddon_borrowed_time_duration
DURATION
DOTA_Tooltip_ability_abaddon_borrowed_time_duration_scepter
SCEPTER DURATION

DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_pct_tooltip_
scepter %SCEPTER DAMAGE REDIRECT
DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_range_toolti
p_scepter
SCEPTER REDIRECT RANGE
DOTA_Tooltip_ability_abaddon_borrowed_time_aghanim_description
Increases duration. While Borrowed Time is active, a percentage of all damage ta
ken by allied Heroes in a radius will be redirected to Abaddon.
DOTA_Tooltip_ability_abaddon_borrowed_time_Note0
Borrowed Time can be activated while Abaddon is disabled, but not while silenced
.
npc_dota_hero_abaddon_bio
The Font of Avernus is the source of a family's strength, a crack in primal ston
es from which vapors of prophetic power have issued for generations. Each newbor
n of the cavernous House Avernus is bathed in the black mist, and by this baptis
m they are given an innate connection to the mystic energies of the land. They g
row up believing themselves fierce protectors of their lineal traditions, the cu
stoms of the realm--but what they really are protecting is the Font itself. And
the motives of the mist are unclear.
When the infant Abaddon was bathed in the Font, they say somethi
ng went awry. In the child's eyes there flared a light of comprehension that sta
rtled all present and set the sacerdotes to whispering. He was raised with every
expectation of following the path all scions of Avernus took--to train in war,
that in times of need he might lead the family's army in defense of the ancestra
l lands. But Abaddon was always one apart. Where others trained with weapons, he
bent himself to meditation in the presence of the mist. He drank deep from the
vapors that welled from the Font, learning to blend his spirit with the potency
that flowed from far beneath the House; he became a creature of the black mist.
There was bitterness within the House Avernus--elders and young
alike accusing him of neglecting his responsibilities. But all such accusations
stopped when Abaddon rode into battle, and they saw how the powers of the mist h
ad given him mastery over life and death beyond those of any lord the House had
ever known.
ELDER TITAN
DOTA_Tooltip_ability_elder_titan_echo_stomp
Echo Stomp
DOTA_Tooltip_ability_elder_titan_echo_stomp_Description
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking n
earby enemy units unconscious around their locations. The Elder Titan stomp dea
ls physical damage, while the Spirit stomp deals magical damage.
DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore
The force of creation still echoes in the stomp of the Titan.
DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time
CAST TIME
DOTA_Tooltip_ability_elder_titan_echo_stomp_radius
RADIUS
DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage
STOMP DAMAGE
DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration
SLEEP DURATION
DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit
Echo Stomp
DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking n
earby enemy units unconscious around their locations. The Elder Titan stomp dea
ls physical damage, while the Spirit stomp deals magical damage. Unconscious en
emies will wake if they take damage.
DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore
The force of creation still echoes in the stomp of the Titan.

DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time
CAST TIME
DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius
RADIUS
DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage
STOMP DAMAGE
n

DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_duratio
SLEEP DURATION
DOTA_Tooltip_ability_elder_titan_ancestral_spirit

Astral Spirit
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description
Elder Titan sends forth his Astral Spirit, damaging any units it passes through.
When the spirit rejoins the Titan, it grants bonus damage and movement speed f
or each unit it damaged.nnThe Astral Spirit possesses the Echo Stomp, Return Spi
rit, and Natural Order abilities.
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore
Like the four fundamentals, Elder Titan exists across all planes at once and can
draw other aspects of himself to assist in times of need.
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_duratio
n
DURATION
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration
BUFF DURATION
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage
DAMAGE
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius
RADIUS
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_creep
s
%BONUS SPEED(CREEPS)
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_heroe
s
%BONUS SPEED(HEROES)
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps
BONUS DAMAGE(CREEPS)
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes
BONUS DAMAGE(HEROES)
DOTA_Tooltip_ability_elder_titan_return_spirit
Return Astral Spirit
DOTA_Tooltip_ability_elder_titan_return_spirit_Description
Returns the Astral Spirit to Elder Titan.
DOTA_Tooltip_ability_elder_titan_natural_order
Natural Order
DOTA_Tooltip_ability_elder_titan_natural_order_Description
Reduces all elements to their basic levels, removing base armor and magic damage
resistance from nearby enemy units.
DOTA_Tooltip_ability_elder_titan_natural_order_Lore
As it was at the beginning, Elder Titan makes it so again.
DOTA_Tooltip_ability_elder_titan_natural_order_radius
RADIUS
DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_p
ct
%BASE ARMOR REDUCTION
DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance_
pct
%BASE RESIST REDUCTION
DOTA_Tooltip_ability_elder_titan_earth_splitter
Earth Splitter
DOTA_Tooltip_ability_elder_titan_earth_splitter_Description
Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack i
mplodes, slowing movement while dealing damage to each enemy based on their maxi
mum life. Half of the damage dealt is Magical damage, while the other half is Ph
ysical damage.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore
That which he created, the titan tears asunder.

DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width
CRACK WIDTH
DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance
CRACK LENGTH
DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time
EXPLODE DELAY
DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct
%MAX HP AS DAMAGE
DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct
%MOVEMENT SLOW
DOTA_Tooltip_ability_elder_titan_earth_splitter_aghanim_descript
ion
Increases slow duration, and units pulled in by Earth Splitter are also
disarmed.
DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration_sc
epter
SCEPTER SLOWDISARM DURATION
npc_dota_hero_elder_titan_bio
Well may you ask, How did this world take its form Why of all the worlds in crea
tion, has this one its strange properties, its diverse and motley collection of
creatures, cultures and lore The answer, One whispers, lies with the Titans.
These original progenitors were there near the Beginning--if not
actual witnesses to the creation, then born with it still echoing in their ears
. Stamped with the earliest energies of the universe, they wished nothing more t
han to continue as creators themselves. Thus they bent to the task of shaping ma
tter to their will hammering and heating, bending and blasting. And when matter
proved less challenging than they liked, they turned their tools upon themselves
, reshaping their minds and reforging their spirits until they had become beings
of great endurance. Reality itself became the ultimate object of their smithing
. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes
are unavoidable.
The one we know as the Elder Titan was a great innovator, one wh
o studied at the forge of creation. In honing his skills, he shattered something
that could never be repaired, only thrown aside. He fell into his own broken wo
rld, a shattered soul himself. There he dwelt among the jagged shards and fissur
ed planes, along with other lost fragments that had sifted down through the crac
ks in the early universe. And this is why the world we know resembles an isle of
castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all
but the One who blames himself. He spends his time forever seeking a way to acco
mplish the repairs, that he might rejoin the parts of his broken soul, that we a
nd the world alike might all be mended. This is the One we know as Elder Titan.
LEGION COMMANDER
DOTA_Tooltip_ability_legion_commander_overwhelming_odds
Overwhelming Odds
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Descript
ion
Turns the enemies' numbers against them, dealing damage and granting you
bonus movement speed per unit or per hero. Deals bonus damage to illusions and
summoned units as a percent of their current health.
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore
The archers of Stonehall are ready at Tresdin's command.
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius
RADIUS
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage
BASE DAMAGE
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_p
er_unit DAMAGE PER CREEP
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_p
er_hero DAMAGE PER HERO
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_illusion

_dmg_pct
eed_creeps
eed_heroes

%ILLUSION DAMAGE
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_sp
%BONUS SPEED (CREEPS)
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_sp
%BONUS SPEED (HEROES)
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duration

SPEED DURATION
DOTA_Tooltip_ability_legion_commander_press_the_attack
Press The Attack
DOTA_Tooltip_ability_legion_commander_press_the_attack_Descripti
on
Removes debuffs and disables from the target friendly unit, and grants b
onus attack speed and health regen for a short time.
DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore
The rallying horn of the Bronze Legion is able to inspire any heart.
DOTA_Tooltip_ability_legion_commander_press_the_attack_duration
DURATION
DOTA_Tooltip_ability_legion_commander_press_the_attack_attack_sp
eed
BONUS ATTACK SPEED
DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen
HP REGEN
DOTA_Tooltip_ability_legion_commander_moment_of_courage
Moment of Courage
DOTA_Tooltip_ability_legion_commander_moment_of_courage_Descript
ion
When attacked, Legion Commander has a chance to immediately counterattac
k with bonus lifesteal.
DOTA_Tooltip_ability_legion_commander_moment_of_courage_Lore
Tresdin knows that an enemy's most vulnerable moment often follows their fierces
t stroke.
DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger_
chance %COUNTERATTACK CHANCE
DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leech
_percent %LIFESTEAL
DOTA_Tooltip_ability_legion_commander_duel
Duel
DOTA_Tooltip_ability_legion_commander_duel_Description
Legion Commander and the target enemy hero are forced to attack each other for a
short duration. Neither hero can use items or abilities. If either hero dies
during the duration, the hero winning the Duel gains permanent bonus damage.nnUp
gradable by Aghanim's Scepter.
DOTA_Tooltip_ability_legion_commander_duel_duration
DURATION
DOTA_Tooltip_ability_legion_commander_duel_reward_damage
BONUS DAMAGE
DOTA_Tooltip_ability_legion_commander_duel_duration_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_legion_commander_duel_aghanim_description
Increases Duel duration and makes Legion Commander and her opponent only take da
mage from each other.
DOTA_Tooltip_ability_legion_commander_duel_Note0
Duels will end if the units are pushed 2000 units apart.
DOTA_Tooltip_ability_legion_commander_duel_Lore
To face a soldier of Stonehall in single combat is a challenge few can resist.
npc_dota_hero_legion_commander_bio
They came without warning. Within the city walls of Stonehall there came a rumbl
e and a terrible sound, and from blackness unknown came a force of beasts number
ing beyond count, wielding flame and foul sorcery, slaying and snatching mothers
and sons to dark purpose. Of once-mighty Stonehall's military strength only the
Bronze Legion, led by the indomitable Commander Tresdin, was near enough to ans
wer the call of battle. They rode into their city, fighting through bloodstained
alleyways and burning markets, cutting their way through the monstrous throng t

o the source of the sudden invasion an ethereal rift within the city square, and
at its precipice thundered their dreaded champion.
Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its mass
ive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin li
fted her blood-stained sword and settled her sights on the beast. It turned, smi
ling at her through a maze of teeth. Heedless of the battle raging around them,
they charged one another.
Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legi
on met its end around them. Tresdin leapt forward as her foe swung its sword to
meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal th
rust from the side, but even as her balance slipped she rallied her strength for
another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw belo
w, carving it in two in a fearsome spray of sparks and blood. The vile audience
looked on in astonishment as she pressed the attack, driving her blade through h
er foe's flesh into the stampeding heart within. With a scream that split the cl
ouds above, the beast erupted in a torrent of gore and anguish. The stygian port
al wavered, the power sustaining the chasm beyond vanishing as suddenly as it ha
d appeared. The remaining invaders fell quickly to Stonehall steel.
Though victorious, the survivors saw little to celebrate the city lay in ruins,
and survivors were few. Fires continued to spread. Unfurling her banners of war,
Tresdin gathered what allies she could. Her anger smoldered as she pledged brut
al vengeance upon the forces of the abyss, and damned be any who would dare stan
d in her way.
EMBER SPIRIT
DOTA_Tooltip_ability_ember_spirit_searing_chains
Searing Chains
DOTA_Tooltip_ability_ember_spirit_searing_chains_Description
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring th
em in place and dealing damage each second.
DOTA_Tooltip_ability_ember_spirit_searing_chains_duration
DURATION
DOTA_Tooltip_ability_ember_spirit_searing_chains_radius
RADIUS
DOTA_Tooltip_ability_ember_spirit_searing_chains_chains_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_ember_spirit_searing_chains_total_damage_to
oltip TOTAL DAMAGE
DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count
UNIT COUNT
DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0
Targets are chosen randomly around Xin.
DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1
Does not affect Spell Immune or invisible units.
DOTA_Tooltip_ability_ember_spirit_searing_chains_Note2
Interrupts channeling spells.
DOTA_Tooltip_ability_ember_spirit_searing_chains_Lore
Xin's harshest lessons often employed the use of red-hot chains.
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist
Sleight of Fist
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description
Ember Spirit dashes around with blazing speed, attacking all enemies in the targ
eted area of effect, then returning to his start location. Deals bonus damage t
o heroes, and less damage to creeps.
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius
RADIUS
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_dam
age
BONUS HERO DAMAGE
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interva

ATTACK INTERVAL
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_creep_damage_p
enalty %CREEP DAMAGE PENALTY
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0
Targets are determined when the spell is cast.
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1
A regular attack is done to each target every 0.2 seconds.
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2
Any attack modifier that Xin has (such as Critical Strike, Bash, Cleave, or Orb
effects) will be applied normally on these attacks.
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note3
Abilities and items can be used while Sleight of Fist is active.
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Lore
The studied warrior must whip and weave through its enemies, burning each withou
t pause.
DOTA_Tooltip_ability_ember_spirit_flame_guard
Flame Guard
DOTA_Tooltip_ability_ember_spirit_flame_guard_Description
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic
damage, leaving him unharmed. Flame Guard deals damage per second in an area ar
ound Ember Spirit while Flame Guard is active. If the shield is broken, the dam
age is also lost.
DOTA_Tooltip_ability_ember_spirit_flame_guard_duration
DURATION
DOTA_Tooltip_ability_ember_spirit_flame_guard_radius
RADIUS
DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount
MAGIC ABSORB
DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0
Magic damage reduction is calculated before any reductions.
DOTA_Tooltip_ability_ember_spirit_flame_guard_Lore
An enemy should never be allowed to approach without difficulty.
DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant
Activate Fire Remnant
DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Descript
ion
Select the Fire Remnant to arrive at.
DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Lore
With blazing speed does a spirit fly!
DOTA_Tooltip_ability_ember_spirit_fire_remnant
Fire Remnant
DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description
Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 ch
arges. Releasing a charge sends a Fire Remnant that runs to the target location
at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can da
sh out to his Remnants, exploding them for area of effect damage. The targeted
Remnant will be arrived at last.
DOTA_Tooltip_ability_ember_spirit_fire_remnant_max_charges
MAX CHARGES
DOTA_Tooltip_ability_ember_spirit_fire_remnant_charge_restore_ti
me
CHARGE RESTORE TIME
DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage
DAMAGE
DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius
RADIUS
DOTA_Tooltip_ability_ember_spirit_fire_remnant_duration
DURATION
DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0
Starts with 3 charges (maximum).

DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note1
Fire Remnants move to where you targeted them at 2.5x your speed.
DOTA_Tooltip_ability_ember_spirit_fire_remnant_Lore
By the spirit's power are Xin's teachings spread anew.
npc_dota_hero_ember_spirit_bio
Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its tra
ining halls empty, its courtyard covered in leaves and dust. Upon a dais in its
sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre
for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bo
nds of the Guardian Flame, a series of mantras to train the mind and body for th
e harsh realities beyond the fortress walls. However, in teaching a warrior's wa
y he earned a warrior's rivals, and in his autumn Xin was bested and slain. His
followers spread to the wind. Yet as years turned to centuries and followers to
descendants, his teachings endured by subtle whisper and deed. Touched by the te
acher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast
himself to the Fortress of Flares and reignited the pyre ash. From these glowing
embers emerged an image of Xin, wreathed in flame, his thoughtful countenance p
repared to train and to teach, and to spread the fires of knowledge to all who s
eek guidance.
EARTH SPIRIT
DOTA_Tooltip_ability_earth_spirit_boulder_smash
Boulder Smash
DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description
Earth Spirit smashes the target enemy or ally, sending them in the direction he
is facing. If Earth Spirit targets an area, he will smash the nearest Stone Remn
ant in a %remnant_smash_radius_tooltip% radius. The travelling unit or Remnant d
amages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are
also stunned. Stone Remnants travel further than other units.
DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore
It is with the power of a mountain that Earth Spirit strikes his enemies.
DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_search_aoe
REMNANT SMASH RADIUS
DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage
DAMAGE
DOTA_Tooltip_ability_earth_spirit_boulder_smash_stun_duration
STUN DURATION
DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed
TRAVEL SPEED
DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance
DISTANCE
DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance
DISTANCE (REMNANT)
DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note0
Stun is only applied if the initial target is a Stone Remnant.
DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note1
Boulder Smash's cooldown is not reset if it fails to knock back a unit or Remnan
t.
DOTA_Tooltip_ability_earth_spirit_rolling_boulder
Rolling Boulder
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description
Earth Spirit gathers himself into a boulder and, after a %delay%s delay, rolls t
oward the target location, damaging enemy units. He will stop if he collides wit
h an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel
further and faster, and enemies hit by the boulder will have their movement spee
d slowed.
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore
Calling upon his connection to the land, the Earth Spirit draws loose stone to h
im, which forms a protective ball that he can use to roll short distances.
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed

SPEED
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed
SPEED (REMNANT)
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage
DAMAGE
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance
DISTANCE
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance
DISTANCE (REMNANT)
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_move_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note0
Rolling over a Stone Remnant will destroy the Remnant.
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note1
The boulder has a radius of 150.
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip
Geomagnetic Grip
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped targe
t will be silenced, and take damage if the gripped target is a Stone Remnant.nnU
pgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note0
Will not work on a unit inside Chronosphere, Duel, or Black Hole.
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note1
Can pull allied heroes with Scepter.
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore
Like calls to like. Even the minerals found in the blood and bones of living bei
ngs are not immune to the call of the Earth Spirit.
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_miss_duration
SILENCE DURATION
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage
REMNANT DAMAGE
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_pe
r_second
REMNANT PULL SPEED
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_pe
r_second_heroes HERO PULL SPEED
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_aghanim_descr
iption Allows Geomagnetic Grip to pull allied heroes.
DOTA_Tooltip_ability_earth_spirit_stone_caller
Stone Remnant
DOTA_Tooltip_ability_earth_spirit_stone_caller_Description
Call a Stone Remnant to the target location. Stones Remnants have no vision and
are invulnerable, and can be used with Earth Spirit's abilities. Calling a Sto
ne Remnant consumes a charge, which recharge over time.
DOTA_Tooltip_ability_earth_spirit_stone_caller_max_charges
MAX CHARGES
DOTA_Tooltip_ability_earth_spirit_stone_caller_charge_restore_ti
me CHARGE RESTORE TIME
DOTA_Tooltip_ability_earth_spirit_stone_caller_duration
DURATION
DOTA_Tooltip_ability_earth_spirit_stone_caller_Lore
Earth Spirit calls forth a remnant of his stone army, long buried with him in th
e dark embrace of the Earth.
DOTA_Tooltip_ability_earth_spirit_magnetize
Magnetize
DOTA_Tooltip_ability_earth_spirit_magnetize_Description
Magnetizes units in a small nearby area, causing them to take damage for a short
duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying

the remnant and refreshing Magnetize's duration on all nearby enemies. This proc
ess can repeat multiple times. If an enemy hero is affected by silence or slows
as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share
the effects.
DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius
RADIUS
DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration
MAGNETIZE DURATION
DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius
REMNANT REFRESH RADIUS
DOTA_Tooltip_ability_earth_spirit_magnetize_rock_explosion_radiu
s
REMNANT EXPLOSION RADIUS
DOTA_Tooltip_ability_earth_spirit_magnetize_Lore
At the Earth Spirit's call, the minerals in the blood and bones of his enemies r
ebel against the bodies they find themselves in.
DOTA_Tooltip_ability_earth_spirit_petrify
Enchant Remnant
DOTA_Tooltip_ability_earth_spirit_petrify_Description
Earth Spirit temporarily enchants a hero, granting them the properties of a Ston
e Remnant. After a short duration the remnant shatters, releasing the hero and d
amaging nearby enemies.
DOTA_Tooltip_ability_earth_spirit_petrify_duration
REMNANT DURATION
DOTA_Tooltip_ability_earth_spirit_petrify_damage
SHATTER
DAMAGE
DOTA_Tooltip_ability_earth_spirit_petrify_aoe
SHATTER RADIUS
DOTA_Tooltip_ability_earth_spirit_petrify_Lore
Kaolin uses the elemental power of the Earth to temporarily petrify living being
s, so that they might be conscripted into his stone funerary army.
npc_dota_hero_earth_spirit_bio
Deep amid the Upland crags and cliffs there runs a seam of sacred jade long fore
sworn by highland miners. From this rare material, the likeness of the great gen
eral Kaolin was carved and buried at the head of a stone funerary army ten thous
and strong--a force of soldiers and holy men, jesters and acrobats, carved by cr
afstmen and entombed for millennia in the dark embrace of the Earth.
What the craftsmen had not known was that within the strange seam of jade flowed
the spirit of the Earth itself--an elemental force at one with the planet. When
the force within the carved jade found itself cut off from the life's blood of
the world, it gathered its strength over the course of a thousand years and dug
itself free and into the light. Now the great Kaolin Earth Spirit strides the Up
land roads, fighting for the spirit of the Earth; and in times of need calls for
th remnants of his buried army still locked in the loving embrace of the soil.
ABYSSAL UNDERLORD
DOTA_Tooltip_ability_abyssal_underlord_firestorm
Firestorm
DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description
Calls down waves of fire that damage enemy units in the target area, burning for
additional damage over time.
DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore
The flames of conquest blaze forth from the darkest depths of the abyss.
DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius
RADIUS
DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count
WAVE COUNT
DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage

WAVE DAMAGE
DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval
WAVE INTERVAL
DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage
%MAX HP BURN DAMAGE
DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration
BURN DURATION
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice
Pit of Malice
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Description
A deadly pit is conjured at the target location; any unit that enters is unable
to move for some time and takes damage. Each enemy unit can only be affected onc
e.
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore
Twisting into the seams of reality itself, Vrogros' manifest hatred paralyzes th
ose who defy his will.
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius
RADIUS
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_duratio
n
PIT DURATION
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_damage
PIT DAMAGE
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensnare_dur
ation DISABLE DURATION
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura
Atrophy Aura
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description
Nearby enemy units are weakened, losing a portion of their base damage. If a uni
t dies while under this effect, Underlord gains bonus damage.
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore
To merely stand in the presence of the Underlord is to feel the conviction of ba
ttle sapped from one's soul.
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius
RADIUS
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_reduc
tion_pct
%DAMAGE REDUCTION
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage
_from_creep
BONUS DAMAGE(CREEP)
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage
_from_hero
BONUS DAMAGE(HERO)
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage
_duration
DURATION
DOTA_Tooltip_ability_abyssal_underlord_dark_rift
Dark Rift
DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Description
Opens a dark rift at the targeted friendly unit's position. After a short delay
, Underlord and all nearby friendly heroes are teleported to that unit's locatio
n. Dark Rift can be cancelled at anytime during the cast. If it is cancelled i
n this way or the target unit dies before the spell becomes active, Dark Rift go
es into cooldown.
DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Lore
They come without warning, leaving fire and blood where kingdoms once flourished
.
DOTA_Tooltip_ability_abyssal_underlord_dark_rift_radius
TELEPORT RADIUS
DOTA_Tooltip_ability_abyssal_underlord_dark_rift_teleport_delay
TELEPORT DELAY
DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift
Cancel Dark Rift
DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift_Descript

ion

Stop the teleport.

npc_dota_hero_abyssal_underlord_bio
Neither myth nor song ex
ist to tell of their coming. brbrDeep below the surface of the world lay unknown
wonders and horrors. Down and down again, well beneath the slithering magma fie
lds and simmering roots of dormant volcanoes stands the obsidian city of Aziyog,
its incomparable stonework spanning an endless cavern. Within honeycomb walls m
ortared with the bones of countless slaves lies the domain of the Abyssal Horde,
and their brutal underlord Vrogros. brbrArmed by the monstrous forgemasters of
his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to con
jure forth flame and crippling malice through the twist between worlds. He seeks
always to expand his holdings, destroying or enslaving all he encounters. Yet t
he lands offered by the subterranean realm are few, and so his sights have turne
d upward. By his command the first waves of abyssal invaders have already marche
d through the rift, a few doomed legions meant merely to test the might of natio
ns above. Now, as his full force readies itself for unending conquest, Vrogros h
imself steps into a sunlit world to announce his coming reign. Those who face th
e Underlord will bow and pay tribute, or be crushed where they stand.
PHOENIX
DOTA_Tooltip_ability_phoenix_icarus_dive
Icarus Dive
DOTA_Tooltip_ability_phoenix_icarus_dive_Description
Phoenix dives forward in an arc with a fixed distance in the targeted direction,
dealing damage over time and slowing the movement speed of any units it comes i
nto contact with, and then orbiting back to its original position. If Phoenix ca
sts Supernova, the dive ends.
DOTA_Tooltip_ability_phoenix_icarus_dive_Lore
Though no stranger to travelling the cosmic void, soaring within an atmosphere o
ffers unique pleasures.
DOTA_Tooltip_ability_phoenix_icarus_dive_hp_cost_perc
%HP COST
DOTA_Tooltip_ability_phoenix_icarus_dive_dash_length
DIVE LENGTH
DOTA_Tooltip_ability_phoenix_icarus_dive_burn_duration
BURN DURATION
DOTA_Tooltip_ability_phoenix_icarus_dive_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_phoenix_icarus_dive_slow_movement_speed_pct
%MOVE SLOW
DOTA_Tooltip_ability_phoenix_icarus_dive_Note0
Icarus Dive has a 2 second travel duration, and can be cancelled by casting the
ability again while in flight.
DOTA_Tooltip_ability_phoenix_icarus_dive_stop
Stop Icarus Dive
DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Description
Immediately cancels the dive.
DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Lore
SCREE!
DOTA_Tooltip_ability_phoenix_fire_spirits
Fire Spirits
DOTA_Tooltip_ability_phoenix_fire_spirits_Description
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched i
ndependently at a targeted area of effect. Affected enemy units take damage over
time and have their attack speed greatly reduced.
DOTA_Tooltip_ability_phoenix_fire_spirits_Note0
Fire Spirits reveal the area they strike for 1 second.
DOTA_Tooltip_ability_phoenix_fire_spirits_Lore

The ever-collapsing core of Phoenix often emits short-lived bursts of conscious


light.
DOTA_Tooltip_ability_phoenix_fire_spirits_hp_cost_perc
%HP COST
DOTA_Tooltip_ability_phoenix_fire_spirits_spirit_duration
SPIRIT DURATION
DOTA_Tooltip_ability_phoenix_fire_spirits_radius
RADIUS
DOTA_Tooltip_ability_phoenix_fire_spirits_duration
BURN DURATION
DOTA_Tooltip_ability_phoenix_fire_spirits_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_phoenix_fire_spirits_attackspeed_slow
ATTACK SPEED SLOW
DOTA_Tooltip_ability_phoenix_launch_fire_spirit
Launch Fire Spirit
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Description
Each fire spirit can be launched independently at a targeted area of effect. Aff
ected enemy units take damage over time and have their attack speed greatly redu
ced. Reveals the area it strikes for 1 second.
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Lore
PKAWW! BOOM
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_hp_cost_perc
%HP COST
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_spirit_duration
SPIRIT DURATION
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_radius
RADIUS
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_duration
BURN DURATION
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_damage_per_secon
d
DAMAGE PER SECOND
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_attackspeed_slow
ATTACK SPEED SLOW
DOTA_Tooltip_ability_phoenix_sun_ray
Sun Ray
DOTA_Tooltip_ability_phoenix_sun_ray_Description
Phoenix expels a beam of light at the cost of its own health. The beam damages e
nemies and heals allies for a base amount plus a percentage of their health. The
percentage increases as the beam continues to fire.
DOTA_Tooltip_ability_phoenix_sun_ray_Lore
The vent through which such stellar energy flows is mere atoms wide.
DOTA_Tooltip_ability_phoenix_sun_ray_hp_cost_perc_per_second
%HEALTH COST PER SECOND
DOTA_Tooltip_ability_phoenix_sun_ray_base_damage
BASE DAMAGE PER SECOND
DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_damage
%MAX DAMAGE
DOTA_Tooltip_ability_phoenix_sun_ray_base_heal
BASE HEAL PER SECOND
DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_heal
%MAX HEAL
DOTA_Tooltip_ability_phoenix_sun_ray_tooltip_duration
DURATION
DOTA_Tooltip_ability_phoenix_sun_ray_Note0
Sun Ray has a width of 130 units, and a length of 1300 units.
DOTA_Tooltip_ability_phoenix_sun_ray_stop

Stop Sun Ray


DOTA_Tooltip_ability_phoenix_sun_ray_stop_Description
Immediately stops the Sun Ray.
DOTA_Tooltip_ability_phoenix_sun_ray_stop_Lore
CHIRP!
DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move
Toggle Movement
DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Description
Toggles slow forward movement during Sun Ray firing.
DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty
DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty_Descripti
on
DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Lore
SQAWRK!
DOTA_Tooltip_ability_phoenix_supernova
Supernova
DOTA_Tooltip_ability_phoenix_supernova_Description
The Phoenix willingly ends its current life for the chance to be reborn. Transfo
rms into a burning sun that scorches enemies in a huge area. The sun can be dest
royed by attacks from enemy Heroes. After %tooltip_duration% seconds the sun exp
lodes, stunning all nearby enemies while restoring Phoenix to full health and ma
na with refreshed abilities.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_phoenix_supernova_aghanim_description
Increases number of attacks to destroy Supernova and allows Phoenix to cast Supe
rnova on an allied hero, bringing both into the sun to be reborn together. Does
not refresh ultimate abilities.
DOTA_Tooltip_ability_phoenix_supernova_Lore
The solar crucible of a Supernova may be fatal, yet from its flames arise new be
acons to wander infinity.
DOTA_Tooltip_ability_phoenix_supernova_aura_radius
RADIUS
DOTA_Tooltip_ability_phoenix_supernova_tooltip_duration
DURATION
DOTA_Tooltip_ability_phoenix_supernova_damage_per_sec
DAMAGE PER SECOND
DOTA_Tooltip_ability_phoenix_supernova_stun_duration
STUN DURATION
DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks
ATTACKS TO DESTROY
DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks_scepter
SCEPTER ATTACKS TO DESTROY
DOTA_Tooltip_ability_phoenix_supernova_cast_range_tooltip_scepte
r
SCEPTER CAST RANGE
npc_dota_hero_phoenix_bio
Alone across an untouched darkness gleamed the Keeper's first sun, a singular po
int of conscious light fated to spread warmth into the empty void. Through aeons
beyond count, this blinding beacon set to coalescing its incalculable energy be
fore bursting forth the cataclysmic flare of supernova. From this inferno raced
new beacons, star progeny identical to its parent, who journeyed an unlit ocean
and settled in constellatory array. In time, they too would be made to propagate
through supernova flame. So would this dazzling cycle of birth and rebirth repe
at until all skies hewn of Titan toil deigned to twinkle and shine.
By this ageless crucible the star that mortals would come to call Phoenix collap
sed into being, and like its ancestors was thrust into an endless cosmos to find
a place among its stellar brethren. Yet curiosity toward that which the dimming
elders comfort in the darkness consumed the fledgling, and so over long cycles
it inquired and studied. It learned that among worlds both whole and broken woul
d soon stir a nexus of remarkable variety locked in an enduring conflict of cosm

ic consequence, a plane which would find itself in need of more influence than a
dying sun's distant rays could provide. Thus this infant son of suns took terre
strial form, eagerly travelling to shine its warmth upon those who may need it m
ost, and perhaps seize upon its solar destiny.
TERRORBLADE
DOTA_Tooltip_ability_terrorblade_reflection
Reflection
DOTA_Tooltip_ability_terrorblade_reflection_Description
Terrorblade brings forth an invulnerable dark reflection of all nearby enemy her
oes. Affected enemy heroes are slowed and attacked by their reflection.
DOTA_Tooltip_ability_terrorblade_reflection_Lore
In the fractal prison of Foulfell, Terrorblade learned the truth of this old tal
e you are your own worst enemy. Now it is a lesson he teaches others.
DOTA_Tooltip_ability_terrorblade_reflection_illusion_duration
REFLECTION DURATION
DOTA_Tooltip_ability_terrorblade_reflection_illusion_outgoing_to
oltip
%REFLECTION DAMAGE
DOTA_Tooltip_ability_terrorblade_reflection_move_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_terrorblade_reflection_attack_slow_tooltip
ATTACK SLOW
DOTA_Tooltip_ability_terrorblade_reflection_range
RADIUS
DOTA_Tooltip_ability_terrorblade_reflection_Note0
Reflections are untargetable, invulnerable illusions.
DOTA_Tooltip_ability_terrorblade_reflection_Note1
Reflections can only attack their source.
DOTA_Tooltip_ability_terrorblade_conjure_image
Conjure Image
DOTA_Tooltip_ability_terrorblade_conjure_image_Description
Creates an illusion of Terrorblade that deals damage.
DOTA_Tooltip_ability_terrorblade_conjure_image_Lore
There's only one thing more dangerous than facing Terrorblade. Facing MORE Terr
rorblades!
DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_duration
ILLUSION DURATION
DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_outgoing
_tooltip
%ILLUSION DAMAGE
DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_incoming
_damage_total_tooltip
%ILLUSION DAMAGE TAKEN
DOTA_Tooltip_ability_terrorblade_metamorphosis
Metamorphosis
DOTA_Tooltip_ability_terrorblade_metamorphosis_Description
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terror
blade's illusions that are within %metamorph_aura_tooltip% range will also be tr
ansformed by Metamorphosis.
DOTA_Tooltip_ability_terrorblade_metamorphosis_Lore
Temper, temper. The rage rises up and takes control. Meet Terrorblade's own wor
st self.
DOTA_Tooltip_ability_terrorblade_metamorphosis_duration
DURATION
DOTA_Tooltip_ability_terrorblade_metamorphosis_transformation_ti
me
TRANSFORMATION TIME
DOTA_Tooltip_ability_terrorblade_metamorphosis_base_attack_time
BASE ATTACK TIME
DOTA_Tooltip_ability_terrorblade_metamorphosis_tooltip_attack_ra
nge
ATTACK RANGE
DOTA_Tooltip_ability_terrorblade_metamorphosis_bonus_damage

BONUS DAMAGE
DOTA_Tooltip_ability_terrorblade_metamorphosis_speed_loss
MOVEMENT SPEED LOSS
DOTA_Tooltip_ability_terrorblade_metamorphosis_metamorph_aura_to
oltip
ILLUSION AURA RADIUS
DOTA_Tooltip_ability_terrorblade_metamorphosis_Note0
Manta Style's cooldown time will be based on whether Terrorblade was in his rang
ed or melee form when the item was used.
DOTA_Tooltip_ability_terrorblade_sunder
Sunder
DOTA_Tooltip_ability_terrorblade_sunder_Description
Severs the life from both Terrorblade and a target hero, exchanging a percentage
of both units' current health. Some health points must remain.
DOTA_Tooltip_ability_terrorblade_sunder_Lore
You didn't need that life, did you The demon marauder steals that which you hol
d most dear.
DOTA_Tooltip_ability_terrorblade_sunder_hit_point_minimum_pct
%MINIMUM HP SWAP
npc_dota_hero_terrorblade_bio
Terrorblade is the demon marauder--an outlaw hellion whom even other demons fear
. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites
that should have bound his behavior, and broke every law of the seven Infernal
Regions. For his crimes, he was taught this lesson even Hell has a hell. A short
, brutal trial ensued, with many dead on all sides, and he was finally incarcera
ted in Foulfell, a hidden dimension where demonkind imprison their own.
But Foulfell is no normal prison. In this dark mirror of reality, demons are sen
tenced to gaze eternally into the twisted reflection of their own souls. But ins
tead of suffering, Terrorblade made himself master of his own reflected worst se
lf--a raging, thieving demon of unimaginable power. With his inner beast under s
way, he destroyed the fractal prison walls and burst free to turn his terror loo
se upon all creation.
ORACLE
DOTA_Tooltip_ability_oracle_fortunes_end
Fortune's End
DOTA_Tooltip_ability_oracle_fortunes_end_Description
CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when rel
eased, damages, stops movement, and purges enemies of buffs in an area around th
e target. If target is an ally it will only purge. Can be channeled for up to %m
ax_channel_time_tooltip% seconds. The stop duration is equal to the time spent c
hanneling.
DOTA_Tooltip_ability_oracle_fortunes_end_Lore
The astral orb crackles with power while raw energy lances out, temporarily disr
upting an enemy's connection to their own body.
DOTA_Tooltip_ability_oracle_fortunes_end_damage
DAMAGE
DOTA_Tooltip_ability_oracle_fortunes_end_radius
RADIUS
DOTA_Tooltip_ability_oracle_fortunes_end_minimum_purge_duration
MIN STOP DURATION
DOTA_Tooltip_ability_oracle_fortunes_end_maximum_purge_duration
MAX STOP DURATION
DOTA_Tooltip_ability_oracle_fates_edict
Fate's Edict
DOTA_Tooltip_ability_oracle_fates_edict_Description
Oracle enraptures a target, disarming them and granting them %magic_damage_resis
tance_pct_tooltip%%% magic damage resistance. Can be cast on allies and enemies.
DOTA_Tooltip_ability_oracle_fates_edict_Lore
An unbreakable prophecy resounds a chosen ally shall briefly suffer no magics.
Other kinds of suffering however...

DOTA_Tooltip_ability_oracle_fates_edict_duration
DURATION
DOTA_Tooltip_ability_oracle_purifying_flames
Purifying Flames
DOTA_Tooltip_ability_oracle_purifying_flames_Description
Burns away impurities, dealing heavy magic damage to the target before causing t
hem to regenerate health over time. The amount of health regenerated over its du
ration exceeds the amount of initial damage. Can be cast on enemies and allies.n
nUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_oracle_purifying_flames_Lore
Like a hall of mirrors might amplify the light of a single candle, the shattered
walls of the universe can transform the light of prophecy into a burning torch.
DOTA_Tooltip_ability_oracle_purifying_flames_aghanim_description
Reduces cooldown and improves cast point.
DOTA_Tooltip_ability_oracle_purifying_flames_damage
DAMAGE
DOTA_Tooltip_ability_oracle_purifying_flames_heal_per_second
HEAL PER SECOND
DOTA_Tooltip_ability_oracle_purifying_flames_total_heal_tooltip
TOTAL HEAL
DOTA_Tooltip_ability_oracle_purifying_flames_duration
DURATION
DOTA_Tooltip_ability_oracle_purifying_flames_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_oracle_purifying_flames_Note0
The healing from Purifying Flames can be stacked with itself.
DOTA_Tooltip_ability_oracle_false_promise
False Promise
DOTA_Tooltip_ability_oracle_false_promise_Description
Temporarily alters an ally's destiny, delaying any healing or damage taken until
False Promise ends. Any healing that is delayed by False Promise is doubled. Re
moves most negative status effects and disables on initial cast.
DOTA_Tooltip_ability_oracle_false_promise_Lore
Foes and false prophets oft make lies of men's fates.
DOTA_Tooltip_ability_oracle_false_promise_duration
DURATION
DOTA_Tooltip_ability_oracle_false_promise_Note0
Delayed damage and healing will take armor and magic resistance reductions into
account when received.
DOTA_Tooltip_ability_oracle_false_promise_Note1
The delayed damage and healing takes effect as soon as the target becomes vulner
able.
npc_dota_hero_oracle_bio
Ascendants to the Great Seat of Cymurri had for ages imported their Oracles excl
usively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Rang
e, with a downpayment made at the time of the embryo's conception and the balanc
e surrendered on delivery of a mature, well-trained prophet to the Gate of the G
raven King.
Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles w
ere anchored by their physical form to the world we most of us share; meanwhile,
their souls roamed far afield, barely bound by the airiest astral umbilicus. Fr
om such cosmic roamings the prophets would return, speaking words of fire with t
ongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors,
who found in them visions of the future, diplomatic advice, all the supernatural
ammunition the line of Graven Kings needed to secure victory in every campaign,
whether in the court or on the battlefield. Thus it went for generations, the G
raventome's pages filling with the names of triumphant kings and the new domains
they had acquired. So it went, that is, until the particular Oracle named Nerif
arrived to serve the very last of the stone-helmed kings.
From the first, Nerif's prophecies were unusual. They seemed not merely to porte

nd the future, but to shape it. The weird soothsayer croaked out advice no one h
ad requested, and suddenly the Cymurri found themselves immersed in conflicts wi
th newfound enemies. The Advisors, sensing a threat to their power, were quick t
o pin these unwelcome developments on the latest Oracle. They demanded his remov
al, petitioning the Sybils to reclaim their defective prophet and replace him wi
th a worthy substitute. But Nerif described an ominous dream of the Incubarium's
destruction, and within hours came news of the ancient school's destruction in
a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Adviso
rs withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's no
tice.
The Graven King, however, was a creature of great practicality. He doubted the c
ommitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ou
ght be used as a weapon to enlarge his domain. He therefore demoted his timid co
unselors and stationed Nerif at his side. With only a blunt understanding of Ner
if's talent, he boldly stated the outcomes he desired, and coaxed Nerif into utt
ering his wishes as prophecy.
At first, all was well. The Last Graven King boasted that by adopting Fate's pet
, he had made a plaything of Fate itself. He should have taken it as a warning t
hen when, on the eve of his invasion of the Unsated Satrap's realm, he attempted
to coerce a prediction of certain victory from his Oracle, only to hear Nerif q
uietly mutter, It could go either way. No firmer statement could he force from N
erif's lips. Still, the King was confident in his army. The Satrapy was landlock
ed, poorly armed, and shut off from all possible allies. He took It could go eit
her way to indicate that with tactical might on his side, there was little risk
in his plan.
Of course, we now know that he should have taken the sayer's words more literall
y. Even with careful study of the Annotated Annals of If, what happened on the f
ield before the Unsated Satrap's palace is almost impossible to visualize. It ap
pears that in the midst of the carnage, the battle began to bifurcate. At each p
ivotal moment, reality calved and broke into bits. Soldiers who staggered and fe
ll in battle also stood sure-footed, forging onward to fight. Their minds also s
plit; the warriors found themselves both dead and alive, existent and non-existe
nt. Victory and defeat were partitioned, so that each separate outcome was exper
ienced in simultaneity by both armies. The universe became a hall of mirrors, wi
th all the mirrors endlessly shattering.
The immediate effect on both parties was insanity. Unable to comprehend the stat
e of being both triumphant and defeated, the Graven King's mind dispersed into m
otes of madness. The naive Satrap fared no better. The opposing paired realities
continued to split and split again, echoing into infinite histories, all of the
m populated by a bewildered populace that soon lost the ability to feed, clothe,
defend, or reproduce itself in the traditional manner.
Long before the repercussions had played out, however, Cymurri's wary Advisors h
ad seized Nerif, bound and gagged him, and launched him out of their universe at
high speed on a dimensional barque, in the hopes of depositing him where he cou
ld do them no harm forever. It was, of course, too late for them. And may well b
e for us.
TECHIES
DOTA_Tooltip_ability_techies_land_mines
Land Mines
DOTA_Tooltip_ability_techies_land_mines_Description
Plant an invisible mine that explodes when an enemy steps near. The explosion w
ill deal less damage if the enemy is farther away from the mine when it explodes
. Mines explode %explode_delay% seconds after being triggered. Damages buildin
gs.
DOTA_Tooltip_ability_techies_land_mines_Lore
The bane of Toterin!
DOTA_Tooltip_ability_techies_land_mines_damage
DAMAGE
DOTA_Tooltip_ability_techies_land_mines_small_radius
FULL DAM

AGE RADIUS
DOTA_Tooltip_ability_techies_land_mines_big_radius

HALF DAM

AGE RADIUS
DOTA_Tooltip_ability_techies_land_mines_activation_time
MINE ACTIVATION TIME
DOTA_Tooltip_ability_techies_land_mines_fade_time
MINE FADE TIME
DOTA_Tooltip_ability_techies_land_mines_Note0
Land Mines do not block neutral creep camps from spawning.
DOTA_Tooltip_ability_techies_land_mines_Note1
Mines last until they explode or are destroyed.
DOTA_Tooltip_ability_techies_land_mines_Note2
Mines are triggered by invisible units.
DOTA_Tooltip_ability_techies_land_mines_Note3
Mines will not be triggered by some flying units.
DOTA_Tooltip_ability_techies_land_mines_Note4
Grants 10 gold if destroyed by an enemy hero.
DOTA_Tooltip_ability_techies_stasis_trap
Stasis Trap
DOTA_Tooltip_ability_techies_stasis_trap_Description
Plant an invisible trap that stuns nearby enemy units when triggered.
DOTA_Tooltip_ability_techies_stasis_trap_Lore
The scourge of Trapper Town!
DOTA_Tooltip_ability_techies_stasis_trap_activation_radius
TRIGGER RADIUS
DOTA_Tooltip_ability_techies_stasis_trap_explode_delay
TRIGGER DELAY
DOTA_Tooltip_ability_techies_stasis_trap_stun_duration
STUN DURATION
DOTA_Tooltip_ability_techies_stasis_trap_activation_time
TRAP ACTIVATION TIME
DOTA_Tooltip_ability_techies_stasis_trap_fade_time
TRAP FADE TIME
DOTA_Tooltip_ability_techies_stasis_trap_duration
TRAP DURATION
DOTA_Tooltip_ability_techies_stasis_trap_Note0
Stasis Traps destroy all other Stasis Traps in their area of effect when they de
tonate.
DOTA_Tooltip_ability_techies_stasis_trap_Note1
Stasis Traps are not triggered by invisible units.
DOTA_Tooltip_ability_techies_stasis_trap_Note2
Stasis Traps do not block neutral creep camps from spawning.
DOTA_Tooltip_ability_techies_suicide
Suicide Squad, Attack!
DOTA_Tooltip_ability_techies_suicide_Description
Techies sacrifice themselves for the greater good, dealing massive area of effec
t damage. More damage is dealt to units closer to Techies when they explode. T
echies' respawn time is reduced by %respawn_time_percentage_tooltip%%% when kill
ed by this ability.
DOTA_Tooltip_ability_techies_suicide_Lore
What's this button do
DOTA_Tooltip_ability_techies_suicide_damage
FULL DAMAGE
DOTA_Tooltip_ability_techies_suicide_small_radius
FULL DAMAGE RADIUS
DOTA_Tooltip_ability_techies_suicide_partial_damage
PARTIAL DAMAGE
DOTA_Tooltip_ability_techies_suicide_big_radius
PARTIAL DAMAGE RADIUS
DOTA_Tooltip_ability_techies_suicide_Note0

Using this ability counts as suicide, and does not award gold or experience to t
he enemy team.
DOTA_Tooltip_ability_techies_suicide_Note1
Techies still earn experience for kills made with this ability.
DOTA_Tooltip_ability_techies_suicide_Note2
This ability destroys trees.
DOTA_Tooltip_ability_techies_remote_mines
Remote Mines
DOTA_Tooltip_ability_techies_remote_mines_Description
Plant an invisible explosive that will only detonate when triggered. Does not d
amage buildings.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_techies_remote_mines_Lore
The downfall of Dredger's Bight!
DOTA_Tooltip_ability_techies_remote_mines_radius
EXPLOSION RADIUS
DOTA_Tooltip_ability_techies_remote_mines_damage
DAMAGE
DOTA_Tooltip_ability_techies_remote_mines_activation_time
FADE TIME
DOTA_Tooltip_ability_techies_remote_mines_duration
MINE DURATION
DOTA_Tooltip_ability_techies_remote_mines_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_techies_remote_mines_cast_range_scepter
SCEPTER CAST RANGE
DOTA_Tooltip_ability_techies_remote_mines_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_techies_remote_mines_aghanim_description
Increases damage and cast range.
DOTA_Tooltip_ability_techies_remote_mines_Note0
Grants 10 gold if destroyed by an enemy hero.
DOTA_Tooltip_ability_techies_focused_detonate
Focused Detonate
DOTA_Tooltip_ability_techies_focused_detonate_Description
Detonate all remote mines in the target area.
DOTA_Tooltip_ability_techies_focused_detonate_Lore
Why light one fuse when you can light them all
DOTA_Tooltip_ability_techies_focused_detonate_radius
RADIUS
DOTA_Tooltip_ability_techies_remote_mines_self_detonate
PINPOINT DETONATE
DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Descript
ion
Detonate all selected remote mines.
DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Lore
Kablooey!
DOTA_Tooltip_ability_techies_minefield_sign
Minefield Sign
DOTA_Tooltip_ability_techies_minefield_sign_Description
Plant a warning sign to remind enemies to step lightly. Only one sign can exist
at a time. Lasts %lifetime% seconds.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_techies_minefield_sign_aghanim_description
Allows Minefield Sign to hide any Land Mines, Stasis Traps, and Remote Mines in
an area around the sign from True Sight.
DOTA_Tooltip_ability_techies_minefield_sign_lifetime
SIGN DURATION
DOTA_Tooltip_ability_techies_minefield_sign_Lore
Watch your step!
npc_dota_hero_techies_bio
In the storied saga of Dredger's Bight, no business has ever been more reviled t
han Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does

Toterin. Or even Trapper Town. In fact, if one were to track the history of Tech
ies Demolitions they might notice that shortly after Techies appear, towns tend
to disappear.
Like every inevitable disaster surrounding Techies, the obliteration of Dredger'
s Bight began with an invention. Tasked with designing a safer way of detonating
explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen,
and Spoon developed their most outlandish creation yet a button which, when pres
sed, would trigger a distant device to spark a fuse.
Overeager to test their invention, the trio stuffed barrel after barrel with fla
mesalt explosives, piling every corner of their tiny workshop high with the newl
y developed remote bombs. From this stockpile they plucked a single payload, bur
ying it in a far away field. As they cowered in a ditch, Spleen pressed the deto
nator button. Yet after a moment, nothing happened. Confused, he stood up, press
ing his button again and again until, finally, an explosion tore a hole in the f
ield. Elated, Squee and Spleen turned toward home just as a massive wave of soun
d and force arrived to knock them over.
Bewildered, their ears ringing from the unexpected blast, they gathered in the d
ingy miasma to see a smoking ruin where their workshop once stood. Chunks of woo
d and stone continued to fall as the yawning crater before them slowly deepened
into an expanding pit. The whole of Dredger's Bight shuddered, and then graduall
y started to slide into the mines below as its panicked residents fled.
Sitting at the edge of their sinking home they grinned and giggled, as giddy at
the possibilities as they were oblivious to the scorn of their former neighbors.
They wondered only one thing how could they trigger an even bigger blast
DOTA_Tooltip_ability_winter_wyvern_arctic_burn
Arctic Burn
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Description
Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and
allowing her to exhale a blistering chill into each attack. While soaring, her a
ttacks travel further and faster, and slow enemies with a magical freeze that st
rips them of %percent_damage%%% of their current health each second. Her sight i
s also hardened against night's chill, granting her %night_vision_bonus% additio
nal vision range at night while soaring.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Lore
The same organ where some dragons stoke their inner flame is, in Auroth, a cruci
ble of unimaginable cold. From deep within her frosty gullet, an exhalation send
s enemies into burning agony.
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_duration
FLIGHT DURATION
s

DOTA_Tooltip_ability_winter_wyvern_arctic_burn_attack_range_bonu
BONUS ATTACK RANGE
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_percent_damage

%HEALTH BURN
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_bonus_movespeed
%MOVEMENT SLOW
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_damage_duration
BURN DURATION
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_night_vision_bonu
ADDED NIGHT VISION RANGE
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_mana_cost_scepter
SCEPTER MANA PER SECOND
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note0
Enemy units can only receive the Arctic Burn debuff once per cast.
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note1
This ability does not affect Roshan.
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note2
Reduces Winter Wyvern's attack point to 0.1.
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_aghanim_descripti
s

on
Causes Arctic Burn to be a toggle ability, draining 40 mana per
second when active. Removes limit on number of attacks per target.
DOTA_Tooltip_ability_winter_wyvern_splinter_blast
Splinter Blast
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Description
Launches a ball of brittle ice toward an enemy. The ice shatters on impact, leav
ing the primary target completely unaffected, while hurling damaging splinters i
nto nearby enemies in a %split_radius% radius. Enemies struck by these splinters
are slowed by %movespeed_slow_tooltip%%%.
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Lore
Produced slowly by specialized vesicles in her frozen gullet, Winter Wyvern blas
t shards of ice at her enemies.
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_split_radius
SHATTER RADIUS
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_movespeed_slow
_tooltip
%MOVEMENT SLOW
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_duration
SLOW DURATION
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note0
The primary projectile moves at 500 movespeed, or reaches the target in 1 second
, whichever is faster up to 4000 speed.
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note1
Neither the primary or secondary projectiles can be disjointed.
DOTA_Tooltip_ability_winter_wyvern_cold_embrace
Cold Embrace
DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Description
Encases an ally in an icy cocoon, freezing them solid while healing a base amoun
t as well as a percentage of their maximum health each second. The cocoon blocks
all physical damage.
DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Lore
From winter's heart comes a cold, healing embrace. The ice slows the blood and a
llows the spell to better work its curative magic.
DOTA_Tooltip_ability_winter_wyvern_cold_embrace_duration
DURATION
DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_additive
BASE HEALTH REGEN
DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_percentage
%MAX HEALTH REGEN
DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Note0 Cannot b
e dispelled.
DOTA_Tooltip_ability_winter_wyvern_winters_curse
Winter's Curse
DOTA_Tooltip_ability_winter_wyvern_winters_curse_Description
Winter Wyvern freezes an enemy in place while striking those nearby with a madde
ning curse which causes them to attack their frozen ally with increased attack s
peed. The frozen ally and those cursed to attack their ally are immune to all da
mage from their enemies.
DOTA_Tooltip_ability_winter_wyvern_winters_curse_Lore
The oldest of the bookwurm s spells, this curse lends truth to the old saw sometim
es the enemy of my enemy is my enemy still.
DOTA_Tooltip_ability_winter_wyvern_winters_curse_radius
CURSE RADIUS
DOTA_Tooltip_ability_winter_wyvern_winters_curse_damage_reductio
n
%CURSE DAMAGE REDUCTION
DOTA_Tooltip_ability_winter_wyvern_winters_curse_bonus_attack_sp
eed
CURSE ATTACK SPEED
DOTA_Tooltip_ability_winter_wyvern_winters_curse_duration
CURSE DURATION
DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note0
If the target dies to its allies, Winter Wyvern will receive credit for the kill

.
DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note1
Will only pierce the spell immunity of the primary target, not the target's surr
ounding allies.
npc_dota_hero_winter_wyvern_bio
Like many great poets, Auroth just wants time to write, but the Winter Wyvern's
life is full of interruptions. The epics of the Eldwurms have a long and colorfu
l history, but some fear that the remaining dragon scholars are not as prolific
as they once were, with few lines added to the Eldwurm Eddas since the last age
of greatness. Auroth laments We forget that there is more to life than triumph a
nd dominion over enemies. We must also live our lives in the pursuit of creative
expression. She embarks on research expeditions, collecting books for inspirati
on. But all this research can be terribly distracting, and she spends less time
writing than she should. Although she knows she should be lurking in her lair, a
dding to the Eddas, she finds herself engaged in epic battles against powerful e
nemies. She loots castles, raids ancient libraries ... and if she happens to hea
p glory on herself in the process, she tells herself that it's merely a side eff
ect of her research. The fact is, while her skill and power on the battlefield a
re legendary, her scholarly travails have thus far hardly been the stuff of lite
rary acclaim. But she is not content to stand as a protagonist of heroic lore. S
he wishes also to create it.

DOTA_Tooltip_ability_arc_warden_flux
Flux
DOTA_Tooltip_ability_arc_warden_flux_Description
Infuses a lone enemy unit with swirling, volatile energy, slowing its movement s
peed and dealing damage over time. The effect is muted if another enemy unit is
near the target.
DOTA_Tooltip_ability_arc_warden_flux_Lore
An infinitesimal fraction of the power which imprisoned the Ancients.
DOTA_Tooltip_ability_arc_warden_flux_duration
DURATION
DOTA_Tooltip_ability_arc_warden_flux_damage_per_second DAMAGE P
ER SECOND
DOTA_Tooltip_ability_arc_warden_flux_search_radius
ALLY SEARCH RADIUS
DOTA_Tooltip_ability_arc_warden_flux_move_speed_slow_pct
%MOVEMENT SPEED SLOW
DOTA_Tooltip_ability_arc_warden_flux_cast_range_tooltip CAST RAN
GE
DOTA_Tooltip_ability_arc_warden_magnetic_field
Magnetic
Field
DOTA_Tooltip_ability_arc_warden_magnetic_field_Description
Generates a circular distortion field of magnetic energy that protects allied he
roes and buildings within it by evading attacks coming from outside the field.
DOTA_Tooltip_ability_arc_warden_magnetic_field_Lore
Time and space are of little consequence to one as old as Zet.
DOTA_Tooltip_ability_arc_warden_magnetic_field_radius
RADIUS
DOTA_Tooltip_ability_arc_warden_magnetic_field_duration DURATION
DOTA_Tooltip_ability_arc_warden_magnetic_field_attack_speed_bonu
s ATTACK SPEED BONUS
DOTA_Tooltip_ability_arc_warden_magnetic_field_evasion_chance
%EVASION BONUS
DOTA_Tooltip_ability_arc_warden_spark_wraith
Spark Wraith
DOTA_Tooltip_ability_arc_warden_spark_wraith_Description
Summons a Spark Wraith that slowly materializes and patrols a targeted area unti

l an enemy comes within its range. Once a target has been found the wraith fuses
with them, dealing magical damage and purging the unit.
DOTA_Tooltip_ability_arc_warden_spark_wraith_Lore
Lesser fragments of Zet's original self.
DOTA_Tooltip_ability_arc_warden_spark_wraith_radius
SEARCH RADIUS
DOTA_Tooltip_ability_arc_warden_spark_wraith_activation_delay
ACTIVATION DELAY
DOTA_Tooltip_ability_arc_warden_spark_wraith_duration
DURATION
DOTA_Tooltip_ability_arc_warden_spark_wraith_wraith_speed
WRAITH SPEED
DOTA_Tooltip_ability_arc_warden_spark_wraith_spark_damage
DAMAGE
DOTA_Tooltip_ability_arc_warden_spark_wraith_ministun_duration
PURGE DURATION
DOTA_Tooltip_ability_arc_warden_tempest_double
Tempest
Double
DOTA_Tooltip_ability_arc_warden_tempest_double_Description
Briefly refocusing its fractured elements into a single form, the Arc Warden is
able to create a perfect electrical duplication of itself. The duplicate can use
all of Arc Warden's current items and spells, except items that drop on death.
The duplicate has seperate item and ability cooldowns.
DOTA_Tooltip_ability_arc_warden_tempest_double_Lore
Warped by the power of its peers, Arc Warden becomes what it despises most disha
rmony.
DOTA_Tooltip_ability_arc_warden_tempest_double_duration DURATION
npc_dota_hero_arc_warden_bio
Before the beginning of all, there existed a presence a primordial mind, infinit
e, awesome, and set to inscrutable purpose. As the universe thundered into being
, this mind was fragmented and scattered. Two among its greater fragments--who w
ould come to be named Radiant and Dire--found themselves locked in vicious oppos
ition, and began twisting all of creation to serve their conflict.
As war and cataclysm threatened the nascent cosmos, the will of a third fragment
made itself known. Naming itself Zet, this intellect sought to resolve the dish
armony and return all to perfect unity. Appalled by its kin's conflicting nature
, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its sibli
ngs, and fused the warring aspects into a stellar sphere before hurling them int
o the darkness to orbit a nondescript world. Harmony was restored, though only t
he barest fraction of Zet's strength remained. Setting its gaze on the prison, Z
et chose to use its weakened power to serve as watchful warden until time's end.
For uncounted aeons, this vigil stood.
Life flourished upon the world below, oblivious to the dangers imprisoned within
the softly glowing moon, or of Zet's struggles to contain them. As the captives
' eternal clash reverberated within, the surface of the prison shuddered, over t
ime beginning to crack. Ultimately, Zet's depleted power proved insufficient to
contain the breach, and at last the moon was shattered. The prison's ancient inh
abitants had escaped to sow their conflict anew.
Flung to the farthest reaches by the prison's explosion, Zet was transformed by
the dissonant energies of its former captives. No longer of single form and thou
ght, its presence had become split among many--some lesser, some greater--each c
onnected by a fleeting arc of consciousness. Struggling to suppress its own disu
nity, Zet sped toward the burgeoning conflict of its siblings, bending its fract
ured wills toward a singular conclusion the aspects of the primordial mind must
be made to reunite, or all must be destroyed lest the conflict spread further...
-----

DOTA_Tooltip_Ability_item_abyssal_blade
Abyssal Blade
DOTA_Tooltip_Ability_item_arcane_ring

Arcane R

ing
DOTA_Tooltip_Ability_item_armlet
Armlet of Mordiggian
DOTA_Tooltip_Ability_item_assault
Assault Cuirass
DOTA_Tooltip_Ability_item_basher
Skull Basher
DOTA_Tooltip_Ability_item_belt_of_strength
Belt of Strength
DOTA_Tooltip_Ability_item_bfury
Battle F
ury
DOTA_Tooltip_Ability_item_black_king_bar
Black King Bar
DOTA_Tooltip_Ability_item_blade_mail
Blade Mail
DOTA_Tooltip_Ability_item_blades_of_attack
Blades of Attack
DOTA_Tooltip_Ability_item_blade_of_alacrity
Blade of Alacrity
DOTA_Tooltip_Ability_item_blink
Blink Da
gger
DOTA_Tooltip_Ability_item_bloodstone
Bloodstone
DOTA_Tooltip_Ability_item_boots
Boots of
Speed
DOTA_Tooltip_Ability_item_boots_of_elves
Band of Elvenskin
DOTA_Tooltip_Ability_item_bottle
Bottle
DOTA_Tooltip_Ability_item_bottle_double_damage Rune Double Dama
ge
DOTA_Tooltip_Ability_item_bottle_haste
Rune Has
te
DOTA_Tooltip_Ability_item_bottle_illusion
Rune Illusion
DOTA_Tooltip_Ability_item_bottle_invisible
Rune Inv
isibility
DOTA_Tooltip_Ability_item_bottle_regeneration
Rune Reg
eneration
DOTA_Tooltip_Ability_item_bottle_bounty
Rune Bounty
DOTA_Tooltip_Ability_item_bottle_arcane
Rune Arcane
DOTA_Tooltip_Ability_item_bracer
Bracer
DOTA_Tooltip_Ability_item_branches
Iron Branch
DOTA_Tooltip_Ability_item_broadsword
Broadsword
DOTA_Tooltip_Ability_item_buckler
Buckler
DOTA_Tooltip_Ability_item_butterfly
Butterfly
DOTA_Tooltip_Ability_item_chainmail
Chainmail
DOTA_Tooltip_Ability_item_circlet
Circlet
DOTA_Tooltip_Ability_item_clarity
Clarity

DOTA_Tooltip_Ability_item_faerie_fire
Faerie Fire
DOTA_Tooltip_Ability_item_skybreaker
Skybreaker
DOTA_Tooltip_Ability_item_infused_raindrop
Infused Raindrop
DOTA_Tooltip_Ability_item_banana
Banana
DOTA_Tooltip_Ability_item_jade_bow
Jade Bow
DOTA_Tooltip_Ability_item_spirit_helix
Spirit Helix
DOTA_Tooltip_Ability_item_tome_of_knowledge
Tome of Knowledge
DOTA_Tooltip_Ability_item_wind_lace
Wind Lace
DOTA_Tooltip_Ability_item_blight_stone
tone
DOTA_Tooltip_Ability_item_dragon_lance
Dragon Lance
DOTA_Tooltip_Ability_item_aether_lens
Aether Lens
DOTA_Tooltip_Ability_item_claymore
Claymore
DOTA_Tooltip_Ability_item_cloak
DOTA_Tooltip_Ability_item_crimson_guard
Crimson Guard
DOTA_Tooltip_Ability_item_courier
Animal Courier
DOTA_Tooltip_Ability_item_flying_courier
Flying Courier
DOTA_Tooltip_Ability_item_cyclone
Eul's Scepter of Divinity
DOTA_Tooltip_Ability_item_cyclone_2
Eul's Scepter of Divinity (level 2)
DOTA_Tooltip_Ability_item_dagon
DOTA_Tooltip_Ability_item_dagon_2
Dagon
DOTA_Tooltip_Ability_item_dagon_2L
evel 2)
DOTA_Tooltip_Ability_item_dagon_3
Dagon
DOTA_Tooltip_Ability_item_dagon_3L
evel 3)
DOTA_Tooltip_Ability_item_dagon_4
Dagon
DOTA_Tooltip_Ability_item_dagon_4L
evel 4)
DOTA_Tooltip_Ability_item_dagon_5
Dagon
DOTA_Tooltip_Ability_item_dagon_5L
evel 5)
DOTA_Tooltip_Ability_item_demon_edge
Demon Edge
DOTA_Tooltip_Ability_item_desolator
Desolator
DOTA_Tooltip_Ability_item_diffusal_blade
Diffusal Blade
DOTA_Tooltip_Ability_item_diffusal_blade_2
Diffusal Blade

Blight S

Cloak

Dagon
Dagon (l

Dagon (l

Dagon (l

Dagon (l

DOTA_Tooltip_Ability_item_diffusal_blade_2L
Blade (level 2)
DOTA_Tooltip_Ability_item_dust
Appearance
DOTA_Tooltip_Ability_item_eagle
g
DOTA_Tooltip_Ability_item_energy_booster
Energy Booster
DOTA_Tooltip_Ability_item_ethereal_blade
Ethereal Blade
DOTA_Tooltip_Ability_item_flask
Salve
DOTA_Tooltip_Ability_item_force_staff
aff
DOTA_Tooltip_Ability_item_gauntlets
Gauntlets of Strength
DOTA_Tooltip_Ability_item_gem
rue Sight
DOTA_Tooltip_Ability_item_ghost
epter
DOTA_Tooltip_Ability_item_aether_staff
Aether Staff
DOTA_Tooltip_Ability_item_gloves
Gloves of Haste
DOTA_Tooltip_Ability_item_greater_crit
DOTA_Tooltip_Ability_item_hand_of_midas
Midas
DOTA_Tooltip_Ability_item_headdress
Headdress
DOTA_Tooltip_Ability_item_heart
Tarrasque
DOTA_Tooltip_Ability_item_helm_of_iron_will
Helm of Iron Will
DOTA_Tooltip_Ability_item_helm_of_the_dominator
the Dominator
DOTA_Tooltip_Ability_item_hood_of_defiance
Hood of Defiance
DOTA_Tooltip_Ability_item_hyperstone
Hyperstone
DOTA_Tooltip_Ability_item_invis_sword
lade
DOTA_Tooltip_Ability_item_silver_edge
dge
DOTA_Tooltip_Ability_item_glimmer_cape
Cape
DOTA_Tooltip_Ability_item_red_mist
DOTA_Tooltip_Ability_item_octarine_core
Core
DOTA_Tooltip_Ability_item_iron_talon
on
DOTA_Tooltip_Ability_item_enchanted_mango
Enchanted Mango
DOTA_Tooltip_Ability_item_lotus_orb
b
DOTA_Tooltip_Ability_item_nightfall_striders
Nightfall Striders
DOTA_Tooltip_Ability_item_guardian_greaves
Greaves
DOTA_Tooltip_Ability_item_ward_dispenser
and Sentry Wards

Diffusal
Dust of
Eagleson

Healing
Force St

Gem of T
Ghost Sc

Daedalus
Hand of

Heart of

Helm of

Shadow B
Silver E
Glimmer
Red Mist
Octarine
Iron Tal

Lotus Or

Guardian
Observer

DOTA_Tooltip_Ability_item_solar_crest

Solar Cr

DOTA_Tooltip_Ability_item_rune_breaker

Rune Bre

DOTA_Tooltip_Ability_item_bounty_pact

Bounty P

est
aker
act
DOTA_Tooltip_Ability_item_natures_mend
DOTA_Tooltip_Ability_item_blinders
DOTA_Tooltip_Ability_item_javelin

Nature's Mend
Blinders

Javelin
DOTA_Tooltip_Ability_item_lesser_crit

Crystaly

s
DOTA_Tooltip_Ability_item_lifesteal
Morbid Mask
DOTA_Tooltip_Ability_item_sphere
Linken's Sphere
DOTA_Tooltip_Ability_item_maelstrom
Maelstrom
DOTA_Tooltip_Ability_item_magic_stick

Magic St

ick
DOTA_Tooltip_Ability_item_magic_wand
Magic Wand
DOTA_Tooltip_Ability_item_manta

Manta St

yle
DOTA_Tooltip_Ability_item_mantle
Mantle of Intelligence
DOTA_Tooltip_Ability_item_mask_of_madness
Mask of Madness
DOTA_Tooltip_Ability_item_mekansm
Mekansm
DOTA_Tooltip_Ability_item_mithril_hammer
Mithril Hammer
DOTA_Tooltip_Ability_item_mjollnir
Mjollnir
DOTA_Tooltip_Ability_item_monkey_king_bar
Monkey King Bar
DOTA_Tooltip_Ability_item_mystic_staff
taff
DOTA_Tooltip_Ability_item_necronomicon
icon
DOTA_Tooltip_Ability_item_necronomicon_2
Necronomicon
DOTA_Tooltip_Ability_item_necronomicon_2L
Necronomicon (level 2)
DOTA_Tooltip_Ability_item_necronomicon_3
Necronomicon
DOTA_Tooltip_Ability_item_necronomicon_3L
Necronomicon (level 3)
DOTA_Tooltip_Ability_item_null_talisman
isman
DOTA_Tooltip_Ability_item_telescope
men
DOTA_Tooltip_Ability_item_hurricane_pike
Hurricane Pike
DOTA_Tooltip_Ability_item_whip
DOTA_Tooltip_Ability_item_oblivion_staff
Oblivion Staff
DOTA_Tooltip_Ability_item_ogre_axe
Ogre Club
DOTA_Tooltip_Ability_item_orchid

Mystic S
Necronom

Null Tal
Eye of O

Whip

Orchid Malevolence
DOTA_Tooltip_Ability_item_bloodthorn
Bloodthorn
DOTA_Tooltip_Ability_item_pers
ance
DOTA_Tooltip_Ability_item_phase_boots
ots
DOTA_Tooltip_Ability_item_pipe
Insight
DOTA_Tooltip_Ability_item_platemail
Platemail
DOTA_Tooltip_Ability_item_point_booster
oster
DOTA_Tooltip_Ability_item_poor_mans_shield
Poor Man's Shield
DOTA_Tooltip_Ability_item_power_treads
eads
DOTA_Tooltip_Ability_item_power_treads_str
DOTA_Tooltip_Ability_item_power_treads_agi
DOTA_Tooltip_Ability_item_power_treads_int
ence
DOTA_Tooltip_Ability_item_quarterstaff
taff
DOTA_Tooltip_Ability_item_echo_sabre
Echo Sabre
DOTA_Tooltip_Ability_item_quelling_blade
Quelling Blade
DOTA_Tooltip_Ability_item_radiance
Radiance
DOTA_Tooltip_Ability_item_rapier
Divine Rapier
DOTA_Tooltip_Ability_item_reaver
Reaver
DOTA_Tooltip_Ability_item_refresher
Refresher Orb
DOTA_Tooltip_Ability_item_aegis
ortal
DOTA_Tooltip_Ability_item_cheese
DOTA_Tooltip_Ability_item_relic
elic
DOTA_Tooltip_Ability_item_ring_of_basilius
Ring of Basilius
DOTA_Tooltip_Ability_item_ring_of_health
Ring of Health
DOTA_Tooltip_Ability_item_ring_of_protection
Ring of Protection
DOTA_Tooltip_Ability_item_ring_of_regen
Regen
DOTA_Tooltip_Ability_item_robe
the Magi
DOTA_Tooltip_Ability_item_rod_of_atos
Rod of Atos
DOTA_Tooltip_Ability_item_sange
DOTA_Tooltip_Ability_item_heavens_halberd
Heaven's Halberd
DOTA_Tooltip_Ability_item_sange_and_yasha
Sange and Yasha
DOTA_Tooltip_Ability_item_satanic
Satanic
DOTA_Tooltip_Ability_item_sheepstick

Persever
Phase Bo
Pipe of

Point Bo

Power Tr
Strength
Agility
Intellig
Quarters

Aegis of the Imm


Cheese
Sacred R

Ring of
Robe of

Sange

Scythe of Vyse
DOTA_Tooltip_Ability_item_shivas_guard

Shiva's

DOTA_Tooltip_Ability_item_skadi

Eye of S

Guard
kadi
DOTA_Tooltip_Ability_item_slippers
Slippers of Agility
DOTA_Tooltip_Ability_item_sobi_mask
Sage's Mask
DOTA_Tooltip_Ability_item_soul_booster
Soul Boo
ster
DOTA_Tooltip_Ability_item_soul_ring
Soul Ring
DOTA_Tooltip_Ability_item_staff_of_wizardry
Staff of Wizardry
DOTA_Tooltip_Ability_item_stout_shield
Stout Sh
ield
DOTA_Tooltip_Ability_item_venomous_shield
Venomous Spike (Temp Name)
DOTA_Tooltip_Ability_item_moon_shard
Moon Sha
rd
DOTA_Tooltip_Ability_item_talisman_of_evasion
Talisman
of Evasion
DOTA_Tooltip_Ability_item_tango
Tango
DOTA_Tooltip_Ability_item_tango_single
Tango (S
hared)
DOTA_Tooltip_Ability_item_tpscroll
Town Portal Scroll
DOTA_Tooltip_Ability_item_tranquil_boots
Tranquil Boots
DOTA_Tooltip_Ability_item_recipe_tranquil_boots Tranquil Boots R
ecipe
DOTA_Tooltip_Ability_item_tranquil_boots2
Tranquil Boots Level 2
DOTA_Tooltip_Ability_item_recipe_tranquil_boots2
Tranquil
Boots Level 2 Recipe
DOTA_Tooltip_Ability_item_travel_boots
Boots of
Travel
DOTA_Tooltip_Ability_item_travel_boots_2
Boots of Travel
DOTA_Tooltip_Ability_item_ultimate_orb
Ultimate
Orb
DOTA_Tooltip_Ability_item_ultimate_scepter
Aghanim's Scepter
DOTA_Tooltip_Ability_item_urn_of_shadows
Urn of Shadows
DOTA_Tooltip_Ability_item_recipe_urn_of_shadows Urn of Shadows R
ecipe
DOTA_Tooltip_Ability_item_vanguard
Vanguard
DOTA_Tooltip_Ability_item_vitality_booster
Vitality Booster
DOTA_Tooltip_Ability_item_vladmir
Vladmir's Offering
DOTA_Tooltip_Ability_item_void_stone
Void Stone
DOTA_Tooltip_Ability_item_ward_observer
Observer
Ward
DOTA_Tooltip_Ability_item_ward_sentry
Sentry W
ard

DOTA_Tooltip_Ability_item_wraith_band

Wraith B

DOTA_Tooltip_Ability_item_yasha
DOTA_Tooltip_Ability_recipe
Recipe %s1
DOTA_Tooltip_Ability_item_arcane_boots

Yasha
Arcane B

DOTA_Tooltip_Ability_item_arcane_boots2

Arcane B

DOTA_Tooltip_Ability_item_orb_of_venom

Orb of V

and

oots
oots 2
enom
DOTA_Tooltip_Ability_item_ancient_janggo
Drum of Endurance
DOTA_Tooltip_Ability_item_medallion_of_courage Medallion of Cou
rage
DOTA_Tooltip_Ability_item_smoke_of_deceit
Smoke of Deceit
DOTA_Tooltip_Ability_item_veil_of_discord
Veil of Discord
DOTA_Tooltip_Ability_item_ring_of_aquila
Ring of Aquila
DOTA_Tooltip_Ability_item_shadow_amulet
Shadow A
mulet
DOTA_Tooltip_Ability_item_river_painter
River Vi
al Chrome
DOTA_Tooltip_Ability_item_river_painter2
River Vial Dry
DOTA_Tooltip_Ability_item_river_painter3
River Vial Slime
DOTA_Tooltip_Ability_item_river_painter4
River Vial Oil
DOTA_Tooltip_Ability_item_river_painter5
River Vial Electrified
DOTA_Tooltip_Ability_item_river_painter6
River Vial Potion
DOTA_Tooltip_Ability_item_river_painter7
River Vial Blood
DOTA_Tooltip_Ability_roshan_spell_block
Spell Block
DOTA_Tooltip_Ability_roshan_spell_block_Description
Roshan w
ill block one targeted spell every 15 seconds.
DOTA_Tooltip_Ability_roshan_bash
Bash
DOTA_Tooltip_Ability_roshan_bash_Description
Roshan h
as a chance to stun on attack.
DOTA_Tooltip_Ability_roshan_bash_bash_chance
%CHANCE
DOTA_Tooltip_Ability_roshan_bash_bonus_damage
BONUS DA
MAGE
DOTA_Tooltip_Ability_roshan_bash_stun_duration STUN DURATION
DOTA_Tooltip_Ability_roshan_slam
Slam
DOTA_Tooltip_Ability_roshan_slam_Description
Roshan s
lams the ground, damaging and slowing all nearby enemies. Slam's damage will inc
rease every 4 minutes.
DOTA_Tooltip_Ability_roshan_slam_radius
RADIUS
DOTA_Tooltip_Ability_roshan_slam_slow_duration_hero
HERO DUR
ATION
DOTA_Tooltip_Ability_roshan_slam_slow_duration_unit
UNIT DUR
ATION
DOTA_Tooltip_Ability_roshan_slam_slow_amount
%SLOW

DOTA_Tooltip_Ability_roshan_slam_damage
DAMAGE
DOTA_Tooltip_Ability_roshan_devotion
Strength of the Immortal
DOTA_Tooltip_Ability_roshan_devotion_Description
Roshan p
ossesses numerous protective abilities, including 55%% magic damage resistance,
the ability to instantly purge attacking illusions, and a scaling armor bonus th
at increases as time goes on.
DOTA_Lobby_Player_Joined
DOTA_Lobby_Player_Left
DOTA_Lobby_Become_Leader_Self

%s1 joined.
%s1 left.
You are now the

Lobby Leader.
DOTA_Lobby_Become_Leader

%s1 is now the L

obby Leader.
DOTA_Lobby_Game_Lobby_Setup

ONLINE PRACTICE LOBBY SE

DOTA_Lobby_Game_Local_Setup

LOCAL PRACTICE LOBBY SET

TTINGS
TINGS
DOTA_Lobby_Game_Advanced_Setup Advanced
DOTA_Lobby_coop_bot_Setup
CO-OP BOT SETTINGS
DOTA_Lobby_Game_Offline_Setup
OFFLINE PRACTICE LOBBY S
ETTINGS
DOTA_Lobby_Game_Name
DOTA_Lobby_Game_Mode
DOTA_Lobby_Starting_Team
DOTA_Lobby_Region

LOBBY NAME
GAME MODE
STARTING TEAM
SERVER L

OCATION
DOTA_Lobby_Version
DOTA_Lobby_Team_1_Logo
DOTA_Lobby_Team_2_Logo
DOTA_Lobby_Team_1_Name
DOTA_Lobby_Team_2_Name
DOTA_Lobby_Enable_Cheats
DOTA_Lobby_Fill_Bots

VERSION
LOGO
LOGO
NAME
NAME
Enable cheats
Fill empty slots with bo
TEAM
TEAM
TEAM
TEAM

1
2
1
2

ts
DOTA_Lobby_Intro_Mode
DOTA_Lobby_BotDifficulty
DOTA_Lobby_BotDifficulty_passive
DOTA_Lobby_BotDifficulty_easy
DOTA_Lobby_BotDifficulty_medium Medium
DOTA_Lobby_BotDifficulty_hard
DOTA_Lobby_BotDifficulty_unfair Unfair
DOTA_Lobby_Watchable
DOTA_Lobby_Game_Prefs
DOTA_Lobby_Prefs_Password
DOTA_Lobby_Prefs_Game_Mode
DOTA_Lobby_Prefs_Region
DOTA_Lobby_Prefs_Bots
DOTA_Lobby_Prefs_Cheats
DOTA_Lobby_Prefs_Cheats_caps
DOTA_Lobby_Prefs_Spectators
DOTA_Lobby_Prefs_Version
DOTA_Starting_Team_Random
DOTA_Starting_Team_Radiant
Radiant
DOTA_Starting_Team_Dire
Dire
Dota_Lobby_Set_Password
APPLY
Dota_Lobby_Set_Filter
Dota_Lobby_Join_Slot
Dota_Lobby_Kick
Dota_Lobby_Leave

Intro Mode
BOT DIFFICULTY
Passive
Easy
Hard
Allow spectators
LOBBY SETTINGS
PASSWORD
GAME MODE
SERVER LOCATION
BOTS
CHEATS
CHEATS
SPECTATORS
VERSION
Random

FILTER
Join Slot
Kick
Leave Game

Dota_Lobby_Ready
Dota_Lobby_Choose_Slot

READY
CHOOSE A SLOT IN PANEL TO THE RI

Dota_Lobby_Title
Dota_Lobby_Setup_Button
Dota_Lobby_Cancel_Game
Dota_Lobby_Start_Game
Dota_Lobby_Broadcasters
Dota_Lobby_Become_Broadcaster
Dota_Lobby_Leave_Channel
Dota_Lobby_Customize_Channel
DOTA_Lobby_Unassigned
DOTA_Lobby_UserMenu_BotPassive
DOTA_Lobby_UserMenu_BotEasy
DOTA_Lobby_UserMenu_BotMedium
DOTA_Lobby_UserMenu_BotHard
DOTA_Lobby_UserMenu_BotUnfair
DOTA_Lobby_UserMenu_ApplyTeam

- GAME LOBBY
Game Setup
Cancel Game
START GAME
Broadcasters
Join Channel
Leave Channel
Customize
UNASSIGNED PLAYERS
Bot - Passive
Bot - Easy
Bot - Medium
Bot - Hard
Bot - Unfair
Apply my team to this lo

GHT

bby
DOTA_Lobby_Spectator_Type
DOTA_Lobby_Spectator_Enabled
DOTA_Lobby_Spectator_Disabled
DOTA_Lobby_Broadcast_Title
DOTA_Lobby_Broadcast_Title_Custom

SPECTATORS
Enabled
Disabled
BROADCAST CHANNEL %s1
BROADCAST CHANNEL %s1 %s

2
DOTA_Lobby_No_Players_Title
NO PLAYERS ON A TEAM
DOTA_Lobby_No_Players_Desc
You must have at least o
ne player on the Radiant or Dire team.
DOTA_Lobby_Broadcaster_Channel_Customize
Customize Broadc
aster Channel
DOTA_Lobby_Broadcaster_Channel_Customize_SaveAsDefaults Save as
default settings and apply to empty channels upon joining
DOTA_Lobby_Broadcaster_Channel_Customize_Title Channel Title
DOTA_Lobby_Broadcaster_Channel_Customize_Country
Country
DOTA_Lobby_Broadcaster_Channel_Customize_Language
Language
DOTA_Lobby_Broadcaster_Channel_Other_Language
Other La
nguage
dota_lobby_competitive
Competitive
dota_lobby_gameplay_rules
Gameplay Rules
dota_lobby_spectating
Spectating
DOTA_Lobby_Custom_Game
DOTA_Lobby_Custom_Map
DOTA_Lobby_Custom_Difficulty

CUSTOM GAME MODE


CUSTOM MAP
DIFFICULTY

DOTA_Lobby_League_Admin
DOTA_Lobby_League_Series
DOTA_Lobby_League_Game_Number

League To Admin
Series Number
Game Number in Series

Lobby_Invalid_Custom_Settings
INVALID LOBBY SETTINGS
Lobby_Invalid_Custom_Game_Mode Please select a valid custom gam
e mode
Lobby_Invalid_Custom_Map_Name

Please select a valid cu

stom map
DOTA_Watch_Hero_Filter
DOTA_Watch_Team_Filter
DOTA_Watch_Xmas_Filter
auto

Hero Filter
Team Games
Wraith-Night
Auto Spe

ed
golive
islive

Go Live
Live

DOTA_Watch_NewBloom_Filter
New Bloom Festival
DOTA_Backpack_New_Bloom_Offering
New Bloom Offering
dota_version_current
Latest
dota_version_stable
Tournament
UI_ENTER_LOBBY_PASSWORD
ENTER LOBBY PASSWORD
ui_teammatchmaking
Team Matchmaking
ui_teammatchmaking_status_desc Waiting for team members to ente
r team matchmaking...
ui_teammatchmaking_view_team_button View Team
team_profile_rank
Current Rating %
s1
competitive_rank_tbd_games_remaining
TBD, %s1 game(s) remaini
ng
team_profile_rank_none
Not on a Team
team_profile_rank_error
Failed to retrieve Team Info
team_profile_rank_pending
Retrieving Team Info...
DOTA_Lobby_Penalty_Type_Radiant PENALTY - RADIANT
DOTA_Lobby_Penalty_Type_Dire
PENALTY - Dire
DOTA_Lobby_Penalty_Level_0
None
DOTA_Lobby_Penalty_Level_1
Penalty Level 1 (-30 BT)
DOTA_Lobby_Penalty_Level_2
Penalty Level 2 (-70 BT)
DOTA_Lobby_Penalty_Level_3
Penalty Level 3 (-110 BT)
DOTA_Lobby_Penalty_Radiant
RADIANT PENALTY
DOTA_Lobby_Penalty_Dire
DIRE PENALTY
DOTA_Lobby_Series_Type
Series Type
DOTA_No_Series
No Series
DOTA_Series_Best_of_1
Best of 1
DOTA_Series_Best_of_3
Best of 3
DOTA_Series_Best_of_5
Best of 5
DOTA_Lobby_GatherTeam
Gather Team
DOTA_Lobby_DisbandTeam
Disband Team
DOTA_Lobby_All_Chat
All Chat
DOTA_Team_Invite_Matchmaking You have been summoned to gather f
or a Team Matchmaking game!
DOTA_Team_Invite_MMTitle
Team Matchmaking
DOTA_Team_Invite_Inviter
Invited by
DOTA_Lobby_TV_Delay
DOTA TV DELAY
DOTA_Lobby_TV_Delay_10
10 seconds
DOTA_Lobby_TV_Delay_120
2 minutes
DOTA_Lobby_TV_Delay_300
5 minutes
DOTA_InternationalInviteMessage You've been invited to The Inter
national 2013 and have yet to fully complete the registration process.nnYour imm
ediate attention is needed so that your attendance is not in jeopardy.nnPlease c
heck your email for further information, as soon as possible.
DOTA_Community_ViewPersona
DOTA_Community_EditPersona
DOTA_Community_CreateTeam
DOTA_Community_CreateTeamCaps
DOTA_Community_ManageTeam

View Persona
Edit Persona
Create a Team
CREATE TEAM
My Teams

dota_community_overview

OVERVIEW

dota_community_guilds

MY GUILDS

dota_community_guilds_roster
MEMBER LIST
dota_community_guilds_info
INFO
dota_community_guilds_game_history
GAME HISTORY
dota_community_guilds_featured
FEATURED GAMES
dota_community_guilds_teams
GUILD TEAMS
dota_community_teams_no_team

Not a member of a Team

DOTA_GUILD_CREATE
DOTA_GUILD_ROSTER
DOTA_GUILD_INFO
DOTA_GUILD_GAME_HISTORY
DOTA_GUILD_FEATURED
DOTA_GUILD_TEAMS

CREATE A GUILD
MEMBER LIST
GUILD INFORMATION
GAME HISTORY
FEATURED GAMES
GUILD TEAMS

guild_founded_date
guild_member_count
guild_notafriend
guild_view_invites
guild_invite_list

Founded %s1
%s1 Members
Not a Friend
View Invites
Pending Guild In

vites
guild_invitee
guild_inviter
guild_invite_date

Invitee
Inviter
Date Invited

dota_community_teams
dota_community_teams_create
dota_community_teams_manage
dota_community_teams_pro
dota_community_teams_game_history

TEAMS
CREATE NEW TEAM
MY TEAMS
PRO TEAM LIST
Game History

DOTA_TEAM_CREATE
DOTA_TEAM_MANAGE
DOTA_TEAM_PROS

CREATE NEW TEAM


MANAGE MY TEAMS
PROFESSIONAL TEAMS

dota_community_tournaments
dota_community_tournaments_manage
dota_community_tournaments_misc

TOURNAMENTS
MANAGE TOURNAMENTS

dota_community_fantasy
dota_community_fantasy_create
dota_community_fantasy_join
dota_community_fantasy_league
dota_community_fantasy_teams
dota_community_fantasy_players PLAYERS

FANTASY
CREATE LEAGUE
JOIN LEAGUE
LEAGUE INFO
TEAM ROSTER

DOTA_FANTASY_CREATE

Create a Fantasy

League
DOTA_FANTASY_JOIN

Join a F

antasy League
DOTA_FANTASY_LEAGUE
DOTA_FANTASY_TEAMS
DOTA_FANTASY_PLAYERS
DOTA_FantasyLeagueCreate_Wait_Header
DOTA_FantasyLeagueCreate_Wait

Fantasy League
Fantasy Teams
Fantasy Players
Please Wait
Creating Fantasy

League...
DOTA_FantasyLeagueCreate_Error_Header
DOTA_FantasyLeagueCreate_Error_NoPermission

Error
You don't have p

ermission to create that fantasy league.


DOTA_FantasyLeagueCreate_Error_BadSeasonID
ecified.
DOTA_FantasyLeagueCreate_Error_BadLeagueName
League name.
DOTA_FantasyLeagueCreate_Error_BadTeamName
League name.
DOTA_FantasyLeagueCreate_Error_NoTicket
Fantasy Ticket.
DOTA_FantasyLeagueCreate_Error_Unspecified
Please try again.
DOTA_FantasyLeagueCreate_Error_NoName
specify a name for your Fantasy League.
DOTA_FantasyLeagueLeave_Success_Header
DOTA_FantasyLeagueLeave_Success
successfully left '%s1'.
DOTA_FantasyLeagueLeave_Error_Header
DOTA_FantasyLeagueLeave_Error_Unknown
Error, please try again.
DOTA_FantasyLeagueLeave_Error_NotMember
this Fantasy League.
DOTA_FantasyLeagueLeave_Error_InvalidLeague
DOTA_FantasyLeagueLeave_Error_DraftActive
ot leave a Fantasy League while the draft is active.

Bad Season ID sp
Invalid Fantasy
Invalid Fantasy
You do not own a
Unknown Error.
You must
Success
You have
Error
Unknown
Not a member of
Invalid League.
You cann

fantasy_league_created
Fantasy League Created
fantasy_league_created_details
You have
successfully created font color='#FFFFFF'%s1font!nnYou can invite other players
to this league using the following informationnFantasy League ID font color='#E
DEFD5'%s2fontnPassword font color='#EDEFD5'%s3fontnnThis information can also be
found in your Fantasy League's settings panel.
DOTA_FantasyLeagueEditInvites_Error_Header
DOTA_FantasyLeagueEditInvites_Error
s an error editing fantasy league invites. Please try again.

Error

DOTA_FantasyLeagueEditSettings_Error_Header
Error
DOTA_FantasyLeagueEditSettings_Error
s an error editing fantasy league settings. Please try again.
DOTA_FantasyTeamCreate_Wait_Header

There wa

There wa
Please W

ait
DOTA_FantasyTeamCreate_Wait
Creating Fantasy Team...
DOTA_FantasyTeamCreate_Error_Header
Error
DOTA_FantasyTeamCreate_Error_NoPermission
You don't have permission to create a team in that fantasy league.
DOTA_FantasyTeamCreate_Error_FailedLogoUpload
Failed t
o upload logo.
DOTA_FantasyTeamCreate_Error_BadFantasyLeagueID Invalid fantasy
league.
DOTA_FantasyTeamCreate_Error_BadPassword
Invalid password.
DOTA_FantasyTeamCreate_Error_NoTicket
You do not own a Fantasy Ticket.

DOTA_FantasyTeamCreate_Error_Locked
This Fantasy League is locked.
DOTA_FantasyTeamCreate_Error_BadName
Invalid name.
DOTA_FantasyTeamCreate_Error_Full
Fantasy League is Full.
DOTA_FantasyTeamCreate_Error_AlreadyMember
already a member of this Fantasy League.
DOTA_FantasyTeamCreate_Error_Unspecified
Unknown error. Please try again.

You are

DOTA_FantasyTeamCreate_Success_Header
DOTA_FantasyTeamCreate_Success
Fantasy Team %s1.

Success
Created

Fantasy_Player_Details

Player M

atch Details
fantasy_player_details_wait
ng player score details...
fantasy_player_details_error
o retreive player score details.
fantasy_player_details_none
r details in this time range.
fantasy_player_details_match
%s1
fantasy_player_details_match_bo
%s3)
fantasy_player_details_benched
fantasy_player_details_didnt_count
est-of Series

Retreivi
Failed t
No playe
MatchID
MatchID %s1 (%s2
Was Benched
Low Score in a B

fantasy_more_info
View More Information
fantasy_web_interface
Web Interface
Fantasy_KickConfirm_Header
yer from Fantasy League
Fantasy_KickConfirm
This will remove '%s1' from the Fantasy League.nnRemove them
Fantasy_LeaveLeagueConfirm_Header

Kick Pla

Leave Fa

ntasy League
Fantasy_LeaveLeagueConfirm
Are you
sure you want to leave '%s1'nn font color='#FF0000'THIS CANNOT BE REVERSEDfont
fantasy_league_name
League Name
fantasy_league_commish

Commissi

fantasy_league_invite_type

League T

oner
ype
fantasy_league_join
Join League
fantasy_league_create
Create League
fantasy_league_create_header
p a New Fantasy League
fantasy_league_create_season
Season Two

1. Set u
Fantasy

fantasy_league_create_desc
First, s
elect a name for your Fantasy League.n Then select a password that other player
s can use to join your League.
fantasy_league_create_name
Fantasy
League Name
fantasy_league_create_password
Fantasy League P
assword
fantasy_league_join_header
1. Find
a Fantasy League
fantasy_league_join_desc
You can find a Fantasy League by supplying its Fantasy League ID and Password.nT
he commissioner of the Fantasy League will have this information.
fantasy_league_join_pw_details
Join a Fantasy L
eague by entering its League ID and Password.
fantasy_league_join_invite_details
or Join a Fantas
y League to which you've been directly invited.
fantasy_league_join_pw_enter_league_id Fantasy League ID
fantasy_league_join_pw_enter_pw
Fantasy League P
assword
fantasy_league_find
Find
fantasy_league_find_not_found
Fantasy
League Not Found.
fantasy_league_find_already_member
You are already
a member of this Fantasy League.
fantasy_league_find_full
Fantasy League is Full.
fantasy_league_find_error
Error Finding this Fantasy League. Please try again.
fantasy_league_find_searching
Searchin
g...
fantasy_league_find_bad_password
Incorrec
t password.
fantasy_league_find_locked
Fantasy
League is Locked.
fantasy_league_find_found_name
Fantasy League N
ame font color='#EDEFD5'%s1font
fantasy_league_find_found_run_by
Commissi
oner font color='#EDEFD5'%s1font
fantasy_league_team_create_header
2. Set u
p a Fantasy Team
fantasy_league_team_create_desc
To join a Fantas
y League, you need to create a Fantasy Team.nSelect a name for your Fantasy Team
. You can also set your team's logo.
fantasy_league_team_create_desc_create_league
To create a new Fantasy League, you also need to create a Fantasy Team.nSelect a
name for your Fantasy Team. You can also set your team's logo.
fantasy_league_team_create_name
Fantasy Team Nam
e
fantasy_ticket_purchase_and_use
ase a Fantasy Ticket
fantasy_ticket_purchase_and_use_desc_join
l purchase a ticket and use it to join this Fantasy League.
fantasy_ticket_purchase_and_use_desc_create
se a ticket and use it to create this Fantasy League.
fantasy_ticket_owned

3. Purch
This wil
This will purcha

3. Use a Fantasy Ticket


fantasy_ticket_owned_desc_join
ur Fantasy Ticket to join this Fantasy League.
fantasy_ticket_owned_desc_create
l use your Fantasy Ticket to create this Fantasy League.
fantasy_ticket_owned_desc_join_mult
of your %s1 Fantasy Tickets to join this Fantasy League.
fantasy_ticket_owned_desc_create_mult
of your %s1 Fantasy Tickets to create this Fantasy League.
fantasy_ticket_buy_and_use

This will use yo


This wil
This will use 1
This will use 1
Buy and

Use Ticket
fantasy_ticket_use
Use Ticket
fantasy_create_team_header

Joining

Fantasy League
fantasy_create_team_details
To parti
cipate in this Fantasy League, the first thing you need to do is create a Fantas
y Team. Below you can enter the name for your team, and if you'd like, set a lo
go for it.nnOnce you've created a team, check when your Fantasy League Commissio
ner has scheduled your player draft.
fantasy_edit_logo
Edit Logo
fantasy_set_logo
Edit Logo
fantasy_create_team
Create Team
fantasy_league_create_wait

Working.

..
fantasy_league_join_wait
Working...
fantasy_league_standings_wait

Retrievi

ng Standings...
fantasy_league_standings_error

Error retrieving

standings.
fantasy_league_matchups_wait

Retrievi

ng Matchups...
fantasy_league_matchups_error
trieving matchups.
fantasy_league_matchups_preseason
will be assigned after the Fantasy Draft is completed.
fantasy_league_messages_wait

Error re
Matchups
Retrievi

ng Messages...
fantasy_league_messages_error
trieving messages.
fantasy_league_messages_none
tasy League has no messages.
fantasy_add_message
Add Message

Error re

fantasy_league_transactions_wait
ng Transactions...
fantasy_league_transactions_error
trieving transactions.
fantasy_league_transactions_none
tasy League currently has no transactions.

Retrievi

This Fan

Error re
This Fan

fantasy_league_teams_roster_swap_wait

Updating Roster.

..
fantasy_league_teams_roster_swap_error Failed to update Roster.
fantasy_league_create_invalid
not currently able to create a fantasy league.
fantasy_league_join_invalid
not currently invited to join any fantasy leagues.

You are
You are

fantasy_league_run_by
run by
fantasy_invite_guild
open to
fantasy_league_standings
Standings
fantasy_league_matchups
fantasy_league_messages
fantasy_league_pending_trades

Matchups
Messages
Open Tra

fantasy_league_transactions

Transact

des
ions
fantasy_draft_time
Time
fantasy_league_edit_header

Fantasy

League Settings
fantasy_league_edit_edit
Edit
fantasy_league_edit_details
Fantasy
League Settings will lock %s1 minutes before the scheduled draft.
fantasy_league_edit_details_locked
Fantasy League S
ettings are now locked.
fantasy_league_edit_details_not_commish Fantasy League Settings
are only editable by the Commissioner.
Fantasy_League_Edit_Invites_Header

Edit Fantasy Lea

gue Invitations
fantasy_league_settings
fantasy_league_invites

Settings
Invites

fantasy_league_set_password
Set Fant
asy League Password
fantasy_league_set_password_details
Anyone can use t
his Fantasy League ID and the password to join.
fantasy_league_set_password_id
Fantasy League I
D
fantasy_league_set_password_password
Password
fantasy_league_invite_friends
or Invit
e Friends Directly
fantasy_league_invite_friends_details
Specify individu
al friends that you'd like to invite to this Fantasy League.nnIndividually-invit
ed friends do not need a password.
fantasy_league_invite_friends_wait
Retreiving frien
d invitations...
fantasy_joined
Joined

fantasy_transaction_added
Added
fantasy_transaction_dropped

Dropped

fantasy_league_completed
Fantasy League has Finished
fantasy_friend_invite
Invite
fantasy_league_id
Fantasy League ID #
fantasy_league_password
League Password
fantasy_league_max_teams
Maximum Players in Fantasy League
fantasy_league_draft_time
Draft Time
fantasy_league_draft_pick_time
raft Pick
fantasy_league_start_time
Season Start
fantasy_league_season_length
ength
fantasy_league_trade_veto_no_votes
es Required to Veto Trade
fantasy_league_acquisitions
quisitions Allowed
fantasy_league_interval
Interval
fantasy_league_roster_changes
hanges
fantasy_league_roles
Roster Roles
fantasy_league_roster_role_1
oles
fantasy_league_roster_role_2
oles
fantasy_league_roster_role_3
oles
fantasy_league_roster_role_4
oles
fantasy_league_roster_role_5
oles
fantasy_league_roster_bench_slots
f Bench Slots
fantasy_league_scoring
fantasy_league_league_scoring
ype Scoring
fantasy_scoring_premium
Tournaments
fantasy_scoring_professional
onal Tournaments
fantasy_scoring_levels
fantasy_scoring_kills
Kills
fantasy_scoring_deaths
fantasy_scoring_assists

Fantasy

Time Limit per D

Season L
Number of No Vot
Total Ac
Matchup
Roster C

Slot 1 R
Slot 2 R
Slot 3 R
Slot 4 R
Slot 5 R
Number o
Scoring
League T
Premium
Professi
Levels
Deaths
Assists

fantasy_scoring_last_hits
Last Hits
fantasy_scoring_denies
fantasy_scoring_gpm

Denies

Gold per Minute


fantasy_scoring_xppm
XP per Minute
fantasy_scoring_stuns
Stun Duration
fantasy_scoring_heals
Healing Done
fantasy_scoring_towers

Towers D

fantasy_scoring_roshans

Roshans

estroyed
Killed
fantasy_league_interval_daily
fantasy_league_interval_weekly

Daily
Weekly

fantasy_league_pick_time_30

30 secon

fantasy_league_pick_time_60

60 secon

fantasy_league_pick_time_120

2 minute

fantasy_league_pick_time_600

10 minut

fantasy_league_teams_4
fantasy_league_teams_6
fantasy_league_teams_8
fantasy_league_teams_10
fantasy_league_duration

4 teams
6 teams
8 teams
10 teams
%s1 week

fantasy_league_veto_votes_1
fantasy_league_veto_votes_2
fantasy_league_veto_votes_3
fantasy_league_veto_votes_4

1
2
3
4

fantasy_league_acquisitions_0

Unlimite

fantasy_league_acquisitions_5

5 acquis

ds
ds
s
es

s
vote
votes
votes
votes

d
itions
fantasy_league_acquisitions_10
fantasy_league_acquisitions_20
fantasy_league_acquisitions_30

10 acquisitions
20 acquisitions
30 acquisitions

fantasy_league_roster_slot_core
fantasy_league_roster_slot_support
fantasy_league_roster_slot_any
fantasy_league_roster_slot_none

Core
Support
Any
None

fantasy_league_bench_slots_0

No bench

fantasy_league_bench_slots_1
fantasy_league_bench_slots_2
fantasy_league_bench_slots_3

1 slot
2 slots
3 slots

slots

fantasy_league_edit_roster_scoring

Roster & Scoring

fantasy_league_edit_invites

League I

fantasy_league_daily_matchup
fantasy_league_weekly_matchup

Day %s1
Week %s1

nvites

fantasy_draft_interrupted
Reconnecting
fantasy_draft_interrupted_details
t will automatically resume shortly.

The draf

fantasy_league_draft_unscheduled_long
When your Fantas
y League Commissioner sets the Draft time, it will appear here!
fantasy_league_draft_unscheduled_commish
As the Commissio
ner, you can set the time for the Live Draft in the Settings panel.
fantasy_league_draft_unscheduled
Fantasy
Draft is not yet Scheduled
fantasy_league_draft_upcoming
Fantasy
Draft is Upcoming
fantasy_league_draft_live
Fantasy Draft is Live!
fantasy_league_draft_time_label
Draft is schedul
ed for %s1 at %s2.nYou will be able to enter the draft %s3 minutes before it beg
ins.nnAt that point, Fantasy League members and settings will be locked.
fantasy_league_draft_countdown_d
Draft be
gins in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds.
fantasy_league_draft_countdown_h
Draft be
gins in %s1 Hours, %s2 Minutes, %s3 Seconds.
fantasy_league_draft_countdown_m
Draft be
gins in %s1 Minutes, %s2 Seconds.
fantasy_league_draft_countdown_s
Draft be
gins in %s1 Seconds.
fantasy_league_draft_join
Join Live Draft
fantasy_league_draft_details
%s1 minu
tes prior to the start of the draft, teams and settings will be locked.
fantasy_draft_completed
Fantasy
Draft Completed
fantasy_draft_completed_details
You can now set
your lineup, browse matchups, drop players, and pick up free agents. Good luck!
fantasy_league_draft_members
Member L
ist
fantasy_team_open
Open Slot
fantasy_draft_header_pre_draft
fantasy_draft_header_drafting

Pre-Draft
Live Dra

ft
fantasy_draft_round_pre_draft

Draft Be

gins In
fantasy_draft_exit
Exit Draft
fantasy_draft_player_button

Draft Pl

fantasy_draft_avail_players

Availabl

ayer
e Players
fantasy_draft_avg_kda
Avg KDA
fantasy_draft_avg_lhd

Avg LHD
fantasy_draft_avg_gpm
Avg GPM
fantasy_draft_avg_xppm
fantasy_draft_avg_stuns

Avg XPPM
Avg Stun

s
fantasy_draft_avg_healing
Avg Healing
fantasy_draft_avg_tower_kills

Avg Towe

fantasy_draft_avg_rosh_kills

Avg Rosh

fantasy_draft_avg_score

Avg Week

r Kills
an Kills
ly Score
fantasy_draft_role
Role
fantasy_draft_your_pick

Your Pic

k!
fantasy_draft_owner
Owner
fantasy_draft_team
Team
fantasy_draft_player
Player
fantasy_draft_owned_by

Drafted

by %s1
fantasy_draft_round_label
Round %s1
fantasy_draft_header
Live Draft
fantasy_draft_auto_picking
ing!
fantasy_draft_unscheduled
Unscheduled
fantasy_my_team
My Team
fantasy_role_c
C core
fantasy_role_s
S support
fantasy_role_core
Core
fantasy_role_support
Support
fantasy_slot_none
None carry
fantasy_slot_c
C core
fantasy_slot_s
S support
fantasy_slot_b
B bench
fantasy_slot_core
Core
fantasy_slot_support
Support

Autopick

fantasy_slot_any
Any
fantasy_slot_bench
Bench
fantasy_matchup_bye
BYE
fantasy_league_teams_wait
Retreiving Team Data...
fantasy_league_teams_error
treiving Team Data.

Error re

fantasy_league_teams_roster_wait
ng Team Roster...
fantasy_league_teams_roster_error
treiving Team Roster.

Retreivi

fantasy_league_players_wait
ng Player Data...
fantasy_league_players_error
treiving Player Data.

Retreivi

Error re

Error re

DOTA_FantasyLeagueDraftEdit_Error_Header
Invalid Time
DOTA_FantasyLeagueDraftEdit_Error
You must
set the draft time to at least %s1 minutes ahead of the current time.
DOTA_FantasyLeagueDraft_Error_Header
DOTA_FantasyLeagueDraft_Error_NoSlots
slots for %s1 players.
DOTA_FantasyLeagueDraftEdit_Finish_Header
DOTA_FantasyLeagueDraftEdit_Finish
t for %s1 has completed.nnGood luck!
DOTA_PlayerInfo_Error_Header
bmitting Player Information
DOTA_PlayerInfo_Error_Submission
on of player information failed. Please try again.
DOTA_PlayerInfo_Error_NoName
specify a name when submitting player information.
DOTA_PlayerInfo_Error_InvalidCountry
specified.
fantasy_draft_chat_line

Invalid Pick
You have no open
Draft Completed
The Fantasy draf
Error Su
Submissi
You must
Invalid country

%s1 (%s2) has dr

afted %s3.
fantasy_team_lineup
fantasy_team_scoring
fantasy_players_team_filter
fantasy_players_role_filter

Lineup
Scoring
Team Filter
Role Filter

fantasy_players_available

Availabl

fantasy_players_add

Add Play

e Players
er to Team
fantasy_players_name_filter
fantasy_players_all

Filter by Name
All Play

ers
fantasy_players_page
fantasy_player_cancel_add_drop
fantasy_players_to_add
fantasy_players_to_drop
fantasy_players_pending_add_drop

Page %s1
Cancel Transaction
Adding
Dropping
Pending Player T

ransaction
fantasy_league_teams_add_drop_cancel_wait

Canceling Transa

ction...
fantasy_leave_league

Leave Fa

ntasy League
Fantasy_Team_Add_Player

Add and Drop a P

layer
fantasy_team_add_drop_details
You can request
to add a player to your Team, which requires you to drop another player. Player
add requests are executed in the opposite order of team standing, so lower-rank
ed teams get higher priority.nnIf successful, this will take effect in tomorrow'
s roster.
fantasy_team_add_player_specific
Adding this Play
er
fantasy_team_drop_player_specific
Select Player to
Drop
fantasy_swap_player
fantasy_swap_player_cancel
fantasy_add_player

Swap
Cancel
Add Play

er
fantasy_watch_player

Watch no

fantasy_drop_player

Drop

w!
fantasy_team_drop_player_working

Issuing AddDrop

Request...
fantasy_team_drop_player_completed
Successfully placed requ
est to drop %s1 and add %s2 to your roster.
fantasy_team_drop_player_failure
Failed to drop %
s1 and add %s2.
fantasy_team_drop_player_wait
Retreiving roste
r...
fantasy_team_drop_player_unavailable
You cannot add a player
when you already have a player add request pending.
fantasy_team_preseason
This Fantasy Lea
gue has not started its season yet.nnCheck back after the draft is completed!
fantasy_active_roster
fantasy_bench
fantasy_lockinfo
start at %s1 local time.
fantasy_details
fantasy_rank
fantasy_team_name
fantasy_percent
fantasy_winloss
fantasy_streak
fantasy_points

Active Roster
Bench
New days
Details
Rank
Name
Percent
Win-Loss
Streak
Points

fantasy_points_for
fantasy_points_against
fantasy_player
fantasy_swap
fantasy_playing_today
fantasy_role
fantasy_kills
fantasy_deaths
fantasy_assists
fantasy_last_hits
fantasy_denies
fantasy_gpm
fantasy_xppm
fantasy_total

PointsnFor
PointsnAgainst
Player
Swap
Playing Today
Role
Kills
Deaths
Assists
LHs
Denies
GPM
XPPM
Total

fantasy_available

Availabl

fantasy_scheduled

Schedule

e
d
official_player_info_header

Official Player Informat

ion
player_info_name
Please e
nter your display name. It should be recognizable to players throughout the wor
ld, and should not include any team or sponsor affiliations.
player_info_country
You may enter yo
ur country of residence.
player_info_official_team
If you play for
a Dota Team in an official capacity, please select it. This team's tag will be
prefixed on your name.
player_info_sponsor
You can enter an
y sponsor names here. These sponsors will be appended to your name.
player_info_preview
This is how your
name will be displayed
player_info_role
If you p
lay a specific role, please select it. Core includes players who play carry, mi
d, and off-lane.
player_info_warning
This information
can only be edited once every two weeks, so please make sure it is accurate bef
ore clicking OK!
player_info_wait
Retrievi
ng Official Player Info...
player_info_locked
nThis informatio
n is currently locked.
player_info_submitted_wait
Submitting information..
.
player_info_submitted_success
Success!nnThank you for
submitting your information.
player_info_submitted_fail
Failed to submit player
information. Please try again.
player_info_standin
Standin.
go_to_location

Go to Fight

Guild_FeaturedGamesDescription A selection of the best games re


cently played by Guild parties.
DOTA_TOURNAMENT_MANAGE

MANAGE TOURNAMENTS

dota_team_kick

Kick

logo_250_150
logo_256_256

250 x 150 pixels


256 x 256 pixels

Guild_Create_Full_Name
Full Guild Name
Guild_Create_Full_Name_Desc
This is the name of your Guild.
It is globally unique.
Guild_Create_Tag
Guild TagAbbrevi
ation
Guild_Create_Tag_Desc
This is the shortened ve
rsion of your Guild name. It will be shown in lobbies, scoreboards, and the ingame HUD.
Guild_Creation_Disclaimer
Once created, a Guild na
me can not be changed, and can not be reused.
Guild_Browse_Logo
Guild Logo. This
is the main logo if your Guild, used in all UI elements. It will be resized to
250 x 150 pixels.
Guild_Browse_Base_Logo
Guild Base Logo. This logo will
be used to decorate your in-game base when playing a Guild match. It will be res
ized to 256 x 256 pixels.
Guild_Browse_Banner_Logo
Guild Banner Logo. This
logo will be placed on your in-game banners when playing a Guild match. It will
be resized to 256 x 256 pixels, with the front of the banner in the left half of
the image, and the rear in the right.
Guild_Members

Members

guild_select
Select
guild_create
Create
guild_selection_header Select a Guild
guild_create_new_button Create New Guild
guild_slot_open
Guild Slot Available
guild_show_offline_players
guild_roster_sort_by
guild_roster_sort_rank
guild_roster_sort_name
guild_roster_page
guild_roster_role_gm
guild_roster_role_officer
guild_roster_role_member
guild_block_invites

Show Offline Players


Sort By
Rank
Name
Page %s1
Guild Leader
Officer
Member
Block Guild Invites

guild_leave
guild_disband
guild_edit_logo

Leave Guild
Disband Guild
Edit Logo

guild_member_usermenu_promote_guild_leader

Promote to Guild

Leader
guild_member_usermenu_promote_officer
to Guild Officer
guild_member_usermenu_demote_officer
o Guild Officer
guild_member_usermenu_demote_member
o Guild Member
guild_member_usermenu_kick
Remove from Guild

Promote
Demote t
Demote t

guild_member_usermenu_disband
Disband Guild
guild_invitation
guild_invite_text
join a guild by %s1
guild_invite_members

GUILD INVITATION
You have been invited to
%s1 Members

guild_invite_usermenu

Invite to Guild '%s1'

guild_edit_message

Edit

guild_lfm_count
%s1 Open Guild Parties a
re looking for more players
guild_lfm_count_1
%s1 Open Guild P
arty is looking for more players
guild_lfm_count_none
No Open Guild Parties ar
e looking for more players
guild_lfm_count_none_party
No Open Guild Parties are availa
ble to your entire party
guild_lfm_create
Start New Open G
uild Party
guild_lfm_title
Guild Party Finder
guild_lfm_subtitle
This is a list of partie
s formed by guildmates that are looking for more members. You can join one of t
heir parties or start a new party that's open to guildmates.
guild_lfm_join
Join Party
guild_lfm_selection_header
Which Guild would you like to pl
ay with
guild_lfm_selection_subtitle
You can select any Guild shared
by you and all your party members. Members of that guild will be able to join y
our party. You can close your party to that Guild at any time.
guild_lfm_findparty
Find Guild Party
guild_lfm_startparty
Open Party to Guild
guild_lfm_looking_cancel
Cancel
guild_lfm_looking
Party is Open to
Guild '%s1'
guild_lfm_party_description
Enter party description here
guild_lfm_open_time
Opened %s1
DOTA_GuildInvite_Confirm_Header Confirm Guild Invitation
DOTA_GuildInvite_Confirm_Message
Invite %s1 to %s2
DOTA_GuildInvite_Success_Header Guild Invite Sent
DOTA_GuildInvite_Success_Message
%s1 has been invited to
join %s2
DOTA_GuildInvite_Failure_Header
Guild Invite Failed
DOTA_GuildInvite_Failure_Message
Unknown error. Please try again.
DOTA_GuildInvite_Failure_Message_NoPermission
You do not have permission to invite players to %s1.
DOTA_GuildInvite_Failure_Message_AlreadyInvited
%s1 has already been invited to join %s2.
DOTA_GuildInvite_Failure_Message_AlreadyInGuild
%s1 is already a member of %s2.
DOTA_GuildInvite_Failure_Message_TooManyAccountInvites %s1 has
too many outstanding guild invitations.
DOTA_GuildInvite_Failure_Message_TooManyGuildInvites

%s1 has too many outstanding guild invitations.


DOTA_GuildInvite_Failure_Message_TooManyGuilds
%s1 is already in the maximum allowed number of guilds.
DOTA_GuildInviteResponse_Success_Header Invite Accepted
DOTA_GuildInviteResponse_Success_Message
You are now a me
mber of %s1!
DOTA_GuildInviteResponse_Failure_Header
Accepting Invitation Failed
DOTA_GuildInviteDeclineResponse_Failure_Header
Declining Invitation Failed
DOTA_GuildInviteResponse_Failure_Message
Unknown error. Please try again.
DOTA_GuildInviteResponse_Failure_Message_NoPermission
You do not have permission to join %s1.
DOTA_GuildInviteResponse_Failure_Message_Too_Many_Guilds
You are already a member of the maximum allowable number of guilds.
DOTA_GuildInviteResponse_Failure_Message_TooManyMembers %s1 is a
lready at the maximum number of members.
DOTA_GuildRemoveInviteResponse_Failure_Header
Error
DOTA_GuildRemoveInviteResponse_Failure
Failed to remove invitation. Please try again.
DOTA_GuildPromote_Confirm_Header
Confirm Guild Promotion
DOTA_GuildPromoteLeader_Confirm_Message
uild Leader of %s2
DOTA_GuildPromoteOfficer_Confirm_Message
%s1 to Officer of %s2
DOTA_GuildPromote_Success_Header
Promotion Successful
DOTA_GuildPromoteLeader_Success
ully promoted %s1 to Guild Leader of %s2.
DOTA_GuildPromoteOfficer_Success
Successfully promoted %s1 to Officer of %s2.
DOTA_GuildDemoteOfficer_Success
ully demoted %s1 to Officer of %s2.
DOTA_GuildDemoteMember_Success
ully demoted %s1 to Member of %s2.

Promote %s1 to G
Promote

Successf

Successf
Successf

DOTA_GuildKick_Success_Header
Removal successful
DOTA_GuildKickMember_Success
Successfully removed %s1 from %s2.
DOTA_GuildDisband_Success_Header
Disband Successful
DOTA_GuildDisband_Success
You have disbanded %s1
DOTA_GuildDemote_Confirm_Header

Confirm

Guild Demotion
DOTA_GuildDemoteOfficer_Confirm_Message

Demote %s1 to Of

DOTA_GuildDemoteMember_Confirm_Message

Demote %s1 to Me

ficer of %s2
mber of %s2

DOTA_GuildKick_Confirm_Header
Confirm Guild Removal
DOTA_GuildKick_Confirm_Message
s1 from the guild %s2

Remove %

DOTA_GuildDisband_Confirm_Header
Confirm Guild Disband
DOTA_GuildDisband_Confirm_Message
Really disband %s1nnNo Guilds will be able to use this Guild's name in the futur
e.nnTHIS IS A PERMANENT ACTION AND CAN NOT BE UNDONE.
DOTA_GuildLeave_Confirm_Header

Confirm

DOTA_GuildLeave_Confirm_Message

Really l

Leave
eave %s1
DOTA_GuildLeave_Success_Header
DOTA_GuildLeave_Success
You have left %s1

Success

DOTA_GuildLeave_Failure_Header

Failed t

o Leave Guild
DOTA_GuildLeave_Failure_Message_NoOtherLeader
%s1 without appointing another Guild Leader.

You cannot leave

DOTA_GuildRoleChange_Success_Header
Success
DOTA_GuildRoleChange_Failure_Header
Failed to change Guild role
DOTA_GuildRoleChange_Failure_Message
Unknown error. Please try again.
DOTA_GuildRoleChange_Failure_Message_NoPermission
You do not have permission to perform this role change.
DOTA_GuildRoleChange_Failure_Message_NoOtherLeader
ot change to that role without appointing another Guild Leader.
DOTA_Guild_FeaturedGames
DOTA_Guild_FeaturedFarmer

You cann

Featured Games
Featured Farmer

DOTA_GuildOpenPartyError_Header Error
DOTA_GuildInviteList_Error_Header
DOTA_GuildInviteList_Error
ng guild invites. Please try again.

Error
Failed to load the pendi

DOTA_JoinOpenGuildPartyError_Header
DOTA_GuildOpenPartyError
o join party. Please try again.

Error
Failed t

Team_Create_Header
TEAMS
Team_Create_Desc1
The Teams feature is designed for gro
ups of five players who want to compete against other groups of five in practice
lobbies and competitive settings such as Ranked Matchmaking, leagues, and tourn
aments.
Team_Create_Desc2
When five team members
are in a party for Ranked Matchmaking, they can choose to play using the team id
entity. The Team's information will be displayed in-game, Team statistics will
be collected from the match, and the Team's MMR will be updated based on the mat

ch outcome.nnLikewise, whenever five team members are in a practice or tournamen


t lobby together, the Team will be detected. For professional gaming organizatio
ns, an administrator slot is provided for management purposes, and should be hel
d by the Team's owner.
Team_Create_Full_Name
Full Team Name
Team_Create_Full_Name_Desc This will be shown in your team's pro
file page.
Team_Create_Tag
Team TagAbbreviation
Team_Create_Tag_Desc
This will be shown in lobbies, s
coreboards, and the in-game HUD.
Team_Create_Logo
Upload Team Logos
Team_Create_pixels
pixels
Team_Kick_Member
Kick Team Member
Team_Is_Friend
Is a Friend
Team_sponsor_logo
SPONSOR LOGO
Team_Browse_Logo
Team Interface Logo. This logo will be
used in the HUD, lobbies, and so on. It will be resized to 250 x 150 pixels.
Team_Browse_Base_Logo
Team Base Logo. This logo will be used
to decorate your in-game base. It will be resized to 256 x 256 pixels.
Team_Browse_Banner_Logo Team Banner Logo. This logo will be pl
aced on your in-game banners. It will be resized to 256 x 256 pixels, with the f
ront of the banner in the left half of the image, and the rear in the right.
Team_No_Logo
NO LOGO SPECIFIED
Team_EnterCountry
Specify Country
Team_EnterCountry_Desc Enter your team's country affiliation. T
his will be shown in your Team Profile.
Team_EnterURL
Enter Team URL
Team_EnterURL_Desc
Enter your team's URL. Visitors
will be able to click on your URL from your Team Profile.
Team_EDIT_Details
EDIT TEAM DETAILS
Team_Support
Support the Team!
Team_Creation_Disclaimer
Team_Disband_Disclaimer WARNING Disbanding a team is permanent a
nd cannot be reversed. You will not be able to recreate this team, or create an
other team with this name. A team's roster must be empty for it to be disbanded
.
Team_Browse_SponsorLogo Team Sponsors. This image will be used
to display team sponsorship on a Team Profile panel. It will be resized to 250 x
150 pixels.
Team_NoTeam
You are not currently a
member of a team.
Team__TAB_TEAMSLIST
TEAMS LIST
Team_LISTINGS_TOURN
TOURNAMENT TEAM PROFILES
Team_Members_Header
TEAM
Team_Edit_Info
Edit
Team_Invitation
TEAM_HAS_INVITED_YOU_TO_JOIN
TED YOU TO JOIN TEAM {steam_name}
dota_view_teamprofile
Team_ProSortOption1
Team_ProSortOption2

MEMBERS
Team Info
TEAM INVITATION
{sinviter_name} HAS INVI
View Team Profile
Name
Most Recent Game Played

social_hof_tab
HALL OF FAME
social_halloffame
The Week's Hall of Fame
social_hof_farmer
FEATURED FARMER
social_hof_players
FEATURED PLAYERS
social_hof_players_desc These players have shown exceptional ski
ll with the specified hero for the week starting %s1.

social_hof_comingsoon
COMING SOON!
social_hof_gpm
GPM %s1
social_hof_unavailable Hall of Fame is currently unavailable.
team_list_requesting
Requesting Team List...
team_list_unavailable
Team list unavailable
team_list_heading
This is a list of all te
ams that have played in professional tournaments, in order of their most recentl
y played game.
team_list_search
Filter
team_list_sorting
Sort By
team_list_show_empty
Show empty teams
established
Est.
dota_team_pros_profile PROFILE
show_player_activity
PLAYER ACTIVITY
Trade UI
DOTA_Trading_UI_Header_Failed Trade Request
DOTA_Trading_UI_Header_Waiting Trade Request
DOTA_Trading_UI_Body_Waiting Waiting for the trade session to be
gin...
DOTA_Trading_UI_Header_Outgoing Outgoing Trade Request
DOTA_Trading_UI_Body_Outgoing Waiting for %s1 to respond to your
request...
DOTA_Trading_UI_Header_Incoming Incoming Trade Request
DOTA_Trading_UI_Option_Name Allow Trade Invites
DOTA_Trading_UI_Option_Friends_Only Friends Only
DOTA_Trading_UI_Option_Guildmates_And_Friends Guildmates and Fri
ends
DOTA_Trading_UI_Option_Anyone Anyone
Reasons why a trade request was denied
DOTA_Trading_Response_Declined
The othe
r player has declined the trade request.
DOTA_Trading_Response_TradeBanned
Your trading privileges have been removed temporarily. Please contact Customer S
upport.
DOTA_Trading_Response_TradeBanned2
The othe
r player does not have trading privileges at this time.
DOTA_Trading_Response_VACBanned
You do n
ot have trading privileges.
DOTA_Trading_Response_VACBanned2
The other player does not have trading privileges at this time.
DOTA_Trading_Response_Busy
The other player is currently busy trading with someone else.
DOTA_Trading_Response_Disabled
Trading
items is currently disabled.
DOTA_Trading_Response_NotLoggedIn
The other player is not available for trading.
DOTA_Trading_Response_Cancel
The trade request has been cancelled.
DOTA_Trading_Response_FreeAccountInitiate
Limited
accounts may not initiate trades.
DOTA_Trading_Response_SharedAccountInitiate
Only individual
accounts may initiate trades.
DOTA_Trading_Response_TooSoon
You must wait at least 30 seconds between trade requests.
DOTA_Trading_Response_TooSoonPenalty
You have
made too many trade requests and must now wait 2 minutes before initiating any
more trades.

DOTA_Trading_Response_Service_Unavailable
There wa
s a problem sending your trade request. Trading may be temporarily unavailable o
r your account may not be able to send trade requests right now.
DOTA_Trading_Response_YouBlockedThem
You cann
ot trade with that player because you have blocked them on Steam.
DOTA_Trading_Response_NeedVerifiedEmail
You must have ve
rified your email address on Steam before sending trade requests.
DOTA_Trading_Response_NeedSteamGuard
You must
enable Steam Guard from before sending trade requests.
DOTA_Trading_Response_SteamGuardDuration
You cann
ot participate in a trade after recently enabling Steam Guard.
DOTA_Trading_Response_TheyCannotTrade
The othe
r player is not available to trade. More information will be shown to him or her
if they invite you to trade.
DOTA_Trading_Response_RecentPasswordReset
You cann
ot participate in a trade after recently resetting your password.
DOTA_Trading_Response_UsingNewDevice
You cann
ot participate in a trade after recently switching to a new device.
DOTA_Trading_Response_UnknownError
Unknown
Error
DOTA_Trading_Response_TooRecentFriend
You have
not been friends with this player long enough to trade with them.
DOTA_UI_guide_select_title
SELECT A BUILD FOR %s1
DOTA_UI_guide_select
Change build
DOTA_UI_default_build
Suggested Items
DOTA_UI_default_build_description
This build contains basi
c item recommendations for %s1.nnTo try out other builds for this hero, click th
e arrow above.
DOTA_UI_scratch_build_for
%s (Scratch)
DOTA_UI_scratch_build_description
This is a draft build fr
om your Steam Cloud.
DOTA_UI_no_abilities_in_build
This build does not cont
ain ability recommendations.
DOTA_UI_guide_header_draft
YOUR %s1 DRAFT BUILDS
DOTA_UI_guide_header_subs
YOUR PINNED %s1 BUILDS
DOTA_UI_guide_header_top
RECOMMENDED %s1 BUILDS
DOTA_UI_build_rating
Rating
DOTA_UI_guide_panel_description Description
DOTA_UI_guide_panel_abilities
Abilities
DOTA_UI_guide_panel_items
Items
DOTA_UI_check_out_builds
Try out a Hero Build
DOTA_UI_check_out_builds_desc Hero Builds recommend items and
abilities for your chosen hero.
DOTA_UI_please_rate_build
Please rate this hero build
DOTA_UI_guide_language
Language
DOTA_Guide_Suggested_Ability

Suggeste

d Ability
DOTA_Guide_Item_Guide
DOTA_Guide_Ability_Guide
DOTA_UI_Cancel
DOTA_UI_Ok
DOTA_UI_CREATE
DOTA_UI_Submit
DOTA_UI_Update
DOTA_UI_Exit
DOTA_UI_Browse
DOTA_UI_Delete

Item Guide
Ability Guide
CANCEL
OK
CREATE
SUBMIT
UPDATE
EXIT

BROWSE
DELETE

DOTA_UI_Delete_Question Delete
DOTA_UI_Web_Alert

MESSAGE FROM WEB

PAGE
DOTA_UI_Web_Message
DOTA_UI_Redeem
DOTA_UI_Redeem2
DOTA_UI_Exchange

MESSAGE FROM WEBPAGE


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DOTA_Giftwrap_Confirm
Are you sure you want to
gift wrap this item The item will be consumed and a wrapped gift created in its
place.
DOTA_OpenGift_Confirm
Are you sure you want to
open this wrapped gift
dota_select_friend_title
Select a friend to recei
ve this gift.
dota_gift_popup_footer
Not seeing a friend Learn more a
bout a href=eventDOTAShowGiftRestrictionsPopup()Gift Restrictionsa.
DOTA_DeliverGift_Confirm
Are you sure you want to
deliver this gift to %s1
DOTA_DeliverGift_Send
Send Gift
DOTA_WrapGift
WRAP GIFT
Dota_Economy_Gift_Wrap_Item
Gift Wrap Item
Dota_Economy_Recycle_Item_TI5Immortal Consume For 2 Levels
Dota_Economy_Recycle_Item_TI5Trove
Roll - Chance for Treasu
re
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You have received a gift

from
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or sending this Gift.

Dedication
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Success
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Your gift has been delivered
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You may only gif
t %s1 items within %s2 hours. You have already sent this many gifts, please wait
before sending this gift.
dota_gift_Error_RateLimitedCharge
At your battle p
oint level you may only gift %s1 non-tradable items within %s2 hours. This gift
could not currently be sent.
dota_gift_Error_RateLimitedChargeNone At your battle point lev
el you may not gift non-tradable items. This gift could not currently be sent.
UI_Yes
Yes
UI_No
No
UI_Save_Settings
SAVE SETTINGS
UI_Edit_Settings
EDIT SETTINGS
UI_BalancedShuffle
Balanced Shuffle
UI_FlipTeams
Swap Teams
Settings_Choose_Bind
You may choose a new key
to bind to this action now. Or, you can hit ESC to cancel.

Settings_Quick_Team_Chat
UI_days
UI_hours
UI_minutes
UI_seconds
UI_refresh

Quick Team Chat


days
hours
minutes
seconds
REFRESH

join_error_already_in_game
Unable to join practice lobby, a
s you are already in a game.
join_error_invalid_lobby
Unable to join practice
lobby. The lobby you specified no longer exists.
join_error_incorrect_password Unable to join practice lobby.
Incorrect password.
join_error_access_denied
Unable to join practice
lobby. Access denied.
join_error_generic
Unable to join practice
lobby.
join_error_in_team_party
Unable to join practice
lobby. You must disband your team party before joining practice games.
lobby_slot_error_header
Unable to switch slot
lobby_slot_error
Failed to change
lobby slot.
lobby_slot_denied
You do not have
permission to join this slot.
lobby_slot_cameramanalready
Broadcaster Channels can only ha
ve one Camera man
lobby_slot_cameramanon
You are now flagged as a camera
man
lobby_slot_cameramanoff
You are no longer a camera man
lobby_game_mode_required
CUSTOM GAME REQUIRED
lobby_game_mode_required_desc This lobby requires the custom g
ame %s1
lobby_game_mode_required_subscribe
This lobby requires the
custom game %s1. Subscribe to this game mode and download it now
PartyLeaderJoinedLobby_Header Joined Private Lobby
PartyLeaderJoinedLobbyChoice
%s1 has moved you into a private
lobby. View the lobby now
PartyLeaderJoinedLobby
%s1 has moved you into a private
lobby.
generic_info_popup_header
DOTA 2
generic_error_header
ERROR
generic_error_body
%s1
generic_gc_timeout
Message timed out.
DOTA_TournamentGameNotFound
Failed t
o find game with specified TournamentGameID
DOTA_TournamentGameHasLobbyID
Specifie
d game already has a LobbyID
DOTA_TournamentGameHasMatchID
Specifie
d game already has a MatchID
DOTA_TournamentGameHasNoRadiantTeam
Specified game h
as an invalid Radiant TeamID
DOTA_TournamentGameHasNoDireTeam
Specifie
d game has an invalid Dire TeamID
DOTA_TournamentGameSQLFailed
Failed t
o update SQL with tournament game's LobbyID. Destroyed lobby.
NotLeagueAdmin
You must
have activated the specified league's Admin Pass to apply it to this lobby.
PartyNotValidToMM
Your party is no
t able to play in its current state. You must have between 1 and 5 non-coach pla
yers to find a match.

PartyNotValidToMMCoach
Your party is not able to play i
n its current state. You may not have more coaches than non-coaches to find a ma
tch.
InAnotherGame
Failed to start game, you are currently
in another game.
PartyMemberInAnotherGame
Failed to start game, a
party member is currently in another game.
CompetitiveMMNoCoaches
Coaches are not permitted in ran
ked matchmaking
CompetitiveMMNoLowPriority_Party
Your party is not allowe
d in ranked matchmaking. One or more party members are in the low priority matc
hmaking pool.
CompetitiveMMNoLowPriority_Local
You may not participate
in ranked matchmaking while in the low priority matchmaking pool.
CompetitiveMMNotUnlocked_Party In order to participate in ranke
d matchmaking, all party members must be level {dlevel} or higher.
CompetitiveMMNotUnlocked_Local You must be at least level {dlev
el} in order to participate in ranked matchmaking.
WeekendTourneyNotUnlocked
In order to part
icipate in the Battle Cup, all team members must be level {dlevel} or higher.
CompetitiveMMNoValidGameModes None of the selected game modes
is allowed in ranked matchmaking.
CompetitiveMMNo4Stacks
Parties of four are currently no
t allowed in ranked matchmaking.
CompetitiveMMRTooHighS2
One or more party members' MMR i
s too high to participate in ranked matchmaking in the Reborn beta
MM1v1NoLowPriority
You may not participate
in 1v1 matchmaking while in low priority.
MM1v1NoParties Parties are not allowed in 1v1 matchmaking.
CompetitiveMMNotEnoughSkillDataPartyMember One or more party mem
bers does not have enough gameplay history to estimate their skill for ranked ma
tchmaking.
CompetitiveMMNotEnoughSkillData More gameplay history is needed
to make an estimate of your skill for ranked matchmaking. Please play more unra
nked matches. (Approximately {dmm_games_needed} more matches are needed.)
CompetitiveMMSpreadTooLarge Party members' MMRs are too far apar
t to participate in ranked matchmaking.
MMMemberMissingEventOwnership At least one party member does not
have access to the matchmaking mode chosen.
MMGameModeNotUnlocked_Local
One or more selected game modes
is currently locked.
MMGameModeNotUnlocked_Party
One or more selected game modes
is currently locked for this party. A game mode is available if at least one pa
rty member has unlocked it.
MMGameModeLocked
Game mode locked
MMGameModeUnlocksAtLevel_Local You will unlock this game mode a
t level %s1.
MMGameModeUnlocksAtLevel_Party At least one party member must b
e level %s1 or higher.
MMLowPriOnlyMode
Single Draft is the only
game mode allowed in the low priority punishment pool.
SaveGameCorrupt
The request save game is
corrupt and can not be used.
dota_region_automatic
Automatic
dota_region_automatic_details
Automatic (%s1)
dota_region_us_west
US West
dota_region_us_east
US East
dota_region_europe
Luxembourg
dota_region_hong_kong
Hong Kong
dota_region_singapore
Singapore

dota_region_shanghai
Shanghai
dota_region_beijing
Beijing
dota_region_malaysia
Malaysia
dota_region_stockholm
Stockholm
dota_region_austria
Austria
dota_region_amsterdam
Amsterdam
dota_region_brazil
Brazil
dota_region_australia
Australia
dota_region_korea
South
dota_region_southafrica
South Africa
dota_region_pw
Perfect World
dota_region_pw_telecom
Perfect World Telecom
dota_region_pw_telecom_shanghai Perfect World Telecom
dota_region_pw_telecom_guangdong
Perfect World

Korea
(China)
Shanghai
Telecom Gu

angdong
dota_region_pw_telecom_zhejiang Perfect World Telecom Zhejiang
dota_region_pw_telecom_wuhan
Perfect World Telecom Wu
han
dota_region_pw_unicom
Perfect World Unicom
dota_region_pw_unicom_tianjin Perfect World Unicom II
dota_region_dubai
Dubai
dota_region_chile
Chile
dota_region_peru
Peru
dota_region_india
India
dota_region_japan
Japan
dota_region_automatic_desc
Choose the server that is best f
or my region.
dota_region_select_desc
Let me choose servers from any r
egion.
dota_division_americas
Americas
dota_division_europe
Europe
dota_division_se_asia
Southeast Asia
dota_division_china
China
dota_division_north_america
North America
dota_division_south_america
South America
Average_wait_time
Average wait tim
e %s1
dota_matchgroup_useast
US East
dota_matchgroup_uswest
US West
dota_matchgroup_sa
dota_matchgroup_hk
dota_matchgroup_cn
dota_matchgroup_sea
dota_matchgroup_eu
dota_matchgroup_ru
dota_matchgroup_vie
dota_matchgroup_au
dota_matchgroup_icn
dota_matchgroup_cpt
dota_matchgroup_pw
dota_matchgroup_pw_telecom
Perfect
dota_matchgroup_pw_telecom_shanghai

South America
Hong Kong
China
SE Asia
Europe West
Russia
Europe East
Australia
South Korea
South Africa
Perfect World (China)
World Telecom
Perfect World Telecom Sh

dota_matchgroup_pw_telecom_guangdong

Perfect World Telecom Gu

dota_matchgroup_pw_telecom_zhejiang

Perfect World Telecom Zh

dota_matchgroup_pw_telecom_wuhan

Perfect World Telecom Wu

anghai
angdong
ejiang
han

dota_matchgroup_pw_unicom
dota_matchgroup_pw_unicom_tianjin
dota_matchgroup_dubai
dota_matchgroup_chile
dota_matchgroup_peru
dota_matchgroup_india
dota_matchgroup_japan
DOTA_Lobby_MM_pref

Perfect World Unicom


Perfect World Unicom II
Dubai
Chile
Peru
India
Japan
ENTER MATCHMAKING PREFER

ENCES
UI_region_settings_command
SELECT MATCHMAKING REGIONS
UI_region_settings_confirm
CONFIRM MATCHMAKING REGIONS
dota_mm_select_region_hint
Select one or more matchmaking r
egions.nSelect only the closest regions to you for the best experience.
dota_mm_select_region_automatic Automatically pick regions based
on my location.
dota_matchmaking_region_selected_offline
One or m
ore selected region(s) temporarily offline.
dota_matchmaking_region_selected_unreachable
Unable to confir
m network connectivity to selected region(s).
dota_matchmaking_region_selected_unreachable_party
One or m
ore party members are unable to confirm network connectivity to selected region(
s).
dota_matchmaking_region_all_unavailable Unable to ping any regio
n. Check your Internet connection.
dota_matchmaking_region_all_unavailable_party_member
One or m
ore party members are unable to ping any region.
dota_matchmaking_region_all_unavailable_across_party
There is
no region for which all party members can confirm network connectivity.
dota_matchmaking_region_check_internet Check your Internet conn
ection.
dota_matchmaking_region_no_good_region
Poor connection
to all available regions. Check your Internet connection.
dota_matchmaking_region_no_good_region_party
Cannot find a re
gion with a good connection for all party members. Check your Internet connecti
on.
dota_matchmaking_region_poor_choices
Selectio
ns could result in a poor connection to the game server.
dota_matchmaking_region_poor_choices_party
Selections could
result in a poor connection to the game server for one or more party members.
dota_matchmaking_region_too_picky
Selections could result in increased queue times or reduced match quality. Add
more regions or enable automatic selection.
substitution for modifier tooltips
%MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS% - 'd' prints the v
alue returned by the function as an integer
'd' for integer
'f' for float
optional '-' to not abs() the values
optional number to specify the number of decimals to print afte
r a float
eg %-2fMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%
use %% to draw a percentage sign
DOTA_Tooltip_modifier_fountain_aura_buff
Fountain Rejuvenation
DOTA_Tooltip_modifier_fountain_aura_buff_Description
Heals and restores mana at an accelerated rate.
DOTA_Tooltip_modifier_fountain_glyph
Glyph of Fortification

DOTA_Tooltip_modifier_fountain_glyph_Description
This structure is briefly impervious to damage.
DOTA_Tooltip_modifier_courier_return_stash_items
Returning items
DOTA_Tooltip_modifier_courier_return_stash_items_Description
DOTA_Tooltip_modifier_courier_take_stash_items
Retrieving items
DOTA_Tooltip_modifier_courier_take_stash_items_Description
DOTA_Tooltip_modifier_courier_transfer_items
Transferring items
DOTA_Tooltip_modifier_courier_transfer_items_Description
DOTA_Tooltip_modifier_courier_burst
Speed Burst
DOTA_Tooltip_modifier_courier_burst_Description
DOTA_Tooltip_modifier_teleporting
Teleporting
DOTA_Tooltip_modifier_backdoor_protection
Backdoor Protection
DOTA_Tooltip_modifier_backdoor_protection_Description
Structure takes reduced damage, and quickly regenerates any damage taken while n
o enemy creeps are nearby.
DOTA_Tooltip_modifier_pudge_rot
Rot
DOTA_Tooltip_modifier_pudge_rot_Description
Causes d
amage to every fighter in a radius every second.
DOTA_Tooltip_modifier_pudge_flesh_heap
Flesh He
ap
DOTA_Tooltip_modifier_pudge_flesh_heap_DescriptionGives Pudge %d
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% additional resistance to spells an
d a bonus %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength
DOTA_Tooltip_modifier_pudge_flesh_heap_Description_Dashboard Giv
es Pudge bonus strength that increases each time Pudge kills an enemy Hero or it
dies in his vicinity.
DOTA_Tooltip_modifier_pudge_dismember
Dismember
DOTA_Tooltip_modifier_pudge_dismember_Description
Getting
dismembered by Pudge.
DOTA_Tooltip_modifier_pudge_meat_hook
Meat Hook
DOTA_Tooltip_modifier_pudge_meat_hook_Description
Get over
here!
DOTA_Tooltip_modifier_bane_enfeeble
Enfeeble
DOTA_Tooltip_modifier_bane_enfeeble_Description Attack damage re
duced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%
DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable
Invulner
able
DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable_Description Yo
ur nightmare is just beginning!
DOTA_Tooltip_modifier_bane_nightmare
Nightmare
DOTA_Tooltip_modifier_bane_nightmare_Description
Asleep!
Taking 20 damage every second. Nightmare transfers to any unit that attacks you.

DOTA_Tooltip_modifier_bane_fiends_grip

Fiend's

Grip
DOTA_Tooltip_modifier_bane_fiends_grip_DescriptionDisabled and t
ransferring 5%% of max mana per second to Bane.
DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow
Electric Vortex Slow
DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Des
cription
Slowed by 50%%.
DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull
Electric Vortex Pull
DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Descript
ion
Being pulled by Storm Spirit's Vortex
DOTA_Tooltip_modifier_storm_spirit_overload
Overload
DOTA_Tooltip_modifier_storm_spirit_overload_Description
Gain charges by casting a spell
DOTA_Tooltip_modifier_storm_spirit_overload_debuff
Overload Slow
DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description
Affected by Storm Spirit's Overload. Move speed slowed by %dMODIFIER_PROPERTY_MO
VESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTAC
KSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_storm_spirit_ball_lightning
Ball Lightning
DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description
Striking across the map!
DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger
Stifling Dagger
DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Descriptio
n Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_phantom_assassin_blur_active
Blur
DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description
Blurring out to disappear from the enemy team's minimap.
DOTA_Tooltip_modifier_phantom_assassin_phantom_strike
Phantom Strike
DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Descriptio
n
Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT
%.
DOTA_Tooltip_modifier_skeleton_king_hellfire_blast
Wraithfire Blast
DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and t
aking damage over time
DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff
Vampiric Aura
DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Descripti
on
Regaining health with each attack
DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff
Mortal Strike
DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff_Des
cription
Stealing HP from an enemy hero.
DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff
Mortal Strike
DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff_D
escription
HP stolen from Wraith King.
DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow

Reincarnate
DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description
Affected by Wraith King's Reincarnation. Move speed slowed by %dMODIFIER_PROPERT
Y_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_A
TTACKSPEED_BONUS_CONSTANT_SECONDARY%.
DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter
Wraith Delay
DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_Descri
ption If slain, will become a wraith for 7 seconds before dying.
DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active
Death Delay
DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active
_Description
Became a wraith to delay death, but will die shortly.

DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow
Frost Arrow Slow
DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_drow_ranger_trueshot_aura
Precision Aura
DOTA_Tooltip_modifier_drow_ranger_trueshot_aura_Description
Base ranged damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%
DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter
Spirit Siphon Charges
DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter
_Description You may cast Spirit Siphon whenever there is a charge available.
DOTA_Tooltip_modifier_death_prophet_exorcism
Exorcism
DOTA_Tooltip_modifier_death_prophet_exorcism_description
DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow
Spirit Siphon Slow
DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow_Descripti
on
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_B
ONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_juggernaut_blade_fury
Blade Fury
DOTA_Tooltip_modifier_juggernaut_blade_fury_Description
Dealing damage every second
DOTA_Tooltip_modifier_juggernaut_blade_dance
Blade Dance
DOTA_Tooltip_modifier_juggernaut_blade_dance_Description
%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% chance to deal double damage
DOTA_Tooltip_modifier_juggernaut_healing_ward_aura
Healing Ward
DOTA_Tooltip_modifier_juggernaut_healing_ward_heal
Healing Ward Aura
DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_DescriptionHe
aling %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second
DOTA_Tooltip_modifier_juggernaut_omnislash
Omnislash
DOTA_Tooltip_modifier_juggernaut_omnislash_Description
Invulnerable. Attacking enemy units in an area.
DOTA_Tooltip_modifier_earthshaker_enchant_totem
Enchant Totem

DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description
Next attack will deal %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% incre
ased damage
DOTA_Tooltip_modifier_earthshaker_fissure_stun
Fissure
DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description
Stunned by Earthshaker's Fissure.
DOTA_Tooltip_modifier_mirana_leap_buff
Leap
DOTA_Tooltip_modifier_mirana_leap_buff_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, a
ttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDAR
Y%
DOTA_Tooltip_modifier_mirana_moonlight_shadow
Moonlight Shadow
DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description
Invisible. Attacking temporarily removes invisibility.
DOTA_Tooltip_modifier_nevermore_necromastery
Necromastery
DOTA_Tooltip_modifier_nevermore_necromastery_Description
Stored souls granting an additional %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%
bonus damage.
DOTA_Tooltip_modifier_nevermore_presence
Presence of the Dark Lord
DOTA_Tooltip_modifier_nevermore_presence_Description
Shadow Fiend's presence reduces your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR
_BONUS%.
DOTA_Tooltip_modifier_nevermore_requiem
Requiem of Souls
DOTA_Tooltip_modifier_nevermore_requiem_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, dam
age reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%.
DOTA_Tooltip_modifier_sandking_impale
Burrowstrike
DOTA_Tooltip_modifier_sandking_impale_Description
Stunned by Sand King.
DOTA_Tooltip_modifier_sandking_sand_storm
Sand Storm
DOTA_Tooltip_modifier_sandking_sand_storm_Description
Applying %dMODIFIER_PROPERTY_TOOLTIP% damage every second to nearby units.
DOTA_Tooltip_modifier_sandking_sand_storm_invis
Sand Storm Invisibility
DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description
Invisible
DOTA_Tooltip_modifier_sand_king_caustic_finale_orb
Caustic
Finale
DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description
Injected with venom from Sand King's attacks. You will explode on death, dealing
radius damage.
DOTA_Tooltip_modifier_sand_king_caustic_finale_slow
Caustic
Finale Slow
DOTA_Tooltip_modifier_sand_king_caustic_finale_slow_Description
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_sand_king_epicenter
Epicenter
DOTA_Tooltip_modifier_sand_king_epicenter_Description
Sending a disturbance into the earth, deals damage and slows in a radius

DOTA_Tooltip_modifier_sand_king_epicenter_slow
Epicenter Slow
DOTA_Tooltip_modifier_sand_king_epicenter_slow_DescriptionMoveme
nt speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Attack spe
ed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%.
DOTA_Tooltip_modifier_sven_warcry
Warcry
DOTA_Tooltip_modifier_sven_warcry_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% an
d armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_sven_gods_strength
God's Strength
DOTA_Tooltip_modifier_sven_gods_strength_Description
Base dam
age increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%.
DOTA_Tooltip_modifier_sven_gods_strength_child
God's St
rength Aura
DOTA_Tooltip_modifier_sven_gods_strength_child_Description Base
damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%.
DOTA_Tooltip_modifier_crystal_maiden_crystal_nova
Crystal Nova
DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_crystal_maiden_frostbite
Frostbite
DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description
Cannot move or attack. Taking 50 damage every half-second.
DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect
Arcane Aura
DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Desc
ription Adds %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana regeneration
DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow
Freezing Field Slow
DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Descrip
tion
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PER
CENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTA
NT%.
DOTA_Tooltip_modifier_bloodseeker_bloodrage
Bloodrage
DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description
Incoming and outgoing damage increased. Units you kill will heal you for 25%% of
their max health. If you are killed while under the effects of Bloodrage, your
killer will be healed for 25%% of your max health.
DOTA_Tooltip_modifier_bloodseeker_blood_bath
Blood Bath
DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description
Regenerate HP when you kill a target
DOTA_Tooltip_modifier_bloodseeker_thirst_speed
Thirst Speed
DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description
You sense an injured enemy. Movement speed and attack damage increased.
DOTA_Tooltip_modifier_bloodseeker_thirst_vision
Thirst
DOTA_Tooltip_modifier_bloodseeker_thirst_vision_Description
Bloodseeker senses your injuries, and knows exactly where you are.
DOTA_Tooltip_modifier_bloodseeker_rupture
Rupture

DOTA_Tooltip_modifier_bloodseeker_rupture_Description
Deals a percentage of the distance you move as damage
DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter
Rupture Charges
tion

DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter_Descrip
You may cast Rupture whenever there is a charge available.

DOTA_Tooltip_modifier_axe_berserkers_call
Berserker's Call
DOTA_Tooltip_modifier_axe_berserkers_call_Description
You are forced to attack Axe
DOTA_Tooltip_modifier_axe_berserkers_call_armor
Berserker's Call Armor
DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description
%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor
DOTA_Tooltip_modifier_axe_battle_hunger
Battle Hunger
DOTA_Tooltip_modifier_axe_battle_hunger_Description
Afflicted with a terrible killing hunger. Deals damage per second until you kill
a unit
DOTA_Tooltip_modifier_axe_battle_hunger_self
Battle Hunger
DOTA_Tooltip_modifier_axe_battle_hunger_self_Description
Gains bonus movement speed per afflicted unit
DOTA_Tooltip_modifier_axe_counter_helix
Counter Helix
DOTA_Tooltip_modifier_axe_counter_helix_Description
20%% chance to counter incoming attacks
DOTA_Tooltip_modifier_axe_culling_blade_boost
Culling Blade
DOTA_Tooltip_modifier_axe_culling_blade_boost_Description
Axe releases a war cry, giving all nearby allies bonus movement and attack speed
DOTA_Tooltip_modifier_phantom_lancer_spirit_lance
Spirit Lance
DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion
Phantom
DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost Phantom
Rush
DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost_Descript
ion
Charging the enemy!
DOTA_Tooltip_modifier_razor_static_link_buff
Static Link
DOTA_Tooltip_modifier_razor_static_link_buff_Description
Stealing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage.
DOTA_Tooltip_modifier_razor_static_link_debuff
Static Link
DOTA_Tooltip_modifier_razor_static_link_debuff_Description
Losing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage.
DOTA_Tooltip_modifier_razor_unstable_current
Unstable Current
DOTA_Tooltip_modifier_razor_unstable_current_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, a
ttackers take damage
DOTA_Tooltip_modifier_razor_eye_of_the_storm
Eye of the Storm

DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description
Taking damage and armor reduced with each lightning strike.
DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor
Eye of the Storm Armor
DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description
Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_razor_unstablecurrent_slow
Unstable
Current
DOTA_Tooltip_modifier_razor_unstablecurrent_slow_Description Mov
ement speed affected by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and at
tack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
DOTA_Tooltip_modifier_morphling_morph_str
Morph Strength
DOTA_Tooltip_modifier_morphling_morph_str_Description Gaining
strength at the cost of agility
DOTA_Tooltip_modifier_morphling_morph_agi
Morph Agility
DOTA_Tooltip_modifier_morphling_morph_agi_Description Gaining
agility at the cost of strength
DOTA_Tooltip_modifier_morphling_morph
Morph
DOTA_Tooltip_modifier_morphling_morph_Description
STR %-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%nAGI %-dMODIFIER_PROPERTY_STATS_AG
ILITY_BONUS%
DOTA_Tooltip_modifier_morphling_replicate_timer
Morph Clone Timer
DOTA_Tooltip_modifier_morphling_replicate_timer_Description
Timer for clones created by Morphling's abilities
DOTA_Tooltip_modifier_kunkka_tidebringer
Tidebringer
DOTA_Tooltip_modifier_kunkka_tidebringer_Description
Physical
damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% with a cleaving
attack.
DOTA_Tooltip_modifier_kunkka_torrent
Torrent
DOTA_Tooltip_modifier_kunkka_torrent_Description
Stunned by a massive blast of water.
DOTA_Tooltip_modifier_kunkka_torrent_slow
Torrent Slow
DOTA_Tooltip_modifier_kunkka_torrent_slow_Description Movement
speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb
The Admiral's Rum
DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Descriptio
n
You're drunk! Movement speed increased by %dMODIFIER_PROPERTY_MO
VESPEED_BONUS_PERCENTAGE%%%, temporary numbness to incoming damage.
DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay
Rum Hangover
DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description
Sobering up. Gradually feeling the rest of the damage taken while under the effe
cts of The Admiral's Rum.
DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded
Aboard Mission
DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded_Description
You are loaded on Kunkka's Ghost Ship!
DOTA_Tooltip_modifier_kunkka_x_marks_the_spot

X Marks the Spot


DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description
You will be returned to the location of the X
DOTA_Tooltip_modifier_zuus_static_field
Static Field
DOTA_Tooltip_modifier_zuus_static_field_Description
Whenever
Zeus casts a spell, nearby enemies are shocked for a percent of their current H
P
DOTA_Tooltip_modifier_lich_frostnova_slow
Frost Blast Slow
DOTA_Tooltip_modifier_lich_frostnova_slow_Description
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, atta
ck speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
DOTA_Tooltip_modifier_lich_chainfrost_slow
Chain Frost Slow
DOTA_Tooltip_modifier_lich_chainfrost_slow_Description
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, atta
ck speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
DOTA_Tooltip_modifier_lich_frostarmor_slow
Freezing Slow
DOTA_Tooltip_modifier_lich_frostarmor_slow_Description
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, atta
ck speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
DOTA_Tooltip_modifier_lich_frost_armor
Ice Armor
DOTA_Tooltip_modifier_lich_frost_armor_Description
Adds %dM
ODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slows attacking units.
DOTA_Tooltip_modifier_tidehunter_gush
Gush
DOTA_Tooltip_modifier_tidehunter_gush_Description
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and armor reduced b
y %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_tidehunter_ravage
Ravage
DOTA_Tooltip_modifier_tidehunter_ravage_Description
Stunned
by Ravage.
DOTA_Tooltip_modifier_tidehunter_anchor_smash
Anchor Smash
DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description Damage
reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%
DOTA_Tooltip_modifier_shadow_shaman_voodoo
Voodoo
DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description You are
a chicken. Cannot attack or cast spells.
DOTA_Tooltip_modifier_shadow_shaman_shackles
Shackles
DOTA_Tooltip_modifier_shadow_shaman_shackles_Description
Shackled. Cannot move or attack.
DOTA_Tooltip_modifier_puck_phase_shift
Phase Shift
DOTA_Tooltip_modifier_puck_phase_shift_Description
ily shifted out of existence
DOTA_Tooltip_modifier_puck_coiled
Dream Coiled

Temporar

DOTA_Tooltip_modifier_puck_coiled_Description
Tethered to the dream coil
DOTA_Tooltip_modifier_tiny_avalanche_stun
Avalanche
DOTA_Tooltip_modifier_tiny_avalanche_stun_Description
by falling rocks.

Stunned

DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror
Wave of Terror
DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description
Base armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect
Vengeance Aura
DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Descrip
tion
%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage
DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effec
t
Vengeance Aura
DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effec
t_Description Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENT
AGE%%%
DOTA_Tooltip_modifier_windrunner_shackle_shot
Shackleshot
DOTA_Tooltip_modifier_windrunner_shackle_shot_Description
Bound by thick ropes from Windranger's ensnaring arrow.
DOTA_Tooltip_modifier_windrunner_windrun
Windrun
DOTA_Tooltip_modifier_windrunner_windrun_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% an
d evading all physical attacks
DOTA_Tooltip_modifier_windrunner_windrun_slow
Windrun Slow
DOTA_Tooltip_modifier_windrunner_windrun_slow_Description
Gusts of wind around Windranger reduce your movement speed by %dMODIFIER_PROPERT
Y_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_windrunner_focusfire
Focus Fire
DOTA_Tooltip_modifier_windrunner_focusfire_Description Constant
ly attacking with maximum attack speed and %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PE
RCENTAGE%%% reduced damage
DOTA_Tooltip_modifier_riki_smoke_screen
Smoke Screen
DOTA_Tooltip_modifier_riki_smoke_screen_Description
Missing
%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks. Move Speed slowed.
DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter
Blink St
rike Charges
DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter_Description
You may cast Blink Strike whenever there is a charge available.
DOTA_Tooltip_modifier_enigma_malefice
Malefice
DOTA_Tooltip_modifier_enigma_malefice_Description
Does %dMODIFIER_PROPERTY_TOOLTIP% damage and stuns for %fMODIFIER_PROPERTY_TOOLT
IP% seconds every %fMODIFIER_PROPERTY_TOOLTIP% seconds.
DOTA_Tooltip_modifier_demonic_conversion
Demonic Conversion
DOTA_Tooltip_modifier_demonic_conversion_Description

This entity is under control of Enigma.


DOTA_Tooltip_modifier_enigma_black_hole_pull
Black Hole
DOTA_Tooltip_modifier_enigma_black_hole_pull_Description
Taking damage per second, stunned, and being pulled towards the event horizon.
DOTA_Tooltip_modifier_tinker_laser_blind
Laser Blind
DOTA_Tooltip_modifier_tinker_laser_blind_Description
Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks.
DOTA_Tooltip_modifier_tinker_rearm
Rearm
DOTA_Tooltip_modifier_tinker_rearm_Description
Resetting ability cooldowns.
DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter

Shrapnel

Charges
DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter_Description
You may cast Shrapnel whenever there is a charge available.
DOTA_Tooltip_modifier_sniper_shrapnel_slow
Shrapnel Slow
DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_sniper_assassinate
Assassinate
DOTA_Tooltip_modifier_sniper_assassinate_Description
Sniper's taking aim at your head!
DOTA_Tooltip_modifier_sniper_headshot_slow
Headshot
Stop
DOTA_Tooltip_modifier_sniper_headshot_slow_Description Stopped b
y Sniper's headshot!
DOTA_Tooltip_modifier_necrolyte_sadist_counter
Sadist
DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description
Regening %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health and %dMODIFIER_PROPER
TY_MANA_REGEN_CONSTANT% mana a second.
DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect
Heartstopper Aura
DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Descrip
tion Losing a percentage of health every second while near Necrophos.
DOTA_Tooltip_modifier_beastmaster_inner_beast
Inner Beast
DOTA_Tooltip_modifier_beastmaster_inner_beast_Description
%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% increased attack speed
DOTA_Tooltip_modifier_beastmaster_primal_roar_slow
Primal Roar Slow
DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_beastmaster_hawk_invisibility
Invisibility
DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description
Hawk is not visible to enemies.
DOTA_Tooltip_modifier_beastmaster_boar_poison_effect

Boar Poison
DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_queenofpain_shadow_strike
Shadow Strike
DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description
Taking periodic damage and moving %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE
%%% slower.
DOTA_Tooltip_modifier_lion_impale
Spike
DOTA_Tooltip_modifier_lion_impale_Description
Stunned.
DOTA_Tooltip_modifier_lion_voodoo
Voodoo
DOTA_Tooltip_modifier_lion_voodoo_Description
You are a frog. You cannot attack or cast spells.
DOTA_Tooltip_modifier_lion_mana_drain
Drain
DOTA_Tooltip_modifier_lion_mana_drain_Description
Being drained %dMODIFIER_PROPERTY_TOOLTIP% mana per second.
DOTA_Tooltip_modifier_slardar_sprint
Sprint
DOTA_Tooltip_modifier_slardar_sprint_Description
Movement
speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but taking
%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% more damage.
DOTA_Tooltip_modifier_slardar_amplify_damage
Amplify
Damage
DOTA_Tooltip_modifier_slardar_amplify_damage_Description
Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.nProvides True Sight
to Slardar.
DOTA_Tooltip_modifier_slithereen_crush
Slithereen Crush
DOTA_Tooltip_modifier_slithereen_crush_Description
Affected by Slardar's Slithereen Crush. Move speed slowed by %dMODIFIER_PROPERTY
_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_AT
TACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_venomancer_venomous_gale
Venomous Gale
DOTA_Tooltip_modifier_venomancer_venomous_gale_Description
Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_modifier_venomancer_poison_sting
Poison Sting
DOTA_Tooltip_modifier_venomancer_poison_sting_Description
Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dM
ODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_modifier_venomancer_poison_sting_fake
Poison Sting
DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description
Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dM
ODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_modifier_venomancer_poison_sting_ward
Poison Sting
DOTA_Tooltip_modifier_venomancer_poison_sting_ward_Description
Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dM

ODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_modifier_venomancer_poison_nova
Poison Nova
DOTA_Tooltip_modifier_venomancer_poison_nova_Description
Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_modifier_faceless_void_time_walk_slow
Time Walk Slow
DOTA