Professional Documents
Culture Documents
Painting Puppets
Short Story
Henchmen Advice
Strategy Tips
Web Comic
andres colinas (Order #10233157)
June 2013
Contents
Volume 6
Editor:
Contributors
David Hanold
Justin Gibbs
Mark Rodgers
Adrian Scott
Graeme Stevenson
Octavious Villar
Layout:
David Hanold
Graphic Design:
Contributing Artists:
Redd Cohen
Web Comic:
Paul Villar
Writers:
Melvin de Voor
Stephane Enjoralas
Hardy Fowler
Christophe Madaru
Pablo Quiligotti
-Justin Gibbs
Formaldehyde Nights
It really was fascinating stuff.
McMourning wound up the contraption like a toddler
awaiting another Jack-In-The-Box explosion.
It didnt look like much to the casual observer: a
compact wooden box that was somewhere between
a bird house and a faceless carriage clock. The
brass winding handle on the back was the only real
indicator that it was neither.
of any occasion. It was like being charged with an What, these?? McMourning looked down at the
ill puppy, albeit a sociopathic three-hundred pound jumble of body parts, astonished that anyone could
puppy devoid of any sense of pain or morality.
care. Dogsbodies and work-dodgers? Well, its not
like they were doing anything worthwhile, is it?
Well? McMourning snapped irritably.
Sebastian waited.
Sebastian waited.
Fine, the doctor sighed, clearly put out. I should
One might think you never wanted me to get any have known to expect apoplexy from an organization
enjoyment out of life, Sebastian. All work and no that bemoans the appropriation of a few surplus
play makes Jack a dull boy, you know.
mouth-breathers. Who is it one of the staffing
clerks? A departmental supervisor, perhaps?
Sebastian waited.
Sebastian waited.
McMourning sighed. Guild business is it? Well, I
suppose its overdue. One cant expect much time McMourning groaned. Its not a Guild Captain, is
for intellectual pursuits when theres menial labor to it?
be done. Heaven forbid I should take an hour or two
out of my endless day carving up the idiotic denizens Sebastian waited.
of this city who havent sense of self-preservation
enough not to step out in front of a speeding carriage The coroner groaned again. It is, isnt it? Its a
or eat a six-week old lamb chop to try and aspire bloody Guild Captain. I might have known. He
towards something actually worthwhile.
began picking up errant body parts and stuffing
them into a bag. Youd think hed have something
Sebastian waited.
better to do with his day than chase up this sort
of thing. What will we have next? The Governors
I mean, the coroner continued, by rights I shouldnt Secretary looking for a missing pencil?
even be here. My contractual obligation to the city
ends at six pm sharp and it must be after ten oclock After shoving a few more limbs into the bag,
at the very least. How they think they can get me to McMourning realized it was going to take a bit more
work at this late hour is beyond me.
effort to disguise his extra-curricular activities. He
dropped the bag and instead hauled a tarpaulin over
He folded his arms petulantly and at roughly the the whole pile; bodies, slab, contraption and all.
same time he noticed daylight streaming through
the mortuary window. He promptly unfolded them Thatll do, he mused. At least until I can get a
again. Oh I say, is it morning already?
moments peace to get rid of the bits.
Sebastian waited.
Sebastian waited.
Sebastian left.
He leaned against the dissection slab, behind
which was piled half a dozen semi-dismembered And not by the scruff of the neck like last time, the
guardsmen.
doctor shouted after the huge shape as it moved
through the ante-room to the hallway beyond.
Sebastian waited.
A little decorum, if you please. I am, after all, a
professional.
He smoothed down his hair, which proved to be a And most astonishing, all of them assigned to guard
futile gesture, and waited standing slightly self- the morgue level. Queer, eh?
consciously beside the irregular tarpaulin-covered
hump.
Ill say, McMourning said, noticing that dead
fingers were poking out under the tarpaulin edge.
A short, stout fellow wearing a guardsman outfit
with Captains pips and cap strode briskly into the Yes, quite the mystery, Captain Feckler said.
mortuary, trailed by the despondent Sebastian.
Quite, the doctor agreed. Have youany leads?
Dr. McMourning! the Captain gushed, snatching
the coroners hand and shaking it vigorously before Well, this is the cunning bit, the Captain said,
realizing the doctors gloves were smeared with gore absent-mindedly stroking his moustache and
and brain matter. His small eyes darted this way and getting bits of brain in it. Im mobilizing an entire
that for something to wipe his wet palm on before detachment of guardsmen. Were going to search the
discreetly tucking it behind his back and twitching building from top to toe. Leave no stone unturned,
his neat moustache.
as it were. If theres so much as a shred of evidence,
my men will find it.
And you are..? the doctor enquired, folding his
long rubberized fingers against his apron.
Oh, I dont doubt it, nodded McMourning, using a
toe to gently push the fingers back out of sight. And
Guild Captain Reginald Feckler, 18th Quadrant, when does this sleuthing start?
said the Captain, looking around at his mortuary
surroundings and taking in the steel gurneys with First thing tomorrow morning, the Captain said.
their toe-tagged passengers, the wall of formaldehyde
jars and tubing, glinting steel tools, and untidy piles I see.
of death certificates and related mortuary academia.
Dreadful business, eh?
Which reminds me dont suppose youve seen
anything unusual in the last few days?
McMourning was quite put out. I beg your pardon?
Unusual? McMourning cocked an eyebrow.
Eh? Feckler looked startled. Oh, heavens no not
you. Sterling work youre doing here for the Guild. I Funny noises, strange folk hanging around, that
mean the disappearances.
sort of thing, the Captain elaborated. Thought you
might have noticed something out of the ordinary,
McMourning spread his narrow frame slightly to seeing as the chaps all went missing in your neck of
block the irregular mound behind him.
the woods.
Disappearances? he enquired innocently.
Oh yes, the coroner nodded emphatically. Oh yes. McMourning raised a finger. I can explain
Quite sure.
Initiative, thats what, the Captain interrupted.
He could hear the tramping zombies behind him Initiative!
they had reached the archway and none of the
sentries had given them more than passing glance. Well, precisely, finished McMourning, confused.
McMourning felt a triumphant grin approaching.
They were going to get away with it.
Want to muck in and help find the culprit, eh,
McMourning? Feckler chuckled, rocking back on
Whats going on here? a brisk voice asked.
his heels. I like the cut of your jib, sir.
The sentries immediately snapped to attention, The diminutive Captain waved his swagger stick
rifles at their shoulders, eyes staring straight ahead. at the sentries, dismissing them back to their post,
then stepped up alongside the coroner.
McMourning wheeled around to find the black
beady eyes and shivering moustache of Captain I was just on my way home, but now that I see your
Feckler at his shoulder.
plan, Im rather inclined to come along, he said. Be
good sport to see if we can turn up that villain, eh?
Fortunately, Sebastian had already seen him emerge Get in ahead of the pack, as it were.
from the far side of the archway and had found
the nail head marked Attention. The zombie Oh, McMourning said, feeling his heart sink. Yes.
guardsmen went straight as pokers, humming like Fine sport.
taut cables as the electrical current shot through
them.
Jolly good. The Captain glanced around. So, what
was the plan? A patrol around the perimeter?
Good evening, Captain, McMourning said,
touching the brim of his floppy hat.
Something like that.
McMourning? That you under there? What the Right then, lets be at it! The Captain strode off
Devil are you doing out here at this hour?
along the outer wall of the mortuary, barking after
him Come on, you men!
Well, the doctor started. I
McMourning watched helplessly as Sebastian
The short Guild Captain noticed the six motionless steered the half-dozen marching zombies through
shapes standing like iron poles under the shadow of the archway and after the Guild Captain.
the archway.
It was going to be a long night.
I say, he said. Fine body of men you have there,
McMourning. Are those my boys?
In a manner of speaking, the doctor said. By some
stroke of a sympathetic fate, the zombie guardsmen
had stopped directly under the archway and the
street gas-lights left them as black outlines against
the courtyard stones.
quickly.
Scandinavian, eh? The Captain eyed the rigid Whats that? The Captain swung around.
figure, nodding in approval. Any more at home like
you, soldier?
Panicking, Sebastian fumbled with the half-charged
contraption and the zombies all snapped into a rigid
Nuuuuuhhhhh.. the zombie said.
salute. The sixth zombies hand tore off at the wrist
and slapped Sebastian on the side of the head before
Pity, Captain Feckler sniffed. A couple more men dropping to the floor.
like you and wed have those dirty Resurrectionists
licked in no time.
Brains! McMourning shouted, trying to think fast.
Yes good work, men!
Lets press on , shall we, Captain? McMourning
said. Im as eager as you are to see Commander The little officer frowned, looking up at the coroner.
Montgomerys face when you capture the assassin.
What on earth are you talking about, doctor?
Fecklers eyes glinted and he set off at once.
The men, McMourning babbled, are suggesting
As soon as his back was turned, McMourning hissed thatthat no villainous assassin, no matter their
in Sebastians ear. Keep them out of the gas light or cunning, could out-fox the brains of an educated
well all be for the long drop in the morning I need man. A man such as yourself, Captain.
to figure out a way to get rid of this idiot.
andres colinas (Order #10233157)
10
Oh really? The little man beamed. Now, now, boys. another way?
Put those hands down. No need to salute every time
I address you.
Hmm. The Guard Captain twitched his moustache.
It is rather dark. Ill leave a note for Monty to send
Sebastian released the copper loop and the trembling men down here with lanterns in the morning.
zombies slumped with audible exhalations. When
no one was looking, he kicked the severed hand An excellent suggestion, Captain.
away into the darkness behind them. McMourning
had to wait until the Captain had turned back to his As the little man marched the other way,
deliberations before mopping at his brow nervously. McMourning leaned into Sebastians ear again.
This isnt working, he hissed to his assistant. Were
going to have to try something else. This old fool
will have us marching around these tunnels all
night.
There was a trail of fingers, ears and other nonessential protuberances littering the tunnels behind
NO! shrieked the doctor. Sebastian froze and them and the string securing their weapons was
Feckler looked bemused, oblivious to the squat coming loose. The one-handed zombie at the back
assistant behind him.
was dragging his rifle after him like a cavemans club
and something strange had happened to his neck.
Nono amount of consolation would assuage He marched forward as before, but with his head
my guilt if you were to come to harm, Captain, back and eyes staring up at the roof, jaw hanging
he continued awkwardly. Perhaps we should try open in apparent amazement at something unseen.
andres colinas (Order #10233157)
11
It wouldnt be long now before Feckler took stock of Like an insane cabaret act, the undead soldiers
his men and realized something was amiss.
barreled into the Chemical Room with limbs flailing
and swinging. The noise was terrific, between the
The doctor had started to reconsider getting smashing of breaking glass and hollow clamor of
Sebastian to snap the Guild Captains neck after all. nerveless limbs slamming into metal shelves.
It would probably cause infinitely more problems in
the long run, but at least it would get him out of his McMourning intercepted the running Guild
current predicament.
Captain, pinning him against the wall and putting
on his best earnest face. No sir! Its too dangerous!
He was about to give the word to his assistant when
they passed a heavy steel door bearing the plaque The crashing and smashing continued as the frantic
Chemical Room. McMourning stared at it for a zombies ricocheted around inside the Chemical
moment and then a mischievous grin crawled across Room.
his face. He had another idea
Fight, men! cried McMourning, waving a frantic
Get ready, he whispered to Sebastian. When I give signal at Sebastian. Fight the intruder!
the word, I want you to wind that contraption for all
youre worth.
Sebastian looked nonplussed, stabbing at random
nail heads while the contraption buzzed and sparked.
When the Guild Captain was a dozen paces ahead,
the coroner drew back the rusty bolt and kicked the Let me in there! protested the Captain, struggling
door open with all his strength. The boom of the manfully to escape the coroners grip. I must help
storage rooms door slamming against the inner wall my men!
filled the tunnel with a rumble like thunder.
The stench of formaldehyde was growing stronger
A cloud of formaldehyde fumes billowed out and as the whirling, jittering zombies smashed dozens,
he saw hundreds of glass jars on shelves stretching then hundreds of jars with their spasmodic dance
back into the darkness. It could work, he thought, macabre.
but timing was everything.
McMourning signaled again, but still Sebastian
Captain! Sebastian! he howled at the top of this voice didnt get it.
as Feckler spun around in surprise. In here! Hes in
here!
The doctor rolled his eyes in exasperation,
questioning his wisdom in keeping such an addled
The Captain waved his swagger stick overhead and specimen for an assistant.
began charging back down the tunnel. Have at him,
men! he roared. Dont let the villain escape!
Fight like the wind! he shouted, making a frantic
winding gesture.
Get in there! McMourning shouted, pointing at the
entrance to the Chemical Room with as much dramatic Sebastians expression cleared when the message
flair as he could summon. Double-time it, men!
finally sank home and he began twirling the
contraptions lever for all he was worth. His remaining
Sebastian began stabbing frantically at the hairs immediately went up like waving snakes with
contraption, tongue protruding with effort. the building static electricity. The sounds of carnage
The zombies lurched into action, performing a in the Chemical Room re-doubled as the zombies
staggering run as they advanced on their elusive went into fresh paroxysms from the increasing
quarrys hiding place. In his haste, Sebastian hit current, leaping and kicking in mindless abandon.
several incorrect nail heads and the zombie soldiers
began saluting and high-kicking as they rushed at Thats it, men! screeched the struggling Captain.
the doorway.
Youve got him on the ropes!
andres colinas (Order #10233157)
12
The mechanism started to buzz ominously and still Those brave lads, Feckler said, sniffing loudly. Got
Sebastian wound faster and faster, ignoring the the blasted villain even if it meant their own lives.
smoke that was billowing from between its wooden Thats true soldiering, McMourning.
seams.
It is indeed, sir, the coroner nodded solemnly.
With a violent bang, the winding handle sheared off
in Sebastians hand and a fat blue spark shot down The Captain drew himself to his full height and
the copper leash toward the Chemical Room.
puffed out his chest. Theyll be remembered. Ill
see to that. Theyll have a memorial. Ill have them
The formaldehyde-saturated air ignited instantly build it right in the mortuary courtyard.
and there was a titanic boom as the room exploded.
Sebastian was engulfed in a blue-green fireball and Im sure they would have liked that, sir.
both McMourning and Feckler were swatted off
their feet, skidding twenty yards back along the Give me their names, McMourning, Feckler said.
tunnel.
Ill remember them until my dying day.
It took a minute or so for the ringing in the doctors McMourning froze in the act of opening his mouth.
head to subside enough for him to consider getting Uh
to his feet. When he finally did, he found Captain
Feckler on his knees, coughing lustily through a Well, out with it, man, the Captain snapped.
singed moustache.
The doctors mind had blanked. In desperation, he
Sebastian was still standing where the fireball looked at his assistant.
had found him, apparently unharmed other than
thick black panda rings of soot on his face and a Sebastian? he asked.
smoldering lab coat. He blinked slowly.
The mortuary assistant frowned in thought.
Good grief, the Captain spluttered when he finally
got his breath back. The men!
They staggered to the doorway of the Chemical
Room, where the bricks were scorched black and
inky smoke was billowing from within. The Captain
made to step forward, but McMourning held his
arm.
Dont, sir, he said with an award-worthy The midday edition of the Malifaux Tattler wrote
performance of regret. Theythey couldnt have magnanimously about the worthy sacrifice of The
survived.
Selfless Six. This was followed by a less flattering
article published in the revolutionist circular, Voice
The Captain stared into the churning blackness, his from the Breach, which rather insensitively referred
eyes brimming.
to them as The Bakers Half-Dozen.
Stout fellows, he burbled. Theythey charged in
like true guildsmen.
13
14
15
Professor Pontificates
16
17
-Adrian
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Painting Puppets
By: Name
By: Mark Rodgers
Introduction
When I first started painting, I wasnt magically able to
do complicated techniques and detailing. It took me a
lot of practice and I made a lot of mistakes (I still do,
in fact). I started out with simple paintjobs and built
my way up to the trickier stuff. With the rerelease of
Puppet Wars, Ive been given the chance to put together
something that covers the vague stages my painting
went through as I practiced more and more, and
hopefully show how little steps can dramatically change
your painting. There is, of course, nothing wrong with
painting more simply; the golden rule is that whatever
stage youre at, if youre happy with your paintjob then
its perfectly good! But if youre not, then read on Ive
tried to put a bunch of little useful tips and tricks in, as
well as a good helping of example pictures and painted
puppets.
As always, Ill be mostly using Vallejo Game Color, and
when I use a different make of paint Ill mention it. They
are my usual choice, but I suggest trying out different
makes and seeing which ones work best for you. Paint
type, just like brush type, color scheme and model
choice is a personal thing.
Cleanup
Obviously, the first thing to do is to get the puppets off
the sprue and cleaned up ready for painting. This is my
least favorite bit, but its important to do it properly and
not skip right to painting. Seams and mold lines can
ruin any paint job, so its worth taking a little time to
do this bit. Rusty Alyce has three pieces, two of which
are quite small. Cleaning the mold lines off small pieces
is much easier while theyre attached to the sprue, so
thats the first thing I did. Using an old knife blade
(brand new ones dont work as well, theyre too sharp),
I gently scraped at a 45 angle over the mold line until
it was smoothed out. I then used clippers (although
you can use a knife just as well) to remove the parts
from the sprue, leaving a few millimeters of the sprue
on the model (if you cut too close to the model part,
you can end up damaging it). Next I removed all the
larger pieces, again leaving a little bit of the sprue on
the model.
andres colinas (Order #10233157)
I cut off the little sprue remains using the knife and
then cleaned up all the larger parts the same way as
I did the smaller ones, scraping the mold lines away.
Be careful that you dont scrape away any details that
are supposed to be there though! I typically finish
cleaning parts by giving them a quick scrub with an
old toothbrush to get rid of any plastic flakes that
are caught on the model.
19
Green Stuff
The first thing to do when seam filling is to mix
up the putty. This sounds obvious, but there are a
couple of things worth mentioning. Dont mix up a
lot, it gets difficult to work with after about thirty
minutes so only mix what you need and can use in
that time. Cut off a strip from the ribbon, making
sure you have roughly equal amounts of yellow and
blue. Make sure you cut away the middle section (if
you have the type that comes in separate tubes you
can skip that bit), as the two colors will have started
to cure where they touch. Mix it thoroughly between
your fingers; if you find any lumps then pull them And now, a quick note on lubricating your tools.
out and get rid of them, you need a smooth, single Green stuff is quite sticky, especially when you first
mix it. You can use water (or saliva, but licking
colored green blob.
green stuff isnt recommended really) to stop your
tools from sticking to the green stuff, but it tends
to go away quite quickly. That can be useful, but I
personally prefer baby oil as it works even better
and stays as a very thin film on the surface (it also
smells nice). The only downside is that you really
need to wash your models gently in soapy water
after you finish preparing them, although that is a
The usual way I fill seams is to start by rolling a thin good habit to get into anyway, as it cleans off any
line of putty and laying it along the seam. I then use dust and manufacturing residues on the surface.
my favorite sculpting tool to press the putty into the Once the putty is cured and the washing done and
gap and start to push the excess away to the sides. dried, its finally time to start priming!
Slowly I remove more and more putty, using the back
of the tool (shown in the picture) to gently scrape Priming
away the extra putty leaving only the bits filling
the seam behind. Once Ive got this down to the I typically spray models black, as I prefer that to
shape of the model, I then use a color shaper (also white. White undercoat is very useful when the
shown, white tips are very soft, black are stiffer and whole model will be in pale, bright colors, while
known as clay shapers) to smooth the putty so that black is good for a darker, richer feel. Grey is a good
andres colinas (Order #10233157)
20
Basic Painting
Thinning Paint
21
22
23
The Ronin
24
Layering
25
The Executioner
26
Blending
The Judge
While you can keep adding more and more layers,
making them thinner and closer in color to each
other, until you get a very smooth result, it is a lot of
work and it can be difficult to keep smooth and even.
I prefer to paint the midtone color first, and paint
the shade onto the model carefully. This means that
I have a smooth midtone already, without having to
paint one over the darker shadow, but it also gives
me a lot more control over the color and tone of
the shading. The layers at this point have become so The midtone on the Judge began as a layer of VMC
thin that it takes several to cover the previous color, Deck Tan on the coat, and panels of Leather Brown
and they lend themselves well to blending.
and Khaki for the skin. Because the Judge is a more
difficult model to reach all the areas on, I decided
to paint these first, and then paint the rest of him
Blending Process
afterward. Once the midtone layers were smooth,
I added a little Purple and Black to the Deck Tan,
thinned it down, and carefully glazed it into the
recesses, blending the edges as shown above. This
took several coats to get it built up enough for my
liking, and then I moved on to the face. I added
Dark Green and Black to the Leather Brown, mixed
Dark Fleshtone and Black to the Khaki, and glazed
There are numerous ways and techniques to blend in the shadows the same way I did for the cloak.
paints, and I make no claim to having the best After these bits were done, I used a thinner version
one (it works pretty well for me though). For a of the original midtone to smooth the transitions
good blend, you need a nice solid base color. No more and get the main color back over the majority
blend will look good if the base color isnt smooth of the area. I then added Bonewhite to the original
and constant. I start with a stripe of the color Im flesh colors, and White to the Deck Tan, using these
blending, where I want it to be strongest. While this new mixtures for two thin layers of highlight that
is still wet, I take a damp brush (either a different were blended into the midtone carefully, so I didnt
one, if youre into two-brush blending, or the same get them too close to the shading. More Bonewhite
one rinsed out quickly, if youre lazy like me) and was added to the flesh colors before the last two
paint a line of water up and down along the edge of highlight layers were painted on the flesh, and two
the color, overlapping the two partially, on a slight small layers of thinned White were laid onto the
angle to the original stripe. Be careful not to have cloak. While there are effectively seven layers to
too much water, remember this is a damp brush, not this, there are actually only four colors on each area.
one dipped in the pot and aimed at the model! This The paint is thin enough that each previous layer
draws the pigment from the original stripe out into shows through the current one a little, allowing the
the water, thinning it across the area. To extend the blends to look smoother.
blend (as this often has a sharp edge still) I rinse the
brush again, and do the same thing over the edge
of the first water line. I keep going like this until
the pigment edge isnt visible anymore. If it isnt as
dense a color as youd prefer, or you want to make
it longer, dont rush let it dry thoroughly before
doing another layer, or you can pull bits of the first
blend away and ruin the smooth change.
27
28
Rusty Alyce
The paint colors for the base this time were the
same as before, which meant an Earth/Dark
Fleshtone mix, Dark Fleshtone, and Charred Brown.
The major difference here is that each strip of the
grain was blended at one side, towards the knots if
there are any or just all on the same side if there
arent. The Charred Brown was painted onto the
un-blended side and blended across the fleshtone
stripe. The button was painted with Dark Green,
and then blended to Jade Green via a 1:1 mixture of
the two. The wood again got a red and black wash
that was mostly wiped away.
29
Misaki
30
The Belle
Basing
31
Summary
-Mark
32
33
34
Presenting Yourself
Now, when you do finally have the attention of a
potential Malifaux fan, its time to run your demo!
Before youve even introduced yourself to your
audience, be aware that they are learning about
Malifaux and you before youve even opened your
mouth or extended your hand. Im talking about
your appearance and presentation skills. There
are some fairly standard appearance tips, such
as proper hygiene, attire, and language, but dont
forget attitude either! There are some non-verbal
ways to demonstrate attitude. Maintaining a high
level of energy and a positive attitude makes you
more inviting and approachable. Wyrd requires you
to own two fully painted demo crews in order to
become a henchman, so take some pride in your
work if you are painting these crews yourself, or
make an effort to acquire some nicely painted crews
if you are paying someone else to paint them. There
are a number of kits to help your presentation as
well such as nice looking terrain from Terraclips,
business cards, game reference sheets/cards, and
even things like club banners. These items let your
audience know that you are serious about promoting
this hobby and they offer another means of making
yourself available for Malifaux. You are a semiofficial representative of Wyrd, so remain courteous
at all times and dont badmouth other games or
companies. Finally, dont forget the black shirt! The
shirt is more than just a cool little bonus for signing
up to be a henchman, it serves as your uniform for
promoting Wyrd and it gives you a more official
appearance at your events. Take care of your shirt
and it will take care of you.
35
36
Conclusion
Being a henchman for me has been one of the most
rewarding endeavors Ive undertaken in my twentytwo years of tabletop gaming. It has been one of the
toughest, thankless, expensive, and easily criticized
roles Ive ever filled. Yet, its also been one of the
things Ive loved the most about that miniature
tabletop hobby.
I had fun at your event. Im looking forward to
playing more games and attending your next event.
Ill try to get more friends to come too.
If you consider that statement to be the only profit
you need, then becoming a henchman could be a
lucrative endeavor for you. You see, the above
statement is the gold standard for being a successful
henchman. It doesnt matter if your gaming group
consists of four or four hundred members. If
someone walks up and thanks you for hosting
a fun event, youve made it! That is what being a
henchman is all about.
I believe that the goal for the henchman should
be to enhance peoples enjoyment of the game by
educating perspective players, hosting events, and
providing the outreach necessary for growing a local
community. Most of us join the henchmen program
because weve developed a deep appreciation for
Malifaux and other Wyrd Miniatures games. The
best part of the job is helping someone else take
that same journey as they come to enjoy the games
as much as we do and establishing incredible
friendships in the process.
To all my friends and anyone else who has taken
the black and honored their henchman position
with your tireless service, I salute you, and it is my
sincerest wish that your community recognizes all
the hard work you put into this. Dont forget to have
fun!
-Octavius
Facebook: https://www.facebook.com/groups/socalmalifaux/
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andres colinas (Order #10233157)
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