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6. The major
The major is not an active or passive ability. During the first day - after roles have been distrivuted to everyone and the wolves know who the other wolves
are - but *before* the first kill/text, the major is chosen by the people. When the major dies, he can choose the new major. The major has the deciding vote
whenever there is a tie. Even if the major did not vote for any of the tie members, the major can still choose to intervene and decide the tie either way. If the
tie is not resolved, nobody dies (because you need a simple majority) and there is no lynching.
7. Some clarifications on terminology
Term
Clarification
Killed
A kill is anytime there is a lethal attack. This can be a kill-attack from the wolves, a shot from the hunter or being lynched
by the villagers.
Attack
An attack is every time something bad happens to you. This includes all kills (because dying is usually bad) but also
some specific things such as an attack from the contagious wolf.
5. Active Roles
Active rol for humans.
Role name
Nighttime
Description
Magician
The magician points towards one person every night. That person has, unknowingly to himself, two votes
during the voting procedure of the following day. He can not point at himself.
Witch
The witch may point towards ONE PERSON every night. That person looses their active ability during the
night.
(They keep their passive ability. If the witch points towards the werewolf that send me the kill, the kill does
not happen. The wolf is stopped in his/her path. If more than 60% of people who are on team wolf are
killed, witches can no longer prevent wolves from killing. (But they can still prevent wolves from using
other special powers.)
The usage of the witch her powers counts as an attack, but not as a kill.
If the witch has received one vote against her during the previous voting procedure, she has accumulated
sufficient negative energy to be able to curse two people.
The witch never leaves her house.
Seer
The seer can point towards two people every night and asks is at least one of these a werewolf? The gm
only sends a yes or no answer back.
Guardian Angel
The guardian angel casts a protection spell on someone. The next time that person is attacked or killed,
that person is protected and the effect is revealed. This effect can only be cast one per person; the same
person can not be pointed towards twice by the guardian angel. The guardian angel can choose not to
use his/her power during the night, if he/she doesnt trust anyone. This effect lasts until the first time the
person is attacked. So if the guardian angel stays alive a long time, it could be that multiple people need
to be attacked twice before they actually die. A person protected by the guardian angel that is attacked by
the wolves will not know this has happened. The story may hint to this, but no definitive prove of who was
attacked will be given. Again, to be clear: the protection spell defends against all attacks, not just kills.
The guardian angel never leaves her house.
Necromancer
The necromancer hears every night who has died during the night. He can use his power once to put one
person back to life. He can only give life back to someone who died during the night. After he has used
his power, he will no longer receive any information who died during the night. (The necromancer will not
be informed how or why the people on the list died.)
The necromancer can also point towards one person and remove that persons active power for the
remainder of the game. He can only use this power once. (That person will be informed that he feels to
weak to continue to use his powers.)
He can not perform both abilities during the same night, but he can choose to perform neither.
The necromancer leaves his house if he performs an ability.
Role name
Nighttime
Description
Aura-seer
The aura-seer points towards one person during the night and will get to hear his passive abilitu (if any).
The aura-seer never leaves his house.
Minion
Helps the werewolves and wins with the werewolves. Knows who the werewolves are and wants
them to win. But he is itself not a werewolf and can not kill other villagers. A Minion can also not vote for a
werewolf during a voting procedure. If he does, he dies.
Sorcerer
A minion can choose to sacrifice himself when a wolf is killed during the night. He sends this in pm every
night to the gamemaster: If a wolf dies tonight, I choose to die instead. Or doesnt, when he doesnt want
to. When a minion sacrifices himself, he leaves his house together with the wolves.
Helps the werewolves and wins with the werewolves. Does not know who the werewolves are and
wants to hem them. Every night, she can wake up and point one opponent. The game master will tell the
sorcerer wether that person is (1) a seer, (2) a witch, (3) a werewolf or (4) neither.
The sorcerer can not vote for a wolf more than once, otherwise the wolves will automatically attack the
sorcerers house the next night. (So after the second time the sorcerer votes for a werewolf, he will be
killed the next night.)
The sorcerer never leaves his house.
Transporter
(This happens even before the witches.) Every night, you may switch 2 people from their houses, without
them knowing it. What happens to the first one will happen to the second one in stead and vice versa.
Nobody will be able to tell the difference too.
The transporter leaves his house.
Lookout
Name a person. You stand by that persons house and can watch everyone who passes by during phase
2, 3 and 4. (But you still sleep in your own bed. So if the wolves attack you during phase 4, they have
waited outside of your house untill you have returned to bed.)
The lookout leaves his house.
Wandering Damsel
The wandering damsel has a hard time staying in bed. Every night she leaves her house and goes to
someone else his or her house to sleep next to that person in bed. (If the wolves attack this house, both
the WD and the owner of the house die.) The WD will notice in the morning if the owner has left the house
to do anything, but will not notice what the owner has done. The wandering damsel can not visit the same
house twice in a row. (But can visit the same house multiple times during the game, just never twice in a
row.)
The wandering damsel leaves the house and stays in someone elses house during the attack.
Sheepherder
The sheepherder is an experienced trap expert. He can create traps around houses in which wolves can
be trapped. The wolves can either continue to attack the house (kill the owner, and die in the process) or
retreat. He can target a house only ones, unless he has targetted all the houses at least once.
The sheepherder leaves the house.
Sleuth
The sleuth works every night on the puzzle that has created during the day. Every night, he can send a
piece of the stories posted to the GM and ask wether or not this is about a certain person. If he asks for
too large a part of the story (so that it includes multiple people), the answer is automatically no. He can
keep sending pieces of information until he gets a no.
The sleuth does not leave the house.
Thief
You may (not obligatory) attack someone in the beginning of the night. (So guardian angel protects
against this and pacifist is also protected against this.) If this person dies during the night or during the
day, you get this persons active and passive ability (in addition to the passive and active ability you
already have.) The next night you can choose between *EITHER* your active and passive ability you
have gained *OR* try to steal a new one.
If the person you have targeted was not from team villager, you die together with this person.
If the person goes thieving, he leaves the house.
Role name
The handsome seducer
Nighttime
3
Description
The handsome seducer seduces someone. Unknowingly, that persons vote doesnt count during the next
day and the handsome seducer has an additional vote. This only works if that person is alive during the
voting procedure. If the handsome seducer dies (or her/his victim dies, this power looses all effect.)
The handsome seducer leaves the house.
Burglar
The burglar goes into a house and hides there. If the person has an active role that gains information
(auraseeer, seer, sleuth, sorcerer, etc.) he receives the exact same information, without knowing what
the original question was. In order for the burglar to do this, he has to hide in the same house. So if the
wolves come, hell be eaten too.
Burglar leaves his house.
Mystic wolf
The mystic wolf can point to any number of people and name an active function. The mystic wolf wlll be
informed wether or not the active function is present among those people. The mystic wolf only gets a yes
or no answer.
Contagious wolf
The congagious wolf can create one additional wolf during the game. However, this takes so much power
that the contagious wolf him or herself dies when he or she does this. If a guardian shield reflects the
attack, the power is not used and the contagious wolf stays alive. Same thing with a pacifist.
Using this power is an attack, but is not a kill.
Sjamaan wolf
1B
Sjamaan wolf can cause powerful delusions and visions in villagers mind. The sjamaanwolf can point to
one person every night (not him/herself) and let that person appear different in the inquiries of seers,
auraseers, etc. They will all see this villager as the delusion that the sjamaanwolf has created.
The werejellyfish.
Sacrifical Wolf
The jellyfish werewolf is a very unfortunate werewolf. He has no ability to kill. He transforms into an
ordinary jellyfish. If the werejellyfish is the last one of team wolf to survive, he is powerless and the
villagers win. However, he can go into a villagers house and inject the owner of the house with a strong
venom. This will cause the owner of the house unable to perform his or her active abilities for that night,
including short term amnesia. After one night, this villager gains immunity to this venom, causing the
werejellyfish to have to find a new victim every night. The wolves dont particularly like the werejellyfish so
they never go into the same house together. (So the wolves can not kill the same person in the same
night as the jellyfish attacks.)
The jellyfish leaves the house for this.
The sacrificial wolf can poison a villager every night. If that villager dies the next day, he will transform into
a dead wolf and will appear to be a werewolf for the villagers. If he doesnt die, he automatically is cured
after one day.
Pacifist
If the person you voted for is lynched by the villagers nd is of team villagers, you commit suicide. (So if
the person you voted for was a werewolf, a sorcerer or a minion, you stay alive.) A pacifist is also immune
for any attacks from anyone, except kills.
Veteran
The veteran, when attacked by wolves, is ready for one final show down. He removes the active ability of
the wolf that attacked him for the remainder of the game (unless its a lone wolf) AND he knocks out all the
teeth of the wolf, removing that wolves ability to kill. However, due to his old age, he doesnt remember
that his happened in the morning. He can do this feat of strength only once, and he also looses his active
ability. So after this one time feat, he is just an ordinary villager.
The wolves, of course, remember this epic battle.
Sick person
The sick person causes a food malfunctioning when the wolves kill this person. The wolves dont notice
this at first, but during the next night, when the wolves want to go into a house, they are too weak to
proceed.
Wolfman
The wolfman is so ugly that the wolves cease the attack when they attack this person. This can only
happen once, after that, the wolves attack him anyway. This person is also so ugly during the night, that
the seer thinks this person is a werewolf.
Hunter
When you die, you can take someone with you. If you die because the villagers kill you, you can take
someone with you who voted for you. If you die because the werewolves killed you, you automatically
attack the wolf that killed you. If the wolf has protection, the wolf is obviously protected and can not be
killed.
Fortune teller
If anyone mentions the fortune teller in an active ability (so anything other than a kill, but including the
attack from the contagious wolf) the fortune teller is informed who that was.
Mystic
The mystic can, once, during the game (and it will remain so for the remainder of the game) instruct the
GM to incorporate into the stories a different active and passive ability. You are allowed to wait, but as
long as you do, your real and mystic powers might be hinted at in the stories. Other roles (such as seer)
that target you will not be misguided by your trickery.
Loved ones
The win if they finish the game together, regardless of villager or werewolf role. This is a modern village. If
there are more than 15 participants, it could be (but isnt necessary) that there are 3 people who are in a
very, very modern relationship.
Annoyed neighbor
When someone wants information from an annoyed neighbor (seer, mystic wolf, lookout, sorcerer,
auraseer, etc.) or attacks without killing an annoyed neighbor (witch), that person automatically has one
vote against him/her during the next voting procedure.
The academic
The academic will every night and every day hear an active or passive role that is not in the game. The
order of this will be determined after all the roles are determined, but before the roles are distributed. (So
this is not influenced by any knowledge of strategies by villagers or werewolves alike.) The academic will
keep hearing about these roles even when he is in the hospital, because obviously, an academic can
keep studying in the hospital.
The butcher
Tough guy
Every time the butcher passes a deciding vote (i.e. his vote is the vote that decides a persons fates
between surviving and dying), the butcher gets an additional vote until a maximum of 3. (So this is only
true when there is a 1 vote difference between two players.)
The tough guy can survive an attack and cant be infected by the contagious wolf (but the contagious wolf
does die when he attacks a tough guy and tries to infect him.) The tough guy can survive one more vote,
but then he dies.
If the tough guy is a werewolf, he can survive an attack from the hunter or veteran.
Cheating voter
Camouflaged wolf
The absent minded wolf doesnt know the other wolves and the other wolves dont know hi at the start of
the game. If they, however, attack him during the night, theyll recognize he is a wolf and not kill him.
Lonely wolf
Strong wolf
Shadow wolf
When the strong wolf is killed of during a voting procedure or during the night, hell fake his death.
However, during the following night he can get back up with some help from his fellow friends, full of
adrenaline and perform one more kill where nothing (not witch magic or traps or anything) can stop him.
This last boost of adrenaline will kill him, however. If there were no wolves alive to help him, this talent,
however, is useless.
The shadow wolf isnt the strongest or the biggest of the pack. But he is a master ninja-wolf, that can
sneak anywhere unseen by anyone, not even the narrator. The narrator can not put in any clue towards
the shadow wolf into the little texts. However, because of this sneak attack, he can only kill one person in
a house: the owner. If there are multiple people in the house, the others survive.