“2” Route Directory

ILLUSTRATIONS/EXAMPLES (All versions)

PREVIOUS SLIDE

Base Route
INTRODUCTION/PHILOSOPHY INSTRUCTIONAL “YOU DRAW IT” VIDEO 1 VIDEO 2

90/190 Version
INSTRUCTIONAL “YOU DRAW IT”

OUTSIDE ‘PIVOT’ ADJUSTMENT

“Horn” Variation
INSTRUCTIONAL
Main Menu

VIDEO

Summary Table

2 Philosophy

2 Route:

“SMASH”
•The “Smash” route is a very versatile route that, like the 7 route, puts intense pressure on the Cornerback by placing a receiver in front of him at 6 yards (the “Smash” by the Outside Receiver) and a man breaking behind him to the “Corner” (Middle Receiver). It also allows us to control rotating or hash safeties through the use of a “Seam/Thin” by the Inside Receiver! •This is a great package for us against any Cover 2/Cover 4 shell, as well as having excellent possibilities against various forms of man coverage because of the mismatches we can create on the inside! •The 2 route is a solid answer for a number of situations, including 3rd and medium, 2 minute, and Red Zone!

KEYS to a successful play:
•Good release, eye contact, and snap from Corner route! •QB must be persistent about throwing the Smash on time! Don’t force the Corner route! •Smash route uses smart splits and makes big plays after the catch through a sudden spin & attacking movement upfield!
- t o MAIN -t o I NSTRUCTIONAL -t o

TAGS/VARIATIONS
•92/192; 92/192 “All” •Horn •Squeeze/Bunch package

92/192

I NSTRUCTIONAL -

2 (90) Instructional

2 ROUTE from 90 SERIES

6-7 yd CLEAN break!

C V
O
•Read defender over Seam... •If he backs up at all, hit the Smash on time on the outside shoulder •If he opens and widens, rocket the ball past his earhole to the Seam.

6 yd

O I I M

“92” Shown

•If you have a press CB who sits on the Smash, throw the Quick Corner over his head.

FS/BS INS: SEAM. Push vertically straight up the field, avoiding underneath coverage. Stay on the Seam to hold the safety INS: SEAM. as long as he’s over top of or inside you. If he opens and crosses your face, break the Thin Post off inside him. FS/BS MID: QUICK CORNER. MUST gain outside leverage on the man over you. Once you’ve done this, push vertical to a CORNER. 6-7 yds, locking eyes with any hash safety. Snap, make a clean break at 7 yds, take an angle that will get you over top of CB. FS/BS OUTS: SMASH. Push to 6 yds, plant on outside foot, and snap your head inside. Hard shoulder dip/spin for R.A.C. SMASH. QB: Pre-snap pick a side based on furthest danger player, softest corner, wide side of field in that order. Read key is the flat defender (over Seam). If he backs up at all, drill the Smash on time right to his outside shoulder pad. If he opens his shoulders quickly, throw the Seam route on a rope right behind his earhole as he leaves. Vs. a press CB, throw the Quick Corner if that CB sits on the Smash. Check out v. a Press CB if you don’t have the Quick Corner route to control him.
- C l I c k h e r e t o r e t u r n t o M A I N

2 (90) You Draw It

Trips Right Ron 92

v. Cov 0

Rt Outside 192 J

v. Cov 1

J C M W E T S T E R C C R S W E T N T E C

R C M D E N Z E

J N C

J C R N E T M T W E C

Base 192
- C l I c k

v. Cov 2 Rt Out Scat Hot 92 All Smash
h e r e t o r e t u r n t o M A I N

v. Cov 3

Horn Instructional

“HORN” tag
J C V V V J C

“77 Horn” Shown

“62 Horn” Shown

•Tells outside receiver on the frontside (or both sides in a mirrored 90/190) to fake his normal route and break up the sideline, showing his hands. •Also tells all frontside receivers middle or outside to run a Thin Post to hold the near safety. •Technique notes:
a) Use same technique as Fade on deep part of route--get to his outside hip, straighten if he’s running with you, expect to fade to the ball b) ANTICIPATE that a beaten defender will try to grab/buddy arm/collision you as you pass him! Use an aggressive escape technique (Rip, Swim, Chop) on the move!
- C l I c k h e r e t o r e t u r n t o M A I N

2 Instructional

2 ROUTE: SMASH

##
C

S

S
Break “THIN” across safety’s face if he crosses yours

MISDIRECTION

12 yd NOD or Break!

C

7 yd

•Smash on 3d step unless M I CB really jumps it! •If you feel C sit on Smash, “Eye him down”, •Seam/Thin should be available if Saf overrotates to Kick back……and throw the Corner “62” Shown harass the Corner. See in FRONT of it before you throw! •“Flatten” him w/ throw to most open area BS OUTS: GO READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash! READ. BS INS: SEAM READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive! READ. FS INS: SEAM/THIN. Push vertically straight up the field, avoiding underneath coverage. Stay on the Seam to hold the INS: SEAM/THIN. safety as long as he’s over top of or inside you. If he opens and crosses your face, break the Thin Post off inside him. FS MID: CORNER. Outside release, push to 12, engaging the safety with eye contact. Break to the Corner: Use a ‘Nod’ CORNER. break if a safety is over you but you’re not being chased; use a 3-step ‘misdirection’ break if a man is running with you. Be prepared for the QB to “flatten” you with the ball depending on where the hole is. FS OUTS: SMASH PIVOT. Push to 7 yds, stare down CB, plant outside foot & snap inside (Snap redirect)…if ball is not on its PIVOT. way as you turn, continue the “Pivot” and slide laterally toward the sidelines. Catch/Tuck/Turn get the sideline! QB: Tight U/Kickback. Pre-read CB depth. Smash on 3d step if any doubt, either out of break or sliding. If the CB climbs all over him “eye him down” kick back & throw the Corner, taking him to open air. Look Seam/Thin if Safety over-rotates.

O

O I

- C l I c k

h e r e

t o

r e t u r n

t o

M A I N

2 You Draw It

Ronnie Z6 62

v. Cov 0

Rex Over 62-42 J

v. Cov 1

J C M W E T S T E R C C S W R E T N T E C

R C D N E M N Z E

J C

J C R N E T M T W E C

Trips Left Pair 72
- C l I c k

v. Cov 2 Rt Out Flop 72
h e r e t o r e t u r n t o M A I N

v. Cov 3

2 ROUTE ILLUSTRATIONS
-T o 2 R o u t e M A I N D I R E C T O R Y -

BASE RO UTE (3 X 1)
3. Trips Right 62 4. Right Wide 62 5. H6 62 6. Right Out H6 62 7. Ace H6 62 8. East 62 9. Right Out H10 62 10. Ray Under H10 62 11. Stack R10 62 12. Trips Left 72 13. Y7 72 14. Right Slot Z7 72 15. Ace Z11 72 16. Y11 72 17. Larry Over H11 72 18. Ace R7 Hot 72
PAS S ME NU 2 ROUTE

2 X 2 V ERS ION

3. Base 62 Corner 4. Ace 62 Corner 5. Right Out 62 Corner 6. Right Wide Flip 62 Cor 7. Base 62 Corner Slow 8. Base 72 Corner 9. Slug 72 Corner 10. Right Out 72 Corner 11. Ace 72 Corner 3. 4. 5. Ronnie 62 Stack R10 Ronnie 62

“ COR NER ”

SPE CI ALS

Twist Hot 62 Twis Seam Follow Follo

MAX

Q

2. Base 62 Horn 3. Trips Right 62 Horn 4. Base 72 Horn DIRE CT ORY Out 72 Horn 5. Right

“ HO RN ” VA RI ATI ON

2 0 1 5

TRIPS RIGHT 62
GO READ SEAM
Thin Post if safety crosses your face

CORNER

# #
8 -10

12 10

# Angle 1/2way #

between C & Saf

1 0 5

7

SMAS H

X

Z

•Top #s QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

•Bot #s •OT +4•1/2way-1 Hash +2
R

Y

H

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Seam

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

RIGHT WIDE 62
GO READ SEAM
Thin Post if safety crosses your face

CORNER

# #
8 -10

12 10

# Angle 1/2way #

between C & Saf

1 0 5

7 SMAS H

X

Y

•Top #s QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

H

Z

R

• •1/2way-1 Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Seam

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

H6 62
GO READ SEAM
Thin Post if safety crosses your face

CORNER

# #
8 -10

12 10

# Angle 1/2way #
7 SMAS H

between C & Saf

1 0 5

X

Z H Y

•Top #s

QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

R

•OT +3 •1/2way-1•Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Seam

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

RIGHT OUT H6 62
GO READ SEAM
Thin Post if safety crosses your face

CORNER

# #
8 -10

12 10

# Angle 1/2way #

between C & Saf

1 0 5

7 SMAS H

X

Y H

•Top #s

Z

QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

R

• •1/2way-1 Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Seam

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

ACE H6 62
SEAM CORNER

# #

1 0 5

Thin Post if safety crosses your face

12 10

# Angle 1/2way #

between C & Saf

7 SMAS H

X H

Y

Z

QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

R

• •1/2way-1 Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Seam

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

EAST 62
SEAM CORNER

# #

1 0 5

Thin Post if safety crosses your face

12 10

# Angle 1/2way #

between C & Saf

7 SMAS H

X

Y

H

Z

QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

•1/2way-1
R

•Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Seam

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

RIGHT OUT H10 62
GO READ SEAM
Thin Post if safety crosses your face

CORNER

# #
8 -10

12 10

# Angle 1/2way #

between C & Saf

1 0 5

7 SMAS H

X

Y H

•Top #s

Z

Square up

QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

•OT +5
R

•Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Seam

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

RAY UNDER H10 62
GO READ SEAM
Thin Post if safety crosses your face

CORNER

# #
8 -10

12 10

# Angle 1/2way #

between C & Saf

1 0 5

7 SMAS H

X

Z

•Top #s QB THOUGHT PROCESS H Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

•OT +5 •OT +3
R

Y

Square up

•Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Seam

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

STACK R10 62
GO READ

# #

SEAM READ
Thin Post if safety crosses your face

SEAM

CORNER

12 10

# Angle 1/2way #

between C & Saf

1 0 5

X H: Nod outside, avoid H jam QB THOUGHT PROCESS +2 •Hash Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

Stack release: Fake hard 1-2 steps opposite your final release

7 SMAS H

Z Y

Square up

R

•OT +4

•Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Seam

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

TRIPS LEFT 72
SEAM GO READ

1 0 5

Angle 1/2way between C & Saf

# #

CORNER

1 2

# #
8 -10

7 SMASH

X

Z Y H

•Bot #s Hash +3

•Top #s QB THOUGHT PROCESS Drop: Tight U/Kick back. R Read: CB. Smash off 3d step if you

•OT +5

•OT +3

can. Kick back to Corner route w/ a 2 ball (3 ball SUMM TABLE 2 RTMENU PREVSLIDE v. Cov 1) to Seam or Backside

2 0 1 5

Y7 72
SEAM GO READ

1 0 5

Angle 1/2way between C & Saf

# #

CORNER

1 2

# #
8 -10

7 SMASH

X

Z H Y

•Bot #s Hash +3

•Top #s

•OT +5

•OT +3

can. Kick back to Corner route w/ a 2 ball (3 ball SUMM TABLE 2 RTMENU PREVSLIDE v. Cov 1) to Seam or Backside

QB THOUGHT PROCESS Drop: Tight U/Kick back. R Read: CB. Smash off 3d step if you

2 0 1 5

RIGHT SLOT Z7 72
SEAM SEAM READ

1 0 5

Angle 1/2way between C & Saf

# #

CORNER

1 2

7 SMASH

X

Y H Z

•Bot #s Hash +3

•OT +5

•OT +3

can. Kick back to Corner route w/ a 2 ball (3 ball SUMM TABLE 2 RTMENU PREVSLIDE v. Cov 1) to Seam or Backside

QB THOUGHT PROCESS Drop: Tight U/Kick back. R Read: CB. Smash off 3d step if you

2 0 1 5

ACE Z11 72
SEAM

1 0 5

Angle 1/2way between C & Saf

# #

SEAM READ (No Thin)

CORNER

1 2

7 SMASH

Square up •Bot #s Hash +3

X H

Y Z

•OT +5

can. Kick back to Corner route w/ a 2 ball (3 ball SUMM TABLE 2 RTMENU PREVSLIDE v. Cov 1) to Seam or Backside

QB THOUGHT PROCESS Drop: Tight U/Kick back. R Read: CB. Smash off 3d step if you

2 0 1 5

Y11 72
SEAM GO READ

1 0 5

Angle 1/2way between C & Saf

# #

CORNER

1 2

# #
8 -10

7 SMASH

Square up •Bot #s Hash +3

X H Y

Z

•Top #s

•OT +5

•OT +3

can. Kick back to Corner route w/ a 2 ball (3 ball SUMM TABLE 2 RTMENU PREVSLIDE v. Cov 1) to Seam or Backside

QB THOUGHT PROCESS Drop: Tight U/Kick back. R Read: CB. Smash off 3d step if you

2 0 1 5

LARRY OVER H11 72
SEAM GO READ

1 0 5

Angle 1/2way between C & Saf

# #

CORNER

1 2

# #
8 -10

7 SMASH

Square X up Y Hash Bot #s • +3 •OT •OT +5 +3 QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

Z

•Top #s
H R

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Seam or Backside

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

ACE R7 HOT 72
SEAM

1 0 5

Angle 1/2way between C & Saf

# #

SEAM READ (No Thin)

GO READ

CORNER

1 2

# #
8 -10

7 SMASH

X H

Y Z

•OT •Bot #s +5 QB THOUGHT PROCESS Hash +3 Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

•Top #s
R

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Seam or Backside

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

BASE 62 CORNER
GO READ CORNER

# # # #
8 -10

12 10

# Angle 1/2way #
between C & Saf

1 0 5

7 SMAS H

X H Y

Z

QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

•OT +5
R

•Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Backside

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

ACE 62 CORNER
GO READ CORNER

# # # #
8 -10

12 10

# Angle 1/2way #
between C & Saf

1 0 5

7 SMAS H

H

X

Y

Z

QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

R

•Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Backside

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

CORNER
GO READ CORNER

# # # #
8 -10

12 10

# Angle 1/2way #
between C & Saf

1 0 5

7 SMAS H

X H

Y

Z

QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

R

•Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Backside

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

CORNER
GO READ CORNER

# # # #
8 -10

12 10

# Angle 1/2way #
between C & Saf

1 0 5

7 SMAS H

X Z

Y

H

QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

R

•Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Backside

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

SLOW
GO READ CORNER

# # # #
8 -10

12 10 “SLOW” Stairstep v. Man

# Angle 1/2way #
between C & Saf

1 0 5

7 SMAS H

4-6 Settle if
X H

runway closed
Z Y R

•OT +5

•Bot #s Hash +2

QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: Work “Slow” route to normal

progression Notes: OLB is danger to Smash. Can

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

BASE 72 CORNER
SEAM READ GO READ

1 0 5

Angle 1/2way between C & Saf

# #

CORNER

# #
8 -10

1 2

7 SMASH
MUST Outside release
X

Z H Y

•Bot #s Hash +3

•Top #s

•1/2way +1

can. Kick back to Corner route w/ a 2 ball (3 ball SUMM TABLE 2 RTMENU PREVSLIDE v. Cov 1) to Backside

QB THOUGHT PROCESS Drop: Tight U/Kick back. R Read: CB. Smash off 3d step if you

2 0 1 5

SLUG 72 CORNER
SEAM READ GO READ

1 0 5

Angle 1/2way between C & Saf

# #

CORNER

# #
8 -10

1 2

7 SMASH
MUST Outside release
X

Z H R Y

•Bot #s Hash +3

•Top #s

•1/2way +1

can. Kick back to Corner route w/ a 2 ball (3 ball SUMM TABLE 2 RTMENU PREVSLIDE v. Cov 1) to Backside

QB THOUGHT PROCESS Drop: Tight U/Kick back. R Read: CB. Smash off 3d step if you

2 0 1 5

CORNER
SEAM READ GO READ

1 0 5

Angle 1/2way between C & Saf

# #

CORNER

# #
8 -10

1 2
Outside release

7 SMASH MUST

X

Y H Z

•Bot #s Hash +3

•1/2way +1

can. Kick back to Corner route w/ a 2 ball (3 ball SUMM TABLE 2 RTMENU PREVSLIDE v. Cov 1) to Backside

QB THOUGHT PROCESS Drop: Tight U/Kick back. R Read: CB. Smash off 3d step if you

2 0 1 5

ACE 72 CORNER
SEAM READ GO READ

# # Angle 1/2way
between C & Saf

CORNER

# #
8 -10

1 0 5

1 2
MUST Outside release

7 SMASH

X H

Y Z

•Bot #s Hash +3

can. Kick back to Corner route w/ a 2 ball (3 ball SUMM TABLE 2 RTMENU PREVSLIDE v. Cov 1) to Backside

QB THOUGHT PROCESS Drop: Tight U/Kick back. R Read: CB. Smash off 3d step if you

2 0 1 5

RONNIE 62 TWIST
GO READ

# #
8 -10

Twist to SEAM Twist to CORNER Thin Post if
safety crosses your face

12

1 0 5

X

*Both ‘Twisters’ must take angles that avoid collisions underneat h! Y

1011

Angle 1/2way between C & Saf

# #

7 SMAS H

•Top #s QB THOUGHT PROCESS Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

H

Z

•OT +5 •Y + 2
R

•Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Seam

SUMM TA 2 RTMENU PREVSLIDE

2 0

TWIST
GO READ

# #

SEAM READ – No Post

Twist to SEAM Twist to CORNER Thin Post if
safety crosses your face

12

1 0 5

X H: Nod outside, avoid H jam QB THOUGHT PROCESS •Hash +2 Drop: Tight U/Kick back. Read: CB. Smash off 3d step if you

*Both ‘Twisters’ must take angles that avoid collisions underneat h!

1011

Angle 1/2way between C & Saf

# #

7 SMAS H

Z Y

Square up

•OT +5
R

•Bot #s Hash +2

can. Kick back to Corner route w/ a 2 ball (3 ball v. Cov 1) to Seam

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

FOLLOW
GO READ H: SEAM
*Expect ball NOW once safety leaves *Only use Thin Post IF you’re being chased (need separation) and middle of field is open!

Y: CORNER 12

# #
8 -10

1 0 5

1011

Angle 1/2way between C & Saf

# #

7 SMAS H

X

Y

•Top #s QB THOUGHT PROCESS Drop: 5 Angle pop-up. R Read: V. 2 safety, think Seam, working
Saf onto Corner w/ eyes & shoulders; throw 2 ball as soon as safety commits. V. Man,

H

Z

•OT +5 •Y + 3

*H: Get in behind Y’s course, stack SUMM TA 2 RTMENU PREVSLIDE underneat

•Bot #s Hash +2

2 0 1 5

BASE 62 HORN
GO READ

# # # #
8 -10

SEAM READ No Thin Post

1 0 5

FADE technique: SEAM Get outside shoulder, # straighten,sq ueeze, # fade to ball Attack 10 DB’s hands as you pass him 6 •360° Pivot •Show hands •Do not lose speed

HORN

X H Y

Z

•OT +5 QB THOUGHT PROCESS Drop: 3 + Hop Angle quick. Read: Short pump as you hit 3rd step.
Reset hips & feet, 3 ball to outside box if Horn gets

•Top #s Hash +1

R

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

HORN
GO READ

# # # #
8 -10

POST to stay out of Horn’s sandbox 10

1 0 5

FADE technique: Get outside shoulder, straighten,sq ueeze, Attack fade to ball DB’s hands as you pass him 6

HORN
•360° Pivot •Show hands Z •Do not lose speed

X Y H

•OT +3 QB THOUGHT PROCESS Drop: 3 + Hop Angle quick. Read: Short pump as you hit 3rd step.
Reset hips & feet, 3 ball to outside box if Horn gets

•Top #s Hash +1

R

SUMM TA 2 RTMENU PREVSLIDE

2 0 1 5

BASE 72 HORN
# #
FADE technique : Get outside shoulder, straighte n, squeeze, fade to HORN ball

SEAM

SEAM READ No thin Post

GO READ

# #
8 -10

1 Attack 0 DB’s hands as 5 you pass him

6

•Top #s Hash +1

•360° Pivot •Show hands •Do not X lose speed

Z H Y

•Top #s

•1/2w ay

Reset hips & feet, 3 ball to outside box if SUMM TABLE 2 RTMENU PREVSLIDE Horn gets

QB THOUGHT PROCESS R Drop: 3 + Hop Angle quick. Read: Short pump as you hit 3rd step.

2 0 1 5

RIGHT OUT 72 HORN
# #
FADE technique : Get outside shoulder, straighte n, squeeze, HORN fade to ball

SEAM

SEAM READ No Thin Post

GO READ

# #
8 -10

1 Attack 0 DB’s hands as 5 you pass him

6

•Top #s Hash +1

•360° Pivot •Show hands •Do not X lose speed

Y H Z

•1/2w ay

•Top #s QB THOUGHT PROCESS R Drop: 3 + Hop Angle quick. Read: Short pump as you hit 3rd step.

Reset hips & feet, 3 ball to outside box if SUMM TABLE 2 RTMENU PREVSLIDE Horn gets

Sign up to vote on this title
UsefulNot useful