16-17 Directory 16-17

16-17 Trey Directory
INTRODUCTION/PHILOSOPHY INSTRUCTIONAL “YOU DRAW IT” VIDEO 1
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Basic 16-17

VIDEO 2

Summary Table

“Bob” Variation
INSTRUCTIONAL “YOU DRAW IT” VIDEO VIDEO: “BOB NEAR”

“H” Variation
VIDEO

“Spy” Variation
VIDEO

16-17 Philosophy

16-17 “Counter Trey”
“Gap” Family: Far LB
•16 & 17 Counter Trey is a “meat and potatoes” play that gives us good blocking angles on the frontside and power through the hole with two pullers from the backside at the point of attack! •We generally like to run this play to a 3 technique side to allow us to get a strong double team to open up the hole! •This play will always be successful if we do two things: Get MOVEMENT on frontside double teams, and SHUT OFF backside penetration! •We can and will use a variety of sets and motion to get different people in a position to help SEAL the backside! •This play should be very good on any down, at any spot on the field if we execute!

KEYS to a successful play:
•Frontside blockers are patient on double teams and get movement. •The C and backside Slot shut down penetration! •Pulling linemen run full speed courses! •The Fullback stays “in the cheeks” of the pulling tackle and makes a strong “L” cut!
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CALLS/VARIATIONS
•“Double” (FS) / “Double Lock” (FS) •“Arc” (TE) •“Bob”/ “Yogi” •“H” •“Special” •“Q” •“Spy”
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16-17 Instructional

16-17 “TREY”
16 COUNTER TREY v. “Split”
BS TE: Punch C gap to EMOL. FS TE: Gap rules – far LB. 6 or 9 doesn’t count as “covered.” If T is uncovered call “Arc” (Arc to support player) “Arc” or “Lock” to tell G & T to lock on Dbl b/c you’re coming down “Lock” to LB.

C W M E T S T E
L cut off outside foot!

C R

“Dead” “Gap” “Gap” “Double”

*Frontside linemen responsible for the GAP inside them! First step will always be a 6” flat step to that gap! *If I’m uncovered, I call “Double and look to try to Double” uncovered Double Combo with the lineman inside me to the 2nd LB inside us! We will stay on the combo until the LB threatens the hole vertically! If the DL over my man to the inside disappears inside by alignment or movement, then my block becomes a Down block to the 2nd LB. *If I’m covered by an inside shade, I B Drive him down! If shade he slants away from me, I work up to a LB! *If I’m covered by a head-up player or an outside shade, I shade expect a “Double” call from the man outside of me! He and I will Double Combo to the first LB inside us! If my man slants inside, it becomes a B Drive block for me!
**If I also have a DL on my inside gap, I must call “B, B, B !” to “B the man behind me to wave off the Double and tell us both to B Drive the man inside us!

“GAP RULES: Far Backer” Backer”

“Stay in the cheeks” of the T...

*The Center, if uncovered, will always DEAD block with a flat step back to Backside A gap. He must ensure that the 1st DL backside does not get penetration! FS Outs: Inside stalk man on. Alert for “Bomb” call! FS Ins: Inside stalk man on. BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block! BS Slot: By alignment or motion, seal off E.M.O.L. backside! R: Step laterally backside, gather on 2nd step, take handoff deep over top of QB and get in phase with pulling tackle. “L cut” and explode off kickout, make final break if needed off T’s block on LB, get North & South as quickly as possible. QB: Step 5 or 7 o’clock opposite call, get depth, turn and hand depth, ball to FB. Follow handoff with eyes 1-2 steps, boot out and find E.M.O.L. backside!
- C l i c k h e r e t o

FS T: Gap rules – far LB. 4 or 5 doesn’t count as “covered.” FS G: Gap rules – far backer CENTER: Gap rules. If covered, can stay part of Dbl Combo unless A or B gap is threatened by a DT or DE. If gap is threatened, make “Down” call to FSG & Dead block. BS G: Pull through hip of C,“Long Trap” E.M.O.L. frontside. C,“Long Trap” Use inside-out head position & DIG HIM OUT of the hole. BS T: Pull and lead through first available hole on the frontside to frontside LB. Maintain a 1 x 1 relationship with G to keep from being knocked off. Eyeball LB on your course for run-throughs. Keep shoulders on an angle through hole, do not square up! FULL SPEED COURSE!!!
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16-17 You Draw It

Split Rex Z5 16 Special J C

v. Split Lex Brown 17 H J C C R S W E T N T E S T E R

v. Bear

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Bunch Lt H Crazy 16
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v. Odd Larry Under 17 Trey
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v. Even

16-17 Bob Instructional

16-17 “BOB”
16 BOB v. “Split”
FS TE: Gap rules – far LB. 6 or 9 doesn’t count as “covered.” If T is uncovered call “Arc” (Arc to support player) “Arc” or “Lock” to tell G & T to lock on Dbl b/c you’re coming down “Lock” to LB.

C

C R W E T S T E
L cut off outside foot! “Stay in the cheeks” of H...

SS

“Dead” “Gap” “Gap” “Double”

*Frontside linemen responsible for the GAP inside them! First step will always be a 6” flat step to that gap! *If I’m uncovered, I call “Double and look to try to Double” uncovered Double Combo with the lineman inside me to the 2nd LB inside us! We will stay on the combo until the LB threatens the hole vertically! If the DL over my man to the inside disappears inside by alignment or movement, then my block becomes a Down block to the 2nd LB. *If I’m covered by an inside shade, I B Drive him down! If shade he slants away from me, I work up to a LB! *If I’m covered by a head-up player or an outside shade, I shade expect a “Double” call from the man outside of me! He and I will Double Combo to the first LB inside us! If my man slants inside, it becomes a B Drive block for me!
**If I also have a DL on my inside gap, I must call “B, B, B !” to “B the man behind me to wave off the Double and tell us both to B Drive the man inside us!

“GAP RULES: Far Backer” Backer”

*The Center, if uncovered, will always DEAD block with a flat step back to Backside A gap. He must ensure that the 1st DL backside does not get penetration!

FS Outs: Inside stalk man on. Alert for “Bomb” call! FS Ins: Inside stalk man on. BS TE: Punch C gap to EMOL. BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block! R: Step laterally backside, gather on 2nd step, take handoff deep over top of QB and get in phase with pulling tackle. “L cut” and explode off kickout, make final break if needed off H’s block on LB, get North & South as quickly as possible. QB: Step 5 or 7 o’clock opposite call, get depth, turn and hand depth, ball to FB. Follow handoff with eyes 1-2 steps, boot out and find E.M.O.L. backside!
- C l i c k h e r e t o

FS G: Gap rules – far backer FS T: Gap rules – far LB. 4 or 5 doesn’t count as “covered.” CENTER: Gap rules. If covered, can stay part of Dbl Combo unless A or B gap is threatened by a DT or DE. If gap is threatened, make “Down” call to FSG & Dead block. BS G: Pull through hip of C,“Long Trap” E.M.O.L. frontside. C,“Long Trap” Use inside-out head position & DIG HIM OUT of the hole. BS T: Punch. Hard inside gap step, work back to EMOL. H-B: Pull & lead, running a FULL SPEED COURSE lead, through first available hole on the frontside to FS LB. Maintain a 1 x 1 relationship with G to keep from being knocked off. Eyeball LB as you go for run-throughs. Keep shoulders on an angle through hole, do not square up!
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16-17 Bob You Draw It

Right Wide Flip Ski 17 Bob J C

v. Split Right Under Flip 16 Bob Arc J C C C

v. Bear

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Strong Skateback 16 Bob Near
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v. Odd Trips Lt Skate 17 Bob
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v. Even