44-45 Directory 44-45

44-45 Stretch Directory
INTRODUCTION/PHILOSOPHY INSTRUCTIONAL “YOU DRAW IT” VIDEO 1 VIDEO 2

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Basic 44-45

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Summary Table

44-45 Philosophy

44-45 “Stretch”
“Reach” Family
•44-45 is one of our “core” or “bread and butter” plays! It gets us to the edge of the field with a lot of power! •The basic premise of the play is to get our entire backfield and line on a wide railroad track, force the defense to stretch quickly, then either beat them to a corner with a show of force or cut up into a lane that they create when they pursue incorrectly! •We can use a number of formation variations and perimeter blocking adjustments to “shorten” the defensive edge and help the outside blockers do their jobs more effectively! “Crack,” “Door,” and “Alley” schemes are examples of this, as are different types of “Squeeze” sets. We can also use special “Wing” calls with the HBack to help secure the End Man on he Line to get the play started (“Clamp,” “Chip”) •44-45 is effective to wide field or the boundary, and if we find a DE or perimeter force player that’s weak, we will pound him with this ball play over and over! KEYS to a successful play:
•Uncovered linemen “overlap” their partner in front of them to keep from being split by penetrating defenders! •Linemen stay on WIDE railroad tracks! •The FB SPRINTS to his sprint spot and stretches the defense! •Wide blockers make good use of different calls, maintain contact!
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CALLS/VARIATIONS
•Perimeter calls: Door, Crack, Alley, Bomb, etc.

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44-45 Instructional

44-45 “STRETCH”
45 STRETCH v. “Split”
FS Outs: Outside stalk man on. Alert for “Bomb” call! FS Ins: Outside stalk man on. KEY block! Must maintain! *ASK for ‘CROSS’ if your man is in a wide/tough spot! FS TE: Reach rules!

C

C W M E T S T R E

“REACH” RULES REACH”
*Basic premise is to REACH one gap in front of us! *If I’m uncovered, I plan to REACH and OVERTAKE the down lineman in front of me. If that man slants away to the railroad track of the blocker in front of me, I stay on MY wide railroad track and RUN up to a linebacker. *If I’m covered, I first identify whether there’s a down lineman covered over the man in front of me…if he is, then I plan REACH and OVERTAKE him. If not, then I will REACH, RIP through the man over me, and RUN on my railroad track up to any 2nd or 3d level player that first shows up on my course! I only run once my buddy from behind takes over and yells “GO”! *COVERED linemen should cut their split if possible! *All linemen: LOSE ground to GAIN an angle! *Stay on your RAILROAD track on a wide angle!

1 yds outside TE

FS T:

Reach rules!

R: Lateral step & sprint to a spot 1 yds outside where the TE is or would be…key the blocks on E.M.O.L & support. Stay on a sprint to the sidelines unless he “skates” across your face. If he crosses face, plant sharply on outside foot and cut up North & South. This is a cut up play, not a cut back play! QB: Depart at approximately 4 o’clock or 8 o’clock, sprint to meet the FB, ball extended. YOU are responsible for the exchange so he can eye his read…look it in and follow his path 1-2 steps before you set up behind the OT as you would on play action.
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FS G: Reach rules! CENTER: Reach rules! BS G: Reach rules! BS T: Reach rules! 5 tech doesn’t count as covered! BS TE: Reach rules! 9 tech doesn’t count as “covered.” Get downfield! BS WR: Convoy, cut off deep middle 1/3 saf. TD Block! BS Slot: Inside cut off the man over you.. H (BF/Wing/Slot): Get on the next RR track outside the T /TE (BF/Wing/Slot): and block support. Attack his outside shoulder, maintain contact, drive to sideline if he widens .Can act as a lineman & use zone rules at times from Wing & Slot. “Crack” tells you to block the CB. “Clamp” tells you to double with T/TE on the outside shoulder of the E.M.O.L.
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r e t u r n

44-45 You Draw It

Right Wing Flip H3 45 J C R

v. Split Right Wing 44 J C E W T N T S

v. Bear

C M E T S T E W

C R E

J R C W M T N Z T S J C C W E T M T S E R C

Trips Left 45
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v. Odd Rex Over Z6 44 Crack
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v. Even

F O O T B A L L

2001 Offense: Running Game

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