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44-45

44-45 Directory

44-45 Stretch Directory PREVIOUS


SLIDE

Basic 44-45
INTRODUCTION/PHILOSOPHY
INSTRUCTIONAL
“YOU DRAW IT”

VIDEO 1 VIDEO 2

Main Summary
Menu Table
44-45 Philosophy

44-45 “Stretch”
“Reach” Family
•44-45 is one of our “core” or “bread and butter” plays! It
gets us to the edge of the field with a lot of power!
•The basic premise of the play is to get our entire backfield
and line on a wide railroad track, force the defense to
stretch quickly, then either beat them to a corner with a
show of force or cut up into a lane that they create when
they pursue incorrectly!
•We can use a number of formation variations and perimeter blocking adjustments to
“shorten” the defensive edge and help the outside blockers do their jobs more
effectively! “Crack,” “Door,” and “Alley” schemes are examples of this, as are
different types of “Squeeze” sets. We can also use special “Wing” calls with the H-
Back to help secure the End Man on he Line to get the play started (“Clamp,” “Chip”)
•44-45 is effective to wide field or the boundary, and if we find a DE or perimeter force
player that’s weak, we will pound him with this ball play over and over!

KEYS to a successful play: CALLS/VARIATIONS


•Uncovered linemen “overlap” their partner in front of them to •Perimeter calls: Door, Crack,
keep from being split by penetrating defenders! Alley, Bomb, etc.
•Linemen stay on WIDE railroad tracks!
•The FB SPRINTS to his sprint spot and stretches the defense!
•Wide blockers make good use of different calls, maintain contact!
-t o m a I n d I r e c t o r y - -t o m a I n play d I a g r a m -
44-45 Instructional

44-45 “STRETCH”
FS Outs: Outside stalk man on. Alert for “Bomb” call!
FS Ins: Outside stalk man on. KEY block! Must maintain!
*ASK for ‘CROSS’ if your man is in a wide/tough spot!
45 STRETCH v. “Split” FS TE: Reach rules!
“REACH”
REACH” RULES

C C *Basic premise is to REACH one gap in front of us!


*If I’m uncovered, I plan to REACH and OVERTAKE the down
lineman in front of me. If that man slants away to the railroad
W M S R track of the blocker in front of me, I stay on MY wide railroad
track and RUN up to a linebacker.
*If I’m covered,
covered I first identify whether there’s a down lineman
E T T E over the man in front of me…if he is, then I plan REACH and
OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track up to any 2nd or 3d level
player that first shows up on my course! I only run once my
1 yds buddy from behind takes over and yells “GO”!
outside TE *COVERED linemen should cut their split if possible!
*All linemen: LOSE ground to GAIN an angle!
*Stay on your RAILROAD track on a wide angle!
FS T: Reach rules!
FS G: Reach rules!
CENTER: Reach rules!
BS G: Reach rules!
BS T: Reach rules! 5 tech doesn’t count as covered!
R: Lateral step & sprint to a spot 1 yds outside where the TE is
or would be…key the blocks on E.M.O.L & support. Stay on a BS TE: Reach rules! 9 tech doesn’t count as
sprint to the sidelines unless he “skates” across your face. If “covered.” Get downfield!
he crosses face, plant sharply on outside foot and cut up North BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!
& South. This is a cut up play, not a cut back play!
BS Slot: Inside cut off the man over you..
QB: Depart at approximately 4 o’clock or 8 o’clock, sprint to H (BF/Wing/Slot):
(BF/Wing/Slot): Get on the next RR track outside the T /TE
meet the FB, ball extended. YOU are responsible for the and block support. Attack his outside shoulder, maintain
exchange so he can eye his read…look it in and follow his contact, drive to sideline if he widens .Can act as a lineman &
path 1-2 steps before you set up behind the OT as you would use zone rules at times from Wing & Slot. “Crack” tells you to
block the CB. “Clamp” tells you to double with T/TE on the
on play action. outside shoulder of the E.M.O.L.
- C l i c k h e r e t o r e t u r n t o d I r e c t o r y -
44-45 You Draw It

Right Wing Flip H3 45 v. Split Right Wing 44 v. Bear

J
J
C C
C C
M S W S
R
E T T E W E T N T R E

J
R J
C C
C M Z C W M S R
W T N T S E T T E

Trips Left 45 v. Odd Rex Over Z6 44 Crack v. Even


- C l i c k h e r e t o r e t u r n t o d I r e c t o r y -
F O O T B A L L

2001 Offense:
Running Game