46-47 Directory 46-47

46-47 Counter Directory
INTRODUCTION/PHILOSOPHY INSTRUCTIONAL “YOU DRAW IT” VIDEO

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Basic 46-47

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46-47 Philosophy

“Gap” Family: Near LB
•46-47 Counter is our ATTITUDE play! It is the run that we will establish against any defense each game no matter what they try and do to us! We will be so good at this play that we can impose it on any defense! •The basic idea of the play is to block down one gap on the frontside to get good angles and create a wall, and pull from the backside to kick out the defensive end to divide the defense! The running back must set up the block on the end, use the down blocks on linebackers, and make a strong cut North and South through the hole! •Because of the angles involved, we prefer to run this play to the 1 technique! •This is a goalline to goalline play! It is most effective against LBs who overreact to their initial key, and D Ends who play too far upfield. We can run it from virtually any of our sets, 1- or 2-back! KEYS to a successful play:
•Frontside linemen take a GREAT 1st STEP to their gap to shut off penetration! •The pulling guard runs a full-speed course INTO THE LINE and digs out the E.M.O.L.! •R sets up the trap block, sees lanes, & makes a great L cut!
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46-47 “Counter”

CALLS/VARIATIONS
•“Spy” •“O” •“Q” •“Take it” •“Chop”
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46-47 Instructional

46-47 “COUNTER”
47 COUNTER v. “Split”
FS Outs: Inside stalk man on. Alert for “Bomb” call! FS Ins: Inside stalk man on. FS TE: Gap rules. Rip inside EMOL. If EMOL is a 7 tech, outside release to nearest LB.

C

If BSLB causes problems, C calls “CHOP” CHOP”

C SS E

R

W E T
“Down” “B” “Dead” L cut off outside foot!

S T

“Punch”

*Basic responsibility is Inside Gap to nearest LB, ‘Combo’ if I can! *If I’m uncovered, I call “Combo and look to try to Combo” uncovered Double Combo with the lineman inside me to the 1st LB inside us! We will stay on the combo until the LB threatens the hole vertically! If the DL over my man to the inside disappears inside by alignment or movement, then my block becomes a Down block to the 1st LB. *If I’m covered by an inside shade, I B Drive him down! If shade he slants away from me, I work up to a LB! *If I’m covered by a head-up player or an outside shade, I shade expect a “Double” call from the man outside of me! He and I will Double Combo to the first LB inside us! If my man slants inside, it becomes a B Drive block for me!
**If I also have a DL on my inside gap, I must call “B, B, B !” to “B the man behind me to wave off the Double and tell us both to B Drive the man inside us!

“GAP RULES: Near LB” LB”

*The Center, has a DEAD block back to the 1st DL backside…must stop penetration! If the BST with a flat step back to Backside A gap. He must ensure that the 1st DL backside does not get penetration! BS TE: BS WR: BS Slot: Punch C gap to EMOL. See BST technique. Convoy, cut off deep middle 1/3 saf. TD Block! Inside cut off the man over you..

R: Turn your shoulder & pick up your BS leg to simulate fake backside, keeping FS foot anchored…take handoff from QB deep, press block of Guard, then “L cut” off outside foot suddenly to get under block and explode N/S through hole! QB: Step 5 or 7 o’clock opposite call, get depth, turn and hand depth, ball to FB. Follow handoff with eyes 1-2 steps, boot out and find E.M.O.L. backside!
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FS T: Gap near LB rules. Rip inside EMOL. FS G: Gap near LB rules CENTER: Gap near LB rules. CHOP call to T if you need to work up to BSLB after your initial Dead step. BS G: Pull through hip of C,“Long Trap” E.M.O.L. frontside. C,“Long Trap” Use inside-out head position & DIG HIM OUT of the hole. BS T: “Punch” block…cut your split & step FLAT inside “Punch” to stop B gap penetration. If a DL from either direction or stunting LB shows in that gap, lock & cut him. If nothing shows, ¼ turn back to pick off the E.M.O.L. Alert for a “Chop” call which tells you that you must clip the 3 tech. Chop”
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46-47 You Draw It

Larry Under Y6 46 J C R E T

v. Split Bruin Stack 47 QB

v. Bear

C M S T E W C R W M E T N T

J E

C

R C W M T N Z

J C T S C

J N B M E T T

R C E

Stack 47 Counter
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v. Odd Bunch Lt. Soft 46 Counter
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v. Even