48-49 Directory 48-49

48-49 Toss Directory
INTRODUCTION/PHILOSOPHY INSTRUCTIONAL “YOU DRAW IT”

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Basic 48-49

INSTRUCTIONAL VIDEO

48-49 “Ed”

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48-49 Philosophy

48-49 “Toss”
“Reach” Family
•The “Toss” is an effective companion to the 44-45 Stretch play. The blocking is exactly the same up front, but the method of delivering the ball different! It allows us to challenge the edge of the defensive front just a bit quicker! •This play is an excellent way to attack LBs who do not fast flow and/or read keys well! •Like 28-29 Jet, Toss can use a number of formation variations and perimeter blocking adjustments to “shorten” the defensive edge and help the outside blockers do their jobs more effectively! “Crack,” “Door,” “Cross,” and “Ed” schemes are examples of this, as are different types of “Squeeze” sets. Receivers must make use of these for the play to be successful!

KEYS to a successful play:
•RB gets ON THE EDGE in a hurry! •Linemen stay on a wide railroad track and get to flowing linebackers! •Receivers match the best perimeter blocking scheme to what they see and EXECUTE it!
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CALLS/VARIATIONS
•“Cross” •“Ed”/”Eddie” •“Crack”

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48-49 Instructional

48-49 “TOSS”
48 TOSS v. “Split”
FS Outs: Outside stalk man on. Alert for “Bomb” call! FS Ins: Outside stalk man on. KEY block! Must maintain! FS TE: Reach rules!

“REACH” RULES REACH”

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C W M E T S R T E
3-4 yds outside TE

*Basic premise is to REACH one gap in front of us! *If I’m uncovered, I plan to REACH and OVERTAKE the down lineman in front of me. If that man slants away to the railroad track of the blocker in front of me, I stay on MY wide railroad track and RUN up to a linebacker. *If I’m covered, I first identify whether there’s a down lineman covered over the man in front of me…if he is, then I plan REACH and OVERTAKE him. If not, then I will REACH, RIP through the man over me, and RUN on my railroad track up to any 2nd or 3d level player that first shows up on my course! I only run once my buddy from behind takes over and yells “GO”! *COVERED linemen should cut their split if possible! *All linemen: LOSE ground to GAIN an angle! *Stay on your RAILROAD track on a wide angle!

FS T:

Reach rules!

R: Automatic offset Strong/Soft to the call to make it happen quicker! Pre-read alignment of E.M.O.L. and support. “trapper’s arc,” look toss in & sprint to a spot 3-4 yds outside where the TE is or would be…key the blocks on E.M.O.L & support. Stay on a sprint to the sidelines unless he “skates” across your face. If he crosses face, plant sharply on outside foot and cut up North & South. This is a cut up play, not a cut back Reverse out tightly and make a soft, end-over-end toss QB: play! into the RB’s outside armpit, following the toss with your eyes until the back has secured it and taken a step. Boot out deep, find E.M.O.L.
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FS G: Reach rules! CENTER: Reach rules! BS G: Reach rules! BS T: Reach rules! 5 tech doesn’t count as covered! BS TE: Reach rules! 9 tech doesn’t count as “covered.” Get downfield! BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block! BS Ins: Inside cut off the man over you.. H (Wing/Slot): Get on the next RR track outside the T /TE and (Wing/Slot): block support. Attack his outside shoulder, maintain contact, drive to sideline if he widens .Can act as a lineman & use zone rules at times from Wing & Slot. “Crack” tells you to block the CB. “Clamp” tells you to double with T/TE on the outside shoulder of the E.M.O.L.
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48-49 You Draw It

Lou 49 Eddie J C R

v. Split Right Out Close H4 48 J C M E T S T E W C R E W T N T S E

v. Bear

C

J C R M W T N Z T S C C W E

J M T T S E R C

Bunch Left 49 Ed
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v. Odd Split Rudy 48 Cross
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v. Even

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