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Summa ry Table

RUN GAME Summary Table

FS FS FS BS BS
PLAY Center H-B CALLS
Tt End Tackle Guard Guard Tackle
12-13 Pass set/ Fold
Pass set/ Pass set/ Pass set / PS/Base PS/Base Combo
Rec. rules
DRAW Base Base Base Poss Fold Poss Fold Base Snuggle
Combo to Combo Base to
14-15 Pass set/ Pass set/ Chip 2d DL
BSLB; Tightest N/DT Dead, Poss Pull & Lead .
CASINO Base Base PS Base v. 3 to BSLB Combo BS

16-17 GAP Far LB


Gap Gap Dead Chip 2d DL Arc
Poss Far LB Long Trap Pull & Lead Dbl Lock
TREY Far LB Far LB Combo
BS Take It
Alert Arc
Reach to
18-19 Base Base Base RR Track Slam &
Summary Table

LB level Reach Reach


SPEED No EMOL No EMOL No EMOL (No 1 tech) Support Slide

20-21-22-23 Base Base Base Base Base Base “Blast” Slam/Slide


BLAST No FSLB No FSLB No FSLB No FSLB No FSLB No FSLB FSLB Combo

25-26 Base Base Base Base Base Base Kick Out Slam/Slide
LEAD No EMOL No EMOL No EMOL No EMOL No EMOL No EMOL EMOL Combo
All
28-29 JET Reach Reach Reach
Reach Reach Reach Support Perimeter
48-49 TOSS No DL No DL No DL calls
32-33 Dead:
Short trap Punch
Down Down Combo v. Short Trap Support
TRAP Cut off 7 tech Alert “Take it”
Odd
44-45 Reach Reach Reach RR Track
Reach Reach Reach Can Chop on Can Chop on Can Chop on Ted
STRETCH overtake overtake overtake
Support

46-47 Gap Near Gap Gap Dead: Punch Seal BS


Chop
Combo v. Long Trap Take it
COUNTER LB Near LB Near LB Alert Chop EMOL Base
Odd

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