Summa ry Table

RUN GAME Summary Table
PLAY
12-13 DRAW 14-15 CASINO 16-17 TREY 18-19 SPEED 20-21-22-23 BLAST 25-26 LEAD 28-29 JET 48-49 TOSS 32-33 TRAP 44-45 STRETCH 46-47 COUNTER

FS Tt End
Pass set/ Base Pass set/ Base
GAP Far LB Alert Arc

FS Tackle
Pass set/ Base Pass set/ Base Gap Far LB Base No EMOL
Summary Table

FS Guard
Pass set / Base Combo to BSLB; Gap Far LB Base No EMOL Base No FSLB Base No EMOL Reach Down Reach Gap Near LB

Center
PS/Base Poss Fold
Combo Tightest N/DT to BSLB

BS Guard
PS/Base Poss Fold Base to Dead, Poss Combo Long Trap Reach Base No FSLB Base No EMOL Reach No DL Short Trap Reach
Can Chop on overtake

BS Tackle
Pass set/ Base Pull & Lead Pull & Lead Reach Base No FSLB Base No EMOL Reach No DL Punch
Alert “Take it”

H-B
Rec. rules Chip 2d DL BS Chip 2d DL BS RR Track Support “Blast” FSLB Kick Out EMOL Support Support RR Track Support Seal BS EMOL

CALLS
Fold Combo Snuggle . Arc Dbl Lock Take It

PS Base v. 3

Dead
Poss Far LB Combo

Base No EMOL Base No FSLB Base No EMOL Reach Short trap
Cut off 7 tech

Reach to LB level (No 1 tech) Base No FSLB Base No EMOL Reach No DL Dead:
Combo v. Odd

Slam & Slide
Slam/Slide Combo Slam/Slide Combo

Base No FSLB Base No EMOL Reach Down Reach Gap Near LB

All Perimeter calls

Reach Gap Near LB

Reach
Can Chop on overtake

Reach
Can Chop on overtake

Ted
Chop Take it Base

Dead:
Combo v. Odd

Long Trap

Punch Alert Chop

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