KANTO

The Kanto Region consists of northern and western mountains
bordered by woodlands, a centralized great plains, a large bay
between two peninsulas, and a series of small island chains. A
volcanic island sits south and west to the entrance of the bay. 28
main routes connect the cities. The weather is very temperate and
there is very little change in weather patterns from the norm.

PEOPLE OF KANTO
AUTHORITY
Authority in the Pokémon World typically use canine-type Pokémon that
have moves to apprehend suspects. Examples of these would be:
Vulpix – Disable, Fire Spin, Howl, Confuse Ray, Imprison
Growlithe – Howl, Fire Spin, Take Down, Odor Sleuth
Pidgey – Keen Eye: Foresight, Pursuit, Sand Attack, Twister
Jolteon – Quick Feet ability, Thunder Wave, Detect, Pin Missile,
Agility
Venonat - Compound Eyes: String Shot, Disable, Stun Spore, Double
Team
Machop – Low Kick, Cross Chop, Bullet Punch, Knock Off ,
Submission

CARE WORKERS
Usually found inside Pokecenters, Care Workers are medics, nurses, doctors,
relief workers and other people who use Pokémon to heal. Examples of these
Pokémon would include:
Chansey – Refresh, Soft-Boiled, Heal Pulse, Heal Bell, Aromatherapy,
Helping Hand
Wigglytuff – Sing, Heal Pulse, Play Nice, Protect, Helping Hand
Magnemite – Supersonic, Magnet Rise, Charge, Flash
Jynx – Lovely Kiss, Psychic, Miracle Eye, Lucky Chant, Helping
Hand
Mankey – Vital Spirit: Bulk Up, Protect, Double Team, Substitute,
Foresight, Helping Hand
Meowth – Assurance, Attract, Assist, Charm, Odor Sleuth,

PROFESSORS
Pokémon professors study unique aspects of Pokémon and often employ the
help of aides. Besides entrusting Trainers with their first Pokémon,
professors and assistants may have any combination of very common to
unique Pokémon that assist in their specialized field of study.
They may begin with a common bird, a common mammal, a common
rodent, or a common insect as well as the regional starter pokemon.

NETWORK TECHNICIANS
These people are in charge of the
Pokémon Storage System, the
transport system, and the computer
networks throughout the region. They
usually only have pet Pokémon.

4

POKÉMON FAN CLUB
This specialty organization is a place for like-minded
individuals to show off their prized Pokémon. The
members aren’t necessarily Trainers and may not
necessarily specialize in Pokémon Battles. Members
are more likely to share tips on how to raise Pokémon
and care for them as well as brag about their favorite
Pokémon whether they own one or not. The Fan Club
is organized by an affable Chairman who
enthusiastically recruits new fans.

NEFARIOUS ORGANIZATIONS
Hidden in plain sight among the citizens of Kanto is an organization up to no
good. They are known to exploit Pokémon for profit, stealing or capturing
rare Pokémon, and
conduct cruel research
on Pokémon. Crime
waves and crime sprees
that plague the Kanto
region are said to be the
work of Team Rocket
whose motives and final
goal is unknown.

GYM LEADERS

Throughout the Kanto Region there are special places to train Pokémon called Pokémon Gyms. These Gyms are run by Gym
Leaders who test their students and challengers. As a symbol of overcoming the gym’s challenges and defeating the gym leader,
the gym leader may hand out a Badge to certify the challenger’s completion.

5

Celadon City Gym

CITIES OF KANTO
CELADON CITY [Gym
Small City]
City of Rainbow Dreams

City,
The

It is accessible by two routes, one from the northeast by Route
7 and one from the southwest by Route 16. The Celadon City
Gym is run by Erika; she hands out the Rainbow Badge. The
city’s northern half is residential while the southern half serves
as a tourist-destination. Many trees are tended to around the
city. A fountain-square is found in the western portion of the
city and a small pond is the central point of the city.

Places of interest
DEPARTMENT STORE
The six-story Celadon City Department store is the largest
store in Kanto and sells a wide variety of items. A numerous
amount of TMs can be purchased as well as stat-enhancing
items, battle-items, even toys and decorations.
The rooftop square serves as a resting area and holds vending
machines.

CELADON CONDOMINIUMS
A cross between a long-term residence building and a bedand-breakfast, many people call the 4-story Celadon Condos
their home.
A tea-loving old woman who owned the condo when it was
first a large mansion is the de-facto caretaker of the building.
Her pokemon are free to roam around. A company called
Game Freak sometimes vacation here.

ROCKET GAME CORNER
A popular, yet tacky parlor, the Rocket Game Corner hosts a
variety of games playable by Game Coins that are able to be
exchanged for prizes & pokemon. The Game Corner also has a
photo booth. After the Team Rocket takeover, the Rocket
Game Corner becomes the general Celadon Game Corner that
is open for anyone.

CELADON HOTEL
The Celadon Hotel does not allow pokemon in their rooms
and is the staying-place for most of the tourists in town.
Nearby is a popular restaurant that holds a promotional eat-athon contest.

CELADON UNIVERSITY
Kanto’s prestigious university makes its home in Celadon
City. Professor Oak was said to have taught here as well as
Gym Leader Erika.

Erika is the Gym Leader of Celadon City. Her gym doubles as
a greenhouse and houses a myriad of plant-life. It is an
exclusive gym that only employs women. The gym is
beautifully adorned with flowers and trellises in a maze-like
appearance. She bestows the Rainbow Badge to those who
defeat her.

Pokémon
Not many wild pokemon are found inside of Celadon City
with the exception of common water pokemon around the
small pond in the middle of the city as well as grimer and
muk.

CERULEAN CITY [Gym City, Large
Town]
A Mysterious, Blue Aura Surrounds It: The
Floral Lagoon City
A beautiful city with flowing water and blooming flowers.
Cerulean City is situated by a sea inlet from the north and has
a few water-canals. It is bounded by Route 4, Mt. Moon, and
the Cerulean Cave in the West, Route 24 in the North, Route 9
in the East, and Route 5 in the South. It is home of Misty, the
Cerulean Gym Leader who hands out the Cascade badge.

Places of interest
MIRACLE CYCLE
This shop exchanges bikes for a bike voucher. Three years
after the Team Rocket incident in Kanto, the owner relocated
to Goldenrod in Johto, turning the Cerulean Bike Shop into a
spare parts and repair shop.

CERULEAN CAVE
Northwest of Cerulean City lies a cave full of powerful
pokemon. Only elite trainers are allowed to enter the cave.
Three years after the Team Rocket incident in Kanto, the cave
was said to have collapsed.

Cerulean City Gym
Misty is the Gym Leader of Cerulean City. Inside is an
Olympic-sized swimming pool as well as an aquarium that
doubles as an underwater acrobatics show.

Pokémon
A high number of basic water-pokemon can be found in the
water and canals around the city.

6

Pokemon

CINNABAR ISLAND [Gym City,
Small Town]
The Fiery Town of Burning Desire; the
Ravaged Town of the Past
Being the only island city in Kanto, the only access to
Cinnabar is via Route 21 from the north or Route 20 from the
east. The dominant feature of the island is an active volcano
on the northeast corner.

Places of interest
BEACH RESORT
A prominent hotel along the beach caters to tourists who enjoy
the warm waters off the island.

POKÉMON MANSION
A once decadent and elite 3-story building with a basement
catering to elusive persons, it was caught in a mysterious fire
and abandoned. Though officially condemned, several looters
or rogue scientists can be seen sneaking in and out of the
wreckage. Intimidating statues of a certain pokemon can be
found throughout the mansion.

POKÉMON LAB
Founded by Mr. Fuji, this laboratory has been the scene of
important scientific discoveries including the revival of
fossilized pokemon and the creation of the virtual pokemon,
Porygon. The Silph Co. had contracted the lab for Porygon’s
creation. It is quite possible the Lab helped to create the
pokemon transfer system as well; and as such, many people
look to trade their pokemon.

Fire- and Poison-type pokemon can be found within the
Pokémon Mansion. In the surrounding waters, many kinds of
sea-faring pokemon can be found.

FUCHSIA CITY [Gym City,
Large Town]
Behold the floral pink of this happening
city!
The southernmost city of the Kanto mainland, Fuschia is
situated on the horn of the Kanto Peninsula. Its southern
location as well as access to the Seafoam Islands, the Cycling
Road, and the hills of Route 15 makes this city a very popular
tourist destination. The city set aside a large portion of their
land on the north side of the peninsula as a Pokémon Preserve,
the Safari Zone. Outside the Safari Zone is a zoo; miniature
habitats of Pokémon species that are on display. The citizens
of Fuchsia are very conscientious about the welfare and
preservation of Pokémon.

Places of interest
SAFARI ZONE
The safari zone hosts a myriad assortment of rare Pokémon
trainers can discover. The method of obtaining these Pokémon
is unique in all of Kanto.

Fuchsia City Gym
Developing the ninja arts of powders, poisons, and statuseffect moves, Koga runs this gym behind invisible barriers.
Many trainers fall victim to his tactics and the toxicity of his
Pokémon. Koga gives out the Soul Badge.

Pokemon

VOLCANO
A volcano that is seen as safe, without a major eruption in
years, the city of Cinnabar grew up around it. The city’s gym
is located at the heart of it. In the 3 years since Team Rocket’s
takeover of the mainland, the volcano erupted, destroying
most of the island and its self. Only the Pokémon Center was
saved as a refuge.

Cinnabar Island Gym
Blane is the gym leader of Cinnabar Island. His gym is
situated on the northeast side of the island alongside and in
part with the island’s volcano. The gym is usually locked to
outsiders and even upon entering, the main battlefield is
hidden behind locked doors that need an answer to a riddle to
be opened. When the volcano erupted, the gym was officially
moved to the Seafoam Islands where gym apprentices provide
a maze to the battleground. He gives out the Volcano Badge.

Freshwater Pokémon swim in an accessible pond in the
eastern residential area of the city.

LAVENDER TOWN [Small
Town]
The noble purple town
Embraced in the misty shadows of the final foothills of the
North Kanto Mountains, Lavender Town is both serene and
morose. Its few citizens are nostalgic and melancholy as the
town is most known for the Pokémon Tower, a memorial to
deceased Pokémon. Most travelers go to Lavender town for
the burial of a passed Pokémon and the Pokémon Center’s
staff are trained counselors.

7

Places of interest

for docking local boats. Very little, if any boats go to Cinnabar
as the route is littered with sand bars.

POKÉMON TOWER

Pokémon

May the spirits of Pokémon rest easy and becalm.
The Pokémon Tower is a seven-story memorial building
dedicated to the memory of deceased Pokémon. Many trainers
come here to pay respects to Pokémon they used to own and
have passed on. At the top is a bell that is rung to ease the
spirits in the tower.

The only commonly-found Pokémon are water-types that
inhabit the docks along the southern-edge of Palette town.
Very rarely can Pokémon be found resting in the trees
surrounding the town.

Gastly
01-93
Haunter
94-99
Cubone
00

LAVENDER VOLUNTEER POKÉMON HOME
A kindly old man by the name of Mr. Fuji runs this home for
orphaned Pokémon. While he wasn’t originally a citizen of
Lavender, he’s been a staple community member for as long
as anyone can remember. His Home accepts any Pokémon, no
matter what.

NAME RATER
This man judges the potential of a Pokémon and its trainer as
represented by the nickname the trainer has given their
Pokémon.

PEWTER CITY [Gym City,
Small City]
A stone-gray city between rugged
mountains.
Pewter is a mountainous town nestled in the valley between
Mt. Moon in the east and the Indigo Plateau in the west. The
inhabitants are as interested in the rocky features around them
as Pokémon. The Pewter Museum and the Pewter Gym both
specialize in rocky features.

Places of interest
PEWTER MUSEUM OF SCIENCE
Located at the north part of town, this is the town’s main
attraction. It houses a huge collection of artifacts, fossils,
meteorites, and rocks from the moon. It equally dedicates
space to exhibits on earthly subjects as well as space
exploration. Working laboratory offices are house in the
eastern wing but are off-limits to visitors.

Pewter Gym

PALLET TOWN [Small Town]
A Pure White Beginning, shades of your adventure await!
A very small but spacious town, Pallet Town is a quiet and
peaceful seaside town. It is flanked by woods along Route 1
and Route 21, acting as a pit stop to trainers coming from
Cinnabar Island.

Places of interest
PROFESSOR OAK’S LABORATORY
The world’s leading expert in Pokémon, Professor Oak
researches Pokémon in a natural environment as well as act as
the springboard for trainers starting their journey. While not
an exclusive location for obtaining a starter Pokémon, it is one
of the more well-known places in Kanto. The lab is windpowered and houses a corral in the backyard. There is a lobby,
a storage facility, and Professor Oak’s own study room along
with a research floor.

Brock is the leader of the Pewter Gym. His gym is designed as
a giant zen rock garden. Challengers are encouraged to either
take their time contemplating while walking on the
meandering path, or forge straight ahead and challenge the
junior gym trainers. Brock watches from a giant stone pedestal
and uses this as a opportunity to gauge what kind of trainer the
Challenger is. He gives out the Boulder Badge.

SAFFRON CITY
[Gym City, Large
Metropolitan City]
A Shining golden metropolis
The biggest city in Kanto, Saffron stands as the centralized
business hub of the region. Large gates regulate the traffic
flow in and out of the city. It is a very active city with a
boisterous nightlife and its citizens are said to never sleep.

SEASIDE PORT
Easily one of the smallest port towns, Pallet’s beach is mainly

8

Places of interest

usually have their start at fan clubs before trending in the rest
of the region.

FIGHTING DOJO
This building used to be Saffron’s preeminent gym,
specializing in fighting-types and run by karate master Kiyo.
He and Sabrina fought for the title of gym leader but Sabrina
beat him out. While the dojo is still a functioning training
center for fighting-types, its lack of recognition as an official
gym has caused it to fall into disrepair.

POKÉMON TRAINER FAN CLUB
Like the Pokémon Fan Club in Vermillion City, this fan club
hosts enthusiastic people who share stories and gossip. These
fans discuss celebrity trainers.

SILPH CO.
The Silph Company stands as the largest building in Saffron
and is the biggest business in Kanto. The company has
invented many of the products that are sold in Pokemarts
across the region. These items include medicines, technical
machines, and pokeballs. The Silph Co. is active in observing
the characteristics of Pokémon and may have invested in the
development of the first virtual pokemon. The headquarters in
Saffron City is an 11-story maze-like skyscraper. The
president of the company works out of the penthouse.

Saffron Gym
Sabrina, a psychic trainer, runs the Saffron gym after earning
the title of Gym Leader by defeating Kiyo of the Fighting
Gym. There are nine rooms of her gym but no doors. All
rooms are only accessible by one of the four warp tiles in each
room. Sabrina hands victors the Marsh Badge.

VERMILLION CITY
[Gym City, Medium Town]
The port of exquisite orange
sunsets,
Vermillion is a southern city that is bathed in orange by the
setting sun. It is the largest port city in Kanto and is the hub
for both commercial and leisure shipping. The city is always
growing, changing, and under construction. The Kanto
Regional Pokémon Fan Club is located here and its members
regularly boast and show-off their Pokémon.

Places of interest
HARBOR
The Vermillion Port Entrance Harbor holds all kinds of ships
from schooners, sailboats, and cruise ships. Cargo trucks load
and unload shipments daily.

Vermillion Gym
The Vermillion City Gym is run by Lt. Surge and juts out into
Vermillion Bay. The gym specializes in Electric-types and it is
not uncommon to see lighting shooting out the open windows.
The gym’s main floor is controlled by hidden switches; these
switches change constantly. In the next room Lt. Surge awaits.
Afterward, he gives victors the Thunder Badge.

Pokémon
Many ocean-dwelling Pokémon can be fished from either the
city or the port. Sometimes Pokémon can be found around the
construction sites.

VIRIDIAN CITY [Gym City,
Small Town]
The City of Evergreen
Located South of the Viridian Forest, Viridian City is the
gateway to the Indigo Plateau. This small town sees an influx
of travelers as the Pokémon League championships near, but
its permanent resident population remains steady. A small
fishing pond by a hill in the southwest part of town is a
favored leisure spot.

Places of interest
POKÉMON ACADEMY
Dedicated to the education of budding trainers, this school
teaches the fundamentals of Pokémon and battling. Most fullfledged trainers have attended a school like this before
registration.

VIRIDIAN GYM
Unusual for a gym, this official gym had been closed for a
really long time. The identity of the gym leader is unknown
and the type of the gym is vague. Curiously, the Pokémon
League has not issued a new gym leader or investigated the
gym’s closing. Once in a while strange tremors rumble the hill
the gym stands on. Nobody remembers what the Earth Badge
looks like, anymore.

Pokémon
Freshwater Pokémon may be found in the small fishing pond
or Forest Pokémon in the trees that surround the town.

POKÉMON FAN CLUB
The Fan Club is a place for people to show off their Pokémon,
collections, and meet like-minded fans. Non-trainer activities

9

LANDMARKS

Ditto
Venomoth

CERULEAN CAPE
Located in the far northeast of the Kanto region, Cerulean
Cape extends out into the ocean. The most commonly traveled
route to the cape is Route 25 and while it has a beach, the
shores are too rocky for boats to land. The land around the
cape is fairly flat except for a rising seaside cliff. A lighthouse
perches at the top of the cliff to warn passing ships of the
rocks below. A seaside cottage is the home to the lighthouse
keeper and is the only other permanent structure on the
otherwise secluded cape. Two freshwater ponds around the
cottage contrast the deep saltwater of the sea.

Kadabra

Dodrio

1F: 99
2F: 92-93
B1: 87-92
1F: 95-96
2F:36-44
1F: 98
2F: 63-71
1F: 70-74
2F: 14-24

Hypno
1F: 36-44
Wigglytuff
2F: 96
Electrode

CERULEAN CAVE
Full of very powerful Pokémon, this limestone cave is blocked
off except for trainers with the express permission from the
Pokémon League Association. It has three floors, two aboveground and one below ground. The cave is very dark and the
most maze-like in all of Kanto. It is not uncommon to find
dropped items from trainers who explored the cave long ago.
The first floor has a large underground lake, the second has
the mazes, and the basement has wider paths that lead to a
second lake. The area is perpetually misty and echoing roars
from the inhabiting Pokémon can be heard anywhere.
Golbat

Raichu

Sandslash

Arbok

Magneton
Graveler

Gloom

Weepinbel

Marowak

Rhydon

Rhyhorn

1F: 97
2F: 99
B1: 53-60
2F: 82-86
B1: 61-68
2F: 94-95
B1: 81-86
2F: 87-91
B1: 32-44

Chansey

1F: 45-53
2F: 01-13
B1: 01-31

2F: 00
B1: 93-94

Parasect

1F: 00
B1: 69-74

1F: 27-35
2F: 54-62
B1: 75-80

Lickitung

1F: 90-94
2F: 77-81
B1: 95-96

Persian

1F: 85-89
B1: 99-00

Machoke

1F: 01-17
2F: 72-76

Primeape

1F: 18-26
2F: 45-53
B1:

Geodude

B1: 97-98

1F: 65-69
1F: 60-64
2F: 25-35
B1:
1F: 54-59

1F: 80-84
2F: 97

Graveler

1F: 75-79
2F: 98

Magikarp

01-90
1B: 45-52
| 91-00
Old: 01-00
1F (G): 01-20

10

Gyarados

00
Poliwag

Goldeen

Slowbro

Kingler

Seadra

Seaking

1F: 21-80
B1: 01-50
1F (G): 81-00
B1 (G): 51-00
B1 (S): 01-40
1F:
B1: 01-25
Surf: 67-85
1F:
B1: 26-50
1F:
B1: 51-75

building that holds the chambers for the Kanto Elite Four and
Champion’s Chamber as well as the Hall of Fame.

MT. MOON
Kanto’s prized mountain, this is one of the locations were
moon stones are naturally found, formed from the meteorites
that fall here. It also has one of the best night-time stargazing
locations and draws dedicated visitors who traverse its rocky
interior. The interior of Mt. Moon is home to many cave
Pokémon and fossils of prehistoric Pokémon have been found
inside. Besides the surface-level entry, the pathway inside of
the mountain continues downward for 2 stories.
Zubat

1F:
B1: 76-99

Geodude

01-33

Paras

01-75
76-90

Slowpoke
91-94
Psyduck
34-66

Sandshrew

86-00

Clefairy

Golduck

DIGLETT’S CAVE
A curious underground-dwelling Pokémon named,
unsurprisingly, diglett made this small but lengthy cave
system that spans a good chunk of Kanto’s underground. The
southeastern entrance is found just east of Vermillion City on
route 11 while the northwestern entrance is found tucked away
east of Viridian Forest on route 2
Diglett

01-95

Dugtrio
96-00

95-98
99-00

POWER PLANT
Normally abandoned the Power Plant is in the middle of a
revitalization process but it is unknown how far reconstruction
has gotten. Most people say the project has been put on hold
indefinitely as the plant is too dangerous to revive. Some
workers try to make their way into the plant and are credited,
however warranted, for the plant’s upkeep and continuous
power output.
-type Pokémon have been drawn to the
plant and make it their home. Unaware trainers may
accidentally run into pokeball-shaped exploding Pokémon.
Pikachu
01-20

.
Raichu
88-94

INDIGO PLATEAU
The Pokémon League headquarters and championship
building stands tall on this wide, floral plain; greeting visitors
and challengers alike. Besides the Pokémon League Village
where trainers stay for the championships, there is also a

Magnemite

21-40

11

Magneton
71-80

SAFARI ZONE

Voltorb
41-60 | 00-60
Grimer
61-70
Muk
81-87
Electabuzz
95-00
Electrode

The Safari Zone is a giant natural Pokémon preserve located
on the Kanto Peninsula on the north side of Fuchsia City. It is
a park where Pokémon are safe from poaching and includes
many rare species not found anywhere else in Kanto. The park
is divided into four quadrants dependent on the species that
live there. Trainers may go into the park to catch Pokémon,
but they cannot bring their own Pokémon. Instead they are
given rocks made of hardened mud to throw and Pokémon
food (Poke-kibble) to lure Pokémon within catching range.
Specialized Safari balls are the only pokeballs allowed in the
park.

61-00

SEAFOAM ISLANDS

ROCK TUNNEL
The darkest place in Kanto, no light permeates the paths inside
Rock Tunnel making it one of the more harrowing places to
travel. This, along with the tough routes to the north with little
development cause Rock Tunnel to be mostly ignored as a
commercial route. It only has the ground floor and one
subfloor however the safest route continually alternates
between the two. Only the most daring trainers take the tunnel.
Zubat
Geodude

These twin islands are located on temperate Route 20. The
interior of these islands are quite cool and is the home of many
cold-water ice-type Pokémon. The cave system of the islands
link them together and underground rivers flows inside the
islands. Along with the entry floor, the islands fall four stories
underground.
Zubat

01-30

Golbat
89-90
Psyduck
31-40 | 98-00

01-35
36-60 | 01-90

Machop
61-70
Onix

Golduck
91-92
Slowpoke

Walk: 41-50
Surf: 01-20
Fish: 95-97

Slowbro
96-00

93-94 | 97-98
Krabby

Mankey
71-80
Graveler

Walk: 51-60
Surf: 21-32
Fish: 01-44

Kingler
80-95 | 91-00

95-96
Seel
61-70 | 33-53
Dewgong
97-98 | 99-00
Shellder

71-80

12

Golbat
Horsea

Seadra
99-00
Staryu

61-74

Walk: 81-88
Surf: 54-74
Fish: 45-89

75-85

Magikarp
01-00 | 01-20

VICTORY ROAD
A tunnel situated on Route 23. It earned its name because it
must be traveled by all Trainers aiming for the Pokémon
League. It is located in the middle of Route 23. Many strong
wild Pokémon reside in this cave and equally strong trainers
challenge potential rivals for the championship. It is a
bewildering 3-floor cavern where loose rocks block pathways.
Onix

Gyarados

61-90

90-94
Poliwag

Machop
21-40

21-60

Goldeen

Machoke
61-00

Tentacool
86-96

91-92
Geodude

| 01-90

Graveler
91-00
Zubat

TOHJO FALLS

Golbat

A waterfall that stands at the boundary of the Kanto Region
and the Johto Region.
Magikarp

Goldeen

01-20

Old: 01-00
Good: 01-60
Super: 01-07
Surf: 01-60
Good: 61-00
Super: 08-96

Seaking

41-60
Arbok
93-94
Primeape
95-96
Sandslash
97-98

61-90 | 97-00
Marowak

Slowpoke

99-00

91-00 | 75-00
Rattata
01-10
Raticate
Zubat

41-60
11-40

VIRIDIAN FOREST
A deep and sprawling forest that extends around Viridian City.
A natural maze, many people become lost inside. It is home to
many
-type Pokémon. The trees are so thick that little
light reaches the ground.

13

ROUTES

Weedle
01-30

ROUTE 1

Caterpie
31-60

A country road full of greenery and rough paths.

61-72

Entry Points:
North to Viridian City, South to Pallet Town

73-84

Habitats:

85-94

This is a wide and meandering route with a fair amount of
hills. The path winds its way around trees. Adventurous young
trainers love to jump the ledges that cross the route.

95-98

Known Wild Pokémon:

Kakuna

Metapod

Pidgey

Pikachu

Pidgey

Pidgeotto

99 - 00

01-50
Rattata
51-100

ROUTE 2
A path that winds and bends from the forest's entrance.
Entry Points:
North to Pewter City, South to Viridian City
Access to:
Viridian Forest, Diglett’s Cave

Habitats:
Dense with trees, Route 2 is bifurcated longitudinally by a
grove of trees. The western path leads directly to the Viridian
Forest while the eastern path, if one is able to get to it, is
secluded and less used. A lone resident makes his house on the
eastern side of Route 2, just south of the entrance to Diglett’s
Cave. The western side is broken into a northern and southern
section, separated by the Viridian Forest. Two gatehouses
stand on either side of the copse of trees that delineate the
route, overlooking Viridian Forest. A third gatehouse stands at
the northern entrace to the forest.
Known Wild Pokémon:
Pidgey
01-30
Rattata
31-60

14

Weedle
61-70
Caterpie

ROUTE 4
A one-way road down a hill that has a gentle slope and is fun
to traverse.

71-80

Entry Points:
West to Mt. Moon, East to Cerulean City

81-90

Access to:
Mt. Moon, Cerulean Cave

Nidoran ♀

Nidoran ♂
91-100
Habitats:

ROUTE 3
A road where many meteorites have fallen to create craters.
Entry Points:
West to Pewter City, East to Mt. Moon
Access to:
Mt. Moon

Habitats:

Route 4 sits on either side of Mt. Moon. The western portion
is small and connects with Route 3 on its southern end. Near
the western entrance to Mt. Moon is a Pokémon center that
observes Mt. Moon and Route 3 to Pewter City. From the
eastern entrance to Mt. Moon to Cerulean City on Route 4’s
eastern side, the ground slopes downward in a steep ravine.
This makes travel from Cerulean to Mt. Moon difficult. Unlike
the eastern part of the route, the western part of Route 4 is lush
and full of greenery on the slope.

Known Wild Pokémon:

Route 3 is a very rocky route and is rough to travel. Not only
is it leading up to Mt. Moon, but the impact of meteorites have
caused deep holes and steep cliffs. The western part of the
route has few trees while the eastern part, which leads up to
Mt. Moon, is barren. While the route runs in a latitudinal
direction, the many outcroppings and cliffs cause the most
direct path to zig-zag longitudinally.

Rattata
01-40
Spearow
Ekans
70-80

Known Wild Pokémon:
Spearow

41-69

01-30

Pidgey
31-60

Mankey
81-90
Sandshrew

91-00

Nidoran♀
61-70

Route 5

Nidoran♂
71-80

A road running north of Saffron City that also connects to the
Underground Path.

81-89

Entry Points:
North to Cerulean City,
South to Vermillion City

90-94

Access to:
Underground Path (5-6)

Jigglypuff

Mankey

Sandshrew

95-00

15

Habitats:

Habitats:

Route 5 joins Saffron City to the south and Cerulean City to
the north. It marks the end of the hilly region of Kanto’s North
and the flat plains of Center Kanto. One long, forested butte
juts out from the middle of the route with a well-traveled path
on either of the western or eastern side. Hidden away at the
top of the butte overlooking the Kanto Plains is a Pokémon
daycare center. Near the entrance to Saffron is an
Underground Tunnel used as an express bypass to Vermillion
City.

Connecting Saffron City in the North and Vermillion City to
the South, Route 6 is a flat plain with a subtle downhill slant
towards Vermillion City. Cargo from Vermillion that needs to
go to Cerulean goes through the Underground Path that
connects with Route 5. The freshwater pond located on this
route is a popular picnicking spot.
Known Wild Pokémon
Pidgey

01-20

Known Wild Pokémon
Pidgey

Pidgeotto

99-00

01-20
Oddish

Pidgeotto

21-40

99-00
Bellsprout

Oddish

41-60

21-40
Abra

Bellsprout

96-98

41-60
Mankey

Abra

96-98
Mankey
61-70
Rattata
80-85
Jigglypuff
85-95
Meowth
71-80

61-70
Rattata
80-85
Jigglypuff
85-95
Meowth
71-80
FISHING (Old Rod, Good Rod, Super Rod)
Magikarp
100%
Poliwag

Route 6
A road running south of Saffron City connecting to the
Underground Path.
Entry Points:
North to Saffron City,
South to Vermillion City
Access to:
Underground Tunnel (5-6)

01-50

Goldeen

51-00 | 01-37
Shellder

38-75
Krabby

76-00
SURF
Psyduck

01-95

16

Golduck

Oddish

96-00

56-65

Route 8
Route 7

A popular route for rival gangs to host battles.

A short jaunt between Celadon City and Saffron City.

Entry Points:
East to Lavender Town, West to Saffron

Entry Points:
East to Saffron City, West to Celadon City
Access to:
Underground Path (7-8)

Habitats:
Route 7 is the shortest route in Kanto. It connects Celadon
City and Saffron City. Eventually, it would seem, that the
growing population of the cities would cause the two to merge
into one metropolis. The fate of the Pokémon that live in the
small patch of tall grass on the route has put the idea of a dual
metropolitan district stuck in committee.
Known Wild Pokémon:

Access to:
Underground Path (7-8)

Habitats:
This snaking route connects Lavender Town to Saffron City.
Well-off residents of Saffron make pilgrimages to Lavender
Town thus making this route popular for Pokémon gangs to
challenge travelers. An East-West underground Path connects
with route 7 on the other side of Saffron City. A small, fenced
off section of wild, tall grass preserves the only habitat of wild
Pokémon on this route.
Known Wild Pokémon:
Pidgey

00-25

Pidgey

01-24
Pidgeotto

85-90

Pidgeotto

Rattata

26-30

Rattata

76-84
Vulpix
Bellsprout
Growlithe

Jigglypuff

Meowth

Mankey

Abra

90-94

Ekans

31-35
91-93
46-55
94-96
97-00
25-36
37-45

Sandshrew
Growlithe

Jigglypuff

Meowth

Mankey

36-40
41-44
95-99
45-53
54-69

Abra

70-89
66-75

Kadabra

00
17

Goldeen

01-90
Seaking
91-00

Route 9
A road that forms a maze crossing a small, rocky mountain.
Entry Points:
West to Cerulean City, South to Route 10.

Route 10
A road that passes along the canal and comes out at the
Power Plant.
Entry Points:
North to Route 9, South to Lavender Town

Habitats:
Route 9 is a very circuitous route that lies inside the eastern
terminus of the Northern Kanto Mountains. There are many
ledges, cliffs, and rocky faces that lead to dead ends and
turnback passages. These eastern mountains are not as high or
as steep as the very northern mountains such as Mt. Moon or
the western mountains such as the Indigo Plateau. A river
tributary on the eastern edge of this route flows north from
Route 10 into the sea that surrounds Cerulean Cape.
Known Wild Pokémon
Rattata
01-30
Spearow

31-59

Ekans

Access to:
Rock Tunnel

Habitats:
Route 10 lies in the foothills of the final eastern terminus of
the Northern Kanto Mountains. It is bifurcated by the Rock
Tunnel with the northern half being generally inaccessible to
all but workers at the Power Plant. The southern, rocky half
slopes downward towards Lavender Town. A canal runs from
the power plant north to Route 9. A lone Pokémon Center was
built at the north entrance to the Rock Tunnel to assist
travelers and workers from the power plant.
Known Wild Pokémon
Spearow

60-69

01-25

Ekans

Sandshrew

26-40

70-79

Nidoran♀
80-89

Sandshrew

41-66

Voltorb

Nidoran♂

67-82

90-98
Magnemite

Raticate
99

83-98

Machop
Fearow

99-00

00
FISHING (Old Rod, Good Rod, Super Rod)
Magikarp

01-00 | 01-35
01-20

FISHING (Old Rod, Good Rod, Super Rod)
Magikarp
01-00 | 01-20
Krabby

Goldeen

21-64 | 01-42

36-00 | 21-00
SURFING

Horsea

65-00 | 43-84

18

Sandshrew
Psyduck

99

Drowzee

00

Magikarp

85-98

Krabby

Slowpoke
Gyarados

46-60
61-75
01-00
01-50

SURFING
Tentacool

01-00

Horsea

51-00 | 01-33

Psyduck

34-66

ROUTE 11
A grassy path with a gentle, refreshing breeze.
Entry Points:
East to Route 12, West to Vermillion City.

Slowpoke

67-99

Gyarados

00

Access to:
Diglett’s Cave

SURFING
Tentacool

01-00

Habitats:
Route 11 marks the beginning of the Kanto Plains as well as
the boundary between the continent and the Kanto Peninsula.
It is very popular with travelers fresh of the cruise liners in
Vermillion Harbor because of the unadulterated fresh breezes
that blow across the meadowlands. A curious underground
Pokémon created an earthen structure near the city limits of
Vermillion City. This is Diglett’s Cave and, were one to
traverse the Pokémon-made tunnels, would find themselves on
Route 2 just south of Pewter City and to the east of the
Viridian Forest.

ROUTE 12
A bridge known for its fishing. It's also called "Silence
Bridge."
Entry Points:
North to Kanto, West to Route 11,
South to Route 13

Known Wild Pokémon
Spearow

Habitats:

16-30

Ekans

31-45
Pidgey

01-15
Rattata

76-99
Raticate

There is very little actual landmass that is located on this
route. Route 12 is mainly a series of docks and bridges that
stand just off the eastern edge of the mainland. As such, this
route is very popular for fishing. The early morning sun rises
over the ocean making this route a beautiful spot for
contemplation, thus giving the route its name of “Silence
Bridge”. A singular island sits off shore in the middle of the
route just south of the gate to route 11. Tucked away on the
mainland in the southern part of the route is a hidden patch of
grass where woodland Pokémon reside.
Known Wild Pokémon

00

Pidgey

71-80

19

this route, making it a popular spot for families to picnic and
play.
Pidgeotto

81-90

Known Wild Pokémon
Pidgey

Oddish

80-96

01-30

Gloom

Pidgeotto

97

91-95
Oddish

Venonat

01-35

61-70
Gloom

Bellsprout

98

31-60
Venonat

Weepinbel

71-79

96-00
FISHING (Old Rod, Good Rod, Super Rod)
Magikarp
01-00 | 01-25

Bellsprout
36-70
Weepinbel
99

Poliwag

26-50

Ditto

00

Goldeen
51-75
Krabby
76-00 | 01-49

FISHING (Old Rod, Good Rod, Super Rod)
Magikarp
01-00 | 01-20
Poliwag

Horsea

21-50

50-98
Goldeen

Gyarados

41-70
99-00
Krabby
SURFING

71-00 | 01-49

Tentacool
01-00

Horsea
50-98

ROUTE 13

Gyarados
99-00

A difficult, narrow path where many Trainers await you.
Entry Points:
North to Route 12, South to Route 14

SURFING
Tentacool
01-50
Slowpoke

Habitats:

51-00

Silence Bridge from Route 12 hugs the coastline of Route 13
and ends on the mainland where a large, manicured lawn takes
up most of the route. A series of maze-like fences surround

20

ROUTE 14
A pleasant coastal road where the breeze blows and waves
roar.

Poliwag

Entry Points:
North to Route 13, West to Route 15

Goldeen

This is the longest north-south stretch of the Kanto Peninsula.
The land rises into a hillock on the eastern side and tall wind
turbines take advantage of the fresh sea breeze that blows
across the route. A copse of planted trees mark the western
edge of the hillock and divides the route from the eastern high
ridge and lower path in the west. One small patch of wild
grass sits on a smaller ridge in the northwest part of the route.
The ridge ends at the southern point of the route and joins up
with the lower part of the route, leading to route 15. Despite
being close to the ocean, the hillock rises too high to surf from
thus only fishing is allowed. This route is popular with school
groups, bikers, and bird keepers who take advantage of the
blowing breeze to release their bird Pokémon high into the
skies.
Known Wild Pokémon

A path that cuts through the row of trees to come out on the
coastline.
Entry Points:
West to Fuchsia City, East to Route 14

Habitats:
The rolling hills of Route 15 run the entire southern width of
the Kanto Peninsula. The route is divided into two paths, a
westward path to Fuchsia on the northern side that only goes
west, and an eastern path to Route 14 on the southern side that
only goes east. Various patches of grass and trees mark the
delineation of these two paths as well as ledges.
Known Wild Pokémon

Pidgey
01-24

Oddish

66-00

ROUTE 15

Habitats:

Pidgeotto

Pidgey
76-96

86-89
25-49

Pidgeotto
Oddish

Gloom
90-93

97
54-75

Gloom
98

Venonat
80-75

Venonat
32-53

Venomoth
00

Bellsprout
00-31

Bellsprout
50-74

Weepinbel
99

Weepinbel
94-97
Ditto

35-65

Ditto

00

98-99

FISHING (Old Rod, Good Rod, Super Rod)
Magikarp

01-00 | 01-34

21

ROUTE 16
The northern starting point of Cycling Road.
Entry Points:
East to Celadon City, South to Route 17

The bridge is split into two sections, however neither side is
delineated as specific path.
Known Wild Pokémon
Raticate

26-40

Spearow

Habitats:
Rising from Celadon City, Route 16 is an uphill path that
takes travelers to the gate that marks the northern entry point
to Route 17, the Cycling Road. The path is relatively short and
the patch of wild grass where Pokémon hide is secluded in a
dead-end area unfrequented by most people.

Fearow

Known Wild Pokémon

Doduo

01-25
95-99

Ponyta

41-70
71-96

Rattata
34-67

Dodrio
00

Raticate
Spearow
Fearow
Doduo

98

FISHING (Old Rod, Good Rod, Super Rod)
Magikarp
01-00 | 01-50
| 01-34

01-33
99
68-97

Goldeen

51-00 | 35-67
Shellder

68-00

Dodrio
00

SURFING
Tentacool

01-00

ROUTE 17
An easy path of Cycling Road running above the sea.
Entry Points:
North to Route 16, South to Route 18

ROUTE 18
The southern ending point of Cycling Road.
Entry Points:
North to Route 17, East to Fuchsia City

Habitats:
Route 17 is also known as the Cycling Road. The only actual
land on the route is both on the north end of the route and the
very south portion of the route. The north end has a small
patch of grass. The suspension bridge of the route which spans
the length of the route has a gradual southerly slope which
makes cycling south very easy and a favorite among
motorcyclists and bicyclists. Lampposts light up the bridge at
night and it is a favored spot to watch ships sailing away from
Vermillion Harbor. Because of the bridge, it is mandatory to
have a bike to traverse the route and keep it handy at all times.

Habitats:
Route 18 lies on the very horn of the Kanto Peninsula. While
generally a very flat land, it has been built up and maintained
due to frequent traffic from the Cycling Road to the north.
Because of the difference in elevation from route 16, Cycling
Road reaches its lowest point in elevation on this route. Safety
barriers prevent bicyclists from falling into the sea, but it also
prevents any fishing from the route. There is only one small
patch of grass south of the main trail and visitors to the

22

gatehouse love to sit and birdwatch Pokémon that flutter in the
tall grass.

Krabby

01-90 | 61-80 |
21-40

Known Wild Pokémon
Kingler

Rattata

91-00

01-32
Raticate
Spearow
Fearow

Horsea
81-00 | 41-80

00

Staryu

81-00

33-64
SURFING
99

Tentacool
01-00

Doduo

65-97

Dodrio
98

ROUTE 20
A popular path with swimmers. The Seafoam Islands are also
here.
Entry Points:
East to Route 10, West to Cinnabar Island

ROUTE 19
A coastal road littered with rocks.
Entry Points:
North to Fuchsia City, West to Route 20.

Access to:
Seafoam Islands

Habitats:
Habitats:
South of Fuchsia, Route 19 is a busy swimmer’s beach despite
the rocky waters. The shallow shoreline and rocks also
provide a break from the fast ocean currents allowing
swimmers to float safely. Because of the size of the small
beach, boats are not allowed to land here. Triathletes and
sportspersons love this section of water from here to the
Seafoam Islands to test their mettle.
Known Wild Pokémon
FISHING (Old Rod, Good Rod, Super Rod)
Magikarp
01-00 | 01-20
Poliwag

This route contains very little sand bars making it an ideal
shipping route, passing between Seafoam Islands and Route
19. West of the twin islands of Seafoam, the waters become
shallow again and a cresent-shaped sand bar marks the way to
Cinnabar Island.
Known Wild Pokémon
FISHING (Old Rod, Good Rod, Super Rod)
Magikarp
01-00 | 01-24
Poliwag
Goldeen
41-60

21-40
Shellder

Goldeen
41-60
Shellder

25-40

01-25

Krabby

01-20

01-90 | 61-80 |
26-50

23

Kingler

Poliwag

31-54

91-00
Goldeen

Horsea

55-76

81-00 | 51-75
Shellder

Staryu

01-25

76-00
Horsea

SURFING

77-00 | 26-50

Tentacool
01-00

Seadra
51-75

Staryu

ROUTE 21
A coastal road where the only threat might be the volcano on
the horizon.

76-00
SURFING

Tentacool
01-00

Entry Points:
North to Pallet Town, South to Cinnabar

ROUTE 22
A path to Victory Road that eventually becomes impassable.
Habitats:
Unlike the southern route east of the Seafoam Islands, large
ships avoid route 21 due to the many sand bars and rocky
outcroppings on this route. Smaller boats and fishermen,
however, dare to “thread the needle” and race their boats
around such obstacles. However, this route isn’t as popular or
used as much as Route 20 except for during the annual
Pokémon League tournament where trainers head north to
Palette Town to make their way to the Indigo Pleateau.
Known Wild Pokémon
Pidgey
01-31
Pidgeotto

Entry Points:
East to Viridian City, West to Pokémon
Reception Gate

League

Habitats:
As the entrance to the Pokémon league on the Indigo Plateau,
Route 22 is the only accessible route to the top of the plateau.
A reception gate stands at the top of this hilly path set in a
ravine. Near Viridian City, the route is wooded and green with
a small pond. The path to the Pokémon League skirts to the
north of these fields and up a series of steppes.
Known Wild Pokémon

80-98

Rattata

Rattata

01-10
32-59
Spearow

Raticate

11-20

00
Nidoran♀

Tangela

21-49

60-79
FISHING (Old Rod, Good Rod, Super Rod)
Magikarp
01-00 | 01-30

Nidoran♂
51-79
Mankey

80-00

24

Spearow
FISHING (Old Rod, Good Rod, Super Rod)
Magikarp
01-00 | 01-20

Fearow

Gyarados

Ekans

01-22

78-88

23-33

87-98
Arbok

Poliwag

21-62 | 01-43

Poliwhirl
44-86
Goldeen
63-00
SURFING

89-91
Sandshrew

34-44

Sandslash
92-94
Nidorina

Psyduck

56-66

01-50 | 99
Nidorino

Slowpoke

67-77

51-00 | 00
Mankey

45-55

ROUTE 23
A gauntlet of a route that tests even the strongest trainer’s
mettle – if they have the badges to pass.
Entry Points:
North to Indigo Plateau, South to Route 22
Access to:
Victory Road

Primeape
95-97
Ditto

FISHING (Old Rod, Good Rod, Super Rod)
Magikarp
01-00 | 01-10
Poliwag

Habitats:
This route is broken into two sections, divided by a cavernous
underground path called Victory Road. The southern half,
which trainers first enter if they pass the reception gate on
route 22, involves seven other checkpoints, a series of
archways, an artificial lake as an obstacle with a small island,
and rocky patches of grassland. Each of the checkpoints make
sure potential challengers have the requisite badge to proceed
forward. Any challenger who doesn’t have the badge is turned
away until they present the correct badge. Spectators who are
not challenging the League are welcomed to pass through via
the buildings along the route. The final checkpoint is at the
start of the Victory Road cavern. Most eager trainers who are
itching for battles are found on this southern half. North of
Victory Road’s exit are a series of columns, statues, and
marble slabs; a place of contemplation of what lies ahead as
the Indigo Plateau looms just in sight, above these columns.

98-00

11-55 | 01-30

Poliwhirl
31-50
Goldeen
56-00
Seaking
51-60
Seadra
61-73
Slowbro
74-86
Kingler

87-00

Known Wild Pokémon

25

SURFING

FISHING (Old Rod, Good Rod, Super Rod)
Magikarp

Psyduck

01-50
Slowpoke

01-00
Poliwag

01-50

51-00
Goldeen

51-00 | 01-33
Psyduck

ROUTE 24

34-66

A beautiful golden bridge that stretches across a serene river.
Most of this route takes place on Nugget Bridge that spans the
length of the canal below. A walking path stretches to the east
of it while a small grassland hugs the western mountainside.
Many trainers hold challenges on Nugget Bridge.

Krabby

67-99
Seaking

00

Entry Points:
South to Cerulean City, North to Route 25

SURFING
Goldeen

Access to:
Nugget Bridge

01-50
Tentacool

51-00
Habitats:
Known Wild Pokémon:

ROUTE 25

Weedle
01-22

A path that winds through the forest and comes out
overlooking the sea.

23-45

Entry Points:
South to Route 24

Caterpie

Kakuna

00

Access to: Cerulean Cape

Metapod

99
Pidgey

46-56
Pidgeotto

98
Oddish

57-67
Bellsprout

68-78

Habitats:
North of Route 24, this latitudinal path follows a natural
valley, crosses a wooded field, and terminates in the east along
Cerulean Cape and the ocean. Two small, freshwater ponds
are located on the eastern side of the route. A cottage sits
between these ponds and its owner is the caretaker of the
lighthouse that stands at the very tip of the cape.
Known Wild Pokémon:
Weedle
01-15

Abra

79-89

Caterpie

16-30
Venonat

90-97

26

Kakuna

68-78
Metapod

79-88
Pidgey

ROUTE 26
An unimaginably difficult mountain road that gives the
impression of a test.
Entry Points:
West to Route 27,
North to Pokémon League Reception Gate

31-45
Pidgeotto
00
Oddish
46-56
Bellsprout
57-67

Habitats:
Route 26 is a very long, north-south route with a mountainous
path in the north that slopes towards the sea in the southern
part of the route. The western edge is steep cliffs so the path
skirts the eastern side, through forests, before turning
westward on bridges to route 27.

Abra
89-94

Known Wild Pokémon
Raticate

Venonat

41-61

95-99

FISHING (Old Rod, Good Rod, Super Rod)

Arbok
95-00

Magikarp

01-00
Poliwag

Sandslash
62-76

01-50
Ponyta

Goldeen

75-89

51-00 | 01-33
Doduo

Psyduck

01-40

34-66
Dodrio

Krabby

90-94

67-99
Tentacool

Seaking

00
Tentacruel

SURFING
Psyduck

01-50
Magikarp
Slowpoke

51-00
Shellder

Surf: 01-90
Old: 96-00
Good: 61-90
Surf: 91-00
Super: 90-00
Old: 01-95
Good: 01-60
Good: 91-00
Super: 01-89

ROUTE 27
A road that crosses from Johto to the Kanto region, like a new
journey.
Entry Points:

West to New Bark Town,
East to Route 26

27

Access to:

ROUTE 28

Tohjo Falls

A vacant and hidden mountain road that continues to Mt.
Silver.
Entry Points: East to Pokémon League Reception
Gate

Habitats:
This very long latitudinal route connects the region of Johto
and the region of Kanto. The delineation of the regions is of
Tohjo Falls located in a cave on the western part of the route.
The north part of this route is cliff faces and the actual path
crosses plenty of bridges over small islands and juts of land.

Habitats:

Known Wild Pokémon
Raticate

Access to:
Mt. Silver

41-61

Arbok
95-00

Fairly quiet and rarely visited by trainers due to its secluded
location, Route 28 connects the Pokémon League reception
gate with Mt. Silver. There’s no commonly-tread path
through the route, but there are open paths between trees and
across a pond that force trainers through tall grass.
Known Wild Pokémon

Sandslash

Ponyta
Doduo

62-76

Arbok

75-89

Doduo

01-40

Dodrio

90-94

Tangela

Surf: 01-90
Old: 96-00
Good: 61-90

Ponyta

Dodrio

Tentacool

Tentacruel

Magikarp

Shellder

89-94

95-97
98-00

61-82

Surf: 91-00
Super: 90-00

Rapidash

Old: 01-95
Good: 01-60

Golbat

Good: 91-00
Super: 01-89

Poliwhirl

41-60
83-88

21-40

01-20

28

Kanto Regional Pokédex

29