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A Weather/Terrain Condition is, as the name suggests, a weather or terrain

condition that influences how certain Pokmon and moves behave in battle. As of this
guide being written, there are 8 Different weather effects, and they are as follows:
Weather
Condition

Clear
Skies

Harsh
Sunlight

Can be
activated by
move/ability
?
Yes, by the
move Defog
and the
abilities Cloud
Nine and Air
Lock.
Yes, by the
move Sunny
Day and the
ability
Drought.

Can be
found in
the
overworld?
Yes, its the
most
common, or
lack of, a
weather
effect.
Yes, but
only in
Generation
s 3 and 7.

Retired?

Effects?

No.

None.

No.

- Boosts Fire-Type moves


by 50%, and weakens
Water-Type Moves by 50%.
- Removes the charging
turn for Solar Beam and
Solar Blade.
- The move Growth will
raise Attack and Special
Attack by two stages,
instead of just one.
- Pokmon cannot be
frozen.
- The accuracy of the
moves Thunder and
Hurricane is reduced to
50%.
- Causes certain abilities to
activate.
- Guarantees that the move
Harvest will restore a
previously held berry.
- Makes the move Weather
Ball fire-type, doubles its
power, and changes
Castforms typing to Fire.
- Causes healing moves
dependent on the weather
to heal for 2/3 of the
Pokmons maximum HP.
-Lasts for 5 turns after

Extremely
Harsh
Sunlight

Rain

Yes, by the
ability
Desolate
Land, an
ability only
had by the
Legendary
Pokmon
Primal
Groudon.

Yes, after
awakening,
but before
battling
Primal
Groudon in
Generation
6s
Pokmon
Omega
Ruby.

Yes, by the
move Rain
Dance and
the ability
Drizzle.

Yes, in
various
locations
throughout
the games.

No.

No.

being used, or forever if


occurring as an overworld
effect (unless overridden by
another weather effect1).
Identical to regular sunlight,
with the following
exceptions:
- Causes water-type moves
to fail if used.
- Cancels out any weatherchanging moves and
abilities, other than
Primordial Sea and Delta
Stream.
- Will last until the Pokmon
that activated the weather
is withdrawn, or the
weather effect is replaced
by one of the other ones
listed above.
- Boosts Water-Type moves
by 50%, and weakens FireType Moves by 50%.
- Halves the power for the
move Solar Beam.
- The moves Thunder and
Hurricane will always hit.
- Causes certain abilities to
activate.
- Makes the move Weather
Ball water-type, doubles its
power, and changes
Castforms typing to Water.
- Causes healing moves
dependent on the weather
to heal for 1/4 of the
Pokmons maximum HP.
- Will disappear after 5
turns of being activated, or
forever if occurring as an
overworld effect (unless
overridden by another
weather effect1).

Heavy
Rain

Hail

Yes, by the
ability
Primordial
Sea, an ability
only had by
the
Legendary
Pokmon
Primal
Kyogre.

Yes, by the
move Hail
and the ability
Snow
Warning.

Yes, after
awakening,
but before
battling
Primal
Groudon in
Generation
6s
Pokmon
Alpha
Sapphire.

Yes, in
generally
snowy
areas.

No.

No.

Identical to regular rain,


with the following
exceptions:
- Causes fire-type moves to
fail if used.
- Cancels out any weatherchanging moves and
abilities, other than
Desolate Land and Delta
Stream.
- Will last until the Pokmon
that activated the weather
is withdrawn, or the
weather effect is replaced
by one of the other ones
listed above.
- Damages non-Ice type
Pokmon, as well as
Pokmon that dont have
an ability that activates
during hail, or Pokmon
that arent holding Safety
Goggles, for 1/16 of their
total HP at the end of each
turn.
- Activates certain abilities.
- The move Blizzard will
always hit.
- Allows the move Aurora
Veil to be used.
- Halves the power of the
move Solar Beam.
- Makes the move Weather
Ball ice-type, doubles its
power, and changes
Castforms typing to Ice.
- Causes healing moves
dependent on the weather
to heal for 1/4 of the
Pokmons maximum HP.
-Lasts for 5 turns after
being activated, or forever if

Sandstorm

Yes, by the
move
Sandstorm
and the ability
Sand Stream.

Fog

No.

Yes,
typically in
deserts.

No.

Yes, in
certain
areas in
Generation
4.

Yes, since
Generatio
n 4 Fog
has not
existed.

occurring as an overworld
effect (unless overridden by
another weather effect1).
- Damages non-Rock,
Steel, and Ground-type
Pokmon, as well as
Pokmon that dont have
an ability that activates
during a sandstorm, or
Pokmon that arent
holding Safety Goggles, for
1/16 of their total HP at the
end of each turn.
-Increases the Special
Defense of rock-type
Pokmon by 50%.
- Makes the move Weather
Ball rock-type, and doubles
its power.
- Causes healing moves
dependent on the weather
to heal for 1/4 of the
Pokmons maximum HP.
-Halves the power of the
move Solar Beam.
-Lasts for 5 turns after
being activated, or forever if
occurring as an overworld
effect (unless overridden by
another weather effect1).
- Reduces the accuracy of
all moves to 60% of what
they usually would be.
- Doubles the power of
Weather ball, but doesnt
change its typing.
- Causes healing moves
dependent on the weather
to heal for 1/4 of the
Pokmons maximum HP.
-Halves the power of the
move Solar Beam.
- Will last until the weather

Mysteriou
s Air
Current

Yes, by the
ability Delta
Stream, an
ability only
had by the
Legendary
Pokmon
Mega
Rayquaza.

No.

No.

effect is replaced or
cleared.
- Negates super effective
damage against the flying
type, but not all flying-type
Pokmon (i.e. a Gyrados, a
Water-Flying type
Pokmon, will still take
super effective damage
from an electric-type attack,
but because the flying-type
weakness is negated, it will
only take x2 damage
instead of its usual x4.).
- Doubles the power of
Weather Ball, without
changing its type.
- Cancels out any weatherchanging moves and
abilities, other than
Desolate Land and
Primordial Sea.
- Will last until the Pokmon
that activated the weather
is withdrawn, or the
weather effect is replaced
by one of the other ones
listed above.

Along with Weather Effects, there is another category of moves and abilities that
cause Terrain Effects, which are similar to Weather in that they affect all Pokmon on
the field, with the exception of Pokmon off of the ground (i.e. Flying-Type
Pokmon, Pokmon with the ability levitate, etc.) 2. Terrain Effects were introduced in
generation 6. There are currently four different Terrain Effects, and they have effects as
follows:
Name of
Terrain Effect
Grassy
Terrain

How to activate this


Terrain Effect?
Using the move Grassy
Terrain or the Ability
Grassy Surge.

Effects
- Pokmon will recover 1/16 of their HP
per turn, which effectively cancels out the
damage taken from Hail and Sandstorm,
if they are also active.
- The power of Grass-type moves is

Misty Terrain

Using the move Misty


Terrain or the Ability
Misty Surge.

Electric
Terrain

Using the move Electric


Terrain or the Ability
Electric Surge.

Psychic
Terrain

Using the move Psychic


Terrain or the Ability
Psychic Surge, as well
as Mews specialty ZMove, Genesis
Supernova.

increased by 50%.
- The move Nature Power becomes the
Grass-type move Energy Ball.
- Ground-type moves such as
Earthquake, Bulldoze, and Magnitude are
reduced in power by 50%.
- Pokmon holding Grassy Seeds will
consume them, boosting their defense by
one stage in the process.
- Status conditions cannot be afflicted,
and will not affect Pokmon.
- If both the target and the attacker are on
the ground, the power of Dragon-type
moves are decreased by 50%.
- The move Nature Power becomes the
Fairy-type move Moon Blast.
- Pokmon holding Misty Seeds will
consume them, boosting their special
defense by one stage in the process.
- Pokmon cannot fall asleep.
- The power of Electric-Type moves is
boosted by 50%.
- The move Nature Power will become
the Electric-type move Thunderbolt.
- The Ability Surge Surfer activates.
- Pokmon holding Electric Seeds will
consume them, boosting their defense by
one stage in the process.
- Priority moves do not affect Pokmon,
and fail when used3.
- The move Nature Power becomes the
Psychic-type move Psychic.
- The power of Psychic-type moves is
increased by 50%.
- Pokmon holding Psychic Seeds will
consume them, boosting their special
defense by one stage in the process.

Please note that Terrain Effects to not naturally occur in the overworld, and can
only be activated by moves and abilities. Terrain Effects usually last for 5 turns after
activated, but similarly to Weather, can be extended if the Pokmon that activated the
Terrain Effect holds the item Terrain Extender. This will extend the duration to 8 turns,
similarly to the rocks that Extend Weather.

If a Pokmon is holding a Heat Rock, Damp Rock, Smooth Rock, or Icy Rock, it
will increase the amount of turns that Harsh Sunlight, Rain, Sandstorms, or Hail are
active to 8 respectively.
2

When referring to the Terrain info table, assume that all of the effects listed will
only affect Pokmon on the ground, unless otherwise specified.
3

Pokmon that use a priority move to affect the Weather/Terrain, or moves that
only affect the Pokmon that used the move, will not fail when used.