Chief Project Designer: John Blaise Lent
What is Greyhawk By Night?
Greyhawk by Night is a grittier, darker set of adventures under the Umbrella of the Greyhawk Reborn
Organized play system. It is intended for audiences that prefer mature themes and contains content
that is not appropriate for younger or sensitive players. Set primarily in Iuz borderlands, evil and
darkness pervade the region. Superstition and mistrust are commonplace and the influence of civilized
nations on the cities and areas that will be explored is limited. Character death is a common occurrence
and the general view of many NPC's that will be encountered is that suffering is their lot in life. Heroism
and self-sacrifice is the exception, not the rule.
Can I use my Greyhawk Reborn Character?
You can continue to use your Greyhawk Reborn Character in Greyhawk by Night adventures and vice
versa. The only exception to this rule is that you may not use any of the expanded rules options (see
below) while playing in a standard Greyhawk Reborn adventure. You will simply not have access to
those features while playing a standard game – you cannot "rebuild" you character choices so that you
will have for example, Death Domain in Greyhawk by Night and Trickery Domain in Greyhawk Reborn –
if you choose Death Domain, you will have no Domain features available when you play a Greyhawk
Reborn adventure with that character. The items, gold and experience you gain is completely
compatible with both types of adventures.
That being said, the Greyhawk By Night stories are best told as part of a cohesive set of tales, where
events that happened in previous adventures directly impact the future developments. It is greatly
encouraged that at the very least, the adventures of a story arc be played in order, and that characters
not "jump" from one arc to the next without completing each arc. Narratively, it is difficult to
accommodate player characters leaving the region to do side questing in far away lands and then
returning to the place they left off in this cursed realm of darkness.
Are there any special guidelines I should keep in mind?
Unlike the typical Greyhawk game, the Greyhawk By Night themes encourage keeping secrets and
actively trying to undermine or hinder other characters. Characters leaving the group to accomplish
personal goals and/or player versus player combat may be permitted within the boundaries set by the
Dungeon Master.
Expanded Rules:

The Greyhawk by Night Campaign uses the "Madness" option contained in Chapter 8 of the
Dungeon Master's Guide (DMG), published by Wizards of the Coast. During your first game, roll






3d6 to set your characters starting Sanity score and note it on your character sheet. Whenever
you make a Sanity saving throw, you may end up acquiring some form of madness – short term
(1d10 minutes), long term (1d10 X 10 hours) or indefinite (until cured). The remaining details
can be found in the DMG.
The Greyhawk by Night Campaign allows the selection of the following backgrounds in addition
to those contained in the Greyhawk Reborn Campaign Guide:
a. Haunted One
b. City Watch (Sword Coast Adventurer's Guide)
c. Cloistered Scholar (Sword Coast Adventurer's Guide)
d. Courtier (Sword Coast Adventurer's Guide)
e. Far Traveler (Sword Coast Adventurer's Guide)
f. Inheritor (Sword Coast Adventurer's Guide)
g. Knight of the Order (Sword Coast Adventurer's Guide)
h. Mercenary Veteran (Sword Coast Adventurer's Guide)
i. Urban Bounty Hunter (Sword Coast Adventurer's Guide)
The Greyhawk by Night Campaign allows the selection of the following expanded options for
a. Barbarian Path: Battlerager (Sword Coast Adventurer's Guide)
b. Cleric Domains: Death (DMG)
c. Fighter Archetype: Purple Dragon Knight called Knights of the Watch in Greyhawk.
(Sword Coast Adventurer's Guide)
d. Paladin Sacred Oath: Oath of the Crown – called Knights of the Hart/Holy Shielding/
Protectors of the Great Kingdom in Greyhawk (Sword Coast Adventurer's Guide) &
Oathbreaker (DMG)
e. Otherworldly Patron: The Undying (Sword Coast Adventurer's Guide)
The Greyhawk by Night Campaign allows the selection of the following expanded options for
a. Half-elf variant: wood elf (Sword Coast Adventurer's Guide)
b. Half-elf variant: moon/sun elf (Sword Coast Adventurer's Guide)
Lycanthropy, vampirism and other similar curses ARE appropriate for Greyhawk by Night and
such characters will be allowed to be continue playing without seeking a cure. However,
characters are not permitted to use the, "embrace the change" options – vampirism and
lycanthropy are curses, not boons, and should be treated as such.
The "Horrific" template is a special overlay for certain very dangerous threats. It is not
something you will encounter lightly, as it is intended for only the most deadly nightmarish
creatures which form the backbone of a cinematic horror campaign. The purpose of the Horrific
template is to make encounters with these foes climatic and deadly. No hero, regardless of
how skilled or equipped he/she may be, should challenge a Horrific monster lightly. Creatures
with the Horrific template are modified as follows:
a. The creatures have maximum hit points per hit die.
b. The creatures' melee weapon attacks automatically deal maximum weapon damage.

c. The creatures are Immune to Fear, Sleep, Charm and Compulsion effects.
d. When a horrific creature is dealt a critical hit or reduced to 0 hit points, its body sprays
dark viscous blood all over the attacker, who must make a Constitution saving throw,
difficulty 12+character level, to avoid being Sickened for 1 minute.
Certain items are especially dangerous to horrific creatures, such as those crafted from
Baatorian Green Steel. Horrific versions of monsters will often have weaknesses specific to their