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Counter-Strike 1.

1 Manual
Official Site [ ] The official web site, and home of CounterStrike. Check here for the latest news from the team. Learn all about the game and read the FAQ. Download the newest CS version. Discuss CS with other players at the official forums. CSNation For the latest news in the CS community. Rze and the boys have all the news. CS Crossfire Articles on a range of CS issues with comments by CS players. CS National Enquirer CS news with a twist. You'll laugh, you'll cry. CS Art Player submitted art work. Scud works out the latest pieces of art. Bots @ Single player bots to practice against. Featuring the best the community has to offer. Counter-Server Full CS server commands and variables. The complete server op source. CS Radio The boys at CS Radio have a weekly show dedicated to your favorite game. Overview Counter-Strike is a modification (MOD) to Valve Software’s hit game Half-Life. It modifies the multiplayer aspects of Half-Life to provide the player with an experience that a trained counter-terrorist unit or terrorist unit might have. Players will join either a terrorist or a counter-terrorist force and play in one of the four types of scenarios. These are: Hostage Rescue, where the counter-terrorists must rescue hostages. Bomb / Defuse, where terrorists must plant a bomb in a critical area and counter-terrorists must defuse the bomb. Escape, where the terrorists must escape from the counter-terrorists. Assassination, Where the VIP must be escorted by the counter-terrorists to an escape point. Weapons and other pieces of equipment are available at a cost, and players can earn money in a variety of different ways while playing the game. Players may also lose money for inappropriate actions. E.g. killing a hostage or a teammate. Getting Started After installing Counter-Strike, you will want to activate it through the Half-Life menu. To do this, choose ‘custom game’ from the initial Half-Life menu, then select Counter-Strike from the list that appears. Choose ‘activate’ and you should notice that the appearance of the menus has changed. The next thing you will want to do is familiarize yourself with the mapping of the game controls on your keyboard/mouse. Choose ‘configuration->controls’ and look over the default keyboard configuration. To change any of the default mappings, double-click on the key/button field in the window. You will then be able to enter your desired key for that function. (A warning; if the new key/button was previously mapped to another function, you will need to select a new key for that function, as it will no longer have a key mapping). If you have no previous experience with Half-Life, it is strongly recommended that you play the excellent tutorial included with that game. See the ‘Controls’ section below for a description of what each game control does.

The Scenarios Hostage Rescue As a terrorist, your role in a hostage rescue level is to prevent counter-terrorists (CTs) from leading the hostages from where they are being held to the hostage rescue zone. Terrorists win hostage rescue rounds by eliminating the counter-terrorist force while preventing them from rescuing hostages. CTs win a round by finding the hostages and leading more than half of them to freedom. CTs can get the attention of a hostage by moving near him then pressing their ‘Use’ key (see Controls, Use). The hostage will now follow the CT back to the rescue zone. If a CT wants the hostage to stop following, they need to press ‘Use’ again and the hostage will stay put. Sometimes when you have a group of hostages following you, they may block you into an area; you can push them out of the way by simply walking into them. CTs can also win a round by eliminating the terrorists. Bomb/Defuse In a bomb/defuse map, the goal of the terrorist is to plant a C4 bomb in the designated area then prevent the CTs from defusing the bomb. Players must remember to stay well clear of the bomb when it explodes, as it has a large and deadly blast radius. The bomb is randomly assigned to a terrorist at the start of the round. Team members can identify the bomb carrier by the backpack they are wearing and the player with the bomb will see an icon on their Heads Up Display (see HUD, bomb carrier). To plant the bomb, the carrier must be in the vicinity of the bombing target. While having the bomb as their currently selected item, the player must then press and hold their fire key (see Controls, Fire) for three seconds for the bomb to be planted. The bomb will go off after a set period of time has passed (45 seconds by default). The level is won by the terrorists when the bomb explodes (maximum payoff) or if the CT team is eliminated (smaller payoff). CTs can win a defuse map in two ways: by defusing the bomb or by eliminating the Terrorists (if the Terrorists managed to plant the bomb before being eliminated, CTs must still defuse the bomb to win the round). To defuse the bomb, CTs must stand near the bomb, target it then press and hold their ‘use’ key until the bomb is defused. Buying a defuse kit will halve the time required to defuse a bomb. Escape The terrorist team starts out in a fortified location and must "escape" to one of the pre-defined escape points. The CT's must exterminate them before they can escape. The Terrorists win the round once 50% of the team has successfully escaped. They can also break into the armory to steal weapons, or just get out of there. The two teams will switch roles after every 8 rounds of play. Both sides can also win the scenario if they manage to wipe the opposition team out. Assassination One member of the CT team will serve as the VIP. The object is to get the VIP safely to the pre-defined escape points. If he dies, the CT's lose the round. If he makes it safely, the CT's win. The VIP has a

unique skin, only carries a knife and pistol, and has ample body armor. The terrorist job is to assassinate the VIP, but with the other CT's guarding the VIP it is never an easy task. Certain weapons cannot be purchased by each team in this gameplay scenario, and these will be grayed out on the weapon selection screen.

Money Various events in the course of a Counter-Strike game can earn you money (to a maximum of $16000) or cost you money. This money can be used to buy better equipment. The following is a summary of these events and their associated cost:

Action Rescuing a Hostage Kill a Hostage ‘Use’ a Hostage Kill Opponent Kill Team Mate Terrorists Win by Bombing Target Win by Elemination Hostage map Win by Elemination Bomb map CTs Defuse Bomb CTs Win by Rescuing Hostages Surviving Hostage Bonus Hostages Rescued Bonus Either Team Loses Round Either Team Loses over 2 Consecutive Rounds

Payoff / Fine $1000 for individual, $150 for team mates (awarded at end of round) -$1500 for individual $150 for individual, $100 for team mates $300 for individual -$3300 for individual $2750 for team members $2000 for team members $2500 for team members $2750 for team members $2000 for team members + Hostage bonuses $150 per hostage for team members $250 per hostage for CT team members $1400 for team members $1400 + $500 per round over 2 (to maximum $2900) for team members

Money can be spent on weapons whenever the player is standing in a buy zone. This is indicated by the presence of the buy icon on the Heads Up Display (see HUD below).

Game Flow Prior to the round starting, there is a variable grace period (the server can change this, but it defaults to five seconds) during which players cannot move but may buy equipment and weapons. Each round of Counter-Strike lasts for five minutes. If neither team has won after this time the round is considered a win depending on the scenario: - Hostage: If after the round ends and there is at least 1 player left on both teams, and not all the hostages have been rescued then the game will be a win for the terrorists. - Bomb / Defuse: If the round ends, with the bomb having not blown up a target, and there is still at least 1 player left on both sides the CT's will win. - Escape: If the round ends, with at least 1 player alive on both teams, and less than 50% of the terrorists have escape, the CT's will win. - Assassination: If the round ends, with players left on both teams and the VIP has not reached the escape point, the terrorists win. When a player is killed during a round they will enter an observer mode until the next round. While in observer mode, they can fly around the level and watch the action. There are three types of observer modes. The first is ghost mode, where the player can freely fly around the level unobstructed by anything. The second is locked chasecam. While in locked chasecam you will be locked behind the player you are observing. The third is freelook chasecam, in this mode you can freely swing the camera around the player you are observing. While in the observer modes you can use the jump key (see Controls, Jump) to switch between the three modes and the fire button (see Controls, Fire) to switch from one player to the next. If a player joins into a game when a round is already in progress, they will be immediately placed into observer mode until the current round ends.

Controls The following is a list of he player controls, their default keyboard/mouse mapping and a description of

what each does.
Function Buy Menu Buy Equipment Menu (Optional) Buy Primary Ammo (Optional) Default Key Mapping B O , Notes The main point of entry for the buying menus Takes you directly to the equipment purchase menu Automatically buys a single clip of ammo for your primary weapon Automatically buys a single clip of ammo for your secondary weapon Change sides. You will die until next round starts You can only carry one primary and one secondary weapon. To pick up a better weapon from the battlefield, first drop your existing Brings up a list of radio commands. Press the corresponding number to utter the message Brings up a list of radio commands. Press the corresponding number to utter the message Brings up a list of radio commands. Press the corresponding number to utter the message

Buy Secondary Ammo (Optional) Select Team Drop Current Weapon



Standard Radio Messages


Group Radio Messages


Report Radio Messages


Move Forward Move Back Turn Left Turn Right Move Left (Strafe) Move Right (Strafe) Jump Duck Swim Up Swim Down Look Up Look Down Look Straight Ahead Strafe Modifier Mouse Look Modifier Keyboard Look Modifier Fire

W or UP ARROW S or DOWN ARROW Mouse X AXIS or LEFT ARROW Unnecessary if using Mouse for looking Mouse X AXIS or RIGHT ARROW A D SPACE CTRL ' / Mouse X AXIS or PGUP Mouse X AXIS or PGDN END ALT ; INS MOUSE BUTTON 1 or ENTER Unnecessary if using Mouse Optional Unnecessary if using Mouse Unnecessary if using Mouse Fire Weapon, Throw Grenade, Plant C4, Will jump to next player in observer mode Invokes your weapons secondary function, i.e. burst fire, sniper scope etc Tops up your clip…good idea before joining a firefight. Drops the currently held weapon Press a button, get hostage to follow you, defuse bomb, etc Move forward at slower, quieter pace (important for stealth) Toggles the Night vision on/off (must be bought via equipment menu first) Toggles your flash light on and Unnecessary if using Mouse Unnecessary if using Mouse Cycles through the three observer modes Unnecessary if using Mouse for looking

Special Weapon Function


Reload Weapon Drop Current Weapon Use Walk Night vision goggles




off Spray Logo Menu Item 0 Menu Item 1 Menu Item 2 Menu Item 3 Menu Item 4 Menu Item 5 Menu Item 6 Menu Item 7 Menu Item 8 Menu Item 9 Previous Weapon Next Weapon Last Used Weapon Display Multiplayer Scores Recap Mission Briefing T 0 1 2 3 4 5 6 7 8 9 MOUSE WHEEL DOWN or [ MOUSE WHEEL UP or ] Q TAB I Shows scores, teams, wins, frags, status, bomb carrier etc Press Jump, Fire or Special Weapon function to make the mission briefing go away Broadcast message to all Broadcast message to team Not assigned by default Pick logos in Customize Menu

Chat Message Team Chat Message Take Screen Shot Quit

Y U F5

Weapons & Equipment Weapons are divided into three categories: Primary (Rifles, Shotguns, Sub-Machine Guns and Machine Guns), Secondary (Handguns) and Melee (Knife). Equipment such as hand-grenades and defusing kits have their own category. Players may only carry one item at a time in each of these categories except equipment, which can have several items at once. Some weapons may also have a special action (see Controls, Special Weapon Function); these are listed in the table below. Primary Weapons
Name Benneli M3 Super90 Benneli XM1014 H&K MP5-Navy Steyr Tactical FN P90 Ingram MAC-10

Cost $1700 $3000 $1500 $1250 $2350 $1400

Notes Shotgun Full Auto Shotgun Sub-Machine Gun Machine Pistol Sub-Machine Gun Sub-Machine Gun
Sub-Machine Gun

AK-47 Colt M4A1 Carbine

$2500 $3100

Available to Terrorists only Available to Counter-Terrorists only, use special function key to toggle silencer Available to Counter-Terrorists only, use special function key to toggle scope Use special function key to toggle scope Sniper Rifle-use special function key to toggle scope Sniper Rifle-use special function key to toggle scope Available to Terrorists only. Sniper Rifle- special function key to toggle scope
Available to Counter-Terrorists only. Sniper Rifle- special function key to toggle scope

Steyr AUG


Sig SG-552 Commando Steyr Scout AI Arctic Warfare/Magnum H&K G3/SG-1

$3500 $2750 $4750 $5000

Sig SG-550 Sniper


FN M249 Para Secondary Weapons Name H&K USP .45 Tactical


Full sized machine gun

Cost $500

Notes Default CT weapon, , use special

function key to toggle silencer Glock 18 Select Fire $400 Default Terrorist weapon. Special action key toggles between burst fire and semi-automatic High caliber Pistol Pistol
Dual Pistols Pistol

Desert Eagle .50 AE SIG P228
Dual Beretta 96G FN Five-Seven

$650 $600
$1000 $750

Knife Name Knife Cost N/A Notes Everyone has the knife. Primary attack gives quick slashes, while a secondary attack will give a slow, but more powerful vicious stab.

Equipment Name Kevlar vest Kevlar vest and Helmet Night vision goggles Concussion Grenades HE Grenade Smoke grenades Defuse Kit Cost $650 $1000 $1250 $200 $300 $300 $200 Notes Protects chest region Protects chest and head Enhances vision in darkness i.e. Flashbang. Temporarily blinds everyone in the vicinity Traditional Grenade Releases a carpet of black smoke Available to Counter-Terrorists Only, On Bomb Maps Only

Heads Up Display (HUD)
Whilst playing you will always see the HUD. On the HUD you'll see: TOP OF HUD - left to right

Radar - Useful for seeing the approximate location of your team mates. You will see five symbols on the radar: A purple dot = Team mate. A red dot = Location of the VIP (Shown only to CT's in assassination scenarios) / Bomb carrier (Shown to only to terrorists in bomb / defuse scenarios). A T shape = Indicates your tame mate is a level above you. A upside down T shape = Indicates your team mate is a level below you. A yellow square = A team mate has activated a radio command. Weapon / equipment selection menu - Will show the weapon you select. Upon selecting a weapon the menu will flash for only 5 seconds to show the weapon you select then disappear. Default keys for the weapons & equipment are: 1 - Primary weapon (Large guns) 2 - Secondary weapon (Pistols) 3 - Knife 4 - Grenades 5 - Bomb (Available only to the terrorist who carries the bomb in the bomb / defuse scenario) Flashlight - All Counter-Strike players are equipped with a flashlight. Toggle it on and off by pressing the flashlight key (see Controls, flashlight). When your flashlight is on other players will see the area surrounding you glowing brightly. BOTTOM OF HUD - left to Right Health Meter - You will start a round with 100 units of health, and die when your health reaches zero. Armor level - Two types of armor can be purchased; a kevlar vest or a vest paired with a helmet. The helmet is moderately affective at reducing damage when hit in the head. Round Timer - Counts down from 5 minutes (the server can change this, but it defaults to five minutes). A round ends when either the objective of the round has been completed, i.e. in Bomb / defuse scenarios the bomb has blown, or if all the players on a team have been eliminated. If the timer reaches zero with neither the objective being completed or all players on one team having been eliminated then, depending on the scenario one side will automatically win. (see GameFlow, list). Ammo Indicator - Your current ammo count is displayed in the lower right hand area, under the cash display. Ammo is broken up into two separate counts: the number of shots

in your clip, and the number in your inventory. When your clip is exhausted, it is automatically reloaded for you. If you would like to reload before your clip before it is empty press your reload key. (see Controls, Reloading). Cash - Your current account balance. Additions to the cash balance are briefly shown above the balance in green numbers. Fines and penalties are shown in red. MIDDLE LEFT OF HUD Depending on your location you will not see all of these icons on the HUD. All these icons are colored green: Basket (Buy Zone)- This means your in your 'buy zone'. Here pressing your buy key (default B) will give you access to the buy menu where you will be able to buy weapons, ammo, and equipment. R (Hostage rescue Zone) - When a counter-terrorist is at the spot where hostages must be delivered, this icon will appear. V (VIP escape point) - When a counter-terrorist or VIP is at the spot where the VIP must reach to escape, this icon will appear. E (Terrorist escape point) - When a terrorist is at the spot where the terrorist can 'escape', this icon will appear. Bomb - This will only be seen by a terrorist who is carrying the bomb in the bomb / defuse scenario. When the bomb carrier is within the bomb delivery zone, this icon will flash. Defuse kit - The icon looking like a pair of wirecutters, will appear on the HUD of any CT player that has bought a Defuse Kit. Scoreboard - Seen when pressing the score key (default key, tab). The scoreboard lists all the latest game statistics and player status. Information on the scorecard tells you who is dead or alive, who is carrying the bomb, player kills and deaths, latency and team scores.

Hints Sound, Pros and Cons Stealth is vitally important in Counter-Strike. When a player runs at full tilt (which is the default), their footsteps can be heard. To prevent this, use the walk key (see Controls, Walk) when trying to avoid detection. Also be wary of doors, ladders and elevators. These will often emit a sound that may give you or your enemies position away. Life is Precious Counter-Strike strives for realism. Running into a firefight all gung-ho will generally get you killed. The player can only sustain a few bullet shots before dying, depending on the type of gun (ammunition actually) being shot with, and the condition and presence of kevlar. There are also one hit kills in CS. Most guns can kill a player in one shot if they connect with the head. Savvy CS players, will take cover as often as possible and use their surroundings to their advantage. Working with your teammates to bring the enemy down is encouraged and necessary to beat the other team. Keep in mind, you only get one life per round in CS. If you die, you will be put into Observer mode until the round is over. Know Your Gun Counter-Strike has realistically modeled weaponry. If you run and fire at the same time, your accuracy will be horrible (changes with different guns), Standing still increases accuracy and crouching is even better. Also be aware of the guns recoil, holding down the trigger isn’t as effective as short quick bursts. It is also important to know that all the rifles can shoot through walls to some extent. The Para Machine Gun, and the Desert Eagle Pistol can as well. Map Voting System (New to beta6.5) There is now a way for players to vote for maps. Players can type 'listmaps' to see the maps available to vote on, and then they type 'votemap X' where X is the corresponding number of the map. Only after a certain number of players have voted for the map which one player has started a vote on, will the sever change map. Note: Server admins who want to add new maps must also add an entry into mapcycle.txt, that allows players to vote on any new maps.

Advanced users Console Commands These can be entered during the game by typing them in the console. The default key to bring down the console is <`>(the tilde key ~). The following is a list of all available Counter Strike specific console commands

Server Options: These types of commands are generally called CVARS. The following CVARS are only accessible by the server. To find the status of a CVAR, enter its name. To change it, enter its name, leave a space, and then enter the new value. Note: some of these do not take effect until the round restarts. mp_fadetoblack (default 0) When set to 1, player's screen fades to black for the remainder of the round when he dies (hud still works normally so player can chat and see the scores, etc.) Overrides mp_forcechasecam mp_buytime (default 1.5) Designate the desired amount of buy time for each round. Min buy time is .5 minutes. No max buy time. mp_winlimit (default 0) Will cycle the map after one team reaches this many wins. mp_limitteams (default 2) Maximum number of players that one team can have over the other. To entirely disable team limiting, set to 0. sv_restartround (default 0 sec) Time until the game restarts fresh, or 0 to not restart. This will reset all frags, scores, weapons and money to default. Use this to coordinate clan matches. mp_autokick (default 1) Enable automatic team-killer banning and idle client kicking. mp_autoteambalance (default 1) Toggles auto balancing of teams. mp_chasecam (default 0) Limit observers to chase modes. mp_c4timer (default 45 sec) C4 timer duration. Minimum of 15, maximum of 90. mp_freezetime (default 6 sec) The length in seconds of the Freeze period at the beginning of rounds. Set to 0 to disable. mp_roundtime (default 5 min) Min round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is 90 seconds). mp_friendlyfire (default 0) Set to 1 to enable friendly fire, 0 to disable. mp_timelimit (default 0 min) Period between map rotations. mp_maxrounds (default 0) Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit. mp_footsteps (default 1) Set to 1 to enable footsteps, 0 to disable. mp_flashlight (default 1) Set to 1 to enable the use of flashlights, 0 to disable. mp_tkpunish 0/1 if set to 1, TK'ers will sit out next round mp_hostagepenalty X X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command mp_logmessages 0/1 used for server admins to spit out chat messages in their log files mp_forcechasecam 0/1/2 When set to 2, not allowed to spectate anyone...player's view stays where the player dies. When set to 1 only allowed to spectate player's own team when player dies. Default 0. Client Options: Anyone can use these to alter their personal settings. cl_observercrosshair (default 1) Set to 1 to enable crosshairs in Observer mode, 0 to disable.

cl_hidefrags (default 1) Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0 to show. hud_centerid (default 0) Set to 1 to center auto-ID text on screen, 0 to have auto-ID text in the bottom left corner. lefthand (default 1) Set to 1 to use left hand, 0 to use right. max_shells X X = maximum number of shells at one time max_smokepuffs X X = max. number of smoke puffs at one time fastsprites X x = 0 : regular transparent smoke grenade sprites x = 1 : simple transparent smoke grenade sprites (default) x = 2 : VERY simple transparent smoke grenade sprites adjust_crosshair Each time you type this into the console your crosshair changes colour. There are 5 colours to choose from. con_color Change the colour of your HUD. Like con_color "256 256 256" numeric values can be found by looking in most paint packages. timeleft Tells you how much time is left on the map setinfo vgui_menus X {X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus} (also available through the "Play CS" > "Customize" menu) *Note: If the buy weapon system malfunctions, disable the vgui through the "Play CS" > "Customize" menu Infokey settings. Type "setinfo" to check the status of all infokey settings. To change one, type "setinfo <keyname> <value>". InfoKey Keynames dm (default 1) Set to 1 to display map briefings after loading new levels, 0 to disable. ah (default 1) Set to 1 to enable auto-help, 0 to disable. Auto-help gives the player hint messages throughout the game.

Version History: v1.1 ----[3.7.01] Changes/Additions: ------------------ Added spectator mode -- allow_spectators (0/1) - Terrorist bomb backpack re-added - Upgraded player models to 512X512 textures - Terrorist defuse kit pack re-added - Made jumping while shooting more inaccurate - Took out sniper crosshair when zoomed out - AWP leg shots now non-lethal - Swimming animation added to models - Status bar text uses team colors - All CS Strings localized to titles.txt - Added option to take "end game" screenshot - Length of MOTD increased to 1536 - Added cs_thunder, de_rotterdam, de_inferno, & de_dust2 - Upgraded de_dust de_cbble, de_aztec, cs_siege, de_vegas, & cs_italy - Logic used to cycle the map has been changed. The map will cycle if one of three conditions has been met: "mp_timelimit" has been met, "mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds" have been played. - Fixed many cheats - Changed logging format to meet the standars @: Several events have been added to the logs:

a) "Begin_Bomb_Defuse_Without_Kit" b) "Begin_Bomb_Defuse_With_Kit" c) "Spawned_With_The_Bomb" d) "Dropped_The_Bomb" e) "Got_The_Bomb" f) "Became_VIP" g) "Escaped_As_VIP" h) "Round_Start" i) "Round_End" Bug Fixes: ---------- "Out of ammo" hint message fixed - "Punished for tk" hint message fixed - "Through floor" death animation fixed New/Changed CVARS: -----------------mp_playerid Toggles what information players see in the status bar 0 everyone: players see all names listed in the status bar (with appropriate team colors) 1 team only: players only see names for their teammates and hostages in the status bar 2 off: players do not see any names in the status bar (hostages included) 0 is the default mp_fadetoblack (overrides mp_forcechasecam) 0 nothing 1 player's screen fades to black for the remainder of the round when he dies (hud still works normally so player can chat and see the scores, etc.) 0 is the default mp_forcechasecam 0 free to spectate anyone when player dies 1 only allowed to spectate player's own team when player dies 2 not allowed to spectate anyone...player's view stays where the player dies 0 is the default mp_buytime (float) Can now designate the desired amount of buy time for each round min buy time is .5 minutes no max buy time Example: mp_buytime 1.8 // 108 seconds of buy time 1.5 min is the default (CS 1.0 buy time) mp_roundtime (float) Changed to support partial minutes min round time is 1 min max round time is 9 min Example: mp_roundtime 1.3 // 78 seconds 5 min is the default (CS 1.0 round time) mp_winlimit Will cycle the map after one team reaches this many wins 0 is the default (no win limit) mp_timelimit (float) Fixed to support 0 (no time limit) Example: mp_timelimit 17.2 // 17 minutes 12 seconds 0 is the default allow_spectators 0 Do not allow spectators 1 Allow spectators v1.0 ----[11.8.00] - added three new weapons: (H&K UMP .45, FN Five-Seven, & SIG SG-550) - redone player models - incorporated Valve's model blending technology - left beta stages

BETA 7.1 -------[9.13.00] - fixed de_vegas crashing - tweaked burst fire accuracy system - slightly improved vehicle code - included missing skies (for cs_arabstreets, de_train) - fixed mp_timelimit bug - added APC to cs_siege - new server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit} - fixed crosshairs {They now expand regardless of lag} - fixed player heights {Player's POV is now representative of the third person player model} - fixed shotgun not showing up in VGUI menus in as_ maps for CTs - included new death icon for headshots BETA 7.0 -------[8.26.00] - added dual Berettas - added redone Knife Model (added a secondary attack mode for knife) - fully implemented VGUI - added new player model (Seal Team 6) - added several new player animations - fixed locked chasecam - gave VIP a USP - added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas - fixed many bugs & exploits - added driveable vehicle support - added driveable vehicle test map de_jeepathon2000 BETA 6.6 -------[6.22.00] - added new command 'timeleft' - fixed stalled connection bug - new sniper crosshair - fixes "laggy rifle firing" - fixed many cheats - updated cs_estate BETA 6.5 -------[6.8.00] - Integrates Valve's rewrite of the HL networking system - Added Smoke Grenade - Added "Gorilla Warface" player model - Redone models for .45 USP, M3, SG-552, and Colt M4A1 - Added more realistic smoke f/x, and shell ejection - Added Valve's Chasecam modes (roam, free, and locked) - Integrates Nighthawk's Model Bounds Checker algorithm - Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity, cs_estate - Added map voting system - Updated maps BETA 6.1 [server side only] -------[3.24.00] - off center shooting fixed - greatly improved nightvision - can buy nightvision using the 'buyequip' command - ammo bugs fixed - 120 round limit for the mp5 and tmp - prisoners are notified when someone escapes - draw games eliminated, now scenario specific - new TK 1 round "time-out" penalty BETA 6.0 -------[3.10.00] - added MAC-10 weapon - added Steyr Aug weapon

- added new gametype: Assassination (as_x) - added new gametype: Escape (es_x) - added right and left handed weapons - added new radar tracking for teammates - re-added Night Vision Goggles - added new Terrorist Snow player model - added new CT French GIGN player model - tweaked player speeds / acceleration - added new radio commands - redone mp5 model / animations - added maps de_fang, es_jail, es_frantic, as_oilrig, as_riverside, cs_747 - updated previous maps BETA 5.2 -------[1.10.00] - Fixed crashing bugs - Implemented a new lower bandwidth chasecam - Prevented players from changing name when they're dead - Fixed scoreboard not showing 20 players - Show scoreboard at the end of the map rotation BETA 5.0 -------[12.23.99] New Content: - Added Benelli XM 1014 fully automatic shotgun - New Hostage model and two new skins. - SAS model added as a selectable CT - Added maps cs_backalley and de_train - Updated maps cs_station, de_nuke, de_dust, and de_prodigy - New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard) - Added buy zones, reload zones, hostage, and bomb target zones to HUD. - an extensive help manual located at \half-life\cstrike\manual\index.htm. - Verbose Auto-help - added auto-id Gameplay Changes: - C4 is now an equipment item in slot 5 (to plant, select then hold down fire) - C4 can only be planted in bomb delivery zone - To defuse a bomb Counter Terrorists must target C4, press and hold the USE key - CTs can defuse C4 without a defuse kit in 10 seconds - CTs can defuse C4 with a defuse kit in 5 seconds - A progress meter is added showing CTs their progress defusing a bomb - A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds) - Defuse kit now an item which can be purchased - Nobody starts with a defuse kit - Defusing bomb wins round for Counter Terrorists - C4 can be dropped for other teammates - Hostages are automatically rescued at hostage rescue zones - Counter Terrorist and Terrorist teams are now labeled - Individual frags can be toggled on or off - Ghosts can be made visible to other ghosts (client defined) - Pre-Round grace timer standard setting 6 seconds (server defined) - Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle) - Auto-find teammate in observer mode (primary fire) - New radio messages and organization of radio keys (standard, group and report messages) - Can hear other players reloading - Mission briefing added to maps (can also be invoked during round) BETA 4.1 -------[12.1.99] [server side only release] -team chat while dead works -icon mixup for bomb/defuser fixed -slightly less money given to losers -allow Ts to pick up C4 if it's not planted in the proper spot (crouch) -default C4 timer to 35 seconds -toned down P228 -prevent players from buying stuff when they're dead by using aliases -accuracies tweaked BETA 4.0

-------[11.5.99] - Added Sig P228 pistol, and Steyr Scout sniper rifle - Added new gameplay scenario involving C4 bombs - tweaked firing system for all guns - added High-Explosive (HE) grenades - modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win) - modified kick vote system (only 65% of a team is needed to kick vote someone off) - loose guns are removed at the start of a round. (no more gun running) - loser bonuses are increased to allow the losing team to stand a fighting chance - altered money bonuses for rescuing hostages : - added cs_station, de_nuke, de_dust, de_prodigy - modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility - automatic flashbang .wav added back - new, closer rescue points added to cs_ship, cs_siege, cs_tire - new ammo system, primary and secondary (less mind boggling) BETA 3.1 -------[9.16.99] - Bullet penetration bug fixed - Radio .wav's now have lower volume - Removed automatic .wav's (death, flashbang) - fixed MRAD_ENEMYSPOTTED error - Disorientation system changed - Added "ignoreradio" command to only ignore .wav's - Flashbang Shrapnel altered BETA 3.0 -------[9.14.99] - Added a knife weapon for those last resort situations - Added a kevlar+helmet combination - *GREATLY* improved hostage path AI - Added concussion grenades which shoot out shrapnel as well as a bright flash - Added a new weapon, the Fabrique Nationale P90 submachine gun - Added a radio system - Modified the scoreboard - modified the shotgun BETA 2.1 -------[8.17.99] - added new vesion of cs_assault (compatible w/ hlserver.exe) - added scientist model for hlserver.exe - added assault's proper sky - fixed telefragging (cs_alley will no longer telefrag) - fixed dropweapon - fixed those spurious 'player joined' messages - changed Ak-47 price BETA 2.0 -------[8.13.99] NEW Features : - Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle} - Added silencers to the USP .45 Tactical and the Colt M4A1 - Added a round timer which shows how much time is left in the round - Added team scores which shows how many rounds a team has won - Added Night Vision Goggles - Added new entity for mappers to use (info_hostage_rescue) - Optimized all the models for lower r_speeds! - Ability to assign keys to all of the commands from the controls menu (courtesy of cannelbrae of Gunman project) BETA 1.2 -------[7.20.99] - 5 second "molasses period" at the start of all rounds to dissuade rushing tactics - kick option added - Refined the prices for some of the gunS - made the kevlar MUCH more effective (it now covers people's arms) - made jumping and shooting MUCH more inaccurate for all the guns

- added a $16,000 salary cap - tweaked the bonus money awards. - tweaked the flashbangs effectiveness BETA 1.1 -------[6.27.99] - greatly improved server stability, crashes should be eliminated - primary servers will now work with CS - fixed the ammo and armour reset bugs - balanced the economic system a bit - added new firing mode for the glock18 - enabled 'mp_friendlyfire' command for server admins - fixed map rotation - adds two new maps: cs_assault & cs_desert - cs_siege fixes - cs_wpndepot fixes BETA 1.0 -------[6.19.99] Features : - weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA - hostage rescue scenario - custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison

Special Thanks SAS, Oddjob; Mr. Grim; and Dallas Frank of the A-Team; Michael Thomas Gihl; Hyperboy; Brent Bussey; Valve Software; Art Min; Gabe Newell; Yahn Bernier; Erik Johnston; g0@t; Stikky, Drilla & Adrian @ Gameplay; Razoredge; Little Rizzuh; Redm; BizzyBlaster; D0gzilla; Chris Mair; Barking Dog Studios; Mutated Jellyfish; Darkman; Justin Bunnell; Hal; Tactic; Bigfoot; Jason "Malhavoc" Nugent; Jcal; Redwood; Gary Aardnt; everyone @; Leon Hartwig; Arcticom's Fro; shirow; Geronimo; John Jensen; @sspennies; Eyeburn; all the server admins who have helped us test .dll's; RzE; all the CS mappers and texture artists.

© 2001 : Counter-Strike -- [manual by Cliffe & SAS]