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Houndrats

A critter for DH2nd; fanwork by Gregorius21778

Houndrat: the simple name sums the creature up tend to fight a pack of those beasts over a kill unless
quiet well, as it looks very much like a mixture of very hungry themselves. In addition, houndrats are
hound and a rat, with the size, the body, the snot and known to attack their prey once to wound it and then
the teeth all very close to that of an American Bull follow it for a day or two to attack again when the
Terrier, with the average specimen being 17 inch (43 infection has set in and weakens the prey further.
cm) tall and weighing about 40 lbs (18 kg). The
creature is not having a visible neck but the WS BS S T AG INT PER WP FEL
otherwise rat-like, triangular shaped head seamlessly 30 - 28 28 36 11 38 36 -
joins with the broad body of the beast. The legs are Wounds: 6 Armour: None
short but powerful and a houndrat is a quick runner,
so it lacks the endurance for more than a short sprint. Damage: 1d10+1; Pen:1 (Bite); Primitive (5); Razor
It sports the naked tail one would expect from a rat, Sharp; Tearing
but much shorter and thicker.
Half:4 Full:8 Charge:12 Run:24
Houndrats are always encountered in groups of 3 to
Talents: Leap Up, Resistance (Poison)x3; Swift
12 individual animals but larger family packs of
Attack; Sprint;
up to 25 of them are not unheard of if a region is rich
in prey animals. While they have a rather powerful
Traits: Bestial; Burrower (2); Dark-Sight; Natural
build and bite they are mostly carrion eaters that
Weapons; Quadruped; Size (3); Unnatural Senses
chase larger creatures away from their prey or
(Blood/Cadavers);
devour what scraps are left. With their keen noses
they can smell blood from a distance if the wind is
Infectious Bite: a character that is bitten by
right and are able to sniff out a carcass from up to a
houndrat must pass a hard(-20) Toughness test if
mile away. Hunters who dress animals in the field
the wound is treated quickly [(Medicae(+20)].
can be up for a bad surprise if a pack of houndrats
Otherwise the wound will inflame and all of the
invites themselves for dinner. Otherwise, they are
characters wounds will then be treated as being one
known to attack nesting or breeding animals,
step worse in regard to healing and healing time.
entering the burrows of other creatures and steal the
Additionally the character is going to suffer from (5
eggs from nests of ground breeding creatures. They
minus TB) points of Fatigue till the wounds are
are not able to give chase to herds, so.
healed or the infection is dealt with [Medicae(+10)]

While not strictly nocturnal, they make for good


hunters at dusk and dawn and are not impaired by
darkness but active during about any time of the day,
with a sleep period of about 3 hours being followed
by 3 hours of activity. In game worlds that include
large underground complexes (caves, labyrinths,
bunker complexes, lower levels of mega-cities)
individual groups of houndrats might adopt to a
subterraneous lifestyle.
While they are vicious and aggressive creatures
houndrats never fight for long against opponents that
proof to be a serious thread. As soon as of their
number is seriously wounded and/or killed the pack
is likely to flee. Due to their diet the bite of houndrat
is highly infectious, so, and most predators do not