ANIMATION & GAMING are two different as well as

similar fields… DIFFERENT because

animation includes almost all the fields

whereas is a field related to the different games we play on p.c's & different consoles like PSP, PS-2, PS-3, etc. & SIMILAR because in general both are used for entertainment purposes….

gaming

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Animation –THE
WORLD OF IMAGINATION

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What is Animation?
“Anim” means To give life Hence, Animation is an art of giving life to an imagination of a person in an artificially generated environment OR we can say that Animation is an Illusion of movements, created by the consecutive display of images…

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Global Animation Industry
Is about USD $75 billion by 2009

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India’s contribution to Animation
Indian Animation Industry Will be about USD $ 1 billion by 2010

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India-the Hub of Animation Across the world

Lower cost of production Favorable cultural background English speaking workforce World class technicians giving a creative edge Presence of world-standard studios

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Business in india

Several kids channel launched like cartoon network, pogo, nickelodeon, etc Recent released Animated movies – Ghatotkach, Hanuman, Ganesha, Roadside Romeo, etc. Animation is also used in bollywood as well as hollywood

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APPLICATIONS OF ANIMATION
E-education Medical Television

Animation

Entertainment

Animated Film

Web-designing Visual Communication Defence

Direct to DVD

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GAMING Industry
The word it self defines the whole meaning GAMING is industry is all about providing a two dimensional or a three dimensional environment to the user to get relaxed or refresh his mind & even to do what he or any one cant do in the real world… like fly in skies, race like a dangerous driver, fight with hundreds of enemies, etc……

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Will be about USD $ 350 million by 2010

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Different CONSOLES used
COMPUTERS  PSP(Play Station Portable)  PS-2

PS-3  X-BOX  Wii-NITENDO

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What can be taught through games?

 Facts, principles, cause and effect, complex problem solving  Successfully integrating gaming principles and techniques into    

a learning environment could: Make learning itself for fun Provide a challenge for the students Help them learn more effectively In some knowledge domains simulation games may be the only way of simulating and practicing real world problems (e.g. military, aviation, medicine)

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Benefits OF GAMING
 90% of the students reported that the use of Games had actually

   

helped them in better understanding topics such as negotiation protocols and strategic behaviour Immediate feedback Enhances the Observation power of one in in comparison to others 85% of the students considered the competition to be enjoyable and fun 90% of the students claimed that the use of the simulation game and platform had enhanced their learning experience and the same percentage reported that they believed they had achieved the module’s learning objectives

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CREATIVITY IMAGINATION POWER QUALITY OF ANIMATION HE/SHE CAN DELIVER

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Challenges Animation & Gaming industry is facing in India
• Lack of skilled manpower • Lack of a developed market • Lack of awareness regarding the industry • Lack of proper animation training programs • Lack of investment in technology

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Career’s in AnimAtion &GAminG INDUSTRTY
• Modeler • Rigger • SFX Specialist • Movie Maker • Game Designer • 3D Fashion Industry • AD Film Maker • Simulation • Texture Artist • Animator • Lighting Artist • Compositors • VFX Specialist • Product Designer, etc.

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Different INSTITUTION
  

MAYA academy, Mumbai IIT, Mumbai ARENA ANIMATION, Greater Noida JAGRAN COLLEGE OF MASS COMUNICATION, Greater Noida MAAC, Greater Noida etc

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COMPANIES & STUDIOS
         

EA SPORTS THQ CAPCOM ROCKSTAR DQ Entertainment Crest Animation Prana Studio Famous Studio Prime Focus Big Animation

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thank you

**NOTEFeedback--

rohit971485@yahoo.com

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