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Development Lead • Adam Daigle Author • Adam Daigle Cover Artists • Kent Hamilton. and Mark Seifter Coming Together 3 Art Director • Sonja Morris Senior Graphic Designers • Emily Crowell and Adam Vick Fugue State 4 Publisher • Erik Mona Paizo CEO • Lisa Stevens Chief Operations Officer • Jeffrey Alvarez But I Don’t Want to Be in a Fugue State! 4 Director of Sales • Pierce Watters Sales Associate • Cosmo Eisele Marketing Director • Jenny Bendel Character Tips 5 Chief Financial Officer • John Parrish Staff Accountant • Ashley Kaprielian Campaign Traits 8 Data Entry Clerk • B. Paizo Inc. storylines. Scott Keim Chief Technical Officer • Vic Wertz Software Development Manager • Cort Odekirk About Ustalav 10 Senior Software Developer • Gary Teter Project Manager • Jessica Price Organized Play Coordinator • Tonya Woldridge Adventure Card Game Designer • Tanis O’Connor Community Team • Liz Courts and Chris Lambertz Customer Service Team • Sharaya Copas. Pathfinder Module. PLAYER’S GUIDE Owen K. Pathfinder Player Companion. characters. artwork. Paizo. Wesley Schneider Creative Director • James Jacobs Creative Design Director • Sarah E. locations. Elisa Mader. and Linda Zayas-Palmer Managing Editor • Judy Bauer Senior Editor • Christopher Carey Editors • Jason Keeley.. etc. No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. Mark Moreland. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration. Paizo Inc. Sutter Senior Developer • Rob McCreary Pathfinder Society Lead Developer • John Compton Developers • Adam Daigle. and Pathfinder Society are registered trademarks of Paizo and Erik Keith Reference This book refers to several other Pathfinder Roleplaying Game products using the following abbreviations. Pathfinder Battles.). and Kevin Underwood Website Team • Christopher Anthony. as defined in the Open Game License version 1. Readers interested in references to Pathfinder RPG hardcovers can find the complete rules of these books available online for free at paizo. Katina Davis. Pathfinder Adventure Path. Mika Hawkins. and Strange Aeons are trademarks of Paizo Inc. All Rights Reserved. as defined in the Open Game License version 1. Julie Iaccarino. the Paizo golem logo. Advanced Class Guide ACG Monster Codex MC Advanced Player’s Guide APG Occult Adventures OA Advanced Race Guide ARG Ultimate Magic UM Harrow Handbook HH This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3. Pathfinder Campaign Setting. Pathfinder Roleplaying Game.. Hugh Pindur. Pathfinder. Section 1(e). Pathfinder Adventure Card Game. Product Identity: The following items are hereby identified as Product Identity. Ste 120 Printed in China. Pathfinder Tales. yet these additional supplements are not required to make use of this book. Rise of the Runelords. Paizo Inc. Pathfinder Cards. Hugh Pindur. Pathfinder Accessories. Heather Payne. Sara Marie Teter. proper names (characters. Jeff Strand. Don Hayes. registered trademarks. William Ellis.0a Section 1(d).com . and Bryan Syme Cartographer • Robert Lazzaretti Design Elements • Tomasz Chistowski Editor-in-Chief • F. the Pathfinder logo. Strange Aeons Player’s Guide © 2016. Stephens. plots. Tim Kings-Lynne.) Open Content: Except for material designated as Product Identity (see above). and are not Open Content: All trademarks.0a. Pathfinder Flip-Mat. Curse of the Crimson Throne. Robinson Executive Editor • James L. the game mechanics of this Paizo game product are Open Game Content. 7120 185th Ave NE. dialogue. Lissa Guillet. Crystal Frasier. WA 98052-0577 paizo. Pathfinder Map Pack. and Josh Vogt Lead Designer • Jason Bulmahn Designers • Logan Bonner. and trade dress. and Diego Valdez Warehouse Team • Laura Wilkes Carey. Pathfinder Pawns. ADVENTURE PATH Amanda Hamon Kunz. Firat Solhan Interior Artists • Eric Belisle. deities. Redmond.5 edition of the world’s oldest fantasy roleplaying game.C. Stephen Radney-MacFarland. Will Chase.

you’ll find encounters focusing on locales such have trouble remembering who they are and how they as insane asylums. Your characters will continue to childhood in a merchant family. but overall. Your first glimpse continuing thread of characters from start to end. The only memories that forgotten desert cities. At remain are but vague hints and gut feelings—hardly the same time. Strange Aeons remains fundamentally clear recollections. They of the asylum is like a snapshot of nightmarish chaos. In this Adventure feel as if they are emerging from a fog or a dream. As with all Adventure Paths. but Path. There may be casualties along recall. and carnage fills all is said and done. and far stranger locations. STRANGE AEONS PLAYER’S GUIDE The Strange Aeons Adventure Path begins with your other encounter. You must face the campaign aren’t designed to be insurmountable. COMING TOGETHER Strange Aeons embraces numerous themes of The Adventure Path opens with the PCs awakening in Lovecraftian horror to present an entire campaign that the basement of an asylum and witnessing a frightening pits Golarion’s latest batch of heroes against maddening and gruesome scene. creepy old houses. the story characters waking up in an asylum with no memory of presented in Strange Aeons unfolds best when there is a how they arrived there or who they are. got into their current situation. musty libraries. but nothing else. challenges of the asylum and your own foggy memories if you hope to survive. It that they will survive and persevere against seemingly is up to you to determine how little or much you can insurmountable horrors. and the expectation is remember being born in Oppara. the encounters in this the grim stone halls of the sanitarium. may emerge with scars (both mental and physical) when Things are certainly not what they seem. while another might gain power as they rise in level. but in the end. the PCs menaces from beyond time and space. Feel free to begin the campaign as a complete the way. Strange Aeons is not meant to give blank slate. Regaining their senses. this campaign assumes that the ruthless GMs a blank check to kill off the party in every player characters can’t recall anything about the past few 3 . A PC may recall only bits of an early a Pathfinder game. However.

or why it occurred. and there are few wrong ways to play You might be initially inclined to forsake all other through Strange Aeons. Access to character familiar with those forces. You discover that you mysteries. but keep in mind that going this route does requires groups to trust one another. Some might not like the begin to piece together what happened to them. it might seem like a good idea to make a still know how to use your class abilities. this Adventure Path. and consensually surrendering restore your locked-away memories (along with any ugly some control is a crucial element of the horror genre. but begins. This requires the 4 . nothing short things both terrible and unknown. the characters with their memories impaired. each with the same lingering and will miss out on one disturbing element of the doubts. All of these present even consider this blank slate a blessing in disguise. along with a sense of character worked at the asylum as an orderly. and implications that they can’t determine certain events that they regain their full memories midway through the happened to their characters in the past. as ways that the story can be amended or changed to restore you discover more clues. and those responsible for your condition and eventually uncertainty can be fun. though don’t need to be experts on Lovecraftian lore to find your actions in future adventures may restore your frightening enjoyment from this campaign. but any to be interested in cosmic horror or the Lovecraftian attempts are in vain. occupying the same cell. If at any point during this grasp on your early memories. Perhaps your character was A lingering sense of servitude also nags at your visiting a friend or loved one in the asylum. It’s up about the world that you knew before this condition to you and your group to determine a preferred approach took hold of you. viable options for beginning Strange Aeons without Beginning a campaign on such unsteady footing memory loss. In but rest assured that you will find the answers during the the hands of a good GM. occult elements. The players need alter many plot events in the first half of this campaign. but the lack of memories isn’t the only driving vague kinship to these people for unknown reasons. Players in Strange FUGUE STATE Aeons should trust the GM and know that the latter You don’t know how this happened. and future beyond what they may have envisioned. it might your skills and feats are not hindered in the slightest. your character senses the presence You and your GM will certainly have to make changes of the other amnesiacs. the course of this Adventure Path. descended into chaos. this slow reveal of characters’ course of the Adventure Path. It could be that your mind of having been captured. to give up some control over their character’s past in It’s also possible to play Strange Aeons with only some order to let this story of uncertain dread play out during of the PCs affected by the fugue state. can still play through the Strange Aeons Adventure Path. Fear not! You Adventure Path. When the Adventure Path histories adds an exciting element to the campaign. What’s most disconcerting Adventure Path you feel like your character’s agency has is that the last few years of your life are beyond your been taken away. The factor in this Adventure Path. who or what did this has additional information about their characters’ past to you. This may distress some players. talk with the GM and the group about ability to recall. you have no memory of who you are. It’s more important for players tasks in order to heal yourself of this state. you are still capable of Lovecraftian themes. It’s hazy. and otherworldly performing all tasks normally. as if they never happened. Remember. you learn more about yourself a comfortable level of personal control. first thing your character likely realizes is that they are all If you remove the fugue state element in this campaign. Over the course of the adventures. Upon waking. Over time. Maybe your character’s memories upon awakening. players of a wish or miracle can repair this damage. But I Don’t Want to Be in a Fugue State! Not all groups are going to want to start the campaign years. Furthermore. but character was committed by a friend or family member some recollection tugs at the back of your character’s (or perhaps even self-committed). fractured mind. but you this kind of narrative device also has the potential to feel have a vague recollection of your childhood and a hazy exclusionary or antagonistic. Your character feels a campaign. perhaps under duress. or was a dread that he or she had committed some dark deeds scholar of sorts that heard about weird goings-on at the in the past. prove fun to play someone completely ignorant of the and you can inexplicably recall trivial information Elder Mythos instead of one steeped in the occult. Due to the unusual and powerful Mythos than it is for their characters to be aware of the circumstances of your memory loss. Your character might asylum and decided to investigate. revelations that may bring). However. As the Strange Aeons Adventure Path is steeped in Despite this condition. trapped together in a terrifying situation and that these you will need to provide an alternative explanation others might make the difference between escape and for why your character ended up in the asylum as it perishing in an asylum that has erupted into chaos.

might not survive an encounter early on in this campaign and a new character unaffected by the fugue state would Classes. a few class options are especially suited party is in the campaign. For useful in this campaign. That said. Adventure Path. of your starting gear will eventually visionary (shaman). so talk with your GM urban  druid  (druid). spirit warden have on your person at the start of (shaman). psychic caster for this campaign. speaker  for the you know what you past (shaman). but players might also relish playing someone What are the best options for fighting against cosmic ignorant of these hidden truths. This requires an (monk). the While many of the same options that make great player and the GM should work together to find the best characters in any Adventure Path work well for this way to integrate a new character. traits. sleuth Your GM will let (investigator). Pathfinder RPG To heighten the horror elements in Advanced Player’s Guide: this Adventure Path. Choose hex channeler (witch). other campaign. feats. element of trust between you and investigator (rogue). but life in the vast cosmos. simply proceed as disenchanter (warpriest). infiltrator (ranger). both useful and thematically fitting visit the messageboards throughout the Strange Aeons at paizo. but the remainder underground chemist (rogue). the GM that the latter not abuse this superstitious (barbarian). divine tracker you would for any other character for any (ranger). consider making a archivist (bard). Keep this in mind when making a ideas are not exhaustive. class. starting equipment. 5 . be recovered. tips and suggestions can help you create characters they might also encounter more difficulties with this perfectly suited to conquering the campaign than usual. vulnerability. and Prestige Classes come in to replace the fallen character. the campaign. indescribable horrors. This idea of peeling back the what kind of character should you play? How much layers of reality to find unknowable truths fits well with should you develop your character’s backstory. (investigator). detective character that has an obvious weakness (bard). When making a character Pathfinder RPG Advanced Class intended for the Strange Aeons Guide: counterfeit mage (rogue). infiltrator your race. mutation warrior skills. depending on where the campaign. and (fighter). Archetypes. psychic searcher (oracle). spiritualist (investigator). as many of the stakes in Strange to a campaign where the characters struggle against Aeons are more personal than in other Adventure Paths. since there is a greater chance threats and challenges in store for to run into fear effects and effects with the emotion you and your party. empiricist (investigator). Adventure Path. In this case. There is always the chance that a character flavor and tone of the Strange Aeons Adventure Path. more discussions of The following suggestions are characters in the Strange for archetypes that could prove Aeons Adventure Path. These descriptor. knowing the occult classes introduced in Pathfinder RPG Occult that the characters can’t remember much of their past? Adventures. PLAYER’S GUIDE unaffected characters to help drive the story by wanting The suggestions found in the remainder of this to see their companions’ minds restored—or potential document are presented as good choices for fitting the sins undone. urban ranger (ranger). hungry ghost monk or vulnerability. It should also and there are thousands be noted that any character classes that excel of viable character at removing negative conditions from concepts that can excel themselves and other characters would be in this possessed shaman (shaman). Lovecraftian horror touches upon the disquieting CHARACTER TIPS aspects of the unknown and the insignificance of mortal You’re starting the Strange Aeons Adventure Path. while psychic horrors from beyond time and space? The following casters tie in well thematically to this Adventure Path. about your concept ahead of time.

dream. campaign: abomination. Pathfinder Player Companion: Heroes of the Streets: The following psychic disciplines found in Pathfinder urban bloodrager (bloodrager). 6 . Pathfinder RPG Horror Adventures: cult hunter dreamspunAPG. while not necessary. Listed Harrowed Society student (arcanist). but their most (inquisitor). ethereal and mind patrons. if you want to prestige class also appears in Paths of Prestige and works learn more about Ustalav. witch killer (slayer). lore. and space patrons. vivisectionist (alchemist). talisman crafter and destinedACG. and the streets Pathfinder RPG Ultimate Intrigue: conspirator mystery found in Pathfinder Player Companion: Heroes of (investigator). As your FOR GAME MASTERS character will be delving into books full of dangerous To explore exciting new mechanics and try out some knowledge. sorcerers Occult Adventures. down the line consider some of the following options. and psychicOA. destined. Finally. (alchemist). forensic physician There are a number of witch patrons well suited to the (investigator). Pathfinder RPG Occult Adventures contains the infiltrator (inquisitor). which (rogue). (spiritualist). portals and fighting against the horrors that emerge from unstable boundaries. (occultist). and sentinel prestige classes in reference Pathfinder RPG Ultimate Intrigue. make sure to evangelist. RPG Occult Adventures make good thematic fits for this urban skald (skald). Rulebook might provide an enticing option. pick up Pathfinder Psychic Disciplines Player Companion: Occult Origins and Pathfinder RPG While nearly any bloodline is a good choice. harrowHH. psychic detective (investigator). ectoplasmOA. decadence. If you intend Pathfinder RPG Occult Adventures handy for experiences on creating a sleuth as a character. urban hunter (hunter). who are wishing to mesh well with the themes of Strange Aeons Adventure Path should consider the following bloodlines: aberrant. check out Pathfinder Adventure Campaign Setting: Paths of Prestige. stars. elder mythos scholar (wizard). The oracle mysteries that have the strongest ties Pathfinder RPG Occult Adventures: esoteric (magus). exalted. and psychedelia. the conspiracies. Patrons. reliquarian (occultist). A number of other books can help complement your Pathfinder Player Companion: Occult Origins: Strange Aeons Adventure Path experience. sharper (rogue). arcaneACG. warlock (vigilante). ghoulMC. Mysteries. both apt thematic choices oathbound paladin (paladin [oath against corruption]). eyebiter (mesmerist). and Pathfinder RPG Horror Adventures has eldritch scoundrel (rogue). look to Pathfinder Campaign well for characters devoted to shutting down dangerous Setting: Rule of Fear. works well for characters fighting against otherworldly Pathfinder RPG Ultimate Magic: chirurgeon (alchemist). the lore mystery from (inquisitor). take a look at the using the research rules in this campaign. FOR PLAYERS If you’re interested in finding flavorful character options Bloodlines. gravedigger imperiousARG. can greatly enhance the experience of playing through supernaturalist (druid). fate guide below are various sources that. zealot (vigilante). When plan to have a religious character. Pathfinder RPG Advanced Player’s Guide. id rager (bloodrager). If you plan to take a prestige class. snoop Champions of Purity has the boundaries patron. mad scientist thematic choices of bloodline are aberrantACG. consider looking with dreaming. to the themes of the Strange Aeons Adventure Path false medium (rogue). hallucinist (investigator). portents. this campaign. the Streets. evils. Pathfinder Player Companion: Magic Tactics Toolbox: WANT TO READ MORE? cryptid scholar (investigator). soul sentinel (paladin). faith hunter (inquisitor). true silvered throne (shaman). accursedUM. witch hunter (inquisitor). If you want to learn more about the Elder into joining the ranks of the sleepless detectives by Mythos and have some additional Lovecraftian monsters taking the sleepless detective prestige class in Pathfinder to throw at your players. mindchemist (alchemist). living grimoire (inquisitor). (investigator). (investigator). the loremaster prestige class in the Core optional rules subsystems that fit well with this campaign. The riftwarden Path #46: Wake of the Watcher. Pathfinder RPG Ultimate Magic psychonaut (alchemist). for this campaign. hexenhammer Bloodragers have fewer options. and for your Strange Aeons characters. enigma (mesmerist). phantom thief themes of Strange Aeons. If you check out Pathfinder RPG Horror Adventures. include the dark tapestry and time mysteries found in Pathfinder RPG Ultimate Combat: spellbreaker Pathfinder RPG Ultimate Magic. Pathfinder Player Companion: (rogue). haunt collector (occultist). secret seeker (inquisitor). occult. and Pathfinder Player Companion: Arcane Anthology: time patrons. and keep Pathfinder Campaign Setting: Inner Sea Gods. spirits. includes the insanity.

offer good choices for this campaign. your group will still need a cleric or a Likewise. so an urban favored shame that you can’t quite put terrain will prove useful. you might awaken path does take place in urban with a vague sense of guilt or environments. Humans in Ustalav are most true. eidolons. connection. but if you want a deity with (human). Languages Common is the most prevalent tongue Skills and Feats spoken by enemies and allies in this Feats that could help a character campaign. your finger on. Any Solid favored enemy choices in Strange of the other gods in the setting work just fine Aeons include aberration and humanoid in this campaign. that character’s themselves unable to recall or relay any recent memories. even if your character may not remember ever commonly of the Varisian or Kellid ethnicities. your possible options. 7 . chance to redeem any misdeeds. as well. you travel. phantoms. you awake with an understanding face. Good secondary choices are a connection to Ustalav (where the Adventure outsider (evil) and undead. but take care in your selection. making feel that your god has aquatic and desert favored terrains useful granted you a second secondary choices. You might be tempted into some (but by no means all) of the adventure locations to play a character that venerates a Great Old One or an in this campaign. the campaign. If your character is familiars. in particular stand out as but the language of aberrations an aptitude that your and dark fey is an unusual skill for character will absolutely beginning characters and requires need to complete a solid justification. characters with mounts are not suggested. having it as a companion! Races rarer than those found in the Core Rulebook are Even though the campaign begins in Ustalav. However. Since much of Strange Aeons takes place inside Religion cluttered estates. Outer God. but none campaign. likely to be human. consider choosing Desna or tertiary choices include magical beast and Pharasma as your patron. animal companion or familiar option your GM allows. A changeling might be a flavorful choice of race for this Your character could have picked up an exotic pet long campaign. To communicate with some and fight unspeakable horrors of the stranger enemies in this are all solid choices. before arriving in Ustalav. survive characters will read will be in Common in strange and distant locales. Races and Others Since your character can theoretically come from The fugue state that afflicts the player characters anywhere on Golarion. since humans make up most of Your kinship with such a creature remains strong and the nation’s populace. and haunted Even though religion isn’t a primary focus in this laboratories. PLAYER’S GUIDE Animal Companions. Adventure Path. and later desert climes. ooze. or spirit animals. all races in the Core Rulebook can also extends to any animal companions. but they appear frequently as of that faith and can feel your divine opponents in the campaign. learning Aklo might help. because character can hail from anywhere and can begin with any odd races can distract from the atmosphere of horror. If you venerate a A fair portion of this adventure good deity. and useful Path begins). but that isn’t a great option for this Adventure Path. where the campaign begins. Regardless of the PCs also experience a lot of boat this lingering doubt. mystical libraries. who likewise find from Ustalav. but a nagaji would feel out of place. Familiars. You’ll be fighting against cultists who worship Favored Enemies and these foul beings. and knowing all about the Elder Favored Terrains Mythos hinders the horror of the unknown. characters with exceptionally large animal similar character to provide treatment for the inevitable companions might have trouble getting their companion wounds collected along the way. These don’t cover all the monsters If you worship a deity and draw power from and challenges your character will your god. The majority of the texts your explore loathsome lore.

Research plays a part in a few page and having fun. as well as characters playing through the Strange Aeons and creatures that are disquieting. they can help the character more deeply in order to character better integrate with a Strange justify what has happened. see to work smoothly. Your character begins Chapter 6 of Pathfinder RPG Horror Adventures. Knowledge (history). The Strange Aeons Adventure Path contains a number your character’s motivations and your own personal of encounters and events where the PCs must use their boundaries will hopefully keep everyone on the same wits to achieve success. Though the PCs don’t about the past might prove uncomfortable remember their past. If you Adventure Path. it would during the course of the Strange Aeons Adventure be an excellent idea to have at least one party member Path where your character might face exceptionally with access to a number of Knowledge skills. The GM should drives you to fight against those forces in not hold this trust in light the world that prey upon the good. Knowledge (planes). Your CAMPAIGN TRAITS character’s strongest drive at the start of this These campaign traits tie characters to the campaign is likely surviving and escaping Strange Aeons Adventure Path. Some players aren’t Things to Consider comfortable with all components of a horror story. Whether you were campaign instead of turning corrupted at one point or compelled to them on your GM or fellow perform some forgotten actions. players so that they can be conscious of your it requires a high element of trust needs. there are still plenty for many challenges. the campaign with little control over the past but still retains agency in the present. Roll Though these just consist of vague feelings with these events and explore your and personality elements. Path is a cosmic horror campaign. as well as piecing together those party wakes up in a nightmare—trapped missing years. didn’t get to make those decisions. For more information on the importance between the GM and the players in order of consent in horror-themed adventures. make sure to Trust Your GM: Since this Adventure communicate that with your GM and fellow Path presents a nonstandard opening. these traits provide or frustrating since you as the player a feeling of who they are or may have been. and maintaining see your present condition as a chance positive communication to redeem yourself and banish this with your GM about unsettling emotion. Knowledge smarter to retreat than to keep fighting. and that (dungeoneering). as your character in an asylum and confronted with a uncovers more clues. and forgotten places. In addition to the previous advice regarding You should know up front what it means to participate character creation and the earlier explanation in a horror adventure and prepare yourself for of how the PCs begin the campaign. While cosmic horror creepy estates. this guilt players. new facts you learn terrifying scene. use whatever Driven By Guilt: You awake after your frustrations arise from this outside ordeal with a lingering feeling that you have control and corruption to fuel your taken part in something outside the normal ire toward the antagonists of the bounds of your morals. and it can enhance the fear- so having a player character in the group who is skilled in saturated atmosphere of the campaign. including a party doesn’t carry some of the frightening and gory elements member with ranks in Disable Device will prove useful of slasher horror or body horror. of disturbing elements your character will encounter during the course of this story. As the party starts off Talk to the Group: The Strange Aeons Adventure in an asylum and later delves into mysterious libraries. of the campaign adventures. The most challenging foes. threat. have any particular sensitivity. To enjoy Aeons campaign. your character alive. 8 . Over time. where the the asylum. There will be events a few more matters to consider when you’re that are unsettling. Bluff and Diplomacy is a good idea. While the players don’t Don’t Be Afraid to Be Cautious: There are a few times need to have expertise in research mechanics. the story to its fullest. You regard. Remember that it’s occasionally useful among these are Knowledge (arcana). Holding these caveats in mind will help keep There are also plenty of social interactions throughout. Knowledge sometimes it’s best not to rouse the wrath of a potential (nobility). and Knowledge (religion). here are these contingencies.

die you roll to reduce a library’s knowledge points (kp). choose one Knowledge descriptors. you gain a +1 trait bonus on skill. The creatures of edge. easy to set off. The spell-like ability’s save DC is 9 . weapon as one size category larger than it actually is for Formerly Mind-Swapped: You awake with a strange purposes of determining damage for 1 round. you can reroll one Knowledge check any spells or spell-like abilities cast by evil creatures. point of damage for each class level you have against evil Methodical Mind: When you awake with nothing creatures for 1 round. spell-like. Choose three Knowledge keeping your cool will keep you alive. or you can treat your in a given round. You even have a vague feeling that you won. Stuck in the asylum sets you on responsible for your current situation. You know that you fell victim to strange a fight. but a hallucination­ —but every so often. You wandering the yithians’ peculiar city in a foreign body­— get the feeling that you’ve always fallen back on careful and even worry whether this might be some strange planning and time-tested evidence in the past. once of aberrations (for example. the situation you find yourself in You use this focus and is horrific. these Pugnacious: You awake in the asylum with sore experiences have steeled you against these startling muscles and bloody knuckles. your character level. You don’t remember details of your experiences themselves and you will be free of your condition. You gain a +1 trait bonus You gain a +2 trait bonus on all saving throws on Knowledge checks of these kinds and on against spells or effects with the fear or emotion concentration checks. an alien being from beyond time and the correct steps and order—the answers will reveal space. Full recollections of the experience—like a tingle of magical power. and your first instinct when pressed into you vow to fight back against whoever or whatever is a corner is to lash out. but you can’t recall your past. you want to free yourself and find whoever did take the fight to them. It doesn’t feel like it’s as you investigate your current worth worrying over too much. a gibbering mouther’s per day you can gain one of the following effects as an gibbering or an intellect devourer’s confusion). This though your pulse is pounding comforts you. You gain a +1 trait bonus on saving throws against You gain a +1 trait bonus on attack rolls when extraordinary. Instead of being frightened on research rules. but you refuse can’t explain it. Instead. by the bizarre creatures from your nightmares. immediate action: You can increase the reach of your whenever you’re confused and roll to determine behavior melee attacks by 5 feet for 1 round. skills. as Focus for that Knowledge skill when determining what people don’t know what to expect from you. You must have a good alignment to but hazy memories. You know in less-than-kind ways all too recently. once per day as a swift action. you have a hunch that if you at some point in your past your mind was swapped with and your companions do everything just right—follow that of a yithian. you can add your untrained Knowledge checks with DCs up to 20 instead Charisma bonus to your attack rolls and deal 1 additional of 10. In addition. In addition. as if you were recently in alien beings. and you not only want to figure out what happened your nightmares won’t hold fear over your head. PLAYER’S GUIDE You gain a +1 trait bonus on saving throws against Once per day. You can recognize that approach to face challenges. but you know that you’ve always been to give in to a creeping sense of helplessness. You’ll to you. this to you—and make them pay. In addition. In addition. In addition. that you can rely on these alien flashbacks during your Choose one 0-level spell. your thoughts to determine the reasons for your Enduring Stoicism: Even condition and where you might be. You circumstances and loathsome forces. but you refuse to let that sensibility to your advantage fear control you. you feel strangely ordered mind and pragmatic nonplussed. You know dire situation. Though it’s unsettling that so many others—have been wiped from your mind. as it gives you per day as a spell-like ability with a caster level equal to greater perspective into an otherwise confusing world. When researching. a flash of insight nagging sensation also tells you that you used these skills strikes you as a result of this experience. In that you have just failed. sensation beyond the frightening experience of extensive Ritualistic: You awake with a sense of purpose and memory loss. and you know deep down in your ears when you awake in that you have always relied on your the asylum. and supernatural abilities threatened by two or more enemies. you are considered to have Skill Intimidate checks due to your intimidating presence. you begin carefully cataloging take this trait. that when you face unspeakable forces. you can attempt addition. You can cast this spell once investigation into your current situation. subtract 10 from the result. Foe of the Strange: You awake feeling emboldened See Pathfinder RPG Ultimate Intrigue for more information after a terrifying nightmare.

Perception. aside from your companions. You have a hard aware of dangers lurking nearby. religion. and you’re constantly surveying your are hazy and indistinct. and even their fellow alignment and be class capable of citizens. the In addition. after the Whispering Tyrant’s defeat. You must have a good magic. or maybe it’s just vibrant and clear. everything around you looks surroundings. but an urge to fight north. before it was subjected to divine spell. Ustalav is a pitiful shell of its former Once per day when casting a glory. Despite 10 . inspire a wary population you discover that you took part in unsavory to skepticism. and beliefs. Maybe you are paranoid. religious activities that would normally be opposed devotion. foreigners. as if your god the northern shore of Lake Encarthan. to compete with the very nations that There is a 20% chance that abandoned them to fend for themselves this attempt is successful. In addition. trait bonus on Reflex saves You gain a +1 trait bonus on Appraise. This sensitivity can overwhelm You gain a +2 trait bonus on initiative checks and a +1 you at times. select one average Ustalavic citizen faces far more domain or inquisition you gruesome realities. might threaten Sensitive Mind: You awake in the asylum horribly you and you’re always ready to react. the people of Ustalav often this trait. a history rich in tragedies If. While your memories time staying still. you feel a The Immortal Principality of Ustalav lies on bit of relief as well. especially in your current situation. but whatever it is. upon awaking in the asylum isn’t seeing nothing in their people’s confusion over why you can’t history to suggest there exists remember anything clearly—it’s any hope for a better life. you know always been perceptive and can tell a lot about a person that keeping these feelings honed will help you stay alive. A harsh landscape and back against the unspeakable forces of evil. They resign Twitchy: Your first thought themselves to lives of suffering. and one of these (your choice) is ABOUT USTALAV a class skill for you. as if you had sinned Ustalav. had granted you a second chance. you can attempt to cast centuries of slavery at the hands of the the spell without losing the spell Whispering Tyrant’s undead armies. around you. during the course of your investigation. You feel like everything on all skill checks when performing occult rituals. You have an inkling that you have an overactive imagination. If you want to know more. have. even in a quick meeting. a grim bastion of civilization You not only have a drive to figure out surrounded by the barbarian what happened to you. See Pathfinder RPG Occult Adventures for adventure. You can use the first Hundreds of years of subjugation and the granted power of that domain residual horrors that plague the countryside or inquisition one additional have left the people of Ustalav suspicious of time per day.Charisma-based. uncover what events led to their being committed—and True Devotion: You wake from your recent earn a chance to take revenge on those responsible. However. this event A conglomeration of loosely no longer has any impact with your affiliated counties run by feuding standing in the eyes of your god due to nobles vying for power and influence. and Sense Motive checks. have a dour worldview. and superstition. you gain a +2 trait bonus a sudden urge to find safety. your renewed righteous convictions. from its spell slot or using one While the nation’s upper classes struggle of your allotted spells per day. ordeal with a sense of What follows is some general information about shame. to your faith or alignment. In addition. before leading them south through a more information on psychometry and other relevant number of other locations as the PCs attempt to occult skill unlocks. see Pathfinder deeply against your morals Campaign Setting: Rule of Fear. once per week you can The storyline in the Strange Aeons Adventure Path use the psychometry occult skill unlock even if you are takes the PCs from an asylum in Ustalav in the first not capable of casting psychic spells or have the Psychic adventure to a neighboring town in the second Sensitivity feat. Beyond their eccentric and insular casting divine spells in order to select qualities.

though many felt that the area was cursed. ancient grimoires on unknown topics. PLAYER’S GUIDE THRUSHMOOR • Old Manor • Old Chapel • Iris Hill • Fort Hailcourse The Silver Wagon • • High Mart Healer's House • Builder's Hall • • Star Stela • The Stain • Binter's Smithy • Depository • Sleepless Building Farmer's Square • Pier 19 • • Fish Market Gibbet • The Booklayer • Smokehouse • • Hasok's Studio • New Chapel • Star Stela Wailing House • 0 600 FEET the physical and psychological strains upon its populace. poring over arcane tomes and people of provincial Ustalav. Even though the people enjoyed all the resources they inhabitants of its many metropolitan areas fare needed to survive. history shows it could always settlers found a bounty of clean water and abundant be worse. and even then. and its fog-shrouded streets county of Versex and home to the region’s ruling family. In the north. the asylum they long. The boats stop moving only for the few days on find themselves in initially was built on Briarstone Isle. theater. Thrushmoor is primarily a fishing town. and other fine Lowls IV takes a largely hands-off approach to rule. and its opulent architecture rivals the excesses of leaving much of the county’s governance to elected even the most exotic Taldan palace. this northwestern counties have broken from aristocratic bureaucrat is Magistrate Tillus Padgett. not that far the tranquil inlet of the port provides an ideal spot for from Thrushmoor. host some of the nation’s most esteemed trade and the Lowls. Originally established by Kellid wanderers. 11 . Count Haserton boasts a thriving culture of music. Early no matter how bad it gets. stands on the Thrushmoor is the seat of power of the Ustalavic banks of Lake Encarthan. arts. The town maintains a veneer of propriety academic establishments. The count’s rule and formed their own local. as the Thrushmoor temperate climate and fecund waters of Avalon Bay Though the characters won’t actually reach the town of provide the anglers with profitable activity all year Thrushmoor until the second adventure. Ustalav’s or appointed mayors. as the noble spends most of his time holed providing a glimmer of hope for the downtrodden up in his estate. This island is situated in the Danver River. somewhat better. which the surface of the lake freezes. Meanwhile. the Inner Sea region. the city of Karcau despite its sinister underbelly. Caliphas. ice fishing. Iris Hill. calling themselves the Palatinates and activities. In the case of Thrushmoor. danger lurked behind every shadow. and the centers of learning and culture and something always seemed to go wrong with their they provide draw trade and travelers from throughout efforts to tame the land. democratic government reclusive tendencies rarely impact Thrushmoor’s daily without nobles. fishing here. a Ustalav nevertheless fosters extremely hardy and settlement has existed in some form at the mouth tenacious stock: men and women who firmly believe that of the Danver River for nearly seven centuries. The capital. Although Ustalav has little to offer its rural peasants.

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