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Feat List

Type Pre-Req Tier Page Name Why You'd Want It
Further
1 General 1 class A xx +3 to backgrounds you already have.
Backgrounding

1 General 1 class A xx Improved Initiative +4 to Initiative checks.

1 General 1 class A xx Precise Shots Ranged attacks won't hit engaged allies.
Reloading a Heavy Crossbow takes a quick
1 General 1 class A xx Quick Reload
action, reloading a light crossbow is free.
Once per battle, use a Reach weapon in a special
1 General 1 class A xx Reach Tricks
way.
1 General 1 class A xx Ritual Casting You can cast spells you know as rituals.
Spellcasters other than Wizards and Clerics can
1 General 1 class A xx Ritual Casting
now cast Ritual spells.
1 General 1 class A xx Strong Recovery Reroll one die when rolling recovery dice.
1 General 1 class A xx Toughness +1 to your baseline class HP.
Two-Weapon Add your level to the damage you deal with
1 General 1 class A xx
Slasher missed melee attacks.
Heritage of the Can use swords that deal 1d6 or 1d8 without
2 Racial 1 Elf A xx
Sword penalties.
2 Racial 2 Dark Elf C xx Cruel Damage bonus increases to 1d8 per level.
That's Your Best
2 Racial 2 Dwarf C xx If Escalation die is 5+, then the recovery is free.
Shot?
If target has fewer HP than you, then it is
2 Racial 2 Gnomes C xx Befuddling
Weakened instead of Dazed.
Once per day, use a racial ability of an ally in
2 Racial 2 Half Elf C xx Adaptable
your party.
2 Racial 2 Halfling C xx Evasive The foe's reroll now has a -5 penalty.
2 Racial 2 Half-Orc C xx Lethal The reroll gets a +2 bonus.

2 Racial 2 High Elf C xx Highblood Teleport Deal level x2 to one enemy you were engaged in.

2 Racial 2 Human C xx Quick to Fight 20 for Initiative increases Escalation die by +1.

Start battles rolling a d4 for elven grace instead of
2 Racial 2 Wood Elf C xx Elven Grace
a d6.
Barbarian 1 class A xx Multiclass Rage use non-barbarian powers while raging
Damage resistance of 6+ until next turn after you
Barbarian 2 talent E xx Relentless
crit.
The warband fights without you for 1 round
Barbarian 2 talent E xx Ancestral Warband
after you are unconscious.
Barbarian 2 talent A xx Barbaric Cleave improves the cleave's attack bonus to +2.
Barbarian 2 talent C xx Barbaric Cleave allows multiple uses in one battle
Barbarian 2 talent E xx Barbaric Cleave move around a bit between cleaves
Use as a free action, even when getting hit by an
Barbarian 2 talent C xx Natural Will
attack.
Barbarian 2 talent E xx Natural Will Can use in two battles per day.
Barbarian 2 talent A xx Rage use escalation die to help recharge rage

Gain 20 temporary hit points when your slayer Barbarian 2 talent E xx Slayer attack drops a non-mook to 0 hp. . Add +3 per level to the healing from the Barbarian 2 talent A xx Unstoppable recovery.Barbarian 2 talent C xx Rage improves criticals while raging Barbarian 2 talent E xx Rage improves rage recharge chance Barbarian 2 talent A xx Slayer Slayer attacks get a +2 bonus Once per battle. deal slayer damage even if you Barbarian 2 talent C xx Slayer miss. Bard 3 battlecry A xx Hang tough! Add your level to temp HP. reroll an attack to trigger a battle Bard 2 talent E xx Battle Skald cry. you can use this in a later round. Deal a quarter of rolled damage to whirlwind Barbarian 2 talent E xx Whirlwind targets you miss. Bard 3 battlecry C xx Break off! Bonus increases to +5. keeps songs going for a round even if you are Bard 1 class A xx Bardic Songs knocked out use your battle cries without making a melee Bard 1 class A xx Battle Cries attack Bard 2 talent A xx Balladeer improves natural 20's with ballad check Bard 2 talent C xx Balladeer sing two ballads a day increase the drama by gaining more dice AND Bard 2 talent E xx Balladeer cursed dice Bard 2 talent A xx Battle Skald Once per day. use battle cries to help yourself. The save roll has a +1 bonus if you killed a foe Barbarian 2 talent A xx Strongheart with the attack. the recovery is free. Barbarian 2 talent C xx Unstoppable If attack misses. Deal normal miss damage with missed Barbarian 2 talent A xx Whirlwind whirlwind attacks. Bard 2 talent A xx Jack of Spells Gain 2 cantrips if you choose wizard or sorcerer. Once per day. Instead use CHA for attack and damage bonuses Bard 2 talent C xx Jack of Spells for jacked spells. Barbarian 2 talent C xx Violence If attack missed. Add number of engaged enemies to each Barbarian 2 talent C xx Whirlwind whirlwind attack. Bard 3 battlecry A xx Break off! Disengage check gets +2 bonus. deal half damage. Barbarian 2 talent E xx Unstoppable If attack crits. Once per battle. Barbarian 2 talent C xx Strongheart Save now has a bonus equal to Con modifier. Barbarian 2 talent E xx Violence Attack roll bonus increases to +1d6. Barbarian 2 talent E xx Strongheart Use twice per battle but only once per round. use battle cries to help you and Bard 2 talent C xx Battle Skald your allies. Bard 2 talent E xx Jack of Spells Jack a spell from one more spell casting class.

Cleric 2 talent C xx Domain: Strength Damage bonus dice are now d8's. reroll Battle Chant attack using a Bard C xx Battle Chant songs recovery. If Escalation die is 3+. slaying a foe allows ally to roll a Cleric 2 talent C xx Life recovery. songs 4 spells & Bard A xx Sound burst Add escalation die to number of enemies. Bard 3 battlecry A xx Stay Strong! Bonus also applies to PD. Domain: Protection / One ally targeted by your spells can attempt a Cleric 2 talent A xx Community save. deal extra damage with melee Cleric 2 talent A xx Domain: Strength attack. Bard 3 battlecry E xx We cannot lose! Ally can use a free recover on a natural 20. 4 spells & Bard A xx Befuddle Recharge is now 6+. Cleric 2 talent A xx Domain: Healing Allies can use your recoveries instead. change knowledge skill roll to Cleric 2 talent C xx OR Lore natural 20. . Bard 3 battlecry C xx Stay Strong! Bonus also applies to MD. songs 4 spells & Bard E xx Vicious Mockery Natural even miss does not expend the spell. songs 4 spells & Bard E xx Befuddle Confusion effect becomes save ends. Bard 3 battlecry E xx The time is now! Triggers on a natural 18+. Bard 3 battlecry A xx We need you! Save now gets a +1 bonus. Bard 3 battlecry C xx We cannot lose! Trigger is now 5+ on the Escalation die. Domain: Love OR You generate a two-dice conflicted relationship Cleric 2 talent C xx Beauty instead. two allies can attempt a Bard 3 battlecry E xx We need you! save. Cleric 2 talent C xx Domain: Healing Increase the extra healing to 3x your level. songs 4 spells & Bard C xx Befuddle Increases range. Domain: Justice or Cleric 2 talent A xx The rerolled attack gets +4 bonus. songs 4 spells & Bard C xx Vicious Mockery Recharge 6+ after battle. 4 spells & Once per day. Temp HP bonus increases to add 2x CHA Bard 3 battlecry C xx Hang tough! modifier. Vengeance Domain: Knowledge Once per day. Once per battle. Bard 3 battlecry C xx We need you! Save bonus increases to +2. Bard 3 battlecry E xx They fall before us! Can now be triggered on a natural 19 or 20. songs Cleric 1 class A xx Heal cast nearby instead of touching Adds +1d10 healing per point of charisma cast on Cleric 1 class C xx Heal an ally who is down Cleric 1 class E xx Heal Add +30 hp healing when cast touching Domain: Death OR Once per battle.

undamaged target. Attacks 3 Spells & Cleric E xx Javelin of Faith +5d10 damage vs. use this twice in one fight. Fighter 2 talent C xx Intercept Add Escalation die to Intercept saves. use Cleave any number of times. undead. 3 Spells & Cleric C xx Turn Undead Can cast this spell as Turn Demon instead. undamaged target. Attacks 3 Spells & Cleric A xx Javelin of Faith +1d6 damage vs. Attacks 3 Spells & You can use Turn Undead as a close-quarters Cleric A xx Turn Undead Attacks spell. Attacks 3 Spells & Cleric C xx Javelin of Faith +3d10 damage vs.Cleric 2 talent E xx Domain: Strength Once per day. Use this up to twice each fight. Attacks 3 Spells & Cleric E xx Judgment Deal half damage on a miss. Undead Domain: Sun or Anti- Cleric 2 talent C xx +2 to all defenses against attacks by undead. Undead Domain: Trickery Cleric 2 talent C xx Your trick die can also be used for a save roll. Fighter 2 talent C xx Comeback Strike No more -2 penalty for the attack roll. Fighter 2 talent E xx Counter-Attack Use three times per day. Fighter 2 talent A xx Comeback Strike Once per day. undamaged target. use a second time in the same Fighter 2 talent A xx Deadeye Archer battle. the damage bonus dice are d20's. PD Fighter 2 talent C xx Armor Once per day. . 3 Spells & Cleric A xx Combat Boon Ally can attempt save even if attack misses. Fighter 2 talent C xx Counter-Attack Use twice per day. Once per day. Fighter 2 talent C xx Cleave Your Cleave attack has a +4 attack bonus. Domain: Sun or Anti- Cleric 2 talent A xx +2 attack bonus vs. OR Illusion Domain: War OR Cleric 2 talent A xx Damage bonus increases to +1d10 Leadership Domain: War OR Cleric 2 talent C xx Damage bonus increases to +10 Leadership Domain: War OR Cleric 2 talent E xx Damage bonus increases to +20 Leadership 3 Spells & If the attack is a crit. Fighter 2 talent A xx Intercept You can disengage freely from up to 2 enemies. the subsequent save is a Cleric A xx Combat Boon Attacks natural 20. use this twice per battle. Attacks Fighter 2 talent A xx Armor Also works against an attack vs. Fighter 2 talent A xx Cleave Once per day. in different Fighter 2 talent E xx Cleave rounds.

Maneuvers 3 Fighter C xx Defensive Fighting Bonus increases to +3. recover twice in the same battle. Monk 2 talent C xx Harnessed Ki Heal 1d3 HP per level when you miss a Ki Strike. Monk 2 talent A xx Flurry One battle per day. daze the target if it is bloodied. Maneuvers 3 Fighter C xx Heavy Blows Add 2x or 3x the Escalation die to the damage. Maneuvers 3 Fighter E xx Defensive Fighting Increases MD as well as AC. 3 Once per day. Maneuvers 3 Fighter C xx Shield Bash Once per battle. Maneuvers 3 Two-Weapon Fighter C xx The bonus increases to +4. Fighter 2 talent A xx Tough as Iron Once per day. Maneuvers 3 Fighter A xx Defensive Fighting Increases PD as well as AC. Maneuvers 3 Fighter C xx Never Surrender Turn a hit into a crit. . use with a regular attack. Maneuvers 3 Fighter A xx Shield Bash Can pop the target off of your allies. Damage from opportunity attacks while using Fighter 2 talent E xx Intercept intercept is also halved. Maneuvers 3 Fighter E xx Set 'em Up Add your Int modifier to the crit range bonus. Maneuvers 3 Fighter A xx Precision Attack Damage bonus increases to 2x Dex modifier. deal the extra damage on any Fighter C xx A Dozen Cuts Maneuvers attack roll. Fighter 2 talent A xx Power Attack Deal Power Attack damage even if you miss. Maneuvers 3 Fighter C xx Second Shot The second attack is now only -2 penalty. Maneuvers 3 Fighter E xx Never Surrender Use twice per day. Maneuvers Assault Monk 1 class A xx Ki Strike Gain 1 extra Ki Strike each day. 3 Fighter E xx Combat Mastery Useable twice per battle. Fighter 2 talent C xx Power Attack Once per day. gain a second use in the battle. Flurry does extra damage. Fighter 2 talent C xx Tough as Iron Add a recovery. Maneuvers 3 Fighter A xx Punish Them Once per day. Maneuvers 3 Fighter C xx Steady Now Add 3x Con modifier instead. Maneuvers 3 Fighter C xx Punish Them Dazed effect is now a save ends effect (11+).

Paladin 1 class C xx Smite Evil Add a total of +2d12 damage. Using the ability is free and unlimited use with Paladin 2 talent C xx Paladin's Challenge natural even melee attack rolls. Paladin 2 talent E xx Cleric Training Choose 2 Cleric spells instead of one. Path of Universal Once per day. You also take half damage from opportunity Monk 2 talent C xx Leaf on Wind attacks. Paladin 1 class E xx Smite Evil Add a total of +4d12 damage. Lotus Monkey Paws the Twice per day. Paladin 2 talent E xx Lay on Hands Gain an additional daily use of lay on hands . Paladin 2 talent E XX Fearless Nearby allies gain a +1 bonus to death saves. Monk 2 talent A xx Opening Fist Gain +1 attack as well. Your base damage with outer-form flow is 1d10 Monk 2 talent A xx Iron Body per level. Paladin 2 talent C xx Fearless Gain a +1 bonus to all other saves. Gain two uses of the cleric's class-bonus heal Paladin 2 talent C xx Cleric Training spell per day. Add your Charisma modifier to lay on hands Paladin 2 talent A xx Lay on Hands rolls. Attack penalty for challenged enemies increases Paladin 2 talent E xx Paladin's Challenge to -6. . Paladin 1 class A xx Smite Evil Gain a +4 attack bonus when you use smite evil. Once per day. Monk 2 talent A xx Wholeness of Body Attempt one save as a free action. You have the option to take all the damage Paladin 2 talent E xx Bastion instead of only half. Use your Cha as the attack ability for Cleric Paladin 2 talent A xx Cleric Training spells. use bastion twice in the same Paladin 2 talent C xx Bastion battle. increased defense bonus from Monk 3 Forms C xx Lotus finishing attack. Paladin 2 talent A xx Bastion Gain an additional recovery. Monkey Paws the Monk 3 Forms A xx Finishing attack bonus also applies to PD. Paladin 2 talent A xx Paladin's Challenge Use paladin's challenge twice per battle. reroll relationship dice with a Paladin 2 talent A xx Righteous Endeavor good or ambiguous icon. Add twice your Charisa modifier to lay on hands Paladin 2 talent C xx Lay on Hands healing. Paladin 2 talent A xx Fearless Gain a +1 bonus to death saves. Monk 2 talent E xx Leaf on Wind 2 additional rounds of flight extension per day. Your base damage with inner-form flow is 1d10 Monk 2 talent A xx Still Mind per level.

Xxxxx 3 Animal Companion Once per day. Feats s . Once per day. Gain an additional point of relationship with an Paladin 2 talent E xx Way of Evil Bastards evil or ambiguous icon. companion can force a reroll on a Ranger Companion C xx Feats hit. companion can cancel a disengage Ranger Companion A xx Feats attempt. you can use this twice. s 3 Animal Companion Ranger Companion C xx Increase companion's PD and MD by 1. Path of Universal Gain an additional relationship point with a Paladin 2 talent E xx Righteous Endeavor good or ambiguous icon. also gain +1 AC. Once per day. turn a hit into a crit with a ranged Ranger 2 talent E xx Archery attack. Quarry Two Weapon Ranger 2 talent A xx One battle per day. s 3 Animal Companion Once per day. Ranger 2 talent A xx Archery Reroll has a +2 attack bonus. companion can attack twice in a Ranger Companion A xx Feats round. s 3 Animal Companion Once per day. Favored Enemy Lethal Hunter – First Ranger 2 talent C xx Once per day. use this twice per battle. Ranger 2 talent C xx Archery Once per day. s 3 Animal Companion Your Lethal Hunter feature also applies to Ranger Companion C xx Feats companion. reroll relationship dice with evil or Paladin 2 talent A xx Way of Evil Bastards ambiguous icon. deal triple damage with a crit. Feats s 3 Animal Companion Ranger Companion E xx Increase companion's damage die by one size. reroll a companion's missed Ranger Companion A xx Feats attack. Strike Lethal Hunter – Ranger 2 talent E xx One fight per day. Lethal Hunter – Ranger 2 talent A xx You can change the enemy once each day. You can make two attempts to call a kill each Paladin 2 talent C xx Way of Evil Bastards day. s 3 Animal Companion Once per day. Path of Universal Your melee and ranged attacks all deal holy Paladin 2 talent C xx Righteous Endeavor damage. Mastery Gain additional benefits when casting these Ranger 2 talent A xx Woodland Magic spells.

Also works against confused. Powers 3 Attacks & Rogue E xx Swift Dodge Rerolled attack has a -2 penalty. Powers Once per battle. you Sorcerer 1 class C xx Gather Power can gather power as a quick action. Feats s 3 Ranger Companion C xx Bear Temp HP's increase to 2x your level. Powers 3 Attacks & Rogue C xx Swift Dodge Also works on a PD attack. automatically succeed Rogue 2 talent A xx Tumble Tumble rolls. Powers 3 Attacks & Rogue C xx Swift Riposte If your attack crits. Powers 3 Attacks & Rogue C xx Flying Blade Crit = target is dazed. One fight per day. Even if you fail. disengage from all foes. +2 attack bonus to bloodied Rogue 2 talent A xx Lethal foes. you can sneak attack an invalid Rogue 2 talent A xx Attack target. One battle per day. 3 Animal Companion Ranger Companion E xx Increase companion's AC by 1. Powers 3 Attacks & Rogue C xx Evasive Strike If you slay the target. you get 2 point conflicted Rogue 2 talent E xx Smooth Talk relationship. Sorcerer 1 class E xx Gather Power If Escalation die is 2+. Once per battle when the escalation die is 4+. s Also works against lower initiative enemies in Rogue 1 class A xx Sneak Attack first round. Once per day. s 3 Ranger Companion E xx Snake Ongoing damage increases to 4x your level. you can choose the chaotic Sorcerer 1 class A xx Gather Power effect. . 3 Attacks & Rogue C xx Deadly Thrust Add your Str modifier to the miss chance. Arcane Heritage Use your charisma as the attack ability when you Sorcerer 2 talent A xx (Archmage) cast wizard spells. roll 2 chaotic effects. the foe's attack misses. s 3 Ranger Companion C xx Snake Ongoing damage increases to 3x your level. reroll attack following a Shadow Rogue 2 talent C xx Shadow Walk Walk. dazed or Rogue 1 class C xx Sneak Attack weakened enemies. Improved Sneak Once per day. Rogue 2 talent C xx Smooth Talk Success yields a 3 point positive relationship.

Sorcerer 3 Spells A xx Chaos Bolt No penalty for attacking a distant enemy. Undead Remnant Increased Necrotic resistance and +2 to attack Sorcerer 2 talent C xx Heritage (Lich King) Undead. turn a natural even hit with a Sorcerer 2 talent C xx Heritage (The Three) breath weapon spell into a crit. Sorcerer 3 Spells E xx Lightning Fork Recharge roll after battle is now 11+ Wizard 1 class C xx Spell & Spell Again Can choose two of the same spell. Queen) Infernal Heritage You gain 6+ resistance to Fire and one other Sorcerer 2 talent A xx (Diabolist) energy. Chromatic Destroyer Gain Resist 11+ against all dragon's breath Sorcerer 2 talent E xx Heritage (The Three) weapon attacks. Sorcerer 3 Spells C xx Lightning Fork If you miss all targets. Infernal Heritage Sorcerer 2 talent C xx Increase one of your resistances to 11+. Fey Heritage (Elf Sorcerer 2 talent C xx Roll 2d3 for the number of targets instead of 1d3. Empowering this also doubles the aftershock Sorcerer 3 Spells C xx Echoing Thunder damage. Wyrm) Sorcerer 2 talent A xx Spell Fist Increases the spell miss damage. Sorcerer 3 Spells C xx Burning Hands Increase each damage die by one size. Chromatic Destroyer Once per day. (Diabolist) Metallic Protector Sorcerer 2 talent C xx Heritage (Great Gold Chaotic defense bonuses increase to +2. (Diabolist) Infernal Heritage Sorcerer 2 talent E xx You can use the reroll twice per day. you Sorcerer 2 talent A xx Heritage (Lich King) gain a +2 bonus on death saves. Sorcerer 3 Spells A xx Burning Hands Possibility to hit a third target. . Fey Heritage (Elf Gain +1 attack against elves and monsters Sorcerer 2 talent A xx Queen) influenced by the Elf Queen. Arcane Heritage Sorcerer 2 talent C xx You can cast Wizard spells empowered. Engaged foe becomes bonus target of ranged Sorcerer 2 talent C xx Spell Fist spell 1/battle All engaged foes become bonus targets of ranged Sorcerer 2 talent E xx Spell Fist spell 1/day Undead Remnant Subtract 1 from your number of recoveries. the spell is not expended. Sorcerer 3 Spells A xx Lightning Fork Once per casting. reroll one attack roll. Queen) Fey Heritage (Elf Sorcerer 2 talent E xx Gain encounter ability of an elf race. (Archmage) Chromatic Destroyer Gain 6+ resistance to one type of energy each Sorcerer 2 talent A xx Heritage (The Three) battle.

st Utility Spell Slot: 1 Wizard 3 Spells A xx Cast a utility spell twice a day. Wizard 3 Spells C xx Hold Monster Increase HP target by +50. Level Utility Spell Slot: 1st Wizard 3 Spells C xx Cast a utility spell three times a day. Wizard 3 Spells A xx Hold Monster Target up to 2 nearby enemies. Wizard 3 Spells E xx Energy Bolt Increases the damage dice to d12s. Allows one reroll per battle of energy bolt that Wizard 3 Spells C xx Energy Bolt missed. Bonus also triggers when you use a multiclass Wizard 2 talent C xx Abjuration spell. Level . and adds more Wizard 3 Spells A xx Energy Bolt energy types to choose from. Wizard 3 Spells A xx Magic Missile Can split the spell into two half-damage bolts. Wizard 3 Spells C xx Magic Missile Extends range. Extends range to far away.Wizard 2 talent A xx Abjuration Bonus also applies to PD and MD.