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Skauen GuttefRunner '";

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On:lintman On Lintman

B1w:kOn B1ocker

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,"C�od aft.ernoon, sports fans! Jim Johnson here, welcomi�g you to� brand new ,
season ofBloo.
·
dBowl. H�re'sBobBifford, to talk you through, what's in store.
.
Take it·tlwar.iBob!". 1
.., . ...

"Thatik:s, Ji.in. F9r starters, ·we:ve got a whole load of new teams
l�ning uP to smash some skulls."·

"Or ninning away to avoid getting their skulls smashed,
by tfte looks of wine of them.

·':speak for yourself, Jim. Those teams aren't the only thing that's new, though.
The league rules have been updated for the new season, so you can expect some
s�rprises over the coming weeks. And1cams ar.e going to be spoilt-for cha.ice, with'
all the star players at!d coaching staff offering their services.
':it
It's ali exciting time to be. alive, Jim."
·
:J
"I'U h e to take yo'�r word for it,Bob!But enough chatter. Let's play ball!"
•. '
•)

The Bright Crusadets 2472:24 3. Squad 7 .. ..................... .... 40'

The "orcla�d Raiders 2489-249Q
_ Squad'. .......... ..... ........ .... 42.

Official Reference Guide ............... .......................... ................... 44
DarkElfTeams ................................ ...............,
DwarfTeam� . ............ ................... ............ .......................... 44
Elven UnionTe�ms .. ...... ..... ....... ...... ..................... ...... ...... 44
HumanTeams ....

Wodd ElfTeams .
.................................. ........................... .... ... 46

Star PlayerSummary .... ....................................................... .......... 47
League Roster Sheet... ... 48

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() opyright Games Workshop Lil"(l.ited. :WI6. Bl d Bowl, Blood_ BowlThe Game of Fantasy Football,
c �
Citadel, Games Workshop, CW and all associated logos, names, races, vehicles, weapons and characters are either
·
'"orTM and/Qr Q Games Woiksh�p Lim.ited. All Rights Reserved.

·$ . Eventually however. but is well known amongSkaven Ofc. the long years of toil #nd e�perimentation bore fruit. But it was not to be. in their secret underworld laboratories.They . WARPFIRE WHDERERS It has been many years sinceTarshSurehands wowed the multitudes ofSkaven fans. • lesser leagues and competirions. while many more were simply roo horrible to describe.Several other {eamS have achieved successes in other. 3 9. what heights of victory the_Skavenblight ScNmblers and othe� 1eams in which Skuttlespike has played might have _ � scaled will prob�bly go unseen. or no1·as the hidden masters planned at least. 72 kills/seriouS injuries -'Awards: Most Yicious Playet 248p. and dastardly tactics.all fields of side until they were taken over by new lfead. on the mainstream leagues. all barri¥S drop away as winning B!oo9 Bowls XVII and XVlll back-to-back. or even when they are just spectating ln the stands! theYearfor2493 by. and ther� are mixed teams Warpfire Wanderers:This team has yet to make an impacr .e future of 1heSkaVen game of Blood Bowl.The most famous are the two qualities have made them a big hit with the fans. FAMOUS SKAVEN TEAMS The Skavenblight Scramblers:This is the only team ever skaveli.HAKFLEM SKUITLESPIKE SIAVEllLIGHt SCRAMBLERS. and for the acrimonious and violent A the game to their own special ways. c _ Career Toials: 16 rushing-touchdowns. with a large proportion ofSkaven competing at various levels. twice winners of the Blood Bowl they are rarely awan:\ed success on the Blood Bowl field itself! trophy.d being electedTeam of the field. _ resulting mutations have helped with this success'.tbeScramblers had proved a farrly lack-lustre victory. it has been very difficult to persuade them has proved almost unbeatable.coachSandeh � S aven life .Some had four legs ahd no head. niaking it rare indeed to see the same player fielded two matter of time before aSkaven team Inalies it to the top again.The result was Hakflem Skuttlespike. however. jealous and vicious. · � rituals. but on rh Blood Bowl pitch. Under Blackpelt's exacting leaderSbip: th� team violence.1he Skaven loving' any o�portunity for mindless Blackpelt. ev�n if Sb.The game has become very popular in. . ':"'hO!ie shoulders Clan B. STAR PLAYER PROFILE . . others had limbs reversed. . but he was also petty.:rhey 0are famous for their innovative dirty tricks True to their warped nature. Forewarned is"Four-anned 1493 � · Sp !! Magazine Star Player Rating: 296 . Skaven team. . winning the las1 ti-\ree Open ' that there is any other purpose to the gami once they are on tournamerits one after t�e other.Spikt!Magazine. In fact. killing any Clan Rigens expetiment or creation tha� looked like a potential e9uai.Clan Rigens .Since ever'y player gives their al!Jor their team's complete and utter then.venblightScramblers. srnppere by the petty jealousies that so bedevil the entire species Age:25 Height: 5 f1_9 inches Weight: 96-Ibs Position: Blitzer . It's only a Team. HakAem Skuttlespike did indeed p. developing all manner ofhorrors.The Creepers are not a pure been on the pitch.ourse.igens immediately placed �h. their close association with warpstone and the fans for thiir success ih th�Skaven-only 'Clan Bowl'.rove to be the unsurpassed pl::iyer it was hoped he would be. catching n�uchdowns.. For long decades they laboured .The Big Cheese2491. new clan has been arguments that break out in their dugout when their0overly formid to govern and control the game . theSkaven have adapted . ap. but an unlikely combination ofSkaven a�d Goblins. and since those heady days the ·masters of Clan Rigens have devoted every effort t� creating another player in his i�age. a player:cast in the image ofTarsh Surehands Upon - . even for aSkaven! He ensured that no other player would be created to rival him. society is highly stratified and bound up in complex to have won the Blood BoWI trophy two years in succession. ambitious plans backfire (as they almost in�ariabiy do). but even currently hold"the record for Most Entertainingly sliu l ghtered I the basicSkaven player has a lot golng'for them. :So� of the great all-time Playe� Death and Crowd Death records have occurred in games in which theSkaven have The Underworld Creepers.These which consists of over20 teams.

._weCn the NAF's Potbelly Piemen and the tlow >lo _ SkavenblightScramblers in the deepest pits ofSkavenblight. WildAl]. and are promptly elected 'Team ofthe Year'...nental"J'.tbeYear 2478. Blitzers "'""° l.11reeet B�ingulper. Lo.· Qcy Title Cost(gp) MA ST AG· AV Skills Normal �" Unemen 50. �� . Team Honours: Blood Bowl Winners 2477 (XVII).chu�nks of war!'>stone into a minor team in Clan RigenS.red to 1he iniroJucti � of a fearsome Ra1 Ogre into the team. · . /�.000 9 Do�ge.n their opponents.into slavery· because they were unable to pay \he ��ddenly introdllced.·80.. ' / .tvt O'll of themw NAF season'_ Without a teain tO replace the Piemenai such short notice. �ut after selective breeding by Clan Motlder.imal o-8 Re-roll counters!:· 6o..So theSkaven did What any self respecting mutated. : they dug underground to try to sneak into the stadium. . tlle tCam Possesses a vicious mixture of the natural speed of theSka�en and the br9tal raw "' . concep�s �<�he-game.it plummeted after the tunnelling disaSter! _ SUVEM TEAMS .eha!Jds.. Mighty Blow. . t_ heSkave Pligh�Scramblers are the world's premier1Skaven team.000 .. Ihe even finish as the Warpstone Bowl champions (an all-Skaven to rnamenr)_.The ieam .. the NAE duly 3\Vard the newly � vacated spot m the league t the Scramblers � ' • " "".re Warphunte�s.. OrcidasTeam ct.000 7 No?e .000 Pass.-2478 (Xynl). · .. . 'Rasra Tailspike Spike! Magazine t � �i i:':. game of the Blood BoWI tou. � After an exhibition game o"n the eve of rhe f. and theScramblds·become the-top tea'.'QY•er of its Rat bgres. Their success is �rnibp. .i:nticipated by theSkaven fans that many. .many sporting mutations such as additional limbs or. were due to play each other ii\ the openiQg •.theScra�blers. Early experimenls with these wild crearnres had'initially met with more fatalities for the Scramblers tha.Sure Hands GP �· Gutter . the thoroughly beaten Halflings are sold.2493 • .Blood Bowl and tlie Chaos Cup in the same year. ·Block GS Rat Ogre. It can ohly be a matter Of time before theScramblers reach the top again.249 (�XXII). the game wauo highly .Ii id"Cian Rigens in a man'er of months. Weeping Dagger GA Runners . Rat Ogres ha� now become a regular _W!arttre. However. most successfulSkaven teams . Chaos Cup Winners 2493.d underneath was so·unstable ti). five foot nil rats would do . the � groun.ner..f immedia.tbr5{mmbfer> ti. the. � � 1 Rising froJU the foul�s s wers of"the land. 4�1 season bei.. "Warp5!one laxfor teams beajen·by. . but even theScramblers couldn't put their team back together in timefor the Blood BOwl Champi� mship. the Rat Og�s� � evenrnally understand the rudi'i.ooo"goldpiecesei'ch ...The Warphunters .1ely finds success (as Well afnumerous mutations).rnament.6 po�nts . '· PrehensileTail. Frenzy.. . � TheScramblers hold aloft another record as they become 1he only team to wm t e.Th tim r� � winners of the Blood Bowl. When the opening kick-off arrived. Rall of Fame�TarshSur. D�mli. suffered the IYQrst of the damage. !Ii i � title they hold for five consecutive' years. had to be rnrned back at the rnrnstlles. 150. .G Throwers 70. · TEAM PROFILE: SKAVEMBLIGHT SCRAMBLERS Team Colours:Yellow Owner: The city ofSkavenblight Head Coach: VyJi� the �1ant Headed Players:Skaven . :Sow TheScramblers and f�llowSkaven side.at the entire pitch c ilap�ed"(infil cting 14 fatalities). �- ihl!'Skaven invest nuinerouS ..tentacles.

even the smallest cabal is likely to have an amareur almost as long as the Rotters.tactics and.lrt by the aniics ofthe Plaguebearers' cheerleading I' Nurgle's Rot.Nurgle teams defy • The Plaguebearers: 'Ibis is� new Nurgle team.an entertaining half-time routine are walking hiVes of decay. he was t¥iird reserve Catcher for the Rocktown Rumblers. Spi/u! Magazine's Defensive Catcher Award i490 . 11 fatalities.players so swollen with disease. the Rotters' newest signing.toothed n:iaw. .hat 1hey lack in agility and coordination. Pcstigors·.H6wever.9r wanna�·Thrower 'Sicilly' Stefan es1ablislied Blood Bowl team before they pledged themselves pitches theball upfield.GUFFLE PUSMAW I Way back in the dim and distant past. Unde(Standlng thal he had a duty 10 pul this gift to good use.changes that wrackecj hi ¥xi y. their . He.in fac1.heap arrempt to cash in on the beuer known b team's success. b�t they are far from the fullows. devoted f.eiving offers Crom1�ams in al! comers 0C the leaiuecirc. Most teams draw their players from shadowy plag�e cults or wandering bands of diseased prophe1s . and Rotspawn . STAR PLAYER PROFILE . a natural resilience to harm ratherdifficl. cheering each time team mascot/star Bloi. which can make fielding a full 1eam in the next match ma�e upfor with bru� strength.. The Subterranean Slimeballs:This team came 1oge1hcr at the height of the Roners' {'Opularity. Bloaters . Though. bi.·Spike! M agazine Star Player Rating: 158 .players so blessed by the Pfogue home-ma�e idol ofNurgle. � . he trained night and day un1il he could catch a ball between the blubbery lips be11er than he eter could with his hands.'Reslgned 'to his fa1e.must have done so�e1hing tO pleaSe his new patron. • their players mutating into mindless piles of protoplasmic gloop extremely quickly. it didn't tak� long for teams to be more selective in 1heir arguably the better team. a very large clolid of flies and a .and {rn1her (!tcdictably contracted a vast swa1he of diseases. Pusmaw went from a complete nobody to a highly sought·afier player. becaus� as Y{ell �s 1he ex�1ed p�ysical. Nurgle's Rotteril arc the most famous team touchdowns! Wherever th:ey go. the least! . they arc stilloften mistaken for the Rouers.mail b�t l�ai fanbase _ . ln that they were an Gro�sy devOurs a p\ayer.ker Big only one.B0eastmen attrac1cd 10 inYt>lving th� squad members.. they squad. however. snagg]e. and although conventio�al definition (tll(_king the task of official almanac. Who have created. Awards: Most \)nique Mutation 14.and a whole playbook of stomach-churning tactics devised to · . and for many years was seen as· a c. bring the other team to its knees. · Height: 6ft3inches Po�ition: Catcher · Career Totals: 35 rushing touchdowns. Diseased Destroyers:The Destroyers have �n around nowadays. the smell. It's not uncommon for all of the On rile field.it have bee� hampered by an team 1hai heads 10 the local waste ground every weekend for a especially vir�lent strain of the Roe which has resulted in quickkickabout. They are fairly unique. re<. they more than match. 1hey are now ���: :� : �::��� �::!�� ::��:::��:i a g t e b inantly starting""to Carve a nanle 04t for themselves. '.. Almost overnight.'ntirely to the goJ of decay. it w�s nigh impossible to t�1rieve tlie ball. sCoring .ilt tosar .. This is hdped in e la yr c no small p. he accepted �he love of Nurgle into hi�heart . 7 passing tou\hdowns. they soon i-evealed 1 ernselves �o be g_ods. Opposing teams also found ou1 1hat onte he'd. He was saved from a furure of backwater mediocrity'when he naively agreed to swap shirts �th his i 0Ppos!1e number0aher a match against the Rotter:s. . ta. Nurgle te.ken possession. he awoke c:ne morning tQ find that his swollen gm had split open to reveal a drooling.ms are a terrifying prospect to face. and became.89. players on the Destroyers to �nd up this way by the endpf a W.uit �. before Cuffie Pusmaw madC a name for hims�lf. choice of deity. i:o Nlfrgle. often using ac(ual .

0 . tnmsformed uno-a spawn Of Nurgle.rag�piders hom� st�dium in the far \Wn �.ncomino. � ' .Nurgle'sRot.am Honours: Mosr'VirUren.Rot aqd mutated into ho.dy' eb ill!ccted with the .. Su. of one or the Roners from 2..aring-� 198poi� �s . . . Nurgle's Rot.'tli. After the ensuing pitChcd barrk. Spih! MagazincR. ' P no means certain as in�esti�atioi:i. l 1 a 3 i 1 ��:h�:i:: �� �� �::� ::::: � :��:f �.Tiddles (ex·ship's cat. Re eneration Rmspawn l4Q.�� ����� �::����=1� � � l 3 . slugdikc �sts�at d'i: h... .y take 1he body on board.t..· Blow.s.g �rew fooli.j.88.Hy.� 1. .. How thC Eagles pulled oft tlie wf.layers had alr�..i�ngli_quk.. .n bod).surVlvors of an o�tbrelk U Nurgle's.· Tentacles o... Prue.i:i'�. '"g fit• � � .::. ih'c. . lly the cime 1he)Jlip a�Ved � at its home rt. ��. filnst die young Ellheim Eagles team. Really Stupid.The fi!lhin.. s d 1 1 r i :C he . l.own as _Nurgle's ROt. � apan.ious ::i. "' .• �· �recruit they.: . final was ow�eJ by a secret worsl-iippc.1 .1:rc abl� ·10 tak� lo r4e field.ptters were. Ro1. Foul . �- z.. It is not.sti�ators 'kept dyfog afte� int�!�\ n � _ the relevant Rotfers players. Spih� Magazine recently identified an outbreak of an adyanccil and 'if mcunble �m�si1ion dlse�se amongst some . now a Rotspawn).� 4 c . 'rl:.rple ·-·'�I Owner. k:::. · .. huge vat of anriscptic and a team o(. 1he Roicers iake part in.r of the Chaos"god Nurgle.i'i.'""' ·. . 14-88 The collapse o()_he NAE)eaves'the Ro�ers with s�m fixrur list and.�·+�e h�m crcd by the fan rlpt inve.. . including Tiddles. the Roners are going from w snengt� to strength. in other words Hnd Coach: Capt�inSven '0u}"-eyes' Erlkksen e =: ::�:. bui .Dr The crew of a fishing VCsse\ discover �he fro2c..tter·of time befor. they win �riother major chan:ipionsbip.468 (Vlll} Hall of Fame: Ivan Bouldercrusher: S · melly:' Pete. 1 if" . £!. � �� .000 Homs.. durin� and af!er every & . th� crew had become the neW N!1rgle's Rfµers. .. et��fwleave • �f� a crail of des'truc'tion behind it � the NAf enfotce a snic1 quarantine before. mmours �rsist of �idespread use ofJ.a Re·roll coun1ers '/ 70..j' • bnunately for 1he Rotiers).a�• '[ 14&o The Rottcrs lose Blood Bowl xt. the Putrid Grandfather . ( til!le break.nfic.. The decimated team departed' to tokc pa�t m a mat�h against rhe An:tic.end of 2oifl&.covert apothe"aries. Bo�k's Choice Award :z. .-tp.468.• .Cragsp1dcrs..nd quicldy infos1s the crew with the Rot. Disturbing Presence..t� !�.. . the ship's caa1 who h d been •' � . Regenera\ion.eTen 'ra�le:S)(�ngard.•" z+'5 .. Nurgle'sRot ci.: le.•l'lurgle's Rot. the ream did no"! surVive i:he collap� of 1he NAf in 88.. GSM Re eneration Bloa1ers.Foul GSM �ppearance. Without a re�ular supply 9f victi�s .�:. only Six Nightwings players..Blood Bowl pbyers and declared that the' R. Di_sri.·�- RGLE TEAMS: Q<r Title ·cost (sP) MA ST AG AV Skills �nnal l>'lli Rotters +ollOO Decay.._HoWever. . .cfrosts o. loner.����::��:: � :f : ainicted by1 a �orrible and eXrre�ely infec... . Nurglehimself. .. " . a its players we . qiiile literalloj. where it d.ooo'gold pieces each .ba?kl .OOO ' . Mighty .. . Tbe God of Plagues.t01 Jhe Nurgle's Ronefs team is fOpn'ed·from the diseaS'eJ'. TEAM PRDFiLE: NURGLE'S RDITERS.n for.at the.atcll: ��.lrhough not back Blood Bowl winning form. Nightwings p.OppoQenls !O simply refuse to play against them� Unfortunately (or · _. md if can on!y be a m. . fell to pieces. Goran . never made it across 1bc desol:ite and fro2cn iceflows to rhe s. t1 y l?ei:in'-b �.ven high ag'ic� animated � • r�S. � :.ir�ing Pre1sence. . • .n i. Blood Bowl Winners :z.. ��:w�ver. When the time �ame for.t). Team Colours: Green and pti. Appearause.t Newcomers 2436.t Pes1igors 80.

. who first opponent.rulh. ho. . and Ironjaw regularly came face to fa e wi1h snarlingT�olls ai. 1hese contrile Dwarfs seek only a pure death in combat against the mosI terrifying foes imaginable.. Dwarfs tend to use a running game. ·. . Wha1ever the .. wher� a team of hulking brutes are doing their very ' .Player Rating:.is a strange but well-documented aspect of\ife for a Dwarf.kver. lronjaw spent scvcl"lll years n::ioving from team to team. ln the years since he has ye! tO compete in the : fabled tournamen1.h Fabulpus Folliclef · ·� "Award2469(refused. mos1 Dwarf teams believe they have a lasting right 10 Zhufbar Amateur �Ieven. Who " knows . After all.e Dwarf Warhammerers.Since it was never forgetting an insult or dirty trick car�ied our b}r an a Dwirf.m. 318 . but 11 Dwa�fb_. pig fa1. < ' .. always striving to move up in the le�gue rankings. wanted to take part.. have even built up a good passing game. of course! discovered Nuffie"s sacred laws and brought the game in10 bci-!J. grinding mining under the opposing team's dugout and blowing ii up at their opponems into the ground as they go and working on half-time. �-Spike! Magazine Star. Career Totals: 3 rushing touchdowns. front line. . not One. the most glorious de:ith to be found on the pitch must surely be at the Blood Bowl itSelf.s: This team asformed in2492 frpm i:o bnd one 10 sui1 any taste. commined a s'liameful acl. Fo!IOwing a successful first season. as well as that makes !hem such . resulting in 1he current state of play where rn.id fearsome Black Ores. 102 kills/serious injuries ��1-. as h� Saw it. � �auriel Elfloc. include of tlie game..µ. On� Dwarf team.for example.athroflers on Weakness both wi1h and against the p�ssing game has been thesame p!ay! a fearure of 1he Dwarf playbook for many cC!nruries..ig hit with the fans. now immonalised by the name Roze-El.ost Dwarf teams boast one or two of th..>. . The Dwarf Guild ofEngineei-s is alter 1he laws as they chooSe.GRIM IRblJAW ' ILACI MDVITAll" Ill. Most 'Brutal Outburst2436 .'s spread of �s prowess. and then.DWARF aims.· . bm witfi each passing season his chances are greater an� his le_gend'grows evir more impressive.. so many Dwarf teams around that it is possible � The Grudge Beare. it's dillicult to believe that it took as long as it did for aSlayer to take to the Blood Bowl pitch. ever moreShyerS began 10 seek ou1 the game.wanls: Spike! Magazine's An&er Management Aw�nl2392. Wl�HUllERERS TheSlayer Cult.There are.Their e'l:ploi�s. rumoured to have a secret brotherhood devoted solely to the more creatively destructive side of Blood Bowl.roaccept) J · · . facing off agains1 one of the NAF's mosl accomplished teamS.Traditionally.ese doom-crazed maniacs.d by baying fans. the Dwarfs' reputation for flamboyam illegaliry . A'? � !i n . All of the y�ars hunched over books and manuscripts p�id off and the Grudge Bearers quickly become It is. 1he Warhammerers insist On breaking the rules in the most obvious and flamboyant ways possible. thanks to who had become fed-up with writing abom the game and the inspired leadership of Bran 'Long Bomb' \ronson. seen as the only op�fon for those who have . one of the few non-Ore t�a� in 1heThunder .. Height: 5 ft2 inches Position:Troll Slayer . however. _ Wher_t! better t� seek a glorious dca1h than in an arena surrounde. "fii..g.DES. but all of that changed when Grim Ironjaw joined the Black Mountain Blades. using a hot air balloon to 8:et piis1 �heir oppon�iit's 1he principle of high casualry rittes opening up the game. make even the"most hardy oppone�t think twice: STAR PLAYER· PROFILE .ally greasing their hai• wi1b. best 10 break your bone�?The Blades were a partitularly well-suited team. the formidable weapo�s of war that are brought to bear . FAMOUS DWARF TEAMS DwarfWarhammerers: Arch-rivals of 1he Dwarf Gianis..·.ybcthisishis year! . Durum's members of the DwarfScribes and Book-keepers Guild Dcs1�ers. famous for their intrkate and well-planned plays. In retrospect.<:laim Roze-EI authorised their by such tea'"ms as the Zhufbar Ama1eur Elevtm are enough to ' !illicitamendmen1s .. � Valley Leagui. ml:� of the game. frequently bend the i. they had ·sough1 their fate on the battlefield. Shedding tbei( worldly possessions and symboli.. and using.

-ation of td.and Gob in a:mi.... Hpwev�r. y < ' Of._'r �: .Thick Skull Troll Slayers 90.ThickSkull Blitzers Bo"'° Bfock.ooo 6 J Sur� Hands.1heY were one of Roze�l's original Blood Bo.� � � champions.fort�ne! i:each a peak when they ena the saison as l�ague . 189 �oims . However. Thick skull D�athroller i6o. :SOW. "<:· o-S k-roll counters 50.in�pir�d _(and some would say quite crazY) capRincy�of Griffiwold Grimbreaih ('the Helmsmasher'!) �he team are re �ulirly se. ' "' J+oo After numerous modest suCcesses.Giants haVe cOnfolidated their skills. Frenzy.ci:s 2+�1'"(11). . an·d become the Dwarf Giants. ·• - :'. · ·· �r: Thom Durinsgold III · !/ H£ad Coach: Gqdrun . . � J y underground war against vajiO!fS Ore.! seco.n�s to the· :iwro.eces eac� - .all of Fame: Durgul 'the Killer' Hilliman.es byfrgvak Pentel begins soon after..000 gold pi. V1rak Varaksson � ·� "ft 'iplke! Maga:tinc Rating.-"� .S to .m owner arid patron King Durinsgold. H.enI1r� team are drafted. _ he_roi.000· 8 . · 1)81 ..thirty-slX y_ea. ?pdate their r�ther stuffy image.000 Block. the.cally in the war). • ·. = "'' fu� mod<mi.he Giant� are' an old t:am with.Tack'fe.alise their religicin is geJting in the way of ha'ving a good time.es .. captain Varak Varaksson becomes head coach.Block. .-·Sacred' . ARF TEAMS · Q<r Title Cost(gp). th�. 1484 (XXI Jt. the Gia£_ts�good.. Dirty Player.-�·. of youthful new coach Wolfric. l'tzyus: Dwarfs �· / '. and th�.rs"tier. thallk. high'"" Blood Bowl g•mc of <od•y.guish_ed history. winning th� NF$= league c'hampionsh1p in �-t3 ..:. �p�Hh. • · � . the team arz �oon ready for acnon again.w ith typi!=al Dwar(patience.. �� " Orb of Nuffle cHange their name. Team Colours: Blue and gold · ··' �._"<' ·• .distin.owns aJ�ki.th$.l�ng and.OrcidasTeam of theYea: 248'1- . sets about instituting a ruthless retraining program. When the war ends . In more recent times.Thick Skull Runners go.'undei"the tuitis _n . Team V Honours: Blood Bowl ""'lnl).4fa$ 1 · � is all but forgotten. Wolfric.ooo Bre�kTackle.: very. .liiies : nd touchl}.ajor'devClopment in the game's history.:minm<.od. In more modern times. J When they 're. �A ST AG AV Skills Blockers 70.ome serious e_tcnnination from new COfCh Karra� (�a��n Iii�' � ..k . the llluminated Seers Of t�'i. Coa�h rara h:n Kamg. and.ring new record } for fat. they have consolidated their talents and re-launched tbemselv. . and the . Dauntless. Retirins . a long and bl . md they have been prdenffor �very fu.

their surprising brutality teai:ns. Following a string of victories. including 1he Ashbane Vendenas and the Darkside Cowboys. the UnsettledSea. and ii was only a matter of time before someone did Gomers made � name for themselves thanks to their fondness something about it . 01hen riding high in the leagues. ull of juicy scandals and long-running Eagles soon gained a reputation as one of 1he fines1 Passing dispUtes between larger-than-life characters. ' • Awards: Delightful DecapitatiOn Award 2490.ige abounded among players and of Celestial Wiiards to compete ill the Dungeonbowl. EldrilSidewinder holds numCrous records and con. receiving 91 passes for 2. 1hey decided to transition to a proper pitch in 2476. If the team wishes to !ive teams sU'ddenly found themselves indebted to noble backers up to their early promise. they make up for with expedence and stubborn determination.bm mainly thanks to his sheer skill on the pitch.So beguiling are the movements of a skilled .fheim Eagles: Founded from the ashes of the Dar-Ellemh The siory ofHigh Elves in Blood· Bowl is a long and Beechtrees and the Ashvale Valar in 2468. and are capable of dashing through a melee. and suff�re'd. 19 player fatalities.be an lo make their way onto the pitch. Outr. FAMOUS ELVEN UllOI TEAMS El. the Codillian Clarions. when more expei'ienced player. One of the biggest sca�dals in 1heir history when caprnin Valen Swift quit in 2501.a spectade not seen before or since .000 rowdy � Greenboyz fans were reduced to rears of wonder . made up primarily of disgruntled former High Elf and unconventional�actics won them a significanl followiilg players but including the odd Wood Elf and even Dark Elf.{Jurila1ion Awird 2472 . - � Throughout his lohg ca eer.for hit-and-run tactics. What the tean y s lack in funding. ' STAR PLAYER PROFILE . ATHELDH AVEHERS. the fans alike. ·- As of 2493. He has played for such teams as the Caledor Dragons.End Zon'e that 100. Mesmerisiri . ma y long� _ forgonen.inues 10 &o from strength to strength. in pariicular 1he Sea Elf 1ea!". they have a long road ahead. of them frOm the Elven kingdoms. he was offered the capt�i�cy of several newly-formed _outfits. . . Nonetheless.'1thin Wood Elf and Sea Elf society_: the Wardancers.There's just play teams in the world.n. .. EldrilSidewinder has played Blood Bowl as long as most can remember. The secret of his success (and longevity) lies in his belonging 10 a 'singular class v. Following the appearance of rhe so-called Elven Union 1ea�s. EldrilSidewinder has featured in the line.WardanceNhat some claim ii to be some manner of boon from the �ark gods. a misconcep�ion that Sidewinder is ever keen to refute. the formation of the Elven Union took them a while to get used to playing in� well-Iii ore:n field. ups of many different Elf teams. the Laurelorn Paladins and the Athelorn Avengers. Caller Totals: Rushing r.These warrior� combine athleticism and dead!� skill. Ahho�gh it When ii finally happened. . a fuct thitt most teams are rcluctam to their chances in the wider game. thanks to a lot of small print i . · 6) touchdowns..-e dangerously some1hing abou1 them that generates the kind of behaviour vulnerable to opponents who ran the ball. shunting established Celestial Comets: Initially brought together by the College players to the sidelines.ELDRIL SIDEWINDER � CllfttlR IUIA DIS1 LAURELDRI PALADllS. who'..p interceptions returnedfor 506 paces. they we. taking se\l\'ral of the came in the years following the collapse of the NAF. DlflllSIDE COWBDTS · . and has even played for Dark Elf teams. Artful Assailment Award 2493. throwing 37 pass�s from 55 for 406"paces.006 paces._ .a Seri�us bl?w �hy away from.s with hii. H h ft eig t: 6 6 inc es b Position: Catcher .Player • Ratin�: 278 ... the Ellbeim f in1eres1ing one. which hampered tha1 sells tabloid news. • . the -Union seeks to repair the damaged reputation of Elven teams and show 1hat 1hey can take Blood Bowl seriously. A loose federation of Elven without a single teleporter in sight. partly due to the mcredibly long life span of his race.eguiling opposing players as well as their fans:He once performed uch a stunning wardance right into th. came as a surprise to no one.:pike! Magazine Star. . � . weaving and leaping ibom their opponents while transfixing them wi1h their grace such that foes are unable to react or even to think dearly. i..6[2 races.

h�kl.Th� Eagles beco�e kn � not Just for thclr impressive pla'Ys.. Nerves ofSteel Bliticcs .owil}g sea�. on th£ te:m to ...n.eh.ooe o thcir co�i!ions be"lllg l'bar �ll ...SidCStep � Hh-rollcounters 50..� . Tearri captain VijenSwifl · proved to be as diapsma1ic and skilled a leader as his brorh�r tucieG. a. ��� win despite spectacular bd"ds ai�f�snhem.sed directioo fu.ls si!¥1ed by th(. The Eagles ar� going from str�ngth to strength.s decided en .E c � the land b�. .� ��� � ��:: � �: 5 P Q e c a i � o . oid habits die. ln 2480 rbcy edged Out Nurgle'S It'otf�rs to win Blo�(Jrow\ )<X. " · .ush their increasingly popular merchandise. .::�:::::r..Hr�m. and �ore than one team was scuppered when its playe.. Valabar Galante (the standingjo� i�th.eam Honoun. ' •. . .i"g#ti( single fatality.at � cy simply had �o liave new de�igner haircuts.Soareri Hightower. Outrnged.. 86.000 Pass GAP .Elvcn UniOn initially Came aboqt.�.. Orcid:S- ( . in particular regarding 1he slories �f a vat of antiseptic ointment b�g �eliv�(I 10 the stadium hours befor� kick-off The investigation didn't slow the Eagles' rise.th� fqJJ. . FennelTallelm ..t in the mean1ime. lhr pm-h.. but for their ..r the Union. ' 4 . thc'y arc dcscrvcdly.. captai7i of the Caladrieth Cladialors.. Although tliid"ans disapproved at firs1. an aChieveme�t that even the High�!fie'ams h.-bu. i:he �nt ways of theit old feaciis.. idi.into 1�� suspici. and betting agencies aie bankrupred lift.000 None GA '"70. as �viden'ced by cheir winning streak. and are fighting to outshine the High Elf t�ams that nf�y of ics players origihate.fa .. arc over-ruled.E. � ':tf •� � Sandal break.s out aft.>�J<er�d �y �he half:. witlf?ut.fo�-eif when the struggling D�r-rille�atl? BeeChtrees an( .000 "7 Block. �MagazineRating:278points Ylil UllOI TEAMS QtJ Title Cost(gp} MA.'I..ooo goldpiecesetch · . " ST AG AV Skills No'rmal '>-� linemell 60. .ouslx _ fortuitous win is still �ngoing. iht. .110. Spike' Maga2ine Charisma Cup '\"" s-->_ft i-t-83. . right and centre: An investigation.hard.. its first few teams struggled tO stay afloat.Blood Bowl Winners 2+80 (XX). they �ass1�p the cha�c! 10 renew 1heir sponsorship in. • ' Hall of Fame: ValenSwift..his �othei'was an Elf and bis father was a Cost �c�untanl).d � u �·l�gc. .. livid at the�. the Asbvale Valar are bought out and merged ill a clever business moye J.comers 2469. the eventual'!_im Is a BI � Bowl irophy..Catch. $. _·oi Thc:i che_. . they eschewed fancy ou1fits and exuavagant parties m favour of dnlls1 tr:umng _ teHIOeS and e\'cn more drills...: a t n _ :� !:� �:�� :� �: �:��� . the results Of their dedication soo11 began to shm"Y �n 1. ' � �-foC:tti._ El[ teams are imtriediately exClud�d from the c:ompctiliOn.. - ' ' . ' '\. Spike! Ope·� . The Eagles were born out of two such teams: S earh ding a ne. and ' � continued building a stroiig. . · • .as one oft�e finest passing playleams in �he 9td World. After a petition . _ Chaos and Ore fans. ' - ' .· f.er Or!idas ��-:er sponsorshi� of 1he Chaos Cup . lncre<_Jibl� they manage to _b�at NuTgI't's Rotten. ' .lven e¥u-epreneUT. •• One tale of the origins of the Eagles claims Jh�y w4<re. Most Pr�mising N'ew. �· ' . qf course.n...u1al)d5 of ou1u'gbl •1 . ""illingness to get their ha"iids'dirtj when-they need to.Today.y'ri con1en1 to·work on their game. Even tliough their players rejec1ed �. promote 'tbeir brand an� p.. O�Ji:ht of nQI seeing Elf 1eams getting a good kicldng that season. � � J. bu i · · tl-. tcam.

207 Paces. so we must be thankful .tkel Magazine Stat.Jfatalities. Awards: Fmest Form 2464.iits less likely to � llY ruin theiT delicate features. �eer �o�als: Rushing 1.Elfteams. Prince Moranion was at one time faied.er .spired a band of his contemporaries to form a team of their own. Moranion refused to be deterred from his interest in the sport and to his parents' horror iii. . as the team had. Golden Phoenix 2470 . Elf teams have many advantages when it comes to winning (as opposed to Caledor Dragons: The Dragons are another team who used slaughtecing the opposition.Swifr's Blood B wl game! recent retiiement has left them a ljnle short. Height: 6 ft 3 inches Position: Blitz. unless that game wai. b) the pitch was muddy. The sight of the flower of High Elf youth arrayed i� Blood ow! armout so horrjfied 1heir parents that the matter came to B .!bel however.re now quite a few in the another star onto their roster. of which there . . . They won the Blood 1he game. / · · .which is young for an Elf) acquired a taste for Blood Bowl At that time it was considered quite unseemly for a High Elf of his standing to show interest in a past time as crude as Blood ·Bowl and by all accounts it caused quite a slir al court. beating several of the old es1ablished 1eams and almosl making it into the. however.for their puen1s had calculated thal no such equals existed who would sully themselves by playing Blood Bowl. � NAF are renowned for their passing game.The mmhei:s and fathers of the noble players threaiened to dis9wn tqeir wayward children if . STAR PLAYER PROFILE . �s . and to the surprise of the fans and tbe chagrin of his noble parents proved a hi$hly capable pbyer indeed. 1he Caledor Dragons.'and they have your team wipe out the opposition anJ win a hard-fought come close to the finals of several major tournamf.to lead his people as ruler.ar. allowing them to literally buy s �c�. It was a cunning ruse indeed.. albeit grudgingly.. when or where they play . ·a) it was raining. to realise that th"ere is nothing to beat seeing kingdom.who can forget the Eagles refusing to play the Bright Crusaders because . taking the Caledor Dragons to numerous me�orable victories. He eventua signed Up (in fact he bought up) '. which isn't always the same to play in a mi�or league until the collapse.926 paces. CALEDO � DRAGONS An Elven noble-of impeccable breeding and ancient blood. it's a mincle the Elves play the game at all.� . and their fine players are the epitome of the more . the young prince (SOO years old or so . ·Moranion was deter ined to pursue the sport. They have proved remarkably graceful side of the gaiye successful..They believed there was no more to Blood Bowl Bowl in 2470 and were always top comenders than� 10 the thari two teams of uncivilised yobs pummelling each other best Elven Blitzer to grace the pi1ch : Lucien 'theSJver Bulle!' senseless in a display of mindless violence.isses for.eiving 50 p.11ien hJwever. a head. but it can only be � a matter of time before the richest team iii Blood Bowl \ures High.PRINCE MbRAllOI ' DRAGOI PRllCES. ). up the game to all-comers. played against a rival team of equal social sranding. his friends h"aving taken up other fasbibnable purs:.. a demand to which the Dragon Princes.Blood Bowl semi-finals last yi. urterly sure in the knowledge that their flashy armour and disd�inful attitude would see 1hem 1h�ough..of the NAF opened thing .The team includes some of the riChes� Elves ln the' long.PlayerRating: 331. .' 7. acquiesced.'ntS. 56 rouchdc:>wns. r�c. Being something of a young _r. and so the Dragon·Princes were disbanded almos� as soon as they had been fo1:1nded Though" he was once again a lone figure Of rebellion.M P y layed but on� game.1. The only real problem wi1h High Elf teams is that they can be yery picky about who.High Elves find close proximity to others so galling . and c) the Crusaders' cosrumes were designed in the worst possible taste! Still. of them all. It didn't take them Swift:. Filthiest Richest Player 2451. FAMOUS HIGH ELF TEAMS Galadrieth Gladiators:The Gladiators are probably 1he Wheri Blood Bowl was first played. .named itself. High Elves disdained most famous High Elf team.

h party goes ?own rn historx. • • .Honours: Blood Bowl Winn�t5 1470 (X).ElfLot. another trophy.. sponsorship deal falls tlir01.nks to almost unlinlited-fuli._ · . Catch . thanks.. 1he high point of the team's careet. 'limm. .000 6.g three �ea�ons are}enera�y-held as �· '\ • i''t. they mi8h1 lieed f' R . ·-. Colours: Blue/red o. .of running the ball up'the'field. GAP Catchers "�0. Pass.oal followi}lg 1he" collapse of the NAF. the pla'fers are forced to fund themselveS.:.Ashvale_Valar are p. GA SP ' Bliners 7 Block GA : Sp A __. .icc:. Somehow. they went from strength to strength throughout the 70s and 80�.i most extravagant ever seen. s"'b the'Gladiat� .::��7::1�:� has hit the Gladiators w.d .d's CommeD. Eager to get fiack t\) the liiestyle to which they are accustomed._keep only the youngest and freshest-faced players. Best Post-match Party 1470. chimera skin kitbags and private teleportation spells beco_m·e a thii. . � . eagerly snap up several veteran p�ye� to add to their roster. having seen off the Midden�ei� MaralJders in t.usy seeing apothecaries and remedial hairstylists 10 �ke an =:�:.. and unwittingly give theif backers the all-cleano their war. After big�moQif­ 11. Pierrot Rainforest. name! led by the legeridary Lucien SWift. bur � 10$i:ay afl. .000 gold Piefe_s each· · ..Z�eth Gladiators have m-ade a. Safe Throw. the team ·are too h. The Gladiators still have their share of fans.but most Blood• Bowl sPectators agree that 1he glory days are over.r- Many of the o)d star playeis have moved on.d amalgamated into the Elfheim Eagles. and t�e team becomes incre.000 l.here it hurts . Hot sprlng saunas. leaving behind a team made up mostly ofprivileged princelingS._ they are bailed out by a consortlum ofElf 1 • princes. Lucien 'the Si·i�er Bullet' Swift. of Fame.. If 1hey h0pe to win. The Gladiato� take the �oug�d EYe"at Blood Bowl X. They even· managed �o make it through the ·2471 season �ith not a sing)e completion · R c:nd?.dationformost-SpectaCularOffensive Magic2489 • a.ingiy desperate. but 1h. Things were compounded when Lucien Swift retired. 'r. Although the pos1-ma1c.�gh (and th� team is roundly mocKed by fans and sports media alil:e the first a. they managed to find financial ba�kihg.. fine print. the Gladiiitors don't botherio Check me.. ./' · • .mo1:herwaytofun� 1heirgame: .urchased by Valahar ca�nte an... .be. Tharion the Bright � Maga:dne Rating: 135 poihts . '-· 50.ding.ve taken a toll on the learn.. but the lEl::Cds made by their princely patroii..ig of the past. Heaviest Match �e i+71. The followip. � HighElves .right in the petty cash0!'Withour big-league ·•· hacking.nd only time they enter a stadium as the McMuny's Big Murt Gladiators).as one of the.i. semi-fi 2-._. leaving the team without strong leadership.h� ' Ofl " _ nals wtth a dose-fought victory... it can only be a matter of time be�ore � suitable replacement is found. - 1'. Galante seemi keen to. Elf TEAMS � i T tle Cost(gp) MA ST AG AV Skills Normal Double Unemen 7opoo 8 .. in10 the starting line-up .:-_ The Dar-Ellerath Beechtrees an_d .nan:ie for'1hem_selves as being a High Elfteam that tends eschew passing plays in to i.. ' . �ll count�rs .n: The Court of the Eagle � Coach: llithrion Vael · . Most Aesthetic Pass 1483.�ha'. None GA SP Throwers 90..to the constant stream of advertising campaigns �nd pledge rallies organised by the Court of the ljagle.

STAR PLAYER PROFILE .t rocked the Elven Naggaroth Nightmares: This is a new team tha� was kingdoms -which they lost -the Dark Elves were banished founded after the collap�e ofthe 1'!"AF. They have ga�e.ROXANNA �ARKNAIL DAlll S IDE CDWIDYS Bored by her life·ofblood and cruelty in the Sisterhood of Khaine. Only Roxanna knows the 1ruth. small group within High Elf society who turi.vas µised. then by some other team. 301 fatalitiusS' · Awards: Most Blood Spilled 2492.1. but are distinctly more aggressive in 1heir Killers treat the game of Blood Bowl nol as � spof. Their combination of high intelligence. l:iut like Jeremiah Kool. 1he team has already proved 10 be a �iving nightmare. to be far more 1han a derang�d killer ..1ed their back on natural grace. FAMOUS DARK ELF TEAMS . many say.as a me�ns of finding sdm� small thrill in life. iii1. Some however clai��al Roxanna us�s her smus and rq!e as a means ·of retaining her youthful features and soft.Ving things. Flawless skin Commen<latiotl. As qne of the Da(kside Cowboys' most successful players. Roxanna makes �uch a show of spilling the blood �fher foes that rare indeed when sbe does not end a match Wi. For this however. Roxanna Darknail set· her black heart on becoming a Blood. for that matter!) ha's helped them power and glory. and to this day th�y make every effort to prove to bankrupt when 1he head coach took flight wi1h 1he team their�former kin that they were right all along treasury. Death Aw�ql 2490. particularly when a team includes a cemarkable player repeatedly attempted to field entire teams ofWi1ch Elves.is�specially the cruel-hearted Dark Elves and other. iris hard to believe·that the have in each instance fallen afoul ofNAF player regulations. . Others whisper 1hat as a Wilch Elf. like all of her kind.wem ihti(\resolve. When their thirst / for conquest led to a biner civil war th. Sudden. pale skin. can they p!ay Blood Bowl! Khaine's Killers: A team known more as a bunch of Dark Elf reams exhibit. 'Flashing Blade won't be tempted out of retirement -if no! by much to the chagrin of their love-struck fans.has been drawn to the worship ot"the god Nuffle. by Nuffle. Wi1h such a wealth of talent. such a suspicion have lived . But sheer spite makes the Dark Elves enjoy the running acl of devotion to the Dark Elves' god of murder. derange<! blood-thirsty zealou than actual players.t. 11 Weight: A gentleman doesii't ask Position: Receiver Career Toti. Roxanna . the best of • ThouSands ofyears ago. Khai.of Blood Bowl a means of expressing her devotion to the Dark Elves' bloody-handed god. into a s100Ped crone . she saw in the spon. for more 1han one opponent' And. 363 .none to have voiced.Bowl player. equally mean-spirited t:wes. believing their immortality marked them out tothe top severaltimes..similar s1reng1hs and weaknesses 10 . This enforced exile only s1rengthencd come from the disbanded Naggaro1h Ni&htwings.b. They eschewed nobility and grace for things (or unli. Roxanna is compelled to bathe in the blood ofber enemies-lest she age and witht. as the most powerful of all the World's races.Is: Rushing 45 paces. but as an game. Khaine's 1heir Elven cousins. her skin slick with the blood of fallen opponel"!tS�� the fans love . Many of its players· from thfir homeland. z480-94 /Spike! Magazipe Star Playe. the Dark Elves were little more than a the Dark Elf teams. degenerate violence and hatred !Jf all fiving tradi1ional Elven ways. and indeed several cosmetics brands have sought to s. who claim that she.she's a religious zealot on the side! As a devotee of the god ofmurder. Darkside Cowboys: The Cowboys are. 22 catching touchdowns.ponsor her in order to be associated with such a Starkly beautiful player. In fact". a heretic by her sisters.ne. 1he Darkside Cowboys. i< • Height: 5 ft inches (out Ofheels) .10 repeai ii. she has been ·branded. and she isn't telling.r R�ting. who .

• rumours only seem heig�ten t�e· to�boys' mystiqO.�" • .���� r:���� :��:!� l : �.p gold pieces each :.ace was �ore. the NAF co.emen 70. -. .e Old World first learns of the existence of the..n Tue'rltir � Ib:::k flves :U.:Uaimbination of high intelligence. ultra-violent team. Darkside Cowboys When the Half1ing Pinkfoot Panthers vi'sit :- them for a"friendly match and doii�t return! .. Frenzy..Jump Up GA SP 3'lf &ie-nlll counte. New NAF rules limiting the time. · Co-. d��:g� �:g�::�::�!� ::t:: ��-��!. Jeremiah 'Flashing Blade' �ool .y.lch Elves -.r. . Orcidas Team of the Year 2+81 .COwboys are a cruel. 'i .0<Xl Dump-off GAP -�ins ''"""' Shadowing.ts into ..rnme: Rokudan Fey.�c.\•boys all 1he way to the Blood Bowl Championships that were P. .. �degeneratC Dark' Elfrace'is infamouS for its wo�ship of weTrd and deviant violence. degenerate violence and hatred (l all living. 50. top'Several times. but ihe Cowboys manage to reform and rel?uild their team under � . {'. ' such as using small trussed-up Tlfig\oiJy1es as balls to save wear on expensive imported sq\ligSkjns Thesc- .000 None GA SP �ers 80.they win Blood Bowl�d� �rlnch Kool set their unbroken passing record.� � � : Th� Cowboys nearly disband after the .alaun: Black and blue · a. along with the entire NAF a-easury and most of the Cowboys ch�erleaders! The Cowb::iys recOvered from their loss very quickly-the NA{ anfonunatcly. ... sordid re�elations sfaq {O appear abOut their reculiai:Q.-\f league.abits. and consequently do very Wr.�ys beiore being abandoned at 2-2 on the death of the last player on either side.e with thrill-starved fans.hhough Kool retire? in 2487.-.e skilled leadership of Jeremialf Kool. gl:unorous Darkside p1iyer..rnmissioner disappeared.000 •. -=-.-11 [ at the p:iR. 2488 (XX�lll). . natural gr:ce. 1ibguine Team Rating: 29� poin. team captain Hubris earned immonal fame by leading the -. .. The.th0gs has helped 'llli::D a>b.. ' II:! .">. . Double li!:. did not and went into receivership before the nt:xt Blood�Owl Championships were he!? � Booours: Blood Bowl Winners 2461 (1).· - t a t ery sloppy ga�e (li1erally-d� .. 2481 (XXI). no. While the match was in progress.. · :::igl Several teams threaten to boycott.s Elf TEAMS .. Title Cost (gp) MA ST AG AV Skills N�rmal ! _..l 1.ooo . �� TI:.infamo� match against the Kishago WerCbeaq�� wh�ch Jastedfor 19..the Cowboys when thef afply to join the official NAF leagti� but \he pale­ >hnncd assassins are admitted anywa.. Stab GA SP 3b:zers wopoo Block GA SP 1r!. . his pi.than filled.tnd Blood Bo..·� ��beliefs very well mdeed.-ic: Pnoce Qef!en ar-Lol�via ._ · ._ DcXige. Their drive culminated in glory �hen._. lnstandy. ofgames come too late to save the Werebears.rove to be the last Organised by the o!ll 10 �.-by J:Iubris Rakarth1 the latest in alo\lg li�e of .c-h: luxe.. In their fus1 season.

whole it is avoided by humans -who know that any creature arch-rivals.t: 1 5 1 lbs Position: Blitzer Career Totals: Rushing 3.he that enters the forest with evil intent invitCs a swift death Avengers ate on a roll at present.. One game"at a time how. no decent Wood Elf would be s�n in bulky. and many commentators are keep them out oftrouble -it takes a fast or cunning foe to lay tipping them as the Wood Elf team to watch.ever ElfWardancers. throWing 9 from 61 passes.. the Darkside Cowboys! Whatever �he . 137 player fatalities.1-76---9+. Generally.id for 196 paces. although their Longbark Earthroot of the Galadrieth C:iadiator�.ivei. STAR PLAYER PROFILE . and can only be fonnally confirmed after leng!hy investig�tion. receiving 1 pass for 16 paces. though less kind critics. ·a hand on a Wood Elfplayer! In any case. The Secret of his success is a combination of speed and dexterity tha1 makes him nigh impossible to stop. The Avengers insist that this is because. Silent but Violent All Time <>:hampion : .h� aspect of"the · silent.. Awards: Bilnk and You Missed It1 2. FAMOUS WOOD ELF TEAMS The Athelorn Avengers: This is one of the old NAF teams that has taken extremely Well to·the new open tournament style ofplay. e�pecially Since they took from an-'unseen arrow or a sudden sword strike. Age � 1 7 3 Height: 6 ft 6 inches Weigh._almost any foe.. shapeless armour.i� . and all of their effort goes'into becoming expert at Archers'have turned their fortunes around.he opposition's line and aroundl!liay�� before he. . is far older than the human realms that surround it. 137 touchdowns. The some of the more hard hitting opposing teams. but one ofthe greatest ever to have takei1. This' ' skiµ is born of Jord0ell's essential nature -as a wood J:ifWardancer he is able to d�w upon and chanri. .ause they are. 27 interceptions return. the / Elf cousins. favouring a simple garb of open tournamentS suit their free-wheeling ana easy-going natural colours such as green or ruddy browns..mour. through gaps in t. For Wood Elves more for the lyrical ski1ls of their fans than the sporti.including two Treemen to its line-up.JORDELL fRESHBREEZE ATHELDRI AVEHERS JordeII is regarded by many as not only the greatest player currently in the game. disappearing back into the countryside just as relatively new :Wood Elf team 1ha1 has caused somethi�g of a mysterioUslyoncethegameis over! storm by.�. Their kingdom style. The Longbark brothers are cuttings from one of the most famous "freeman .. . and on the longer stuck in the same division as their fat mo�e s�cce�sful . Longbark btothers have given the Paladins a hard hitting edge ho�ever. Wood Elves make natuµl Blood Bowl players. the \ong Pass is everything. largely thanks to throwing or re�eiving. .players ever. that ¥'ood Elves are rarely seen by other races. except when one of their teams and its fans arrive as if from nowhere to The Laurelorn Paladins: The Laure!Orn Paladins are a play a match. The one exceptioii to this are the Wood the lilting tones pf their adoring fans inspiring them to.ng. even more so than fortheir High abilities of their players. to rhe pitch. even seen.re��on." Spike� Magazine Star Player Rating: HZ 0 1 .no . · . "Oiese extremely athletic warrfors are trained more spec�acular victories.000 paces. 91 civilian 'fatalities. unseenwine! after which he is named. the Archers were known to lurk across the pitch like a filthy Skaven.say that it'fbei. This means their first trophy at Blood Bow! XXXVI. in the deadly ans ofhand-ro-hand combat and are a match for .the pref'er not to wear much ar. . passing. refusal to wear heavy armour does leave them vulnerable to and have proven to be two chips offthe old block. the Wood Elves' natural athletic ability is enough to that most Wood Elf!earns lack. +s referee fatalities'. let alone be forced Bil Bali Archers: For many Years. :rhere is one downside to Jordell's incredible skills though -' his amazing achievements ar� sometimes missed by · commentators a_nd official statisticians.

:Jading clumsy blOcks aiid flashing perfect smiles as they dance around infufi�ed oppone. to comment. SP Trttman <r 120.d J:Iothriss � Wood Elv�s . Dodge. n Cowboys f ns stan �ming up 10 their games 10 je�r.loot.llon� The Athelorn Avengers make the&" d�but.es a complaint. suggesting only chat he could re<:ommena a"number of�ighly qualified hofliculiural� :S-.nts� They have '1' � mc.thar their presence is juSt about the only tiling 1h.� up trying to keep mck of it andjfi�1ead concent�tes on breaking the Avengers' famously bcinlt.. dnd that the'. The archerypal Wood Elf team.ave come to pro�inence since the mid Sos. increasingly foul-fuelled minutes.l Throwers 90. CO\. :rhe b:i1-kS:ide Cowboys realise..ting Career.1 S1ro�g . � '::lr lRngers have had a varied a. GA SP � . winning their firs� few games. Spike! Magazine's Mos1 Punctured Player Award 2.. The. AV Skills Normal Doub� . and even inore time s�nl having open and honesr discussions wich a series of incredibly well-paid counsellors..000 7.. th� Avengers seem to h�ve defeated their hang-ups regarding tl.... Fans are hoping tba1 this was all tha1 was bolding therb bac. Luarn Prolldbow � Mzgarine Rat�i i+2 points ma ELF TEAMS .$ .n:ke 10 1be field a&ainst the Darkside Cowboys. mos1 famous pvalnes is bor.d·int<... Team owner Caesyn Dyn-A�hro� decline.000 " Block.A�ogers suffer n r!: � � � :m :� �: ::�:� s !�:�:i�.. After a lot of time spent in training. The ingots are later bankrupted when their home. having JOllt over half of.ies. Dodge. . Take :.�a� .. .n.&..ooo'gold pieces eJlch . Throw . chant and genepilly�· � The Firebrand Ingots SC! a new �e"cord for Most ime.· .� I. Head coac.. .Avenger. Timmm-ber! . and one of BioOd Bewl'.ine- up to what the pre�s r�lease later. Catch..1 are forced �o concede.\io1brit1 lodg... � Tide Cost'(mV MA ST AG. they began to build aJ tead of � d!. &r-a::ill wuntersl·· 50..I Coach: Ae.u. Team-irlate.. but they've faced each 01her across the line of scrimmage several times now without the Wood Elves going to pieces. boys. � Colours: Yellow and g"teett ·" / · O. but it falls on deaf ears and the r�ord s1ands. Stand GAP '· Arm Firm. They swear \'engc.!. thanks to a devious p!oy invOlviog pow'"edul magr\ets and a rampered ball.ague. Leap · GA . . 1he ball changing hands so often that the 61her team· � gil..f Darkside .k.CotnPtex paSsing plays. .rceptions in a Single c�e while facing off agai. AftCr forty-three . Sprint. Thick Skull. Tiim!mt Honours: Most Improved Hairstylisn392.( � _ · . they are as graceful as thef'are srylish.jem Goldstar./ • � ·: 'flle Avengers start to get noti'ced)n the NAF le._.ttasfogly well-known for di°'i. Stadium is taken over'by a grove of several hundred tanglethorn trees.of a number of promising new players.+65 Bma oi Fame�Jordell FreShbreeze. Jl's all looking good for the newcOnlers until they. . .� their bitter Dark Elf rivals.their start�g l.. bm consistently find them:elveS in the sawe division °a! . che.at ·' can shake the Avengers' otherwise limitless c�nfidence. · � . but h.. and are quick IP inform· their (ans.000 'ioner. ..uieman None GA SP Catche� 90. '! ..a1 rerulted in vicrory ai: Blood Bow\.. 'Cndaiiccrs . Berween 1he � of the NAF ani:I theif suCceS'Sful drafting. .!f:rredimiting i�jurits".120. can n� make a push for t�e fr?Phy they deserve..ce.."Mighty Blow.CC Caesyn Dyn-Athron . XXXVI.ris1 the Avengers.'. in the Elven iyngdoms league..000 7· �ass GAP s \.. ·They're unlikely to be sh3ring a dr?nk any 1ime soon._ il' �·.

� . how d5t could we' work out whirh team is tlu Ires! b. You'll also find an updated list of skills and several ne. and they are LEAGUE SEASONS free 10 change or modify any of the Blood Bowl rules as they There are two typ�s of game a team Clln play during a league: s. hile friendlies exist majnly to � ·• • da'y. · drawing" team names out of an upturned Blood Bow! h�lmet (or similar receptacle) is..!!ongto the Co!le8's ofMagic orare run�ythe nearest. and l thinkyou'llfind lhatdausestill exisll in the · stadium lo sl�dium. and. the longer a season will take._ . The league plays out over a number of glory ofleadini: your team through 3 long season w the Blood se3sons. At the end of each Season is a short Tournament. coaches will • ofthe Blood Bowl rules and the ability 10 herd cats. Bob. but a division write r�gular newsletters featuring match reports.re d11tail later. butthere'i afewotherthingsta learn that cross their path first.comains eight or more t� s .i..teams aren'l tied to o1u were dead!" plau. consisting of two semi-finals and a final. the season can begin! . It is up to thi. syslem. with the have bt1en split." The League rules are dcsigmd lo recreate this �!ighf!y anar�hic Any experienced Blood Bowl coach will tell you that while.anc! to 0 • lellg)le._puttingcoachesin charge ofseltingupl'1eirown matches. � _ � give you an excuse to play mo Blood Bowl! .. but the described on page 19.! few rookies _ trundling along. each coach needs to c°'. At the.Bob. giving new teams is appoint a League Coriimissioner.1rt) oni:-off games may be fun. word of the great god. " tables and anything else they can think of! There's nothing The larger the divisions are. Once the divisions . coaxing their most succe.· re presemed here being just one example. A sensible Commissioner will discuss any potential competition g. the first thing you need ro do (after a period of out-of-game downtime). but broadlYj cOmpetltiqn · �t inVolved knows what they're getting imo.-eate a· league ieam as ( commitment. If the \eague. Each div'ision should to keep track ofhqw well everyone is doing. a series of games is far more exciling. After the season break. most DIVISIOIS . but at the end of the games affect the Jeag�e � 1 .nost traditional. kupinglhc struclure lightand (jorlhe moslp. and tend lo spend most o{their time travellingfrom. organising any tournaments that are played. then rounding out the . and involves leirning a few more rules.ia)1ges with thelr coaches beforehand. but need to reassemble their teams. . An ideal Commissioner a chance 10 join the league and letling coaches step down if should he a highly organised individual with a flawless grasp they wish 10 rake a break. The following sec1ion rep[esen!s the official and sacred. Joining a league can & quite a of the league. during ':"hich each team will play cadi other t�am at Bowl final is well worth the effort! least once.numbers with '. Tlie Commissioner has the responsi�iliry of mahng sure that the le�gue runs smoothly. Nuffie on the subject of running Blood Bowl leagues. league · should have. Not only-do you have ' . but you can also watch your team develop and grow HOW LEAGUES WORK int� a real powerhouse to rival even the migh1y Reikland To play a liague.w game options I� trf �u� BLOOD BOWL LEAGUES "What'sthis. "to worry about the tactics that your team wil! use in a single game. Jim.. ��i d. but there are a few wealthy landowners wilh priva\e "Wei!. imPorrantly.commissioner to 9ecide how to run.ee fit.. The stopping" the Commissioner from taking partjn the league. and so. and ultim te power is one of the fo:w perks of the job.. at the end of which GETTlllG S·TARTED one team will emerge viutorious! A new season can then begin In order lo set up 1h� league. The difference between the .o is described in mo.city oflhir all?" or town. the Commis�i?n. teamS can be split however 1he Commissioner decides.start Reavers or the Gouged Eye.their league.er' Some Commissioners like to keep a central database of teams should•divide them into divisions.the Commissioner's word is law! It's not e�y running a 1 make some gold and increase" your team's reputation . .me even contain as equal a number of team� as possible.. you will need at leas1 four teams.no fewer than four teams and no more than eight.ssful anyone enthusiastic and dedicated enough to get a league pfayets back wi1h s�acks of gold' and promises of fame and · up a�d running probably stands a good chance of keeping it glory. Asa resu!t. so that everyone t. but just so Ion& as they don't abuse their power.mes �nd friendlies. running a team over the course of . Most> mrt "That's r1ght. There are man"y different ways to run a league. "Indeed. and playing matches against �ny ltams GreatBook ofRegulations.jim?Ntw !tagutregu!ationstoo?" 1! is quiti for a B!oo� Bowl tta!'l to own a stadium. back in my day we kepi going 'til all the teams but one stadiumson lheirestates.

ready to be spent later in the leag�.. :?lie � teams included i� this �k. � � (see page 26}.e n"ext' season1 . they should note down any remaind"er jn •t is to assume'that each team can play't'wo games irr th� Treasury box of their foster.i?i:i teams on a permanent b. • 9 to the Commissioner. or ni) is wqrked out by��ding up 1he . player is off th� pitch for the rest of the game. ofrourse'.C:• �mendcd that you set a time limit for each: season. l'Uy-offs (see page 26). �. roll on the � an welcome to do so.lpie sulling because two players can't seein to iet their with which � to line up. w--. "' page 20 ..roll lilt � play. kaguc with a single division Of six players would coffe�. --..at ·• match.. The � m rake in inordinate amounts of cash bf acting as majority of the results simply cause the player 1o'miss the .h .Jrom arioiher dlvisiori. each team musi play two Competition zpms1 each O[her team ih their diVi�iOn..but in a Jeague.an be recovered from given a bu of time. 1his is a greitWay to recruit new � �t lOffieone playing a fe.brr count as a loss for both teams. If a coach doe� notSpend -1:".. and avoiding gamefthat they kno� Special Play cards will be drawn (ree page 23). · described below the table on page 20.a. These gold pieces go'ln10 the . Casuaby 1able once rhe player has been moved to the Dead & lniured box ofrhelr Dugout. . !. often injured or killed while playing the game. or any orher teams ii is viral to know exactly what type of injury a player has � � ::ude available in fu1ure supplements..sis. the League Commissioner has our permission .'::"ee�.Star Players.IC:I: =eh taking part in· a !eagu� must create a team.)").000."i.z5 btt n reached).. as detailed serious 1hat they can permanently affect a player.._.. � a�-. for example by P==¥ them across from previous editions of Blood Bo�!. If the Le·ague suffered.w.. telim re-rolls. � a v. If you roll a '10-12 . during The table lis\S exactly what has happened to 1he pl'ayer..: �· You11 srill � �hie to hire them on a game-by-game nex1 match.r leagli.. Then �l k-up the result on the table 9n . __...c other teams). - . For example..a:nnot include..n friendlies as • :::n. Treat the D6 �suit as 'tens' and the DB as 'uni1s'.for playing a �atch (se� pag' 23) and ��y • � �lng 1he sys1em.l effects the injury may have.n 1he INt"l.and fou migh1 � �m IO join yoU.n. Coaches can choose from any of the games this is not important . • • _. and Fan Fac1or.iilable: the Ores·and Humans in the rulebook.ned fot a league t. some are so � �2iso add coachini staffto their team. �oner wishes to include othcr teams. . .o�� goi� Pi"eces . ei d:.'L roster � a!l of the season's games hav� J. _ to draft thei� team. Then there is a period of -et..'gai�st teams that aren't part • -:::::z lr:igue_ As an aside. " �16 A SEASD" � J season..U mstead of the one found in the Blood Bowl rulebook._.:. .and dock thei� i:'eague points . Casualry 1able.cit. To roll on the. the 'value' of a team affects whetPer il' recei� .\ . to the cos\ .-off • � of this book.Casualty'on the Injury table.-oug inducemen1s. noses and even whole lim s! Ali hough most . . In oil. and describes any specia. if you score a 3 on the 06 and a 7 on the DB. or'even (ar the �10ner's discr�riop. ::r g-o.y they like against reams from � a--::: division. '. you should use the team roster presented on a J?6 and a DB.l\ec"Srd !it"· value of your ream in the appropriate space: o. �e. A good r'ule ofthumb for d"eciding a their full Treasu·ry.. foifowed bythe s1art ofa newseaS-On CASUALTIES Blood Bowl fs a rough and dangerous spJrt.een played (or the tim � Noie that gold in the Treasury and players tajsslng 1he same. • W1SOn consisting of ten matches per team (two against '" dllCl. The valu� or . Any TEAii VALUE �n games that have not been pl!Jyed b..friendlies.. thOugh some have more !o'ng-lasting effefls� as . and players arl WGUE TEAM$. This is whete the Casualty table on page 20 comC:s in. � losl erys. . including extra value from ii?iprovemenls. 1he '::!as :.:::. Many Blood llG YOUR TEAMS Bowl players sport scars from old injuries.all you need to know ls that the '"1tlQ.ee> vou track all of the information which is pertinent to result wtiuld be 37. injuries c. � � bst! of coaching staff. 1he season ends in spectacular fashion due 1o an injury do not count towards the J·earo Value.buf 1t prevents ihe Each coac:h srnns with a Treasury of 1. � � they do not. while some have !.J11. e�rs.-=g the rules on page 22 of the Blood Bowl rulebook.. value of 1he players that will plaf for th� team in its ne�� • D � 110-good cheaters.r the end of the !n leagues. so would last for five . . . • · • · . �. If a coach is thought inducements .ng to lose just to prevent their opponent from a team ('l"cam Value'. They can . .

1� ��. ' .�:r: !:�:·��n::: �:fo:: ���::� 1� �=Y ��:�:: :�.b.sUbsequcnr Injury rolls made against this player.� �ck a1 the end of the next matCh. The player 011 cannot take.I n\ddittrt. �rtbenre iP. ::::::�. Remove iii.�·�t .:a��5!'.r�:�:.Niggling Jnjur)' arJds to any.��::. fa<. ..�1:�:. Dead! � iss Next Game: The opposing coach puts�a tick in that player's Miss Next Game coliimn the team rosier. the opposing coach writes an 'N' in the Injuries box on the team �oster. l di s c d c r g .part in the next match. .. Niggling lnj : Miss next game as 0nbo�.rnust sJttfuiss rhc next game}.ored (the playef} .:.

they are emiiled to another Improvement roll.. Ifa reaqi is awarded a touchdown because lam:: �nt has noplayets to s."otth� .. Casualties inflic1ed in any other waf (includin � l11Juring opl?Osing players. tick in 1he �boxon the ros. and for earning Most f�uls. The Star Player Points table lists the number of Star Player pointsthatare required toreacheachdifferentlevel: �n (COMP): A player who makes an accu�ate -. Eacb tiine they go up ano1her level on th� ��points are earned for performing the fo!lowing table below. !a: �r Points are awarded �on (INT): Ifa player·successfullymakesan of the bal! after making aii Interception roll then· n ecn i Star P!ay:r poi�tS • . levelS. •s STAR PLAYER POINTS Improvement roll. with .. injuries inflicted by 1he crowd. :::."become 'Experience! and are entitled to their firs! .ayer awards.S Pbvtr points. �(TD): Aplayerwhoscores atouchdownearns 3 �points. the winning coach·getS .er up at the sran of a drive. they go up .:: :.Of "r. of Star Player points b:perience and make Improvement rolls. Players wlio survive �will pmgres"s tobeConie �egend�ry Players.d � }1 . !WO Uc.:J:..� rostn includes boxes so coaches c4"i keep track of · ™PORTANT: A team that concedes a match mus'rgivi:.rerforeach point they have earned." . MVPsandthelosingcoaChgets none). ·.. their coach should put a.h time a player does something that �arns them . That p!ar. :• .er is award11.sought by a receiver from theirown team in the � s.>. chainsaws.� able to earn Star Play.w ticks for ":bf As players earn Star Player poil)ts. _. coach nominates three players from their 1earp and Il}11S ' cl:. bombs.er points (SPPs)in ce �nMatches. m • -=r..uare of the pass when the ball comes to rest earns 1 �point.These ari!eamcdfofScoring �s.. earning Star PlaYer 5 ' points'. IMPROVEMENT ROLLS .. qnCe a player has earned enough •Stab skill) do not count for Star P!ayer points. Once a player has earned 6 pOimt • they..\. . count up the number of ne. makingcompletepasses. �ofStar Playerpoi'nts their players eai:n during a MVP to the opposing team (Le.� of1�ir long career on the Blood Bo)-VI pitch Valuable Player award.ncteristics and skills ihat they have picked up over D3 to choose one at random.. ··'.makinginteKeptions. <Player points. ?2"tt and upgrade their total score. This is called a completion.. :b. A)I players start out �·. as Rookies with no SPF. • .. d of the match... they become entitled to an improvement :i!!:lr roll on the Improvemen't tible. liim:Z:W ?'.�points.

The entry will list.. A player can never lose a skill. .r.ooo� Improvement rolls can grant players new skills.�:. the coach may choose to take a new sklll instead. record this on your team rr�m 11 mal loun n . .c'=o.. .. ··. Note: Injuries the player s�ff�rs' �ai �educe a characteristic do not reduce the value of the playe. in either• the Normal or Double column..�'. the characteristics' that may be improved-simply pick one aRd record the neW value on the team roster. but they're treated in exactly the same way from a rules perspective. you can give your rulebook do not contain the Normal and Double p!ayer a skill from one of 1he categories In thejr Norm.'.:'..'!1n1. the columns Norma! and 'DQuble tell HUMAN AND DRC' TEAMS you which skills are available to that player. No characteristic may ever � increased by more than 2 p�ints ovirits starting value or to a val1:1-e greater than 10.: \:c�� ·roster..al columns.::@ sp .�<l ":.ooo gp such.-· and Agility skills. Any addi1ional increasCs must be taken as new skills insiead . • "�'"" � n 'f�'"' e �: .ristic by 1 point VALUE MODIFIERS TABLE NEW SKILLS .s�s.. their v3:lue must be increased on the team roster by·the amdUnt. whehever a player rolls on. There are �!so Mutations +r AG +40 : ooo gp (M)... Alternatively.:.\�'. CHARACTERISTIC INCREASES An Improvement table roll of 10·12 might increase • one o£the player's characteristics.: '. To reflect this. "' � For e:rnmple...As theygetbetter(ego&ainskillsorcharacteristic increases). but don't 113ni�! You can find them in the team c-:l:i umn.: !..· r a '. This am"oullt is (ecorded when thev 'arehired. which a pedantp. 45 & · • choose a skill from one ofrhecategOries .000 gp are foUr categories of skills: General (G).1t �k<1ttl10lrr l'assingskil!s..iight argue aren't really 'skills' as �===:iin===::. There New S�ill from the Double column +30. On each team list.the Improvement table. yotl can summaries on pages 46 of this book._._.1l�:f1'.hown on the table below. • BUGIHN S BODI OF RECORDS a1ll1 ]1m J�lir11m1 .. . .. art 'hll t"'lll•I« J //i. Whatever The Human and team lists in the Blood Bowl Ore the result ofyour Improvement roll. Agility (A). player's ST charact.�w���i�llf���m�h�< �No•��m�>�o�Jy�mo.1'�):::1:nl�� :!<I 1 � When a player gains a skill. a Jligh Elf Lineman can normal!y take General . their value incre. +rMAor+IAV... PLAYER VALUES 1 Every player has a·value.'. (• . iMPRDVEMEMTS t.ooogp • Strength (S) and Passing (P). Jf an Improvement roll is a double. as described previously. +30. bul On a d�ublecan also take St�englf1 and A lot o(l'r1pl._�N.

id:!on WearherTable � Inducements purchase inducements..obo.:rj: out 1he number of Fans and FA·M.sequenc�s'ofplay.Exrra Team Training.' � according to the Draw value.'t: � \ ' ..�:'orthe Kick �hie to spend an extra 250. All inducements that you purchase are lost at the 'end of-1he · march.000 gold'piects each : �:�:��i� �:i:�::� ��:�o�s ?ces !> • ad • 0-2 Wandering Apothecaries ..' -0ff ' • .000 gp goes tjp aga�nSt..100.t..250. . 1he pliyer �­ 11\• the higherTeam Value drnws a number offace-down cartls .000 gold pieces each • o-.chan below ' to see how many cards are drawn and kept_ based on the highest Team Value out of the two reams..-rtl SEOUEICE ••.100. • Inducements are sclccrcO'ftom the followin8 'l"isr:�� T..E. The other pl�n 1he same. ·rheirTreasury. No induc. which S::::=:.tprc·march and poS·r-mirch actioii1 as well as the Follow this sequence for each �atch you play: Lequa] ro 1he . The team with the higher Team.. the first coa<..h would bf · . Fir. FOr • ·. ..consult the.50. 4. .h 0::4. mmm.000 gold pieces each · . if a team with a val�c 0(1.ach .1oo� g6\d. from any decks they wish in any combination..11ien they look at the cards and choose-wbic:Ji ones to keep (according to the 'Keep' value) rerurning'11nf orhers 10 the bottom of their decks..000 gold pieces enc. SpecialPlays. Draw Special PtaJ Cards lnstead of using the rules for drawing Special Play cards on p�ge 15 of the Blood Bowl ru:ebook.gp.- .piecest. f a team wit� a value of l.Value must purchase � · .It" .' • 0-1 BloodweiSer Kegs .0-3 Bribes .100.\ to "-flh number of canh you can draw and 1he number foll tan � ..example. j'lQr __________ ___ �-• . . lU:ches have their own.000 gold pieces On induceme t�.. Each 'Special Play' inducement "l<fda.000.andiswastedi t"itis nots�t immedta1elr.emen1 can ever beCorne a permanent po1rt of youi:_�eam.

sJ&fo'n -casualties·only count if they qualified towards earning one of your players Star Player poims.. � 11. WOO I ..er players forth� next match. roll 3D6 and increase four team's Fan Factor by if tbC result is greater than your current Fan .hies. Do not . awarded.a_re for Next Match) on the roster.. • Each coach' can nOw spend any gold in their Treasury to buy new players and coaching staff. .r from a 0-16 or' 0-12 allowed.Value. In friendly marches. 1heir coach must roll for expensive mistakes (seep.age 25). · . coaching staff. in:clude the value of. to player values as a result of improvements (see page u).D6.: {•.... .. Journefmen may 1ake.Prepare for Next Match If either team has at least roo. roll 2D6 and reduce your ream's Factor by if the result is lower than your current Fan r .. • Ifyou ihe march. . Prep. as . but. you �ore no League points for a loss.you may permanently hire them by pa)'ing1heir Rookie (°:ost. � . Improvement Rolls • "In Competition Matches. / � • .n by if1he result is lo. A Journeyina� is always a playe.en or co.oner skill but may retai�'any Siar Player. ' 5. record any League points you have scored. the coach must either fire them fro� :· the team or.. '· • 2. and add any casualties you inflicted ro tbe Casua. '"') .. you score 1 Lea�ue point. ./.ooo gold pieces in their Treasury. They count tbei.���� ' .Jfthis was a Competition Maich. Ifyou won the game.Jftei.. gold in your Treasury or any players that will be forced �o ti:ilss their next march J�lo jury.... each coach can choose 10 spend gold from theirTreasury to increase their team re·rolk.emember that teams who conced� a match do not receive any �innings. Factor. I(� che match.ordotll.. your team's Fan Factor'goes up bY 1 if' 1he result i� . Note that a team must have fewer 1han l6 Players oni"rs roSter to hire Journeymen. each coach awards their team's MVP as described on page ln friendly matchelno MVP is n." • Roll for improvements foi any players who have earned enough Star Player points to gain one.. .._ faclQJ'. 1 "' 4. If hired.·ro1i'z. fan Factor. Note: In friendly • . than your' current Fan' Factor.dead players from your roster. ' .1Ching staffwho are no longer wanted. . 1he [�m �ay add Journeymen onto therosrer for free • • un1ir1he team can field players for ihe next march. .��:�h �)·�·.d'ie total players " o·i:i the team (including injured players) 10 more than 16 at this point.. :.. ·�.team can only field IO or feV:. Work out th� total value of eacp team and record it on their roster.� Journeyman loo�s the J. bur have the Loner skill as they a� not used to playing with the team.. • AdOany touchdowns your team Jl:oreddurir\g'l:hegame ro 1heTouchdown section. Th'e value of.. you do not s�ore any':Uague points. Adding a re-roll costs double the amount shown on the team list. only add� the-basic (un-doubled)cost to the totalvalue ofthe learn.'[. You can also r�move any riumberoflearn re-rolis from your roster at this �tage. 't-. U�ate Team Stats .lllr--�--. . you scoi:e 3 League Points� Ifyou �rew.. you don't get 1heir cos! back ! • If a ream has anr Journeymen (see step 5 . \ . . t' ..'er than your current Fan fac1or. . POST-MATCH SEQUENCE · • • YoU must go through the following phases in order after each and every League Mitch that you play: ' 1.'and/or'fire any play. points tbey earn'ed or-skills received from Improvement 1able rolls. matches. � ·�! ·)."·. if you wish-again.higher .normal Rookie cost wwar\ls the total i\�am. '. You do not get any gold back! In addition.�������.a team iS worked' out by adding up the value of rhe Jeam's players (including extra values fot improvements). Record afiy·�nge.· · • ::. If a .... each coach rolls a D3 instead of a D6. � V¥as a draw. team re·roll� aJ¥1. II · posilion on the team's roSter. Hire and fir& • Retnove any. iii .

. each player with 51 SPPs or -. making sure there is enough time for at least two . the League .. -=:t.� � in different divisions. � !"<"5Ult6 can be submitted. Oll'S EllD r:i l season's Com_Pitition Matches have been played.limit has been .this is a great chance for teams to play riv:l. The time·­ r._ � i. mi-: ll!cident: Half the gold in yourTreasury(roundipg up to the nearest 10.s . and you lose 03 x 10.000 gp) �s lost to an unfortunate mishap.ld grudges.00. to revisit o.::: .:!:"'l\· field two or fewer Players suffers no additional sessions . occurrence 1•& The Le:igue Commissioner sets a date for the end o( the � � concedes before setting up for a kick.fu._ .eached. oi t-3..� � � b � � � ·.atically i' play rieridlfos . Roll sepaiately fo.give people·a'bit of .000 gold pieces which you sen'sibly squirreled away for' just �.er announces that the season is coming to a close. teams can stlll � dns match.off wher� season.AV'l!'.-.rted: Thank� to some careful m�nage ent.: one coach concedes the match for any other betWeen now af!d then makes up the Season's End perk>d. or just to boost 2'C1 that have 51 SPPs or more will leave the team on the Treasury and attract some more fans aheaC! of next season._. .. Minorlnci en Crisis Averted Minor Incident Cnsis Averr Cris Avenc Crisis Averted Crisis Averted � l:=. �he: Your Treasury is emptied. =-!._. In addition. l. �rmined time. the loser au1orn. z::.acident: The team gets up to some mischief.the play-offs fol!owed by 1he finals.C..he winner gains all of the loser's winnings and Although no more League points can be scored... your team behaves itself for once! .0 gold p'ieces .:.-.. ai: ttt ifthey leave. except for 206 x 10.• .

and a penalty • For each player on y�ur roster that has completed at leua shoo�-out if this does not result in a winner.The off-se:isOn..roll to four roster �Ii"� cosL. i" losers face ofHor 3"' and 4'b place r. in 4'� place. the se�on's champions. the Prepare for Next_�atch phase 1.LViMG ' DDWMTIME ' 'Qi. If you have any Apo1hecaries o ::: Post-match sequence. Put a tick in 1he Mercenaries usinginduceni"ents... then roll a 06 for e11da GLITTERlllG PRIZES Niggling Injury on your roster.. .oOO gp for each matcti the team played las1 season (borl-. spend their h:ml:earn. ·gold pieces.gam..i the .itnalue is still added 10 four l�am Value.own to the nearest 10.. qrholding it. plus the freasury Bon� sequence is mOdi as 'expl"ained later. consisfs eftbes:iteps: · 'dr'aw.�:.:"• season1PJa'yers rest and rec:'...t ga'mC oflhesea§Oll.· .000 gold pieces. fa'n dubs and generous patrons. • Remove any Miss Next Game ticks. .! sc�!It. :.. the ream's sponsors.. Once you have added everything up. �r go on elaborate lours to prom�tt� the �est edition c£ m •.in the case of a �' Downtime phase. • Roll 2D6.. the team 1" place on the League table plays l. lo'1�e�i -._ _ . �� 3rdp\ace.000 gold piec�s and the Leagut'>Tropby!. Unless a coach · listed below. the.� ". ' RESo.� ' .:. lf you score less 1han 1he numbn help is Stricily forbidden during the finals and semi-finals.000 gold pieces. Wants to Retire column -you'll come back to 1his later. time away from the field works wonders and 1he injur.team for the �ew season (see page 17). Finals a1'd semi-finals cannot be drawn .��re • )te-draftyour.+·: .�..their1ncreasingly'unbclievab!e autobiogi:aphies. below.000. �:. teani.Thewinncrsofthe semi-finals thcngo <. ��i:. that will Treasury d.Sei�on' . . round )"Vm playing in the finals s ifically states otherwise. • 5. Also.'3:i��.game of the season.��:�k: � ��. ihis represents money doled om by ririe Uu�ng tbil Prc-. wfiich.< ' i. • 5. If the score is lower than your Fan Factor.ft""� gold. omside two seasons. I' .Post-match sequence ofyour las. the team in 2.made up of t�o stages: s�i-finals and finals.:. de1ermineY= a new Starting Treasury.000 your roster.:!!-. the final.. a� cib declare that this will be their last game of Returning teams then add anything they had left in their 1h. e play-offs take place during. • 10.>n topbytn �� '. !! pla��' in addi1ion 10 any winnings that they get during the removed from the. there is a period of downtim� 4uring rheofi.s rePlaced �·itl.:d _ '/( · �mi-finals. . The team in 3"' place receives 30. a and the team who finishe4 in 1" place. . 4 scmt­ Prizes are awarded to the teams who finish in 2od and 31"4 i".�:::�:�s. roster.�. vfhen ii will • If you wish 'to take pan in 1he n�xt season._AfrCrthe'finals. add 1 to each result.. On a roU0of or more. and afe.ooogpforeach casualtyfheteam�ausedlas1 season . but the Post:march Treasury from the previous sea�n. battliog it out for ahd 2nd place overall.see Raising Funds..i place receives 60.ooogpforeach touchdownthe teanl scoredlast season. number of your fair·weather fans lose interest during the are a\varded 100.. of seasons t�ey have Compleied: they have had enough so teams cannot enlisr the services of Star Player� or violence for a while and want to retire. s End period. � 1. Tro�hy is th"eirs until the end of the next season. each team gels a Treasury of LASfl'GArff ' . you can add an additi ' I team rl!.·· y _ · . while the In the. •..·.·� ::.. and the team in 2od place plays theJCi}ffi iJ. ·· ··r" . roll a 06.000 gp: alway� be 1beir last. �nJ. you mus1 go to Sudden D�mh Overtime.l� -'".na1� sequence Of any g\�uring Season's league. ·. is played as normal. RAISING FUNDS Al the start of each new seaso?\. and youfFan Factor is reduced by D3. frie!"dlies and competition games). ��.upeute.

... at . S?w. If you -» ::xr�e it. you can . .these three steps. including any ' � l.. / part in tbe next season. - =g three changes apply to the ule. you can do so at a cost of IOP!XJ gp per .:iJuries..iyer on yourpld ros!er that wants to retire. they .siasons they � . . Star Player points.. and whether they c :n:re.�'Il for them on that season's roster.e o step down from the league if they're struggling_ ' �tum....:leted -.n create your . · • Each coach who is taking part in the � .�:. This is a good chanc..!avers chat were in your te. !!:C:: pl.._ · � an exrra incentive r� Stay on (usually a sneaky � :'cl. and 'ICtl do not re-hire. � 11 hiring new players from your team list.r team: �fz: hctor carries over from yoUr previous roster.am lasr seaSO"n by pay!ng -. take a new team roster'th.and add I to the number of ..:s .? for when you .-:sb to re-hire a player who wants to retire.. For each season the player has � 11 costs anextra20.-.Jue is still added to your Team Value)._. • il: The lea ue Commissioner estabUshes who willbe. Factor. Copy � = entire row from your old roster.ooogoldpiecesto re-hire � � LS a one-off extrn paymentthat does rot affect . and it's an ideal spot f�r n w team� � : -}l!st as you did when you first joinM the league. . cn!umn ofyourteam roster. you �an add an Assis1ant Coach .�� play.I of gold!).

000 gold piec�s more than what they Would awarded the MVP for the game.i[ yoo = · There's probably an official rule regarding drinking during think of it. If tbl / Mercenaries: For every play�r safely e�ployed by a team. Star Players employthCir own prersonal trainers and apothecaries who navel with Uw:::::i. Each Special Play you purcha� b . Sr. the Bribe is effective and rhe player stays . chosen from your Star Players can never earn Star Player points even if they a. for a generous donation to their faith.ooo goldp1eces tohirefora match maynever be usedon Star Players.. are missing the game due to injury do not count towards not use th� !eam's amateur physicians t!"ie number of players on the team. but hey. 1 to the match sequence f � • result of all dice roils you make" during this match to see / whe.a roll of l-6. happenS then neither may use them and the Star Player k� there are dozens offreelance players "who will wear anyone's bOthsets ofhiri!ig fees! colours in exchange for hard currency. A team may hire up to two Star Players that� a 06. you'd better slide the Players act as free agents. playing single matches for any te� ref a. so they are not cou. it's been done. .� team list. Each Bribe allows that can afford their high fees (and that they are willing you t"'o attempt to ignore the call when one of your players is to assist in the first place). a Mercenary Human. Finally. but on a roll of r decides otherwise. Unless the League CommisSJ.exa� le. at0an additional Bowl te:im.i.normally purch�se an f>. allowed to pla for the team. On. The normal limits on the total number ofplayers allowed on to heal them from alffiost any injury (including death) and c a team and in each position apply to Mercenaries. you can add .ic Ale setved straight from �he keg praying for assistance to bm. the most resourceful and talented players in the sport. but if you flash some cash. rules f�r purcGlsed Apothecaries on page 3 8 . F�r. more than 16 . resurrection spells they need! Extra Team Training: Getring all ofyour players in the same Star Players may not take the flumber of players in the teal::l E:" place is hard enough on match day. players that ate missing the game O "you can probably organise a training session.000 gold pieces.a. While they would never may be given one additional skill sele<:ted from those available allow themselves to be a permane�t part of a heathen Bloocl " i:o a pl�y�r of that position on a Norm�] roll. so they are not counted when working out how manv Star PlayerS you can h3ve. purChased/induced Apothecaflf:l � � would cost80. at 30. However. deaths and serious injuries inflicted on Sea: the Bribe is wasted and the call still stands! Each Bribe may be Players are waived afrer the match.ocae:: where they are (you do not suffer a turnover). Only onC Apothec ..:. two of gold before the match. they have been known 10 assist for a single man± _ cost of 50. Lineman could be given Tackle for a tota! cOst of 139.. -� . The rules for Wanden:::. lt is possible (though unlikely) for both tea�s-to hire the Services of the same Star Piayer.k in the gaine"'like a coach can prepare for a gruelling m'uch. a gaine.pothecary may hire a Windering Apothecarnr All MercenaFies have the Lorier Skill as they are unused to two to help during the match.bag oi.by·rrapping the pitch .'are all sorts of-wa� an ent�rprising Bloodweiser Keg: Nothing says •get b�. In addition.000 gold ApotheCaries are identical to the. Star Players can never gain normally COS!. and will therdmr­ that. re-roll eath Casualty roll. Often these Apothecaries a� playing with the rest of the team.nted "':hen working out how m�ny Mercenaries you can havi:. Wandiring Apothecaries: Any team that can .ther one of your players recovers from being KO'd Star Player:s: These are the heroes of the Blood B. You can"add Mercenary players to your team for one march ac a time. Roll another team. a Me enary Human Lineman Improvement rolls.they can ' afford all 1be used once per match. a Mercenary powerful priests of the local deity. _fverything from frostY B\oodwei�er Ma8. Each "Extra Team to injury do not count towards the number ofplayers on the Training session grams you an extra team re-roll for each half team. For example. why should the crowd have all the fun? For you draw and keep an additional Special Play C�rd in the � each Bloodweiser Keg you purchase.owl aren. but players help them get in sh�pe for their' riext match. and then moving on to play for sent offfor committing a foul or using a Secret Weapon.u Bribes (If you're planning to misbehave. i s� !:-:: i Pi � �"e: re.

190. Common inducemems that migh1 be exduded . � � the winner of the Spikt! Magazine Trophy ge1s a gp and 1.750.. Once a team"s value equals or e�eeds 1. a team in a division th'a1 hu . .Playersor Bribes.000 gp. dedUct 20. _ = be found i n previous editions of Blood Bowl. a�nd so on.000 gp: In qther�ords.i.. . Piling On does �ot cause a turnover unless I� 1he �eam.000 gp and 2. to some very are on page 23 that they feel do not work for t·heir league � Some Commissioners will-:vant it though ..t -=. they may hav� Fan Factor for free. !Imm • CSTIHliTH) FREE fAN FACTOR .]50. Alf teams-under L�nt 10 the vktim and the victim was Knocked 1his rule wou!d �tart with a Fan FaCtor of s for no cost.Recora .. Piling On canno! be. inclui:ledisallowing Srar. providing � sligh! handicap: · .EAGUE PLAY LI.. gets to add a Wiia to their · gp.000 gp. .890. rhe deduction increaSes by 10.900.: PILING ON ? A Commissioner is allowe to remo. .000 gp and 2. \ between 1. ' �-.750.000 gp for teams with a value .000 gp. .-. so environtnem. list of allowed inducements 1ha.050. -The winner of 1he Team Value increases by another 150. put inducement(s) from the.oocf ' r� for example.000 gp. deducl an amount from its winnings during step 3 .n Fac1or (1hanks 10 all the press coverage). . deduci 30. divisions. To address this.0oo -.e any specific --a. '. cmc::hing staff for' the duration of the following ' deduct 10. i EXCLUDING INDUCEMEKTS 'nl .000 gp r fo 1eams between 2.�� from this edition as it can lead.Fan an use a team re-roll to re-roll the Armour roll or Fac1or never adds to a team's value and changes in fan Fac1or � fro Post game rolls do not affect Team Value UIDERSUBSCRIBED DIVISIONS ia:-:hrm. � use this skill after they have made a block as instead of allowing teams to purchase Fan Fnctor when 1hey_ L L:k or Blitz Action.1eams in smaller divisions will have less chance ro score points. -This addi1ionaln1le restricts the �arnings ofhigh JeVe] teams.040.000 gp for teams with a value between l. ii must .0 00 p. This starts at 10. but only iJ they are currently are created.OUI.� other variants you might wish \� t� )'. ' .nr: :aar Fa.000 gp above. but each time the.. � at the end of the season.s in your league cannot be divided i!ltO equal Oc player is carrying the ball.r1!' toJ>ersonalise y�ur league is to chang� the prizes ° g For1une and FAME.

:�>< . · :.Pouring Rain wea1her results when . Some skills are listed as Extraordinary. The Block_ skill. opponents down. Fumble the player with the Right get it unless a rule exp!icitly sraces otherwise · Stuff skill as normal . Regeneration or anything else cannot be used . but before they throw their ream-mate. � remains completely fun�tional. 1hey are referred w as skif!s for the sake of simplicity. Mutation. l\s a result. Passing and Strength skills: Agility General Mutation Passing Strength Catch Block Big Hind Accurate Break Tackle Diving Catch Dauntless Claw/Claws Dump-off GNb Diving Tackle Dirty Player Disturbing Presence Hail Mary Pass Guard Dodge Fend Extra Arms Leader Juggernaut Jump up Frenzy Foul Appearance NervesofSteel Mighty Blow Leap Kick Horns Pass Multiple Block Side Step Kick·offRernrn Prehensile Tail Safe Throw S1andFirm SneakyGir Pass Block Tentacles Strong Ann Sprin1 . 1hey a11empt 10 eat rolled with the Block dice. & plained in the Blocking rule:s. here's a handy summary of the Agility.The player may add 1 to the 06 roll when chey pass he ball.and what's more.:i. they'll eat absolutely anything! Should the player ever use BLDCK [GEIE�J the Throw Team-mate skill. On a rofl of 1. These are u�\que If the tiam-mate had the ball. General. 1iKILLS � SUMMARY To save you flicking hack and forth while searching for a skill for your newly level!ed-up player. if a player does not team-mate squirms free and the Pass Action is automatically start wich a particular Extraordinary skill.a second ' 1 f _ f hl� ans that rhey success ully scoff the !�am-mate down.Wn 1. that t�e team-mate was in. if used. l• _. the h}'. roll a 06 after they have finished A player with the Block skill is proficieni at knocking &-. lr's worth � noting that ahhough some of tlie 'skills' listed could more accurately be described as traits or physical featur�s (e cially the mutations !). they can never treated as a fumbled pass. affects rlie resuits. th'e unfortunate learn-mate! Roll the 06 again . and some additional skills which can be taken by players if you're using-the Leaguf ruJes.f � something-they can learn. coiitinuewith the throw. th� ing. ' ' . • BIC HAID [IUTATIDIJ ACCURATE (PASSllSJ One of the player"s hands has grown mo'nstrously large. On a 1+. yet . � �f. it will �atter once from the era its which arc mOre the result of a player's nature than square.all. The following list includes a!! of the skills available to the teams in Death Zune Se. Tlie player ignores modifi�r § for enemy tackle zones or. Pro Two Heads Thic�Sku!l Sure Feet Shadowing Very Long Legs Strip Ball SureHandS Tackle Wrestle - ! which kill� the learn-mate without oppomu?-ily for recovery EXTRAORDINARY SKILLS (Apothecaries. It also includes the skills�hat are in the Blood Bowl rulebook.�WAYS HUISIY cmRAORDIWl'fJ they atteinpt topickupthe \. If t e ond roll is 1-6. �The player is always ravenously hungry.

Qr a pheromone that causes who has the Catch skill is allowed to re-roll the D6 if fear and panic. When an DIVlllG ClTCH ll. ._. "(hether it Is ·ca�ed ' C• .li 6..b311.. The skill zones as if it had landed in their own square without leaving • when the player. .oPge roll for leaving rhe player's .:ai. Because ufthis. It also allows the player to re-rol! the D6 � player must subtract 1 from the . tb'at .. an aura tuarrTJ of random chaos or intense cold. the player must block using their .table and . h. If the total is greater. _ -. l.. When the skill is used. In addition. any 11111!-" iiu. . llnap1 taliom '" " �1ngl. · · .GILITY) E<J Knocked Down by this player during a block. 'match as a result of their injuries" even if they suffer two ! team loses die declared A:(tlon for the tum.Ii: � clling a Dodge rqll._\. Once the dodge is resolved but betore any 't Armour roll for the opPQnent (if needed).I.� player but do n�t make an Arm. � by a. they .Players -. ' Staying on the-pitch is difficult when your rotting body is ' roll a 06 immediately-�fter dedarfn"g an Action for barelf held togethen When this player suffers a Casuait Y but before taking the Action. · .+and Agility 2 would count as having an . J•m j( Im (HI may be used on a re-rolled dodge if not declared for use on the •-:.er V. If the tota] is equal to or lowerlhan and neither can use ii •�ts Strength. Note that you may only mOd�fy lla:Lf ISTllEllGTHJ ? one of t e dice rolls. you may not·modify tii..Bone-head player d�d. '. that is Within three squares of them..e opponent's AV. the Diving Catch p)ayer's square. :n2ke an Injury _roll regardleSs of th.DllDllAllY) . !lu r. lJie opposing player :a aku!ated before any defensive or offensive assists must subtract 2 from their D. DlllTY PLAYER (GEllEllAU � or pas. then the play. �gth.would land in an empty square in one of their tackle :-. 1he player can attempt to lCEIEllAU catch any pass.-s IDOi Of llECOROS a 111.:irh DIVlllG TACKLE IAGILJTY) _.lut. 1 Cuch roll. :l:lr �I of the Armour roll is 8 or'more befoi.. For example..•a). crag1J'1dcn rt.i_ � . The Strength of both to ?odge out of any of their tackle zones.. heal both r� sults . A failed catch will bounce from the --= • �er than themself. . This player's presenee is vef disturbing..rofl or ..l"res a Bliq ActiOn an. � IEXTU.. For resuhs with this effect.tackle zone.. � �lvera! players that have the D1vmg_ Tackle skill.massive cloud of flies.heir Agili� modify the Armour roll.! rolls. QivingTackle -. This §kill �ay o�y be used once DISTUllBlllG PRESEICE IMUTATIOllJ .a future Action ot the drive ends.ClXIld trying to remember �hat it is tftey're meant . DECAY IEnRADllDlllARYJ ' is not notedfor their-intelligeOCe. _ .e applying reach and julnping to more easily catch perfect passes.\.. --. a player with as well..?hen they pass. even if the Disturbing IMUTATIDllJ Presence pl�yer is Prone or Stunned w-. The playeI'will only ever miss one future - .iesuh on the Injury table. "I " � : Injury roll maae by a pla'yer with this skill wb n tfit!y make a ' Foul as part of a ·Foul Action.. The . player may add 1 to any Catch roll from an accurate pa'ss targeted to their square..-::i_ a 6r player with 1h� Dauntless skili rolls a D6 and attempting to use thls sklll then they get in each other's way • a&ir strength.g player anempts 'l•iien they make the block. kick-off or crowd throw-in. the Diving 1"ackle 79.hng a Dodge roU. inteocc t f 2 lO catch a hand-off or mak� an interGepti�n ' or catch for each oPposing player with Oisturb�g Pre. but not bouncing � wrrh this skill is capable of psyching themself up S:O .f -=: ..s.. If there ue two or more. �s skill counts as having a Strength equal to their The player may use this skill after an opposii.tli this skill is blessed �Ith a �uge crab-like claw �""P talons that make armour useless.tt after all other modifiers...l j....n a1lon1>!nng it. -� � Player is Placed Prone inthe squarevacatedby ti/e dodging � 1 ---� M u lan h .. assist another player on a block orfoul.A. so if You decide to use Dirty Pla�r to 1 ��may use their Strength inste:i..d oft.gility of • . The piaye can'((!!) anything for the tum. The Player is superb at diving to catch balls others cannot � . sprays of soporific musk.�JJl t first DOdge rfll..or A player with this skill has !rained long ahd hard to learn __.1/) 1'>0J._ ! Diving Tackle player. Add 1 to anYArmouf. On a rol! of. mOve n'ntil they manage to rol\ a ?�or better at' the every dirty trick in the book.einjury roll � :i:l:l.p!y both results. A suCcessful Regenefation ro!l wif� • iI •.!arfmg l"" "I' -1!. If a player is �ttemp ing to leave t�e tackle zone of --- . � the team cannot dedaie ariother Blitz ActiOn that "Uoe rbyer losestheir tackle'zones andmay'notcatch. then only one \ elf the opposing players may use DivingTackle. :iU on even the very sfrongesropponent.our roll or Injury rol! or the ..attempts tO block an oppon�m their current squue.k 1• l l 1 fn m th. roll twice on the CasualtY.• .wrJ -r.. and . Regardless of the 'nature of this mutatio�.e.._ .Qq.D6 .

To represent this. 2-6. When making .king a Block or the Block dice.t slipping away from A player with this skill. This . opposing player in an adjacent square. the �-. If this'player takes a Biiti Action. make use to stun an opponent into immobil!JY. Likewise.are of movement and must make the ._ a push player may only re-roll one failed Dodge roll per tum. A p. Wherf ma.i. Make an Agility r�ll for the player with Hypnotic Gaze. seCond block unless 1hey have nOfurther normal movement Wrestle skills agai�t 1h� .s. THl team's tum ends as a result of the throw. as explained in the Bl�king rules Blitz Action. with a -1 modifier for each FREIZY (GEIERW · opposing tackle zone On the playe.• . except that neither GUARD (STREl .layer with the Grab skill This sktll allows the player to make a Quick Pass when an can never learn or gain the Frenzy skill through any m�ans. can. then the opposing player loses their opPonents in an uncontrollable rage. - r ayer must immediately throw a second block against tl\_e . The player may throw the ball to any square on 1he playing pitch. with Hypnotic Gaze other •A player with this skill is a slavering psychopath who auacks than the victim's.. . and is allowed to re-roll the D6 if they fail to dodge throwing them around. intercept or pass the ball overridden. the player fumbles the throw.1he ball automaticaUv FHD (GHERAU misses and scaners three squares.andc. If rhe roll . The opposing player may . This player is very skil!ed at holding off would-be attackers ? the ball will scatter back into i:he target square! T is skill ma> Opposing players may not follow-up blocks made against not be used in a Blizzard or with the Throw Team-mate skill this player even if rhe Fend player is Knocked Down. only while making � out of any of an pposing player's tackle zone�.FOUL IPPEAllAICE (IUTATIDIJ make during a Blit� Action. and the A player with one or more extra arms may add I to any attempt ball willhOunce once from the Thrower's square.atne opponent so)ong as they aJe �th still standing and JUliliERIAUT tSTRElliTHJ adjacent. but it is never accurate . On a roll of 1. If successful.block. the a Block or Blitz Action. opporient declares that they will throw a block at them. the player must also follow up this second A player with 1his �kill is virtually impossible to stop once block. _A player wi1h this skill assists an offensive or defensive block After the 1hrow is worked out. then the Hypnotic Gaze has no effec1. no matter what the range . opposing player may noi use their Fend..the range ruler is not used. a player with this skill ffiust always follow up if they until the start of their n�)!:t Ac1ion ·or the drive ends... the fails.still co�tinue moving after blocking if HORIS CMUTATIDll they had dedare'd a Blitz Action. their fackle zones and may not catch. lJre •.to the player's Strength for any b!ock(s) they . Dump-off may not beused to assist a foul. D0Dlif (lG!LITTl GRAB (STREllllTIIJ • A player with the Dodge skill is adept a. a assist anOther player on a bfock or foul. lf a Pushed or Defender Stumbles result is chosen. Grab will no1 :-vork if the� DUllP-DFF (PASSIHJ are no emp"ty adjacent squares. if the player's block results i.is fond ofgrabbing their opponent and . Work out the Dump-off pass before the opponem makes their block. In back.kill may block� and then carries on with their tum. Stand �rm or · · . not be used on the second block from an opponem with the Frepzy sklll or in conjunction with the Bombardier or Throw HAIL MARY PASS (PASSllGl Team-mate skills.. The normal throwing rules apply.1ove AClion on one suffer a turnover). toPlckup. r� rnaut player's blocks... they may. On a roll of . affects the results rolled on opponent to push back them into. However. if used.. choose any empty square adjac'ent to their addition.f possible. � A player with Horns may use 1he to butt an opponent. your opponen1 completes the even if they are in another player's tackle zope. whatever it may be.annot Go Forit agaii. Horns adds 1. Grab and Side Step will cancel �i}ch• other out and the standard push back rules apply.. a player with 1he Frenzy skill can never learn or gat::l a!lo�ing the player togetridoftheball before theyarehit the Grab skill through any means. The player's appearance is so horrible that any opposing player that wams to block the player (or use a special attack that takes HYPIDTIC GAU CEXTRADADllARY) the place of a block) must first roll a D6 and score 2 or more h The playe�has a powerful telepathic ability t at they can If the opposing player rolls a 1. Or move voluntarily .· T�e player may the block and it is waSted (1hough the opposing team d� s not use Hypnoti9 Gaze at the end of 1heir 1'. Note that if You are lucky.catchor intercept. EXTRA IRtlS UIUTATIDIJ Roll a D6. thery they '"?ust pay a squ. this ski!! must always be used... the player may make the pass.. opporients. the Dodge skill. If 1he frenzied player is performing a Blitz Action they are in motiori. they are too revolted t. The Hail Mary Pass may noc be interCepted. Unless otherwise . J.

. . � -.. flllml!t' � t:l11: re set up in either wide zone 0(911 the liru: of � Only if all these cot).• · � :Ull!:" � tt !nst one player withthe I:eaderskillon" the pitch • . player ' . _. .ftSSJH ) . i:nmott� the LenpJ�iil is allowed to jump t� a!1. In order to use this tkill.iilands fhe rest of the le:i'st two .may use-lhis tlkill " 'lil!ll!!ll � bll has been kicked.ike the leap.i namral leader and coin.. • � � defe!. . but the team·does nOt receive. · of them. move .which re"qulres an Agiljty fbll with a H .e: to take the kick-off.an p�. into . playei..:tr �'§ halfoftliepitch.im1nma:Hd �Jlowl coin and place i� in you. Do not track this exTra .�ickly get back into the � BfC. Th(. A . � 'lllll� this ski\lis iibl. be used insteadofFren2y.. i�e playf: .Remove irfrom your NERVES OF STEEL CPASSllGJ �l!l!JllLDlU you �ve used it. ll!llUH! t.m.: ""' lllBILl w:� is an expert at ki�kinS. ?:lp on the pitcl.icklie)d as the�·Prcpare to throw the ball. Acri. Make"'"each block in turn as normal. At the start of a Block Action.!l:m:t � b.\ when theirt�am ki$k5 oft The \' . .(� oll!W:' 1>ii:mceil learn re-roll each half.r ReserVeSbox �·1nr1a:-the game and at half time. mid the player may ho't st�nd up._""�. "tll:e ball and c. Kick-offtable.emr:ry «ll!Ullllt � rwo squares .by 2.. ifr rei. which can only be"used 1f up etther block when usmg rh1s skill.. . · lllw.• ltmrm :tm: bsone or �ore P1ayCrs �ith the Leader skill gains .iaynqrbeusedfori "' !IUIU::md hc:k-off and docs not allow the player to cross . lo have the option tt!throw the second bJock.111.opponents �ay choose to throw bl&Xs agatnsi h>.even ifir requires jumping over rtl!LIJMdir.itot1 CST11EIGTlil .e.: lllbl.h is in �ase . :Ulll!ll•.player dedai"e�a�y. burbothskl)lscannot be used �· • .tOgerher. a . .ditions are J.....ft ofOvertTui�. .e . �.. the "' "• �..�-.Ke the •11.m. The· Leader re-roll can be carried .!'" "1. except .ree iaO'J\-emenr.... Thisskill n'. It allows the plafer to move HIMlll'iumt squares after t� ball has been scattereG but bef�re 'llllibrag � th.yh� is adjacent'ro �t .r1Pu. tb!-Tnm Re-rolls area of your Dugout.•e·�Ji• ._. peat precision...!der's srrengi. ' }� .l!.. $he.m IETIRI CDEIERAL) � � Oil the receiving team th3t is not on the line of� � ()(" in an opposing tackle wn.rhe .r � ·.·o-"' • llmml . ' '\ ND HHDS CEXTRiDRDllARYl � J.. take ' player must still be on their feet afte! the first block _. . In order to tn. _ Because thei{ . .y also declare a·Biock � Prone.:ci rither cernt Making� leap cpsts the pl�y�r two •riw� af�ment. "lwi� is . · - . s9 Mulpple BlOGk J:n .no. lfrml.� •hnlllml �nent...l!lll::i:i� ue Prone or Stunned). -� 0¥tttime if not uSed.. a -player o.tfu. 'li!l'. . A successful . The player Ca�noc foH� . Biolk1\cti6n is _.. instead.i� is so .Oft Other than a Block th-r may stand up for ire� �thoufpaying-l:he th. iflhey can complete the Action. � � pfafer can stand up for fret-a�dblockan . A fai]�d roll Uieaos the. .

ll . "�· ·���:r."!· is going to pass the ha!!. 'When the" opposing coach announces that one oftheir players is subsequemly removed from its team's roster during stei .. · �\". .oUr •. Players with Pass Block may use this skill against a Dump-off pas5' If a player performing a Pass Block in their own turn is Knocked Down then this is a turnover. ·�\"' . '.� -1 p. normal rules and skills (for example.ee as long as the team has an open roster slot.row an inaccurate pass or fumble.. moving until i°hey have reached a legal destination. Regeneration or Stunty skills(�iinot made. and that opposing p ' !aye):. PASS CPASSllG) move is free. .Hire and Fire of the Post-match sequence (see page 24 \.1 I( a player with the Nurgle's Rot skill K_ills an opponent·�. The player may not stop Nurgle team. . or with their tackle Rotter still counts at full value towards the total value of the zone on the Thrower or Catchei. regardleSs allow them to reach a ICgal destination. Th� move is m�de out of sequence._u�i'csE1Eu. Blitz or Foul Action. The move is made using all of the ih. �.Aplayd�ith this skill.low a-route that would not Ronet �ith no Star Player points or improvements. and your turn ends as soon as the results of the passandthep<iss blockare resolved. .f.1heir mind aboui passing once Pass Block's use is declared they contract Nurgle's Rot instead of dying and can jOi9 r. A1egal destina1jon otwhat they had before. The special . .. ":�. b�t before any interception �n�mPts have been • more and/Qr the Decay. having to dodge in order to leave opposing pl�yers' tackle zones). A player may not make the move unless ah!� to reach comract Nurgle's Rot.��··. Note thilt players with Strength's or measureO." . have been held fast by Tentacles or been Knocked Down. . no other players may perform Pass Block moves. The player joins the Nurgle team as a a legal destination aiid may lll")t fol._ ..U$. and in no way affects the playe(s ability to move A plajcr with the Pass skill is allowed to re-roll the D6 if they in a subsequent Action. aftei'the pmge has been team for future games. This new empty square that is the target of the pass.. an for f.is allowed to move up to three squares during a Block. and can be added 10 the team roster puts the player in a position to anempt an in�erception. The opposing coach �ay nd"t change 4 .

Shadowing player may S:tlff (EnWIRDllillTl not move imo the vacated square. Note that an opposing move imo the square vacated by the opposing player. even if the result and it has no effect on their own moveniem inthpr own tum.. o:r ):cl.a of any o( klti 'their tac -. :a:rtucan't do anything for the turn. :'::lUSt roll a D6 immediately after declaring an Ac1ion ball instead ofsuffering a fumble and the team does not 'suffer •-::m: . assist another player on a at any ycint. On a res�lt of .._ '!'... Safe Throw player may make ao unmodif{ed Agi!i1y rol..' Although the Blood B0wi ru� or...theystand arou�d . Some players are armed with special pieces o/equipment t�f :IO �member what it is they'ri meant to be doing are called 'secret weapons. To represent this. C 2 to the 06ro!L On a result of1-. a Pro is . the opposingplayer successfully . Ifrhey haJe left the m..t. On a roll of 4.• -"?id player's square. The opposing coach rolls 206. their team . opposiil"g players must � 1 from the 06 roll if they attempl io dodge QUt of any �-er's tackleZ?nes . Once 'per turn. the their own player's Movement Allowance and subtrutli. Other Blood Bowl players _ they rarely make a mis1ake. i Pn 1s withoutdoubt oneofthe d mme_st creatu(e. the game has a long ..mnr rhemself... Throw Team-mate skill tackle zone ofs'everalplayers Who have fhe Shadowing ski i 2i...!z.·ers from the same team standing aajacent to the . or voluntarily move until they manage to roll a -­ . ofhow the player is thrown. If a pass made by this player is ever in1eycepr�d. even if they'ilte . dungeon .l . 2 or 3. SECRET 'WEAPDI tEnRADRDIUlYl la!:l.fter any Apothecary roll.Such'playe_rs . On a 4-6.. However. They do £!learns Siar Player points as normafror inflicting a not have to make any Dodge rolls when they make this move. .er suffers a Casualty result on the Injury table. Because of any roll other than a natuni.. . regardless of wbetherthe1 pllyer b C'C lhe driveends .ed veteran. Stuff skill can be thrown by another number of shadowing moves per 1urn. and is placed in the Reserves box instead. before the re-roll may efi de.f� . avoids the S�adowing player and ths... th�_y manage to keep hold of the 1 -.then. hoWeveryou can re-ro!l makes ii even more difficult for any oppoil.to join players that have been caught comtaining 1 � result for a Realjy Stupid rollatthe startof a furure fouls during the match.. the re-roll may be made • SAFE TNRDW (pASSllU of l.. and referees have a nasty habit of sending off pllyers 6t turn}. A player may make any _.1he use of any weapons.:pMi roll.ig the �. The player loses their tackle rones and may that use them.. �•·nl:J this skill is a harde.on . The player may use this skill when a player performing an · � D1 � D6 for Regeneration after the roll on the·casualty Action on the opposing ream moves m.ent tb inten:('f'J roll with a team re-roH. th� player with Shadowins may �n rolls 'maynot be re-rolled. if this plaYe1 '!m!l'.tbt. the referee orders the player IO be sem Off 10 the . the use of Secret Weapons is simply no� Sr. !{ .. -.. the final result is 7 or less. tntercepl or pas's the bah._ -=-±.s to sequence conlinues--as noryiaL In additiol). .. -6c-t the plarr in the normal way If the final result is 8 or more. the original result stands a�d may not be T�is player is an expert at'throwing the ball in a way ttl'al �•._ L5eS the declared Action for that turn (for example.an w a Blood Bowl pitch (whic� consideri�S the IQ ?f fumbles a pass of a ball (not a bomb or thrown team-mate) . If there are one · .� T&lL UIUT TIQI) . the interception is cancelled oul and the passing . �It on a player With this skill. i � has a long.:'d professionals of 'Pros'by.. zones for any reason. but before taking the Action. -::a'.. their coach � .. and who aren't Really Stupid.. When only one of the opposing players may anempi to shadow l . lf -. adding '.• . 8mK :i6et players is really saying something!).lR �r suffers the result of this injury.· Nonetheless.! any one dice roll they hav <�:�e other than L. it. players. then th� team cannoi declare another Blitz legal.'5 or 6. Once a drive ends that this player hat-played in .�r. if allowed. and the player's specifically ban .p9 has the. .l l. on the pitch or not.Uo.. thick tail �hich they' can use 10 trip up .f'rone of be . W t. if hist0:ry of teams trying to get weapons of some sort onto the Srnpid player declares-a Blitz Action and f�ils the pitcb .. fnPID (EnRADRDllARY) successful..Z: IO re-ral. �Tlll tEXTRAORDllARY) SHADDWllQ UIEIERAU :Dirµ-.'r.th 1he Righ._.Jury or Casualty rolls.!lbeal the injury after a short period of rime to 're­ Sh_adowing player's Movemem Allowance from 1he !iCOre.th a skill or team re-roll..:i::D a 06.}l fur details.

y of an att�cker. On a z or more. not then they have been wounded and an Injury roll must be niay they use their Dodge ski!! ifthe player throws a block at made. or ihey are �nocked Down or . a result of 7 (after modifiers) is 0into a downed opponent without drawing a referee's attention counted as Knocked Out.are in by Defender Down results. the opposing play. If a player ls pushed back \ into a player u�ing Stand Firm then neither player m�ve� When a player with this skill blocks an opponent with the ball. Their coach trying to Go For lt. The coach they are mOving to (unless they al�o have the Secret Weapon may ch6ose which square the player is moved to even if the skill. If Stab is used as part Q? a Blitz A. A player with this skill is armed with something very good for if they fail to pick up the ball.cult to tackle. ln addition. make a Casualty roll for them.. by Pushed results.:•in�luding Nigglin"g !�juries.ctiop. even if rli'e opposing player is not ��� .a squarethey enter. the player cannot continue moving after usiii. Stunty players struggle to throw the ball any great distance. If the score beats the victim's Armour value attempt to dodge out" of any of the player's tackle zones.r to drop the ball in the square · 1-fhiit they are pushed to. they are very 8iffi. STUITY CEXTRAORDJltARO the co�ch may choose to move the player to any apjacent The player is so small that.g i. Finally. Playerpoims. Unfortunately. the player 'takcs root'. diagram. Jf the score is less � · Opposing players who are standin in any of this player's than oi:equal to the victim's Armour value then the at!ack tackle"zones are not allowed to use their Dodge skill if they has no effect. in which case they are too busy usihgit 10 take adyantagc play!! is Knocked Down after the push back of tb.quare. Make TACKLE '6EIERALl A an-unmodified rmou! roll for the victim. STAB (EXTRAOliDDIARYl A player with rh� Sure Hands skill is a1lowed tb re-roll the 06 . S R HODS CGEIERW . A player may only Use the Sure Feet ski\! must still roll to see if the player is Knocked Downin each once per turn ext.t Ca�ualties caused by a stabbing attack do not count for Star ::! ��: : :�:�::::::�::� e t l i an Acti ��� h it this player. the player may. SIDE STEP (AGILITO STROIUll IRlll (STREIGTHl A player with this skill is an expert at Stepping neatly out of The player may add l to the D6 when they pass to Shorr.. and their MA is STAID FlRlll (STREIGTHl · considered o until a drive ends. On a I. kedDown . They may choos� to ignore being pushed �� . This player may attack an opponent � with theiF stabbing attack in teado(throwing a block.:Viih this skill. roll a D6.square they . and a result of 9 (after modifiers) is �unless he hears the a�our crack! During a Foul Action. Note that the player may not'use this skill if there are ignore any modifiers for enemy tackle zones on t4e square no open squares on the pitch adjacent to 1liis player. .they are pm in the Dead & injured playei with this skill is not ejected for rolling doubles on the box and miss the rest of the match. SPRUIT (AGJLITYJ SURE FEET (AGILITY) · 'The player may attempt to move up to three extra squares The player may re-roll the D6 if they are Knocked Down when rather than the normal two when Going For le. Furthermore. and to be knocked down ·ln the. rather than the opposing coach. like sharp will not work against a player with this skill. � E. so there is an additional-I modifier SIEHY GIT lAGILITYJ when they make a pass. slashing or hacking up an opponent with. a counted as Badly Hurt . to when they are pusl'ted back.eir size). To represent this abllity. fangs or a trus1y daggei-. their coach or Long Bomb range. applying a Pushed or Defender Stumbles result will � �u'e.. rake their Action �a normal.when making an Injury This player has the quickness and finesse to stick the hoot roll against a S�unty player. A playe·r with this skill may choose to not be pushed back as �: =� � �� : f ed0Prn"e md ""• pl• " fro ei w" ce m y � c the resuli of a block. may choose which square the player is moved. Long the wi. This Injury roll ignores all modifiers from any source themandusesthe Tackle skill -. bm you do n�t need to Armour roll unless the Armour roll was successful. the Srr�p Ball skill slabbing. not just the' three squares shown on the Push Back When you make a Dodge roll for a player .

The pass is \Y()"rk� out • . -· . the Oppbsing l:'hwer must miss 1 ttd the movement of tbe�r Pass Action standing next · 1he.- � 'lie& lCl::. If you are not pla}'ing a !eague.t:. . � �st:3tters off the pilch. i#· . •.iy'ltse this skill �hen an Opposing player 1� ro dc5dge-Or leap out of anjr ofrhei.just about all you . fs� h�ld firm. ' ' . accura!ep.m o. �am\ time.f or niore. �ild �n�als are uncontrollable creatures thanarely do .. Jf a playft anemprs to ] ave the <..>y this player <. . Dagger has Oo effect �n. � . thus scarteriflg thc thrown player ihree af1erdeclaring 'an Action with a Wild An!mal...... and1s an expert at keeping it ollt of tb<i. - ' VERY LOl!l LEGS CMUTlTIOIJ • • �.at �did allow rhem to move .06.>'..bo bas 1aken root may i16t Gp Fof 11.dl.. On a� � ?brer canno1 be intercepted.er m. 0n a resul� of . llllDll::lctlng che Tentacles plaYer's ST from the scare. .l) ::i� 1...·. �n a. · �'- .. If rhe Having 1wo heai:ls enables this player 10 watch where 1h'ey are cau!r is s or less. or use any skill th.Action.e of several pla)'ers that have 1he Tentacle's sk11lt only �A. l i... . t' ' .'ever. ·Nll iiw � being thrown already has it! The rhrowing.-e r 1�ats a roll of8 on the Injury tabTe.. who must have the .. � Sruffskill and be st�din�.the same as if 1he player with Thro.a'td1..s lash out at �pposing �en: :ante&...tf . to them! To represent this.sse's aic treated instead'as 1hat tnOVt" 100 close. the Wild Anjmal d9Cs i.. and going and )ook out for anY opportunistk opponeJlls i� 1he � -�n ends immediately.· A � i Tl . '11.rnempt tograb. c�ntinue i n :=:: ��::r:�:�. fomblt>s are not automallcally !%. .. TlillHllTE CEXTRlDJIDlltARY) ' !i. S OIUTATIDIJ 1llae pirv. c:! fur Armou� (ev'.�. 1hen'tbe moving playe. Add r to all DO:dge rolls th� player rii. . i"'".ss than a ball. :z:ee !EX team ins1ead of the ball -�his includes the ball if 1he Casualty roll is 11-38 (Badly Hurt) after any re-rolls. rW'ere11'$ 1igh11. This skill may be used eve� it: tb_. as a Stunned resui( rnther 1ban a · made l...re they scatter into is occupied by .�!��� �: ?i1::� r e .. :t: imuh. if a layerYails�the"ir Take .has been pushed off :l:lr sw:di.no� block rh:lr mrn � they can still r 10nd µp ifth'ey afe Prone ho.i� ?ex� game.ak("S. ::"'-. If the thrown instead.M-BERI IEXTRADRDl ARYl �.nt) .i.iot mpvc. exactly w. Block � JllalllO. l:\e puShed back � � 1t�son.... .... iands on f ::::mr � O£ head-down in a crumpled heap! "!. · alt'empt to intercept·oi:.. adding their p\aie!'� ST and . the� I!Ja..�:. In addition. • . '. a.as players arc h�avic�· and harder to p..>tWo HEADS UIUTATIOlli :-" ."' The player is allowed toadd.inal squ. ROOt roll as part J£D l':h.them with 'fentacles. The adding 1 10 the roll if taking a Block or Blitz Acti(!n.a: os= they pass the play.er. . usc rhc I:ca� Skill..rs with"out fol!Owing'up :is part of a.' .the game..r·. l to the D6 rollwhmever'� ...>.ayer.. In fuct.en if already Prone .arely _ �e passes.e crOwd :a tte i. or Stµnned). The player may- �ent play. � "ith chis skill hu thc abilitY to throw a playet frorn � 11tis player i!1flic1s a casualry during a bl��nd 1he resµil oJ .p��e-1ain1ed da�er hiitddf .... ' !lfnne bown plaYer would·G"nd oil another playt>r. and � °"" pla)·cr being th�'IJt Will scatter on� more square..t•This player keeps a wa..ic�d Prone. immdli....�Jayet is Prone . � blxk <h•m ..\ition\ f�$ lUC� .n o<d«. and 1he Action is wasted. _ .• � and Long Pass o1 Long Bonib hlnge passes are nor can really rely on them to do i.. ..rac: � from t�e 06 ·.:nn.ii\rir ki1.in'.U ::Ottr current square or be Pl.��:.Ones: ' h �ing coach roll� 2. exccp1 the play& m·ust sub.player a 06.-::5t. treal the Player landed on as Knocked Down 11111 ... Sl.. • • � . _.i:::!C manner as a player who . atrr a�y Throw skill may not be used�to affect any l!Uctecption r2'Jb• . they arc beaten \lp by th.hat a coach wants of them. r one �.ULL (�TREIGTHJ X :na.. A fumbled team-trlate roll of r-3. <o "Y '° \np<k ih. Team-mate war WILD lllNlL· (EXTRlOllDlllft.rolla o)._ However.y WHP[lli DlHEll CEXTilOllDIHRYl ) . � .' • · � ba\·e been applied.. ball.'\ t - �.id roars in rage � � in the square they originally occupied.. a Weepin� > m'tbe =ended team-mate rn be thrown'.If the l.:.See the Right SJu f entry to sec if the-playe._ o. +-I' ..fi:i:nrd • l. !. . ..

As a team becomes more successful.��: e d CHEER�EADERS CID. of the game yon ('U'. Any team may include the coordinators. \ � � slion is only sent to the Reserves Most Blood Bowl teams have a troupe or two of Cheerleaders box instea{l: ofb�ngsentQff entirely. and if the 'Brilliant build up to a deafening cres�endo. t6 yell and shout at the referee if they make to see who gets the extra re-roll. y et a Assistant Coaches do not have to be represented by models. Cheerleaders cost ro. .. an Apothecary may attempt to cure a player who has suffered a Casualty or been KO"d. your main job is to yell If a 'Brilliant Coaching' result is rol!ed on the Kick-off table. lt's the team's referee has had enough of your lip and ejects you from t4e Cheerleaders' job to whip the fans into a state o(frenzy and game! Remove your Head Coach from the Dugout For the rest lead the chanting and singing as the crowd's shollts and howls .tnol argue any callS.ooo gold pieces each. If the player Was i? 'd. and so does not cost any gold to hire for thJream. the number of Assistant Coaches on it. Coaching staff are never allowed on the pitch. 1.uous full-time job! A team iyiay purchase a maximum of one"Apothecary. Once per match. each Cheerleader gives you a +1 bonus on the dice roll you make to seewhogetsthe extra re-roll. special team coaches.a strei.:: �: � �� :��� i a u but it's tnuch more fun if they are! �c . mdre itnportandy. the Apotltecary has managed to . This-model represents you.. � make a r.Patch them �p and pu�p them full of paihkillers so that the player may be moved into the Reser·ves box .000 GOLD PIECES! An Apoth�cary is a wise healer who looks after the injured players In a Blood Bowl team./.���. for obvious reasons. subtract 1 from 4ourdice roll If a 'Cheering 'fans' result is rOlled on the Kick-off table. :: :��:���ia�:��?�!�:� ::: . Cheerleaders do not have to be represented by models.�� �:�. Otherwise. the both to inspire the team's players and their fans.thers. 1r1he player is only Badly Hurt after this roll (even if it was 1he original Casualty roll). immediat'elyafter the p!aycrsuffci:s thecasualty. On a roll of a 1.all -agallisi' youµeam.youcan use th6 Apothecary to make your opponent roll again on thl" Casualty table and then you thOose )Vhich' Of the two results to apply. if they were not on the pitch. put them in the Reserves box.. personal train.DOD GOLD PIECES EACH! ' hrea nd the �fe� in. but it's much more fun if they are! APOTHECARY CS0. Nurglc reams cannot hire Apothecaries . and shoul at the players in your team jh order to ibspire them each Assistant Coach gives you a +1 bonus on the dice roll you and. During a match..ers for your followi�g coaching staff on their roster legendary players and nl!merous o.s roster ltEAD COACH CFREE!I just seems to grow and grow. • models representing your coaching staff must be placed on Assistant Coaches include offensive and defe�si�� - your Dugout during the match. Instead. lb-you have a suitable miniamre r h. • • Coaching' �stiltl$' rolleJ on the Kick-off table. leave them on the pitch Stun�ed or.: ::�:�::��::�ke�::. • players.

. and the gold spent on them is wisred. During the off-s.. this is enough to put together an interesting pair their value on additional r.m. : often than not. yoti can buy improvements for them. These showcase ..st thing to coaChes. Th�y . lfrhe same Srar'Player has �en chosen by both When you set up an Exhibition Match. standard costs.!ie . You can immediately spend .f-rolls �nd coacl. at lhe cost shown on the VaIlle Modifien table on page u .lOO.�. they are bath.there are a fewexceptio11s: HIDDEN INFORMATION. ' rosters! 1. the march can begin1 Play tltis as YOQll\( • Each Coach picks a team list and cre1i1es a team of ri-16 would a normal game ofiB!ood Bowl. .i.756. at t.s i s5adium will' hire an emi�e team (or two. You can buy a maxihlum of six imp�ove�ents per player.1larly' �xciting going on.. . the teams are disbanded.r down a bit aS the coaches spend more time squinting at their If one of you� Star El�yers fecides to'play (or lhe othef tea. .. DRAFTING TEAMS With this resolved.�oo1gold f. a mid-level remove them from your roster. . the same Star Player .You can add ilny number of Star Playen to your roster.Ore than. winnings are recorded.tween d • 0-2 sloo weiser Kegs .thc"teams arc brought together' for a shon time only..000 gold pieces each . players do not gain. At the• end of the game players. BUYING EXPERIENCED PLAYERS When you purchase a player. " . and no _ '\ can include coaching staff (see page 38) as normal.ci&e exhihitiori'matches to JTaw in the cr?wds and detail onpage 28): · . SPPs.000 gold pieces each / match. two teams which are broUgbt>to'ge1her specifically for the • 0-3 Bribes . • 0-5 Special Plays . If both coaches pa�d them the same amount. their standard cost.lay migh't sibw things . Somet�::.so to sweeten the deal.000 gold pieces each if there's a famo\l�grudge betwee·n them to settle) but more • 0-2 Wandering Apothecaries .games a� usually bc. You should not Jet yo�r opponent see w1iat's ii.ii� staff.100. and somc. higher budgets.(he more spectacular the match will be.t your roster­ i'. you can pay them T(l. . Exhibition. write the toial you are paying them (and deduCt this from your budget � . do iS decide a budget for the match. just as they would for a lea�ue or one-off match. · INCLUDING STAR PLAYERS .50. SETTING UP AN EXHIBITION MATCH re�ealed. stadium owners You can purchase the following ipducemems (describell i� � will � iga.i!eces ach . but be awa�e that at play for either. the number of skills in P. '"' make some lponey. there is always the chance thar both players will want .100. · . However. they refuse to ·:.000 gp is a good starling 1>9int fo. ·· PLAYING AN EXHIBITION MATCH Once both coaches have drafted their teams. -..intil you've finished drafting your team! . in exchange for a significanrfee. of teams without things getting too bogged down. ihe fir. Of COl!TSe. 1hey will play for the coach that paid tbem the most.imes during a season if there's nodiing piirtiq.note their total �os"t on·your roster.eason.. . The higher the budget. Jn their C:Ost box on your roster.

Their luck� . As more fan. . . excelling at everything from cheer\eading and to dernons1r111e an exper. you will find a team roster for the Bright Crusaders' 2472-2473 squad. These teams ue intended for use m b dedue1e1!. Three years later. teachings of her beloved lord. brought a 'new k-ase of life into 1he struggling tea'm. a former priestess ofNuffle Orphaned at birth.� . . She was soon marked 01.. His experience on the field.�gue C��issloner could probably find a way to fit them into a league and spice things up! .�d e��gh players to field a legal team.JedgC of the rules of Bloo<I � half-rime ri1ual to 1be Jivina�ion oft he most·holy stals. but not for the Crusaders.er eight yearst:t._ Crusaders' legacy. she was appalled at 1he silver and white.nden1 � Circuiton her rwenty-first birthday. humiliation and the indifference of countless fans.11 al. Bbwl. ln this si. as per the Holy Guidelin'es of the Sixth Apptndix. memorising the Thir!y-twO Sacred Pla>i before she Ingrid's"recruitment process was legendarily fierce. and you can spend any additional gold on inducements or Star Players). his preference for bwtal-but-falr tactics.aaj just to the pitch.. they might have got off to a better s1art! .ious Jeams are rde�sed. Players . and so on . Ingrid . THE BRIGHT CRUSADERS 21172-21173 SQUAD The Bright Crusaders were set up in 2441 by Ingrid the games befor'c a crisis offai!h led her to abandon both the � Pio s. a novice of mind. If it hadn't 6een t e ... culminating in.• • fashion. teams.priests. from your Budget. Jt took her a R1rth. even if the modern players struggle Kt mittch up with the .en more surprisingly. She had witnessed jus1 three � The subse uent seasons would have been a lesson fn .:c1iori. . to face their opponents. Even from a young age ic� they would bring ordel. having . we will _ _ ExhibitiOn Play (their total value is be producmg rosters that represent them iii. began to cha�ge finally in 24€3. they are rreated lik� a re�ular team of their type for the purposes of hiring Star Players. often wi1h an additional special rule that makes them play in a unique . Analysts 1iui srom binori�ns ape that . sh f e' clt blessed in the eyes of her god and took to her smdies / \tirh gusto. faded reproductions of 1he team painting still hang in pride of place on young fans' walls.t DPw. but her effprts were n �n vain. humility f�r any other team. Each famous team has its own roster.. .. 1hrough adversity. bad been taken in by the Order of the Unchallenged Call (a secured a substantial slim of money from a coterie oflike­ particularly puritanical sect ofNufflites) and raised under the H minded indivlduals. ut an e·nterprising Lt.make� the'� s ? special.-\ e founded her own team and S'n"Ore that exacting scrutiny of its high.and her infallible guide. E. their impressive 2472 starling line-up. � Over the' c�urse' Of the ne t decide.but had great potential. when rhe Roslov Renegades · star Blin:er Peter Lowenhart announced tha1 he believed in what the Crusaders were doing. re.. Jhere was one magical season that summed up everything you'd need to know about what. ' . pilgrimage and the priesthood. 1he team built a stable of skilled piayers._ could walk and treating the Great Boi:ik ofAmorfra! Football as nOt only had to be in pCak fitness and of sound body. their heyday. 1ax approach a great many players (and officials) took 10 the Lowdown Rats.spl. Across the land. he quit his team and joined the Crusaders 1he following month mously refusing a transfer fee). Under lngrid"g stern leadership they battled on. Jn 2449 � When Ingrid began a pilgrimage along the P_rime Stadium the Crusaders marched out to Jheir first mate!ii. like any other team.

)". cumot argue 1he cali with the referee' However.' � ·� uv.'Calling.<tf ru . .11or �U.r G�n>ZIIL li1'L'V. !!"a kas1 one of the dice �cores a 5 ?r' 6.i.tri youroyponent' U 206.Actions or use Dirty Tricks Special Play cards...:u.·4.p seemed to be blessed by Nuffle himself..-w. ·� S!!Gffl[!> .uad's successcame 4own to_the Jight-k. a Bright �rusaders �liyer is ever senr off.�lPl>1nlfur>o.i�T.\l\JX7U5 !J�L'I�.: the star� of each ofyour turns".. �e number in the from line was the taciturn Baudwin ::iJlr: 5mmg..for .\' -l\'m.. a number Of dice equal to th_! diffei:ence in score . 0 b any reasop..>tl .\J>. .t<otzJIUD.. Hi�.1' 5A. : ::w s. off. and this season in �In.rLllS ffi'L'I. ..\' 1�((!)0TSJ\.!ElmpLe.out i..nit trioatits core =-�rt was the ideal defensive Blitze�.!..·� ·.<...ox GMvrs £. � ! .\' fl>'H\Xl\JMJ !J�L'V. They will � play alongside a Star Player with 1he Dirty Pi. the tea.ilays ' hounding any players thaf broke throUS.lyer shl!.G>n:>l.4.. who once �elled a St'!_rm Giant wiih a . such � devof!On 10 the h6ly book.\' '�""'' :rn:r -�1rn.s Followers ofNuffle: The Crusaders can never make . �"11tr1'AiADr.'«�' l"iiou. �·'. if the score is .\7'' 7'� 'lo.xUur 7'� 1.'«�' S..single blow.s.T.\.h the pack.payi..� YA..£.. ify0ut opponent is winning.

The 1eam is accepted into the conference in i437. � Th e Orcbl]d �iders sra . Af1er a . bUt changed 1heir name following a re!Ocation to Ordand after � fnmchise and 6. · b Present The collapse of the NAF forces King Jronclaw 10 sell 1he Rai. Sadly7 1he\IUider$had litdt rime 10 settle Imo their new -home before the colfapse �f the · �Afin -z489 � !fe .�eads beH off all challengers and. Coach Lef1hand Wo!fstab - 'Spike! Magazine Team Rating: 3oi Points .dC� and �he� newly bu 1 sta?ium. Alt. �hey never really settled in their new home. they lose 3-0 in seven tl}inUles.er a shor1 period of near-miuts. 2483 (XXlll).ed ��t1 as ihe -� .• . TEAM PROFILE: TH�RCLAMD RAIDE�S ·• . it is revealed rhat 1he -S1allions' sorc:erous '!)ach "1-inslwipcd the entire Heails team as 1hey Ii�� up for the kick-Off. they've fore er sought OUI ne� ways to punish enemy plaferi for daring to stand on bo1h feet. The resuh stands. _ . 1 l m to sell up lheir stadl�an� e-. ils owner . The Severed Heads une�pcctedly go ban_krupt after Some �orrupt dealing by tribal chieftains and a half·Orc A properly speculator. lay the boot in. 2490 (XXX).r of establishing their supremacy over all thi.l) Cheatsomemore 3) While "yer at ii.to the open road. ere4 Hea-ds. Urgar Rancid. A second open title must be on the cards in x.Foamface. the severed Heads). · - wu then the equ.. leng1hy enquiry. tbe. � · . Afte� almost a decade spent carefully rebuilding their team. short pc!riod of uncertainty comes IO ail end when King Ironclaw of c:ircbnd investS "some of the profits froin his healthy Elf-sta bing operation and buys himself a foocb_all team.ria nC:ial tro�ble.. registerin� it as the Severed Heads 1ribe. the very first of the open tournaments.f � h � r a visi1 mq:'H�AFC c ampi6ns 1h� touged Eye. Ever since lhe Orcland �ider� sJer. the Warriors of the Severed �eads tribe decide 1hat _ football would be a re41 w. Orcidas "I. . deciruuing the Middenheim Marauders tn lhe Blood Bowl. the Severed Heads finally make i1 10 the top. lily-livered Elves and Humans who · wen' constantly annoying them with their raids.earn ofthe �ear 2483 ·a all or fame: Gorbag 'Rabid. who got rwo ro'uchdowns and three fatalities. on fallen players' tongues. Perhaps becatU <" � . the Raiders 1akc fo life on the road ve'ry easily and are rewarded by winqing Blood Bowl . .ivalenl of today's Blood �wl final. but the Srallions are dosed down. T_Fam Honours: Blood Bowl Winners 2469 (TX)...x:x the near future.meet the Schaffen Stallions in what . fOu ded in 2435 (as � ' . Unfunuhately. Man of the Match that day �as new arrival Grishnak Goblin-Throttler.

'4 '""" . or sneaking deadly squigs into the other team's 1 at half time. they cannot be set up 1his drive._.�i:.1. Snut>t .U. they miss the rest of the match! The Ref don't ma:id. On . �.. Jfr.'l)O "( GtUJllT . rhe other team loses a t�am re·roll... Mys1erious Disappearance . R__.11o:rx1. Al the S!art of each drive...'1e>.or more. .a 6. ' . :R_·UHS<i �l'! 7'il" Gl<I-'< !. l: 1 almost be said th�t the tean.'l!"M< Sl1c�On 'UJ".i l... and weren't 100 happy! I\ random Raiders player is-Knocked Out. 1 · . £i. =:ill a 06 and look up yhe result below: Di Result . put in the ReS<'rves box. and ruusl be .&£><. � . The tlrst t.•u&rr'ToonJr._.<... 1-. ' . Disrracling Antics: Th:� Raiders do their best to dismpt the other teaffi. On a '4.rrn. G«. li.J. . .e­ � they were smearing dung on their han"ds to caich the as:er. u..Jlrned fouling inco an ir:: i. Caught Ou!! The'other team caught one of the lads miffing around their dugout.w• t. . after rolling co see �er KO'd players recover but before either coach sets up. On a 1·5..: GOSL1>1. Roll a 06.Jf�<Ymn. Lf they weren't kickin� ·pJayers w�en 1hey we.tm li.rne in each halfthaf an �land Raiders player makes f' roul and the Armo�roll and/ '""" Injury roll is a do�ble.�Jt. .�(!_« G�«<& •Jt•�11>0 fo.. T""1tnfY11<.. .:m... I� fact. t ci! co_nstant dfcumnavigation � .«<. G'-''"·"-.1rzn >t.�· 5nu� Sa07" Oiny Ploys.. A nndom opposing player doesn't tum up for 1he drive. clic referee looks the other way and � player is not sc n)?ff . Roll a Db again..�· �'lfLl'&.<..

.

RC1teneration. Block " GA . Foul Appearance.Rot.·. Reall}r Stupid..000 None �A SP Throw�rs 90. . Nurgle's Rot. Thick Skull. .. Foul GSM A"r'- Appearance. AV Skills Normal DoubI� "' .8 Re-roll counters � 50. " ' •' "' ' IURGLE TEAMS Q<y Title Cost(gp) MA ST AG .000 ·Disturbing' Presence. ..z .' •AS i- . ·C� � �rs ·6?fa00 Catch. Rej!. ) » ..000 Homs. Safe Throw GAP " Catchers 90. TbfOwers 70. .000 7•"' 1!'.Nurgle'SR.. s 'GAP Mighty Blow.SurCHands 'GP '.56. Nurgle's . SP o-8 Re-rollcountifs 4 ?0. Loner. Nurgle's Rol... Dodge f'A SP . Loner.000 _ . .o. GSM AP Re1u:neration \ 04 Bloaters 110.. Mighty Blow. GAPM ' . OisturbingPr:esence.ooo . 3 Block ' GS :.000 s· t.. 140. Decay. �" Linemen .Line�en 70. HIGH ELF TEAMS Q<y Title Cost'(W MA sr AG. t. .it ..i.ooo go_ldpieceseach .:a1cb GA SP I �· Blicze� 3. � Throw Team-mate o.ooo gold yieceS:eac " .enera1ion Rotspawn . AV Skills Normal Doub14 '" Rotters .oOO None G ASP . Bliners 90.. . Tentacles . Pestigors 80.000 gold pieces e�cb:. AP ' Ogre '"'"°° 5 )'" s Bone-head.000 Pass.n o-8 Re-r0llc�u rers 70..t.. -� .:: ' .000 6 Pass.HUMAN TEAMS Q<y Title Cost(gp� MA ST AG AV Skills Nor�al Double ..

�ake Root... Sure Hands GP ASM . Blitzers '?""" Block cs AP ' . ·. ASPM Thiowers 70. .000 6 frenzy. Loner. BiaCkOrc "'""" None GS AP Blockers ·· .. AV Skills Normal Double _ .. Srnnd GAP . Linem�n 70. GAPM /. Loner. l Pass GAP Wardancers �20...000 1.<fner. Prehensi!e Tail. Mighty Blow. A :.. Regeneration. Dodge. GAt> Mighty Blow... �ceping Dagger GA · SPM Runners Blit1. 6o.ooogold pieces each SKAVEN TEAMS Q<y Title Cost(gp) MA ST AG AV Skilk ·" Normal Double r-1 6 Linemen • 50. uneriien ''""" None : G � ASP 0-4 Goblins """" Dodge". Strong �...00 None GA SP Catchers '°""" Catch. Timmm-ber! . Thick Skull. Throw !>. . Throwe� Pass. Q<y Title Cost (gp)· MA AG .cs P _ . �ass.000 8 Block. Sure Hands d AS .. Dodge. I .Stuncy .. Really S1upid.ooo goldpieceseach WOOD ELF TEAMS .000 .000 None G. Throw Team-mate o-8 Re-roll counters.. Lc:_ap GA SP Treeman 110.. .� Q<y Title <. _ Finn..ers '° """ -Block GS APM Ra1 0gre • 150.• Team-ma1e. Troll Always Hungry..· Ri8. Mighty Blow.htStuff.. Sprint GA SP Throwers '° """ 7.:ost(gp) MA ST · SkillS Not"mal Double . Wild Animal q-8 Re-roll counters 6o. Guti:er ' '""" Dodge.

Skaven 200.ooogp · ' � Ioner. Ext. Dodse.e rvesofSteel. Loner. Loner. Two Heads Jordeli Freshbreeze Block..ooogp S rint Surefeef Grim lronj}!W · Block. Moristrous Mouth.Blow Morg 'n' Thorg Block. Dwarf 220.ls Teams Cost Eldril Sidewinder Catch. Elven Union. lJiick Skull GuffiePusmaw Foul Appearance. . Loner. Dodge. 26o � gp Lea . STAR PLAYER SUMMARY . Hypnotic Gaze. Loner. Bark Elf. Lo±ier. Nurgle uo..}:.ooogp Loner. Mighty. :Same Ski. fend. Dauntless.ooogp ' Skuttlespike Prehensile Tail. Thick Skull.. Nurgle's Rot Hakflem Dodge. Loner. Wood Elf Griff o�rwaid Block. Multiple. Throw Team-mar. Diving Catch. Block.ooti gp Loner. Elven Union. Slde !<I' Wood Elf :\fightyZug Block. B ock. Dauntless. Mighty Blow. Human 320.ra Arms.. 200. Dodge. � � 'fass Block -High Elf. ( . . Freniy. .

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