Francisco Vicente MartA-nez Cervera (order #9639110) 8

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ���������������� 3 Appendix: Creatures. . . . . . . . ���������������� 2 Fiery Grog Challenge . . . . ���������������� 6 Tofdir Duflame . . . . . . . . . . . . . . . . . ��������������������2 Entering the Tavern. . . . . . . . . . . ���������������� 5 Tavern Brawler. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ���������������� 4 Guglug. . . . . . . . . . �������������������� 1 Fiery Grog Tavern. . . . . . . . . . ���������������� 2 Food And Lodging . . ���������������� 2 Mage Arm-Wrestling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ���������������� 4 Sylana Vallejo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . TABLE OF CONTENTS Maps. . . . . . . . . . ���������������� 6 Open Game License. . . . . . . ���������������� 3 Bar Brawl! . . . . . . . . . . . . Francisco Vicente MartA-nez Cervera (order #9639110) 8 . . . . . . . . . . . . . . . . . . ���������������� 2 Rat Extermination. . . . . . . . . . . . . . . . . . . ��������������������4 Ari . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ���������������� 5 Tavern Brawler (generic). . . . . . . . . . ���������������� 3 Mermaid Harassment . . . ���������������� 2 Notable Features. . . . . . . . . . . . . . . ��������������������7 Copyright © 2016 Tomer Abramovici All rights reserved. . . .

All maps are made by Ross McConnel at 2minutetabletop. The full-sized maps come with the purchase of this 1 Francisco Vicente MartA-nez Cervera (order #9639110) 8 . Maps 1st floor of the Fiery Grog Tavern 2nd floor of the Fiery Grog Tavern These are downsized maps.

Characters can order a mug of ale (4 cp). mercenaries. alien creatures rising from the water. or looking to blow off some steam by partying hard and maybe get into a brawl. hiring rat exterminators the adventure forward. Fiery Grog Tavern is a supplemental product that you can insert into your game when the characters need to visit a tavern. however the roar of drunkards makes it difficult to patrons with weapons or spells. The tavern’s signature drink. and the fresh faced muscular half-orc stands guard by the entrance. A favorite amongst patrons. and if you want to fight. Failing the check by 5 or more block the noise. wooden tables scattered around the scratched flagstone floor. hiring dungeon delvers Durkon mercenary. The gnome says he is Notable Features looking for “seasoned adventurers” to slay “some terrible beasts.” • A long-moustache’d gnome chatting up patrons behind Patrons at the counter that overhear this start snickering into the bar counter beside the eastern wall their mugs. Grog Challenge!” and “WANTED: Monster Exterminators!” Fiery Grog Tavern • A beautiful merfolk ribbon dancer performing inside an illuminated water tank on the center floor. this vile smelling. It’s constantly being workers. though they do nothing to avoid gagging and sputtering. the goliath cook. The blue light that fills the room who can drink three grogs in a row cleanly (passing the DC emanates from the driftglobes that softly float along the ceiling. Alcoves carved into the western wall offer booths with weathered the consumer must make a DC 10 Constitution check just to purple curtains for visual privacy. might have a conflict with As the adventurers approach the tavern. “use get a good night’s sleep. Fiery grog is mighty strong stuff: when drinking the beverage. a combination of spiced rum and a multitude of other ingredients that Tofdir picked up during his The tavern is packed to nearly full capacity. hosts mage arm-wrestling. Tofdir. causes the consumer to immediately spit out or vomit the grog. place to go. drunken harbor travels. fiery grog (see below). which is covered by a vast painting depicting a small fishing village wracked by a terrible storm and strange. A half-orc bouncer that goes by the name “Guglug” stands There are currently three rooms on the second floor that by the entrance. Rat Extermination Inquiries about the “WANTED: Monster Exterminators” sign are directed to the tavernkeeper. Whether your adventurers are meeting an important NPC Tofdir Duflame tavern keeper. read or paraphrase: Durkon Tucked in the northeast corner of the colony stands a long. A stern. to the adventure. A burnt wooden Food And Lodging sign hanging over the entrance depicts a mug engulfed in flames. • Two signs hung up on the eastern wall: “Ask About Our Fiery 2 Francisco Vicente MartA-nez Cervera (order #9639110) 8 . where a female merfolk gracefully ribbon Tofdir runs what he calls the “Fiery Grog Challenge”: anyone dances in illuminated water. they’re in need of a quest hook or two to move challenge”. see the Appendix: drunken activities that permeate the building each night. The seedy tavern is often and their relevance to the adventure. loaf of bread (2 cp). He warns people entering the tavern not to are available for rent at 5 sp per day. your fists or take it outside. hunk of cheese (1 sp). Fiery Grog Challenge The tavern is named after its signature drink: fiery grog. and sailors take a spot along the long brewed and churned in a steaming vat inside the kitchen by bar counter that runs across the eastern wall or sit by the many Augnath. A blue glow and raucous laughter emanates from inside. For more information on the meeting place for shady dealings kept hidden by the loud them. center of the taproom. Loud. They are surprisingly start any trouble: there is a zero tolerance policy on attacking comfortable. Many eyes are turned towards the large water tank in the The DC increases by 2 for each successive fiery grog consumed. a fat chunk of pork (3 sp). greenish-black viscous Once Inside: liquid is Tofdir’s creation. which is lit on fire before serving. The Fiery Grog is a popular watering hole for the more rough Here is a quick summary of the most notable NPCs in the tavern and tumble folk of Port Myrandu. the Fiery Grog is the Sylana Vallejo scholar. hungry for a fight Entering the Tavern Ari dancer. low building of fieldstone and blackened timbers. It • A wiry elven woman engaged in an “arm wrestle” using can also serve as a springboard into the Madness of the Rat King spectral arms against a heavily tattood buff dwarf. catch of the day (5 sp). This tavern is appropriate for all levels and group cheers of onlookers sizes. is 1 sp per mug. hosts the “fiery grog in private.” There’s been a few murders recently inside the tavern which has drawn unwanted attention from the local authorities. checks) drinks free of charge for the rest of the night. No killing inside the tavern.

• the dwarves can make great use of grappling and shoving specifically finding and destroying its source. If defeated.. a stoic elven scholar. commands the attention of spectators in her corner of the tavern. and lodging as well. the ruins of a sunken dwarven fortress with no success. If anyone is killed in the brawl. So far none have legs so she can exit the tank. Many patrons mage hand spell. They’re big. the first to win two contested checks in a Once her performance is done. The redhaired dwarves hail from the Wildaxe clan. or anything else around them Tofdir offers 20 gp to anyone exterminating the rats. replace the he gets angry and physical with Ari while his dwarf companions map with another plot hook or magic item. Bar Brawl! Having just lost to Sylana’s mage arm wrestling. easily recognizable by the blue tribal tattoos covering their muscular bodies. shoving a PC through a table or the fish haggled into providing free food. A heavily intoxicated player rolls magical seashell necklace. If two of the rats are killed. into the Rat King’s lair. Tofdir tries his best to sell the adventurers on this Should they successfully start a fight with the adventurers. the third • each time the fight affects other patrons -. Emeria. Mage Arm-Wrestling Sylana Vallejo. the elf’s reasons for being here is up to you. this contest is instead a battle of wills with the large illuminated water tank at the center floor. and may throw out insults at the PCs if given the opportunity. If you are running Madness of the Rat King. On a 6. Durkon and his four companions have taken up nursing their wounded pride with copious amounts of drink. she will offer the PCs a varying sum of gold for information they find down there. the dwarf drunkenly hits on her vellum map of Yolhrum. tavern’s cellar. and will try to bested Sylana and she has made a good profit. Durkon will harass Ari once her performance is over (see “Mermaid Harassment”) if he hasn’t 3 Francisco Vicente MartA-nez Cervera (order #9639110) 8 .” An into their table. Intelligence checks. each night challenging the other Ari. She doesn’t speak. trying to discover the fate of her grandmother. at your discretion. When his verbal advances are turned down. the merfolk touches her row makes the winning pin. which changes her tail into humanoid these Intelligence checks at disadvantage. knocking into them. she demands a rematch. Otherwise. as he’s had no luck finding anyone up for the task (most here are some tips to spice up the encounter. an alluring teal-colored merfolk with a wavy red head-fin. It turns out these beasts are actually a rat infestation in the instigated a fight by then. Sylana is will break out. He can also be for dramatic effect. hitting them with a investigation discovers a hidden doorway leading into a natural wayward bottle -. chairs. At your discretion.roll 1d6. and dire! They’ve got • the brawlers primarily use their fists. and the artifact she was after. but can also fight with lifeless eyes. If you’re not running Madness of the Rat King. knocking over dozens of glasses along the across three hostile giant rats in the process of rolling a wine way! barrel towards a back wall. explain that she is mute through gestures. and ups the ante by offering up an old gotten into a fight by then.. If Sylana is bested by an adventurer. drink. The five tavern brawlers look for any excuse to start a bar brawl. or “sliding” them (moving a grappled creature) atop Adventurers that take the job and search the cellar will come the bar counter. sitting at the bottom of lake Io.smashing rat scurries behind some wooden crates and “disappears. task. patrons to “mage arm-wrestling” with a gold ante. As she leaves the tank. tank.” broken bottles. or the fight can act as the entrance to a dungeon. like a doll’s eyes. a drunken patron joins cave: this could house the rest of the rats Tofdir wants killed. black eyes. Unlike regular is in the middle of performing her ribbon dance routine in a arm wrestling. If she finds out about the secret caverns below the tavern. intimidate anyone from interfering. if Durkon (from “Bar Brawl”) hasn’t best two out of three. and mean. Both participants must cast the spectral mage are watching her her artful flips and twists while the ribbons hands and then arm wrestle with them by making contested trail her movements. Tofdir will attempt to The elf has been tight-lipped about her reasons for staying at intervene. the local authorities will undoubtedly get involved and pursue the murderers. this is the entrance revenge. but his honeyed words will be ineffective and a fight the tavern. The elf has stayed at Mermaid Harassment the Fiery Grog for a week now. We have all the mercenaries find rat killing beneath them): “but wait! These ain’t elements here for a cinematic bar brawl: yer average rats. customize this area to suit Anyone caught using weapons or damaging spells are your adventure. thrown out of the tavern. the dwarves will hurry out of the tavern swearing If you are playing Madness of the Rat King.

she will try to end things without bloodshed. her dance shows are a local attraction that people regularly flock to. Guglug will knock them out nonlethally. If throwing out a problem individual isn’t working. Some say that Ari still controls underground businesses and her dancing is simply a hobby or a cover. She pretends to be mute to avoid talking with patrons. If pressed into combat. He has prepared a bunch of spells to incapacitate. 4 Francisco Vicente MartA-nez Cervera (order #9639110) 8 . Description: Gultholomew goes by the nickname “Guglug” while working as a bouncer to sound more imposing. Combat Tactics: Guglug is under strict orders to avoid murders on the tavern’s premises so as to not attract the attention of local authorities. The merfolk’s relationship with Tofdir supposedly goes back to his smuggling days. however. Guglug resents having to play into the “half-orc thug” stereotype. Combat Tactics: Ari tries her best to avoid entering a fight since she doesn’t want to attract the local authorities. not kill. hoping to eventually find work as an academic. The young half-orc is a student of the arcane arts and works as a bouncer to pay for his schooling. Appendix: Creatures This section contains stat blocks and short descriptions for the creatures that appear in Fiery Grog Tavern. Description: Ari is a well-paid employee of the tavern.

If things really get not hesitate to defend herself. or and dispel magic protects her from spellcasters. the dwarves may also thoughts with no regard to courteous social norms. The clan knows the secrets to taming and riding griffons. Description: Durkon and his companions are dwarves from the Wildaxe clan. a table leg. they Description: Sylana’s clothing is like her personality: plain. If brought to low HP. and unimaginative. she can cast invisibility to flee. be it crushing an orc’s methodically well-kept. or slide them across bar counters. 5 Francisco Vicente MartA-nez Cervera (order #9639110) 8 . the elf more than makes up for in intelligence: Sylana is exceedingly smart and has a Combat Tactics: Durkon and his crew have a showy wrestler photographic memory to boot. fighting style when in a brawl: they’ll put the enemy in a headlock and pummel them. Shield defends her from attacks. the dwarves will pick up random objects from the misty step and thunderwave get her out of melee. While she speak about a rumor of the legendary armor of invulnerability doesn’t mean to be rude. caves below. possibly in the off as a pompous ass. Durkon’s group are a rowdy bunch of mercenaries currently in between jobs. piledrive an enemy through Combat Tactics: Sylana doesn’t go looking for fights. A formidable mage skull or bedding wenches. Sylana bluntly speaks her unfiltered If you’re running Madness of the Rat King. They spend their gold on reckless drinking while waiting for work. ray and fireball incinerate her foes. and scorching a chair. her lack of social filters has her come said to have been lost somewhere in this area. When not looking to cause trouble. like a broken bottle. counterspell environment to fight with. heated. easily recognized by their fiery red hair and tribal tattoos. and accomplished scholar. talk about their exploits in previous jobs. but she will a table. What she lacks in social aptitude.

If pressed into combat. the spry gnome darts between hiding spots while looking for opportunities to use his sneak attack. 6 Francisco Vicente MartA-nez Cervera (order #9639110) 8 . there are rumors that the charming gnome made his gold through less legal means as a smuggler -.and if the Fiery Grog is a hub for shady dealings (which Tofdir denies). because he knows the local authorities will come snooping around. While Tofdir claims to be a retired captain of a cargo ship that sailed all over the Thalon Sea. no doubt the host would make coin from that as well. Combat Tactics: Tofdir prefers talking himself out of bad situations and is highly reluctant to use force. Tofdir isn’t a hero and will flee if brought below 10 HP. Have fun using it in your own adventures! Description: The middle-aged gnome is the owner of the Fiery Grog Tavern. He avoids murder in his tavern whenever possible. Bonus! This is a generic template of the Tavern Brawler with dwarven racials removed. especially in his estbalishment.

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