a game by Mike Mollineaux 1 - 3 hr 13+

I • m • p • e • r • I • v • m


Imperium: From Republic to Empire is a game of politics and The following descriptions provide an explanation of the most
intrigue set against the backdrop of the late Roman Republic important components and concepts which will aid in
(113 B.C. – 49 B.C.). Each player controls a faction of understanding the rules in later sections.
influential Roman Senators who seek to gain power and
influence by competing for elected office, leading Rome’s 3.1 Senator Cards:
armies to war, administering justice, and expanding the
Republic. Advantages are also gained through less noble Senator cards represent members of Roman Senatorial families
activities involving conspiracy, bribery, and corruption. and their unique characteristics:

Success will require both competition and cooperation as all Family
factions must work together to ensure the stability of Rome. Name
Failures of the Senate and unmet public demand will increase Ideology
civil unrest, leading to revolt. Excessive war involvement will
overextend Rome’s military resources. Committing more funds Prestige
than what is available for financial obligations will bankrupt the Special
State Treasury. Each of these situations will ensure the fall of Skill
Rome causing all players to lose the game.
The goal for each player will be to leverage available resources Military Scale
with diplomacy and opportunity to maneuver their faction Skill Level
toward a victory condition all the while keeping Rome from
civil, military, and financial collapse. In the midst of these Political Dominance/
challenges one Senator may gain sufficient prestige as to obtain Skill Level Mortality
Imperium Maius (Supreme Authority) and in so doing become Number
the First Emperor of Rome.
Senator Card
2.0 GAME COMPONENTS a. Prestige/Contribution Scale: The right side of each card is
a scale used to track the Senator’s current level of prestige
The following components may be printed from the game files: which fluctuates throughout the game. A paperclip is used
Note: Use ‘Scale to Fit’ rather than ‘Actual Size’ to print PDFs to indicate its current level. A newly drawn Senator will
on printers that do not offer full-bleed printing. always start with 2 prestige points. Prestige cannot exceed
12. If it drops below zero, the Senator will resign and be
 Game Boards (2) discarded. To the left of the prestige scale is the
 Senator Cards (36) contribution scale which shows the amount of talents he
 Office Cards (7): (4) Praetors; (2) Consuls; (1) Censor will contribute to his faction’s treasury during the Election
 Province/Governor Cards (8) Phase [7.2]. The contribution amount is a function of
 War Cards (19) current prestige (4-7 prestige = 4 talents contributed, etc.).
 Action Cards (50)
 Corruption Markers (12) b. Military Skill (MS): Indicates the Senator’s relative level
 Consular Experience Markers (18) of military skill from 1 to 6 indicated by the number next
 Faction Leader Markers (5) to the helmet icon.
 First Player Card (1)
 Player Summary Sheets (w/Faction Treasury Screens): 5 c. Political Skill (PS): Indicates the Senator’s relative level
 Rules Set (1) of political skill (from 1 to 6) indicated by the number next
to the pillar icon.
The following components will need to be provided separately:
d. Ideology: One of four guiding philosophies held by the
 Coins (Talents): 20 ‘tens’; 30 ‘fives’; 30 ‘ones’ Senator represented by an Arch, Ship, Altar, or Armor.
 Prestige markers: 36 plastic triangular paper clips
 Six-sided dice: 3 (2 white dice; 1 black die) e. Dominance/Mortality Number: Number in the bottom of
 Tracking cubes: 10 black cubes (8mm) each card is used to determine the Dominant Consul
 Legion cubes: 25 red cubes (8mm) [7.3.1.e] and the results of mortality resolutions [12.1].
 Gold cubes: 50 yellow cubes (8mm)
 Faction Markers: 20 round tokens (4 each of 5 different f. Special Skill: Some Senators have an icon below their
colors) ideology representing a special skill to aid their faction:

4. A Province may be in Office one of three dispositions: Title a.3.2 Office Cards: public building icon). rebel faction marching on Rome [10. If un-governed. Name Province ii. Office Cards c. Orator (scroll): Indicates that the Senator provides an Argument Strength bonus in the amount indicated for the faction to which they belong to during Trial Province Card Resolutions [11.b]. but will become annexed after victory is There are two Consuls who co-lead Rome through political and achieved in a specific war. A Prestige Governor would normally be assigned to oversee it during Gained the Election Phase. responsibilities. ‘4’ and ‘5’). Legions assigned to the District of Italia space have no controlled by the Republic.2].2].3]. A newly annexed province will begin (upon undeveloped and will need to be developed before it can election) become a self-sustaining Romanized economy. Prestige may be gained or lost depending on the defenses [9. which each add +1 to a province’s organic entitlements. Praetors are high officials of the Senate that help Rome which holds the Senate. It is always considered Praetor of Military Affairs (indicated by the helmet icon) or of developed and annexed and it cannot be overrun except by a Political Affairs (indicated by the column icon). Province cards double as office positive benefit to wars affecting Italia.1. the cards are left in the may accompany their faction’s General to war and “Annexed” area of the game board. (Provincial + Auxiliary) iii.c] may be hired offices are given specific authorities. Wealth (coins): Indicates that the Senator provides his faction with an additional number of talents (money) ‘Developed’ Number of indicator Legions as indicated during the Election Phase [7. ‘3’) indicates the number of organic Provincial Office cards are placed above the Senator’s card that has been Legions permanently garrisoned in the province [11. and all administer the affairs of the Republic. The Censor is responsible for The District of Italia does not have a province card. A Legate skill bonus may also be Province Location of used directly when assigned as General to a war. Annexed: An annexed province is part of the Republic. I • m • p • e • r • I • v • m i.10. It will always contain five (5) garrisoned Provincial Legions plus any Expeditionary 3.c]. They may either be reserve Expeditionary Legions.11. It is also an economic burden which drains the State Treasury until it is developed. Legate (crossed swords): Indicates that the Senator assigned to them. Even after the war is defeated and the province is re-annexed it will need to be re-developed before it ceases being an economic burden. or undefended internal uprising. a weaker defense. elected or assigned to that position. Each Province Card has an “undeveloped” side (indicated by the isolated hills icon) and a “developed” side (indicated by a 3. An Orator skill bonus may also be used directly as the Censor or the Accused. Province Cards are placed above the Senator [3.b]. assigned to an Active War card in order to affect the war [3.3 Province/Governor Cards: Legions placed on it.a] Like Office Cards. 2 . It is the location of the City of Senators. Overrun: An overrun province has been annexed by the Republic but has been overtaken by a war defeat. It is important to note that a Legion in Italia is not the same as a Legion assigned to a war affecting There is one Province Card for each province potentially Italia.3] (eg. The number to the immediate right of the swords icon (eg. increase his army’s Attack Strength by the bonus indicated [10. “Praetor of undefended raid. Non-annexed—The Province has not yet been annexed by the Republic. An undeveloped province has performance of the Senators assigned to these offices. up to two Auxiliary Legions [3. military leadership. They will be primarily responsible for leading Rome’s armies to war. Legions must be cards of the Governors assigned to administer the Province.1. the People of Rome. It cannot Military be governed and will create trade disruptions for the Affairs” Republic resulting in less tax revenue. Senators elected to these Additionally. and by the Governor. b. but is prosecuting corruption charges and ethical violations of other represented on the game board.

3].1 Emergent & Civil War Cards: Affected Campaign Province There are two types of special war cards: Emergent Wars and Civil War. d. with a major corruption. Each war card (identified by a Roman numeral on the back) represents a war or campaign that will be fought in the War vi. action cards may also province name in brackets will indicate the affected be traded with other players as part of bribes or agreements.2. stalemate (equals sign). action cards are discarded. Fist Icon: Indicates the amount that unrest will increase after stalemates or defeats.c.2] [8. Until they are played. iii. 3 .4]. discounted with respect to persuasion [9. Affected Province: The name next to the building icon activated.9).c]. a victory will cause the during which time they are unable to hold office [7.5].0]. New Province 3. Minor corruptions (gained from political grafting prestige will be adjusted by (positively or negatively) or provincial extortion) are indicated using the normal side. the general may using the side with the “!”. after victories or stalemates.4]. A Senator may acquire multiple corruption markers i. A faction’s leader has specific advantages as well as c. corruption [9. been charged with either minor or major corruption. Negative number indicates that the State the war: Treasury will be decreased by this amount in the case War Name of defeat due to trade disruptions or social upheaval. or defeat (x) shown to the right of each symbol Placed on a Senator’s card to indicate the Senator has [10. It is given at the end of the Election [8.e]. or conspiracies) are indicated by ii. annexation of a new (undeveloped) province (shown They maintain no value or influence within their faction and are under the building icon). Building Icon: In some cases. A second Summary Sheets. A minor corruption charge will receive war spoils equal to the sum of a number and a allow a Senators to continue performing their duties.5 Action Cards: Annexed War Action Cards (identified by a column symbol on the back) Outcomes represent unique political and strategic opportunities to the Unrest holding faction that can be activated under the specified Province Adjustment conditions described on each card. Major corruptions (gained normally through assassination attempts.4 War Cards: v. War Outcomes: The bottom half of the war card indicates 3. province if the primary province listed has not yet been Once used or attempted. It is identified with a “!” on back. Coins Icon (victory): In victory. Laurel Wreath: Indicates the amount that a general’s each round. If charged die roll. Phase to the Senator with the most prestige in a faction.4. The Civil War card will only be used when War Spoils a rebel faction attempts to win the game by taking Rome by Prestige force [10.5] until acquitted. I • m • p • e • r • I • v • m 3. Flame Icon: Indicates that the affected province will be overrun in a defeat. The phase may be referenced from the Player indicates the province being affected by the war.2]. shown under the ‘coins’ icon. They are identified with a “?” on back. 3. War Strength: Indicates the strength of the war (1 .1.3] [7. Emergent War cards are used to represent a non- Adequate War historical war which will escalate due to a province’s inability Force Strength to defend from a raid or uprising [9.1. Game phase symbol(s) are Overrun War Card shown on the lower-left corner of each card as a quick reference to indicate which phase the card may be played or its effects are a.3. or resource distribution [8. assassination plots. War 3. Gold Icon (defeat): Represented by a stack of gold Phase.1. Adjust.7 Corruption Marker: the outcomes of a victory (checkmark). iv. liabilities.6 Faction Leader Marker: b. the Senator is immediately incarcerated until their trial is held during the Trial Phase [11. Adequate force: The number in brackets next to the crossed swords icon indicates the minimum number of Placed on a Senator’s card to indicate the leader of a Legions that must be sent to this war in order to be fought player’s faction. Each symbol on the card represents information about bricks. annexed.

i].2. The most aids in counting available revenue or funded proposals: important reference tables are the Leadership Effects table [8. turn-taking begins with the iv. 3.1. Populus area: Represents future members of the [3. When hired. Overrun Provinces area: Province cards are placed in this used to hire them which are placed atop the Province Card area if they become overrun [3.d. Provincial Legions: These Legions are represented by the number shown to the immediate right of a Province Card i.R. A Senator may lose this marker by being convicted as tax revenue) [4.1.12 Player Summary Sheets: from the Roman tax revenue) are tracked and applied to fund proposals during the Senate Phase [8.b. This card. Treasury Board.11 Legions: 3.5. I • m • p • e • r • I • v • m 3. While they are not used to fight active wars. Legions for his province each round [9.i. Rome is limited to commanding no more than 25 expeditionary Legions at once. The Treasury Board contains spaces where gold cubes (earned 3. that are hired by a Governor to supplement his Provincial below which active war cards are placed to represent Legions. A cost of 3 assign Generals to the war [8. 4 . during the Trial Phase [11. The Main Board contains: a. Active Wars areas: Four (4) areas (numbered I – IV). Expeditionary Legions: Each expeditionary Legion is represented by a red cube. province against raids and insurrection.2] along with faction markers used to number (adding +1 or +2 to the organic force). The Public Games space tracks the number of games Populus. State Treasury: Gold cubes that have been earned as tax revenue and have not yet been expended.9 First Player Card: by the Senate to recruit. iii. talents per Legion are paid out of a faction’s treasury.3] [8. Each grid space may These are quick reference sheets containing commonly hold no more than 5 or 2 cubes per space (large.b].1. The presence of Auxiliary Legions is represented by the funds d.b].d] and War Results table [10. A Governor may hire up to two (2) Auxiliary the wars with which the Republic is currently engaged. Placed on a Senator card to indicate they have been previously elected Consul. Each Legion will There are two game board sections. the Main Board and the modify an attack or defensive strength by of an army by +1. The First Player card is purchase grain subsidies for the citizens [8. They can be lost as an outcome of war [10.b] [8.a] are tracked by being placed on the following areas: b.c]. c. round [8. that they are defending. The Populus area is forces organic to a Province and commanded by its replenished by Legion cubes that are relocated here Governor.10.0]. Bank: Gold cubes that are not currently in use (which be elected Censor unless he has a consular experience have already been expended or are not yet been earned marker. The Civil Unrest tracker tracks the current level of social maintenance must be funded from the State Treasury every turbulence within the city of Rome.2. They represent the Roman Legion within society. c.ii] until they sponsored each round.3].2.3] and available to deploy to Active Wars. Their recruitment and b. they can be used for a Secondary ii.3. There is no cost to that are currently garrisoned in the District of Italia the State Treasury for their maintenance or use.1. Both contain various tracking spaces to aid There are three types of Legions: the Senate in the management of Rome.8 Consular Experience Marker: i.Q. For each round. [3. Italia area: Represents reserve Expeditionary Legions Defense of an active war [10.11.2. Expeditionary Legion cubes [3. After being raised from the a.b].2.c. A Senator is ineligible to ii. passed to the left at the end of each round.5.2].3] and on the Italia District space.2]. Auxiliary Legions: These are indigenous mercenary forces iii. Raise Legions: Gold cubes that are being committed 3.2.a].a].P. are sent to an Active War [8. Public Grain: Gold cubes that are being committed to First Player and continues clockwise.3. Their primary purpose is to protect their after they are lost to war.0. Legion cubes assigned to each active war are placed in a Province’s total defensive posture is increased to the the space above each war’s card during Legion number shown in brackets next to its Provincial Legion allocation [8. they are garrisoned in Italia [3. train.1. and outfit new Expeditionary Legions [8. small) which referenced information needed to play the game.1. The First Player will always roll dice on behalf of Rome.c. (with the letters S.10 Game Board: A Legion is the basic unit of Rome’s military force (represented symbolically by a crossed-swords icon).i].) indicates who in the game is the First Player.2.4].

place each deck face down atop the other in main game board. and 10-talent denominations) are removed from the game. and !). Place all of the following in separate piles above the game  Cyrenaica board which will serve as the ‘bank’ for these items:  Syria  Consular Experience markers g. Unused cards  Talent Coins (in 1. the top left of the main game board (shown below).  Hispania  15 red cubes on the left side of the Populus area  Illyricum  10 red cubes in the Italia area  Macedonia  All 50 gold cubes on the “Bank” area on the Treasury Board (5 cubes in each block). Place cubes on the game board as follows:  Gallia  One black cube on “0” of the Civil Unrest tracker. Remove all Praetor office cards with a number at the  Corruption Markers bottom greater than the number of players. above the game board (as they will be used later in the game): c. gather the following Province Cards into a deck: a. With its developed side face up. Place the remaining Province Cards separately.0 GAME SETUP f. Separate all War cards into decks according to the Roman e. 5 . I • m • p • e • r • I • v • m 4. 5. IV. ?. Set the game boards in the center of the playing area. greater than the number of players. shuffle each group having the same removed from the game. III.) Shuffle all remaining Praetor cards in  Remaining unused black tracking cubes with the Province Card deck and place the combined deck next to the game board (being sure to keep the province d. Remove all Action cards with a number at the bottom numeral on the back of each card (I. V. Once each type is shuffled cards and place the deck face down at the center-left of the and separated.  Asia  Africa b. Shuffle all Senator Cards and place the deck face down at cards’ developed-side up).) Shuffle all remaining Action numeral into a separate deck. h. II. (A three-player game will not  Prestige markers (clips) use Praetor cards. (Unused cards are For war cards I-V.

3] symbols found on the Player Summary Sheets: 4. War Phase [10. They will also take all four faction a. III.1] b.a]. Below is a table explaining the c.1] Military Skill Affected Province b.6] k.0]: faction.1. Apply Adequate Force [8.4] each Senator card dealt using a Prestige clip [3.1-3] Civil Unrest Developed Province b. Assign Generals & Legates [8. e.1. Censor Selects & Resolves Trials [x3] [11.4] Corruption WS War Strength 6. From the Senator Draw deck. Hire Auxiliaries [9. Change Faction Leadership [7.0]: Prestige amount (talents) a. Each player will take one (1) Faction Leader marker and c.0]: a. Each faction rolls 2d6.0]: n.2] l. Commit Legions [8. 3. Resolve Mortality [12. Rebellion Decision [10.2] c.4] e.3] o. The highest DR will receive the d.0: players:  Three players: 5 Senators 1. Players will indicate two (2) Prestige points attained on d. Intersession Phase [12.1. Elect Major Offices [7. Each player will take one (1) Consular Experience marker and assign it to a Senator Card of their choice within their 2. Sponsor Games [7.2] c. Faction Initiatives (Each faction. Senate Phase [8.0] c. i.5] f.5] m. Republic Initiatives (Performed as a group) [9.3] assign it to any Senator Card of their choice in their faction. IV.1.2.1]: faction treasury screen. Election Phase [7. Gain Talents [7. a. Corruption/Nobility [9. clockwise initial faction treasury amount and place it behind their from First Player) [9. Resolve Consular Leadership [8. Each round is made up of six (6) distinct phases consisting of subtasks which must be followed in order as described below. Commit Gold [8. Reset Game [12.0 ROUND OVERVIEW on top.1] b. Random Events (x2) [9.0]:  Four players: 4 Senators a. From the Action Draw deck. Each faction will take 15 talents from the bank as their A. Check Victory Conditions [6.2.3] j.4] First Player marker and place it at the top of their tableau. board next to the unused Province Cards. Persuade Aligned Senators [9. in turn. d. Small Factions Gain Senators [9. Place this consolidated deck face down at the bottom-left of the game board. deal one (1) Action card (face down) to each player. B.1]  Five players: 3 Senators b. Resolve Active Wars [10. deal the following numbers Each phase will be discussed in detail in sections 7.3] c. then I 5. Trial Phase [11. Place the remaining war Imperium is played over a number of rounds until a victory cards (Emergent Wars and Civil War) above the game condition is met or until all players are defeated by the game. Any players who have tied with the highest DR will roll.2]: off to determine the First Player. Persuade New Senators (x2) [9.0]: a. II.1. Republic Phase [9. Develop Provinces [9. Activate Wars [7. Resolve Civil War (if necessary) [10. I • m • p • e • r • I • v • m the following order: V (on the bottom). Assign Minor Offices [7.1] markers of their chosen color.2. b.1] Ideology Overrun Province b. a.3] Faction Talents Legate Bonus  Announce Prestige Totals  Pass First Player Card Gold Orator Bonus  Collect Offices  Spent Talents/Gold to Bank  Draw Action Card 6 .2] Game setup is now complete.0 through of Senators to each player (depending on the number of 12. Adjust Unrest [11.4] Political Skill Legions Contribution 5.

2].v].1 Victory Conditions: During the Election Phase. Praetors and provincial Governors are also assigned. any Emergent wars are made active from the previous more Senators are broken by the faction with the most round. 4. 7 .ii]. If after all war cards are activated there are more than (4) Active Wars.2  War Strength is 1 prestige will be broken by the faction with the most talents.2 Defeat Conditions: c. If at the end of the War Phase there are more than two (2) Elections are then held for the major offices--first for the two Active Wars that remain undefeated [10.1 Activate Wars: 1. If at any point Rome is unable to pay its financial [3.4  War Strength is 2  If DR = 5. The First Player then rolls 1d6: 4.1.4.f.d. Ties are it’s resolved war strength.3. 6. following conditions: 7.6  War Strength is 3 3. Rome collapses under the 7. broken by the faction with the most talents.1. c. Ties in  If DR = 1. First. if ODD draw 1.3 Elect Major Offices: 3. a. Each player may ‘bribe’ additional votes with talents from their faction treasury. 1d6 is then rolled for each Emergent one faction has attained 30 or more prestige points. Civil War with the Roman State.2 Gain Talents: 1. wars are activated in the Election Phase [7. immediately defeated by the game.2].1. b. If the result of the Leadership Effects resolution is a REVOLT.2]. or 6 talents each) 2. Any Emergent War cards placed atop the War Draw deck 2.0 VICTORY & DEFEAT CONDITIONS 7. the State Treasury is bankrupt and Rome suffers financial collapse. the Consuls and the Censor are elected from among members of the Senate for the current A player’s faction may be declared victorious under any of the round. 7. 7. Talents used will be taken from the player’s faction treasury and discreetly placed in a closed hand. a. the War card to determine the war’s strength: faction with the greatest total prestige wins.0 ELECTION PHASE 6. b. Rome collapses under the weight of Below lists the conditions upon which all players are excessive war involvement and all players lose. talents. When all players are ready. that faction is  Place any drawn cards in the left-most available space immediately declared the winner [10. If one faction collectively retains a total of 30 or more in the previous round are placed in the left-most available prestige points by the end of a round [12.  If DR = 3. all Senators are put to the sword [8. the greater the chances for success during their term if elected. I • m • p • e • r • I • v • m 6. Each talent applied is equal to one additional vote. if a rebel faction is victorious in a  If DR is EVEN draw 2 war cards.) Nomination is voluntary. the faction with the most faction prestige Place a tracking cube on the Emergent War card to indicate among all their Senators is declared the winner.c] there are more than four (4) active wars. obligations. in the Active War area on game board. New wars are then activated for the current round.a]. they open their hand to simultaneously reveal their bribes (which may include a bluff of zero talents). A single Senator within a faction has retained 12 prestige points by the end of a round [12. Ties among two or First. OR if after new Consul positions followed by the Censor.1 Consular Election: weight of excessive war involvement. each player places a faction marker above a Senator in their faction they wish to nominate. If more than Active War spaces. (The greater the MS and PS of the candidate.a] plus any ‘wealth’ bonuses [3. At the end of the final round (once Rome has defeated every war card).1. During any War Phase. Each faction receives from the bank talents equal to the sum of each Senator’s contribution amount (2.

In a three-player game. Lauren selects Caecilius who has (8) prestige points e. it is broken by the Senator having the Sarah selects Junius who has (5) prestige points highest dominance number [3.3. Junius and Caecilius are each elected Consul. If there are no Senators with consular experience among all eligible factions. The election process and rules for Censors generally mirror possess a “Consular Experience” and place a faction marker the Consular Election rules (7. I • m • p • e • r • I • v • m d. the requirement is temporarily suspended After discreetly placing talents in their hands from their faction for the current round and the office of Censor will be treasury.2 Election of Censor: Junius’ 31. All players place their bribes in the bank. Katie adds (4) talents for (8) total votes for Rutillius. Katie selects Rutillius who has (4) prestige points If there is a tie between Senators with the 2nd and 3rd highest Kevin selects Tullius who has (3) prestige points number of votes. they simultaneously open their hand to reveal their assigned to the Senator within an eligible faction having bribes and state their overall vote totals: the highest dominance number among all eligible factions. the Senator MUST possess a For the Censor Election.1. Players that have won a Consular positon in the election --------- are ineligible to participate in the election of Censor. the player may choose among the tied Senators to assign as faction leader. refer to All players place their bribes in the bank. and Lauren prestige plus the amount of bribes applied. Caecilius becomes the Dominant Consul. the Dominant Consul will be the one with Because they have the greatest number of votes among all the highest dominance number. Marius is elected to their faction without the need for election. to the position of Consul. Kevin. and take on a “Consular markers from all candidates are then removed. additional prestige point and gains a “Consular Sarah adds (7) talents for (12) total votes for Junius. is only one office to be filled). the greater the chances of success in this election. the third faction has a Consular Experience marker. as Sarah and Lauren’s faction have “Consular Experience” marker. Experience” marker (if not already attained).4 Change Faction Leadership: Each faction must now re-assign the Faction Leader marker to the Senator with the greatest amount of prestige in their faction. All players Lauren adds (3) talents for (11) total votes for Caecilius. rule (c) above. If no Senator in the positon of Censor and immediately gains (1) prestige points. Sarah.1. automatically claimed by the remaining eligible faction and assigned to an eligible Senator of their choice within Because he has a greater number of votes. and place a Consul office card above the elected Senator card.b-f) (EXCEPT that there above their candidates. during their term. Because Caecilius’ dominance number is 53 as compared to 7. collect their faction marker. Faction (1) additional prestige point. Once elected. the office of Censor is Kevin adds (6) talents for (10) total votes for Marius. Kevin selects Lutatius who has (4) prestige points Katie selects Marius who has (4) prestige points c. Katie and Kevin consider those Senators in their faction who b. Each player announces their votes aloud. then relinquish any applied bribes in the bank. a. Votes for each faction’s candidate are equal to the nominee’s current For the Consular Election. they simultaneously open their hand to reveal their highest dominance number among those Senators not bribes and state their overall vote totals: already elected is automatically assigned to the office. The greater the PS and already gained a major office they are not eligible to participate Prestige of a candidate. f. Their office card should candidates. d. Among elected Consuls. 7. the Senator with the treasury. Katie adds (4) talents for (8) total votes for Lautatius. If fewer than two (2) Consuls are elected due to a lack of After discreetly placing talents in their hands from their faction voluntary participation in the election. 8 . Katie.3. In the case of a tie for highest prestige in a faction. Experience” marker. To be eligible for Censor. earn indicate dominance with a tracking marker. each Consul immediately receives one (1) Kevin adds (7) talents for (10) total votes for Tullius.e]. The two (2) place faction markers above a Senator within their factions to candidates with the greatest total of votes are each elected indicate their nomination.

1.0 SENATE PHASE undeveloped side “up”) when placed off-board. Unrest is decreased by a. Games require c. Tax Revenue: Gold cubes are moved from the Bank to the sponsoring Senator immediately gains (1) prestige point. No Senator may be assigned more offices to their faction. In the case of a Censor’s Senators in their faction (not already holding an office).d. Province and Praetor cards in the Province card deck Senator within their faction who meets eligibility requirements.g] are shuffled by the First Player who then deals them out to the factions (starting with themselves). a. of prestige. of major corruption. one game per Senator per round to a maximum of five total Effects include the amount of tax revenue that the Republic games among all factions). the public responds to the Consuls’  The Province will not generate tax revenue and will be political leadership and members of the Senate make decisions a financial burden to the Republic until re-developed related to Rome’s military and financial resources for the [8. Sponsorship costs 10 talents per Public Unrest. Each game which is placed on one of five Public Games spaces on effect is resolved as follows: the board. if every faction’s Senator is ineligible due to a lack of consular experience. For each game sponsored i. In a tie among eligible Senators.0. Using the Leadership Effects table on the Player Summary working clockwise) may voluntarily sponsor no more than Sheet. If a Faction Leader dies or is accused than one office at a time. the State Treasury equal to the tax revenue earned by the Republic as determined by: After all factions have had an opportunity to sponsor games. their office must be immediately reassigned by the player to a non-office holding a.i. reassignment.1 Resolve Consular Leadership: event of a raid or uprising during the Republic Phase [9.c. current round. Each faction (starting with the First Player and d.7 Office/Leadership Reassignment: Next. unencumbered Senators in their faction. Base Tax Revenue amount shown from (1) for each game sponsored to a maximum of three games. [4.c]. potentially causing an Emergent War to First. Add the sum of the PS from each Consul 7. the Faction Leader marker is immediately placed on another Senator who does not have a major c. A player may If the current faction does not have an eligible Senator. Any Provinces or Praetor cards that remain unassigned due corruption marker and who otherwise has the greatest amount to the ineligibility of all factions will be placed off-board. The player may choose among eligible Senator(s) in their faction to sponsor the game(s). Consuls and the Censor are has generated (minus deductions). Add to the total PS the DR of a 2d6 roll Gladiatorial games and circuses (chariot races) have the ability to placate the population to reduce civil unrest. and so on. the only ‘pass’ on being dealt a card if the number of cards they office is passed to the player to the left who attempts the receive is greater than the number of unencumbered reassignment. the players may Prestige will not be increased due to re-assignment of major assign their dealt offices to any unencumbered Senator office. the requirement is temporarily Important!: While dealing minor office cards. reference the Result and apply the associated effects.2. The effects of each ungoverned Province are:  It will immediately become undeveloped (placed 8. Factions in rebellion are not eligible for reassignment of within their faction. Once all minor office cards are dealt. the player may Unassigned provinces will be ungoverned for the current choose among those tied. leadership effects are resolved as follows: erupt. b. the talents on the game space are counted. minor office assignments (Praetors and Governorships) In the event that a Senator dies OR is accused of a major are distributed among all factions and assigned by each player corruption while holding an office AND the death is NOT as to members of their faction.  The Province will be automatically overrun in the 8.6 Sponsor Public Games: b. round. an adjustment to the ineligible to sponsor games. Subtract from the current level of Civil Unrest sponsorship from a Senator using funds from their faction’s treasury. During the Senate Phase. Leadership Effects table 9 .3.e]. a result of war or provincial conflict. I • m • p • e • r • I • v • m 7. and the possibility of a Senate mob. the First suspended for the current round and the office of Censor will Player should be careful to deal the cards “face-up” since be assigned by the original faction to an unencumbered Senator the orientation of a Province card describes the current with the highest dominance number among other development status of the Province.5 Assign Minor Offices: 7.

Rule 3 is used whereby any remaining resource cubes concerns and all players immediately lose. For iii. The First shown in this column. Rule 1: One (1) resource cube is distributed Referencing “9” from the Leadership Effects table (on the to each faction for every two (2) Senators in Player Summary Sheet). it back into the State Treasury. The ‘odd’ resource is given to marker from 4 to 6. In some cases. The cost to distributed among all factions. MINUS any Loss in Provincial Revenue: their gold cubes to various “proposals” which include raising Subtract 5 gold cubes for each overrun or new legions. all gold cubes in the State Treasury and collected and are ii. I • m • p • e • r • I • v • m b. that Senator has been overcome by the mob and is discarded. First. suspended. the current Civil Unrest is subtracted (13 – 4) resulting in 9. Since there are no overrun or ungoverned provinces. Once distributed.1 Distribution of Gold to Factions: cannot exceed the maximum of 50 cubes. If this occurs. From this sum. Civil Unrest is increased by 2 by moving the the Consuls. Senate Mob?: If the resulting row has a black dot. the Dominant Consul. The First Player rolls 2d6 with a total DR of 6 which is added to The three rules are summarized as follows: their PS levels resulting in (2 + 5 + 6) = 13. Rome must first subtract Army 1:2 Maintenance costs (1 for each of 17 Expeditionary Legions).2 Commit Gold: number of Expeditionary Legions is the sum of all Legion markers found in Italia and those Next. any further distribution is suspended. Where the DR is 1 or 2. Note: The amount of gold kept in the State Treasury 8. a complete round is defined as a proper distribution of population has become so exasperated with the resource cubes to all factions when one cube is given to every leadership that a mob has broken into the Senate. Player will begin using Rule 1 to distribute as many complete rounds of resource cubes as possible among all factions. Each pair of Senators in a faction. faction’s portion of the State Treasury for which they are fiscally responsible. Junius and Caecilius. Once a complete round cannot be distributed among People have had enough of the political ineptness all factions. Revolt Effect: If the resulting number is ever less round is made when one resource cube is distributed to all than zero. Subtract the total by each faction. been elected Consuls have PSs of 2 and 5 respectively. A faction’s distribution represents that amount from the Tax Revenue amount. Therefore (27 . They have revolted to form a government more sympathetic to their Instead. all gold from the State Treasury is collected and currently assigned to all Active Wars.2. there are not enough resources remaining to make distribution for a single round with a specific rule. Rome would gain 27 gold tokens in that faction (rounded down). Once a complete round cannot player will roll 1d6 for each Senator in their faction. Unrest Adjustment: Adjust Civil Unrest by the amount distributed according to a cascading set of rules. the Rule 1. The Roman factions. Rule 3: Remaining resource cubes are divided evenly between the factions holding From the table. Here a complete iv. cubes are moved from the bank to the State Treasury and added to the 24 gold cubes that were already there for a total of (24 + 10 = 34) gold cubes in the State Treasury. However. the rule is skipped and distribution continues using the Civil Unrest is currently at 4.17) = 10 gold distributed to each faction. the purchase of public grain subsidies. who had next rule. The amounts of gold distributed maintain these forces for the current turn is equal to each faction is based on the relative number of Senators held to 1 gold cube per Legion. each faction will apply c. provincial Rule 2: One (1) resource cube is revenue losses are not subtracted. any further distribution is one-at-a-time. are divided evenly between the factions holding the offices of Consul (with the ‘odd’ resource given to the Dominant Consul). Tax Revenue. MINUS Army Maintenance Costs. Rule 2 is then used to distribute as many complete rounds of the remaining resources as possible. Instead. demonstrated by the Senate. from left to right in their tableau. be distributed among all factions. or returning ungoverned province from Tax Revenue amount. the effect is “REVOLT!”. 10 . The current 8.

Public Grain: (8)  Lauren: 5  Katie: 8 The following effects are now resolved:  Kevin: 8  Sarah: 13  Since (11) cubes were applied to raise New Legions. or for use in future rounds. Starting with the First Player and moving clockwise. Each faction will now apply their allotment of gold cubes distributed from the State Treasury to various proposals of their  Four (4) units of grain have been purchased (at the cost of choosing. (4) to Public Grain  Lauren receives (1) additional Legion cube. I • m • p • e • r • I • v • m a.2. Rule 2 is skipped and Rule 3 is followed. Raise Legions: (11).2. State Treasury: Gold tokens may be placed directly back sets in his faction. (3) to Raise Legions. (2) to Public Grain Rule 3: With the (2) remaining Legion cubes.  Sarah: 12 Rule 2: Distribution would normally continue with Rule 2. Sarah then distributes her (13) as follows: (12) to State Treasury.  Kevin receives (2) gold cubes as he has two two-Senator c. because there are only (2) the Populus area to the Italia area. For every (2) gold tokens placed in a block. and disasters. Public Grain: The “grain dole” can be used to gain the favor of the Roman population and reduce civil unrest. they are divided evenly between the factions holding the Consuls. There are three proposal areas having contributed (4) gold cubes to the grain dole. Katie then distributes her (8) gold as follows: (3) to State Treasury. cubes remaining to distribute. Any gold remaining on proposals due to an incomplete  Katie: 8 purchase of a Legions or grain shipment will be returned to  Kevin: 8 the State Treasury. [9. to be distributed among all factions: Starting with Rule 1: For the first round… b. A complete round of (8) Legion cubes have thus far been After all factions have applied all gold cubes to proposals: distributed to all factions. Kevin’s (5). there are only (2) cubes remaining (as 4 would be her (5) gold cubes: (4) to Raise Legions. 11 .  Sarah receives (1) additional Legion cube. Kevin’s Faction Leader also gains (1) prestige by gold cubes among all proposals. Civil Unrest is immediately decreased by each faction will take turns applying their entire allotment of (4). The number of Legions raised is immediately moved from among all factions. As the First Player. Raise Legions: Legions will be lost as a result of wars and Lauren’s faction has (3) Senators. (5) Legions (at the cost of 2 gold cubes each) are moved from Populus to Italia. For  Lauren receives (1) gold cube as she has one two-Senator every (2) gold tokens placed in a block. another complete round using Rule 1 is not possible. (1) to Public Grain This completes the distribution of Legion cubes to all factions. For any faction contributing (4) or  Katie receives (2) gold cubes as she has two two-Senator more cubes. it is immediately returned to the State Treasury. The final distribution total is as follows: The total amount of gold allocated per category is: State Treasury: (15). Katie’s (4). (1) to Public Grain required to distribute a complete round to all four factions).f]. decreased by (1). The 32 gold cubes distributed thus far ii.2 Factions Apply Gold to Proposals: an incomplete purchase in this proposal. The appropriate amount of Public Unrest from grain are as follows: subsidies is immediately decreased. into the State Treasury to be saved. sets in her faction. used to protect against  Sarah receives (3) gold cubes as she has three two-Senator an unexpected Public Demand during a Random Event roll sets in her faction. When finished. A total of four complete rounds and performed using Rule 1 which distributes a total of 32 cubes i. Kevin then distributes (8) as follows: (4) to Raise Legions. 8 gold cubes). All 34 gold cubes are taken from the State Treasury (1) new Legion will be raised.3. Public Unrest is ‘set’ in her faction. Because one gold cube remained due to 8. that Faction’s Leader gains (1) prestige. on the Treasury board upon which gold cubes may be placed:  16 gold cubes remain in the State Treasury for savings and future demands (15 through direct allocation and one being returned from an incomplete purchase).  Lauren: 4 iii. Sarah’s (6). Lauren makes the following distribution of However. Therefore.

Since both Consuls have been assigned to war. Lauren decides to assign Servilius. each any remaining wars that affect Italia. then: must accompany their faction’s General(s) to war. 12 . All Legates that have not already been assigned to an office If adequate force cannot be applied to all Active Wars. The Dominant Consul may choose from among all remaining Senators who have not been Each Active War card must now have “adequate force” (in the assigned another office. the Dominant  The Jugerthine War requires three (3) Legions. it must be fought. There are three (3) Active Wars in the current round.b. d. There are 22 expeditionary Legions assigned in Italia. the Dominant Consul Sarah does not have any Legates to assist in the Jugerthine War must choose among them. owned by factions not engaged in war are not eligible to support a war. faction markers.4. adequate forces are moved from Italia to each Active War card Now that Generals have been assigned. the Dominant Consul must Distribution of Legions is first performed in exactly the same assign a Senator of their choice to act as General for each manner it was distributed for gold cubes [8.3. A faction marker matching the from Italia AND such that adequate force may be met for assigned war is placed on the appropriate Legate. After the assignment of Generals has been made. faction markers.i].5. they must be taken from Italia and applied to the war. factions may  The Dominant Consul must choose one or more Active choose among those wars assigned to their faction each Wars (as necessary) to which no Legions will be applied Legate will support. (If can be fought [3. If each Senators specific war can be designated using active wars still do not have the minimum number of Legions matching quantities of tracking markers along with their required.1.0]. Once chosen. the adequate force requirements are as follows: and assigns it to Junius using faction markers. the other Consul collected and distributed among all factions according to their must then choose a second war to act as General.b].1 Distribution of Legions to Factions: c. the owning faction form of Expeditionary Legions) applied to it before the war it designates their assignment with their faction markers. Once distributed. If there is more than one war being fought. I • m • p • e • r • I • v • m 8. The Dominant Consul has first choice in selecting a war. Once chosen. From each war Sarah. a Legate in his faction. a Legate in her faction. (This ensures accountability regarding which 8.5 Commit Legions: Generals are assigned to which wars). Some Legions may already exist on an one faction has more than one Senator assigned as General. to the Social War. General and lead forces into battle. leaving (22 – 8 =) available Legates from their faction: 14 free Legions in Italia. Legates assigned to war will be considered  The war(s) selected by the Dominant Consul will not be “out of Rome” during the Republic Phase [9. As there were no Legions previously assigned to these wars. Kevin designates the war to Gellius using faction markers. Lauren must choose the Social War since it affects Italia.) If adequate force can be applied to a war. active wars still remain. to the Emergent War who is marked accordingly with a faction a. If there are one or more active wars that affect Italia.1].2. The remaining expeditionary Legions in Italia will now be b. Consul will place faction markers on both their Consul office card and the Active War space of the assigned war card. Legates the remaining wars.3 Apply Adequate Force: remaining active war. holding the other Consul. The Dominant Consul must first choose one war to act as marker. She and assigns it to Caecilius using faction markers. the Dominant and cannot make assignment. Servilius is marked accordingly with a faction 8. If after both Consuls have assigned themselves to active wars. and Consul chooses Gellius (a member of Kevin’s faction) to fight  an Emergent War requires (1) Legion the Emergent War affecting Macedonia. The Governor of the affected Province will need to make a decision whether to attempt a Secondary Defense during the War Phase [10. fought by a sent army. 8. the Consul must faction will apply their entire allotment of Legions between any choose among them and designate their assignment with Active Wars to be fought and the District of Italia.  The Social War requires (4) Legions.4 Assign Generals & Legates: marker. chooses the Jugerthine War card. For all Active Wars where Adequate Force has been applied: Kevin decides to assign Domitius. If there relative amount of senatorial influence. each faction assigns as required (a total of 3 + 4 + 1 = 8 Legions). Active War card due to forces remaining after a stalemate.

provinces for financial gain.4 are Faction Initiatives.1. and Sarah’s (6).1. and exploit their  Lauren receives (1) additional Legion cube. there are not enough cubes to distribute a second round using 9. During the Republic Phase. Jugerthine War and (1) on Italia. This in Italia. Lastly. Lauren chooses to place her (3) Legion Starting with Rule 1: cubes on the Active war area holding the Social War card (to  Lauren receives is given (1) Legion cube as she has one which her Consul is assigned).1 Faction Initiatives:  Any Active War with an Assigned General: Each Legion applied increases the army’s Attack Strength by +1 Tasks 9.0 REPUBLIC PHASE Rule 2.  Social War: (4 from adequate force + 3 applied) = 7  Lauren receives (1) Legion cube  Jugerthine War: (3 from adequate force + 3 applied) = 6  Katie receives (1) Legion cubes  Emergent War: (1 from adequate force + 3 applied) = 4  Kevin receives (1) Legion cube  District of Italia: 5 applied  Sarah receives (1) Legion cube Because there are only (2) cubes remaining after the first round.1. Legions in Italia. Governors may develop. Distribution begins again with Rule 2. previously been stalemated [10. cubes of their choosing among: 9.2 Factions Apply Legions to Wars: Otherwise. it will be important to  Lauren: 3 understand which Senators are Out of Rome and which are In  Katie: 3 Rome. Because there are only (6) cubes remaining to distribute.5. distributed to all factions.  Kevin receives (2) Legion cubes as he has two two-Senator sets in his faction. the next faction  Italia: Legions applied to Italia have been assigned to stay (moving clockwise) is given the same opportunities. 13 . each persuasion [9. of her (5) Legions Sarah places (1) on the Jugerthine One complete round of (8) Legion cubes has thus far been War. The remaining cubes are distributed using Rule 3. another complete round using Rule 1 is Given the Legions already added due to Adequate Force not possible.3] or the war having in any order (though recommended in the order provided). Katie chooses to place (2) on the sets in her faction.  Katie receives (2) Legion cubes as she has two two-Senator Next.4]. Legions may supplement Legion cubes that the First Player. This completes the distribution of Legion cubes to all factions with the final distribution total as follows: When executing the Republic Phase. they are split administrate the domestic and provincial affairs of the evenly between the factions holding the Consuls.1 through 9. They will not affect any active wars and can be continues until all factions are finished. and subject to the effects of Action Cards faction will take turns applying their entire allotment of Legion that require Senators to be in Rome. Republic. A Senator is Out of Rome if they are:  Kevin: 3  Sarah: 5  A General assigned to lead an army to war. requirements. of her (3) Legions. one complete round of one Legion per faction is distributed. Once one faction has had an opportunity to perform all initiatives. two-Senators set in her faction. Next. Starting with [10. the members of the Senate Rule 3: With the (2) remaining Legion cubes. I • m • p • e • r • I • v • m used only to defend against a Civil War or saved to apply Adequate force distributions had left only 14 free Expeditionary to a war in a later round. As the First Player. Lauren’s faction contains (3) Senators.1. defend. the Senator is considered In Rome and is eligible for Starting with the First Player and moving clockwise. assist his Proconsul in winning the war). Rome will also respond to random events.  a Legate assigned to war. or  a Provincial Governor 8. Kevin places his (3) Legions on the Emergent War (to  Sarah receives (3) Legion cubes as she has three two. the number of expeditionary Legions currently assigned is as follows: Rule 2: Using this rule. Senator sets in her faction.1. Kevin’s (5).b]. political maneuvering to gain influence within the Senate. and (4) on Italia. each faction (on their turn) may perform them already exist due to adequate force [8.2] Each faction initiative is voluntary. Katie’s (4). Senators in Rome engage in  Sarah receives (1) additional Legion cube.

1. The Praetor has a PS of 5. Up to two (2) Auxiliaries may be corruption. each participating Senator Provincial defenses are used to protect against a random event will gain one minor corruption marker. Expeditionary Legions that have been assigned to fight an Active War affecting their Province. if the war ends 9. experience. A Praetor may attempt to earn the virtue of nobilitas (nobility) Auxiliaries are not permanent but only remain in effect during through diligent effort in their service to Rome. They may not be used to supplement the state which Senator is attempting corruption before rolling. A Senator in Rome during the Republic Phase may attempt to persuade a Senator from another faction to join his faction. cover ‘3’ and ‘5’ to indicate DR ‘4’ provincial legions).2 Nobility Option: in defeat of the sent force in the War Phase. or either their MS or PS to lower unrest or gain gold for the  A persuasion attempt has already been made on their Treasury. the Consul may choose  They are a Faction Leader. This action is optional for each from the bank.1.2 Corruption & Nobility: Political Affairs.11.3 Consular Options: faction has no Senators in Rome. she decides to attempt nobility with her Praetor of 9. However. The governing  The Praetor gains (1) prestige point faction may place no more than six (6) talents from their  Civil Unrest is decreased by (1). a faction may choose to enhance the defenses of their province by hiring local mercenary forces If an eligible Senator chooses to gain talents through the from their faction treasury.4 Persuade Aligned Senators: There is no effect for unsuccessful nobility.1 Corruption Option: the Province Card. Because 5 + 9 = 14. she has earned nobility and Each Governor and each Praetor is eligible to gain additional gains (1) prestige point. eligible Senator in each player’s faction.1. Each new Senator = 9 additional talents from the bank and assigns a minor drawn starts with two (2) prestige points and no consular corruption marker to the Governor. She rolls 1d6 with a DR of 5. This is the current round. In addition to the garrisoned Provincial Legions indicated on 9. 9. the Governor may choose to perform a Secondary Defense [10. 14 . they are ineligible to attempt.2. If two Auxiliaries are purchased by the faction. Hispania’s total o Praetor of Political Affairs: DR + PS ≥ 14 defensive posture is increased to three (3): (1) Provincial If successful: Legion + (2) Auxiliaries. The player will need to of raids or uprisings. respectively. the player will roll 1d6 and gain talents depending hired (per Province) for three (3) talents per unit. The State Treasury also gains (2) gold talents through corruption. If a 9. Alternatively. She rolls 2d6 with a DR of 9.1 Small Factions Gain Senators: Sarah faction has one Praetor and also one Governor. a Praetor may instead choose to attempt to gain nobilitas—high standing among the members of the Senate through diligent 9. etc.1. treasury to hire two (2) Auxiliaries for this Province. The player may indicate the total number of Provincial o Governors gain talents equal to 4 + DR Legions in a by using the talents to cover the non-applicable o Praetors gain talents equal to their contribution amount + numbers on the Province Card (i.b].2. faction in the current round.i].e. Sarah A faction that has less than three (3) Senators may draw new first decides to gain talents through corruption with her Senators and add them to their tableau until the total number of Governor. When attempting nobility. A Consul that has not been assigned to war has the same A Senator is ineligible to be a ‘target’ of persuasion if: opportunities as Praetors to become corrupt or to attempt  They are out of Rome.3 Hire Auxiliaries: service to Rome. She receives (4 + 5) Senators in their faction reaches three (3). In exchange for the talents gained.1.  The Praetor gains (1) prestige point  The State Treasury gains (2) gold from the bank.3. A Praetor may not attempt both corruption and nobility in the same round. nobility.2. Next. that Province’s defensive posture is increased by +1.1. I • m • p • e • r • I • v • m 9.1. attempted by rolling 2d6 and achieving the following: o Praetor of Military Affairs: DR + MS ≥ 14 Hispania had become undeveloped and currently has (1) If successful: garrisoned provincial Legion assigned [3.b. For every on the office held: Auxiliary hired.1.

Ties are broken by the Faction’s Leader  Counter-Bribe Amount: 6 talents divided by 2 = 3 with the highest Dominance Number. Katie’s bribe is returned to her faction’s treasury. The persuading faction uses the Senator in their faction in Tasks 9. apply the DR. When ready.2.1. all players are allowed to examine the card. persuaded per round.2. Total Attraction Strength: (3 + 3 + 4 + 5) = 15 Because Kevin’s Attraction Strength is greater. The gaining  Senators in his faction with ideology matching target: 4 faction places their bribe into the bank while all other  Kevin’s 1d6 roll: 5 factions return their bid to their faction treasuries.2. Development is successful by rolling 1d6 and: c.c] above (except that Total Attraction Strength: (5 + 5 + 3) = 13 the ‘target’ does not roll 1d6). (A persuasion attempt is not mandatory.) 10 talents in her closed hand while Kevin secretly gathers 6 talents in his. 9. Each faction may choose to discretely gather talents from The Attraction Strengths are then determined: their faction treasuries and conceal them in a closed hand as a “bribe” to the new Senator.2 Republic Initiatives: a. Only one attempt per Province may be The factions reveal their bribe simultaneously. c. they govern. The bribe talents expended persuade them to join their factions.1 Develop Provinces: b. both reveal their bribe amounts. 15 . he retains the e. The Attraction Strengths of each faction are compared as  Senators in her faction with ideology matching target: 3 determined by the method in [9. placed face-down. Both the persuading and target factions may choose to discretely gather talents from their faction treasuries and Governors must now attempt to develop undeveloped provinces conceal them in a closed hand as a “bribe” to the target. The following actions are performed by all factions target Senator (faction markers may be used to indicate the in the following order: ‘persuader’ and ‘target’). After the first Senator is drawn from the draw deck. All participating factions Katie’s Faction (Persuader): reveal their bribes simultaneously. The faction with the greatest Attraction Strength gains the  Prestige of the Target Senator: 3 new Senator.2. I • m • p • e • r • I • v • m Persuasion is resolved as follows: 9. a. Note: Once the Senator deck is depleted. re-shuffle all discarded cards to form a new deck. A total of two (2) Senators are drawn separately and target Senator but must return the 6-talent bribe to the bank.3 are Republic Initiatives which are not Rome with the highest prestige to attempt to persuade a turn-based. Katie chooses a persuader from her faction (who is currently in b. Otherwise.4. the target Senator Draw deck. Kevin’s Faction (Target): d.2 Persuade New Senators: If the Attraction Strength of the persuading faction is greater. The persuading factions use the Senator in their faction in Rome) and indicates her intention to persuade a target Senator Rome with the highest prestige to attempt to persuade the in Rome belonging to Kevin’s faction.1 through 9. faction with an Ideology matching the Target (to include the Target. 9. Katie secretly gathers drawn Senator. The faction that has lost the attraction returns their bribe to their faction’s treasury. regardless of current location) If development fails:  Bribe amount of the Persuading (or Target) faction  State Treasury is immediately decreased by (5) talents DIVIDED BY 2 (and rounded down) due the economic burden of the undeveloped province. The Attraction Strength of the persuading and target DR < PS factions are each determined as the sum of: If development is successful:  Prestige of the Persuading (or Target) Senator  The Governor gains (1) Prestige point  Number of Senators in the Persuading (or Target)  Province card is flipped to its ‘developed’ side. Persuading new Senators by the winning faction (those obtaining (or retaining) the target is similar to the method of persuading aligned Senators: Senator) are placed in the bank. made per round.  Prestige: 5  Bribe Amount: 10 talents divided by 2 = 5 d. two (2) Senators are drawn from the offices and markers held by the target. the target immediately joins the new faction along with any During this initiative.  The Target faction (ONLY) will then roll 1d6 and  The Province card remains undeveloped for the round. All factions are provided an opportunity to remains with their current faction.

An Emergent War card is resolving their assigned wars by rolling 2d6 for each war taken and the affected province is marked on the left. Rome is bankrupt and all players c. assigned General of each war. it will During the War Phase. In such cases. If DR = 3 or 11  Enemy Surge: paid. If DR = 8 or 9  Provincial Uprising  Same instructions as Barbarian/Parthian Raid except Note: If an assigned General is a Legate.1.3. the province is flipped to its undeveloped side and placed b.2. 16 . that Senator is discarded. Note: If at any point during the game that expenditures exceed the State Treasury. 4  war strength increased by +1  First Player rolls 1d6.5  2 ) card. If DR = 2  Plague in Rome  Pay to the bank gold cubes equal to [2 + DR] from the  Civil Unrest is increased by +3. 6  war strength increased by +2  Pay to the bank gold cubes equal to [6 + DR] from the  One or two tracking cubes may be placed on each war State Treasury.2. increase Civil Unrest is in Rome. Each resulting event will be resolved in accordance with the instructions below: f.1. the Governor has defended his province resolved as defeats [10. If DR = 5 or 6  Barbarian/Parthian Raid lose! Only Provincial Raids and Uprisings may be rolled  The First Player rolls 1d6 to determine the affected twice in the same round. Payment is [2 + DR] = 6.  1d6 is rolled once for each Senator in their faction who  If total amount cannot be paid. affected Province must immediately roll 2d6. 10  Public Demands:  First Player rolls 1d6. Three (3) gold remains to be paid. 2  no change in the war strength  Civil Unrest is increased by +5. by remaining gold cubes owed divided by 2 (rounded  For every DR of 1 or 2.c].  MS of Assigned General  # of Expeditionary Legions assigned d. Determine Attack Strength: The Generals will begin on Overrun Provinces. a ‘replacement’ random event roll will 10. up). If DR = 4. a. State Treasury.3 Random Events: their MS [9. to determine the attack strength of the Army assigned to it. the Legate that the Governor’s PS is used to resolve rather than bonus still applies. card to indicate the increase of the war strength above the card’s printed value (+1 per cube). Unrest is  1d6 will be rolled for each non-Emergent Active War increased by (3/2) = 1. Secondary Defense Decision for Unaddressed Wars: Wars where adequate force was not applied are immediately  If successful. The card is then placed Attack Strength is the sum of: face-up atop the War Draw deck to be activated in the next round [7. the Governor of the simultaneously or in any order. A second roll of the same result of province (reference the Affected Province table).b]. o DR = 5.1. If DR = 7  Pax Romana: No effect. The Province is successfully defended and the Governor 10. side of the card using a clip. If DR = 12  Natural Disaster o DR = 1. Wars may be resolved  To defend against the raid.  If the affected Province is already affected by an Active War or is overrun.1 Resolve Active Wars: gains (1) Prestige if: Each Active War is resolved as follows: Governor MS + (# of Provincial + Auxiliary Legions) + DR ≥ 13 a. Two random events must be rolled each round Legions) + DR ≥ 13 which are resolved one at a time. o DR = 3.  If unsuccessful the Governor is killed (discarded).3b].0 WAR PHASE not be required. I • m • p • e • r • I • v • m 9.3]. the Governor must choose and gains (1) prestige. any other event will result in ‘no effect’.  Legate Bonus  DR e. Each card’s printed war strength will be modified as follows: g.  If the Province is annexed but ungoverned. whether to initiate a Secondary Defense [10. the raid may be disregarded. Three (3) gold is b. (Example: DR = 4. Treasury only has 3 gold remaining. The Province is successfully defended and the Governor gains (1) prestige if: The First Player rolls 2d6 to determine the random event that Rome must respond in the current round using the Random Governor PS + (# of Provincial + Auxiliary Events table. all Active Wars are resolved by the automatically become overrun.

 Legate Bonus  DR iii. Governor Makes Decision. remove the number of Legions from the War performed on wars affecting Italia. Victorious General Considers Rebellion: The war card remains on the Active Wars area until all other wars are Example #1: During the Senate Phase. Overrun Province is Re-Annexed: If previously overrun.3]. Mount a Secondary Defense and immediately attempt War Result = Attack Strength – War Strength to resolve the same war using remaining expeditionary Legions assigned to the war card augmented by any By referencing the Result column from the War Result Provincial and Auxiliary Legions currently assigned to table. the effects are applied as described on the bottom half of the war card If successful. the Legions Lost and War Outcome are determined.4. The War Outcome column will then determine  # of Exped Legions Remaining on War Card whether the war was a victory (checkmark). If previously overrun. Abandon the Province and escape to Rome.1. Caecilius is awarded 2 prestige points. Being victorious. Secondary Defenses cannot be i. Victory effects 10. War resolution procedures in [10. Lauren assignment. She rolls a sum of “8”. all victory conditions apply with the [3.c] will be used.3. First. all remaining Legions from the affected province card is removed from the Overrun the war card retreat to Italia and the war card remains in Provinces area and placed below the war cards the Active Wars area and the card’s defeat effects are (undeveloped-side up) to be added to the other Annexed applied. 10. I • m • p • e • r • I • v • m c. Provinces at the end of the round [12. Governor as General. adds +1 to the army’s attack strength. A stalemate result in a Secondary Defense is treated as a defeat.c] is subtracted from the Attack Strength to decision. Caecilius was resolved. b. Servilius. require reinforcements during the next Senate Phase [8. In addition to the effects described on the war card. Assigned Generals the general from the bank in the amount of 4 + 1d6 DR.1. b. The surviving Legions stay with the war to The War Result is then determined by subtracting the War’s represent the sustained presence of force which may Strength from the Attack Strength of the force (20 – 6) = 14. The Governor may either: determine the War Result: i. In a Secondary card as indicated on the Legions Lost column and Defense.3 War Defeat: shown on the war card are followed: As victorious General. or defeat (X). Determine War Result: The War Strength (on the war assigned as General) must make a Secondary Defense card) [3. 10. was also assigned to the war who to initiate a Civil War [10. If the effect is an overrun province.3].d]. c. Referencing the War Result from the War Results table. the following actions are taken depending on the war result: ii. b. a Legate. successful or is not performed. War Remains Active: The War Card remains in the Active Wars area. Generals and Legates Are Discarded. War spoils are given to a.  MS of Governor ii. the Attack Strength is the sum of: place them on the left side of the Populus area. The victorious General will consider whether to dispatched to Italia to deal with the Social War with (7) lead their Legions into rebellion against the Roman State Legions. resulting in a minor corruption charge due to their cowardice. Remove Faction Marker used to assign the General of General (4) + # Legions assigned (7) + Legates Bonus (1) = 20. Remove all faction markers used to make war to put in their faction treasury. The overall attack strength of Caecilius’ army is DR (8) + MS a.2 War Stalemate: Lauren resolves the war by rolling 2d6.1. Once determined.1 War Victory: c. the affected province stays overrun The three Legions are taken from the space above the war card and placed in the left side of the Populus area.1.  # Provincial & Auxiliary Legions stalemate (equals sign).e]. considers rebellion while the other wars are resolved. a 14 results in a victory with three Legions being lost.4. War Remains Active: If a Secondary Defense is not a. the Governor of the affected province (if not 17 . their Province. The and all assigned Legates have perished in the battle and are player rolls “4” and receives (4 + 4) = 8 talents from the bank discarded.

2 Excessive War Involvement: and 15 talents from the bank no earlier than the beginning of the Election Phase in the next round. After war resolution. EXCEED that of the Rebellion. The six Legions assigned to this war leading the Roman Army may assign Legates from their are removed and placed on the left side of the Populus area. Civil Unrest is then increased by (3) and the  The Roman Army’s General gains +2 Prestige.b]. he opts to b. Caecilius recognizes that it is nearly impossible to achieve victory in rebellion against When considering rebellion. The overall attack strength of Junius’ army is DR (2) + 10. Rome collapses under the weight of excessive war involvement and all players lose. bank (Senator cards. If the Rebel Faction wins the Civil War. Rather than attempt to win the war. He returns to Italia victorious with his five Legions. If after all Active Wars are resolved there are more than two (2) that remain undefeated. having an attack strength of 7 + DR also decides discarded and replaced with the Civil War card. If the Legions and Legates were returned to Italia) a total Attack decision is made to rebel against Rome: Strength 20 + DR. their attack strength must faction currently in Rome. two Generals were found victorious: 10. He considers his MS (2) and his Provincial Defense which is currently at (3). The Jugerthine War the left-side of the Populus area. a General should consider the fact Appuleius and the Roman Army since Caecilius has a total that all other victorious armies will be returning to Italia to attack strength 10 + DR while Appuleius has (after Gellius’ engage in its defense before the rebelling faction arrives. Because of this. removes to Africa to deal with the Jugerthine War with six Legions and faction markers. and action cards). For unoccupied. Civil Wars are resolved by comparing their Attack Strength of the Roman Army to the Attack Strength of the rebelling force. 18 . may declare themselves a rebel each round.1. Both armies will roll 2d6 and calculate their attack Junius is discarded. If more than one victorious General wishes to declare their faction in rebellion. otherwise the Rebellion wins. remains on the board as an Active War with no Legions  All rebelling assets are discarded and returned to the assigned. Before the war card’s defeat affects are applied. represent the force defending Rome against a rebellion. If the Roman Army wins the Civil War. the following takes abandon his province and return to Rome.  The war that was defeated under the rebel General is Gellius. Referencing Consul with the greatest MS and will consist of all Legions the War Result from the War Results Table indicates a defeat (Expeditionary and Provincial) currently in Italia. She rolls a dismal sum of “2”. talents. returning to Italia with his one remaining Legions that remain after the war victory are now aligned Legion. engage in rebellion. Faction wins the game. the Rebel Governor of Africa must make a Secondary Defense decision. the a. taking a minor immediate effect: corruption marker. Caecilius decides against rebellion. a victorious General may declare their faction in rebellion and march on Rome in an  Gellius (MS of 4) with Domitius as assigned Legate (bonus attempt to win the game through Civil War. Sarah re-assigns it to Appuleius. Africa Province card is turned to its undeveloped side and  All Legions aligned with the rebellion are placed on placed in the Overrun Provinces area. Junius was dispatched remaining expeditionary Legions back to Italia. and After all active wars are resolved. Since an office of Consul is now strength the same way it is determined for any war [10. a Senator in her Rome to be declared victorious.  Civil Unrest is immediately increased by (3).4 Resolve Civil War: MS of Junius (4) + # Legions assigned (6) + Legates Bonus (0) = 12. Sarah resolves the war by rolling 2d6. The Consul with all six Legions lost. All against rebellion. The War Result is determined by subtracting the War Strength The Roman Army will be led by the loyal (non-rebelling) from the Attack Strength of the force (12 – 5) = 7. followed by the next highest. and discards their war card. Caecilius (with a dominance number of ‘53’ has the first right the option is first given to the victorious General who has the of refusal over Gellius (with a dominance number of ‘44’) to highest dominance number. they may draw (3) new Senators 10. However. faction. I • m • p • e • r • I • v • m  Each victorious general who does NOT rebel will move the Example #2: During the Senate Phase. All returning with no Legates to assist. Papirius. Legions. along with the five Legions garrisoned in Italia. etc. Only one faction of 2) and one (1) Legion remaining. Presuming the rebelling player wishes to continue playing in the event of a rebellion loss.3 Rebellion Decision:  Caecilius (MS of 4) with Servillius as Legate (bonus of 1) and five (5) Legions remaining. with the rebel General above the Civil War card.

convictions (where the Accused began the trial with 0-5 prestige points). The sum of these figures is (5 + 2 + 5 + 2) = 14. unrest effects are determined should be kept “minor corruption side-up” to represent a low. At the end of the Trial Phase. Increase unrest by the resulting amount (if the value is  [+2 If Censor] greater than zero). convictions of all three trials. For a four-player game. Otherwise. the Censor will gain: Because the Censor’s argument strength exceeds that of the  (1) prestige point for each pair of successful low-profile Accused. the factions having the Censor and the  4-player game: 1 Accused each roll 1d6. Determine the sum of: choice among all Senators holding corruption markers (major  (1) for each unresolved minor corruption charge and or minor). decides first resolve the major corruption charge. the accused (1) major corruption and four (4) minor charges. The marker remain. (2). The Censor has PS and Prestige of (5) and (5). the conviction is successful. The Argument Strength of both the  5-player game: 2 Censor and Accused is determined as the sum of: c. The Censor earns a total of 2 prestige points from the prestige points). b. Civil Unrest is increased by (2 . Livius is convicted and discarded. A Censor may not put himself on trial. the Senator’s card with no further effect. The Censor. Note: To keep track of successful convictions earned in each round. ((1) point for the successful low-  Under no circumstances will a Censor earn more than profile convictions of a pair of Senators having prestige 0-5 and (2) Prestige during a single Trial Phase. Livius. unrest is adjusted as follows: The Censor may select and conduct up to three (3) trials of his a. I • m • p • e • r • I • v • m 11.0 TRIAL PHASE For major corruption convictions. He Note: If the Censor and the Accused are in the same faction rolls 1d6 for a DR of (3). the Censor has the responsibility to prosecute corruption charges of the Senate that have occurred 11.1) = 1. For minor corruption convictions.  PS of Censor and Accused  Prestige of Censor and Accused Remove any remaining corruption markers from all Senators. respectively. From this sum.1 Censor Selects Trials: the final trial is resolved. the Censor when resolving trials. Excessive Senate corruption agitates the Roman public. respectively. The Accused.3 Effects of a Successful Conviction Orator in his faction with a (+2) bonus. recommend that the Censor collect the corruption Because of the three-trial limit. the convicted Senator is discarded. He also has an 11.4 Adjust Unrest in the current round.  Orator bonuses (of Censor’s and Accused’s faction)  DR If the Censor’s Argument Strength exceeds that of the Rome enters the Trial Phase with (5) corruption charges: one Accused’s. has PS and Prestige of (5) and (2). by subtracting (1) from the sum of the minor corruption markers profile conviction and “major corruption side up” for high. order. profile convictions.2 Trial Resolution: on the number of players):  3-player game: 0 To resolve the trial. (1) point for the successful high-profile conviction of one Senator with prestige 6-10). subtract the following number (depending 11. During the Trial Phase. He adds his (+2) Censor bonus to (and if the Orator is not the Accused) any Orators will side with these figures for an Argument Strength of (5 + 5 + 3 + 2) = 15. the convicted Senator:  Loses (2) Prestige points  Loses their consular experience and corruption markers 19 . Trials are selected and resolved one-at-a time in any  (2) for each unresolved major corruption charge. After 11. has been exonerated and the corruption marker is removed from Marius. two minor corruption markers marker of each successfully convicted Senator. He rolls 1d6 for a DR of (5). The Censor is successful in the next two minor corruption trials  (1) prestige point for each successful high-profile against one Senator with (4) Prestige points and another with conviction (where the Accused began the trial with 6-12 (6).

and war resolution have been greatly streamlined as well. veteran status of card to the three-card hand limit. each faction draws (1) action leaders (now aggregated as ‘enemy surges’). Governorships (along with Praetors) are ‘minor offices’ that are randomly distributed among all factions each 12. state resources are If no victory condition was met. Collect all Province and Praetor cards which are currently detail and historical accuracy. 1990.) blind-bid mechanic is used which still takes into account the prestige of a candidate and ‘bought votes’ from a faction’s 12. mortality detail. For each mortality roll. limiting the game to the assigned. exiles. engagement. Place all talents on Province cards and the Public Games ‘core’ game mechanics. the complexity of the game has also lent itself to an equally complex rule set as well as a rather lengthy tabletop Senators may randomly die of natural causes. and (if victory conditions are not met) substantial and dedicated following 25 years after its initial the game is reset for the next round. If there is no matching number. Natural mortality experience--with a single game sometimes lasting all day or for the round is resolved as follows: even multiple days. including any newly annexed and recently Late Republic Era eliminated the need for law cards which liberated Provinces (ensuring that all Province cards allowed consistency in the rules as the game proceeded. the end result and the white die representing the second digit. starting with the First Player. Most of its appeal stems from the historical detail and complex interaction between the players and the game itself. With the need for simplicity came a necessary reduction in d. the sending of forces. allowing greater emphasis and focus on the f. Starting with the First Player. After rolling. First. and feel of the original. and the Pontifex three cards must at this time discard down to the limit.0 INTERSESSION PHASE 13. the game is reset for the next divided among factions based on the size of each faction and round: then applied by each faction independently to a limited set of proposals that include raising legions and purchasing pubic a. Next. the theme is retained that a stronger Senator. Valley Games) is a rounds. If DR is even. 12. With a bit of Play resumes with the next round at the Election Phase [7. I • m • p • e • r • I • v • m 12.0 DESIGNER’S COMMENTARY The Intersession Phase represents the passage of time between Republic of Rome (Avalon Hill.2 Check Victory Conditions [6. it has been known to provide 1. the result is moderately complex thematic game that aspires to provide the number ‘31’. War activation. If there is a determine the outcome of various elections and proposals. Maximus. victory classic game of political negotiation which continues to have a conditions are checked. statesmen. concession cards (being instead replaced with g. The same is done with available legions when applied to their total faction prestige and the prestige of their greatest active wars. Move all gold cubes placed on proposals to the bank. statesmen and senator cards have been 20 . For those who are willing to navigate the rather treacherous learning curve. Remove any Enemy Surge markers from active war cards.0]. and historical accuracy. mortality a very rich and rewarding experience for those who seek depth. (Example: being less of a historical-political simulation and more of a If the black DR = 3 and the white die DR = 1. Each faction. will be rolled twice this round.1 Resolve Mortality However. a number of features (many of which I would consider ‘fiddly’) e. Imperium is digit number with the black die representing the first digit the product of nearly two years-worth of effort. fleets (which are now always assumed). were eliminated. Rather than voting for Senate measures. The challenge was to see if a game like Republic of Rome could 2. The rolled mortality number is then compared to the which is very procedural and relies on player voting to dominance numbers of all Senators in play.) The number generated is the mortality eurogame balance and strategic opportunity. sophistication. While many consider this the most interesting and compelling part of the game. historical abstraction. mechanics. as knights. The Senate is subject to random mortality rolls.3 Reset Game for Next Round round further eliminating the need for additional elections. Praetor cards). This included removing such elements space into the talent bank. (In the case of death due to mortality roll. b. Collect all Major Office cards. The most time-consuming phase of RoR is the Senate Phase 3. there are no mortality players who would prefer simpler resolution mechanic. The First Player will first roll 1d6. excessive time requirements while still retaining most of the the values of the black and white dice will generate a two. Office of counting votes to determine election results. the First Player will roll 2d6 be re-engineered in order to eliminate the complexity and consisting of one black die and one white die. number. it is a barrier to entry for many would-be 4. remain face-up) and hand them to the First Player. Pass the First Player card to the left. If DR is odd. faction has more influence over the Senate’s decisions. Instead effects. that Senator has died and is immediately discarded. Overall. a modified or Faction Leadership reassignment will not be necessary. c.0] treasury. will be rolled only once this round. release. enemy h. announces grain. Players with more than legions. dictatorships. match.

Steveley.jpg Hourglass icon: By Freepik at www. Schmidt.Barloccini.McManus Images Index I. f9ad7be5d16a-catilinarian-conspirators-before-the-roman-senate the characteristics of gens Julius is modeled after Gaius Julius Censor Symbol: https://commons.).). I apologize for the lack of color used in the game.au/pubstatic/research/centres_and_groups/acans/postgraduate_stu dy/roman_coins_for_mq_students/ War Card background: Public Domain. 158 viewed in http://www.com/) Mike Mollineaux XXIII Maius MMXVI 21 .com/clipart-black-crossed-swords. James Harvey Robinson Outline of European History Part I (Boston.0 GRAPHICS ATTRIBUTION carry the military and political skill and ideological traits of Advocate image: http://www. I often think of Column icon (political skill symbol): Timur Zima. Painting by H. While the office of Praetor has been Helmet icon: http://www. Imperium attempts to correct for some of this.endlessicons.php?curid=1682523 Flame icon: http://www. and Monuments of Ancient Rome(2nd ed.png Caesar. B. While the concept of senatorial popularity hasn’t Clock icon: https://www.com/-/topics/ancient-world/rome/page/2 whom I would know no peace.wikipedia.org/w/index. 1911 - http://www.org/wiki/File:PSF-scroll. content/uploads/2012/11/Ceres.iconfinder. London). a player may choose https://geog491gruber.com/) strategy in RoR. Tribune icon: Public Domain.iconarchive. This is one of many improvements that I’m sure can be Judicial Appeal image: http://logos- vector.wikimedia. p.org/wiki/File:Depiction_of_the_Forum_Romanum_(1866). Kevin. Map of Europe: https://commons.org/detail/153649/laurel-wreath the Senate. they 14.files.org/wiki/File:Roman_shield. Consul Symbol: Public Domain: One way is that new unaligned senators are not drawn from a https://en.wikimedia. The Topography of a limited number of special action cards.freepik. Sarah.mysitemyway.wikimedia.jpg . Assassination Fist icon: Public Domain. Schultz Public Grain image: http://www.jpg .com/free-icon/roman-helmet_770323. Unrest increases with increasing corruption in https://openclipart.jpg Ad Gloriam Romae! Voting Coin Icon: Picture from: E. The http://www.html (backlink to https://icons8.wikimedia.jp wife Jennifer.html (with backlink to) https://icons8. While there some truth to this. Greek and Roman Voting and Elections (1972.com/show/ios7-icons-by-icons8/Gaming-Dice- icon. it has been combined with influence Coins icon: http://www.wikimedia.practicatechnical. my hope is that it hits a ‘sweet Roman Temple/Treasury image: http://etc.iconarchive.com/icon/hourglass-icon-1. 1920 Shield icon: https://commons.jpg Military Alliance icon: http://www.flaticon.usf. 1849 manage resources and make trade-off decisions). assistance. and patience throughout game Roman Standard: http://etc.com/legacy-icon/023595-black-inlay- be happy to consider them in future editions. Special skills (wealth. but rather must be persuaded (forcing the player to False Charges image: Cicero Denouncing Catiline. RoR. Platner. Tactical Advantage image: A Testudo.com/wp- nod to the visually minimalist Avalon Hill games of days past.wikimedia.svg how often historical outcomes were entirely non-deterministic.jpg (by N3g4t1v3z3rO) Laurel wreath (Prestige & Faction Leader symbol): of the Consuls. This is not to say that Imperium is only an abridged version of modern (also here for index on VROMA. 1914) Column icon (back of cards): http://www.org/wiki/Castor_og_Pollux#/media/File:BattleOfLakeRegillus. Syria.svg (by F L A N K E R) Crossed swords icon: http://www. Though they each represent a specific gens.edu. I’d rather like to think of it as a nostalgic Populus image: The Temples at Baalbek.edu/clipart/80300/80302/80302_temple.clker.eonimages.com/free-icons/fire-icon/ attempts are no longer a murderous free-for-all but require one Forum of Augustus: Wikipedia. p.com/vintage-crown-pearls-image/ Nevertheless.-).com.com/show/outline-icons-by- A complaint that I have heard suggests that luck overshadows iconsmind/Column-icon.org/wiki/File:Laurel_Wreath. Tax revenue of Rome may Laurel wreath (back of cards): vary from one round to the next depending on the political skill https://commons.com/show/android-icons-by-icons8/Shopping- into a single variable prestige which can be gained by pleasing Coins-icon.vroma.wikimedia.png along Optimate and Populare lines.org/w/index.mq. orator.org/images/mcmanus_images/forumaug_recondraw.wikimedia.flaticon.edu/clipart/1900/1915/romanstandards_1.iconsmind. I would like to thank the Lord Jesus Christ without Roman Census images: http://www.htm development.pixempire. Unique content and a number of innovative “tweaks” https://commons.wikipedia.g. I would also like to thank my Roman Forum Picture: https://commons.org/wiki/File:Pillar_column_icon_(Noun_Project).svg (by Redtony) As always.com/archives/tag/clipart?file=Bible/Symbols/Bag- Coins. and Legate bonuses) Legionnaire picture (cover): http://jnathanillustration. Conspiracy (Crown image): http://thegraphicsfairy. Wenceslaus Hollar.S. etc. 277.htm made. Feel free to send me your recommendations as I would Scroll icon (Orator): http://icons.htm.jpg (by have been incorporated.com/2012/04/mountains-and-hills1.xn--42c8ao1akazf5c2be0gsk. from the Noun Project: https://commons.html concept of loyalty was traded for “ideologies” which were Influence Peddling image: assigned to Senators based upon historical commitments split http://www. CC BY-SA 3.org/wiki/File:Tiberius_Gracchus. Katie.com/icons/326483/access_clock_time_icon#size=128 been entirely eliminated. crystal-clear-bubble-icon-culture-scroll-sc2/ Senate picture: Cicero indicts Catiline before the Senate. instead to attempt to earn prestige by improving Rome. credited to (from By S.html (backlink to: https://www. I • m • p • e • r • I • v • m combined. engraved by B. and Lauren for g (by Constant Moyaux) their support.eonimages.htm spot’ for many who have sought such a game.com/ Coliseum image: http://etc.org/OldEngland/pages/0085-Roman- the low-ink components have mostly to do with the lack of Eagle/ creativity and time.jpg White die icon: http://www.fromoldbooks.wikimedia. many of which enhance realism and Rama) strategic opportunity. May 25 2013 line 68: reconstruction drawing of the Forum of Augustus. https://commons.ORG.org/wiki/File:1865_Spruner_Map_of_the_Roman_Empire_u Lastly.edu/clipart/44900/44985/44985_colosseum. https://commons.com/art/Roman- Legion-529372509 can drastically shift the balance of power among factions. https://da.php?curid=34544286) Gladius image: https://commons.com/logo/logos_vector_download_Deusa+Themis_129491.com added to balance the lack of corruption opportunities (caused Hills (Undeveloped) icon: by the removal of concession cards).usf.B.html deck. and our kids.htm both the Senate and the People of Rome.usf.org/wiki/Lictor#/media/File:Fasces_lictoriae. MA: Ginn and Company. 17 th Cent.org/wiki/File:Uncrossed_gladius. Icon made by Freepik from www. While nder_Constantine_-_Geographicus_-_ImperiumRomanorum-spruner-1865.deviantart.wikimedia.0.com/media/c4e57bb6-3a25-11e0-83b2- individuals modeled after senatorial class nobles of the era (e.iconarchive. As for Imperium.wordpress.

0 PLAYER NOTES 22 . I • m • p • e • r • I • v • m 15.

. 8. . . . . . .i Prestige . . . . . . . . . . . . . . . . . . 10. . . 9. . . . . . . . . .b. . . . 9. . . . . .1. .2 Overrun (Province) . . . .2 Senator Card . . . . . . . . . .0 Defeat Conditions (game) . . . . . . . . . . . . . . . 11. . . . . .c. . . .2 Uprising (Provincial) . . . . . . .4. . . . . 8. .1. . . . .a. . . . . . . . 3. . . .3. . 12. .4 In/Out of Rome .3 Overview (of game) . 3. . . . . . . . . . 3. . . . 7.2. . . . .a.3. .1. 9. . . . . . . .3. . . . .1. 3. . .1. . .2. . . .4.10. . 8. . .0 Development (Provincial) . . . . . .g. . . . .2. . . . . . . .b 10. . . . . . . . . . . . . . . . . . . . . . 3. . 10. . . . . . .10. . . . . . . . . . . . . . . . . . . . .2.4. . . . .3 Office Reassignment . . . . . .1.3 Emergent War . .2 Adequate Force . . . . 10. . . . .4 Raise Legions (Proposal) . . .1. . . . . . . 11. . . . . . . . . . . .e. .3 Republic Phase . . . . . . . . . . . . . . . . . . 9.c. . . . .10. . . . . . . . 3. . . . . . . . .2. . . . . . . .1.3. . . .3.1.4. . . . . . . 3. . . 3.3 Consul . . 4.d. . . . . .2. . . .2. . .2.iii. . 7. .1 Political Skill Legions Legate . . . . . . . . . . . . . . . . . . . . . . .d.2 Ideology Overrun Province Non-Annexed Province .3. .1. .3. . . . . . .d Annexed Province . . . . . . . .3. . 3. . .1. . . . . . . . .3. . .3. .i. 9.c & e. . . 8. . . . . . . . .1. . . . . . . . . . . . 7. . . . . .0 Public Grain . . .f Office Cards . 3. .i DR . . . . . . . . 3. 7. .2. . . . . . . Attack Strength . . . . . . . 4. . .f. . .0 Undeveloped Province .3. . .2. . 3.1. . . . . . . . . . . . . . . .2. .3. . 10. . 8. . 10. . . 3. . . . . . . . Victory Conditions (game) . . . .1.2. . . Two 6-sided dice Praetors . .8. . . . . . .1 Tax Revenue . . . . . . .1. .6 Censor . . 8. . . . . . .2 Consular Experience . . .3 Legion . . . . 3. . .1.5. . 8. . . . . . . . 10. . 12. . . . 7. . . . . .2.11. . . 8. . . . . . 9.3. . . . .1. . .7. . . . . .3. . .3. . . . . . . .0. . 7. . . . .0 Military Skill Affected Province Italia (District of) . . . . . . . . . 3. . . . . . . . . . . .10. . . . . . . . . . . . . . .a Revolt .i Defeat (war) . . . . .1.11 (see different types) Contribution Prestige amount (talents) Logistical Disaster . . . . . . . .iv Conviction . . . . . . . 3. . . .1 Stalemate (war) . 7. . . . . . 10. . . . . . . PS . . . . . . 3.11. . . 3. . . . . . . . .d. . 10. . . . . 3. .a Components (of game) .b. . . . . 8. 9. . .1 Proposals .10. . . . . . . . . .c. . 7. . . . . 9. 9. . . . .3. .f. 3. . .a Provincial Development . . . . . 3. . . .d.a-c Game Board . . . . . . . . .1. . .c & e. . 7.9. . .2. . . . . . . . . . . . .3 Secondary Defense . . .2.3 Setup (game) .1.0 23 . . 9. . 3. . 3. .1. . . . . . . . . . . . . . . . . .1.3. 9. . .1. . . .3. . 3. . . . . . . . . . . . .1. . . . . . . . .b. . . . . .f Bank . . . . 4. 3. . Victory (war) . . . 11. 3.1. . . . . . . .1. .d. .5. . . .1. . . . . . . . . 9. . . . . . . . 11. . . . . . .1.i Public Demands . 8. 7. . . 8. . . . . . . . .3. . .3.b. . .1. . . . . . . . . .0 Intersession Phase .1. .3 Province . . . . . . . . 3. 4. . . . 7. . . . . . . 8. . . . .o. .iv. . .b. . . . 10. . .3. . 7. . . . . 3. . . . .c Dominant Consul . . . .e Public Games . . . . . . . Affected Province . . . . . .4 Faction Leader . .i Leadership Effects . . . .1. . . . . . . 3. . . . 7. . . . . . . .c & e. . .1. . . 4. . .1-3 First Player .2. . 3. . . . . . . . . . .0 Random Events . . . . . . . . . . . . . . .4 Consular Election . . . . .5. . .3.i Auxiliary Legion . . . . .4. 8. . .e State Treasury . . . . . . . . . .b. . . .0. 3. . . . .2 Military Skill . . . . . . . . .2. . . . . . . . . .3. . . . . . . . . . . . . . 3.7. . .4. .2.1. . . . . . . 11. . . . . . . . . . .11. . .1. .1. . . .1. . . . . . . .b Civil Unrest Developed Province Mob (Senate) . . 3. .4 War Outcomes .6. . . . . . . . . . 3. . .0.2 Dominance/Mortality Number . . . .1. 9. .2. . . .1. . .4 Plague . . . . . .3 Round Overview . .5. 12. 10. . . . . .a 9. . . 9. . . . . . . . . 8. . . 3. . .g Major Offices .3. . . I • m • p • e • r • I • v • m 16. . .3. . . 8. . . .1 Special Skills . . . . 3. .2. .0. . . . . . . . 10. 9. . . 5. . 10. . .0 Election Phase .3. . . . . 10. . . . . . . . . 9.3. . .1 Developed Province . . . . . .1 Argument Strength . . . . . . . . . . . .2. . . One 6-sided die Political Skill . . . . . . . .0 Contribution Scale . . .c & e. . . . . 3. . . . . . . 10. .a. . .2. . . . . .1 Recruitment (of unaligned Senators) . . .b. . . . . . . . . . . .a Activate Wars . .3. . .3. . . . . . . . .3.b. . . . . . . . . . 11. .5. . . . . . . . . .3. . . .1 8. . . . . . . 9. . . . .1. 3.f Distribution of Resources (to Senate) . 7. . . .2. . 9. . . .i. . . . . . . . . . . . . . . . . .3. .1. . . 12. . . .3. . . . . . . . . . . . .b. 8. . . . . . . .c & e Unrest (Civil) . .4.1. . . . . . .7 Faction Talents Legate Bonus Orator . . . . . . . . . . . . . . . . . . . . 9. .2 Rebellion . . . . . . . 8. . . .2 Action Cards . . . . . . . . . . . . . . . . . . . . .c & e. See Political Skill 10.1. . .1. . 3.0. 3. . . . . . .1. . . . . . . .1. . . . . . .3.0 Corruption . .2. . . . 9. . . .2. . . . 4. . . 3. . . . . . . .1 10. . . . .2.3. . . . 11. . . .b War Strength . . . .3 Senate Phase . . . .1. .c. . . . . . . . . . . . 12. . . 11. .2. . . . . . 7. . 11. .2. 9. 9. . . . . . . .5. . . . . . . . . . .1. 10. . . . . . . . . . .4. . . .1. . . . .3. . . . .1. . . . . . . . . . . .10. .10. .1. . 6. . 3. . 3. . . . . 9. Enemy Surge .3. . . . .b. . . . . 9. . . .f. .iii. . . . . . . . 6. . . 3. . . . . 2. . 11. . . . . . 8. .iii Mortality . . . . . . . 10. . . . . .4 War Cards . 3. . . . .ii. . .f. . . . . . . . .e. . . . . . .c. . . . .b 10. . . . .2.2 Provincial Legion . . . . . . .0. . . . . . . . . . . . . . . . 9. . . 9. . . . 3. . .c. . . . . . 3. . Result of a die/dice roll Trial Phase . . . . . . . 3. 3. . . .10. . . . . . . . 9. . . . .c 2d6 . . . .2. .10. . .2. .3. . . . .1 Corruption WS War Strength MS .b. . . . . . . . .a 1d6 . . . . . . . . . 7. .2. . . . . . . . . . .d. . . . . 10. 9.2. . . . .1. .a. .4.1. 7. . . . . . .3. . . .5. . . 8. 8. . .11. . .3. 9. . . . . 3. . .2. . . 10. . . . . . 3.ii 10. . . . . . . . . .2.c Governors . . . .b. .4. . . Gold Orator Bonus 10. . . 12. . . . .3 War Resolution .2.i. . .c Civil War . .2. . . . . . . . . . . See Military Skill Nobility . 8. . .b Censor Election .0 INDEX Persuasion . .2 Raid (Barbarian/Parthian) . . . . . . . . . 3. . .3. .1. . . . . . . 3.1. . . . 10.3.d. . . . . Wealth . . . . . . . 9. .iv. .1. .2. .1. . . . . .4 Excessive War Involvement . . . . . . . .d. . . . . . . . . . 3. 1.i. .e Expeditionary Legion . . . .2. . . . .d. . 8. . . .1. . . . . . .3. .b Ideology .a. . . . . 10. .