COLEGIO SAN VIATOR. MADRID ANIMATED GIF IMAGES TECHNOLOGY 1 º ESO 1. General Information. 2. Evaluation criteria. 3.

Activities and sessions. 1 .- General Information. An animated GIF is based on a series of overlapping images together very quickly . Our eyes perceive in this way the sense of displaying a continuous and moving image. For the realization of the animated GIF to use the program we GIFANIMATOR you'll find on the CD-ROM that comes with the textbook. To open the program fol lows the following sequence: My PC / CD-ROM / "Computer Graphics Unit 06" / "Mic rosoft GIFAnimator" / "GIFAnimator." Each time you want to implement an Animated GIF you should have opened the program. No need to install the software on your computer's hard disk, the program consists of a single executable file (EXE). 2 .- Evaluation criteria. The project to create animated GIF images consist of several sessions. In each s ession there will be an animated GIF be evaluated taking into account the follow ing three criteria: 1. 2. 3. The degree of continuity. The degree of reality. Pr esentation and details. The final grade of the project is given by a numerical grade from 0 to 10. To ap prove the project is successfully completed imprescincible have all Animated GIF earn a less than 5 among all GIF made. 3 .- Activities and Sessions. â ¢ Session 1 (Week 1) MY FAVORITE ALIEN Follow the instructions given photocopies in class to create the first animated GIF. â ¢ Session 2 (Week 2) Create a bouncing ball with Paint the frames needed to simula te the pot a ball. Note that the movement of the ball must be continuous. You mu st draw the shadow of the ball on the ground that will occur on successive boats and also ensure that the simulation is as real as possible you need to deform t he ball when in contact with the ground. â ¢ Session 3 (Week 3) ANIMATED BUTTON Create with Paint the frames needed to simula te an animated button. The appearance of the button and the text is shown in Fig . The arrows should move forward and away from the button following an endless l oop. You can also change the text color or button arrows as they approach and mo ve away from it. â ¢ Session 4 (Week 4) HOURGLASS Create with Paint the frames needed to simulate an hourglass. The simulation clock should display the first turning on its axis and then as the sand is poured over the container that is empty. While the upper co ntainer should be filled empty container below. â ¢ Session 5 (Week 5) ECLIPSE DE SOL Create with Paint the frames needed to simulat e a solar eclipse. The simulation should show the complete development of a sola r eclipse. Please note that should be painted black the bottom of all the frames

you do in Paint, leaving only the yellow part is the sun. The shadow that makes the moon is a circle with a black background that moves on the circle that make s permanent yellow sun.