Solution to Rubik's cube


for beginners

Jasmine Lee Solution to Rubik's cube of for beginners By Jasmine Lee ( ated by J. Francisco Footwear ( Transl

Introduction There several methods different to resolve the cube of Rubik. is can o categories broad: the methods by layers and the methods of vertices is subcategories within of those). The method that I use to speedc d in layers. More specifically the method that use in the now is: t three-look LL (I know several algorithms to OLL, by what that in t a 2-look LL). If you is a Cubero rookie this description not you t that add that is is of the Solution Advanced that describe in t t steps" to final of this page. Some years ago when wrote this pa sites web that explained the methods advanced and of experts to resolve (see the section of links of my page) without But had very few hods to beginners. This is the reason by the that wrote this page. a explanation completely comprehensive, is is as only of some notes to show them to a friends to the that was teaching. I that could her people by what that the became in a page web. This method to res store only a few algorithms, and when is running of form efficien t resolutions of 60 seconds or less. know people that can resolve t -30 seconds with a method as this. I not I been able of resolve with a method for beginners by what that not is worry too if you ther part if can get resolutions of 30 seconds with this method the that you is too good to this method and that should learn the met d the of experts. Together with a minimum memorization, another benefit method is that is very scalable. is can add more algorithms more la ethod to develop in a method advanced or if you is truly enthusiast d to experts . This means that not need rule this method and start he method to experts. All what that learn here you be useful to m anced. All know that 3x3x3 = 27, without But more that think that the 7 "cubes" is best conceive as 6 centers fixed (which can rotate on ith 8 vertices and 12 edges that rotate in around of such centers. s are fixed the color of center define the color to its face. It ber this because of what contrary can end trying do things illogical ly impossible!) as ask by what not can get by to to a vertex in a Structure of cube


Solution to Rubik's cube


for beginners

Jasmine Lee edge, or are of take that color blue is (if looking to the center the is face white blue then simply because 8 is is of the

escribe the solution to the second and third layers is use the standar to the cube.Here is what that need know to read F = face B = fa ace U = face D = face front back right left top less Front Back wn addition of a letter each movement is can accompany of a apostroph ber two: • • • A point single represents a turn of that face 90 deg e needles of clock (eg F) A point followed of a apostrophe represen that face of 90 degrees in sense contrary to the needles of clock ( nt followed of number 2 means a turn of that face of 180 degrees irrelevant), (eg F2) Terminology So

therefore R U ' L2 is a abbreviation to say "turn the face righ sense schedule, after turn the face top in sense anti-clockwise, and the face left 180 degrees." When think in turn in sense clockwise / ckwise, imagine looking directly the face in particular that has of t ch algorithm, the notation is writes assuming that the core of cube d during the development of that algorithm, and that the faces just nd to him. This means that also need know how locate the cube to ithm. For images and more details on the system of notation, can vi of Jon Morris on the notation of cube.

The solution The first layer The first layer is resolved in two stages: 1. Join the cross 2. Inser vertices of the first layer (each vertex is inserted individually) I first layer should be of form intuitive. need understand and resolve rn algorithms. Up that not can do this not you recommend try the So therefore take its time to play with the cube and familiar with ove the parts around of cube. And now here van some tips to help


Solution to Rubik's cube


for beginners

Jasmine Lee

The cross I prefer start with the cross white because meeting that more easy identify quickly in a cube completely mixed without But can lor as color of start. There four edges with the color white (s s f the cross) that have positions specific. No is can to any of th as arms of the cross because the another color of the edge should olor of its center in the layer of half. Here is a image in the that s parts that are irrelevant to hed with the center white and white / blue.

the cross is correctly formed (the co the cross) Note that the edge white with the center red. What same serves

Here is a image of a cross incorrectly formed. is true that looking te we see a cross white without But the edge white / red not is center red. What same serves to the edge white / blue. This is wron

To a explanation detailed of the cross try the page of Dan Harris ion of the cross. The vertices of the first layer A time that has cross to end the first layer is need insert each a of the four ately. What first that is that do is examine the cube and locate ertices of the layer top -be or well in the first layer or in th ion of the vertices of the first layer should be intuitively without ithms. For begin here is a example step-by-step of a form to insert ex in this first layer. Step 1

Step 2

Step 3

Step 4

The by se

vertex blue / red / white what that not the we anti-clockwise. should align have the Now are the

is see this edge

in in

the layer less (the part blue loo this image). Turn the face blue

Now the cube ti-clockwise to

appearance. Move the face D blue / white with the vertex

90 degree blue / whit

Now that the edge is blue / white / red cross white turning

the vertex blue / white in its place correct. face blue 90 degrees

and the vertex blue / w aligned is hours of r in sense schedule.


Solution to Rubik's cube


for beginners

Jasmine Lee

Here has some tips to insert the vertices of the first layer: • • S x the first layer that is located in the last layer. If is severa he first layer in the last layer (as happen usually), start with a the part white of vertex in the face opposite to the face white. g a color different to the cross ('color X'), start with a vertex the part of 'color X' in the face opposite to the face of 'color ith a vertex that is in the first layer (but in the position of that first layer), is need out of the first layer to the last, fo in the position correct of vertex of the first layer. This same pri

lies if a vertex is in d be reoriented. In This ), and after reinsertion of oriented. • This is The The er should appear as

the case

position of vertex correct of the firs is need out of the first layer (for within its proper place of the first la

the first layer

to end this

first step.

layer of half layer of half be resolved in a single step: 1. Insert the 4 e intermediate (each edge is inserted individually) Only need learn a (more the algorithm reverse) to the second layer. There many more ut learn only what essential to start. First, locate the edges of e layer are that in the last layer. I to use edge the blue / red th e. blue / red is in the last layer.

The edge

In this image, U = white L = red, F = blue. No we see any of the ot es but obviously the face R is the opposite of the layer L, the pposite to the U and the face B is the opposite to the F. now i edge blue / red of form that the color in the face F of cube (blu is aligned with its center. Time make the following algorithm: D L D F 4 Solution to Rubik's cube of for beginners

Jasmine Lee

If the edge blue / red was oriented of the other way of form that was in the face lower in place of the red would that locate this center red and make the following algorithm: D ' F' D F D L D ' L'. ithm reverse of before. The axis of symmetry will in diagonal to th face white and through the line that divided the face blue and the f the edge not is in the last layer? The instructions previous assu dge of the layer intermediate that want place is in some place of . The edge red / blue of the layer intermediate is in that layer but d. need to be the last layer, and after be restored to the interm the way correct.

If some of the edges intermediate are in the last layer and some r half in the place wrong start always placing the edges of the l r of do so some times (but or always) be a edge of the layer in t layer half but in the place wrong. In this situation can use th ms that before (D L D ' L' D ' F' D F or D ' F' D F D L D e in the position of the layer intermediate with what that is out s layer intermediate to the last layer. A time that has made this e layer half and will in the last layer and and can place of the re a way more short to this problem but as this is a solution t memorization minimum not what I including here If of truth want learn ok to case Dd2 in the page web of Dan Harris. The last layer The last layer ("LL" Last two algorithms) is say Layer) is form a cross

ago in four steps: 1. guidance in the face D. 2. Permutation o

s (1 algorithm); to the vertices in the position correct in a space (without worry if need still be rotated) 3. guidance of the vertices ( + algorithm an intermediate) spin of the vertices 4. Permutation of th 1 algorithm); is say exchange the edges. The cube and should be sol algorithms of the last layer is made with the cross (s say with t the face white in This example) in the part of below. Guidance of t he last layer A time completed the two first layers ("F2L"), grip t rm that the face white is in the part of below. The face white down during the rest of the solution. This means that the face w ayer D to the algorithms of the last layer. 5 Solution to Rubik's cube of for beginners

Jasmine Lee

In my cube, the face white is opposite to the yellow by what ther w is now the layer U to all the algorithms of the last layer in at its cube can have a face opposite to white of a color different blue). Now check a look to the face of its last layer and may ur possible patterns of the edges of the last layer.

State a State 2 State 3 State 4 A difference of the cross initial edges should fit with the center white and with the centers of t edia), here all on what that need worry is by that all the edges the center of the last layer. also can ignore the vertices of th or the time not matter that is what that do the vertices. Now con the cases of the last layer by separately: State a All the edges and are oriented correctly. can pass the next step.

State 2 We to redirect four faces to this algorithm. The face to the that ectly from the pattern of drawing is now the face U (was the face acing the edges of the second layer). Execute the following algorithm: ' F '

As ke

State 3 in the been the following

2 the face algorithm: F

to R


the that R ' U'

look F '





State 4

The been 4 is in reality a combination of the states 2 and 3 by at that need do is run to algorithm of been 2 or the of 3. A k that the edges of the last layer now are as the of been 2 or that only remains run the algorithm appropriate and and will the cr st layer. Permutation of the vertices of the last rtices adjacent of the last layer should of the last layer should be exchanged. These are the two only possible states. layer The two be exchanged; If not can

possible states or Two vertice identify a of


with the vertices of following circumstances: Solution to Rubik's cube

the • of

last layer time is No has finished the for beginners • • •

that has two first

occurred layers


Jasmine Lee Someone has out a vertex some stickers of its cube ked what enough ;) of its cube and the has and what stuck of has placed wrong. new in the site


Exchanging vertices adjacent Keep the cube with the face white to dow wo vertices that is exchange are in the positions forehead right top an ght-up. Run the following algorithm: L U ' R' U L ' U ' R U2. For mated of this algorithm, look the first algorithm of step 5 of the Petrus. In the page of Lars, the algorithm is running from a angle erent (the two vertices to exchange are the of the positions front-topfront-top-left), but is exactly the same algorithm. Exchanging vertices onal The exchange of the vertices in diagonal can achieved running tw algorithm to exchange the vertices adjacent. Execute the first Once to two vertices adjacent anyone. Reexamine its cube and will that now vertices that need exchanged. Place the cube to the exchange of verti t and run that algorithm. Guidance of the vertices of the last laye sible states for the guidance of the vertices of the last layer. One e 4 vertices are correctly oriented. The other 7 have the next appe State 1



State 3

State 4





State 7

State U2 R


exchanging three vertices

in anti-clockwise direction

R ' U' R

State 2. version States 3-7

Exchange animated

of of

three vertices this algorithm,

in sense look the

hours R U R ' U algorithm sune of

R U Lars


Solution to Rubik's cube


for beginners

Jasmine Lee

A time learned the algorithms to the states a and 2 and can resol the guidance of the last layer. The rest of the states can directed m of two algorithms.Need do a of the actions following: (i) the alg n a two times (ii) the algorithm of been 2 two times (iii) the 1 and to then the algorithm of been 2 or ( iv) the algorithm o hen the algorithm of been 1. In a version above of this solution has tell exactly how combine the algorithms of the states a and e states 3-7. My reason to this is that is important that try how ithms of the states a and 2 and a time that the understands will w use to resolve the other states. still I in this but without Bu mails of some people that were taking problems with the states 3-7, decided write some tips extra. still you suggest that try find the y it same but if really is blocked take a look here: Guidance of the last layer: more advice. Permutation of the edges of the last possible states to the permutation of the edges of the last layer. states is when all the edges are correctly permuted. The other four h pect: State 1 F R2 U B ' R2 F' U B R2

State 2 R2 U 'F B' R2 F 'B This algorithm is almost identical econd movement and in the second gorithm, visit the algorithm Allan a ánglulo slightly different, but State 3

U' R2 to of been 1. The only difference by the final. For a version animat of Lars Petrus. The algorithm is r is exactly the same.

State 4

Apply the algorithm the 2. Reexamine as the of been a

to the been a or the cube and must or 2. been a or that in be able reality of get

the 2. Apply be as the of 2. has that times of

the algorithm Reexamine the


And this is all what With practice should

know to resolve the 60 seconds (or more

is e,

method. A time can see the

that is feel following section. of

comfortable 8






Solution to Rubik's cube

for beginners

Jasmine Lee

Next steps If the method to beginners and too easy and boring to you then ha hat next. • Method intermediate Solve first the vertex of each layer r of the layer intermediate in a only step. This means that after nly has 4 steps (4 pairs vertex / edge) to complete the two first l With this approach to beginners is 8 steps: resolve first the 4 ver first layer and after the resolution of each a of the 4 edges of en. Le suggest that try by its account with the cube to discover pairs vertex / edge. For some tips to the resolution of F2L by means ake a look to the guide intuitive to F2L of Doug Reed. If still i want the algorithms, look the page of F2L of Dan Harris, and the Fridrich on F2L. Learn the 4 algorithms specific (or more well,3 a e a algorithm mirror of a of them) to each a of the 4 states of the edges of the last layer. My solution to beginners and you the 4 algorithms to the permutation of the edges of the last layer wo are the cases # 5 and # 17 of the page of Dan Harris on PLL. Learn all what of method between. Learn the three-look LL. This requi he 7 algorithms specific to the 7 states different of guidelines of t of the last layer and learn the 21 algorithms of PLL (permutation ayer) of way that can exchange the edges and the vertices of LL t e three-look LL full used a total 30 of algorithms. • • •

To more details on the method advanced look the three-look LL Rubiks page of Dan Harris, and the page of Lars Vandenbergh. • • Method to e F2L in 5 steps (first point of method intermediate) Learn the 2-loo te. This requires the memorize 21 algorithms of PLL, 57 more algori ( algorithms for guiding the last layer)

To more details on the method to experts see the page of Dan Harr an Noort and the page of Lars Vandenbergh. Another material The metho cumented here is what that I I that can be a good method to beg em with some methods to beginners is that not are scalable -to impro que would that unlearn the more part of what that and know, and r different. This method is concentrated in store very few algorithms, bu cture of such form that is can develop in a method intermediate or ething more that I like add is that in reality I not I planned thms to the last layer of this method. I merely I chosen a select ms existing (taken of a variety of places,


Solution to Rubik's cube


for beginners

Jasmine Lee

including the page of Jessica and the of Dan K) and the I organiz of solution simple. Celebrate its success with the bucket! When is in that can resolve the cube by it same cronométrese, of form that can rogress. also consider send their times the registration records of the t official.