Plan pedagogical Group: APAE-BETHLEHEM EDUCATIONAL PROJECT The following are some items that should be observed

in the elaboration of an ed ucational project based on the use of various educational resources. Certainly o ther data should (and can) be added according to the context of performance of e ach. Developer (s): Simone _kate _Lindalva Campos Gomes de Carvalho Dias Motta _ Neuza _Vitória of Cássia dos Santos Ferreira Description of the general idea of the Educational Project: The Project will dev elop from a popular joke "Hopscotch", using the language of LOGO, Paintbrush, Pr int, Artistic, where the student will display the numbers, colors, shapes. The s tudent skips the hopscotch will be learning where the numerals and the other con cepts involved in the project, and that activity is more attractive students wil l hear a song and will see a boy running to the music. Its intended audience: Students from kindergarten aged 4-6 years. The estimated run time prior to execution of this educational project is estimat ed at a period of approximately three months, according to the development of ea ch student. Rationale for the completion of the Project The advancement of information techn ology in special education is increasingly opening up opportunities where fans c an develop the cognitive potential, creative and humane of our students. Compute r technology is part of our daily lives and has changed the practice of almost a ll activities worldwide. The computer as an educational tool in Special Educatio n has gained great prominence, for his role in the education process is creating meaningful learning situations. Leisure activity is the best way to reach the c hild. For it's fun, it's exercise, challenge, activity. Given the above our Educ ation Programme aims to encourage the students to construct their own knowledge through a popular joke that is the day-to-day student. Through this activity, "H opscotch" (Paint), can develop several concepts, sometimes, complex for students , who through no computational experience with the teacher to play and be better for them acquired concepts such as shape, color , numbers, handedness, attentio n, etc. .. Intentions of the teacher to plan the Project The Project is aimed to reach stud ents from kindergarten with the intention of making some mathematical concepts, often complex for this age group, something more meaningful for this student. Th is phase is very important to work with the reality experienced by the student, hence why the choice of the "Hopscotch" to develop and stimulate the student's o wn knowledge. It is necessary to familiarize the child with what she sees every moment his home life, school and community, in an unsystematic manner, and take it to the formation of concrete concepts Through play typical of that age group, the Project will be giving opportunities to our students learn with joy, creati vity and pleasure. Activities planned / routing Develop motor coordination (balance, laterality, ju mp, jumping, etc. ..), works the colors (via free drawings and paintings and so on.) Numerals and shapes. (Should be worked previously in the classroom) through games and plays and so on. The teacher will develop these concepts with their s tudents, and the Computer Laboratory he could in a very creative way, to reconst ruct their knowledge acquired over time. Content / concepts involved in the Project: Mathematics (numerals, the numerals order, rules) Coordination Matori (jump, jump, laterality, balance) Colors (primary and some secondary) science (knowing one's body) stimul i (visual and auditory)

Educational resources necessary to accomplish the project (computational and non -computer). Justify each. Use of Paint, by creating drawings to develop the fine coordination in the handling of the mouse. ...... Exploring Microworlds for car rying out the activity. Fabricate toys mathematicians and colors to work with th e students themselves (with scrap material), Working through play, game rules. E xplore the Park School, where he has painted a Hopscotch, and other toys where t hey can work in coordination. Give them an opportunity to create their own instr ument sounds (with scraps). Perform activities in the Toy Library where you can explore all the concepts involved in the project, all through play. Expected Results It is expected the end of the pedagogical project to encourage the student to create new games,€arouse interest for programming alone, stimula te the process of integration with the computer, with the teacher and with peers . Mainly want to develop the cognitive abilities of our students so that their l earning is more interesting and enjoyable. Other data on the Project as it deems important can work beyond concepts and con tent involved in the design issues related to ethnic and moral values, competiti on as an incentive for sports, working with music, as well as its importance in the cultural issue.