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Reading Comprehension Exercise I

Heroes of Newerth pits two teams of players against each other: the Legion and the Hellbourne. Both teams
are based at opposite corners of the map in their respective bases. Bases consist of buildings, creep spawn
points, towers, a hero spawning pool, and a central structure. The goal of the game is to either destroy the
central structure, the World Tree (Legion) or Sacrificial Shrine (Hellbourne), of the opposite base or force the
other team to concede. Players achieve this by selecting heroes with unique skills to combat the other team.

The different game modes are: Co-op, Player Hosted, Normal, and Casual. Co-op matches players
either with other players or with bots against a team of bots. Player Hosted allows players to customize their
games and then host them to a list for others to join. Casual is similar to a Normal game in terms of layout and
game play. However, they differ in other ways such as an included courier for each side at the start of the
game and increased gold and experience earnings throughout each match.

In Matchmaking games, Heroes of Newerth groups players by their Match Making Rating (MMR) via
an algorithm. A new player has an MMR of 1500 and then each ranked game played changes that MMR,
going up if the player wins, and down if the player loses.

Difficult Vocabulary

achieve (vt./vi.) = ,
algorithm (n.) =
casual (adj.) =
combat (vi.) =
concede (vt.) =
consist (vt.) = ( consist of)
courier (n.) =
customise (vt.) =
differ (vi.) =
experience (n.) =
host (n.) =
include (vt./vi.) = ,
increase (vt./vi.) =
legion (n.) = , ,
mode (n.) = ,
normal (n.) = ,
operate (vt.) = () , :
opposite (prep.) =
pit (vt.) = ,
rank (n./vt.) = (n.) , (vt.)
rate (n.) =
respective (adj.) = ,
sacrifice (vt./vi.) = ,
select (vt.) =
shrine (n.) = , ,
similar (adj.) =
spawn (vt.) = ()
structure (n.) =
term (n.) = in terms of = ...
unique (adj.) =
via (prep.) = (/)