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PSXseecon

Traffic
for Prepar3D

Manual
Version 5.5 beta

February 22, 2017

Nico Kaan

Copyright © 2015-2017, Nico W. Kaan, Delft, Netherlands, All Rights reserved.

No part of this publication may be reproduced and/or published by print, photo print, mi-
crofilm or any other means without the previous written consent of Nico Kaan.

PSXseeconTraffic Manual

1 Introduction ........................................................................................................ 3
1.1 System Requirements ............................................................................................. 3
1.2 Forum ................................................................................................................... 4
1.3 Disclaimer ............................................................................................................. 4

2 How to install PSXseeconTraffic .......................................................................... 5

3 Before you can use PSXseeconTrafic ................................................................... 6
3.1 Create an AI_liveries.txt file [mandatory] .................................................................. 6
3.2 Configure SimConnect [two PC solutions only] ........................................................... 7
3.2.1 Configure SimConnect.cfg ........................................................................................ 7
3.2.2 Configure SimConnect.xml ....................................................................................... 7
3.3 Generate parking positions for your simulator [optional] ............................................. 8

4 Starting up ........................................................................................................ 10
4.1 Start and configure Flight Simulator ........................................................................ 10
4.2 Start and configure PSX (PSX only of course!). ......................................................... 10
4.3 Start and configure RealTraffic for PSX .................................................................... 10
4.4 Start and configure PSXseeconTraffic ...................................................................... 10

5 Explanation of window items ............................................................................. 12
5.1 PSX status (PSX - only) ......................................................................................... 12
5.2 Hostaddress (PSX - only) ....................................................................................... 12
5.3 RealTraffic status (UAC - only) ............................................................................... 12
5.4 data stream status................................................................................................ 12
5.5 QNH.................................................................................................................... 12
5.6 Always on top ...................................................................................................... 12
5.7 Nearby live airborne traffic .................................................................................... 12
5.8 Flight Sim status .................................................................................................. 13
5.9 sim running ......................................................................................................... 13
5.10 List in log ............................................................................................................ 13
5.11 Collison detection ................................................................................................. 14
5.12 Limited range ....................................................................................................... 14
5.13 Included aircraft ................................................................................................... 14
5.14 Destination airport ................................................................................................ 14
5.15 # parking positions (airport) .................................................................................. 15
5.16 Percentage parked ................................................................................................ 15
5.17 # aircraft ............................................................................................................. 15
5.18 Messages area ..................................................................................................... 15

6 Support Files ..................................................................................................... 17
6.1 SimilarTypes.txt ................................................................................................... 17
6.2 Airport files in folder parked ................................................................................... 17
6.3 PSXseeconTraffic.log ............................................................................................. 18

7 AI aircraft animations ....................................................................................... 19
7.1 Live AI aircraft ..................................................................................................... 19
7.1.1 Landing gear ........................................................................................................ 19
7.1.2 Landing Lights ...................................................................................................... 19
7.1.3 Navigation lights................................................................................................... 19
7.1.4 Beacon lights ....................................................................................................... 19
7.1.5 Strobes ............................................................................................................... 19
7.1.6 Throttles ............................................................................................................. 19
7.1.7 Flaps ................................................................................................................... 19
7.2 Parked aircraft ..................................................................................................... 19

8 Known issues .................................................................................................... 20

Version 5.5 page 2 of 20

flaps.1 and Windows 10. PSXseeconTraffic Manual 1 Introduction Note that BETA software is provided as a convenience and a means to test an update before it is ready for general release. It is like what vPilot does with VATSIM traffic. PSXseeconTraffic also –optionally. Windows 8. A list of the liveries that you have installed is input for PSXseeconTraffic and can easily be created with my VMRGenerator application. If in this Manual there is text specific for a version. and for the any user aircraft version in P3D 1. height. The standalone installers for x86 (vc_redist. In order to run it. The live traffic information is provided by RealTraffic for PSX. it is indicated with for the PSX. a PSX add-on. About 98% of the functionality of the two versions.61259. strobes. PSXseeconTraffic has been developed as an add-on for the Aerowinx PSX. bank and pitch. However. BETA software can and usually will contain bugs and other issues.x86.x64. Windows application for Windows 7t. in its main window. by computing latitude. It also takes care of setting the throttles. PSXseeconTraffic makes the AI traffic look very smooth.\Prepar3D\redist\interface\FSX-SP2-XPACK\retail\lib\SimConnect. PSXseeconTrafic depends on (side-by-side-configuration) the Microsoft Simconnect Client version 10. and it handles the landing gear at take-off and landing..exe) can be downloaded here at Microsoft. In the version for PSX. PSXseeconTraffic sends information to PSX about these aircraft to be displayed in the Navigational Displays (TCAS) at the FlightDeck.exe) and x64 (vc_redist. you need Microsoft Visual C++ Redistributable for Visual Studio 2015. depending on how many different AI aircraft you have installed in P3D. since version 5. For those aircraft the liveries (type and airline) are created as real as possible.msi can be found in .shows.0. landing lights.msi Version 5. PSXseeconTraffic injects the aircraft within range of your aircraft in P3D. It calculates a position for each live AI aircraft 40 times per second.0 it also supports any user aircraft in P3D. is the same. PSXseeconTraffic provides a mechanism to put AI aircraft at parking positions at your origin and destination airports.5 page 3 of 20 . You can fly with your aircraft with live traffic. for PSX and for any user aircraft in P3D. longitude. extra information about live aircraft that are airborne and in the range of your aircraft.1 System Requirements PSXseeconTraffic is a C++. navigation lights and beacon lights. 32 bit. Use at your own risk. The installation file SimConnect.

One should also not use the FSUIPC traffic limiter! The data of RealTraffic for PSX is not perfect . Version 5.5 page 4 of 20 .. Note that you cannot have virtual on-line traffic from networks such as VATSIM and IVAO. PSXseeconTraffic buffers the input for 30 seconds. The traffic you see is therefore 30 seconds behind real time. I cannot guarantee the future continuity/availability of that program. or would listen to a real ATC channel. In order to correct for internet transmission lags. Please take note of the known issues in Chapter 8. and to be able to vectorise the traffic. visit: this PSX Forum thread this MyCockpit.3 Disclaimer The RealTraffic for PSX stream gives position updates of all aircraft around you every 9 seconds. this has to be taken into account. PSXseeconTraffic depends on RealTraffic for PSX. at the same time as traffic from PSXseeconTraffic.org forum 1.. Most of the times aircraft land at runways. PSXseeconTraffic Manual 1. If you would consult apps such as FlightRadar24. but sometimes they don’t.2 Forum For questions & answers and discussions.

Updating to a new minor version: download PSXseeconTrafficExeOnly_vx. Removing PSXseeconTraffic from your PC can be done just by deleting the PSXseeconTraffic folder. PSXseeconTraffic.y. see section 6.cfg and SimConnect. There are no registry entries. no registry entries.3.nl/PSXseeeconTraffic. you agree to be bound by the terms of this EULA. Installation is easy. For the use of the SimilarTypes.exe.2. see section 3. Updating to a new major version: download PSXseeconTraffic_vx. By downloading and installing the PSXseeconTraffic package. and seven files: An important file in the archive is the EULA. After unzipping.zip from www. PSXseeconTraffic Manual 2 How to install PSXseeconTraffic Download PSXseeconTraffic_vx.pdf.y. This End-User License Agreement is a legally enforceable contract between you and the Important! Author.pdf files PSXseeconTraffic_Manual and ReleaseNotes. and no program groups. see section 3. Just unzip wherever you want. there is no install procedure. For the use of the SimConnect_networked.xml files. You may install PSXseeconTraffic at any Windows PC in your local network. except any files you have changed in the subfolder parked. unzip and overwriting the files.2.lekseecon.5 page 5 of 20 . For the use of the sub folder parked. see section 6.zip. you will have a PSXseeconTraffic folder containing the sub folders parked and ParkPosGenerator. Version 5.txt file. Documentation is provided by means of the .exe is the application.y. so you also have to use the Windows version of RealTraffic for PSX. For the use of the sub folder ParkPosGenerator. unzip and overwrite your PSXseeconTraffic. However you have to install it at the computer running the add-on “RealTraffic for PSX”.zip.html.

Download and install the tool according to the instructions at my website.cfg and that the numbering is correct. you have to create a file with all the AI liveries that you have installed. PSXseeconTraffic Manual 3 Before you can use PSXseeconTrafic 3. VATSIM and IVAO pilots will already have done that.txt. Run it. You have to do that with my tool VMRGenerator.1 Create an AI_liveries. it will create the file AI_liveries.5 page 6 of 20 . but there are also other freeware and paid options. IMPORTANT: Always check that your installed freeware and pay ware aircraft have the correct entries/lines in the Prepar3D. Important! Copy AI_liveries.txt file [mandatory] PSXseeconTraffic does not come with AI aircraft.cfg/Simobjects.cfg: When you’re satisfied about the number and diversity of the AI aircraft in your Flight Simulator. you have to install these yourself.txt into your PSXseeconTraffic folder! Version 5. Good freeware packages are WoAI and IVAO_MTL. For instance for P3Dv3 in SimObjects.

to your existing Simconnect. because PSXseeconTraffic uses the same Port (29764) as VisualPSX.cfg that comes with PSXseeconTraffic into Simconnect. open the file SimConnect. you have to configure SimConnect.cfg with Notepad and change the IP address in the line Address=192.1.2. that comes with PSXseeconTraffic.xml to the computer running P3D and place it in the folder C:\Users\<user name<\AppData\Roaming\Lockheed Martin\Prepar3D v3 Otherwise. Open the file SimConnect. 3. see above: Version 5. The location of your SimConnect.Document>.cfg. Otherwise. such as AS16/ASNext.xml as follows: P3D: Copy or move SimConnect.Comm> and ending with </SimConnect.1.xml.5 page 7 of 20 . in your local area network.1 Configure SimConnect.xml file at the Flight Simulators computer. you will need to append the lines starting with <SimConnect.105 to show the IP address of the computer running your Flight Simulator.105</Address> to show the IP address of the computer running your Flight Simulator.xml above the line </SimBase. with of course the IP address of your FlightSim PC. and only if. PSXseeconTraffic Manual 3. If so perform the following two steps.2 Configure SimConnect [two PC solutions only] If. 3.Comm>.cfg Rename the file Simconnect_networked.2. with NotePad and change the IP address in the line <Address>192.xml file is given above. you run PSXseeconTraffic and your Flight Simulator at different computers. see UAC below. if you do have other applications using Simconnect with P3D.xml If you already have VisualPSX running remotely from your Flight Simulator you do not have to change the SimConnect.168. So add this block of code. If you have no other applications using SimConnect with P3D you will need to install SimConnect.168.2 Configure SimConnect.

bgl files with Airport definitions. PSXseeconTraffic Manual 3. This airport file contains a line for each parking position. it will search recursively through all folders starting from Prepar3D v3 for . Run ParkPosGenerator. according to the syntax specified in section 6.3 Generate parking positions for your simulator [optional] Although PSXseeconTraffic comes with a large number of airport files. but you can change that) an airport file will be generated in subfolder parked of ParkPosGenerator. Each file will contain contain these two lines: Version 5.5 page 8 of 20 .bgl. the following screen may show: ParkPosGenerator has found the path to Prepar3D v3. or if not available “___” is generated (as a “wild card”). or the same airports but from a different manufacturer. you may want to generate new ones.2. There are 10 possible types. but you can change that of course. because you have other airports. For networked solutions: copy the PSXseeconTraffic subfolder ParkPosGenerator (containing two files) to your FlightSim PC. If you now would push the Go! Button. for each type an example number of aircraft types are already specified.exe. If an airport has more than the specified minimum of parking positions (default 10. The airlines for each position are taken from the . The aircraft types it generates for each position depends on the type of the position.

How to make changes to the minimum number of parking positions and to aircraft types? Put the cursor in the textbox. NUM_PARK_POSITIONS=xy (the actual number) See section 5. restore older path names with the restore button. you may leave “holes”. for networked solutions) How to define the folders where to search yourself? Push the change button. You can copy and paste text in the different folders. specify a full path to a folder with add-on airport(-s) and push the change button again. Copy the airport. make your changes and press Enter. PSXseeconTraffic Manual PERCENTAGE_PARKED=35 (unless you have changed this percentage in the interface).txt files from ParkPosGenerator subfolder parked to Important! subfolder parked of PSXseeconTraffic (at your client PC. How to make changes to the PERCENTAGE_PARKED value? Put the cursor in the textbox. You may specify up to 7 folders. With the x button you can delete a folder.5 page 9 of 20 . Version 5. If the folder exists the path turns to grey and the Go! button may be pushed. There is no need to work top down.16. Save path names with the save button for later use. make your changes and press Enter.

 Connect PSX with your Flight Simulator. the program will exit after 3 seconds and if you restart it will be in UAC mode.5 or later. 4. If you do that. 4. Important! The window will look the same except for a few differences in the top left half of the window.in PSX mode. For the Settings see: IMPORTANT: Select the values exactly as shown above! 4.3 Start and configure RealTraffic for PSX Make sure you are using Windows version 3.0.2 Start and configure PSX (PSX only of course!).  Make sure the AirlineTraffic density and General aviation traffic density is set at 0%.1 Start and configure Flight Simulator  Prepar3D versions 2.4 Start and configure PSXseeconTraffic Out of the box.  Do not select “Aircraft cast shadows on the ground”.6 or later. Version 5. PSXseeconTraffic Manual 4 Starting up 4. indicated by: You can change that to User Aircraft Mode by pushing the C button in front of the word PSX (top left). Below this box the name of your User Aircraft in P3D will be displayed as soon as P3Dis connected.  Make sure you have real-live / real-time weather in PSX. PSXseeconTraffic will start –for backwards compatibily.5 page 10 of 20 .NET P3D ExternalSim for visuals. by using VisualPSX or PSX.

At each start-up PSXseeconTraffic will check if there is a new version available. You can reposition PSX or your user aircraft without having to re-start PSXseeconTrafic.green version message in the main window will turn yellow. If so the – normally. This is just a reminder. Version 5. and the new version number will be indicated. PSXseeconTraffic Manual If all goes well you will a get screen like this (after a while): [Shown is the UAC version. but the PSX version is very similar] If connections to Flight Simulator and/or RealTraffic for PSX cannot be made. you will see red bars and yellow messages.5 page 11 of 20 . you have to download and install the new version yourself.

5.1 PSX status (PSX . not connected).1. 5. If connected it turns yellow or blue depending on whether the foreflight data stream is connected or not (see section 5. not connected). After you have entered a valid IP-address and clicked the c button again.3 RealTraffic status (UAC . If connected it turns yellow or blue depending on whether the foreflight data stream is connected or not (see section 5. sorted by the distance to your aircraft. Just re-start PSXseeconTraffic to let this new IP-address become active. PSXseeconTraffic is initiator. connected. Note that RealTraffic for PSX connects to PSXseeconTraffic.7 Nearby live airborne traffic A block of max seven lines of information about the live aircraft that are airborne and within range of your aircraft.5 page 12 of 20 . 5.gov/data/observations/metar/cycles/ 5. PSXseeconTraffic Manual 5 Explanation of window items From top down and from left to right the different items in the main window will be detailed here. If not connected the left vertical window bar in the middle turns red.only) The status of the connection with RealTraffic (waiting for a connection.6 Always on top If checked PSXseeconTraffic will always be on top of your screen. provided by RealTraffic ( connected. the address field becomes editable. 5. not connected). PSXseeconTraffic will exit.only) The status of the connection with PSX (connecting. This block of info can be switched on/off dynamically with the checkbox. Note that PSXseeconTraffic connects to the ForeFlight stream.0.noaa.0. The QNH in real live.4 data stream status The status of the connection with the ForeFlight stream.only) The IP-address (hostaddress) of PSX. note that you have to select real time weather in PSX. Version 5. RealTraffic for PSX is initiator.4).2 Hostaddress (PSX . If the status is not connected the left vertical window bar in the middle turns yellow. If PSX runs at another computer then the one running PSXseeconTraffic you have to give the IP-address of the PSX main Server. 5. This information is obtained every ten minutes via the internet from http://tgftp. If not connected the left vertical window bar in the middle turns red. connected. PSXseeconTraffic is initiator.4). 5. By clicking the c (change) pushbutton.5 QNH The QNH in PSX. Note that PSXseeconTraffic connects to PSX. default 127.nws.

The selection of the aircraft is based on the following algorithm: Aircraft that are within 7000 ft . 5. the log file will show the results of the processing of the SimilarTypes file for your situation. -2700 ft.9 sim running Indicates if the sim is running (yes/no). B = within plus or minus 5 degrees behind you. 6 . altitude above MSL (ft) and ICAO code of aircraft type. the line turns yellow (instead of black).. The aircraft described are also injected into PSX to be displayed in the ND’s.5 page 13 of 20 .. or 6 . not connected). connected. If an aircraft is less than 8 nm away from you. The angle with the 744 or the user aircraft is indicated as follows: F = within plus or minus 5 degrees in front of you. or within 2700 ft . You can see that effect nicely for aircraft coming from the opposite direction.10 List in log If similars checked... callsign. Same for aircraft that are “behind the PSX” and are flying away from the PSX. 5. However. aircraft that are more than 20nm “behind the PSX” are not taken into account. The selection of the max seven aircraft is according to the same principles as for PSX. -2700 ft height difference with PSX is Above-Below selector is in N. + 2700 ft. 5. PSXseeconTraffic Manual Each line gives distance to the 744/user aircraft (nm). -7000 ft height difference with PSX if Above-Below selector is in B. for instance because you are browsing the Menu or loading a flight.8 Flight Sim status The status of the connection with the Flight Simulator (connecting. PSXseeconTraffic connects to the Flight Simulator (P3D) via SimConnect.. If connected it turns yellow or green depending on whether the sim is running or not (see next section). 174 < degrees to the left of you. or within 2700 ft . but with a fixed vertical range of -2700 ft . If not connected the right vertical window bar in the middle turns red. If there are more then 7. it shows no and the right vertical window bar in the middle turns yellow. angle with the 744/user aircraft. in height difference with PSX if Above-Below selector is in A. If the sim is connected but not running. This interesting information only changes if the files Version 5. the most important ones are taken. 174 > degrees to the right of you.. passing by and disappearing as soon as their angle with PSX is > 100 degrees and they are more than 4 nm away.

However:  if the limited vertical range checkbox is selected only aircraft within 10.  two aircraft types collide if the distance between their main gears is less than a value dependent on the aircraft categories of both parties. for the the collision of the PSX /user aircraft with a live aircraft. PSXseeconTraffic will show the # parking positions and percentage parked values of your destination airport file immediately.2) are allowed. the log will show the result of finding an alternative livery for a missing livery. Middle or Heavy.13 Included aircraft If the ufo checkbox is selected aircraft without a valid callsign will be created in your Flight Simulator as well. PSXseeconTraffic Manual AI_liveries. If you fill in a new destination. Put the cursor in the textbox. to be filled in manually.txt and/or SimilarTypes. It will not return during the session at this airport. 5. but at the ground PSXseeconTraffic checks.000 feet difference in altitude with PSX/the user aircraft are taken into account. 5. Information messages will give you feedback.txt change. each second. Normally they are stable and therefore this info in the log is not needed every session. parked aircraft will be placed on your destination airport (if percentage parked > 0 of course).14 Destination airport This is the ICAO code of your destination airport. If you fill in a new destination while you are still at your origin. If your destination is within 40 NM.  if the limited horizontal range checkbox is selected and PSX/the user aircraft is on the ground. the live aircraft will be removed for at least 30 seconds. If so. light aircraft in the live aircraft stream will be neglected. Only destinations that are present in your parked folder (section 6. So you have enough time to manually overrule the percentage (if needed). It will return if there is no longer a collision. then only aircraft within 10 nm horizontally are taken into account. 5. Version 5. If fixes checked. 5.11 Collison detection In the air there is no collision detection. The “rules of thumb” for detecting a collision are as follows:  there are three categories of aircraft Light. the # parking positions and percentage parked values of your destination will be shown as soon as your origin airport is out of sight and parked aircraft have been removed. the parked aircraft will be removed. and there are no parked aircraft at your origin. each second. before parking of aircraft at your destination takes place.5 page 14 of 20 . If so. with callsign: UFO<sequence number> If the light aircraft box is not selected.12 Limited range All aircraft within a horizontal range of 40 nm will be selected for display in your Flight Simulator. for the collision of the PSX/user aircraft or a live aircraft with a parked aircraft. PSXseeconTraffic also checks. type an ICAO code edit and press Enter.

in your Flight Simulator (see section 6. Note that this number includes the (up-coming) ones that are in the 30 seconds buffer. may show up. First a match is tried based upon airline and type. In the dark blue are at the bottom of the window.18 Messages area In the green area at the bottom of the window.17 # aircraft The number of live aircraft generated by PSXseeconTraffic in your Flight Simulator. may show up.16 Percentage parked The percentage parked value. in red font. This value may rise when a live aircraft disappears from the RealTraffic stream while it is at a parking position (probably arriving at this position). than airline and similar type. in yellow font. This percentage defines. if an airport file contains a setting for parameter PERCENTAGE_PARKED.2). This value will be set to the airport specific value automatically. and when parking starts! To change this percentage. information messages. on average. default value is 30. how many of the available parking positions at an airport will get a parked aircraft. PSXseeconTraffic will position it correctly at the parking position and it’ll stay there as a parked aircraft. in the time frame between PSXseeconTraffic showing the percentage in the destination airport file. while PSXseeconTraffic continues to operate.15 # parking positions (airport) Shows the number of parking positions available at either the origin airport (where you start your flight) or at the destination airport. For example: In the blue area at the bottom of the PSXseeconTraffic window error messages in yellow appear with a red background. The number of parked aircraft at your origin or for your destination. see section 6. so it is not always the number of aircraft that you see in your flight simulator. This value may drop while PSXseeconTraffic removes a parked aircraft when a collision with the user aircraft or a live aircraft is about to happen.2). while PSXseeconTraffic continues to operate.5 page 15 of 20 . then similar type only. This line is grayed-out if there is no airport file with parking position definitions. type a percentage and press Enter.2 Only for destination airports you may change this value manually. 5. until another live aircraft claims this position. PSXseeconTraffic Manual 5. 5. The livery generated for the aircraft is chosen in a best effort matching process. 5. than type only. These parking positions are drawn randomly such that on average the specified percentage of the parking positions will have an aircraft (see section 6. warning messages. put the cursor in the textbox. For example: Version 5. The airport is shown between parenthesis. and at last a default aircraft is randomly chosen out of the available default livery candidates.

see section 3.5 page 16 of 20 . make sure both AI traffic sliders are set to zero. and create such a file. The possible error messages (and what to do) are: # Error Message (and what to do) 17 Connect to TCP/IP failure. PSXseeconTraffic Manual Error messages are always severe. 51 File AI_liveries. <hostaddress>. <port> A Fire Wall might block the connection to PSXSeeconTraffic request. Important! You have to exit PSXseeconTraffic yourself with the Windows X button! . 18 Connection attempt to PSX timed out Is your hostaddress value correct (see section 5. 52 AI_liveries.2)? 19 PSX not detected Is PSX running? 41 new AI aircraft detected (id=).txt not found Create this file. not commanded by PSXseeconTraffic Make sure that no other programs are generating AI aircraft in the Flight Simulator.txt does not contain liveries Make sure you have AI aircraft installed. Allow PSXseeconTraffic access. Version 5.1.1. see section 3.

A line that starts with a semicolon is treated as comment. Version 5. a semicolon and the 3- character ICAO code(-s) of the preferred aircraft type(-s) separated by comma’s.txt The PSXseeconTraffic software package contains a file SimilarTypes. the 3-letter ICAO code(-s) of the preferred airline(-s) at this gate separated by comma’s. live traffic is holded in order to prevent SimConnect errors. Live traffic will appear after the parked aircraft have been generated.txt file. the decimal longitude. This makes matching much better. a semicolon. These files can be used directly or you can first manually make them even better fit to your liking. if that does not match. The callsign of a parked aircraft is AIRLINE CODE + sequence_number + _.5 page 17 of 20 . When you start a session at the ground at an (origin) airport for which there are parking positions defined. Each line in a file consists of a parking position name. it will try another airline (if specified). with names as (airport)ICAO code. PSXseeconTraffic will generate parked aircraft. with one possible decimal). so PSXseeconTraffic may take any airline available. just specify 0% percentage parked.txt file. If there are more airlines or types specified. that specify parking positions. 6. It is especially handy for the numerous types of light aircraft. private jets and helicopters.8).1 SimilarTypes.1). With ___ (three underscores) you can specify a wild card for the airline. The matching goes as follows: It first tries to match as well airline and type. This is a temporary solution until we have found the cause of these SimConnect errrors. However. PSXseeconTraffic Manual 6 Support Files 6.txt. the parked aircraft will be removed. the heading of the aircraft at the position (in degrees. How many parking positions will get a parked aircraft depends on the percentage parked value. PSXseecon parses this file at start up as follows.2 Airport files in folder parked In order to get rid of empty airports PSXseecontraffic provides a mechanism to park aircraft at parking positions.txt if you like. a semicolon. the decimal latitude.log (see section 6.3) if the checkbox list similars is checked (see section 5. Each line in this file sums up similar aircraft types separated by comma’s. if that does not fit it will match airline and a similar type (from the file of section 6. PSXseeconTraffic will place aircraft at the specified parking positions of the new airport. During the allocation of parked airport. You may make changes and additions to the file SimilarTypes. is defined as a similar type for all other types in the line that are not available in your AI_liveries. and the first type that is available in your AI_liveries.3). When you fly away from the origin airport. Sub folder parked contains the files. you can generate all files for your airports with my ParkPosGenerator tool (see section 3. When a destination airport comes into sight. It scans a complete line.txt. Default PSXseeconTraffic comes with a number of airports. a semicolon. a semicolon. The outcome of this parsing process (for your situation) is listed in the file PSXseeconTraffic. it will randomly choose one. If you do not want parked aircraft.

by changing the aircraft. The previous version will be renamed to PSXseeconTraffic0. In the file. For collision with parked aircraft detection. Of particular interest are the warning messages about liveries that could not be created in your Flight Simulator. A line starting with a semicolon is considered to be a comment. PSXseeconTraffic Manual In an airport file you may also specify a value for the following parameter: PERCENTAGE_PARKED=nn You may put this line anywhere in the file.3) already contain such a line.  to “promote” a live aircraft ending its session at a parking position to a parked aircraft instead of having it disappear.5 page 18 of 20 .exe. 6.11.log.txt file. Airport files generated by the ParkPosGenerator (see section 3. see section 5. or better remove the respective AI aircraft in your Flight Simulator. Other advantages of having parking positions defined for an airport is that it makes it possible:  to place departing live traffic at parking positions at the right position with the right heading. instead of the current generic one (see sections 5. all messages are logged. a file PSXseeconTraffic. If you start PSXseeconTraffic at an airport for which an airport file exists in folder parked with this parameter. You could remove these from your AI_liveries. Version 5.log During each session. at the beginning is recommended. this value will be taken into account immediately.16).cfg file.3 PSXseeconTraffic.log will be written in the same folder as PSXseeconTraffic.

000 feet. engines are shut down. 7. Hopefully. 7.1. beacon and landing lights are off.2 Landing Lights Landing lights are always on below 10. and flaps are up. the strobes are set to off immediately after landing. 7. So landing light remain on while taxiing.5 Strobes The strobes are set to on if an AI aircraft is taking-off. 7. and to half when landing.1.1.1. this to have some light while most AI aircraft have no taxi lights.2 Parked aircraft For the parked AI aircraft.7 Flaps The flaps are set to twenty at the ground and to up when in the air.5 page 19 of 20 .3 Navigation lights Navigation lights are always on.1. and off otherwise. landing lights.1. Version 5.4 Beacon lights Beacon lights are always on.1 Landing gear The landing gear is retracted about three seconds after lift-off.6 Throttles The throttles are set to idle at the ground and to full when taking off and in the air. this has effect on the sound coming from the AI Aircraft? 7. beacon lights and strobes lights of live AI aircraft (of course only for those aircraft that support the respec- tive SimConnect events). 7.1. navigation lights. PSXseeconTraffic Manual 7 AI aircraft animations 7.1 Live AI aircraft PSXseecontraffic controls landing gear. 7. 7. The landing gear is extended if the aircraft is landing (lowering in height) and less than 2000 feet above the ground.

this may lead to the following issues:  Sometimes aircraft do not land at the runway but in the fields …  Some airlines/aircraft-types always seem to land besides the runway. PSXseeconTraffic Manual 8 Known issues The data in RealTraffic for PSX is not always correct. Aircraft land and take-off way off the centre line. Issues with sceneries: Some sceneries have runways that are not at the exact spot. or if an aircraft fails to climb after take-off.  Sometimes aircraft disappear from the RealTraffic stream for more than 30 seconds which will lead to disappearance from your Flight Simulator while popping up again (a little) later. If so. Some areas may not be covered completely… Work continues … Version 5. For example EHAM of Aerosoft. there is probably a temporary SimConnect problem in your Flight Simulator (PSXseeconTraffic is not/no longer getting altitudes above ground from AI aircraft from SimConnect). restart your Flight Simulator and then restart PSXseeconTraffic. Issues with missing airports: PSXseeconTraffic contains a database with about 2700 major airports world wide.  At high QNH (>1025 HPa) aircraft may come in high when landing …  … Issues with SimConnect: If an aircraft’s gear is not extended when landing or when it dives into the ground. to get everything back to normal again.  Some airlines perform much better than other airlines. stop PSXseeconTraffic. as-if their ADS_B equipment is not sending the right info.5 page 20 of 20 .