Heuristic Evaluation

Deadball Specialist HD

About me
I am a Thomas Davies; a 20 year old Creative Computing undergraduate studying at Coventry University, with an interest in UX and IxD.

Introduction
I will be conducting a short heuristic analysis on Deadball Specialist HD for the iPad. This game was developed by Full Fat Games.

The App
Deadball Specialist HD is a football-based game that challenges users to hit targets past a wall of defenders. There are two game modes; Quickfire and Challenges. In Quickfire mode, the user has to score as many points within 60 seconds. In Challenges mode, the user has as long as they want, but the targets are harder to hit. The iPadonly (non-universal) game has support for the OpenFient network, allowing users to compete against their friends and users around the world as well as share their scores to Twitter and Facebook.

Tap to Play
Violation: Aesthetic and minimalist design Severity Rating: Low Description The 'Tap to Play' introduction screen adds unnecessary complexity to the app loading process. The user has already had to wait 5 seconds for the app to load, and this additional screen merely slows their progress. If they decided to open your app, then they clearly wanted to play the game, making this screen irrelevant. Recommendation Remove this screen from the app. After the app has loaded, elegantly transition the user from the splash screen to the menu.

Disable Tilt and Invert Swerve
Violation: Consistency & standards Severity Rating: Moderate Description The ‘Disable Tilt’ and ‘Invert Swerve’ buttons do not conform to iOS standards. The two buttons effectively act as an On/Off switch, and the red border after selection does not indicate whether the option is activated or not. Moreover, these two options look exactly the same as the ‘Credits’ button but act completely differently.

Disable Tilt and Invert Swerve
Recommendation Remove the buttons and replace with the Switch UI element.
1

Disable Tilt
1

ON OFF
2

Standard iOS switch element. Users already know how to interact with this element. Credits button is now visually different to the above options. It is clearer to users that this will produce a different result.

Invert Swerve

2

Audio Settings
Violation: Match between system and the real world Severity Rating: Moderate Description There are no labels on these sound sliders so therefore it is difficult to know what they change. While you get audio feedback from the one on the right - suggesting this is for the background music? - the left-hand side slider provides no audio feedback. I can only presume the one on the left changes the sound effects, but it is still unclear.
1 3 2 3 1 2 1

What does this symbol mean? It has nothing to do with sound effects. Is this for music? This symbol means high volume but it is placed at the bottom of the slider.

Audio Settings
Recommendation Make the audio sliders horizontal so more information can be displayed, and place them underneath the ‘Player Name’ box.
1

Background Music
3

1 2

Titles make it clearer to users what the slider changes. Clearly indicates that moving the slider to that icon will reduce audio. Clearly indicates that moving the slider to that icon will increase audio.

2

In-Game Sound Effects

3

End of Game
Violation: Consistency and standards, Error prevention Severity Rating: Moderate Description The ‘Next Level’ and ‘Exit to Menu’ buttons are visibly similar, yet provide differing actions. One allows the user to progress through the game, while the other exits that game, sending the user to the main menu screen. Also, the ‘Exit to Menu’ button is very close to the other two options, possibly allowing for accidental taps.
2 1

1

The button used to progress to the next level is coloured red; the same colour as the destructive 'Exit to Menu' button. Small gap between the 'Retry' and 'Exit to Menu' buttons. Users could easily select the wrong option and end the game.

2

End of Game
Recommendation Alter the ‘Next Level’ button so that it has a green background and distance the ‘Exit to Menu’ button from the ‘Next Level’ and ‘Retry’ buttons.
1 1

Next Level
2

The button colour correctly reflects the action. Easily distinguishable from the 'Exit to Menu' button. Button is now a fair distance away from the other two. Will limit the amount of accidentally taps on the 'Exit to Menu' button.

Retry

2

Exit to Menu

Reset Data
Violation: Consistency & standards Severity Rating: High Description The Reset Data screen can allow for very destructive actions, yet it provides little information concerning what data will be removed. Moreover, the buttons chosen are incorrectly coloured, as red should be used for the destructive action; not green.
1

1

The colour green should not be used when the command is destructive. Using green and the tick suggests this action is positive.
Examples of Destructive Buttons - Twitterrific & Notes

Reset Data
Recommendation Provide more information concerning what data will be removed, change the colour of the buttons and have the buttons state what action they will do upon selection.

Are you sure you want to 1 delete the data?
2

You will lose all your top scores No
3

Delete Data

1 2 3

Use the word 'Delete' instead of 'Reset' to emphasise what will happen when they confirm the option. Provides some context on what information will be lost. The destructive button is now coloured red to heighten its importance. The button text actually states what the user will doing.

thomasdavies.tumblr.com

Sign up to vote on this title
UsefulNot useful