This document describes the process required to convert an Autodesk Inventor model to a mesh, optimize it, texture it, and use it in a game engine. It makes use of a script called InvToSP, which automates most of the workflow in 3ds Max. It is available at ScriptSpot.
This document describes the process required to convert an Autodesk Inventor model to a mesh, optimize it, texture it, and use it in a game engine. It makes use of a script called InvToSP, w…