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Character Sheet

For Dungeons and Dragons 4th Edition
CHARACTER NAME Kalodur PLAYER NAME DEITY ALIGNMENT Chaotic Good
CURRENT
RACE Half-Orc AGE GENDER Male SIZE Medium HEIGHT 6' 3" WEIGHT 195 lbs. EXPERIENCE
PARAGON EPIC LEVEL 1 NEEDED
CLASS Ranger PATH DESTINY EXPERIENCE

ABILITY SCORES INITIATIVE SPEED CONDITIONS
DEX+1/2 LVL MISC BASE ARMOR ITEM MISC SPECIAL MOVEMENT

STR
STRENGTH
18 16
BASE
2
RACIAL ENHANCE
4 4
MODIFIER MOD+1/2 LVL
2 = 2 + 7 = 6 + + + 1
CON
CONSTITUTION
15 13
BASE
2
RACIAL ENHANCE
2 2
MODIFIER MOD+1/2 LVL
DEFENSES RESISTANCE
AC 10+1/2 LVL ARMOR ABIL CLASS FEAT ENH MISC MISC CONDITIONAL BONUSES
DEX
DEXTERITY
14 14 2 2
15 = 10 + 4 + + + + + 1 +
BASE RACIAL ENHANCE MODIFIER MOD+1/2 LVL

INT 8 8 0 0 TOTAL 10+1/2 LVL ABIL CLASS FEAT ENH MISC. MISC. CONDITIONAL BONUSES
INTELLIGENCE BASE RACIAL ENHANCE MODIFIER MOD+1/2 LVL FORTITUDE 15 = 10 + 4 + 1 + + + +
WIS 14 14 2 2
REFLEX
WISDOM BASE RACIAL ENHANCE MODIFIER MOD+1/2 LVL 13 = 10 + 2 + 1 + + + +
CHA
CHARISMA
10 10
BASE RACIAL ENHANCE
0 0
MODIFIER MOD+1/2 LVL
WILL 12 = 10 + 2 + + + + +

HIT POINTS SURGES 8 SAVING THROW BONUSES PASSIVE SENSES ACTION POINTS 1
MAX HP CURRENT DAMAGE ADD. EFFECTS WHILE BLOODIED SURGES SURGES USED PASSIVE PASSIVE CURRENT ACTION POINTS USED MILESTONES
INSIGHT 12 PERCEPTION 14
27 8 SPECIAL SENSES
1
27 Low Light ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

DEATH SAVE
FAILURES
13 7
TEMP HP BLOODIED SURGE VALUE SECOND WIND
(1/2 HP) (1/4 HP) (1/ENCOUNTER)

ATTACKS & POWERS
ATTACK DAMAGE
WEAPON OR POWER USAGE BONUS DAMAGE DICE BONUS PROPERTIES (HIGH CRIT, MAGICAL EFFECTS, ETC.)
ATTACK DEFENSE RANGE 1/2 LVL ABIL CLASS PROF FEAT ENH MISC ABIL FEAT ENH MISC
Marauder's Rush Can use after charge
At-Will 0 VS
AC Melee 6 0 4 2 1d8 + 6 6
Throw and Stab Then charge an enemy
At-Will 0 VS
AC 6/12 7 0 4 3 1d4 + 0
Precise Assault Before attack, move speed and don't provoke opportunity
Encounter 0 VS
AC 7 8 0 4 2 2 2d8 + 4 4 attacks

Commanding Confrontation Every melee attack against your quarry does +4 damage
Daily 0 VS 6/12 5 0 2 3 3d4 + 2 2

0 VS
0 0 + 0

0 VS
0 0 + 0
EQUIPMENT SKILLS FEATS AT-WILL POWERS
ABIL+1/2 TRAINED
ITEM QTY WEIGHT LOCATION SKILL NAME ABILITY TOTAL LVL (+5) MISC ARMOR Manticore's Fury
ACROBATICS DEX 2 2 - When making a melee/ranged
attack, gain +2 damage on next
ARCANA INT 0 0 attack of opposite type
ATHLETICS STR 9 4 ✕
BLUFF CHA 0 0
DIPLOMACY CHA 0 0
DUNGEONEERING WIS 7 2 ✕
ENDURANCE CON 9 2 ✕ 2
HEAL WIS 2 2
HISTORY INT 0 0 RACIAL FEATURES ENCOUNTER POWERS
INSIGHT WIS 2 2 +2 Speed when charging
INTIMIDATE CHA 2 0 2
Furious Assault
NATURE WIS 7 2 ✕
- Encounter, hit enemy, deal 1W
PERCEPTION WIS 4 2 2
RELIGION INT 0 0 Half Orc Resilience
- First time bloodied, gain 5 THP
STEALTH DEX 7 2 ✕
STREETWISE CHA 0 0
THIEVERY DEX 2 2

LANGUAGES

TOTAL WEIGHT
Common, Giant CLASS/PATH/DESTINY DAILY POWERS
0.0
Hunter's Quarry
WEALTH OTHER VALUABLES - Nearest enemy as quarry, once
a round deal +1d6 damage
ASTRAL DIAMOND
Running Shot
PLATINUM PIECES - If you move at least 2 squares,
GOLD PIECES gain +1 to attack rolls

SILVER PIECES
COPPER PIECES
GEMS/JEWELRY*
* GOLD PIECE VALUE