The World of Aruneus

A Brief History
By Benjamin Gerber

What is Aruneus?

Aruneus is a new world for use with the Pathfinder Role Playing Game. 100 years past,
Aruneus experienced an apocalyptic event. Starting in a small village, a family infected
by a strange sickness died, only to rise again several days later. Within weeks hordes of
undead were roaming the Human empires, ravaging any warm blooded creature that fell
in to their grasp. Aruneus was devastated - losing in a few years over 10 million sentient

After 100 years of fending off a complete collapse, the sentient races are rebuilding their
societies and for the first time there is hope that the undead menace can be destroyed
and life given a chance to flourish again.

Presented here is a brief historical timeline of Aruneus from the arrival of the four races
to the present day. This overview is to give game masters and players a historical
perspective on the world of Aruneus. For more information visit and look for future supplements!

100,000 BA - (Before Apocalypse) - Magical races are known to exist on Aruneus.
Dragons, faerie, possibly some of the sentient but non-prolific races like gnomes,

10,000 BA - The arrival of the Elves. Traveling from some other plane of existence on a
self imposed exile, the Elven race (or some portion of it) settles on Aruneus.

3,500 - 2,500 BA - The three other races arrive. Orcs, Humans and Dwarves. While the
exact reasons for their leaving another realm and arriving on this world are unclear,
what is clear is that they arrived through a large number of portals spread throughout
world’s surface and collected into several geographical areas. Approximately 2,500
years before the apocalypse, new arrivals abruptly ceased.

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Through a series of well planned strikes. Recorded history. After a year of negotiating.000 Orcs meet the same fate. Dwarves and Humans hold a conclave to end the Great War. but to hold on to his newly acquired kingdom.Having offered up years of resistance and held off the combined forces of three races. along with common goals. goblins. Dwarves and Humans. including trolls.426 BA .000 strong adding additional elements from some of the magical or elder races. the Orcs quickly fall back into The Aruneus Wiki at Troll in the Corner ~ www. Dwarven and Human fortifications on or near their borders. What is known is that as these three races fought and weakened themselves.The League of the Ring begin their offensive against the Orc territories. Just 15 years after the Great War has ended another generation is plunged into .With the Leagues Army of Reclamation forming. an agreement is made and the League of the Ring is formed. The political faction amongst the Orcs who offered up Grank in return for immunity and the promise of returning to their old ways are killed almost to an Orc.trollitc.435 BA . including the lands claimed from the other three races over the past 250 years. the Orcs respond by uniting under the banner of one of their greatest leaders . It is not known why the Elves.438 BA . In addition. 2. Grank is captured by the Dwarves after being betrayed by a political faction in the Orc clans. They establish their headquarters in WareHave and in doing so also establish the first central repository for records. 2. Over the next 9 years some 300. 2. the dark fey and several dragons. the Dwarves fail to honor the terms given and a great slaughter commences. available to all of the 'good' races on Aruneus begins. 2. a common tongue is derived over the next decade. whose members are identified by the rings on their fingers) is composed of members of nobles houses from the Elves.The Great War. Drawing from the scholarly ranks of all three races. the Orcs began to organize and systematically claim land that had belonged to the other three races. Dwarves and Humans will lose their lives while an estimated 150.With no new members of their races arriving from other worlds to bolster their numbers.000 Elves. The first task given to the League in the next decade is to organize a bipartisan army to recapture lands taken by the Orcs. Grank is able to quickly mobilize an army 200.450 BA . Grank's purpose is not to invade however. Dwarves and Humans began to war with each other. without their great leader. The League (symbolized by a golden ring of unity. the three Great Kings of the Elves.Grank. 2: 2. Grank and his army eliminate a large number of Elven. In return for this betrayal.700 BA .

800 BA . This begins a time of isolation for the Dwarves who turn inwards as a society. elite force of military. The Orcs remain more a collection of loosely organized barbarian tribes than anything else. 2.000 strong retained as an elite force at the disposal of the League of the Earth.By this time.425 BA . it is minimal. Serving to watch for the rise of any 'evil' that may come from any of the sentient races and advising the Elves and Humans on what actions to take. Dwarves and Humans begin to drift apart both as political and societal entities. watchful role.800 BA . Their kingdom is shattered and it will not rise again for over 2. The League of the Ring is disbanded and the Elves and Humans create the League of the Earth to act as a political entity between the two .The Human kingdom of Reblair announces that it is forming its own. The Dwarves are drifting more and more into isolated communities again and withdrawing from world politics while the humans are experiencing explosive growth and easily taking over management of the territories abandoned by the other two races. While conflict exists between them and the other races.The Dwarves are given official status in the League of the Earth. The great city that has grown up around WareHave has also dwindled to a modest town surrounding the Leagues buildings. The Elves find themselves in a state of slow decline as their population erodes.795 BA .trollitc. religious and magical experts. 1. the League of the Earth's role in politics has dwindled to at best. They still maintain record keeping at WareHave and also field a small. A golden age for Elves and Humans begins. an advisory role. Elves. the Dwarves are ejected from the League in what is termed as the Great Shame for their part in betraying and then slaughtering a huge number of Orcs wishing to end hostilities.500 years. sovereign state and in a mostly bloodless revolution the Human kingdom is split in two.In the final Conclave meeting of the League of the Ring. 1. Reblair becomes organized as a republic.The Dwarves emerge from their time of isolation and apply for membership in the League of the Earth. 717 BA . with a core force some 5. The League of the Earth takes a more passive. The Elven and Human portions of the army raised for the League of the Ring's war against the Orcs is largely disbanded. The Aruneus Wiki at Troll in the Corner ~ www. 3: fighting amongst themselves.

120 BA . the Order of the White Cloth calls on their carefully obtained standing within the nobility of the Principalities and outlaws the teaching of magic in any setting other than one overseen by them. 119 BA .under the guidance of the a spiritual organization whose priests wear white frocks. For several years sporadic fighting between both kingdoms and the Dwarves causes a great deal of tension. 600 BA . The Aruneus Wiki at Troll in the Corner ~ www. drawing their highest officials from the nobility and elite. 4: 680 BA . Peace is agreed on and The Kingdom is divided into the Old Kingdom and the Principalities of Millay . 400 BA . The League of the Earth whose political capital has already been spent find they are declining rapidly in popularity and power. This force is defeated and stragglers report a massive build up of 'dark creatures' on the island. the Elves and a smattering of Dwarves is created to deal with the uprising.The League of the Earth has increasingly become home to renowned mages and scholars. Despite its early role. Eventually reparations are made to the Dwarves by both kingdoms. 300 BA . Eventually they will come to be known as the Order of the White Cloth and will hold political and military power in the Principalities. Its military side has dwindled. both Humans and Elves mobilize a small force (~3000 troops) to put down a rebellion on an island principality belonging to .Spurred by warnings from the flagging League of the Earth.War between the Human Kingdom (known as The Kingdom) and the Republic of Reblair. The formation of several magical colleges backed by the League further increases learning and the spread of magical abilities.trollitc. finding themselves on opposite ends of the political spectrum declare each other to be a hindrance to society.The last 80 years of sporadic warfare have depleted both the Kingdom and the Republic of Reblair. In response.The League of the Earth and the Order of the White Cloth.Brief fighting between the Principalities of Millay and the Republic of Reblair spills over into a Dwarven hold.The rise of the Necromancer. Several border states in Millay fall to an unknown human female who wields a large amount of magical power. the League of the Earth is snubbed and control of the coalition is placed with nobles sympathetic to the Order of the White Cloth. A coalition force of all three Human states. 470 BA . The Order of the White Cloth suffer their first political blow as they had previously dismissed such reports.

The Aruneus Wiki at Troll in the Corner ~ www. Year 0 . The Necromancer.The Order of the White Cloth.Starting as scattered reports of undead overrunning small human settlements in the Old Kingdom soon becomes known as the Undead Apocalypse. almost 90% of the world’s population will . 5: 112 BA .a charge that remaining member vehemently denied.What few members of rank remaining who are loyal to the League of the Earth go underground. 74 AA . Communication with Elven and Dwarven government ceases almost at once as every race is overrun by the undead. with the aid of Human nobles who find themselves loosing more and more of their power to the Order of the White Cloth.The leadership of the League of the Earth are arrested at WareHave. the human race stops its nearly cataclysmic decline and for the first time in 20 years.The Order of the White Cloth declares the use of magic without a written decree from the order to be "A treasonous offense against the gods. 73 AA . the population holds steady. punishable by death". In many cases. They exchange their protection for the right to 'advise' what rulers are left. they have simply installed themselves in leadership roles when none of the local nobility remain alive. is not officially counted among the dead. The last of the magical colleges close their doors and the time of mages subservient to religious dominance begins. 25 AA . over the next 20 years. 20 AA (After Apocalypse) . it is implied the the League of the Earth may have been responsible for the Apocalypse . While never officially stated. with their administrative arm intact and their ability to turn undead and newly added skills in dealing with the undead. whose identity has never been known. Information from outside of the fortified White Cloth cities is heavily censored by the Order of the White Cloth. tried by the Order of the White Cloth and executed for "plotting against the greater good of humanity".The Order of the White Cloth establishes embassies with what few large Elven and Dwarven city-states remain. Under their guidance and protection. emerge as the dominant political force in the Human race.trollitc. Outside of heavily protected fortifications sustained existence is nearly impossible. 45 AA .What was to be a short war against the evil magic users finally ends with the destruction of the Necromantic forces.

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