You are on page 1of 70

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

a description. and a history of a vile creature from outside the world of Aryth. . . Brogan Something stalks the Aruun that is neither a servant of Izrador nor independent from him. the encounters described in this web enhancement can be adapted for use in other areas of Eredane or for other campaigns entirely. Brogan . It is a being of dark- ness and hate. The Death That Comes in the Night includes attrib- utes. that breathe. Be wary. Secrets 2: The Death that Comes in the Night By Iain J. Secrets of Shadow The Death that Comes in the Night Product Tie-In: Minions of Shadow Author: Iain J. and that bleed. While set in the Aruun jungle of the Midnight setting. This being is appropriate as a mysterious foe that can be inserted to your normal cam- paign. and it is the ultimate hunter of those that live. or its destruction could be the goal of an entire story arc. for what you don't see can hurt you .

he's +27. improved grab. While entombed in his icy grave. Nudurkazal’s physical Cha 18 form was all but destroyed. Concentration +11. (10 ft. Wis 17. +7 natural armor). Dex 22. . Special Qualities: Blessed by the dark. it is the demon’s substance. shaped from Environment: Arunath Mountains. Knowledge (Aruun) +13. the thing’s Medium Outsider (Incorporeal) silhouette is a nightmarish window into the void. / 5 ft. This Druid’s Swamp shadowy simulacrum can travel up to 100 miles Organisation: Solitary distant from the cave and. . Brogan . flat-footed 17 commander of one of Izrador’s death squads. once Attack. that fills you with dread. Nudurkazal is still a force to be (Druid’s Swamp) +13. (good) (12 squares) Armour Class: 23 (+6 Dex. touch In eons past. flesh-rending claws.” the light. Intimidate +17. carrying with it a released. cursed by “The Death That Comes in the Night. The statistics given in Nudurkazal’s stat Alignment: Always Chaotic Evil block are for this sending. the demon Nudurkazal was a 17. you see . spell-like abilities dark sending is the entity the Danisil call Nudurkazal. Nudurkazal can. his attack terrifying form takes shape – the outline of a tall man- Secrets 2: Death that Comes in the Night Iain J. Dodge. Trapped in a lightless cave Feats: Combat Expertise. Knowledge (arcane) arduous. Move Silently reckoned with. shards that carpet the flanks of the ancient mountains. he uses the same statistics as his sending. Will +9 Combat Abilities: Str –. premonition of death. Aruun Jungle. MIDNIGHT SUPPLEMENT Nudurkazal “The Death That Comes In The Night” Nudurkazal like figure with great bat wings and curving horns blots out the sky. Spring beneath the Arunath Mountains. When he fell to Aryth. Knowledge former power. the demon must first be freed from the ice that imprisons him. the darkness of the cave by the demon’s will. While plus shards of spite) Nudurkazal’s body might be shattered and trapped. In the Last Age. Con 12. with glaive) mind wanders free. Listen +13. Whirlwind Attack per week. incorporeal subtype. If Nudurkazal is somehow A chill wind passes over you. Spot +14 effectively indestructible. his Space/Reach: 5 ft. Search +11. Mobility. This of spite. Advancement: – To fight the real Nudurkazal and end his menace Level Adjustment: – once and for all. Ref +12. haunting the forests and jungles Special Attacks: Fear aura. and gains a Strength score of 22. even though its form is Challenge Rating: 7 insubstantial. and being cut off from the Skills: Bluff +14. not is shape. His Armor Class they catch on a patch of deeper darkness where a remains 23 (+6 Dex. Hide +27. immunities. Sense Motive +13. though Base Attack/Grapple: +8/+14 in that far time he bore a different name that is now Attack: Incorporeal claws +14 melee (1d6) or forgotten. outsider traits. Int 16. Yet. sending Saves: Fort +7. with the exception that he loses all incorporeal traits nothing! As your eyes frantically search the night. Although relatively weak compared to his +12. it can effect the physical world in a very Treasure: None real way. Nudurkazal is a broken +1 ghost touch glaive +10 melee (2d8+9 plus shards) shell of his former glory. Hit Dice: 8d8+8 (44 hp) where two points of baleful light burn like malefic Initiative: +6 stars in the space where its eyes should be. cast out of the celestial realm Full Attack: 2 incorporeal claws +14 melee (1d6) and trapped for eternity within black ice beneath the or +1 ghost touch glaive +10/+5 melee (2d8+9 ground-down bones of the Arunath Mountains. Speed: fly 60 ft. create an incorporeal sending. Diplomacy outer planes meant that his recovery has been long and +8. Spinning about. +7 deflection).

Brogan . save DC 14 + spell level. The only feature in the darkness are two burning Nudurkazal or his sending must hit with both claws. slithered into the earth and endured in deathless torpor Cursed by the Light (Su): As he is strengthened through the cataclysms of the Sundering. coalescing the darkness in his soul and sending it forth into the waking world as a nightmare apparition. Immunities (Su): Nudurkazal and his sending are immune to cold and electricity. This sending. such As Izrador’s strength returned. above. and the demon slumbered on. if the opponent fails demonic host caught in the wake of his fall. skill checks. the sending seems to be affected again by Nudurkazal’s fear aura for 24 hours. they become corporeal. The He can then attempt to start a grapple as a free action shadow sending is incorporeal. Nudurkazal the great glaciers retreated to the north and torrid or his sending suffer a -4 penalty to AC. Nudurkazal and his sending are ages of ice and rebirth that followed. grapple the sending can only attempt to escape. diminished when the Sundering cut Aryth off from the tacks. looking through a demon-shaped window in a void. but can not then successive rounds automatically deals damage from reform it for a further week. energy drain or death from massive damage. or be affected as though by a fear spell (caster level while Nudurkazal’s once smooth ebon skin is now a 8th). both claws. The demon may choose to case. Spell-Like Abilities: At will–darkness. grave seemed eternal. The the save. In addition. and his power was further They gain +4 profane bonuses to armor class. squads that hunted the servants of the Lost Gods and Blessed by the Dark (Su): Nudurkazal and his butchered them with vicious glee. sleep. enervation. A wound inflicted by the cruelly Fallen and Broken sharp blade induces numbing cold. leading one of the innumerable death level 8th. A creature that successfully saves cannot be network of white scars. damage. jungles had grown up in their wake. thanks to his Strength modifier. flesh rending claws entry. Nudurkazal in such conditions. its essence dissipates and penalty on subsequent grapple checks. Corporeal foes attempting to demon finally awoke and realized the extent to which Secrets 2: Death that Comes in the Night Iain J. However. his descent though by a slow spell for 1d6 rounds. saves and skill and ability checks. and ability checks outer planes. paralysis. but he now gains +6 dam. appears as Fear Aura (Su): Nudurkazal or his sending can Nudurkazal did at the height of his power: a large. are immune to the claws of did Nudurkazal’s. but destroyed by the fall. stunning.bonuses remain unchanged. Nudurkazal stirred fitfully in his claws touch flesh. Caster celestial war. By the end of the First Age. so. weakened in bright natural light (not daylight) The ice of Nudurkazal’s tomb persisted even after attempt to flee from it. more slowly. Broken and vanquished. he becomes infected with a portion of demon known as Nudurkazal was among these Nudurkazal’s essence and may suffer the dreams of hapless spirits. The darkness to affect the physical world as detailed in the demon has the option to conduct the grapple normally. attack rolls. non-lethal damage. attacks. his slumbering thoughts troubled by the creature to claw and even grapple with opponents the touch of mortal dreams as the alethar moved in the yet still ignore armor. vaguely man-shaped figure with great bat-like wings Affected creatures must succeed on a DC 18 Will save and sharp horns curving from its brow. In either into torpor for 1d4 weeks. as certain constructs. formed from the demon’s solidified malice and is as cold as his heart. Within such light. The sending only is not subject to critical hits. formed from pure darkness. Flesh Rending Claws (Su): When the sending’s During the First Age. points of light where the entity’s eyes should be. but may solidify without provoking an attack of opportunity. in silhouette. Improved Grab (Ex): To use this ability. radiate a 10-foot radius fear aura as a free action. ability damage. allowing tomb of black ice. at. thus made as touch attacks. If Nudurkazal’s or simply use his claws to hold the opponent (–20 sending is destroyed. Nudurkazal may focus his will. Sending (Su): Once per week. millennial exile on Aryth by the Sundering. 1/day– Nudurkazal had been part of Izrador’s host in the great deeper darkness. Fleshless creatures. poison. and disease. saves. Skills: Nudurkazal’s sending receives a +10 racial Shards of Spite (Su): Nudurkazal’s glaive is bonus on Hide checks. The chill of his damage rolls. giving the impression of The save DC is Charisma-based. and the long by the darkness. but Nudurkazal Nudurkazal must succeed at a DC 30 Will save or fall or his sending is not considered grappled). The save DC is was accompanied by a rain of fire that consisted of the Constitution-based. the Nudurkazal’s sending. they on claw attacks and +9 damage on glaive can not deal damage or pin in a grapple. 1/week–mind fog. torn from the heavens and cursed to black ice (see below). each successful grapple check he makes during disperse its sending at any time. The sending’s claw attacks are lands above. The opponent must succeed on a DC 14 Fortitude save or be affected as When Izrador was cast from the heavens. The demon was all sending gain power from being within total darkness.

and when Izrador won demon’s body was still a shadow of its former the Last Battle that heralded the beginning of the end strength. he hopes it is information that will prove invaluable to Izrador’s war effort and potentially devastating to Aradil and her The Reavers of Flesh beleaguered people. However. taking captives who were brutally sacrificed Secrets 2: Death that Comes in the Night Iain J. The gift he intends to Nudurkazal feasted well during this age. in the Danisil’s soft cunning demon has worked with patience born of tongue. Alone and frail. Nudurkazal learned to project a dark master of old might punish him for his long absence. he dread that stalked the nightscape with death in his might even be forgiven and be able to claim a place at wake. Instead. ancient master. No longer did he require them to There were those amongst the fey who had given raid the elven settlements for offerings of blood – such up on the endless fight against the demons of their morsels were far better won after the thrill of the chase homeland. for the price of a even the noblest of the fey can be tempted or turned demon’s help is always terrible and rarely worth the given the right leverage. and his Arunath Mountains. a remembered figment of how he had once he could not hide indefinitely from the Shadow’s been when he strode across the infinite battlefields of gaze. it would not do to creep back into his master’s presided over a reign of terror in the northern Arunath court by the back door. Being immortal. and brutality that they inflicted on those they had once The time approaches for Nudurkazal to contact his called brother. fearing of a resurgence of the Reavers of Flesh. but after its defeat at Nudurkazal became more bold and the forests of the the hands of the Witch Queen’s battle-mages. However. immortality towards this end. fuelled by for Eredane. Nudurkazal has been forced to resort to he had grown to enjoy his freedom and the plentiful more subtle means in gaining the knowledge he hopes bounty of souls that were his for the taking. the age had passed on. Arunath ran red with blood and echoed with the Nudurkazal was cautious in how he rebuilt his screams of his prey. the cunning demon has carefully brethren. The cult was of the Arunath Mountains. “The Death That Comes in The Night”. After themselves the Reavers of Flesh. better to reveal himself now and claim long the celestial realms dealing death with spear and claw. but the effort has paid off and his became corrupted. centuries in the cursed forests of the fey.his physical form had been diminished. Indeed. Dwarves. When Izrador rose again in the twilight of the Second Restricted by the limited range of his sending’s Age. but they do exist. the demon knew that his time of hate and rage and honed by millennia of bitter independence was also drawing to an end. These few. and of Shadowy Reunion dread Izrador there was no sign. for their forces have yet to penetrate as far as the When next he awoke. take him. part of the Danisil’s demonic pantheon as a spirit of if he could bring Izrador a prize of sufficient value. these cultists all. and the their attention in his weakened state. their flesh twisted by the cruelty insidious network of spies is surprisingly far-reaching. It was during this age that the demon earned his the dread god’s side. Nudurkazal was aware of his brethren nearby in the so it is said. Brogan . hoping that a inveigled himself and his cultist spies into a number of powerful patron might protect them from the other elven settlements. and he waits only for an opportunity to One such cult formed around the worship of present himself to servants of Izrador who have Nudurkazal in the second century Third Age. master’s power had risen and fallen in the north. the name: Nudurkazal. eventually wiped out – by the hand of Aradil herself. and only led to darkness and damnation. Calling sufficient standing in the Shadow’s hierarchy. and soon became where his guilt would be all the more obvious. movement. was not completely destroyed. Nudurkazal kept silent in his mountain holdfast. recuperation had kept him from his master’s side than In this shadowy form. Though the realized things were changing. minions’ strength. Nudurkazal hunted the fey who be found skulking in the deep places of the world dwelled in the surrounding forests. Traitors amongst the elves are demons that stalked the woods. However. Nudurkazal leaders of the Danisil are fearful that the burnt remains retreated further into the ice and let black oblivion of several villages are unlikely to be the work of orcs. his mind had grown strong again. and men had been victorious. these fey has been able to take his time in worming his way into ultimately lost more than their lives: their souls elven society. They raided Danisil and Caransil inconsequential lackeys. Through the Second Age. meaning. With the will restore him to Izrador’s favour. shunned and reviled by their in any case. His screams of in the dismal glades and dark caverns they had rage and anguish went unheard deep beneath the rock dedicated to their demonic patron. and old bring to Izrador consists of information gleaned from wounds began to heal. Nudurkazal cost. dark tales in the last age speak jungles beyond the lightless cave. Though his reflection. The demon’s cult Shadow’s defeat and the dawning of the Third Age. Over the last hundred years. elves. escorted by base slaves or for over a century. villages. embraced the demons as gods. In dealing with the devils of Erethor. Nudurkazal husbanded his strength and learned Toward the end of the Third Age Nudurkazal how to influence the world once more. sending. this path harder to find than in other races.

Secrets 2: Death that Comes in the Night Iain J. cavern (considered difficult terrain. its wielder suffers a –2 penalty to all attack rolls The cold recoils like a living thing before the flame. it also ignores the ice's hardness. encases Nudurk. he must feet of the cave the atmosphere is cold. A total of 108 hit points of damage resists the corruption spreading through his veins. It is reached by a larger in terms of damage and for disarm attempts. Nudurkazal’s lair evaporating in the warmth of the TheOnce 9th Level: Deathper That Comes day. Nudurkazal’s Spite In some forgotten hell forge. and its corruption to the victim’s mind and spirit. though magical fire not only does damage. the conditions are extremely addition. The fissure is slick with moisture in its vampric touch as a 9th level channeler. following a twisting course at an oblique ability angle from the surface. The fissure extends 15th Level: The weapon gains the vicious special 1. 1st Level: Nudurkazal’s Spite is painful to hold. a bond forms between Nudurkazal and the cold. Steam consequently. otherworldly weapon that has been undiminished by the eons that have passed since Nudurkazal was pulled from the heavens in Izrador’s fiery descent. using the upper parts and with ice as the passage joins the weapon to deliver the attack. the wielderincan ThecastNight jungle air. However. In the guttering light of your torch the interior of the Nudurkazal's Spite is a covenant item. a 3rd Level: The weapon gains a +1 enhancement winged figure forged in a forgotten hell. Within 300 survives the encounter with the sending. Refer to the DMG for details of cold dangers. At the center the grave upon its victim. For five epochs. bonus. which has hardness 10 and 3 hit sword. If the victim subsequently the colder the air temperature becomes.000 feet. tree 7th Level: Nudurkazal’s blood lust increases and tangled gulley eternally shrouded in shadows. the glaive was used by Nudurkazal with brutal effectiveness and its blade was rarely clean of blood. this bond can be a double-edged below the black ice. winding fissure that originates in a narrow. which costs 11th Level: The weapon gains a +2 enhancement double movement and causes Balance and Tumble bonus. he must be inflicted on the ice in order to break can use it to locate Nudurkazal’s resting place beneath Nudurkazal out of his prison-tomb. arising not from some wielder. victim. Nudurkazal’s Spite was forged from star-metal raped from the flesh of a dying world. it is considered to be one size beneath the Arunath mountains. so does the pain inflicted upon the rises from the fissure. and a DC 15 Balance check is req. within 50 feet struggle against the demon’s essence. This vicious looking glaive is a potent. check DCs to increase by 5). encased in ice. 5th Level: The weapon gains the ghost touch en- Nudurkazal’s tomb is a lightless cavern that lies hancement. and and the flickering light illuminates a shadowed shape each successful attack does +4 points of damage. and its haft was formed from the bones of dying angels. for if the victim holds out for long enough and points per inch. Dreams of Black Ice The floor of the cavern is sheathed with ice (also difficult terrain. The only possession the demon has is the original glaive on which his sending’s weapon is based. beneath the surface of the ice – a broken angel. In the great celestial war. The wounds inflicted by the shadowy glaive wielded uired to run or charge across it. the weapon has lain with its master. a sheet of black ice covers the surface of a deep pool. Brogan . However. to natural fire and heat. All attacks with the weapon suffer a -4 subterranean heat source but from the chilling cold of penalty to hit but deliver +8 points of damage. and its longing for blood has become a painful vibration that Frozen Tomb thrums in the metal and bone of its blade and shaft. Certain portions of the tunnel are sharply inclined and require a successful Climb check (DC 15) to traverse. enabling the demon to instantly locate him in Nudurkazal’s physical form is trapped three feet the future. its blood lust is fierce. dismal cave is revealed: beneath fang-like stalactites. all other Balance and by Nudurkazal’s sending inflicts more than the chill of Tumble check DCs are increased by +5). Nudurkazal’s essence. the glaive and who fails his Fortitude save (described azal’s immobile form. which spreads of the cavern the air temperature is severely cold. under Shards of Spite) is infected by a portion of The deeper an intruder proceeds along the fissure. It is immune the Arunath Mountains. additionally. In within the tomb itself. when using it. An individual wounded by of the cave a pool of black ice.

If the victim’s Wisdom score is reduced to 0 in this way. Nudurkazal is constantly aware of the victim’s location until the next time the victim succeeds at the Will save. For every point of Wis- dom damage dealth by the dream. A thrall can also be released from the demon’s control by means of a remove curse spell. On a successful DC 30 Concentration check. which can not be healed until two consecutive successful saves have been made. the victim is able to navigate directly towards the demon’s tomb. Special: On a failed save. the victim gains a +1 circumstance bonus to the check. Two consecutive successful saves will also permanently free the victim from Nudurkazal’s essence. drawn by their intangible bond. curse. For every two consecutive failed saves. Secrets 2: Death that Comes in the Night Iain J. Brogan . the victim suffers 1 point of temporary Wisdom damage. so the victim begins to sense the demon’s presence.Dreams of Black Ice (CR 4): Will save DC 15. +1 modifier/interval. At night the dreams of an infected individual are haunted by visions of a dark shape encased in ice with the sense of a great weight of stone and darkness surrounding them. he becomes the demon’s thrall (as though affected by a dominate person spell) until Nudurkazal’s physical form is destroyed. 1 day interval. Just as Nudurkazal knows the location of those infected by his essence.

Related Interests