You are on page 1of 23

X-WING TM FAQ

SUMMARY OF CHANGES IN THIS VERSION
VERSION 4.3.0 / EFFECTIVE 03.17.2016

• Errata, Pages 3, 4 • Card Clarifications Pages 9, 11, 12, 14, 15, 17–20

• Rules Clarifications, Pages 5–7 • FAQ Page 21, 22

All changes and additions made to this document since the previous version are marked in red.

Section 1: Errata decloak
Reference Card
deCloak
Reference Card
This section describes official changes to rule text and cards. A ship may spend a cloak token to decloak At the start of the Activation phase, after players
immediately before revealing its maneuver dial. have resolved all other abilities that trigger at
When a ship decloaks, it must choose one of the start of the Activation phase, each ship may

BOOST ACTION REFERENCE CARD
the following effects: spend a cloak token to deCloak, starting with
• Perform a barrel roll using the [ 2] the ship with the lowest pilot skill (using initiative
maneuver template. to break ties). When a ship decloaks, it must
choose one of the following effects:
The last sentence of this card should read: • Execute a [ 2] maneuver.
• Perform a barrel roll using the [ 2]
Decloaking is not an action or a maneuver, and maneuver template.
a ship can decloak while it has a stress token.
• Perform a boost using the [ 2] maneuver
“A ship cannot boost if this would cause its base to overlap with another A ship cannot decloak if it would overlap another
ship or an obstacle token, or if the maneuver
template.

ship’s base or an obstacle token, or if the maneuver template overlaps an template would overlap an obstacle token. Decloaking is not an action or a maneuver, and
a ship can decloak while it has a stress token.
obstacle token.” After decloaking, the ship continues its
Activation phase as normal. A ship cannot decloak if it would overlap another
ship or an obstacle token, or if the maneuver
template would overlap an obstacle token.
After all decloaking has been resolved, the
Activation phase continues as normal.

BoosT acTion BoosT acTion © LFL © FFG © LFL © FFG

Reference Card Reference Card
This card explains the rules This card explains the rules
for performing a BoosT action. for performing a BoosT action. Original card Corrected card
Ships with the icon in their Ships with the icon in their
action bar may perform a action bar may perform a
boost action. To boost, follow boost action. To boost, follow
these steps:
1. Choose the [ 1], [ 1], or
Boost Icon
these steps:
1. Choose the [ 1], [ 1], or
Boost Icon TRACTOR BEAM REFERENCE CARD
[ 1] maneuver template. [ 1] maneuver template.
2. Set the maneuver template between the 2. Set the maneuver template between the This card should read:
ship’s front guides. ship’s front guides.
3. Move the ship to the opposite end of the 3. Move the ship to the opposite end of the
template and slide the rear guides of the template and slide the rear guides of the "A ship with at least one tractor beam token assigned to it follows special
ship into the template.
ship into the template.
Performing a boost does not count as Performing a boost does not count as executing
rules during these phases:
executing a maneuver. A ship cannot boost a maneuver. A ship cannot boost if this would
if this would cause its base to overlap with cause its base to overlap with another ship’s • Combat Phase: The agility value of that ship is reduced by 1 for each
another ship’s base or an obstacle token. base or an obstacle token, or if the maneuver
template overlaps an obstacle token. tractor beam token, to a minimum of 0.
© LFL © FFG

• End Phase: Remove all tractor beam tokens from the ship.
© LFL © FFG

Original card Corrected card The first time a small ship receives a tractor beam token each round, the
opposing player may choose one of the following effects:
BOMB TOKENS REFERENCE CARDS #4, #6 • Perform a barrel roll using the [? 1] maneuver template. The opposing
player selects the direction of the barrel roll and the final position of the
The Cluster Mines section of these cards should read: ship.
• Cluster Mine Token: When one of these bomb tokens detonates, the • Perform a boost using the [? 1] maneuver template.
ship that moved through or overlapped that token rolls 2 attack dice and This is not an action or a maneuver, and can cause the ship to overlap
suffers 1 damage for each ? and ? rolled. Then discard that token. obstacles (but not other ships). The ship suffers the effect of any obstacle it
overlaps."

BomB Tokens BomB Tokens TracTor Beam Token TracTor Beam Token
Reference Card #6 Reference Card #6 Reference Card Reference Card
The cluster mine and proximity mine tokens The cluster mine and proximity mine tokens A ship with at least one tractor beam token A ship with at least one tractor beam token
are bomb tokens. Bomb tokens deTonaTe as are bomb tokens. Bomb tokens deTonaTe as assigned to it follows special rules during assigned to it follows special rules during
described on their corresponding Upgrade described on their corresponding Upgrade these phases: these phases:
cards, producing one of the following effects: cards, producing one of the following effects:
• Combat Phase: The agility value • Combat Phase: The agility value Tractor Beam
• Cluster Mine Token: When one of • Cluster Mine Token: When one of of that ship is reduced by 1 for each of that ship is reduced by 1 for each Token
these bomb tokens detonates, the ship these bomb tokens detonates, the ship tractor beam token, to a minimum Tractor Beam tractor beam token, to a minimum of 0.
of 0. Token
that moved through or overlapped that that moved through or overlapped that • End Phase: Remove all tractor beam tokens
token rolls 2 attack dice and suffers token rolls 2 attack dice and suffers • End Phase: Remove all tractor beam tokens from the ship.
all damage (??) rolled. Then discard 1 damage for each ?? and ?? rolled. from the ship.
The first time a small ship receives a tractor beam
that token. Then discard that token. The first time a small ship receives a tractor beam token each round, the opposing player may choose
token each round, the opposing player chooses one of one of the following effects:
the following effects:
• Perform a barrel roll using the [ 1] maneuver
• Perform a barrel roll using the [ 1] maneuver template. The opposing player selects the
• Proximity Mine Token: When this • Proximity Mine Token: When this template. The opposing player selects the direction of the barrel roll and the final position
bomb token detonates, the ship that bomb token detonates, the ship that direction of the barrel roll and the final position of the ship.
moved through or overlapped moved through or overlapped of the ship.
• Perform a boost using the [ 1] maneuver
this token rolls 3 attack dice this token rolls 3 attack dice • Perform a boost using the [ 1] maneuver template.
and suffers all damage (??) and suffers all damage (??) template.
This is not an action or a maneuver, and can cause the
and critical damage (??) and critical damage (??) This is not an action or a maneuver, and can cause the ship to overlap obstacles (but not other ships). The ship
rolled. Then discard this token. rolled. Then discard this token. ship to overlap obstacles (but not other ships). suffers the effect of any obstacle it overlaps.
© LFL © FFG © LFL © FFG © LFL © FFG © LFL © FFG

Original card Corrected card Original card Corrected card

DECLOAK REFERENCE CARD RULES REFERENCE (OBSTACLES, PAGE 14)
This card should read: The following section should be added after the third paragraph of the
Obstacles entry:
"At the start of the Activation phase, after players have resolved all other
abilities that trigger at the start of the Activation phase, each ship may spend "After a ship’s base or maneuver template overlaps an obstacle, and the
a cloak token to decloak, starting with the ship with the lowest pilot skill overlap is not from executing a maneuver, it suffers an effect based on the
(using initiative to break ties). When a ship decloaks, it must choose one of the type of obstacle:
following effects:
• Perform a barrel roll using the [? 2] maneuver template. • Asteroid: The ship rolls 1 attack die. On a ? result, it suffers one
damage; on a ? result, it suffers one critical damage. While a ship is
• Perform a boost using the [? 2] maneuver template. overlapping an asteroid, it cannot perform any attacks.
Decloaking is not an action or a maneuver, and a ship can decloak while it has • Debris Cloud: The ship receives 1 stress token. Then, the ship rolls 1
a stress token. attack die. On a ? result, it suffers one critical damage."
A ship cannot decloak if it would overlap another ship or an obstacle token, or if
the maneuver template would overlap an obstacle token.
RULES REFERENCE (STRESS, PAGE 18)
After all decloaking has been resolved, the Activation phase continues as The fourth bullet point in the Stress entry should read:
normal."
• A stressed ship cannot execute red maneuvers or perform actions. If a
stressed ship reveals a red maneuver (and cannot use a game effect to
rotate its dial or execute a non-red maneuver instead), the owner moves
the ship as if it were a white [? 2] maneuver instead. The speed, bearing,
and difficulty of this maneuver cannot be changed.
2

receive 1 stress token. has not activated during the Combat phase. suffering any effects on its Damage cards.” bomb after you execute your maneuver instead. may then remove 1 enemy target lock from your ship. © LFL © FFG Accuracy “Action: Perform a free barrel roll action. Emperor •Palpatine The third bullet should read: ImpErIAl only. Deadeye The text on this card should be preceded by the RULES REFERENCE (SIMULTANEOUS ATTACK phrase: © LFL © FFG RULE.” After you perform an attack that does not hit. before a friendly ship rolls dice. or upgrade icon. be destroyed and if it has the same pilot skill value as the active ship but you may spend a focus token instead. roll 2 attack dice.” attack this round. you may add 2 roll. receive 1 stress token. Then. you may may name a die result. you may change 1 of your blank results to a ? If you are equipped with a bomb that can be dropped When defending. PAGE 17) Deadeye “Small ship only. damage [?] and critical damage [?] rolled. 2 3 Original card Original card 3 . You can equip this card only if you have the ? before you reveal your maneuver. 0 2 Original card Original card Crack Shot Gunner & Luke Skywalker This card should read: © LFL © FFG © LFL © FFG The first sentence on both of © LFL © FFG “When attacking a ship inside your firing arc. 5 7 1 Original cards Original card Daredevil "Heavy Scyk" Interceptor This card should read: FPO The text on this card should be followed by the phrase: © LFL © FFG © LFL © FFG “Action: Execute a white [? 1] or [? 1] maneuver. Then. After it has activated during the Combat phase. 1 of your dice results to the named result. arc.” modification. roll 2 attack dice. Instead. you may drop the bomb arc beyond Range 2 or outside the attacker’s firing after you execute your maneuver instead. If a ship would When an attack instructs you to spend a target lock. Suffer any damage ( ) and critical damage ( ) rolled." Then. You may then remove 1 enemy target lock from your ship. you may drop the beyond Range 2 or outside the attacker’s firing arc. You can equip this card only if you have the action icon. 8 UPGRADE CARDS Original card Accuracy Corrector Expert Handling FPO This card should read: This card should read: © LFL © FFG “When attacking. Once per round. if you do not Action: Execute a red have the ? action icon. “Heavy Scyk” Daredevil Interceptor “Increase your hull value by 1. Suffer any M3-a interceptor only.” The paragraph should read: You may treat the “AttAck (tArget lock):” header as During the Combat phase. if you are inside the attacker’s firing •“Genius” Autothrusters when you reveal your maneuver. you must change change a friendly ship’s die • After a ship has activated during the Combat phase. Action: Perform a barrel Then. during the “Modify Attack Dice” step. title. Your upgrade bar gains the [ 1] or [ 1] maneuver. “After you perform an attack that your firing arc. before it is result to any other die result. you may immediately attack. Your dice cannot be modified again during this attack. receive 1 stress token. After rolling. another attack this round. Then. you may discard When attacking a ship inside this card to cancel 1 of the defender’s ? results. Your dice cannot be modified again during this attack. You cannot perform another attack. You may change 1 perform a primary weapon result to a result. it is removed after “Imperial only.” ship have the opportunity to attack before being destroyed. immediately Rebel only. at the •Luke these cards should read: Gunner Skywalker Crack Shot start of the ‘Compare Results’ step.” . if you do not have the action icon. you may action icon. you may add 2 ? results to your roll. all ships with a pilot skill value equal to the active “AttAck (focus):. if you are result. You Handling When attacking. 3 2 Original card Original card Autothrusters •“Genius” FPO This card should read: FPO This card should read: © LFL © FFG © LFL © FFG “If you are equipped with a bomb that can be dropped “When defending.” the action icon. it activates. you may Expert have the ? action icon. it 1 retains its Damage cards and continues to function as normal. perform a primary weapon attack. result cannot be modified again. change 1 of your blank results to a result. If you do not have results to your roll. If you do not Corrector you may cancel all of your dice results.” cancel all of your dice results. Original card it is destroyed and removed from the play area. immediately does not hit. it can resolve any abilities that trigger after performing an modified again. That die That die result cannot be destroyed. it is not destroyed. you Once per round. You cannot perform 1 of the defender’s results. you may discard this card to cancel perform a primary weapon After you perform an attack that does not hit. . Emperor Palpatine The first bullet should read: FPO This card should read: © LFL © FFG • Even if a ship did not have a valid target for an attack." attack.

recover 1 shield (up to your shield value). this token detonates. deal 1 facedown Damage card to the defender. if its base or Note that a Proximity Mine token that is dropped ?? and ?? upgrade icons. 2 4 TIE Fighter If you cancel a ? result. you may perform Action: Discard this card to overlaps this token. 4-. Original card Reinforced Deflectors Zuckuss The first sentence should read: This card should read: © LFL © FFG © LFL © FFG “After defending. you may When you are dealt a Damage card with the Ship Upgrade card. Until the end of this phase. “When attacking. if you suffered a combination of 3 or “Scum only. assign 1 evade token to immediately detonate. if you Proximity Mines token. Reinforced Deflectors more damage and critical damage during the attack. The defender must your shield value). or overlaps this token. This card should read: © LFL © FFG 3 © LFL © FFG “At the start of the Combat phase. evade. A ship is also considered to be your ship. 3 overlapping a Proximity Mine token when it executes a –2 Original card maneuver. and target lock tokens trait. discard this Upgrade card.” After you perform an attack if there are no friendly ships against a ship inside your at Range 1–2. choose 1 friendly ship at Range 1. Your upgrade bar loses the When a ship executes a maneuver. you may rotate your dial to another maneuver with This card should read: the same speed. a free evade action. if there are no other •Lone Wolf friendly ships at Range 1–2. 4-.” Then.” When attacking or defending. you may rotate your Original card Stay on Target dial to another maneuver with the same speed. or performs a boost or barrel roll. or 5-speed maneuver." those dice. and 2 2 target lock tokens assigned to you to another friendly ship. ship receives 1 stress token. you may reroll 1 of your Tactician “Limited. deal 1 facedown Original card Damage card to the defender. at the start of the ‘Compare •“Wampa” Results’ step. When attacking. you may assign all focus. 2 Original card 4 . The defender must reroll reroll those dice. treat the chosen ship as if its pilot skill were equal to your pilot skill. that 1 of your blank results. decloaks. this on a ship is placed under the ship’s base and does 5-speed maneuver. you may choose 0 Swarm Tactics 1 friendly ship at Range 1. you may immediately discard that card (before 4 JumpMaster 5000 assigned to you to another friendly ship at resolving its effect).” Scum only. you may receive any number of stress tokens to choose an receive any number of stress recover 1 shield (up to tokens to choose an equal equal number of defense dice. •Zuckuss Large ship onLy. 3 1 Original card Original card Salvaged Astromech SHIP CARDS FPO This card should read: Manaroo FPO © LFL © FFG “When you are dealt a faceup Damage card with This card should read: Salvaged Astromech the Ship trait. Treat your maneuver as a red maneuver. discard this “At the start of the Combat phase. tItle." drop 1 proximity mine token. 2 At the start of the Combat phase. you may cancel all dice results. you may cancel Swarm Tactics all dice results. 2 2 Original card Original card Proximity Mines TIE/x7 This card should read: The second sentence should read: © LFL © FFG © LFL © FFG “Action: Discard this card to drop 1 proximity mine “After executing a 3-.” 2 When attacking. you may reroll firing arc at Range 2. evade. if you are not stressed.” tIe defender only. your pilot skill. number of defense dice.” •Manaroo assign all focus.” “Wampa” FPO When you reveal a maneuver. When attacking. Lone Wolf Tactician FPO This card should read: The text on this card should be preceded by the keyword: © LFL © FFG © LFL © FFG “When attacking or defending.” Original card Until the end of this phase. Range 1. you may token detonates. you may immediately discard that card (before resolving its effect). © LFL © FFG Original card 5 Stay on Target 4 FPO This card should read: 27 © LFL © FFG “When you reveal a maneuver. Treat that maneuver as a red maneuver. blank results. you may After you suffer 3 or more damage from an attack. When a ship’s base or maneuver template TIE/x7 did not overlap an obstacle or ship. If you cancel a 3 result. maneuver template After executing a 3-. At the start of the Combat treat the chosen ship as if its pilot skill were equal to 14 phase. Then.

his pilot skill changes to 7 and he cannot become the active ship this phase. the active player opponent has final say over its position. is at a specific range band. and has a choice of three possible targets. because the Firespray-31 is inside arc at Range 2. assigning below.” 5 . that ship does not become the active ship this phase. only the most recent effect is applied. "Immediately" • If a player forgets to place a maneuver dial next to a ship. See the diagram If a player assigns the wrong ship dial to his ship (for example. Additionally. such as maneuver has been executed. For example. that ship loses its chance to perform an action.” This compound phrase defines a specific situation Assigning Incorrect Ship Dials where the closest point to closest point distance between two ships. Range 3. the player’s opponent chooses which legal maneuver player can measure range from the active ship to any enemy ships before from that ship’s actual dial that ship will perform. a player must first declare the intended target. he discards his damage cards. the player’s opponent chooses which of those two maneuvers that ship will • If a player forgets to perform an action with a ship and play has proceeded perform. However. if it later receives the “Damaged Cockpit” Damage card faceup. • When a player declares a ship’s ability that requires another ship (or ships) Bumping Ships to be at a certain range. but play proceeds normally after the When multiple card effects or abilities increase or reduce a value. Prototype is inside arc at Range 3. If the K-wing attacks the TIE Adv. ignore any “to a minimum of 0” restrictions until the calculation is • If a player forgets to declare a game effect during a specific timing complete. the first ship (a dial has been revealed. Therefore. the ship performing the action must Inside Firing Arc at Range X acquire a target lock on the target. Then. it would roll to it can still perform that action during the round. once an opportunity is missed and play If a player reveals a dial that is stuck between two different maneuvers in has proceeded past that timing window. or he may declare a different action. but tells his Immediately is used as emphasis on some cards. he must endeavor to replace it exactly as range from their ship to any valid ships before resolving the ability. however. agility. Kyle turret primary weapon. Acquiring a Target Lock When acquiring a target lock. the TIE Adv. the revealed B-wing dial shows a red [? 4] maneuver. Prototype (which is equipped with “At” means the closest part of the target’s base touches that range section. If it Katarn’s (pilot) ability allows you to “assign 1 of your focus tokens to another attacks the TIE fighter. but Autothrusters will trigger. of 0) uses Countermeasures. if a ship with a printed agility value of “0” and the window (such as declaring the target of Swarm Tactics at the start of the “Structural Damage” Damage card (reducing its agility by 1 to a minimum Combat phase). the B-wing dial shows a red [? 1] maneuver. since the TIE fighter is friendly ship at Range 1–3. when that ship activates. the closest point to closest point measurement between For example. Autothrusters). though he must attempt to match the may measure range to the intended target. to the next ship (a dial has been revealed. the player may declare a different target. white). Prototype normal tournament deployment is “within Range 1 of the table edge. 1 additional attack die. when attacking a ship whose base touches both Range 2 and the K-wing and the TIE Adv. If several game effects alter the pilot skill of a ship. Instead.).). If the revealed maneuver is a legal maneuver for that ship (for example. the player trying to resolve the ability can measure If a player knocks a ship over. because the closest point to closest point measurement between the K-wing and the Firespray-31 is Range 1. he may no longer place a dial.” A ship that has a focus or evade token assigned inside arc at Range 2. Some card abilities use the expression “inside firing arc at Range X” or “inside firing arc beyond Range X. For example. If it attacks the Firespray-31. the Increasing and Reducing Values player’s opponent chooses the maneuver that ship will perform. etc. etc. if a Green Squadron Pilot equips Veteran Instincts. Tactician would trigger. during the Combat phase. Inside Firing Arc at Range X Example Altered Pilot Skill Some abilities alter the pilot skill value of a ship. he measures range to the declared target to see if the target is within legal range. he found it. a B-wing dial to an X-wing). Next round. once play has proceeded to and has no distinct game effect. “At” vs. No actions may be taken before this maneuver. that ship is at Range 2. he may not execute that game effect at a later time. At formal and premier events. it increases its pilot skill from 3 to 5. “Within” means wholly within. when measured inside firing arc. a maneuver that does not appear • When a ship becomes the active ship during the combat phase.” will not roll an additional defense die and Tactician will not trigger. If the target is not in range. “Within” and trigger Tactician. a maneuver has been executed. the opportunity is lost: such a way that it is impossible to determine which maneuver was selected. players forget to resolve important effects during the course of a game. Therefore. If whether a ship is inside or outside of a firing arc at the following times: the revealed maneuver is not a legal maneuver for that ship (for example. Missed Opportunities Illegal Dial Occasionally. a Measuring Range maneuver whose bearing and speed also appears on the X-wing ship dial). it is Players may only measure range and/or use the range ruler to determine executed with the proper difficulty of the maneuver (in this example. when he reveals the dial he must inform his opponent of the error. ship’s original position. If the target is in range. declaring one as its target. Prototype is Range 2. For example. but the TIE Adv. the player’s • After declaring the intended target of a target lock action.Section 2: Rule Clarifications This section explains various rules interactions and makes other clarifications. if the pilot skill of a ship that has not activated this phase changes to be higher than the current active ship. (increasing its agility by 1) its agility is “0. a maneuver has been executed. the active on the X-wing ship dial). For example. and only to the intended target. Assigning a Token to Your Ship When an ability instructs you to assign a token to your ship. if Tel Trevura has the “Damaged Cockpit” Damage card and is destroyed (for the first time) by a ship at pilot skill 5. If there is any disagreement about its placement. Wedge Antilles can use Swarm Tactics to raise its pilot skill to 9. this is different A K-wing equipped with the Tactician Upgrade card is attacking with its than performing a free action that provides the same token. it is purely reminder text opponent he is ready to begin the round. For example. its pilot skill is reduced from 5 to 0 (rather than 2).

The Imperial player backs Boba Fett along the template until it is no longer overlapping. If derived information is dependent on a player’s previous decision or action. speed or perform the same boost or barrel roll action. Steph must answer true for a large ship attempting to perform a turn maneuver that overlaps honestly that Corran Horn did use his ability the previous turn. SLAM Timing If an effect triggers "after performing an action" or "after executing a maneuver. • Derived information is any information about the game. or another player verbally communicating the information.Open. the player may declare a barrel roll in the other direction. game state. For example. A player must allow his or her opponent to discover the information themselves if they attempt to do so. or place to mark the position of the large ship. parallel. However. To accurately resolve these collisions. if a ship overlaps multiple cluster mine tokens at the same time. the player may declare a different maneuver template or direction to use. cards." these effects occur at the same time after a ship performs a SLAM action. and example. he measures to see if the ship would still be executing a red maneuver. etc. he must pick up all of his dice and reroll them. This is especially Corran Horn used his ability or not and asks Steph. misrepresent derived information or hide the open information necessary to discover derived information. All players are entitled access to open information and cannot hide open information from an opponent or omit specific details. Then. rules concerning a particular bomb or other munition.). rear guides remain centered over the templates. he must leave the roll intact and roll the required number of additional dice. remove the ship from the play ships unavailable to one or more players. game state. any Large Ship Collision Example relevant tokens. This includes a player’s current score. the only card effects he may resolve are those that change the maneuver to a different When performing a barrel roll. set the turn template in • Hidden information is any information about the game. If an effect simultaneously resolves against multiple ships. a player must declare which maneuver template and adding the new results to the original roll. Navigator. if a player that has access to hidden information about the game or a card and chooses to verbally share it with his or her opponent. cards within the damage deck. If a player has simultaneous effects that resolve from the same trigger. or Rolling Dice he may declare a different action. Use the [?] templates as a A player cannot learn hidden information without the aid of a game effect. This includes facedown damage area temporarily. and Hidden Information • Open information is any information about the game. and side. etc. For Sometimes a round will end with two ships touching each other. or ships that is available to all players. that player is Resolving Simultaneous Effects not required to tell the truth. The speed. a player must first declare from which side of one (Adrenaline Rush. If the ship can perform the barrel difficulty of this maneuver cannot be changed. If a rolled die is cocked (not level). resolve the collision as normal. For example. Bryan forgets whether It can sometimes be difficult to precisely resolve collisions. Steph chooses to use Corran Horn’s ability during Resolving L arge Ship Collisions the End phase. that player resolves the entirety of one effect (and any subsequent effects from Parallel Ships and Attacking that trigger) before resolving the others. When performing a boost. adjusting the ship so that the front and rule. etc. roll action on the declared side. After both ships execute a maneuver of the same the order of their controlling player against multiple targets. bearing. he measures to see if the ship is able to perform a boost action with the declared template in the desired direction. it must do so. Then. the effects of Assault Missiles and "Chopper" (ship) are resolved in facing the same direction. if he rolls too many Performing a Boost dice. it must do so. Revealing Red Maneuvers Performing a Barrel Roll When a player reveals a red maneuver for a stressed ship. 6 . After resolving these effects. A player cannot over the straight templates. This includes faceup damage cards. another ship. Then. If he rolls too few dice. they are not touching even if their bases are still in physical contact (unless they overlapped). which ship a dial belongs to. causes it to overlap Rookie Pilot. Derived information may be marked with the use of a token or other He keeps the center of the front and back guides centered indicator so that players remember the information. During the following Planning phase. Derived. accurately determined. discarded upgrade cards. and any other information continuously available to all players. the owner moves the ship as ship is able to perform a barrel roll action to any legal area on the declared if it were assigned a white [? 2] maneuver instead. the controlling player resolves If an attacking ship is perfectly parallel to the defender such that there are one of the cluster mines (rolling for damage and removing it) before resolving multiple “closest points” on the defender’s base or the closest point cannot be any remaining effects (even if the ship was already destroyed). When a player is required to roll attack or defense dice. he or she must answer truthfully when asked about that decision or action. game state. If the ship cannot perform the barrel roll action. visual reference while moving the ship. or he may declare a different action. he must choose all of perform the boost action. If the ship cannot perform the boost the dice that he will reroll before rerolling any. how many Direct Hit damage cards Boba Fett attempts to execute a [? 1] turn maneuver that might remain in a damage deck. action. if the the ship’s base the action will be performed. and place a [?] template on each end of the turn template. the player Overlapping In-line Ships controlling the effect chooses the order in which the ships are affected. moving the ship backward along the template until it no longer overlaps another ship. facedown maneuver dials. or ships all players have had the opportunity to learn through card/game effects or through the process of deduction using open information. If the ship can When a player is instructed to reroll a number of dice. the attacker chooses where to draw the closest point to closest point line. moving the template as necessary. it must be rerolled. direction he will use.

7 . and its own base ends its maneuver touching both ships it has overlapped after moving backwards along the template. The Rebel player moves Rookie Pilot backward along the template and determines that. If a ship overlaps two ships. When defending. Touching Multiple Ships Example Rookie Pilot attempts to execute a [? 2] maneuver that causes it to overlap both Boba Fett and Obsidian Squadron Pilot. Spending Tokens When attacking. If a ship performs a barrel roll. a ship can spend more than 1 of each token on different effects. Touching Multiple Ships A ship can end its maneuver touching multiple ships. players may spend focus tokens even if they do not roll any ? results and may spend evade tokens to add evade results in excess of the number of hit and critical hit results. Touching and Stationary Maneuvers If a ship begins its activation touching another ship and executes a [? 0] maneuver (or executes a maneuver that does not move the ship away). because the Imperial ships are aligned. Focus. a ship cannot spend 2 evade tokens to add 2 evade results. and target lock tokens cannot be spent for their normal effect more than once during the "Modify Attack Dice" and "Modify Defense Dice" steps.SLAM while Ionized An ionized ship with SLAM in its action bar can perform a SLAM action after executing the white [? 1] from being ionized. players may spend target locks and choose to reroll 0 attack dice. the ships are still touching. Ships that are touching remain touching until either ship moves away (so that the bases are no longer physically adjacent). For example. The player chooses a maneuver on the ship’s dial that is a 1-speed maneuver. evade. the overlapping ship is considered to be touching both overlapped ships. players may spend a focus token even if they do not roll any ? results. it cannot end that action overlapping another ship and therefore it cannot be touching another ship. Touching and Barrel Rolls The state of touching occurs after a ship performs a maneuver where its base overlaps another ship and that ship moves backward along its movement template. he must end his maneuver touching both ships. Additionally. such as spending 1 focus token as the cost for Calculation and another focus token focus token for its inherent effect. However. and both overlapped ships are touching it.

i. Identify abilities that trigger “after attacking” or iii. Attacker resolves abilities that 6. Remove shield tokens to cancel ? results 9. Remove destroyed ships • Remove the attacker if that ship was kept in play due to Simultaneous Attack Rule Is an ability being • Simultaneous Attack Rule may prevent a Yes resolved during No destroyed ship from being removed Step 9? 8 . changing. Declare target of the attack iv. Cancel pairs of ? and ? results Is this the first attack from iv. Dengar [ship]. etc. “Modify Attack Dice” step i. Gunner. Timing Chart for Performing an Attack 1. changing. Pay cost to perform the attack (if applicable) 4. ii. the other player chooses 1 of his abilities to resolve iii. If no ability was chosen in step (i). Attacker resolves abilities that modify defense dice • These abilities include adding. but each die can be rerolled only once. “Roll Defense Dice” step v. 3.) iv. are added to the step 9 of the next attack 10. Defender resolves abilities that modify attack dice ii. Attacker chooses weapon iii. The defender is dealt faceup damage cards i. modify defense dice but each die can be rerolled only once. and rerolling dice results. Identify number of defense dice (from Ship card) ii. “Roll Attack Dice” step (including Range Combat Bonus) i. Determine whether the defender is hit by a secondary weapon that the attack or the attack misses says “Perform this attack twice”? No No Did the attack hit? Yes 8. Resolve abilities that increase or decrease the number of defense dice 2. and rerolling dice results. Dice can be modified multiple times. Defender resolves abilities that Dice can be modified multiple times. “Declare Target” step i. Remove shield tokens to cancel ? results ii. Resolve abilities of player with initiative ii. “Deal Damage” step i. Resolve abilities that increase or 5. “Modify Defense Dice” step decrease the number of attack dice (including Range Combat Bonus) • These abilities include adding. Cancel pairs of ? and ? results Yes iii. The defender is dealt facedown damage “after defending” that perform an attack (such cards for remaining ? results as BTL-A4 Y-wing. Player with initiative chooses 1 of his for remaining ? results abilities to resolve ii. Resolve abilities of other player 7. Any abilities that were not chosen. Identify number of attack dice (from Ship card or secondary weapon) ii. Measure range to enemy ships and check attacker's firing arc ii. Resolve abilities that occur “at the start of the ‘Compare Results’ step” ii. Target of the attack becomes the defender i. “Compare Results” step modify attack dice i. Identify abilities that trigger “after attacking” or “after defending” (that do not perform an attack) i.

Ship Treat all turn maneuvers [? and ?] as red maneuvers. If the attack would cause the defender to suffer Engine assigned to it treats all of its turn maneuvers additional critical damage. no Damage card is assigned to I'll Show You the Dark Side. effect (such as Dengar or Corran Horn). even A ship with this card cannot trigger Advanced Cloaking though no attack dice are rolled. if there are no Pilot trait ©LFL ©FFG damage cards remaining in the Damage deck. as the ship cannot perform attacks. and therefore does not trigger the effect of I'll Show When there is no Damage card on this card. 2 the actions listed in your action bar. remove it. perform an action (such as target lock). as Darth Vader. Maarek Stele's ability would trigger. A ship with Damaged Sensor Array assigned to it can On a result. If a ship gets an opportunity to attack from a card Pilot an attack in order to flip this card facedown. ©LFL ©FFG 9 . After the round in which If Damaged Cockpit is flipped faceup during a round. Damaged Sensor Array 2 you may choose another friendly ship at Range 1. but the ship’s final position 16 does not overlap a ship or obstacle token. that are granted by Upgrade “Backstabber” cards (such as Marksmanship. Darth Vader (?). Expert Handling. CONDITION CARDS I'll Show You the Dark Side •I’ll Show You the Dark Side If a ship with this card assigned to it suffers critical Damaged Cockpit Damaged When this card is assigned. When you suffer critical damage during an attack. Blinded Pilot A ship that has a weapons disabled token or is ORIGINAL CORE SET DAMAGE CARDS Pilot overlapping an asteroid does not get an opportunity to You cannot perform attacks. Pilot any damage suffered from overlapping an obstacle. for example). You the Dark Side. You cannot perform but may still acquire target locks through other means. treat your pilot skill value as “0. you receive this card. if it damage during an attack. that ship can The next time you resolve one of those abilities and flips Blinded Pilot attack. actions are not listed in that ship’s action bar. but ©LFL ©FFG that ship cannot perform that action (because •Airen Cracken the enemy ship is out of range. and Luke Skywalker. 8 Z-95 Headhunter that ship may choose a different action or Airen Cracken may choose a new friendly ship 2 After you perform an attack.” effect is applied on the round after it was flipped faceup. a ship or obstacle token. you The effect of Darth Vader (?) occurs after the attack © LFL © FFG are instead dealt the chosen faceup Damage card. A ship with Blinded Pilot assigned to it must perform flip this card facedown. Sensor Array A ship with Damaged Sensor Array assigned to it 2 © 2014 LFL © 2014 FFG Ship cannot perform the target lock action in its action bar. who assigned it searches the Damage deck for 1 Damage card assigned to I'll Show You the Dark Side instead Pilot card with the Pilot trait and may place it faceup on this card. it must suffer the Damage Cockpit is not already in play. maneuver in which the maneuver template overlaps suffer 1 damage. If Maarek Stele attacks a ship with I'll Show You the Dark Side assigned to it. Blinded Pilot to attack (even if there was Blinded Pilot no target for an attack). etc. roll 1 additional attack die. defender’s firing arcs. such facedown. at Range 1 to perform a free action. attack during the Combat phase and therefore cannot After your next opportunity turn Blinded Pilot facedown. including the 1. THE FORCE AWAKENS™ CORE SET DAMAGE CARDS Section 3: Card Clarifications Blinded Pilot This section explains various card interactions and makes other clarifications. SHIP CARDS Airen Cracken Adrenaline Rush cannot be used to treat a red turn [? or ?] maneuver caused by a faceup Damaged If Airen Cracken chooses a friendly ship to Engine damage card as a white maneuver.and ( or ) as red maneuvers. the player See ‘Altered Pilot Skill’ on page 5. Device. 19 Action: Roll 1 attack die.. ©2012 LFL ©FFG After you execute a 3 maneuver that causes you to overlap either another If a ship with Stunned Pilot assigned to it executes a 0 ship or an obstacle token. Gunner. ©LFL ©FFG A ship with two copies of Blinded Pilot assigned to it flips them both facedown after it performs an attack. That ship may Damaged perform 1 free action. the ‘Action’ header. •“Backstabber” 6 TIE Fighter A ship with a turret primary or a ? secondary Stunned Pilot weapon is still affected by “Backstabber” if 2 Stunned Pilot When attacking from outside no portion of his base is inside any of the Damage suffered from Stunned Pilot is in addition to 3 the defender’s firing arc. its Then shuffle the damage deck. the effect of Stunned Pilot does not resolve. Gunner. Damaged Engine the effect of the condition will deal the ship the Damage card on it and Maarek Damaged Engine A ship equipped with R2 Astromech that has Damaged Stele's ability does not trigger. “Backstabber” only rolls the additional attack ©LFL ©FFG Lando Calrissian. 2-speed turn maneuvers. Then flip this card abilities that trigger after performing an attack. A ship with Blinded Pilot assigned to it may still use © LFL 3/33 © FFG facedown. flip this still perform actions from damage cards that have card facedown. (even if it has shield tokens). so long as those base is inside any of the defender’s firing arcs. or that are from die granted by his ability if no portion of his pilot abilities (such as Jake Farrell). do not roll any attack dice. When this card is assigned. or Ysanne Isard).

acquire a target lock on Captain Kagi. immediately flip it facedown 1 (without resolving its ability). when he reveals target lock on Captain Kagi instead. he flips it facedown without resolving its 6 effect. it cannot acquire a target lock on a different ship if it is at range to acquire a 25 27 target lock on Captain Kagi. 5 42 10 . was the result of an ability (such as Push the Captain Jonus you may receive that token instead. the defender. 1 onto your ship if able. FPO © LFL © FFG When a ship is hit by Bossk’s attack.” “Touching and of the same speed. then Yorr receives 5 If another friendly ship performs multiple the stress token. Captain Jonus may use his 24 •Captain Jonus ability for each attack. 35 3 When another friendly ship at Range 1–2 would receive a stress token. you may cancel 1 of your results If. target lock must be acquired on Captain Kagi. © 2013 LFL © FFG Limit). If Captain Yorr intercepts a stress token that 1 if you have 2 or fewer stress tokens. 8 Firespray-31 3 Captain Oicunn FPO When you reveal a bank maneuver 2 ( or ). Boba Fett If a ship attempts to acquire a target lock on If Boba Fett is equipped with Navigator and an enemy ship but that ship could acquire a chooses a bank maneuver. each enemy ship you are touching Bossk 0 suffers 1 damage. •Captain Oicunn 4 4 VT-49 Decimator Captain Oicunn’s ability only triggers after 39 Captain Oicunn executes a maneuver.” and “Overlapping 6 Multiple Ships” on Page page 7. If the enemy 3 3 Other friendly ships at Range 1 When an enemy ship acquires ship also has Weapons Engineer. 42 7 YV-666 3 Captain Yorr When you perform an attack that 1 hits. you may rotate your dial to the other bank maneuver See “Overlapping Inline Ships. on Captain Kagi and attacks a ship other •Biggs Darklighter •Captain Kagi than Captain Kagi. that ship his dial he may rotate to any bank maneuver cannot choose a different action and must •Boba Fett of any speed. the target lock provided 5 X-wing See "Timing Chart for Performing an Attack" 8 Lambda-Class Shuttle by Fire-Control System must be acquired on on page 8. © 2013 LFL © FFG card. Captain Yorr to add 2 results. that 4 Lambda-Class Shuttle ability’s effect does not resolve. Xizor’s ability. before dealing damage. its second cannot be targeted by attacks if the a target lock. Biggs Darklighter Captain K agi Biggs Darklighter's ability does not trigger If an enemy ship equipped with Fire-Control if the attacker chose a weapon that cannot System is at range to acquire a target lock target Biggs Darklighter.” and therefore Chewbacca’s 8 © 2012 LFL © FFG ability does not apply. it must lock 2 attacker could target you instead. and •Bossk R4-D6 can be used. through his pilot ability. that ability resolves. © 2012 LFL © FFG Stationary Maneuvers. Bossk 12 may cancel a ? result to add 2 ? results 4 before Draw Their Fire. 3 After executing a maneuver. © LFL © FFG intercepts a stress token that is part of the 6 cost of triggering an ability on another ship 6 •Captain Yorr (such as Soontir Fel or Opportunist). attacks with a secondary weapon (such as 5 Cluster Missiles). 5 YT-1300 22 Damage cards flipped faceup by card abilities 3 When you are dealt a faceup Damage (such as Saboteur or Rexler Brath) are not card. Any time Chewbacca is dealt a faceup Damage it may reroll up to 2 attack dice. not Captain Kagi. 6 TIE Bomber 2 Chewbacca When another friendly ship at Range 2 1 attacks with a secondary weapon. including the Injured Pilot Damage card 0 •Chewbacca (original Damage deck). ©2012 LFL ©FFG © 2013 LFL © FFG 3 5 If a ship already has a target lock on Captain 2 5 Kagi. considered “dealt.

This is the same •Commander Kenkirk •Dengar timing used by other abilities that perform 6 9 JumpMaster 5000 an additional attack (such as Gunner). © 2013 LFL © FFG ©2012 LFL ©FFG 5 3 5 0 26 16 Colonel Vessery Dash Rendar If a friendly ship has a target lock on an enemy ship and Colonel Vessery spends his own target FPO When declaring a barrel roll or boost. 3 or reroll attack dice. he spends ability before measuring if he would overlap an •Colonel Vessery his target lock to fire a Concussion Missile). spend a focus token because "Dark Curse" •Colonel Jendon •“Dark Curse” becomes the defender after the cost for the 6 Lambda-Class Shuttle 6 TIE Fighter attack is paid. you 2 may suffer 1 damage to cancel all dice that declaration. 6 TIE Defender may immediately acquire a new target lock on 7 YT-2400 that ship and spend it to reroll his attack dice. FPO Dengar’s ability resolves after any “after attacking” or “after defending” abilities that do not perform an attack. if the attacker is inside your firing arc. he 3 © 2014 LFL © 2014 FFG 5 © LFL © FFG does not suffer damage. Corran Horn is destroyed by this attack. 6 Firespray-31 committed to dropping the bomb according to during the “Compare Results” step. Colonel Jendon “Dark Curse” Colonel Jendon may assign 1 of his blue target “Dark Curse” can be the target of a secondary lock tokens to a ship that does not have the weapon attack that requires the attacker to target lock action listed in its action bar. the player of the decloak. receive 1 stress token. ships attacking See "Timing Chart for Performing an Attack" you cannot spend focus tokens 1 tokens to a friendly ship at Range 1 if it does not have a blue target lock token. "Timing Chart for Performing an Attack" on increase your agility value by 1. Once he •Emon Azzameen has declared a template and direction. Corran Horn performs his additional attack at “Echo” the start of the End phase. on page 8. you must direction. he attacks the ship that just attacked him rather than Biggs Corran Horn Darklighter. If “Echo” can perform the •“Echo” decloak. the player controlling and focus tokens are removed. Emon Azzameen must declare what template he will use and in 5 TIE Striker what direction he will drop the bomb. you may use 4 2 the [ 3]. 2 performing actions. VT-49 Decimator Additionally. results. do 4 When you decloak. or he may choose not to decloak. He still 2 use the [ 2] or [ 2] template instead of the [ 2] template. she must do so. resolve his ability and attack. [ 3]. FPO Before dropping a bomb. If “Echo” cannot 3 with initiative chooses first whether or not to 6 TIE Phantom perform the decloak. 3 © LFL © FFG When dropping a bomb. If Dash Rendar receives the Stunned Pilot 3 2 When attacking. If you do. this ability can occur even if 3 2 If you have no shields and at least Once per round after defending. if Dengar 33 44 chooses to use his ability. © LFL © FFG 5 © LFL © FFG page 8. 2 © 2014 LFL © 2014 FFG not remove him from the play area. 2 you may perform an attack against that ship. causes him to overlap an obstacle token. if you are not stressed. See 0 1 Damage card assigned to you. immediately after you roll attack dice. has the opportunity to resolve his ability this © 2014 LFL © 2014 FFG 3 round before he is removed. you may assign 1 of your blue target lock When defending. 3 2 At the start of the Combat phase. the player controlling At the start of the End phase. Dash Rendar must choose whether or not to use his lock to attack that ship (for example. he is 3 When defending. or [ 3] template instead of the [ 1] template. •Corran Horn “Echo” must declare both the side and direction 8 E-wing If both players field Corran Horn. you may acquire You may ignore obstacles during Damage card and executes a maneuver that the Activation phase and when 3 a target lock on the defender if it already has a red target lock token. Dengar was destroyed by the attack. 12 4 4 When Dengar is attacked by a ship that is at Range 1 of Biggs Darklighter. before evade When declaring a decloak. You “Echo” may declare a decloak in any other 3 cannot attack during the next round. he •Dash Rendar obstacle. 0 6 © LFL © FFG 20 4 36 11 . 3 5 35 36 Commander Kenkirk Dengar FPO FPO See "Increasing and Reducing Values" on page 5. 2 35 2 "Countdown" 30 FPO Using "Countdown's" ability will make the attack miss as there are no uncanceled ? or Emon A zzameen •“Countdown” ? results. If the second you may perform one attack.

he does not skip his Perform •Garven Dreis •Jek Porkins Action step. it does 5 8 HWK-290 not receive the extra attack die from Jan Ors TIE Interceptor If Fel’s Wrath has used his ability and destroys again during the second attack. © LFL © FFG © 2012 LFL © FFG 8 6 5 4 46 38 “Hobbie” K livian Keyan Farlander “Hobbie” Klivian may remove 1 stress token When attacking. Ships can acquire a target lock hasn’t rolled any ? results. start of a round’s End phase. 2 2 Garven may still use his ability after using 26 26 R5-P9 even if he cannot recover any shields. Poe Dameron may trigger he must lose a shield token before he can •Esege Tuketu his pilot ability even if he has no focus tokens •IG-88A recover it. the defender you can be placed anywhere in receives 1 stress token if he 1 the play area beyond Range 3 2 cancels at least 1 result. (instead of discarding it). 9 YT-1300 7 Firespray-31 3 When you are placed during setup. 1 treat your focus tokens as its own. 6 Aggressor If IG-88A destroys a ship at his pilot skill. 2 5 25 29 12 . 3 1 When the number of Damage cards assigned to you equals or exceeds your the last enemy ship. he removes a shield. 3 ©2012 LFL ©FFG Blinded Pilot Damage card [original Damage 3 ©2014 LFL ©2014 FFG deck]). 6 A ship may spend a focus token during an 7 X-wing X-wing attack even if there are 0 ? results to 3 3 After spending a focus token. ? results that are canceled by the Ion overlapping an obstacle. On a result. he can use his ability even if he a target lock. 3 © LFL © FFG the round. Esege Tuketu IG-88A FPO If Esege Tuketu has a focus token and is at Range 1–2 of Poe Dameron when Poe FPO IG-88A’s pilot ability does not allow him to gain shields above his starting shield value— Dameron attacks. •Kath Scarlet defender to receive 1 stress token. red maneuver. if you have no stress tokens. it may that destroys the defender. you may remove stress token to change all of your 2 1 stress token from your ship. the match ends in a draw When another friendly ship at Range 1–3 is attacking. 1 results to results. 4 4 28 36 “Fel’s Wrath” Jan Ors If Corran Horn destroys “Fel’s Wrath” at the Jan Ors’ ability only applies to a single attack. you may remove 1 Keyan Farlander can use his ability only once target lock. if Keyan Farlander has a from his ship each time he acquires or spends stress token. per attack as card abilities cannot be resolved 3 ©2014 LFL ©2014 FFG 3 © LFL © FFG more than once during the timing specified on the card. 3 When attacking. 3 you may recover 1 shield. •“Hobbie” Klivian without performing the acquire a target Lock •Keyan Farlander 0 dice are modified but 1 stress token is 5 X-wing action. if a ship equipped with Gunner is not removed until the end of the following or Cluster Missiles rolls the extra attack die •“Fel’s Wrath” round’s Combat phase. 3 3 When you acquire or spend a When attacking. 3 hull value. If he suffers damage Cannon’s game effect do not cause the •Han Solo from this. he 2 3 When another friendly ship at After you perform an attack recovers the shield after the attack and before Range 1–2 is attacking. of enemy ships. 6 K-wing assigned to him. 7 B-wing removed. such as when a ship has a faceup 2 die. he suffers the effect of If Kath Scarlet attacks with an Ion Cannon. the end of the Combat phase. deal 1 facedown Damage card to this ship. that ship has had an opportunity to attack with 5 © LFL © FFG 4 © LFL © FFG the Simultaneous Attack Rule. 4 © 2013 LFL © FFG 0 1 23 25 Garven Dreis Jek Porkins A ship may be assigned a focus token from If Jek Porkins uses his pilot ability to discard Garven Dreis even if it has already performed the stress token received from executing a a focus action earlier in the round. •Jan Ors granted by Jan Ors on its first attack. “Fel’s Wrath” For example. in this case. you may place that token on any change (including an attack where no dice When you receive a stress token. you are not destroyed until as “winning the game” is checked at the end of 2 you may receive 1 stress token to allow that ship to roll 1 additional attack die. you may remove it and roll 1 attack 2 other friendly ship at Range 1–2 are rolled. Han Solo K ath Scarlet FPO If Han Solo is placed overlapping an obstacle during Setup.

you may either spend 1 shield to roll 1 1 additional attack die or roll 1 fewer attack die to recover 1 shield. he can 6 © LFL © FFG 3 ©2012 LFL ©FFG still perform a free focus action. or he may declare a different action. Prince Xizor FPO © 2013 LFL © 2013 FFG 3 Prince Xizor’s ability triggers when he is hit 0 by an attack. that ship 5 TIE Interceptor do so. If “Night Beast” is stressed before he executes a green maneuver. you may perform a primary weapon attack. to draw an additional Damage card. causes him to overlap another ship. 7 StarViper If Prince Xizor is hit by an attack with an Miranda Doni 3 FPO When defending. Accuracy Corrector. © LFL © FFG 3 attacking you or defending against your attacks. direction. canceling die results (i. 6 0 33 15 “Leebo” Omega Leader FPO If Maarek Stele deals “Leebo” a faceup damage card. "Quickdraw" FPO © LFL © FFG 5 If "Quickdraw" loses a shield token during an 4 attack. the ability triggers during step 9 of the "Timing Chart for Performing an Attack" 29 •“Quickdraw” on page 8. Advanced Targeting Computer. when that ship attacks or defends both the side and direction of the roll. he cannot use secondary weapon that says “perform this © LFL © FFG his ability and must suffer the effect of that 4 attack twice. even 0 dice.” she may use her ability on the card. when you lose a If the only ship remaining in a match is the 2 shield token. such as Keyan Farlander’s ability. the player who controls the Nashtah of the friendly destroyed ship equipped 2 with the Hound’s Tooth Upgrade card. he may choose it and immediately 1 Adding or subtracting dice (i. Additionally. he must dice. “Omega Leader” with a Heavy Laser Cannon. the Nashtah Pup Pilot keeps that modified pilot skill. “Leebo’s” 2 When you are dealt a faceup Damage ability cannot trigger from a Damage card 2 2 card. in a standard 100 point dogfight 29 2 You have the pilot skill and pilot ability match. When declaring a barrel roll action. 3 2 When a friendly ship declares an attack. a friendly ship at effect that triggers upon being hit and cancels If Miranda performs an attack using a 3 Range 1 may suffer 1 uncanceled or result instead of you. the ship with Emperor 5 YT-2400 chosen by Maarek Stele or the additional card •“Omega Leader” Palpatine equipped may modify one of the 8 TIE/fo Fighter locked ship’s dice. If Lorrir against “Omega Leader.” that ship cannot resolve abilities that would modify •Lieutenant Lorrir can perform the barrel roll action. If “Night Beast” executes a maneuver that 1 lock you have on the defender to reduce its agility by 1 for that attack. he can perform Therefore. A ship that suffers damage from Prince Xizor’s ability is not considered hit by 23 •Prince Xizor an attack. L atts Razzi “Night Beast” FPO Latts Razzi’s ability is used when a ship is declared as the target of an attack. If Bossk is equipped with Hound’s Tooth and either Veteran — Instincts or Adaptability. 13 . dice results (such Ion Cannon). Pup Pilot earns a win and has a margin of 2 © LFL © FFG victory of 101 and his opponent scores 99. Enemy ships that you have locked cannot modify any dice when If a ship locked by “Omega Leader” attacks discard the other. “Leebo” may still use his ability FPO If “Omega Leader” has an enemy ship locked. draw 1 additional Damage card. The Nashtah Pup Pilot cannot be equipped 2 with any Upgrade card. choose 1 to resolve. the Nashtah Pup Pilot 3 * Z-95 Headhunter is treated as though it is worth 1 point. you may spend a target After executing a green maneuver. Nashtah Pup Pilot. If Lorrir cannot perform the barrel cannot resolve abilities that cause “Omega Leader” to reroll his dice (such as roll action. etc. If one has the Pilot trait. it 5 does not change its ? results to ? results. and being flipped faceup. the player who controls © LFL © FFG that ship wins. He then and Emperor Palpatine is equipped to a •“Leebo” chooses to resolve either the Damage card different enemy ship. 3 you may perform a free focus action. However. as these are abilities that modify dice. and discards the unchosen card. Crack Shot) do not 21 count as modifying dice. For example. when using a secondary weapon a free focus action since the free action is •Latts Razzi that says “perform this attack twice. you may receive 1 stress token declare a Barrel Roll action in any other 3 to use the [ 1] or [ 1] template instead of the [ 1] template. attack and only applies to the first attack. the player controlling Lieutenant Lorrir must declare If “Omega Leader” has an enemy ship locked. he © LFL © FFG 3 5 may draw two Damage cards. If “Leebo” is equipped with Determination. 9 TIE/sf Fighter Nashtah Pup Pilot 2 FPO Once per round. •Miranda Doni first attack or the second attack. the player controlling Lorrir may R7 Astromech or Elusiveness).e. Jan Ors) and 34 discard it. added die Lieutenant Lorrir results (C-3P0. 1 8 K-wing 31 2 Once per round when attacking.) do count as modifying dice and cannot be used.e. 3 When performing a barrel roll action.” Latts •“Night Beast” granted after the stressed is removed while 5 YV-666 Razzi’s ability can only be used during the first 5 TIE Fighter executing the maneuver. If this scenario arises during 3 •Nashtah Pup Pilot a tournament match.

” “3. you may again. 3 equipped Upgrade card. Ten Numb Evade tokens. he rolls an additional attack die. See When defending against a secondary weapon 4 "Altered Pilot Skill" on page 5. as these added results Wes Janson •Ten Numb count as defense dice results. the range of ships. 2 Autothrusters does not trigger against The 25 Inquisitor’s primary weapon attack. Explosion Damage cards are also flipped 3 or barrel roll action.” the player controlling Valen Rudor can use his 22 30 ability only once. such as Carnor Jax or 2 © LFL © FFG Concord Dawn Protector. 3 © 2012 LFL © FFG 3 Rexler Brath may only use his pilot ability 0 once per attack. Any abilities that reference weapon at Range 2–3. treat the range 3 of the attack as Range 1.” or “5. and only after the second attack. Ten Numb’s ? result. © LFL © FFG 24 3 0 The Inquisitor FPO When the Inquisitor attacks with his primary weapon. 3 3 5 After you perform an attack.” TIE Fighter “Youngster’s” ability can be used only if his 3 © 2013 LFL © 2013 FFG that ? maneuver as “1. then treat the speed of 6 you may treat the speed of that 3 maneuver as “1. evade. if the activation window for 3 perform a free action. you may spend a focus token to flip those cards faceup. are not affected by The Inquisitor’s ability. 31 ©2014 LFL ©2014 FFG 3 Tetran Cowall 2 If Tetran Cowall is equipped with the Stay 29 On Target Upgrade card and reveals a ? maneuver. and TIE/sf of that chosen speed. 5 © LFL © FFG his pilot skill has passed. 14 .” 2 equipped ? Upgrade card has the “Action:” 0 Friendly TIE fighters at Range 1–3 may perform the action on your header. use Stay On Target to rotate his •“Youngster” dial to a ? maneuver. time) causing him to return to his normal After defending. attack Turr Phennir. TIE/fo fighters. he may use his •Rexler Brath •Turr Phennir ability before the enemy ship attacks. C-3PO. 8 TIE Adv. and target 3 lock tokens during the attack. he does not become 2 © LFL © FFG the active ship during this Combat phase. instead cancel any remaining damage.” or “5. If 15 the defender is at Range 3. He may also reveal a 3 fighters. JumpMaster 5000 Damage card and is destroyed (for the first range is measured and firing arc is checked 2 2 The first time you would be destroyed. Wes Janson’s 1 When attacking. or blue 2 target lock token from the defender. the enemy ship cannot 3 3 After you perform an attack that deals at least 1 Damage card to the additional Damage cards dealt by the Minor After you perform an attack. you may perform a free boost 3 defender. maneuver. the defender does •The Inquisitor not roll an additional defense die. 2 that says “perform this attack twice.” “3. ship of the same pilot skill. move (such as from a boost or barrel roll •Tel Trevura •Valen Rudor action). If 8 TIE Defender Any faceup damage cards that have been 7 TIE Interceptor Turr Phennir is no longer a valid target after resolved and flipped facedown and any resolving his ability. This can prevent the attacker from 2 discard all Damage cards. it may use focus. and deal 4 pilot skill value. 1 of your results •Wes Janson ability does not remove a token until after the cannot be canceled by defense dice. 8 B-wing When a ship is defending against Wes Janson. Prototype perform another attack (such as from Gunner). if the attacker has the ability to 7 If Tel Trevura has the Damaged Cockpit 6 TIE Adv. © 2013 LFL © FFG 8 X-wing attack has been fully resolved. performing the second attack. you may remove 1 focus.” or “5”. 37 25 Tel Trevura Valen Rudor FPO Tel Trevura’s ability triggers at the end of the “Deal Damage” step and before any “after FPO If the player controlling Valen Rudor has initiative and uses Valen Rudor’s ability to attacking” or “after defending” abilities trigger. When you reveal a maneuver. he may first treat the speed of that “Youngster” 7 •Tetran Cowall TIE Interceptor maneuver as “1. and other game abilities See "Timing Chart for Performing an Attack" that add ? results cannot be used to cancel on page 8. then use Stay on Target rotate his dial to another maneuver FPO “Youngster” can use his ability in conjunction with TIE fighters. 3 © 2014 LFL © 2014 FFG faceup when Rexler Brath uses his ability. facedown Damage cards to this ship. Prototype Only the range of the attack is treated 2 When attacking with your primary as Range 1. Rexler Brath Turr Phennir Rexler Brath must choose to use his pilot If the player controlling Turr Phennir has ability after resolving any faceup damage initiative and Turr Phennir attacks an enemy cards dealt by his attack. evade.” “3.

Attani Mindlink Adrenaline Rush If a ship with Attani Mindlink receives multiple focus or If a stressed ship equipped with Adrenaline Rush © LFL © FFG stress tokens as part of the same effect (such as with © LFL © FFG reveals a red maneuver. 1 ship with Attani Mindlink overlaps an obstacle while 1 performing a red maneuver. if you have a target lock on the defender. "Perform Action" step. by the effect of Ion Cannon). such as from C-3PO (see "Rolling Dice" on Immediately before you Autoblaster 3 page 6). Accuracy Corrector is used during the “Modify Attack © LFL © FFG Dice” step. The effect of Anti-Pursuit Lasers does not resolve if After an enemy ship executes a maneuver that only the maneuver template overlaps a ship equipped causes it to overlap your ship. if a ship using Adaptive Ailerons overlaps stressed. 1 If you use this ability. if you are inside an obstacle or another ship. cancel ? results with evade tokens or other added © LFL © FFG Advanced Sensors ? results. 2 Advanced Sensors If a ship equipped with Advanced Sensors does not have Autoblaster © LFL © FFG a maneuver dial assigned to it (for example. For Adaptability Adaptability would be placed in the play area during reveal your dial. The effect of Anti-Pursuit Lasers only resolves if an Advanced © LFL © FFG Cloaking Device enemy ship is touching the ship equipped with Anti- TIE PhanTom only. modIfIcaTIon. © LFL © FFG template or the ship's final position overlaps an © LFL © FFG Advanced obstacle. the ship receives the stress token before rolling for damage since the damage is rolled after skipping the "Perform Action" Advanced Cloaking Device step. but may be canceled (for primary weapon. you results to your roll. be assigned the same type destroyed and does not receive a stress token. you Your results must skip your “Perform cannot be canceled Action” step during by defense dice. Rush Scum only. setup at pilot skill 3. You can equip this card only if you have the 2 action icon. you may add 1 result to your roll. of token if it does not already have one. this card to treat that each other friendly ship with Attanni Mindlink must also performing a red maneuver. 2 15 . reveal your maneuver. After performing a SLAM action. or [?? 1] maneuver. it may a white [?? 1]. Then. Accuracy Corrector can be used to add 2 ? results 5 3 even if you have the Blinded Pilot Damage (original Damage deck) card and are rolling no attack dice. large shIp only. it Ships equipped with Adaptability do not alter their pilot Adaptive suffers the effect of overlapping it as described in the Ailerons © LFL © FFG skill until they are placed in the play area during setup. the attacker’s firing arc beyond you may perform a Range 2 or outside the attacker’s firing arc. On a with Anti-Pursuit Lasers. you may perform a free cloak action. roll 1 attack die. an asteroid it would roll for damage but not skip its Increase your pilot skill value by 1. Dice results added by Accuracy Corrector When attacking with your When attacking. it may still use Adrenaline Recon Specialist or Rage). again during this attack. TITlE. After canceling your dice results. AttAck: Attack 1 ship. 4 or result. a Green Squadron Pilot equipped with TIE STrIkEr only. you may change 1 of free action. you must execute Dual carD. you may may not be modified again. it does not skip its "Perform Action" step. When you reveal a red Adrenaline Rush cannot be used to treat the red Each time you are assigned If a ship with Attani Mindlink flees the battlefield while [? or ?] maneuver caused by a faceup Damaged maneuver.UPGRADE CARDS Advanced Targeting Computer Accuracy Corrector FPO Darth Vader can be equipped with the Advanced FPO © LFL © FFG Targeting Computer Upgrade card. Targeting Computer Accuracy choose not to add 2 ? results. Overlapping a ship occurs when the ship's SLAM final position would overlap a ship. If a of the Activation phase. if you are not example. the enemy ship suffers 1 damage. 0 If a ship equipped with Adaptive Ailerons overlaps 0 another ship as part of this additional maneuver. cancel all of your dice results. this round. Modification. As soon as it is placed. it cannot use Advanced Sensors’ ability. Immediately before you (see page 2 of the FAQ for errata of this section). your blank results to a result. because it When attacking with Autoblaster. each other friendly ship with Attanni Adrenaline Rush to treat the maneuver as a white maneuver. This still counts as TIE AdvAncEd only. you may add 2 example. The defender may cancel 3 results before results. cannot spend target locks Your dice cannot be modified during this attack. After you perform an Lasers attack. the defender cannot is ionized). you may discard a focus or stress token. Mindlink Attani Mindlink receives only 1 of that token. and Anti-Pursuit L asers © LFL © FFG therefore cannot perform the free cloak action provided by Advanced Cloaking Device. if you did not overlap When defending. A ship with a stress token cannot perform actions. "Obstacles" section on page 14 of the Rules Reference For example. Corrector an attack. Anti-Pursuit Pursuit Lasers after executing its maneuver. you may perform 1 free action. If you do. modIfIcatIon. Autothrusters modification. Adaptive Ailerons If a ship equipped with Adaptive Ailerons overlaps Adaptability © LFL © FFG an obstacle as part of this additional maneuver. [?? 1]. you may Adv. choose to raise its pilot skill to 4 or lower it to 2. the ship is immediately maneuver as a white maneuver until the end Engine damage card as a white maneuver. 5 Advanced SLAM Autothrusters FPO Overlapping an obstacle occurs when the maneuver FPO See "Inside Firing Arc at Range X" on page 5.

Then assign 1 focus token to your ship and acquire a target lock Action: Execute a white would overlap another ship or obstacle. Dauntless 1 FPO If a ship equipped with the Dauntless title executes © LFL © FFG a red maneuver and overlaps another ship.” Darth Vader can be used only once. 3 After you perform an attack against an enemy ship. If Darth Vader destroys the ship to Calculation cause that ship to suffer 1 critical damage. that ship executes the maneuver Conner Net on its dial as normal and skips its “Perform Action” cannot be used during an attack if the ship with Boba Fett equipped is not the ship attacking. Damage card. Juke can be used to modify the ? result added by C-3PO. whether to use Chewbacca’s ability to discard it. © LFL © FFG how many focus tokens you have to spend. it must be in this order: Attack. if you do not have the action icon. dice. you may perform 1 free action. If you are already stressed. next turn and does not skip any “Perform Action” step. then reroll the dice (if Darth Vader •C-3PO applicable). Boba Fett Cluster Missiles If Boba Fett is used to discard a card that allows an See "Timing Chart for Performing an Attack" on page © LFL © FFG © LFL © FFG additional card to be equipped during squad building 8. and overlaps a Conner Net. and that ship has not yet a faceup Damage card from any source during that ship’s attack. all ion tokens are discarded at Bossk the end of the maneuver (including those received from Bossk triggers each time you perform an attack that Conner Net). and only When attacking. you do not Daredevil •Bossk receive an additional stress token. or Mist Hunter). choose and discard 1 of the defender’s is docked. Vader. all normal rules for executing a maneuver. except After you perform an attack that does not hit. resolve the [ 1] or [ 1] maneuver. 4 If a ship is ionized. Chewbacca's Upgrade card ability to discard a damage card does not prevent Conner Net FPO that card from being dealt. C-3PO Suffer any damage ( ) and critical damage ( ) rolled. If you roll multiple ? results during an attack. roll 2 attack dice. that ship suffers the effects of being ionized it (including the Extra Munitions Upgrade card itself). receive 1 stress token.See "Timing Chart for Performing an Attack" on page spend a focus token to change 1 of your to change all other ? results into ? results (the results to a result. the stress it receives is not removed by © LFL © FFG damage. Daredevil may be performed even if the ship receive 1 stress token. add 1 result. you may discard this card to is used to discard the Ghost title while the Phantom to perform this attack twice. If you are not stressed. and that ship has activated If Boba Fett is used to discard an Upgrade card that has an ordnance token on maneuver template overlaps this token. you may result (using Calculation) and a second focus token after the second attack. whether or A ship that performs the Daredevil action follows not a stress token is received. if the defender was dealt a Boba Fett cannot affect docked ships. assign 1 focus token to © LFL © FFG Scum only. Vader. •Chewbacca to overlap another ship. However. (such as Royal Guard TIE. 1 deploy until the Ghost is destroyed (forcing it to 4 deploy). no matter 3 attack. overlapping as normal. •Dauntless overlaps another ship. © LFL © FFG Once per round. If you •Darth Vader If a ship equipped with Darth Vader can attack twice roll that many results (before modifying dice). 4 16 . the Phantom remains docked and cannot Upgrade cards. you receive a stress token. If a Conner Net is dropped overlapping a ship and drop 1 Conner net token. the opposing player can token detonates. Rebel only. any Cluster •Boba Fett additional equipped cards are not discarded. on the defender. you may guess aloud a number of results. tItle. normal effect of spending a focus token). Boba Fett activated this phase. Then. discard this a shield. A ship equipped with the Dauntless title that overlaps When you are dealt a last damage before it would be destroyed. before you roll 1 or more defense Calrissian’s special action. After you execute a maneuver that causes you the green maneuver. If a ship equipped with Chewbacca is about to suffer its Then receive 1 stress token. Attack. 2 Then. it can still perform its second FPO You may only use Calculation once per attack. Then. R2-D6. © LFL © FFG does not hit. which he is equipped. If it executes a green maneuver. may be used to prevent that one damage and recover Then. the player may look at that card before choosing Vt-49 decImator only. Lando Calrissian Upgrade card when performing Lando only if it has at least 1 hull remaining. Upgrade card. you must Daredevil maneuver. so Boba Fett's ability still triggers. if you are your ship and acquire a target lock on the defender. in one round (such as a ship equipped with Gunner). discard the ordnance token instead. both attacks must miss for 1–2 After performing an attack. add an ? result © LFL © FFG if the guess was correct. executes its [1?] maneuver. you may immediately discard that card and recover 1 shield. AttAck (tArget lock): Munitions Failsafe. If Vader is used twice. this this round. When a ship’s base or immediately detonates. and uses Dauntless to perform If a ship equipped with Chewbacca suffers a critical a free action. faceup Damage card. you it can use Darth Vader after the first attack and after may suffer 2 damage to the second attack. Chewbacca 2 another ship may use the Daredevil Upgrade card to execute a white [? 1] or [ ? 1] maneuver. Missiles 3 If a ship is equipped with Cluster Missiles and Scum only. If Boba Fett Spend your target lock and discard this card Munitions Failsafe to activate. If a Conner Net is dropped overlapping a ship and © LFL © FFG A ship equipped with Boba Fett can use his ability if the defender was dealt immediately detonates. ImperIal only. you may Calculation If a ship equipped with Darth Vader performs a secondary weapon attack that spend 1 focus token to change 1 ? result into a ? says “perform this attack twice. Action: Discard this card to step. that the maneuver is always treated as a white not stressed. C-3PO may be used in conjunction with the A ship equipped with Darth Vader can use this ability Rebel only. it cannot Chewbacca perform a free action. 8. 3 A ship equipped with both C-3PO and Flight Instructor may guess the number of ? results.

Torpedoes 3 card) is used. A ship © LFL © FFG equipped with “Gonk” can perform both actions during a Expert Handling round if it has the ability to perform multiple actions. with a secondary weapon that says “perform this Once per round. you must change 1 of your dice results to the named A player may change a die result to the result it is the second attack. after you perform an action. can be used against ships you are touching and while 2 recovers 1 shield after the attack. 2 receive 1 stress token. See "Timing Chart for Performing an result. 1 stress token and the Flechette Torpedoes are not perform 1 free action from 2 an equipped Upgrade card discarded. That ship resolved during the “Deal Damage” step. following the Simultaneous Attack Rule. you may suffer 1 of the uncanceled results instead of the target ship. you cannot have performed any attacks this phase before you became the active ship and © LFL © FFG the critical damage caused by Darth Vader. that ship is not When you are destroyed. If a ship equipped Dead Man’s they are of the same pilot skill as the attacker that Feedback with Feedback Array destroys an enemy ship of equal Switch destroyed the ship equipped with Dead Man’s Switch.” the ship acquires a target lock only after rolling. It cannot be used while you are overlapping an asteroid or have a weapons disabled token. You cannot perform another When using a secondary weapon that says “perform attack this round. and ship at Range 1. If a ship equipped with Fire-Control System attacks ImpErIAl only. Experimental Interface is unique. If IG-88A destroys a ship equipped with Dead Man’s instead of performing any attacks. the ship receives 2 stress tokens. obstacle. Both actions on “Gonk” are different actions. the ship may enemy target lock perform a different action instead. the defender receives 1 target with hull value ‘4’ or lower. Torpedoes misses when firing Flechette Torpedoes at a Modification. the effect of Dead Man’s Switch is 1 ion token and suffer 1 damage to choose 1 enemy Using Feedback Array does not count as an attack. you may immediately perform a primary weapon attack. during the Combat phase. Handling action in the same round. the defender receives Once per round. Array pilot skill that has not attacked yet. perform two additional free actions. with the “Action:” header. which © LFL © FFG means that the ship can choose to declare a different target for the second attack. you may have resolved. Some copies were 3 printed without the • (unique symbol) in front of the “Gonk” name. If a ship attempts to perform an Expert Handling shield value). or you may acquire a target lock on the defender. During the Combat phase. they can be used together to perform this attack. from your ship. If you do not have the action icon. Cluster Mine. When a friendly ship at Array during the Combat phase. not the defender’s remaining hull points. that does not hit. © LFL © FFG AttAck (tArget lock): If Experimental Interface and Push the Limit are both Discard this card and 2–3 If a ship equipped with Munitions Failsafe and Flechette •Experimental spend your target lock to Interface equipped to a ship. Action: Remove 1 shield token from this card to Action: Perform a free recover 1 shield (up to your barrel roll action. or Prince Xizor’s pilot ability. Flechette Torpedoes Emperor Palpatine is a crew Upgrade card. That die result cannot be modified again. but cannot perform a barrel roll. already showing (for example. or resolving a Damage card effect) or when a friendly Emperor •Palpatine After you perform an attack. Draw Their Fire A ship equipped with Draw Their Fire cannot suffer When using Feedback Array. Gunner FPO 2 Using Gunner’s ability is a separate attack. removed. If you Draw have multiple copies of Feedback Array equipped. After the actions After you perform this attack. 17 . using Emperor Palpatine 2 Attack" on page 8. both attacks must miss for Gunner 5 to activate. each ship at Range 1 suffers 1 damage. Then receive 1 stress token. After attack twice. you may name a die result. Dead Man’s Switch Feedback Array FPO Ships that are destroyed in the Combat phase by Dead FPO Feedback Array is resolved only when you become the © LFL © FFG © LFL © FFG Man’s Switch follow the Simultaneous Attack Rule if active ship during the Combat phase. You may then remove 1 action. that ship must acquire This ability can be used to change a die rolled as the the first target lock on the defender (if able) before Fire-Control © LFL © FFG result of a card ability (such as Anti-Pursuit Lasers System acquiring a target lock on a second ship. 1 Fire-Control System Emperor Palpatine If a ship equipped with Fire-Control System and FPO © LFL © FFG Weapons Engineer attacks. 8 to change a ? result to a ? result). and any abilities to modify Gunner attack dice (such as spending a focus token or a target After you perform an attack lock) must be used for each attack separately. A ship equipped with Feedback Array can use this ability only if it has at least 1 hull remaining. you can use only 1 Feedback Their Fire not an attack. as that damage is cannot perform any attacks this phase after you became the active ship. you may receive switch at Range 1. before a friendly ship rolls dice. Proximity Mines. this attack twice”. ship has overlapped a Proximity Mine. before IG-88A suffers 1 damage. the defender’s FPO Flechette starting hull value (including any equipped Hull Upgrade See “Push the Limit”. When determining whether the defender receives a Experimental Interface © LFL © FFG stress token from Flechette Torpedoes. Range 1 is hit by an attack. stress token if its hull value is “4” or lower. A ship equipped with Expert Handling cannot Scum only. See "Timing Chart for Performing an Attack" on page 8. Expert perform a barrel roll and use the Expert Handling Action: Place 1 shield token on this card. 2 you have the Blinded Pilot Damage card assigned to your ship. A ship can only perform the same action once per •“Gonk” © LFL © FFG round.

he may perform a different action or decide not to use Push the Limit at all. the tokens. a ship also equipped with You have the pilot ability of each other friendly ship with TIE/v1 can boost. Any attack dice rerolled Heavy Laser Navigator Cannon 4 are not changed from ? results to ? results. all other Aggressors equipped with the IG. Integrated discarded. action as a trigger for Push the Limit. Action: Discard this card to drop 1 proximity mine token. When you reveal a maneuver. inside the printed. Push the Limit. © LFL © FFG 360-degree primary turret) is affected by Outmaneuver © LFL © FFG the defender must spend the focus token after the unless it is defending against a ship that is inside the Hotshot "Declare Target" step and before the end of the "Modify Outmaneuver Co-pilot printed. You cannot rotate to a red maneuver if you have any stress tokens. (such as attempting to Target Lock a ship that is out of range). stress token from Push the Limit. This can result in an action interrupting 0 Push the Limit another effect. when he reveals his dial he may rotate 2–3 Immediately after rolling your attack dice. it can be for an effect Proximity Mines that costs a focus token such as Calculation or Weapons Guidance. the Injured Pilot Damage card can still use the pilot 0 abilities of friendly ships equipped with IG-2000. When defending. even Proximity Mines if the ship is destroyed by the first token it overlaps. shaded firing arc on their ship token. 4 "Modify Attack Dice" step. the All firing arcs (including special. attacker is not able to spend a focus token. 7 3 Homing Missiles Nien Nunb The attacker must have a target lock on the defender If ship is ionized. If a ship executes a maneuver in which its maneuver © LFL © FFG If the defender has Hotshot Co-pilot equipped. Nien Nunb’s ability does make the © LFL © FFG white [? 1] maneuver green. Limit can itself trigger other abilities that occur after IG-2000 2000 title immediately lose the destroyed Aggressor’s performing an action. equipped. and only Defense Dice" step. If Boba Fett is equipped with Navigator and chooses a AttAck: Attack 1 ship. but If a player uses Push the Limit to attempt an action he is unable to perform those friendly ships can no longer use its pilot ability. the attacker must spend a focus token after (to a minimum of 0). pilot ability). then perform the free the ig-2000 Upgrade card (in addition to your own An Aggressor equipped with IG-2000 that receives evade from TIE/v1 before receiving the stress from Push the Limit. token detonates. 1 5 Hotshot Co -pilot Outmaneuver A ship with a turret weapon (including a ship with a When attacking a ship with Hotshot Co-pilot equipped. which ship suffers the effects of the Proximity Mine © LFL © FFG any equipped Elite Pilot Talent Upgrade card is not 3 detonating. all of the proximity mine tokens detonate. the same bearing. the player dropping the bomb chooses FPO maneuver template overlaps this token. the When defending against a ship with Hotshot Co-pilot inside that ship’s firing arc. 18 . you may perform 1 free action action granted by Expert Handling. use Push the Limit to target lock. and the attacker cannot modify template and/or base overlaps multiple proximity mine his dice such as from Snap Shot or after resolving Accuracy Corrector. bank maneuver. and attacker must spend the "Declare Target" step and before the end of the 1 focus token if able. Those abilities resolve before the ship receives the Aggressor only. Push the Limit When you are dealt a Damage card. if a ship performs a free barrel roll perform an action. Heavy L aser Cannon Navigator When an attack is performed using Heavy Laser Cannon A ship that has been ionized cannot use Navigator to and all ? results are changed to ? results. defender must spend reduce its agility value by 1 1 focus token if able. Then receive 1 stress token. you may discard 1 of your ?? See Experimental Interface. If you have multiple Aggressors equipped with the © LFL © FFG IG-2000 title and one of the Aggressors is removed 3 Additionally. For example. if you are not primary weapon. AttAck (tArget lock): Discard this card to 2–3 You may treat perform this attack. must change all of your results to results. primary firing arcs) are included for this ability. after you later. If a ship drops a Proximity Mine so that it overlaps Integrated Astromech When a ship’s base or multiple ships. Expert Handling finishes resolving. causing that effect to finish resolving Once per round. auxiliary. When attacking a ship inside gains the benefit of Outmaneuver when attacking a ship When attacking with a your firing arc. pilot ability. After Push the FPO Limit resolves. the free action granted from Push the from play. you you may rotate your dial to another maneuver with to any bank maneuver of any speed. 3 When spending a focus token. this If Integrated Astromech is used to discard R2-D6. such as a © LFL © FFG Upgrade cards to discard that Damage card (without free action granted from Squad Leader. all maneuvers as green maneuvers. Modification. Astromech X-wing only. dice can be modified as normal. Free actions. mobile. can trigger resolving its effect). TiTle. shaded firing arc on its ship token. © LFL © FFG to use Homing Missiles. it could use that IG-2000 shown in your action bar. For example. the attack © LFL © FFG © LFL © FFG change the speed of the white [? 1] maneuver. Homing 4 •Nien Nunb Missiles Rebel only. but the target lock is not spent in order to perform the attack. The defender cannot spend evade tokens during this attack.

2 1 K anan Jarrus Rebel Captive Kanan's ability triggers after the Clean Up substep of Rebel Captive triggers during step 1iii of the "Timing © LFL © FFG Chart for Performing an Attack" on page 8. Until the end of the round. or Juno Eclipse using her pilot ability to Plasma Torpedoes resolves. Skywalker the white [? 1] maneuver green. R2 Astromech’s ability does make •Luke as green maneuvers. R2 Astromech 1 A ship equipped with R2 Astromech that has Damaged © LFL © FFG Luke Skywalker Engine assigned to it treats all of its turn maneuvers [? and ?] as red maneuvers. © LFL © FFG ship equipped with M9-G8. © LFL © FFG attack. Kanan’s ability ImperIal only. Kanan's ability triggers Reinforced Deflectors before stress from Inertial Dampeners or Daredevil is If a ship is dealt a Direct Hit! Damage card during an assigned. removed by Plasma Torpedoes does not count as Small Ship only. On a Action: When attacking When a ship uses the Marksmanship action. •Kanan Jarrus If a friendly ship at Range 1–2 executes a white •Rebel Captive rebeL onLy. can be used to recover one shield on that section (even until the end of the round. an obstacle token or its base overlaps a ship equipped is attacking. When a ship equipped with Reinforced Deflectors is © LFL © FFG if the ship overlapped another ship when executing its After defending.and FPO See Gunner above. 3 Kanan Jarrus's ability triggers at the same time as 3 the Millennium Falcon (Heroes of the Resistance) title ability. If this attack causes that ship to After you execute a white or green maneuver on your dial (such as an ionized ship. you may reroll up to 3 attack dice. stress token. maneuver and overlaps a debris cloud. token.and 2-speed maneuvers If ship is ionized. the source of the reroll is the •R2-D2 damage before it recovers 1 shield. you may assign that ship an evade token instead. if you have no shields. you may remove 1 stress cloud. he affects only the section he is equipped to. you may choose 1 attack die. when a friendly ship at Range 1–3 of Jan Ors that performs a focus action may receive 1 token to your ship and receive 2 stress tokens. during result. after a friendly ship at Range 1–2 can remove the stress token gained from the debris Once per round. damage and critical damage hit by Plasma Torpedoes. that ship must roll for When using M9-G8. For After executing a green example. Jan Ors Rage If the ship Jan Ors is equipped to performs a focus When a ship receives 2 stress tokens at the same time. you may recover 1 shield (up to your If a ship equipped with R2-D2 executes a green •M9-G8 equipped with M9-G8. Lightning Reflexes. maneuver and its base or maneuver template overlaps When a ship you have locked a die. performs a focus action or would be assigned a focus focus token and 1 evade token. 3 R2-D2 (?) If R2-D2 is equipped to a Huge ship with multiple © LFL © FFG Marksmanship sections. © LFL © FFG You may treat all 1. Once per round. not. on other friendly ships. 19 . For example. recover Reflexes 1 shield (up to your shield value). After a ship performs the Marksmanship action. randomly flip 1 of your facedown Damage this round. the first ship that declares you as executes a white maneuver. R2-D2 © LFL © FFG effect may be applied during each attack it performs Rebel only. You cannot perform another attack this round. Then receive 1 stress execute a maneuver that is not on her dial) cannot use token after the “Check Pilot Stress” step. you may 1 immediately perform a primary weapon attack. A ship equipped with Lightning Reflexes can use it even Large ship onLy. At the end of the End phase. Marksmanship may recover 1 shield and roll 1 attack die. its •R2-D2 and the fore section has no shields remaining. 1 ? result 3 must to be changed to a ? result before any ? results are changed to ? results. you may discard this card to rotate your ship Dampeners. Once per round. if R2-D2 is equipped to the fore section. 180°. you may change 1 of your each attack that round the controlling player must cards faceup and resolve it. For example. Rebel only. a ship using Inertial suffer 3 or more damage. when attacking. If using the Marksmanship effect. © LFL © FFG the Execute Maneuver step. stress token. the target of an attack immediately receives 1 token from that ship. After you perform an attack that does not hit. the additional shield token Lightning during the attack. if Soontir Fel uses Rage. including the 1. not the ship attacking. © LFL © FFG it counts as receiving 1 stress token after receiving 1 © LFL © FFG action or would be assigned a focus token. if you suffered a total of 3 or more maneuver. can cause that ship to reroll shield value). R2 Astromech 2-speed turn maneuvers. he •Jan Ors Rage would receive 2 focus tokens after receiving 2 stress ReBel only. it recovers 1 shield after dial. that ship recovers 1 You can acquire target locks shield before rolling for damage. The attacker must reroll that die. a ship maneuver. it counts as having suffered 1 critical damage (even though Direct Hit! counts as 2 damage against Lightning Reflexes Reinforced Deflectors its hull value). Jan Ors can be used to assign that ship an evade token instead. if a ship is attacking with Snap Shot. 4 with Anti-Pursuit Lasers. A ship that executes a maneuver that is not on its 3 suffering damage. A ship equipped with Recon Specialist at Range 1–3 Action: Assign 1 focus tokens. 4 results to a result and all of your other choose to apply the entire effect of Marksmanship or results to results. you if the aft section has shields remaining). You may change 1 result to a result. therefore allowing Kanan's ability to remove the stress gained from title. 7 R2-D2 (?) If a ship equipped with R2-D2 executes a green © LFL © FFG M9-G8 maneuver and its base or maneuver template overlaps a proximity mine token.

discard this card. See "Timing Chart for Performing an Attack" on free boost action. Howlrunner equipped with its dial. Squadron Pilot equipped with Swarm Tactics. Even if the chosen maneuver is changed by an ability © LFL © FFG such as Navigator. For example. Swarm Tactics may pass her pilot skill of 8 to a Black •R5-X3 that ship's attacks. page 8. If you are weapon attack that says “perform this attack twice. the following See "Inside Firing Arc at Range X" on page 5. Target" step. 2 3 R4 Agromech Stygium Particle Accelerator FPO Target locks acquired using R4 Agromech’s ability may When used with Cloaking Device. © LFL © FFG to decloak at the end of the round and choose to R4 Agromech If a ship equipped with R4 Agromech is attacking with Stygium Particle perform the free evade action from Stygium Particle When attacking. you may discard this card to ignore obstacles until the end of the round. or Damaged Engine on a stressed ship After you acquire a target Action: Choose 1 enemy before the ship attempts a turn). Feedback Array. if a ship discards R5-X3 before it reveals At the start of the Combat pilot skill value. if its pilot skill were equal to your pilot skill. 2 the defender after the cost for the attack is paid. you may acquire a target focus token (such as a Blaster Turret or any weapon modIfIcaTIon. TITlE. flip it faceup. the maneuver that the ship TIE/x1 TIE Adv. if the defender is inside Increase your agility value by 1. and resolve it. the firing arc at Range 2. red maneuver. you may receive 1 stress token R3-A2's ability triggers at the end of the "Declare attack. its to another maneuver with squad point cost is reduced the same speed. choose 1 random facedown Damage card Activation phase. assigned to that ship. then pass a pilot skill value of 8 to an Academy Pilot. you may perform a lock on the defender because the enemy ship becomes free evade action. after you a secondary weapon that requires the ship to spend a Accelerator Accelerator. Device. asteroids. Then. Treat your maneuver as a red maneuver. On a or executes a white [? 2] when it activates during the result. Stay on Target TIE AdvAncEd only. Upgrade card. obstacles do not obstruct phase. When you either decloak or lock on the defender. Then. that ship receives 1 stress token. See "Spending Tokens" on page 7. this ability can only be used on the first attack because Damage suffered from other game effects (such as •R3-A2 Stealth the target is not declared again during the second Device Seismic Charge. TIE/x1 Upgrade card. See "Timing Chart for Performing an Attack" on page 8. Your upgrade bar gains the upgrade icon. R3-A2 Stealth Device If a ship equipped with R3-A2 performs a secondary A ship equipped with Stealth Device only discards © LFL © FFG weapon attack that says “perform this attack twice. 2 you may perform a attack. sequence occurs: the ship equipped with R7-T1 may After you perform an attack against a ship inside your •R7-T1 acquire a target lock on the enemy ship. Additionally.” © LFL © FFG Stealth Device if it defends against an attack and is hit. during that round. titlE. you may rotate your dial If you equip a upgrade. PrototyPE only. Modification. spend a focus token. 1 2 TIE/x1 Stay on Target FPO Darth Vader can be equipped with the TIE/x1 Upgrade © LFL © FFG FPO card. If Saboteur flips a Damage card that causes the © LFL © FFG targeted ship to be unable to resolve a maneuver TIE/v1 TIE Advanced ships cannot be equipped with the TIE/v1 (such as Thrust Control Fire before a ship attempts a Saboteur tiE adv. Tactician © LFL © FFG inside the firing arc of an enemy ship. 0 2 20 . 2 1 Tactician If a ship is equipped with both Gunner and Tactician. even if it did not acquire a target lock on the you may acquire a target Tactician triggers only once and only after the second lock on that ship. the stressed ship lock. used with Deadeye). the defender still receives If a ship equipped with R7-T1 is at Range 1–2 and 1 stress token from the attack. the evade token is not discarded. received for being at Range 1 of a ship hit by Assault target of your attack. maneuver. ship at Range 1 and roll 1 attack die. 3 TIE/v1 Saboteur Darth Vader cannot be equipped with the TIE/v1 © LFL © FFG Upgrade card. that ship cannot acquire a target perform a cloak action. to cause the defender to receive 1 stress token. or damage When you declare the attack. 2 You may spend 1 focus token to change all ? results to ? results only once during the "Modify Attack" dice Swarm Tactics step. FPO See “Altered Pilot Skill” on page 5. if you are forced © LFL © FFG be used during that attack. © LFL © FFG R5-X3 Multiple ships that have Swarm Tactics equipped may Since the attacker determines whether an attack is Swarm Tactics use it in sequence to give multiple ships the same high © LFL © FFG obstructed. enemy ship. action. R7-T1 © LFL © FFG and the first attack misses. who may treat the chosen ship as Before you reveal your obstruct attacks targeting that ship. you may perform a free evade action. you may choose 1 friendly ship at Range 1.” inside that ship’s firing arc. obstacles can still Until the end of this phase. If a ship equipped with Tactician performs a secondary Action: Choose an enemy ship equipped with R7-T1 may perform a free boost ship at Range 1–2. by 4 (to a minimum of 0). Prototype ships cannot be equipped with the executes is always a red maneuver. If you are hit by an Missiles) does not cause a ship to discard Stealth your firing arc. When you reveal a maneuver.

1 Damage card assigned to your ship. Zeb’s ability does not Q: Can a ship that is overlapping an asteroid perform free •“Zeb” Orrelios trigger for any attack performed outside of this time. if its final position overlapped another ship). that ship can perform the Q: I noticed the Scum & Villainy Firespray-31 Ship cards are the defender suffers 1 damage. ImperIal only. then the distance is measured for Tactician. either you or they activate during the Combat phase. Ysanne Isard ACTIONS AND GAME EFFECTS FPO A ship that has the Damaged Sensor Array Damage Q: Can a ship decloak or perform a boost or barrel roll that © LFL © FFG card (original Damage deck) assigned to it cannot would cause it to go outside the play area (and thus flee use Ysanne Isard to perform a free evade action if it the battlefield)? •Ysanne Isard has the evade action listed in its action bar. Q: Does an effect that triggers when rolling dice trigger when Twin Laser rerolling dice? Turret 3 If a VCX-100 is equipped with the Ghost title. end of the Combat phase. Veteran Instincts See “Altered Pilot Skill” on page 5. then Tractor Beam 3 Q: If a player has multiple effects that resolve at the same trigger Ruthlessness. This includes a boost or barrel phase. Tactician. 1–3 If this attack hits. that ship printed firing arcs. on its ship token. the tractor beam token is resolved as part of the attack. Q: Can a ship that deploys from another ship (such as the Nashtah Pup or Phantom) perform any maneuver on its dial? 2 A: Yes. that ship must first boost or barrel roll the enemy ship. Is this a mistake? dice results. Q: Does the special firing arc introduced with the VCX-100 change the range of its equipped torpedoes? © LFL © FFG Veteran Instincts A: No. See "Timing Chart for Performing an Attack" on page © LFL © FFG 8. Then cancel all second attack with Twin Laser Turret. mobile. then FPO the other player resolves all abilities he would like to resolve. tractor beam token. just like Imperial Firespray-31s. or special firing arc) count as firing arcs for card abilities such as “Backstabber” or Outmaneuver? 1 A: Yes. Wingman Q: If a ship has a turret primary weapon (or is equipped with a ? secondary weapon). missing the auxilliary firing arc symbol. Rolling dice and rerolling dice are different game effects. the defender receives 1 If a ship is equipped with both Tractor Beam and A: Yes. this is a misprint. A: No. touching are not considered to be touching you when Horn’s ability. shaded arcs At the start of the is not assigned a focus token from Kyle's ability. Turret primary and secondary weapons allow a ship to ignore its Wingman ship that is equipped with Kyle Katarn (crew). time. Zeb’s measuring range or when a ship overlaps them? ability applies for Dengar’s attack. if you have no shields and at least roll caused from receiving a tractor beam token. Scum & Villiany Firespray-31s have an auxiliary firing arc. remove 1 stress token from another friendly ship at Range 1. which player resolves their abilities first? Twin L aser Turret A: The player with initiative resolves all abilities he would like to resolve. 4 Q: If a ship is required to skip its “Perform Action” step (for example. because this attack happens while the ship equipped with Zeb is the active A: Yes. is it still allowed to perform free actions outside of the “Perform “Zeb” Orrelios Action” step? Zeb’s ability triggers when the ship equipped with Zeb A: Yes. © LFL © FFG or an enemy ship that is touching it becomes the active ship during the Combat phase. The range values printed on the torpedoes are still used. you may perform a free evade action. attack twice (even 2–3 against a ship outside and performs an attack with a Twin Laser Turret at the your firing arc). it is printed on their ship tokens. Therefore. can he resolve them in any order? AttAck: Attack 1 ship. is the ship considered to have a The ship with Wingman equipped is the ship that is 360-degree firing arc? © LFL © FFG removing the stress token. actions? rebeL onLy. Q: Are the movement guides on bomb tokens considered when 1 If a ship equipped with Zeb attacks Dengar. Then cancel all dice results. Each time this attack hits. if a ship with Wingman removes a stress token from another friendly A: No. A ship cannot decloak or perform a boost or barrel roll if this would At the start of the Combat cause its base to go outside the play area. Increase your pilot skill value by 2. such as the attack at the end of the Combat phase Enemy ships inside your firing arc that you are generated from the Phantom title card or Corran A: Yes. A ship’s firing arcs are always the printed. 6 A: Yes. Combat phase. A: No. Q: If both players have effects that resolve at the same time 1 (or from the same trigger). 21 . Q: Do firing arcs that are not primary firing arcs (such as an auxiliary. has a AttAck: Perform this docked Attack Shuttle equipped with the Phantom title. Tractor Beam If a ship equipped with Ruthlessness uses Tractor Section 5: FAQ GENERAL © LFL © FFG Beam to attack an enemy small ship and hits. ship.

Q: Can a ship choose to attack a friendly ship? Q: When an ability instructs you to acquire a target lock. at which point it is immediately removed. does the TIMING CHART FOR PERFORMING AN ATTACK receiving ship have to remove the previous target lock? Q: If there are multiple abilities that were identified during A: Yes. A: Yes. Because decloaking occurs at the start of the Activation phase. can defense dice? Can the attacker choose not to roll attack the locking ship acquire a target lock again on the same dice? enemy ship in order to trigger a game effect (such as “Dutch” Vander)? A: No and no. This means that a ship in the play area due to the Simultaneous Attack Rule may be affected by additional faceup Damage cards. the player with initiative can resolve one of A: Yes. evade. and the player controlling Dengar has initiative. when does this ability occur? A: No. Upgrade cards. unless the ability explicitly states otherwise or another ability modifies Phase? the range at which the ship can acquire target locks. etc. each huge assigned to that ship? ship begins the match with energy on its ship card up to its energy limit. If that player does not resolve an ability. token assigned to it? etc.Q: When a player wishes to perform a boost action. Q: When an ability assigns a blue target lock token to another ship that already has a blue target lock token. if its maneuver template Q: Can I shoot at and deal Damage cards to a destroyed ship is outside the play area but the ship’s base is not outside that has not been removed from the play area due to the the play area. step 9 of the timing chart (such as IG-88B and Dengar) what happens to an ability that was not chosen? Q: Can a bomb token be dropped outside the play area? A: When step 9 is reached again. or stress A: Yes. does A: No. IG-88B attacks Dengar with an Ion Cannon and misses. the player with initiative has no abilities left to resolve trigger its ability does not allow you to perform that action more than once and therefore the player controlling IG-88B resolves IG-88B's ability and per round. In the Epic Dogfight and Team Epic tournament formats. 22 . before attempting the maneuver (see "Performing a Barrel Roll" on page 6). huge ships begin each mission with no needed to destroy it. performs another attack against Dengar. Q: If I have a ship equipped with multiple bombs. it does not count as revealing your dial. For example. After spending a target lock token to attack with a secondary weapon. are still does not require an action to trigger its ability. In formal and premier events. A: Yes. it can change two results to two results. He chooses Damage card action more than once per round? to activate Dengar's ability first and perform an attack. can it active until it is removed at the end of the attack. Upgrade cards. When step 9 is A: No. Damage cards. are the excess Damage cards still energy. A: The ability occurs after the damage cards are dealt. the locked ship need to be at Range 1–3? Q: Can a ship choose to not perform an attack in the Combat A: Yes. Q: When a ship must flee off of one indicated edge of the play Q: Does the SLAM action count as revealing your dial for the area. A: Yes. unless the receiving ship has the ability to maintain more than one. If a ship’s base extends beyond two edges of the play area at the A: No. can the defender choose not to roll Q: If a ship already has a target lock on an enemy ship. Q: Can a ship decloak if it is ionized? count as an action listed on the ship’s action bar? A: Yes. has that ship fled the battlefield? Simultaneous Attack rule? A: No. can I drop Q: If an ability triggers when a ship is destroyed. A: Yes. his abilities that were not resolved during a previous step 9. The portion of the bomb token that is outside the play area is ignored. can he Q: If a player spends a target lock to perform an attack with a measure to see if his ship can perform a boost before secondary weapon. Damage cards. Each ship is limited to a single bomb drop each round. this is during the “Deal Damage” step of combat. are still active and may affect the game until it performs an attack. MOVEMENT Q: After a ship executes a maneuver. if the ship is more than one in the same round? destroyed during an attack. are all effects pertaining to that attacking. then the other player can choose to resolve 1. MISSIONS Q: Do mission-specific actions. is he also allowed to reroll his attack dice? committing to this action (similar to a barrel roll)? A: No. A: Yes. trigger all of those card abilities? Q: When the Simultaneous Attack Rule keeps a ship in play A: Yes. same time. attacking is optional. but a game effect (such as Garven Dreis’ pilot ability) may assign additional tokens to a ship. A ship cannot perform focus or evade actions more than once during a round. effects Q: If a ship has more than one copy of the same card that from the ship’s pilot ability. the player must declare the direction he no longer has that target lock to spend for rerolling. Effects from the ship’s pilot ability. COMBAT Q: Do huge ships begin missions with energy? Q: If a ship suffers more damage or critical damage than is A: Unless specified by a specific mission. For example. such as the protect action. A: Yes. Step Q: Can a ship perform the same Upgrade card action or 9 is reached. Q: During an attack. the ship is destroyed instead of fleeing successfully. ship still in play? Q: Can a ship have more than one focus. when a ship equipped with two Mercenary Copilots is until it performs its attack. Having more than one copy of the same card that requires an action to reached again. is it required to flee off that edge exclusively? sake of card abilities (such as dropping a bomb)? A: Yes. may decloak regardless of whether a dial is assigned. a ship A: No. Typically. Although the ship is destroyed.

Otherwise. Players should use a single edge of the range ruler when suffer the effects of moving through or overlapping that measuring. For example. Also. does the entire avoiding collisions with other ships. Q: After a ship moves through or overlaps more than one Q: Some game abilities. can the attacker of the ship considered to be moving along the maneuver choose to measure range using the rules for its firing arc template and possibly hitting obstacles? instead of the rules for a turret weapon? A: No. Inc. From where is this R2 Astromech is dealt the Damaged Engine Damage card. range is measured from the closest point to the closest point. does it suffer www. For example. starting with the obstacle closest to its starting position and proceeding outward. Q: If a ship executes a green maneuver and overlaps a ship or obstacle. arc. Howlrunner’s ability affects friendly ships at Range 1 from Howlrunner’s ship. A: Any additional dice must be added during the “Roll Attack Dice” step of the Combat phase. and Squad Leader depend on a certain range effect that decreases the difficulty. such as “Howlrunner. The FFG logo is ® of Fantasy Flight Publishing. Q: A ship executes a maneuver in which its template or final position overlaps an obstacle or mine token. maneuver? A: Possibly.FantasyFlightGames. the ship suffers the effects of the obstacle. Q: If a ship attacks an enemy ship with a turret weapon and Q: When a ship executes a maneuver. A: No. if a ship equipped with requirement in order to take effect. is the entire width the defender is also inside its firing arc. such as Jan Ors and Opportunist. including the 1-speed and 2-speed turn maneuvers. it ends up stopping width of the ruler matter? before reaching the obstacle or mine token. obstacle. before any rolls are made. which effect takes priority? Q: Some card abilities. A: It is measured from the ship that has this ability. When it executes its next maneuver. all of the ship’s range requirement measured? turn maneuvers are treated as red maneuvers. if the maneuver template or the ship’s final position overlaps the obstacle. Q: If a ship is already overlapping an obstacle. Does it still A: No. A: Yes.com/en/products/x-wing the effects of the obstacle when it executes its next © & ™ Lucasfilm Ltd. 23 . When do these abilities happen? A: Yes. Due to Q: When measuring with the range ruler. the ship doesn’t suffer any of the obstacle’s effects because its original position is ignored. is one stress token still removed from it? Q: Is a ship considered to be at Range 1 of itself? A: Yes. The ship suffers the effects of each obstacle.Q: If two or more game effects that change the difficulty of a RANGE MEASUREMENT maneuver conflict.” Biggs A: An effect that increases the difficulty of a maneuver takes priority over an Darklighter. does the ship suffer the effect of each obstacle? allow ships to roll an extra attack die when attacking. When attacking with a weapon that can target ships outside of firing considered when determining if a ship hit an obstacle. the width of the ruler does not matter when determining obstacle or mine token? if an obstacle obstructs an attack. Only the maneuver template itself and the final position of the ship are A: No.