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Castles & Crusades Heroes and Villains of the Ages.

Character Supplement for C&C.

Scott Nelson 9/29/2007

HERoes & villains Of the ages!
Conan
Barbarian/Rogue
10th/4th lvl.

Conan is a Cimmerian barbarian, is tough and determined when needed. He is a very strong and cunning individual and is well versed in the arts of war and swordplay. He worships the Cimmerian god of war CROM. Chaotic Good Human Male, Age: 27, HP: 120, AC: 17, Attributes: *Str: 18 (+3), *Con: 18 (+3), *Dex: 16 (+2), Int: 13 (+1), Wis: 10 (+0), Cha: 12 (+0), BtH: +9. Equipment: Sword of King’s (bastard sword) +2, Dam: 1d10+5, Hide armor +2, and from 1d10 x10 gp at anytime and a Warhorse at times. Abilities: Combat Sense (vs. Flank attacks no bonuses, Rear attacks ½ bonuses), Primal Force (+4 saves vs. paralysis, polymorph, petrifaction & death attacks), Primal Fury (see PhB pg.18), Primal Might (may continue to fight up to -6 HP) & Primal Will (Damage Reduction 1 HP)., Climb (Dex), Hide (Dex), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Pick pocket (Dex), Traps (Int), Sneak Attack (+2 To Hit, +4 Damage). Please note that CONAN is unable to use the ROGUE ability
DECIPHER SCRIPT, due to being unable to read or write.

Secondary Skills & Languages:

Ambush (Dex), Bullying (Str & cha), Common, Cant, Cimmerian.

Note on characters: The Primary Attributes are always marked with a *. Example: *Str, *Dex. All the character write ups are either actors from movies or campaign player characters or non-player characters from long ago AD&D campaigns of mine.

Hercules
Fighter 13th lvl.
Hercules is a Greek Demigod, born of a human female and the Deity ZEUS. Lawful Good Human Male, Age: 33, HP: 109, AC: 18, Attributes: *Str: 20 (+4), *Con: 19 (+3), *Dex: 17 (+2), Int: 14 (+1), Wis: 13 (+1), Cha: 14 (+1), BtH: +13. Equipment: Club, Dam: 1d6+5, Leather armor +2, Bracers of Armor +2, and from 1d10 x 3 gp at anytime. Abilities: Weapon Specialization (Club +2 Hit, +2 Damage), Combat Dominance (4 attacks vs. 1HD (d6) creatures or less), Extra Attack (doesn’t combine with combat dominance). Secondary Skills & Languages: Judgment Ability (wis), Bullying (Str & cha), Common, Greek.

Wilma blacksword
Paladin 9th lvl.
Wilma Blacksword is the daughter of the famous warrior Othello Blacksword. She is a mighty warrior and serves the forces of good. Lawful Good Human Female, Age: 21, HP: 68, AC: 23/25*, Attributes: Str: 14 (+1), Con: 14 (+1), *Dex: 17 (+2), Int: 14 (+1), *Wis: 16 (+2), *Cha: 18 (+3), BtH: +8.
Equipment: Broadsword “Holy Avenger” +5, Dam: 2d4+6 (provides Spell Resistance of 5+lvl & dispel magic once per/round, and evil aligned creature attempting to wield suffers 2d20 damage), Plate Mail +4, and from 1d10 x 25 gp at anytime. Abilities: Cure Disease (2xWeek), Detect Evil (60’ see PhB pg.28), *Divine Aura (+2 Armor bonus & +2 Save bonus vs. Evil), Divine Health (immune to all diseases), Lay on Hands (cure 18 HP’s of damage 1xday), Turn Undead (wis) (as 6th lvl cleric), Divine Mount (Heavy Warhorse), Aura of Courage (immune to fear, allies gain +4 save vs. fear within 10’), Smite Evil (1xday with a melee attack, provides a +3 To Hit and +9 Damage to evil creatures). Secondary Skills & Languages: Judgment Ability (wis), Common, Elven.

Turgon-fingolfin
Wizard 8th lvl.
Turgon-Fingolfin is an elf of some power and prestige, a onetime ruler of the elves before his tribe’s downfall at the hands of Maddog DeBuke. His best friend and ally Othello Blacksword died of old age 8 years ago, he now keeps in touch with his daughter Wilma. Neutral Good Elf, Age: 892, HP: 38, AC: 15, Attributes: Str: 14 (+1), *Con: 16 (+2), Dex: 13 (+1), *Int: 16 (+2), Wis: 12 (+0), Cha: 12 (+0), BtH: +2. Equipment: Elven Longsword +3, Dam: 1d8+4, Ring of Protection +4, Boots of Teleportation (3xday), Ring of Spell Turning, and from 1d10 x 10 gp at anytime, Spell Book (0 level- Arcane Mark, Detect Magic, Light, Mage Hand, Mending, 1st level- Change Self, Charm Person, Comprehend Languages, Floating Disk, Hold Portal, Read Magic, Sleep, Shield, 2nd level- Acid Arrow, Detect Thoughts, Invisibility, See Invisibility, Web, 3rd level- Dispel magic, Fireball, Fly, Tongues, 4th levelCharm monster, Dimension Door, Fear, Remove Curse). Abilities: Enhanced Senses (+2 Listen checks), Twilight Vision (1 mile), Move Silently (Dex), Spell Resistance (+10 bonus vs. charm & sleep), Spot Hidden Doors (wis) (within 5’, +2 bonus), Weapon Training (+1 to Hit with Longsword), Spells (per/day: 5/5/4/3/2), Bonus Spells (extra 1st & 2nd level spell per/day). Secondary Skills & Languages: Elven, Dwarven, Halfling. Judgment Ability (wis), Military Leadership (Int & Cha), Common,

Turgon-Fingolfin, Othello Blacksword, Maddog DeBuke and Zenden are all player characters from a previous campaign set in the lands of Greyhawk by TSR and the AD&D 1st edition rules back in the 1980’s, Demi-Gorgon was an NPC Lich Lord. Note that all these characters have been reset to lower levels for use in C&C.

Maddog DeBuke
Wizard
12th lvl.

Maddog DeBuke is an evil despot of orc’s, trolls and undead, he was the mortal enemy of Othello Blacksword, Zenden & TurgonFingolfin. Lawful Evil Human, Age: 74, HP: 62, AC: 15, Attributes: Str: 10 (+0), *Con: 16 (+2), Dex: 12 (+0), *Int: 18 (+3), Wis: 12 (+0), *Cha: 14 (+1), BtH: +3.
Equipment: Elven Dagger +3, Dam: 1d4+3, Ring of Protection +5, Ring of Spell Turning, Cloak of Resistance +5 (bonus on all saves), Crystal Ball w/Telepathy, Ring of Wishes (3 Wishes), and from 1d100 x 100 gp at anytime, Spell Book (Knows all spells from 0 level thru 5th levels plus the following, 6th level- Antimagic Shell, Chain Lightning, Guards and Wards, Mass Suggestion). Abilities: Spells (per/day: 6/6/5/5/3/3/2), Bonus Spells (extra 1st, 2nd & 3rd level spell per/day). Esoteric Ability (Int), Military Leadership (Int & Cha), Common, Elven, Orcish, Dwarven.

Secondary Skills & Languages:

Maddog’s Lost Kingdom: Maddog once ruled a substantial kingdom on the world of Greyhawk, he is currently trying to regain his power and a new kingdom to rule in the current campaign if the Castle Keeper likes.

zenden
Fighter 14th lvl.
Zenden was the champion and companion warrior for Othello Blacksword, with the passing of his King and friend, Zenden seeks new challenges. Neutral Good Half-Elf Male, Age: 184, HP: 86, AC: 22, Attributes: *Str: 17 (+2), Con: 13 (+1), *Dex: 18 (+3), Int: 14 (+1), Wis: 9 (+0), Cha: 13 (+1), BtH: +14.
Equipment: Elven Longsword +2, Dam: 1d8+4, Mail Shirt +4, Bracers of Armor +1, and from 2d10 x 10 gp at anytime. Abilities: Empathy (+2 bonus on Cha checks), Move Silently (Dex), Spot Hidden Doors (wis) (within 5’, +1 Wis check bonus), Attribute Modification (+2 to all Str checks), Spell Resistance (wis) (+2 save vs. Charm & Sleep), Weapon Specialization (Longsword +2 to hit, +2 damage), Combat Dominance (4 attacks vs. 1HD (d6) creatures or less), Extra Attack (doesn’t combine with combat dominance). Secondary Skills & Languages: Judgment Ability (wis), Common, Elven, Gnome.

Mandar
Ranger 7th lvl.
Mandar is the elf friend to Wilma Blacksword. Neutral Good Elf Male, Age: 389, HP: 46, AC: 20, Attributes: *Str: 17 (+2), Con: 13 (+1), *Dex: 18 (+3), Int: 14 (+1), Wis: 9 (+0), Cha: 13 (+1), BtH: +6. Equipment: Elven Longsword +1, Dam: 1d8+4, Elven Longbow +2, Dam: 1d6+2, 100’, Quiver of 18 arrows, Studded Leather +3, Bracers of Armor +1, and from 2d10 x 10 gp at anytime. Enhanced Senses (+2 Listen checks), Twilight Vision (1 mile), Move Silently (Dex), Spell Resistance (+10 bonus vs. charm & sleep), Spot Hidden Doors (wis) (within 5’, +2 bonus), Weapon Training (+1 to Hit with Longbow), Combat Marauder (+7 damage vs. Humanoids or Giants), Conceal (Dex), Delay/Neutralize Poison (wis), Move Silently (Dex), Scale (Dex), Traps (wis) (+2 bonus on checks), Survival (wis), Track (wis) (+2 bonus), Favored enemy (Orc’s, +2 bonus to Hit, AC & Tracking).
Abilities: Secondary Skills & Languages: Woodsman (wis), Common, Elven, Gnome.

kull
Barbarian
10th lvl.

King Kull the ruler of Valusia is stalwart and try’s to rule through wisdom. He is a very strong and passionate individual and is well versed in the arts of war and weapons. Neutral Good Human Male, Age: 29, HP: 98, AC: 18, Attributes: *Str: 18 (+3), *Con: 18 (+3), *Dex: 15 (+1), Int: 14 (+1), Wis: 13 (+1), Cha: 11 (+0), BtH: +9.
Equipment: at anytime. 2H Axe, Dam: 1d12+3, Leather Armor +3, Leather Bracers of Armor +2, and from 1d10 x100 gp

Abilities: Combat Sense (vs. Flank attacks no bonuses, Rear attacks ½ bonuses), Primal Force (+4 saves vs. paralysis, polymorph, petrifaction & death attacks), Primal Fury (see PhB pg.18), Primal Might (may continue to fight up to -6 HP) & Primal Will (Damage Reduction 1 HP).

Secondary Skills & Languages:

Bullying (Str & cha), Common, Local Human Dialect.

Riltar (Black-flag)
Fighter 11th lvl.
Riltar the Black-Flag bearer is a Dwarf warrior of the house of Kurdik, he is one of many who turned their backs on the elves and humans during the great war against the darkness, he serves as Maddog DeBuke's champion and flag bearer. Lawful Evil Dwarf Male, Age: 287, HP: 90, AC: 17, Attributes: *Str: 17 (+2), *Con: 14 (+1), Dex: 12 (+0), Int: 10 (+0), Wis: 13 (+1), Cha: 9 (+0), BtH: +11.
Equipment: anytime. Warhammer, Dam: 1d8+2, Banded Mail Armor +1, Normal helm, and from 1d10 x100 gp at

Abilities: Animosity (Elves), Deep vision (120’), Determine Depth and Direction, Enmity (Goblins/Orcs), Defensive Expertise (Giants/Ogres) (vs. +4 AC), Resistant to Arcane Magic (+3 save bonus vs. all arcane spells), Resistant to Fear (+2 save bonus), Resistant to Poisons (con) (+2 bonus vs. poison saves), Stone craft (wis), Combat Sense (vs. Flank attacks no bonuses, Rear attacks ½ bonuses), Primal Force (+4 saves vs. paralysis, polymorph, petrifaction & death attacks), Primal Fury (see PhB pg.18), Primal Might (may continue to fight up to -6 HP) & Primal Will (Damage Reduction 1 HP). Secondary Skills & Languages: Bullying (Str & cha), Common, Dwarven.

Demi-gorgon
Lich Lord
Size: HD: Move: AC: Attacks: Special: Saves: Int: Alignment: Type: Treasure: XP: Medium 20 (d8) (97 HP) 30’ 22 Touch (1d10) Fear Aura, Paralyzing Touch, Spells, Undead, Rejuvenation. M Genius Neutral Evil Undead (Unique) 11 10580+22 See M&T pg. 54 for more information on Liches.

Othello-blacksword
Knight
16th lvl.

(Deceased)

Othello-Blacksword was a brave and powerful King, ruling over the ancient lands of Kalimdoria, he was banished from his homelands and world after the war with Maddog DeBuke’s takeover of the planet and his kingdom. He fled to hopefully return and retake his lands but died of old age before that dream could unfold, he left behind his friends and his daughter Wilma to carry on. Lawful Neutral Human Male, Age: 94 (deceased), HP: 80, AC: 24, Attributes: *Str: 15 (+1), *Con: 16 (+2), Dex: 10 (+0), Int: 12 (+0), Wis: 16 (+2), *Cha: 15 (+1), BtH: +15.
Equipment: Full Plate armor +5, Medium Steel Shield, Sword of Life Stealing +3, Dam: 1d8+4, Amulet of the Planes (Othello had great control over the item), and from 1d100 x 10 gp at anytime. Abilities: Birthright mount (Lt. Warhorse “Valiant” HD: 3d10 (30 HP), AC: 14, MV: 60’. PA: Physical, AtK: 2 Hooves 1d4+2, or Bite 1d4), Horsemanship (Dex), Deflect (+4 AC, +2 AC Mount), Cover (+6 AC from one side of horse), Fall Soft, Leap, Charge (3x damage w/lance), Inspire, Embolden, Demoralize, Battlefield Dominance, Call-to Arms (had many followers and knights before his death). Secondary Skills & Languages: Judgment Ability (wis), Bullying (Str & cha), Common, Regional human Dialect.

Shay Ironcross
Monk 7th lvl.
Shay Ironcross was a friend and follower of Othello Blacksword at one time, they had a falling out before the fall of the Kingdom and set out on his own, Othello treated him as a son.
Neutral Good Human Male, Age: 17, HP: 69, AC: 18, Attributes: Str: 13 (+1), *Con: 18 (+3), *Dex: 17 (+2), Int: 10 (+0), *Wis: 14 (+1), Cha: 10 (+0), BtH: +6.
Equipment: Dual Dirks +2, Dam: 1d1d4+4 each, Ring of Protection +3, Monk outfit, and from 1d10 x 3 gp at anytime. Abilities: Mind over Matter (+3 saves), Stunning Attack, Unarmed Attack (1d8+1/1d4+1), Unarmored Defense (AC 13), Deflect Missiles, Fast Movement (50’), KI Strike (+2 UA), Slow Fall, Purity of Body, Still Body, Fast Healing (heal 1d4+7 hp). Secondary Skills & Languages: Common, Local Human Dialect.