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AUGMENTED REALITY

Prudhvi.K#1, Nikhila.M#2
#
CSE, Sreenidhi institute of science and technology
Prudhvi.rajchopra@gmail.com
nikhilamergu@gmail.com

Abstract this paper presents an overview of basic aspects of 2.2 Tracking System
Augmented Reality (AR) and the main concepts of this technology. The tracking system is one of the most important problems on AR
It describes the main fields in which AR is applied now a days And systems mostly because of the registration problem . The objects in
important AR devices. Some characteristics of Augmented Reality the real and virtual worlds must be properly aligned with respect to
systems will be discussed and this paper will provide an overview of each other, or the illusion that the two worlds coexist will be
them. Future directions are discussed.Keywords: Augmented Reality, compromised. For the industry, many applications demand accurate
Virtual Reality, Scientific Visualization . registration, specially on medical systems.
2.3 Display
I. INTRODUCTION The tecnology for AR is still in development and solutions depend on
design decisions.Most of the Displays devices for AR are HMD
Augmented Reality is a type of virtual reality that aims to (Head Mounted Display), but other solutionscan be found When
duplicate the world's environment in a computer. An combining the real and virtual world two basic choices are available:
augmented reality system generates a composite view for the optical and video technology. Each of them has some tradeoffs
user that is the combination of the real scene viewed by the depending on factors like resolution, flexibility, field-of-view,
user and a virtual scene generated by the computer that registration strategies,among others.
augments the scene with additional information. The virtual
scene generated by the computer is designed to enhance the Head-mounted
user's sensory perception of the virtual world they are seeing
A head-mounted display (HMD) is a display device paired to a
or interacting with. The goal of Augmented Reality is to create
headset such as a harness or helmet. HMDs place images of both the
a system in which the user cannot tell the difference between physical world and virtual objects over the user's field of view.
the real world and the virtual augmentation of it. Modern HMDs often employ sensors for six degrees of freedom
AR is within a more general context termed Mixed monitoring that allow the system to align virtual information to the
Reality, which refers to a multi-axis spectrum of areas that physical world and adjust accordingly with the user's head
cover Virtual Reality,AR telepresence, and other related movements.
technologies.VirtualReality is a term used for computer
generated 3D environments that allow the user to enter and Eyeglasses
interact with synthetic environments.
AR displays can be rendered on devices resembling eyeglasses.
Versions include eye wear that employ cameras to intercept the real
world view and re-display its augmented view through the eye
pieces.and devices in which the AR imagery is projected through or
reflected off the surfaces of the eye wear lens piece.

Contact lenses

Contact lenses that display AR imaging are in development. These


Figure 1: AR example with virtual bionic contact lenses might contain the elements for display
chairs and a virtual lamp. embedded into the lens including integrated circuitry, LEDs and an
In telepresence, the fundamental purpose isto extend operators antenna for wireless communication. Another version of contact
sensory-motor facilities and problem solving abilities to a remote lenses, in development for the U.S. Military, is designed to function
environment. Very similar to virtual reality, in which we aim to with AR spectacles, allowing soldiers to focus on close-to-the-eye
achieve the illusion of presence within a computer simulation, AR images on the spectacles and distant real world objects at the
telepresence aims to achieve the illusion of presence at a remote same time.
location.When designing an AR system, three aspects must be in
mind: (1) Combination of real and virtual worlds;(2) Interactivity in
real time;(3) Registration in 3D.Portability is also one of the Virtual retinal display
factor ,which plays a major role when the user walks through large
environment. A virtual retinal display (VRD) is a personal display device under
development at the University of Washington's Human Interface
Technology Laboratory. With this technology, a display is scanned
directly onto the retina of a viewer's eye. The viewer sees what 2) Architecture
appears to be a conventional display floating in space in front of
them.
AR can aid in visualizing building projects. Computer-generated
images of a structure can be superimposed into a real life local view
EyeTap of a property before the physical building is constructed there. AR
can also be employed within an architect's work space, rendering into
The Eye Tap (also known as Generation-2 Glass) captures rays of their view animated 3D visualizations of their 2D drawings.
light that would otherwise pass through the center of a lens of an eye
of the wearer, and substituted each ray of light for synthetic
computer-controlled light. The Generation-4 Glass is similar to the 3) Art
VRD except that it also has infinite depth of focus and causes the
eye itself to, in effect, function as both a camera and a display, by AR technology has helped disabled individuals create art by using
way of exact alignment with the eye, and resynthesis (in laser light) eye tracking to translate a user's eye movements into drawings on a
of rays of light entering the eye. screen. An item such as a commemorative coin can be designed so
that when scanned by an AR-enabled device it displays additional
objects and layers of information that were not visible in a real world
Handheld view of it.

Handheld displays employ a small display that fits in a user's hand.


All handheld AR solutions to date opt for video see-through. Initially 4) Commerce
handheld AR employed fiduciary markers, and later GPS units and
MEMS sensors such as digital compasses and six degrees of freedom
accelerometergyroscope. Handheld display AR promises to be the
first commercial success for AR technologies. The two main
advantages of handheld AR is the portable nature of handheld
devices and ubiquitous nature of camera phones.

Spatial

Spatial Augmented Reality (SAR) augments real world objects and


scenes without the use of special displays such as monitors, head ViewAR BUTLERS App - Placing furniture using AR
mounted displays or hand-held devices. SAR makes use of digital
projectors to display graphical information onto physical objects. The AR can enhance product previews such as allowing a customer to
key difference in SAR is that the display is separated from the users view what's inside a product's packaging without opening it.AR can
of the system. Because the displays are not associated with each use also be used as an aid in selecting products from a catalog or through
The user is not required to carry equipment or wear the display over a kiosk. Scanned images of products can activate views of additional
their eyes. content such as customization options and additional images of the
product in its use. AR is used to integrate print and video marketing.
Printed marketing material can be designed with certain "trigger"
Applications images that, when scanned by an AR enabled device using image
recognition, activate a video version of the promotional material.
Augmented reality has many applications, and many areas can
benefit from the usage of AR technology. AR was initially used for
military, industrial, and medical applications, but was soon applied to 5) Education
commercial and entertainment areas as well.
Text, graphics, video and audio can be superimposed into a students
1) Archaeology real time environment. Textbooks, flashcards and other educational
reading material can contain embedded markers that, when
scanned by an AR device, produce supplementary information to the
AR can be used to aid archaeological research, by augmenting student rendered in a multimedia format. Students can participate
archaeological features onto the modern landscape, enabling interactively with computer generated simulations of historical
archaeologists to formulate conclusions about site placement and events, exploring and learning details of each significant area of the
configuration. event site. AR can aide students in understanding chemistry by
allowing them to visualize the spatial structure of a molecule and
Another application given to AR in this field is the possibility for interact with a virtual model of it that appears, in a camera image,
users to rebuild ruins, buildings, or even landscapes as they formerly positioned at a marker held in their hand. Augmented reality
existed. technology also permits learning via remote collaboration.
6) Everyday AR can augment the effectiveness of navigation devices. Information
can be displayed on an automobile's windshield indicating
destination directions and meter, weather, terrain, road conditions and
traffic information as well as alerts to potential hazards in their path.
Aboard maritime vessels, AR can allow bridge watch-standers to
continuously monitor important information such as a ship's heading
30 years of Augmediated Reality in everyday life. and speed.

Since the 1970s and early 1980s, Steve Mann has been developing 11) Office workplace
technologies meant for everyday use i.e. "horizontal" across all
applications rather than a specific "vertical" market. Examples
AR can help facilitate collaboration among distributed team members
include Mann's "EyeTap Digital Eye Glass", a general-purpose
in a work force via conferences with real and virtual participants. AR
seeing aid that does dynamic-range management (HDR vision) and
tasks can include brainstorming and discussion meetings utilizing
overlays, underlays, simultaneous augmentation and diminishment
common visualization via touch screen tables, interactive digital
(e.g. diminishing the electric arc while looking at a welding torch).
whiteboards, shared design spaces, and distributed control rooms.

7) Industrial design 12) Sports and entertainment


AR can help industrial designers experience a product's design and AR has become common in sports telecasting. Sports and
operation before completion. Volkswagen uses AR for comparing entertainment venues are provided with see-through and overlay
calculated and actual crash test imagery. AR can be used to visualize augmentation through tracked camera feeds for enhanced viewing by
and modify a car body structure and engine layout. the audience. Examples include the yellow "first down" line seen in
television broadcasts of American football games showing the line
8) Medical the offensive team must cross to receive a first down.

Augmented Reality can provide the surgeon with information, which 13) Tourism and sightseeing
are otherwise hidden, such as showing the heartbeat rate, the blood
pressure, the state of the patients organ, etc. In particular AR can be
Augmented reality applications can enhance a user's experience when
used to let the doctor look inside the patient by combining one source
traveling by providing real time informational displays regarding a
of images such as an X-ray with another such as video. This helps the
location and its features, including comments made by previous
doctor to identify the problem with the patient in a more intuitive
visitors of the site. AR applications allow tourists to experience
way than looking at only type of image data. This approach works in
simulations of historical events, places and objects by rendering them
a similar as the technicians doing maintenance work . into their current view of a landscape. AR applications can also
present location information by audio, announcing features of
interest at a particular site as they become visible to the user.
9) Military
In combat, AR can serve as a networked communication system that 14) Translation
renders useful battlefield data onto a soldier's goggles in real time.
From the soldier's viewpoint, people and various objects can be AR systems can interpret foreign text on signs and menus and, in a
marked with special indicators to warn of potential dangers. Virtual user's augmented view, re-display the text in the user's language.
maps and 360 view camera imaging can also be rendered to aid a Spoken words of a foreign language can be translated and displayed
soldier's navigation and battlefield perspective, and this can be in a user's view as printed subtitles.
transmitted to military leaders at a remote command center.
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[3] R. Azuma. Tracking requirements for
augmented reality. Communications of
the ACM, 36(7):50-51, 1993.
[4] R. Azuma. A survey of augmented reality.
ACM SIGGRAPH, 1-38, 1997.
[5] M. Billinghurst, S. Baldis, E. Miller, and
S. Weghorst. Shared space: Collaborative
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[6] M. Billinghurst and H. Kato. Mixed
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