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West Africa

The fifteen nations that make up what is commonly over the yearsin some cases to specifically oppose the
known as West Africa range from tiny Togo to larger Champions.
nations like Nigeria and Mali. While various cultural
commonalities cross national borders, each nation has The complex problems of violence, unrest, and corrup-
its own problems, culture, and identity. As members tion that regularly erupt over some parts of the region
of the Economic Community of West African States fuel similar outbursts of superhuman violence in various
(ECOWAS), they seek to cooperate to provide stable parts of West Africa, particularly during civil wars and
trade, economic opportunities, and development. Civil other upheavals. The targeting of many heroes families
wars, terrorism, rebellions, and corruption in various by extreme groups has led most members of the CWA to
member nations make this difficult, but these efforts keep their identities secret.
are aided by numerous West African governments,
Though ideally the team would like to have at least one
foreign aid organizations, and, since 1996, a coalition
member from each state in the region, various political
of superhumans loosely affiliated with ECOWAS and its
disagreements and other problems have resulted in a
member governments.
reduction in CWA membership. An ideological dispute
Given the prevalence of English, French, and Portuguese over the importance of sovereignty of the regional
as official languages among the regions of states versus direct intervention by the team in
this nation, many superhumans who various situations, particularly those that
adopt alter egos name themselves involve violence against minorities,
in these languages. However, it children, and women, resulted in
is not unheard of for a super- a split in the Champions. In late
human with strong ties to a 2013, several members of
particular ethnic group or the team left to either go
culture to take his name solo or join other groups
from this heritage. with a more proactive
These names often stance. The current
have mystic or mytho- roster of the team in-
logical significance, cludes the following
though its no more heroes:
common for super-
humans in West Africa EXEMPLAR
to have such origins as
anywhere else. africa
West Africa Agyenim Annan, the
Ghanan national hero

CHAMPIONS who sees his nation as

a model for stability and

OF WEST AFRICA progress in the region. Pos-

sesses great integrity and
courage, but can be a bit over-
The most cohesive superheroic or-
bearing. His name is a traditional Akan
ganization in west Africa is the assem-
name that means great divine one. He is
blage of heroes known as the Champions of West
super-strong, tough, and able to leap great distances.
Africa. Formed in late 1996, and known often simply as
the Champions or the CWA, this group of superheroes
is made up of various member nations of ECOWAS and
the occasional expatriate hero from abroad. The group
Seydou Truore, a mystic griot (story-teller and historian
spends most of its time in actions akin to their peers else-
of the oral tradition) from Mali who possesses the power
where in the world: foiling criminals, stopping disasters,
to summon representations of various legendary heroes
and dealing with a variety of super-powered threats. In
and mythical beasts by singing. He claims to stay with the
addition, the group tries to keep the actions of various
group based on a vision of some future calamity they will
terrorist groups and warlords under control, many of
need to oppose together.
whom have recruited or hired their own superhumans


The Champions of West Africa are always looking for more members, especially from nations not already represented on
the team. They are generally friendly with other heroes and welcome them with open arms because such visits are rare
and the team is happy to make connections with others they can call on when needed.


John Jackson, an idealistic Liberian superhuman with the
Many of the current problems and political realities of
power to duplicate the natural abilities of living organ-
modern Nigeria can be traced to the specters of colo-
isms, including animals, aliens, and mutants. He is unsure
nialism and the ideological split between the southern
of the origin of his abilities.
coastal and northern inland regions. To the south, secular
governments and urban development contrast strongly
MAITRE AIMANT with the rural landscape peppered with small villages
that dominates much of the north. This wilderness is
Ismael Boka, a mutant hero from the Ivory Coast possess-
home to various threats, including separatist, terrorist,
ing power over magnetism. He and Jali are a couple, which
and revolutionary groups. These organizations engage in
keeps Maitre Aimant on the team despite some personal
various attacks on the government and populace, often
misgivings about its effectiveness. His name is French for
kidnapping or killing those who seek education, religious
Master Magnet.
freedom, or anything else a particular extremist group
has deemed a threat. In reality, most of these groups are
THE FUTURIST nothing more than thugs with an ideology. They are dan-
gerous, sometimes extremely so, but they have about as
Fama Mendy, a Gambian super-genius, deeply con- much in common with other citizens who nominally share
cerned with education and civil rights, whose cautious their views as a T-Rex does with a sea gull.
nature and ability to see numerous possible outcomes
of each action have caused her to reject more proactive The most dangerous of these extremist groups are led
measures. or backed by superhumans. Chief among these is King
Claw, the leader of the Righteous Fire extremist group.
FANTASMA Righteous Fire are more a cult of personality than any-
thing else, following their leaders twisted ideology
Daphne Barros, mistress of invisibility and illusion from which speaks of the decadence of Western culture, the
Cape Verde. She is as much an entertainer as a superhero importance of traditional values, and the need for strong
and sticks with the CWA because they allow her to do leadership to prepare for a coming war that will consume
good while still advancing her career. the world in a great uprising they call the Righteous Fire.
The group borrows its core ideals from various radical


fundamentalist sects (both Muslim and Christian) but its THE MAN OR THE MAGIC?
members are more interested in promoting themselves
to power than anything else. While it is implied that the mysterious gauntlet that
bonded with King Claw makes him and his followers
fanatical and crazy, this might not be the case. Its en-
KING CLAW AND RIGHTEOUS FIRE tirely possible that being granted superhuman powers
by the gauntlet drove him mad with power, and theres
Thomas Eze was a deserter from the Nigerian military nothing corrupting about the object itself. If true, then
who found ruins of the ancient Nok people of West Africa. Righteous Fire is just a product of bigotry and fanaticism
Looking for a place to hide out, he crawled behind a shat- backed up by one mans desire for power. This means
tered obelisk and found a skeleton entombed within. On that finding a way to destroy or remove Claws gauntlet
the skeletons hand was strange, clawed gauntlet crafted will only weaken the groups power, but will do nothing
to reduce its resolve.
of what looked like iron. Thinking hed perhaps found
a valuable artifact, Eze removed the gauntlet and, on The origin of King Claws gauntlet is left a mystery in-
a whim, put it on. In a flash of blinding light and with a tentionally. It could be a magical artifact, an ancient
burst of searing pain, the gauntlet bonded to his flesh. Eze Preserver control device, part of a larger suit of armor,
passed out, and when he awoke he found himself forever or something altogether different. Other similar items
could exist, leading to the creation of more villains in
changed. Possessed of great power and an inner fire that
the same strain as King Claw.
could only be quenched by violence and carnage, he
became the flamboyantly titled King Claw and founded
the terrorist militant cult, Righteous Fire. KING CLAW PL11
Through the gauntlet King Claw possesses potent super- STR 6 STA 6 AGL 2 DEX 2 FGT 10 INT 1 AWE 1 PRE 4
human powers, including the ability to drain a targets life Powers: Bio-adaptation (Immunity 30 (Fortitude
force and transfer it to himself and others. Furthermore, effects), Limited to effects he has experienced at least
this power the gauntlet grants seems to bring out the once); Claw (Strength-based Damage 6, Feature: Attacks
worst in him. His minor prejudices, political preferences, count as Unarmed, Penetrating 6); Death Touch (Grab-
based Cumulative Affliction 12 (Resisted and Overcome
and views on social issues have been amplified to fanati-
by Fortitude; Impaired, Disabled, Transformed (Dying));
cal levels. He is unstable, erratic, and utterly terrifying. He Gauntlet Augmentation (Enhanced Traits 36 (Fighting
rules Righteous Fire with a mix of raw power and mad cha- 5, Presence 3, Stamina 5, Strength 5)); Mark of the Claw
risma. Ezes extreme nature means that only the crazy and (Senses 2 (Tracking 2 (Mental), Quirk: Only those who have
the desperate join him, but it also means that everyone in been affected by Death Touch)); Transfer Life Force (Healing
6, Free Action, Persistent, Restorative, Limited: Only works in
the group is willing to kill or die by his command. In fact, the 3 rounds after using Death Touch successfully)
it seems that the longer one spends with him, the more
Equipment: Heavy Pistol (Ranged Damage 4)
fanatical and blindly loyal one becomes to him.
Advantages: Chokehold, Defensive Roll 3, Equipment 2,
For the other members of Righteous Fire, use the statistics Fascinate (Intimidation), Fast Grab, Improved Critical 2 (Claw),
for Militants or Soldiers provided in the Heros Handbook. Improved Grab, Improved Hold, Inspire 3, Languages 2 (Arabic,
King Claw is seeking young superhumans to bolster his English native), Leadership, Power Attack, Ranged Attack 4
ranks, but as of yet has not recruited any, due largely to Skills: Athletics 4 (+10), Deception 2 (+6), Expertise: Military
the efforts of Mr. Twist (see later in this entry), a former 6 (+7), Expertise: Terrorist 9 (+10), Intimidation 8 (+12),
Perception 5 (+6), Persuasion 4 (+8), Ranged Combat: Guns 6
member of the Champions of West Africa. (+8), Stealth 4 (+6), Vehicles 4 (+6)

MR. TWIST AND THE REFUGE Offense: Initiative +2, Claw +10 (Close, Damage 12, Crit. 18-20),
Death Touch +10 (Close, Grab-based Cumulative Affliction 12,
DC 22 Fort.), Heavy Pistol +12 (Ranged, Damage 4), Unarmed
Once an esteemed member of the Champions of West +10 (Close, Damage 6)
Africa, Mr. Twist left the group after a very intense disagree- Defense: Dodge 13, Parry 13, Fortitude 8, Toughness 9/6*, Will 11
ment with other members over what constituted appro- *Without Defensive Roll.
priate force and methods when dealing with various ex- Complications: MotivationNihilist: King Claw is one of
tremist and terrorist groups in the region. Twist favored those men who just wants to watch the world burn, a desire he
a more proactive approach, especially with groups who dresses up with fanatical fervor and fundamentalist ideologies.
targeted or attempted to recruit children to their cause. Power Loss: The claw bonded to his right hand gives King
Claw all his powers, and should it be removed he loses them.
Where many of his teammates cautioned that care must
be taken to respect the sovereignty of local governments Totals: Abilities 28 + Powers 81 + Advantages 22 + Skills 26 +
Defenses 26 = 198
and insisted the CWA must support, but not circumvent,
local authorities, Twist was unwilling to wait for official
land and other nations view Twist as a sort of folk hero, a
sanction or approvals to carry out missions and pass judg-
roguish outlaw who works to protect the young and weak
ment. Leaving the group, he began a personal crusade to
regardless of borders or bureaucracy. Though primarily
rescue and protect innocents menaced by various local
focused in West Africa, he has been known to appear all
militant groups regardless of their ideology. He even
over the continent and some surrounding areas, rescu-
targeted some corrupt local officials, which earned him
ing would-be child soldiers from local warlords or freeing
outlaw status in many nations of West African, including
slaves abducted by underground syndicates.
his native Nigeria. Despite this, many citizens of his home-



A former member of the Champions of West Africa, Mr.
At first, Mr. Twists efforts were dramatic, but limited in
Twist is very secretive when it comes to his origins and
scope. He could rescue countless innocents with his
background. It is known he was once a soldier or revolu-
powers, but soon realized many he helped had nowhere to
tionary and that he carries several scars from that period
go. This changed when he discovered the Refuge. Original-
of his life, both physical and emotional. He served as CWAs
ly a derelict alien spacecraft deep in the Sambisa Forest, the
chief transport expert and second-in-command until his
wilderness around the Refuge is ironically home to many
desire for increased proactive action with regards to kid-
of the extremist groups Mr. Twist works against. Though
napping and salvery resulted in his leaving the team.
the ship long since lost its ability to fly, its engines still func-
Mr. Twists powers all center around spatial manipulation. tion enough to power its other essential systems, includ-
He can bridge great distances with a step, transport a foe ing its cloaking device and security systems. He began
miles away, even teleport things into or out of a target to bringing those he rescued to the ship, which was quickly
cause injury. His powers include spatial awareness that dubbed the Refuge. Now close to a thousand people live
makes him hyper-aware of his immediate surroundings. there. The population is largely young, though some older
Hes a skilled tactician and has become a good teacher refugees serve as teachers and caretakers. As various war-
since founding the Refuge. He carries a cane to help with lords, criminals, and villains across Africa often attempt to
a mild limp, but just as often uses it as a weapon.


Powers: Quick Twist (Reaction Teleport 2 (120 feet), Change
Direction, Change Velocity)); Spatial Awareness (Senses 4
(Accurate: Mental, Radius: Mental, Ranged: Mental)); Spatial Shifts
(Enhanced Traits 12 (Dodge 6, Parry 6), Enhanced Advantages
15 (Defensive Roll 6, Evasion 2, Hide in Plain Sight, Instant Up,
Interpose, Redirect, Set-up 2, Uncanny Dodge)); Spatial Twisting
(Array (33 points), Extended Spatial Twist (Extended Teleport 12
(4,000 miles), Change Direction, Change Velocity, Increased Mass
7 (3 tons), Limited to Extended), AE: Spatial Twist (Teleport 13
(30 miles), Change Direction, Change Velocity, Increased Mass
4 (800 lbs.), Turnabout), AE: Twist Attack (Ranged Damage 11,
Resisted by Fortitude), AE: Twist Other (Ranged Teleport Attack
10 (4 miles), Increased Mass 3 (400 lbs.)), AE: Twist Perceptions
(Burst Area Cumulative Affliction 11 (Resisted and Overcome by
Fortitude; Impaired, Disabled, Unaware)))
Equipment: Cane (Club (Strength-based Damage 2),
commlink, the Refuge (see later in this entry)
Advantages: Assessment, Connected, Defensive Attack,
Defensive Roll 6, Equipment 6, Evasion 2, Extraordinary Effort,
Hide in Plain Sight, Improved Defense, Improved Initiative,
Improved Trip, Instant Up, Interpose, Languages 3 (French,
Hausa, Portuguese, Yoruba, English native), Leadership,
Redirect, Set-up 2, Uncanny Dodge
Skills: Acrobatics 3 (+6), Athletics 3 (+4), Deception 6 (+10),
Expertise: Revolutionary 2 (+6), Expertise: Teacher 6 (+10), Insight
4 (+8), Intimidation 2 (+6), Investigation 2 (+6), Perception 8
(+12), Persuasion 4 (+8), Ranged Combat: Spatial Twisting 8 (+11),
Stealth 3 (+6), Technology 4 (+8), Treatment 2 (+6), Vehicles 3 (+6)
Offense: Initiative +7, Cane +6 (Close, Damage 3), Twist Attack
+11 (Ranged, Damage 11, Res. by Fort.), Twist Other +11
(Ranged, Teleport Attack 10, Res. by Dodge), Twist Perceptions
+11 (Close, Cumulative Burst Area Affliction 11, Res. by Fort.),
Unarmed +6 (Close, Damage 1)
Defense: Dodge 14/8*, Parry 14/8*, Fortitude 8, Toughness
8/2**, Will 14 *Without Spatial Shifts power. *Without Defensive
Roll (or powers).
Complications: MotivationResponsibility: Mr. Twist feels
a deep responsibility to help those hurt by war and violence,
especially children. Power Loss: If teleported by another, Mr.
Twists powers short out and dont work for 1 round per rank
of Teleport used. If he is transported by Space Travel that is
defined as a long distance teleport, he loses access to his
powers for a full hour.
Totals: Abilities 54 + Powers 80 + Advantages 17 + Skills 30 +
Defenses 23 = 204


abduct and recruit young superhumans for their own pur-

poses, the Refuge also has a significant population of su- THE ORIGIN OF THE REFUGE
perhumans, nearly ten percent of all its inhabitants. Most The exact origin of the alien spacecraft now known as
of these superhumans are young and some have minor the Refuge is left undetermined. It could be a Preserver
or underdeveloped abilities, but others are more capable ship, or a Lor or Grue warship that crashed on Earth long
and powerful. A handful of the super-powered youngsters ago. It might even be from a race that no one is aware
have begun to work with Mr. Twist on his missions to save has visited Earth , or a vessel from another dimension
others, and their various superhuman abilities have added that somehow crashed in Africa.
to the safety, secrecy, and self-sufficiency of the Refuge. Likewise, the fate of the ships crew is left undetermined.
They likely died in the crash, but they could have been
Given the nature of Mr. Twists powers and the Refuges
murdered by some predator that snuck aboard their
cloaking field, even most of those who live there cannot ship and now dwells nearby, used their super-science to
locate it unaided. This adds to security, though with the infiltrate and interbreed with local tribes, or fled to some
Refuge taking on more and more inhabitants, it will soon hidden location elsewhere on Earth.
become necessary to expand living space, increase sup-
plies, or find new homes for at least some of its inhabit-
ants. Despite increasingly cramped conditions, all but the notable among these is Ombre Rouge (Red Shadow),
most temporary of visitors remain in the Refuge. The ships formerly of the Champions of West Africa. Ombre Rouge
impressive technology and the abilities and skills of some left the CWA because she felt the teams approach kept
of its more extraordinary residents make the Refuge a very her from cleaning up things at a local level, which is how
pleasant place to live. Unless their home is discovered by she prefers to work. Operating out of the capital city of
their enemies or the original owner of the ship one day Dakar, she is primarily focused on large scale criminal
returns for it, its unlikely the Refuge is going anywhere. operations, and has made many enemies of native and
foreign interests who conduct illegal operations in her
Size: Gargantuan Toughness: 14 Features: Combat Ombre Rouge is largely apolitical, but she is aware of how
Simulator, Communications, Computer, Concealed 2 (+15 DC), damaging rebellion and unrest can be to the people of a
Defense System, Fire Prevention System, Hangar, Holding Cells,
nation. Shes developed a unique reputation with various
Infirmary, Laboratory, Living Space, Personnel, Power System,
Security System 2 (DC 25), Workshop dissident and revolutionary groups; she protects and even
sometimes aids those who attempt peaceful solutions
Note: The Refuges engines, life support, and larger weapons
and defenses are damaged and likely beyond the ability of and only resorts to violence in the most extreme circum-
most Earth engineers to repair. If fixed, the ship would be stances. By contrast, she treats more violent rebel groups
capable of interstellar travel with a trained crew. as no better than the criminals she predominantly fights.
This has resulted in unfair accusations by some rebel

NIGER groups that the hero is just a government flunky, when in

fact shes devoted to serving the people (not the govern-
Extremely impoverished, with a history of regular political ment) and bringing them peace and justice.
and government upheaval, Niger has it worse than many Recently, Ombre Rouge has noticed increased weapons
of its neighbors. A recent coup and new elections give smuggling through her nation and has begun to uncover
hope for the future, but famine, drought, lack of educa- a conspiracy of officials, criminals, and foreign nationals
tion, and other issues make moving forward difficult. After using Senegal as a major exit and entry point for arms
realizing her efforts in the international supers community sales in the region. The identity of the mastermind behind
were doing little to aid her homeland, former Champions these operations is currently unknown, but whomever it
of West Africa member Fase Shaidan (Iron Devil) left the is often uses trained superhuman operatives to protect
group to return home. It is said she is considering running their business interests and eliminate problems. Thus far,
for political office and currently operates a number of free attempts to stop Ombre Rouge have failed utterly, but
clinics in the poorest areas of Niger in cooperation with neither has the hero succeeded in shutting these criminal
Doctors Without Borders. operations down completely.
Fase Shaidan uses the Powerhouse archetype (see Heros Ombre Rouge uses the Crime Fighter archetype (see
Handbook, Chapter 2). Increase Presence and Intellect Heros Handbook, Chapter 2). Change Boomerangs to
by 2. Choose Politics for her Expertise, add Treatment 6 Throwing Irons but keep her statistics the same. Add
(+8), Persuasion 2 (+4) and Expertise: Medicine 5 (+8) to Hi-Powered Machine Pistol (Ranged Damage 4, Multi-
her skills. Add Languages 2 (English, French, Hausa native) attack) 1 point to her Utility Belt. She also uses an addi-
and Defensive Attack to her advantages. tional 14 points of Equipment that varies with the needs
of her current objectives. Drop the Ranged Combat Skill
SENEGAL and add Ranged Attack 10 to advantages. Add All-out
Attack, Benefit 1 (Well-off ), Defensive Attack, Hide in
Despite various serious socioeconomic issues, Senegal Plain Sight, Languages 3 (Arabic, English, Hausa, Wolof,
boasts relative stability. The governments dedicated French native), Move-by Action, Power Attack, Skill
efforts to root out corruption are aided by a handful of Mastery (Stealth), Takedown, and Well-Informed to her
sympathetic heroes and law enforcement experts. Most advantages.

claim the young man is simply protecting his familys in-
SIERRA LEONE terests and plans to seize various operations for himself.
A recent interview on national radio where he called for
After a decade of bloody civil war in the late 20th century, other Sierra Leone superhumans to join him is seen as
Sierra Leone is still pulling itself back together. The na- further evidence of his schemes by both his supporters
tions security and stability are improving, aided in part and detractors alike.
by foreign investment, a large diamond mining industry
that is improving its conditions and management, and
rich natural resources. The abundant resources and over-
worked law enforcement make the nations industries a
Simon Nichols III is the son of Simon Nichols, Jr., a.k.a
target for supervillains seeking to seize diamonds or rare
Simon Spectrum, a mystical British supervillain who could
metals to fund their plans. During the Sierra Leone civil
project various colored auras that each had a different
war, some costumed criminals from abroad even set up
effect. Brodha Renbos father, after a series of embarrass-
conflict or blood diamond operations to exploit the
ing defeats in his native England, fled the U.K. and found
populace, but these have since been shut down or driven
himself in Sierra Leone during its civil war. First joining up
underground. However, those trying times for the nation
with and then replacing a local warlord, the elder Simon
did help establish one of its most controversial figures,
was a powerful figure in local diamond smuggling and
Brodha Renbo (Brother Rainbow).
arms dealing until the early 21st century, when he was
The son of a British supervillain who set up his own con- driven into exile by the new government. He left behind
flict diamond syndicate in the 1990s, Brodha Renbo is a his son and mistress. When the boys own powers mani-
mixed race Sierra Leone native in his late teens. He re- fested in his mid-teens, he became Brodha Renbo. The
cently made the news by helping the authorities prevent younger Simon is a charming and friendly young man
or shut down attempts by European and American su- who is slowly winning over a populace leery of him, due
pervillains to rob or exploit various industries. However, to his fathers reputation and actions.
Brodha Renbos critics note his family background and
Simon Spectrum uses Brodha Renbos statistics, but increase
his PL to 11 as well as his Dodge, Parry, and Will Defenses
and Close and Ranged Combat Skills all by 2. Add Benefit
3 (Millionaire) and Power Attack to his advantages. Add Ex-
pertise: Criminal 8 (+9) and Intimidation 5 (+8) to his skills.


STR 1/11 STA 2 AGL 4 DEX 2 FGT 6 INT 1 AWE 1 PRE 3
Powers: Auras of Power (Dynamic Array (24 points), Blue
Aura (Ranged Damage 12 (Force)), AE: Green Aura (Healing
8, Restorative), AE: Indigo Aura (Insubstantial 4 (Incorporeal),
Precise, Subtle), AE: Orange Aura (Flight 12 (8,000 MPH)), AE:
Red Aura (Enhanced Strength 12), AE: Violet Aura (Enhanced
Advantage 4 (Improved Initiative 4), Quickness 10, Speed 10
(2,000 MPH)), AE: Yellow Aura (Reaction Damage 6, (Heat; When
touched))); Protective Aura (Sustained Impervious Protection 10)
Advantages: Benefit (Well-off ), Benefit (Son of Simon
Spectrum), Defensive Attack, Extraordinary Effort, Languages
1 (English, Krio native)
Skills: Acrobatics 2 (+6), Athletics 3 (+4), Close Combat:
Unarmed 2 (+8), Deception 1 (+4), Expertise: Pop Culture 2
(+3), Perception 5 (+6), Persuasion 1 (+4), Ranged Combat: Blue
Aura 6 (+8), Stealth 2 (+6)
Offense: Initiative +4 (+20 with Yellow Aura), Blue Aura +8
(Ranged, Damage 12), Unarmed +8 (Close, Damage 1/11*)
*With Red Aura active.
Defense: Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 10
Complications: Dark Moments: Between bullying and abuse
as a child at the hands of his father and watching many suffer in
poverty, Brodha Renbo sometimes wonders if his dad didnt have
the right idea about people being inherently corrupt, violent,
and irredeemable. This at times causes him to doubt his role as a
hero or pushes him to use force to solve problems. Motivation
Legacy: Brodha Renbo is trying to distinguish himself from his
villainous father. Sins of the Father: Brodha Renbos villainous
parentage makes him the focus of much distrust and suspicion.
Totals: Abilities 40 + Powers 56 + Advantages 5 + Skills 12 +
Defenses 23 = 136



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Art Direction: Hal Mangold
Graphic Design: Hal Mangold The following is designated as Product Identity, in ac-
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Playtesters: Leon Chang, James Dawsey, Glenn Hall, their associated images, descriptions, backgrounds, and
Nathan Kahler, Jack Norris, Aaron Sullivan related information are declared Product Identity. The fol-
Publisher: Chris Pramas lowing text is Open Gaming Content: all game system rules
Green Ronin Staff: Joe Carriker, Steve Kenson, and material not previously declared Product Identity.
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cifically excludes Product Identity. (e) Product Identity 7. Use of Product Identity: You agree not to Use any Gygax and Dave Arneson.
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tifying marks including trade dress; artifacts; creatures patibility, except as expressly licensed in another, inde- Modern System Reference Document, Copyright 2002-
characters; stories, storylines, plots, thematic elements, pendent Agreement with the owner of each element of 2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek,
dialogue, incidents, language, artwork, symbols, designs, that Product Identity. You agree not to indicate compat- Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David
depictions, likenesses, formats, poses, concepts, themes ibility or co-adaptability with any Trademark or Regis- Noonan, Stan!, Christopher Perkins, Rodney Thompson,
and graphic, photographic and other visual or audio rep- tered Trademark in conjunction with a work containing and JD Wiker, based on material by Jonathan Tweet,
resentations; names and descriptions of characters, spells, Open Game Content except as expressly licensed in Monte Cook, Skip Williams, Richard Baker, Peter Adkison,
enchantments, personalities, teams, personas, likenesses another, independent Agreement with the owner of Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
and special abilities; places, locations, environments, such Trademark or Registered Trademark. The use of
creatures, equipment, magical or supernatural abilities or any Product Identity in Open Game Content does not Mutants & Masterminds, Copyright 2002, Green Ronin
effects, logos, symbols, or graphic designs; and any other constitute a challenge to the ownership of that Product Publishing; Author Steve Kenson.
trademark or registered trademark clearly identified as Identity. The owner of any Product Identity used in Open
Product identity by the owner of the Product Identity, and Game Content shall retain all rights, title and interest in Advanced Players Manual, Copyright 2005, Green Ronin
which specifically excludes the Open Game Content; (f) and to that Product Identity. Publishing, LLC; Author Skip Williams.
Trademark means the logos, names, mark, sign, motto,
designs that are used by a Contributor to identify itself or 8. Identification: If you distribute Open Game Content Silver Age Sentinels d20, Copyright 2002, Guardians
its products or the associated products contributed to the You must clearly indicate which portions of the work of Order, Inc.; Authors Stephen Kenson, Mark C.
Open Game License by the Contributor (g) Use, Used that you are distributing are Open Game Content. Mackinnon, Jeff Mackintosh, Jesse Scoble.
or Using means to use, Distribute, copy, edit, format,
modify, translate and otherwise create Derivative Mate- 9. Updating the License: Wizards or its designated Mutants & Masterminds, Second Edition, Copyright 2005,
rial of Open Game Content. (h) You or Your means the Agents may publish updated versions of this License. You Green Ronin Publishing, LLC; Author Steve Kenson.
licensee in terms of this agreement. may use any authorized version of this License to copy,
modify and distribute any Open Game Content originally DC Adventures Heros Handbook, Copyright 2010, Green
2. The License: This License applies to any Open Game distributed under any version of this License. Ronin Publishing, LLC; Author Steve Kenson.
Content that contains a notice indicating that the Open
Game Content may only be Used under and in terms of 10. Copy of this License: You MUST include a copy of Mutants & Masterminds Heros Handbook, Copyright
this License. You must affix such a notice to any Open this License with every copy of the Open Game Content 2011, Green Ronin Publishing, LLC; Author Steve Kenson.
Game Content that you Use. No terms may be added to You Distribute.
or subtracted from this License except as described by Mutants & Masterminds Atlas of Earth-Prime: West Africa,
the License itself. No other terms or conditions may be 11. Use of Contributor Credits: You may not market Copyright 2015, Green Ronin Publishing, LLC; Authors
applied to any Open Game Content distributed using or advertise the Open Game Content using the name Jack Norris.
this License. of any Contributor unless You have written permission
from the Contributor to do so.