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Fez is an indie puzzle-platform video game developed by Polytron and published b

y Trapdoor, first released on April 13, 2012, for Xbox Live Arcade. The player-c
haracter Gomez receives a fez that reveals his two-dimensional (2D) world to be
one of four sides of a three-dimensional (3D) world. The player rotates between
these four 2D views to realign platforms and solve the game's puzzles. Designer
Phil Fish appeared in the 2012 documentary Indie Game: The Movie, which detailed
Fez's final stages of development and Polytron's related legal issues. Reviewer
s commended the game's emphasis on discovery and freedom, but criticized its tec
hnical issues, in-game navigation, and endgame backtracking. They likened the ga
me's rotation mechanics to the 2D 3D shifts of Echochrome, Super Paper Mario, and
Crush. Fez won the Seumas McNally Grand Prize and Eurogamer's 2012 Game of the Y
ear award. It sold one million copies by the end of 2013, and influenced games s
uch as Monument Valley, Crossy Road, and Secrets of Rtikon.