You are on page 1of 420

Players Ages Work in Progress V 1.

2
2-5 10+
Like many children, we grew up with stories
of big heroes and mighty deeds.
Among those stories
there was a boy and his pet,
learning to live together in each others world
while doing their best to make it a better place.

It created a lasting impression on us


and its message still carries on decades later.
We wish to do our part to share that same
message of friendship, companionship
and care for the world.

We made this book for you,


so you can share untold stories
about high morale and good intentions,
to guide your children and inspire your friends
and hopefully, bring a better insight about
chasing your dreams and the responsibility
of building a joyful world.
Credits
Lead Designers Additional Contributors
Rubn Alvarado Snchez Miguel ngel Snchez-Mejorada Elizondo
Aleida Mada Rentera Sols Juan Manuel Ibaez Hernandez
Rules Development Project Managment
Rubn Alvarado Snchez Rubn Alvarado Snchez
Aleida Mada Rentera Sols Aleida Mada Rentera Sols
Miguel ngel Mikel Valdes Cerda Miguel ngel Mikel Valdes Cerda
Writing Production Services
Rubn Alvarado Snchez Rubn Alvarado Snchez
Aleida Mada Rentera Sols Aleida Mada Rentera Sols
Editing & Revisions
Rubn Alvarado Snchez Based on the original game
Cartouche Pocket Monsters/Pokmon created by Satoshi Taijiri.
SilentNinjaKitty Game Freak
Max Falkenberg Nintendo Company Inc.
Producer We do not claim any ownership, the rightful owners do
not endorse this Project. Please support the original
Rubn Alvarado Snchez
source.
Executive Producer
Aleida Mada Rentera Sols
Art Direction Play-Testing Provided by
La Razicha group
Aleida Mada Rentera Sols
The Role-playing community of Monterrey, NL.
Cover Illustration
Rubn Alvarado Snchez
Special Thanks to
Interior Illustrators
Mom, our friends, and family.
Everyone who participated in our Fanart Jam.
Ninja Jamal http://ninja-jamal.deviantart.com
All of you who sent e-mails offering your support.
Reggie Graham http://ziggyfin.deviantart.com

Lauren Russo http://rock-bomber.tumblr.com Disclaimer


Chu http://raizy.deviantart.com Pokrole Project is a game from fans to fans.
Jennifer Wong http://imajenink.deviantart.com Were not making any profit from this book.
Temari-chi http://temari-chi.deviantart.com Pokrole Project Team is not reponsible for broken
Snuddi http://snuddi.deviantart.com pokballs, fainted shinies, bad-timed Critical Hits
Justyna Babinska http://www.justasuta.com or saying Yeah, I can take it! when the foe uses
Grace Allison www.gracifer.com Hyper Beam.
Rachel Sommers http://ja-punkster.deviantart.com
Tia Iris-sempi Rohrer http://iris-sempi.deviantart.com

Ivilith Hailzeltine http://ivilith.deviantart.com


Mikelvictorious
Flor Arredondo http://kori7hatsumine.deviantart.com

Adriana Cruz Berdecia http://acberdec.tumblr.com

Aonik http://aonik.deviantart.com

Karolina Twarda Twardosz http://twarda8.deviantart.com


Neshi Neshirys http://neshirys.deviantart.com/

Dane Romley http://morpheus306.deviantart.com/

nganlamsong http://nganlamsong.deviantart.com/

Extra Resources www.freepik.com


Table of Contents
Introduction 07 Items for the Journey 72
Whats a Role Playing Game? Trainers Basics 72
What does a Storyteller do? Healing Items 73
Whats a Pokmon? Pokballs 76
Where do I fit in as a Player? Items for Pokmon Care 77
How to use this book Evolutionary Items 79
Held Items 79
The Marvelous World of Pokmon 08 Pokdex 83
A Whole New World of Adventure 08 Kanto Pokdex 84
Pocket Monsters 08 Relevant Notes 126
Life in the World of Pokmon 09 Jotho Pokdex 128
Main Regions 10 Hoenn Pokdex 153
The Pokmon League 12 Sinnoh Pokdex 187
Antagonists 14 Unova Pokdex 216
Becoming a Trainer 16 Kalos Pokdex 256
Alola Pokdex 275
Starting the Game 18
Pokmon Moves 298
Creating a Character 18
Filling a Trainer character sheet 19 Effect Icons 299
Creating a Pokmon 21 Bug Moves 301
Filling a Pokmon character sheet 21 Dark Moves 304
Mental and Physical Attributes 23 Dragon Moves 307
Social Attributes 24 Electric Moves 309
Skills and Specialties 25 Fairy Moves 312
Health Points (HP) 27 Fighting Moves 313
Will Points 27 Fire Moves 318
Happiness, Loyalty & Disobedience 28 Flying Moves 321
Rolling the Dice 30 Ghost Moves 323
Creating a Story 33 Grass Moves 325
Experience 36 Ground Moves 330
Ice Moves 332
Natures 40 Normal Moves 334
Poison Moves 351
Psychic Moves 354
Pokmon Battles 44 Rock Moves 360
Steel Moves 361
The Different Pokmon Types 44 Water Moves 364
How to Battle 46 Combat Maneuvers 367
Damage 48 Frequently Asked Questions 367
Multiple Actions 51 Strength & Dexterity Chart 369
Strategies to win 52 Environment Challenges 369
Critical Hits 55
Healing in Battle 56
Weather Conditions & Scenario 58
Pokmon Abilities 371
Status Conditons 60
Challenges Ahead 402
Catching Pokmon 64
Random Encounters 403
Habitats 64 Myths and Legends from the Pokmon World 406
Special Pokmon 64 Conquering the Pokmon League 410
Using Pokballs 65 Final Words 413
Steps to Catch a Pokmon 66
Other ways to obtain Pokmon 67 Glossary 414
Training Pokmon 68 Game Resources 416
Training Sessions 68
Training Rolls 68
Training Disobedient Pokmon 69
Teaching a New Move 69
Raising Attributes & Gaining Level 70
The Limits of a Pokmon 70
Welcome to Pokmon the Role Playing Game! A book
Where do I fit in as a player?
about building your own story to bring your characters and
Pokmon to life in ways youve never imagined before.
Before the game begins, you will have to make a New
Character.

Its like creating your avatar for the adventure. He


Whats a Role Playing Game? or she may be any way you want: tall, strong, smart,
noble, childish, eccentric, etc. The best part is that you
A Role Playing Game is similar to being an actor in a
wont be alone. You will have the help of your friends,
theatrical play.
your Pokmon and even non-player characters as allies.

Picture it like the way you used to play with toys when
you were a kid. You picked one of your action figures
How to use this book
or dolls and made them talk through you, jump, ride cars
or go through all kind of silly and awesome adventures.
You will be provided with rules for creating stories,
situations, characters, Pokmon, and basic information
Its the same principle.
about this world and how it may unfold.

The only difference is that this game will provide some


However, you must remember that you can complement
basic rules so everyone knows whats allowed and what
the marvelous world of Pokmon as you and your players
is not. Finally, there will be a Storyteller in charge of
feel appropriate.
setting the game and the adventure.
The main tool for this game is your imagination; with it,
you will be able to truly make the impossible:
Fly across the skies! Jump from moving cars! Ride
What does a Storyteller do? dragons and befriend ghosts! If you can see it in your
mind, you can make it come true within the game.
As the name implies, he or she is the narrator of the
story. He will write an adventure, make the setting and
The second tool youve got is the Character Sheets.
place the spotlight on the players.
Use them to record the capabilities of your Character
and Pokmon companions.
He is in charge of bringing this world to life through
narrative and will act as the non-player characters such
The last tool you will be using are Dice. Anyone can work
as citizens, villains and Pokmon.
wonders with enough luck, and even the greatest may
fall in a bad day.
Its a common mistake to think that a Storyteller is a
God-like entity on the story and the players are but
Your fate within the game will be decided by your
powerless pawns. Thats not true, this role is more like
abilities and that little bit of luck from the dice.
the Director of a play.

He still has to make the events plausible, but most


importantly, it is his duty to make sure that everyone is
having fun.

Whats a Pokmon?
Pokmon are to this world what animals are to ours.
They are creatures with amazing powers that take the
place of the flora and the fauna.
Some of them are pets and others are too wild and
dangerous to be approached. While most of them are
well known, they are cloaked in a veil of myth and
wonder.

7
A Whole New World of Pocket Monsters
Adventure The creatures that live in this universe possess incredible
The people living in this world are not so different from abilities. They come in many different shapes and sizes
you and I. They have families and friends, they want and have inhabited this world since its creation. Some of
riches, love, fame, peace and excitement. them have already gone extinct while others have been
recently discovered.
There are, however, many obvious differences with our
world and theirs. For one, the existence of Pokmon In the dawn of humanity the most ancient and powerful
changes almost everything. of these amzing creatures ruled the world. At first,
humans feared these entities. However, centuries later,
In this world, many people travel the regions looking for humans and these creatures would live side-by-side and
adventures, mysteries and for the chance to be the very they would build a powerful bond of trust and loyalty.
best like no one ever was.
Over time, humans learned that these creatures could
Cities are few and far between, but towns are pretty be kept safe within a pocket-sized device and called out
common. Some aspects of their technology are very for aid at our will. This technology led to the current
advanced, while others may seem outdated. name of these mystical beings: Pocket Monsters or
Pokmon for short.
If you want to venture through these lands you will need
a Pokmon to protect you from the many dangers ahead A revolutionary concept was set in motion.
in your journey.
People could now own and safely interact with these
To understand the real threats of the Pokmon world creatures, use their special abilities to shape the world.
lets put things into perspective: With this power, many people would embark on great
adventures to try to catch them all.
Crocodiles are dangerous creatures, right?
Well, try to imagine a crocodile thats as fast as a cheetah, However, you too must realize that the world of Pokmon
also capable of shooting beams from its mouth and still belongs to the Pokmon and most of their mysteries
lightning from its eyes! are yet to be solved.

If that isnt dangerous enough for you, then get ready to


jump onto the rails of the uncontrollable train of destiny!
For every step you take and every creature in your way Pokmon Evolution
has a story of its own.
Pokmon are special for their amazing powers, they can
A few yards out of town may cause you tons of trouble go through a sudden and dramatic metamorphosis to
or grant you the most exciting story to be told across the become bigger, faster and stronger.
world.
This phenomenom is called Evolution and can happen
But hold on! This game is not just about you, its about to most species of Pokmon.
you and your pets!
This change is triggered by a variety of reasons, the most
Have you ever felt like your dog would protect you common being the Pokmon reaching a stage of growth
from anything? Like, even if all was wrong and danger that allows it to evolve.
was coming close, you would have little Fido by your side Contact with differents kinds of energy, nurturing
to carry you home safely. care, body enlargement, or even a dire situation may
trigger the Evolution on certain Pokmon.
Thats the real spirit of this game. A cheerful journey
about you, your loyal dog, your clever cat and your There are reports of Pokmon that never go through this
air-headed little bird. change in their lifetime, even if their species is able to
Evolve. Much research on this phenomenom still needs
to be done.

8
It is worth noting that many Pokmon go through a They dont need many luxuries, vacation, a complex
change in demeanor after evolving. economy or a strong organization for law enforcement.
Some of them become disobedient or wild after
acquiring more power, others become more serious, Humans do have, however, an excellent medical system
bolder or violent. Handling a fully evolved Pokmon is a and extensive knowledge in the healing arts.
job only the most proficient people can handle. Miracle cures for injuries and illnesses abound.

Although these cures appear to be quite common, no one


Life in the World of Pokmon knows for sure where all this medicine comes from, nor
who is producing most of the technology they use.
Humans have many theories and legends about the
origins of this world.
Human and Pokmon Interaction
While not all of these stories can be confirmed as
truth, one fact that cant be denied is that Pokmon In modern times, the division between human settle-
have existed since the very beginning. They roamed ments and Pokmon is pretty thin, but even if they
free during prehistoric times, inhabiting the land, sea, live close to each other most humans keep themselves
and sky. Battling each other for food and territory. secluded safely within towns or cities, with only a few
Fossils found today describe to us the extinct Pokmon harmless Pokmon allowed to roam around.
and their way of life long before humans came around.
The wildest Pokmon inhabiting the world tend to stay
When the first human groups started to settle, the hidden away from humanity.
mellower species came to them for shelter, creating Wild Pokmon will aggressively defend their territory if
a close, mutually-beneficial bond founded upon their anyone dares to trespass it. For that reason, people tend
common will to survive. to keep tamed or human-raised Pokmon nearby to make
their lives easier.
That relationship continues to this day.
The Pokmon you see in towns and cities are commonly
The world of Pokmon in the recent times may look like used as personal protection or aid in many kinds of
a contradiction due to the wide use of both high-tech work, others are family pets, and some are even used as
gadgets and archaic alternatives. weapons by the most wicked.

First, remember, this is not a world of humans. Theyre Humans who dedicate their lives to catch, tame, and
so few and so weak in comparison to Pokmon to really teach these creatures to live along humans are called
be the dominant species. Pokmon Trainers.
And second, all of the scientific and technological
advances the humans have made, has been developed Pokemon Training, is similar to a professional sport. The
with the help of Pokmon. main event is a battle, formally known as Pokmon
Battle, wherein the main objective is to defeat the
People here didnt discover how to create fire nor ways opponents Pokmon using your Pokmons powerful
of harnessing electricity, they simply used the help of abilities.
Fire-type Pokmon and Electric-type Pokmon.
Thats why some technology in this world could advance To regulate and give order to this occupation,
at an astonishing rate while the development of society The Pokmon League was created.
still hasnt had much urbanization.

Humans enjoy simple lives as they take only what they


need from nature without taking too many risks.

9
Main Regions In this region Pokmon battling is more than a national
sport, it is their lifestyle. Their league is so big that it
Just like our world, the Pokmon world is divided by many also hosts the Johto region registration. Its a colorful
different regions and each region is a whole country. region full of strong trainers.
However, these countries are not really divided by land
or water but by Pokmon Leagues. Johto
Johto region stands next to Kanto. Its an old place with
There is an exception, though. The Kanto and Johto scarce and scattered towns and very few cities.
regions are pieced together and share some professional
Pokmon tournaments. This place is full of temples and legends. Life is old in here
All other regions have their own tournaments, Pokmon but it has the advantage of being a very peaceful place
species, famous trainers and peculiarities. The Pokmon to live. It is house to the Ruins of Alph; the mysterious
that can easily be found in one region may be extremely remains of a city that not many dare to explore.
rare in others. Thats why Pokmon trainers are world
travelers, going to all the different regions to see what
they have to offer.
Hoenn
This is the region of abundant relations. A place where
people make peace with nature, and humanity and
Pokmon of any kind can live in harmony. Its composed
Kanto by a set of islands with the most varied environments
Kanto region bears similarity to modern Japan. Cradle of
nature can offer.
science and technology, house to the world famous Silph
Some people say that many wonders lay deep below its
Corporation and birthplace of the Pokmon League. waters and within the heart of its volcano Mt. Chimney

10
Sinnoh
It is said that Sinnoh was the first region created by the It is also the biggest region geographically with many
gods. It holds an air of mystery and greatness. people and all kinds of Pokmon living on it. Lumiose
Its the birthplace of the famous Pokmon Champion city is one of the greatest travel destinies, a beautiful
Cynthia, a woman who has scried deep into the realm city covered by golden cobblestone with the tall Prism
of legends, searching for the origins of this world. It is Tower standing at the center.
said that somewhere within this region exists a portal to
another dimension of horrors.
Alola
Unova This region is a small archipielago that only got its own
Far away from all the other regions, Unova holds some Pokmon League in recent times. Its paradisal islands
of the most exotic and peculiar looking Pokmon in the make for amazing tourism locations and the local culture
world. It is a region in touch with grandieu, with giant is very rich and in touch with Pokmon as magic creatures.
metropolis and great transportation, trains and airports.
which are rare in other regions. Beware as people some- This is reflected on their take on League Challenges and
times report strange Pokmon creating all kinds natural special connection to lore and myth regarding Guardian
disasters around the region. Pokmon on their islands.

Kalos
Kalos is a First-world region, rich in every sense of
the word. People here have developed a country with
modern settings and great quality of life.

11
Every Pokmon Center reports directly to the regional
The Pokmon League Pokmon League, the people working there are League
authorities. Any trainer that acts abusive or disruptive
The Pokmon League is an organization that regulates to any of the rules of the league may get a sanction,
the interaction between People and Pokmon. their License suspended or removed by the staff of the
They are in charge of issuing the licenses that allow a Pokmon center.
person to own and command Pokmon.
They are the highest authority in this world and their Pokmon Centers are a place for
trainers and breeders provide Pokmon to help in the resting and socializing with other
construction of a prosperous and peaceful world. trainers.
Battles within the facilities are
Before the existence of the Pokmon League, people not allowed.
had no rules or law to protect them from evil doers who
used Pokmon to hurt others and gain power for their
own selfish reasons. A fight between Pokmon can be When you and your companions are tired, in the need of
extremely dangerous, so this organization was created some medicines, or simply want information about the
to establish order into an otherwise chaotic situation. town you are in, a Pokmon Center is the perfect place
To have an established League within a region gives its to go.
inhabitants certainty that they can count on Pokmon to
aid them on command of their Trainers. They can also
count on the Pokmon League to provide modern health Pokmon Gyms
care facilities in their towns in the form of Pokmon
Centers. All Trainers want to get stronger, raise better teams
and device better strategies. After all, theres only so
The League also provides challenges to test all of their much you can learn on your own. What if there was a
trainers, such as the Gym Challenges and the Annual place to interact, battle, share tips with other people
Tournament, in which people from every part of the and even receive personal counseling from the most
region gather in a stadium to see the highest caliber proficient Trainers?
battles between trainers, Elite Four members, and the
Champion. Thats what Pokmon Gyms are for.

Here you can battle to prove you are stronger or simply


Pokmon Centers watch others and learn from what you see. Every Gym
specializes in one of the many Types of Pokmon, and it
With so many dangers in the Pokmon World, all trainers usually has thematic decoration relating to it.
need to rest once in a while since many are on a journey
away from home. The Gym is run by an outstanding Trainer called the Gym
Most towns have a Pokmon Center, a place sponsored Leader. He or she might be any Licensed Trainer that has
by the Pokmon league where all registered Trainers and made a lasting impression on the Pokmon league.
their Pokmon can stay the night and receive medical
care if they need it. How? Well, they might do research in the ocean with the
help of their marine Pokmon, maybe they run a charity
The best part? Its all for free! for weak and abandoned Pokmon, or perhaps they are
just very strong and experienced in battle.
A trainer may come in the evening with an injured or tired The regional league recognizes these people and gives
Pokmon party, stay the night in one of the bedrooms them the title of Pokmon Gym Leader.
available and leave by morning with their team as good
as new. Any Trainer can go to a Gym and ask for counseling,
Thanks to the healing machines in the centers, surgeries attend the lessons they may offer or directly challenge
are rarely necessary. While it may take some time for a its Leader to a battle.
Pokmon to recover if it sustained serious injuries, most
of the time the professional staff can get a full party of Its their duty as Gym Leaders to battle if challenged,
six Pokmon ready within a couple of hours. but you must be prepared for an intense fight since they
are extremely strong. Should you win, youll receive a
Inside the facilities, theres a staff of nurses at the medical Gym Badge to prove your victory.
bay along with a healer Pokmon such as a Chansey,
Wigglytuff, or Audino; a health restoring machine, and There is at least Eight Pokmon Gyms in every Region
an emergencies room for anyone that may need it. with an established Pokmon League.

On the second floor, theres a common room for Pokmon Trainers that are up for the Annual Pokmon League
Trainers to interact and bedrooms for them to spend the Tournament need to gather a minimum of eight Pokmon
night. There are also official Pokmon trading machines Gym Badges to get the right to enter the Championship.
for trainers to make use of them as they please.

12
Basic Rules

You must have an official license from the Pokmon League You cannot own a Pokmon without a Pokball.
in order to train Pokmon or participate in any of the
League challenges or contests. You can only carry up to Six Pokmon with you.

You are responsible for the actions of your Pokmon. You can only trade Pokmon using an Official Trading
Every Pokmon has the right to be happy. Machine from the League.

Battle Rules

You can only challenge other certified trainers. You cannot use Medicines during an Official Battle,
unless there is a previous agreement between all involved
If you are challenged to an official league battle, you are trainers.
obliged to accept the challenge.
Your Pokmon are strictly prohibited from wielding unofficial
You may use a Pokmon battle as a means to settle weapons or items during any kind of Pokmon Battle.
disputes, the loser must yield for at least 24 hours.
Moves that may result in the death of a Pokmon are not
You have the right to challenge Gym Leaders. Every Gym allowed at full power.
Leader is obliged to accept your challenge.
It's strictly prohibited to change the official name of Moves.
The Challenger is the first to choose a Pokmon. With the
only exception that Gym Leaders and Elites always choose It's strictly prohibited to give confusing orders to trick your
their Pokmon first. opponent.

You cannot use more than one Pokmon at a time during a Its strictly prohibited to disrupt or attack a Trainer during
Battle. With the exception of a Double Battle, in which case an official battle.
you cannot use more than two Pokmon at the same time.

Benefits Sanctions
The Pokmon League will give recognition to any trainer Breaking any of the league rules, even unintentionally, will
aiding the community by putting their Pokmon at the result in a sanction from the Pokmon league authorities.
service of society and promoting a good image of the
Pokmon Training lifestyle. Depending on the offence, it may go from a fine of
$5000.00 and community service, to the suspension or
Official Battles should always reward the winner with a revoking of the trainer's license.
monetary compensation according to previous agreement.
If there's no agreement, the reward will be half the loser's Please note that the Pokmon League and Police are two
money. separate institutions. An infraction in one of them has no
repercutions with the other.
You have the right to use any of the League's Facilities for
free. The Pokmon League is informed of any rule breaking of its
registered Trainers. We know. We always know.

For more information please contact your local Pokmon Center, or make a call to: (555) 0123 - PKMN
Pokmon League HQ, Victory Road Lane #001 ZIP Code 09876.
Elite Four Antagonists
As the name implies, the Elite Four is one of the highest There is such a thing as crime and evil in the world of
ranks for a Pokmon Trainer. The Elite are a team of four Pokmon, and you should be prepared to face it.
members who have proved they are the best of the best Most people enjoy having a peaceful lifestyle but others
in their region. want to use their Pokmon for bullying, vandalism,
stealing, and even more sinister deeds.
To receive this title you must have been recognized The police can bring down most law breakers; but theres
by the League many times before, usually as a Gym also been cases of organized criminals groups that have
Leader; and then be invited to participate in a special been too powerful to be brought down with ease.
tournament to define the new members of the Elite Four
for the season.
In this tournament, already crowned Elites defend their Team Rocket
title against aspiring Ace Trainers and Gym Leaders.
The case started with a gang that was stealing
Even with all their status the Elite Four is not involved Pokmon from weaker trainers. The suspects got
in public affairs. They attend some of the events of the connected with a case of badge theft in a Pokmon gym;
league and they even participate in the most important finally they were related to a top secret technology
tournaments in friendly matches, but their private lives robbery at Silph Co. Whatever police managed to recover
are usually shrouded in secrecy and rumor. had been branded with a big red R.
Only then the Police knew that they werent dealing with
The only thing that is certain is that their ability as just a handful of criminals, this was a big organization
trainers is unrivaled, and the sheer displays of power showing they were prepared for trouble.
their Pokmon show in the arena leave spectators Soon after, many crimes related with Team Rocket
wondering if their abilities are from this world at all. began surfacing; Pokmon robbery and private property
vandalization for the most part.
No matter how many Rockets the police caught there
Champion always seemed to be more and there are suspicions
that Team Rocket has infiltrated the Regional Pokmon
To be named Champion is to be at the top of the chain. League in Kanto.
There is no higher rank in the world of Pokmon and it Nobody knows who the leader is, since most of the
is a very respected title among trainers and non-trainers members caught are youngsters on their late teenage
alike. years that got in because a friend was in, and the promise
of money and power was too tempting to refuse.
There is only one Champion per region and they appear
in public often as the face of the Pokmon League, their It is known that their goal is to create a criminal empire
presence evokes a majesty that leaves everyone in awe. so powerful that it surpasses the boundaries of nations
and that goal is becoming a reality as reports of Rocket
The Champion is the one true Pokmon Master. grunts have started to leak from the Jotho region.
No Pokmon on the region is faster or stronger than his. Be careful when you visit Kanto and Johto or you might
get blasted at the speed of light.
It is the dream of many to be crowned as the champ but
its only through the hardest challenges the league has to
offer that a Pokmon Champion is born. Team Aqua & Team Magma
To defeat the members of the Elite Four in sequence is the Hoenns Archipielago has a Legend where two mighty
only way to earn the right to challenge a champion; and giants fought an incredible battle for owning both the
by defeating the crowned champion in a all-or-nothing land and sea. Ironically, theres still a battle for territo-
battle is how you earn this title. A feat labeled by most ries going on as these two bands of thugs, Team Aqua
as impossible. and Team Magma have been causing problems in that
region.

14
It is not clear what their ultimate goal is, but their Leaders However it is kind of unsettling to find such elegant peo-
Archie from Aqua and Maxie from Magma have a huge ple in caves and far away from the cities, What they
feud and will have their underlings quarrel to foil each carry on their briefcase may reveal a few dirty secrets of
others plans at every opportunity. their organization.
They dont trouble civilians or trainers directly, but Right now there is a tense calm over the activities of the
there have been incidents where innocent bystanders people on red suits. Who knows? Maybe a little spark will
are caught in the middle of the crossfire from members make them flare up.
of these two teams.
Both teams have tried to steal submarine equipment
and their attempts have been foiled by the police whos Team Galactic
struggling to keep them at bay.
Nobody really knows where they came from. By the time
the police realized they were facing a group of organized
Team PLASMA criminals this Team was already out of control.

In Unova, you can find these people in parks and public Team Galactic is their official name.
places holding a megaphone and angry signs that preach Known for stealing high technology weapons, research-
about the horrors of the Pokmon League, how weve ing material for space programs, dangerous equipment
made Pokmon our slaves and why we should set them and even secret federal property, the purpose remains a
all free. secret to the world.
This is not illegal by any means, but this team that There is no known recruiting process as with other teams,
supposedly advocates for Pokmon rights and welfare and the identities of those who were caught was never
has a few rotten apples inside its ranks. discovered.
There have been reports of Team PLASMA members They lie under the radar for a long time then deliver a
that take the Pokmon of trainers and civilians by force in quick strike and practically disappear afterwards.
order to liberate them. This counts as Pokmon steal- They have been a major headache for worldwide author-
ing and is a serious crime in this world, but there hasnt ities although some recent intel points to Sinnoh as the
been enough proof to have any these grunts charged with region with most activity.
it for none of the Pokemon are ever seen again.
Through their zealous message they are gaining more Special investigators have been sent to the region, but
followers each day. How long before they kidnap or steal there might be a whole universe of trouble lurking within
more innocent Pokmon? their ranks.

Team Flare Team Skull


A peculiar group of very stylish people can be found Considered by police as the most harmless criminal team
loitering on the luxurious streets of Lumiose city and from all regions, Team Skull is ready to live up to their
other parts on the Kalos Region, they call themselves reputation!
Team Flare. They are gonna skip lines! Steal candy from children!
A few have been detained and interrogated due to the And never say Bless you when somebody sneezes!
suspicious activities, but they always state that their Although they have been known to steal Pokmon, all of
goal is just To create a better and beautiful world. the victims have come back unharmed...on their own.
So they have been set free.
They are well-dressed, well-spoken and they even smell
good.

15
The Alolan Elders dont see with good eyes at these rude
youngsters who resorted to petty crimes after failing the Before Starting the Game
regions rite for children.
A guy called Guzma leads this band of misfits who have 1. Everyone must understand the setting.
no other goal than to make mischief in order to amuse Players and Storyteller must be in the same tune
themselves. regarding whats a Pokmon and how this world
works. You can add your own details to enrich your
It is unknown how they get the means to fund their experience, but everyone must be aware of them.
organization, for all their equipment cant be bought
with just their parents allowances. 2. Be sure everybody has the time.
A Role-playing session can last more than a few
Lets just hope these misguided grunts get back to school hours. Choose a day where all players have time to
and stop beng so thick-headed. enjoy the full session.

3. Read the next chapter carefully.


Character creation and Storytelling are explained in
A Quick Note on Weapons there. All the basic mechanics are also explained.
Weapons are very rare in this world since Pokmon
are prefered for protection and police work.
4. Have a story prepared.
They are usually not part of the setting but they do
We recommend the first session you play to be the
exist and some of them are outlawed for civilians.
one where all Players obtain their starter Pokmon.
Should you decide to include them in your story, treat
You should also check the Challenges ahead
them as a Plot Device.
chapter to get ideas for your story.

5. Get your game tools ready.


A Plot Device is something without Youll need your Character and Pokmon sheets,
rules in this book. You will have to use pencils and dice. Remember you can play music,
your own discretion about the way you sound effects and use multimedia resources to help
want it to work in your setting. you with storytelling.

Choosing a Starter Pokmon


Becoming a Trainer
To obtain a Pokmon you will need to catch it
Now you know a little more about the world of Pokmon. yourself, purchase it, adopt it, or receive it as
Its wonders and its dangers. But how does all of this a gift from someone else. Not every kid is the
relate to you? neighbor of the worlds most famous Pokmon
Researcher, so not everyone may receive a rare
Within the game youll take the role of a Pokmon Pokmon as a starter.
Trainer. It doesnt really matter which Pokmon you
start with. What matters is that it will be your
In this world, Trainers are a source of inspiration for companion for your whole journey.
others. They are the embodiment of leadership,
courage, friendship, and many other virtues. To choose your starter, head to the Pokdex
section of this book. (p. 83)
You will be living inside this world and facing the trials Theres lots of them but for your Starter youll
it may present you with. Overcoming difficulties and need one that fits the next requirements:
dealing with crisis. Testing your abilities to command
your Pokmon, and working to get better every day. First Stage
This means that your Starter Pokmon must be
Pokmon Trainers aspire to be the best. They are out on able to evolve at least once.
a journey to become stronger, wiser, and overall grow
as persons. How they will achieve this goal is up to the Base HP of 3
adventures they live in the world of Pokmon. These are basic Pokmon for starter Trainers.
Challenging other trainers, competing in contests,
riding on the back of their most trusted Pokmon; No Disobedience (Optional)
all while surviving in the wild and sharing all these Even 1 point on its Disobedience score may be
moments with their friends. a challenge to new trainers. You may want to
live dangerously and disregard this advice, just
A whole new world of adventure is waiting for you to be dont say we didnt warned you, though.
the best that you can be.

16
Creating a Character Personality and Background
In Pokmon the Role Playing Game, you must create a Tell your storyteller and playmates a little bit of your
Pokmon Trainer, also called a Character. trainers past.
This persona will be your avatar inside the story.
Youll choose a starting Pokmon too, both are very Your trainer is whatever you want him to be, flesh him
important choices, remember that your Pokmon are out, hes not just an empty husk that you use to move
often a reflection of your trainers personality and within the game.
aspirations. Hes a character with dreams and aspirations, with flaws
and fears.
When creating a character, choose something thats fun To aid you make a fleshed out and believable character
to play, allow yourself to dream, be silly and laugh at ask yourself these questions and answer them to the
your most crazy ideas. storyteller as your character would.
You may want to be like a hero from a cartoon or
base your identity on someone you admire or even
be a parody of a famous character. Preferably, pick 1. Whats your name?
a personality that you can perform and act easily 2. What is your age?
because you will be acting a lot. 3. Whats your Nature? (p. 40)
4. Whats your occupation/concept?
Remember to build a character that can contribute to 5. What do you expect from the world of Pokmon?
the story and not one that will harm it. And most importantly:
6. Whats your goal in the world of Pokmon?
7. Whats your motivation for that goal?
Trainer Concepts 8. How are you going to contribute to make
this world better?
A Trainer is anyone who has an official license to train
Pokmon, but thats just the tip of the iceberg of you Answering those questions will make the storytellers
characters life. Think of a job or a profession for your
job a lot easier to give your character the challenges
character; he or she might be a doctor, a fisherman, a
he or she needs. Dont forget that good communication
hallway monitor at school, an aspiring model or anything
between players and storyteller will make the story flow
that you find fun. Give your trainer a goal and help him
find the right personality traits. much more smoothly for everyone.
You and the other players will need to decide what
kind of characters youd like to create and this will
require some teamwork between you, your playmates A player cannot start playing
and the storyteller, to make a great party of players. until he or she has answered
these questions.
Complement your character with those of your playmates
and work alongside them to achieve your trainers goals.
Filling a Trainer Sheet Im not a Newbie!
Once your Trainers concept is ready, you may proceed to Some stories are best suited for experienced trainers
distribute their Attribute Points and their Skill Points. who are older, have more Pokmon at their disposal and
are more skilled at what they do.

Attributes If you wish to play at a higher level, you can follow this
You start with 1 Point in each, and you have 4 simple guide:
Points to distribute in your characters Attributes.
Example:
Trainer Pokmon
Trainer Level Experience Experience
Strength Vitality Dexterity Insight
Starter 0 0

Beginner 15 30
Social Attributes
Add 1 point to a Social Attribute for every point you
located on the Attribute linked to it. Average 30 75
Example:
Ace 85 170
Tough Beauty Cool Intelligence
Professional 170 350

Head to the Training Pokmon Section (p. 68), in there


Skills youll find the costs for increasing the Attributes and
Distribute 3, 2 and 1 point on the skills you want. Skills of your Trainer and Pokmon.
one skill will start at zero points. Example:

Fight Survival Contest Knowledge Starter gets 1 Pokmon.


Beginner may have 2 Pokmon.
Average may have 3 or 4 Pokmon.
Only Ace and Professional may
have a full party of 6 Pokmon with
This point distribution will result in a Trainer thats only more in storage.
just starting his or her journey.

19
Trainer Sheet
How to fill a Trainer Character Sheet

TRAINERS CARD WINDOW


Your Characters Picture.
Your Characters Name.
Choose a Nature (p.40).
Your Characters Age.
Your Name.
Your Characters Concept. (p.18)
5 Base Health Points for Humans.
Each point of Vitality adds 1 Health Point.
Will Points. Starting Score is 3.
Starting Money is $1500.00
Starting Experience is 0 (see p. 70).
Active Party Window. Write down the Pokmon you
are currently carrying.

ATTRIBUTES AND SKILLS WINDOW


Attributes. Start at 1. You have 4 points to distribute.
Social Attributes.
Skills. Distribute 1, 2 and 3 points on them.
Specialties. Start the game with all of them at 0.
Other Skills. Write here other Skills or Specialties your
Storyteller grants you in the story. Weapons

BACKPACK WINDOW
Potions Pocket. List how many Potions you
have and how many units remain in the bottle.

Small Pocket. Items in here can be used in-battle.


Main Pocket. Items in here cant be used during a fight.
Gym Badges Case.

20
Creating a Pokmon
A Pokmon will be commanded by their trainer but Pokmon do not need to have a concept like humans.
within the game they wont be controlled by a player. Each Pokmon will behave according to the instinct their
species gives them and following their Nature (p. 40).
Its part of the storytellers job to interpret and tell you They tend to have natures that go accord to the behavior
how your Pokmon reacts to its surroundings or how it of their species but they may vary.
communicates with you.
Think about it as having a pet, you can tell it where to That means that two Pokmon of the same species
go or not to chew the carpet but you are not really inside will probably want the same things but their different
its mind. You can only learn its thoughts and feelings natures will change how they will try to attain them.
by interacting with it and reading its expressions and
attitudes. If you are just starting your adventure, head
to the Pokdex section of this book. p. 83
Pokmon are NOT people.
They can be very smart but Look for this icon on the Pokdex entries:
they are not capable of speech
nor they comprehend the world
or act the same as humans do.
Pokmon marked with this icon, are good
Starter options for Novice Trainers.

Most Pokmon are capable of A Starter Pokmon will be your companion during your
Evolving, to learn more about journey, so its better if you choose a Pokmon that
the different ways Evolution is matches you Trainers personality.
triggered, head to p. 127
And dont despair if you could not start with a Pokmon
you wanted, this world is very vast and catching Pokmon
is half the fun.

Filling a Pokmon Character Sheet


To fill your Pokmon Character Sheet you will need to copy the info on its Pokdex entry.

Name & Number Limits* Moves**


Size and Weight Base HP * The highest score a Pokmon may have on its attributes.
Type Disobedience score ** Moves with zero experience cost do not rise your Pokmons
Ability Level, they may be learned at once or one by one at story-
Starting Attributes tellers discretion. Moves with cost are bought with Experience.

#025 Pikachu Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Electric Thunder Shock 0 Normal Tail Whip
Strength
5 Normal Growl 7 Normal Play Nice
Dexterity 13
10 Normal Quick Attack Electric Thunder Wave
Vitality 18 Electric Electro Ball 21 Normal Double Team
Special 23 Electric Nuzzle 26 Normal Slam
29 Electric Thunderbolt 34 Normal Feint
Insight
37 Psychic Agility 42 Electric Discharge

4
Height: Weight: Base Disobedience:
0.4m / 104 6kg / 13 lbs 45 Psychic Light Screen 50 Electric Thunder
HP:
? Normal Extreme Speed ? Water Surf
Mouse Pokmon Abilities:
Lives in small groups in forests but Static ? Electric Volt Tackle
they tend to stay hidden. It stores
Evolution: Second Stage.
electricity in the electric sacs on its Evolves with a Thunder Stone.
cheeks and uses its tail to ground
the excess charge. They can be
stubborn and wary of strangers. #172 #025 #026

21
Pokmon Sheet
How to fill a Pokmon Character Sheet

POKDEX WINDOW
Pokmon Picture.
Your Pokmon Number in the Pokdex.
Name for your Pokmon Species or nickname.
Choose a Nature (p.40).
Pokemon Ability. Choose one Ability on its
Pokdex entry.

QUICK REFERENCES WINDOWS


Base Health Points for your Pokmon are specified in
its Pokedex entry. Each point of Vitality adds 1 HP.
Will Points. Starting Score is 3.
Held Item (p. 79).
Write down Healthy until it is inflicted with an Ailment.
Initiative is equal to: Dexterity + Survival + Alert.
Accuracy is equal to:
Dexterity + Fight + Brawl/Channel/Melee.
Damage is equal to Strength/Special + Moves Power.
Evasion is equal to Dexterity + Fight + Evasion.
DEF/SP.DEF is equal to your Vitality score.
Starting Level is 1. (See p. 70)
Starting Experience is 0. (See p. 70)
Move windows. Write down your moves here.

ABILITIES & CHARACTERISTICS WINDOW


Skills. Starters begin with all of them at 0.
Specialties. Start the game with all of them at 0.
Your Pokmons size is specified in its Pokedex entry.
Your Pokmons weight is specified in its entry. Weaknesses/resistances:

Happiness for your Starter Pokmon is 2.


Loyalty for your Starter Pokmon is 2.
The Type of your Pokmon is specified in its entry.
Weaknesses depend on your Pokmon Type (p.44).
Disobedience is specified in your Pokmons entry.

ATTRIBUTES WINDOW
Attributes. Starting Attributes and Limits are specified
in your Pokmons Pokdex entry.
Social Attributes. Start at 1, then assign one additional
point at Storytellers discretion to a single social attribute
appropiate for your Pokmon species.

22
Mental and Physical Attributes You look frail and get tired easily. Even a
papercut would leave you in tears.
Before you jump into adventure, you need to know how Small amounts of pain wont make you cry,
youll use the info in your character sheet. but you still cant endure much of it.

These attributes and skills will be the tools for your You could resist running a marathon or
character to interact within the world of Pokmon. even stay a few days without sleeping.
Attributes and Skills will be counted as Points within a You could work as a stunt double in
Character Sheet, each point will represent a dice you dangerous action movies.
can roll for that attribute, should your action call for it.
Attributes can be rolled on their own to perform You could impersonate a dummy in a car
mundane tasks, or they can be combined with skills if crash.
you want to do complex and incredible feats. You could resist bullet seeds with your pecs
of Lairon and abs of Steelix.
The scores range from 1 to 5 in humans, but some of the
stronger Pokmon can exceed that number.
Dexterity
1 Point is Poor The agility, flexibility and coordination you have of your
2 Points is Average body are determined by this attribute.
3 Points is Good
4 Points is Excellent Standing still and preserving your balance
may be challenging for you.
5 Points is Superior
6 or more points is Inhuman You can climb a tree, getting down is
another matter.

You could practice parkour or rappel with


Strength ease.
It determines the power to carry a heavy load, inflict Professional dancers and athletes envy
physical damage and muscle development. your swift movement.
You are a wimp, a strong wind could knock You could try pole jumping without the pole.
you down.
Your strength is average, you could use a
Your sprint could match a Jolteons.
little exercise, though.

You can show off at the gym, your physical


power is something to be seen.
You could be a professional body builder Insight
or weight lifter. The ability to be aware, perceive and understand
yourself, others, and your surroundings. The power of
You could move a big boulder out of the the mind to see beyond the mundane.
way without trouble. A brick wall seems more aware to its
The strength of an Ursaring bear, enough surroundings than you.
to tear apart a car. You can perceive well enough. You do a
little introspection from time to time.

Vitality Your gut feelings are right most of the time.


This attribute is used to determine your resistance and
tolerance to pain and weariness, it also defines the You could clearly understand what a
health and vigor of the subject. Pokmon is trying to tell you.

Vitality points are used to define HP, Defense and Special You feel the connection between yourself,
Defense. the others and the world.
Like Blissey, you can sense the energy and
the emotions beyond the physical world.
Your Defense and Special Defense
score is equal to your Vitality.
You will need them to resist Special
Physical and Special Attacks A Pokmons unique ability to perform feats proper of
respectively. their species, such as throwing fire, producing electricity,
controling shadows, etc.

23
A tiny display of power. Such as an ember, The charisma of a superstar, everyone
a small bubble, or a weak jolt of electricity. admires your conf idence.
The Pokmon can create and let out a You could befriend a Voltorb about to
decent amount of energy. explode.
A big display of energy, enough to leave
crack marks on hard stone.
Beauty
The force of the attack could stop a car Your looks and personal care get reflected through the
on its tracks. Beauty attribute linked to Vitality. A healthy body is a
beautiful body. You may temporarily enhace your Beauty
Only an explosion could compare to this
attribute with make-up, clothing and accesories.
display of power.
The Pokmon commands the forces of You could take care of your appearance a
nature and they bend to its will. lot more.
You look good enough. A little make-up
Social Attributes wouldnt hurt.

People often compliment your appearance.


Most of the time you will be role playing actively
through your interactions, and you will have the social
You attract the looks and favor of everyone
attributes of your character to help you make your acting
around.
a lot more convincing in-game.
Your Beauty belongs in a museum to be
Social Attributes are linked to a specific Attribute. preserved for eternity.
Whenever you buy a new point for a mental or physical
attribute, youll get a free point to rise the Social
attribute linked to it. Intelligence
The capacity of the mind to remember, comprehend,
and solve problems.
Tough It is linked to Insight as you need to understand your
A Tough attitude is used to command respect, intimidate world to be capable of finding out the best solutions.
or manipulate others. You are usually in your own world. People
It is linked to the Strength attribute. Sometimes a talking to you are just background noise.
developed muscle frame is all you need to look imposing.
You do all right but you have some trouble
You are as intimidating as a cute garden lily. remembering the complicated parts.

Others come to you when they need


It can be scary when you make an angry someone to explain the diff icult stuff.
scowl.
Quantum Physics are easy once you get the
Others fear and respect you. hang of it.
Only the mysteries of the universe remain a
You command the ultimate authority. challenge for your sapience.

Even a raging dragon would think twice


about crossing your way. Smart
A Pokmon sees the world different than humans.
They are creatures of instinct but they can learn and
improve their comprehension of the human world.
Cool Understanding simple actions like fetch and
This attribute makes for a charismatic, confident
attack can be a challenge.
and trustworthy attitude when dealing with people or
Pokmon. It is linked to Dexterity, where good body Can recognize itself and some objects by
language is what communicates the most. name.
Youre kind of awkward and rarely talk to Can understand simple mechanisms and
people. even try to solve them without using force.
You can make new friends and be good Can use tools to solve day to day problems
company. and understand complicated orders.
Popularity contests are not a problem, youre A human-like cognition and comprehension
a peoples person. of speech.

24
Cute It is also worth noting that you cannot have more points
A Pokmons sweet and peculiar behavior that makes on a specialty than what you have on you base Skill,
them unique, thats why its linked to Special. youll need to learn more about the general sense of a
skill to be able to specialize further.
It looks cuter without the creepy smile.

A pair of big eyes, rosy cheeks and a playful Fight Skill


attitude. From kicks and punches to bites and hair pulling, you
need to have an idea of what to do in order to win a
Its sweet antics could melt your heart. fight, heres what your fighting style could be:

All the charm of cotton candy and lovely You f lail aimlessly
dreams.
The embodiment of innocence and purity. Hit the other, try to not get hit

Aim for the weak or vulnerable spots


Pokmon start with 1 point in each
Social attribute, plus one that goes Use your surroundings and your foes
accord with its species at your strength against it.
discretion.
You could earn the black belt of any
martial art you wanted.

Fighting outnumbered is a piece of cake.

Skills and Specialties Fight Specialties


You will be needing Skills to make your adventure easier
and help you go through many situations. Your Pokmon Brawl
can learn a few on their own, but you can also train them You focus on Non-Ranged combat, making contact with
so they can grow stronger. punches, kicks, tackles, bites etc.

A Skill is a varied compendium of applied knowledge, Channel


broad but useful in most situations. Pokmon control the energy of their Type, using this
specialty allows them to use their Ranged attacks a lot
For example, maybe youre not a professional actor but better.
you know how to make a few impersonations and fake
emotions. Clash
Pokmon attacks often clash during battle, use this
For specific actions that require more training or even specialty to block a foes attack with one of your own.
years of study, there are Specialties.
Evasion
Specialties are added bonuses to your Skills that allow Dodging attacks is what you know best, you focus on cover,
you to perform tasks in a more proficient way. jumping out of range or fluid movements of the body to
Theres a difference between a school bully and a minimize the damage.
martial artist, both know how to throw a punch; however,
while the bully is rough and blunt, the martial artist has a Throw
technique added to his fighting abilities. Trainers use this ability to throw Pokballs, rocks, bait,
darts and other projectiles.
Skills and Specialties can only be rolled alongside an
attribute, never on their own. Each point will be a dice Weapons
added to the roll when you need more than your natural Humans dont have Moves but they can use all kinds of
physical, mental or social power to succeed. weapons if their Pokmon arent around to protect them.

Most Actions and Accuracy rolls will be labeled as: These are a few common Skills
Attribute + Skill + Specialty and Specialties for Characters.
You or your players may add their
Make combinations to get a dice pool that fits own at your discretion.
the action you are trying to do.

25
Survival Skill Contest Specialties
Whether you want to get around in the wild or just be on
your own, you need to know how to avoid the inclemency Allure
of nature so you wont fall injured, sick, or dead. Heres Pokmon will often try to make you feel like they
an idea of how you do it: are interested in you, either to win your favor or prevent
being attacked. How genuine that feels to others depends
Try not to die, hope for the best.
on this specialty.

Should you eat that herb? Maybe you Empathy


shouldnt... People are empathic creatures, how easily you connect
to joy or sorrow will be seen if you rise your awareness
Nature is generous if you know what to take
to others feelings.
from her.
You can get by, even on extreme conditions. Etiquette
Some situations require good manners and elegance,
refinement, gentleness and grace. They make the
You could survive alright in a deserted island.
difference between the prince and the pauper.

Your senses have somehow heightened to Intimidate


allow you to detect danger and survive. Other situations will require a spiteful glare, a sharp
comment or a well-timed rise of your seat. Intimidation
Survival Specialties is useful to force or manipulate others to do what you
want.
Alert
This represents the acuity of your senses, it may be a good Perform
eyesight, a great hearing, a notorious sense of smell. Dancing, Singing, Acting, Impersonating, and Bluffing!
Being alert helps you react to danger a lot faster. Anything that may need to pull out a convincing act will
get better if you specialize in Perform.
Athletic
Run, Climb, Jump, Swim, Walk upside down! You know
how to get the most out of your physique. Knowledge Skill
Humans need to know a lot of things in life, while some
Nature people just bother to learn what they are taught in
Creating a fire from scratch, knowing what kind of plants school, others will seek answers through the path of
you can eat, building shelter and knowing the cycles of wisdom. Heres what you know:
nature will aid you to use her graces in your favor.
You barely know how to write and read.
Stealth
The best way to avoid danger is not letting it find you, You have an Elementary Education.
you train yourself to be swift and silent, blending with
your surroundings to go unnoticed.
You have high-school levels of knowledge.
Contest Skill
You could major in a specific area.
This Skill covers everything you need in order to make an
excellent performance in Pokmon Contests and most
social situations, the way you act will be exacerbated by Your knowledge is that of an expert in the
improving this skill: field.

What you do may look forced or sloppy. You could revolutionize the knowledge of
your area of expertise.

Sometimes you get it right.


Knowledge Specialties
Your actions feel natural and enjoyable.
Crafts
You can build anything with your hands, some tools and
You are graceful and your presence is a few materials. Drawing, sculpting cooking, repairing,
recognized. etc.
If you wanted, you could bring tears to
peoples eyes with just the way you act. Lore
Knowledge about the different species of Pokmon, their
You could be confused with royalty due to legends and folk tales about the location and origin of
your magnif icent portrayals. the rarer Pokmon around.

26
Medicine
How to take care of wounds, first aid, emergency care,
apply medicines, and even creating your own remedies Will Points
will be possible if you specialize in Medicine.
Through history, people have achieved great feats that
Science normally would seem impossible.
Choose any science or research field you want. For
example: computers, technology, chemestry, physics, A frail woman suddenly lifting a giant boulder to save her
geology, engineering, Pokmon Evolution, etc. infant son trapped underneath, or a man with a broken
You can pick any field you want! leg getting up to run from a fire.
In those scenarios people used all of their might,
You may keep studying and add other Science fields to breaking the limits of their own physical restrictions
specialize further. in order achieve something greater.
The Will attribute measures just how far your inner

Health Points (HP) strength can take you.


Every human and Pokmon starts with a total score of 3
points in Will and can get a total maximum of 10 points.
Health Points measure the state of your characters body.

All living beings have a Base HP (BHP) that depends


Wild Pokmon, may have
on their size and even on their evolution stage, bigger
creatures have more body mass and can take more
more or less Will Points at
hits before showing signs of pain. your discretion.
Something that could cause a crippling injury to a small
rodent may feel like a sting to an elephant or a whale.
Storyteller may call for players and Pokmon to make
Humans have a Base HP of 5 a roll using their Will score to overcome fear, rage, or
sadness, also as a call for conscience when attempting
Each Pokmon Base HP is listed misdeeds.
within its Pokdex entry.
Will points can also be spent in some dice rolls, to ensure
a successful roll.
To calculate your total HP you must add the number of
points you have in Vitality to your Base HP.
Here is how it works:
For example:
Before you roll to perform an Action you must
Marco is a human, his Base HP is 5,
declare that you are going to spend one Will Point.
and his Vitality score is 2.
If you do this, it means your character is going to
Marco has a total HP of 7.
give all shes got to do it.
Marcos Marowak has a Base HP of
Spending a Will Point adds one unremovable
4 (due to it being smaller than a
success to the final result of your roll. You can
human) and its Vitality score is 4. only spend one point per action.
Marowaks total HP is 8. or
Spending a Will Point allows you to ignore all
Whenever you receive damage, you will lose HP.
Pain Penalizations until the end of the round.
This HP loss is only temporary and can be recovered
Spending Will points will only cover for actions
with time or medicine. If you receive damage equal
that the character has a pool of at least 1 dice.
your total HP, you will be unable to move and will faint.
Should the dice pool be zero, Will points spent
wont have any effect.
If you keep receiving damage after fainting, that damage
will become Lethal. That means your wounds will be
After you spend a point, however, your character will be
more severe and your life could be in danger.
worn out, if you run out of Will Points the character
Some Moves performed by Pokmon may deal Lethal
will lose consciousness and faint at the end of the
Damage directly.
Round. Just from the sheer strain of going beyond the
Receiving Lethal Damage equal to your total HP means
limit.
the character dies.

27
Pokmon and Humans do not come to this world with the Happiness, Loyalty & Disobedience
ability to spend Will Points whenever they want.
These attributes will define your relationship with your
It is something living creatures would use only in extreme Pokmon and are among the most valuable traits in the
situations, and even then, most people just dont have game since they determine how good is your relationship
what it takes. with your companions.

The Trainer has to teach his Pokmon to get a hold of Whats the use of a strong Pokmon when it ignores your
this inner strength. Maybe later they will be able to use orders?
the power of their Will.
Its extremely common for trainers to be attacked by
If a Trainer is not experienced in using his or her own inner their newly caught Pokmon, since for all they know this
strength, it is possible the Pokmon wont be either. is just Round two. This kind of reaction depends on the
situation in which they were caught, but also depends on
Most of the non-player characters will not use their Will the species and their nature.
Points as it is something only the most proficient Trainers
and Pokmon are able to do. Best tip we can give you: Try to start with the right foot.

To recover one spent Will Point your character must rest Happiness and Loyalty range from 0 to 5 points.
for a few days, feel accomplished by having achieved
something great, by following his nature, or as a reward In the wild, Pokmon usually have 2 points on each
for good role-play. one, but as soon as they are caught their life changes
forever.

A good trainer must know how to deal with tough


Saying: With all your might!or situations if he plans on building a relationship and
Give everything youve got! hopefully raise these two traits.
is a good way to tell your Pokmon to
spend a Will point to endure pain or As soon as you catch a Pokmon, reduce their Loyalty by
to get an automatic success. the same amount as the Pain penalization you inflicted
on them.

Will Points spent do not cover for non- Yeah, thats right. If you beat them to a pulp, dont
action related rolls such as: expect them to care for you at all.
Will rolls
Damage rolls When you catch a Pokmon, reduce their happiness to
Luck Dice (p. 31) 0 if you left them unconscious; or to 1 point if they are
with you against their will.

These two attributes cannot be bought with experience.


You will need to role play if you want to affect them both
When using a Will Point to ignore Pain positively or negatively. If you act kind and respectful,
Penalization try to do so at the start firm and stern, or mean and unpleasant to your Pokmon
of the round to get the most out of it. you will see the results.

28
Happiness
As the name implies, this attribute is all about being
happy and comfortable with your life. Most Pokmon are
simple creatures, they want safety, food, stability and
specially they want to feel useful.

We all share this world to make it better. Sometimes


Pokmon understand this idea in ways a human never
imagines, but other times they only want and to destroy
things around.
Always wonder if you are providing the life they want
and ask yourself what do they need.

Miserable. Your Pokmon is angry and/or


depressed. It may resent you and humans.

Displeased. The Pokmon doesnt like living


with you.
Comfortable. Theres food and a place to
sleep, its not so bad.
Satisfied. Your Pokmon enjoys the benefits
that come with being your companion.
Disobedience
Accomplished. Everything your Pokmon This trait is assigned on the Pokdex entry.
wanted in life has come by being with you. It takes into account mostly the species of the Pokmon,
True Happiness. Nothing could compare to since some are more wild or dominant than others.
the joy it feels when you are around. The Dragon Type Pokmon along with Ghost, Psychic
and Dark Type are some of the most difficult to train,
but all types have species that are more difficult than
Loyalty others.
Evolving is also a factor; a sweet and compliant Pokmon
This trait measures their attitude towards you. may evolve into a rampaging beast.
A low Loyalty means your Pokmon is indifferent to you
and your well-being, or worse; it wants to break free, Disobedience score may also be assigned at story
escape from your clutches and never look back at your tellers discretion.
face again.
Disobedience affects all Loyalty and Training
A loyal Pokmon is your best friend, it will stay by your rolls of a Pokmon by reducing dice on them
side in better or worst. Never underestimate what a equal to the disobedience score of the Pokmon.
good friend can do.
The Pokmon will probably attack you as This means the Loyalty score of your Pokemon
soon as it comes out of the Pokball. must be higher that its Disobedience score if
you want a chance at controlling it.
It is indifferent to your well-being. If given the
chance, it may try escape from you.
It will stay by your side, but it wont help you
in life-or-death situations.
Together we fall. Your are friends and
members of the same pack.
There is nothing it wouldnt do for you.
You are the most important person.
Some friendships last more than a lifetime.
No danger, no person and no distance is an
obstacle for it to be with you.

29
Disobedience Points may be added or removed according
to the role playing of the characters.
Rolling the Dice
Our lives are influenced by random factors all the time.
The Pokmon listens to and obeys
Luck is a part of our lives, fortune can change our future,
everthing their trainer commands.
and destiny is built on the results of our actions.
The Pokmon may be reluctant to do some
of the orders or act aloof. In Pokmon: The Role Playing Game all variables are
represented by six sided dice.
It wont pay attention during training They are pretty easy to get and you can find them in
sessions, and may rebel when given orders. almost any gaming store. You may even have some from
The Pokmon will act on its own in a battle old board games!
and will not Train as commanded.
To start playing, youll need around 10 dice.
If the trainer intervenes or interacts, the
Pokmon will react violently towards him.
You will need to roll the dice to perform any action that
The Pokmon will abandon the trainer if it has you can imagine.
less than 8 points in Happiness and
During the course of the story, your character will
Loyalty combined.
have to perform certain actions that are out of the
As you can see, a low Happiness and Loyalty along with a ordinary. Now that you have seen the attributes
naturally disobedient Pokmon are a recipe for disaster and skills, its time to learn about how to use them.
specially if the trainer is inexperienced.
Unless its something simple, every Action roll is an
The League does not look favorably on trainers who ensemble of an Attribute, a Skill and a Specialty.
cannot control their Pokmon in official matches. The total sum of the points your character has in those
Trainers who show they are incapable of controlling their traits is the final dice pool for the action.
Pokmon during a tournament or an official match are
disqualified immediately. Roll those dice and every dice that comes up as: 4, 5,
or 6 counts as a success.
Aim to build a strong relationship
Usually, one success is enough to perform an action,
with your Pokmon while its still
although barely.
at an un-evolved stage.
Creating bonds with disobedient
More successes mean that the action is done better, faster
Pokmon will be a lot harder.
or with more expertise.

But dont despair just yet! Sometimes a Pokmons wild Success Table
instincts will result in a very disobedient Pokmon in the
eyes of other humans, but perhaps thats just the way 0 - The action will fail.
they are. Trying to change them into something they are 1 - The action is performed awkwardly.
not may result counterproductive for your purpose of 2 - The action is performed satisfactorily.
training them. 3 - The action is performed skillfully.
To overcome your Pokmons disobedience, most of the
4 - The action is performed with mastery
time you will need to earn their respect and prove them
that you are the master. Though other times youll have and brilliance.
to accept the fact that you may never be able to control 5 - People are amazed and baffled.
them but that doesnt mean they wont be able to give 6+ - It looks supernatural.
you their loyalty.

30
Actions that are especially complex or difficult to Penalties
perform may require more than one success in a single
roll. Sometimes the problem is not the action itself but the
circumstances around it. Your Pokmon may be able to
For example: jump from one roof to another, but doing so during a
storm on a wet and slippery rooftop will be way harder.
The Storyteller can impose a penalty to the dice roll,
Stephanie is in the Final Round of the regional
reducing the characters dice pool.
beauty contest and the judges are very hard
to impress. She has her Glaceon trained to It all depends how the situation looks.
make a beautiful statue using Ice Beam.

If she rolls her Glaceons Dice Pool and only Penalty Table
gets 1 Success on the roll, the statue will be
made but it may not look that pretty. Challenging -2
She will need to get 3 or more successes for Hard -4
the Judges to be definitely impressed by her Very Hard -6
Glaceons ice sculpting abilities. Extremely Hard -8
Seems Impossible -10

Should the players help each other, the Penalties might


Rule for 1s be reduced.
A complicated situation may leave you without any dice
After making a dice roll, youll need to count the to roll, if that happens you can always choose to roll a
successes on the dice; however, for every two dice that Luck Dice.
come face up as a 1, you will remove a success from the
final count.
This means that if you roll dice, and the result is: Luck Dice
You always have a chance at any action, even a clumsy
kid can get a strike of luck to impress everyone.
You eliminate one success from the roll, making the
action in the example a failed one. When a Penalty or Pain penalization reduces your dice
Another example would be if you roll dice and the result pool for an action to 0, you still get a shot at trying.
is: This is what is called a Luck Dice. You may decide
to try the action rolling just 1 Dice.
If it comes up as a 6, you succeed at it.
The action performed is successful as only one dice came
up as one. However if you roll anything less than 6, something
horrible and disastrous will happen to you and/or your
Remember, this: friends and Pokmon.
There is only so much luck can do for you. Youll need to
work in your own strengths to increase your chances of
success.
will remove one success
from your final count. Luck dice doesnt cover these situations:
Reduced attributes
Moves with reduced accuracy
Will rolls
Multiple actions

31
Creating a Story Whats happening?
Now its time to derail the train of destiny with some Now that you know what you want to say, its time to find
booms and bams! Characters expect to live adventures. a way to say it.
When they get out looking for trouble they are gonna
find you ready. You want to talk about confidence? Maybe build a story
about a Pokmon beauty contest or about an enemy with
Being a Storyteller and creating a story is not as hard as a reckless challenge.
anyone would think. The possibilities are infinite and there is no right or
Relax and have fun with any crazy idea. wrong in this drama.
Dont feel the need to start the game creating the
Just remember that you are here to make sure that ultimate epic adventure of a lifetime. Players should
everyone is having fun. always begin by knowing the game and most importantly,
by knowing their characters.
To start, talk to your players and ask them how they wish
to play, what they expect from the story, and what their Create a mood where they care about their lives, and
perceptions of the Pokmon world are. keep it small. As the game progress, recurring enemies
You have to unify their perception to make sure their will give sequence to the chronicle.
characters are being brought to life with a clear idea
about how this society works and their attitude towards People usually dont realize the difference between
Pokmon and other humans. Whats the Story About? and Whats Happening? or the
You can even share a brief summary of whats to come. fact that these two concepts even exist, but here were
going to give you an example:
Listen to their concerns and also express your own.
In the movie Matrix, Neo realizes that his world is
Remember that it is also their responsibility to create
just a computer program like virtual reality which
fun characters that can contribute to the story.
everyone is connected to.
Someone who constantly makes trouble or antagonizes
The real world is a post-apocalyptic world of
other people is not doing their job as a player correctly.
machines. Neo is the Chosen One that will defeat
Make sure no one creates a character that cannot be
the evil machines and liberate humanity from this
befriended.
virtual prison.
Once everyone is on the same page, its time to get
prepared.
Thats what happens.

But the story is not about machines or computer


programs.
Whats the Story about? The movie is about Believing in Yourself, as Neo
refuses to believe he is really the Chosen One.
You have to think whats the whole point of the journey:
the moral.
What are your players going to learn from all this battle, No matter what kind of problems you have in mind for
drama and adventure? your players, always remember this is the story of their
characters, this is their characters life, this is their
Remember this is NOT about whats happening, but the adventure. You should cheer for them even as you throw
message you want to give. them off a cliff.
When creating a story this is the first and most
important step. That message should be shown in every As a storyteller your are the director of the play, you are
single scene, directly or indirectly. not their antagonist even if you portray one.
This is not You VS Them. Dont try to win because there
This will help you unify the story and make it feel unique. is nothing to win. The real victory of the Storyteller is
If done right, by the end everyone will be able to notice when everyone works together to tell the Story.
what this was all about. Dont be mad because something didnt go as planned,
on the contrary, reward creativity!

33
In a Role Playing Game there are so many possibilities Dont go placing 10 fights in a single session or you wont
that trying to control them is only going to make you have time for anything else.
tired and angry. You too must enjoy the craziness of the Battles wont always be necessary; normal people have
players, their decisions and the story you make together troubles, tension and dire moments without having
on the way. to fight for their lives everyday. A battle is best used
as the culmination of bad decisions or very tense
Creating a story is like watching a TV Show or a movie. It circumstances.
follows the same order, narrative and principles. This is a game about drama, not grinding battles for
experience points.
Once youve got everything figured out, this simple
time-line can help you give order to the game session.
The Many ways to tell a story
Introduction
Initial Pictures: There are three main ways to tell a story in this game:
Tell them where they are, this will contextualize
them. Episodic
A beautiful morning with singing birds. The sun Picture it like watching a TV Show, a single
rose and now its shining through your window session is a complete adventure on its own.
Many things could change for better or worse,
Prelude: however, let it be powerful. Allow the players to
First Introduce the Player Characters and Non-player learn something from it. The fact that they can
Characters. Who are they? How are they? What do return to their normal lives doesnt mean they went
they do? home empty handed.

It is possible to begin play in an Episodic way and


Introduction of the Problem:
then throw some Chronicle elements.
This may be a far away threat which still doesnt
affect the Players personally.

Point of Conflict: Chronicle


Players now get involved with the problem. Make it Some stories are too long to be told in one game
personal, something they want to solve. session. A Chronicle is a grand adventure with one
main plot and usually one recurring villain. This kind
Body of story can get really epic and can take months of
Development: gaming sessions.
They may try to solve the problem and will face
challenges related to it. Write down two cool It was made a common belief that this kind
scenarios to challenge the players and a couple of of storytelling was the normal mode to play,
encounters. however it is not.

Point of Resolution: This is hard mode.


The players learn how to defeat the villain or solve
Its common to see people start a Chronicle and
the problem, but still dont solve it.
never finish it. You can do it, though.
Communication between players and storyteller
Conclusion makes all the difference.
Climax:
Here, players will go face the problem. They have
their Final showdown or moment of truth.
Storyteller Rotation
Resolution: Storyteller Rotation has a great advantage, since
They may win or fail in the climax. Write down many people take turns to storytell, the characters
dialogues, consequences and rewards. will be provided with many more kinds of adventures
because everyone has a distinctive way of thinking.
Epilogue:
All the aftermaths. People say their goodbyes and Storytellers may take a break and also play their
may continue on their journey or go home for now. characters and theres more time to write better
adventures.
A game session lasts from 2 hours to 4 hours. Its like watching a series of movies telling the
comings and goings of the Characters. It is very
Take into account that during that timeframe, players similar to a normal Chronicle that is combined with
will only be able to perform 2 or 3 well described Episodic Storytelling.
objectives and still leave some room for character
development.

34
Laws of Storytelling
1. Dont create a story to win
This is not about how you are going to defeat the players. 7. Get prepared
Its not ok to walk into the room not
2. Dont fret over minuscule details knowing what you are going to say.
Your job is to create a mood, an atmosphere. You dont Improvisation can only take
have to describe where every single object is. Let their you so far.
imaginations do the work, this will save time and make
the game flow uninterrupted. 8. Use Time
Use time in your favor. You can use Flashbacks,
3. Help the players get into their characters Fast-Forwards, or Pause the session if you need
Players are not really inside the Pokmon world. Dont some time to think. Taking breaks is always nice.
expect them to perform as you imagined. Try to tell them
how their characters feel and what they are thinking. 9. Make sure everyone is having fun
Its useful to place thoughts in them from time to time. You are not their entertainer, but you have to make sure
everyone is taking part in the story. From the most talkative
4. The game is not only about mechanics and extrovert to the most shy and timid of your players.
This game is about active role playing, dont get too deep
into the numbers and the rules and pop-up combat. 10. Start as close to the end as possible
Its never as important as the drama. Long introductions are boring. Even If there is something
very important from the past, try to use exposition to
5. Actively Role-Play say it.
This game requires active role playing. You are not only
preparing to tell a story, you are also getting prepared 11. Make it feel real not realistic
for acting. The same law applies to the Players. Add To bring your adventures to life you must have fun with
spice by describing the actions and the Moves of their the innocence and fantasy of the game.
Characters and Pokmon in the game.
12. Dont create a story to win. Again.
6. Use tools Just to be clear.
Even if you have a beautiful voice, use appropriate music
and sound effects. You may print maps or show your 13. The storyteller is not God
players pictures of the places they are in. Youll always have the final word, but dont let the power
This will help everyone to be in the same tune and will fool you. If you think you can do whatever you want,
make your story a lot more interesting. youll find yourself without players very soon.

Tips on Storytelling
Improvise
There will be times your players suggest something cant go any further without it or the story will take
wild or ilogic. Try not to say No if they suggest a bitter turn.
it, it must be because they find it fun. Roll with it, In such cases you may have to move the clue from
improvise and try to make it fit into the setting and place to place in case it is needed. Maybe its time
story. to use the random encounter or have an ally appear.
Prioritize storyflow over puzzles and mechanics.
Prepare Random Encounters
Sometimes players get to a point you didnt expect, Positive reinforcement
so prepare some bad dudes and their Pokmon. Perhaps your Players are getting out of character or
This should be used only when its really necessary, being disruptive. Keep Calm. Talk to them.
not as part of your story. If you dont use this Dont punish your players in-game for something
Encounter in the game session, save it for later. thats happening out of it. Engage them, give them
goals and reward their achievements. You may also
Give Emergency clues try converting the interactions and comments they
Many times Players will miss a VERY CRUCIAL clue. make outside the game to inside of it. The results
Maybe it was right under their nose, but now they may surprise you.

35
Experience
Battle
As time goes by, people and Pokmon get stronger, The Experience earned in battle depends on the
better, faster. They grow physically and mentally. level of the Pokmon you encountered.
We get more Experience with each passing day by training,
fighting and many times just by living the moment.
Pokmon Level Experience Earned
The constant changes in our lives and the hardships
we overcome define who we are, our strengths and 1-10 1 Exp. Point
weaknesses.
11-20 2 Exp. Points
When you create your character or catch a Pokmon, you 21-30 3 Exp. Points
may feel it is weak, or maybe the points to allocate were
not enough. 31-40 4 Exp. Points
For that purpose, Experience allows you to keep growing
with almost no limit. 41-50 5 Exp. Points

The more adventures you play and the more you go out
51-60 6 Exp. Points
there and live to your fullest, the more amazing and 61-70 7 Exp. Points
powerful you will become. Experience is a reward for
great efforts. 71-80 8 Exp. Points
81-90 9 Exp. Points
Experience Guide
91-100 10 Exp. Points
There are many ways to earn Experience.

At the end of each Session


The trainer always earns half of the Experience from a
Each Trainer earns 2 Experience Points. Battle, rounded down.
Each Pokmon used outside of battle
earns 2 Experience Points. Another way for Pokmon to get experience is through
Training sessions, but well talk about that later.

Facing hardships
Experience for multiple
Hardships are dire situations, like specially difficult
battles or challenges. Pokmon in battle
1 Extra Experience Point if it was hard Using many Pokmon at a time during a battle can result
to overcome. in a sanction from the League.
2 Extra Experience Points if their life was
in danger. However in most life-or-death situations you may need
2 Extra Experience Points if failed. the help of many of your Pokmon at the same time.
But the characters lose 2 Temporary Will Points Otherwise you could risk a serious injury or worse.
as they feel less confident.
When using 2 or more Pokmon at the same time,
half of the experience is lost, then distribute evenly the
Heroism other half between all the Pokmon you used in battle,
Saving a life is symbol of greatness. rounded down. If you used 2 or more Pokmon in battle,
Helping others makes you noble. just not at the same time (switching out), each Pokmon
2 Extra Experience Points for heroic deeds. gets an even share from total experience, rounded down.

36
Tips for Players
Go along with the Setting Help your Storyteller
Even if you are not really inside the World of Pokmon, Storytelling can be hard enough already. You can help
use your imagination to transport you there. Stay in your storyteller by being immersed in the game. You
character and actively role-play, so instead of saying: can also ask him to describe actions, locations, or
I send out my dragon pokmon and... umm... remind him of important clues he might have forgotten
I order it to attack or whatever... while running the game. Dont be confrontational, if
You act as if your character was really in the situation you want to settle something with him, wait until the
and say: Garchop, go! Charge using Dragon rush! end of the session and calmly talk to find a solution.
See the difference? Itll be much more fun that way.
Read the book
Stay Focused Fogetting what your Pokmon does or whats its name
There will be times when not much is happening, or will take time to search in the book and thus will take
maybe your character is not in the scene. Be calm, time out of the play session. Read the book at least
listen, and stay focused. Paying attention when the once so you know what your character and Pokmon
storyteller is speaking is a common courtesy. It will are able to do.
make the game flow faster and smoother.
Do not obsess with rules and mechanics
Teamwork Remember that the Storyteller will decide whats
The other players are members of your group, you appropiate in the story. If there is a conflict or a stale-
should be friendly or at least polite to them and their mate use common sense and prioritize the storyflow
characters. You guys are a team and should work as over anything else.
such. Antagonizing or even attacking your other party
members for your own amusement is disruptive and Be a good player
disrespectful. Dont be that guy. Being immersed in the game and actively participating
to make the story a success deserves recognition from
Request Goals the storyteller. Extra Experience Points, Will Points
Your Storyteller should make clear the goals of the or an in-game surprise can be the reward for being a
story. Are you trying to defeat the Gym leaders? Are good player.
you investigating old ruins full of strange Pokmon?
Make characters to fit that goal. If for some reason Try out Storytelling!
you are at a loss of what to do, you should ask the Everyone has the ability to tell a story, we want to
Storyteller to do a retell on the important plot points, encourage you to try it from time to time.
moods or environment that could have been missed Its a wonderful experience and its easier than youd
so you can advance in the story. think. Were sure you can do it!

37
A Nature is the essence of Humans and Pokmon, it Adamant
defines their values and whats important for them.
Powerful, Fierce, Relentless
All people and Pokmon have their own unique
personality, but it is their Nature what defines how An indomitable will that wont falter. Those with
they will react to certain situations. Adamant nature are belligerent and impassive.
Only the strong survive in this world, thats why power
Your Nature will show whats inside your mind and that and strength is what they respect the most. You are
will reflect on the exterior. Some Natures are beneficial either their equal or their inferior, working as a team
for certain aspects of life and all of them can have their does not fit them well. They believe everyone must carry
own hindrance when facing certain situations. their own weight and those who cant will be left behind.

Pokmon can overcome the limitations of their Nature


with the help of their trainer. A fearful or aggressive Bashful
Pokmon can become friendly and social with the right
Compassionate, Vulnerable, Family Oriented
treatment.
There is an adorable shyness in them. They enjoy the
For humans, though, the power to act against your own simple things in life and are quite sensitive to others
nature can only come from within yourself. emotions. They are very conscious about their own
weaknesses and will try to make them better, but it hurts
Keep in mind that Humans are able them to be pushed around and they may feel intimidated
to think or feel one way yet act or disheartened if the challenges are too big. They need
another. a strong figure who believes in them to feel confident.
Pokmon on the other hand tend
to act according to what they feel
and will stay true to their Natures. Bold
Adventurous, Confident, Daring
In this section you will find a detailed list of Natures that
work on both Trainers and Pokmon. Real thrill seekers. The Bold view life with optimism and
excitement, they firmly believe one must go forward no
Since they are gonna be used for role-playing dont matter the consequences. They are easily provoked and
restrict yourself. If you cant find a nature on the list quick to take action, often heading into challenges a lot
that fits what you want for your character feel free to bigger than themselves. Failure is something that hits
include your own. them hard; but they are known for getting back on their
feet again and charge for adventure one more time.
Theres no mountain big enough to stop them.

40
Brave Hardy
Fearless, Level-headed, Protector Dependable, Resilient, Resourceful
The Brave of heart will face any situation with courage Life has been tough, but they know how to face any
and a cool head. They wont tolerate bullying or abuse difficulty that may arise. The word disheartened is
anywhere near them and will always encourage others to foreign to them. Youll rarely find them unprepared.
conquer their fears. Selfless is their second name, as Life is full of obstacles, yet they do their best to endure
they will never turn their back on their comrades even and overcome. Taking things lightly is difficult for them,
at the cost of their own safety. Others look up to them as but they are dependable. Theyll help you get through
they inspire confidence and trust. the hardest of scenarios.

Calm Hasty
Reasonable, Peaceful, Balanced Eager, Enthusiastic, Hustle
Peace and tranquility is the most important thing for The past is gone, the future is yet to come, you have to
those with a Calm nature. They are not noisy nor they live the moment and the moment is now!
want much thrill in their lives. Conflict is not welcome They dont have time to mop about past losses or worry
and they tend to be peacemakers. about future battles. They are eager to see what comes
It is rare to see them fall for provocations as they keep next, ending a project quickly so they can get into
their distance from creatures with a bad attitude. another one. They make their lives on the go and rarely
Their presence is pleasant and soothing, making them sit around to relax or meditate things through. There will
easy to approach. always be something to do with them around.

Careful Impish
Analytic, Skeptical, Withdrawn Mischievous, Witty, Playful
Those under this nature will often ponder their options Free spirits hungry for enjoyment and fun at the expense
according to the level of risk. If the benefit is substantial of others. They carry themselves with a light heart but
but the risk is too great they will prefer an option less you can also see a smug smirk on their faces.
rewarding but also less risky. They may take some time Irreverent and agile of mind, they dislike routine and
to warm up to strangers and will always be alert to their chores. They are the kind to find solutions around a
surroundings. Keeping a situation under control is problem instead of a head on confrontation.
important for them. It is no shame to run away to fight Youll recognize them as the pranksters of the group.
another day.

Docile Jolly
Kind, Team worker, Service spirit Cheerful, Charming, Energetic
Always with a courteous disposition, a Docile nature They love to spread happiness around and will always
indicates that you put others before yourself. Those under have a smile to give you. They rarely feel gloomy and
this nature love to please and be of assistance to their dislike when others do.
companions and community. They easily form close friendships as others enjoy their
They may not be big achievers, but even if only one person good mood and affable disposition. They understand the
appreciates their efforts they will feel accomplished. power to move a mountain is through an enthusiastic
They make great teammates and will be the first to ask: demeanor and cheerful smiles.
How may I be of service?

Gentle Lax
Graceful, Charismatic, Extroverts Unconcerned, Indolent, Simple
A Gentle personality reflects on graceful conversations Lax is an inconstant nature, those under it will do things
and pleasant social interactions. They enjoy doing things whenever they feel like it.
with care and refinement, and others come to them Is not that they are lazy, they just dont see the need to
simply to revel in their sophisticated presence. waste energy on stuff thats not important for them yet.
They enjoy luxuries, but can be quite demanding with Since they dont care to fill anyones expectations, they
their tastes. Give them the attention they seek and need a reason to keep motivated. One thing is certain,
theyll shower you in glamour and style. something must be really important for them to give
everything theyve got.

41
Lonely Quiet
Independent, Introspective, Solitary Silent, Reserved, Espectator
They like to keep their distance and do everything Life is what happens around those with a Quiet nature.
on their own. They often feel its up to them and They often take a passive stance over the circumstances
nobody else to get things done and will often burden around them. Strong thoughts or opinions they have
themselves with responsibility that should be shared. will rarely be expressed, so they are not the greatest at
They are hard to get close to, since they prefer their social interactions. They may be afraid to make a mistake
solitude. However, they can be trusted to do their best or consider it a hassle to take action. They need a good
even if they are unguided. motive to take an active role on whatever is happening.

Mild Quirky
Meek, Serene, Comforting Unusual, Open-Minded, Original
Harmless is the word that best describes a Mild nature. You cant really understand how their mind works. Those
They are patient and calmed with others, reliable and who have a Quirky nature will usually see the world in a
caring on every matter. Because of this, others seek their unique way that only they seem to comprehend.
company as stability ground. They seek to understand The way they act will be peculiar and often attract
people and Pokmon and have a natural talent to do it. puzzled looks. The way they solve problems will often
They tend to keep their needs to themselves and be completely different than the way anyone else would
sometimes stay in the background, but they are the ones have solved them. They accept new things easily and are
to turn when you need someone to listen. eager for stimulation.

Modest Rash
Measured, Self-Assured, Hard Worker Reckless, Unrefined, Daredevil
When you are aware of your potential you dont need They are reckless, and exposing themselves to danger is
others to praise you for it. A modest nature knows the their idea of fun. They are blunt and direct in the way
reward is the constant improvement of their abilities, they act with others, you are either their friend or you
not the acknowledging of others. They wont show off are their enemy. They are known for rushing into action
nor will they feel diminished when others display better with a hit first, ask later mentality. They are known to
capabilities. Theyll do their best always and the only be quick-tempered, loud-mouthed and foolhardy.
one who may judge the right or wrong of their ways is
themselves.

Naive Relaxed
Curious, Lighthearted, Innocent Carefree, Meditative, Nonchalant
The world is full of wonder; there is always something The problems of the world are not their problems.
new to discover and many others to befriend. A Relaxed nature will allow its bearer to take it easy and
A Naive nature is a curious and innocent nature, they never loose their cool. They will never stress over trivial
easily trust others because they ignore the many dangers matters and wont instigate trouble.
of the world. They still have a lot to learn, and mishaps Should disputes arise, they will invite others to calm
may make them lose a little of the spark in their eyes, down through breathing and meditation. Some may call
but a good friend will make them shine even brighter. them carefree, they will call themselves enlightened.

Naugthy Sassy
Devious, Rebel, Sly Lively, Irreverent, Mouthy
Why should they listen to you? You are not their boss! They have an attitude, and those who take themselves
Most of the time theyll deliberately do the opposite too seriously may dislike it, but the Sassy natured are
from whats expected from them. Why? Because they simply not afraid to voice their honest opinion and will
can, of course. They love to see others get mad at their always find ways to say their thoughts in a creative way.
antics and will use their clever mind and cunning to get There are no middle grounds with them, they either love
away with their misdeeds. Theyll only behave when or hate something, so they can be difficult or easy to
theres something to gain or because someone has put deal with, they wont willingly bend to anyone but that
them in their place. is part of their charm.

42
Serious
Steadfast, Rigid, Commited Once defined, your Nature
cannot be changed.
They have a big sense of responsibility and dont really
appreciate when others dont focus as much as them on
Take your Nature into account when deciding the
a task. If they have a duty they will not stop until its
actions youll take in the game.
fulfilled, everything else is a useless distraction. They
have trouble relaxing and they can be hard to deal with.
Depending on how well you portray the traits of
But if you want things done and done well they are the
your Nature, and how you learn to overcome the
ones to look for.
flaws of that personality, you will measure your
role-playing skills. Just remember:
Timid Will points are an award for
Shy, Apprehensive, Sensible Role-playing your nature
They have built walls around themselves that make it If you need to recover Will Points, acting accord-
hard for others to see whats inside. ing to your Nature is a good way to start. Story-
They just want to be accepted but will never really ask for teller must reward players who keep true to their
anything. Their confidence is usually placed in a leader Nature inside the game.
figure rather than on themselves. This makes them eager
to please but terrified to fail. They need to learn to trust
in their own capabilities to reach their full potential.
Every Nature has its challenges, there is not one thats
better than the other.
The fact that some Natures do not seem to get along with
Whenever a Player catches a new each other, its no reason for disrupting the fun of the
Pokmon youll need to assign it game. On the contrary, they are a chance to complement
a Nature. Take into account their the characters and create new interactions and fun
species and/or ability to do this. dynamics.

The Nature of your Pokmon can also create different


ways to interact, as not only they get to bond with their
Make it feel unique. trainer but also with their other Pokmon teammates.
A Pokmon with a Nature that is contrary Will they get along? Will they form rivalry or friendship?
to whats expected from its species can be
a troubled creature or the most amazing Have fun exploring how rich your game can be when you
companion, its up to you to decide! mix all different personalities into a pot. It is certainly
one of the most entertaining parts of the game.

43
The Different Pokmon Types Each one of these types has different powers they can
use. Some Pokmon are capable of using not just one
but two types of energy, gaining the resistances and
All Pokmon are capable of commanding the different
weaknesses of their second type as well.
energies that exist in this world.
They can transform and shape them in many ways.
Pokmon that are specially adept at controlling a certain
energy or force are labeled with a type.
Resistances, Weaknesses,
& Immunities
Until now, 18 types of Pokemon have been discovered.
During battle, there are many ways to win; you either
Pokmon that do not seem especially adept to use your foes weaknesses against him or you exploit your
Normal controlling a single type of energy. own strengths. A good trainer chooses the right pokmon
for the right occasion, in and out of Battle.
Insectoid creatures that get their strength out of a
Bug swarm-like mentality. Pokmon Types are a common way to gain an edge in
a fight. If you happen to choose a Pokmon that resists
Pokmon that control the power of bad emotions your foes attacks, it wont be much of a problem if your
Dark and are known for commiting dishonorable actions. companion isnt as strong.

Creatures of legend who use their inner rage to


Dragon destroy anything that opposes them. Resistances
All Pokmon Types (with the exception of Normal
They control electric currents. They feed and Type) are able to resist certain Move Types.
Electric recharge out of lightning and thunder.
This kind of protection makes the damage
Fairy
Elusive and michievous creatures that bring both received Not very effective reducing 1 point
joy and tears to those who see them. from the total damage received.
These Pokmon learned to use their body as a
Fight weapon. Some materialize their own energy into
attacks.
Weaknesses
Pokmon that resist heat, they produce and
Fire shape fire to burn anything on their wake. All Pokmon are weak to certain Move Types.
They control the wind currents and are masters of
This vulnerability makes the damage taken
Flying the sky, earth bound creatures cannot easily Super Effective meaning the Pokmon will
reach them.
receive 1 additional point of damage from the
Beings from the underworld. They are lurkers in the
attack, even if the damage roll is zero.
Ghost shadows who prey on the vital energy of
the living.
Pokmon with a plant-like appearance. They feed
Grass on sunlight. Some grow flowers and others grow Immunities
thorns. A few Pokmon Types are Immune to other
These Pokmon live below the ground. specific Types of damage.
Ground They can control the movement of earth and They will not receive any damage from
all of its properties.
attacks of that type, but may still be affected
Ice and snow froze their bodies. They can resist by support moves.
Ice and create glacial temperatures.

These creatures carry venom on their body. They


Poison bring sickness and plague wherever they go. Two types may share a resistance,
this means that a double typed
They feed on mental energy to use telekinesis.
Pokmon may reduce up to
Psychic They are some of the most intelligent beings on
the planet. 2 damage points from an attack
that is Not very effective against
Their body is their armor, they create rock slides both of its types.
Rock and crush their enemies beneath.

Steel
A cold steel plate covers their bodies. they behave The same rule applies when receiving
like an organic machine. Ruthless and cold. a Super Effective attack. If both of the
Pokmons types share a Weakness,
Aquatic creatures that can breath under water, the Pokmon will receive 2 additional
Water they can call the rain and shoot mighty torrents.
damage.
44
Resistances, Weaknesses, & Immunities Chart
Pokmon
Type
Resistances Weaknesses Immunity
receives Not Very Effective from receives Super Effective from

Normal Fight Ghost

Bug Fight Grass Ground Fire Flying Rock

Dark Dark Ghost Bug Fairy Fight Psychic

Dragon Electric Fire Grass Water Dragon Fairy Ice

Electric Electric Flying Steel Ground

Fairy Bug Dark Fight Poison Steel Dragon

Fight Bug Dark Rock Fairy Flying Psychic

Bug Fairy Fire Grass


Fire Ground Rock Water
Ice Steel

Flying Bug Fight Grass Electric Ice Rock Ground

Ghost Bug Poison Dark Ghost Fight Normal

Bug Fire Flying Ice


Grass Electric Grass Ground Water
Poison

Ground Poison Rock Grass Ice Water Electric

Ice Ice Fight Fire Rock Steel

Bug Fairy Fight Grass


Poison Ground Psychic
Poison

Psychic Fight Psychic Bug Dark Ghost

Grass Ground Fight Steel


Rock Fire Flying Normal Poison
Water
Bug Dragon Flying Fairy Grass
Steel Fight Fire Ground Poison
Ice Normal Psychic Rock Steel

Water Fire Ice Steel Water Electric Grass

Josephine encountered a wild Ryhorn, she knows this Pokmon is a Ground/Rock type.
She has 3 Pokmon with her:
Beedril, a Bug/Poison type; Slurpuff, a Fairy type; and Lombre, a Grass/Water type.

Ryhorn has Ground and Rock type attacks that are Super effective against Poison and Bug Pokmon,
and it has a double resistance to Poison attacks. Beedril would be a poor choice to fight it.
Fairy type attacks of Slurpuff would be dealing their regular damage as Rhyhorn is not weak nor
resistant to them. However, Rhyhorn is twice as weak to Water and Grass! Both Rock and Ground
types share Water and Grass as weakness.
- Lombre! I choose you!- Says Josephine

45
How to Battle Battling Step by Step
- Youre the pettiest bunch I ever met, but we promise Step One: Initiative
before were through, well make a strong Trainer out Choose your Pokmon. Roll 1 dice and add its Dexterity
of you. - and Survival score to the final result.
Alert specialty may raise the Initiative even higher.
Battling Pokmon is the main sport in this world because Whoever got the higher Initiative may act first, whoever
miraculous healing potions and health care prevent your got the second best initiative goes second and so on.
companions from getting seriously injured. - Pokmon, I choose you! -

The Pokmon League tries its best to keep it as safe as Step Two: Give the order
possible within official matches. Its your choice to fight, When its the turn of your Pokmon to act, order it to use
just remember why your Pokmon are doing it. a Move. You may change your order to an Evasion.
- Pikachu, use Thunderbolt! -
A Pokmon battle is divided into four simple stages:
Step Three: Make your Move
Initiative Make the Accuracy Roll of the Move you called for.
It is in this stage when the attacking order is decided: If the roll is successful, the Attack is going to hit unless
who goes first and who goes last. it gets evaded.
Once the order is established, it will stay that way until
the end of the fight. Scoring 5 successes in the
accuracy roll of a damaging move
Pokmon may use priority moves that help them ignore will turn the attack into a Critical
their initiative to go first, or moves that hinder the Hit, adding 2 bonus dice to the
initiative of their foes to strategically make them go last. Damage Pool.

Round
A round is a period of 6 seconds approximately, within Step Four: Evasion (optional)
that timeframe the Pokmon and Trainers perform their Roll Dexterity + Fight + Evasion.
actions and attacks. It is composed of turns. The defender may Roll to evade at the cost of one of its
actions for this round.
If a Pokmon is fast and experienced it may only need a Every success the defender scores will reduce 1 success
few seconds to perform many attacks in the same round. from the Accuracy Roll of its foe. If the Accuracy Roll is
A Novice Pokmon might take the whole round to charge reduced to 0 successes, then the attack is evaded.
only one attack.
Here is an example:
Turns Michaels Roselia is fighting against a wild Zangoose,
A turn is a fraction of the round in which a Pokmon is Roselia goes first by initiative order.
performing its actions. Once every Pokmon and trainer Roselia! use Mega Drain! Orders Michael.
in the fight has had all their turns, the round finishes. Roselia starts to gather energy and Zangoose sees an
opening to charge using Quick Attack.
If one or more of the fighters declared to take Multiple Michael realizes this and quickly screams
Actions at the beginning of the Round, another set of Out of the way!
turns is added in which only those who declared multiple as a trigger for an evasion action. Roselia will stop
actions may have another turn and so on until no more doing whatever it was focusing on, to move out of
multiple actions are left. the way.

End of the Round Zangoose scores 3 successes on his roll to hit Roselia
Once all players and Pokmon have made their using Quick attack.
respective actions and everything has been resolved the
Round finishes. Roselia gathers its Dexterity + Fight + Evasion.
Some Moves and Status Conditions have effects at this
point of the fight. Roselia scores 3 successes in the Evasion roll, meaning
it was able to react quickly enough to evade
Zangooses attack, but Roselia used its action
evading and couldnt use Mega-Drain.

46
Step Five: Gather your Damage Pool Step Seven: Next!
If the attack hits, gather the damage pool stated on the Its time for the next character in line to act.
move. Usually the pool will be:
Step Eight: Trainer actions
Strength/Special + Power of the Move. At this point all Pokmon have performed their action
from the first to the last.
Then subtract dice from this Damage Pool equal to the Trainers using a Pokmon may now have their own
Defense or Special Defense of the foe. actions as they were focused on watching the fight,
Damage Pools cannot be reduced below one dice, as analyzing the situation and issuing commands.
any attack may deal at least some damage.

Trainer actions, such as applying


The battle continues; Michaels Roselia against Potions or taking cover are
Zangoose. always performed after all
Zangoose just landed a hit on Roselia using the Pokmon have had their action.
move Pursuit.

Zangooses Strength is 3 Step Nine: Multiple Actions (optional)


Once everyone in the fight performed their action,
Roselias Defense is 2 whoever announced Multiple Actions may get another
turn. The order in which everyone takes this extra
Pursuit is a Dark type move with power 2, if we turn is the same as their original order of initiatives.
translate those numbers to dice well know
zangooses damage pool:
Lets Rewind the battle to see how Michael couldve
better handled the situation against Zangoose.

Zangooses Strength Pursuits Power Roselias Defense Damage Pool Roselia goes first by initative order.
Roselia, Multiple Actions! Use Mega-Drain first!
If your Pokmon uses a move Orders Michael at the beginning of the Turn.
that shares the same type with
it, Youll get 1 Bonus Dice to its Zangoose sees the opening to use Quick attack.
Damage Pool. Michael realizes and quickly screams
This is called: Same Type Out of the way!
Attack Bonus or STAB.
Roselia evades at the cost of one of her actions but
shes now has the possibility to perform more actions
Step Six: Damage Roll this round to perform Mega-Drain and to evade
The attacker rolls the remaining dice from its Zangooses Pursuit attack.
Damage Pool. Each success inflicts 1 Damage to the foe.

Zangooses Rolls its damage pool scoring: The mechanics of how Multiple Actions work will be
explained later in the chapter so they can be completely
clear.

Roselia receives 2 damage. Step Ten: End of the Round


The Round finishes. The battle may continue in a new
Round.

Do not remove succeses from Damage Rolls.

47
Using Multiple Pokmon At the end of the fight experience will be halved and
then distributed evenly among all pokmon of the trainer
You may use more than one Pokmon during a fight. that participated.
There are rules in the league for Double Pokmon
Battles in which two Pokmon are commanded by a single
trainer or a team of two trainers commanding one Switching Pokmon
Pokmon each.
A single person commanding two Pokmon at the All Trainers have two Pokball movements each round,
same time will not be impaired on her focus; but these two movements are free to be used at any point
penalties may be applied for confusing orders given to during the round. Making an extra Pokball movement
the pokmon. on the round will come at the cost of one of the actions
of the trainer.

If a Pokmon trainer is commanding 3 or more Each time a Pokmon is switched in the


Pokmon at the same time, the Pokmon may middle of the fight, it will be startled and
not understand to whom he is ordering. disoriented as it is coming out from a safe
environment within the Pokball and into a
Pokmon must roll Insight and score at least chaotic battlefield.
2 successes in order to perform the actions
commanded. It will stay looking at its surroundings and
may become the target of an attack.
Penalties may be added if the fight is very
crowded and noisy. For a Switched Pokmon to get out of this
dazed state it will need a few seconds to
digest all that is happening, this means the
Peter and his friends are Battling against a wild Pokmon will not be able to attack or evade
Pokmon that is very strong. until the beginning of the next round.
His friends are only using one Pokmon each, but Switch your Pokmon at the end of the
Peter decides to call his three Pokmon into the round to avoid this Penalty.
battle at the same time.

A Sandshrew,a Chimchar and a Stunky. In official League matches where switching is allowed,
you must recall your Pokmon at the end of the round
Peter yells Chimchar use fury swipes, Stunky, and make the switch; the fight will be paused for a few
use Poison Gas, Sandshrew use Defense curl! seconds to allow your new Pokmon to start its turn
without being startled.
Chimchar fails its insight roll, the fight is crowded
and it got distracted watching another Pokmon.
Stunky succeeded on its roll but used the move Damage
fury swipes as it was the first thing it heard.
Sandshrew failed its roll, it heard poison Every time you or your Pokmon are hit by an attack,
gas and its a move it doesnt know. It starts you are likely to receive damage, only a failed damage
scatering dust all around the place in an effort roll would prevent this from happening and chances are
to please its master. you are getting at least one damage point per attack.
Well... that didnt go as expected.
If you receive damage, your Trainer and Pokmon are
able to heal 1 HP every 8 hours.
At Storytellers discretion the Pokmon may stand
their ground waiting, run away, act following their You need to minimize your Pokmons intake of damage
nature or even perform poorly if they were not issued an if you want to stay fighting for a long time, otherwise you
order or couldnt understand what their trainer wanted. will suffer the consequences.

48
Pain Penalizations Fainting
When your body is injured you will feel pain. Getting Damage equal to your total HP will make you
lose consciousness and faint.
Both human and Pokmon feel distressed by wounds. When fainted you cannot move or have an action, youll
be at the mercy of your surroundings.
Whenever you or your Pokmon receive damage your
movements and overall performance will be impaired Anyone who faints will stay out for an average of 8 hours.
due to the pain. This is what we call Pain Penalization. After that time, their body will automatically cure itself
1 Damage and the character may regain consciousness
You will lose 1, 2 or 3 dice depending on how badly your although theyll still be in pain.
character is injured.
The item Revive allows you to recover from fainting
To measure the amount of pain youre in, you must take in a few seconds. A regular healing Potion will cure
into account your total HP and follow this simple chart: damage made to the body and may prevent the wounds
from getting more serious, but the character will remain
unconscious.
Pain
HP State Body State Fainting is a bad experience for a Pokmon, if you
Penalization regularly order them to keep fighting until they
collapse this will eventually strain your relationship
with them by reducing their happiness and loyalty.
Full HP 0 No pain or discomfort.

It is not too wise to risk your trainer character to faint


A mild amount of pain in a in a battle. If a Pokmon faints, it can be recalled into
2 Damage -1 region of the body. its Pokball and stay secure until it can get treatment;
but a fainted trainer will need the aid of other humans
to get back on his feet as Pokmon companions cannot
A great amount of pain, you
Half HP
(Rounded down)
-2 move with difficulty.
apply medicine.

Wild Pokmon will usually cease to attack if the trainer


You can barely feel your
faints and is no longer a menace. But staying out cold
1 HP
remaining
-3 body; you are about to fall
unconscious.
completely helpless may put at risk your characters life.

Pain Penalizations will be applied to all the actions you Lethal Damage
make while injured. Attributes will also be affected,
the only exceptions being Vitality, Will, and the rolls If you or a Pokmon fall unconscious and keep receiving
including them. damage, that damage will become Lethal Damage.

These kind of penalizations will be removed as soon as Some Pokmon can learn devastating moves able to
you recover your HP. If you cannot recover HP, you can inflict Lethal Damage directly.
also spend a Will Point to ignore the penalizations until
the end of the round. Unlike regular damage, that heals itself over time,
receiving Lethal damage involves getting a serious injury
that will worsen if left unattended.
Pain penalization may be assigned
without receiving damage.
If a character receives even just 1 lethal damage to their
For example when the characters
HP, every hour within the game they will receive another
are exhausted by exercise, lack of
lethal damage and so on until either medical attention
food or sleep.
arrives or their body cannot resist any longer and the
character dies.

49
Lethal damage moves are banned within official League
matches, but your Pokmon may still use them if it
Multiple Actions
restrains the full force of the attacks to deal regular
This is where you get fast and furious. You can abuse
damage.
your speed and intellect to divide your attention and
perform multiple tasks at the same time.
A move labeled with this Icon:
Most common use is in battle; you can attack, dodge and
support your allies, but Multiple Actions are not limited
to fights.
Will deal Lethal Damage unless it is consciously restrained.
Maybe you want to read a book while driving a car, or
maybe you want to catch a ball and kick your foe while
dodging bullet seeds. Im not saying that everything is
possible, but you can at least try!
Be careful out there.
Worst case scenario: You die.
Unscrupulous Trainers or vicious
wild Pokmon may attack you
Before you Roll your first action, you must declare
with moves that deal Lethal
youre going to take Multiple Actions this Round. Right
Damage direclty.
after that, proceed to:

Step One: Gather the dice pool for your action.

e.g. Dexterity + Fight + Channel


If a Pokmon or Trainer is going
to die, make it meaningful, no Step Two: Subtract dice according to the following
sacrifice is ever in vain. table.
No character is disposable.
Multiple Dice Removed
Action from Pool
Staying Safe
1st Action -2
If you get Lethal Damage equal to your total HP
your character will die. To prevent this from 2nd Action -4
happening, you will need to take measures to keep
you and your companions safe from harm. 3rd Action -6
Here are some tips you can follow:
4th Action -8
1.- Spare no expense in Healing items.
Potions can be expensive but the life of your 5th Action -10
Pokmon companions has no price.
Up to 5 multiple actions per character may be performed
each round, and it gets harder and harder the more you
2.- Teach your Pokmon healing moves. push your skills.
If a Pokmon is able to learn a move that allows it Increase your Attributes, Skills and Specialties to do
to recover a little health maybe you should give it more actions; however, you must have a Dice Pool of at
priority over learning a damaging move. least one dice to be able to perform a Multiple Action.
If you run out of Dice, more actions are impossible.

3.- Have your trainer learn medicine. Remember that even if your
There will be times when the potions run out. Pokmon has low attribute limits
Having a Trainer in the party who knows how you can still train it on its Skills and
to find and make medicine out of herbs and specialties to be able to perform
berries can be a life saver! many multiple actions.

4.- Evade attacks and find cover.


Pokmon battles can have lots of flames and When a Pokmon is acting on its
energy beams flying everywhere, find a safe place own, they usually wont make
where your trainer can stay out of harm. more than one or two actions,
even if they are capable of doing
more.

51
Take this example about how much you can do if you train to master multiple actions:

Chuckie wants to ride a wild Tauros to text Prof. Oak information about it. He is doing ok getting on the back
of the creature when he discovers that wild Tauros dont like to be mounted. Suddenly, an arrow starts flying
through the air towards him. Since Chuckie is a science man, so he decides that texting his finding to Prof. Oak
is more important. He also cares about his life, so he will try to do it all at the same time.

Chukies Attributes are: Chuckies Skills are:


Dexterity Intelligence Fight Survival Knowledge

He decides he wants to perform all 3 Actions at once.


First, Chuckie will try to stay mounted on the Tauros:
Roll Results:

Chuckies Dexterity Chuckies Survival 1st Multiple Action Chuckies First Action
Dice Pool

He succeeds, Tauros is violently shaking him but he manages to stay on top of it.
Now, Chuckie will try to dodge the arrow:
Roll Results:

Chuckies Dexterity Chuckies Fight 2nd Multiple Action Chuckies Second Action
Dice Pool
He succeeds again, moving out of the arrows path with ease. Finally Chuckie will try to send the text to Prof. Oak.
Roll Results:

Chuckies Intelligence Chuckies Knowledge 3rd Multiple Action Chuckies Third Action
Dice Pool
Prof. Oak got his text! Chuckie, you are the man!

A character can only make its next action after everybody


else had a chance to act, the only exceptions being: If you declare youll be making a single action
Successive Actions, Evasion and Priority Moves. this round, you will receive a bonus of 2 extra
If you make lots of actions it means that you are moving dice for your accuracy roll.
really quick. Running, jumping, dodging and attacking
in an impressive manner. Youll get 1 bonus dice if you are using that
single action to perform an Evasion.
Master Multiple Actions to master Pokmon Battles.

Strategies to Win Holding Action


When you declare to hold your action your character will
It isnt always the strongest, the fastest, or the highest-
remain immobile looking at the foe, this will seem like an
leveled Pokmon that wins the fight.
invitation for the foe or someone else to act before you do.
How can you defeat a giant rock-snake with only the help
You may use the action you were holding at any point
of a small fire-breathing lizard?
during the round.
Well, thats where having a strategy comes to save the
If both you and your foe hold action the round will end
day. In this section, you will learn the many tricks and
with no further actions.
techniques to win almost any fight.
Learn them all and any Pokmon at your side will be
It means that both sides paused the fight to stare at each
champion material.
other...
Someone would need to make a move for the round to
continue normally.
Single Action
Every round lasts for about 6 seconds, and while some
will use of that time to make as many multiple actions
as possible, you may also choose to make a single action
this round.
You will have more time to focus and strike.

52
Evading
Support Moves, Moves that
It is always a smart move to get away from danger. You ignore Defenses and Moves
may do this by evading attacks or finding cover. that have a Set Damage cant
To Evade an attack you simply have to give the order be Clashed.
Evade it! or Dodge! or a similar phrasing.
Your Pokmon will understand that danger is coming its
way and will react as fast as possible.

An Evasion action can be triggered regardless of Taking Cover


initiative order. You just need to gather your current
pool of: Cover on the other hand will help you resist damage
Dexterity + Fight + Evasion against Ranged attacks depending on much of your
body is covered.

Every success the defender scores, will reduce 1 success


from the Accuracy Roll of the foe. If the Accuracy Roll is Body Coverage Dice Removed from
reduced to 0 successes, then the attack is evaded. Foes Damage Pool
If it is not, the attack will hit.
Evading its an all-or-nothing kind of action, you either 1/4 -1
reduce the foes accuracy roll to zero or receive the full
damage. 1/2 -2
FULL -3
Clashing Attacks It is possible to avoid damage completely at Storytellers
Discretion. Cover may also be reduced or destroyed after
Some Pokmon are not dexterous enough to be constant- taking a few hits.
ly evading, but they can rely on their sheer power to
fend off their foes attacks by making what we call a
You can use the Maneuver Cover
Clash.
an Ally to use your body as a shield
for a small Pokmon.
After an opponent makes its accuracy roll you can order
Or you can make a big Pokmon use
your Pokmon to use one of its own Damaging Moves (i.e.
it to cover yourself!
Thundebolt, Water Gun, Close Combat) to try to deflect
most of the damage. Gather your current pool of:

Strength/Special + Fight + Clash


Same Type Attack Bonus (STAB)
Every success the defender scores, will reduce 1 success
from the Accuracy Roll of the foe. If the Accuracy Roll All Pokmon can control different types of energy.
is reduced to 0 successes, then the foe wont add the For example, a Grass-Type can control plants as if they
Power of its Move to the Damage Pool. were its own body, unlike a Normal-type trying to use a
Grass-Type Move.
This means the foes Damage Pool will ONLY use its main Its the same for all the other types, the energy they
attribute (Strength or Special) for its attack, but it also control will come out naturally stronger from them than
means this method cannot reduce the foes damage pool from a Pokmon controlling energy that its not from its
to zero, as some of the attacks force can still connect. main type.While all Pokmon learn moves that do not
share types with them, they will benefit a lot more if you
While not as effective to reduce damage intake as use the moves that matches their own type.
Evasion, Clashing attacks is a good option for slower but
resilient Pokmon. Whenever a Pokmon performs an Attack that
matches one of its types youll get the Same
Once you use Move for a Clash Type Attack Bonus or STAB for short.
you cant repeat it during the
same Round; Youll have to This adds 1 Bonus Dice to the Damage
wait until the next one! Pools of matching Type
attacks.

53
Low Accuracy Moves Attributes: Increase & Reduction
If you perform a move labeled with a sign like this: You will notice that some moves are marked with this
kind of icons:
Accuracy Accuracy Accuracy
Attribute Attribute
1 2 3 Attribute Attribute

1 1 1 1
Decrease the noted number of dice from your Accuracy pool.
Most of them dont deal damage but increase or reduce
Take a look at this example: the attributes of a Pokmon instead.
Pikachu is trying to attack its foe Stunky with the
move Thunder. Which has a reduced accuracy of 3 It is a valid strategy to reduce your foes Attributes to
dice: get advantage. If you combine this with increasing your
Accuracy
own Pokmon Attrinutes, you will be on the right path
3 to victory.
Pikachus Dice Pool Move Accuracy Thunders Dice Pool

The roll fails. A Thunder stroke in the arena but it A move may increase or decrease an attribute by 1, 2
did not hit the target. or 3 points, this effect is only temporary.
On Stunkys turn he uses the move Smokescreen These points do not stack on the same attribute, but
reducing Pikachus Accuracy by 1. instead only take into account the single move that has
In the next Round, Pikachus accuracy roll for the highest impact.
Thunder would be:
Accuracy Accuracy
A Shellder with a Defense of 5 used the move
3 1 Withdraw as its first action.
Pikachus Dice Pool Move Accuracy Reduced Attribute Thunders Dice Pool
Its Defense will be increased 1 point making it a
Pikachu would have to train its skills to get better at total of 6.
controlling this kind of attacks.
On its next action, Shellder used the move Iron
Defense, which increases its Defense by 2 points.
If your dice pool becomes zero by a reduced accuracy Its Defense will now be 7. The effects of Withdraw
move, you will not be able to perform it. You will have to are replaced.
make another action or pass your turn instead.
If Shellder uses Iron Defense once again the next
This means that your Pokmon is not ready, is too tired round, its Defense would remain unchanged.
or is simply not skilled enough to control this move.

The power might sound tempting, but youll need a lot The same rule applies for decreasing the attributes of a
more than powerful moves to win your battles. Pokmon, with the only exception that once an attribute
If your foe is relying on this kind of moves dont be scared, is decreased to just 1 point, it cannot be decreased
make their advantage become their disadvantage. further.
Some Held Items will directly affect the attributes of a
Outside of battle, though, your Pokmon may use these Pokmon but their effects will not stack along with the
moves freely, as there is more time to focus. effects of a move and you will take into account only the
highest modifier

Temporal increases of attributes can only make a


Pokmon reach a maximum of 10 Points.
That means that if your Pokmon already has
a score of 10 in an attribute it wont be able to
increase it further.
If your Pokmon has reached the limit score on
its attribute, and increases it using a move or ability,
as long as it keeps it on 10 or less it will be able
to do so without problems.

Temporal increases and reductions of


stats can be stacked on top of an ability
the Pokmon has to achieve incredible
boosts of Power, Defense and Speed.

Take these examples of combining moves and abilities to


increase your own attributes or reduce your foes:

54
All these Power ups and downs are only temporary.
Your Floatzel has 4 points on Dexterity. Its ability is They will last for a scene or until the Pokmon is
Swift Swim, which increases Dexterity by 2 Points removed from battle.
during the Rain weather.
It is raining at the moment and Floatzel uses the
move Agility in its turn. This move adds 2 Points to
the users Dexterity. Critical Hit
Floatzel ends up with 8 total Dexterity Points:
4 points are its own, 2 from its ability and 2 more To land a Critical Hit you need to score 5 successes in
from the move it used. the accuracy roll of your move.
This will add you a bonus of 2 extra dice in your Damage
Pool.

Your little pink Snubull goes into battle against an Archen is fighting Amaura. Using a single action it
aggressive Tyranitar with a Strength score of 4. managed to land a Critical-Hit with the move Crunch.
Fortunately, Snubull has the ability Intimidate, This will be Archens Damage Pool:
which reduces by 1 point the Strength of all foes.

On its turn Snubull uses the move Charm, which


means a further reduction of 2 points for the foe. Archens Strength Crunchs Power Critical Hit Bonus Amauras Defense

By the end of Snubulls turn Tyranitar only has 1 Amaura is at risk of receiving a serious amount of
point on its Strength Attribute. damage from Archens Attack!
Now that doesnt sound too menacing!
Also, Moves maked with this Icon:
It is illegal to go into an official match
of the league with your Pokmon
already buffed. Youll have to put it
Are called High-Critical moves.
back into its Pokball and let it out
If you score 4 Successes in the Accuracy Roll, youll get
when the match begins.
a Critical hit!

55
Healing In-Battle You can only heal 3 HP per round when using Potions and
most healing moves, but moves identified with this icon.
There are three ways to heal a character in-battle:

By applying healing items, such as Spray Potions or


medicine on them. One Unit of Potion heals 1 damage, Complete Heal
2 Units heal 1 lethal damage. Are able to heal up t 5 HP per round.

By using a held item such as a Berry. Once you reach the limit for healing or the Subject
reaches a full HP, the recovery stops and any remain-
By using moves that restore your health. These moves ing healing is lost. Take this example:
may require the user to spend 1 Will Point to get the
benefits. Your Meganium is fighting a wild Pokmon that
looks very tough and resilient. Since the battle may
Humans cannot use healing moves but can have Pokmon be long you order it to use the move Grassy Terrain.
use some of their moves on them, they also cant have
a held item but they are free to use a berry or medicine One of the effects of Grassy Terrain is this:
and apply it on themselves or their Pokmon. Heal
Now, while the healing in this world can be miraculously
fast, the 6 seconds a round lasts are still too little time
1
to make a full recovery from some wounds. For the next 4 Rounds, User and Allies on the
ground Restore 1 HP at the end of the round.
When you are in battle you can only
heal a maximum of 3 HP per round. That Means that Meganium will spend 1 Will Point to
restore 1 Damage from its HP the next few rounds.
This is because medicine and healing moves
need time to make a full effect on your
The battle continues and Meganium receives a
wounds.
brutal strike the next round, it has 3 HP remaining
from its total HP of 9 and needs healing ASAP.
Some Pokmon are able to learn moves that restore You run to its aid with a Potion in hand; you make
health. They are identified with this icons: the roll and succeed to apply 3 units of Potion that
will restore 3 HP to Meganium.
Basic Heal
Roll dice equal to Half the Pokmons HP. Now, since all this happens in just a few seconds,
remember that you can only recover 3 HP per
round.
Complete Heal Immediately after you apply it, Meganium will
Roll dice equal the Pokmons full HP. Recover 3 HP from the Potion, and the 1 HP it
would recover from Grassy Terrain wont be of
effect this round and wont carry on to the next
Heal Fixed Heal. one.
X For example: Heal up to 2 Damage.
A couple of rounds pass and someone activated
Sunny Weather in the field, Meganium has 5 HP so
Heal
you order it to use the move Synthesis, one of its
Fixed Heal. effects being:
X For example: Heal up to 2 Lethal Damage.

If your Pokmon makes the accuracy roll to activate


a move labeled with any of these icons and succeeds, If Sunny Weather is in effect this Move becomes a
you need to spend 1 Will Point in order to get their Complete Heal.
benefits. If the Accuracy roll fails you dont need to Meganium makes its roll and it scores 5 successes,
spend the Will Point. which means it would recover 5HP, but Meganiums
HP only has taken 4 damage at the moment.
So Meganium heals 4HP and the remaining point is
Healing Moves are not infinite, lost.
if your Pokmon has a low Will
score it wont be able to perform Timing your Healing moves and applying of Potions
many healing moves. will help you get the most of them.
Always carry Potions!

56
Holding Back
You and Hitmontop are battling against another
Sometimes its more convenient to contain the full force Pokmon Trainer, and Hitmontop goes last in the
of your Pokmons attacks. initiative order.

Perhaps a move is extremely powerful but it may As soon as the fight starts the other Trainer gives the
hurt your allies as well, maybe you are fighting a wild order to his Pokmon to use Tackle. However, your
Pokmon you want to catch and do not want it to faint. Hitmontop knows the move Quick Attack.
Or it could be that you are participating in an official
League Tournament and you cannot use your favorite BEFORE the other Pokmon performs its action,
move by going all out. you may order your Pokmon to use a move with
Priority, otherwise youll perform it in your turn.
For those cases, you give the command to Hold Back in
order to do either of the next options: You yell - Hitmontop! Quick Attack! - Just as the
other Pokmon is prepairing to charge.
Deal Half Damage.
You make your damage roll normally but only inflict half Hitmontop is able to make the first strike even if he
of the damage rounded down to those affected by your was last in the initiative order.
attack.

Deal Regular Damage instead of Lethal Damage. Take into account: once you announce a Priority Move,
If your order your Pokmon to use a move that would your foe may change his order/action to try to Evade it
deal Lethal Damage: or use another Priority Move!

In case two Pokmon are using a Priority


move at the same time, the move with
You can also add the order: Restrain yourself!, Dont higher Priority number will be resolved
use full force! or something along the lines so the first. In case both have the same priority
damage your Pokmon inflicts will not need a trip to the number, the initiative order will determine
emergency room ...or the graveyard. who resolves it first.

If your Pokmon has points on Low Priority is the opposite will take effect at the End of
Disobedience, youll need to roll the Round, it may look like the foe is holding their action
its Loyalty in order for it to do as while in reality it is just about to strike.
you command and really restrain
its attacks.

Shield Moves
Priority and Low Priority There are some moves labeled with this icon:

Many actions and Moves are quick and abrupt or slow


and complex. Priority and Low Priority are terms to
indicate which Moves get into effect outside of the normal
Initiative order. Their effects may differ from one another but they all
have one thing in common, they are actions that involve
They are labeled by these signs: using the body as a shield against an incoming attack.
Unlike evading, Pokmon using these moves receive the
Priority Priority
attacks head on with certainty that theyll come out
1 1 practically unscathed, as Shield Moves are the only kind
of moves capable of reducing a Damage Pool to zero.
They represent Priority, which allows a Pokmon to act
right away even if its not its turn yet. Theres a catch, though. You can only use one shield
And Low Priority, in which the Pokmon will use its move move per round. If you want to use more than one in
but it will take effect at the end of the Round. the same round or one after the other, youll add an
extra reduced accuracy to the accuracy roll, increasing
Heres an example of what you can do with Priority the chances of failure for every shield move you use in
moves: succesion.

57
For every Shield Move you use in the same round,
Weather Conditions & Scenario
youll be adding an extra reduced Accuracy.
Pokmon, their moves, and abilities can be enhaced or
That means:
diminished by weather conditions.
Harsh Sunlight, Rain, Snow and Sandstoms take an
important role in the habitat of many Pokmon.

First Shield Move


Remember that most of the fights will be located in the
Accuracy wild. From forests and jungles, to volcanoes and tundras
and even underground or underwater.
2
Second Shield Move
This can turn the battleground into a shifting scenario,
Accuracy not just an empty arena. Daytime and location can affect
your chances of victory.
4
Third Shield Move There are four main weather conditions.

And so on if you keep using them uninterruptedly.


Sunny Weather
Typical in deserts, plains and tropical areas.

Successive Actions
Multiple Actions are handled per round. But some moves
have the special property of unleashing all actions at Rain Weather
once, these are called Succesive Actions Common in rainforests, lakesides and marshes.

Moves marked with this symbols:

Sandstorm Weather
Common on arid regions and barren lands.
Mean that you can unleash from 2 to 5 multiple actions
in a single attack!

Hail Weather
Meowth will use the move Fury Swipes, which is Typical in areas close to cold and snowy places.
a Successive Action move.

For its Accuracy roll, Meowth will roll following There are Pokmon capable of summoning these weather
the Multiple Actions rule for dice pools, only conditions using special moves. Other Pokmon have
this time the actions called will be released all been reported to have the incredible ability to summon
at once. the weather change at will.
Trainer calls for 2 multiple actions to be used on
fury swipes: You may find other types of weather or battlefield
conditions that may make the battle easier or harder
Meowths first Swipe: depending on how well you can adapt to it.
Accuracy For example:
2
Meowths Dice Pool Move Accuracy 1st Multiple Action 1st Swipe pool
Fog
Reduces visibility and makes enemies harder to locate.
Meowths second swipe:
Accuracy Difficult terrain
2 Such as mud or falling rocks. Places where you cannot
Meowths Dice Pool Move Accuracy 2nd Multiple Action 2nd Swipe pool move freely.

All of this means that Meowth performed two Make the scenario an important
attacks in a single turn, and if its Dice pool grows part of the fight.
with some training, Meowth will be capable of It can be the ally or the enemy
making up to 5 attacks in a single turn! of your players if you enable
free battleground interaction.

58
Sunny Weather A harsh sunlight shines bright through the arena. Its hot, you feel thirsty
and tired, the light is hurting your eyes.

All Fire-type moves have 1 Extra Dice to their No Pokmon can be affected by the Frozen Status
Damage Pools. Condition.
All Water-type moves get ther total damage
reduced by 1.

A heavy downpour. You are soaking wet. Theres deep puddles and it
Rain Weather feels like this will grow into a raging storm any second.

All Water-type moves have 1 Extra Dice to their Moves that become Complete Heal with Sunny
Damage Pools. weather will only restore 1 HP instead.
All Fire-type moves get ther total damage
reduced by 1.

Sandstorm A raging wind is blowing sand all over. You can barely open your eyes, its
Weather had to breath and little sharp rocks pierce your skin.

Deal 1 damage to all non Rock, Ground or Steel Moves that become Complete Heal with Sunny
Type Pokmon in the field at the end of the round. weather will only restore 1 HP instead.
Increase 2 Points to the Special Defense of all Rock
Pokmon in the field.

Hail Weather Heavy ice shards are falling from the sky. Its cold, its snowy and one of
those ice pieces may fall right in your head.

Deal 1 damage to all non Ice-Type Pokmon in the Moves that become Complete Heal with Sunny
field at the end of the round. weather will only restore 1 HP instead.
Increase 2 Points to the Defense of all Ice
Pokmon in the field.

59
Status Conditions
There are conditions that change or impair the normal
state of humans and Pokmon, they are called Status
When your Pokmon gets a Status
Conditions or Status Ailments.
Ailment you should treat it as fast
They may be painful or disruptive effects such as burning,
as possible. Always carry some
or paralyzing.
Healing Items with you or hurry to
the nearest Pokmon Center.
Some of these effects will disappear in a few minutes,
but others can be so severe that will need urgent medical
attention.
Rising your Survival Skill will help you find
There are Pokmon types immune to certain ailments,
berries or herbs to help you. Knowledge and
others are immune if the source is something they resist,
Medicine will help you to treat an emergency
but you should still keep some medicines and heal items
so your Pokmon can hold on until you get
with you at all times.
to the hospital.
Here is the list of this Status Conditions and their effects:

Burn 1 Burn 2
A part of your body catched fire! At least half of your body is in flames!

Effect: Inflict 1 point of damage at the end of each Effect: Inflict 2 points of Lethal damage at the end
round. Fire-type Pokmon are immune. of each round. Fire-type Pokmon are immune.

Resist: At the end of each round. Roll Vitality -2. Resist: At the end of each round. Roll Vitality -4.
Each success reduces 1 point of damage. Each success reduces 1 point of damage.

Duration: Instead of your action, make a Roll of Dexterity + Duration: Instead of your action, make a Roll of Dexterity +
Survival, add up the successes of these rolls until you get 5. * Survival, add up the successes of these rolls until you get 5. *
Outside of battle others can help extinguish the fire. Outside of battle others can help extinguish the fire.

Burn 3 Frozen Solid


You are completely engulfed by fire! Youve been trapped in a block of ice!

Effect: Inflict 3 points of Lethal damage at the end Effect: The subject cannot perform any action.
of each round. Fire-type Pokmon are immune. Ice-type Pokmon are immune.
Resist: The block of ice has 5 HP with a Def. & Sp, Def. score
Resist: At the end of each round. Roll Vitality -6. of 2 . At the end of the round the subject may try to break
Each success reduces 1 point of damage. the Ice with a Strength Roll, or may use a move that is super
effective against Ice to break it immediately.
Instead of your action, make a Roll of Dexterity + Survival, add Duration: Until the ice is broken or finally melts on its own
up the successes of these rolls until you get 8. * after a few hours. If the frozen subject is left to thaw on its
Outside of battle others can help extinguish the fire. own there will be repercutions at storytellers discretion.

Paralysis Poison
Your muscles are cramped and you You feel sick and nauseous.
can hardly move! everything hurts.
Effect: For the duration of this status, the subject loses Effect: Inflict 1 point of damage at the end of each turn.
2 points in Dexterity and moves at half its speed or cant Poison-type and Steel-type Pokmon are immune.
move at all. Electric-type Pokmon are immune.
Resist: Cant be resisted. Resist: At the end of each Round. Roll Vitality -2.
If successful, you do not receive the damage this
round.
Duration: 24 hours. Duration: Until you receive medical attention or until
your body cant resist any longer.

60
It is possible for Status Conditions to stack into each
Poison and Badly Poison Status will other, that means that you or your Pokmon can be
continue dealing damage outside of battle. asleep, poisoned and burned at the same time.

Only a Full Heal, Full Restore and a Lum Berry are able
If these Status Conditions go without healing, to cure more than one condition at the same time, if you
you will make a roll to resist their effects every do not have any of these items youll have to cure each
hour when resting, or every round when condition one by one or do it the old school way; Stop,
drop and roll.
performing a strenuous physical activity.
Official League Matches may restrict the stacking of
If you fall unconscious from Poison or Badly status conditions in Pokmon, for example if one of your
Poison damage, youll start receiving Lethal opponents Pokmon is already poisoned or asleep the
Damage and your character is at risk of dying. League officials may prevent you from adding another
condition into it or sanction you if you do.
Staying within the Pokeball does NOT
prevent these effects.
*You may only make one of these rolls per round.

Badly Poisoned Sleep


Youre burning in fever and suffering Your eyes feel so heavy...maybe you
horrible pain all over your body. should just ...zzz
Effect: Inflict 1 point of damage at the end of each Effect: The subject falls into a deep slumber and
round. Poison-type and Steel-type Pokmon are cannot perform any action until it wakes up.
immune. Grass-type Pokmon are immune.
Resist: At the end of the round roll Vitality -2, adding an Resist: If the subject is in Batte or under stress, it can make
extra -2 for each passing round (-2, -4, -6 and so on). a roll of Insight at the end of each of its turns, the subject
If successful, you do not receive the damage this round. wakes up after adding up 5 successes.
Duration: Until you receive medical attention or until your Duration: 5 minutes.
body cant resist any longer.

Confused Disabled Disable

Did someone just order you to hit Something is preventing you from
yourself? using your attack!
Effect: All of the subjects Actions have a -2 Penalty. Effect: The subject cannot perform a disabled move.
If the Action fails or Dice Pool is reduced to zero, Only one move can be disabled per subject at a
inflict 1 point of damage to the subject. time.
Resist: The subject rolls Insight instead of taking an Resist: Cant be resisted.
action, after adding up 5 successes the Status is
removed.*
Duration: If not resisted, one scene or until the subject Duration: Ranges from a few Rounds to a Scene.
is switched out.

Flinched In Love
You want to react but your body Youll protect your beloved! ...what
does not respond! was her name again?
Effect: The subject looses its next action. Effect: The subject refuses to take an agressive
action against the foe or the foes allies.
Same gender and genderless Pokmon are immune.
Resist: Cant be resisted. Resist: Roll Insight at the beginning of the action, if
the subject scores 2 or more successes, it may act
normally.
Duration: 1 Action. Duration: One scene or until the subject is switched
out.

61
10 Tips for Successful Battles
1. Train Your Pokmon. 6. Use Multiple Actions.
Instruct them for new skills, improve their We said earlier that mastering multiple
attributes and teach them new moves. It is no actions is a key to mastering Pokmon Battles
secret that if you want to be a strong Trainer and it still stands.
you need strong Pokmon.

2. Use your advantages. 7. Adapt to your opponents strategy.


Not only type advantages, consider what your If you keep doing the same youll keep getting
Pokmon is good at and how you will exploit the same result. If something isnt working
that in your favor. youll need to adapt or lose.

3. Use or create weaknesses. 8. Strike at the right time.


If the foe is too strong or fast, what will you Be patient, keep your cards in your hand.
use to counter it? Perhaps the foe is using a Dont strike too early and risk to reveal them,
move with low Accuracy that can be evaded, dont strike too late and miss your chance to
and an attribute reduction will surely hinder do what you wanted.
its performance.

4. Know your moves 9. Be decisive


Learn the Power, Accuracy and effects of the Dont make the battle drag on forever by
moves youll be using regularly to get the taking too much time to decide what action
most out of them. youll take.

5. Evade and Cover 10. Keep Trying.


Unless you are sure youll withstand the hit, You and your Pokmon are a team, together
evade attacks as much as you are able to. you share victory and you share defeat.
Keep your damage intake per round as low as The road to success is built around failures.
possible. Dont lose heart, and keep trying!

As you can see, Pokmon battles are quite an exciting It is a long way for a trainer to master all of the battle
yet dangerous event. strategies, but having your friends beside you will make
Dont be disheartened by a battle you lost. Defeat is part it a lot easier if you all learn from each other.
of the road to success. Take one step at a time. In any case youll learn a lot more from experience, so
go out there and live your own Pokmon battles!
As a trainer youll need to understand just how much
you can ask from your Pokmon, and they will need your
Keep the fights interesting by
guidance to push their limits.
detailing the progression of the
The secret to achieving a victory every time will be
battle. Describe their actions and
finding the right time to make your strikes.
their effects, not only the damage
points they take.
There will be occasions in which you will need to
endure a hit or two and youll have to choose which hits
your Pokmon definitely needs to evade; other times
youll have to risk everything in a single all-or-nothing If you have doubts on how ther action
attack. or performance would look, use the
And when things cant get any worse, you may need to Success Table on page 30, to make an
call for a Luck Dice and let fate decide. accurate description.

62
There is a significant difference between human-raised Special Pokmon
Pokmon and wild ones. Most Pokmon you find in
towns and cities are the descendants of wild Pokmon Around the world, there are Pokmon that do not fit
that were domesticated by trainers generations ago. within their species stereotypes. While every Pokmon
They have been bred and taught to be friendly, loyal, is unique, these Pokmon have special qualities to them
and obedient; in other words, Pokmon that became the that make them literally one in a million. Traits like a
Perfect Pets. different color pattern, a bigger size and even moves or
abilities that defy their nature.
But Pokmon that live in the wild can be either
domesticated Pokmon that turned feral after being
abandoned or Pokmon that have lived with almost no Shiny Pokmon / Alternate Forms
human contact all their lives.
These Pokmon have a different coloration in their fur,
Whatever the case, both kinds of wild Pokmon are hide, feathers or scales. While all Pokmon can have a
distrustful and even jealous of humans and their Pokmon light differentiation in tone and markings, the so called
companions. Some will flee in fear, others will get Shiny Pokmon are distinguished by the sparkles they
aggressive and do everything in their power to protect leave behind as if they were coated in a glittery dust.
themselves from what they see as a threat to their Their exotic look makes them highly appreciated and
survival. people will pay incredibly high amounts of money to get
their hands on one.
Why endanger yourself and go looking for wild Pokmon,
you say? This unique coloration however does not affect the
attributes, moves, or abilities of the Pokmon.
Well, first of all, wild Pokmon have honed skills of Its just a matter of aesthetics.
survival and characteristics that human-raised Pokmon
do not have. Second, there are species that have not On the other hand, Alternate Forms refer to Pokmon of
been tamed or cannot be domesticated. If you catch one the same species that somehow look different from each
of these specimens youll have an advantage that the other although with some resemblance still.
other trainers do not. This change may be only aesthetic, but in most cases it
And last but not least, they can teach you as much about involves a change in Typing, Attribute Limits, Moves
teamwork, nature and following your instincts as you can and/or Abilities.
teach them about the human world.
It usually depends on the Pokmons environment as they
are live creatures who adapt to different circumstances,
Habitats like harsh climates, scarce shelter or the food available.

The world of Pokmon is big, if not bigger than ours. Some Pokmon may even change forms at will.
There are places where certain kinds of Pokmon
are drawn to, and there are Pokmon that can only be
found in certain parts of the globe. Overgrown Pokmon

Experienced Trainers dont go around the world throwing Most Pokmon have a standard size and weight, but there
Pokballs at everything that moves. They study the are reported cases of Pokmon that could be considered
habitats of the Pokmon and seek for a specimen giants within their own species. Overgrown Pokmon
that seems good natured or try to gain the trust and are usually around 30% to 60% bigger than their
respect of a Pokmon that seems specially wary. regular-sized counterparts but they are very rare to
find. Their main characteristic is that they grow both in
Some Pokmon are so rare that size and weight keeping proportion.
people dont know if they are
real or legends. To find them
all trainers have to get off the
main roads and adventure into
uncharted areas.

64
Many trainers have overfed their Pokmon with the hopes
of making them bigger, only to end up making them fatter.
Using Pokballs
An overgrown Pokmon is born that way. Even if at birth
If you want to catch a Wild Pokmon, you are gonna need
it has a normal size, it will keep growing until it reaches
Pokballs. You can buy them at any Pokmart. Greatballs
maturity.
and Ultraballs can be more expensive than a regular
Pokball but in the end they can save you money by not
Overgrown Pokmon have more Base HP than their regular
breaking apart when you need to capture a powerful
sized counterparts. To calculate just how much more HP
Pokmon.
they get use this simple formula:
When you capture a Pokmon within a Pokball, the chip
Size in Ft. x Size Percentage = Base HP will be branded with your Trainers ID. That way other
(rounded down)
Trainers Pokballs wont be able to trap your Pokmon
to steal it.
Brann has just captured an Overgrown Ursaring.

The regular size in feet of an Ursaring is 600


and this one looks about 40% bigger than the
Catch Rate
others. The formula is:
When a Pokmon is caught within a Pokball for the first
time, it will try to break the seal to free itself. To do
6 x 1.4 = 8.4
Feet Size Size Percentage this, the pokmon will make a contested roll using its
Will score against the Pokballs Seal.
The new Urasings Base HP will be 8.

A regular Pokballs Seal is 2 dice.


If the Base HP of the Overgrown Pokmon is less than the
A Greatballs Seal is 4 dice.
HP in the Pokdex, use the HP stated in the Pokdex.
An Ultraballs Seal is 6 dice.
While the Pokmon can be considered overgrown, it is
still too small to make a difference on its species natural
capabilities.
If the roll from the pokball is greater than the Will roll
of the Pokmon, it will be caught successfully.
You may also use this formula to
calculate the HP of big Pokmon
If the contested roll is tied, the seal opens but doesnt
that have not yet reached their
break.
full size and would be smaller than
what their pokedex entry depicts.
If the Pokmons Will roll is greater than the roll of the
Pokball, the seal breaks and the Pokball is rendered
unusable.
Hidden Moves and Abilities
There are records in this worlds history that depict Pokballs can also carry items
certain Pokmon using powers and abilities different within to reduce space and
from those normally seen on them. weight on your backpack.

Only a few proficient trainers like Gym Leaders and Elites


are known for owning at least one of this Special Pokmon.
Pokballs cant carry Humans, rooted objects like
However it is unknown if they captured their Pokmon
trees or mountain boulders, or machinery that
with those rare abilities already or somehow they worked
contains a lot of small pieces such as motor vehicles
with them to attain them.
and electronics.

Big objects like tents, bicycles, and potions in bulk are


sold with their own Pokball for easy storage. Once
a Pokball is used to carry something inside it gets
coded into it and cannot carry anything else. Just like
with Pokmon, the item it carries will have your ID
number and can be retrieved back to you through a
computer in case you lose them or want to store them.

65
Steps to Catch a Pokmon
One of the main purposes in the game is to capture
different Pokmon species to train them and assemble Leslie found a Clefairy and is now trying to catch it.
your own team.
These are the steps you need to follow: After a fierce battle, she damaged Clefairy down to
half its maximum HP. It is time to use a Pokball!
Step 1 - Battle (Optional)
She throws the Pokball and rolls:
Pokmon wont leave their habitat to go on
adventures with unknown humans. If you really
want its powers at your service you may have to
take them by force. d Pokballs Roll Result
Seal rating

Step 2 - Pokball Clefairy will try to resist the Pokball and rolls:
Throw this Item at your target. Depending
on the quality of your Pokball you must roll
a number of dice. This quality ranges from 2
dice to 6 dice.
Clefairys Clefairys Final Roll Result
Will Penalizations Dice Pool

Step 3 - Resist Pokball
Leslie scored 2 successes while the Pokmon scored
The affected target may try to break free from only 1 success. That means...
inside the Pokball. The Pokmon rolls Will Leslie caught a wild Clefairy!
and applies any penalties from pain, status
ailments or unconciousness.

Step 4 - Resolution Important Notes!


If the Trainer scored more successes, the Make sure you carry enough Pokballs.
Pokmon is caught.
If the target is not weakened,
If the Trainer scored less successes, the it may break free.
Pokmon breaks free and destroys the Pokball
in the process. A battle may tire the creature.

If the Trainer scored the same successes as the Pain Penalizations will weaken the Pokmon.
Pokmon, it breaks free, but the Pokball is not Reduce 1 dice from its roll to resist
destroyed. the Pokball for each -1 it has due to Pain.

Every Status Ailment affecting the Pokmon,


will reduce 1 dice to resist the Pokball.
Players shouldnt expect any
An unconscious Pokmon has a -5 penalization
Loyalty or Happiness from a
to the roll to resist the Pokball.
Pokmon they just battled into
unconsciousness.

Catching a Pokmon is no small


feat. Get prepared with enough
Pokballs and a strategy to get
your new Pokmon.

66
Trading Pokmon
You may try convince a Pokmon
to go on adventures with you. Sometimes a Pokmon was not what you were expecting.
This could be really easy or Maybe you have too many Pokmon of the same species
really hard. A friendly approach or maybe you want to get rid of a bad pet.
may win you their loyalty.
Instead of abandoning them, why dont you trade them?
There are lots of trainers traveling from one city to
If the Pokmon you captured dislikes you, another looking for a new Pokmon.
try to compensate for what youve caused
to it. Build a relationship. If you find someone willing to trade you one Pokmon
in exchange of another, head to the nearest Pokmon
center, put your pokballs on the machine and wait for
the process to complete.

Other ways to obtain Pokmon The chip on your Pokmon will still name you as their
original trainer but they will be now under the property
Buying Pokmon of another trainer.

Pokmon Breeding is a profession within this world, Be careful as Pokmon you trade will take more time to
and people dedicate their lives to raise and nurture adjust to their new trainer. Whenever you trade a
Pokmon that aid humans in their activities. Many of Pokmon it will lose 1 point of Happiness and Loyalty,
these professionally bred Pokmon can be bought, even if it is your original Pokmon youre getting back.
ensuring certain traits such as a non-aggressive nature, a
good disposition for work, and even special moves.
Releasing Pokmon
Buying Pokmon is a luxury, though. Their cost range
from tens of thousands to even millions of pokdollars. There are times when there is no other option, your
Especially if the bred Pokmon is rare to find in the wild Pokmon is not happy living with humans or you find that
or hard to tame. You can also find more common Pokmon your time together has come to an end.
for sale for a few hundred pokdollars in less reputable
places, but it is up to you to trust this kind of establish- You can simply let your Pokmon out of its Pokball on its
ments. new home and leave it there, within a few weeks of not
being recalled and not being close to its Pokball the chip
Adopting Pokmon on your Pokmon will deactivate and another trainer will
be able to catch it. Another way is going to a computer
All around the world there have been cases of abandoned and manually deactivate the chip and ID of your
Pokmon. Most of the time they were abandoned for Pokmon, then allow the machine to transport and
being rebels, weak or afraid of battles. Whatever the release it on a secure location.
case these Pokmon need to be to taken care of.
They are located in shelters outside the city until It is always sad to see a companion go, and abandoning
another trainer wants to adopt them. Abandoned a Pokmon for shallow reasons is frowned upon in the
Pokmon have their own story to tell and many are wary Pokmon League community.
of humans because they were hurt by men before.
Pokmon are sensitive creatures and abandonment takes
If you give them respect and good care they may become a toll on their emotions and ability to trust humans.
your most loyal companions. Be a responsible Trainer and dont capture Pokmon you
Adopting is free for all registered trainers. If you see a dont intend to take care properly.
shelter, take a look inside, perhaps youll find the Pokmon Make sure you only release a Pokmon that wants to
you were looking for. be released.

Free eggs to
good homes

67
Training Sessions Social Attribute + Skill related
to the way you are training
Pokmon training is probably the most fundamental
aspect of becoming stronger. No Specialties

A training session usually takes 2 hours of your day within This means you may teach a Pokmon on the same
the game. During this time you work with your Pokmon, subject but using your different skills to do it.
you try to understand their ways, their motives, their
strengths and weaknesses. Before attempting to
Tom has been working on his newly caught Oddish and
teach them a new move, you have to bond with them,
wants to increase its Vitality so hes staring a routine
especially if they are newly caught. This way you can
to go out for a walk every morning, cheering Oddish
raise their Loyalty and Happiness.
all the way to keep it motivated.
Once everything is said and done, present your Pokmon
When the times comes, he may roll:
with simple and entertaining physical and mental
activities like games, puzzles, item gathering, weight
Cool + Contest
lifting, etc. You can get as creative as you want, just
remember that some Pokmon may require special
Weeks later he believes Oddish still needs some more
attention.
Vitality, Tom knows a few things about gardening and
Pokmon engaged in strenuous goes to a store to buy some fertilizer to treat Oddish
physical activity after a training with it. This time he may roll:
session will have a -1 penalization
to all their rolls (including Vitality, Intelligence + Knowledge
Insight and Defense) if they do not
take a proper rest. There are many ways to Train a Pokmon and it just
needs a little bit of imagination!

You will make a roll for each one of the Pokmon you
Your Pokmon will be tired
are training. Each success on the training roll, grants
after a training session and may
one point of experience for the Pokmon.
need to rest for at least an hour.
Its up to you to determine how
often Players can make Training
Rolls, usually 1 or 2 game sessions
apart.
Training Rolls You may even have game sessions
exclusively for Training.
Training a Pokmon requires patience and lots of work.
You will need to get better in your own skills if you want
to be a better Pokmon Trainer. Players may roll more often if their training
is more demanding or creative.
Once you are ready, make a Training Roll at the end of a It may take longer to make the Training
Training Session, using: Roll if the Pokmon are not practicing
properly or not practicing at all.

68
Training a Disobedient Pokmon Teaching a New Move
You will subtract dice from your Training Roll equal to Although players cant make Training Rolls after every
the total Disobedience Score of your rebelious Pokmon. single Training Session, they still get rewarded for training
their Pokmon everyday. When doing so, you can train
Perhaps the Disobedient Pokmon simply wants to do them in a specific Move.
things its own way or maybe it is not paying attention
deliberately. At the end of the Training Session, reduce the cost of the
Move you want by 1, but only if their training was also
The situation may go something like this: related to that Move and only if it was role-played. The
cost can be lowered until the Pokemon learns the Move
for free!
Christine has three Pokmon on her team, a Pidgey,
a Snubull and a recently Evolved Persian. Training Sessions are a crucial
aspect of the game. Players get
They are gathered for a group training session. to interact with their friends and
Training their Dexterity and reflexes by playing add character development for
Dodgeball. But during todays game only Pidgey and their Trainer and Pokmon.
Snubull were following Christines commands.
Persian was more focused on licking its fur. When
Christine threw the ball at him, Persian quickly Some people are even capable of teaching moves that
crushed it with its fangs and went away to sleep are not usually known by some species. They are called
under a tree. Move Tutors.

In the end, the Training Roll of Christine would be: These amazing trainers are retired fighters, mystic
men or great elders from far away lands. Their secrets
Cool + Fight are kept away from strangers, but sometimes they
take Pokmon as pupils to teach them their ancient
She rolls 5 dice. Both Pidgey and Snubull will get techniques.
the all the experience that comes from that roll. Should you meet one of them, show respect and maybe
theyll teach you in exchange for a favor.
Persian is a Pokmon with 3 points of Disobedience.
This means Christines dice pool to train him will be
reduced by 3 dice, leaving this Pokmon with less Day-Care Centers
experience earned at the end of the session.
There are establishments that give care and training to
Persian wont benefit from training as much as its Pokmon when their owners are too busy or simply do not
companions if it keeps that attitude. have the skills necessary to raise a Pokmon. Think about
them as obedience schools for pets in the real world.

Theyll raise and discipline your Pokmon, charging you


Other Pokmon with 4 or 5 Points on disobedience may be for every day it stays in their facilities. In the Day-Care,
untrainable if they are being violent. They simply wont your Pokmon will be fed, bathed, socialized and
listen to the Trainers commands. educated. When you get it back, it will have earned
experience points at the storytellers discretion.
Disobedience points will only be removed by role-
playing and at storytellers discretion. Rising your Remember that a well-behaved Pokmon is not always
Pokmons Happiness and Loyalty will be of great help equal to a happy or loyal Pokmon.
to do this.

69
Rising Attributes & Gaining Level
Once a Pokmon reaches level 100
Once you accumulate enough Experience by training,
you may keep buying more points
battling or facing hardships, you can increase the
and moves, but the Pokmon wont
potential of your Trainer or your Pokmon.
increase its level any further.
To do this youll have to spend the Experience Points you
earned.

TRAIT EXPERIENCE COST After weeks of training, Bulbasaur has 26 experience


Points. For 20 Points of Experience, Bulbasaur
Attributes 10x Current Score increases its Strength score from 2 to 3; and for 6
Points of Experience it obtains the first point on its
Social Attributes Awarded when buying a Fight Skill.
point in a linked Attribute 10 x 2 = 20 Experience Cost New Skill = 6 Experience Cost

New Skil 6 Bulbasaurs Strength Bulbasaurs Fight Skill

Skills 8x Current Score Since it just got the third point in an Attribute and
the first in a Skill, Bulbasaur has gained 4 levels.
New Specialty 6
Bulbasaur was at Level 1, now it grew to Level 5!
Specialty 6x Current Score

Willpower 3x Current Score


The Limits of a Pokmon
New Move Stated on Pokdex entry
Pokmon bodies are quite different to human bodies,
therefore, they have different capabilities too. Some
Happiness Awarded by Role Play
can be stronger, faster, or sturdier. To reach the full
capacity of development on the body is what we call:
Loyalty Awarded by Role Play
Limits.

Every time your Pokmon buys a Point in Attributes or A human has a Limit of 5 points in all attributes, that
Skills, it will grow levels equal to the Point number means that when you reach 5 points, you have developed
you just bought; if you buy the second point, it will grow the attribute maximum for a human.
two levels if you buy the fifth, it will grow five levels and
so on. Moves you buy (Except those with a cost of zero The Pokmons Limits are different for each species and
experience) will only increase 1 level to your Pokmon. tend to increase with evolution.
Humans do not have levels.
Even if a Pokmons Limit may not seem very high,
Levels will help you understand the remember that all Pokmon posses an attribute that no
estimated power of a Pokmon and human has: Special. This, alongside the moves they can
the Experience earned for battling learn is what allows them to do incredible feats that
it. Also, high Level Pokmon may humans will never be able to.
not obey beginner trainers.

70
If we compare the difference of Limits in Strength Monica has a Scyther that she has been raising for a
of a human and a Tyroge, we would have: long time. Its attributes are:

Humans Strength STRENGTH


DEXTERITY
Tyroges Strength
VITALITY
This means that even if Tyroge reached its full
Limit in Strength, it would not be stronger than a She wants to Evolve it into a Scizor, whose Limits
very well-exercised human with 4 or more points for the species are:
in that attribute.
STRENGTH
But if that same Tyroge evolves into a Hitmonlee, DEXTERITY
the Strength limit compared to a human would VITALITY
be:
Humans Strength Her Scyther would gain Limits in Strength and Vitality
but would lose in Dexterity; however, her Scyther
Hitmonlees Strength already has Dexterity 5, which is one point above the
Limit of a regular Scizor.
Tyroges Evolution obtains a potential that not
even the strongest human could ever match. She proceeds to evolve it trough a trade and when
it comes out as a Scizor its Attributes remained the
same, now with the Limits proper of its Scizor state.
A Pokmon may also use moves that temporarily increase
its Attributes even if they already reached their Limit.
Monicas Scizor has 1 more point on Dexterity than
what a regular Scizor would have thanks to her
Humans cannot have the Special training during its un-evolved stage.
Attribute. If a human is seen using
supernatural abilities in the story,
a Pokmon is most probably That is what we call Overtraining and it is a costly but
behind the ruse. rewarding practice amongst Trainers.
Should you choose to go for it, your Pokmon will have
to remain at an un-evolved stage for a longer time and
you may have to focus on increasing a specific Attribute
that will require more and more experience everytime.
Overtraining But when your Pokmon finally evolves you will have a
champion in the making.
There are cases in which a Pokmon exceeds the physical
Limits of their own body. Many species have higher
Limits at certain attributes in their non-evolved stages
that decrease with evolution. Once your Pokmon evolves and
the Limit has been surpased you
When trainers raise an Attribute to the Limit for their cannot increase the Attribute
Pokmon during an un-evolved state and then proceed any further.
with evolution, the increased stat is kept as it was during
its un-evolved state.

71
Trainers Basics Trainer Gear
Traveling alone through the wild can be pretty tough. Camping can be fun when you have the tools you need to
Your Pokmon companions will keep you safe, but they be comfortable. These are some examples of what you
wont make it more comfortable. Most of the time you can bring with you on your journey. Each heavy or big
will be sleeping on top of rocks and going hundreds of item you buy comes within its own Pokball to ease the
kilometers on foot. weight and store it back quickly.

Serious trainers need to carry items to help them reach ITEM PRICE
their goals while diminishing the inconveniences that Big Camping Tent $2,500.00
may arise on the journey. A spacious tent for your group to stay a cozy night.
Sprayed with Wild Pokmon repellent substances.

Every Trainer should have these Small Camping Tent $800.00


Items at all times: A comfortable space for 1 person, or 2 if you dont
mind squeezing.
Money Sleeping Bag $500.00
Youll need money to buy goods. A Trainer thats
Not too comfortable. Youll be able to sleep warm
just starting, normally has $1500 to spend. You can
and dry but after a few nights your back may hurt.
earn more PokDollars by winning battles against
other trainers, or you may lose them if you are Camping Stove & Cookware $2,000.00
defeated!
Forget about hunting and eating roots like a savage.
You may also get a small job to get more money. With this luxury set youll always have a warm meal.
Try to find one that employs humans and Pokmon
so your companions help you out too. This way, you Canned Meal $15.00
get some extra income and lend a hand to people Its nothing fancy but theres no need to travel on an
in need. empty stomach. One can is enough for one day.

Food Regional Map $50.00


Food for you and your Pokmon. There are Trainers A map with the marked routes, cities and Pokmon
that let their Pokmon roam free to find themselves Centers of the region you are in.
something to eat, but it is safer to feed them
yourself. Some Pokmon might look like a very tasty
Compass $100.00
treat in the eyes of a hungry, wild Pokmon. A useful compass to point you in the right direction.
Warning: Keep away from magnets.
Pokmon Items Pokdex
Your Pokmon will protect you from danger but you
$5,000.00
are responsible for their safety. You should at least A digital encyclopedia with basic information about
have some healing items to nurse them back to regional Pokmon. You may add your own research.
health and Pokballs to carry them safely. Pokdex Upgrade $2,500.00
Camping gear Upgrade your Pokdex with the information of the
Pokmon on a new region.
Shelter is hard to find in the wild. Nasty creatures
tend to inhabit caves and refuges, so you better
bring a tent, a sleeping bag or at least some tools for Cities and towns in the world of
everyday use unless you want to sleep in the floor
Pokmon are just like ours. There
of a cave full of Zubat filth.
are stores for goods and services.
Your players can buy items for the
Transport right price.
Distances between one town to another might be
quite long. Trainers try to travel as fast as possible
and while the most rich people will travel on an
Just remember to emphasize the use of
automobile or a motorcycle, most people prefer
their Pokmon moves and abilities to
to ride a bicycle to travel a little faster without
solve the challenges they face.
investing in fuel. Other trainers may be seen riding
That is, instead of buying a rope why not
their Pokmon wherever they go. But if you dont
have Bulbasaur use its vines instead?
have the means to get any of that, then you better
get some comfy shoes and start walking.

72
Items for Traveling some of these items or a good team to defend you
from harm, it is not wise to keep fighting until all your
As Mentioned before, distances can be quite long in the Pokmon faint and you get in the direct way of danger.
world of Pokmon, not only youll need to travel on the
road, youll need to go trough forests, mountains, snow
peaks, deserts, seas and even fly through the sky. You can
Healing Items
travel the world with just your feet and some sturdy
Theres a grand compendium of items in this world. The
shoes, but having something else to transport you
most basic can be found in a Pokmart, others may be
wouldnt be a bad idea.
found in the wild if you know how and where to look.
Youll need to carry them at all times if your want a safer
ITEM PRICE journey.
Mountain Bike $1,500.00
You will travel twice as fast with this awesome all-
terrain. Now at an insane price!
Potions
Inflatable Boat $1,000.00 They usually come in Spray presentation, they are a
mix of pain killer with some other ingredients that heal
A small boat for a single person. Your Pokmon may
injuries almost instantly. Each point of Damage you heal
pull you through the water or you can use the rows.
using a potion will take one unit out of the bottle. To
Fishing Rod $300.00 heal a point of Lethal Damage will take two units.
A fishing rod to catch Pokmon living underwater.
Somedays they just wont bite, though. If a Pokmon has fainted, you can use potions on it to
stabilize its wounds but it wont recover consciousness.
Saddle $500.00
Strap this on and youll never worry about falling Potions that come in capsule form are single use and
from your Pokmon again. they are so concentrated that will take at least 24 hours
to get the formula out of the system for any other potion
Sled $400.00 to take effect on the body again.
Your Pokmon can pull you around through snow, ITEM PRICE
sand or any smooth surface. Its super fun!
Potion $400.00
If you dont wanna venture trough the wilderness you
A pocket sized spray potion to relieve
can stay on the marked routes, or even take a bus to the
the pain and heal bruises. 2 Units
next city; just remember that wild Pokmon and new
experiences for you and your companions are out there.
If you are lucky you might even catch a rare Pokmon or
find some treasure deep in the caves.
Super Potion $700.00
A regular can of concentrated formula
spray. This potion can close open wounds 4 Units
Protection Items and even heal a cracked bone.

While you might want to find and catch new Pokmon, Hyper Potion $1,200.00
sometimes your team will be too weary to defend you
properly, or maybe some dangerous monsters are in the Best value pack. It can be rationed for
area, whatever the case its always better to be on the smaller injuries on the team, or used all 14 Units
safe side. at once on a serious wound.
ITEM PRICE Max Potion $1,700.00
Pokdolls $1,000.00
A single-use capsule of formula.
Life-size decoy used to escape wild Pokmon. Some recover
The Pokmon wont be able to restore
people like to collect them. full hp
health further until the next day.
Pokmon Repel $350.00
Most Pokmon wont come near to you for a whole
Full Restore $2,000.00
day. The smell is now machine-washable. A single-use capsule of deluxe formula. Recover
Pepper Spray Can The Pokmon wont be able to restore full HP &
$50.00
health further until the next day. heal status
Scares away small Pokmon, but it may enrage the
bigger ones. Good for 5 uses.
Max potion & Full Restore bypass the Healing
Be sure to know when to run away from a battle in in-battle limitations (p. 56).
the wild, most Pokmon wont chase you outside their For that reason they are usually banned from
territory, but if you are feeling bold youd better have official matches.

73
Heals There are many kinds of Berries but this list will focus on
those with medicine-like properties:
Pokmon have developed many ways to catch prey
or defend themselves from predators, some of these ITEM RARITY
include disabling normal functions of the body, poisoning,
paralyzing, etc. To heal these conditions and its side
Aspear Berry RARE
effects, medicines, ointments, and other remedies This sour berry shakes the body and HEALS
have been developed and are accessible to the public. rises its temperature, thawing any ice FROZEN
surrounding it. SOLID
ITEM PRICE
Antidote $100.00 Cheri Berry UNCOMMON
A shot that quickly reduces the fever and Heals Its spicy flavor reinvigorates the muscles
HEALS
relieves the pain. poison & and stops the cramping.
PARALYSIS
poison+

Awakening $250.00 Chesto Berry COMMON


Sprays a water-based solution to awake It is difficult to eat, so tough and dry
heals that it will heal the drowsiness. HEALS
a drowsy Pokmon.
sleep SLEEP

Burn Heal $250.00 Oran Berry UNCOMMON


A powder that douses the fire and aids in heals A delicious citric berry that numbs pain
burn 1 away. HEALS
the healing of the burnt area.
Burn 2 1 DAMAGE
burn 3
Ice Heal $250.00 Pecha Berry UNCOMMON
Recovers the normal temperature of the heals This berrys sweet pulp will absorb
Pokmon and heals frost biting. simple poison out of the bloodstream. HEALS
frozen
POISON
solid

Paralyze Heal $200.00 Persim Berry COMMON


This ointment relaxes the muscles and A strong flavored berry to snap out of
stops the cramping. heals confusion. HEALS
paralysis CONFUSION

Full Heal $600.00 Rawst berry UNCOMMON


A superior spray formula that can heal heals aLL Its liquid pulp is ideal to stop fire from HEALS
any status problem in a second. status spreading and numbs the pain on the BURN 1
ailments area, it is quite bitter, though. BURN 2

Sitrus Berry RARE


A bigger and sweeter berry from the HEALS
Berries 3 DAMAGE
Oran family but scarcer in the wild.
OR 1 LETHAL
Medicines are not available in the wild. Thats why wild
DAMAGE
Pokmon use berries with healing properties to cure
themselves, although less effective they are better Lum Berry RARE
than nothing, berries have to be eaten all at once to get This berry is said to cure everything, it healS all
their effects. is however very rare to find. status
ailments
Healing Berries are not plentiful.
If your players find a berry bush
it is possible that there wont be Berries are a common ingredient
more than 2 berries available. in Pokmon food. Try to search
for them whenever you can and
discover their many properties!

74
Pokmon will gladly eat any Berry, since most of them
Revive
are pretty tasty. They may be eaten, even in the middle
There are situations of life and death in which there is no
of a battle (holding more than one is banned from official
time for stabilizing wounds, and you need to get yourself
battles).
and others out of danger as quickly as posible. For those
situations, Revives are sold.
Pokmon will eat their held berry the moment they
feel they need it, usually as soon as they reach half
Revives are shards of a stone with radiant energy;
of their HP in damage, or when they start to feel the
when you use them they transfer that energy into you
effects of status ailments. They might eat it sooner
restoring your awareness after you fainted.
than expected or on command of their trainer.
ITEM PRICE
Herbal Medicine Revive $1,500.00
A small energy shard that brings a fainted RECOVER
While Berries are delicious, they are not always on 1 hp &
Human or Pokmon back into conciousness
season or are simply not found in certain parts of the restore
and stabilizes their wounds.
world. In ancient times people resorted to special herbs awareness
and roots to make high quality medicine; however since
Max Revive NOT FOR SALE
all of these medicines taste like Croagunks sludge they
have lost popularity against healing sprays and cherry A bigger shard that is not available to the recover
flavored cough syrups. public. full hp &
restore
ITEM PRICE awareness
Energy Root $800.00
A nasty tasting root with mystical
equals to: Once used, a Revive will lose
properties that can be eaten whole or
14 units its energy.
turned into up to 4 batches of powder if
of potion Try to keep at least one with
you know how to do it.
you for emergencies.
Energy Powder $450.00
This powder leaves a horrid aftertaste, equals to:
but at least it stops the pain. 4 units Only the most exclusive
of potion Pokmalls tend to have
Revives in stock.
Heal Powder $500.00
Players and NPCs cant
A mix of the most foul looking herbs you heals any create their own.
can find can make this cure-all powder. status
ailment

Revival Herb $2,800.00 Energetic Drinks


It may be its magical properties or just its recover
awful flavor, but this herb will get you full hp & After all the exercise, training and battling, people and
back into consciousness numbing all the restore Pokmon need to keep themselves well hydrated, it is
pain away. Extremely rare to find. awareness always a good idea to give your companions a delicious
refreshment after a hard battle or a long training
Pokmon really dislike these session.
herbs and powders. Treating
their injuries with this type Energy drinks are sold in Pokmon centers or special
of medicine will reduce their dispensing machines and have been designed by the
Happiness points if used often. Counselors of Pokmon Performance on the League.

Gathering roots and learning to mix herbs into powder


medicine can be a lifesaver in dangerous situations when Energy drinks cannot to be
you are far from a Pokmon center. The difficult part used during battle or as held
isnt finding the herbs, but convincing your Pokmon to items. They also do not cure
eat them. Lethal Damage.
Well, you know what they say: Nature will give you all
you need if you can handle the awful flavor.

75
Energy Drinks are single-use and their effects are not
immediate but are very potent.
Pokballs
Long ago, there werent any Pokballs around and
This means that Energy Drinks do not have any effect
people just hid away from the creatures roaming nearby.
In-Battle and they wont cure Lethal Damage. But they
are a good option if you have some time to relax and
When humans started getting along with Pokmon and
enjoy a cool refreshment.
taking them as companions, they could only depend on
the loyalty of the creature to aid them.
ITEM PRICE
Berry Juice $100.00 As time passed, someone discovered that some fruits
This mixed drink of various berries is called Apricorns had special properties that could be used
restores along with a magical crystal to hold a creature inside.
also quite refreshing. Some Pokmon
up to:
produce it naturally. 2 hp Nowdays people know its not magic, its Science!

Fresh Water $200.00 Technology has upgraded the storage devices, improving
Full of electrolytes and just the right restores their power many times through the years, but their
amount of sodium, restores the vitality up to: purpose has always been the same: To catch and keep
of those who are tired. 4 hp Pokmon inside and carry items for easier storage.

Sodapop $250.00 We dont wanna get too technical about how Pokballs
work, but any aspiring trainer needs to know that theyll
This Sugary drink gives you a quick shot of restores be one of their most useful tools and they should always
energy after being quite tired. up to: carry some.
5 hp

Lemonade $300.00 The most common kinds of Pokballs you can find at your
The Citric boost and added vitamins restores local Pokmart are:
make this a favorite after exercise. up to:
6 hp
ITEM PRICE
MooMoo Milk $350.00
Pokball $200.00
A basic ball for catching Pokmon and
Found in organic farms, this milk is full of restores Seal Potency:
carrying heavy items.
calcium and is right out of the Miltank. up to: 2 Dice
7 hp
Greatball $600.00
A sturdier barrier protects the seal
Fresh Water can be found in the Seal Potency:
allowing an easier catch.
wild. You can place a source or 4 Dice
a fountain before a grand-scale
battle.
Ultraball $1,200.00
The best seal in the market to ensure
Seal Potency:
the catch of stronger Pokmon.
6 Dice
A quick note on Selling Items
Masterball NOT FOR SALE
If money is short, you can always try to sell
It is said to be in development by some
some of your items to the Pokmart.
companies in the world, it is rumored Seal Potency:
to have a seal so strong it would never unknown
Keep in mind that the best price they can give
break.
you is half of the Items market cost, theyve
gotta make a profit!
You can still find artisans who create the old-fashioned
But if you find rare items that they dont Apricorn Pokballs, but they are getting more and more
usually carry on their stock, they can be a lot difficult to find in big cities with the whole Pokball
more generous than that! industry growing everyday. The good news is that many
awesome designs are available for you to customize the
You may also find direct buyers in town who look of your Pokballs to what you like the most.
may want what you are offering.

76
Items for Pokmon Care Vitamins

Your Pokmon companions need to be looked after, Some Pokmon are not as proficient in certain areas
you guys will be a team, so you depend on each other for and others have trouble developing certain traits. While
care and safety. Your Pokmon require their basic needs some trainers will train hard, others will train smart!
to be covered in order to grow healthy and be com- Just add these supplements into their diet and your
fortable with you. They cannot be kept within their Pokmon will develop faster to its max potential.
Pokballs for various days only coming out to battle.
Youll need to prepare yourself with a few Items if you With them, youll only need half the experience
want to take proper care of your partners. required to grow to the next point in the Attribute.

Sylveon has been training hard but you need to be


Food ready for your Gym battle in a few days.

Some of your Pokmon might be able to get their own In order to raise its Special Attribute you would
food every day, but if you want to befriend them and need 40 points of experience, but at the time
gain their trust, a good meal may be a good way to start. Sylveon only has 21.
Each package of food is enough to feed a single small or
medium sized Pokmon for a whole day, you can also You buy some Calcium and feed Sylveon with it.
use the food as bait for catching Pokmon: In a few hours its effects will be noticeable and
now you will only need Half of the experience
ITEM PRICE points to finally get the next point in Special.
Pokmon Dry Food Pack $10.00
A bag with dry kibble. Now youre ready for that Gym Leader!

Gourmet Food Can $50.00


ITEM PRICE
Made with Premium ingredients. All Pokmon will
love you if you feed them this on a regular basis. Protein $9,800.00

High Performance Food Sack $300.00 A tasty milkshake that aids in the growth
of bigger and stronger muscles. STRENGTH
A high-potein kibble made for athletes. Add 1 dice
to the next Training Roll of the Pokmon.
Iron $9,800.00

An iron capsule that reduces feebleness VITALITY


and gives you a healthy glow.

Calcium $9,800.00
Add this effervescent pills on their drink
SPECIAL
to help grow stronger bones.

Zinc $9,800.00
Zinc capsules help with focus and brain
INSIGHT
development.

Carbos $9,800.00
A healthy syrup that fills you with
energy!
DEXTERITY

PP Up $9,800.00

It is rumored they are just sugar pills. WILL


Who really knows?

77
HP Up $9,800.00 Grooming
A compendium of vitamins and minerals INCREASE
Most Pokmon like to be clean and groomed. When they
to help your Pokmon grow as big and BASE HP BY 1
One use live in the wild they find ways to do it themselves, but
healthy as it can be.
only since they are not in the wild anymore there is nothing
wrong with a little bit of vanity here and there.
Rare Candy NOT FOR SALE
A groomed Pokmon is a happy Pokmon.
This strange candy is made of unknown
ingredients but its effects do not stack.
any ITEM PRICE
ATTRIBUTE
Grooming Kit $100.00
No more matted hair, unruly leaves, dry scales or
rough rocks with this kit in your hands.
Vitamins will help your Pokmon reach their max
potential. The best part is that they will notice the Pokmon Costume $250.00
changes and will be happy to have you as their trainer. Fashionable clothes. Your companions will look
amazing in these costumes and they will love it.
All of these items are a single use, though. Their
Piece of Accessory $10.00
effects do not stack and they cannot make your
Pokmon develop more than its natural capabilities. Ribbons, hats, collars and everything you need to
make them look super special.
When people see your radiant and vigorous Pokmon
Even if it is not useful in battle, grooming and clothing
walking around, they will immediately ask you for your
will make your Pokmon stand out in the crowd.
secret.
Looking good will also give your trusted Pokmon more
confidence. Remember that grooming time is also a great
bonding time.

78
Evolutionary Items Once you use an evolutionary
stone on a Pokmon, it will
Pokmon evolution works in mysterious ways. Some become a regular rock.
Pokmon evolve without any kind of intervention, just Choose carefully on which
by growing stronger ang gaining level, others evolve by Pokmon you will use it.
being nurtured and gaining Happiness or Loyalty, and
finally there are species that Evolve only trough an
external influence such as elemental energy in stones
and other items or machines.
Trading Machines
Stones Trainers like to exchange Pokmon with each other but it
is not as simple as giving each other a Pokball, as there
In this world there many strange stones with peculiar would be no proof of a consensual exchange.
properties that cause sensible Pokmon to have a To solve this problem, Trainers get their Pokmon within
reaction. a Trading Machine to take a Pokmon from one Pokball
to another using a low-radiation energy transfer, this
These items vary in shape and size, the most common radiation has been known to trigger evolution in some
ones are those with elemental properties: fire, water, species of Pokmon.
thunder and grass; but there are others with luminescent
properties and even rocks that came from the moon.
Very few marts have one in stock and they are usually Evolution with Held Items
very expensive. You can also find them as prizes in
competitions or get lucky and find one in a cave. Some Pokmon might react to special Held Items, such
as industrial metals, electric chargers, and even pastries
If you get your hands on one, your Pokmon will get a that trigger evolution when combined with the Trading
nice boost in power. Machines radiation waves. In the wild, Pokmon can
go all their lives without ever being in contact with any
ITEM PRICE of these artificial items, so it is more difficult to know
Fire Stone $5,000.00 what object will trigger evolution on which Pokmon.
Youll need to be patient and do your share of research
This Stone has a flame inside, its hot to the touch.
to find out what kind of item you will need to evolve your
companion.
Thunder Stone $5,000.00
It glows in the dark and can be used to power small
electronics. Held Items
Water Stone $5,000.00 Pokmon have a Held Item slot to carry an Item with
Looks like blue glass and can be found at the bottom them at all times. These Items may be used in battle to
of the sea. give them an advantage and special effects.
Leaf Stone NOT FOR SALE A Pokmon may only have one active Held
It is said that the leaf encrusted to it comes from the Item for the scene. It may be abe to carry
tree of life itself. more, but only one will be active.
The active held item may remain with the
Moon Stone NOT FOR SALE
user, be spent, exchanged or stolen depending
It is a black stone that turns white and luminescent on the moves of the user and the foe.
when the moon shines over it.
Sun Stone NOT FOR SALE If a Held Item increases or decreases an Attribute, it
cannot be stacked with a move that modifies the
A red stone that shines brightly when facing the sun
same attribute. You will instead take into account the
at morning.
effect with the highest modifier.
Shiny Stone NOT FOR SALE
Its crystal-like surface allows you to see a ball of Held items are not for sale. Youll have to find them on
light inside. your adventures through the world.

Dusk Stone NOT FOR SALE


This stone seems to suck the light around into a Held Items are exclusive
small dark hole. for Pokmon. Humans using
them wont benefit from
Dawn Stone NOT FOR SALE their special properties.
This cerulean stone shines with blinding light for a
minute during sunrise.
79
ITEM RARITY ITEM RARITY
Black Belt UNCOMMON Mystic Water RARE
Damage Damage
After years of training in martial arts A small vessel with water that emits a
you can proudly wear this. mysterious glow.
Adds damage to a certain type of moves. Fight Adds damage to a certain type of moves. Water
Black Glasses COMMON Never-Melt Ice RARE
Damage Damage
These glasses make you look cool and A magical piece of ice that never melts.
mean.
Adds damage to a certain type of moves. Dark Adds damage to a certain type of moves. Ice
Charcoal UNCOMMON Poison Barb UNCOMMON
Damage Damage
A piece of special charcoal that never This poison-infused barb is sure to take
turns to ash and keeps a steady flame. the toxines into the foe.
Adds damage to a certain type of moves. Fire Adds damage to a certain type of moves. Poison
Dragon Fang RARE Sharp Beak COMMON
Damage Damage
A Dragon Pokmon that fought fiercely A sharp metal cover for the beak of your
lost this fang. Its sprit lives within. Pokmon.
Adds damage to a certain type of moves. Dragon Adds damage to a certain type of moves. Flying
Hard Stone COMMON Silk Scarf COMMON
Damage Damage
A Stone that is embed on the body to Just a regular everyday normal scarf.
protect it from impact. Nothing special about it.
Adds damage to a certain type of moves. Adds damage to a certain type of moves.
Rock Normal
Magnet UNCOMMON Silver Powder COMMON
Damage Damage
This magnet keeps positive and negative Be careful as this powder is itchy and
charge within itself. gives you allergies.
Adds damage to a certain type of moves. Electric Adds damage to a certain type of moves. Bug
Metal Coat RARE Soft Sand UNCOMMON
Damage Damage
This chromed coat keeps all surfaces A pouch with special sand thats smooth
shiny. and soft to the touch.
Adds damage to a certain type of moves. Steel Adds damage to a certain type of moves. Ground
Miracle Seed UNCOMMON Spell Tag RARE
Damage Damage
It is said that this seed came from the An old piece of paper that once sealed
same forest as the tree of life. the spirit of an angry spirit.
Adds damage to a certain type of moves. Grass Adds damage to a certain type of moves. Ghost

80
ITEM RARITY ITEM RARITY
Twisted Spoon COMMON Life Orb RARE
Damage
A spoon that bends with the power of A magic orb that grants great power at Damage
the mind. the cost of the life energy of the weilder.
Adds damage to a certain type of moves. Psychic (Adds damage & recoil to all attacks)

Light Ball UNCOMMON Kings Rock RARE

A rare ball of light that reacts only to a Strength Special A crown-shaped rock that makes some
Pikachus energy. 2 2 Pokmon feel like the king.

Lucky Punch UNCOMMON Lucky egg RARE


receive
A set of boxing gloves specially fit for a A small egg thats said to contain
Strength 1 extra
Chansey or Blisseys arms. happiness inside.
2 exp. point
per battle
Stick COMMON Quick Claw UNCOMMON

A piece of Leek that allows Farfetchd This claw allows you a firm grip on the Iniciative
to fight swiftly. You can also cook it; it ground to move faster. 2
is delicious.

Thick Club UNCOMMON Razor Claw RARE


A heavy bone piece, only Cubone and This sharp claw can pierce through
Strength
Marowak react to the remains. tough surfaces with ease.
2

Amulet Coin RARE Razor Fang UNCOMMON

A good luck charm that is said to bring double


A big pair of fangs that make you look
money to your pocket. If your Pokmon any
like a vampire.
wears it, it will bring you fortune. money
prize
Eviolite RARE Rocky Helmet UNCOMMON

A strange lump that boosts the defenses Defense Sp. Def A helmet covered with sharp edges and Damage
of an un-evolved Pokmon. 1 1 rocks. Deal damage to a foe attacking
you with a Non-ranged Physical Attack.

Expert Belt RARE Wide Lens COMMON


Damage
The belt of a seasoned warrior who A magnifying glass used to see the small Accuracy
knows many techniques. Adds damage details.
to Super Effective Moves.

81
There are almost a thousand known species of Pokmon
in the world, some better known than others.
Pokdex Entries Info
In this section of the book youll find all the information Name & Number
available about most of them. Use the name to identify the species of your com-
panion. Use the number to find it quickly in the
To create and train your Pokmon youll need to check Pokdex.
its Pokdex entry, Ability and Moves in the Pokmon
Size and Weight
Abilities and Pokmon Moves sections of this book.
This will help you get an idea about the volume
of your Pokmon. The Size and Weight named on
Now, this might seem like a lot of information to take its entry is the average you may find bigger or
in. How will you ever memorize all these names, data, smaller specimens.
Moves and special Abilities?
Basic information
Dont worry! You dont have to memorize it at all! A General description of the Pokmon and its
behavior, some are common others are rare.
Simply take this information to customize your Pokmon
and build a unique character.
Type
With this youll know the weaknesses and
Think of your Pokmon as an extension resistances of your Pokmon. See page 44.
of your Trainers abilities. Pokmon
Starting Attributes
work like powers at your disposition. The starting Attributes show the Pokmon at
If you want Ice powers you should its weakest state.
capture an Ice Pokmon. If you want Wild Pokmon may be stronger.
to be a bard, get a Pokmon with Sing.
Limits
The highest Attribute score for the Pokmon.
Your Pokmon are capable of working wonders with ease. Limits cannot be modified. See page 70
They have many abilities and maybe a dozen moves to
learn. Focus only on what you want. Base HP (BHP)
The starting HP of the Pokmon. Add the Vitality
Think about it this way: Score to get the Total HP. See page 27.
You have 6 slots available for customization.
Disobedience score
Some Pokmon are naturally prone to dislike and
Each and every Pokmon you carry will have a special disobey orders.
role in your party. You can complement your team any For more information about Disobediece check
way you want. pages 28 & 69.

Perhaps you want a bulky Pokmon that can take a hit or Ability
a fast companion to sweep an enemy party, a cute kitten Special Abilities for the Pokmon.
Check Pokmon Abilities chapter, page 371.
whos only there to charm the girls or a passionate mouse
to cheer everyones fighting spirit.
Evolution
The Evolutive line and stage of the Pokmon, along
Your imagination is the limit. with the way it most commonly evolves. p. 127

Moves
Use the tools on this book and The complete list of moves for the Pokmon and
your imagination to create their experience cost.
Moves marked with a ? can be obtained at Story
unique Pokmon. They are Tellers discretion.
part of a living world, take For more information about moves see page 298.
your time and describe their
behaviors. Starter Icon
Pokdex entries marked with this Icon:

Keep in mind that a Pokmons


uniqueness is not in its Strength or Are suitable Pokmon for a Starter Trainer.
its high Attributes, but in the role These are mere suggestions, THOUGH.
playing you get from your players Your Storyteller will decide if they are fit for the
thanks to it. campaign; some of them may have Disobedience
or be Second Stages with none of its Pre-Evolution
Moves.

83
Kanto Pokdex

#001 Bulbasaur Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 3 Normal Growl
Strength
7 Grass Leech Seed 9 Grass Vine Whip
Dexterity
13 Poison Poison Powder 13 Grass Sleep Powder
Vitality 15 Normal Take Down 19 Grass Razor Leaf
Special 21 Normal Sweet Scent 25 Normal Growth
27 Normal Double-Edge 31 Grass Worry Seed
Insight
33 Grass Synthesis 37 Grass Seed Bomb

3
Height: Weight: Base Disobedience:
0.7m / 204 7kg / 15 lbs HP: ? Grass Grassy Terrain ? Psychic Amnesia

Abilities:
? Grass Grass Pledge
Seed Pokmon
It carries a seed on its back since Overgrow
birth. As it grows older, the seed
Evolution: First Stage.
also grows larger. It is known to be Evolves after reaching a certain level.
a well-behaved and loyal Pokmon,
but pretty rare to find in the wild.
#001 #002 #003

Experience
cost Type move name Experience
cost Type move name #002 Ivysaur Type: Grass Poison
0 Normal Tackle 0 Normal Growl
Strength
0 Grass Leech Seed 9 Grass Vine Whip
13 Dexterity
13 Poison Poison Powder Grass Sleep Powder
15 Normal Take Down 20 Grass Razor Leaf Vitality
23 Normal Sweet Scent 28 Normal Growth Special
31 Normal Double-Edge 36 Grass Worry Seed
Insight
39 Grass Synthesis 44 Grass Solar Beam

4
Height: Weight: Base Disobedience:
? Grass Grassy Terrain ? Psychic Amnesia 1 m / 303 25kg / 50 lbs HP:
? Grass Grass Pledge
Abilities:
Seed Pokmon
There is a bud on this Pokmons Overgrow
back. To support its weight, Ivysaurs

Evolution: Second Stage.
legs and trunk grow thick and Evolves after reaching a certain level.
strong. It becomes kind of a loner
after evolving and may stray away
from its group to take sunbaths. #001 #002 #003

#003 Venusaur Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl
Strength
0 Grass Leech Seed 0 Grass Vine Whip
Dexterity 13
13 Poison Poison Powder Grass Sleep Powder
Vitality 15 Normal Take Down 20 Grass Razor Leaf
Special 23 Normal Sweet Scent 28 Normal Growth
31 Normal Double-Edge 32 Grass Petal Dance
Insight
39 Grass Worry Seed 45 Grass Synthesis

6
Height: Weight: Base Disobedience:
50 Grass Petal Blizzard 53 Grass Solar Beam
2 m / 607 200kg / 440 lbs HP:
Abilities:
? Dragon Outrage ? Ghost Curse
Seed Pokmon
Venusaurs flower is said to take on Overgrow ? Grass Frenzy Plant
vivid colors if it gets plenty of sun
Evolution: Final Form.
light. The flowers aroma soothes
the emotions of others.
If you find one in the wild, it must be
the protector of the area. #001 #002 #003

Experience
cost Type move name Experience
cost Type move name #004 Charmander Type: Fire
0 Normal Scratch 0 Normal Growl
Strength
7 Fire Ember 10 Normal Smokescreen
19 Dexterity
16 Dragon Dragon Rage Normal Scary Face
25 Fire Fire Fang 28 Fire Flame Burst Vitality
34 Normal Slash 37 Fire Flamethrower Special
43 Fire Fire Spin 46 Fire Inferno
Insight
? Steel Metal Claw ? Dragon Dragon Dance

3
Height: Weight: Base Disobedience:
? Fire Fire Pledge 0.6m / 200 8kg / 18 lbs HP:
Lizard Pokmon Abilities:
A rare Pokmon. The flame on its tail Blaze
is an indicator of its feelings and life

Evolution: First Stage.
force. If it is healthy and happy, the Evolves after reaching a certain level.
flame burns brightly.
It needs proper care and discipline
or else it may rebel later on. #004 #005 #006

84
Kanto Pokdex

#005 Charmeleon Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Growl
Strength
0 Fire Ember 10 Normal Smokescreen
Dexterity 21
17 Dragon Dragon Rage Normal Scary Face
Vitality 28 Fire Fire Fang 32 Fire Flame Burst
Special 39 Normal Slash 43 Fire Flamethrower
50 Fire Fire Spin 54 Fire Inferno
Insight
? Steel Metal Claw ? Dragon Dragon Dance

4
Height: Weight: Base Disobedience:
1.1m / 307 20kg / 42 lbs HP: ? Fire Fire Pledge

Flame Pokmon Abilities:


It turns aggressive after evolving, it Blaze
is very hot-headed by nature, so it
Evolution: Second Stage.
constantly starts fights. When its Evolves after reaching a certain level.
excited, the flame at the tip of its
tail flares with a bluish white color.
#004 #005 #006

Experience
cost Type move name Experience
cost Type move name #006 Charizard Type: Fire Flying
0 Flying Air Slash 0 Normal Smokescreen
Strength
0 Dragon Dragon Claw 0 Ghost Shadow Claw
0 Dexterity
0 Normal Scratch Normal Growl
0 Fire Ember 17 Dragon Dragon Rage Vitality
21 Normal Scary Face 28 Fire Fire Fang Special
32 Fire Flame Burst 36 Flying Wing Attack
Insight
41 Normal Slash 47 Fire Flamethrower

5
Height: Weight: Base Disobedience:
56 Fire Fire Spin 62 Fire Inferno
1.7m / 507 125kg /275 lbs HP:
71 Fire Heat Wave 77 Fire Flare Blitz
Flame Pokmon Abilities:
? Electric Thunder Punch ? Dragon Outrage A Charizard flies around looking
 Blaze
? Fire Blast Burn for strong opponents. It breathes
Evolution: Final Form.
intense flames that can melt any
material. However, it will never touch
a weaker foe. Not many trainers are
able to handle its bad temper. #004 #005 #006

#007 Squirtle Type: Water Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Tail whip
Strength
7 Water Water Gun 10 Water Withdraw
Dexterity 16
13 Water Bubble Dark Bite
Vitality 19 Normal Rapid Spin 22 Normal Protect
Special 25 Water Water Pulse 28 Water Aqua Tail
31 Normal Skull Bash 34 Steel Iron Defense
Insight
37 Water Rain Dance 40 Water Hydro Pump

3
Height: Weight: Base Disobedience:
0.5m / 108 9kg / 20 lbs HP: ? Water Aqua Jet ? Water Water Pledge

Abilities:
? Ice Icy Wind
Tiny turtle Pokmon
It is scarce in the wild. The shell is Torrent
not just for protection - it also helps
Evolution: First Stage.
to minimize resistance in water Evolves after reaching a certain level.
enabling Squirtle to swim at high
speeds. Its usually a calm and easy
going Pokmon. #007 #008 #009

Experience
cost Type move name Experience
cost Type move name #008 Wartortle Type: Water
0 Normal Tackle 4 Normal Tail whip
Strength
0 Water Water Gun 10 Water Withdraw
16 Dexterity
13 Water Bubble Dark Bite
20 Normal Rapid Spin 24 Normal Protect Vitality
28 Water Water Pulse 32 Water Aqua Tail Special
36 Normal Skull Bash 40 Steel Iron Defense
Insight
44 Water Rain Dance 48 Water Hydro Pump

4
Height: Weight: Base Disobedience:
? Ground Mud Sport ? Water Water Pledge 1m / 303 23kg / 50 lbs HP:
? Ice Icy Wind
Turtle Pokmon Abilities:
Its large tail is covered with rich,
 Torrent
thick fur that deepens in color with
Evolution: Second Stage.
age. The scratches on its shell are Evolves after reaching a certain level.
evidence of this Pokmons tough
attitude in battle. It is a good hunter
underwater. #007 #008 #009

85
Kanto Pokdex

#009 Blastoise Type: Water Experience


cost Type move name Experience
cost Type move name
0 Steel Flash Cannon 0 Normal Tackle
Strength
0 Normal Tail Whip 0 Water Water Gun
Dexterity
0 Water Withdraw 13 Water Bubble
Vitality 16 Dark Bite 20 Normal Rapid Spin
Special 24 Normal Protect 28 Water Water Pulse
32 Water Aqua Tail 39 Normal Skull Bash
Insight
46 Steel Iron Defense 53 Water Rain Dance

5
Height: Weight: Base Disobedience:
1.6m / 503 170kg / 380 lbs HP: 60 Water Hydro Pump ? Electric Zap Cannon

Abilities:
? Dragon Outrage ? Water Hydro Cannon
Shellfish Pokemon
The jets of water it spouts from
 Torrent
the rocket cannons on its shell
Evolution: Final Form.
have been recorded to punch
through steel. It is confident on its
great defense and water spouts to
overcome any obstacle. #007 #008 #009

Experience
cost Type move name Experience
cost Type move name #010 Caterpie Type: Bug Poison
0 Normal Tackle 0 Normal String Shot
Strength
15 Bug Bug Bite ? Electric Electro Web
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 6 lbs HP:
Worm Pokmon Abilities:
It is very common in the forests. Shield Dust
Its voracious appetite compels it

Evolution: First Stage.
to devour leaves bigger than itself Evolves while still young.
without hesitation. It releases a foul
odor from its antennae if it feels
threatened. #010 #011 #012

#011 Metapod Type: Bug Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Harden ? Steel Iron Defense
Strength
? Electric Electro Web
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
Normal Normal
0.7m / 204 10kg / 22 lbs HP:
Normal Normal
Cocoon Pokmon Abilities:
Normal Normal
Its shell can be as hard as an iron Shed Skin
slab. A Metapod does not move very Normal Normal
Evolution: Second Stage.
much because it is preparing its soft Evolves after 7 days in this form. Normal Normal
innards for evolution inside the shell. Normal Normal
It is known as one of the fastest
evolving Pokmon in the world. #010 #011 #012 Normal Normal

Experience
cost Type move name Experience
cost Type move name #012 Butterfree Type: Bug Flying
0 Psychic Confusion 12 Poison Poison Powder
Strength
12 Grass Stun Spore 12 Grass Sleep Powder
Normal Dexterity
16 Flying Gust 18 Supersonic
22 Normal Whirlwind 24 Psychic Psybeam Vitality
28 Bug Silver Wind 39 Flying Tailwind Special
34 Bug Rage Powder 36 Normal Safeguard
Insight
40 Normal Captivate 42 Bug Bug Buzz

5
Height: Weight: Base Disobedience:
46 Bug Quiver Dance ? Normal
Electric Electro Web 1.1m / 307 32kg / 70 lbs HP:
? Normal
Ghost Nightmare ? Normal
Bug Signal Beam
Butterfly Pokmon Abilities:
Normal Normal It can be found in forests and plains. Compoundeyes
Normal Normal It loves the honey in some flowers

Evolution: Final Form.
Normal Normal even with tiny amounts of pollen.
Its wings are covered by dust that
Normal Normal
allows it to fly even when its raining.
Normal Normal #010 #011 #012

86
Kanto Pokdex

#013 Weedle Type: Bug Poison Experience


cost Type move name Experience
cost Type move name
0 Poison Poison Sting 0 Normal String Shot
Strength
15 Bug Bug Bite ? Electric Electro Web
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 6 lbs HP:
Hairy Pokmon Abilities:
Often found in forests eating leaves. Shield Dust
It has a sharp, venomous stinger on
Evolution: First Stage.
its head for defense. It has an acute Evolves while still Young.
sense of smell to find food, and its
bright-colored body is intended to
warn off predators. #013 #014 #015

Experience
cost Type move name Experience
cost Type move name #014 Kakuna Type: Bug Poison
0 Normal Harden ? Steel Iron Defense
Strength
? Electric Electro Web
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
6 m / 200 10kg / 22 lbs HP:
Cocoon Pokmon Abilities:
It remains virtually immobile while it Shed Skin
clings to a tree. On the inside, it is
Evolution: Second Stage.
preparing for evolution by rising the Evolves after 10 days in this form.
temperature of its shell. Beware of
Beedrills thay may roam close to it.
#013 #014 #015

#015 Beedrill Type: Bug Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Fury Attack 13 Normal Focus Energy
Strength
16 Bug Twineedle 19 Normal Rage
Dexterity 25
22 Dark Pursuit Poison Toxic Spikes
Vitality 28 Bug Pin Missile 31 Psychic Agility
Special 34 Dark Assurance 37 Poison Poison Jab
40 Normal Endeavor 45 Bug Fell Stinger
Insight
? Ground Drill Run ? Flying Tailwind

5
Height: Weight: Base Disobedience:
1 m / 303 30kg / 65 lbs HP: ? Ghost Ominous Wind

Poison Bee Pokmon Abilities:


A Beedrill is extremely territorial. Swarm
For safety reasons, no one should
Evolution: Final Form.
ever approach their nest. If it is
disturbed, they will attack in swarm.
It has three stings. The one on its tail
secretes a powerful poison. #013 #014 #015

Experience
cost Type move name Experience
cost Type move name #016 Pidgey Type: Normal Flying
0 Normal Tackle 5 Ground Sand-Attack
Strength
9 Flying Gust 13 Normal Quick Attack
21 Dexterity
17 Normal Whirlwind Dragon Twister
25 Flying Feather Dance 29 Psychic Agility Vitality
33 Flying Wing Attack 37 Flying Roost Special
41 Flying Tailwind 45 Flying Mirror Move
Insight
49 Flying Air Slash 53 Flying Hurricane

3
Height: Weight: Base Disobedience:
? Dark Feint Attack ? Normal Uproar 0.3m / 100 2kg / 4 lbs HP:
? Steel Steel Wing
Abilities:
Tiny Bird Pokmon
Very common around the world, it Keen Eye & Tangled Feet
prefers to live in forests but can be

Evolution: First Stage.
seen around cities and plains too. Evolves after honing its flight skills.
Its a docile Pokmon that tends to
avoid trouble. It flaps its wings to
lure prey out of hiding. #016 #017 #018

87
Kanto Pokdex

#017 Pidgeotto Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Ground Sand-Attack
Strength
0 Flying Gust 13 Normal Quick Attack
Dexterity
17 Normal Whirlwind 22 Dragon Twister
Vitality 27 Flying Feather Dance 32 Psychic Agility
Special 37 Flying Wing Attack 42 Flying Roost
47 Flying Tailwind 52 Flying Mirror Move
Insight
57 Flying Air Slash 62 Flying Hurricane

4
Height: Weight: Base Disobedience:
1.1m / 307 30kg / 66 lbs HP: ? Dark Feint Attack ? Normal Uproar
? Steel Steel Wing
Bird Pokmon Abilities:
Each Pidgeotto claims a large area Keen Eye & Tangled Feet
around meadows as its territory.
Evolution: Second Stage.
This Pokmon flies around, patrolling Evolves after mastering its flight skills.
its home and will attack any intruders
with its sharp claws. It will challenge
itself to fly a bit higher every day. #016 #017 #018

Experience
cost Type move name Experience
cost Type move name #018 Pidgeot Type: Normal Flying
0 Flying Hurricane 0 Normal Tackle
Strength
0 Ground Sand-Attack 0 Flying Gust
17 Dexterity
0 Normal Quick Attack Normal Whirlwind
22 Dragon Twister 27 Flying Feather Dance Vitality
32 Psychic Agility 38 Flying Wing Attack Special
44 Flying Roost 50 Flying Tailwind
Insight
56 Flying Mirror Move ? Fire Heat Wave

5
Height: Weight: Base Disobedience:
? Psychic Reflect ? Ghost Ominous Wind 1.5m / 507 80kg / 174 lbs HP:
Bird Pokmon Abilities:
This Pokmons plumage is made of Keen Eye & Tangled Feet
beautiful glossy feathers. Pidgeot

Evolution: Final Form.
is an excellent hunter with well
developed wing muscles that make
it strong enough to whip up a gusty
windstorm with just a few flaps. #016 #017 #018

#019 Rattata Type: Normal Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Tail whip
Strength
4 Normal Quick Attack 7 Normal Focus Energy
Dexterity 13
10 Dark Bite Dark Pursuit
Vitality 16 Normal Hyper Fang 19 Dark Sucker Punch
Special 22 Dark Crunch 25 Dark Assurance
28 Normal Super Fang 31 Normal Double-Edge
Insight
34 Normal Endeavor ? Fire Flame Wheel

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 7 lbs HP: ? Normal Screech ? Steel Iron Tail

Mouse Pokmon Abilities:


It can live anywhere it can find food, Run Away & Guts
but they are often in cities and

Evolution: First Stage.
fields. They form large families in Evolves after reaching maturity.
their burrows. Since they are often
preyed on, Rattatas are always alert
and quick to flee. #019 #020

#019 Rattata (Alola) Type: Dark Normal Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Tackle 0 Normal Tail Whip
Strength
4 Normal Quick Attack 7 Normal Focus Energy
Dexterity
10 Dark Bite 13 Dark Pursuit
Vitality 16 Normal Hyper Fang 19 Dark Assurance
Special 22 Dark Crunch 25 Dark Sucker Punch

Insight 28 Normal Super Fang 31 Normal Double-Edge


34 Normal Endeavor ? Fight Reversal

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 7 lbs HP: ? Dark Snatch ? Dark Switcheroo

Mouse Pokmon Abilities:


Rattata first came to Alola through Gluttony & Hustle
cargo ships, it thrived and almost

Evolution: First Stage.
destroyed the regions ecosystem. Evolves after reaching maturity.
Attempts to exterminate this
Pokmon made it more vicious than
its regular counterpart. #019 #020

88
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #020 Raticate Type: Normal
0 Normal Swords Dance 0 Normal Tackle
Strength
0 Normal Tail Whip 0 Normal Quick Attack
10 Dexterity
0 Normal Focus Energy Dark Bite
13 Dark Pursuit 16 Normal Hyper Fang Vitality
19 Dark Sucker Punch 20 Normal Scary Face Special
24 Dark Crunch 29 Dark Assurance
Insight
34 Normal Super Fang 39 Normal Double-Edge

4
Height: Weight: Base Disobedience:
44 Normal Endeavor ? Fire Flame Wheel 0.7m / 204 18kg / 40 lbs HP:
? Normal Last Resort ? Fight Final Gambit
Abilities:
Mouse Pokmon
Raticates sturdy fangs grow quickly. Run Away & Guts
To keep them ground down, it

Evolution: Final Form.
gnaws on hard materials. It may
even chew on the walls of houses.
Its has water-proof fur, webbed
feet and its a capable swimmer. #019 #020

Experience
cost Type move name Experience
cost Type move name #020 Raticate (Alola) Type: Dark Normal
0 Normal Scary Face 0 Normal Swords Dance
Strength
0 Normal Tackle 0 Normal Tail Whip
Dexterity
0 Normal Quick Attack 0 Normal Focus Energy
10 Dark Bite 13 Dark Pursuit Vitality
16 Normal Hyper Fang 19 Dark Assurance Special
24 Dark Crunch 29 Dark Sucker Punch
Insight
34 Normal Super Fang 39 Normal Double-Edge

4
Height: Weight: Base Disobedience:
44 Normal Endeavor ? Normal Stockpile
0.7m / 204 25kg / 56 lbs HP:
? Normal Swallow ? Normal Me First
Abilities:
Mouse Pokmon
Alolan Raticate command their
 Hustle & Thick Fat
Rattata underlings to bring them

Evolution: Final Form.
food every night.
Five star restaurants often struggle
with these aggressive Pokmon
nesting close to their grounds. #019 #020

#021 Spearrow Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Flying Peck 0 Normal Growl
Strength
5 Normal Leer 9 Normal Fury Attack
Dexterity
13 Dark Pursuit 17 Flying Aerial Ace
Vitality 21 Flying Mirror Move 25 Psychic Agility
Special 29 Dark Assurance 33 Flying Roost
37 Flying Drill Peck ? Flying Tailwind
Insight
? Normal Scary Face ? Flying Feather Dance

3
Height: Weight: Base Disobedience:
0.3m / 100 2kg / 4 lbs HP:
Tiny Bird Pokmon Abilities:
Lives in flocks on grasslands. Very Keen Eye
protective of its territory. It flaps its
Evolution: First Stage.
short wings to dart around at high Evolves by being dominant in the flock.
speed. It is a little short-tempered
- if disturbed, it will shriek, calling its
flock for aid. #021 #022

Experience
cost Type move name Experience
cost Type move name #022 Fearrow Type: Normal Flying
0 Ground Drill Run 0 Flying Pluck
Strength
0 Flying Peck 0 Normal Growl
0 Dexterity
0 Normal Leer Normal Fury Attack
13 Dark Pursuit 17 Flying Aerial Ace Vitality
23 Flying Mirror Move 29 Psychic Agility Special
35 Dark Assurance 41 Flying Roost
Insight
47 Flying Drill Peck ? Flying Sky Attack

4
Height: Weight: Base Disobedience:
? Normal Scary Face ? Ghost Curse 1.2 m / 303 40kg / 84 lbs HP:
Beak Pokmon Abilities:
Fearrows soar around wastelands Keen Eye
and fields. It has the stamina to fly
Evolution: Final Form.
all day. It is easily annoyed and ill
tempered. It attacks using its sharp
beak to peck and pierce the foes.
#021 #022

89
Kanto Pokdex

#023 Ekans Type: Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Wrap 0 Normal Leer
Strength
4 Poison Poison Sting 9 Dark Bite
Dexterity 17
12 Normal Glare Normal Screech
Vitality 20 Poison Acid 25 Normal Stockpile
Special 25 Normal Spit up 25 Normal Swallow
28 Poison Acid Spray 33 Ground Mud Bomb
Insight
36 Poison Gastro Acid 38 Poison Belch

6
Height: Weight: Base Disobedience:
2 m / 607 20kg / 42 lbs 41 Ice Haze 44 Poison Coil
HP:
Abilities:
49 Poison Gunk Shot ? Water Aqua Tail
Snake Pokmon
Lives on grasslands. Preys on
 Intimidate & Shed Skin ? Normal Scary Face ? Normal Disable
Rattatas and Pokmon Eggs it finds. Evolution:
First Stage.
Its jaw can detach itself to swallow Evolves after reaching a certain size.
any prey whole. It coils and sleeps
after eating. Ekans grow bigger with
age. #023 #024

Experience
cost Type move name Experience
cost Type move name #024 Arbok Type: Poison
0 Ice Ice Fang 0 Electric Thunder Fang
Strength
0 Fire Fire Fang 0 Normal Wrap
0 Dexterity
0 Normal Leer Poison Poison Sting
0 Dark Bite 12 Normal Glare Vitality
17 Normal Screech 20 Poison Acid Special
22 Dark Crunch 27 Normal Stockpile
Insight
27 Normal Spit up 27 Normal Swallow

11
Height: Weight: Base Disobedience:
32 Poison Acid Spray 39 Ground Mud Bomb
3.5m / 1106 65kg / 143 lbs HP:
44 Poison Gastro Acid 48 Poison Belch
Cobra Pokmon Abilities:
51 Ice Haze 56 Poison Coil This Pokmon has an incredibly
 Intimidate & Shed Skin
63 Poison Gunk Shot ? Ghost Spite strong constricting power. Once
Evolution: Final Form.
? Water Aqua Tail ? Steel Iron Tail it wraps its body around its foe,
escaping is almost impossible. The
pattern on its body glows in the
dark like a terrifying face. #023 #024

#025 Pikachu Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Electric Thunder Shock 0 Normal Tail Whip
Strength
5 Normal Growl 7 Normal Play Nice
Dexterity 13
10 Normal Quick Attack Electric Thunder Wave
Vitality 18 Electric Electro Ball 21 Normal Double Team
Special 23 Electric Nuzzle 26 Normal Slam
29 Electric Thunderbolt 34 Normal Feint
Insight
37 Psychic Agility 42 Electric Discharge

4
Height: Weight: Base Disobedience:
0.4m / 104 6kg / 13 lbs 45 Psychic Light Screen 50 Electric Thunder
HP:
? Normal Extreme Speed ? Water Surf
Mouse Pokmon Abilities:
Lives in small groups in forests but Static & Lightning Rod ? Electric Volt Tackle
they tend to stay hidden. It stores
Evolution: Second Stage.
electricity in the electric sacs on its Evolves with a Thunder Stone.
cheeks and uses its tail to ground
the excess charge. They can be
stubborn and wary of strangers. #172 #025 #026

Experience
cost Type move name Experience
cost Type move name #026 Raichu Type: Electric
0 Electric Thunder Shock 0 Normal Tail Whip
Strength
0 Normal Quick Attack 0 Electric Thunderbolt
Dexterity
? Normal Fake Out ? Normal Wish
? Electric Volt Tackle Vitality
Special
Insight

5
Height: Weight: Base Disobedience:
0.8m / 207 30kg / 66 lbs HP:
Mouse Pokmon Abilities:
When electricity builds on its body, Static & Lightning Rod
it starts to emit a faint glow and
Evolution: Final Form.
it becomes more aggressive than it
normally is. They live in forests but
are rare to find in the wild.
#172 #025 #026

90
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #026 Raichu (Alola) Type: Electric Psychic
0 Psychic Psychic 0 Psychic Speed Swap
Strength
0 Electric Thunder Shock 0 Normal Tail Whip
Dexterity
0 Normal Quick Attack 0 Electric Thunderbolt
? Electric Electric Terrain ? Psychic Reflect Vitality
? Electric Volt Tackle Special
Insight

4
Height: Weight: Base Disobedience:
0.7m / 204 21kg / 46 lbs HP:
Mouse Pokmon Abilities:
Scientists were baffled to discover Surge Surfer
Raichus evolution in the Alola Region.
Evolution: Final Form.
There is no explanation as to how
it gained Psychic abilities, but diet
seems to be factor. It loves sweet
food and pancakes. #172 #025 #026

#027 Sandshrew Type: Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Defense Curl
Strength
3 Ground Sand Attack 5 Poison Poison Sting
Dexterity 9
7 Rock Rollout Normal Rapid Spin
Vitality 11 Normal Swift 14 Bug Fury Cutter
Special 17 Ground Magnitude 20 Normal Fury Swipes
23 Ground Sand Tomb 26 Normal Slash
Insight
30 Ground Dig 34 Steel Gyro Ball

3
Height: Weight: Base Disobedience:
38 Normal Swords Dance 42 Rock Sandstorm
0.6m / 200 12kg / 26 lbs HP:
Abilities:
46 Ground Earthquake ? Rock Stealth Rock
Mouse Pokmon
They usually hide burrowed under Sand Veil & Sand Rush ? Ground Bulldoze ? Steel Metal Claw
caves and grasslands. A few have
Evolution: First Stage.
been sighted living in the desert. Evolves after reaching certain level.
They are shy by nature - they dig
and curl in a ball when facing a
threat. #027 #028

#027 Sandshrew (Alola) Type: Ice Steel Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Scratch 0 Normal Defense Curl
Strength
3 Normal Bide 5 Ice Powder Snow
Dexterity
7 Ice Ice Ball 9 Normal Rapid Spin
Vitality 11 Bug Fury Cutter 14 Steel Metal Claw
Special 17 Normal Swift 20 Normal Fury Swipes

Insight 23 Steel Iron Defense 26 Normal Slash


30 Steel Iron Head 34 Steel Gyro Ball

3
Height: Weight: Base Disobedience:
0.7m / 204 40kg / 88 lbs HP: 38 Normal Swords Dance 42 Ice Hail

Abilities:
46 Ice Blizzard ? Normal Chip Away
Mouse Pokmon
Sandshrew who became trapped in Snow Cloak & Slush Rush ? Fight Counter ? Flying Aerial Ace
the merciless cold weather of Alola

Evolution: First Stage.
had to change their types to survive. Evolves with an Ice Stone
They now depend on snow to roll
around, without it they are unable
to curl up into a ball. #027 #028

Experience
cost Type move name Experience
cost Type move name #028 Sandslash Type: Ground
0 Normal Scratch 0 Normal Defense Curl
Strength
0 Ground Sand Attack 0 Poison Poison Sting
Normal Dexterity
7 Rock Rollout 9 Rapid Spin
11 Normal Swift 14 Bug Fury Cutter Vitality
17 Ground Magnitude 20 Normal Fury Swipes Special
22 Normal Crush Claw 23 Ground Sand Tomb
Insight
26 Normal Slash 30 Ground Dig

4
Height: Weight: Base Disobedience:
34 Steel Gyro Ball 38 Normal Swords Dance 1m / 303 45kg / 95 lbs HP:
42 Rock Sandstorm 46 Ground Earthquake
Abilities:
Mouse Pokmon
? Dark Night Slash ? Rock Stealth Rock Its less shy than its first stage. It Sand Veil & Sand Rush
? Fight Counter curls up in a ball to protect itself
Final Form.
Evolution:
from enemy attacks. Surprisingly, it is
a good climber that uses its sharp
claws for grip and drilling tunnels
underground. #027 #028

91
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #028 Sandslash (Alola) Type: Ice Steel
0 Ice Icicle Spear 0 Steel Metal Burst
Strength
0 Ice Icicle Crash 0 Normal Slash
Dexterity
0 Normal Defense Curl 0 Ice Ice Ball
0 Steel Metal Claw ? Normal Chip Away Vitality
? Fight Counter ? Ice Aurora Veil Special
Insight

4
Height: Weight: Base Disobedience:
1.2m / 400 55kg / 121 lbs HP:
Mouse Pokmon Abilities:
These Pokmon make their burrows Snow Cloak & Slush Rush
on Alolas ice caverns, hidden in
Evolution: Final Form.
plain sight. Careful with its spikes,
any puncture into the skin and you
can get severe frostbite. They cant
stand high temperatures. #027 #028

#029 Nidoran Type: Poison Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Growl
Strength
7 Normal Tail Whip 9 Fight Double Kick
Dexterity
13 Poison Poison Sting 19 Normal Fury Swipes
Vitality 21 Dark Bite 25 Normal Helping Hand
Special 31 Poison Toxic Spikes 33 Dark Flatter

Insight 37 Dark Crunch 43 Normal Captivate


45 Poison Poison Fang ? Normal Lovely Kiss

3
Height: Weight: Base Disobedience:
0.4m / 104 7kg / 15 lbs HP: ? Fairy Moonlight ? Fairy Charm

Poison Pin Pokmon Abilities:


A female only species. It lives close Poison Point & Rivalry
to meadows and forests. They
Evolution: First Stage.
are mellow Pokmon. To protect Evolves after Reaching Maturity.
herself, she secretes a powerful
toxin through her body. Her horn is
small but venomus to the touch. #029 #030 #031

Experience
cost Type move name Experience
cost Type move name #030 Nidorina Type: Poison Poison
0 Normal Scratch 0 Normal Growl
Strength
7 Normal Tail Whip 9 Fight Double Kick
Dexterity
13 Poison Poison Sting 20 Normal Fury Swipes
23 Dark Bite 28 Normal Helping Hand Vitality
35 Poison Toxic Spikes 38 Dark Flatter Special
43 Dark Crunch 50 Normal Captivate
Insight
58 Poison Poison Fang ? Normal Lovely Kiss

4
Height: Weight: Base Disobedience:
? Fairy Moonlight ? Fairy Charm 0.8m / 207 20kg / 44 lbs HP:
Poison Pin Pokmon Abilities:
Nidorinas are jealous creatures. Poison Point & Rivalry
They dont like other females near
Evolution: Second Stage.
their mates. Otherwise, they are Evolves with a Moon Stone.
very social creatures. When its
around friends or family, its barbs
are tucked away to prevent injury. #029 #030 #031

#031 Nidoqueen Type: Poison Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Growl
Strength
0 Normal Tail Whip 0 Fight Double Kick
Dexterity
0 Poison Poison Sting 23 Normal Chip Away
Vitality 35 Normal Body Slam 43 Ground Earth Power
Special 58 Fight Superpower ? Electric Shock Wave

Insight ? Poison Poison Tail ? Ice Icy Wind

5
Height: Weight: Base Disobedience:
1.3m / 403 60kg / 132 lbs HP:
Drill Pokmon Abilities:
Motherly by nature, it uses its scaly Poison Point & Rivalry
rugged body to seal the entrance Evolution:
Final Form.
of its nest and protect its young
from predators. There are records
of angry Nidoqueens sending
people flying with a single tackle.  #029 #030 #031

92
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #032 Nidoran Type: Poison Flying
0 Flying Peck 0 Normal Leer
Strength
7 Normal Focus Energy 9 Fight Double Kick
Poison Normal Dexterity
13 Poison Sting 19 Fury Attack
21 Normal Horn Attack 25 Normal Helping Hand Vitality
31 Poison Toxic Spikes 33 Dark Flatter Special
37 Poison Poison Jab 43 Normal Captivate
Insight
45 Normal Horn Drill ? Normal Lovely Kiss

3
Height: Weight: Base Disobedience:
? Normal Morning Sun ? Psychic Confusion 0.5m / 108 9kg / 20 lbs HP:
Poison Pin Pokmon Abilities:
The male Nidoran has developed Poison Point & Rivalry
a great alertness to sounds. Its
Evolution: First Stage.
small body is covered in spikes that Evolves after reaching Maturity.
are drenched in venom when hes
threatened. He will defend his mate
and home fiercely. #032 #033 #034

#033 Nidorino Type: Poison Poison Experience


cost Type move name Experience
cost Type move name
0 Flying Peck 0 Normal Leer
Strength
7 Normal Focus Energy 9 Fight Double Kick
Dexterity Poison Normal
13 Poison Sting 20 Fury Attack
Vitality 23 Normal Horn Attack 28 Normal Helping Hand
Special 35 Poison Toxic Spikes 38 Dark Flatter
43 Poison Poison Jab 50 Normal Captivate
Insight
58 Normal Horn Drill ? Normal Lovely Kiss

4
Height: Weight: Base Disobedience:
0.9m / 211 20kg / 44 lbs HP: ? Normal Morning Sun ? Steel Smart Strike

Poison Pin Pokmon Abilities:


An independent and fierce Poison Point & Rivalry
creature. It roams alone in search
Evolution: Second Stage.
for a mate and will compete with Evolves with a Moon Stone.
other males around. It will violently
charge with a venom drenched
horn against intruders. #032 #033 #034

Experience
cost Type move name Experience
cost Type move name #034 Nidoking Type: Poison Ground
0 Bug Megahorn 0 Flying Peck
Strength
0 Normal Focus Energy 0 Fight Double Kick
Dexterity
0 Poison Poison Sting 23 Normal Chip Away
35 Normal Thrash 43 Ground Earth Power Vitality
? Ground Drill Run ? Poison Poison Tail Special
? Rock Head Smash
Insight

5
Height: Weight: Base Disobedience:
1.4 m / 407 62kg / 136 lbs HP:
Drill Pokmon Abilities:
It is recognized by its rock-hard hide Poison Point & Rivalry
and its extended horn. Be careful
Evolution: Final Form.
with the horn as it contains venom.
There are records of one trampling
and destroying a radio tower that
was being built on his territory. #032 #033 #034

#035 Clefairy Type: Fairy Poison Experience


cost Type move name Experience
cost Type move name
0 Normal After You 0 Fairy Disarming Voice
Strength
0 Normal Spotlight 0 Normal Pound
Dexterity
0 Normal Growl 0 Normal Encore
Vitality 7 Normal Sing 10 Normal Double Slap
Special 13 Normal Defense Curl 16 Normal Follow Me
19 Normal Bestow 22 Fight Wake-Up Slap
Insight
25 Normal Minimize 28 Psychic Stored Power

4
Height: Weight: Base Disobedience:
0.6m / 200 7kg / 16 lbs 31 Normal Metronome 34 Psychic Cosmic Power
HP:
Abilities:
37 Normal Lucky Chant 40 Normal Body Slam
Fairy Pokmon
Very rare to find. Clefairies are said Cute Charm & Magic Guard 43 Fairy Moonlight 46 Fairy Moonblast
to come from the moon. They are 49 Psychic Gravity 50 Steel Meteor Mash
Evolution: Second Stage.
drawn to the light of this celestial Evolves with a Moon Stone. 55 Psychic Healing Wish ? Normal Swift
body and come out of hiding at
? Normal Heal Bell ? Psychic Heal Pulse
night to dance and play in the
moonlight. #173 #035 #036

93
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #036 Clefable Type: Fairy Flying
? Normal Spotlight 0 Normal Sing
Strength
0 Fairy Moonblast 0 Normal Minimize
Dexterity
0 Normal Double Slap ? Fight Drain Punch
0 Normal Metronome ? Psychic Heal Pulse Vitality
? Normal Wish Special
Insight

5
Height: Weight: Base Disobedience:
0.3m / 100 2kg / 4 lbs HP:
Fairy Pokmon Abilities:
There are not many records about it Cute Charm & Magic Guard
in the wild. They are timid but playful.

Evolution: Final Form.
Clefable uses its wings to skip lightly
as if it was flying. Its bouncy step lets
it walk on water. On quiet, moonlit
nights, it strolls near lakes. #173 #035 #036

#037 Vulpix Type: Fire Flying Experience


cost Type move name Experience
cost Type move name
0 Fire Ember 4 Normal Tail Whip
Strength
7 Normal Roar 9 Fairy Baby-Doll Eyes
Dexterity
10 Normal Quick Attack 12 Fire Fire Spin
Vitality 15 Ghost Confuse Ray 18 Psychic Imprison
Special 20 Dark Feint Attack 23 Fire Flame Burst
26 Fire Will-o-Wisp 28 Ghost Hex
Insight
31 Dark Payback 34 Fire Flamethrower

3
Height: Weight: Base Disobedience:
0.6m / 200 10kg / 22 lbs 36 Normal Safeguard 39 Psychic Extrasensory
HP:
Abilities:
42 Fire Fire Blast 44 Ghost Grudge
Fox Pokmon
It is born with just one tail. As it Flash Fire & Drought 47 Normal Captivate 50 Fire Inferno
grows, its single white tail gains color ? Normal Pain Split ? Ghost Spite
Evolution: First Stage.
and splits into six. It is quite warm Evolves with a Fire Stone. ? Fire Heat Wave
and cuddly - very popular with the
ladies. It is, however, uncommon to
see one in the wild. #037 #038

#037 Vulpix (Alola) Type: Ice Experience


cost Type move name Experience
cost
cost Type move name
0 Ice Powder Snow 4 Normal Tail Whip
Strength
7 Normal Roar 9 Fairy Baby-Doll Eyes
Dexterity
10 Ice Ice Shard 12 Ghost Confuse Ray
Vitality 15 Ice Icy Wind 18 Dark Payback
Special 20 Ice Mist 23 Dark Feint Attack

Insight 26 Ghost Hex 28 Ice Aurora Beam


31 Psychic Extrasensory 34 Normal Safeguard

3
Height: Weight: Base Disobedience:
0.6m / 200 10kg / 22 lbs HP: 36 Ice Ice Beam 39 Psychic Imprison
42 Ice Blizzard 44 Ghost Grudge
Fox Pokmon Abilities:
The Vulpix who became stranded in Snow Cloak & Snow Warning 47 Normal Captivate 50 Ice Sheer Cold
Alola had to change type in order ? Fairy Moonblast ? Ghost Spite
Evolution: First Stage.
to survive. Alolas local name for this Evolves with an Ice Stone. ? Ice Freeze Dry
Pokmon is Keokeo.
They use their tails as a fan to cool
themselves in hot climates. #037 #038

Experience
cost Type move name Experience
cost Type move name #038 Ninetales Type: Fire Flying
0 Psychic Imprison 0 Dark Nasty Plot
Strength
0 Fire Flame Thrower 0 Ghost Confuse Ray
0 Dexterity
0 Normal Quick Attack Normal Safeguard
? Psychic Hypnosis ? Normal Pain Split Vitality
? Fire Heat Wave Special
Insight

4
Height: Weight: Base Disobedience:
1.1m / 307 20kg / 44 lbs HP:
Fox Pokmon Abilities:
It is known to understand human Flash Fire & Drought
speech. It is very valued for its
Evolution: Final Form.
exhuberant golden fur and the
mystical power of its nine tails. It is,
however, known to hold a grudge
against those who mistreat it. #037 #038

94
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #038 Ninetales (Alola) Type: Ice Fairy
0 Fairy Dazzling Gleam 0 Psychic Imprison
Strength
0 Dark Nasty Plot 0 Ice Ice Beam
Dexterity
0 Ice Ice Shard 0 Ghost Confuse Ray
0 Normal Safeguard ? Ice Aurora Veil Vitality
? Fairy Moonblast ? Psychic Agility Special
Insight

4
Height: Weight: Base Disobedience:
1.1m / 307 20kg / 44 lbs HP:
Fox Pokmon Abilities:
In old times, Alolan natives revered Snow Cloak & Snow Warning
this Pokmon as a god incarnate.
Evolution: Final Form.
It is usually calm and benevolent, but
it can be ruthless when disturbed,
leaving its foes as a cold block
of ice in the snow. #037 #038

#039 Jigglypuff Type: Normal Fairy Experience


cost Type move name Experience
cost Type move name
0 Normal Sing 5 Normal Defense Curl
Strength
7 Normal Pound 10 Normal Play Nice
Dexterity 17
13 Normal Disable Normal Round
Vitality 21 Rock Rollout 25 Normal Double Slap
Special 29 Psychic Rest 33 Normal Body Slam
37 Steel Gyro Ball 41 Fight Wake-Up Slap
Insight
45 Normal Mimic 48 Normal Hyper Voice

4
Height: Weight: Base Disobedience:
0.5m / 108 5kg / 12 lbs 50 Fairy Disarming Voice 53 Normal Double-Edge
HP:
Abilities:
? Dark Fake Tears ? Normal Mimic
Balloon Pokmon
They live in grassy fields near the Cute Charm & Competitive ? Psychic Heal Pulse
mountains. To climb they inflate
Evolution: Second Stage.
their bodies and bounce up. It Evolves with a Moon Stone.
captivates foes with its huge, round
eyes, then lulls them to sleep by
singing a sweet soothing melody. #174 #039 #040

Experience
cost Type move name Experience
cost Type move name #040 Wigglytuff Type: Normal Fairy
0 Normal Double-Edge 0 Fairy Play Rough
Strength
0 Normal Sing 0 Normal Disable
0 Dexterity
0 Normal Defense Curl Normal Double Slap
? Dark Fake Tears ? Normal Scary Face Vitality
? Psychic Heal Pulse Special
Insight

5
Height: Weight: Base Disobedience:
1m / 303 12kg / 26 lbs HP:
Balloon Pokmon Abilities:
Its fur is extremely fine and conveys Cute Charm & Competitive
an image of luxury. Its body is soft
Evolution: Final Form.
and rubbery. When angered, it will
suck the air and inflate itself to an
enormous size. It is a favorite pet
and a nurse Pokmon. #174 #039 #040

#041 Zubat Type: Poison Flying Experience


cost Type move name Experience
cost Type move name
0 Bug Leech Life 4 Normal Supersonic
Strength
8 Ghost Astonish 12 Dark Bite
Dexterity
15 Flying Wing Attack 19 Ghost Confuse Ray
Vitality 23 Normal Swift 26 Flying Air Cutter
Special 30 Flying Acrobatics 34 Normal Mean Look
37 Poison Poison Fang 41 Ice Haze
Insight
45 Flying Air Slash ? Dark Nasty Plot

3
Height: Weight: Base Disobedience:
0.8m / 207 7kg / 16 lbs HP: ? Normal Super Fang ? Poison Venom Drench

Bat Pokmon Abilities:


It lives in dark caves all around the Inner Focus
world. Prolonged exposure to the
Evolution: First Stage.
sun will make it unhealthy. It is blind Evolves after reaching certain level.
but uses echolocation to find its
way. At night, they leave their cave
to feed on fruit and bug Pokmon. #041 #042 #169

95
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #042 Golbat Type: Poison Flying
0 Normal Screech 0 Normal Supersonic
Strength
0 Bug Leech Life 0 Ghost Astonish
15 Dexterity
12 Dark Bite Flying Wing Attack
19 Ghost Confuse Ray 24 Normal Swift Vitality
28 Flying Acrobatics 38 Normal Mean Look Special
42 Poison Poison Fang 47 Ice Haze
Insight
52 Flying Air Slash ? Dark Nasty Plot

5
Height: Weight: Base Disobedience:
? Normal Super Fang ? Poison Venom Drench 1.6 m / 503 55kg / 121 lbs HP:
Bat Pokmon Abilities:
A stealthy Pokmon who loves the Inner Focus
dark. Its fangs can puncture even a
Evolution: Second Stage.
thick hide. It loves to feast on the Evolves with happiness.
blood of people and Pokmon alike.
If it drinks too much, it gets heavy
and can hardly fly. #041 #042 #169

#043 Oddish Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Grass Absorb 5 Normal Sweet Scent
Strength
9 Poison Acid 13 Poison Poison Powder
Dexterity 17
15 Grass Stun Spore Grass Sleep Powder
Vitality 21 Grass Mega Drain 25 Normal Lucky Chant
Special 29 Normal Natural Gift 33 Fairy Moonlight
37 Grass Giga Drain 41 Grass Petal Dance
Insight
45 Grass Grassy Terrain 3?8 Poison
Fairy Belch
Charm

3
Height: Weight: Base Disobedience:
4?1 Ice
Poison Haze
Gastro Acid 4?4 Poison
Normal Coil
Endure
0.5 m / 108 5kg / 12 lbs HP:
Weed Pokmon Abilities:
This Pokmon grows by absorbing Chlorophyll
moonlight. During daytime, it buries
Evolution: First Stage.
itself in the ground, leaving only its Evolves after reaching certain size.
leaves exposed to avoid detection
by its predators. You can locate it
by the smell its leaves release. #043 #044 #045 #182

Experience
cost Type move name Experience
cost Type move name #044 Gloom Type: Grass Poison
0 Grass Absorb 0 Normal Sweet Scent
Strength
0 Poison Acid 13 Poison Poison Powder
Grass
Dexterity
15 Stun Spore 17 Grass Sleep Powder
23 Grass Mega Drain 29 Normal Lucky Chant Vitality
35 Normal Natural Gift 41 Fairy Moonlight Special
47 Grass Giga Drain 50 Grass Petal Blizzard
Insight
53 Grass Petal Dance 38 Grass Grassy Terrain

4
Height: Weight: Base Disobedience:
? Fairy Charm ? Poison Gastro Acid 0.8m / 207 9kg / 19 lbs HP:
? Normal Endure
Abilities:
Weed Pokmon
A horribly noxious honey drools from Chlorophyll
its mouth. One whiff of the honey

Evolution: Second Stage.
can result in sickness. Some fans are Evolves with a Leaf Stone or Sun Stone.
said to enjoy its overwhelming stink,
though. You can control this foul
smell with lots of love and care. #043 #044 #045 #182

#045 Vileplume Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Grass Mega Drain 0 Grass Aromatherapy
Strength
0 Grass Stun Spore 0 Poison Poison Powder
Dexterity 53
50 Grass Petal Blizzard Grass Petal Dance
Vitality 65 Grass Solar Beam 2?1 Normal Double Dance
Swords Team
Special 2?3 Electric
Grass NuzzleBomb
Seed 2?6 Normal
Fight Slam
Drain Punch

Insight

5
Height: Weight: Base Disobedience:
1.2m / 400 19kg / 41 lbs HP:
Flower Pokmon Abilities:
It lives in marshlands and jungles
 Chlorophyll
where its often mistaken for local
Evolution: Final Form.
flora. The air around a Vileplume Evolved with a Leaf Stone.
turns yellow with the powder it
releases as it walks. The pollen is
highly toxic and causes paralysis. #043 #044 #045 #182

96
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #046 Paras Type: Bug Grass
0 Normal Scratch 6 Grass Stun Spore
Strength
6 Poison Poison Powder 11 Bug Leech Life
Dexterity
17 Bug Fury Cutter 22 Grass Spore
27 Normal Slash 33 Normal Growth Vitality
38 Grass Giga Drain 43 Grass Aromatherapy Special
49 Bug Rage Powder 54 Bug X-Scissor
Insight
? Rock Wide Guard ? Ground Rototiller

3
Height: Weight: Base Disobedience:
? Grass Leech Seed 0.3m / 100 5kg / 12 lbs HP:
Mushroom Pokmon Abilities:
Paras has two parasitic mushrooms Effect Spore & Dry Skin
growing on its back. They grow
Evolution: First Stage.
large by drawing nutrients from this Evolves if its mushroom grows too big.
Bug Pokmon. They are valued as
a medicine for prolonging life. Paras
can be found in humid areas. #046 #047

#047 Parasect Type: Bug Grass Experience


cost Type move name Experience
cost Type move name
0 Poison Cross Poison 0 Bug Leech Life
Strength
0 Normal Scratch 0 Grass Stun Spore
Dexterity
0 Poison Poison Powder 17 Bug Fury Cutter
Vitality 22 Grass Spore 29 Normal Slash
Special 37 Normal Growth 44 Grass Giga Drain
51 Grass Aromatherapy 59 Bug Rage Powder
Insight
66 Bug X-Scissor ? Psychic Psybeam

4
Height: Weight: Base Disobedience:
1m / 303 30kg / 65 lbs HP: ? Grass Synthesis ? Grass Seed Bomb

Mushroom Pokmon Abilities:


Their personality changes after
 Effect Spore & Dry Skin
evolution since the mushroom
Evolution: Final Form.
takes over its mind. Its body is now a
husk devoid of nutrients. To survive
they cling to a tree and absorb the
nutrients until the tree dies.  #046 #047

Experience
cost Type move name Experience
cost Type move name #048 Venonat Type: Bug Poison
0 Normal Tackle 0 Normal Disable
Strength
0 Normal Foresight 5 Normal Supersonic
Poison Dexterity
11 Psychic Confusion 13 Poison Powder
17 Bug Leech Life 23 Grass Stun Spore Vitality
25 Psychic Psybeam 29 Grass Sleep Powder Special
35 Bug Signal Beam 37 Psychic Zen Headbutt
Insight
41 Poison Poison Fang 47 Psychic Psychic

3
Height: Weight: Base Disobedience:
34
? Steel
Psychic Gyro
AgilityBall 3?8 Normal Swords Dance
Baton Pass 1m / 303 30kg / 66 lbs HP:
42
? Rock
Grass Giga Drain
Sandstorm
Abilities:
Insect Pokmon
It lives in the holes of trees in dense Compoundeyes & Tinted Lens
forests and jungles. Its large eyes
Evolution: First Stage.
never fail to spot even miniscule Evolves after reaching certain level.
prey. Sometimes Venonat uses its
powers to confuse travelers and
make them lose their way. #027 #028

#049 Venomoth Type: Bug Poison Experience


cost Type move name Experience
cost Type move name
0 Bug Silver Wind 0 Bug Quiver Dance
Strength
0 Bug Bug Buzz 0 Normal Disable
Dexterity
0 Normal Foresight 0 Normal Supersonic
Vitality 11 Psychic Confusion 13 Poison Poison Powder
Special 17 Bug Leech Life 23 Grass Stun Spore

Insight 25 Psychic Psybeam 29 Grass Sleep Powder


35 Bug Signal Beam 37 Psychic Zen Headbutt

5
Height: Weight: Base Disobedience:
41 Poison Poison Fang 47 Psychic Psychic
1.5m / 500 13kg / 28 lbs HP:
? Grass Giga Drain ? Normal Morning Sun
Poison Moth Pokmon Abilities:
They are plentiful in forests but only Shield Dust & Tinted Lens ? Flying Defog
come out at night. They possess
Evolution: Final Form.
an incredible eyesight and are
attracted to light sources. Their
wings scatter a toxic powder which
they use to immobilize their prey. #027 #028

97
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #050 Diglett Type: Ground Poison
0 Normal Scratch 0 Ground Sand Attack
Strength
4 Normal Growl 7 Ghost Astonish
Dexterity
12 Ground Mud Slap 15 Ground Magnitude
18 Ground Bulldoze 23 Dark Sucker Punch Vitality
26 Ground Mud Bomb 29 Ground Earth Power Special
34 Ground Dig 37 Normal Slash
Insight
40 Ground Earthquake 45 Ground Fissure

3
Height: Weight: Base Disobedience:
? Normal Screech ? Rock Stealth Rock 0.2m / 008 0.8kg / 2 lbs HP:
? Dark Feint Attack
Abilities:
Mole Pokmon
It prefers dark places and spends Sand Veil & Arena Trap
most of its time underground.

Evolution: First Stage.
It has a very thin skin. Its frail and Evolves after reaching certain size.
has problems regulating its own
temperature. Keep it burrowed or it
will get sick. #050 #051

Experience
cost Type move name Experience
cost Type move name #050 Diglett (Alola) Type: Ground Steel
0 Ground Sand Attack 0 Steel Metal Claw
Strength
4 Normal Growl 7 Ghost Astonish
Dexterity
10 Ground Mud Slap 14 Ground Magnitude
18 Ground Bulldoze 22 Dark Sucker Punch Vitality
25 Ground Mud Bomb 28 Ground Earth Power Special
31 Ground Dig 35 Steel Iron Head
Insight
39 Ground Earthquake 43 Ground Fissure

3
Height: Weight: Base Disobedience:
? Dark Feint Attack ? Steel Metal Sound
0.2m / 008 1kg / 2 lbs HP:
? Normal Thrash
Abilities:
Mole Pokmon
This variant of Diglett is only found Sand Veil & Tangling Hair
in the Alola region. The small hairs
Evolution: First Stage.
on its head are used perceive its Evolves by taking good care of its hair.
surroundings while burrowed, do
not cut them or Diglett will become
very sick. #050 #051

#051 Dugtrio Type: Ground Ground Experience


cost Type move name Experience
cost Type move name
0 Ground Sand Tomb 0 Ground Rototiller
Strength
0 Dark Night Slash 0 Normal Tri Attack
Dexterity
0 Normal Scratch 0 Ground Sand Attack
Vitality 0 Normal Growl 7 Ghost Astonish
Special 12 Ground Mud Slap 15 Ground Magnitude
18 Ground Bulldoze 23 Dark Sucker Punch
Insight
28 Ground Mud Bomb 33 Ground Earth Power

4
Height: Weight: Base Disobedience:
0.7m / 204 33kg / 73 lbs HP: 40 Ground Dig 45 Normal Slash

Abilities:
50 Ground Earthquake 57 Ground Fissure
Mole Pokmon
Because the triplets originally split Sand Veil & Arena Trap ? Rock Rock Slide ? Rock Ancient Power
from one body, they think exactly ? Rock Stealth Rock
Evolution: Final Form.
alike. They work together to dig
endlessly through the ground.
They are known for destroying the
foundations of roads and buildings. #050 #051

#051 Dugtrio (Alola) Type: Ground Steel Experience


cost Type move name Experience
cost
cost Type move name
0 Ground Sand Tomb 0 Ground Rototiller
Strength
0 Dark Night Slash 0 Normal Tri Attack
Dexterity
0 Ground Sand Attack 0 Steel Metal Claw
Vitality 0 Normal Growl 7 Ghost Astonish
Special 10 Ground Mud Slap 14 Ground Magnitude

Insight 18 Ground Bulldoze 22 Dark Sucker Punch


25 Ground Mud Bomb 30 Ground Earth Power

4
Height: Weight: Base Disobedience:
0.7m / 204 66kg / 146 lbs HP: 35 Ground Dig 41 Steel Iron Head

Abilities:
47 Ground Earthquake 53 Ground Fissure
Mole Pokmon
Thanks to its golden mane, this Sand Veil & Tangling Hair ? Rock Ancient Power ? Normal Thrash
Pokmon has been revered as a
Evolution: Final Form.
? Rock Stone Edge
femenine diety. The triplets groom
each other to help keep the hair
glossy and dirt-free, they dont like
to be petted. #050 #051

98
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #052 Meowth Type: Normal Flying
0 Normal Scratch 0 Normal Growl Strength
6 Dark Bite 9 Normal Fake Out
Normal Normal Dexterity
14 Fury Swipes 17 Screech
22 Dark Feint Attack 25 Dark Taunt Vitality
30 Normal Pay Day 33 Normal Slash Special
38 Dark Nasty Plot 41 Dark Assurance
Insight
46 Normal Captivate 49 Dark Night Slash

3
Height: Weight: Base Disobedience:
50 Normal Feint ? Normal
Fairy Charm 0.4m / 104 4kg / 9 lbs HP:
? Normal Sing ? Normal
Dark Snatch
Scratch Cat Pokmon Abilities:
They used to live in grasslands but Pick up & Technician
have adapted really well to life in the

Evolution: First Stage.
city. Shiny things facinate them and Evolves when its surrounded by riches.
they keep a little treasure hidden.
The coin on its head is its most
prized possesion. #052 #053

Experience
cost Type move name Experience
cost Type move name #052 Meowth (Alola) Type: Dark
0 Normal Scratch 0 Normal Growl
Strength
6 Dark Bite 9 Normal Fake Out
Dexterity
14 Normal Fury Swipes 17 Normal Screech
22 Dark Feint Attack 25 Dark Taunt Vitality
30 Normal Payday 33 Normal Slash Special
38 Dark Nasty Plot 41 Dark Assurance
Insight
46 Normal Captivate 49 Dark Night Slash

3
Height: Weight: Base Disobedience:
50 Normal Feint 55 Dark Dark Pulse
0.4m / 104 4kg / 9 lbs HP:
? Fairy Charm ? Ghost Spite
Scratch Cat Pokmon Abilities:
? Dark Flatter In old times, Meowth were taken to Pick up & Technician
Alola as gifts for the tribes royals,

Evolution: First Stage.
this caused them to become Evolves by being spoiled rotten.
incredibly greedy and pampered.
Nowdays they are feral, but their
prideful nature remained. #052 #053

#053 Persian Type: Normal Poison Experience


cost Type move name Experience
cost Type move name
0 Fairy Play Rough 0 Dark Switcheroo
Strength
0 Normal Scratch 0 Normal Growl
Dexterity Dark Normal
0 Bite 0 Fake Out
Vitality 14 Normal Fury Swipes 17 Normal Screech
Special 22 Dark Feint Attack 25 Dark Taunt
28 Normal Swift 32 Rock Power Gem
Insight
37 Normal Slash 44 Dark Nasty Plot

4
Height: Weight: Base Disobedience:
1.1m / 303 32kg / 70 lbs 49 Dark Assurance 56 Normal Captivate
HP:
61 Dark Night Slash 65 Normal Feint
Classy Cat Pokmon Abilities:
They are proud and temperamental. Limber & Technician ? Psychic Hypnosis ? Psychic Amnesia
They scratch their trainers with little
Evolution: Final Form.
? Normal Assist
to no provocation whatsoever.
Their elegance and grace is very
valued, although they can be
vicious hunters. #052 #053

#053 Persian (Alola) Type: Dark Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Swift 0 Dark Quash
Strength
0 Fairy Play Rough 0 Dark Switcheroo
Dexterity
0 Normal Scratch 0 Normal Growl
Vitality 0 Dark Bite 0 Normal Fake Out
Special 14 Normal Fury Swipes 17 Normal Screech

Insight 22 Dark Feint Attack 25 Dark Taunt


32 Rock Power Gem 37 Normal Slash

4
Height: Weight: Base Disobedience:
1.1m / 303 33kg / 72 lbs HP: 44 Dark Nasty Plot 49 Dark Assurance

Abilities: 56 Normal Captivate 61 Dark Night Slash


Classy Cat Pokmon
They were bred for their silky fur Fur Coat & Technician 65 Normal Feint 69 Dark Dark Pulse
and round faces, not for their ? Dark Parting Shot ? Dark Snarl
Evolution: Final Form.
temperament. This is an extremely ? Dark Torment
proud Pokmon who will look down
to anyone but itself, despite this, its
very popular among Alolas elite. #052 #053

99
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #054 Psyduck Type: Water Ground
0 Water Water Sport 0 Normal Scratch Strength
4 Normal Tail Whip 8 Water Water Gun
Dexterity
11 Normal Disable 15 Psychic Confusion
18 Water Water Pulse 22 Normal Fury Swipes Vitality
25 Normal Screech 29 Psychic Zen Headbutt Special
32 Water Aqua Tail 36 Water Soak
Insight
39 Normal Psych Up 43 Psychic Amnesia

3
Height: Weight: Base Disobedience:
46 Water Hydro Pump 50 Psychic Wonder Room 0.8 m / 207 20kg / 44 lbs HP:
?
40 Normal
Poison Body
ClearSlam
Smog 4?3 Fairy
Ghost Confuse Ray
Moonlight
Abilities:
Duck Pokmon
?
46 Fairy Moonblast
Psychic Future Sight It lives near lakes and ponds but Damp & Cloud Nine
its not very good at swimming. It is
Evolution: First Stage.
always tormented by headaches Evolves by learning to control its powers.
that worsen when it uses psychic
powers. Psyducks seem unaware of
their own power. #054 #055

#055 Golduck Type: Water Poison Experience


cost Type move name Experience
cost Type move name
0 Water Aqua Jet 0 Water Water Sport
Strength
0 Normal Scratch 0 Normal Tail Whip
Dexterity 14
0 Water Water Gun Normal Disable
Vitality 18 Psychic Confusion 22 Water Water Pulse
Special 27 Normal Fury Swipes 31 Normal Screech
37 Water Soak 44 Normal Psych Up
Insight
50 Psychic Zen Headbutt 56 Psychic Amnesia

5
Height: Weight: Base Disobedience:
1.7m / 507 76kg / 170 lbs 63 Water Hydro Pump 69 Psychic Wonder Room
HP:
?
40 Normal Wonder
Psychic Room
Tri Attack 4?3 Fairy Confuse Ray
Ghost Moonlight
Duck Pokmon Abilities:
A Golduck is an adept swimmer and Damp & Cloud Nine ?
46 Fairy Moonblast
Psychic Future Sight 49
can be found near most bodies 55
Evolution: Final Form.
of water. Its forehead shimmers with
light when using its psychic abilities.
There are records of wild Golducks
that rescued people in the water. #054 #055

Experience
cost Type move name Experience
cost Type move name #056 Mankey Type: Fight Flying
0 Normal Covet 0 Normal Scratch
Strength
0 Fight Low Kick 0 Normal Leer
Dexterity
0 Normal Focus Energy 9 Normal Fury Swipes
13 Fight Karate Chop 17 Fight Seismic Toss Vitality
21 Normal Screech 25 Dark Assurance Special
33 Normal Swagger 37 Fight Cross Chop
Insight
41 Normal Thrash 43 Ground Stomping Tantrum

3
Height: Weight: Base Disobedience:
45 Dark Punishment 49 Fight Close Combat
0.5m / 108 28kg / 61 lbs HP:
53 Fight Final Gambit ? Psychic
n Meditate
Pig Monkey Pokmon Abilities:
? Drago Dual Chop ? Dark Beat Up It lives on the mountains or at the top Vital Spirit & Anger Point
of fruit trees. Light and agile on its
Evolution: First Stage.
feet and ferocious in temperament. Evolves after a terrible temper tantrum.
When it gets angry, it goes into a
frenzy and cannot be controlled.
#056 #057

#057 Primeape Type: Fight Flying Experience


cost Type move name Experience
cost Type move name
0 Fight Final Gambit 0 Normal Fling
Strength
0 Normal Scratch 0 Normal Leer
Dexterity
0 Normal Focus Energy 9 Normal Fury Swipes
Vitality 13 Fight Karate Chop 17 Fight Seismic Toss
Special 21 Normal Screech 25 Dark Assurance
28 Normal Rage 35 Normal Swagger
Insight
41 Fight Cross Chop 47 Normal Thrash

4
Height: Weight: Base Disobedience:
1m / 303 32kg / 70 lbs HP: 48 Ground Stomping Tantrum 53 Dark Punishment

Pig Monkey Pokmon


59
42 Fight
Fire Close
Fire Combat
Blast 44
? Dragon Grudge
Ghost Outrage
Abilities:
It grows angry if you see its eyes Vital Spirit & Anger Point ?
47 Normal
Psychic Captivate
Meditate ? Dark Night Slash
and gets angrier if you run. If you
Evolution: Final Form.
fight it will go mad with rage.
Not many trainers are capable of
handling it, the angrier it gets the
less intelligent it becomes. #056 #057

100
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #058 Growlithe Type: Fire Flying
0 Normal Roar 0 Dark Bite
Strength
6 Fire Ember 8 Normal Leer
12 Dexterity
10 Normal Odor Sleuth Normal Helping Hand
17 Fire Flame Wheel 19 Fight Reversal Vitality
21 Fire Fire Fang 23 Normal Take Down Special
28 Fire Flame Burst 30 Psychic Agility
Insight
32 Normal Retaliate 34 Fire Flamethrower

3
Height: Weight: Base Disobedience:
39 Dark Crunch 41 Fire Heat Wave
0.7m / 204 19kg / 41 lbs HP:
43 Dragon Outrage 45 Fire Flare Blitz
Puppy Pokmon Abilities:
45
? Mimic
Normal Howl 4?8 Normal
Fight Hyper Combat
Close Voice
Friendly, loyal and fearless to defend Intimidate & Flash Fire
? Fairy Charm its trainer. These traits have gained
First Stage.
Evolution:
them a place working as police Evolves with a Fire Stone.
Pokmon. They are uncommon in
the wild but some packs can be
seen in hot environments. #058 #059

#059 Arcanine Type: Fire Fairy Experience


cost Type move name Experience
cost Type move name
0 Electric Thunder Fang 0 Dark Bite
Strength
0 Normal Roar 0 Normal Odor Sleuth
Dexterity
0 Fire Fire Fang 0 Fire Burn Up
Vitality 34
21 Rock
Normal Rollout
Extreme Speed ? Normal Morning Sun
Special 2?5
9 Psychic
Dragon Double Slap
Normal Rest
Dragon Pulse ? Electric Wild Charge

Insight

6
Height: Weight: Base Disobedience:
1.9m / 603 155kg / 340 lbs HP:
Legendary Pokmon Abilities:
Its proud and regal appearance
 Intimidate & Flash Fire
has made it be revered by people
Evolution: Final Form.
of ancient societies. Its magnificent
bark conveys a sense of majesty.
Anyone in front of Arcanine cant
help but stare in awe. #058 #059

Experience
cost Type move name Experience
cost Type move name #060 Poliwag Type: Water Fairy
0 Water Water Sport 5 Water Water Gun
Strength
8 Psychic Hypnosis 11 Water Bubble
18 Dexterity
15 Normal Double Slap Water Rain Dance
21 Normal Body Slam 25 Water Bubble Beam Vitality
28 Ground Mud Shot 31 Normal Belly Drum Special
35 Fight Wake-Up Slap 38 Water Hydro Pump
Insight
41 Ground Mud Bomb 1?9 Ice
Fight Reversal
Icy Wind

3
Height: Weight: Base Disobedience:
21
? Normal
Fire Fire Fang
Mind Reader 2?3 Normal Take Down
Refresh 0.6m / 200 12kg / 26 lbs HP:
Tadpole Pokmon Abilities:
They are most common near ponds Water Absorb & Damp
and lakes during the summer. Its

Evolution: First Stage.
legs take some weeks to develop Evolves after reaching certain level.
after it hatches, making it inept at
walking. It is, however, a very fast
swimmer. #060 #061 #062 #186

#061 Poliwhirl Type: Water Experience


cost Type move name Experience
cost Type move name
0 Water Water Sport 0 Water Water Gun
Strength
0 Psychic Hypnosis 11 Water Bubble
Dexterity 18
15 Normal Double Slap Water Rain Dance
Vitality 21 Normal Body Slam 27 Water Bubble Beam
Special 32 Ground Mud Shot 37 Normal Belly Drum
43 Fight Wake-Up Slap 48 Water Hydro Pump
Insight
53 Ground Mud Bomb 19
? Ice
Fight Reversal
Ice Punch

4
Height: Weight: Base Disobedience:
1m / 303 20kg / 44 lbs HP: ? Normal Mind Reader ? Normal Refresh

Tadpole Pokmon Abilities:


Though it is skilled at walking, it Water Absorb & Damp
prefers to live underwater where
Evolution: Second Stage. Evolves with
theres less danger. It sweats to a Water Stone or by Trade holding an item.
keep its skin moist. Thanks to this, it
can easily slip out of the clutches of
any enemy. #060 #061 #062 #186

101
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #062 Poliwrath Type: Water Fight
0 Fight Circle Throw 0 Water Bubble Beam
Strength
0 Psychic Hypnosis 0 Normal Double Slap
32 Dexterity
0 Fight Submission Fight Dynamic Punch
43 Normal Mind Reader 2?4 Normal
Ice Swift
Ice Punch Vitality
2?8 Flying
Fight Acrobatics
Seismic Toss 3?8 Normal
Fight Mean Look
Counter Special
Insight

5
Height: Weight: Base Disobedience:
1.3 m / 403 54kg / 120 lbs HP:
Tadpole Pokmon Abilities:
Its not common to find it in the wild. Water Absorb & Damp
Most sightings take place when it is
Evolution: Final Form
on land. Once he is inside the water, Evolved with a Water Stone.
it will swim far away. This Pokmon
is an outstanding swimmer, capable
of beating any human. #060 #061 #062 #186

#063 Abra Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Psychic Teleport 5? Normal Sweet
Mimic Scent
Strength
9? Bug
Poison Signal Acid
Beam 1?3 Normal
Poison Poison Powder
Metronome
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.9m / 300 19kg / 43 lbs HP:
Psi Pokmon Abilities:
They are attracted to the cities Synchronize & Inner Focus
and tend to live close to humans. Its Evolution: First Stage.
Psychic abilities are still developing, Evolves by learning to control its powers.
it can sleep up to 18 hours a day or
else it wont be able to use them.
When in danger, it teleports away. #063 #064 #065

Experience
cost Type move name Experience
cost Type move name #064 Kadabra Type: Psychic
0 Psychic Teleport 0 Psychic Kinesis
Strength
0 Psychic Confusion 18 Normal Disable
Psychic Miracle Eye
Dexterity
22 24 Psychic Ally Switch
28 Psychic Psybeam 30 Psychic Reflect Vitality
34 Psychic Telekinesis 36 Normal Recover Special
40 Psychic Psycho Cut 42 Psychic Role Play
Insight
46 Psychic Psychic 48 Psychic Future Sight

4
Height: Weight: Base Disobedience:
50 Psychic Trick ? Dark Snatch 1.3m / 403 56kg / 124 lbs HP:
? Dark Foul Play ? Psychic Wonder Room
Abilities:
Psi Pokmon
Kadabra holds a silver spoon in its Synchronize & Inner Focus
hand. The spoon is used to amplify
Evolution: Second Stage.
the alpha waves of its brain. Evolves after being Traded.
When this Pokmon walks in, objects
near to it go crazy, moving in ways
they shouldnt. #063 #064 #065

#065 Alakazam Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Psychic Teleport 0 Psychic Kinesis
Strength
0 Psychic Confusion 18 Normal Disable
Dexterity Psychic Miracle Eye
22 24 Psychic Ally Switch
Vitality 28 Psychic Psybeam 30 Psychic Reflect
Special 34 Psychic Telekinesis 36 Normal Recover
40 Psychic Psycho Cut 42 Psychic Role Play
Insight
46 Psychic Psychic 48 Psychic Future Sight

5
Height: Weight: Base Disobedience:
1.5m / 500 48kg / 105 lbs HP: 50 Psychic Trick ? Dark Snatch
? Dark Foul Play ? Psychic Wonder Room
Psi Pokmon Abilities:
A Pokmon that can memorize Synchronize & Inner Focus

anything and never forgets what
Evolution: Final Form.
it learns. Over time it becomes too
smart to allow anyone to be its
master. Alakazams psychic powers
can be terrifying. #063 #064 #065

102
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #066 Machop Type: Fight
0 Fight Low Kick 0 Normal Leer
Strength
7 Normal Focus Energy 10 Fight Karate Chop
Dexterity
13 Fight Low Sweep 19 Normal Foresight
22 Fight Seismic Toss 25 Fight Revenge Vitality
31 Fight Vital Throw 34 Fight Submission Special
37 Fight Wake-Up Slap 43 Fight Cross Chop
Insight
47 Normal Scary Face 49 Fight Dynamic Punch

3
Height: Weight: Base Disobedience:
? Psychic Meditate ? Steel Bullet Punch 0.8m / 207 20kg / 44 lbs HP:
? Ice Ice Punch
Abilities:
Superpower Pokmon
It lives in mountains, training its fists Guts & No Guard
against strong rocks , lifting boulders

Evolution: First Stage.
and hurling Rock Pokmon around Evolves after reaching certain level.
to build stronger muscles. Even with
its small size, it can compete against
expert humans and win. #066 #067 #068

#067 Machoke Type: Fight Experience


cost Type move name Experience
cost Type move name
0 Fight Low Kick 0 Normal Leer
Strength
0 Normal Focus Energy 0 Fight Karate Chop
Dexterity
13 Fight Low Sweep 19 Normal Foresight
Vitality 22 Fight Seismic Toss 25 Fight Revenge
Special 32 Fight Vital Throw 36 Fight Submission
40 Fight Wake-Up Slap 44 Fight Cross Chop
Insight
51 Normal Scary Face 55 Fight Dynamic Punch

5
Height: Weight: Base Disobedience:
1.5m / 500 70kg 155 lbs HP: ? Psychic Meditate ? Steel Bullet Punch

Abilities:
? Fire Fire Punch
Superpower Pokmon
Even with its strong frame and
 Guts & No Guard
power, it is a humble and helpful
Evolution: Second Stage.
Pokmon. Many of them work for Evolves after being Traded.
human companies. On their days
off you can see them heading to
the wild to train together. #066 #067 #068

Experience
cost Type move name Experience
cost Type move name #068 Machamp Type: Fight Poison
0 Rock Wide Guard 0 Fight Low Kick
Strength
0 Normal Leer 0 Normal Focus Energy
Fight Dexterity
0 Fight Karate Chop 13 Low Sweep
19 Normal Foresight 22 Fight Seismic Toss Vitality
25 Fight Revenge 32 Fight Vital Throw Special
36 Fight Submission 40 Fight Wake-Up Slap
Insight
44 Fight Cross Chop 51 Normal Scary Face

5
Height: Weight: Base Disobedience:
55 Fight Dynamic Punch 38
? Electric Swords Dance
Thunder Punch 1.6m / 503 130kg / 286 lbs HP:
42
? Rock
Dragon Dual Chop
Sandstorm 46
? Ground
Fight Close Combat
Earthquake
Superpower Pokmon Abilities:
There are a few roaming in the
 Guts & No Guard
mountains. Machamp has the power

Evolution: Final Form.
to hurl anything aside.
However, trying to do any work that
requires care and dexterity may
cause its arms to get tangled. #066 #067 #068

#069 Bellsprout Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Grass Vine Whip 7 Normal Growth
Strength
11 Normal Wrap 13 Grass Sleep Powder
Dexterity
15 Poison Poison Powder 17 Grass Stun Spore
Vitality 23 Poison Acid 27 Dark Knock Off
Special 29 Normal Sweet Scent 35 Poison Gastro Acid

Insight 39 Grass Razor Leaf 41 Normal Slam


47 Normal Wring Out 3?7 Psychic
Grass Zen Headbutt
Ingrain

3
Height: Weight: Base Disobedience:
4?1 Poison
Normal Poison Fang
Tickle 4?7 Psychic
Normal Weather
Psychic Ball
0.7m / 204 4kg / 9 lbs HP:
Flower Pokmon Abilities:
They live in hot and humid places, Chlorophyll
blending around with the flora.
Evolution: First Stage.
It is carnivorous and will try to eat Evolves after reaching certain size.
anything smaller than itself.
It digests its prey with an acid
substance on its mouth. #069 #070 #071

103
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #070 Weepinbell Type: Grass Poison
0 Grass Vine Whip 0 Normal Growth
Strength
0 Normal Wrap 13 Grass Sleep Powder
Dexterity
15 Poison Poison Powder 17 Grass Stun Spore
23 Poison Acid 27 Dark Knock Off Vitality
29 Normal Sweet Scent 35 Poison Gastro Acid Special
39 Grass Razor Leaf 41 Normal Slam
Insight
47 Normal Wring Out 4?5 Grass Ingrain
Ground Fissure

4
Height: Weight: Base Disobedience:
? Normal Tickle ? Normal Weather Ball 1m / 303 6kg / 14 lbs HP:
Flycatcher Pokmon Abilities:
It sprays its stun powder to immobilize Chlorophyll
a prey comming close to it, then
Evolution: Second Stage.
eats it calmly. If the prey is bigger Evolves with a Leaf Stone.
than itself, it uses its sharp leaves to
slice it into smaller pieces. Beware of
the toxic liquid in its mouth. #069 #070 #071

#071 Victreebel Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Stockpile 0 Normal Swallow
Strength
0 Normal Spit Up 0 Grass Vine Whip
Dexterity
0 Grass Sleep Powder 0 Normal Sweet Scent
Vitality 0 Grass Razor Leaf 27 Grass Leaf Tornado
Special 47 Grass Leaf Storm 47 Grass Leaf Blade
1?8 Ground Bulldoze
Poison Belch 2?3 Dark
Grass SuckerWhip
Power Punch
Insight
2?8 Ground
Grass Mud Bomb
Synthesis

5
Height: Weight: Base Disobedience:
1.7m / 507 15kg / 34 lbs HP:
Flycatcher Pokmon Abilities:
They live together in small groups Chlorophyll
at tropical areas. Victreebel uses a
Evolution: Final Form.
sweet honey-like smell to lure and
attract prey. They also use their
long vines to rustle bushes around.
They are territorial and aggressive. #069 #070 #071

Experience
cost Type move name Experience
cost Type move name #072 Tentacool Type: Water Poison
0 Poison Poison Sting 5 Normal Supersonic
Strength
8 Normal Constrict 12 Poison Acid
Poison
Dexterity
15 Toxic Spikes 19 Water Bubble Beam
22 Normal Wrap 26 Poison Acid Spray Vitality
29 Psychic Barrier 33 Water Water Pulse Special
36 Poison Poison Jab 40 Normal Screech Insight
43 Ghost Hex 47 Normal
Water Hydro Pump

3
Height: Weight: Base Disobedience:
50 Normal
Poison Sludge Wave 54 Normal Wring Out 0.9m / 300 45kg / 100 lbs HP:
? Ice Aurora Beam ? Ghost Confuse Ray
Jellyfish Pokmon Abilities:
? Normal
Psychic Magic Coat It lives in the seas all around the Clear Body & Liquid Ooze
world. They release a toxic ink if
Evolution: First Stage.
startled. It is a surprisingly intelligent Evolves after reaching certain size.
Pokmon and can use its tentacles
to briefly establish a link between its
mind and another creature. #072 #073

#073 Tentacruel Type: Water Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Reflect Type 0 Normal Wring Out
Strength
0 Poison Poison Sting 0 Normal Supersonic
Dexterity
0 Normal Constrict 12 Poison Acid
Vitality 15 Poison Toxic Spikes 19 Water Bubble Beam
Special 22 Normal Wrap 26 Poison Acid Spray
29 Psychic Barrier 34 Water Water Pulse
Insight
38 Poison Poison Jab 43 Normal Screech

5
Height: Weight: Base Disobedience:
47 Ghost Hex 52 Normal
Water Hydro Pump
1.6m / 503 55kg / 120 lbs HP:
Jellyfish Pokmon Abilities: 56 Normal
Poison Sludge Wave 5?4 Grass
Normal Giga
WringDrain
Out
Lives in rock formations at the Clear Body & Liquid Ooze ? Psychic Mirror Coat ? Water Aqua Ring
bottom of the ocean. It can grow
Evolution: Final Form.
tentacles at will and uses them to
immobilize prey. Records exist of a
giant Tentacruel that sunk a fleet
of pirate ships filled with treasure. #072 #073

104
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #074 Geodude Type: Rock Ground
0 Normal Tackle 0 Normal Defense Curl Strength
4 Ground Mud Sport 8 Rock Rock Polish
Dexterity
11 Rock Rollout 15 Ground Magnitude
18 Rock Rock Throw 22 Rock Rock Blast Vitality
25 Rock Smack Down 29 Normal Self Destruct Special
32 Ground Bulldoze 36 Rock Stealth Rock
Insight
39 Ground Earthquake 43 Normal Explosion

3
Height: Weight: Base Disobedience:
46 Normal Double-Edge 50 Rock Stone Edge
0.4 m / 104 20kg / 44 lbs HP:
?
40 Normal Body
Rock Slam
Climb 4?3 Fairy
Rock Wide Guard
Moonlight
Abilities:
Rock Pokmon
46
? Dark
Fairy Moonblast
Sucker Punch Psychic Lives in mountains and caves. It
 Rock Head & Sturdy
looks indistinguisable from other

Evolution: First Stage.
rocks around. Because of this, many Evolves after reaching certain size.
trainers step on them and are
attacked. It rolls to move around and
eats whatever it finds on the floor. #074 #075 #076

Experience
cost Type move name Experience
cost Type move name #074 Geodude (Alola) Type: Rock Electric
0 Normal Tackle 0 Normal Defense Curl
Strength
4 Electric Charge 6 Rock Rock Polish
Dexterity
10 Rock Rollout 12 Electric Spark
16 Rock Rock Throw 18 Rock Smack Down Vitality
22 Electric Thunder Punch 24 Normal Self Destruct Special
28 Rock Stealth Rock 30 Rock Rock Blast
Insight
34 Electric Discharge 36 Normal Explosion

3
Height: Weight: Base Disobedience:
40 Normal Double-Edge 42 Rock Stone Edge
0.4m / 104 20kg / 44 lbs HP:
? Normal Rock Climb ? Rock Wide Guard
Rock Pokmon Abilities:
? Normal Screech The magnetic fields on Alolas Blush Magnet Pull & Sturdy
Mountain made Geodude develop
Evolution: First Stage.
Electric chargers on its body. Evolves after reaching certain size.
They tend to disguise themselves as
regular rocks, caution is adviced as
they shock you if you step on them. #074 #075 #076

#075 Graveler Type: Rock Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Defense Curl
Strength
4 Ground Mud Sport 8 Rock Rock Polish
Dexterity
11 Rock Rollout 15 Ground Magnitude
Vitality 18 Rock Rock Throw 22 Rock Rock Blast
Special 27 Rock Smack Down 31 Normal Self Destruct
36 Ground Bulldoze 42 Rock Stealth Rock
Insight
47 Ground Earthquake 53 Normal Explosion

4
Height: Weight: Base Disobedience:
1m / 303 105kg / 230 lbs 58 Normal Double-Edge 64 Rock Stone Edge
HP:
?
40 Normal Wonder
Psychic Room
Rock Climb 4?3 Rock Wide Guard
Moonlight
Rock Pokmon Abilities:
It walks slowly, but it can get a nice Rock Head & Sturdy ?
46 Dark
Fairy Moonblast
Sucker Punch
speed by rolling downhill.
Evolution: Second Stage.
It is good at climbing. Groups of Evolves after being Traded.
them have been seen clinging from
rock formations and cliffs to eat the
tasty rocks covered in moss. #074 #075 #076

#075 Graveler (Alola) Type: Rock Electric Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Tackle 0 Normal Defense Curl
Strength
0 Electric Charge 0 Rock Rock Polish
Dexterity
10 Rock Rollout 12 Electric Spark
Vitality 16 Rock Rock Throw 18 Rock Smack Down
Special 22 Electric Thunder Punch 24 Normal Self Destruct

Insight 30 Rock Stealth Rock 34 Rock Rock Blast


40 Electric Discharge 44 Normal Explosion

4
Height: Weight: Base Disobedience:
1m / 303 110kg / 242 lbs HP: 50 Normal Double-Edge 54 Rock Stone Edge
? Normal Rock Climb ? Rock Wide Guard
Rock Pokmon Abilities:
These Pokmon charge themselves Magnet Pull & Sturdy ? Normal Screech
by rolling around, it is dangerous if
Evolution: Second Stage.
two of them collide, a loud noise Evolves after being Traded.
and a flash of light will be seen and
heard at great distance.
They feed on golden dravite. #074 #075 #076

105
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #076 Golem Type: Fight Ground
0 Normal Tackle 0 Normal Defense Curl Strength
4 Ground Mud Sport 8 Rock Rock Polish
Dexterity
11 Bug Steamroller 15 Ground Magnitude
18 Rock Rock Throw 22 Rock Rock Blast Vitality
27 Rock Smack Down 31 Normal Self Destruct Special
36 Ground Bulldoze 42 Rock Stealth Rock
Insight
47 Ground Earthquake 53 Normal Explosion

5
Height: Weight: Base Disobedience:
58 Normal Double-Edge 64 Rock Stone Edge
1.4m / 407 300kg / 660 lbs HP:
69 Steel Heavy Slam ? Steel Iron Defense
Abilities:
Megaton Pokmon
? Fight Superpower ? Electric Thunder Punch It is rare to see in the wild since Rock Head & Sturdy
it lives high on the mountains. It

Evolution: Final Form.
withdraws its head and legs as if it
were a turtle to roll around. There
have been cases of Golems who
resist dynamite blasts unscathed. #074 #075 #076

Experience
cost Type move name Experience
cost Type move name #076 Golem (Alola) Type: Rock Electric
0 Normal Tackle 0 Normal Defense Curl
Strength
0 Electric Charge 0 Rock Rock Polish
Dexterity
10 Rock Rollout 12 Electric Spark
16 Rock Rock Throw 18 Rock Smack Down Vitality
22 Electric Thunder Punch 24 Normal Self Destruct Special
30 Rock Stealth Rock 34 Rock Rock Blast
Insight
40 Electric Discharge 44 Normal Explosion

5
Height: Weight: Base Disobedience:
50 Normal Double-Edge 54 Rock Stone Edge
1.7m / 507 316kg / 696 lbs HP:
60 Steel Heavy Slam ? Electric Magnet Rise
Abilities:
Megaton Pokmon
? Fight Counter ? Electric Wild Charge The Alolan variant of Golem does Galvanize & Sturdy
not roll around like its counter-

Evolution: Final Form.
part, instead it loads rocks into the
charger on its head and shoots
them around, if the rocks miss, the
electric shockwave doesnt. #074 #075 #076

#077 Ponyta Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl
Strength
4 Normal Tail Whip 9 Fire Ember
Dexterity
13 Fire Flame Wheel 17 Normal Stomp
Vitality 21 Fire Flame Charge 25 Fire Fire Spin
Special 29 Normal Take Down 33 Fire Inferno
37 Psychic Agility 41 Fire Fire Blast
Insight
45 Flying Bounce 49 Fire Flare Blitz

3
Height: Weight: Base Disobedience:
1m / 303 60kg / 132 lbs 5?3 Normal
Dark Morning Sun
Punishment 5?9 Fight DoubleCombat
Close Kick
HP:
Abilities:
4?2 Fire
Psychic Fire Blast
Hypnosis
Fire Horse Pokmon
Its not very common to see one stay Run Away & Flash Fire
still for more than a few seconds.
Evolution: First Stage.
Soon after its born, its flames begin Evolves after reaching certain level.
to burn. It is weak at first but soon
begins to develop a great speed
chasing after its parents. #077 #078

Experience
cost Type move name Experience
cost Type move name #078 Rapidash Type: Fire
0 Poison Poison Jab 0 Bug Megahorn
Strength
0 Fire Ember 0 Normal Growl
0 Dexterity
0 Normal Quick Attack Normal Tail Whip
13 Fire Flame Wheel 17 Normal Stomp Vitality
21 Fire Flame Charge 25 Fire Fire Spin Special
29 Normal Take Down 33 Fire Inferno
Insight
37 Psychic Agility 40 Normal Fury Attack

5
Height: Weight: Base Disobedience:
41 Fire Fire Blast 45 Flying Bounce
1.7m / 507 190kg / 420 lbs HP:
49 Fire Flare Blitz 4?5 Fire
Normal Flare Drill
Horn Blitz
Fire Horse Pokmon Abilities:
45
? Normal Mimic Sun
Morning 4?8 Normal Hyper Voice
Ground Drill Run It lives happily on prairies. Run Away & Flash Fire
It loves speed competitions - a herd
Evolution: Final Form.
can often be seen running alongside
a train. It can regulate the heat of
its mane as to let its trainer ride it,
but only if it trusts him enough. #077 #078

106
Kanto Pokdex

#079 Slowpoke Type: Water Psychic Experience


cost Type move name Experience
cost Type move name
0 Normal Yawn 0 Normal Tackle
Strength
0 Ghost Curse 5 Normal Growl
Dexterity 14
9 Water Water Gun Psychic Confusion
Vitality 19 Normal Disable 23 Normal Headbutt
Special 28 Water Water Pulse 32 Psychic Zen Headbutt
36 Normal Slack Off 41 Psychic Amnesia
Insight
45 Psychic Psychic 49 Water Rain Dance

4
Height: Weight: Base Disobedience:
1.2m / 400 36kg / 80 lbs 54 Normal Psych Up 58 Psychic Heal Pulse
HP:
Abilities:
? Psychic Future Sight ? Ground Mud Sport
Dopey Pokmon
It lives close to water. This Pokmon Oblivious & Own Tempo ? Ice Icy wind
has a low intellect, and its slow to
Evolution: First Stage. Evolves by
react to any stimuli. Its tail seeps a natural means and Trade holding an item.
sweet substance it uses to lure prey
to eat. When the tip turns white
shellders will be attracted to it. #079 #080 #199

Experience
cost Type move name Experience
cost Type move name #080 Slowbro Type: Water Psychic
0 Normal Yawn 0 Normal Tackle
Strength
0 Ghost Curse 5 Normal Growl
14 Dexterity
9 Water Water Gun Psychic Confusion
19 Normal Disable 23 Normal Headbutt Vitality
28 Water Water Pulse 32 Psychic Zen Headbutt Special
36 Normal Slack Off 41 Water Withdraw
Insight
41 Psychic Amnesia 19 Psychic Psychic

5
Height: Weight: Base Disobedience:
21 Water Rain Dance 23 Normal Psych Up
1.6m / 503 78kg / 173 lbs HP:
58 Psychic Heal Pulse ? Water Aqua Tail
Hermit Crab Pokmon Abilities:
? Normal Belly Drum ? Psychic Future Sight This Pokmon fused with a Shellder Oblivious & Own Tempo
that bit into its tail. Its a slow
Evolution: Final Form.
swimmer and doesnt react to pain Evolved when a shellder bit its tail.
but Shellder tends to keep it out of
trouble.
#079 #080 #199

#081 Magnemite Type: Electric Steel Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Supersonic
Strength
7 Electric Thunder Shock 11 Normal Sonic Boom
Dexterity 18
15 Electric Thunder Wave Steel Magnet Bomb
Vitality 21 Electric Spark 25 Steel Mirror Shot
Special 29 Steel Metal Sound 32 Electric Electro Ball
35 Steel Flash Cannon 39 Normal Screech
Insight
43 Electric Discharge 46 Normal Lock-On

3
Height: Weight: Base Disobedience:
0.3m / 100 6kg / 13 lbs 47 Electric Magnet Rise 53 Steel Gyro Ball
HP:
57 Electric Zap Cannon 11
? Psychic
Normal Sonic Boom
Gravity
Magnet Pokmon Abilities:
It lurks near electric facilities and
 Magnet Pull & Sturdy ? Steel Iron Defense ? Bug Signal Beam
mountains as it is attracted by big
Evolution: First Stage.
magnetic fields. It is not aggressive Evolves around a strong Magnetic Field.
and usually defends itself with a
screech or a weak electric impulse
to deter other from attacking. #081 #082 #462

Experience
cost Type move name Experience
cost Type move name #082 Magneton Type: Electric Steel
0 Normal Tri Attack 0 Normal Tackle
Strength
0 Normal Supersonic 0 Electric Thunder Shock
11 Dexterity
0 Normal Sonic Boom Electric Electric Terrain
15 Electric Thunder Wave 18 Steel Magnet Bomb Vitality
21 Electric Spark 25 Steel Mirror Shot Special
29 Steel Metal Sound 34 Electric Electro Ball
Insight
39 Steel Flash Cannon 45 Normal Screech

4
Height: Weight: Base Disobedience:
51 Electric Discharge 56 Normal Lock-On 1m / 303 60kg / 132 lbs HP:
62 Electric Magnet Rise 67 Steel Gyro Ball
Abilities:
Magnet Pokmon
73 Electric Zap Cannon 11
? Psychic
Normal Sonic Boom
Gravity Sometimes three Magnemites fuse Magnet Pull & Sturdy
? Steel Iron Defense ? Bug Signal Beam into this Pokmon; other times
Second Stage.
Evolution:
a single one sprouts two others. Evolves around a strong Magnetic Field.
This species is greatly affected by
magnetic fields. Magnetons are
eager to please their trainers. #081 #082 #462

107
Kanto Pokdex

#083 Farfetchd Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Flying Peck 0 Poison Poison Jab
Strength
0 Ground Sand Attack 0 Normal Leer
Dexterity 7
0 Bug Fury Cutter Normal Fury Attack
Vitality 13 Dark Knock Off 19 Normal Slash
Special 21 Flying Air Cutter 25 Normal Swords Dance
31 Psychic Agility 33 Dark Night Slash
Insight
37 Flying Acrobatics 43 Normal Feint

4
Height: Weight: Base Disobedience:
0.8m / 207 15kg / 33 lbs 45 Normal False Swipe 49 Flying Air Slash
HP:
Abilities:
55 Flying Brave Bird ? Grass Leaf Blade
Wild Duck Pokmon
There used to be whole flocks of Keen Eye & Inner Focus ? Flying Feather Dance ? Flying Roost
them in meadows near the lakes.
Evolution: Final Form.
Now they are almost extinct
because their meat is delicious.
They are fond of leeks and celery,
they carry them around as sticks. #083

Experience
cost Type move name Experience
cost Type move name #084 Doduo Type: Normal Flying
0 Flying Peck 0 Normal Growl
Strength
5 Normal Quick Attack 10 Normal Rage
Normal
Dexterity
14 Fury Attack 19 Dark Pursuit
23 Normal Uproar 28 Normal Acupressure Vitality
32 Normal Double Hit 37 Psychic Agility Special
41 Flying Drill Peck 46 Normal Endeavor
Insight
50 Normal Thrash 4?8 Flying Future
Psychic Sight
Mirror Move

4
Height: Weight: Base Disobedience:
?
50 Dark Trick
Psychic Feint Attack ? Flying Brave Bird 1.4m / 407 40kg / 86 lbs HP:
Twin Bird Pokmon Abilities:
It can fly, but it prefers to run in the Run Away & Early Bird
prairies. The two heads usually get

Evolution: First Stage.
along. While one is eating or sleeping, Evolves after reaching certain level.
the other one is alert for predators.
It is known that they share a brain
and their ideas are connected. #084 #085

#085 Dodrio Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Flying Pluck 0 Flying Peck
Strength
0 Normal Growl 0 Normal Quick Attack
Dexterity Normal
0 Rage 14 Normal Fury Attack
Vitality 19 Dark Pursuit 23 Normal Uproar
Special 28 Normal Acupressure 34 Normal Tri Attack
41 Psychic Agility 47 Flying Drill Peck
Insight
54 Normal Endeavor 60 Normal Thrash

6
Height: Weight: Base Disobedience:
1.8m / 600 85kg / 187 lbs HP: 5?0 Flying Trick
Psychic Mirror Move ? Dark Feint Attack

Abilities:
? Flying Brave Bird
Triple Bird Pokmon
A third head comes to change the Run Away & Early Bird
dynamic the two original had. It is
Evolution: Final Form.
common to see the three heads
fighting. Each one has its own
personality, but when they work as
a team they can be very powerful. #084 #085

Experience
cost Type move name Experience
cost Type move name #086 Seel Type: Water Grass
0 Normal Headbutt 0 Normal Growl
Strength
7 Water Water Sport 11 Ice Icy Wind
Dexterity
13 Normal Encore 17 Ice Ice Shard
21 Psychic Rest 23 Water Aqua Ring Vitality
27 Ice Aurora Beam 31 Water Aqua Jet Special
33 Water Brine 37 Normal Take Down
Insight
41 Water Dive 43 Water Aqua Tail

3
Height: Weight: Base Disobedience:
47 Ice Ice Beam 51 Normal Safeguard
1.1m / 307 90kg / 198 lbs HP:
53 Ice Hail ? Normal Fake Out
Abilities:
Sea Lion Pokmon
? Ghost Lick ? Bug Signal Beam A Pokmon that lives on icebergs. It Thick Fat & Hydration
swims in the sea using the point on
Evolution: First Stage.
its head to break up the ice. Evolves after reaching certain level.
It sleeps a lot during the day,
being most active at dawn when
the temperature starts to cool. #086 #087

108
Kanto Pokdex

#087 Dewgong Type: Water Ice Experience


cost Type move name Experience
cost Type move name
0 Normal Headbutt 0 Normal Growl
Strength
0 Bug Signal Beam 0 Ice Icy Wind
Dexterity
13 Normal Encore 17 Ice Ice Shard
Vitality 21 Psychic Rest 23 Water Aqua Ring
Special 27 Ice Aurora Beam 31 Water Aqua Jet
33 Water Brine 34 Ice Sheer Cold
Insight
39 Normal Take Down 45 Water Dive

5
Height: Weight: Base Disobedience:
1.7m / 507 120kg 264 lbs 49 Water Aqua Tail 55 Ice Ice Beam
HP:
61 Normal Safeguard 65 Ice Hail
Sea Lion Pokmon Abilities:
Its body is covered with a pure white Thick Fat & Hydration ? Ice Avalanche ? Normal Perish Song
fur. The colder the weather, the ? Normal Horn Drill
Evolution: Final Form.
more active it becomes. It hunts at
night and its excellent at catching
fish Pokmon.
It is also very intelligent and playful. #086 #087

Experience
cost Type move name Experience
cost Type move name #088 Grimer Type: Poison Poison
0 Normal Pound 0 Poison Poison Gas
Strength
4 Normal Harden 7 Ground Mud Slap
Poison Sludge Dexterity
12 Normal Disable 15
18 Normal Minimize 21 Ground Mud Bomb Vitality
26 Poison Sludge Bomb 29 Normal Fling Special
32 Normal Screech 37 Poison Sludge Wave
Insight
40 Poison Acid Armor 43 Poison Gunk Shot

3
Height: Weight: Base Disobedience:
46 Poison Belch 48 Dark Memento
0.9m / 300 30kg / 66 lbs HP:
42
? Ghost Shadow Sneak
Sandstorm 4?6 Ground Giga Drain
Grass Earthquake
Sludge Pokmon Abilities:
? Normal Scary Face It was born from polluted sludge Stench & Sticky Hold
in the sea. Grimers favorite food
Evolution: First. Stage.
is anything filthy like waste water Evolves after reaching a certain size.
pumped out from factories. Grime
and sludge stick to their body
making them grow larger over time. #088 #089

Experience
cost Type move name Experience
cost Type move name #088 Grimer (Alola) Type: Poison Dark
0 Normal Pound 0 Poison Poison Gas
Strength
4 Normal Harden 7 Dark Bite
Dexterity
12 Normal Disable 15 Poison Acid Spray
18 Poison Poison Fang 21 Normal Minimize Vitality
26 Dark Fling 29 Dark Knock Off Special
32 Dark Crunch 37 Normal Screech
Insight
40 Poison Gunk Shot 43 Poison Acid Armor

3
Height: Weight: Base Disobedience:
46 Poison Belch 48 Dark Memento
0.7m / 204 42kg / 92 lbs HP:
? Dark Assurance ? Poison Clear Smog
Sludge Pokmon Abilities:
? Ghost Shadow Sneak Grimer were brought into Alola to eat Poison Touch & Power of Alchemy
garbage on the region. It seemed
Evolution: First. Stage.
like a counterintuitive measure but Evolves after reaching a certain size.
ended up solving the problem. But
now Grimer are incredibly noxious,
much more toxic than usual. #088 #089

#089 Muk Type: Poison Experience


cost Type move name Experience
cost Type move name
Strength 0 Normal Pound 0 Poison Poison Gas
0 Normal Harden 0 Ground Mud Slap
Dexterity Poison Sludge
12 Normal Disable 15
Vitality 18 Normal Minimize 21 Ground Mud Bomb
Special 26 Poison Sludge Bomb 29 Normal Fling
32 Normal Screech 37 Poison Sludge Wave
Insight
43 Poison Acid Armor 49 Poison Gunk Shot

4
Height: Weight: Base Disobedience:
1.2m / 400 60kg / 132 lbs HP: 53 Poison Belch 57 Dark Memento
? Normal Self-Destruct ? Ghost Shadow Sneak
Sludge Pokmon Abilities:
It gathers on polluted areas to eat Stench & Sticky Hold ? Grass Giga Drain
filth. Its body is made of a powerful
Evolution: Final Form.
poison that kills any plant. Touching
it can cause a fever that will require
bed rest. A good diet may reduce
Muks toxicity. #088 #089

109
Kanto Pokdex

#089 Muk (Alola) Type: Poison Dark Experience


cost Type move name Experience
cost
cost Type move name
0 Poison Venom Drench 0 Normal Pound
Strength
0 Poison Poison Gas 0 Normal Harden
Dexterity
0 Dark Bite 12 Normal Disable
Vitality 13 Poison Acid Spray 18 Poison Poison Fang
Special 21 Normal Minimize 26 Dark Fling

Insight 29 Dark Knock Off 32 Dark Crunch


37 Normal Screech 40 Poison Gunk Shot

4
Height: Weight: Base Disobedience:
1m / 303 52kg / 114 lbs HP: 46 Poison Acid Armor 52 Poison Belch
57 Dark Memento ? Normal Stockpile
Sludge Pokmon Abilities:
It is as friendly as is toxic, be careful Poison Touch & Power of Alchemy ? Normal Swallow ? Ghost Shadow Sneak
for it tries to hug others regularly. A
Evolution: Final Form.
good diet does not help reduce its
toxicity levels, it only makes it cranky
and prone to destroy furniture. It
releases toxic fumes all the time. #088 #089

Experience
cost Type move name Experience
cost Type move name #090 Shellder Type: Water Poison
0 Normal Tackle 4 Water Withdraw
Strength
8 Normal Supersonic 13 Ice Icicle Spear
Dexterity
16 Normal Protect 20 Normal Leer
25 Water Clamp 28 Ice Ice Shard Vitality
32 Water Razor Shell 37 Ice Aurora Beam Special
40 Water Whirlpool 44 Water Brine
Insight
49 Steel Iron Defense 52 Ice Ice Beam

3
Height: Weight: Base Disobedience:
56 Normal Shell Smash 61 Water Hydro Pump 0.3m / 100 4kg / 9 lbs HP:
? Water Aqua Ring ? Rock Rock Blast
Abilities:
Bivalve Pokmon
? Normal Rapid Spin It lives at the bottom of the sea Shell Armor & Skill Link
and rivers. It feeds on algae but its

Evolution: First Stage.
attracted to sweet substances. Evolves with a Water Stone.
When frightened it will shut its clam
and lock it to be almost impossible
to open. #090 #091

#091 Cloyster Type: Water Ice Experience


cost Type move name Experience
cost Type move name
0 Water Hydro Pump 0 Normal Shell Smash
Strength
0 Poison Toxic Spikes 0 Water Withdraw
Dexterity
0 Normal Supersonic 0 Normal Protect
Vitality 0 Ice Aurora Beam 13 Normal Spike Cannon
Special 28 Ground Spikes 50 Ice Icicle Crash

Insight ? Water Aqua Ring ? Rock Rock Blast


? Normal Self-Destruct

5
Height: Weight: Base Disobedience:
1.5m / 500 132kg / 292 lbs HP:
Bivalve Pokmon Abilities:
If it lives in seas with harsh currents, Shell Armor & Skill Link
it will grow larger and sharper
Evolution: Final Form.
spikes on its shells than those
who live on calm waters. Its shell is
extremely hard - you would need
explosives to try to open it. #090 #091

Experience
cost Type move name Experience
cost Type move name #092 Gastly Type: Ghost Poison
0 Psychic Hypnosis 0 Ghost Lick
Strength
5 Ghost Spite 8 Normal Mean Look
Ghost Ghost Dexterity
12 Curse 15 Night Shade
19 Ghost Confuse Ray 22 Dark Sucker Punch Vitality
26 Dark Payback 29 Ghost Shadow Ball Special
33 Psychic Dream Eater 36 Dark Dark Pulse Insight
40 Ghost Destiny Bond 43 Normal
Ghost Hex

4
Height: Weight: Base Disobedience:
47 Normal
Ghost Nightmare ? Poison Clear Smog 1.3m / 403 0.1kg / 0.2 lbs HP:
? Ice Icy Wind ? Ghost Grudge
Abilities:
Gas Pokmon
Its body is made of a toxic gas - Levitate
anyone would faint if engulfed by

Evolution: First Stage.
it. It has been seen in abandoned Evolves after reaching certain size.
places scaring people and other
pokemon for fun. It is elusive and
escapes through the walls. #092 #093 #094

110
Kanto Pokdex

#093 Haunter Type: Ghost Poison Experience


cost Type move name Experience
cost Type move name
0 Psychic Hypnosis 0 Ghost Lick
Strength
0 Ghost Spite 8 Normal Mean Look
Dexterity Ghost Ghost
12 Curse 15 Night Shade
Vitality 19 Ghost Confuse Ray 22 Dark Sucker Punch
Special 25 Ghost Shadow Punch 28 Dark Payback
33 Ghost Shadow Ball 39 Psychic Dream Eater
Insight
44 Dark Dark Pulse 50 Normal
Ghost Destiny Bond

5
Height: Weight: Base Disobedience:
55 Normal
Ghost Hex 61 Ghost Nightmare
1.6m / 503 0.1kg / 0.2 lbs HP:
Abilities:
? Ice Icy Wind ? Ghost Grudge
Gas Pokmon
Haunter is a dangerous Pokmon. Levitate ? Psychic Trick
it will try to lick you with its tongue
Evolution: Second Stage.
to steal your life away. If you get Evolves after being Traded.
the feeling of being watched in
darkness when nobody is around, it
means a Haunter is there. #092 #093 #094

Experience
cost Type move name Experience
cost Type move name #094 Gengar Type: Ghost Poison
0 Psychic Hypnosis 0 Ghost Lick
Strength
0 Ghost Spite 8 Normal Mean Look
Ghost Ghost Dexterity
12 Curse 15 Night Shade
19 Ghost Confuse Ray 22 Dark Sucker Punch Vitality
25 Ghost Shadow Punch 28 Dark Payback Special
33 Ghost Shadow Ball 39 Psychic Dream Eater
Insight
44 Dark Dark Pulse 50 Normal
Ghost Destiny Bond

5
Height: Weight: Base Disobedience:
55 Normal
Ghost Hex 61 Ghost Nightmare 1.5 m / 500 40kg / 90 lbs HP:
? Normal Perish Song ? Ice Icy Wind
Abilities:
Shadow Pokmon
? Grass Giga Drain This Pokmon is michievous but it Levitate
can be downright evil. It takes joy
Evolution: Final Form
in casting curses upon innocents
and eating the life of people and
Pokmon. It lurks in the shadows
and disguises itself as one. #092 #093 #094

#095 Onix Type: Rock Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Harden
Strength
0 Ground Mud Sport 0 Normal Bind
Dexterity
4 Ghost Curse 7 Rock Rock Throw
Vitality 10 Rock Rock Tomb 13 Normal Rage
Special 16 Rock Stealth Rock 19 Rock Rock Polish
22 Rock Smack Down 25 Dragon Dragon Breath
Insight
28 Normal Slam 31 Normal Screech

28
Height: Weight: Base Disobedience:
8m / 2810 420kg / 926 lbs 34 Rock Rock Slide 37 Ground Sand Tomb
HP:
40 Steel Iron Tail 43 Ground Dig
Rock Snake Pokmon Abilities:
It is not full-size when its born. Years Rock Head & Sturdy 46 Rock Stone Edge 49 Normal Double-Edge
of eating boulders make it a real 52 Rock Sandstorm 55
? Rock Healing
Psychic Ancient Wish
Power
Evolution: First Stage.
giant. It lives on mountains and dark Evolves with high pressure, iron and heat. ? Normal Self-Destruct ? Normal Endure
tunnels. Its frightening roars travel
as echo through the cave. It is very
aggressive towards others. #095 #208

Experience
cost Type move name Experience
cost Type move name #096 Drowzee Type: Psychic Ground
0 Normal Pound 0 Psychic Hypnosis
Strength
5 Normal Disable 13 Poison Poison Gas
Dexterity
21 Psychic Meditate 25 Psychic Psybeam
29 Normal Headbutt 33 Normal Psych Up Vitality
37 Psychic Synchronoise 41 Psychic Zen Headbutt Special
45 Normal Swagger 49 Psychic Psychic
Insight
53 Dark Nasty Plot 57 Psychic Psyshock

3
Height: Weight: Base Disobedience:
61 Psychic Future Sight ? Psychic Role Play 1m / 303 32kg / 71 lbs HP:
? Electric Thunder Wave ? Normal Substitute
Abilities:
Hypnosis Pokmon
It eats the dreams of a sleeping
 Insomnia & Forewarn
person or Pokmon and shows
Evolution: First Stage.
fondness to the dreams of young Evolves after eating the greatest dream.
children. Once the victim is deep in
slumber it will extract and eat the
dream through the nose. #096 #097

111
Kanto Pokdex

#097 Hypno Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Ghost Nightmare 0 Dark Nasty Plot
Strength
0 Dark Switcheroo 0 Normal Pound
Dexterity
0 Psychic Hypnosis 0 Normal Disable
Vitality 0 Psychic Confusion 13 Normal Headbutt
Special 17 Poison Poison Gas 21 Psychic Meditate
25 Psychic Psybeam 29 Normal Headbutt
Insight
33 Normal Psych Up 37 Psychic Synchronoise

5
Height: Weight: Base Disobedience:
1.6m / 503 75kg / 166 lbs 41 Psychic Zen Headbutt 45 Normal Swagger
HP:
49 Psychic Psychic 53 Psychic Psyshock
Hypnosis Pokmon Abilities:
Old children stories tell of an Hypno Insomnia & Forewarn 61 Psychic Future Sight ? Electric Thunder Wave
who takes away naughty kids and ? Normal Substitute ? Normal Metronome
Final Form.
feasts on their dreams until they Evolution:
are old men. They have an urge to
eat the dreams of others since they
cannot sleep themselves. #096 #097

Experience
cost Type move name Experience
cost Type move name #098 Krabby Type: Water
0 Water Bubble 0 Ground Mud Sport
Strength
5 Normal Vice Grip 9 Normal Leer
15 Dexterity
11 Normal Harden Water Bubble Beam
19 Ground Mud Shot 21 Steel Metal Claw Vitality
25 Normal Stomp 29 Normal Protect Special
31 Normal Guillotine 35 Normal Slam
Insight
39 Water Brine 41 Water Crabhammer

3
Height: Weight: Base Disobedience:
45 Normal Flail ? Psychic Agility 0.4m / 104 6kg / 14 lbs HP:
? Steel Iron Defense 4?5 Fire
Normal Flare
MimicBlitz
River Crab Pokmon Abilities:
A Krabby dig holes in the sand near Hyper Cutter & Shell Armor
the sea.

Evolution: First Stage.
They can be seen squabbling with Evolves after reaching certain level.
each other over food and territory.
They usually avoid humans but will
fight if provoked. #098 #099

#099 Kingler Type: Water Psychic Experience


cost Type move name Experience
cost Type move name
0 Rock Wide Guard 0 Water Bubble
Strength
0 Ground Mud Sport 5 Normal Vice Grip
Dexterity 14
9 Normal Leer Normal Harden
Vitality 19 Water Bubble Beam 23 Ground Mud Shot
Special 28 Steel Metal Claw 32 Normal Stomp
36 Normal Protect 41 Normal Guillotine
Insight
45 Normal Slam 49 Water Brine

4
Height: Weight: Base Disobedience:
1.4m / 403 60kg / 132 lbs 54 Water Crabhammer 58 Normal Flail
HP:
Abilities:
? Psychic Agility ? Steel Iron Defense
Pincer Pokmon
Its pincers grow peculiarly large. If it Hyper Cutter & Shell Armor ? Normal Mimic
lifts the pincers too fast, it may lose
Evolution: Final Form.
its balance and stagger. If one of its
pincers is damaged, it will detach it
from its body. It will regrow after a
few days.. #098 #099

Experience
cost Type move name Experience
cost Type move name #100 Voltorb Type: Electric
0 Electric Charge 5 Normal Tackle
Strength
8 Normal Sonic Boom 10 Electric Eerie Impulse
15 Dexterity
12 Electric Spark Rock Rollout
19 Normal Screech 22 Electric Charge Beam Vitality
26 Psychic Light Screen 29 Electric Electro Ball Special
33 Normal Self Destruct 36 Normal Swift
Insight
40 Electric Magnet Rise 43 Steel Gyro Ball

3
Height: Weight: Base Disobedience:
47 Normal Explosion 50 Psychic Mirror Coat
0.5m / 108 10kg / 22 lbs HP:
? Normal Endure ? Dark Sucker Punch
Abilities:
Ball Pokmon
? Dark Foul Play They live near factories and electric Soundproof & Static
generators. It bears an uncanny
Evolution: First Stage.
and unexplained resemblance to Evolves after a terrible temper tantrum.
a Pokball. Since it explodes at the
slightest provocation, even veteran
trainers treat it with caution. #100 #101

112
Kanto Pokdex

#101 Electrode Type: Electric Experience


cost Type move name Experience
cost Type move name
Electric Charge Electric Magnetic Flux
Strength
Normal Tackle Normal Sonic Boom
Dexterity Electric Spark Electric Eerie Impulse
Vitality Rock Rollout Normal Screech
Special Electric Charge Beam Psychic Light Screen
Electric Electro Ball Normal Self Destruct
Insight
Normal Swift Electric Magnet Rise

4
Height: Weight: Base Disobedience:
1.2m / 400 66kg / 146 lbs Steel Gyro Ball Normal Explosion
HP:
Psychic Mirror Coat Dark Foul Play
Ball Pokmon Abilities:
It is known for causing blackouts in Soundproof & Static Dark Sucker Punch Normal Endure
the cities. After evolving it explodes
Evolution: Final Form.
as a form to release excess electricity
or simply to amuse itself.
Trainers need to be careful around
an Electrode. #100 #101

Experience
cost Type move name Experience
cost Type move name #102 Exeggcute Type: Grass Psychic
Normal Barrage Normal Uproar
Strength
Psychic Hypnosis Psychic Reflect
Grass Leech Seed Grass Bullet Seed Dexterity
Grass Stun Spore Poison Poison Powder Vitality
Grass Sleep Powder Psychic Confusion Special
Grass Worry Seed Normal Natural Gift
Insight
Grass Solar Beam Psychic Extrasensory

3
Height: Weight: Base Disobedience:
Normal Bestow Ghost Nightmare 0.4m / 104 2kg / 5 lbs HP:
Grass Ingrain Ghost Curse
Egg Pokmon Abilities:
Even though it appears to be eggs Chlorophyll
of some sort, it is related more to a
Evolution: First Stage.
seed. It gathers in packs of six that Evolves with a Leaf Stone.
have a mental link with eachother.
Each one of them has a different
personality. #102 #103

#103 Exeggutor Type: Grass Psychic Experience


cost Type move name Experience
cost Type move name
Grass Seed Bomb Normal Barrage
Strength
Psychic Hypnosis Psychic Confusion
Dexterity Normal Stomp Psychic Psyshock
Vitality Normal Egg Bomb Grass Wood Hammer
Special Grass Leaf Storm Ghost Nightmare
Grass Grassy Terrain Ghost Curse
Insight

6
Height: Weight: Base Disobedience:
2m / 607 120kg / 264 lbs HP:
Abilities:
49
Coconut Pokmon
Originally from tropical areas. Chlorophyll & Harvest
Exeggutors heads grow larger with Evolution: Final Form.
strong sunlight. Each head thinks
independently. They are friendly
and provide their shade to other
Pokmon. #102 #103

#103 Exeggutor (Alola) Type: Grass Dragon Experience


cost Type move name Experience
cost
cost Type move name
0 Dragon Dragon Hammer 0 Grass Seed Bomb
Strength
0 Normal Barrage 0 Psychic Hypnosis
Dexterity
o Psychic Confusion 17 Psychic Psyshock
Vitality 27 Normal Egg Bomb 37 Grass Wood Hammer
Special 47 Grass Leaf Storm ? Dragon Dragon Tail

Insight ? Grass Ingrain ? Normal Giga Impact

36
Height: Weight: Base Disobedience:
11m / 3600 415kg / 916 lbs HP:
Coconut Pokmon Abilities:
Alola is the native region for this Frisk & Harvest
Pokmon, only in there it can evolve
Evolution: Final Form.
into this form. With this size, it rarely
needs its Psychic abilities.
They can be seen enjoying the sun
close to the beach. #102 #103

113
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #104 Cubone Type: Ground
Normal Growl Normal Tail Whip
Strength
Ground Bone Club Normal Headbutt
Normal Leer
Dexterity
Normal Focus Energy
Ground Bonemerang Normal Rage Vitality
Normal False Swipe Normal Thrash Special
Dark Fling Ground Bone Rush
Insight
38 Ground Stomping Tantrum Normal Endeavor

3
Height: Weight: Base Disobedience:
Normal Double Edge Normal Retaliate 0.4m / 104 6kg / 14 lbs HP:
Steel Iron Defense Fight Double Kick
Lonely Pokmon Abilities:
Fight Detect Cubone wears a skull helmet it Rock Head & Lightning Rod
never removes. It is said to be from
Evolution: First Stage.
its mother or someone dear to it. Evolves after overcoming its loss.
Lives in the mountains where it cries
at night due to the sadness it feels.
It is distrustful of humans. #104 #105

#105 Marowak Type: Ground Experience


cost Type move name Experience
cost Type move name
Normal Growl Normal Tail Whip
Strength
Ground Bone Club Normal Headbutt
Dexterity Normal Leer Normal Focus Energy
Vitality Ground Bonemerang Normal Rage
Special Normal False Swipe Normal Thrash
Dark Fling Ground Bone Rush
Insight
45 Ground Stomping Tantrum Normal Endeavor

4
Height: Weight: Base Disobedience:
Normal Double Edge Normal Retaliate
1m / 303 45kg / 99 lbs HP:
Normal Perish Song Dragon Outrage
Bone Keeper Pokmon Abilities:
Its rough past has hardened its Rock Head & Lightning Rod
 Fight Detect
heart. Now tenacious and violent,
Evolution: Final Form.
this Pokmon will use its Bone club as
a weapon against foes. Marowaks
den is usually full of the bones it has
collected. #104 #105

#105 Marowak (Alola) Type: Fire Ghost Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Growl 0 Normal Tail Whip
Strength
0 Ground Bone Club 0 Fire Flame Wheel
Dexterity
0 Normal Leer 17 Ghost Hex
Vitality 21 Ground Bonemerang 23 Fire Will-o-Wisp
Special 27 Ghost Shadow Bone 33 Normal Thrash

Insight 37 Dark Fling 43 Ground Stomping Tantrum


49 Normal Endeavor 53 Fire Flare Blitz

4
Height: Weight: Base Disobedience:
1m / 303 34kg / 75 lbs HP: 59 Normal Retaliate 65 Ground Bone Rush

Abilities:
? Normal Perish Song ? Dark Brutal Swing
Bone Keeper Pokmon
Alola has many predators for an Cursed Body & Lightning Rod ? Fire Flame Charge
orphaned Cubone, so its mothers
Evolution: Final Form.
spirit lingered close to protect her
baby. This otherworldly influence
made Marowak fiercer and changed
its type completely. #104 #105

Experience
cost Type move name Experience
cost Type move name #106 Hitmonlee Type: Fight
Fight Double Kick Fight Revenge
Strength
Psychic Meditate Fight Rolling Kick
Dexterity
Fight Jump Kick Fight Brick Break
Normal Focus Energy Normal Feint Vitality
Fight High Jump Kick Normal Mind Reader Special
Normal Foresight Rock Wide Guard
Insight
Fire Blaze Kick Normal Endure

5
Height: Weight: Base Disobedience:
Normal Mega Kick Fight Close Combat
1.5m / 500 50kg / 110 lbs HP:
Fight Reversal Flying Bounce
Kicking Pokmon Abilities:
Normal Rapid Spin Fight Mach Punch Its legs freely stretch and contract. Limber & Reckless
It bowls over foes with devastating

Evolution: Final Form.
kicks. It is very disciplined and trains Evolved by maxing out Strength.
every day. It is very rare in the wild,
and it is mostly found in urban areas.
#236 #106 #107 #237

114
Kanto Pokdex

#107 Hitmonchan Type: Fight Experience


cost Type move name Experience
cost Type move name
Fight Revenge Normal Comet Punch
Strength
Psychic Agility Dark Pursuit
Dexterity
Fight Mach Punch Steel Bullet Punch
Vitality Normal Feint Fight Vaccum Wave
Special Fight Quick Guard Electric Thunder Punch
Ice Ice Punch Fire Fire Punch
Insight
Fight Sky Uppercut Normal Mega Punch

4
Height: Weight: Base Disobedience:
Fight Detect Fight Focus Punch
1.4m / 407 50kg 110 lbs HP:
Fight Counter Fight Close Combat
Punching Pokmon Abilities:
It specializes in punching as fast as Keen Eye & Iron Fist Normal Rapid Spin Fight Drain Punch
it can. Using a corkscrew motion, Fight High Jump Kick
Evolution: Final Form.
it can even drill through concrete Evolved by maxing out Vitality.
with its bare hands. This Pokmon
takes its training very seriously.
Its very rare to see one in the wild. #236 #106 #107 #237

Experience
cost Type move name Experience
cost Type move name #108 Lickitung Type: Normal
Ghost Lick Normal Supersonic
Strength
Normal Defense Curl Dark Knock Off
Normal Normal Dexterity
Wrap Stomp
Normal Disable Normal Slam Vitality
Rock Rollout Normal Chip Away Special
Normal Me First Normal Refresh
Insight
Normal Screech Grass Power Whip

4
Height: Weight: Base Disobedience:
Normal Wring Out Normal Belly Drum 1.2m / 400 65kg / 144 lbs HP:
Water Aqua Tail Psychic Zen Headbutt
Licking Pokmon Abilities:
Its tongue is twice longer than its Own Tempo & Oblivious
body and it is used for everything,

Evolution: First Stage.
from capturing prey to feeling its Evolves after mastering Rollout.
surroundings and cleaning itself. It
really dislikes sour and bitter flavors.
#108 #463

#109 Koffing Type: Poison Experience


cost Type move name Experience
cost Type move name
Poison Poison Gas Normal Tackle
Strength
Poison Smog Normal Smokescreen
Dexterity Dark Assurance Poison Clear Smog
Vitality Poison Sludge Normal Self Destruct
Special Ice Haze Steel Gyro Ball
Poison Sludge Bomb Normal Explosion
Insight
Ghost Destiny Bond Poison Belch

3
Height: Weight: Base Disobedience:
Dark Memento Poison Toxic Spikes
0.6m / 200 1kg / 2 lbs HP:
Normal Pain Split Rock Rollout
Poison Gas Pokmon Abilities:
It is drawn to the smog and fumes Levitate
of the cities. It fills its body with toxic
Evolution: First Stage.
gases to float like a balloon. When Evolves after reaching certain size.
it gets nervous it releases a sickly
green gas. Breathing this gas will
give you a bad case of sniffles. #109 #110

Experience
cost Type move name Experience
cost Type move name #110 Weezing Type: Poison
Poison Poison Gas Normal Tackle
Strength
Poison Smog Normal Smokescreen
Dark Assurance Poison Clear Smog
Dexterity
Poison Sludge Normal Self Destruct Vitality
Ice Haze Normal Double Hit Special
Poison Sludge Bomb Normal Explosion
Insight
Ghost Destiny Bond Poison Belch

4
Height: Weight: Base Disobedience:
Dark Memento Poison Toxic Spikes 1.2m / 400 9kg / 20 lbs HP:
Normal Pain Split Psychic Psybeam
Poison Gas Pokmon Abilities:
They are considered a pest in
 Levitate
urban areas. They wait until night to
Evolution: Final Form.
roam and eat from the trash cans in
the neighborhood. If it finds a filthy
and unkept house it will make its
nest in there. #109 #110

115
Kanto Pokdex

#111 Rhyhorn Type: Ground Rock Experience


cost Type move name Experience
cost Type move name
Normal Horn Attack Normal Tail Whip
Strength
Normal Stomp Normal Fury Attack
Dexterity
Normal Scary Face Rock Rock Blast
Vitality Ground Bulldoze Normal Chip Away
Special Normal Take Down Ground Drill Run
Rock Stone Edge Ground Earthquake
Insight
Normal Horn Drill Bug Megahorn

3
Height: Weight: Base Disobedience:
1m / 303 115kg / 253 lbs Electric Thunder
Ground Dig Fang Ice
Normal Ice Fang
Slash
HP:
Ground
Fire Earthquake
Fire Fang
Spikes Pokmon Abilities:
It lives in grasslands and rough Rock Head & Lightningrod
terrains. It is covered with a thick Evolution: First Stage.
hide and it tramples any threats by Evolves after reaching certain level.
running towards them. It is not very
smart, though. It can keep trampling
things for hours just because. #111 #112 #464

Experience
cost Type move name Experience
cost Type move name #112 Rhydon Type: Ground Rock
Normal Horn Attack Normal Tail Whip
Strength
Normal Stomp Normal Fury Attack
Dexterity
Normal Scary Face Rock Rock Blast
Ground Bulldoze Normal Chip Away Vitality
Normal Take Down Fight Hammer Arm Special
Ground Drill Run Rock Stone Edge
Insight
Ground Earthquake Normal Horn Drill

6
Height: Weight: Base Disobedience:
Normal
Bug Megahorn Dragon Dragon Rush 1.9m / 603 240kg / 528 lbs HP:
Normal Skull Bash ? Steel Smart Strike
Abilities:
Drill Pokmon
It has a horn that serves as a drill Rock Head & Lightningrod
for destroying rocks and boulders.
Evolution: Second Stage.
Rhydon occasionally goes for a swim Evolves after being Traded holding an item.
in rivers and even magma pools. Its
great resistance prevents it from
taking any damage. #111 #112 #464

#113 Chansey Type: Normal Experience


cost Type move name Experience
cost Type move name
Normal Double-Edge Normal Defense Curl
Strength
Normal Pound Normal Growl
Dexterity
Normal Refresh Normal Double Slap
Vitality Normal Soft Boiled Normal Bestow
Special Normal Minimize Normal Take Down
Normal Sing Dark Fling
Insight
Psychic Heal Pulse Normal Egg Bomb

4
Height: Weight: Base Disobedience:
Psychic Light Screen Normal
Psychic Healing Wish
1.1m / 307 34kg / 76 lbs HP:
Normal Heal Bell Fight
Normal SeismicOut
Wring Toss
Egg Pokmon Abilities:
There are only females in this species. Natural Cure & Serene Grace Normal Present
Chansey lays a nutritive egg every
Evolution: Second Stage.
day. These eggs are fed to the sick Evolves with Happiness.
to give them strength. It is a loving
and smart Pokmon, but its pretty
rare and elusive in the wild. #440 #113 #242

Experience
cost Type move name Experience
cost Type move name #114 Tangela Type: Grass
Normal Constrict Grass Ingrain
Strength
Grass Sleep Powder Grass Vine Whip
Grass
Dexterity
Absorb Poison Poison Powder
Normal Bind Normal Growth Vitality
Grass Mega Drain Dark Knock Off Special
Grass Stun Spore Normal Natural Gift
Insight
Grass Giga Drain Rock Ancient Power

3
Height: Weight: Base Disobedience:
Normal Slam Normal Tickle
1m / 303 35kg / 77 lbs HP:
Normal Wring Out Grass Grassy Terrain
Vine Pokmon Abilities:
Grass Power Whip Psychic Amnesia It blends with foliage on jungle and Chlorophyll & Leaf Guard
Psychic Confusion Normal Substitute forest areas. Its vines snap off easily

Evolution: First Stage.
and painlessly if they are grabbed, Evolves after contact with Primal Forces.
allowing it to make a quick getaway.
The lost vines are replaced by new
growth the very next day. #114 #465

116
Kanto Pokdex

#115 Kangaskhan Type: Normal Experience


cost Type move name Experience
cost Type move name
Normal Comet Punch Normal Leer
Strength
Normal Fake Out Normal Tail Whip
Dexterity Dark Bite Normal Double Hit
Vitality Normal Rage Normal Mega Punch
Special Normal Chip Away Normal Dizzy Punch
Dark Crunch Normal Endure
Insight
Dragon Outrage Dark Sucker Punch

7
Height: Weight: Base Disobedience:
2.2m / 703 420kg / 926 lbs Fight Reversal Water Aqua Tail
HP:
Normal Wonder
Psychic Room
Captivate Fairy
Fight Counter
Moonlight
Parent Pokmon Abilities:
A female only species. It raises its Early Bird & Scrappy
offspring in its belly pouch. The
Evolution: Final Form.
young leaves once it learns to find
its own food. In the wild, mothers
and daugthers fiercly defend
eachother. #115

Experience
cost Type move name Experience
cost Type move name #116 Horse Type: Water
Water Water Gun Normal Smokescreen Strength
Normal Leer Water Bubble
Normal
Dexterity
Focus Energy Water Bubble Beam
Psychic Agility Dragon Twister Vitality
Water Brine Water Hydro Pump Special
Dragon Dragon Dance Dragon Dragon Pulse
Insight
Ice Aurora Beam Bug Signal Beam

3
Height: Weight: Base Disobedience:
Water Octazooka 0.4m / 104 8kg / 17 lbs HP:
Dragon Pokmon Abilities:
It makes its nest in the shade of Swift Swim & Sniper
corals in shallow parts of the sea.

Evolution: First Stage.
If it senses danger, it spits a murky Evolves after reaching certain level.
ink and flees. It has been seen
shooting down flying bugs to eat
them. #116 #117 #230

#117 Seadra Type: Water Experience


cost Type move name Experience
cost Type move name
Water Water Gun Normal Smokescreen
Strength
Normal Leer Water Bubble
Dexterity Normal Focus Energy Water Bubble Beam
Vitality Psychic Agility Dragon Twister
Special Water Brine Water Hydro Pump
Dragon Dragon Dance Dragon Dragon Pulse
Insight
Ice Aurora Beam Bug Signal Beam

4
Height: Weight: Base Disobedience:
1.2m / 400 25kg / 55 lbs Water Octazooka
HP:
Dragon Pokmon Abilities:
The poisonous barbs all over its body Swift Swim & Sniper
are highly valued as ingredients for
Evolution: Second Stage.
making traditional medicine. Evolves after being Traded holding an item.
It will show no mercy if anything
approaches its nest. Its back fin has
a numbing substance #116 #117 #230

Experience
cost Type move name Experience
cost Type move name #118 Goldeen Type: Water
Flying Peck Water Water Sport
Strength
Normal Supersonic Normal Horn Attack
Water Water Pulse Normal Flail Dexterity

Water Aqua Ring Normal Fury Attack Vitality


Water Waterfall Normal Horn Drill Special
Psychic Agility Water Soak
Insight
Bug Megahorn Flying Bounce

3
Height: Weight: Base Disobedience:
Ground Mud Sport Ground Drill Run 0.6m / 200 15kg / 33 lbs HP:
Goldfish Pokmon Abilities:
Goldeen loves swimming wild and Swift Swim & Water Veil
free in rivers and ponds. If one of
Evolution: First Stage.
these Pokmon is placed in an Evolves after reaching certain level.
aquarium, it will shatter the glass
with its horn and make its escape.
#118 #119

117
Kanto Pokdex

#119 Seaking Type: Water Experience


cost Type move name Experience
cost Type move name
Poison Poison Jab Normal Tail Whip
Strength
Flying Peck Water Water Sport
Dexterity Normal Supersonic Normal Horn Attack
Vitality Water Water Pulse Normal Flail
Special Water Aqua Ring Normal Fury Attack
Water Waterfall Normal Horn Drill
Insight
Psychic Agility Water Soak

4
Height: Weight: Base Disobedience:
Bug Megahorn Flying Bounce
1.4m / 403 60kg / 132 lbs HP:
Ground Mud Sport Ground Drill Run
Goldfish Pokmon Abilities:
In the autumn, Seaking males can Swift Swim & Water Veil
be seen doing courtship dances to Evolution: Final Form.
females. After getting a mate both
will be seen swimming powerfully up
rivers and creeks to make their nest.
#118 #119

#120 Staryu Type: Water Experience


cost Type move name Experience
cost Type move name
Strength 0 Normal Tackle 0 Normal Harden
4 Water Water Gun 7 Normal Rapid Spin
Dexterity
10 Normal Recover 13 Psychic Psywave
Vitality 16 Normal Swift 18 Water Bubble Beam
Special 22 Normal Camouflage 24 Steel Gyro Ball

Insight 28 Water Brine 31 Normal Minimize


35 Normal Reflect Type 37 Rock Power Gem

3
Height: Weight: Base Disobedience:
0.8m / 207 34kg / 76 lbs HP: 40 Ghost Confuse Ray 42 Psychic Psychic

Abilities:
46 Psychic Light Screen 49 Psychic Cosmic Power
Starshape Pokmon
They come out to the shore in Illuminate & Natural Cure 53 Water Hydro Pump ? Electric Thunder Wave
great numbers when the sky is full ? Bug Signal Beam ? Dragon Twister
Evolution: First Stage.
with stars. The core at its center Evolves with a Water Stone
glows to comunicate with others.
If a part of its body is injured it can
regrow it in a few days. #120 #121

#121 Starmie Type: Water Psychic Experience


cost Type move name Experience
cost Type move name
0 Normal Spotlight Water Water Gun
Strength
Water Hydro Pump Normal Recover
Dexterity Rapid Spin Ghost Confuse Ray
Normal
Vitality Normal Swift Bug Signal Beam
Special Electric Thunder Wave Dragon Twister

Insight

4
Height: Weight: Base Disobedience:
1.1m / 307 80kg / 176 lbs HP:
Mysterious Pokmon Abilities:
This Pokmon has been given the Illuminate & Natural Cure
nickname the gem of the sea. It
Evolution: Final Form.
swims through water by spinning
its star-shaped body as if it were a
propeller on a ship. The core at the
center glows with different colors. #120 #121

Experience
cost Type move name Experience
cost Type move name #122 Mr. Mime Type: Psychic Fairy
Fairy Misty Terrain Grass Magical Leaf
Strength
Fight Quick Guard Rock Wide Guard
Psychic Psychic Guard Swap Dexterity
Power Swap
Psychic Barrier Psychic Confusion Vitality
Normal Copycat Psychic Meditate Special
Normal Double Slap Normal Mimic
Insight
Psychic Psywave Normal Encore

4
Height: Weight: Base Disobedience:
Psychic Light Screen Psychic Reflect
1.3m / 403 54kg / 120 lbs HP:
Psychic Psybeam Normal Substitute
Barrier Pokmon Abilities:
Normal Recycle Psychic Trick You dont find this Pokmon, it finds Soundproof & Filter
Psychic Psychic Psychic Role Play you. It is really smart and amuses

Evolution: Final Form.
Normal Baton Pass Normal Safeguard itself by showing people its power
to create barriers with pantomime.
Ghost Confuse Ray Normal Fake Out It creates an invisible box and flees
Dark Nasty Plot when you try to figure out the exit. #439 #122

118
Kanto Pokdex

#123 Scyther Type: Bug Flying Experience


cost Type move name Experience
cost Type move name
Normal Quick Attack Normal Leer
Strength
Fight Vacuum Wave Normal Focus Energy
Dexterity Dark Pursuit Normal False Swipe
Vitality Psychic Agility Flying Wing Attack
Special Bug Fury Cutter Normal Slash
Normal Razor Wind Normal Double Team
Insight
Bug X-Scissor Dark Night Slash

5
Height: Weight: Base Disobedience:
Normal Double Hit Flying Air Slash
1.5m / 500 56kg / 123 lbs HP:
Normal Swords Dance Normal Feint
Mantis Pokmon Abilities:
Its pretty rare but a few swarms Swarm & Technician Flying Tailwind Steel Steel Wing
have been seen in the grasslands. Fight Quick Guard
Evolution: First Stage.
It tears and shreds prey with its Evolves after being Traded holding an item.
wickedly sharp scythes and very
rarely spreads its wings to fly. This
pokemon is stealthy and aggressive. #123 #212

Experience
cost Type move name Experience
cost Type move name #124 Jynx Type: Ice Psychic
Fairy Draining Kiss Normal Perish Song
Strength
Normal Pound Ghost Lick
Normal
Dexterity
Lovely Kiss Ice Powder Snow
Normal Double Slap Ice Ice Punch Vitality
Psychic Heart Stamp Normal Mean Look Special
Dark Fake Tears Fight Wake-Up Slap
Insight
Ice Avalanche Normal Body Slam

4
Height: Weight: Base Disobedience:
Normal Wring Out Ice Blizzard 1.4m / 407 41kg / 89 lbs HP:
Normal Fake Out Dark Nasty Plot
Humanshape Pokmon Abilities:
? Ice Aurora Veil It is not common outside cold areas. Oblivious & Forewarn
This Pokmon is female only. Its cries

Evolution: Final Form.
sound like human speech. However,
it is impossible to tell what it is trying
to say. The way it moves and talks
induce others to dance. #238 #124

#125 Electabuzz Type: Electric Experience


cost Type move name Experience
cost Type move name
Normal Quick Attack Normal Leer
Strength
Electric Thunder Shock Fight Low Kick
Dexterity Normal Swift Electric Shock Wave
Vitality Electric Thunder Wave Electric Electro Ball
Special Psychic Light Screen Electric Thunder Punch
Electric Discharge Normal Screech
Insight
Electric Thunderbolt Electric Thunder

4
Height: Weight: Base Disobedience:
1.1m / 307 30kg / 66 lbs Dragon Dual Chop Ice Ice Punch
HP:
Psychic Meditate
Electric Pokmon Abilities:
A violent Pokmon. It searches for Static
spots where it can feed on electricity
Evolution: Second Stage.
and has been seen absorbing light- Evolves after being Traded holding an item.
ning from the sky.
Its competitive and aggressive with
others. #239 #125 #466

Experience
cost Type move name Experience
cost Type move name #126 Magmar Type: Fire
Poison Smog Normal Leer
Strength
Fire Ember Normal Smokescreen
Dexterity
Dark Feint Attack Fire Fire Spin
Poison Clear Smog Fire Flame Burst Vitality
Ghost Confuse Ray Fire Fire Punch Special
Fire Lava Plume Fire Sunny Day
Insight
Fire Flamethrower Fire Fire Blast

4
Height: Weight: Base Disobedience:
Fire Heat Wave Fight Karate Chop 1.3m / 403 44kg / 98 lbs HP:
Dragon Dual Chop
Spitfire Pokmon Abilities:
It can be found living in volcanic Flame Body
areas. In battle, Magmar blows out
Evolution: Second Stage.
intense flames all over its body Evolves after being Traded holding an item.
to intimidate the opponent. This
creates heat waves that ignite
grass and trees in the surroundings. #240 #126 #467

119
Kanto Pokdex

#127 Pinsir Type: Bug Experience


cost Type move name Experience
cost Type move name
Normal Vice Grip Normal Focus Energy
Strength
Normal Bind Fight Seismic Toss
Dexterity
Normal Harden Fight Revenge
Vitality Fight Brick Break Fight Vital Throw
Special Fight Submission Bug X-Scissor
Fight Storm Throw Normal Thrash
Insight
Normal Swords Dance Fight Superpower

5
Height: Weight: Base Disobedience:
Normal Guillotine Steel Iron Defense
1.5m / 500 55kg 120 lbs HP:
Rock Stealth Rock Dark Feint Attack
Stagbeetle Pokmon Abilities:
Their pincers are strong enough Hyper Cutter & Mold Breaker

to shatter thick logs. Because they
Evolution: Final Form.
dislike cold, Pinsirs burrow and sleep
under the ground on chilly nights.
They like to eat sap and honey,
but they are aggressive by nature. #127

Experience
cost Type move name Experience
cost Type move name #128 Tauros Type: Normal
Normal Tackle Normal Tail Whip
Strength
Normal Rage Normal Horn Attack
Normal Dark Dexterity
Scary Face Pursuit
Psychic Rest Dark Payback Vitality
Normal Work Up Psychic Zen Headbutt Special
Normal Take Down Normal Swagger
Insight
Normal Thrash Normal Giga Impact

4
Height: Weight: Base Disobedience:
Steel Smart Strike Dragon Outrage 1.4m / 407 176kg /388 lbs HP:
Normal Sleep Talk
Wild Bull Pokmon Abilities:
This is a Male species. They travel in Intimidate & Anger Point
herds around the plains and fight
Evolution: Final Form.
each other by locking horns. The
herds protector takes pride in its
battle-scarred horns. Miltank is the
female of this species. #128

#129 Magikarp Type: Water Experience


cost Type move name Experience
cost Type move name
Normal Splash Normal Tackle
Strength
Normal Flail Flying Bounce
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.9m / 211 10kg / 22 lbs HP:
Fish Pokmon Abilities:
Magikarp is a pathetic excuse of a Swift Swim
Pokmon that is not even good to
Evolution: First Stage. Its not possible
eat. Its only capable of flopping and to know what makes it evolve.
splashing. However, it can survive in
any body of water no matter how
polluted it is. #129 #130

Experience
cost Type move name Experience
cost Type move name #130 Gyarados Type: Water Flying
Normal Thrash Dark Bite
Strength
Dragon Dragon Rage Normal Leer
Dragon Twister Ice Ice Fang
Dexterity
Water Aqua Tail Water Rain Dance Vitality
Water Hydro Pump Dragon Dragon Dance Special
Normal Hyper Beam Electric Thunder Wave
Insight
Dragon Outrage Ground Bounce
Flying Fissure

21
Height: Weight: Base Disobedience:
6.5m / 2104 235kg / 518 lbs HP:
Atrocious Pokmon Abilities:
Its rarely seen in the wild. This huge Intimidate
and vicious Pokmon is known

Evolution: Final Form.
for the destruction it leaves in its
wake. In ancient literature, there is a
record of a Gyarados that razed a
village when violence flared. #129 #130

120
Kanto Pokdex

#131 Lapras Type: Water Ice Experience


cost Type move name Experience
cost Type move name
Normal Sing Normal Growl
Strength
Water Water Gun Ice Mist
Dexterity
Ghost Confuse Ray Ice Ice Shard
Vitality Water Water Pulse Normal Body Slam
Special Water Rain Dance Normal Perish Song
Ice Ice Beam Water Brine
Insight
Normal Safeguard Water Hydro Pump

8
Height: Weight: Base Disobedience:
2.5m / 802 132kg / 292 lbs Ice Sheer Cold Dragon Dragon Dance
HP:
Ice Freeze-Dry Dragon Outrage
Transport Pokmon Abilities:
People have driven Lapras near the Shell Armor & Water Absorb
point of extinction. In the evenings,
Evolution: Final Form.
this Pokmon is said to sing as it
seeks what few others of its kind
still remain. Their gentle nature has
made them easy to lure and catch. #131

Experience
cost Type move name Experience
cost Type move name #132 Ditto Type: Normal
Normal Transform
Strength
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
0.3m / 100 4kg / 8 lbs HP:
Transform Pokmon Abilities:
This Pokmon is quite common but Limber
its pretty difficult to spot. It can

Evolution: Final Form.
transform into any other Pokmon
and imitate their behavior. When it
sleeps, it changes into a stone to
avoid being attacked. #132

#133 Eevee Type: Normal Experience


cost Type move name Experience
cost Type move name
Normal Helping Hand Normal Growl
Strength
Normal Tackle Normal Tail Whip
Dexterity Baby-Doll Eyes
Ground Sand Attack Fairy
Vitality Normal Swift Normal Quick Attack
Special Dark Bite Normal Refresh
Normal Covet Normal Take Down
Insight
Fairy Charm Normal Baton Pass

3
Height: Weight: Base Disobedience:
Normal Double-Edge Normal Last Resort
0.3m / 100 6kg / 14 lbs HP:
Normal Trump Card Normal Wish
Wring Out
Evolution Pokmon Abilities:
This Pokmon is extremely rare to Run Away & Adaptability Normal Tickle Dark Fake Tears
find. Eevee has an unstable genetic
Evolution: First Stage. Evolves through
makeup that suddenly mutates to stones, happiness, and special conditions.
fit its environment. Radiation from
various stones causes this Pokmon
to evolve. #133

Experience
cost Type move name Experience
cost Type move name #134 Vaporeon Type: Water
Normal Tackle Normal Helping Hand
Strength
Normal Tail Whip Ground Sand Attack
Water
Dexterity
Water Gun Normal Quick Attack
Water Water Pulse Ice Aurora Beam Vitality
Water Aqua Ring Poison Acid Armor Special
Ice Haze Water Muddy Water
Insight
Normal Last Resort Water Hydro Pump

4
Height: Weight: Base Disobedience:
Normal Wish Ice Icy Wind 1m / 303 29kg / 63 lbs HP:
Normal Yawn
Bubble Jet Pokmon Abilities:
Vaporeon underwent through a
 Water Absorb
strange mutation, it grew fins and
Evolution: Final Form
gills that allow it to live underwater. Evolved with a Water Stone.
This Pokmon has the ability to
become translucid when it dives
underwater. #133 #134

121
Kanto Pokdex

#135 Jolteon Type: Electric Experience


cost Type move name Experience
cost Type move name
Normal Tackle Normal Helping Hand
Strength
Normal Tail Whip Ground Sand Attack
Dexterity Electric Thunder Shock Normal Quick Attack
Vitality Fight Double Kick Electric Thunder Fang
Special Bug Pin Missile Psychic Agility
Electric Thunder Wave Electric Discharge
Insight
Normal Last Resort Electric Thunder

4
Height: Weight: Base Disobedience:
0.8m / 207 24kg / 54 lbs Normal Wish Electric Magnet Rise
HP:
Normal Endure
Lightning Pokmon Abilities:
This Pokmon evolved after being Volt Absorb
affected by electric radiation.
Evolution: Final Form.
Every hair on its body starts to stand Evolved with a Thunder Stone.
sharply if it becomes charged with
electricity. It shoots lightning from all
around its body. #133 #135

Experience
cost Type move name Experience
cost Type move name #136 Flareon Type: Fire
Normal Tackle Normal Helping Hand
Strength
Normal Tail Whip Ground Sand Attack
Fire
Dexterity
Ember Normal Quick Attack
Dark Bite Fire Fire Fang Vitality
Fire Fire Spin Normal Scary Face Special
Poison Smog Fire Lava Plume
Insight
Normal Last Resort Fire Flare Blitz

4
Height: Weight: Base Disobedience:
Normal Wish Fight Detect 0.9m / 211 25kg / 55 lbs HP:
Fire Heat Wave
Flame Pokmon Abilities:
A few have been seen in volcanic Flash Fire
areas but just like its counterparts
Evolution: Final Form.
is more common to see it being the Evolved with a Fire Stone.
pet of wealthy people. Its flaming
fur is most appreciated for its warm
glow and silky touch. #133 #136

#137 Porygon Type: Normal Experience


cost Type move name Experience
cost Type move name
Normal Conversion Normal Conversion 2
Strength
Normal Tackle Normal Sharpen
Dexterity Psychic Psybeam Psychic Agility
Vitality Normal Recover Electric Magnet Rise
Special Bug Signal Beam Normal Recycle
Electric Discharge Normal Lock-On
Insight
Normal Tri Attack Psychic Magic Coat

3
Height: Weight: Base Disobedience:
0.8m / 207 36kg / 80 lbs Electric Zap Cannon Electric
Fight Close Combat
Electro Web
HP:
Fire
Dark Fire
FoulBlast
Play Ghost
Normal Grudge
Pain Split
Virtual Pokmon Abilities:
The first case of a man-made
 Trace & Download
Pokmon created as computer
Evolution: First Stage.
data. It is capable of reverting itself Evolves in the next software update.
into a program in order to enter the
cyberspace. Its software has a fire-
wall so it cannot be copied. #137 #233 #474

Experience
cost Type move name Experience
cost Type move name #138 Omanyte Type: Rock Water
Normal Constrict Water Withdraw
Strength
Dark Bite Water Water Gun
Rock Rollout Normal Leer Dexterity

Ground Mud Shot Water Brine Vitality


Normal Protect Rock Ancient Power Special
Normal Tickle Rock Rock Blast
Insight
Normal Shell Smash Water Hydro Pump

3
Height: Weight: Base Disobedience:
Poison Toxic Spikes Ground Spikes 0.4m / 104 7kg / 16 lbs HP:
Steel Iron Defense
Spiral Pokmon Abilities:
One of the ancient and extinct Swift Swim & Shell Armor
Pokmon that have been revived

Evolution: First Stage.
from fossils by science. If attacked, Evolves after reaching certain level.
it withdraws into its hard shell. It is
not found in the wild anymore, but
fossils can be found in the sea. #138 #139

122
Kanto Pokdex

#139 Omastar Type: Rock Water Experience


cost Type move name Experience
cost Type move name
Normal Constrict Water Withdraw
Strength
Dark Bite Water Water Gun
Dexterity Rock Rollout Normal Leer
Vitality Ground Mud Shot Water Brine
Special Normal Protect Rock Ancient Power
Normal Spike Cannon Normal Tickle
Insight
Rock Rock Blast Normal Shell Smash

4
Height: Weight: Base Disobedience:
1m / 303 35kg / 72 lbs Water Hydro Pump Poison Toxic Spikes
HP:
Ground Spikes Steel Iron Defense
Spiral Pokmon Abilities:
An Omastar used its tentacles to Swift Swim & Shell Armor
ensnare and capture its prey. It is
Evolution: Final Form.
believed to have become extinct
because the shell grew too large,
making it slow and ponderous.
It is not found in the wild anymore. #138 #139

Experience
cost Type move name Experience
cost Type move name #140 Kabuto Type: Rock Water
Normal Scratch Normal Harden
Strength
Grass Absorb Normal Leer
Ground Mud Shot Ground Sand Attack Dexterity
Normal Endure Water Aqua Jet Vitality
Grass Mega Drain Steel Metal Sound Special
Rock Ancient Power Normal Wring Out
Insight
Ghost Confuse Ray Rock Stealth Rock

3
Height: Weight: Base Disobedience:
Steel Iron Defense 0.5m / 108 11kg / 25 lbs HP:
Shellfish Pokmon Abilities:
Kabuto is a Pokmon that has Swif Swim & Battle Armor
been regenerated from a fossil.

Evolution: First Stage.
However, in extremely rare cases, Evolves after reaching certain level.
living specimens have been found.
The Pokmon has not changed at
all for 300 million years. #140 #141

#141 Kabutops Type: Rock Water Experience


cost Type move name Experience
cost Type move name
0 Dark Night Slash 0 Normal Feint
Strength
0 Normal Scratch 0 Normal Harden
Dexterity 0
0 Grass Absorb Normal Leer
Vitality 16 Ground Mud Shot 21 Ground Sand Attack
Special 26 Normal Endure 31 Water Aqua Jet
36 Grass Mega Drain 40 Normal Slash
Insight
45 Steel Metal Sound 54 Rock Ancient Power

4
Height: Weight: Base Disobedience:
1.3m / 403 40kg / 13 lbs 63 Normal Wring Out ? Steel Iron Defense
HP:
? Rock Stealth Rock ? Ghost Confuse Ray
Shellfish Pokmon Abilities:
Kabutops swarmed underwater Swift Swim & Battle Armor
to hunt for prey. It was apparently
Evolution: Final Form.
evolving from being a water dweller
to living on land. Its evident from
the changes in its gills and legs.
Its fossils suggests it was aggressive. #140 #141

Experience
cost Type move name Experience
cost Type move name #142 Aerodactyl Type: Rocl Flying
0 Steel Iron Head 0 Ice Ice Fang
Strength
0 Fire Fire Fang 0 Electric Thunder Fang
0 Dexterity
0 Flying Wing Attack Normal Supersonic
0 Dark Bite 0 Normal Scary Face Vitality
9 Normal Roar 17 Psychic Agility Special
33 Dark Crunch 41 Normal Take Down
Insight
49 Flying Sky Drop 65 Normal Hyper Beam

6
Height: Weight: Base Disobedience:
73 Rock Rock Slide 81 Normal Giga Impact
1.8m / 600 120kg /260 lbs HP:
? Dragon Dragon Breath ? Flying Roost
Abilities:
Fossil Pokmon
? Water Aqua Tail A vicious Pokmon from the distant Rock Head & Pressure
past. It appears to have flown by
Evolution: Final Form.
spreading its wings and gliding.
One has been revived from a fossil.
Its very dangerous; it attacks with
the intent to tear apart its victims. #142

123
Kanto Pokdex

#143 Snorlax Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Defense Curl
Strength
9 Psychic Amnesia 12 Ghost Lick
Dexterity 20
17 Normal Chip Away Normal Yawn
Vitality 25 Normal Body Slam 28 Psychic Rest
Special 28 Normal Snore 33 Normal Sleep Talk
36 Rock Rollout 41 Normal Block
Insight
44 Normal Belly Drum 49 Dark Crunch

7
Height: Weight: Base Disobedience:
2.1m / 700 460kg /1014 lbs HP: 50 Steel Heavy Slam 57 Normal Giga Impact
49
57 Poison
Ground High Horsepower ? Dragon Outrage
Sleeping Pokmon Abilities:
Snorlaxs typical day consists of Immunity & Thick Fat ? Poison Gunk Shot ? Normal Self-Destruct
eating and sleeping. It is such a
Evolution: Final Form.
docile Pokmon that children use
its big belly as a place to play. It only
attacks when its awoken harshly.
Fortunately it is a heavy sleeper. #446 #143

Experience
cost Type move name Experience
cost Type move name #144 Articuno Type: Ice Flying
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Rumor has it that one appeared Pressure & Snow Cloak
Plot Device
during a blizzard in front of two lost
Evolution: Unknown.
hikers who followed its glistening
trail until they found the main road.
Others say its silhouette can be
seen during raging snow storms. #144

#145 Zapdos Type: Electric Flying Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
The myth tells of a bird who lived Pressure & Static
Plot Device
inside the thunderstorms of the
Evolution: Unknown.
region. It covered itself in lightning
while flying in the dark clouds. A news
report said it was involved in the
closure of an energy plant. #145

Experience
cost Type move name Experience
cost Type move name #146 Moltres Type: Fire Flying
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
The legend speaks of a bird who Pressure & Flame Body
Plot Device
came flying from the south. Its fiery

Evolution: Unknown.
body melted the snow and brought
the spring along. A childrens book
depicts a similar Pokmon living
inside of a volcano. #146

124
Kanto Pokdex

#147 Dratini Type: Dragon Experience


cost Type move name Experience
cost Type move name
0 Normal Wrap 0 Normal Leer
Strength
5 Electric Thunder Wave 11 Dragon Twister
Dexterity
15 Dragon Dragon Rage 21 Normal Slam
Vitality 25 Psychic Agility 31 Dragon Dragon Tail
Special 35 Water Aqua Tail 41 Dragon Dragon Rush
45 Normal Safeguard 51 Dragon Dragon Dance
Insight
55 Dragon Outrage 61 Normal Hyper Beam

5
Height: Weight: Base Disobedience:
1.7m / 511 3kg / 7 lbs HP: ? Water Aqua Jet ? Normal Extreme Speed

Abilities:
? Ice Mist
Dragon Pokmon
Up until recently its existence was Shed Skin
debated as being a mere legend,
Evolution: First Stage.
then a small colony was found Evolves after reaching certain level.
underwater. It is still extremely rare
to find. It sheds skin and grows larger
every day. #147 #148 #149

Experience
cost Type move name Experience
cost Type move name #148 Dragonair Type: Dragon Poison
0 Normal Wrap 0 Normal Leer
Strength
0 Electric Thunder Wave 0 Dragon Twister
Dexterity
15 Dragon Dragon Rage 21 Normal Slam
25 Psychic Agility 33 Dragon Dragon Tail Vitality
39 Water Aqua Tail 47 Dragon Dragon Rush Special
53 Normal Safeguard 61 Dragon Dragon Dance
Insight
67 Dragon Outrage 75 Normal Hyper Beam

13
Height: Weight: Base Disobedience:
? Water Aqua Jet ? Normal Extreme Speed 4m / 1301 16kg / 36 lbs HP:
? Ice Mist
Abilities:
Dragon Pokmon
It is said to live in seas and lakes. Shed Skin
Even though it has no wings, it has
Evolution: Second Stage.
been depicted flying. There were Evolves at a high level.
legends of this Pokmon controlling
the weather and ending the storms
to leave a rainbow behind. #147 #148 #149

#149 Dragonite Type: Dragon Flying Experience


cost Type move name Experience
cost Type move name
0 Fire Fire Punch 0 Electric Thunder Punch
Strength
0 Flying Roost 0 Normal Wrap
Dexterity
0 Normal Leer 0 Electric Thunder Wave
Vitality 0 Dragon Twister 15 Dragon Dragon Rage
Special 21 Normal Slam 25 Psychic Agility

Insight 33 Dragon Dragon Tail 39 Water Aqua Tail


47 Dragon Dragon Rush 53 Normal Safeguard

7
Height: Weight: Base Disobedience:
55 Flying Wing Attack 61 Dragon Dragon Dance
2.2m / 703 210kg / 463lbs HP:
Abilities:
67 Dragon Outrage 75 Normal Hyper Beam
Dragon Pokmon
Very few people have ever seen this Inner Focus 81 Flying Hurricane ? Normal Extreme Speed
Pokmon. Its intelligence matches
Evolution: Final Form.
? Dragon Draco Meteor ? Flying Tailwind
that of humans. There are records of
a Pokmon with a similar description
that helped rescue a ship full of
people during a hurricane. #147 #148 #149

Experience
cost Type move name Experience
cost Type move name #150 Mewtwo Type: Psychic Poison
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ???? ??kg / ??? lbs HP:
Pokdex has no data. Abilities:
Pressure & Unnerve
Plot Device
An article in a science magazine
Evolution: Unknown.
talked about how much the cloning
research was progressing, but...
could it be?
#150

125
Kanto Pokdex

#151 Mew Type: Psychic Ice Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Recent investigations declare that Synchronize
Plot Device
this Pokmon could be the common
ancestor of all actual Pokmon, but Evolution: Unknown..
it has been extinct for centuries.
Some people claim to have seen
one to get their 15 minutes of fame. #151

A Note on Ecosystems A Note on Legendary Pokmon


What you just saw is only the first part of a great You may have noticed that some Pokmon do not
variety of creatures, how many of them youll end have any data written in their Pokdex entry, this
up seeing? Its up to you! is because they are what we know as Legendary
Pokmon.
This world has many ecosystems which you can fill
with whatever number of creatures you want to bring They are extremely rare and extremely strong. They
it closer to life, with almost a thousand Pokmon may be benevolent or destructive, all depending on
to choose from. the story thats being told.

Adding variety to the creatures you encounter will They are not meant to be captured as they are
increase the sense of wonder and discovery. usually the only ones of their kind, but they are able
to be allies and communicate with the players as
their intelligence level is equal if not superior to
that of a human.

A Note on World Building Should Legendaries be part of your setting we


recommend you focus only in one or two of them.
This world is vast and extense with many regions to These Pokmon are supposed to be creatures of
explore. It is very easy to get carried away, wanting myth, the great majority of the people in this world
to start really big, however, we recommend you live their entire lives without ever getting a glimpse
start small. on one of them.

Start in a town or a Small city, let the world expand in The Lore and mystery behind them is what makes
the direction your players want to explore rather than them so interesting, take advantage of the white
putting them on a big world map with no direction canvas they are to enrich your story.
on where to start.
In the end they can end up going through every city,
just not in the expected order, or even travel
through regions, changing leagues, skipping gyms,
or even end up in a completely made up place. Legendary Pokmon are completely
Plot Driven.
You will notice this method will develop a much All their Attributes, Skills, Moves
more organic adventure than trying to railroad a and Abilities are Plot Devices.
party through a map of cities, going from point A to
point B each time an objective is cleared.

This is also beneficial for the Storyteller as he wont


have to prepare a grand set of chained events Legendary Pokmon, Plot Deviced
unfolding all through the region, but simply prepare Abilities and Moves cannot be
the small sections the players will be exploring for replicated by Pokmon who copy
the day. Abilities, Moves, or Pokmon.

126
Relevant Notes

A Note on Form Variations


If you have a Pokmon that has A few Pokmon have different looks even when
different forms, each one may they are the same species. Sometimes this change
adapt to different situations. is merely aesthetic, other times they evolve into
Choose the one you like the most. a variant and cannot change back. Some of these
variants can only be found in certain parts of the
world.

You may use your own discretion The different forms may change their attribute
as to what triggers the changes on Limit distribution, grant them a new power and/or
certain Pokmon. It may be an Item, change their Type.
energy or perhaps they are able to
change at will. Make sure to read all the entries on the different
Form Variations of these Pokmon.

A Note on Pokmon Evolution


As a story-driven game, we do not offer hard guides for Pokmon Evolution, such a dramatic event needs a
spotlight degree that a hard guide simply does not offer; We usually recommend a Pokemons Attribute to
be the same as its Evolved form to know when its time for it to Evolve, however if you arent sure on how
to handle Evolution we hope these guidelines can help you give more structure into this phenomenon.

Stage of the Pokmon Evolves around...


First Stage to Second Stage Levels 14 to 18
Second Stage to Final form Levels 32 to 50
First Stage to Final Form Levels 20 to 36
There are exceptions, such as some Bug Pokmon who evolve young, meaning they evolve at earlier levels
than expected, or Dragon Pokmon who can take a much longer time to evolve.
Pokmon who Evolve through Stones or Trade can do so regardless of their level, although that could mean
missing the chance to learn moves from their previous stage.
Theres also Pokmon who evolve by learning a certain move, Pokmon who can only evolve through
narrative means with no way around it and Pokmon who just dont want to Evolve; whatever the case we
invite you to have fun with the endless possibilities that Pokmon Evolution has to offer.

A Note on Breeding Pokmon


When two Pokmon love each other very very much, theyll play together and suddenly a Pokmon Egg will
appear. This is not just a tale that the adults tell children; no one really knows how these eggs come into
existence. It is one of the many mysteries in the world of Pokmon.

What is known, however, is that Baby Pokmon need a lot of nurturing and love to grow happy and strong.
All Pokmon can fall in love regardless of their species. The baby will often come out as the First-stage
species of the mother. Due to this, Baby Pokmon may show traits that their species doesnt normally have
thanks to having a parent with a different set of powers.
This isnt a game to get endless Pokmon eggs in search for the perfect offspring, so if the players get their
hands on a Pokmon egg, remember to give it the importance it deserves, its not just time and heat what
will make it hatch, it is through love and kindness that the baby Pokmon will come out.

It may take a few weeks or a few months but when the shell begins to crack itll be a big moment of happiness!
Be ready to change diapers and bottle-feed your new bundle of joy.

127
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #152 Chikorita Type: Grass
0 Normal Tackle 0 Normal Growl
Strength
6 Grass Razor Leaf 9 Poison Poison Powder
Dexterity
12 Grass Synthesis 17 Psychic Reflect
20 Grass Magical Leaf 23 Normal Natural Gift Vitality
28 Normal Sweet Scent 31 Psychic Light Screen Special
34 Normal Body Slam 39 Normal Safeguard
Insight
42 Grass Aromatherapy 45 Normal
Grass Solar Beam

3
Height: Weight: Base Disobedience:
? Psychic Heal Pulse ? Grass Grass Pledge 0.9m / 211 6kg / 14 lbs HP:
? Grass Grassy Terrain
Leaf Pokmon Abilities:
It is docile and loves to bathe in the Overgrow
sunlight. It waves its leaf around

Evolution: First Stage.
to keep foes at bay. The sweet Evolves after reaching a certain level.
fragrance from its leaf, has a strong
calming and relaxing effect on
people and Pokmon. #152 #153 #154

#153 Bayleef Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl
Strength
0 Grass Razor Leaf 0 Poison Poison Powder
Dexterity
12 Grass Synthesis 18 Psychic Reflect
Vitality 22 Grass Magical Leaf 26 Normal Natural Gift
Special 32 Normal Sweet Scent 36 Psychic Light Screen
40 Normal Body Slam 46 Normal Safeguard
Insight
42 Grass Aromatherapy 45 Normal
Grass Solar Beam

4
Height: Weight: Base Disobedience:
1.2m / 311 30kg / 64 lbs HP: ? Psychic Heal Pulse ? Grass Grass Pledge

Abilities:
? Grass Grassy Terrain
Leaf Pokmon
A spicy fragance emanates from Overgrow
around its neck that makes it feisty
Evolution: Second Stage.
and impetuous. It sheds its leaves Evolves after reaching a certain level.
every couple of weeks after the
aroma diminishes and its mood also
becomes calmer.  #152 #153 #154

Experience
cost Type move name Experience
cost Type move name #154 Meganium Type: Grass
0 Grass Petal Blizzard 0 Normal Tackle
Strength
0 Normal Growl 0 Grass Razor Leaf
Dexterity
0 Poison Poison Powder 12 Grass Synthesis
18 Psychic Reflect 22 Grass Magical Leaf Vitality
26 Normal Natural Gift 32 Grass Petal Dance Special
34 Normal Sweet Scent 40 Psychic Light Screen
Insight
46 Normal Body Slam 60 Grass Aromatherapy

6
Height: Weight: Base Disobedience:
66 Grass Solar Beam ? Grass Frenzy Plant 1.8 m / 600 200kg /440 lbs HP:
40
? Normal
Rock Body Slam
Ancient Power ?
43 Fairy
Grass Grassy Terrain
Moonlight
Herb Pokmon Abilities:
Meganiums breath has the power Overgrow
to revive dead grass and plants.

Evolution: Final Form.
The aroma that comes from its
petals contains a substance that
calms aggressive feelings and helps
others to restore health. #152 #153 #154

#155 Cyndaquil Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Leer
Strength
6 Normal Smokescreen 10 Fire Ember
Dexterity
13 Normal Quick Attack 19 Fire Flame Wheel
Vitality 22 Normal Defense Curl 28 Fire Flame Charge
Special 31 Normal Swift 37 Fire Lava Plume
40 Fire Flamethrower 46 Fire Inferno
Insight
49 Rock Rollout 55 Normal Double-Edge

3
Height: Weight: Base Disobedience:
0.5m / 108 8kg / 17 lbs 58 Fire Eruption 58 Fire Burn Up
HP:
? Normal Howl ? Fight Double Kick
Fire Mouse Pokmon Abilities:
A shy and elusive Pokmon. Blaze ? Fire Fire Pledge
The flames from its back protect it.
First Stage.
Theyll burn vigorously if Cyndaquil Evolution:
Evolves after reaching a certain level.
is angry otherwise theyll remain
unlit. It lives in hot dens inside of
mountains and volcanos. #155 #156 #157

128
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #156 Quilava Type: Fire
0 Normal Tackle 0 Normal Leer Strength
0 Normal Smokescreen 10 Fire Ember
Dexterity
13 Normal Quick Attack 20 Fire Flame Wheel
24 Normal Defense Curl 31 Normal Swift Vitality
35 Fire Flame Charge 42 Fire Lava Plume Special
46 Fire Flamethrower 53 Fire Inferno
Insight
57 Rock Rollout 64 Normal Double-Edge

4
Height: Weight: Base Disobedience:
68 Fire Eruption 68 Fire Burn Up 0.9m / 211 19kg / 41 lbs HP:
? Normal Howl ? Fight Double Kick
Volcano Pokmon Abilities:
? Fire Fire Pledge It intimidates foes with intense gusts Blaze
of flames and superheated air.

Evolution: Second Stage.
Beware if Quilava turns its back, it is Evolves after reaching a certain level.
planing on using a fire move.

#155 #156 #157

#157 Typhlosion Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Steel Gyro Ball 0 Normal Tackle
Strength
0 Normal Smokescreen 0 Normal Leer
Dexterity
0 Fire Ember 13 Normal Quick Attack
Vitality 20 Fire Flame Wheel 24 Normal Defense Curl
Special 31 Normal Swift 35 Fire Flame Charge
43 Fire Lava Plume 48 Fire Flamethrower
Insight
56 Fire Inferno 61 Rock Rollout

5
Height: Weight: Base Disobedience:
1.7m / 507 79kg / 175 lbs 69 Normal Double-Edge 74 Fire Eruption
HP:
Abilities:
74 Fire Burn Up ? Fire Blast Burn
Volcano Pokmon
Very rare to see in the wild. It hides Blaze ? Psychic Extrasensory ? Electric Thunder Punch
behind a shimmering heat haze

Evolution: Final Form.
created using its fire.
Typhlosion can create eruptions
and explosive blasts that can burn
everything to the ground. #155 #156 #157

Experience
cost Type move name Experience
cost Type move name #158 Totodile Type: Water
0 Normal Scratch 0 Normal Leer
Strength
6 Water Water Gun 8 Normal Rage
15 Dexterity
13 Dark Bite Normal Scary Face
20 Ice Ice Fang 22 Normal Flail Vitality
27 Dark Crunch 29 Normal Chip Away Special
34 Normal Slash 36 Normal Screech
Insight
41 Normal Thrash 43 Water Aqua Tail

3
Height: Weight: Base Disobedience:
48 Fight Superpower 50 Water Hydro Pump
0.6m / 200 9kg / 20 lbs HP:
? Water Aqua Jet ? Dark Fake Tears
Abilities:
Big Jaw Pokmon
? Water Water Pledge Despite its small body, Totodiles
 Torrent
jaws are very powerful. While it may

Evolution: First Stage.
think it is just playfully nipping, its Evolves after reaching a certain level.
bite has enough strength to cause
a serious injury. It needs proper
discipline to control its biting urges. #158 #159 #160

#159 Croconaw Type: Water Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Leer
Strength
0 Water Water Gun 8 Normal Rage
Dexterity Normal
13 Dark Bite 15 Scary Face
Vitality 21 Ice Ice Fang 24 Normal Flail
Special 30 Dark Crunch 33 Normal Chip Away

Insight 39 Normal Slash 42 Normal Screech


48 Normal Thrash 51 Water Aqua Tail

4
Height: Weight: Base Disobedience:
1.1m / 307 25kg / 55 lbs 57 Fight Superpower 60 Water Hydro Pump
HP:
Abilities:
? Water Aqua Jet ? Dark Fake Tears
Big Jaw Pokmon
This Pokmon is really tenacious.
 Torrent ? Water Water Pledge
Once it bites something it wont let
Evolution: Second Stage.
go until it tears it down - even if its Evolves after reaching a certain level.
trainer is ordering to let go. If it loses
any of its fangs, theyll regrow in a
few days. Its a very wild Pokmon. #158 #159 #160

129
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #160 Feraligatr Type: Water
0 Normal Scratch 0 Normal Leer
Strength
0 Water Water Gun 0 Normal Rage
15 Dexterity
13 Dark Bite Normal Scary Face
21 Ice Ice Fang 24 Normal Flail Vitality
30 Psychic Agility 32 Dark Crunch Special
37 Normal Chip Away