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Skills: Arcana History Insight Athletics Religion 13 17 9 9 10
AKA “The Crane”
Immortal Origin Swordbond (call sword as Standard action from up to 10 squares away, or repair bonded sword in 1 hour) Background: Immortal Warrior (bonus to History) Languages Common, Halfling, Farisian, Old Melurbian, Primordial, Spirit Tongue, Supernal, Sylvan
STR: CON: DEX: INT: WIS: CHA:
13 13 8 21 13 10
+1 / +4 +1 / +4 -1 / +2 +5 / +8 +1 / +4 +0 / +3
Feats: 1: Hide Armor Proficiency 2: Weapon Profi- ciency: Fullblade 4: Versatile Expertise (Heavy and Light Blades) 6: Intelligent Blademaster
AC: Fort: Ref: Will:
24 16 20 18
HP: 64 Bloody: 32 Surge: 16 9 surges/day
Astral Majesty: +1 to all defenses against bloodied creatures Resist 8 Necrotic and 8 Radiant +2 to saves vs. poison, weakened, slowed, or immobilized
Fullblade of Transference +2 “Vikram” Horn Tusk Hide +2 Amulet of Physical Resolve +2
Aegis of Assault (Minor; Close Burst 2) Mark one target in burst. Mark remains until you mark a new target. Marked targets take a -2 to attacks not including you. Aegis of Assault Reaction (Reaction; Close Burst 10) Trigger: Target marked by Aegis makes an attack not including you. Effect: Teleport to a square adjacent to the target and make a melee basic attack against it.
Basic Melee - Fullblade (Std; Melee) +14 vs. AC, 1d12+7 damage. Crit: 19 +1d12 +2d6 Swordburst (Std; Close Burst 1) Targets enemies. +11 vs. Ref, 1d6+7 force damage. Crit: 13+2d6. Luring Strike (Std; Melee) Effect: Before or after the attack, you can shift 1 square. +14 vs. AC. 1d12+7 damage and shift 1 square and slide target into square you left. Crit: 19 +1d12 +2d6
Foesnare (Std; Melee) +14 vs. AC; 1d12+7 damage and immobilized until end of your next turn. Crit: 19+1d12 +2d6 Special: Can be used in a charge. Spikes of Agony (Std; Melee) +14 vs. AC: 2d12+5 force damage and if target moves before EOYNT, it takes 6 force damage. Crit: 31+1d12 +2d6 Special: Can be used instead of basic attack in Aegis reaction. Dual Lightning Strike (Std; Melee) +14 vs. AC; 1d12+7 lightning damage and marked until end of your next turn. Effect: Teleport 5 squares and make 2nd attack on a different target. 2nd Attack: +14 vs. AC; 1d12+7 lightning damage and marked until end of your next turn. Crit: 19 +1d12 +2d6 lightning
Dimensional Warp (Minor; Close Burst 3) You and an ally or two allies in burst teleport into each other’s spaces. Fails if the targets aren’t the same size. Memory of a Thousand Lifetimes (No action) Trigger: You don’t like the result of an attack, save, skill or ability check. Effect: Add 1d6 to the roll. Horn Tusk Hide (Immediate Interrupt) Trigger: You are reduced to 0 HP or lower. Effect: Make a basic attack with +2 to hit and +2 to damage
I: Transference Weapon (Free)Use when you hit with the weapon. Transfer a condition or ongoing damage effect onto the target. It continues to run its course on the target instead of on you. Swordmage Decree (Minor; Close Blast 3) Each enemy in blast is marked by your Aegis power. If you only mark one target this way, the power isn’t expended but it can’t be used again this encounter.
Frost Backlash (Interrupt; Melee) Trigger: Adjacent creature hits you. +14 vs. Ref; 3d12+7 cold damage. Miss: Half Damage. Crit: 43+1d12+2d6 Purifying Wound (Std; Melee) +14 vs. AC; 2d12+7 and ongoing 5 fire (Save Ends). When target takes ongoing fire damage, each adjacent enemy takes 5 fire damage. Miss: Half damage Crit: 31+1d12+2d6 +ongoing