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Da League Rules 2017

League Officers
League Coordinator / Treasurer John Garrow (419-297-6266)
League Statistician / Secretary Chris Frankowski (419-704-8247)

1. Scope
1.1. The purpose of the league is to have a competitive golf league that can be enjoyed
by everyone.
1.2. Although there are awards provided, the main goal is to have fun.
1.3. Please do your best to make the league enjoyable for everyone and treat your
opponents and the course with respect.
2. Starting Times
2.1. The league will start at approximately 6:00PM.
2.1.1. Everyone should be ready to go at this time.
2.1.2. Anyone showing up after this time will receive the missing hole score (as
described in Section 10. Missing Holes) for holes totally completed by the
player's foursome.
2.2. Matches not played on the scheduled leagues night must be played before the next
scheduled night of league play unless otherwise approved. Both players can agree to
play as a doubleheader on the next scheduled league night. Basically play two
players at one time.
3. Rain Outs / Out Of Daylight
3.1. It should be assumed that the golf league will be played unless an email is received
by a League Officer prior to the scheduled tee time.
3.2. Should there be sufficient rain; the league officers may call a rain-out at the course
prior to beginning play or a group vote may be taken.
3.3. If it rains after the league begins, and play cannot be continued, head back to the
clubhouse. The league officers and the course will decide if and when play should
resume.
3.4. Any night that the league starts play, players must have completed 6 or more holes
for play to be considered official. Unplayed holes will be scored at course par plus
handicap strokes for that hole.
4. Competition
4.1. All matches will be head to head.
4.2. Play from the White Tees at Spuyten Duyval and Blue Tees at Whiteford.
4.3. A player must record his true gross score for each hole, including penalties (up to the
maximum as described in Section 8. Maximum Hole Scores).
4.4. No player will receive more than 9 strokes against an opponent.
5. Scheduling Regular Season
5.1. Players will be divided into two divisions.
5.2. All players will play everyone in their division once.
5.3. Regular season play will determine seeding for the playoffs. Should there be a tie,
ties will be broken by:

5.3.1. Points won in head to head match.

5.3.2. Points won against division opponents.

5.3.3. Highest single match point total.

6. Scheduling Playoffs
6.1. The playoffs will be used to determine the league 1st place & 2nd place players for
the year.
6.2. The Championship Tournament will consist of head to head matches and be single
elimination
6.2.1. Players will be re-seeded after each round so that the highest remaining seed
will play the lowest and so on
6.2.2. Players losing their matches will be placed in consolation matches
7. Establishment of Handicaps
7.1. Handicaps will be established for all league golfers.
7.2. The handicap formula used by the league is 80% of the average of the lowest 3 of
the last 4 competitive scores rounded down to the nearest whole number.
7.3. For Matches 1 thru 4, this will include scores from the previous season.
7.4. If a player has not played a competitive round in Da League, hi handicap will be
calculate as follows until 4 rounds are established
7.4.1. Match 1 & 2 handicap will be 80% of first score rounded down to nearest
whole number
7.4.2. Match 3 will be 80% of the average of rounds 1 & 2 rounded down to the
lowest whole number
7.4.3. Match 4 will be 80% of the average of the lowest two scores from rounds 1
thru 3 rounded down to the lowest whole number
7.4.4. Match 5 and beyond will be calculated using 80% of the average of the lowest
3 of the last 4 rounds rounded down to the nearest whole number

8. Maximum Hole Scores

8.1. To speed up play, the maximum number of strokes allowed on a single hole is 10
8.2. At the point that the maximum for a hole has been reached, do not continue playing
the hole, pick up!
8.3. From a scoring standpoint, a pick-up is NOT the same as completing the hole with
the maximum score.
8.3.1. A pick-up occurs when the hole was not completed.
8.3.2. Please indicate on the score card, by some fashion, whenever a pick-up has
occurred (i.e. "X").
8.3.3. In the absence of any annotation, the score will be treated as completed with
the maximum hole score (i.e. NOT a pick-up).
8.3.4. A pick-up is not eligible to win points on a hole unless both players record a
pick-up.
8.4. For stat keeping purposes, any recorded pick up will receive 4 putts for that hole.
9. Scoring
9.1. Scoring is in two parts: match play and medal play.
9.2. Regular Season Scoring and 9 Hole Playoff Scorring
9.2.1. For match play, each match is worth a total of 9 points.
9.2.1.1. One point is awarded for each hole won (net score).
9.2.1.2. In the case of a net score tie, each player receives one half point.
9.2.2. For medal (stroke) play, 2 points are awarded to the player with the lowest
net score (gross score minus handicap).
9.2.2.1. One point is awarded to each player in the case of a net score tie.
9.3. 18 Hole Playoff Scoring (Championship)
9.3.1. For match play, each match is worth a total of 18 points.
9.3.1.1. One point is awarded for each hole won (net score).
9.3.1.2. In the case of a net score tie, each player receives one half point.
9.3.2. For medal (stroke) play, 2 points are awarded to the player with the lowest net
score (gross score minus handicap).
9.3.2.1. One point is awarded to each player in the case of a net score tie.
9.4. The holes on which strokes are received are based on the handicap rating of the nine
holes being played.
10. Makeup Matches
10.1. There may be times when a player cannot play a match on a regularly
scheduled night of league play
10.1.1. Matches must be made up before the scheduled week for positional play
matches (typically match 6)
11. Substitutions
11.1. In the event a player is unable to play on a scheduled night and will not be
able to make the match up before the required day they may ask for a substitute to
play in their place.
11.1.1. Unless a former league member, the substitutes handicap will be based on
the score for the match played.
11.1.2. A substitute may not win more than 5.5 points for the absent player.
11.1.2.1. Any points won by the substitute beyond 5.5 will be discarded and thus
not awarded to either player
11.1.2.1.1. This may result in match totals not adding up to the 11
available points
12. Score Cards
12.1. Do Not Leave Without Turning In Your Score Card.
12.2. Cards must be turned in to a league officer on the night of the round.
13. Penalties
13.1. Unless stated below, all play shall be governed by the USGA Rules of Golf.
Exceptions to USGA rules are only for stated golf league rules and local course rules.
Exceptions are listed in this document.
13.2. In cases where the USGA rule differs for match play and stroke play - the
league would generally play by the match play rule. The league officers should be
consulted if there is a question on the correct interpretation of the rules.
14. Out of Bounds Penalty
14.1. League Rule
14.1.1. A ball may be dropped within two club-lengths of the point at which it crossed
the boundary for out of bounds. The ball may not be dropped nearer the hole.
There is a penalty of one stroke.
14.1.2. Note: There are no exceptions to the drop point due to stance, swing or flight
of ball.
15. Lost Ball Penalty
15.1. League Rule
15.1.1. A ball may be dropped within two club-lengths of the point at which it was
suspected that the ball landed. The ball may not be dropped nearer the hole nor
can the player's position be improved (i.e., a ball lost in the rough must be
dropped in the rough; a ball lost in a waste area must be dropped in the waste
area, etc.)
15.1.2. There is a penalty of one stroke.
15.1.3. Note: Please come to an agreement with your opponent as to the appropriate
drop point for a lost ball.
16. Unplayable Lies
16.1. For unplayable lies, the USGA rules are followed. To keep pace of play, we
allow 2 of 3 USGA choices:

16.1.1. Option #1- A ball is dropped within two club-lengths of the spot where it was
found. The drop may not be closer to the hole.

16.1.2. Option #2- A ball is dropped anywhere along the line connecting the spot
where the ball was found and the flag. The drop may not be closer to the hole.
16.2. There is a one-stroke penalty regardless of choice.
17. Water Hazards
17.1. For balls landing in a water hazard, the USGA rules are followed. To keep pace
of play, we allow 2 of 3 USGA choices:
17.1.1. Option #1- A ball is dropped anywhere along the line connecting the point of
entry and the flag. The drop may not be closer to the hole.

17.1.2. Option #2- A ball is dropped within two club-lengths of the spot where it
entered the hazard. The drop may not be closer to the hole.

17.2. There is a one-stroke penalty regardless of choice.


18. Improving Lies
18.1. Winter Rules
18.1.1. The league plays using winter rules. This provides two exceptions to standard
USGA rules:

18.1.1.1. Bumping - A ball in the fairway may be improved by using your club to
roll the ball less than 6 inches to either side or away from the hole.

18.1.1.1.1. This rule only applies when a ball is in the fairway for the hole
being played and does not apply to a ball in the rough, in a hazard, in
an adjacent fairway or on the green.

18.1.1.2. Embedded / Plugged Balls - The USGA rule allows relief from an
embedded ball in the fairway, green or "closely mown" areas of the rough.
The golf league extends this rule to all areas of the rough.

18.1.1.2.1. If a ball is resting in its pitch mark in a fairway, closely-mown


rough or green, the ball may be removed from its pitch mark.

18.1.1.2.1.1. A ball plugged in the fairway may be placed no closer


to the hole

18.1.1.2.2. For other areas of the rough, a ball is considered plugged when
at least one third of it is beneath the surface.

18.1.1.2.2.1. A ball plugged in the rough may be dropped no closer


the hole.

18.1.1.2.3. The embedded golf rule does not apply to balls in a hazard
(including bunkers).
18.2. Ground Under Repair
18.2.1. Relief is provided for a ball or stance in an area marked as "ground under
repair", or if you and your opponent agree that an area is under repair. The ball
should be dropped at the nearest point, no closer to the hole, where the
"ground under repair" area no longer affects stance or shot.
18.2.2. A player's position may not be improved (i.e., a ball in the rough must be
dropped in the rough; a ball in a waste area must be dropped in the waste area,
etc.)
18.3. Casual Water
18.3.1. Casual water is defined as a temporary accumulation of water that is not part
of a water hazard. Casual water must be visible, before or after a player takes
his or her normal stance.
18.3.2. The relief from casual water is to drop at the nearest point, no closer to the
hole, where casual water is no longer present. Again, a player's position may
not be improved.
19. League Awards
19.1. The following awards will be provided this year:
19.1.1. League Champion, Horses Ass, Fairways in Regulation, Greens in Regulation,
Putts per Round
19.2. A league member may win any number of individual awards.
20. Rule Exceptions Per Course
20.1. Spuyten Duyval
20.1.1. Entire Course
20.1.1.1.1. If a ball that has been putted from the green falls into the
center of the cup, at what is determined a reasonable pace, and
bounces out, it shall be counted as a made putt.
20.1.2. East Course
20.1.3. South Course
20.1.3.1.1. Hole #4 Unless water has reached a level above the rocks in
the stream running through the fairway, they (the rocks) will be
played as a man made obstacle. Relief may be taken from them no
closer to the hole and with no penalty assessed.
20.1.4. West Course
20.2. Fallen Timbers
20.2.1. Entire Course
20.2.2. Front Nine
20.2.3. Back Nine
20.3. Tamaron
20.3.1. Entire Course
20.3.2. Front Nine
20.3.3. Back Nine
20.4. Whiteford Valley
20.4.1. Entire Course
20.4.2. East (Yellow) Course
20.4.3. North (Blue) Course
20.4.4. West (Red) Course
20.5. Bedford Hills
20.5.1. Entire Course
20.5.2. Buckeye
20.5.3. Irish
20.5.4. Wolverine
21. Cost of the League and What the Money is for
21.1. Cost of the League - $230
21.1.1. League fee needs to be paid in full by Week 5 of the season.
21.1.2. If you fail to pay the league fee in a timely fashion you will not be invited back
next year
21.1.3. If you drop out of the league for whatever reason once the season starts, you
will still be on the hook for the $230 even if we find a replacementNO
EXCEPTIONS!
21.2. Break down of how the money is spent
21.2.1. $17 per week per player equals $187 (11 weeks)
21.2.2. Trophies are $96, each player contributes $6
21.2.3. $1 from each golfer goes towards buying the yellow ball for the last week
21.2.4. $5 per golfer towards the last week. We will play teams of 2 scramble skins
edition. $20 total to be won. $1 per hole and $2 overall to the winner.
21.2.5. $31 per person will go towards the end of the year party. This is money that
will go towards the party whether you attend or not. Food, Beverages, and a
bounce house for the kids. Your spouse and or girlfriend are invited along with
your little ones. If there is money left over after purchasing party stuff, a
cornhole tournament will be played for the remaining money.