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Subject : English Language

Class/Year : 4 Nilam

Date/Day : 2 February 2016 (Tuesday)

Time : 10.45 am 11.45 am (60 minutes)

Theme : World of Stories

Topic : Rosemary and the Four Gutsy Gnomes

Focused Skill : Listening and Speaking

Content Standard : 1.1 By the end of 6-year primary schooling, pupils will be able to

pronounce words and speak confidently with correct stress,


rhythm and intonation.

: 1.2 By the end of the 6-year primary schooling, pupils will be able

to listen and respond appropriately in formal and informal


situations for a variety of purposes.

Learning Standard : 1.1.4 Able to speak on the related topic with guidance.

: 1.3.1 Able to listen to, follow and give instructions.

Learning Objectives : By the end of the lesson, pupils will be able to

1) listen and choose the correct picture based on the


descriptions given.
2) describe the pictures given by the teacher.
3) describe the meaning of the words.

Vocabulary : magic wand, gnome, ogre, carriage, armour, elves, sword, monster,

fairy, magic potion, crown, castle.

Moral Values : Always do good things.

Teaching Aids : word cards, pictures

Thinking Skills : describing

Multiple Intelligences : inter-personal and intra-personal


Stage Content Activities Resources

Set Induction 1) To arouse the 1) Teacher pastes several logos - Different

(3 minutes) pupils interest of that represent different pictures of

the topic. superheroes on the whiteboard. superheroes


2) To elicit pupils 2) Teacher randomly selected a
logos.
responses pupil to listen to the description

that will be read.


3) Teacher asks the pupil to choose

the logo of superhero that suits

the description the most.

Presentation 1) To identify the 1) Teacher pastes seven pictures - Seven

(15 minutes) name of of different superhero figures. different


2) Teacher asks the name of each
different pictures of
superhero.
superhero. superhero
3) Teacher asks the pupils to guess
2) To identify the
figures.
the ability of each superhero.
ability or the
4) Teacher tells the pupils each
super power of
ability of the superhero.
different

superheroes.
Practice 1) To enable the 1) Teacher distributes to each - Word card

(20 minutes) pupils to converse pupil a super power card that (super power

as superheroes will give them super power. cards


2) Teacher asks the pupils to not
by asking and
tell their friends about their
answering
super power.
questions through
3) Teacher explains the rules of
the activity Pair
the activity Pair Game
Game
Superheroes and asks the pupils
Superheroes.
to find their partner by the

same superpower.
4) Teacher starts the game and the
pupils will start to search for

their partner.
5) Teacher asks each pair of

superheroes to come in front

and tell their classmates about

their superpower and the

superheros name.
Production 1) To test the 1) Teacher puts the pupil into group - Question set

(20 minutes) pupils of five.


2) Teacher draws the typhoon
understanding by
board on whiteboard.
playing the
3) Each group needs to take turn
typhoon game.
answering the questions.
4) Group that give answer correctly

can choose any box from the

typhoon board.
5) Marks will be given based on the

chosen box.
6) Group with the highest mark

wins the game.


Closure 1) To recap the 1) Teacher randomly selects a pupil

(2 minutes) lesson through to come in front.


2) Teacher asks the pupil to mime
the activity
several superpowers and let the
Mime the
others to guess which superhero
Superpower.
2) To instill moral has that superpower.
3) Teacher asks the pupil one
values.
3) To close the common thing about all

lesson. superhero with superpowers.


4) Teacher tells the pupils to

benefit superpowers for a good

cause.